@babylonjs/core 6.14.2 → 6.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +8 -3
- package/Actions/actionManager.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
- package/Behaviors/Cameras/framingBehavior.js +3 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/skeleton.js +1 -0
- package/Bones/skeleton.js.map +1 -1
- package/Compute/computeEffect.js +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
- package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
- package/Decorators/nodeDecorator.js.map +1 -0
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/nativeEngine.js +5 -4
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -0
- package/Engines/thinEngine.js +35 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +12 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +1 -0
- package/FlowGraph/Blocks/Data/index.js +2 -0
- package/FlowGraph/Blocks/Data/index.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/index.d.ts +2 -0
- package/FlowGraph/Blocks/Event/index.js +3 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/index.js +3 -0
- package/FlowGraph/Blocks/Execution/index.js.map +1 -0
- package/FlowGraph/Blocks/index.d.ts +3 -0
- package/FlowGraph/Blocks/index.js +5 -0
- package/FlowGraph/Blocks/index.js.map +1 -0
- package/FlowGraph/flowGraph.d.ts +34 -0
- package/FlowGraph/flowGraph.js +54 -0
- package/FlowGraph/flowGraph.js.map +1 -0
- package/FlowGraph/flowGraphBlock.d.ts +33 -0
- package/FlowGraph/flowGraphBlock.js +39 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -0
- package/FlowGraph/flowGraphConnection.d.ts +38 -0
- package/FlowGraph/flowGraphConnection.js +40 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -0
- package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
- package/FlowGraph/flowGraphDataConnection.js +30 -0
- package/FlowGraph/flowGraphDataConnection.js.map +1 -0
- package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
- package/FlowGraph/flowGraphEventBlock.js +15 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -0
- package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
- package/FlowGraph/flowGraphExecutionBlock.js +27 -0
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
- package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
- package/FlowGraph/flowGraphSignalConnection.js +22 -0
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
- package/FlowGraph/index.d.ts +6 -0
- package/FlowGraph/index.js +8 -0
- package/FlowGraph/index.js.map +1 -0
- package/Gizmos/lightGizmo.d.ts +5 -0
- package/Gizmos/lightGizmo.js +21 -7
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +6 -0
- package/Gizmos/planeRotationGizmo.js +5 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +8 -0
- package/Gizmos/rotationGizmo.js +15 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Layers/layer.js +1 -1
- package/Layers/layer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -1
- package/Lights/Shadows/shadowGenerator.js +4 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.d.ts +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.d.ts +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.js +2 -0
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
- package/Materials/Node/Blocks/Teleport/index.js +3 -0
- package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -4
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +7 -7
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +10 -10
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +5 -5
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -4
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +4 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -8
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +4 -4
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +13 -14
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -4
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/index.d.ts +1 -1
- package/Materials/Node/index.js +1 -1
- package/Materials/Node/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +50 -15
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
- package/Materials/Node/nodeMaterialBlock.js +34 -11
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +36 -36
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -0
- package/Materials/effectRenderer.js +8 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +4 -0
- package/Materials/greasedLinePluginMaterial.js +12 -1
- package/Materials/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/materialPluginManager.js +5 -5
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.d.ts +4 -15
- package/Materials/meshDebugPluginMaterial.js +8 -29
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +5 -5
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +31 -0
- package/Meshes/Builders/boxBuilder.js +65 -1
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.js +3 -3
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +2 -2
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +1 -1
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.d.ts +1 -1
- package/Meshes/Builders/linesBuilder.js +1 -1
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.js +1 -1
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.js +1 -1
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +85 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +210 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +186 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.d.ts +35 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js +81 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js +58 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -0
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+
/** Min */
|
|
23
|
+
MathBlockOperations[MathBlockOperations["Min"] = 5] = "Min";
|
|
24
|
+
})(MathBlockOperations || (MathBlockOperations = {}));
|
|
25
|
+
/**
|
|
26
|
+
* Block used to apply math functions
|
|
27
|
+
*/
|
|
28
|
+
export class MathBlock extends NodeGeometryBlock {
|
|
29
|
+
/**
|
|
30
|
+
* Create a new MathBlock
|
|
31
|
+
* @param name defines the block name
|
|
32
|
+
*/
|
|
33
|
+
constructor(name) {
|
|
34
|
+
super(name);
|
|
35
|
+
/**
|
|
36
|
+
* Gets or sets the operation applied by the block
|
|
37
|
+
*/
|
|
38
|
+
this.operation = MathBlockOperations.Add;
|
|
39
|
+
this.registerInput("left", NodeGeometryBlockConnectionPointTypes.AutoDetect);
|
|
40
|
+
this.registerInput("right", NodeGeometryBlockConnectionPointTypes.AutoDetect);
|
|
41
|
+
this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput);
|
|
42
|
+
this._outputs[0]._typeConnectionSource = this._inputs[0];
|
|
43
|
+
this._linkConnectionTypes(0, 1);
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* Gets the current class name
|
|
47
|
+
* @returns the class name
|
|
48
|
+
*/
|
|
49
|
+
getClassName() {
|
|
50
|
+
return "MathBlock";
|
|
51
|
+
}
|
|
52
|
+
/**
|
|
53
|
+
* Gets the left input component
|
|
54
|
+
*/
|
|
55
|
+
get left() {
|
|
56
|
+
return this._inputs[0];
|
|
57
|
+
}
|
|
58
|
+
/**
|
|
59
|
+
* Gets the positions input component
|
|
60
|
+
*/
|
|
61
|
+
get right() {
|
|
62
|
+
return this._inputs[1];
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* Gets the geometry output component
|
|
66
|
+
*/
|
|
67
|
+
get output() {
|
|
68
|
+
return this._outputs[0];
|
|
69
|
+
}
|
|
70
|
+
_buildBlock() {
|
|
71
|
+
let func;
|
|
72
|
+
const left = this.left;
|
|
73
|
+
const right = this.right;
|
|
74
|
+
if (!left.isConnected || !right.isConnected) {
|
|
75
|
+
this.output._storedFunction = null;
|
|
76
|
+
this.output._storedValue = null;
|
|
77
|
+
return;
|
|
78
|
+
}
|
|
79
|
+
const isFloat = left.type === NodeGeometryBlockConnectionPointTypes.Float || left.type === NodeGeometryBlockConnectionPointTypes.Int;
|
|
80
|
+
switch (this.operation) {
|
|
81
|
+
case MathBlockOperations.Add: {
|
|
82
|
+
if (isFloat) {
|
|
83
|
+
func = (state) => {
|
|
84
|
+
return left.getConnectedValue(state) + right.getConnectedValue(state);
|
|
85
|
+
};
|
|
86
|
+
}
|
|
87
|
+
else {
|
|
88
|
+
func = (state) => {
|
|
89
|
+
return left.getConnectedValue(state).add(state.adapt(right, left.type));
|
|
90
|
+
};
|
|
91
|
+
}
|
|
92
|
+
break;
|
|
93
|
+
}
|
|
94
|
+
case MathBlockOperations.Subtract: {
|
|
95
|
+
if (isFloat) {
|
|
96
|
+
func = (state) => {
|
|
97
|
+
return left.getConnectedValue(state) - right.getConnectedValue(state);
|
|
98
|
+
};
|
|
99
|
+
}
|
|
100
|
+
else {
|
|
101
|
+
func = (state) => {
|
|
102
|
+
return left.getConnectedValue(state).subtract(state.adapt(right, left.type));
|
|
103
|
+
};
|
|
104
|
+
}
|
|
105
|
+
break;
|
|
106
|
+
}
|
|
107
|
+
case MathBlockOperations.Multiply: {
|
|
108
|
+
if (isFloat) {
|
|
109
|
+
func = (state) => {
|
|
110
|
+
return left.getConnectedValue(state) * right.getConnectedValue(state);
|
|
111
|
+
};
|
|
112
|
+
}
|
|
113
|
+
else {
|
|
114
|
+
func = (state) => {
|
|
115
|
+
return left.getConnectedValue(state).multiply(state.adapt(right, left.type));
|
|
116
|
+
};
|
|
117
|
+
}
|
|
118
|
+
break;
|
|
119
|
+
}
|
|
120
|
+
case MathBlockOperations.Divide: {
|
|
121
|
+
if (isFloat) {
|
|
122
|
+
func = (state) => {
|
|
123
|
+
return left.getConnectedValue(state) / right.getConnectedValue(state);
|
|
124
|
+
};
|
|
125
|
+
}
|
|
126
|
+
else {
|
|
127
|
+
func = (state) => {
|
|
128
|
+
return left.getConnectedValue(state).divide(state.adapt(right, left.type));
|
|
129
|
+
};
|
|
130
|
+
}
|
|
131
|
+
break;
|
|
132
|
+
}
|
|
133
|
+
case MathBlockOperations.Min: {
|
|
134
|
+
if (isFloat) {
|
|
135
|
+
func = (state) => {
|
|
136
|
+
return Math.min(left.getConnectedValue(state), right.getConnectedValue(state));
|
|
137
|
+
};
|
|
138
|
+
}
|
|
139
|
+
else {
|
|
140
|
+
switch (left.type) {
|
|
141
|
+
case NodeGeometryBlockConnectionPointTypes.Vector2: {
|
|
142
|
+
func = (state) => {
|
|
143
|
+
return Vector2.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));
|
|
144
|
+
};
|
|
145
|
+
break;
|
|
146
|
+
}
|
|
147
|
+
case NodeGeometryBlockConnectionPointTypes.Vector3: {
|
|
148
|
+
func = (state) => {
|
|
149
|
+
return Vector3.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));
|
|
150
|
+
};
|
|
151
|
+
break;
|
|
152
|
+
}
|
|
153
|
+
case NodeGeometryBlockConnectionPointTypes.Vector4: {
|
|
154
|
+
func = (state) => {
|
|
155
|
+
return Vector4.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));
|
|
156
|
+
};
|
|
157
|
+
break;
|
|
158
|
+
}
|
|
159
|
+
}
|
|
160
|
+
}
|
|
161
|
+
break;
|
|
162
|
+
}
|
|
163
|
+
case MathBlockOperations.Max: {
|
|
164
|
+
if (isFloat) {
|
|
165
|
+
func = (state) => {
|
|
166
|
+
return Math.max(left.getConnectedValue(state), right.getConnectedValue(state));
|
|
167
|
+
};
|
|
168
|
+
}
|
|
169
|
+
else {
|
|
170
|
+
switch (left.type) {
|
|
171
|
+
case NodeGeometryBlockConnectionPointTypes.Vector2: {
|
|
172
|
+
func = (state) => {
|
|
173
|
+
return Vector2.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));
|
|
174
|
+
};
|
|
175
|
+
break;
|
|
176
|
+
}
|
|
177
|
+
case NodeGeometryBlockConnectionPointTypes.Vector3: {
|
|
178
|
+
func = (state) => {
|
|
179
|
+
return Vector3.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));
|
|
180
|
+
};
|
|
181
|
+
break;
|
|
182
|
+
}
|
|
183
|
+
case NodeGeometryBlockConnectionPointTypes.Vector4: {
|
|
184
|
+
func = (state) => {
|
|
185
|
+
return Vector4.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));
|
|
186
|
+
};
|
|
187
|
+
break;
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
break;
|
|
191
|
+
}
|
|
192
|
+
}
|
|
193
|
+
}
|
|
194
|
+
this.output._storedFunction = (state) => {
|
|
195
|
+
if (left.type === NodeGeometryBlockConnectionPointTypes.Int) {
|
|
196
|
+
return func(state) | 0;
|
|
197
|
+
}
|
|
198
|
+
return func(state);
|
|
199
|
+
};
|
|
200
|
+
}
|
|
201
|
+
_dumpPropertiesCode() {
|
|
202
|
+
const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.operation = BABYLON.MathBlockOperations.${MathBlockOperations[this.operation]};\r\n`;
|
|
203
|
+
return codeString;
|
|
204
|
+
}
|
|
205
|
+
/**
|
|
206
|
+
* Serializes this block in a JSON representation
|
|
207
|
+
* @returns the serialized block object
|
|
208
|
+
*/
|
|
209
|
+
serialize() {
|
|
210
|
+
const serializationObject = super.serialize();
|
|
211
|
+
serializationObject.operation = this.operation;
|
|
212
|
+
return serializationObject;
|
|
213
|
+
}
|
|
214
|
+
_deserialize(serializationObject) {
|
|
215
|
+
super._deserialize(serializationObject);
|
|
216
|
+
this.operation = serializationObject.operation;
|
|
217
|
+
}
|
|
218
|
+
}
|
|
219
|
+
__decorate([
|
|
220
|
+
editableInPropertyPage("Operation", PropertyTypeForEdition.List, "ADVANCED", {
|
|
221
|
+
notifiers: { rebuild: true },
|
|
222
|
+
options: [
|
|
223
|
+
{ label: "Add", value: MathBlockOperations.Add },
|
|
224
|
+
{ label: "Subtract", value: MathBlockOperations.Subtract },
|
|
225
|
+
{ label: "Multiply", value: MathBlockOperations.Multiply },
|
|
226
|
+
{ label: "Divide", value: MathBlockOperations.Divide },
|
|
227
|
+
{ label: "Max", value: MathBlockOperations.Max },
|
|
228
|
+
{ label: "Min", value: MathBlockOperations.Min },
|
|
229
|
+
],
|
|
230
|
+
})
|
|
231
|
+
], MathBlock.prototype, "operation", void 0);
|
|
232
|
+
RegisterClass("BABYLON.MathBlock", MathBlock);
|
|
233
|
+
//# sourceMappingURL=mathBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { Vector2, Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Operations supported by the Math block\r\n */\r\nexport enum MathBlockOperations {\r\n /** Add */\r\n Add,\r\n /** Subtract */\r\n Subtract,\r\n /** Multiply */\r\n Multiply,\r\n /** Divide */\r\n Divide,\r\n /** Max */\r\n Max,\r\n /** Min */\r\n Min,\r\n}\r\n\r\n/**\r\n * Block used to apply math functions\r\n */\r\nexport class MathBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets the operation applied by the block\r\n */\r\n @editableInPropertyPage(\"Operation\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n options: [\r\n { label: \"Add\", value: MathBlockOperations.Add },\r\n { label: \"Subtract\", value: MathBlockOperations.Subtract },\r\n { label: \"Multiply\", value: MathBlockOperations.Multiply },\r\n { label: \"Divide\", value: MathBlockOperations.Divide },\r\n { label: \"Max\", value: MathBlockOperations.Max },\r\n { label: \"Min\", value: MathBlockOperations.Min },\r\n ],\r\n })\r\n public operation = MathBlockOperations.Add;\r\n\r\n /**\r\n * Create a new MathBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"left\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MathBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left input component\r\n */\r\n public get left(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the positions input component\r\n */\r\n public get right(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n let func: (state: NodeGeometryBuildState) => any;\r\n const left = this.left;\r\n const right = this.right;\r\n\r\n if (!left.isConnected || !right.isConnected) {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n const isFloat = left.type === NodeGeometryBlockConnectionPointTypes.Float || left.type === NodeGeometryBlockConnectionPointTypes.Int;\r\n\r\n switch (this.operation) {\r\n case MathBlockOperations.Add: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) + right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).add(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Subtract: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) - right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).subtract(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Multiply: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) * right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).multiply(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Divide: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return left.getConnectedValue(state) / right.getConnectedValue(state);\r\n };\r\n } else {\r\n func = (state) => {\r\n return left.getConnectedValue(state).divide(state.adapt(right, left.type));\r\n };\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Min: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return Math.min(left.getConnectedValue(state), right.getConnectedValue(state));\r\n };\r\n } else {\r\n switch (left.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n return Vector2.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n return Vector3.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n return Vector4.Minimize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n }\r\n }\r\n break;\r\n }\r\n case MathBlockOperations.Max: {\r\n if (isFloat) {\r\n func = (state) => {\r\n return Math.max(left.getConnectedValue(state), right.getConnectedValue(state));\r\n };\r\n } else {\r\n switch (left.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n return Vector2.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n return Vector3.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n return Vector4.Maximize(left.getConnectedValue(state), state.adapt(right, left.type));\r\n };\r\n break;\r\n }\r\n }\r\n break;\r\n }\r\n }\r\n }\r\n\r\n this.output._storedFunction = (state) => {\r\n if (left.type === NodeGeometryBlockConnectionPointTypes.Int) {\r\n return func(state) | 0;\r\n }\r\n return func(state);\r\n };\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.operation = BABYLON.MathBlockOperations.${MathBlockOperations[this.operation]};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.operation = this.operation;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.operation = serializationObject.operation;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MathBlock\", MathBlock);\r\n"]}
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@@ -0,0 +1,55 @@
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1
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import { NodeGeometryBlock } from "../nodeGeometryBlock";
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2
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import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
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3
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import type { NodeGeometryBuildState } from "../nodeGeometryBuildState";
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/**
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5
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* Block used to merge several geometries
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*/
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export declare class MergeGeometryBlock extends NodeGeometryBlock {
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/**
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* Gets or sets a boolean indicating that this block can evaluate context
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* Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
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*/
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evaluateContext: boolean;
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/**
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* Create a new MergeGeometryBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Gets the geometry0 input component
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*/
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get geometry0(): NodeGeometryConnectionPoint;
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/**
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* Gets the geometry1 input component
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*/
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get geometry1(): NodeGeometryConnectionPoint;
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/**
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* Gets the geometry2 input component
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*/
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get geometry2(): NodeGeometryConnectionPoint;
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/**
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* Gets the geometry3 input component
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*/
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get geometry3(): NodeGeometryConnectionPoint;
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/**
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* Gets the geometry4 input component
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*/
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get geometry4(): NodeGeometryConnectionPoint;
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/**
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* Gets the geometry output component
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*/
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get output(): NodeGeometryConnectionPoint;
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protected _buildBlock(state: NodeGeometryBuildState): void;
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protected _dumpPropertiesCode(): string;
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/**
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* Serializes this block in a JSON representation
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* @returns the serialized block object
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*/
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serialize(): any;
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_deserialize(serializationObject: any): void;
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}
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@@ -0,0 +1,123 @@
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import { __decorate } from "../../../tslib.es6.js";
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import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
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import { RegisterClass } from "../../../Misc/typeStore.js";
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import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
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import { PropertyTypeForEdition, editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
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/**
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* Block used to merge several geometries
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*/
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export class MergeGeometryBlock extends NodeGeometryBlock {
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/**
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* Create a new MergeGeometryBlock
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* @param name defines the block name
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*/
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constructor(name) {
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super(name);
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/**
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* Gets or sets a boolean indicating that this block can evaluate context
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* Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
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*/
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this.evaluateContext = false;
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this.registerInput("geometry0", NodeGeometryBlockConnectionPointTypes.Geometry);
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this.registerInput("geometry1", NodeGeometryBlockConnectionPointTypes.Geometry, true);
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this.registerInput("geometry2", NodeGeometryBlockConnectionPointTypes.Geometry, true);
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this.registerInput("geometry3", NodeGeometryBlockConnectionPointTypes.Geometry, true);
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this.registerInput("geometry4", NodeGeometryBlockConnectionPointTypes.Geometry, true);
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this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
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this._outputs[0]._typeConnectionSource = this._inputs[0];
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this._linkConnectionTypes(0, 1);
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}
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/**
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* Gets the current class name
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* @returns the class name
|
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*/
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getClassName() {
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return "MergeGeometryBlock";
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}
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/**
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* Gets the geometry0 input component
|
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*/
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get geometry0() {
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return this._inputs[0];
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}
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/**
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* Gets the geometry1 input component
|
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*/
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get geometry1() {
|
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return this._inputs[1];
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}
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/**
|
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* Gets the geometry2 input component
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*/
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get geometry2() {
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return this._inputs[2];
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}
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/**
|
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* Gets the geometry3 input component
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*/
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get geometry3() {
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return this._inputs[3];
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}
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/**
|
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* Gets the geometry4 input component
|
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*/
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get geometry4() {
|
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return this._inputs[4];
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+
}
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/**
|
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* Gets the geometry output component
|
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*/
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get output() {
|
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return this._outputs[0];
|
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+
}
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_buildBlock(state) {
|
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const func = (state) => {
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let vertexData = this.geometry0.getConnectedValue(state);
|
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const additionalVertexData = [];
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if (this.geometry1.isConnected) {
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+
additionalVertexData.push(this.geometry1.getConnectedValue(state));
|
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+
}
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if (this.geometry2.isConnected) {
|
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|
+
additionalVertexData.push(this.geometry2.getConnectedValue(state));
|
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|
+
}
|
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|
+
if (this.geometry3.isConnected) {
|
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+
additionalVertexData.push(this.geometry3.getConnectedValue(state));
|
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|
+
}
|
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|
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if (this.geometry4.isConnected) {
|
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additionalVertexData.push(this.geometry4.getConnectedValue(state));
|
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+
}
|
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|
+
if (additionalVertexData.length && vertexData) {
|
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+
vertexData = vertexData.merge(additionalVertexData, true, false, true, true);
|
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|
+
}
|
|
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return vertexData;
|
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+
};
|
|
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|
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if (this.evaluateContext) {
|
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|
+
this.output._storedFunction = func;
|
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|
+
}
|
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|
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else {
|
|
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|
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this.output._storedValue = func(state);
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
_dumpPropertiesCode() {
|
|
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|
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const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\r\n`;
|
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return codeString;
|
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|
+
}
|
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|
+
/**
|
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+
* Serializes this block in a JSON representation
|
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+
* @returns the serialized block object
|
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|
+
*/
|
|
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|
+
serialize() {
|
|
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|
+
const serializationObject = super.serialize();
|
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|
+
serializationObject.evaluateContext = this.evaluateContext;
|
|
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|
+
return serializationObject;
|
|
113
|
+
}
|
|
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|
+
_deserialize(serializationObject) {
|
|
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|
+
super._deserialize(serializationObject);
|
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|
+
this.evaluateContext = serializationObject.evaluateContext;
|
|
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|
+
}
|
|
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|
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}
|
|
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|
+
__decorate([
|
|
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|
+
editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
|
|
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|
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], MergeGeometryBlock.prototype, "evaluateContext", void 0);
|
|
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|
+
RegisterClass("BABYLON.MergeGeometryBlock", MergeGeometryBlock);
|
|
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|
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//# sourceMappingURL=mergeGeometryBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { VertexData } from \"../../../Meshes/mesh.vertexData\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to merge several geometries\r\n */\r\nexport class MergeGeometryBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new MergeGeometryBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry0\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"geometry1\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry2\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry3\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry4\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MergeGeometryBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry0 input component\r\n */\r\n public get geometry0(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry1 input component\r\n */\r\n public get geometry1(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry2 input component\r\n */\r\n public get geometry2(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry3 input component\r\n */\r\n public get geometry3(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry4 input component\r\n */\r\n public get geometry4(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n let vertexData = this.geometry0.getConnectedValue(state) as VertexData;\r\n const additionalVertexData: VertexData[] = [];\r\n\r\n if (this.geometry1.isConnected) {\r\n additionalVertexData.push(this.geometry1.getConnectedValue(state));\r\n }\r\n if (this.geometry2.isConnected) {\r\n additionalVertexData.push(this.geometry2.getConnectedValue(state));\r\n }\r\n if (this.geometry3.isConnected) {\r\n additionalVertexData.push(this.geometry3.getConnectedValue(state));\r\n }\r\n if (this.geometry4.isConnected) {\r\n additionalVertexData.push(this.geometry4.getConnectedValue(state));\r\n }\r\n\r\n if (additionalVertexData.length && vertexData) {\r\n vertexData = vertexData.merge(additionalVertexData, true, false, true, true);\r\n }\r\n return vertexData;\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MergeGeometryBlock\", MergeGeometryBlock);\r\n"]}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import { NodeGeometryBlock } from "../nodeGeometryBlock";
|
|
2
|
+
import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
|
|
3
|
+
import type { Vector3 } from "../../../Maths/math.vector";
|
|
4
|
+
/**
|
|
5
|
+
* Block used to get a noise value
|
|
6
|
+
*/
|
|
7
|
+
export declare class NoiseBlock extends NodeGeometryBlock {
|
|
8
|
+
/**
|
|
9
|
+
* Create a new NoiseBlock
|
|
10
|
+
* @param name defines the block name
|
|
11
|
+
*/
|
|
12
|
+
constructor(name: string);
|
|
13
|
+
/**
|
|
14
|
+
* Gets the current class name
|
|
15
|
+
* @returns the class name
|
|
16
|
+
*/
|
|
17
|
+
getClassName(): string;
|
|
18
|
+
/**
|
|
19
|
+
* Gets the octaves input component
|
|
20
|
+
*/
|
|
21
|
+
get octaves(): NodeGeometryConnectionPoint;
|
|
22
|
+
/**
|
|
23
|
+
* Gets the roughtness input component
|
|
24
|
+
*/
|
|
25
|
+
get roughness(): NodeGeometryConnectionPoint;
|
|
26
|
+
/**
|
|
27
|
+
* Gets the geometry output component
|
|
28
|
+
*/
|
|
29
|
+
get output(): NodeGeometryConnectionPoint;
|
|
30
|
+
private _negateIf;
|
|
31
|
+
private _noiseGrad;
|
|
32
|
+
private _fade;
|
|
33
|
+
private _hashBitRotate;
|
|
34
|
+
private _hash;
|
|
35
|
+
private _mix;
|
|
36
|
+
private _perlinNoise;
|
|
37
|
+
private _perlinSigned;
|
|
38
|
+
private _perlin;
|
|
39
|
+
/**
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40
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* Gets a perlin noise value
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* @param octaves
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42
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+
* @param roughness
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* @param position
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* @returns a value between 0 and 1
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+
* @see Based on https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc#L533
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+
*/
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47
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+
noise(octaves: number, roughness: number, position: Vector3): number;
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48
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+
protected _buildBlock(): void;
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}
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@@ -0,0 +1,149 @@
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1
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+
import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
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2
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+
import { RegisterClass } from "../../../Misc/typeStore.js";
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3
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+
import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
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4
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+
import { Scalar } from "../../../Maths/math.scalar.js";
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5
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import { NodeGeometryContextualSources } from "../Enums/nodeGeometryContextualSources.js";
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6
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+
/**
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7
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+
* Block used to get a noise value
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|
8
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+
*/
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9
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+
export class NoiseBlock extends NodeGeometryBlock {
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10
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+
/**
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11
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+
* Create a new NoiseBlock
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12
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+
* @param name defines the block name
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+
*/
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14
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+
constructor(name) {
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15
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+
super(name);
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16
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+
this.registerInput("octaves", NodeGeometryBlockConnectionPointTypes.Float, true, 2, 0, 16);
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17
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+
this.registerInput("roughness", NodeGeometryBlockConnectionPointTypes.Float, true, 0.5, 0, 1);
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18
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+
this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Float);
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+
}
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+
/**
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+
* Gets the current class name
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* @returns the class name
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+
*/
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+
getClassName() {
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+
return "NoiseBlock";
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+
}
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27
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+
/**
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+
* Gets the octaves input component
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29
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+
*/
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|
30
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+
get octaves() {
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|
31
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+
return this._inputs[0];
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32
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+
}
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|
33
|
+
/**
|
|
34
|
+
* Gets the roughtness input component
|
|
35
|
+
*/
|
|
36
|
+
get roughness() {
|
|
37
|
+
return this._inputs[1];
|
|
38
|
+
}
|
|
39
|
+
/**
|
|
40
|
+
* Gets the geometry output component
|
|
41
|
+
*/
|
|
42
|
+
get output() {
|
|
43
|
+
return this._outputs[0];
|
|
44
|
+
}
|
|
45
|
+
_negateIf(value, condition) {
|
|
46
|
+
return condition !== 0 ? -value : value;
|
|
47
|
+
}
|
|
48
|
+
_noiseGrad(hash, x, y, z) {
|
|
49
|
+
const h = hash & 15;
|
|
50
|
+
const u = h < 8 ? x : y;
|
|
51
|
+
const vt = h === 12 || h == 14 ? x : z;
|
|
52
|
+
const v = h < 4 ? y : vt;
|
|
53
|
+
return this._negateIf(u, h & u) + this._negateIf(v, h & 2);
|
|
54
|
+
}
|
|
55
|
+
_fade(t) {
|
|
56
|
+
return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
|
|
57
|
+
}
|
|
58
|
+
_hashBitRotate(x, k) {
|
|
59
|
+
return (x << k) | (x >> (32 - k));
|
|
60
|
+
}
|
|
61
|
+
_hash(kx, ky, kz) {
|
|
62
|
+
let a, b, c;
|
|
63
|
+
a = b = c = 0xdeadbeef + (3 << 2) + 13;
|
|
64
|
+
c += kz;
|
|
65
|
+
b += ky;
|
|
66
|
+
a += kx;
|
|
67
|
+
c ^= b;
|
|
68
|
+
c -= this._hashBitRotate(b, 14);
|
|
69
|
+
a ^= c;
|
|
70
|
+
a -= this._hashBitRotate(c, 11);
|
|
71
|
+
b ^= a;
|
|
72
|
+
b -= this._hashBitRotate(a, 25);
|
|
73
|
+
c ^= b;
|
|
74
|
+
c -= this._hashBitRotate(b, 16);
|
|
75
|
+
a ^= c;
|
|
76
|
+
a -= this._hashBitRotate(c, 4);
|
|
77
|
+
b ^= a;
|
|
78
|
+
b -= this._hashBitRotate(a, 14);
|
|
79
|
+
c ^= b;
|
|
80
|
+
c -= this._hashBitRotate(b, 24);
|
|
81
|
+
return c;
|
|
82
|
+
}
|
|
83
|
+
_mix(v0, v1, v2, v3, v4, v5, v6, v7, x, y, z) {
|
|
84
|
+
const x1 = 1.0 - x;
|
|
85
|
+
const y1 = 1.0 - y;
|
|
86
|
+
const z1 = 1.0 - z;
|
|
87
|
+
return z1 * (y1 * (v0 * x1 + v1 * x) + y * (v2 * x1 + v3 * x)) + z * (y1 * (v4 * x1 + v5 * x) + y * (v6 * x1 + v7 * x));
|
|
88
|
+
}
|
|
89
|
+
_perlinNoise(position) {
|
|
90
|
+
const X = (position.x | 0) - (position.x < 0 ? 1 : 0);
|
|
91
|
+
const Y = (position.y | 0) - (position.y < 0 ? 1 : 0);
|
|
92
|
+
const Z = (position.z | 0) - (position.z < 0 ? 1 : 0);
|
|
93
|
+
const fx = position.x - X;
|
|
94
|
+
const fy = position.y - Y;
|
|
95
|
+
const fz = position.z - Z;
|
|
96
|
+
const u = this._fade(fx);
|
|
97
|
+
const v = this._fade(fy);
|
|
98
|
+
const w = this._fade(fz);
|
|
99
|
+
return this._mix(this._noiseGrad(this._hash(X, Y, Z), fx, fy, fz), this._noiseGrad(this._hash(X + 1, Y, Z), fx - 1, fy, fz), this._noiseGrad(this._hash(X, Y + 1, Z), fx, fy - 1, fz), this._noiseGrad(this._hash(X + 1, Y + 1, Z), fx - 1, fy - 1, fz), this._noiseGrad(this._hash(X, Y, Z + 1), fx, fy, fz - 1), this._noiseGrad(this._hash(X + 1, Y, Z + 1), fx - 1, fy, fz - 1), this._noiseGrad(this._hash(X, Y + 1, Z + 1), fx, fy - 1, fz - 1), this._noiseGrad(this._hash(X + 1, Y + 1, Z + 1), fx - 1, fy - 1, fz - 1), u, v, w);
|
|
100
|
+
}
|
|
101
|
+
_perlinSigned(position) {
|
|
102
|
+
return this._perlinNoise(position) * 0.982;
|
|
103
|
+
}
|
|
104
|
+
_perlin(position) {
|
|
105
|
+
return this._perlinSigned(position) / 2.0 + 0.5;
|
|
106
|
+
}
|
|
107
|
+
/**
|
|
108
|
+
* Gets a perlin noise value
|
|
109
|
+
* @param octaves
|
|
110
|
+
* @param roughness
|
|
111
|
+
* @param position
|
|
112
|
+
* @returns a value between 0 and 1
|
|
113
|
+
* @see Based on https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc#L533
|
|
114
|
+
*/
|
|
115
|
+
noise(octaves, roughness, position) {
|
|
116
|
+
let fscale = 1.0;
|
|
117
|
+
let amp = 1.0;
|
|
118
|
+
let maxamp = 0.0;
|
|
119
|
+
let sum = 0.0;
|
|
120
|
+
octaves = Scalar.Clamp(octaves, 0, 15.0);
|
|
121
|
+
const step = octaves | 0;
|
|
122
|
+
for (let i = 0; i <= step; i++) {
|
|
123
|
+
const t = this._perlin(position.scale(fscale));
|
|
124
|
+
sum += t * amp;
|
|
125
|
+
maxamp += amp;
|
|
126
|
+
amp *= Scalar.Clamp(roughness, 0.0, 1.0);
|
|
127
|
+
fscale *= 2.0;
|
|
128
|
+
}
|
|
129
|
+
const rmd = octaves - Math.floor(octaves);
|
|
130
|
+
if (rmd == 0.0) {
|
|
131
|
+
return sum / maxamp;
|
|
132
|
+
}
|
|
133
|
+
const t = this._perlin(position.scale(fscale));
|
|
134
|
+
let sum2 = sum + t * amp;
|
|
135
|
+
sum /= maxamp;
|
|
136
|
+
sum2 /= maxamp + amp;
|
|
137
|
+
return (1.0 - rmd) * sum + rmd * sum2;
|
|
138
|
+
}
|
|
139
|
+
_buildBlock() {
|
|
140
|
+
this.output._storedFunction = (state) => {
|
|
141
|
+
const position = state.getContextualValue(NodeGeometryContextualSources.Positions);
|
|
142
|
+
const octaves = this.octaves.getConnectedValue(state) || 2;
|
|
143
|
+
const roughness = this.roughness.getConnectedValue(state) || 0.5;
|
|
144
|
+
return this.noise(octaves, roughness, position);
|
|
145
|
+
};
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
RegisterClass("BABYLON.NoiseBlock", NoiseBlock);
|
|
149
|
+
//# sourceMappingURL=noiseBlock.js.map
|