@babylonjs/core 6.14.2 → 6.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +8 -3
- package/Actions/actionManager.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
- package/Behaviors/Cameras/framingBehavior.js +3 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/skeleton.js +1 -0
- package/Bones/skeleton.js.map +1 -1
- package/Compute/computeEffect.js +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
- package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
- package/Decorators/nodeDecorator.js.map +1 -0
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/nativeEngine.js +5 -4
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -0
- package/Engines/thinEngine.js +35 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +12 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +1 -0
- package/FlowGraph/Blocks/Data/index.js +2 -0
- package/FlowGraph/Blocks/Data/index.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/index.d.ts +2 -0
- package/FlowGraph/Blocks/Event/index.js +3 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/index.js +3 -0
- package/FlowGraph/Blocks/Execution/index.js.map +1 -0
- package/FlowGraph/Blocks/index.d.ts +3 -0
- package/FlowGraph/Blocks/index.js +5 -0
- package/FlowGraph/Blocks/index.js.map +1 -0
- package/FlowGraph/flowGraph.d.ts +34 -0
- package/FlowGraph/flowGraph.js +54 -0
- package/FlowGraph/flowGraph.js.map +1 -0
- package/FlowGraph/flowGraphBlock.d.ts +33 -0
- package/FlowGraph/flowGraphBlock.js +39 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -0
- package/FlowGraph/flowGraphConnection.d.ts +38 -0
- package/FlowGraph/flowGraphConnection.js +40 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -0
- package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
- package/FlowGraph/flowGraphDataConnection.js +30 -0
- package/FlowGraph/flowGraphDataConnection.js.map +1 -0
- package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
- package/FlowGraph/flowGraphEventBlock.js +15 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -0
- package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
- package/FlowGraph/flowGraphExecutionBlock.js +27 -0
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
- package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
- package/FlowGraph/flowGraphSignalConnection.js +22 -0
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
- package/FlowGraph/index.d.ts +6 -0
- package/FlowGraph/index.js +8 -0
- package/FlowGraph/index.js.map +1 -0
- package/Gizmos/lightGizmo.d.ts +5 -0
- package/Gizmos/lightGizmo.js +21 -7
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +6 -0
- package/Gizmos/planeRotationGizmo.js +5 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +8 -0
- package/Gizmos/rotationGizmo.js +15 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Layers/layer.js +1 -1
- package/Layers/layer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -1
- package/Lights/Shadows/shadowGenerator.js +4 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.d.ts +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.d.ts +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.js +2 -0
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
- package/Materials/Node/Blocks/Teleport/index.js +3 -0
- package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -4
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +7 -7
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +10 -10
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +5 -5
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -4
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +4 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -8
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +4 -4
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +13 -14
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -4
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/index.d.ts +1 -1
- package/Materials/Node/index.js +1 -1
- package/Materials/Node/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +50 -15
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
- package/Materials/Node/nodeMaterialBlock.js +34 -11
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +36 -36
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -0
- package/Materials/effectRenderer.js +8 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +4 -0
- package/Materials/greasedLinePluginMaterial.js +12 -1
- package/Materials/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/materialPluginManager.js +5 -5
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.d.ts +4 -15
- package/Materials/meshDebugPluginMaterial.js +8 -29
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +5 -5
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +31 -0
- package/Meshes/Builders/boxBuilder.js +65 -1
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.js +3 -3
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +2 -2
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +1 -1
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.d.ts +1 -1
- package/Meshes/Builders/linesBuilder.js +1 -1
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.js +1 -1
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.js +1 -1
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +85 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +210 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +186 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.d.ts +35 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js +81 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js +58 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -0
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24
|
+
* Gets or sets a boolean indicating that this block can evaluate context
|
|
25
|
+
* Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
|
|
26
|
+
*/
|
|
27
|
+
this.evaluateContext = true;
|
|
28
|
+
this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
29
|
+
this.registerInput("instance", NodeGeometryBlockConnectionPointTypes.Geometry, true);
|
|
30
|
+
this.registerInput("rotation", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());
|
|
31
|
+
this.registerInput("scaling", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());
|
|
32
|
+
this.registerInput("count", NodeGeometryBlockConnectionPointTypes.Int, true, 256);
|
|
33
|
+
this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
|
|
34
|
+
this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
35
|
+
}
|
|
36
|
+
/**
|
|
37
|
+
* Gets the current index in the current flow
|
|
38
|
+
* @returns the current index
|
|
39
|
+
*/
|
|
40
|
+
getExecutionIndex() {
|
|
41
|
+
return 0;
|
|
42
|
+
}
|
|
43
|
+
/**
|
|
44
|
+
* Gets the current face index in the current flow
|
|
45
|
+
* @returns the current face index
|
|
46
|
+
*/
|
|
47
|
+
getExecutionFaceIndex() {
|
|
48
|
+
return this._currentFaceIndex;
|
|
49
|
+
}
|
|
50
|
+
/**
|
|
51
|
+
* Gets the value associated with a contextual positions
|
|
52
|
+
* @returns the value associated with the source
|
|
53
|
+
*/
|
|
54
|
+
getOverridePositionsContextualValue() {
|
|
55
|
+
return this._currentPosition;
|
|
56
|
+
}
|
|
57
|
+
/**
|
|
58
|
+
* Gets the value associated with a contextual normals
|
|
59
|
+
* @returns the value associated with the source
|
|
60
|
+
*/
|
|
61
|
+
getOverrideNormalsContextualValue() {
|
|
62
|
+
this._vertex1.subtractToRef(this._vertex0, this._tempVector0);
|
|
63
|
+
this._vertex2.subtractToRef(this._vertex1, this._tempVector1);
|
|
64
|
+
this._tempVector0.normalize();
|
|
65
|
+
this._tempVector1.normalize();
|
|
66
|
+
return Vector3.Cross(this._tempVector1, this._tempVector0);
|
|
67
|
+
}
|
|
68
|
+
/**
|
|
69
|
+
* Gets the current class name
|
|
70
|
+
* @returns the class name
|
|
71
|
+
*/
|
|
72
|
+
getClassName() {
|
|
73
|
+
return "InstantiateOnFacesBlock";
|
|
74
|
+
}
|
|
75
|
+
/**
|
|
76
|
+
* Gets the geometry input component
|
|
77
|
+
*/
|
|
78
|
+
get geometry() {
|
|
79
|
+
return this._inputs[0];
|
|
80
|
+
}
|
|
81
|
+
/**
|
|
82
|
+
* Gets the instance input component
|
|
83
|
+
*/
|
|
84
|
+
get instance() {
|
|
85
|
+
return this._inputs[1];
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* Gets the rotation input component
|
|
89
|
+
*/
|
|
90
|
+
get rotation() {
|
|
91
|
+
return this._inputs[2];
|
|
92
|
+
}
|
|
93
|
+
/**
|
|
94
|
+
* Gets the scaling input component
|
|
95
|
+
*/
|
|
96
|
+
get scaling() {
|
|
97
|
+
return this._inputs[3];
|
|
98
|
+
}
|
|
99
|
+
/**
|
|
100
|
+
* Gets the count input component
|
|
101
|
+
*/
|
|
102
|
+
get count() {
|
|
103
|
+
return this._inputs[4];
|
|
104
|
+
}
|
|
105
|
+
/**
|
|
106
|
+
* Gets the geometry output component
|
|
107
|
+
*/
|
|
108
|
+
get output() {
|
|
109
|
+
return this._outputs[0];
|
|
110
|
+
}
|
|
111
|
+
_buildBlock(state) {
|
|
112
|
+
state.executionContext = this;
|
|
113
|
+
this._vertexData = this.geometry.getConnectedValue(state);
|
|
114
|
+
state.geometryContext = this._vertexData;
|
|
115
|
+
if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {
|
|
116
|
+
state.executionContext = null;
|
|
117
|
+
state.geometryContext = null;
|
|
118
|
+
this.output._storedValue = null;
|
|
119
|
+
return;
|
|
120
|
+
}
|
|
121
|
+
// Processing
|
|
122
|
+
let instanceGeometry = null;
|
|
123
|
+
if (!this.evaluateContext) {
|
|
124
|
+
instanceGeometry = this.instance.getConnectedValue(state);
|
|
125
|
+
if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {
|
|
126
|
+
state.executionContext = null;
|
|
127
|
+
state.geometryContext = null;
|
|
128
|
+
this.output._storedValue = null;
|
|
129
|
+
return;
|
|
130
|
+
}
|
|
131
|
+
}
|
|
132
|
+
const instanceCount = this.count.getConnectedValue(state);
|
|
133
|
+
const faceCount = this._vertexData.indices.length / 3;
|
|
134
|
+
const instancePerFace = Math.max(1, Math.floor(instanceCount / faceCount));
|
|
135
|
+
const additionalVertexData = [];
|
|
136
|
+
let totalDone = 0;
|
|
137
|
+
for (this._currentFaceIndex = 0; this._currentFaceIndex < faceCount; this._currentFaceIndex++) {
|
|
138
|
+
// Extract face vertices
|
|
139
|
+
this._vertex0.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3] * 3);
|
|
140
|
+
this._vertex1.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3 + 1] * 3);
|
|
141
|
+
this._vertex2.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3 + 2] * 3);
|
|
142
|
+
for (let faceDispatchCount = 0; faceDispatchCount < instancePerFace; faceDispatchCount++) {
|
|
143
|
+
if (totalDone >= instanceCount) {
|
|
144
|
+
break;
|
|
145
|
+
}
|
|
146
|
+
// Get random point on face
|
|
147
|
+
let x = Math.random();
|
|
148
|
+
let y = Math.random();
|
|
149
|
+
if (x > y) {
|
|
150
|
+
const temp = x;
|
|
151
|
+
x = y;
|
|
152
|
+
y = temp;
|
|
153
|
+
}
|
|
154
|
+
const s = x;
|
|
155
|
+
const t = y - x;
|
|
156
|
+
const u = 1 - s - t;
|
|
157
|
+
this._currentPosition.set(s * this._vertex0.x + t * this._vertex1.x + u * this._vertex2.x, s * this._vertex0.y + t * this._vertex1.y + u * this._vertex2.y, s * this._vertex0.z + t * this._vertex1.z + u * this._vertex2.z);
|
|
158
|
+
// Clone the instance
|
|
159
|
+
if (this.evaluateContext) {
|
|
160
|
+
instanceGeometry = this.instance.getConnectedValue(state);
|
|
161
|
+
if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {
|
|
162
|
+
continue;
|
|
163
|
+
}
|
|
164
|
+
}
|
|
165
|
+
const clone = instanceGeometry.clone();
|
|
166
|
+
const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);
|
|
167
|
+
const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;
|
|
168
|
+
state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);
|
|
169
|
+
totalDone++;
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
// Merge
|
|
173
|
+
if (additionalVertexData.length) {
|
|
174
|
+
if (additionalVertexData.length === 1) {
|
|
175
|
+
this._vertexData = additionalVertexData[0];
|
|
176
|
+
}
|
|
177
|
+
else {
|
|
178
|
+
// We do not merge the main one as user can use a merge node if wanted
|
|
179
|
+
const main = additionalVertexData.splice(0, 1)[0];
|
|
180
|
+
this._vertexData = main.merge(additionalVertexData, true, false, true, true);
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
// Storage
|
|
184
|
+
this.output._storedValue = this._vertexData;
|
|
185
|
+
state.executionContext = null;
|
|
186
|
+
state.geometryContext = null;
|
|
187
|
+
}
|
|
188
|
+
_dumpPropertiesCode() {
|
|
189
|
+
const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\r\n`;
|
|
190
|
+
return codeString;
|
|
191
|
+
}
|
|
192
|
+
/**
|
|
193
|
+
* Serializes this block in a JSON representation
|
|
194
|
+
* @returns the serialized block object
|
|
195
|
+
*/
|
|
196
|
+
serialize() {
|
|
197
|
+
const serializationObject = super.serialize();
|
|
198
|
+
serializationObject.evaluateContext = this.evaluateContext;
|
|
199
|
+
return serializationObject;
|
|
200
|
+
}
|
|
201
|
+
_deserialize(serializationObject) {
|
|
202
|
+
super._deserialize(serializationObject);
|
|
203
|
+
this.evaluateContext = serializationObject.evaluateContext;
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
__decorate([
|
|
207
|
+
editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
|
|
208
|
+
], InstantiateOnFacesBlock.prototype, "evaluateContext", void 0);
|
|
209
|
+
RegisterClass("BABYLON.InstantiateOnFacesBlock", InstantiateOnFacesBlock);
|
|
210
|
+
//# sourceMappingURL=instantiateOnFacesBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Block used to instance geometry on every face of a geometry\r\n */\r\nexport class InstantiateOnFacesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentFaceIndex: number;\r\n private _currentPosition = new Vector3();\r\n private _vertex0 = new Vector3();\r\n private _vertex1 = new Vector3();\r\n private _vertex2 = new Vector3();\r\n private _tempVector0 = new Vector3();\r\n private _tempVector1 = new Vector3();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new InstantiateOnFacesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n this.registerInput(\"count\", NodeGeometryBlockConnectionPointTypes.Int, true, 256);\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return this._currentFaceIndex;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n getOverridePositionsContextualValue?() {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual normals\r\n * @returns the value associated with the source\r\n */\r\n getOverrideNormalsContextualValue?() {\r\n this._vertex1.subtractToRef(this._vertex0, this._tempVector0);\r\n this._vertex2.subtractToRef(this._vertex1, this._tempVector1);\r\n this._tempVector0.normalize();\r\n this._tempVector1.normalize();\r\n return Vector3.Cross(this._tempVector1, this._tempVector0);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnFacesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the count input component\r\n */\r\n public get count(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let instanceGeometry: Nullable<VertexData> = null;\r\n if (!this.evaluateContext) {\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n }\r\n\r\n const instanceCount = this.count.getConnectedValue(state);\r\n const faceCount = this._vertexData.indices.length / 3;\r\n const instancePerFace = Math.max(1, Math.floor(instanceCount / faceCount));\r\n const additionalVertexData: VertexData[] = [];\r\n let totalDone = 0;\r\n\r\n for (this._currentFaceIndex = 0; this._currentFaceIndex < faceCount; this._currentFaceIndex++) {\r\n // Extract face vertices\r\n this._vertex0.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3] * 3);\r\n this._vertex1.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3 + 1] * 3);\r\n this._vertex2.fromArray(this._vertexData.positions, this._vertexData.indices[this._currentFaceIndex * 3 + 2] * 3);\r\n\r\n for (let faceDispatchCount = 0; faceDispatchCount < instancePerFace; faceDispatchCount++) {\r\n if (totalDone >= instanceCount) {\r\n break;\r\n }\r\n\r\n // Get random point on face\r\n let x = Math.random();\r\n let y = Math.random();\r\n\r\n if (x > y) {\r\n const temp = x;\r\n x = y;\r\n y = temp;\r\n }\r\n const s = x;\r\n const t = y - x;\r\n const u = 1 - s - t;\r\n\r\n this._currentPosition.set(\r\n s * this._vertex0.x + t * this._vertex1.x + u * this._vertex2.x,\r\n s * this._vertex0.y + t * this._vertex1.y + u * this._vertex2.y,\r\n s * this._vertex0.z + t * this._vertex1.z + u * this._vertex2.z\r\n );\r\n\r\n // Clone the instance\r\n if (this.evaluateContext) {\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n }\r\n const clone = instanceGeometry!.clone();\r\n\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);\r\n totalDone++;\r\n }\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnFacesBlock\", InstantiateOnFacesBlock);\r\n"]}
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@@ -0,0 +1,68 @@
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1
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+
import { NodeGeometryBlock } from "../../nodeGeometryBlock";
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2
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+
import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint";
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3
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+
import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState";
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4
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+
import type { INodeGeometryExecutionContext } from "../../Interfaces/nodeGeometryExecutionContext";
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5
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+
/**
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6
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+
* Block used to instance geometry on every vertex of a geometry
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7
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+
*/
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8
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+
export declare class InstantiateOnVerticesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {
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9
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+
private _vertexData;
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10
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+
private _currentIndex;
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11
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+
private _indexTranslation;
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12
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+
/**
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13
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+
* Gets or sets a boolean indicating if the block should remove duplicated positions
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14
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+
*/
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15
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+
removeDuplicatedPositions: boolean;
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16
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+
/**
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17
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+
* Create a new InstantiateOnVerticesBlock
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18
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* @param name defines the block name
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*/
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20
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+
constructor(name: string);
|
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21
|
+
/**
|
|
22
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+
* Gets the current index in the current flow
|
|
23
|
+
* @returns the current index
|
|
24
|
+
*/
|
|
25
|
+
getExecutionIndex(): number;
|
|
26
|
+
/**
|
|
27
|
+
* Gets the current face index in the current flow
|
|
28
|
+
* @returns the current face index
|
|
29
|
+
*/
|
|
30
|
+
getExecutionFaceIndex(): number;
|
|
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|
+
/**
|
|
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+
* Gets the current class name
|
|
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+
* @returns the class name
|
|
34
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+
*/
|
|
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+
getClassName(): string;
|
|
36
|
+
/**
|
|
37
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+
* Gets the geometry input component
|
|
38
|
+
*/
|
|
39
|
+
get geometry(): NodeGeometryConnectionPoint;
|
|
40
|
+
/**
|
|
41
|
+
* Gets the instance input component
|
|
42
|
+
*/
|
|
43
|
+
get instance(): NodeGeometryConnectionPoint;
|
|
44
|
+
/**
|
|
45
|
+
* Gets the rotation input component
|
|
46
|
+
*/
|
|
47
|
+
get rotation(): NodeGeometryConnectionPoint;
|
|
48
|
+
/**
|
|
49
|
+
* Gets the scaling input component
|
|
50
|
+
*/
|
|
51
|
+
get scaling(): NodeGeometryConnectionPoint;
|
|
52
|
+
/**
|
|
53
|
+
* Gets the density input component
|
|
54
|
+
*/
|
|
55
|
+
get density(): NodeGeometryConnectionPoint;
|
|
56
|
+
/**
|
|
57
|
+
* Gets the geometry output component
|
|
58
|
+
*/
|
|
59
|
+
get output(): NodeGeometryConnectionPoint;
|
|
60
|
+
protected _buildBlock(state: NodeGeometryBuildState): void;
|
|
61
|
+
protected _dumpPropertiesCode(): string;
|
|
62
|
+
/**
|
|
63
|
+
* Serializes this block in a JSON representation
|
|
64
|
+
* @returns the serialized block object
|
|
65
|
+
*/
|
|
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|
+
serialize(): any;
|
|
67
|
+
_deserialize(serializationObject: any): void;
|
|
68
|
+
}
|
|
@@ -0,0 +1,186 @@
|
|
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1
|
+
import { __decorate } from "../../../../tslib.es6.js";
|
|
2
|
+
import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
|
|
3
|
+
import { RegisterClass } from "../../../../Misc/typeStore.js";
|
|
4
|
+
import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
|
|
5
|
+
import { Vector3 } from "../../../../Maths/math.vector.js";
|
|
6
|
+
import { PropertyTypeForEdition, editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
|
|
7
|
+
import { Epsilon } from "../../../../Maths/math.constants.js";
|
|
8
|
+
/**
|
|
9
|
+
* Block used to instance geometry on every vertex of a geometry
|
|
10
|
+
*/
|
|
11
|
+
export class InstantiateOnVerticesBlock extends NodeGeometryBlock {
|
|
12
|
+
/**
|
|
13
|
+
* Create a new InstantiateOnVerticesBlock
|
|
14
|
+
* @param name defines the block name
|
|
15
|
+
*/
|
|
16
|
+
constructor(name) {
|
|
17
|
+
super(name);
|
|
18
|
+
this._indexTranslation = null;
|
|
19
|
+
/**
|
|
20
|
+
* Gets or sets a boolean indicating if the block should remove duplicated positions
|
|
21
|
+
*/
|
|
22
|
+
this.removeDuplicatedPositions = true;
|
|
23
|
+
this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
24
|
+
this.registerInput("instance", NodeGeometryBlockConnectionPointTypes.Geometry, true);
|
|
25
|
+
this.registerInput("rotation", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());
|
|
26
|
+
this.registerInput("scaling", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());
|
|
27
|
+
this.registerInput("density", NodeGeometryBlockConnectionPointTypes.Float, true, 1, 0, 1);
|
|
28
|
+
this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
|
|
29
|
+
this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
|
|
30
|
+
}
|
|
31
|
+
/**
|
|
32
|
+
* Gets the current index in the current flow
|
|
33
|
+
* @returns the current index
|
|
34
|
+
*/
|
|
35
|
+
getExecutionIndex() {
|
|
36
|
+
return this._indexTranslation ? this._indexTranslation[this._currentIndex] : this._currentIndex;
|
|
37
|
+
}
|
|
38
|
+
/**
|
|
39
|
+
* Gets the current face index in the current flow
|
|
40
|
+
* @returns the current face index
|
|
41
|
+
*/
|
|
42
|
+
getExecutionFaceIndex() {
|
|
43
|
+
return 0;
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* Gets the current class name
|
|
47
|
+
* @returns the class name
|
|
48
|
+
*/
|
|
49
|
+
getClassName() {
|
|
50
|
+
return "InstantiateOnVerticesBlock";
|
|
51
|
+
}
|
|
52
|
+
/**
|
|
53
|
+
* Gets the geometry input component
|
|
54
|
+
*/
|
|
55
|
+
get geometry() {
|
|
56
|
+
return this._inputs[0];
|
|
57
|
+
}
|
|
58
|
+
/**
|
|
59
|
+
* Gets the instance input component
|
|
60
|
+
*/
|
|
61
|
+
get instance() {
|
|
62
|
+
return this._inputs[1];
|
|
63
|
+
}
|
|
64
|
+
/**
|
|
65
|
+
* Gets the rotation input component
|
|
66
|
+
*/
|
|
67
|
+
get rotation() {
|
|
68
|
+
return this._inputs[2];
|
|
69
|
+
}
|
|
70
|
+
/**
|
|
71
|
+
* Gets the scaling input component
|
|
72
|
+
*/
|
|
73
|
+
get scaling() {
|
|
74
|
+
return this._inputs[3];
|
|
75
|
+
}
|
|
76
|
+
/**
|
|
77
|
+
* Gets the density input component
|
|
78
|
+
*/
|
|
79
|
+
get density() {
|
|
80
|
+
return this._inputs[4];
|
|
81
|
+
}
|
|
82
|
+
/**
|
|
83
|
+
* Gets the geometry output component
|
|
84
|
+
*/
|
|
85
|
+
get output() {
|
|
86
|
+
return this._outputs[0];
|
|
87
|
+
}
|
|
88
|
+
_buildBlock(state) {
|
|
89
|
+
state.executionContext = this;
|
|
90
|
+
this._vertexData = this.geometry.getConnectedValue(state);
|
|
91
|
+
state.geometryContext = this._vertexData;
|
|
92
|
+
if (!this._vertexData || !this._vertexData.positions || !this.instance.isConnected) {
|
|
93
|
+
state.executionContext = null;
|
|
94
|
+
state.geometryContext = null;
|
|
95
|
+
this.output._storedValue = null;
|
|
96
|
+
return;
|
|
97
|
+
}
|
|
98
|
+
// Processing
|
|
99
|
+
let vertexCount = this._vertexData.positions.length / 3;
|
|
100
|
+
const additionalVertexData = [];
|
|
101
|
+
const currentPosition = new Vector3();
|
|
102
|
+
const alreadyDone = new Array();
|
|
103
|
+
let vertices = this._vertexData.positions;
|
|
104
|
+
if (this.removeDuplicatedPositions) {
|
|
105
|
+
this._indexTranslation = {};
|
|
106
|
+
for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {
|
|
107
|
+
const x = vertices[this._currentIndex * 3];
|
|
108
|
+
const y = vertices[this._currentIndex * 3 + 1];
|
|
109
|
+
const z = vertices[this._currentIndex * 3 + 2];
|
|
110
|
+
let found = false;
|
|
111
|
+
for (let index = 0; index < alreadyDone.length; index += 3) {
|
|
112
|
+
if (Math.abs(alreadyDone[index] - x) < Epsilon && Math.abs(alreadyDone[index + 1] - y) < Epsilon && Math.abs(alreadyDone[index + 2] - z) < Epsilon) {
|
|
113
|
+
found = true;
|
|
114
|
+
break;
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
if (found) {
|
|
118
|
+
continue;
|
|
119
|
+
}
|
|
120
|
+
this._indexTranslation[alreadyDone.length / 3] = this._currentIndex;
|
|
121
|
+
alreadyDone.push(x, y, z);
|
|
122
|
+
}
|
|
123
|
+
vertices = alreadyDone;
|
|
124
|
+
vertexCount = vertices.length / 3;
|
|
125
|
+
}
|
|
126
|
+
else {
|
|
127
|
+
this._indexTranslation = null;
|
|
128
|
+
}
|
|
129
|
+
for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {
|
|
130
|
+
const instanceGeometry = this.instance.getConnectedValue(state);
|
|
131
|
+
if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {
|
|
132
|
+
continue;
|
|
133
|
+
}
|
|
134
|
+
const density = this.density.getConnectedValue(state);
|
|
135
|
+
if (density < 1) {
|
|
136
|
+
if (Math.random() > density) {
|
|
137
|
+
continue;
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
currentPosition.fromArray(vertices, this._currentIndex * 3);
|
|
141
|
+
// Clone the instance
|
|
142
|
+
const clone = instanceGeometry.clone();
|
|
143
|
+
// Transform
|
|
144
|
+
const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);
|
|
145
|
+
const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;
|
|
146
|
+
state._instantiate(clone, currentPosition, rotation, scaling, additionalVertexData);
|
|
147
|
+
}
|
|
148
|
+
// Merge
|
|
149
|
+
if (additionalVertexData.length) {
|
|
150
|
+
if (additionalVertexData.length === 1) {
|
|
151
|
+
this._vertexData = additionalVertexData[0];
|
|
152
|
+
}
|
|
153
|
+
else {
|
|
154
|
+
// We do not merge the main one as user can use a merge node if wanted
|
|
155
|
+
const main = additionalVertexData.splice(0, 1)[0];
|
|
156
|
+
this._vertexData = main.merge(additionalVertexData, true, false, true, true);
|
|
157
|
+
}
|
|
158
|
+
}
|
|
159
|
+
// Storage
|
|
160
|
+
this.output._storedValue = this._vertexData;
|
|
161
|
+
state.executionContext = null;
|
|
162
|
+
state.geometryContext = null;
|
|
163
|
+
}
|
|
164
|
+
_dumpPropertiesCode() {
|
|
165
|
+
const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.removeDuplicatedPositions = ${this.removeDuplicatedPositions ? "true" : "false"};\r\n`;
|
|
166
|
+
return codeString;
|
|
167
|
+
}
|
|
168
|
+
/**
|
|
169
|
+
* Serializes this block in a JSON representation
|
|
170
|
+
* @returns the serialized block object
|
|
171
|
+
*/
|
|
172
|
+
serialize() {
|
|
173
|
+
const serializationObject = super.serialize();
|
|
174
|
+
serializationObject.removeDuplicatedPositions = this.removeDuplicatedPositions;
|
|
175
|
+
return serializationObject;
|
|
176
|
+
}
|
|
177
|
+
_deserialize(serializationObject) {
|
|
178
|
+
super._deserialize(serializationObject);
|
|
179
|
+
this.removeDuplicatedPositions = serializationObject.removeDuplicatedPositions;
|
|
180
|
+
}
|
|
181
|
+
}
|
|
182
|
+
__decorate([
|
|
183
|
+
editableInPropertyPage("Remove duplicated positions", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { update: true } })
|
|
184
|
+
], InstantiateOnVerticesBlock.prototype, "removeDuplicatedPositions", void 0);
|
|
185
|
+
RegisterClass("BABYLON.InstantiateOnVerticesBlock", InstantiateOnVerticesBlock);
|
|
186
|
+
//# sourceMappingURL=instantiateOnVerticesBlock.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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CJ;QAED,UAAU;QACV,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC;QAC5C,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAES,mBAAmB;QACzB,MAAM,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,gCAAgC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,OAAO,CAAC;QACnK,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,yBAAyB,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAE/E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB;QACxC,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,yBAAyB,GAAG,mBAAmB,CAAC,yBAAyB,CAAC;IACnF,CAAC;CACJ;AArMU;IADN,sBAAsB,CAAC,6BAA6B,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;6EAC3F;AAuM5C,aAAa,CAAC,oCAAoC,EAAE,0BAA0B,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport { Epsilon } from \"../../../../Maths/math.constants\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Block used to instance geometry on every vertex of a geometry\r\n */\r\nexport class InstantiateOnVerticesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n private _indexTranslation: Nullable<{ [key: number]: number }> = null;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the block should remove duplicated positions\r\n */\r\n @editableInPropertyPage(\"Remove duplicated positions\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { update: true } })\r\n public removeDuplicatedPositions = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVerticesBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n this.registerInput(\"density\", NodeGeometryBlockConnectionPointTypes.Float, true, 1, 0, 1);\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._indexTranslation ? this._indexTranslation[this._currentIndex] : this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnVerticesBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the density input component\r\n */\r\n public get density(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this.instance.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let vertexCount = this._vertexData.positions.length / 3;\r\n const additionalVertexData: VertexData[] = [];\r\n const currentPosition = new Vector3();\r\n const alreadyDone = new Array<number>();\r\n let vertices = this._vertexData.positions;\r\n\r\n if (this.removeDuplicatedPositions) {\r\n this._indexTranslation = {};\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const x = vertices[this._currentIndex * 3];\r\n const y = vertices[this._currentIndex * 3 + 1];\r\n const z = vertices[this._currentIndex * 3 + 2];\r\n let found = false;\r\n for (let index = 0; index < alreadyDone.length; index += 3) {\r\n if (Math.abs(alreadyDone[index] - x) < Epsilon && Math.abs(alreadyDone[index + 1] - y) < Epsilon && Math.abs(alreadyDone[index + 2] - z) < Epsilon) {\r\n found = true;\r\n break;\r\n }\r\n }\r\n\r\n if (found) {\r\n continue;\r\n }\r\n this._indexTranslation[alreadyDone.length / 3] = this._currentIndex;\r\n alreadyDone.push(x, y, z);\r\n }\r\n\r\n vertices = alreadyDone;\r\n vertexCount = vertices.length / 3;\r\n } else {\r\n this._indexTranslation = null;\r\n }\r\n\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n\r\n const density = this.density.getConnectedValue(state);\r\n\r\n if (density < 1) {\r\n if (Math.random() > density) {\r\n continue;\r\n }\r\n }\r\n\r\n currentPosition.fromArray(vertices, this._currentIndex * 3);\r\n\r\n // Clone the instance\r\n const clone = instanceGeometry.clone();\r\n\r\n // Transform\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.removeDuplicatedPositions = ${this.removeDuplicatedPositions ? \"true\" : \"false\"};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.removeDuplicatedPositions = this.removeDuplicatedPositions;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.removeDuplicatedPositions = serializationObject.removeDuplicatedPositions;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVerticesBlock\", InstantiateOnVerticesBlock);\r\n"]}
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@@ -0,0 +1,35 @@
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import { NodeGeometryBlock } from "../nodeGeometryBlock";
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import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
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/**
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* Defines a block used to convert from int to float
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*/
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export declare class IntFloatConverterBlock extends NodeGeometryBlock {
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/**
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* Create a new IntFloatConverterBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Gets the float input component
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*/
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get floatIn(): NodeGeometryConnectionPoint;
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/**
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* Gets the int input component
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*/
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get intIn(): NodeGeometryConnectionPoint;
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/**
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* Gets the float output component
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*/
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get floatOut(): NodeGeometryConnectionPoint;
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/**
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* Gets the int output component
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*/
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get intOut(): NodeGeometryConnectionPoint;
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protected _inputRename(name: string): string;
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protected _buildBlock(): void;
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}
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@@ -0,0 +1,81 @@
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import { RegisterClass } from "../../../Misc/typeStore.js";
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import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
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3
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import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
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/**
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* Defines a block used to convert from int to float
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*/
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export class IntFloatConverterBlock extends NodeGeometryBlock {
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/**
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* Create a new IntFloatConverterBlock
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* @param name defines the block name
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*/
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constructor(name) {
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super(name);
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this.registerInput("float ", NodeGeometryBlockConnectionPointTypes.Float, true);
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this.registerInput("int ", NodeGeometryBlockConnectionPointTypes.Int, true);
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this.registerOutput("float", NodeGeometryBlockConnectionPointTypes.Float);
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this.registerOutput("int", NodeGeometryBlockConnectionPointTypes.Int);
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}
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName() {
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return "IntFloatConverterBlock";
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}
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/**
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* Gets the float input component
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*/
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get floatIn() {
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return this._inputs[0];
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}
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/**
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* Gets the int input component
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*/
|
|
35
|
+
get intIn() {
|
|
36
|
+
return this._inputs[1];
|
|
37
|
+
}
|
|
38
|
+
/**
|
|
39
|
+
* Gets the float output component
|
|
40
|
+
*/
|
|
41
|
+
get floatOut() {
|
|
42
|
+
return this._outputs[0];
|
|
43
|
+
}
|
|
44
|
+
/**
|
|
45
|
+
* Gets the int output component
|
|
46
|
+
*/
|
|
47
|
+
get intOut() {
|
|
48
|
+
return this._outputs[1];
|
|
49
|
+
}
|
|
50
|
+
_inputRename(name) {
|
|
51
|
+
if (name === "float ") {
|
|
52
|
+
return "floatIn";
|
|
53
|
+
}
|
|
54
|
+
if (name === "int ") {
|
|
55
|
+
return "intIn";
|
|
56
|
+
}
|
|
57
|
+
return name;
|
|
58
|
+
}
|
|
59
|
+
_buildBlock() {
|
|
60
|
+
this.floatOut._storedFunction = (state) => {
|
|
61
|
+
if (this.floatIn.isConnected) {
|
|
62
|
+
return this.floatIn.getConnectedValue(state);
|
|
63
|
+
}
|
|
64
|
+
if (this.intIn.isConnected) {
|
|
65
|
+
return this.intIn.getConnectedValue(state);
|
|
66
|
+
}
|
|
67
|
+
return 0;
|
|
68
|
+
};
|
|
69
|
+
this.intOut._storedFunction = (state) => {
|
|
70
|
+
if (this.floatIn.isConnected) {
|
|
71
|
+
return this.floatIn.getConnectedValue(state) | 0;
|
|
72
|
+
}
|
|
73
|
+
if (this.intIn.isConnected) {
|
|
74
|
+
return this.intIn.getConnectedValue(state) | 0;
|
|
75
|
+
}
|
|
76
|
+
return 0;
|
|
77
|
+
};
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
RegisterClass("BABYLON.IntFloatConverterBlock", IntFloatConverterBlock);
|
|
81
|
+
//# sourceMappingURL=IntFloatConverterBlock.js.map
|