@babylonjs/core 6.14.2 → 6.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/skeleton.js +1 -0
  7. package/Bones/skeleton.js.map +1 -1
  8. package/Compute/computeEffect.js +1 -1
  9. package/Compute/computeEffect.js.map +1 -1
  10. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
  11. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  12. package/Decorators/nodeDecorator.js.map +1 -0
  13. package/Engines/Processors/shaderCodeNode.js +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  88. package/Gizmos/planeRotationGizmo.js +5 -1
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/rotationGizmo.d.ts +8 -0
  91. package/Gizmos/rotationGizmo.js +15 -0
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Layers/layer.js +1 -1
  94. package/Layers/layer.js.map +1 -1
  95. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  96. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  97. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  98. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  99. package/Lights/Shadows/shadowGenerator.js +4 -2
  100. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  101. package/Lights/directionalLight.d.ts +1 -1
  102. package/Lights/directionalLight.js.map +1 -1
  103. package/Lights/hemisphericLight.d.ts +1 -1
  104. package/Lights/hemisphericLight.js.map +1 -1
  105. package/Lights/light.d.ts +1 -1
  106. package/Lights/light.js.map +1 -1
  107. package/Lights/pointLight.d.ts +1 -1
  108. package/Lights/pointLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +1 -1
  110. package/Lights/spotLight.js.map +1 -1
  111. package/Loading/sceneLoader.js +2 -0
  112. package/Loading/sceneLoader.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  114. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  116. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  118. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  120. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  122. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
  126. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  128. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  130. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  132. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  134. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  140. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  142. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  144. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  146. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  150. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  152. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  154. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  156. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  158. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  160. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  162. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  164. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  170. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  172. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  174. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  176. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  178. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  179. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  180. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  181. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  183. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  184. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  186. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  187. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  189. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  195. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/addBlock.js +1 -1
  197. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  199. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.js +4 -4
  201. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  203. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  205. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  207. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  209. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/crossBlock.js +1 -1
  211. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.js +5 -5
  213. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/customBlock.js +4 -4
  215. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  217. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  219. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/divideBlock.js +1 -1
  221. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/dotBlock.js +1 -1
  223. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  225. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  227. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  229. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/index.d.ts +1 -0
  231. package/Materials/Node/Blocks/index.js +1 -0
  232. package/Materials/Node/Blocks/index.js.map +1 -1
  233. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  236. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  238. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/maxBlock.js +1 -1
  244. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  246. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/minBlock.js +1 -1
  248. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/modBlock.js +1 -1
  250. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  252. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  254. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/negateBlock.js +1 -1
  256. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  258. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  260. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  262. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  264. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/powBlock.js +1 -1
  266. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  268. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  270. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  272. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/refractBlock.js +1 -1
  274. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/remapBlock.js +4 -4
  276. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  278. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  280. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  282. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  284. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  286. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/stepBlock.js +1 -1
  288. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  290. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/transformBlock.js +13 -14
  292. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  294. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  296. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  300. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  302. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  304. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/waveBlock.js +3 -4
  306. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  308. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  309. package/Materials/Node/index.d.ts +1 -1
  310. package/Materials/Node/index.js +1 -1
  311. package/Materials/Node/index.js.map +1 -1
  312. package/Materials/Node/nodeMaterial.d.ts +1 -0
  313. package/Materials/Node/nodeMaterial.js +50 -15
  314. package/Materials/Node/nodeMaterial.js.map +1 -1
  315. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  316. package/Materials/Node/nodeMaterialBlock.js +34 -11
  317. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  318. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  319. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  321. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  323. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  324. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  325. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  326. package/Materials/effect.js +1 -1
  327. package/Materials/effect.js.map +1 -1
  328. package/Materials/effectRenderer.d.ts +4 -0
  329. package/Materials/effectRenderer.js +8 -2
  330. package/Materials/effectRenderer.js.map +1 -1
  331. package/Materials/greasedLinePluginMaterial.d.ts +4 -0
  332. package/Materials/greasedLinePluginMaterial.js +12 -1
  333. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  334. package/Materials/materialPluginManager.js +5 -5
  335. package/Materials/materialPluginManager.js.map +1 -1
  336. package/Materials/meshDebugPluginMaterial.d.ts +4 -15
  337. package/Materials/meshDebugPluginMaterial.js +8 -29
  338. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  339. package/Materials/shadowDepthWrapper.js +5 -5
  340. package/Materials/shadowDepthWrapper.js.map +1 -1
  341. package/Meshes/Builders/boxBuilder.d.ts +31 -0
  342. package/Meshes/Builders/boxBuilder.js +65 -1
  343. package/Meshes/Builders/boxBuilder.js.map +1 -1
  344. package/Meshes/Builders/capsuleBuilder.js +3 -3
  345. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
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  1006. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1007. package/Shaders/subSurfaceScattering.fragment.js +58 -12
  1008. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1009. package/Shaders/tonemap.fragment.js +21 -9
  1010. package/Shaders/tonemap.fragment.js.map +1 -1
  1011. package/Shaders/velocity.fragment.js +8 -4
  1012. package/Shaders/velocity.fragment.js.map +1 -1
  1013. package/Shaders/velocity.vertex.js +18 -9
  1014. package/Shaders/velocity.vertex.js.map +1 -1
  1015. package/Shaders/volumetricLightScattering.fragment.js +9 -4
  1016. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1017. package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
  1018. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1019. package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
  1020. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1021. package/Shaders/vrDistortionCorrection.fragment.js +6 -2
  1022. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1023. package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
  1024. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1025. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
  1026. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1027. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
  1028. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1029. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +14 -6
  1030. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1031. package/ShadersWGSL/ShadersInclude/bonesVertex.js +36 -18
  1032. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1033. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +20 -7
  1034. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1035. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
  1036. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1037. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
  1038. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1039. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
  1040. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1041. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +14 -7
  1042. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1043. package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
  1044. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1045. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  1046. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1047. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
  1048. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1049. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
  1050. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1051. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
  1052. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1053. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
  1054. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1055. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
  1056. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1057. package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
  1058. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1059. package/ShadersWGSL/postprocess.vertex.js +9 -4
  1060. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1061. package/assetContainer.d.ts +7 -0
  1062. package/assetContainer.js +46 -0
  1063. package/assetContainer.js.map +1 -1
  1064. package/index.d.ts +1 -0
  1065. package/index.js +1 -0
  1066. package/index.js.map +1 -1
  1067. package/package.json +1 -1
  1068. package/scene.js +5 -0
  1069. package/scene.js.map +1 -1
  1070. package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
@@ -0,0 +1,210 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
3
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
4
+ import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
5
+ import { Vector3 } from "../../../../Maths/math.vector.js";
6
+ import { PropertyTypeForEdition, editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
7
+ /**
8
+ * Block used to instance geometry on every face of a geometry
9
+ */
10
+ export class InstantiateOnFacesBlock extends NodeGeometryBlock {
11
+ /**
12
+ * Create a new InstantiateOnFacesBlock
13
+ * @param name defines the block name
14
+ */
15
+ constructor(name) {
16
+ super(name);
17
+ this._currentPosition = new Vector3();
18
+ this._vertex0 = new Vector3();
19
+ this._vertex1 = new Vector3();
20
+ this._vertex2 = new Vector3();
21
+ this._tempVector0 = new Vector3();
22
+ this._tempVector1 = new Vector3();
23
+ /**
24
+ * Gets or sets a boolean indicating that this block can evaluate context
25
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
26
+ */
27
+ this.evaluateContext = true;
28
+ this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
29
+ this.registerInput("instance", NodeGeometryBlockConnectionPointTypes.Geometry, true);
30
+ this.registerInput("rotation", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());
31
+ this.registerInput("scaling", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());
32
+ this.registerInput("count", NodeGeometryBlockConnectionPointTypes.Int, true, 256);
33
+ this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
34
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
35
+ }
36
+ /**
37
+ * Gets the current index in the current flow
38
+ * @returns the current index
39
+ */
40
+ getExecutionIndex() {
41
+ return 0;
42
+ }
43
+ /**
44
+ * Gets the current face index in the current flow
45
+ * @returns the current face index
46
+ */
47
+ getExecutionFaceIndex() {
48
+ return this._currentFaceIndex;
49
+ }
50
+ /**
51
+ * Gets the value associated with a contextual positions
52
+ * @returns the value associated with the source
53
+ */
54
+ getOverridePositionsContextualValue() {
55
+ return this._currentPosition;
56
+ }
57
+ /**
58
+ * Gets the value associated with a contextual normals
59
+ * @returns the value associated with the source
60
+ */
61
+ getOverrideNormalsContextualValue() {
62
+ this._vertex1.subtractToRef(this._vertex0, this._tempVector0);
63
+ this._vertex2.subtractToRef(this._vertex1, this._tempVector1);
64
+ this._tempVector0.normalize();
65
+ this._tempVector1.normalize();
66
+ return Vector3.Cross(this._tempVector1, this._tempVector0);
67
+ }
68
+ /**
69
+ * Gets the current class name
70
+ * @returns the class name
71
+ */
72
+ getClassName() {
73
+ return "InstantiateOnFacesBlock";
74
+ }
75
+ /**
76
+ * Gets the geometry input component
77
+ */
78
+ get geometry() {
79
+ return this._inputs[0];
80
+ }
81
+ /**
82
+ * Gets the instance input component
83
+ */
84
+ get instance() {
85
+ return this._inputs[1];
86
+ }
87
+ /**
88
+ * Gets the rotation input component
89
+ */
90
+ get rotation() {
91
+ return this._inputs[2];
92
+ }
93
+ /**
94
+ * Gets the scaling input component
95
+ */
96
+ get scaling() {
97
+ return this._inputs[3];
98
+ }
99
+ /**
100
+ * Gets the count input component
101
+ */
102
+ get count() {
103
+ return this._inputs[4];
104
+ }
105
+ /**
106
+ * Gets the geometry output component
107
+ */
108
+ get output() {
109
+ return this._outputs[0];
110
+ }
111
+ _buildBlock(state) {
112
+ state.executionContext = this;
113
+ this._vertexData = this.geometry.getConnectedValue(state);
114
+ state.geometryContext = this._vertexData;
115
+ if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {
116
+ state.executionContext = null;
117
+ state.geometryContext = null;
118
+ this.output._storedValue = null;
119
+ return;
120
+ }
121
+ // Processing
122
+ let instanceGeometry = null;
123
+ if (!this.evaluateContext) {
124
+ instanceGeometry = this.instance.getConnectedValue(state);
125
+ if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {
126
+ state.executionContext = null;
127
+ state.geometryContext = null;
128
+ this.output._storedValue = null;
129
+ return;
130
+ }
131
+ }
132
+ const instanceCount = this.count.getConnectedValue(state);
133
+ const faceCount = this._vertexData.indices.length / 3;
134
+ const instancePerFace = Math.max(1, Math.floor(instanceCount / faceCount));
135
+ const additionalVertexData = [];
136
+ let totalDone = 0;
137
+ for (this._currentFaceIndex = 0; this._currentFaceIndex < faceCount; this._currentFaceIndex++) {
138
+ // Extract face vertices
139
+ this._vertex0.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3] * 3);
140
+ this._vertex1.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3 + 1] * 3);
141
+ this._vertex2.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3 + 2] * 3);
142
+ for (let faceDispatchCount = 0; faceDispatchCount < instancePerFace; faceDispatchCount++) {
143
+ if (totalDone >= instanceCount) {
144
+ break;
145
+ }
146
+ // Get random point on face
147
+ let x = Math.random();
148
+ let y = Math.random();
149
+ if (x > y) {
150
+ const temp = x;
151
+ x = y;
152
+ y = temp;
153
+ }
154
+ const s = x;
155
+ const t = y - x;
156
+ const u = 1 - s - t;
157
+ this._currentPosition.set(s * this._vertex0.x + t * this._vertex1.x + u * this._vertex2.x, s * this._vertex0.y + t * this._vertex1.y + u * this._vertex2.y, s * this._vertex0.z + t * this._vertex1.z + u * this._vertex2.z);
158
+ // Clone the instance
159
+ if (this.evaluateContext) {
160
+ instanceGeometry = this.instance.getConnectedValue(state);
161
+ if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {
162
+ continue;
163
+ }
164
+ }
165
+ const clone = instanceGeometry.clone();
166
+ const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);
167
+ const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;
168
+ state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);
169
+ totalDone++;
170
+ }
171
+ }
172
+ // Merge
173
+ if (additionalVertexData.length) {
174
+ if (additionalVertexData.length === 1) {
175
+ this._vertexData = additionalVertexData[0];
176
+ }
177
+ else {
178
+ // We do not merge the main one as user can use a merge node if wanted
179
+ const main = additionalVertexData.splice(0, 1)[0];
180
+ this._vertexData = main.merge(additionalVertexData, true, false, true, true);
181
+ }
182
+ }
183
+ // Storage
184
+ this.output._storedValue = this._vertexData;
185
+ state.executionContext = null;
186
+ state.geometryContext = null;
187
+ }
188
+ _dumpPropertiesCode() {
189
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\r\n`;
190
+ return codeString;
191
+ }
192
+ /**
193
+ * Serializes this block in a JSON representation
194
+ * @returns the serialized block object
195
+ */
196
+ serialize() {
197
+ const serializationObject = super.serialize();
198
+ serializationObject.evaluateContext = this.evaluateContext;
199
+ return serializationObject;
200
+ }
201
+ _deserialize(serializationObject) {
202
+ super._deserialize(serializationObject);
203
+ this.evaluateContext = serializationObject.evaluateContext;
204
+ }
205
+ }
206
+ __decorate([
207
+ editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
208
+ ], InstantiateOnFacesBlock.prototype, "evaluateContext", void 0);
209
+ RegisterClass("BABYLON.InstantiateOnFacesBlock", InstantiateOnFacesBlock);
210
+ //# sourceMappingURL=instantiateOnFacesBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Block used to instance geometry on every face of a geometry\r\n */\r\nexport class InstantiateOnFacesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentFaceIndex: number;\r\n private _currentPosition = new Vector3();\r\n private _vertex0 = new Vector3();\r\n private _vertex1 = new Vector3();\r\n private _vertex2 = new Vector3();\r\n private _tempVector0 = new Vector3();\r\n private _tempVector1 = new Vector3();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new InstantiateOnFacesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n this.registerInput(\"count\", NodeGeometryBlockConnectionPointTypes.Int, true, 256);\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return this._currentFaceIndex;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n getOverridePositionsContextualValue?() {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual normals\r\n * @returns the value associated with the source\r\n */\r\n getOverrideNormalsContextualValue?() {\r\n this._vertex1.subtractToRef(this._vertex0, this._tempVector0);\r\n this._vertex2.subtractToRef(this._vertex1, this._tempVector1);\r\n this._tempVector0.normalize();\r\n this._tempVector1.normalize();\r\n return Vector3.Cross(this._tempVector1, this._tempVector0);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnFacesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the count input component\r\n */\r\n public get count(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let instanceGeometry: Nullable<VertexData> = null;\r\n if (!this.evaluateContext) {\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n }\r\n\r\n const instanceCount = this.count.getConnectedValue(state);\r\n const faceCount = this._vertexData.indices.length / 3;\r\n const instancePerFace = Math.max(1, Math.floor(instanceCount / faceCount));\r\n const additionalVertexData: VertexData[] = [];\r\n let totalDone = 0;\r\n\r\n for (this._currentFaceIndex = 0; this._currentFaceIndex < faceCount; this._currentFaceIndex++) {\r\n // Extract face vertices\r\n this._vertex0.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3] * 3);\r\n this._vertex1.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3 + 1] * 3);\r\n this._vertex2.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3 + 2] * 3);\r\n\r\n for (let faceDispatchCount = 0; faceDispatchCount < instancePerFace; faceDispatchCount++) {\r\n if (totalDone >= instanceCount) {\r\n break;\r\n }\r\n\r\n // Get random point on face\r\n let x = Math.random();\r\n let y = Math.random();\r\n\r\n if (x > y) {\r\n const temp = x;\r\n x = y;\r\n y = temp;\r\n }\r\n const s = x;\r\n const t = y - x;\r\n const u = 1 - s - t;\r\n\r\n this._currentPosition.set(\r\n s * this._vertex0.x + t * this._vertex1.x + u * this._vertex2.x,\r\n s * this._vertex0.y + t * this._vertex1.y + u * this._vertex2.y,\r\n s * this._vertex0.z + t * this._vertex1.z + u * this._vertex2.z\r\n );\r\n\r\n // Clone the instance\r\n if (this.evaluateContext) {\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n }\r\n const clone = instanceGeometry!.clone();\r\n\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);\r\n totalDone++;\r\n }\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnFacesBlock\", InstantiateOnFacesBlock);\r\n"]}
@@ -0,0 +1,68 @@
1
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint";
3
+ import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState";
4
+ import type { INodeGeometryExecutionContext } from "../../Interfaces/nodeGeometryExecutionContext";
5
+ /**
6
+ * Block used to instance geometry on every vertex of a geometry
7
+ */
8
+ export declare class InstantiateOnVerticesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {
9
+ private _vertexData;
10
+ private _currentIndex;
11
+ private _indexTranslation;
12
+ /**
13
+ * Gets or sets a boolean indicating if the block should remove duplicated positions
14
+ */
15
+ removeDuplicatedPositions: boolean;
16
+ /**
17
+ * Create a new InstantiateOnVerticesBlock
18
+ * @param name defines the block name
19
+ */
20
+ constructor(name: string);
21
+ /**
22
+ * Gets the current index in the current flow
23
+ * @returns the current index
24
+ */
25
+ getExecutionIndex(): number;
26
+ /**
27
+ * Gets the current face index in the current flow
28
+ * @returns the current face index
29
+ */
30
+ getExecutionFaceIndex(): number;
31
+ /**
32
+ * Gets the current class name
33
+ * @returns the class name
34
+ */
35
+ getClassName(): string;
36
+ /**
37
+ * Gets the geometry input component
38
+ */
39
+ get geometry(): NodeGeometryConnectionPoint;
40
+ /**
41
+ * Gets the instance input component
42
+ */
43
+ get instance(): NodeGeometryConnectionPoint;
44
+ /**
45
+ * Gets the rotation input component
46
+ */
47
+ get rotation(): NodeGeometryConnectionPoint;
48
+ /**
49
+ * Gets the scaling input component
50
+ */
51
+ get scaling(): NodeGeometryConnectionPoint;
52
+ /**
53
+ * Gets the density input component
54
+ */
55
+ get density(): NodeGeometryConnectionPoint;
56
+ /**
57
+ * Gets the geometry output component
58
+ */
59
+ get output(): NodeGeometryConnectionPoint;
60
+ protected _buildBlock(state: NodeGeometryBuildState): void;
61
+ protected _dumpPropertiesCode(): string;
62
+ /**
63
+ * Serializes this block in a JSON representation
64
+ * @returns the serialized block object
65
+ */
66
+ serialize(): any;
67
+ _deserialize(serializationObject: any): void;
68
+ }
@@ -0,0 +1,186 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
3
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
4
+ import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
5
+ import { Vector3 } from "../../../../Maths/math.vector.js";
6
+ import { PropertyTypeForEdition, editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
7
+ import { Epsilon } from "../../../../Maths/math.constants.js";
8
+ /**
9
+ * Block used to instance geometry on every vertex of a geometry
10
+ */
11
+ export class InstantiateOnVerticesBlock extends NodeGeometryBlock {
12
+ /**
13
+ * Create a new InstantiateOnVerticesBlock
14
+ * @param name defines the block name
15
+ */
16
+ constructor(name) {
17
+ super(name);
18
+ this._indexTranslation = null;
19
+ /**
20
+ * Gets or sets a boolean indicating if the block should remove duplicated positions
21
+ */
22
+ this.removeDuplicatedPositions = true;
23
+ this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
24
+ this.registerInput("instance", NodeGeometryBlockConnectionPointTypes.Geometry, true);
25
+ this.registerInput("rotation", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());
26
+ this.registerInput("scaling", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());
27
+ this.registerInput("density", NodeGeometryBlockConnectionPointTypes.Float, true, 1, 0, 1);
28
+ this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
29
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
30
+ }
31
+ /**
32
+ * Gets the current index in the current flow
33
+ * @returns the current index
34
+ */
35
+ getExecutionIndex() {
36
+ return this._indexTranslation ? this._indexTranslation[this._currentIndex] : this._currentIndex;
37
+ }
38
+ /**
39
+ * Gets the current face index in the current flow
40
+ * @returns the current face index
41
+ */
42
+ getExecutionFaceIndex() {
43
+ return 0;
44
+ }
45
+ /**
46
+ * Gets the current class name
47
+ * @returns the class name
48
+ */
49
+ getClassName() {
50
+ return "InstantiateOnVerticesBlock";
51
+ }
52
+ /**
53
+ * Gets the geometry input component
54
+ */
55
+ get geometry() {
56
+ return this._inputs[0];
57
+ }
58
+ /**
59
+ * Gets the instance input component
60
+ */
61
+ get instance() {
62
+ return this._inputs[1];
63
+ }
64
+ /**
65
+ * Gets the rotation input component
66
+ */
67
+ get rotation() {
68
+ return this._inputs[2];
69
+ }
70
+ /**
71
+ * Gets the scaling input component
72
+ */
73
+ get scaling() {
74
+ return this._inputs[3];
75
+ }
76
+ /**
77
+ * Gets the density input component
78
+ */
79
+ get density() {
80
+ return this._inputs[4];
81
+ }
82
+ /**
83
+ * Gets the geometry output component
84
+ */
85
+ get output() {
86
+ return this._outputs[0];
87
+ }
88
+ _buildBlock(state) {
89
+ state.executionContext = this;
90
+ this._vertexData = this.geometry.getConnectedValue(state);
91
+ state.geometryContext = this._vertexData;
92
+ if (!this._vertexData || !this._vertexData.positions || !this.instance.isConnected) {
93
+ state.executionContext = null;
94
+ state.geometryContext = null;
95
+ this.output._storedValue = null;
96
+ return;
97
+ }
98
+ // Processing
99
+ let vertexCount = this._vertexData.positions.length / 3;
100
+ const additionalVertexData = [];
101
+ const currentPosition = new Vector3();
102
+ const alreadyDone = new Array();
103
+ let vertices = this._vertexData.positions;
104
+ if (this.removeDuplicatedPositions) {
105
+ this._indexTranslation = {};
106
+ for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {
107
+ const x = vertices[this._currentIndex * 3];
108
+ const y = vertices[this._currentIndex * 3 + 1];
109
+ const z = vertices[this._currentIndex * 3 + 2];
110
+ let found = false;
111
+ for (let index = 0; index < alreadyDone.length; index += 3) {
112
+ if (Math.abs(alreadyDone[index] - x) < Epsilon && Math.abs(alreadyDone[index + 1] - y) < Epsilon && Math.abs(alreadyDone[index + 2] - z) < Epsilon) {
113
+ found = true;
114
+ break;
115
+ }
116
+ }
117
+ if (found) {
118
+ continue;
119
+ }
120
+ this._indexTranslation[alreadyDone.length / 3] = this._currentIndex;
121
+ alreadyDone.push(x, y, z);
122
+ }
123
+ vertices = alreadyDone;
124
+ vertexCount = vertices.length / 3;
125
+ }
126
+ else {
127
+ this._indexTranslation = null;
128
+ }
129
+ for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {
130
+ const instanceGeometry = this.instance.getConnectedValue(state);
131
+ if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {
132
+ continue;
133
+ }
134
+ const density = this.density.getConnectedValue(state);
135
+ if (density < 1) {
136
+ if (Math.random() > density) {
137
+ continue;
138
+ }
139
+ }
140
+ currentPosition.fromArray(vertices, this._currentIndex * 3);
141
+ // Clone the instance
142
+ const clone = instanceGeometry.clone();
143
+ // Transform
144
+ const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);
145
+ const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;
146
+ state._instantiate(clone, currentPosition, rotation, scaling, additionalVertexData);
147
+ }
148
+ // Merge
149
+ if (additionalVertexData.length) {
150
+ if (additionalVertexData.length === 1) {
151
+ this._vertexData = additionalVertexData[0];
152
+ }
153
+ else {
154
+ // We do not merge the main one as user can use a merge node if wanted
155
+ const main = additionalVertexData.splice(0, 1)[0];
156
+ this._vertexData = main.merge(additionalVertexData, true, false, true, true);
157
+ }
158
+ }
159
+ // Storage
160
+ this.output._storedValue = this._vertexData;
161
+ state.executionContext = null;
162
+ state.geometryContext = null;
163
+ }
164
+ _dumpPropertiesCode() {
165
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.removeDuplicatedPositions = ${this.removeDuplicatedPositions ? "true" : "false"};\r\n`;
166
+ return codeString;
167
+ }
168
+ /**
169
+ * Serializes this block in a JSON representation
170
+ * @returns the serialized block object
171
+ */
172
+ serialize() {
173
+ const serializationObject = super.serialize();
174
+ serializationObject.removeDuplicatedPositions = this.removeDuplicatedPositions;
175
+ return serializationObject;
176
+ }
177
+ _deserialize(serializationObject) {
178
+ super._deserialize(serializationObject);
179
+ this.removeDuplicatedPositions = serializationObject.removeDuplicatedPositions;
180
+ }
181
+ }
182
+ __decorate([
183
+ editableInPropertyPage("Remove duplicated positions", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { update: true } })
184
+ ], InstantiateOnVerticesBlock.prototype, "removeDuplicatedPositions", void 0);
185
+ RegisterClass("BABYLON.InstantiateOnVerticesBlock", InstantiateOnVerticesBlock);
186
+ //# sourceMappingURL=instantiateOnVerticesBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { Epsilon } from \"../../../../Maths/math.constants\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Block used to instance geometry on every vertex of a geometry\r\n */\r\nexport class InstantiateOnVerticesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n private _indexTranslation: Nullable<{ [key: number]: number }> = null;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the block should remove duplicated positions\r\n */\r\n @editableInPropertyPage(\"Remove duplicated positions\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public removeDuplicatedPositions = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVerticesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n this.registerInput(\"density\", NodeGeometryBlockConnectionPointTypes.Float, true, 1, 0, 1);\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._indexTranslation ? this._indexTranslation[this._currentIndex] : this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnVerticesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the density input component\r\n */\r\n public get density(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this.instance.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let vertexCount = this._vertexData.positions.length / 3;\r\n const additionalVertexData: VertexData[] = [];\r\n const currentPosition = new Vector3();\r\n const alreadyDone = new Array<number>();\r\n let vertices = this._vertexData.positions;\r\n\r\n if (this.removeDuplicatedPositions) {\r\n this._indexTranslation = {};\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const x = vertices[this._currentIndex * 3];\r\n const y = vertices[this._currentIndex * 3 + 1];\r\n const z = vertices[this._currentIndex * 3 + 2];\r\n let found = false;\r\n for (let index = 0; index < alreadyDone.length; index += 3) {\r\n if (Math.abs(alreadyDone[index] - x) < Epsilon && Math.abs(alreadyDone[index + 1] - y) < Epsilon && Math.abs(alreadyDone[index + 2] - z) < Epsilon) {\r\n found = true;\r\n break;\r\n }\r\n }\r\n\r\n if (found) {\r\n continue;\r\n }\r\n this._indexTranslation[alreadyDone.length / 3] = this._currentIndex;\r\n alreadyDone.push(x, y, z);\r\n }\r\n\r\n vertices = alreadyDone;\r\n vertexCount = vertices.length / 3;\r\n } else {\r\n this._indexTranslation = null;\r\n }\r\n\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n\r\n const density = this.density.getConnectedValue(state);\r\n\r\n if (density < 1) {\r\n if (Math.random() > density) {\r\n continue;\r\n }\r\n }\r\n\r\n currentPosition.fromArray(vertices, this._currentIndex * 3);\r\n\r\n // Clone the instance\r\n const clone = instanceGeometry.clone();\r\n\r\n // Transform\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.removeDuplicatedPositions = ${this.removeDuplicatedPositions ? \"true\" : \"false\"};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.removeDuplicatedPositions = this.removeDuplicatedPositions;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.removeDuplicatedPositions = serializationObject.removeDuplicatedPositions;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVerticesBlock\", InstantiateOnVerticesBlock);\r\n"]}
@@ -0,0 +1,35 @@
1
+ import { NodeGeometryBlock } from "../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
3
+ /**
4
+ * Defines a block used to convert from int to float
5
+ */
6
+ export declare class IntFloatConverterBlock extends NodeGeometryBlock {
7
+ /**
8
+ * Create a new IntFloatConverterBlock
9
+ * @param name defines the block name
10
+ */
11
+ constructor(name: string);
12
+ /**
13
+ * Gets the current class name
14
+ * @returns the class name
15
+ */
16
+ getClassName(): string;
17
+ /**
18
+ * Gets the float input component
19
+ */
20
+ get floatIn(): NodeGeometryConnectionPoint;
21
+ /**
22
+ * Gets the int input component
23
+ */
24
+ get intIn(): NodeGeometryConnectionPoint;
25
+ /**
26
+ * Gets the float output component
27
+ */
28
+ get floatOut(): NodeGeometryConnectionPoint;
29
+ /**
30
+ * Gets the int output component
31
+ */
32
+ get intOut(): NodeGeometryConnectionPoint;
33
+ protected _inputRename(name: string): string;
34
+ protected _buildBlock(): void;
35
+ }
@@ -0,0 +1,81 @@
1
+ import { RegisterClass } from "../../../Misc/typeStore.js";
2
+ import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
3
+ import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
4
+ /**
5
+ * Defines a block used to convert from int to float
6
+ */
7
+ export class IntFloatConverterBlock extends NodeGeometryBlock {
8
+ /**
9
+ * Create a new IntFloatConverterBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name) {
13
+ super(name);
14
+ this.registerInput("float ", NodeGeometryBlockConnectionPointTypes.Float, true);
15
+ this.registerInput("int ", NodeGeometryBlockConnectionPointTypes.Int, true);
16
+ this.registerOutput("float", NodeGeometryBlockConnectionPointTypes.Float);
17
+ this.registerOutput("int", NodeGeometryBlockConnectionPointTypes.Int);
18
+ }
19
+ /**
20
+ * Gets the current class name
21
+ * @returns the class name
22
+ */
23
+ getClassName() {
24
+ return "IntFloatConverterBlock";
25
+ }
26
+ /**
27
+ * Gets the float input component
28
+ */
29
+ get floatIn() {
30
+ return this._inputs[0];
31
+ }
32
+ /**
33
+ * Gets the int input component
34
+ */
35
+ get intIn() {
36
+ return this._inputs[1];
37
+ }
38
+ /**
39
+ * Gets the float output component
40
+ */
41
+ get floatOut() {
42
+ return this._outputs[0];
43
+ }
44
+ /**
45
+ * Gets the int output component
46
+ */
47
+ get intOut() {
48
+ return this._outputs[1];
49
+ }
50
+ _inputRename(name) {
51
+ if (name === "float ") {
52
+ return "floatIn";
53
+ }
54
+ if (name === "int ") {
55
+ return "intIn";
56
+ }
57
+ return name;
58
+ }
59
+ _buildBlock() {
60
+ this.floatOut._storedFunction = (state) => {
61
+ if (this.floatIn.isConnected) {
62
+ return this.floatIn.getConnectedValue(state);
63
+ }
64
+ if (this.intIn.isConnected) {
65
+ return this.intIn.getConnectedValue(state);
66
+ }
67
+ return 0;
68
+ };
69
+ this.intOut._storedFunction = (state) => {
70
+ if (this.floatIn.isConnected) {
71
+ return this.floatIn.getConnectedValue(state) | 0;
72
+ }
73
+ if (this.intIn.isConnected) {
74
+ return this.intIn.getConnectedValue(state) | 0;
75
+ }
76
+ return 0;
77
+ };
78
+ }
79
+ }
80
+ RegisterClass("BABYLON.IntFloatConverterBlock", IntFloatConverterBlock);
81
+ //# sourceMappingURL=IntFloatConverterBlock.js.map