@babylonjs/core 6.14.2 → 6.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/skeleton.js +1 -0
  7. package/Bones/skeleton.js.map +1 -1
  8. package/Compute/computeEffect.js +1 -1
  9. package/Compute/computeEffect.js.map +1 -1
  10. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
  11. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  12. package/Decorators/nodeDecorator.js.map +1 -0
  13. package/Engines/Processors/shaderCodeNode.js +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  88. package/Gizmos/planeRotationGizmo.js +5 -1
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/rotationGizmo.d.ts +8 -0
  91. package/Gizmos/rotationGizmo.js +15 -0
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Layers/layer.js +1 -1
  94. package/Layers/layer.js.map +1 -1
  95. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  96. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  97. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  98. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  99. package/Lights/Shadows/shadowGenerator.js +4 -2
  100. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  101. package/Lights/directionalLight.d.ts +1 -1
  102. package/Lights/directionalLight.js.map +1 -1
  103. package/Lights/hemisphericLight.d.ts +1 -1
  104. package/Lights/hemisphericLight.js.map +1 -1
  105. package/Lights/light.d.ts +1 -1
  106. package/Lights/light.js.map +1 -1
  107. package/Lights/pointLight.d.ts +1 -1
  108. package/Lights/pointLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +1 -1
  110. package/Lights/spotLight.js.map +1 -1
  111. package/Loading/sceneLoader.js +2 -0
  112. package/Loading/sceneLoader.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  114. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  116. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  118. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  120. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  122. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
  126. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  128. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  130. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  132. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  134. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  140. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  142. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  144. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  146. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  150. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  152. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  154. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  156. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  158. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  160. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  162. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  164. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  170. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  172. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  174. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  176. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  178. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  179. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  180. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  181. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  183. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  184. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  186. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  187. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  189. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  195. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/addBlock.js +1 -1
  197. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  199. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.js +4 -4
  201. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  203. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  205. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  207. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  209. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/crossBlock.js +1 -1
  211. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.js +5 -5
  213. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/customBlock.js +4 -4
  215. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  217. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  219. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/divideBlock.js +1 -1
  221. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/dotBlock.js +1 -1
  223. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  225. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  227. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  229. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/index.d.ts +1 -0
  231. package/Materials/Node/Blocks/index.js +1 -0
  232. package/Materials/Node/Blocks/index.js.map +1 -1
  233. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  236. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  238. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/maxBlock.js +1 -1
  244. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  246. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/minBlock.js +1 -1
  248. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/modBlock.js +1 -1
  250. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  252. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  254. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/negateBlock.js +1 -1
  256. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  258. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  260. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  262. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  264. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/powBlock.js +1 -1
  266. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  268. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  270. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  272. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/refractBlock.js +1 -1
  274. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/remapBlock.js +4 -4
  276. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  278. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  280. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  282. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  284. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  286. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/stepBlock.js +1 -1
  288. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  290. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/transformBlock.js +13 -14
  292. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  294. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  296. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  300. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  302. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  304. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/waveBlock.js +3 -4
  306. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  308. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  309. package/Materials/Node/index.d.ts +1 -1
  310. package/Materials/Node/index.js +1 -1
  311. package/Materials/Node/index.js.map +1 -1
  312. package/Materials/Node/nodeMaterial.d.ts +1 -0
  313. package/Materials/Node/nodeMaterial.js +50 -15
  314. package/Materials/Node/nodeMaterial.js.map +1 -1
  315. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  316. package/Materials/Node/nodeMaterialBlock.js +34 -11
  317. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  318. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  319. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  321. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  323. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  324. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  325. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  326. package/Materials/effect.js +1 -1
  327. package/Materials/effect.js.map +1 -1
  328. package/Materials/effectRenderer.d.ts +4 -0
  329. package/Materials/effectRenderer.js +8 -2
  330. package/Materials/effectRenderer.js.map +1 -1
  331. package/Materials/greasedLinePluginMaterial.d.ts +4 -0
  332. package/Materials/greasedLinePluginMaterial.js +12 -1
  333. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  334. package/Materials/materialPluginManager.js +5 -5
  335. package/Materials/materialPluginManager.js.map +1 -1
  336. package/Materials/meshDebugPluginMaterial.d.ts +4 -15
  337. package/Materials/meshDebugPluginMaterial.js +8 -29
  338. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  339. package/Materials/shadowDepthWrapper.js +5 -5
  340. package/Materials/shadowDepthWrapper.js.map +1 -1
  341. package/Meshes/Builders/boxBuilder.d.ts +31 -0
  342. package/Meshes/Builders/boxBuilder.js +65 -1
  343. package/Meshes/Builders/boxBuilder.js.map +1 -1
  344. package/Meshes/Builders/capsuleBuilder.js +3 -3
  345. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
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  1006. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1007. package/Shaders/subSurfaceScattering.fragment.js +58 -12
  1008. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1009. package/Shaders/tonemap.fragment.js +21 -9
  1010. package/Shaders/tonemap.fragment.js.map +1 -1
  1011. package/Shaders/velocity.fragment.js +8 -4
  1012. package/Shaders/velocity.fragment.js.map +1 -1
  1013. package/Shaders/velocity.vertex.js +18 -9
  1014. package/Shaders/velocity.vertex.js.map +1 -1
  1015. package/Shaders/volumetricLightScattering.fragment.js +9 -4
  1016. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1017. package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
  1018. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1019. package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
  1020. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1021. package/Shaders/vrDistortionCorrection.fragment.js +6 -2
  1022. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1023. package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
  1024. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1025. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
  1026. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1027. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
  1028. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1029. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +14 -6
  1030. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1031. package/ShadersWGSL/ShadersInclude/bonesVertex.js +36 -18
  1032. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1033. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +20 -7
  1034. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1035. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
  1036. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1037. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
  1038. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1039. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
  1040. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1041. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +14 -7
  1042. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1043. package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
  1044. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1045. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  1046. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1047. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
  1048. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1049. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
  1050. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1051. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
  1052. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1053. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
  1054. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1055. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
  1056. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1057. package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
  1058. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1059. package/ShadersWGSL/postprocess.vertex.js +9 -4
  1060. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1061. package/assetContainer.d.ts +7 -0
  1062. package/assetContainer.js +46 -0
  1063. package/assetContainer.js.map +1 -1
  1064. package/index.d.ts +1 -0
  1065. package/index.js +1 -0
  1066. package/index.js.map +1 -1
  1067. package/package.json +1 -1
  1068. package/scene.js +5 -0
  1069. package/scene.js.map +1 -1
  1070. package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
@@ -3,15 +3,32 @@ import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "pbrBlockAlphaFresnel";
4
4
  const shader = `#ifdef ALPHAFRESNEL
5
5
  #if defined(ALPHATEST) || defined(ALPHABLEND)
6
- struct alphaFresnelOutParams
7
- void alphaFresnelBlock(
8
- float opacity0=opacityPerceptual;
9
- float opacity0=opacityPerceptual*opacityPerceptual;
10
- float opacity90=fresnelGrazingReflectance(opacity0);
11
- if (outParams.alpha<ALPHATESTVALUE)
12
- outParams.alpha=1.0;
6
+ struct alphaFresnelOutParams
7
+ {float alpha;};
8
+ #define pbr_inline
9
+ void alphaFresnelBlock(
10
+ in vec3 normalW,
11
+ in vec3 viewDirectionW,
12
+ in float alpha,
13
+ in float microSurface,
14
+ out alphaFresnelOutParams outParams
15
+ )
16
+ {float opacityPerceptual=alpha;
17
+ #ifdef LINEARALPHAFRESNEL
18
+ float opacity0=opacityPerceptual;
19
+ #else
20
+ float opacity0=opacityPerceptual*opacityPerceptual;
21
+ #endif
22
+ float opacity90=fresnelGrazingReflectance(opacity0);vec3 normalForward=faceforward(normalW,-viewDirectionW,normalW);outParams.alpha=getReflectanceFromAnalyticalBRDFLookup_Jones(saturate(dot(viewDirectionW,normalForward)),vec3(opacity0),vec3(opacity90),sqrt(microSurface)).x;
23
+ #ifdef ALPHATEST
24
+ if (outParams.alpha<ALPHATESTVALUE)
25
+ discard;
26
+ #ifndef ALPHABLEND
27
+ outParams.alpha=1.0;
28
+ #endif
29
+ #endif
30
+ }
13
31
  #endif
14
- }
15
32
  #endif
16
33
  `;
17
34
  // Sideeffect
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockAlphaFresnel.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockAlphaFresnel.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockAlphaFresnel\";\nconst shader = `#ifdef ALPHAFRESNEL\n#if defined(ALPHATEST) || defined(ALPHABLEND)\nstruct alphaFresnelOutParams\r{\rfloat alpha;\r};\r#define pbr_inline\nvoid alphaFresnelBlock(\rin vec3 normalW,\rin vec3 viewDirectionW,\rin float alpha,\rin float microSurface,\rout alphaFresnelOutParams outParams\r)\r{\rfloat opacityPerceptual=alpha;\r#ifdef LINEARALPHAFRESNEL\nfloat opacity0=opacityPerceptual;\r#else\nfloat opacity0=opacityPerceptual*opacityPerceptual;\r#endif\nfloat opacity90=fresnelGrazingReflectance(opacity0);\rvec3 normalForward=faceforward(normalW,-viewDirectionW,normalW);\routParams.alpha=getReflectanceFromAnalyticalBRDFLookup_Jones(saturate(dot(viewDirectionW,normalForward)),vec3(opacity0),vec3(opacity90),sqrt(microSurface)).x;\r#ifdef ALPHATEST\nif (outParams.alpha<ALPHATESTVALUE)\rdiscard;\r#ifndef ALPHABLEND\noutParams.alpha=1.0;\r#endif\n#endif\n}\r#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAlphaFresnel = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockAlphaFresnel.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockAlphaFresnel.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockAlphaFresnel\";\nconst shader = `#ifdef ALPHAFRESNEL\n#if defined(ALPHATEST) || defined(ALPHABLEND)\nstruct alphaFresnelOutParams\n{float alpha;};\n#define pbr_inline\nvoid alphaFresnelBlock(\nin vec3 normalW,\nin vec3 viewDirectionW,\nin float alpha,\nin float microSurface,\nout alphaFresnelOutParams outParams\n)\n{float opacityPerceptual=alpha;\n#ifdef LINEARALPHAFRESNEL\nfloat opacity0=opacityPerceptual;\n#else\nfloat opacity0=opacityPerceptual*opacityPerceptual;\n#endif\nfloat opacity90=fresnelGrazingReflectance(opacity0);vec3 normalForward=faceforward(normalW,-viewDirectionW,normalW);outParams.alpha=getReflectanceFromAnalyticalBRDFLookup_Jones(saturate(dot(viewDirectionW,normalForward)),vec3(opacity0),vec3(opacity90),sqrt(microSurface)).x;\n#ifdef ALPHATEST\nif (outParams.alpha<ALPHATESTVALUE)\ndiscard;\n#ifndef ALPHABLEND\noutParams.alpha=1.0;\n#endif\n#endif\n}\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAlphaFresnel = { name, shader };\n"]}
@@ -1,18 +1,33 @@
1
1
  // Do not edit.
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "pbrBlockAmbientOcclusion";
4
- const shader = `struct ambientOcclusionOutParams
5
- vec3 ambientOcclusionColorMap;
6
- };
7
- void ambientOcclusionBlock(
8
- in vec3 ambientOcclusionColorMap_,
9
- out ambientOcclusionOutParams outParams
10
- vec3 ambientOcclusionColorMap=ambientOcclusionColorMap_*vAmbientInfos.y;
11
- ambientOcclusionColorMap=vec3(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r);
12
- ambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z);
13
- outParams.ambientOcclusionColorMap=ambientOcclusionColorMap;
4
+ const shader = `struct ambientOcclusionOutParams
5
+ {vec3 ambientOcclusionColor;
6
+ #if DEBUGMODE>0 && defined(AMBIENT)
7
+ vec3 ambientOcclusionColorMap;
14
8
  #endif
15
- outParams.ambientOcclusionColor=ambientOcclusionColor;
9
+ };
10
+ #define pbr_inline
11
+ void ambientOcclusionBlock(
12
+ #ifdef AMBIENT
13
+ in vec3 ambientOcclusionColorMap_,
14
+ in vec4 vAmbientInfos,
15
+ #endif
16
+ out ambientOcclusionOutParams outParams
17
+ )
18
+ {vec3 ambientOcclusionColor=vec3(1.,1.,1.);
19
+ #ifdef AMBIENT
20
+ vec3 ambientOcclusionColorMap=ambientOcclusionColorMap_*vAmbientInfos.y;
21
+ #ifdef AMBIENTINGRAYSCALE
22
+ ambientOcclusionColorMap=vec3(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r);
23
+ #endif
24
+ ambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z);
25
+ #if DEBUGMODE>0
26
+ outParams.ambientOcclusionColorMap=ambientOcclusionColorMap;
27
+ #endif
28
+ #endif
29
+ outParams.ambientOcclusionColor=ambientOcclusionColor;}
30
+ `;
16
31
  // Sideeffect
17
32
  ShaderStore.IncludesShadersStore[name] = shader;
18
33
  /** @internal */
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockAmbientOcclusion.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockAmbientOcclusion\";\nconst shader = `struct ambientOcclusionOutParams\r{\rvec3 ambientOcclusionColor;\r#if DEBUGMODE>0 && defined(AMBIENT)\nvec3 ambientOcclusionColorMap;\r#endif\n};\r#define pbr_inline\nvoid ambientOcclusionBlock(\r#ifdef AMBIENT\nin vec3 ambientOcclusionColorMap_,\rin vec4 vAmbientInfos,\r#endif\nout ambientOcclusionOutParams outParams\r)\r{\rvec3 ambientOcclusionColor=vec3(1.,1.,1.);\r#ifdef AMBIENT\nvec3 ambientOcclusionColorMap=ambientOcclusionColorMap_*vAmbientInfos.y;\r#ifdef AMBIENTINGRAYSCALE\nambientOcclusionColorMap=vec3(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r);\r#endif\nambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z);\r#if DEBUGMODE>0\noutParams.ambientOcclusionColorMap=ambientOcclusionColorMap;\r#endif\n#endif\noutParams.ambientOcclusionColor=ambientOcclusionColor;\r}\r`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAmbientOcclusion = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockAmbientOcclusion.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockAmbientOcclusion\";\nconst shader = `struct ambientOcclusionOutParams\n{vec3 ambientOcclusionColor;\n#if DEBUGMODE>0 && defined(AMBIENT)\nvec3 ambientOcclusionColorMap;\n#endif\n};\n#define pbr_inline\nvoid ambientOcclusionBlock(\n#ifdef AMBIENT\nin vec3 ambientOcclusionColorMap_,\nin vec4 vAmbientInfos,\n#endif\nout ambientOcclusionOutParams outParams\n)\n{vec3 ambientOcclusionColor=vec3(1.,1.,1.);\n#ifdef AMBIENT\nvec3 ambientOcclusionColorMap=ambientOcclusionColorMap_*vAmbientInfos.y;\n#ifdef AMBIENTINGRAYSCALE\nambientOcclusionColorMap=vec3(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r);\n#endif\nambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z);\n#if DEBUGMODE>0\noutParams.ambientOcclusionColorMap=ambientOcclusionColorMap;\n#endif\n#endif\noutParams.ambientOcclusionColor=ambientOcclusionColor;}\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAmbientOcclusion = { name, shader };\n"]}
@@ -2,19 +2,39 @@
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "pbrBlockAnisotropic";
4
4
  const shader = `#ifdef ANISOTROPIC
5
- struct anisotropicOutParams
6
- vec3 anisotropyMapData;
7
- };
8
- void anisotropicBlock(
9
- in vec3 anisotropyMapData,
10
- in mat3 TBN,
11
- anisotropy*=anisotropyMapData.b;
12
- outParams.anisotropyMapData=anisotropyMapData;
13
- anisotropyMapData.rg=anisotropyMapData.rg*2.0-1.0;
14
- anisotropyDirection.rg*=anisotropyMapData.rg;
15
- anisotropyDirection.xy=mat2(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(anisotropyMapData.rg);
5
+ struct anisotropicOutParams
6
+ {float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;vec3 anisotropicNormal;
7
+ #if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)
8
+ vec3 anisotropyMapData;
9
+ #endif
10
+ };
11
+ #define pbr_inline
12
+ void anisotropicBlock(
13
+ in vec3 vAnisotropy,
14
+ in float roughness,
15
+ #ifdef ANISOTROPIC_TEXTURE
16
+ in vec3 anisotropyMapData,
17
+ #endif
18
+ in mat3 TBN,
19
+ in vec3 normalW,
20
+ in vec3 viewDirectionW,
21
+ out anisotropicOutParams outParams
22
+ )
23
+ {float anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);
24
+ #ifdef ANISOTROPIC_TEXTURE
25
+ anisotropy*=anisotropyMapData.b;
26
+ #if DEBUGMODE>0
27
+ outParams.anisotropyMapData=anisotropyMapData;
28
+ #endif
29
+ anisotropyMapData.rg=anisotropyMapData.rg*2.0-1.0;
30
+ #ifdef ANISOTROPIC_LEGACY
31
+ anisotropyDirection.rg*=anisotropyMapData.rg;
32
+ #else
33
+ anisotropyDirection.xy=mat2(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(anisotropyMapData.rg);
34
+ #endif
35
+ #endif
36
+ mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));vec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection);vec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent));outParams.anisotropy=anisotropy;outParams.anisotropicTangent=anisotropicTangent;outParams.anisotropicBitangent=anisotropicBitangent;outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);}
16
37
  #endif
17
- mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));
18
38
  `;
19
39
  // Sideeffect
20
40
  ShaderStore.IncludesShadersStore[name] = shader;
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockAnisotropic.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockAnisotropic.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+Cd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockAnisotropic\";\nconst shader = `#ifdef ANISOTROPIC\nstruct anisotropicOutParams\r{\rfloat anisotropy;\rvec3 anisotropicTangent;\rvec3 anisotropicBitangent;\rvec3 anisotropicNormal;\r#if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)\nvec3 anisotropyMapData;\r#endif\n};\r#define pbr_inline\nvoid anisotropicBlock(\rin vec3 vAnisotropy,\rin float roughness,\r#ifdef ANISOTROPIC_TEXTURE\nin vec3 anisotropyMapData,\r#endif\nin mat3 TBN,\rin vec3 normalW,\rin vec3 viewDirectionW,\rout anisotropicOutParams outParams\r)\r{\rfloat anisotropy=vAnisotropy.b;\rvec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);\r#ifdef ANISOTROPIC_TEXTURE\nanisotropy*=anisotropyMapData.b;\r#if DEBUGMODE>0\noutParams.anisotropyMapData=anisotropyMapData;\r#endif\nanisotropyMapData.rg=anisotropyMapData.rg*2.0-1.0;\r#ifdef ANISOTROPIC_LEGACY\nanisotropyDirection.rg*=anisotropyMapData.rg;\r#else\nanisotropyDirection.xy=mat2(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(anisotropyMapData.rg);\r#endif\n#endif\nmat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));\rvec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection);\rvec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent));\routParams.anisotropy=anisotropy;\routParams.anisotropicTangent=anisotropicTangent;\routParams.anisotropicBitangent=anisotropicBitangent;\routParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);\r}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAnisotropic = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockAnisotropic.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockAnisotropic.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockAnisotropic\";\nconst shader = `#ifdef ANISOTROPIC\nstruct anisotropicOutParams\n{float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;vec3 anisotropicNormal;\n#if DEBUGMODE>0 && defined(ANISOTROPIC_TEXTURE)\nvec3 anisotropyMapData;\n#endif\n};\n#define pbr_inline\nvoid anisotropicBlock(\nin vec3 vAnisotropy,\nin float roughness,\n#ifdef ANISOTROPIC_TEXTURE\nin vec3 anisotropyMapData,\n#endif\nin mat3 TBN,\nin vec3 normalW,\nin vec3 viewDirectionW,\nout anisotropicOutParams outParams\n)\n{float anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);\n#ifdef ANISOTROPIC_TEXTURE\nanisotropy*=anisotropyMapData.b;\n#if DEBUGMODE>0\noutParams.anisotropyMapData=anisotropyMapData;\n#endif\nanisotropyMapData.rg=anisotropyMapData.rg*2.0-1.0;\n#ifdef ANISOTROPIC_LEGACY\nanisotropyDirection.rg*=anisotropyMapData.rg;\n#else\nanisotropyDirection.xy=mat2(anisotropyDirection.x,anisotropyDirection.y,-anisotropyDirection.y,anisotropyDirection.x)*normalize(anisotropyMapData.rg);\n#endif\n#endif\nmat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));vec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection);vec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent));outParams.anisotropy=anisotropy;outParams.anisotropicTangent=anisotropicTangent;outParams.anisotropicBitangent=anisotropicBitangent;outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy,roughness);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAnisotropic = { name, shader };\n"]}
@@ -1,143 +1,253 @@
1
1
  // Do not edit.
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "pbrBlockClearcoat";
4
- const shader = `struct clearcoatOutParams
5
- vec3 finalClearCoatRadianceScaled;
4
+ const shader = `struct clearcoatOutParams
5
+ {vec3 specularEnvironmentR0;float conservationFactor;vec3 clearCoatNormalW;vec2 clearCoatAARoughnessFactors;float clearCoatIntensity;float clearCoatRoughness;
6
+ #ifdef REFLECTION
7
+ vec3 finalClearCoatRadianceScaled;
8
+ #endif
6
9
  #ifdef CLEARCOAT_TINT
7
- vec3 absorption;
10
+ vec3 absorption;float clearCoatNdotVRefract;vec3 clearCoatColor;float clearCoatThickness;
11
+ #endif
8
12
  #if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
9
- vec3 energyConservationFactorClearCoat;
13
+ vec3 energyConservationFactorClearCoat;
14
+ #endif
10
15
  #if DEBUGMODE>0
11
16
  #ifdef CLEARCOAT_BUMP
12
- mat3 TBNClearCoat;
17
+ mat3 TBNClearCoat;
18
+ #endif
13
19
  #ifdef CLEARCOAT_TEXTURE
14
- vec2 clearCoatMapData;
20
+ vec2 clearCoatMapData;
21
+ #endif
15
22
  #if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
16
- vec4 clearCoatTintMapData;
23
+ vec4 clearCoatTintMapData;
24
+ #endif
17
25
  #ifdef REFLECTION
18
- vec4 environmentClearCoatRadiance;
19
- float clearCoatNdotV;
20
- };
26
+ vec4 environmentClearCoatRadiance;vec3 clearCoatEnvironmentReflectance;
27
+ #endif
28
+ float clearCoatNdotV;
29
+ #endif
30
+ };
31
+ #ifdef CLEARCOAT
21
32
  #define pbr_inline
22
33
  #define inline
23
- void clearcoatBlock(
24
- in vec4 clearCoatMapRoughnessData,
25
- in vec3 specularEnvironmentR0,
26
- in vec2 clearCoatMapData,
34
+ void clearcoatBlock(
35
+ in vec3 vPositionW,
36
+ in vec3 geometricNormalW,
37
+ in vec3 viewDirectionW,
38
+ in vec2 vClearCoatParams,
39
+ #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
40
+ in vec4 clearCoatMapRoughnessData,
41
+ #endif
42
+ in vec3 specularEnvironmentR0,
43
+ #ifdef CLEARCOAT_TEXTURE
44
+ in vec2 clearCoatMapData,
45
+ #endif
27
46
  #ifdef CLEARCOAT_TINT
28
- in vec4 vClearCoatTintParams,
29
- in vec4 clearCoatTintMapData,
47
+ in vec4 vClearCoatTintParams,
48
+ in float clearCoatColorAtDistance,
49
+ in vec4 vClearCoatRefractionParams,
50
+ #ifdef CLEARCOAT_TINT_TEXTURE
51
+ in vec4 clearCoatTintMapData,
52
+ #endif
30
53
  #endif
31
54
  #ifdef CLEARCOAT_BUMP
32
- in vec2 vClearCoatBumpInfos,
33
- in mat3 vTBN,
34
- in vec2 vClearCoatTangentSpaceParams,
55
+ in vec2 vClearCoatBumpInfos,
56
+ in vec4 clearCoatBumpMapData,
57
+ in vec2 vClearCoatBumpUV,
58
+ #if defined(TANGENT) && defined(NORMAL)
59
+ in mat3 vTBN,
60
+ #else
61
+ in vec2 vClearCoatTangentSpaceParams,
62
+ #endif
35
63
  #ifdef OBJECTSPACE_NORMALMAP
36
- in mat4 normalMatrix,
64
+ in mat4 normalMatrix,
65
+ #endif
37
66
  #endif
38
67
  #if defined(FORCENORMALFORWARD) && defined(NORMAL)
39
- in vec3 faceNormal,
68
+ in vec3 faceNormal,
69
+ #endif
40
70
  #ifdef REFLECTION
41
- in vec3 vReflectionMicrosurfaceInfos,
42
- in samplerCube reflectionSampler,
43
- in sampler2D reflectionSampler,
71
+ in vec3 vReflectionMicrosurfaceInfos,
72
+ in vec2 vReflectionInfos,
73
+ in vec3 vReflectionColor,
74
+ in vec4 vLightingIntensity,
75
+ #ifdef REFLECTIONMAP_3D
76
+ in samplerCube reflectionSampler,
77
+ #else
78
+ in sampler2D reflectionSampler,
79
+ #endif
44
80
  #ifndef LODBASEDMICROSFURACE
45
81
  #ifdef REFLECTIONMAP_3D
46
- in samplerCube reflectionSamplerLow,
47
- in sampler2D reflectionSamplerLow,
82
+ in samplerCube reflectionSamplerLow,
83
+ in samplerCube reflectionSamplerHigh,
84
+ #else
85
+ in sampler2D reflectionSamplerLow,
86
+ in sampler2D reflectionSamplerHigh,
87
+ #endif
48
88
  #endif
49
89
  #ifdef REALTIME_FILTERING
50
- in vec2 vReflectionFilteringInfo,
90
+ in vec2 vReflectionFilteringInfo,
91
+ #endif
51
92
  #endif
52
93
  #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
53
94
  #ifdef RADIANCEOCCLUSION
54
- in float ambientMonochrome,
95
+ in float ambientMonochrome,
96
+ #endif
55
97
  #endif
56
98
  #if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)
57
- in float frontFacingMultiplier,
58
- out clearcoatOutParams outParams
59
- clearCoatIntensity*=clearCoatMapData.x;
60
- clearCoatRoughness*=clearCoatMapData.y;
99
+ in float frontFacingMultiplier,
100
+ #endif
101
+ out clearcoatOutParams outParams
102
+ )
103
+ {float clearCoatIntensity=vClearCoatParams.x;float clearCoatRoughness=vClearCoatParams.y;
104
+ #ifdef CLEARCOAT_TEXTURE
105
+ clearCoatIntensity*=clearCoatMapData.x;
106
+ #ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE
107
+ clearCoatRoughness*=clearCoatMapData.y;
108
+ #endif
61
109
  #if DEBUGMODE>0
62
- outParams.clearCoatMapData=clearCoatMapData;
110
+ outParams.clearCoatMapData=clearCoatMapData;
111
+ #endif
63
112
  #endif
64
113
  #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)
65
114
  #ifdef CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL
66
- clearCoatRoughness*=clearCoatMapData.y;
67
- clearCoatRoughness*=clearCoatMapRoughnessData.y;
115
+ clearCoatRoughness*=clearCoatMapData.y;
116
+ #else
117
+ clearCoatRoughness*=clearCoatMapRoughnessData.y;
118
+ #endif
68
119
  #endif
69
- outParams.clearCoatIntensity=clearCoatIntensity;
70
- vec3 clearCoatColor=vClearCoatTintParams.rgb;
120
+ outParams.clearCoatIntensity=clearCoatIntensity;outParams.clearCoatRoughness=clearCoatRoughness;
121
+ #ifdef CLEARCOAT_TINT
122
+ vec3 clearCoatColor=vClearCoatTintParams.rgb;float clearCoatThickness=vClearCoatTintParams.a;
123
+ #ifdef CLEARCOAT_TINT_TEXTURE
71
124
  #ifdef CLEARCOAT_TINT_GAMMATEXTURE
72
- clearCoatColor*=toLinearSpace(clearCoatTintMapData.rgb);
73
- clearCoatColor*=clearCoatTintMapData.rgb;
74
- clearCoatThickness*=clearCoatTintMapData.a;
75
- outParams.clearCoatTintMapData=clearCoatTintMapData;
125
+ clearCoatColor*=toLinearSpace(clearCoatTintMapData.rgb);
126
+ #else
127
+ clearCoatColor*=clearCoatTintMapData.rgb;
128
+ #endif
129
+ clearCoatThickness*=clearCoatTintMapData.a;
130
+ #if DEBUGMODE>0
131
+ outParams.clearCoatTintMapData=clearCoatTintMapData;
132
+ #endif
133
+ #endif
134
+ outParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);outParams.clearCoatThickness=clearCoatThickness;
76
135
  #endif
77
- outParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);
78
136
  #ifdef CLEARCOAT_REMAP_F0
79
- vec3 specularEnvironmentR0Updated=getR0RemappedForClearCoat(specularEnvironmentR0);
80
- vec3 specularEnvironmentR0Updated=specularEnvironmentR0;
81
- outParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);
137
+ vec3 specularEnvironmentR0Updated=getR0RemappedForClearCoat(specularEnvironmentR0);
138
+ #else
139
+ vec3 specularEnvironmentR0Updated=specularEnvironmentR0;
140
+ #endif
141
+ outParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);vec3 clearCoatNormalW=geometricNormalW;
142
+ #ifdef CLEARCOAT_BUMP
82
143
  #ifdef NORMALXYSCALE
83
- float clearCoatNormalScale=1.0;
84
- float clearCoatNormalScale=vClearCoatBumpInfos.y;
144
+ float clearCoatNormalScale=1.0;
145
+ #else
146
+ float clearCoatNormalScale=vClearCoatBumpInfos.y;
147
+ #endif
85
148
  #if defined(TANGENT) && defined(NORMAL)
86
- mat3 TBNClearCoat=vTBN;
87
- vec2 TBNClearCoatUV=vClearCoatBumpUV*frontFacingMultiplier;
149
+ mat3 TBNClearCoat=vTBN;
150
+ #else
151
+ vec2 TBNClearCoatUV=vClearCoatBumpUV*frontFacingMultiplier;mat3 TBNClearCoat=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);
152
+ #endif
88
153
  #if DEBUGMODE>0
89
- outParams.TBNClearCoat=TBNClearCoat;
154
+ outParams.TBNClearCoat=TBNClearCoat;
155
+ #endif
90
156
  #ifdef OBJECTSPACE_NORMALMAP
91
- clearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);
92
- clearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);
157
+ clearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);clearCoatNormalW=normalize(mat3(normalMatrix)*clearCoatNormalW);
158
+ #else
159
+ clearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);
160
+ #endif
93
161
  #endif
94
162
  #if defined(FORCENORMALFORWARD) && defined(NORMAL)
95
- clearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));
163
+ clearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));
164
+ #endif
96
165
  #if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
97
- clearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;
98
- outParams.clearCoatNormalW=clearCoatNormalW;
99
- outParams.clearCoatNdotV=clearCoatNdotV;
166
+ clearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;
167
+ #endif
168
+ outParams.clearCoatNormalW=clearCoatNormalW;outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);float clearCoatNdotVUnclamped=dot(clearCoatNormalW,viewDirectionW);float clearCoatNdotV=absEps(clearCoatNdotVUnclamped);
169
+ #if DEBUGMODE>0
170
+ outParams.clearCoatNdotV=clearCoatNdotV;
171
+ #endif
100
172
  #ifdef CLEARCOAT_TINT
101
- vec3 clearCoatVRefract=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);
173
+ vec3 clearCoatVRefract=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));
174
+ #endif
102
175
  #if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))
103
- vec3 environmentClearCoatBrdf=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);
176
+ vec3 environmentClearCoatBrdf=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);
177
+ #endif
104
178
  #if defined(REFLECTION)
105
- float clearCoatAlphaG=convertRoughnessToAverageSlope(clearCoatRoughness);
106
- clearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;
107
- vec4 environmentClearCoatRadiance=vec4(0.,0.,0.,0.);
108
- clearCoatReflectionVector.z*=-1.0;
179
+ float clearCoatAlphaG=convertRoughnessToAverageSlope(clearCoatRoughness);
180
+ #ifdef SPECULARAA
181
+ clearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;
182
+ #endif
183
+ vec4 environmentClearCoatRadiance=vec4(0.,0.,0.,0.);vec3 clearCoatReflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),clearCoatNormalW);
184
+ #ifdef REFLECTIONMAP_OPPOSITEZ
185
+ clearCoatReflectionVector.z*=-1.0;
186
+ #endif
109
187
  #ifdef REFLECTIONMAP_3D
110
- vec3 clearCoatReflectionCoords=clearCoatReflectionVector;
111
- vec2 clearCoatReflectionCoords=clearCoatReflectionVector.xy;
112
- clearCoatReflectionCoords/=clearCoatReflectionVector.z;
113
- clearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;
114
- sampleReflectionTexture(
115
- clearCoatNdotVUnclamped,
188
+ vec3 clearCoatReflectionCoords=clearCoatReflectionVector;
189
+ #else
190
+ vec2 clearCoatReflectionCoords=clearCoatReflectionVector.xy;
191
+ #ifdef REFLECTIONMAP_PROJECTION
192
+ clearCoatReflectionCoords/=clearCoatReflectionVector.z;
193
+ #endif
194
+ clearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;
195
+ #endif
196
+ sampleReflectionTexture(
197
+ clearCoatAlphaG,
198
+ vReflectionMicrosurfaceInfos,
199
+ vReflectionInfos,
200
+ vReflectionColor,
201
+ #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
202
+ clearCoatNdotVUnclamped,
203
+ #endif
116
204
  #ifdef LINEARSPECULARREFLECTION
117
- clearCoatRoughness,
118
- reflectionSampler,
119
- reflectionSamplerLow,
205
+ clearCoatRoughness,
206
+ #endif
207
+ reflectionSampler,
208
+ clearCoatReflectionCoords,
209
+ #ifndef LODBASEDMICROSFURACE
210
+ reflectionSamplerLow,
211
+ reflectionSamplerHigh,
212
+ #endif
120
213
  #ifdef REALTIME_FILTERING
121
- vReflectionFilteringInfo,
122
- environmentClearCoatRadiance
123
- outParams.environmentClearCoatRadiance=environmentClearCoatRadiance;
214
+ vReflectionFilteringInfo,
215
+ #endif
216
+ environmentClearCoatRadiance
217
+ );
218
+ #if DEBUGMODE>0
219
+ outParams.environmentClearCoatRadiance=environmentClearCoatRadiance;
220
+ #endif
124
221
  #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
125
- vec3 clearCoatEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(vClearCoatRefractionParams.x),environmentClearCoatBrdf);
222
+ vec3 clearCoatEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(vClearCoatRefractionParams.x),environmentClearCoatBrdf);
223
+ #ifdef HORIZONOCCLUSION
126
224
  #ifdef BUMP
127
225
  #ifdef REFLECTIONMAP_3D
128
- float clearCoatEho=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);
226
+ float clearCoatEho=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);clearCoatEnvironmentReflectance*=clearCoatEho;
227
+ #endif
129
228
  #endif
130
229
  #endif
131
230
  #else
132
- vec3 clearCoatEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV,vec3(1.),vec3(1.),sqrt(1.-clearCoatRoughness));
133
- clearCoatEnvironmentReflectance*=clearCoatIntensity;
134
- outParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;
135
- outParams.finalClearCoatRadianceScaled=
231
+ vec3 clearCoatEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV,vec3(1.),vec3(1.),sqrt(1.-clearCoatRoughness));
232
+ #endif
233
+ clearCoatEnvironmentReflectance*=clearCoatIntensity;
234
+ #if DEBUGMODE>0
235
+ outParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;
236
+ #endif
237
+ outParams.finalClearCoatRadianceScaled=
238
+ environmentClearCoatRadiance.rgb *
239
+ clearCoatEnvironmentReflectance *
240
+ vLightingIntensity.z;
241
+ #endif
136
242
  #if defined(CLEARCOAT_TINT)
137
- outParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);
138
- float fresnelIBLClearCoat=fresnelSchlickGGX(clearCoatNdotV,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);
139
- outParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);
140
- }
243
+ outParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);
244
+ #endif
245
+ float fresnelIBLClearCoat=fresnelSchlickGGX(clearCoatNdotV,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnelIBLClearCoat*=clearCoatIntensity;outParams.conservationFactor=(1.-fresnelIBLClearCoat);
246
+ #if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)
247
+ outParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);
248
+ #endif
249
+ }
250
+ #endif
141
251
  `;
142
252
  // Sideeffect
143
253
  ShaderStore.IncludesShadersStore[name] = shader;
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockClearcoat.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockClearcoat.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiRd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockClearcoat\";\nconst shader = `struct clearcoatOutParams\r{\rvec3 specularEnvironmentR0;\rfloat conservationFactor;\rvec3 clearCoatNormalW;\rvec2 clearCoatAARoughnessFactors;\rfloat clearCoatIntensity;\rfloat clearCoatRoughness;\r#ifdef REFLECTION\nvec3 finalClearCoatRadianceScaled;\r#endif\n#ifdef CLEARCOAT_TINT\nvec3 absorption;\rfloat clearCoatNdotVRefract;\rvec3 clearCoatColor;\rfloat clearCoatThickness;\r#endif\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nvec3 energyConservationFactorClearCoat;\r#endif\n#if DEBUGMODE>0\n#ifdef CLEARCOAT_BUMP\nmat3 TBNClearCoat;\r#endif\n#ifdef CLEARCOAT_TEXTURE\nvec2 clearCoatMapData;\r#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nvec4 clearCoatTintMapData;\r#endif\n#ifdef REFLECTION\nvec4 environmentClearCoatRadiance;\rvec3 clearCoatEnvironmentReflectance;\r#endif\nfloat clearCoatNdotV;\r#endif\n};\r#ifdef CLEARCOAT\n#define pbr_inline\n#define inline\nvoid clearcoatBlock(\rin vec3 vPositionW,\rin vec3 geometricNormalW,\rin vec3 viewDirectionW,\rin vec2 vClearCoatParams,\r#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nin vec4 clearCoatMapRoughnessData,\r#endif\nin vec3 specularEnvironmentR0,\r#ifdef CLEARCOAT_TEXTURE\nin vec2 clearCoatMapData,\r#endif\n#ifdef CLEARCOAT_TINT\nin vec4 vClearCoatTintParams,\rin float clearCoatColorAtDistance,\rin vec4 vClearCoatRefractionParams,\r#ifdef CLEARCOAT_TINT_TEXTURE\nin vec4 clearCoatTintMapData,\r#endif\n#endif\n#ifdef CLEARCOAT_BUMP\nin vec2 vClearCoatBumpInfos,\rin vec4 clearCoatBumpMapData,\rin vec2 vClearCoatBumpUV,\r#if defined(TANGENT) && defined(NORMAL)\nin mat3 vTBN,\r#else\nin vec2 vClearCoatTangentSpaceParams,\r#endif\n#ifdef OBJECTSPACE_NORMALMAP\nin mat4 normalMatrix,\r#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nin vec3 faceNormal,\r#endif\n#ifdef REFLECTION\nin vec3 vReflectionMicrosurfaceInfos,\rin vec2 vReflectionInfos,\rin vec3 vReflectionColor,\rin vec4 vLightingIntensity,\r#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\r#else\nin sampler2D reflectionSampler,\r#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\rin samplerCube reflectionSamplerHigh,\r#else\nin sampler2D reflectionSamplerLow,\rin sampler2D reflectionSamplerHigh,\r#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\r#endif\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef RADIANCEOCCLUSION\nin float ambientMonochrome,\r#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\nin float frontFacingMultiplier,\r#endif\nout clearcoatOutParams outParams\r)\r{\rfloat clearCoatIntensity=vClearCoatParams.x;\rfloat clearCoatRoughness=vClearCoatParams.y;\r#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\r#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\nclearCoatRoughness*=clearCoatMapData.y;\r#endif\n#if DEBUGMODE>0\noutParams.clearCoatMapData=clearCoatMapData;\r#endif\n#endif\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n#ifdef CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL\nclearCoatRoughness*=clearCoatMapData.y;\r#else\nclearCoatRoughness*=clearCoatMapRoughnessData.y;\r#endif\n#endif\noutParams.clearCoatIntensity=clearCoatIntensity;\routParams.clearCoatRoughness=clearCoatRoughness;\r#ifdef CLEARCOAT_TINT\nvec3 clearCoatColor=vClearCoatTintParams.rgb;\rfloat clearCoatThickness=vClearCoatTintParams.a;\r#ifdef CLEARCOAT_TINT_TEXTURE\n#ifdef CLEARCOAT_TINT_GAMMATEXTURE\nclearCoatColor*=toLinearSpace(clearCoatTintMapData.rgb);\r#else\nclearCoatColor*=clearCoatTintMapData.rgb;\r#endif\nclearCoatThickness*=clearCoatTintMapData.a;\r#if DEBUGMODE>0\noutParams.clearCoatTintMapData=clearCoatTintMapData;\r#endif\n#endif\noutParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);\routParams.clearCoatThickness=clearCoatThickness;\r#endif\n#ifdef CLEARCOAT_REMAP_F0\nvec3 specularEnvironmentR0Updated=getR0RemappedForClearCoat(specularEnvironmentR0);\r#else\nvec3 specularEnvironmentR0Updated=specularEnvironmentR0;\r#endif\noutParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);\rvec3 clearCoatNormalW=geometricNormalW;\r#ifdef CLEARCOAT_BUMP\n#ifdef NORMALXYSCALE\nfloat clearCoatNormalScale=1.0;\r#else\nfloat clearCoatNormalScale=vClearCoatBumpInfos.y;\r#endif\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBNClearCoat=vTBN;\r#else\nvec2 TBNClearCoatUV=vClearCoatBumpUV*frontFacingMultiplier;\rmat3 TBNClearCoat=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);\r#endif\n#if DEBUGMODE>0\noutParams.TBNClearCoat=TBNClearCoat;\r#endif\n#ifdef OBJECTSPACE_NORMALMAP\nclearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);\rclearCoatNormalW=normalize(mat3(normalMatrix)*clearCoatNormalW);\r#else\nclearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);\r#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nclearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));\r#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nclearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;\r#endif\noutParams.clearCoatNormalW=clearCoatNormalW;\routParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);\rfloat clearCoatNdotVUnclamped=dot(clearCoatNormalW,viewDirectionW);\rfloat clearCoatNdotV=absEps(clearCoatNdotVUnclamped);\r#if DEBUGMODE>0\noutParams.clearCoatNdotV=clearCoatNdotV;\r#endif\n#ifdef CLEARCOAT_TINT\nvec3 clearCoatVRefract=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);\routParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));\r#endif\n#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))\nvec3 environmentClearCoatBrdf=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);\r#endif\n#if defined(REFLECTION)\nfloat clearCoatAlphaG=convertRoughnessToAverageSlope(clearCoatRoughness);\r#ifdef SPECULARAA\nclearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;\r#endif\nvec4 environmentClearCoatRadiance=vec4(0.,0.,0.,0.);\rvec3 clearCoatReflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),clearCoatNormalW);\r#ifdef REFLECTIONMAP_OPPOSITEZ\nclearCoatReflectionVector.z*=-1.0;\r#endif\n#ifdef REFLECTIONMAP_3D\nvec3 clearCoatReflectionCoords=clearCoatReflectionVector;\r#else\nvec2 clearCoatReflectionCoords=clearCoatReflectionVector.xy;\r#ifdef REFLECTIONMAP_PROJECTION\nclearCoatReflectionCoords/=clearCoatReflectionVector.z;\r#endif\nclearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;\r#endif\nsampleReflectionTexture(\rclearCoatAlphaG,\rvReflectionMicrosurfaceInfos,\rvReflectionInfos,\rvReflectionColor,\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nclearCoatNdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nclearCoatRoughness,\r#endif\nreflectionSampler,\rclearCoatReflectionCoords,\r#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\rreflectionSamplerHigh,\r#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\r#endif\nenvironmentClearCoatRadiance\r);\r#if DEBUGMODE>0\noutParams.environmentClearCoatRadiance=environmentClearCoatRadiance;\r#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvec3 clearCoatEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(vClearCoatRefractionParams.x),environmentClearCoatBrdf);\r#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nfloat clearCoatEho=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);\rclearCoatEnvironmentReflectance*=clearCoatEho;\r#endif\n#endif\n#endif\n#else\nvec3 clearCoatEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV,vec3(1.),vec3(1.),sqrt(1.-clearCoatRoughness));\r#endif\nclearCoatEnvironmentReflectance*=clearCoatIntensity;\r#if DEBUGMODE>0\noutParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;\r#endif\noutParams.finalClearCoatRadianceScaled=\renvironmentClearCoatRadiance.rgb *\rclearCoatEnvironmentReflectance *\rvLightingIntensity.z;\r#endif\n#if defined(CLEARCOAT_TINT)\noutParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);\r#endif\nfloat fresnelIBLClearCoat=fresnelSchlickGGX(clearCoatNdotV,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);\rfresnelIBLClearCoat*=clearCoatIntensity;\routParams.conservationFactor=(1.-fresnelIBLClearCoat);\r#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\noutParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);\r#endif\n}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockClearcoat = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockClearcoat.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockClearcoat.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuPd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockClearcoat\";\nconst shader = `struct clearcoatOutParams\n{vec3 specularEnvironmentR0;float conservationFactor;vec3 clearCoatNormalW;vec2 clearCoatAARoughnessFactors;float clearCoatIntensity;float clearCoatRoughness;\n#ifdef REFLECTION\nvec3 finalClearCoatRadianceScaled;\n#endif\n#ifdef CLEARCOAT_TINT\nvec3 absorption;float clearCoatNdotVRefract;vec3 clearCoatColor;float clearCoatThickness;\n#endif\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nvec3 energyConservationFactorClearCoat;\n#endif\n#if DEBUGMODE>0\n#ifdef CLEARCOAT_BUMP\nmat3 TBNClearCoat;\n#endif\n#ifdef CLEARCOAT_TEXTURE\nvec2 clearCoatMapData;\n#endif\n#if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)\nvec4 clearCoatTintMapData;\n#endif\n#ifdef REFLECTION\nvec4 environmentClearCoatRadiance;vec3 clearCoatEnvironmentReflectance;\n#endif\nfloat clearCoatNdotV;\n#endif\n};\n#ifdef CLEARCOAT\n#define pbr_inline\n#define inline\nvoid clearcoatBlock(\nin vec3 vPositionW,\nin vec3 geometricNormalW,\nin vec3 viewDirectionW,\nin vec2 vClearCoatParams,\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nin vec4 clearCoatMapRoughnessData,\n#endif\nin vec3 specularEnvironmentR0,\n#ifdef CLEARCOAT_TEXTURE\nin vec2 clearCoatMapData,\n#endif\n#ifdef CLEARCOAT_TINT\nin vec4 vClearCoatTintParams,\nin float clearCoatColorAtDistance,\nin vec4 vClearCoatRefractionParams,\n#ifdef CLEARCOAT_TINT_TEXTURE\nin vec4 clearCoatTintMapData,\n#endif\n#endif\n#ifdef CLEARCOAT_BUMP\nin vec2 vClearCoatBumpInfos,\nin vec4 clearCoatBumpMapData,\nin vec2 vClearCoatBumpUV,\n#if defined(TANGENT) && defined(NORMAL)\nin mat3 vTBN,\n#else\nin vec2 vClearCoatTangentSpaceParams,\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nin mat4 normalMatrix,\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nin vec3 faceNormal,\n#endif\n#ifdef REFLECTION\nin vec3 vReflectionMicrosurfaceInfos,\nin vec2 vReflectionInfos,\nin vec3 vReflectionColor,\nin vec4 vLightingIntensity,\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\n#else\nin sampler2D reflectionSampler,\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\nin samplerCube reflectionSamplerHigh,\n#else\nin sampler2D reflectionSamplerLow,\nin sampler2D reflectionSamplerHigh,\n#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\n#endif\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef RADIANCEOCCLUSION\nin float ambientMonochrome,\n#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\nin float frontFacingMultiplier,\n#endif\nout clearcoatOutParams outParams\n)\n{float clearCoatIntensity=vClearCoatParams.x;float clearCoatRoughness=vClearCoatParams.y;\n#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\n#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\nclearCoatRoughness*=clearCoatMapData.y;\n#endif\n#if DEBUGMODE>0\noutParams.clearCoatMapData=clearCoatMapData;\n#endif\n#endif\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n#ifdef CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL\nclearCoatRoughness*=clearCoatMapData.y;\n#else\nclearCoatRoughness*=clearCoatMapRoughnessData.y;\n#endif\n#endif\noutParams.clearCoatIntensity=clearCoatIntensity;outParams.clearCoatRoughness=clearCoatRoughness;\n#ifdef CLEARCOAT_TINT\nvec3 clearCoatColor=vClearCoatTintParams.rgb;float clearCoatThickness=vClearCoatTintParams.a;\n#ifdef CLEARCOAT_TINT_TEXTURE\n#ifdef CLEARCOAT_TINT_GAMMATEXTURE\nclearCoatColor*=toLinearSpace(clearCoatTintMapData.rgb);\n#else\nclearCoatColor*=clearCoatTintMapData.rgb;\n#endif\nclearCoatThickness*=clearCoatTintMapData.a;\n#if DEBUGMODE>0\noutParams.clearCoatTintMapData=clearCoatTintMapData;\n#endif\n#endif\noutParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);outParams.clearCoatThickness=clearCoatThickness;\n#endif\n#ifdef CLEARCOAT_REMAP_F0\nvec3 specularEnvironmentR0Updated=getR0RemappedForClearCoat(specularEnvironmentR0);\n#else\nvec3 specularEnvironmentR0Updated=specularEnvironmentR0;\n#endif\noutParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);vec3 clearCoatNormalW=geometricNormalW;\n#ifdef CLEARCOAT_BUMP\n#ifdef NORMALXYSCALE\nfloat clearCoatNormalScale=1.0;\n#else\nfloat clearCoatNormalScale=vClearCoatBumpInfos.y;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBNClearCoat=vTBN;\n#else\nvec2 TBNClearCoatUV=vClearCoatBumpUV*frontFacingMultiplier;mat3 TBNClearCoat=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);\n#endif\n#if DEBUGMODE>0\noutParams.TBNClearCoat=TBNClearCoat;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nclearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);clearCoatNormalW=normalize(mat3(normalMatrix)*clearCoatNormalW);\n#else\nclearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);\n#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nclearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));\n#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nclearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;\n#endif\noutParams.clearCoatNormalW=clearCoatNormalW;outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);float clearCoatNdotVUnclamped=dot(clearCoatNormalW,viewDirectionW);float clearCoatNdotV=absEps(clearCoatNdotVUnclamped);\n#if DEBUGMODE>0\noutParams.clearCoatNdotV=clearCoatNdotV;\n#endif\n#ifdef CLEARCOAT_TINT\nvec3 clearCoatVRefract=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));\n#endif\n#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))\nvec3 environmentClearCoatBrdf=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);\n#endif\n#if defined(REFLECTION)\nfloat clearCoatAlphaG=convertRoughnessToAverageSlope(clearCoatRoughness);\n#ifdef SPECULARAA\nclearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;\n#endif\nvec4 environmentClearCoatRadiance=vec4(0.,0.,0.,0.);vec3 clearCoatReflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),clearCoatNormalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nclearCoatReflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nvec3 clearCoatReflectionCoords=clearCoatReflectionVector;\n#else\nvec2 clearCoatReflectionCoords=clearCoatReflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nclearCoatReflectionCoords/=clearCoatReflectionVector.z;\n#endif\nclearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;\n#endif\nsampleReflectionTexture(\nclearCoatAlphaG,\nvReflectionMicrosurfaceInfos,\nvReflectionInfos,\nvReflectionColor,\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nclearCoatNdotVUnclamped,\n#endif\n#ifdef LINEARSPECULARREFLECTION\nclearCoatRoughness,\n#endif\nreflectionSampler,\nclearCoatReflectionCoords,\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\nreflectionSamplerHigh,\n#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\n#endif\nenvironmentClearCoatRadiance\n);\n#if DEBUGMODE>0\noutParams.environmentClearCoatRadiance=environmentClearCoatRadiance;\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvec3 clearCoatEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(vClearCoatRefractionParams.x),environmentClearCoatBrdf);\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nfloat clearCoatEho=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);clearCoatEnvironmentReflectance*=clearCoatEho;\n#endif\n#endif\n#endif\n#else\nvec3 clearCoatEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV,vec3(1.),vec3(1.),sqrt(1.-clearCoatRoughness));\n#endif\nclearCoatEnvironmentReflectance*=clearCoatIntensity;\n#if DEBUGMODE>0\noutParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;\n#endif\noutParams.finalClearCoatRadianceScaled=\nenvironmentClearCoatRadiance.rgb *\nclearCoatEnvironmentReflectance *\nvLightingIntensity.z;\n#endif\n#if defined(CLEARCOAT_TINT)\noutParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);\n#endif\nfloat fresnelIBLClearCoat=fresnelSchlickGGX(clearCoatNdotV,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);fresnelIBLClearCoat*=clearCoatIntensity;outParams.conservationFactor=(1.-fresnelIBLClearCoat);\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\noutParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);\n#endif\n}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockClearcoat = { name, shader };\n"]}
@@ -1,14 +1,20 @@
1
1
  // Do not edit.
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "pbrBlockDirectLighting";
4
- const shader = `vec3 diffuseBase=vec3(0.,0.,0.);
5
- vec3 specularBase=vec3(0.,0.,0.);
4
+ const shader = `vec3 diffuseBase=vec3(0.,0.,0.);
5
+ #ifdef SPECULARTERM
6
+ vec3 specularBase=vec3(0.,0.,0.);
7
+ #endif
6
8
  #ifdef CLEARCOAT
7
- vec3 clearCoatBase=vec3(0.,0.,0.);
9
+ vec3 clearCoatBase=vec3(0.,0.,0.);
10
+ #endif
8
11
  #ifdef SHEEN
9
- vec3 sheenBase=vec3(0.,0.,0.);
10
- preLightingInfo preInfo;
11
- vec3 absorption=vec3(0.);
12
+ vec3 sheenBase=vec3(0.,0.,0.);
13
+ #endif
14
+ preLightingInfo preInfo;lightingInfo info;float shadow=1.;
15
+ #if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)
16
+ vec3 absorption=vec3(0.);
17
+ #endif
12
18
  `;
13
19
  // Sideeffect
14
20
  ShaderStore.IncludesShadersStore[name] = shader;
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockDirectLighting.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockDirectLighting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;CAgBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockDirectLighting\";\nconst shader = `vec3 diffuseBase=vec3(0.,0.,0.);\r#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\r#endif\n#ifdef CLEARCOAT\nvec3 clearCoatBase=vec3(0.,0.,0.);\r#endif\n#ifdef SHEEN\nvec3 sheenBase=vec3(0.,0.,0.);\r#endif\npreLightingInfo preInfo;\rlightingInfo info;\rfloat shadow=1.; \r#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)\nvec3 absorption=vec3(0.);\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockDirectLighting = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockDirectLighting.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockDirectLighting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;CAcd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockDirectLighting\";\nconst shader = `vec3 diffuseBase=vec3(0.,0.,0.);\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#ifdef CLEARCOAT\nvec3 clearCoatBase=vec3(0.,0.,0.);\n#endif\n#ifdef SHEEN\nvec3 sheenBase=vec3(0.,0.,0.);\n#endif\npreLightingInfo preInfo;lightingInfo info;float shadow=1.; \n#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)\nvec3 absorption=vec3(0.);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockDirectLighting = { name, shader };\n"]}