@babylonjs/core 6.14.2 → 6.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +8 -3
- package/Actions/actionManager.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
- package/Behaviors/Cameras/framingBehavior.js +3 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/skeleton.js +1 -0
- package/Bones/skeleton.js.map +1 -1
- package/Compute/computeEffect.js +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
- package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
- package/Decorators/nodeDecorator.js.map +1 -0
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/nativeEngine.js +5 -4
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -0
- package/Engines/thinEngine.js +35 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +12 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +1 -0
- package/FlowGraph/Blocks/Data/index.js +2 -0
- package/FlowGraph/Blocks/Data/index.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/index.d.ts +2 -0
- package/FlowGraph/Blocks/Event/index.js +3 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/index.js +3 -0
- package/FlowGraph/Blocks/Execution/index.js.map +1 -0
- package/FlowGraph/Blocks/index.d.ts +3 -0
- package/FlowGraph/Blocks/index.js +5 -0
- package/FlowGraph/Blocks/index.js.map +1 -0
- package/FlowGraph/flowGraph.d.ts +34 -0
- package/FlowGraph/flowGraph.js +54 -0
- package/FlowGraph/flowGraph.js.map +1 -0
- package/FlowGraph/flowGraphBlock.d.ts +33 -0
- package/FlowGraph/flowGraphBlock.js +39 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -0
- package/FlowGraph/flowGraphConnection.d.ts +38 -0
- package/FlowGraph/flowGraphConnection.js +40 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -0
- package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
- package/FlowGraph/flowGraphDataConnection.js +30 -0
- package/FlowGraph/flowGraphDataConnection.js.map +1 -0
- package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
- package/FlowGraph/flowGraphEventBlock.js +15 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -0
- package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
- package/FlowGraph/flowGraphExecutionBlock.js +27 -0
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
- package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
- package/FlowGraph/flowGraphSignalConnection.js +22 -0
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
- package/FlowGraph/index.d.ts +6 -0
- package/FlowGraph/index.js +8 -0
- package/FlowGraph/index.js.map +1 -0
- package/Gizmos/lightGizmo.d.ts +5 -0
- package/Gizmos/lightGizmo.js +21 -7
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +6 -0
- package/Gizmos/planeRotationGizmo.js +5 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +8 -0
- package/Gizmos/rotationGizmo.js +15 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Layers/layer.js +1 -1
- package/Layers/layer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -1
- package/Lights/Shadows/shadowGenerator.js +4 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.d.ts +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.d.ts +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.js +2 -0
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
- package/Materials/Node/Blocks/Teleport/index.js +3 -0
- package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -4
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +7 -7
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +10 -10
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +5 -5
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -4
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +4 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -8
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +4 -4
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +13 -14
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -4
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/index.d.ts +1 -1
- package/Materials/Node/index.js +1 -1
- package/Materials/Node/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +50 -15
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
- package/Materials/Node/nodeMaterialBlock.js +34 -11
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +36 -36
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -0
- package/Materials/effectRenderer.js +8 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +4 -0
- package/Materials/greasedLinePluginMaterial.js +12 -1
- package/Materials/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/materialPluginManager.js +5 -5
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.d.ts +4 -15
- package/Materials/meshDebugPluginMaterial.js +8 -29
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +5 -5
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +31 -0
- package/Meshes/Builders/boxBuilder.js +65 -1
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.js +3 -3
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +2 -2
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +1 -1
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.d.ts +1 -1
- package/Meshes/Builders/linesBuilder.js +1 -1
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.js +1 -1
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.js +1 -1
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +85 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +210 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +186 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.d.ts +35 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js +81 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js +58 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -0
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{"version":3,"file":"uvVariableDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/uvVariableDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;CAMd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"uvVariableDeclaration\";\nconst shader = `#if !defined(UV{X}) && defined(MAINUV{X})\nvec2 uv{X}=vec2(0.,0.);\
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+
{"version":3,"file":"uvVariableDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/uvVariableDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;CAMd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"uvVariableDeclaration\";\nconst shader = `#if !defined(UV{X}) && defined(MAINUV{X})\nvec2 uv{X}=vec2(0.,0.);\n#endif\n#ifdef MAINUV{X}\nvMainUV{X}=uv{X};\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const uvVariableDeclaration = { name, shader };\n"]}
|
|
@@ -2,13 +2,17 @@
|
|
|
2
2
|
import { ShaderStore } from "../../Engines/shaderStore.js";
|
|
3
3
|
const name = "vertexColorMixing";
|
|
4
4
|
const shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
5
|
-
vColor=vec4(1.0);
|
|
5
|
+
vColor=vec4(1.0);
|
|
6
|
+
#ifdef VERTEXCOLOR
|
|
6
7
|
#ifdef VERTEXALPHA
|
|
7
|
-
vColor*=color;
|
|
8
|
-
|
|
8
|
+
vColor*=color;
|
|
9
|
+
#else
|
|
10
|
+
vColor.rgb*=color.rgb;
|
|
11
|
+
#endif
|
|
9
12
|
#endif
|
|
10
13
|
#ifdef INSTANCESCOLOR
|
|
11
|
-
vColor*=instanceColor;
|
|
14
|
+
vColor*=instanceColor;
|
|
15
|
+
#endif
|
|
12
16
|
#endif
|
|
13
17
|
`;
|
|
14
18
|
// Sideeffect
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vertexColorMixing.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/vertexColorMixing.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;CAad,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"vertexColorMixing\";\nconst shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvColor=vec4(1.0);\
|
|
1
|
+
{"version":3,"file":"vertexColorMixing.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/vertexColorMixing.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;CAad,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"vertexColorMixing\";\nconst shader = `#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)\nvColor=vec4(1.0);\n#ifdef VERTEXCOLOR\n#ifdef VERTEXALPHA\nvColor*=color;\n#else\nvColor.rgb*=color.rgb;\n#endif\n#endif\n#ifdef INSTANCESCOLOR\nvColor*=instanceColor;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const vertexColorMixing = { name, shader };\n"]}
|
|
@@ -1,8 +1,10 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "anaglyphPixelShader";
|
|
4
|
-
const shader = `varying vec2 vUV;
|
|
5
|
-
|
|
4
|
+
const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform sampler2D leftSampler;
|
|
5
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
6
|
+
void main(void)
|
|
7
|
+
{vec4 leftFrag=texture2D(leftSampler,vUV);leftFrag=vec4(1.0,leftFrag.g,leftFrag.b,1.0);vec4 rightFrag=texture2D(textureSampler,vUV);rightFrag=vec4(rightFrag.r,1.0,1.0,1.0);gl_FragColor=vec4(rightFrag.rgb*leftFrag.rgb,1.0);}`;
|
|
6
8
|
// Sideeffect
|
|
7
9
|
ShaderStore.ShadersStore[name] = shader;
|
|
8
10
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"anaglyph.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/anaglyph.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"anaglyph.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/anaglyph.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;gOAGiN,CAAC;AACjO,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"anaglyphPixelShader\";\nconst shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform sampler2D leftSampler;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{vec4 leftFrag=texture2D(leftSampler,vUV);leftFrag=vec4(1.0,leftFrag.g,leftFrag.b,1.0);vec4 rightFrag=texture2D(textureSampler,vUV);rightFrag=vec4(rightFrag.r,1.0,1.0,1.0);gl_FragColor=vec4(rightFrag.rgb*leftFrag.rgb,1.0);}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const anaglyphPixelShader = { name, shader };\n"]}
|
|
@@ -19,41 +19,54 @@ const name = "backgroundPixelShader";
|
|
|
19
19
|
const shader = `#ifdef TEXTURELODSUPPORT
|
|
20
20
|
#extension GL_EXT_shader_texture_lod : enable
|
|
21
21
|
#endif
|
|
22
|
-
precision highp float;
|
|
22
|
+
precision highp float;
|
|
23
|
+
#include<__decl__backgroundFragment>
|
|
23
24
|
#include<helperFunctions>
|
|
24
25
|
#define RECIPROCAL_PI2 0.15915494
|
|
25
|
-
varying vec3 vPositionW;
|
|
26
|
-
|
|
26
|
+
varying vec3 vPositionW;
|
|
27
|
+
#ifdef MAINUV1
|
|
28
|
+
varying vec2 vMainUV1;
|
|
29
|
+
#endif
|
|
27
30
|
#ifdef MAINUV2
|
|
28
|
-
varying vec2 vMainUV2;
|
|
31
|
+
varying vec2 vMainUV2;
|
|
32
|
+
#endif
|
|
29
33
|
#ifdef NORMAL
|
|
30
|
-
varying vec3 vNormalW;
|
|
34
|
+
varying vec3 vNormalW;
|
|
35
|
+
#endif
|
|
31
36
|
#ifdef DIFFUSE
|
|
32
37
|
#if DIFFUSEDIRECTUV==1
|
|
33
38
|
#define vDiffuseUV vMainUV1
|
|
34
39
|
#elif DIFFUSEDIRECTUV==2
|
|
35
40
|
#define vDiffuseUV vMainUV2
|
|
36
41
|
#else
|
|
37
|
-
varying vec2 vDiffuseUV;
|
|
38
|
-
|
|
42
|
+
varying vec2 vDiffuseUV;
|
|
43
|
+
#endif
|
|
44
|
+
uniform sampler2D diffuseSampler;
|
|
45
|
+
#endif
|
|
39
46
|
#ifdef REFLECTION
|
|
40
47
|
#ifdef REFLECTIONMAP_3D
|
|
41
48
|
#define sampleReflection(s,c) textureCube(s,c)
|
|
42
|
-
uniform samplerCube reflectionSampler;
|
|
49
|
+
uniform samplerCube reflectionSampler;
|
|
50
|
+
#ifdef TEXTURELODSUPPORT
|
|
43
51
|
#define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l)
|
|
44
52
|
#else
|
|
45
|
-
uniform samplerCube reflectionSamplerLow;
|
|
53
|
+
uniform samplerCube reflectionSamplerLow;uniform samplerCube reflectionSamplerHigh;
|
|
54
|
+
#endif
|
|
46
55
|
#else
|
|
47
56
|
#define sampleReflection(s,c) texture2D(s,c)
|
|
48
|
-
uniform sampler2D reflectionSampler;
|
|
57
|
+
uniform sampler2D reflectionSampler;
|
|
58
|
+
#ifdef TEXTURELODSUPPORT
|
|
49
59
|
#define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l)
|
|
50
60
|
#else
|
|
51
|
-
uniform samplerCube reflectionSamplerLow;
|
|
61
|
+
uniform samplerCube reflectionSamplerLow;uniform samplerCube reflectionSamplerHigh;
|
|
62
|
+
#endif
|
|
52
63
|
#endif
|
|
53
64
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
54
|
-
varying vec3 vPositionUVW;
|
|
65
|
+
varying vec3 vPositionUVW;
|
|
66
|
+
#else
|
|
55
67
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
56
|
-
varying vec3 vDirectionW;
|
|
68
|
+
varying vec3 vDirectionW;
|
|
69
|
+
#endif
|
|
57
70
|
#endif
|
|
58
71
|
#include<reflectionFunction>
|
|
59
72
|
#endif
|
|
@@ -72,76 +85,134 @@ varying vec3 vDirectionW;
|
|
|
72
85
|
#include<fogFragmentDeclaration>
|
|
73
86
|
#ifdef REFLECTIONFRESNEL
|
|
74
87
|
#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
|
|
75
|
-
vec3 fresnelSchlickEnvironmentGGX(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)
|
|
88
|
+
vec3 fresnelSchlickEnvironmentGGX(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)
|
|
89
|
+
{float weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}
|
|
90
|
+
#endif
|
|
76
91
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
77
|
-
void main(void) {
|
|
92
|
+
void main(void) {
|
|
93
|
+
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
78
94
|
#include<clipPlaneFragment>
|
|
79
|
-
vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
|
|
80
|
-
|
|
81
|
-
vec3 normalW=
|
|
82
|
-
|
|
95
|
+
vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
|
|
96
|
+
#ifdef NORMAL
|
|
97
|
+
vec3 normalW=normalize(vNormalW);
|
|
98
|
+
#else
|
|
99
|
+
vec3 normalW=vec3(0.0,1.0,0.0);
|
|
100
|
+
#endif
|
|
101
|
+
float shadow=1.;float globalShadow=0.;float shadowLightCount=0.;
|
|
102
|
+
#include<lightFragment>[0..maxSimultaneousLights]
|
|
83
103
|
#ifdef SHADOWINUSE
|
|
84
|
-
globalShadow/=shadowLightCount;
|
|
85
|
-
|
|
104
|
+
globalShadow/=shadowLightCount;
|
|
105
|
+
#else
|
|
106
|
+
globalShadow=1.0;
|
|
107
|
+
#endif
|
|
86
108
|
#ifndef BACKMAT_SHADOWONLY
|
|
87
|
-
vec4 reflectionColor=vec4(1.,1.,1.,1.);
|
|
88
|
-
|
|
89
|
-
reflectionVector
|
|
109
|
+
vec4 reflectionColor=vec4(1.,1.,1.,1.);
|
|
110
|
+
#ifdef REFLECTION
|
|
111
|
+
vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);
|
|
112
|
+
#ifdef REFLECTIONMAP_OPPOSITEZ
|
|
113
|
+
reflectionVector.z*=-1.0;
|
|
114
|
+
#endif
|
|
90
115
|
#ifdef REFLECTIONMAP_3D
|
|
91
|
-
vec3 reflectionCoords=reflectionVector;
|
|
92
|
-
|
|
93
|
-
reflectionCoords
|
|
94
|
-
|
|
116
|
+
vec3 reflectionCoords=reflectionVector;
|
|
117
|
+
#else
|
|
118
|
+
vec2 reflectionCoords=reflectionVector.xy;
|
|
119
|
+
#ifdef REFLECTIONMAP_PROJECTION
|
|
120
|
+
reflectionCoords/=reflectionVector.z;
|
|
121
|
+
#endif
|
|
122
|
+
reflectionCoords.y=1.0-reflectionCoords.y;
|
|
123
|
+
#endif
|
|
95
124
|
#ifdef REFLECTIONBLUR
|
|
96
|
-
float reflectionLOD=vReflectionInfos.y;
|
|
97
|
-
|
|
98
|
-
|
|
125
|
+
float reflectionLOD=vReflectionInfos.y;
|
|
126
|
+
#ifdef TEXTURELODSUPPORT
|
|
127
|
+
reflectionLOD=reflectionLOD*log2(vReflectionMicrosurfaceInfos.x)*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;reflectionColor=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);
|
|
99
128
|
#else
|
|
100
|
-
vec4
|
|
129
|
+
float lodReflectionNormalized=saturate(reflectionLOD);float lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0;vec4 reflectionSpecularMid=sampleReflection(reflectionSampler,reflectionCoords);if(lodReflectionNormalizedDoubled<1.0){reflectionColor=mix(
|
|
130
|
+
sampleReflection(reflectionSamplerHigh,reflectionCoords),
|
|
131
|
+
reflectionSpecularMid,
|
|
132
|
+
lodReflectionNormalizedDoubled
|
|
133
|
+
);} else {reflectionColor=mix(
|
|
134
|
+
reflectionSpecularMid,
|
|
135
|
+
sampleReflection(reflectionSamplerLow,reflectionCoords),
|
|
136
|
+
lodReflectionNormalizedDoubled-1.0
|
|
137
|
+
);}
|
|
138
|
+
#endif
|
|
139
|
+
#else
|
|
140
|
+
vec4 reflectionSample=sampleReflection(reflectionSampler,reflectionCoords);reflectionColor=reflectionSample;
|
|
141
|
+
#endif
|
|
101
142
|
#ifdef RGBDREFLECTION
|
|
102
|
-
reflectionColor.rgb=fromRGBD(reflectionColor);
|
|
143
|
+
reflectionColor.rgb=fromRGBD(reflectionColor);
|
|
144
|
+
#endif
|
|
103
145
|
#ifdef GAMMAREFLECTION
|
|
104
|
-
reflectionColor.rgb=toLinearSpace(reflectionColor.rgb);
|
|
146
|
+
reflectionColor.rgb=toLinearSpace(reflectionColor.rgb);
|
|
147
|
+
#endif
|
|
105
148
|
#ifdef REFLECTIONBGR
|
|
106
|
-
reflectionColor.rgb=reflectionColor.bgr;
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
149
|
+
reflectionColor.rgb=reflectionColor.bgr;
|
|
150
|
+
#endif
|
|
151
|
+
reflectionColor.rgb*=vReflectionInfos.x;
|
|
152
|
+
#endif
|
|
153
|
+
vec3 diffuseColor=vec3(1.,1.,1.);float finalAlpha=alpha;
|
|
154
|
+
#ifdef DIFFUSE
|
|
155
|
+
vec4 diffuseMap=texture2D(diffuseSampler,vDiffuseUV);
|
|
156
|
+
#ifdef GAMMADIFFUSE
|
|
157
|
+
diffuseMap.rgb=toLinearSpace(diffuseMap.rgb);
|
|
158
|
+
#endif
|
|
159
|
+
diffuseMap.rgb*=vDiffuseInfos.y;
|
|
160
|
+
#ifdef DIFFUSEHASALPHA
|
|
161
|
+
finalAlpha*=diffuseMap.a;
|
|
162
|
+
#endif
|
|
163
|
+
diffuseColor=diffuseMap.rgb;
|
|
164
|
+
#endif
|
|
114
165
|
#ifdef REFLECTIONFRESNEL
|
|
115
|
-
vec3 colorBase=diffuseColor;
|
|
116
|
-
|
|
117
|
-
colorBase=
|
|
118
|
-
|
|
166
|
+
vec3 colorBase=diffuseColor;
|
|
167
|
+
#else
|
|
168
|
+
vec3 colorBase=reflectionColor.rgb*diffuseColor;
|
|
169
|
+
#endif
|
|
170
|
+
colorBase=max(colorBase,0.0);
|
|
171
|
+
#ifdef USERGBCOLOR
|
|
172
|
+
vec3 finalColor=colorBase;
|
|
173
|
+
#else
|
|
119
174
|
#ifdef USEHIGHLIGHTANDSHADOWCOLORS
|
|
120
|
-
vec3 mainColor=mix(vPrimaryColorShadow.rgb,vPrimaryColor.rgb,colorBase);
|
|
121
|
-
|
|
122
|
-
vec3
|
|
175
|
+
vec3 mainColor=mix(vPrimaryColorShadow.rgb,vPrimaryColor.rgb,colorBase);
|
|
176
|
+
#else
|
|
177
|
+
vec3 mainColor=vPrimaryColor.rgb;
|
|
178
|
+
#endif
|
|
179
|
+
vec3 finalColor=colorBase*mainColor;
|
|
180
|
+
#endif
|
|
123
181
|
#ifdef REFLECTIONFRESNEL
|
|
124
|
-
vec3 reflectionAmount=vReflectionControl.xxx;
|
|
125
|
-
|
|
126
|
-
|
|
182
|
+
vec3 reflectionAmount=vReflectionControl.xxx;vec3 reflectionReflectance0=vReflectionControl.yyy;vec3 reflectionReflectance90=vReflectionControl.zzz;float VdotN=dot(normalize(vEyePosition.xyz),normalW);vec3 planarReflectionFresnel=fresnelSchlickEnvironmentGGX(saturate(VdotN),reflectionReflectance0,reflectionReflectance90,1.0);reflectionAmount*=planarReflectionFresnel;
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#ifdef REFLECTIONFALLOFF
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float reflectionDistanceFalloff=1.0-saturate(length(vPositionW.xyz-vBackgroundCenter)*vReflectionControl.w);reflectionDistanceFalloff*=reflectionDistanceFalloff;reflectionAmount*=reflectionDistanceFalloff;
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#endif
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finalColor=mix(finalColor,reflectionColor.rgb,saturate(reflectionAmount));
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#endif
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float viewAngleToFloor=dot(normalW,normalize(vEyePosition.xyz-vBackgroundCenter));
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float viewAngleToFloor=dot(normalW,normalize(vEyePosition.xyz-vBackgroundCenter));const float startAngle=0.1;float fadeFactor=saturate(viewAngleToFloor/startAngle);finalAlpha*=fadeFactor*fadeFactor;
|
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#endif
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#ifdef SHADOWINUSE
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finalColor=mix(finalColor*shadowLevel,finalColor,globalShadow);
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vec4 color=vec4(
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finalColor=mix(finalColor*shadowLevel,finalColor,globalShadow);
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#endif
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vec4 color=vec4(finalColor,finalAlpha);
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#else
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vec4 color=vec4(vPrimaryColor.rgb,(1.0-clamp(globalShadow,0.,1.))*alpha);
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#endif
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#include<fogFragment>
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color.rgb=clamp(color.rgb,0.,30.0);
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color.rgb=clamp(color.rgb,0.,30.0);
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#endif
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#else
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color=applyImageProcessing(color);
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color=applyImageProcessing(color);
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#endif
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#ifdef PREMULTIPLYALPHA
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color.rgb*=color.a;
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color.rgb*=color.a;
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#endif
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#ifdef NOISE
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color.rgb+=dither(vPositionW.xy,0.5);
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color.rgb+=dither(vPositionW.xy,0.5);color=max(color,0.0);
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#endif
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gl_FragColor=color;
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#define CUSTOM_FRAGMENT_MAIN_END
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}
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`;
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// Sideeffect
|
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ShaderStore.ShadersStore[name] = shader;
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/** @internal */
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"background.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/background.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,gDAAgD,CAAC;AACxD,OAAO,2CAA2C,CAAC;AACnD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,6CAA6C,CAAC;AACrD,OAAO,2CAA2C,CAAC;AACnD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,0CAA0C,CAAC;AAClD,OAAO,2CAA2C,CAAC;AACnD,OAAO,2CAA2C,CAAC;AACnD,OAAO,+CAA+C,CAAC;AACvD,OAAO,yCAAyC,CAAC;AACjD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,gCAAgC,CAAC;AACxC,OAAO,8BAA8B,CAAC;AAEtC,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"background.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/background.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,gDAAgD,CAAC;AACxD,OAAO,2CAA2C,CAAC;AACnD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,6CAA6C,CAAC;AACrD,OAAO,2CAA2C,CAAC;AACnD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,0CAA0C,CAAC;AAClD,OAAO,2CAA2C,CAAC;AACnD,OAAO,2CAA2C,CAAC;AACnD,OAAO,+CAA+C,CAAC;AACvD,OAAO,yCAAyC,CAAC;AACjD,OAAO,oCAAoC,CAAC;AAC5C,OAAO,gCAAgC,CAAC;AACxC,OAAO,8BAA8B,CAAC;AAEtC,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoMd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/backgroundFragmentDeclaration\";\nimport \"./ShadersInclude/backgroundUboDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/reflectionFunction\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/lightFragmentDeclaration\";\nimport \"./ShadersInclude/lightUboDeclaration\";\nimport \"./ShadersInclude/lightsFragmentFunctions\";\nimport \"./ShadersInclude/shadowsFragmentFunctions\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/fogFragmentDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/lightFragment\";\nimport \"./ShadersInclude/fogFragment\";\n\nconst name = \"backgroundPixelShader\";\nconst shader = `#ifdef TEXTURELODSUPPORT\n#extension GL_EXT_shader_texture_lod : enable\n#endif\nprecision highp float;\n#include<__decl__backgroundFragment>\n#include<helperFunctions>\n#define RECIPROCAL_PI2 0.15915494\nvarying vec3 vPositionW;\n#ifdef MAINUV1\nvarying vec2 vMainUV1;\n#endif \n#ifdef MAINUV2 \nvarying vec2 vMainUV2; \n#endif \n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef DIFFUSE\n#if DIFFUSEDIRECTUV==1\n#define vDiffuseUV vMainUV1\n#elif DIFFUSEDIRECTUV==2\n#define vDiffuseUV vMainUV2\n#else\nvarying vec2 vDiffuseUV;\n#endif\nuniform sampler2D diffuseSampler;\n#endif\n#ifdef REFLECTION\n#ifdef REFLECTIONMAP_3D\n#define sampleReflection(s,c) textureCube(s,c)\nuniform samplerCube reflectionSampler;\n#ifdef TEXTURELODSUPPORT\n#define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l)\n#else\nuniform samplerCube reflectionSamplerLow;uniform samplerCube reflectionSamplerHigh;\n#endif\n#else\n#define sampleReflection(s,c) texture2D(s,c)\nuniform sampler2D reflectionSampler;\n#ifdef TEXTURELODSUPPORT\n#define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l)\n#else\nuniform samplerCube reflectionSamplerLow;uniform samplerCube reflectionSamplerHigh;\n#endif\n#endif\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#else\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#endif\n#include<reflectionFunction>\n#endif\n#ifndef FROMLINEARSPACE\n#define FROMLINEARSPACE;\n#endif\n#ifndef SHADOWONLY\n#define SHADOWONLY;\n#endif\n#include<imageProcessingDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<imageProcessingFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#ifdef REFLECTIONFRESNEL\n#define FRESNEL_MAXIMUM_ON_ROUGH 0.25\nvec3 fresnelSchlickEnvironmentGGX(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness)\n{float weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness);return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN));}\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(0.0,1.0,0.0);\n#endif\nfloat shadow=1.;float globalShadow=0.;float shadowLightCount=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef SHADOWINUSE\nglobalShadow/=shadowLightCount;\n#else\nglobalShadow=1.0;\n#endif\n#ifndef BACKMAT_SHADOWONLY\nvec4 reflectionColor=vec4(1.,1.,1.,1.);\n#ifdef REFLECTION\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords=reflectionVector;\n#else\nvec2 reflectionCoords=reflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nreflectionCoords/=reflectionVector.z;\n#endif\nreflectionCoords.y=1.0-reflectionCoords.y;\n#endif\n#ifdef REFLECTIONBLUR\nfloat reflectionLOD=vReflectionInfos.y;\n#ifdef TEXTURELODSUPPORT\nreflectionLOD=reflectionLOD*log2(vReflectionMicrosurfaceInfos.x)*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;reflectionColor=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);\n#else\nfloat lodReflectionNormalized=saturate(reflectionLOD);float lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0;vec4 reflectionSpecularMid=sampleReflection(reflectionSampler,reflectionCoords);if(lodReflectionNormalizedDoubled<1.0){reflectionColor=mix(\nsampleReflection(reflectionSamplerHigh,reflectionCoords),\nreflectionSpecularMid,\nlodReflectionNormalizedDoubled\n);} else {reflectionColor=mix(\nreflectionSpecularMid,\nsampleReflection(reflectionSamplerLow,reflectionCoords),\nlodReflectionNormalizedDoubled-1.0\n);}\n#endif\n#else\nvec4 reflectionSample=sampleReflection(reflectionSampler,reflectionCoords);reflectionColor=reflectionSample;\n#endif\n#ifdef RGBDREFLECTION\nreflectionColor.rgb=fromRGBD(reflectionColor);\n#endif\n#ifdef GAMMAREFLECTION\nreflectionColor.rgb=toLinearSpace(reflectionColor.rgb);\n#endif\n#ifdef REFLECTIONBGR\nreflectionColor.rgb=reflectionColor.bgr;\n#endif\nreflectionColor.rgb*=vReflectionInfos.x;\n#endif\nvec3 diffuseColor=vec3(1.,1.,1.);float finalAlpha=alpha;\n#ifdef DIFFUSE\nvec4 diffuseMap=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef GAMMADIFFUSE\ndiffuseMap.rgb=toLinearSpace(diffuseMap.rgb);\n#endif\ndiffuseMap.rgb*=vDiffuseInfos.y;\n#ifdef DIFFUSEHASALPHA\nfinalAlpha*=diffuseMap.a;\n#endif\ndiffuseColor=diffuseMap.rgb;\n#endif\n#ifdef REFLECTIONFRESNEL\nvec3 colorBase=diffuseColor;\n#else\nvec3 colorBase=reflectionColor.rgb*diffuseColor;\n#endif\ncolorBase=max(colorBase,0.0);\n#ifdef USERGBCOLOR\nvec3 finalColor=colorBase;\n#else\n#ifdef USEHIGHLIGHTANDSHADOWCOLORS\nvec3 mainColor=mix(vPrimaryColorShadow.rgb,vPrimaryColor.rgb,colorBase);\n#else\nvec3 mainColor=vPrimaryColor.rgb;\n#endif\nvec3 finalColor=colorBase*mainColor;\n#endif\n#ifdef REFLECTIONFRESNEL\nvec3 reflectionAmount=vReflectionControl.xxx;vec3 reflectionReflectance0=vReflectionControl.yyy;vec3 reflectionReflectance90=vReflectionControl.zzz;float VdotN=dot(normalize(vEyePosition.xyz),normalW);vec3 planarReflectionFresnel=fresnelSchlickEnvironmentGGX(saturate(VdotN),reflectionReflectance0,reflectionReflectance90,1.0);reflectionAmount*=planarReflectionFresnel;\n#ifdef REFLECTIONFALLOFF\nfloat reflectionDistanceFalloff=1.0-saturate(length(vPositionW.xyz-vBackgroundCenter)*vReflectionControl.w);reflectionDistanceFalloff*=reflectionDistanceFalloff;reflectionAmount*=reflectionDistanceFalloff;\n#endif\nfinalColor=mix(finalColor,reflectionColor.rgb,saturate(reflectionAmount));\n#endif\n#ifdef OPACITYFRESNEL\nfloat viewAngleToFloor=dot(normalW,normalize(vEyePosition.xyz-vBackgroundCenter));const float startAngle=0.1;float fadeFactor=saturate(viewAngleToFloor/startAngle);finalAlpha*=fadeFactor*fadeFactor;\n#endif\n#ifdef SHADOWINUSE\nfinalColor=mix(finalColor*shadowLevel,finalColor,globalShadow);\n#endif\nvec4 color=vec4(finalColor,finalAlpha);\n#else\nvec4 color=vec4(vPrimaryColor.rgb,(1.0-clamp(globalShadow,0.,1.))*alpha);\n#endif\n#include<fogFragment>\n#ifdef IMAGEPROCESSINGPOSTPROCESS\n#if !defined(SKIPFINALCOLORCLAMP)\ncolor.rgb=clamp(color.rgb,0.,30.0);\n#endif\n#else\ncolor=applyImageProcessing(color);\n#endif\n#ifdef PREMULTIPLYALPHA\ncolor.rgb*=color.a;\n#endif\n#ifdef NOISE\ncolor.rgb+=dither(vPositionW.xy,0.5);color=max(color,0.0);\n#endif\ngl_FragColor=color;\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const backgroundPixelShader = { name, shader };\n"]}
|
|
@@ -17,69 +17,102 @@ import "./ShadersInclude/clipPlaneVertex.js";
|
|
|
17
17
|
import "./ShadersInclude/fogVertex.js";
|
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18
18
|
import "./ShadersInclude/shadowsVertex.js";
|
|
19
19
|
const name = "backgroundVertexShader";
|
|
20
|
-
const shader = `precision highp float;
|
|
20
|
+
const shader = `precision highp float;
|
|
21
|
+
#include<__decl__backgroundVertex>
|
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21
22
|
#include<helperFunctions>
|
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22
|
-
attribute vec3 position;
|
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|
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+
attribute vec3 position;
|
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|
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#ifdef NORMAL
|
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25
|
+
attribute vec3 normal;
|
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|
+
#endif
|
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|
#include<bonesDeclaration>
|
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|
#include<bakedVertexAnimationDeclaration>
|
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|
#include<instancesDeclaration>
|
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|
-
varying vec3 vPositionW;
|
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|
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|
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30
|
+
varying vec3 vPositionW;
|
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31
|
+
#ifdef NORMAL
|
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+
varying vec3 vNormalW;
|
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33
|
+
#endif
|
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|
#ifdef UV1
|
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30
|
-
attribute vec2 uv;
|
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35
|
+
attribute vec2 uv;
|
|
36
|
+
#endif
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37
|
#ifdef UV2
|
|
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|
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attribute vec2 uv2;
|
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38
|
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attribute vec2 uv2;
|
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|
+
#endif
|
|
33
40
|
#ifdef MAINUV1
|
|
34
|
-
varying vec2 vMainUV1;
|
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41
|
+
varying vec2 vMainUV1;
|
|
42
|
+
#endif
|
|
35
43
|
#ifdef MAINUV2
|
|
36
|
-
varying vec2 vMainUV2;
|
|
44
|
+
varying vec2 vMainUV2;
|
|
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|
+
#endif
|
|
37
46
|
#if defined(DIFFUSE) && DIFFUSEDIRECTUV==0
|
|
38
|
-
varying vec2 vDiffuseUV;
|
|
47
|
+
varying vec2 vDiffuseUV;
|
|
48
|
+
#endif
|
|
39
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|
#include<clipPlaneVertexDeclaration>
|
|
40
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|
#include<fogVertexDeclaration>
|
|
41
51
|
#include<__decl__lightVxFragment>[0..maxSimultaneousLights]
|
|
42
52
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
43
|
-
varying vec3 vPositionUVW;
|
|
53
|
+
varying vec3 vPositionUVW;
|
|
54
|
+
#endif
|
|
44
55
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
|
45
|
-
varying vec3 vDirectionW;
|
|
56
|
+
varying vec3 vDirectionW;
|
|
57
|
+
#endif
|
|
46
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|
#define CUSTOM_VERTEX_DEFINITIONS
|
|
47
|
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void main(void) {
|
|
59
|
+
void main(void) {
|
|
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|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
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61
|
#ifdef REFLECTIONMAP_SKYBOX
|
|
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|
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vPositionUVW=position;
|
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vPositionUVW=position;
|
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#endif
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|
#include<instancesVertex>
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|
#include<bonesVertex>
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|
#include<bakedVertexAnimation>
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|
#ifdef MULTIVIEW
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if (gl_ViewID_OVR==0u) {
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|
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if (gl_ViewID_OVR==0u) {gl_Position=viewProjection*finalWorld*vec4(position,1.0);} else {gl_Position=viewProjectionR*finalWorld*vec4(position,1.0);}
|
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#else
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gl_Position=viewProjection*finalWorld*vec4(position,1.0);
|
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#endif
|
|
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|
+
vec4 worldPos=finalWorld*vec4(position,1.0);vPositionW=vec3(worldPos);
|
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|
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#ifdef NORMAL
|
|
74
|
+
mat3 normalWorld=mat3(finalWorld);
|
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75
|
+
#ifdef NONUNIFORMSCALING
|
|
76
|
+
normalWorld=transposeMat3(inverseMat3(normalWorld));
|
|
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|
+
#endif
|
|
78
|
+
vNormalW=normalize(normalWorld*normal);
|
|
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|
+
#endif
|
|
60
80
|
#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)
|
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61
|
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vDirectionW=normalize(vec3(finalWorld*vec4(position,0.0)));
|
|
62
|
-
|
|
81
|
+
vDirectionW=normalize(vec3(finalWorld*vec4(position,0.0)));
|
|
82
|
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#ifdef EQUIRECTANGULAR_RELFECTION_FOV
|
|
83
|
+
mat3 screenToWorld=inverseMat3(mat3(finalWorld*viewProjection));vec3 segment=mix(vDirectionW,screenToWorld*vec3(0.0,0.0,1.0),abs(fFovMultiplier-1.0));if (fFovMultiplier<=1.0) {vDirectionW=normalize(segment);} else {vDirectionW=normalize(vDirectionW+(vDirectionW-segment));}
|
|
84
|
+
#endif
|
|
63
85
|
#endif
|
|
64
86
|
#ifndef UV1
|
|
65
|
-
vec2 uv=vec2(0.,0.);
|
|
87
|
+
vec2 uv=vec2(0.,0.);
|
|
88
|
+
#endif
|
|
66
89
|
#ifndef UV2
|
|
67
|
-
vec2 uv2=vec2(0.,0.);
|
|
90
|
+
vec2 uv2=vec2(0.,0.);
|
|
91
|
+
#endif
|
|
68
92
|
#ifdef MAINUV1
|
|
69
|
-
vMainUV1=uv;
|
|
93
|
+
vMainUV1=uv;
|
|
94
|
+
#endif
|
|
70
95
|
#ifdef MAINUV2
|
|
71
|
-
vMainUV2=uv2;
|
|
96
|
+
vMainUV2=uv2;
|
|
97
|
+
#endif
|
|
72
98
|
#if defined(DIFFUSE) && DIFFUSEDIRECTUV==0
|
|
73
|
-
if (vDiffuseInfos.x==0.)
|
|
99
|
+
if (vDiffuseInfos.x==0.)
|
|
100
|
+
{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}
|
|
101
|
+
else
|
|
102
|
+
{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}
|
|
103
|
+
#endif
|
|
74
104
|
#include<clipPlaneVertex>
|
|
75
105
|
#include<fogVertex>
|
|
76
106
|
#include<shadowsVertex>[0..maxSimultaneousLights]
|
|
77
107
|
#ifdef VERTEXCOLOR
|
|
78
|
-
vColor=color;
|
|
108
|
+
vColor=color;
|
|
109
|
+
#endif
|
|
79
110
|
#if defined(POINTSIZE) && !defined(WEBGPU)
|
|
80
|
-
gl_PointSize=pointSize;
|
|
111
|
+
gl_PointSize=pointSize;
|
|
112
|
+
#endif
|
|
81
113
|
#define CUSTOM_VERTEX_MAIN_END
|
|
82
|
-
}
|
|
114
|
+
}
|
|
115
|
+
`;
|
|
83
116
|
// Sideeffect
|
|
84
117
|
ShaderStore.ShadersStore[name] = shader;
|
|
85
118
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"background.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/background.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,8CAA8C,CAAC;AACtD,OAAO,2CAA2C,CAAC;AACnD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,uCAAuC,CAAC;AAC/C,OAAO,6CAA6C,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,6CAA6C,CAAC;AACrD,OAAO,wCAAwC,CAAC;AAChD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,4BAA4B,CAAC;AACpC,OAAO,gCAAgC,CAAC;AAExC,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"background.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/background.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,8CAA8C,CAAC;AACtD,OAAO,2CAA2C,CAAC;AACnD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,uCAAuC,CAAC;AAC/C,OAAO,6CAA6C,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,6CAA6C,CAAC;AACrD,OAAO,wCAAwC,CAAC;AAChD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,4BAA4B,CAAC;AACpC,OAAO,gCAAgC,CAAC;AAExC,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+Fd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/backgroundVertexDeclaration\";\nimport \"./ShadersInclude/backgroundUboDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/fogVertexDeclaration\";\nimport \"./ShadersInclude/lightVxFragmentDeclaration\";\nimport \"./ShadersInclude/lightVxUboDeclaration\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/fogVertex\";\nimport \"./ShadersInclude/shadowsVertex\";\n\nconst name = \"backgroundVertexShader\";\nconst shader = `precision highp float;\n#include<__decl__backgroundVertex>\n#include<helperFunctions>\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef MAINUV1\nvarying vec2 vMainUV1;\n#endif\n#ifdef MAINUV2\nvarying vec2 vMainUV2;\n#endif\n#if defined(DIFFUSE) && DIFFUSEDIRECTUV==0\nvarying vec2 vDiffuseUV;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightVxFragment>[0..maxSimultaneousLights]\n#ifdef REFLECTIONMAP_SKYBOX\nvarying vec3 vPositionUVW;\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvarying vec3 vDirectionW;\n#endif\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#ifdef REFLECTIONMAP_SKYBOX\nvPositionUVW=position;\n#endif\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\n#ifdef MULTIVIEW\nif (gl_ViewID_OVR==0u) {gl_Position=viewProjection*finalWorld*vec4(position,1.0);} else {gl_Position=viewProjectionR*finalWorld*vec4(position,1.0);}\n#else\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\n#endif\nvec4 worldPos=finalWorld*vec4(position,1.0);vPositionW=vec3(worldPos);\n#ifdef NORMAL\nmat3 normalWorld=mat3(finalWorld);\n#ifdef NONUNIFORMSCALING\nnormalWorld=transposeMat3(inverseMat3(normalWorld));\n#endif\nvNormalW=normalize(normalWorld*normal);\n#endif\n#if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED)\nvDirectionW=normalize(vec3(finalWorld*vec4(position,0.0)));\n#ifdef EQUIRECTANGULAR_RELFECTION_FOV\nmat3 screenToWorld=inverseMat3(mat3(finalWorld*viewProjection));vec3 segment=mix(vDirectionW,screenToWorld*vec3(0.0,0.0,1.0),abs(fFovMultiplier-1.0));if (fFovMultiplier<=1.0) {vDirectionW=normalize(segment);} else {vDirectionW=normalize(vDirectionW+(vDirectionW-segment));}\n#endif\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef MAINUV1\nvMainUV1=uv;\n#endif\n#ifdef MAINUV2\nvMainUV2=uv2;\n#endif\n#if defined(DIFFUSE) && DIFFUSEDIRECTUV==0\nif (vDiffuseInfos.x==0.)\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));}\nelse\n{vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const backgroundVertexShader = { name, shader };\n"]}
|
|
@@ -1,8 +1,11 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "blackAndWhitePixelShader";
|
|
4
|
-
const shader = `varying vec2 vUV;
|
|
5
|
-
|
|
4
|
+
const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform float degree;
|
|
5
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
6
|
+
void main(void)
|
|
7
|
+
{vec3 color=texture2D(textureSampler,vUV).rgb;float luminance=dot(color,vec3(0.3,0.59,0.11));
|
|
8
|
+
vec3 blackAndWhite=vec3(luminance,luminance,luminance);gl_FragColor=vec4(color-((color-blackAndWhite)*degree),1.0);}`;
|
|
6
9
|
// Sideeffect
|
|
7
10
|
ShaderStore.ShadersStore[name] = shader;
|
|
8
11
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"blackAndWhite.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/blackAndWhite.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"blackAndWhite.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/blackAndWhite.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;qHAIsG,CAAC;AACtH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"blackAndWhitePixelShader\";\nconst shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform float degree;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \n{vec3 color=texture2D(textureSampler,vUV).rgb;float luminance=dot(color,vec3(0.3,0.59,0.11)); \nvec3 blackAndWhite=vec3(luminance,luminance,luminance);gl_FragColor=vec4(color-((color-blackAndWhite)*degree),1.0);}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const blackAndWhitePixelShader = { name, shader };\n"]}
|
|
@@ -1,8 +1,11 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "bloomMergePixelShader";
|
|
4
|
-
const shader = `uniform sampler2D textureSampler;
|
|
5
|
-
|
|
4
|
+
const shader = `uniform sampler2D textureSampler;uniform sampler2D bloomBlur;varying vec2 vUV;uniform float bloomWeight;
|
|
5
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
6
|
+
void main(void)
|
|
7
|
+
{gl_FragColor=texture2D(textureSampler,vUV);vec3 blurred=texture2D(bloomBlur,vUV).rgb;gl_FragColor.rgb=gl_FragColor.rgb+(blurred.rgb*bloomWeight); }
|
|
8
|
+
`;
|
|
6
9
|
// Sideeffect
|
|
7
10
|
ShaderStore.ShadersStore[name] = shader;
|
|
8
11
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bloomMerge.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/bloomMerge.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"bloomMerge.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/bloomMerge.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;CAId,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"bloomMergePixelShader\";\nconst shader = `uniform sampler2D textureSampler;uniform sampler2D bloomBlur;varying vec2 vUV;uniform float bloomWeight;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{gl_FragColor=texture2D(textureSampler,vUV);vec3 blurred=texture2D(bloomBlur,vUV).rgb;gl_FragColor.rgb=gl_FragColor.rgb+(blurred.rgb*bloomWeight); }\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const bloomMergePixelShader = { name, shader };\n"]}
|
package/Shaders/blur.fragment.js
CHANGED
|
@@ -1,8 +1,12 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "blurPixelShader";
|
|
4
|
-
const shader = `varying vec2 vUV;
|
|
5
|
-
|
|
4
|
+
const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;uniform vec2 direction;uniform float blurWidth;
|
|
5
|
+
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
6
|
+
void main(void)
|
|
7
|
+
{float weights[7];weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;vec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);vec2 texelStep=texelSize*direction*blurWidth;vec2 start=vUV-3.0*texelStep;vec4 baseColor=vec4(0.,0.,0.,0.);vec2 texelOffset=vec2(0.,0.);for (int i=0; i<7; i++)
|
|
8
|
+
{baseColor+=texture2D(textureSampler,start+texelOffset)*weights[i];texelOffset+=texelStep;}
|
|
9
|
+
gl_FragColor=baseColor;}`;
|
|
6
10
|
// Sideeffect
|
|
7
11
|
ShaderStore.ShadersStore[name] = shader;
|
|
8
12
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"blur.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/blur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"blur.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/blur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;yBAKU,CAAC;AAC1B,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"blurPixelShader\";\nconst shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;uniform vec2 direction;uniform float blurWidth;\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\n{float weights[7];weights[0]=0.05;weights[1]=0.1;weights[2]=0.2;weights[3]=0.3;weights[4]=0.2;weights[5]=0.1;weights[6]=0.05;vec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y);vec2 texelStep=texelSize*direction*blurWidth;vec2 start=vUV-3.0*texelStep;vec4 baseColor=vec4(0.,0.,0.,0.);vec2 texelOffset=vec2(0.,0.);for (int i=0; i<7; i++)\n{baseColor+=texture2D(textureSampler,start+texelOffset)*weights[i];texelOffset+=texelStep;}\ngl_FragColor=baseColor;}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const blurPixelShader = { name, shader };\n"]}
|
|
@@ -5,8 +5,10 @@ import "./ShadersInclude/boundingBoxRendererUboDeclaration.js";
|
|
|
5
5
|
const name = "boundingBoxRendererPixelShader";
|
|
6
6
|
const shader = `#include<__decl__boundingBoxRendererFragment>
|
|
7
7
|
#define CUSTOM_FRAGMENT_DEFINITIONS
|
|
8
|
-
void main(void) {
|
|
9
|
-
|
|
8
|
+
void main(void) {
|
|
9
|
+
#define CUSTOM_FRAGMENT_MAIN_BEGIN
|
|
10
|
+
gl_FragColor=color;
|
|
11
|
+
#define CUSTOM_FRAGMENT_MAIN_END
|
|
10
12
|
}`;
|
|
11
13
|
// Sideeffect
|
|
12
14
|
ShaderStore.ShadersStore[name] = shader;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"boundingBoxRenderer.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/boundingBoxRenderer.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,yDAAyD,CAAC;AACjE,OAAO,oDAAoD,CAAC;AAE5D,MAAM,IAAI,GAAG,gCAAgC,CAAC;AAC9C,MAAM,MAAM,GAAG;;;;;;EAMb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/boundingBoxRendererFragmentDeclaration\";\nimport \"./ShadersInclude/boundingBoxRendererUboDeclaration\";\n\nconst name = \"boundingBoxRendererPixelShader\";\nconst shader = `#include<__decl__boundingBoxRendererFragment>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\
|
|
1
|
+
{"version":3,"file":"boundingBoxRenderer.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/boundingBoxRenderer.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,yDAAyD,CAAC;AACjE,OAAO,oDAAoD,CAAC;AAE5D,MAAM,IAAI,GAAG,gCAAgC,CAAC;AAC9C,MAAM,MAAM,GAAG;;;;;;EAMb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/boundingBoxRendererFragmentDeclaration\";\nimport \"./ShadersInclude/boundingBoxRendererUboDeclaration\";\n\nconst name = \"boundingBoxRendererPixelShader\";\nconst shader = `#include<__decl__boundingBoxRendererFragment>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\ngl_FragColor=color;\n#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const boundingBoxRendererPixelShader = { name, shader };\n"]}
|