@babylonjs/core 6.14.2 → 6.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/skeleton.js +1 -0
  7. package/Bones/skeleton.js.map +1 -1
  8. package/Compute/computeEffect.js +1 -1
  9. package/Compute/computeEffect.js.map +1 -1
  10. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
  11. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  12. package/Decorators/nodeDecorator.js.map +1 -0
  13. package/Engines/Processors/shaderCodeNode.js +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  88. package/Gizmos/planeRotationGizmo.js +5 -1
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/rotationGizmo.d.ts +8 -0
  91. package/Gizmos/rotationGizmo.js +15 -0
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Layers/layer.js +1 -1
  94. package/Layers/layer.js.map +1 -1
  95. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  96. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  97. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  98. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  99. package/Lights/Shadows/shadowGenerator.js +4 -2
  100. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  101. package/Lights/directionalLight.d.ts +1 -1
  102. package/Lights/directionalLight.js.map +1 -1
  103. package/Lights/hemisphericLight.d.ts +1 -1
  104. package/Lights/hemisphericLight.js.map +1 -1
  105. package/Lights/light.d.ts +1 -1
  106. package/Lights/light.js.map +1 -1
  107. package/Lights/pointLight.d.ts +1 -1
  108. package/Lights/pointLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +1 -1
  110. package/Lights/spotLight.js.map +1 -1
  111. package/Loading/sceneLoader.js +2 -0
  112. package/Loading/sceneLoader.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  114. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  116. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  118. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  120. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  122. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
  126. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  128. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  130. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  132. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  134. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  140. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  142. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  144. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  146. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  150. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  152. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  154. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  156. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  158. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  160. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  162. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  164. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  170. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  172. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  174. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  176. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  178. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  179. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  180. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  181. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  183. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  184. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  186. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  187. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  189. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  195. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/addBlock.js +1 -1
  197. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  199. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.js +4 -4
  201. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  203. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  205. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  207. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  209. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/crossBlock.js +1 -1
  211. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.js +5 -5
  213. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/customBlock.js +4 -4
  215. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  217. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  219. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/divideBlock.js +1 -1
  221. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/dotBlock.js +1 -1
  223. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  225. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  227. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  229. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/index.d.ts +1 -0
  231. package/Materials/Node/Blocks/index.js +1 -0
  232. package/Materials/Node/Blocks/index.js.map +1 -1
  233. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  236. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  238. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/maxBlock.js +1 -1
  244. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  246. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/minBlock.js +1 -1
  248. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/modBlock.js +1 -1
  250. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  252. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  254. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/negateBlock.js +1 -1
  256. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  258. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  260. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  262. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  264. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/powBlock.js +1 -1
  266. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  268. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  270. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  272. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/refractBlock.js +1 -1
  274. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/remapBlock.js +4 -4
  276. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  278. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  280. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  282. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  284. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  286. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/stepBlock.js +1 -1
  288. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  290. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/transformBlock.js +13 -14
  292. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  294. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  296. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  300. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  302. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  304. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/waveBlock.js +3 -4
  306. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  308. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  309. package/Materials/Node/index.d.ts +1 -1
  310. package/Materials/Node/index.js +1 -1
  311. package/Materials/Node/index.js.map +1 -1
  312. package/Materials/Node/nodeMaterial.d.ts +1 -0
  313. package/Materials/Node/nodeMaterial.js +50 -15
  314. package/Materials/Node/nodeMaterial.js.map +1 -1
  315. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  316. package/Materials/Node/nodeMaterialBlock.js +34 -11
  317. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  318. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  319. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  321. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  323. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  324. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  325. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  326. package/Materials/effect.js +1 -1
  327. package/Materials/effect.js.map +1 -1
  328. package/Materials/effectRenderer.d.ts +4 -0
  329. package/Materials/effectRenderer.js +8 -2
  330. package/Materials/effectRenderer.js.map +1 -1
  331. package/Materials/greasedLinePluginMaterial.d.ts +4 -0
  332. package/Materials/greasedLinePluginMaterial.js +12 -1
  333. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  334. package/Materials/materialPluginManager.js +5 -5
  335. package/Materials/materialPluginManager.js.map +1 -1
  336. package/Materials/meshDebugPluginMaterial.d.ts +4 -15
  337. package/Materials/meshDebugPluginMaterial.js +8 -29
  338. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  339. package/Materials/shadowDepthWrapper.js +5 -5
  340. package/Materials/shadowDepthWrapper.js.map +1 -1
  341. package/Meshes/Builders/boxBuilder.d.ts +31 -0
  342. package/Meshes/Builders/boxBuilder.js +65 -1
  343. package/Meshes/Builders/boxBuilder.js.map +1 -1
  344. package/Meshes/Builders/capsuleBuilder.js +3 -3
  345. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
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  1006. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1007. package/Shaders/subSurfaceScattering.fragment.js +58 -12
  1008. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1009. package/Shaders/tonemap.fragment.js +21 -9
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  1011. package/Shaders/velocity.fragment.js +8 -4
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  1013. package/Shaders/velocity.vertex.js +18 -9
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  1015. package/Shaders/volumetricLightScattering.fragment.js +9 -4
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  1017. package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
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  1019. package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
  1020. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1021. package/Shaders/vrDistortionCorrection.fragment.js +6 -2
  1022. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1023. package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
  1024. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1025. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
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  1027. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
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  1035. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
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  1045. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
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  1053. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
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  1055. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
  1056. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1057. package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
  1058. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1059. package/ShadersWGSL/postprocess.vertex.js +9 -4
  1060. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1061. package/assetContainer.d.ts +7 -0
  1062. package/assetContainer.js +46 -0
  1063. package/assetContainer.js.map +1 -1
  1064. package/index.d.ts +1 -0
  1065. package/index.js +1 -0
  1066. package/index.js.map +1 -1
  1067. package/package.json +1 -1
  1068. package/scene.js +5 -0
  1069. package/scene.js.map +1 -1
  1070. package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
@@ -2,132 +2,252 @@
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "pbrBlockReflection";
4
4
  const shader = `#ifdef REFLECTION
5
- struct reflectionOutParams
6
- vec3 reflectionCoords;
7
- vec2 reflectionCoords;
5
+ struct reflectionOutParams
6
+ {vec4 environmentRadiance;vec3 environmentIrradiance;
7
+ #ifdef REFLECTIONMAP_3D
8
+ vec3 reflectionCoords;
9
+ #else
10
+ vec2 reflectionCoords;
11
+ #endif
8
12
  #ifdef SS_TRANSLUCENCY
9
13
  #ifdef USESPHERICALFROMREFLECTIONMAP
10
14
  #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
11
- vec3 irradianceVector;
15
+ vec3 irradianceVector;
12
16
  #endif
13
17
  #endif
14
- };
15
- void createReflectionCoords(
16
- in anisotropicOutParams anisotropicOut,
18
+ #endif
19
+ };
20
+ #define pbr_inline
21
+ void createReflectionCoords(
22
+ in vec3 vPositionW,
23
+ in vec3 normalW,
24
+ #ifdef ANISOTROPIC
25
+ in anisotropicOutParams anisotropicOut,
26
+ #endif
17
27
  #ifdef REFLECTIONMAP_3D
18
- out vec3 reflectionCoords
19
- out vec2 reflectionCoords
20
- )
21
- vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),anisotropicOut.anisotropicNormal);
22
- vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);
28
+ out vec3 reflectionCoords
29
+ #else
30
+ out vec2 reflectionCoords
31
+ #endif
32
+ )
33
+ {
34
+ #ifdef ANISOTROPIC
35
+ vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),anisotropicOut.anisotropicNormal);
36
+ #else
37
+ vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);
38
+ #endif
23
39
  #ifdef REFLECTIONMAP_OPPOSITEZ
24
- reflectionVector.z*=-1.0;
40
+ reflectionVector.z*=-1.0;
41
+ #endif
25
42
  #ifdef REFLECTIONMAP_3D
26
- reflectionCoords=reflectionVector;
27
- reflectionCoords=reflectionVector.xy;
28
- reflectionCoords/=reflectionVector.z;
29
- reflectionCoords.y=1.0-reflectionCoords.y;
30
- }
43
+ reflectionCoords=reflectionVector;
44
+ #else
45
+ reflectionCoords=reflectionVector.xy;
46
+ #ifdef REFLECTIONMAP_PROJECTION
47
+ reflectionCoords/=reflectionVector.z;
48
+ #endif
49
+ reflectionCoords.y=1.0-reflectionCoords.y;
50
+ #endif
51
+ }
52
+ #define pbr_inline
31
53
  #define inline
32
- void sampleReflectionTexture(
33
- in float NdotVUnclamped,
54
+ void sampleReflectionTexture(
55
+ in float alphaG,
56
+ in vec3 vReflectionMicrosurfaceInfos,
57
+ in vec2 vReflectionInfos,
58
+ in vec3 vReflectionColor,
59
+ #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
60
+ in float NdotVUnclamped,
61
+ #endif
34
62
  #ifdef LINEARSPECULARREFLECTION
35
- in float roughness,
63
+ in float roughness,
64
+ #endif
36
65
  #ifdef REFLECTIONMAP_3D
37
- in samplerCube reflectionSampler,
38
- in sampler2D reflectionSampler,
66
+ in samplerCube reflectionSampler,
67
+ const vec3 reflectionCoords,
68
+ #else
69
+ in sampler2D reflectionSampler,
70
+ const vec2 reflectionCoords,
71
+ #endif
39
72
  #ifndef LODBASEDMICROSFURACE
40
73
  #ifdef REFLECTIONMAP_3D
41
- in samplerCube reflectionSamplerLow,
42
- in sampler2D reflectionSamplerLow,
74
+ in samplerCube reflectionSamplerLow,
75
+ in samplerCube reflectionSamplerHigh,
76
+ #else
77
+ in sampler2D reflectionSamplerLow,
78
+ in sampler2D reflectionSamplerHigh,
79
+ #endif
43
80
  #endif
44
81
  #ifdef REALTIME_FILTERING
45
- in vec2 vReflectionFilteringInfo,
46
- out vec4 environmentRadiance
47
- float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);
48
- float reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);
49
- float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);
82
+ in vec2 vReflectionFilteringInfo,
83
+ #endif
84
+ out vec4 environmentRadiance
85
+ )
86
+ {
87
+ #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
88
+ float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);
89
+ #elif defined(LINEARSPECULARREFLECTION)
90
+ float reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);
91
+ #else
92
+ float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);
93
+ #endif
50
94
  #ifdef LODBASEDMICROSFURACE
51
- reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;
52
- float automaticReflectionLOD=UNPACK_LOD(sampleReflection(reflectionSampler,reflectionCoords).a);
53
- float requestedReflectionLOD=reflectionLOD;
95
+ reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;
96
+ #ifdef LODINREFLECTIONALPHA
97
+ float automaticReflectionLOD=UNPACK_LOD(sampleReflection(reflectionSampler,reflectionCoords).a);float requestedReflectionLOD=max(automaticReflectionLOD,reflectionLOD);
98
+ #else
99
+ float requestedReflectionLOD=reflectionLOD;
100
+ #endif
54
101
  #ifdef REALTIME_FILTERING
55
- environmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0);
56
- environmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);
102
+ environmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0);
103
+ #else
104
+ environmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);
105
+ #endif
57
106
  #else
58
- float lodReflectionNormalized=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));
107
+ float lodReflectionNormalized=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));float lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0;vec4 environmentMid=sampleReflection(reflectionSampler,reflectionCoords);if (lodReflectionNormalizedDoubled<1.0){environmentRadiance=mix(
108
+ sampleReflection(reflectionSamplerHigh,reflectionCoords),
109
+ environmentMid,
110
+ lodReflectionNormalizedDoubled
111
+ );} else {environmentRadiance=mix(
112
+ environmentMid,
113
+ sampleReflection(reflectionSamplerLow,reflectionCoords),
114
+ lodReflectionNormalizedDoubled-1.0
115
+ );}
116
+ #endif
59
117
  #ifdef RGBDREFLECTION
60
- environmentRadiance.rgb=fromRGBD(environmentRadiance);
118
+ environmentRadiance.rgb=fromRGBD(environmentRadiance);
119
+ #endif
61
120
  #ifdef GAMMAREFLECTION
62
- environmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);
63
- environmentRadiance.rgb*=vReflectionInfos.x;
121
+ environmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);
122
+ #endif
123
+ environmentRadiance.rgb*=vReflectionInfos.x;environmentRadiance.rgb*=vReflectionColor.rgb;}
124
+ #define pbr_inline
64
125
  #define inline
65
- void reflectionBlock(
66
- in anisotropicOutParams anisotropicOut,
126
+ void reflectionBlock(
127
+ in vec3 vPositionW,
128
+ in vec3 normalW,
129
+ in float alphaG,
130
+ in vec3 vReflectionMicrosurfaceInfos,
131
+ in vec2 vReflectionInfos,
132
+ in vec3 vReflectionColor,
133
+ #ifdef ANISOTROPIC
134
+ in anisotropicOutParams anisotropicOut,
135
+ #endif
67
136
  #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
68
- in float NdotVUnclamped,
137
+ in float NdotVUnclamped,
138
+ #endif
69
139
  #ifdef LINEARSPECULARREFLECTION
70
- in float roughness,
140
+ in float roughness,
141
+ #endif
71
142
  #ifdef REFLECTIONMAP_3D
72
- in samplerCube reflectionSampler,
73
- in sampler2D reflectionSampler,
143
+ in samplerCube reflectionSampler,
144
+ #else
145
+ in sampler2D reflectionSampler,
146
+ #endif
74
147
  #if defined(NORMAL) && defined(USESPHERICALINVERTEX)
75
- in vec3 vEnvironmentIrradiance,
148
+ in vec3 vEnvironmentIrradiance,
149
+ #endif
76
150
  #ifdef USESPHERICALFROMREFLECTIONMAP
77
151
  #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
78
- in mat4 reflectionMatrix,
152
+ in mat4 reflectionMatrix,
153
+ #endif
79
154
  #endif
80
155
  #ifdef USEIRRADIANCEMAP
81
156
  #ifdef REFLECTIONMAP_3D
82
- in samplerCube irradianceSampler,
83
- in sampler2D irradianceSampler,
157
+ in samplerCube irradianceSampler,
158
+ #else
159
+ in sampler2D irradianceSampler,
160
+ #endif
84
161
  #endif
85
162
  #ifndef LODBASEDMICROSFURACE
86
163
  #ifdef REFLECTIONMAP_3D
87
- in samplerCube reflectionSamplerLow,
88
- in sampler2D reflectionSamplerLow,
164
+ in samplerCube reflectionSamplerLow,
165
+ in samplerCube reflectionSamplerHigh,
166
+ #else
167
+ in sampler2D reflectionSamplerLow,
168
+ in sampler2D reflectionSamplerHigh,
169
+ #endif
89
170
  #endif
90
171
  #ifdef REALTIME_FILTERING
91
- in vec2 vReflectionFilteringInfo,
92
- out reflectionOutParams outParams
93
- vec3 reflectionCoords=vec3(0.);
94
- vec2 reflectionCoords=vec2(0.);
95
- createReflectionCoords(
96
- anisotropicOut,
97
- reflectionCoords
98
- NdotVUnclamped,
172
+ in vec2 vReflectionFilteringInfo,
173
+ #endif
174
+ out reflectionOutParams outParams
175
+ )
176
+ {vec4 environmentRadiance=vec4(0.,0.,0.,0.);
177
+ #ifdef REFLECTIONMAP_3D
178
+ vec3 reflectionCoords=vec3(0.);
179
+ #else
180
+ vec2 reflectionCoords=vec2(0.);
181
+ #endif
182
+ createReflectionCoords(
183
+ vPositionW,
184
+ normalW,
185
+ #ifdef ANISOTROPIC
186
+ anisotropicOut,
187
+ #endif
188
+ reflectionCoords
189
+ );sampleReflectionTexture(
190
+ alphaG,
191
+ vReflectionMicrosurfaceInfos,
192
+ vReflectionInfos,
193
+ vReflectionColor,
194
+ #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)
195
+ NdotVUnclamped,
196
+ #endif
99
197
  #ifdef LINEARSPECULARREFLECTION
100
- roughness,
198
+ roughness,
199
+ #endif
101
200
  #ifdef REFLECTIONMAP_3D
102
- reflectionSampler,
103
- reflectionSampler,
201
+ reflectionSampler,
202
+ reflectionCoords,
203
+ #else
204
+ reflectionSampler,
205
+ reflectionCoords,
206
+ #endif
104
207
  #ifndef LODBASEDMICROSFURACE
105
- reflectionSamplerLow,
208
+ reflectionSamplerLow,
209
+ reflectionSamplerHigh,
210
+ #endif
106
211
  #ifdef REALTIME_FILTERING
107
- vReflectionFilteringInfo,
108
- environmentRadiance
212
+ vReflectionFilteringInfo,
213
+ #endif
214
+ environmentRadiance
215
+ );vec3 environmentIrradiance=vec3(0.,0.,0.);
216
+ #ifdef USESPHERICALFROMREFLECTIONMAP
109
217
  #if defined(NORMAL) && defined(USESPHERICALINVERTEX)
110
- environmentIrradiance=vEnvironmentIrradiance;
218
+ environmentIrradiance=vEnvironmentIrradiance;
219
+ #else
111
220
  #ifdef ANISOTROPIC
112
- vec3 irradianceVector=vec3(reflectionMatrix*vec4(anisotropicOut.anisotropicNormal,0)).xyz;
113
- vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;
221
+ vec3 irradianceVector=vec3(reflectionMatrix*vec4(anisotropicOut.anisotropicNormal,0)).xyz;
222
+ #else
223
+ vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;
224
+ #endif
114
225
  #ifdef REFLECTIONMAP_OPPOSITEZ
115
- irradianceVector.z*=-1.0;
226
+ irradianceVector.z*=-1.0;
227
+ #endif
116
228
  #ifdef INVERTCUBICMAP
117
- irradianceVector.y*=-1.0;
229
+ irradianceVector.y*=-1.0;
230
+ #endif
118
231
  #if defined(REALTIME_FILTERING)
119
- environmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo);
120
- environmentIrradiance=computeEnvironmentIrradiance(irradianceVector);
232
+ environmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo);
233
+ #else
234
+ environmentIrradiance=computeEnvironmentIrradiance(irradianceVector);
235
+ #endif
121
236
  #ifdef SS_TRANSLUCENCY
122
- outParams.irradianceVector=irradianceVector;
237
+ outParams.irradianceVector=irradianceVector;
238
+ #endif
123
239
  #endif
124
240
  #elif defined(USEIRRADIANCEMAP)
125
- vec4 environmentIrradiance4=sampleReflection(irradianceSampler,reflectionCoords);
126
- environmentIrradiance.rgb=fromRGBD(environmentIrradiance4);
241
+ vec4 environmentIrradiance4=sampleReflection(irradianceSampler,reflectionCoords);environmentIrradiance=environmentIrradiance4.rgb;
242
+ #ifdef RGBDREFLECTION
243
+ environmentIrradiance.rgb=fromRGBD(environmentIrradiance4);
244
+ #endif
127
245
  #ifdef GAMMAREFLECTION
128
- environmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);
246
+ environmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);
247
+ #endif
248
+ #endif
249
+ environmentIrradiance*=vReflectionColor.rgb;outParams.environmentRadiance=environmentRadiance;outParams.environmentIrradiance=environmentIrradiance;outParams.reflectionCoords=reflectionCoords;}
129
250
  #endif
130
- environmentIrradiance*=vReflectionColor.rgb;
131
251
  `;
132
252
  // Sideeffect
133
253
  ShaderStore.IncludesShadersStore[name] = shader;
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockReflection.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockReflection.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Qd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflection\";\nconst shader = `#ifdef REFLECTION\nstruct reflectionOutParams\r{\rvec4 environmentRadiance;\rvec3 environmentIrradiance;\r#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords;\r#else\nvec2 reflectionCoords;\r#endif\n#ifdef SS_TRANSLUCENCY\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nvec3 irradianceVector;\r#endif\n#endif\n#endif\n};\r#define pbr_inline\nvoid createReflectionCoords(\rin vec3 vPositionW,\rin vec3 normalW,\r#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\r#endif\n#ifdef REFLECTIONMAP_3D\nout vec3 reflectionCoords\r#else\nout vec2 reflectionCoords\r#endif\n)\r{\r#ifdef ANISOTROPIC\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),anisotropicOut.anisotropicNormal);\r#else\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\r#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\r#endif\n#ifdef REFLECTIONMAP_3D\nreflectionCoords=reflectionVector;\r#else\nreflectionCoords=reflectionVector.xy;\r#ifdef REFLECTIONMAP_PROJECTION\nreflectionCoords/=reflectionVector.z;\r#endif\nreflectionCoords.y=1.0-reflectionCoords.y;\r#endif\n}\r#define pbr_inline\n#define inline\nvoid sampleReflectionTexture(\rin float alphaG,\rin vec3 vReflectionMicrosurfaceInfos,\rin vec2 vReflectionInfos,\rin vec3 vReflectionColor,\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nin float NdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nin float roughness,\r#endif\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\rconst vec3 reflectionCoords,\r#else\nin sampler2D reflectionSampler,\rconst vec2 reflectionCoords,\r#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\rin samplerCube reflectionSamplerHigh,\r#else\nin sampler2D reflectionSamplerLow,\rin sampler2D reflectionSamplerHigh,\r#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\r#endif\nout vec4 environmentRadiance\r)\r{\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nfloat reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);\r#elif defined(LINEARSPECULARREFLECTION)\nfloat reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);\r#else\nfloat reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);\r#endif\n#ifdef LODBASEDMICROSFURACE\nreflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;\r#ifdef LODINREFLECTIONALPHA\nfloat automaticReflectionLOD=UNPACK_LOD(sampleReflection(reflectionSampler,reflectionCoords).a);\rfloat requestedReflectionLOD=max(automaticReflectionLOD,reflectionLOD);\r#else\nfloat requestedReflectionLOD=reflectionLOD;\r#endif\n#ifdef REALTIME_FILTERING\nenvironmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0);\r#else\nenvironmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);\r#endif\n#else\nfloat lodReflectionNormalized=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));\rfloat lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0;\rvec4 environmentMid=sampleReflection(reflectionSampler,reflectionCoords);\rif (lodReflectionNormalizedDoubled<1.0){\renvironmentRadiance=mix(\rsampleReflection(reflectionSamplerHigh,reflectionCoords),\renvironmentMid,\rlodReflectionNormalizedDoubled\r);\r} else {\renvironmentRadiance=mix(\renvironmentMid,\rsampleReflection(reflectionSamplerLow,reflectionCoords),\rlodReflectionNormalizedDoubled-1.0\r);\r}\r#endif\n#ifdef RGBDREFLECTION\nenvironmentRadiance.rgb=fromRGBD(environmentRadiance);\r#endif\n#ifdef GAMMAREFLECTION\nenvironmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);\r#endif\nenvironmentRadiance.rgb*=vReflectionInfos.x;\renvironmentRadiance.rgb*=vReflectionColor.rgb;\r}\r#define pbr_inline\n#define inline\nvoid reflectionBlock(\rin vec3 vPositionW,\rin vec3 normalW,\rin float alphaG,\rin vec3 vReflectionMicrosurfaceInfos,\rin vec2 vReflectionInfos,\rin vec3 vReflectionColor,\r#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\r#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nin float NdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nin float roughness,\r#endif\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\r#else\nin sampler2D reflectionSampler,\r#endif\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nin vec3 vEnvironmentIrradiance,\r#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nin mat4 reflectionMatrix,\r#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\nin samplerCube irradianceSampler,\r#else\nin sampler2D irradianceSampler,\r#endif\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\rin samplerCube reflectionSamplerHigh,\r#else\nin sampler2D reflectionSamplerLow,\rin sampler2D reflectionSamplerHigh,\r#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\r#endif\nout reflectionOutParams outParams\r)\r{\rvec4 environmentRadiance=vec4(0.,0.,0.,0.);\r#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords=vec3(0.);\r#else\nvec2 reflectionCoords=vec2(0.);\r#endif\ncreateReflectionCoords(\rvPositionW,\rnormalW,\r#ifdef ANISOTROPIC\nanisotropicOut,\r#endif\nreflectionCoords\r);\rsampleReflectionTexture(\ralphaG,\rvReflectionMicrosurfaceInfos,\rvReflectionInfos,\rvReflectionColor,\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nNdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nroughness,\r#endif\n#ifdef REFLECTIONMAP_3D\nreflectionSampler,\rreflectionCoords,\r#else\nreflectionSampler,\rreflectionCoords,\r#endif\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\rreflectionSamplerHigh,\r#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\r#endif\nenvironmentRadiance\r);\rvec3 environmentIrradiance=vec3(0.,0.,0.);\r#ifdef USESPHERICALFROMREFLECTIONMAP\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nenvironmentIrradiance=vEnvironmentIrradiance;\r#else\n#ifdef ANISOTROPIC\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(anisotropicOut.anisotropicNormal,0)).xyz;\r#else\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;\r#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\r#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\r#endif\n#if defined(REALTIME_FILTERING)\nenvironmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo);\r#else\nenvironmentIrradiance=computeEnvironmentIrradiance(irradianceVector);\r#endif\n#ifdef SS_TRANSLUCENCY\noutParams.irradianceVector=irradianceVector;\r#endif\n#endif\n#elif defined(USEIRRADIANCEMAP)\nvec4 environmentIrradiance4=sampleReflection(irradianceSampler,reflectionCoords);\renvironmentIrradiance=environmentIrradiance4.rgb;\r#ifdef RGBDREFLECTION\nenvironmentIrradiance.rgb=fromRGBD(environmentIrradiance4);\r#endif\n#ifdef GAMMAREFLECTION\nenvironmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);\r#endif\n#endif\nenvironmentIrradiance*=vReflectionColor.rgb;\routParams.environmentRadiance=environmentRadiance;\routParams.environmentIrradiance=environmentIrradiance;\routParams.reflectionCoords=reflectionCoords;\r}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockReflection = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockReflection.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockReflection.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuPd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflection\";\nconst shader = `#ifdef REFLECTION\nstruct reflectionOutParams\n{vec4 environmentRadiance;vec3 environmentIrradiance;\n#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords;\n#else\nvec2 reflectionCoords;\n#endif\n#ifdef SS_TRANSLUCENCY\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nvec3 irradianceVector;\n#endif\n#endif\n#endif\n};\n#define pbr_inline\nvoid createReflectionCoords(\nin vec3 vPositionW,\nin vec3 normalW,\n#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\n#endif\n#ifdef REFLECTIONMAP_3D\nout vec3 reflectionCoords\n#else\nout vec2 reflectionCoords\n#endif\n)\n{\n#ifdef ANISOTROPIC\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),anisotropicOut.anisotropicNormal);\n#else\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\n#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nreflectionCoords=reflectionVector;\n#else\nreflectionCoords=reflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nreflectionCoords/=reflectionVector.z;\n#endif\nreflectionCoords.y=1.0-reflectionCoords.y;\n#endif\n}\n#define pbr_inline\n#define inline\nvoid sampleReflectionTexture(\nin float alphaG,\nin vec3 vReflectionMicrosurfaceInfos,\nin vec2 vReflectionInfos,\nin vec3 vReflectionColor,\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nin float NdotVUnclamped,\n#endif\n#ifdef LINEARSPECULARREFLECTION\nin float roughness,\n#endif\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\nconst vec3 reflectionCoords,\n#else\nin sampler2D reflectionSampler,\nconst vec2 reflectionCoords,\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\nin samplerCube reflectionSamplerHigh,\n#else\nin sampler2D reflectionSamplerLow,\nin sampler2D reflectionSamplerHigh,\n#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\n#endif\nout vec4 environmentRadiance\n)\n{\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nfloat reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);\n#elif defined(LINEARSPECULARREFLECTION)\nfloat reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);\n#else\nfloat reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);\n#endif\n#ifdef LODBASEDMICROSFURACE\nreflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;\n#ifdef LODINREFLECTIONALPHA\nfloat automaticReflectionLOD=UNPACK_LOD(sampleReflection(reflectionSampler,reflectionCoords).a);float requestedReflectionLOD=max(automaticReflectionLOD,reflectionLOD);\n#else\nfloat requestedReflectionLOD=reflectionLOD;\n#endif\n#ifdef REALTIME_FILTERING\nenvironmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0);\n#else\nenvironmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);\n#endif\n#else\nfloat lodReflectionNormalized=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));float lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0;vec4 environmentMid=sampleReflection(reflectionSampler,reflectionCoords);if (lodReflectionNormalizedDoubled<1.0){environmentRadiance=mix(\nsampleReflection(reflectionSamplerHigh,reflectionCoords),\nenvironmentMid,\nlodReflectionNormalizedDoubled\n);} else {environmentRadiance=mix(\nenvironmentMid,\nsampleReflection(reflectionSamplerLow,reflectionCoords),\nlodReflectionNormalizedDoubled-1.0\n);}\n#endif\n#ifdef RGBDREFLECTION\nenvironmentRadiance.rgb=fromRGBD(environmentRadiance);\n#endif\n#ifdef GAMMAREFLECTION\nenvironmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);\n#endif\nenvironmentRadiance.rgb*=vReflectionInfos.x;environmentRadiance.rgb*=vReflectionColor.rgb;}\n#define pbr_inline\n#define inline\nvoid reflectionBlock(\nin vec3 vPositionW,\nin vec3 normalW,\nin float alphaG,\nin vec3 vReflectionMicrosurfaceInfos,\nin vec2 vReflectionInfos,\nin vec3 vReflectionColor,\n#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\n#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nin float NdotVUnclamped,\n#endif\n#ifdef LINEARSPECULARREFLECTION\nin float roughness,\n#endif\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\n#else\nin sampler2D reflectionSampler,\n#endif\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nin vec3 vEnvironmentIrradiance,\n#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nin mat4 reflectionMatrix,\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\nin samplerCube irradianceSampler,\n#else\nin sampler2D irradianceSampler,\n#endif\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\nin samplerCube reflectionSamplerHigh,\n#else\nin sampler2D reflectionSamplerLow,\nin sampler2D reflectionSamplerHigh,\n#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\n#endif\nout reflectionOutParams outParams\n)\n{vec4 environmentRadiance=vec4(0.,0.,0.,0.);\n#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords=vec3(0.);\n#else\nvec2 reflectionCoords=vec2(0.);\n#endif\ncreateReflectionCoords(\nvPositionW,\nnormalW,\n#ifdef ANISOTROPIC\nanisotropicOut,\n#endif\nreflectionCoords\n);sampleReflectionTexture(\nalphaG,\nvReflectionMicrosurfaceInfos,\nvReflectionInfos,\nvReflectionColor,\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nNdotVUnclamped,\n#endif\n#ifdef LINEARSPECULARREFLECTION\nroughness,\n#endif\n#ifdef REFLECTIONMAP_3D\nreflectionSampler,\nreflectionCoords,\n#else\nreflectionSampler,\nreflectionCoords,\n#endif\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\nreflectionSamplerHigh,\n#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\n#endif\nenvironmentRadiance\n);vec3 environmentIrradiance=vec3(0.,0.,0.);\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nenvironmentIrradiance=vEnvironmentIrradiance;\n#else\n#ifdef ANISOTROPIC\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(anisotropicOut.anisotropicNormal,0)).xyz;\n#else\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;\n#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\n#endif\n#if defined(REALTIME_FILTERING)\nenvironmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo);\n#else\nenvironmentIrradiance=computeEnvironmentIrradiance(irradianceVector);\n#endif\n#ifdef SS_TRANSLUCENCY\noutParams.irradianceVector=irradianceVector;\n#endif\n#endif\n#elif defined(USEIRRADIANCEMAP)\nvec4 environmentIrradiance4=sampleReflection(irradianceSampler,reflectionCoords);environmentIrradiance=environmentIrradiance4.rgb;\n#ifdef RGBDREFLECTION\nenvironmentIrradiance.rgb=fromRGBD(environmentIrradiance4);\n#endif\n#ifdef GAMMAREFLECTION\nenvironmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);\n#endif\n#endif\nenvironmentIrradiance*=vReflectionColor.rgb;outParams.environmentRadiance=environmentRadiance;outParams.environmentIrradiance=environmentIrradiance;outParams.reflectionCoords=reflectionCoords;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockReflection = { name, shader };\n"]}
@@ -1,74 +1,117 @@
1
1
  // Do not edit.
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "pbrBlockReflectivity";
4
- const shader = `struct reflectivityOutParams
5
- vec3 surfaceAlbedo;
4
+ const shader = `struct reflectivityOutParams
5
+ {float microSurface;float roughness;vec3 surfaceReflectivityColor;
6
+ #ifdef METALLICWORKFLOW
7
+ vec3 surfaceAlbedo;
8
+ #endif
6
9
  #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
7
- vec3 ambientOcclusionColor;
10
+ vec3 ambientOcclusionColor;
11
+ #endif
8
12
  #if DEBUGMODE>0
9
13
  #ifdef METALLICWORKFLOW
10
- vec2 metallicRoughness;
11
- vec4 surfaceMetallicColorMap;
14
+ vec2 metallicRoughness;
15
+ #ifdef REFLECTIVITY
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+ vec4 surfaceMetallicColorMap;
17
+ #endif
12
18
  #ifndef FROSTBITE_REFLECTANCE
13
- vec3 metallicF0;
19
+ vec3 metallicF0;
20
+ #endif
14
21
  #else
15
22
  #ifdef REFLECTIVITY
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- vec4 surfaceReflectivityColorMap;
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+ vec4 surfaceReflectivityColorMap;
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+ #endif
17
25
  #endif
18
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  #endif
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- };
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- void reflectivityBlock(
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- in vec3 surfaceAlbedo,
27
+ };
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+ #define pbr_inline
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+ void reflectivityBlock(
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+ in vec4 vReflectivityColor,
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+ #ifdef METALLICWORKFLOW
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+ in vec3 surfaceAlbedo,
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+ in vec4 metallicReflectanceFactors,
34
+ #endif
22
35
  #ifdef REFLECTIVITY
23
- in vec3 reflectivityInfos,
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+ in vec3 reflectivityInfos,
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+ in vec4 surfaceMetallicOrReflectivityColorMap,
38
+ #endif
24
39
  #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
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- in vec3 ambientOcclusionColorIn,
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+ in vec3 ambientOcclusionColorIn,
41
+ #endif
26
42
  #ifdef MICROSURFACEMAP
27
- in vec4 microSurfaceTexel,
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+ in vec4 microSurfaceTexel,
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+ #endif
28
45
  #ifdef DETAIL
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- in vec4 detailColor,
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- out reflectivityOutParams outParams
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- vec2 metallicRoughness=surfaceReflectivityColor.rg;
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+ in vec4 detailColor,
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+ in vec4 vDetailInfos,
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+ #endif
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+ out reflectivityOutParams outParams
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+ )
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+ {float microSurface=vReflectivityColor.a;vec3 surfaceReflectivityColor=vReflectivityColor.rgb;
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+ #ifdef METALLICWORKFLOW
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+ vec2 metallicRoughness=surfaceReflectivityColor.rg;
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+ #ifdef REFLECTIVITY
32
55
  #if DEBUGMODE>0
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- outParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;
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+ outParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;
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+ #endif
34
58
  #ifdef AOSTOREINMETALMAPRED
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- vec3 aoStoreInMetalMap=vec3(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);
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+ vec3 aoStoreInMetalMap=vec3(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);
60
+ #endif
36
61
  #ifdef METALLNESSSTOREINMETALMAPBLUE
37
- metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;
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- metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;
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+ metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;
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+ #else
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+ metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;
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+ #endif
39
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  #ifdef ROUGHNESSSTOREINMETALMAPALPHA
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- metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;
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+ metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;
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+ #else
41
69
  #ifdef ROUGHNESSSTOREINMETALMAPGREEN
42
- metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;
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+ metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;
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+ #endif
43
72
  #endif
44
73
  #endif
45
74
  #ifdef DETAIL
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- float detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);
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+ float detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);float loLerp=mix(0.,metallicRoughness.g,detailRoughness*2.);float hiLerp=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));
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+ #endif
47
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  #ifdef MICROSURFACEMAP
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- metallicRoughness.g*=microSurfaceTexel.r;
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+ metallicRoughness.g*=microSurfaceTexel.r;
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+ #endif
49
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  #if DEBUGMODE>0
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- outParams.metallicRoughness=metallicRoughness;
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+ outParams.metallicRoughness=metallicRoughness;
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+ #endif
51
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  #define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS
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- microSurface=1.0-metallicRoughness.g;
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- outParams.surfaceAlbedo=baseColor.rgb*(1.0-metallicRoughness.r);
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- vec3 metallicF0=metallicReflectanceFactors.rgb;
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- outParams.metallicF0=metallicF0;
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- outParams.surfaceAlbedo=mix(baseColor.rgb*(1.0-metallicF0),vec3(0.,0.,0.),metallicRoughness.r);
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+ microSurface=1.0-metallicRoughness.g;vec3 baseColor=surfaceAlbedo;
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+ #ifdef FROSTBITE_REFLECTANCE
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+ outParams.surfaceAlbedo=baseColor.rgb*(1.0-metallicRoughness.r);surfaceReflectivityColor=mix(0.16*reflectance*reflectance,baseColor,metallicRoughness.r);
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+ #else
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+ vec3 metallicF0=metallicReflectanceFactors.rgb;
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+ #if DEBUGMODE>0
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+ outParams.metallicF0=metallicF0;
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+ #endif
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+ outParams.surfaceAlbedo=mix(baseColor.rgb*(1.0-metallicF0),vec3(0.,0.,0.),metallicRoughness.r);surfaceReflectivityColor=mix(metallicF0,baseColor,metallicRoughness.r);
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+ #endif
57
94
  #else
58
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  #ifdef REFLECTIVITY
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- surfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;
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- outParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;
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+ surfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;
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+ #if DEBUGMODE>0
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+ outParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;
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+ #endif
61
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  #ifdef MICROSURFACEFROMREFLECTIVITYMAP
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- microSurface*=surfaceMetallicOrReflectivityColorMap.a;
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+ microSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z;
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+ #else
63
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  #ifdef MICROSURFACEAUTOMATIC
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- microSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);
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+ microSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);
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+ #endif
65
106
  #ifdef MICROSURFACEMAP
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- microSurface*=microSurfaceTexel.r;
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+ microSurface*=microSurfaceTexel.r;
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+ #endif
67
109
  #define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE
68
110
  #endif
69
111
  #endif
70
112
  #endif
71
- microSurface=saturate(microSurface);
113
+ microSurface=saturate(microSurface);float roughness=1.-microSurface;outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.surfaceReflectivityColor=surfaceReflectivityColor;}
114
+ `;
72
115
  // Sideeffect
73
116
  ShaderStore.IncludesShadersStore[name] = shader;
74
117
  /** @internal */
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockReflectivity.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockReflectivity.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgId,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectivity\";\nconst shader = `struct reflectivityOutParams\r{\rfloat microSurface;\rfloat roughness;\rvec3 surfaceReflectivityColor;\r#ifdef METALLICWORKFLOW\nvec3 surfaceAlbedo;\r#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\nvec3 ambientOcclusionColor;\r#endif\n#if DEBUGMODE>0\n#ifdef METALLICWORKFLOW\nvec2 metallicRoughness;\r#ifdef REFLECTIVITY\nvec4 surfaceMetallicColorMap;\r#endif\n#ifndef FROSTBITE_REFLECTANCE\nvec3 metallicF0;\r#endif\n#else\n#ifdef REFLECTIVITY\nvec4 surfaceReflectivityColorMap;\r#endif\n#endif\n#endif\n};\r#define pbr_inline\nvoid reflectivityBlock(\rin vec4 vReflectivityColor,\r#ifdef METALLICWORKFLOW\nin vec3 surfaceAlbedo,\rin vec4 metallicReflectanceFactors,\r#endif\n#ifdef REFLECTIVITY\nin vec3 reflectivityInfos,\rin vec4 surfaceMetallicOrReflectivityColorMap,\r#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\nin vec3 ambientOcclusionColorIn,\r#endif\n#ifdef MICROSURFACEMAP\nin vec4 microSurfaceTexel,\r#endif\n#ifdef DETAIL\nin vec4 detailColor,\rin vec4 vDetailInfos,\r#endif\nout reflectivityOutParams outParams\r)\r{\rfloat microSurface=vReflectivityColor.a;\rvec3 surfaceReflectivityColor=vReflectivityColor.rgb;\r#ifdef METALLICWORKFLOW\nvec2 metallicRoughness=surfaceReflectivityColor.rg;\r#ifdef REFLECTIVITY\n#if DEBUGMODE>0\noutParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;\r#endif\n#ifdef AOSTOREINMETALMAPRED\nvec3 aoStoreInMetalMap=vec3(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);\routParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);\r#endif\n#ifdef METALLNESSSTOREINMETALMAPBLUE\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;\r#else\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;\r#endif\n#ifdef ROUGHNESSSTOREINMETALMAPALPHA\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;\r#else\n#ifdef ROUGHNESSSTOREINMETALMAPGREEN\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;\r#endif\n#endif\n#endif\n#ifdef DETAIL\nfloat detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);\rfloat loLerp=mix(0.,metallicRoughness.g,detailRoughness*2.);\rfloat hiLerp=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);\rmetallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));\r#endif\n#ifdef MICROSURFACEMAP\nmetallicRoughness.g*=microSurfaceTexel.r;\r#endif\n#if DEBUGMODE>0\noutParams.metallicRoughness=metallicRoughness;\r#endif\n#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS\nmicroSurface=1.0-metallicRoughness.g;\rvec3 baseColor=surfaceAlbedo;\r#ifdef FROSTBITE_REFLECTANCE\noutParams.surfaceAlbedo=baseColor.rgb*(1.0-metallicRoughness.r);\rsurfaceReflectivityColor=mix(0.16*reflectance*reflectance,baseColor,metallicRoughness.r);\r#else\nvec3 metallicF0=metallicReflectanceFactors.rgb;\r#if DEBUGMODE>0\noutParams.metallicF0=metallicF0;\r#endif\noutParams.surfaceAlbedo=mix(baseColor.rgb*(1.0-metallicF0),vec3(0.,0.,0.),metallicRoughness.r);\rsurfaceReflectivityColor=mix(metallicF0,baseColor,metallicRoughness.r);\r#endif\n#else\n#ifdef REFLECTIVITY\nsurfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;\r#if DEBUGMODE>0\noutParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;\r#endif\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface*=surfaceMetallicOrReflectivityColorMap.a;\rmicroSurface*=reflectivityInfos.z;\r#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\r#endif\n#ifdef MICROSURFACEMAP\nmicroSurface*=microSurfaceTexel.r;\r#endif\n#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE\n#endif\n#endif\n#endif\nmicroSurface=saturate(microSurface);\rfloat roughness=1.-microSurface;\routParams.microSurface=microSurface;\routParams.roughness=roughness;\routParams.surfaceReflectivityColor=surfaceReflectivityColor;\r}\r`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockReflectivity = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockReflectivity.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockReflectivity.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Gd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectivity\";\nconst shader = `struct reflectivityOutParams\n{float microSurface;float roughness;vec3 surfaceReflectivityColor;\n#ifdef METALLICWORKFLOW\nvec3 surfaceAlbedo;\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\nvec3 ambientOcclusionColor;\n#endif\n#if DEBUGMODE>0\n#ifdef METALLICWORKFLOW\nvec2 metallicRoughness;\n#ifdef REFLECTIVITY\nvec4 surfaceMetallicColorMap;\n#endif\n#ifndef FROSTBITE_REFLECTANCE\nvec3 metallicF0;\n#endif\n#else\n#ifdef REFLECTIVITY\nvec4 surfaceReflectivityColorMap;\n#endif\n#endif\n#endif\n};\n#define pbr_inline\nvoid reflectivityBlock(\nin vec4 vReflectivityColor,\n#ifdef METALLICWORKFLOW\nin vec3 surfaceAlbedo,\nin vec4 metallicReflectanceFactors,\n#endif\n#ifdef REFLECTIVITY\nin vec3 reflectivityInfos,\nin vec4 surfaceMetallicOrReflectivityColorMap,\n#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\nin vec3 ambientOcclusionColorIn,\n#endif\n#ifdef MICROSURFACEMAP\nin vec4 microSurfaceTexel,\n#endif\n#ifdef DETAIL\nin vec4 detailColor,\nin vec4 vDetailInfos,\n#endif\nout reflectivityOutParams outParams\n)\n{float microSurface=vReflectivityColor.a;vec3 surfaceReflectivityColor=vReflectivityColor.rgb;\n#ifdef METALLICWORKFLOW\nvec2 metallicRoughness=surfaceReflectivityColor.rg;\n#ifdef REFLECTIVITY\n#if DEBUGMODE>0\noutParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;\n#endif\n#ifdef AOSTOREINMETALMAPRED\nvec3 aoStoreInMetalMap=vec3(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);\n#endif\n#ifdef METALLNESSSTOREINMETALMAPBLUE\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;\n#else\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;\n#endif\n#ifdef ROUGHNESSSTOREINMETALMAPALPHA\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;\n#else\n#ifdef ROUGHNESSSTOREINMETALMAPGREEN\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;\n#endif\n#endif\n#endif\n#ifdef DETAIL\nfloat detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);float loLerp=mix(0.,metallicRoughness.g,detailRoughness*2.);float hiLerp=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));\n#endif\n#ifdef MICROSURFACEMAP\nmetallicRoughness.g*=microSurfaceTexel.r;\n#endif\n#if DEBUGMODE>0\noutParams.metallicRoughness=metallicRoughness;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS\nmicroSurface=1.0-metallicRoughness.g;vec3 baseColor=surfaceAlbedo;\n#ifdef FROSTBITE_REFLECTANCE\noutParams.surfaceAlbedo=baseColor.rgb*(1.0-metallicRoughness.r);surfaceReflectivityColor=mix(0.16*reflectance*reflectance,baseColor,metallicRoughness.r);\n#else\nvec3 metallicF0=metallicReflectanceFactors.rgb;\n#if DEBUGMODE>0\noutParams.metallicF0=metallicF0;\n#endif\noutParams.surfaceAlbedo=mix(baseColor.rgb*(1.0-metallicF0),vec3(0.,0.,0.),metallicRoughness.r);surfaceReflectivityColor=mix(metallicF0,baseColor,metallicRoughness.r);\n#endif\n#else\n#ifdef REFLECTIVITY\nsurfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;\n#if DEBUGMODE>0\noutParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;\n#endif\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z;\n#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\n#endif\n#ifdef MICROSURFACEMAP\nmicroSurface*=microSurfaceTexel.r;\n#endif\n#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE\n#endif\n#endif\n#endif\nmicroSurface=saturate(microSurface);float roughness=1.-microSurface;outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.surfaceReflectivityColor=surfaceReflectivityColor;}\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockReflectivity = { name, shader };\n"]}