@babylonjs/core 6.14.2 → 6.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/skeleton.js +1 -0
  7. package/Bones/skeleton.js.map +1 -1
  8. package/Compute/computeEffect.js +1 -1
  9. package/Compute/computeEffect.js.map +1 -1
  10. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
  11. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  12. package/Decorators/nodeDecorator.js.map +1 -0
  13. package/Engines/Processors/shaderCodeNode.js +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  88. package/Gizmos/planeRotationGizmo.js +5 -1
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/rotationGizmo.d.ts +8 -0
  91. package/Gizmos/rotationGizmo.js +15 -0
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Layers/layer.js +1 -1
  94. package/Layers/layer.js.map +1 -1
  95. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  96. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  97. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  98. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  99. package/Lights/Shadows/shadowGenerator.js +4 -2
  100. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  101. package/Lights/directionalLight.d.ts +1 -1
  102. package/Lights/directionalLight.js.map +1 -1
  103. package/Lights/hemisphericLight.d.ts +1 -1
  104. package/Lights/hemisphericLight.js.map +1 -1
  105. package/Lights/light.d.ts +1 -1
  106. package/Lights/light.js.map +1 -1
  107. package/Lights/pointLight.d.ts +1 -1
  108. package/Lights/pointLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +1 -1
  110. package/Lights/spotLight.js.map +1 -1
  111. package/Loading/sceneLoader.js +2 -0
  112. package/Loading/sceneLoader.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  114. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  116. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  118. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  120. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  122. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
  126. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  128. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  130. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  132. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  134. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  140. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  142. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  144. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  146. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  150. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  152. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  154. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  156. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  158. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  160. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  162. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  164. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  170. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  172. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  174. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  176. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  178. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  179. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  180. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  181. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  183. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  184. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  186. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  187. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  189. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  195. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/addBlock.js +1 -1
  197. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  199. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.js +4 -4
  201. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  203. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  205. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  207. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  209. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/crossBlock.js +1 -1
  211. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.js +5 -5
  213. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/customBlock.js +4 -4
  215. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  217. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  219. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/divideBlock.js +1 -1
  221. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/dotBlock.js +1 -1
  223. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  225. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  227. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  229. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/index.d.ts +1 -0
  231. package/Materials/Node/Blocks/index.js +1 -0
  232. package/Materials/Node/Blocks/index.js.map +1 -1
  233. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  236. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  238. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/maxBlock.js +1 -1
  244. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  246. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/minBlock.js +1 -1
  248. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/modBlock.js +1 -1
  250. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  252. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  254. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/negateBlock.js +1 -1
  256. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  258. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  260. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  262. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  264. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/powBlock.js +1 -1
  266. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  268. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  270. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  272. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/refractBlock.js +1 -1
  274. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/remapBlock.js +4 -4
  276. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  278. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  280. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  282. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  284. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  286. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/stepBlock.js +1 -1
  288. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  290. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/transformBlock.js +13 -14
  292. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  294. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  296. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  300. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  302. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  304. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/waveBlock.js +3 -4
  306. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  308. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  309. package/Materials/Node/index.d.ts +1 -1
  310. package/Materials/Node/index.js +1 -1
  311. package/Materials/Node/index.js.map +1 -1
  312. package/Materials/Node/nodeMaterial.d.ts +1 -0
  313. package/Materials/Node/nodeMaterial.js +50 -15
  314. package/Materials/Node/nodeMaterial.js.map +1 -1
  315. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  316. package/Materials/Node/nodeMaterialBlock.js +34 -11
  317. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  318. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  319. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  321. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  323. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  324. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  325. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  326. package/Materials/effect.js +1 -1
  327. package/Materials/effect.js.map +1 -1
  328. package/Materials/effectRenderer.d.ts +4 -0
  329. package/Materials/effectRenderer.js +8 -2
  330. package/Materials/effectRenderer.js.map +1 -1
  331. package/Materials/greasedLinePluginMaterial.d.ts +4 -0
  332. package/Materials/greasedLinePluginMaterial.js +12 -1
  333. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  334. package/Materials/materialPluginManager.js +5 -5
  335. package/Materials/materialPluginManager.js.map +1 -1
  336. package/Materials/meshDebugPluginMaterial.d.ts +4 -15
  337. package/Materials/meshDebugPluginMaterial.js +8 -29
  338. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  339. package/Materials/shadowDepthWrapper.js +5 -5
  340. package/Materials/shadowDepthWrapper.js.map +1 -1
  341. package/Meshes/Builders/boxBuilder.d.ts +31 -0
  342. package/Meshes/Builders/boxBuilder.js +65 -1
  343. package/Meshes/Builders/boxBuilder.js.map +1 -1
  344. package/Meshes/Builders/capsuleBuilder.js +3 -3
  345. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
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  1006. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1007. package/Shaders/subSurfaceScattering.fragment.js +58 -12
  1008. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1009. package/Shaders/tonemap.fragment.js +21 -9
  1010. package/Shaders/tonemap.fragment.js.map +1 -1
  1011. package/Shaders/velocity.fragment.js +8 -4
  1012. package/Shaders/velocity.fragment.js.map +1 -1
  1013. package/Shaders/velocity.vertex.js +18 -9
  1014. package/Shaders/velocity.vertex.js.map +1 -1
  1015. package/Shaders/volumetricLightScattering.fragment.js +9 -4
  1016. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1017. package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
  1018. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1019. package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
  1020. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1021. package/Shaders/vrDistortionCorrection.fragment.js +6 -2
  1022. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1023. package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
  1024. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1025. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
  1026. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1027. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
  1028. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1029. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +14 -6
  1030. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1031. package/ShadersWGSL/ShadersInclude/bonesVertex.js +36 -18
  1032. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1033. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +20 -7
  1034. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1035. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
  1036. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1037. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
  1038. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1039. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
  1040. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1041. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +14 -7
  1042. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1043. package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
  1044. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1045. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  1046. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1047. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
  1048. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1049. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
  1050. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1051. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
  1052. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1053. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
  1054. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1055. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
  1056. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1057. package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
  1058. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1059. package/ShadersWGSL/postprocess.vertex.js +9 -4
  1060. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1061. package/assetContainer.d.ts +7 -0
  1062. package/assetContainer.js +46 -0
  1063. package/assetContainer.js.map +1 -1
  1064. package/index.d.ts +1 -0
  1065. package/index.js +1 -0
  1066. package/index.js.map +1 -1
  1067. package/package.json +1 -1
  1068. package/scene.js +5 -0
  1069. package/scene.js.map +1 -1
  1070. package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
@@ -0,0 +1,125 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
3
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
4
+ import { GeometryInputBlock } from "../geometryInputBlock.js";
5
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
6
+ import { CreateGroundVertexData } from "../../../Builders/groundBuilder.js";
7
+ import { PropertyTypeForEdition, editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
8
+ /**
9
+ * Defines a block used to generate grid geometry data
10
+ */
11
+ export class GridBlock extends NodeGeometryBlock {
12
+ /**
13
+ * Create a new GridBlock
14
+ * @param name defines the block name
15
+ */
16
+ constructor(name) {
17
+ super(name);
18
+ /**
19
+ * Gets or sets a boolean indicating that this block can evaluate context
20
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
21
+ */
22
+ this.evaluateContext = false;
23
+ this.registerInput("width", NodeGeometryBlockConnectionPointTypes.Float, true, 1);
24
+ this.registerInput("height", NodeGeometryBlockConnectionPointTypes.Float, true, 1);
25
+ this.registerInput("subdivisions", NodeGeometryBlockConnectionPointTypes.Int, true, 1);
26
+ this.registerInput("subdivisionsX", NodeGeometryBlockConnectionPointTypes.Int, true, 0);
27
+ this.registerInput("subdivisionsY", NodeGeometryBlockConnectionPointTypes.Int, true, 0);
28
+ this.registerOutput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
29
+ }
30
+ /**
31
+ * Gets the current class name
32
+ * @returns the class name
33
+ */
34
+ getClassName() {
35
+ return "GridBlock";
36
+ }
37
+ /**
38
+ * Gets the width input component
39
+ */
40
+ get width() {
41
+ return this._inputs[0];
42
+ }
43
+ /**
44
+ * Gets the height input component
45
+ */
46
+ get height() {
47
+ return this._inputs[1];
48
+ }
49
+ /**
50
+ * Gets the subdivisions input component
51
+ */
52
+ get subdivisions() {
53
+ return this._inputs[2];
54
+ }
55
+ /**
56
+ * Gets the subdivisionsX input component
57
+ */
58
+ get subdivisionsX() {
59
+ return this._inputs[3];
60
+ }
61
+ /**
62
+ * Gets the subdivisionsY input component
63
+ */
64
+ get subdivisionsY() {
65
+ return this._inputs[4];
66
+ }
67
+ /**
68
+ * Gets the geometry output component
69
+ */
70
+ get geometry() {
71
+ return this._outputs[0];
72
+ }
73
+ autoConfigure() {
74
+ if (!this.width.isConnected) {
75
+ const widthInput = new GeometryInputBlock("Width");
76
+ widthInput.value = 1;
77
+ widthInput.output.connectTo(this.width);
78
+ }
79
+ if (!this.height.isConnected) {
80
+ const heightInput = new GeometryInputBlock("Height");
81
+ heightInput.value = 1;
82
+ heightInput.output.connectTo(this.height);
83
+ }
84
+ }
85
+ _buildBlock(state) {
86
+ const options = {};
87
+ const func = (state) => {
88
+ options.width = this.width.getConnectedValue(state);
89
+ options.height = this.height.getConnectedValue(state);
90
+ options.subdivisions = this.subdivisions.getConnectedValue(state);
91
+ options.subdivisionsX = this.subdivisionsX.getConnectedValue(state);
92
+ options.subdivisionsY = this.subdivisionsY.getConnectedValue(state);
93
+ // Append vertex data from the plane builder
94
+ return CreateGroundVertexData(options);
95
+ };
96
+ if (this.evaluateContext) {
97
+ this.geometry._storedFunction = func;
98
+ }
99
+ else {
100
+ this.geometry._storedValue = func(state);
101
+ }
102
+ }
103
+ _dumpPropertiesCode() {
104
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\r\n`;
105
+ return codeString;
106
+ }
107
+ /**
108
+ * Serializes this block in a JSON representation
109
+ * @returns the serialized block object
110
+ */
111
+ serialize() {
112
+ const serializationObject = super.serialize();
113
+ serializationObject.evaluateContext = this.evaluateContext;
114
+ return serializationObject;
115
+ }
116
+ _deserialize(serializationObject) {
117
+ super._deserialize(serializationObject);
118
+ this.evaluateContext = serializationObject.evaluateContext;
119
+ }
120
+ }
121
+ __decorate([
122
+ editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
123
+ ], GridBlock.prototype, "evaluateContext", void 0);
124
+ RegisterClass("BABYLON.GridBlock", GridBlock);
125
+ //# sourceMappingURL=gridBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"../geometryInputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { CreateGroundVertexData } from \"../../../Builders/groundBuilder\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Defines a block used to generate grid geometry data\r\n */\r\nexport class GridBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new GridBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"width\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"height\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"subdivisions\", NodeGeometryBlockConnectionPointTypes.Int, true, 1);\r\n this.registerInput(\"subdivisionsX\", NodeGeometryBlockConnectionPointTypes.Int, true, 0);\r\n this.registerInput(\"subdivisionsY\", NodeGeometryBlockConnectionPointTypes.Int, true, 0);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GridBlock\";\r\n }\r\n\r\n /**\r\n * Gets the width input component\r\n */\r\n public get width(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the height input component\r\n */\r\n public get height(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the subdivisions input component\r\n */\r\n public get subdivisions(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the subdivisionsX input component\r\n */\r\n public get subdivisionsX(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the subdivisionsY input component\r\n */\r\n public get subdivisionsY(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.width.isConnected) {\r\n const widthInput = new GeometryInputBlock(\"Width\");\r\n widthInput.value = 1;\r\n widthInput.output.connectTo(this.width);\r\n }\r\n\r\n if (!this.height.isConnected) {\r\n const heightInput = new GeometryInputBlock(\"Height\");\r\n heightInput.value = 1;\r\n heightInput.output.connectTo(this.height);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const options: { width?: number; height?: number; subdivisions?: number; subdivisionsX?: number; subdivisionsY?: number } = {};\r\n const func = (state: NodeGeometryBuildState) => {\r\n options.width = this.width.getConnectedValue(state);\r\n options.height = this.height.getConnectedValue(state);\r\n options.subdivisions = this.subdivisions.getConnectedValue(state);\r\n options.subdivisionsX = this.subdivisionsX.getConnectedValue(state);\r\n options.subdivisionsY = this.subdivisionsY.getConnectedValue(state);\r\n\r\n // Append vertex data from the plane builder\r\n return CreateGroundVertexData(options);\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.geometry._storedFunction = func;\r\n } else {\r\n this.geometry._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GridBlock\", GridBlock);\r\n"]}
@@ -0,0 +1,56 @@
1
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint";
3
+ import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState";
4
+ /**
5
+ * Defines a block used to generate icosphere geometry data
6
+ */
7
+ export declare class IcoSphereBlock extends NodeGeometryBlock {
8
+ /**
9
+ * Gets or sets a boolean indicating that this block can evaluate context
10
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
11
+ */
12
+ evaluateContext: boolean;
13
+ /**
14
+ * Create a new IcoSphereBlock
15
+ * @param name defines the block name
16
+ */
17
+ constructor(name: string);
18
+ /**
19
+ * Gets the current class name
20
+ * @returns the class name
21
+ */
22
+ getClassName(): string;
23
+ /**
24
+ * Gets the radius input component
25
+ */
26
+ get radius(): NodeGeometryConnectionPoint;
27
+ /**
28
+ * Gets the radius input component
29
+ */
30
+ get radiusX(): NodeGeometryConnectionPoint;
31
+ /**
32
+ * Gets the radius input component
33
+ */
34
+ get radiusY(): NodeGeometryConnectionPoint;
35
+ /**
36
+ * Gets the radius input component
37
+ */
38
+ get radiusZ(): NodeGeometryConnectionPoint;
39
+ /**
40
+ * Gets the subdivisions input component
41
+ */
42
+ get subdivisions(): NodeGeometryConnectionPoint;
43
+ /**
44
+ * Gets the geometry output component
45
+ */
46
+ get geometry(): NodeGeometryConnectionPoint;
47
+ autoConfigure(): void;
48
+ protected _buildBlock(state: NodeGeometryBuildState): void;
49
+ protected _dumpPropertiesCode(): string;
50
+ /**
51
+ * Serializes this block in a JSON representation
52
+ * @returns the serialized block object
53
+ */
54
+ serialize(): any;
55
+ _deserialize(serializationObject: any): void;
56
+ }
@@ -0,0 +1,120 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
3
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
4
+ import { GeometryInputBlock } from "../geometryInputBlock.js";
5
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
6
+ import { CreateIcoSphereVertexData } from "../../../Builders/icoSphereBuilder.js";
7
+ import { PropertyTypeForEdition, editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
8
+ /**
9
+ * Defines a block used to generate icosphere geometry data
10
+ */
11
+ export class IcoSphereBlock extends NodeGeometryBlock {
12
+ /**
13
+ * Create a new IcoSphereBlock
14
+ * @param name defines the block name
15
+ */
16
+ constructor(name) {
17
+ super(name);
18
+ /**
19
+ * Gets or sets a boolean indicating that this block can evaluate context
20
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
21
+ */
22
+ this.evaluateContext = false;
23
+ this.registerInput("radius", NodeGeometryBlockConnectionPointTypes.Float, true, 1);
24
+ this.registerInput("radiusX", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
25
+ this.registerInput("radiusY", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
26
+ this.registerInput("radiusZ", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
27
+ this.registerInput("subdivisions", NodeGeometryBlockConnectionPointTypes.Int, true, 4);
28
+ this.registerOutput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
29
+ }
30
+ /**
31
+ * Gets the current class name
32
+ * @returns the class name
33
+ */
34
+ getClassName() {
35
+ return "IcoSphereBlock";
36
+ }
37
+ /**
38
+ * Gets the radius input component
39
+ */
40
+ get radius() {
41
+ return this._inputs[0];
42
+ }
43
+ /**
44
+ * Gets the radius input component
45
+ */
46
+ get radiusX() {
47
+ return this._inputs[1];
48
+ }
49
+ /**
50
+ * Gets the radius input component
51
+ */
52
+ get radiusY() {
53
+ return this._inputs[2];
54
+ }
55
+ /**
56
+ * Gets the radius input component
57
+ */
58
+ get radiusZ() {
59
+ return this._inputs[3];
60
+ }
61
+ /**
62
+ * Gets the subdivisions input component
63
+ */
64
+ get subdivisions() {
65
+ return this._inputs[4];
66
+ }
67
+ /**
68
+ * Gets the geometry output component
69
+ */
70
+ get geometry() {
71
+ return this._outputs[0];
72
+ }
73
+ autoConfigure() {
74
+ if (!this.radius.isConnected) {
75
+ const radiusInput = new GeometryInputBlock("Radius");
76
+ radiusInput.value = 0.2;
77
+ radiusInput.output.connectTo(this.radius);
78
+ }
79
+ }
80
+ _buildBlock(state) {
81
+ const options = {};
82
+ const func = (state) => {
83
+ options.radius = this.radius.getConnectedValue(state);
84
+ options.subdivisions = this.subdivisions.getConnectedValue(state);
85
+ options.radiusX = this.radiusX.getConnectedValue(state);
86
+ options.radiusY = this.radiusY.getConnectedValue(state);
87
+ options.radiusZ = this.radiusZ.getConnectedValue(state);
88
+ // Append vertex data from the plane builder
89
+ return CreateIcoSphereVertexData(options);
90
+ };
91
+ if (this.evaluateContext) {
92
+ this.geometry._storedFunction = func;
93
+ }
94
+ else {
95
+ this.geometry._storedValue = func(state);
96
+ }
97
+ }
98
+ _dumpPropertiesCode() {
99
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\r\n`;
100
+ return codeString;
101
+ }
102
+ /**
103
+ * Serializes this block in a JSON representation
104
+ * @returns the serialized block object
105
+ */
106
+ serialize() {
107
+ const serializationObject = super.serialize();
108
+ serializationObject.evaluateContext = this.evaluateContext;
109
+ return serializationObject;
110
+ }
111
+ _deserialize(serializationObject) {
112
+ super._deserialize(serializationObject);
113
+ this.evaluateContext = serializationObject.evaluateContext;
114
+ }
115
+ }
116
+ __decorate([
117
+ editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
118
+ ], IcoSphereBlock.prototype, "evaluateContext", void 0);
119
+ RegisterClass("BABYLON.IcoSphereBlock", IcoSphereBlock);
120
+ //# sourceMappingURL=icoSphereBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"../geometryInputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Vector4 } from \"../../../../Maths/math.vector\";\r\nimport { CreateIcoSphereVertexData } from \"core/Meshes/Builders/icoSphereBuilder\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Defines a block used to generate icosphere geometry data\r\n */\r\nexport class IcoSphereBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new IcoSphereBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"radius\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"radiusX\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"radiusY\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"radiusZ\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"subdivisions\", NodeGeometryBlockConnectionPointTypes.Int, true, 4);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"IcoSphereBlock\";\r\n }\r\n\r\n /**\r\n * Gets the radius input component\r\n */\r\n public get radius(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the radius input component\r\n */\r\n public get radiusX(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the radius input component\r\n */\r\n public get radiusY(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the radius input component\r\n */\r\n public get radiusZ(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the subdivisions input component\r\n */\r\n public get subdivisions(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.radius.isConnected) {\r\n const radiusInput = new GeometryInputBlock(\"Radius\");\r\n radiusInput.value = 0.2;\r\n radiusInput.output.connectTo(this.radius);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const options: {\r\n radius?: number;\r\n radiusX?: number;\r\n radiusY?: number;\r\n radiusZ?: number;\r\n flat?: boolean;\r\n subdivisions?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n } = {};\r\n\r\n const func = (state: NodeGeometryBuildState) => {\r\n options.radius = this.radius.getConnectedValue(state);\r\n options.subdivisions = this.subdivisions.getConnectedValue(state);\r\n options.radiusX = this.radiusX.getConnectedValue(state);\r\n options.radiusY = this.radiusY.getConnectedValue(state);\r\n options.radiusZ = this.radiusZ.getConnectedValue(state);\r\n\r\n // Append vertex data from the plane builder\r\n return CreateIcoSphereVertexData(options);\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.geometry._storedFunction = func;\r\n } else {\r\n this.geometry._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.IcoSphereBlock\", IcoSphereBlock);\r\n"]}
@@ -0,0 +1,38 @@
1
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint";
3
+ import type { Mesh } from "../../../../Meshes/mesh";
4
+ import type { Nullable } from "../../../../types";
5
+ /**
6
+ * Defines a block used to generate a user defined mesh geometry data
7
+ */
8
+ export declare class MeshBlock extends NodeGeometryBlock {
9
+ private _mesh;
10
+ private _cachedVertexData;
11
+ /**
12
+ * Gets or sets the mesh to use to get vertex data
13
+ */
14
+ get mesh(): Nullable<Mesh>;
15
+ set mesh(value: Nullable<Mesh>);
16
+ /**
17
+ * Create a new MeshBlock
18
+ * @param name defines the block name
19
+ */
20
+ constructor(name: string);
21
+ /**
22
+ * Gets the current class name
23
+ * @returns the class name
24
+ */
25
+ getClassName(): string;
26
+ /**
27
+ * Gets the geometry output component
28
+ */
29
+ get geometry(): NodeGeometryConnectionPoint;
30
+ protected _buildBlock(): void;
31
+ /**
32
+ * Serializes this block in a JSON representation *
33
+ * @param saveMeshData defines a boolean indicating that mesh data must be saved as well
34
+ * @returns the serialized block object
35
+ */
36
+ serialize(saveMeshData?: boolean): any;
37
+ _deserialize(serializationObject: any): void;
38
+ }
@@ -0,0 +1,78 @@
1
+ import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
2
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
3
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
4
+ import { VertexData } from "../../../../Meshes/mesh.vertexData.js";
5
+ /**
6
+ * Defines a block used to generate a user defined mesh geometry data
7
+ */
8
+ export class MeshBlock extends NodeGeometryBlock {
9
+ /**
10
+ * Gets or sets the mesh to use to get vertex data
11
+ */
12
+ get mesh() {
13
+ return this._mesh;
14
+ }
15
+ set mesh(value) {
16
+ this._mesh = value;
17
+ }
18
+ /**
19
+ * Create a new MeshBlock
20
+ * @param name defines the block name
21
+ */
22
+ constructor(name) {
23
+ super(name);
24
+ this._cachedVertexData = null;
25
+ this.registerOutput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
26
+ }
27
+ /**
28
+ * Gets the current class name
29
+ * @returns the class name
30
+ */
31
+ getClassName() {
32
+ return "MeshBlock";
33
+ }
34
+ /**
35
+ * Gets the geometry output component
36
+ */
37
+ get geometry() {
38
+ return this._outputs[0];
39
+ }
40
+ _buildBlock() {
41
+ if (!this._mesh) {
42
+ if (this._cachedVertexData) {
43
+ this.geometry._storedValue = this._cachedVertexData.clone();
44
+ }
45
+ else {
46
+ this.geometry._storedValue = null;
47
+ }
48
+ return;
49
+ }
50
+ this.geometry._storedValue = VertexData.ExtractFromMesh(this._mesh, false, true);
51
+ this._cachedVertexData = null;
52
+ }
53
+ /**
54
+ * Serializes this block in a JSON representation *
55
+ * @param saveMeshData defines a boolean indicating that mesh data must be saved as well
56
+ * @returns the serialized block object
57
+ */
58
+ serialize(saveMeshData) {
59
+ const serializationObject = super.serialize();
60
+ if (saveMeshData) {
61
+ if (this._mesh) {
62
+ serializationObject.cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true).serialize();
63
+ }
64
+ else if (this._cachedVertexData) {
65
+ serializationObject.cachedVertexData = this._cachedVertexData.serialize();
66
+ }
67
+ }
68
+ return serializationObject;
69
+ }
70
+ _deserialize(serializationObject) {
71
+ super._deserialize(serializationObject);
72
+ if (serializationObject.cachedVertexData) {
73
+ this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);
74
+ }
75
+ }
76
+ }
77
+ RegisterClass("BABYLON.MeshBlock", MeshBlock);
78
+ //# sourceMappingURL=meshBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"meshBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Sources/meshBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AACrG,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAC;AAGhE;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,iBAAiB;IAI5C;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAqB;QACjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAlBR,sBAAiB,GAAyB,IAAI,CAAC;QAoBnD,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IACpF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;aAC/D;iBAAM;gBACH,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;aACrC;YACD,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACjF,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;IAClC,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,YAAsB;QACnC,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,IAAI,YAAY,EAAE;YACd,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,mBAAmB,CAAC,gBAAgB,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,SAAS,EAAE,CAAC;aAC1G;iBAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBAC/B,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC;aAC7E;SACJ;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB;QACxC,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,mBAAmB,CAAC,gBAAgB,EAAE;YACtC,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,KAAK,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,CAAC;SACnF;IACL,CAAC;CACJ;AAED,aAAa,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Defines a block used to generate a user defined mesh geometry data\r\n */\r\nexport class MeshBlock extends NodeGeometryBlock {\r\n private _mesh: Nullable<Mesh>;\r\n private _cachedVertexData: Nullable<VertexData> = null;\r\n\r\n /**\r\n * Gets or sets the mesh to use to get vertex data\r\n */\r\n public get mesh() {\r\n return this._mesh;\r\n }\r\n\r\n public set mesh(value: Nullable<Mesh>) {\r\n this._mesh = value;\r\n }\r\n\r\n /**\r\n * Create a new MeshBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MeshBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n if (!this._mesh) {\r\n if (this._cachedVertexData) {\r\n this.geometry._storedValue = this._cachedVertexData.clone();\r\n } else {\r\n this.geometry._storedValue = null;\r\n }\r\n return;\r\n }\r\n\r\n this.geometry._storedValue = VertexData.ExtractFromMesh(this._mesh, false, true);\r\n this._cachedVertexData = null;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation *\r\n * @param saveMeshData defines a boolean indicating that mesh data must be saved as well\r\n * @returns the serialized block object\r\n */\r\n public serialize(saveMeshData?: boolean): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (saveMeshData) {\r\n if (this._mesh) {\r\n serializationObject.cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true).serialize();\r\n } else if (this._cachedVertexData) {\r\n serializationObject.cachedVertexData = this._cachedVertexData.serialize();\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.cachedVertexData) {\r\n this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshBlock\", MeshBlock);\r\n"]}
@@ -0,0 +1,48 @@
1
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint";
3
+ import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState";
4
+ /**
5
+ * Defines a block used to generate plane geometry data
6
+ */
7
+ export declare class PlaneBlock extends NodeGeometryBlock {
8
+ /**
9
+ * Gets or sets a boolean indicating that this block can evaluate context
10
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
11
+ */
12
+ evaluateContext: boolean;
13
+ /**
14
+ * Create a new PlaneBlock
15
+ * @param name defines the block name
16
+ */
17
+ constructor(name: string);
18
+ /**
19
+ * Gets the current class name
20
+ * @returns the class name
21
+ */
22
+ getClassName(): string;
23
+ /**
24
+ * Gets the size input component
25
+ */
26
+ get size(): NodeGeometryConnectionPoint;
27
+ /**
28
+ * Gets the width input component
29
+ */
30
+ get width(): NodeGeometryConnectionPoint;
31
+ /**
32
+ * Gets the height input component
33
+ */
34
+ get height(): NodeGeometryConnectionPoint;
35
+ /**
36
+ * Gets the geometry output component
37
+ */
38
+ get geometry(): NodeGeometryConnectionPoint;
39
+ autoConfigure(): void;
40
+ protected _buildBlock(state: NodeGeometryBuildState): void;
41
+ protected _dumpPropertiesCode(): string;
42
+ /**
43
+ * Serializes this block in a JSON representation
44
+ * @returns the serialized block object
45
+ */
46
+ serialize(): any;
47
+ _deserialize(serializationObject: any): void;
48
+ }
@@ -0,0 +1,118 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { CreatePlaneVertexData } from "../../../../Meshes/Builders/planeBuilder.js";
3
+ import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
4
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
5
+ import { GeometryInputBlock } from "../geometryInputBlock.js";
6
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
7
+ import { PropertyTypeForEdition, editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
8
+ /**
9
+ * Defines a block used to generate plane geometry data
10
+ */
11
+ export class PlaneBlock extends NodeGeometryBlock {
12
+ /**
13
+ * Create a new PlaneBlock
14
+ * @param name defines the block name
15
+ */
16
+ constructor(name) {
17
+ super(name);
18
+ /**
19
+ * Gets or sets a boolean indicating that this block can evaluate context
20
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
21
+ */
22
+ this.evaluateContext = false;
23
+ this.registerInput("size", NodeGeometryBlockConnectionPointTypes.Float, true, 1);
24
+ this.registerInput("width", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
25
+ this.registerInput("height", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
26
+ this.registerOutput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
27
+ }
28
+ /**
29
+ * Gets the current class name
30
+ * @returns the class name
31
+ */
32
+ getClassName() {
33
+ return "PlaneBlock";
34
+ }
35
+ /**
36
+ * Gets the size input component
37
+ */
38
+ get size() {
39
+ return this._inputs[0];
40
+ }
41
+ /**
42
+ * Gets the width input component
43
+ */
44
+ get width() {
45
+ return this._inputs[1];
46
+ }
47
+ /**
48
+ * Gets the height input component
49
+ */
50
+ get height() {
51
+ return this._inputs[2];
52
+ }
53
+ /**
54
+ * Gets the geometry output component
55
+ */
56
+ get geometry() {
57
+ return this._outputs[0];
58
+ }
59
+ autoConfigure() {
60
+ if (this.size.isConnected) {
61
+ return;
62
+ }
63
+ if (!this.width.isConnected && !this.height.isConnected) {
64
+ const sizeInput = new GeometryInputBlock("Size");
65
+ sizeInput.value = 1;
66
+ sizeInput.output.connectTo(this.size);
67
+ return;
68
+ }
69
+ if (!this.width.isConnected) {
70
+ const widthInput = new GeometryInputBlock("Width");
71
+ widthInput.value = 1;
72
+ widthInput.output.connectTo(this.width);
73
+ }
74
+ if (!this.height.isConnected) {
75
+ const heightInput = new GeometryInputBlock("Height");
76
+ heightInput.value = 1;
77
+ heightInput.output.connectTo(this.height);
78
+ }
79
+ }
80
+ _buildBlock(state) {
81
+ const options = {};
82
+ const func = (state) => {
83
+ options.size = this.size.getConnectedValue(state);
84
+ options.width = this.width.getConnectedValue(state);
85
+ options.height = this.height.getConnectedValue(state);
86
+ // Append vertex data from the plane builder
87
+ return CreatePlaneVertexData(options);
88
+ };
89
+ if (this.evaluateContext) {
90
+ this.geometry._storedFunction = func;
91
+ }
92
+ else {
93
+ this.geometry._storedValue = func(state);
94
+ }
95
+ }
96
+ _dumpPropertiesCode() {
97
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\r\n`;
98
+ return codeString;
99
+ }
100
+ /**
101
+ * Serializes this block in a JSON representation
102
+ * @returns the serialized block object
103
+ */
104
+ serialize() {
105
+ const serializationObject = super.serialize();
106
+ serializationObject.evaluateContext = this.evaluateContext;
107
+ return serializationObject;
108
+ }
109
+ _deserialize(serializationObject) {
110
+ super._deserialize(serializationObject);
111
+ this.evaluateContext = serializationObject.evaluateContext;
112
+ }
113
+ }
114
+ __decorate([
115
+ editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
116
+ ], PlaneBlock.prototype, "evaluateContext", void 0);
117
+ RegisterClass("BABYLON.PlaneBlock", PlaneBlock);
118
+ //# sourceMappingURL=planeBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"planeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Sources/planeBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC;AACjF,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AACrG,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAG5D,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAEtG;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,iBAAiB;IAQ7C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAZhB;;;WAGG;QAEI,oBAAe,GAAG,KAAK,CAAC;QAS3B,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;QAEnF,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IACpF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa;QAChB,IAAI,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACvB,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YACrD,MAAM,SAAS,GAAG,IAAI,kBAAkB,CAAC,MAAM,CAAC,CAAC;YACjD,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC;YACpB,SAAS,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACtC,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,MAAM,UAAU,GAAG,IAAI,kBAAkB,CAAC,OAAO,CAAC,CAAC;YACnD,UAAU,CAAC,KAAK,GAAG,CAAC,CAAC;YACrB,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;SAC3C;QAED,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,MAAM,WAAW,GAAG,IAAI,kBAAkB,CAAC,QAAQ,CAAC,CAAC;YACrD,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC;YACtB,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,MAAM,OAAO,GAAwH,EAAE,CAAC;QACxI,MAAM,IAAI,GAAG,CAAC,KAA6B,EAAE,EAAE;YAC3C,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAClD,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACpD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAEtD,4CAA4C;YAC5C,OAAO,qBAAqB,CAAC,OAAO,CAAC,CAAC;QAC1C,CAAC,CAAC;QAEF,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC;SACxC;aAAM;YACH,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;SAC5C;IACL,CAAC;IAES,mBAAmB;QACzB,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,OAAO,CAAC;QAC/I,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAE3D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB;QACxC,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;IAC/D,CAAC;CACJ;AArHU;IADN,sBAAsB,CAAC,kBAAkB,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;mDAC1F;AAuHnC,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { CreatePlaneVertexData } from \"../../../../Meshes/Builders/planeBuilder\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"../geometryInputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Vector4 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Defines a block used to generate plane geometry data\r\n */\r\nexport class PlaneBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new PlaneBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"size\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"width\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"height\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PlaneBlock\";\r\n }\r\n\r\n /**\r\n * Gets the size input component\r\n */\r\n public get size(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the width input component\r\n */\r\n public get width(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the height input component\r\n */\r\n public get height(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (this.size.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this.width.isConnected && !this.height.isConnected) {\r\n const sizeInput = new GeometryInputBlock(\"Size\");\r\n sizeInput.value = 1;\r\n sizeInput.output.connectTo(this.size);\r\n return;\r\n }\r\n\r\n if (!this.width.isConnected) {\r\n const widthInput = new GeometryInputBlock(\"Width\");\r\n widthInput.value = 1;\r\n widthInput.output.connectTo(this.width);\r\n }\r\n\r\n if (!this.height.isConnected) {\r\n const heightInput = new GeometryInputBlock(\"Height\");\r\n heightInput.value = 1;\r\n heightInput.output.connectTo(this.height);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const options: { size?: number; width?: number; height?: number; sideOrientation?: number; frontUVs?: Vector4; backUVs?: Vector4 } = {};\r\n const func = (state: NodeGeometryBuildState) => {\r\n options.size = this.size.getConnectedValue(state);\r\n options.width = this.width.getConnectedValue(state);\r\n options.height = this.height.getConnectedValue(state);\r\n\r\n // Append vertex data from the plane builder\r\n return CreatePlaneVertexData(options);\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.geometry._storedFunction = func;\r\n } else {\r\n this.geometry._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PlaneBlock\", PlaneBlock);\r\n"]}