@babylonjs/core 6.14.2 → 6.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/skeleton.js +1 -0
  7. package/Bones/skeleton.js.map +1 -1
  8. package/Compute/computeEffect.js +1 -1
  9. package/Compute/computeEffect.js.map +1 -1
  10. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
  11. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  12. package/Decorators/nodeDecorator.js.map +1 -0
  13. package/Engines/Processors/shaderCodeNode.js +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  88. package/Gizmos/planeRotationGizmo.js +5 -1
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/rotationGizmo.d.ts +8 -0
  91. package/Gizmos/rotationGizmo.js +15 -0
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Layers/layer.js +1 -1
  94. package/Layers/layer.js.map +1 -1
  95. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  96. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  97. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  98. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  99. package/Lights/Shadows/shadowGenerator.js +4 -2
  100. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  101. package/Lights/directionalLight.d.ts +1 -1
  102. package/Lights/directionalLight.js.map +1 -1
  103. package/Lights/hemisphericLight.d.ts +1 -1
  104. package/Lights/hemisphericLight.js.map +1 -1
  105. package/Lights/light.d.ts +1 -1
  106. package/Lights/light.js.map +1 -1
  107. package/Lights/pointLight.d.ts +1 -1
  108. package/Lights/pointLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +1 -1
  110. package/Lights/spotLight.js.map +1 -1
  111. package/Loading/sceneLoader.js +2 -0
  112. package/Loading/sceneLoader.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  114. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  116. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  118. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  120. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  122. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
  126. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  128. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  130. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  132. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  134. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  140. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  142. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  144. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  146. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  150. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  152. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  154. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  156. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  158. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  160. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  162. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  164. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  170. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  172. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  174. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  176. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  178. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  179. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  180. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  181. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  183. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  184. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  186. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  187. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  189. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  195. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/addBlock.js +1 -1
  197. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  199. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.js +4 -4
  201. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  203. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  205. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  207. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  209. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/crossBlock.js +1 -1
  211. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.js +5 -5
  213. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/customBlock.js +4 -4
  215. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  217. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  219. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/divideBlock.js +1 -1
  221. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/dotBlock.js +1 -1
  223. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  225. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  227. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  229. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/index.d.ts +1 -0
  231. package/Materials/Node/Blocks/index.js +1 -0
  232. package/Materials/Node/Blocks/index.js.map +1 -1
  233. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  236. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  238. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/maxBlock.js +1 -1
  244. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  246. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/minBlock.js +1 -1
  248. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/modBlock.js +1 -1
  250. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  252. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  254. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/negateBlock.js +1 -1
  256. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  258. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  260. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  262. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  264. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/powBlock.js +1 -1
  266. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  268. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  270. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  272. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/refractBlock.js +1 -1
  274. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/remapBlock.js +4 -4
  276. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  278. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  280. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  282. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  284. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  286. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/stepBlock.js +1 -1
  288. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  290. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/transformBlock.js +13 -14
  292. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  294. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  296. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  300. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  302. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  304. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/waveBlock.js +3 -4
  306. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  308. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  309. package/Materials/Node/index.d.ts +1 -1
  310. package/Materials/Node/index.js +1 -1
  311. package/Materials/Node/index.js.map +1 -1
  312. package/Materials/Node/nodeMaterial.d.ts +1 -0
  313. package/Materials/Node/nodeMaterial.js +50 -15
  314. package/Materials/Node/nodeMaterial.js.map +1 -1
  315. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  316. package/Materials/Node/nodeMaterialBlock.js +34 -11
  317. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  318. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  319. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  321. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  323. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  324. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  325. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  326. package/Materials/effect.js +1 -1
  327. package/Materials/effect.js.map +1 -1
  328. package/Materials/effectRenderer.d.ts +4 -0
  329. package/Materials/effectRenderer.js +8 -2
  330. package/Materials/effectRenderer.js.map +1 -1
  331. package/Materials/greasedLinePluginMaterial.d.ts +4 -0
  332. package/Materials/greasedLinePluginMaterial.js +12 -1
  333. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  334. package/Materials/materialPluginManager.js +5 -5
  335. package/Materials/materialPluginManager.js.map +1 -1
  336. package/Materials/meshDebugPluginMaterial.d.ts +4 -15
  337. package/Materials/meshDebugPluginMaterial.js +8 -29
  338. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  339. package/Materials/shadowDepthWrapper.js +5 -5
  340. package/Materials/shadowDepthWrapper.js.map +1 -1
  341. package/Meshes/Builders/boxBuilder.d.ts +31 -0
  342. package/Meshes/Builders/boxBuilder.js +65 -1
  343. package/Meshes/Builders/boxBuilder.js.map +1 -1
  344. package/Meshes/Builders/capsuleBuilder.js +3 -3
  345. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\n\r\n/**\r\n * Operations supported by the Trigonometry block\r\n */\r\nexport enum TrigonometryBlockOperations {\r\n /** Cos */\r\n Cos,\r\n /** Sin */\r\n Sin,\r\n /** Abs */\r\n Abs,\r\n /** Exp */\r\n Exp,\r\n /** Exp2 */\r\n Exp2,\r\n /** Round */\r\n Round,\r\n /** Floor */\r\n Floor,\r\n /** Ceiling */\r\n Ceiling,\r\n /** Square root */\r\n Sqrt,\r\n /** Log */\r\n Log,\r\n /** Tangent */\r\n Tan,\r\n /** Arc tangent */\r\n ArcTan,\r\n /** Arc cosinus */\r\n ArcCos,\r\n /** Arc sinus */\r\n ArcSin,\r\n /** Fraction */\r\n Fract,\r\n /** Sign */\r\n Sign,\r\n /** To radians (from degrees) */\r\n Radians,\r\n /** To degrees (from radians) */\r\n Degrees,\r\n}\r\n\r\n/**\r\n * Block used to apply trigonometry operation to floats\r\n */\r\nexport class TrigonometryBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the operation applied by the block\r\n */\r\n public operation = TrigonometryBlockOperations.Cos;\r\n\r\n /**\r\n * Creates a new TrigonometryBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TrigonometryBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n let operation = \"\";\r\n\r\n switch (this.operation) {\r\n case TrigonometryBlockOperations.Cos: {\r\n operation = \"cos\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Sin: {\r\n operation = \"sin\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Abs: {\r\n operation = \"abs\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Exp: {\r\n operation = \"exp\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Exp2: {\r\n operation = \"exp2\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Round: {\r\n operation = \"round\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Floor: {\r\n operation = \"floor\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Ceiling: {\r\n operation = \"ceil\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Sqrt: {\r\n operation = \"sqrt\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Log: {\r\n operation = \"log\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Tan: {\r\n operation = \"tan\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.ArcTan: {\r\n operation = \"atan\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.ArcCos: {\r\n operation = \"acos\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.ArcSin: {\r\n operation = \"asin\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Fract: {\r\n operation = \"fract\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Sign: {\r\n operation = \"sign\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Radians: {\r\n operation = \"radians\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Degrees: {\r\n operation = \"degrees\";\r\n break;\r\n }\r\n }\r\n\r\n state.compilationString += this._declareOutput(output, state) + ` = ${operation}(${this.input.associatedVariableName});\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.operation = this.operation;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.operation = serializationObject.operation;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString =\r\n super._dumpPropertiesCode() + `${this._codeVariableName}.operation = BABYLON.TrigonometryBlockOperations.${TrigonometryBlockOperations[this.operation]};\\r\\n`;\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TrigonometryBlock\", TrigonometryBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\n\r\n/**\r\n * Operations supported by the Trigonometry block\r\n */\r\nexport enum TrigonometryBlockOperations {\r\n /** Cos */\r\n Cos,\r\n /** Sin */\r\n Sin,\r\n /** Abs */\r\n Abs,\r\n /** Exp */\r\n Exp,\r\n /** Exp2 */\r\n Exp2,\r\n /** Round */\r\n Round,\r\n /** Floor */\r\n Floor,\r\n /** Ceiling */\r\n Ceiling,\r\n /** Square root */\r\n Sqrt,\r\n /** Log */\r\n Log,\r\n /** Tangent */\r\n Tan,\r\n /** Arc tangent */\r\n ArcTan,\r\n /** Arc cosinus */\r\n ArcCos,\r\n /** Arc sinus */\r\n ArcSin,\r\n /** Fraction */\r\n Fract,\r\n /** Sign */\r\n Sign,\r\n /** To radians (from degrees) */\r\n Radians,\r\n /** To degrees (from radians) */\r\n Degrees,\r\n}\r\n\r\n/**\r\n * Block used to apply trigonometry operation to floats\r\n */\r\nexport class TrigonometryBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the operation applied by the block\r\n */\r\n public operation = TrigonometryBlockOperations.Cos;\r\n\r\n /**\r\n * Creates a new TrigonometryBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TrigonometryBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n let operation = \"\";\r\n\r\n switch (this.operation) {\r\n case TrigonometryBlockOperations.Cos: {\r\n operation = \"cos\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Sin: {\r\n operation = \"sin\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Abs: {\r\n operation = \"abs\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Exp: {\r\n operation = \"exp\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Exp2: {\r\n operation = \"exp2\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Round: {\r\n operation = \"round\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Floor: {\r\n operation = \"floor\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Ceiling: {\r\n operation = \"ceil\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Sqrt: {\r\n operation = \"sqrt\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Log: {\r\n operation = \"log\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Tan: {\r\n operation = \"tan\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.ArcTan: {\r\n operation = \"atan\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.ArcCos: {\r\n operation = \"acos\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.ArcSin: {\r\n operation = \"asin\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Fract: {\r\n operation = \"fract\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Sign: {\r\n operation = \"sign\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Radians: {\r\n operation = \"radians\";\r\n break;\r\n }\r\n case TrigonometryBlockOperations.Degrees: {\r\n operation = \"degrees\";\r\n break;\r\n }\r\n }\r\n\r\n state.compilationString += this._declareOutput(output, state) + ` = ${operation}(${this.input.associatedVariableName});\\n`;\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.operation = this.operation;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.operation = serializationObject.operation;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString =\r\n super._dumpPropertiesCode() + `${this._codeVariableName}.operation = BABYLON.TrigonometryBlockOperations.${TrigonometryBlockOperations[this.operation]};\\n`;\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TrigonometryBlock\", TrigonometryBlock);\r\n"]}
@@ -169,56 +169,56 @@ export class VectorMergerBlock extends NodeMaterialBlock {
169
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  const v2CompOutput = this._outputs[3];
170
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  if (xyzwInput.isConnected) {
171
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  if (v4Output.hasEndpoints) {
172
- state.compilationString += this._declareOutput(v4Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(4)};\r\n`;
172
+ state.compilationString += this._declareOutput(v4Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(4)};\n`;
173
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  }
174
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  if (v3Output.hasEndpoints) {
175
- state.compilationString += this._declareOutput(v3Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(3)};\r\n`;
175
+ state.compilationString += this._declareOutput(v3Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(3)};\n`;
176
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  }
177
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  if (v2Output.hasEndpoints) {
178
- state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(2)};\r\n`;
178
+ state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(2)};\n`;
179
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  }
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  }
181
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  else if (xyzInput.isConnected) {
182
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  if (v4Output.hasEndpoints) {
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  state.compilationString +=
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  this._declareOutput(v4Output, state) +
185
- ` = vec4(${xyzInput.associatedVariableName}, ${wInput.isConnected ? this._writeVariable(wInput) : "0.0"})${this._buildSwizzle(4)};\r\n`;
185
+ ` = vec4(${xyzInput.associatedVariableName}, ${wInput.isConnected ? this._writeVariable(wInput) : "0.0"})${this._buildSwizzle(4)};\n`;
186
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  }
187
187
  if (v3Output.hasEndpoints) {
188
- state.compilationString += this._declareOutput(v3Output, state) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(3)};\r\n`;
188
+ state.compilationString += this._declareOutput(v3Output, state) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(3)};\n`;
189
189
  }
190
190
  if (v2Output.hasEndpoints) {
191
- state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(2)};\r\n`;
191
+ state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(2)};\n`;
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  }
193
193
  }
194
194
  else if (xyInput.isConnected) {
195
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  if (v4Output.hasEndpoints) {
196
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  if (zwInput.isConnected) {
197
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  state.compilationString +=
198
- this._declareOutput(v4Output, state) + ` = vec4(${xyInput.associatedVariableName}, ${zwInput.associatedVariableName})${this._buildSwizzle(4)};\r\n`;
198
+ this._declareOutput(v4Output, state) + ` = vec4(${xyInput.associatedVariableName}, ${zwInput.associatedVariableName})${this._buildSwizzle(4)};\n`;
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  }
200
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  else {
201
201
  state.compilationString +=
202
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  this._declareOutput(v4Output, state) +
203
- ` = vec4(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : "0.0"}, ${wInput.isConnected ? this._writeVariable(wInput) : "0.0"})${this._buildSwizzle(4)};\r\n`;
203
+ ` = vec4(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : "0.0"}, ${wInput.isConnected ? this._writeVariable(wInput) : "0.0"})${this._buildSwizzle(4)};\n`;
204
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  }
205
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  }
206
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  if (v3Output.hasEndpoints) {
207
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  state.compilationString +=
208
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  this._declareOutput(v3Output, state) +
209
- ` = vec3(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : "0.0"})${this._buildSwizzle(3)};\r\n`;
209
+ ` = vec3(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : "0.0"})${this._buildSwizzle(3)};\n`;
210
210
  }
211
211
  if (v2Output.hasEndpoints) {
212
- state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyInput.associatedVariableName}${this._buildSwizzle(2)};\r\n`;
212
+ state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyInput.associatedVariableName}${this._buildSwizzle(2)};\n`;
213
213
  }
214
214
  if (v2CompOutput.hasEndpoints) {
215
215
  if (zwInput.isConnected) {
216
- state.compilationString += this._declareOutput(v2CompOutput, state) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\r\n`;
216
+ state.compilationString += this._declareOutput(v2CompOutput, state) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\n`;
217
217
  }
218
218
  else {
219
219
  state.compilationString +=
220
220
  this._declareOutput(v2CompOutput, state) +
221
- ` = vec2(${zInput.isConnected ? this._writeVariable(zInput) : "0.0"}, ${wInput.isConnected ? this._writeVariable(wInput) : "0.0"})${this._buildSwizzle(2)};\r\n`;
221
+ ` = vec2(${zInput.isConnected ? this._writeVariable(zInput) : "0.0"}, ${wInput.isConnected ? this._writeVariable(wInput) : "0.0"})${this._buildSwizzle(2)};\n`;
222
222
  }
223
223
  }
224
224
  }
@@ -227,32 +227,32 @@ export class VectorMergerBlock extends NodeMaterialBlock {
227
227
  if (zwInput.isConnected) {
228
228
  state.compilationString +=
229
229
  this._declareOutput(v4Output, state) +
230
- ` = vec4(${xInput.isConnected ? this._writeVariable(xInput) : "0.0"}, ${yInput.isConnected ? this._writeVariable(yInput) : "0.0"}, ${zwInput.associatedVariableName})${this._buildSwizzle(4)};\r\n`;
230
+ ` = vec4(${xInput.isConnected ? this._writeVariable(xInput) : "0.0"}, ${yInput.isConnected ? this._writeVariable(yInput) : "0.0"}, ${zwInput.associatedVariableName})${this._buildSwizzle(4)};\n`;
231
231
  }
232
232
  else {
233
233
  state.compilationString +=
234
234
  this._declareOutput(v4Output, state) +
235
- ` = vec4(${xInput.isConnected ? this._writeVariable(xInput) : "0.0"}, ${yInput.isConnected ? this._writeVariable(yInput) : "0.0"}, ${zInput.isConnected ? this._writeVariable(zInput) : "0.0"}, ${wInput.isConnected ? this._writeVariable(wInput) : "0.0"})${this._buildSwizzle(4)};\r\n`;
235
+ ` = vec4(${xInput.isConnected ? this._writeVariable(xInput) : "0.0"}, ${yInput.isConnected ? this._writeVariable(yInput) : "0.0"}, ${zInput.isConnected ? this._writeVariable(zInput) : "0.0"}, ${wInput.isConnected ? this._writeVariable(wInput) : "0.0"})${this._buildSwizzle(4)};\n`;
236
236
  }
237
237
  }
238
238
  if (v3Output.hasEndpoints) {
239
239
  state.compilationString +=
240
240
  this._declareOutput(v3Output, state) +
241
- ` = vec3(${xInput.isConnected ? this._writeVariable(xInput) : "0.0"}, ${yInput.isConnected ? this._writeVariable(yInput) : "0.0"}, ${zInput.isConnected ? this._writeVariable(zInput) : "0.0"})${this._buildSwizzle(3)};\r\n`;
241
+ ` = vec3(${xInput.isConnected ? this._writeVariable(xInput) : "0.0"}, ${yInput.isConnected ? this._writeVariable(yInput) : "0.0"}, ${zInput.isConnected ? this._writeVariable(zInput) : "0.0"})${this._buildSwizzle(3)};\n`;
242
242
  }
243
243
  if (v2Output.hasEndpoints) {
244
244
  state.compilationString +=
245
245
  this._declareOutput(v2Output, state) +
246
- ` = vec2(${xInput.isConnected ? this._writeVariable(xInput) : "0.0"}, ${yInput.isConnected ? this._writeVariable(yInput) : "0.0"})${this._buildSwizzle(2)};\r\n`;
246
+ ` = vec2(${xInput.isConnected ? this._writeVariable(xInput) : "0.0"}, ${yInput.isConnected ? this._writeVariable(yInput) : "0.0"})${this._buildSwizzle(2)};\n`;
247
247
  }
248
248
  if (v2CompOutput.hasEndpoints) {
249
249
  if (zwInput.isConnected) {
250
- state.compilationString += this._declareOutput(v2CompOutput, state) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\r\n`;
250
+ state.compilationString += this._declareOutput(v2CompOutput, state) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\n`;
251
251
  }
252
252
  else {
253
253
  state.compilationString +=
254
254
  this._declareOutput(v2CompOutput, state) +
255
- ` = vec2(${zInput.isConnected ? this._writeVariable(zInput) : "0.0"}, ${wInput.isConnected ? this._writeVariable(wInput) : "0.0"})${this._buildSwizzle(2)};\r\n`;
255
+ ` = vec2(${zInput.isConnected ? this._writeVariable(zInput) : "0.0"}, ${wInput.isConnected ? this._writeVariable(wInput) : "0.0"})${this._buildSwizzle(2)};\n`;
256
256
  }
257
257
  }
258
258
  }
@@ -276,10 +276,10 @@ export class VectorMergerBlock extends NodeMaterialBlock {
276
276
  }
277
277
  _dumpPropertiesCode() {
278
278
  let codeString = super._dumpPropertiesCode();
279
- codeString += `${this._codeVariableName}.xSwizzle = "${this.xSwizzle}";\r\n`;
280
- codeString += `${this._codeVariableName}.ySwizzle = "${this.ySwizzle}";\r\n`;
281
- codeString += `${this._codeVariableName}.zSwizzle = "${this.zSwizzle}";\r\n`;
282
- codeString += `${this._codeVariableName}.wSwizzle = "${this.wSwizzle}";\r\n`;
279
+ codeString += `${this._codeVariableName}.xSwizzle = "${this.xSwizzle}";\n`;
280
+ codeString += `${this._codeVariableName}.ySwizzle = "${this.ySwizzle}";\n`;
281
+ codeString += `${this._codeVariableName}.zSwizzle = "${this.zSwizzle}";\n`;
282
+ codeString += `${this._codeVariableName}.wSwizzle = "${this.wSwizzle}";\n`;
283
283
  return codeString;
284
284
  }
285
285
  }
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\n\r\n/**\r\n * Block used to create a Vector2/3/4 out of individual inputs (one for each component)\r\n */\r\nexport class VectorMergerBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the swizzle for x (meaning which component to affect to the output.x)\r\n */\r\n public xSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"x\";\r\n /**\r\n * Gets or sets the swizzle for y (meaning which component to affect to the output.y)\r\n */\r\n public ySwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"y\";\r\n /**\r\n * Gets or sets the swizzle for z (meaning which component to affect to the output.z)\r\n */\r\n public zSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"z\";\r\n /**\r\n * Gets or sets the swizzle for w (meaning which component to affect to the output.w)\r\n */\r\n public wSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"w\";\r\n\r\n /**\r\n * Create a new VectorMergerBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"xyzw \", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"xyz \", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"xy \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"zw \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"z\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"w\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"xyzw\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"zw\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"VectorMergerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (input)\r\n */\r\n public get xyzwIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (input)\r\n */\r\n public get xyzIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (input)\r\n */\r\n public get xyIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (input)\r\n */\r\n public get zwIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the x component (input)\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the y component (input)\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the z component (input)\r\n */\r\n public get z(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the w component (input)\r\n */\r\n public get w(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (output)\r\n */\r\n public get xyzw(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n */\r\n public get xyzOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n */\r\n public get xyOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (output)\r\n */\r\n public get zwOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n * @deprecated Please use xyOut instead.\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this.xyOut;\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n * @deprecated Please use xyzOut instead.\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this.xyzOut;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n if (name === \"xyzw \") {\r\n return \"xyzwIn\";\r\n }\r\n if (name === \"xyz \") {\r\n return \"xyzIn\";\r\n }\r\n if (name === \"xy \") {\r\n return \"xyIn\";\r\n }\r\n if (name === \"zw \") {\r\n return \"zwIn\";\r\n }\r\n return name;\r\n }\r\n\r\n private _buildSwizzle(len: number) {\r\n const swizzle = this.xSwizzle + this.ySwizzle + this.zSwizzle + this.wSwizzle;\r\n\r\n return \".\" + swizzle.substr(0, len);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const xInput = this.x;\r\n const yInput = this.y;\r\n const zInput = this.z;\r\n const wInput = this.w;\r\n const xyInput = this.xyIn;\r\n const zwInput = this.zwIn;\r\n const xyzInput = this.xyzIn;\r\n const xyzwInput = this.xyzwIn;\r\n\r\n const v4Output = this._outputs[0];\r\n const v3Output = this._outputs[1];\r\n const v2Output = this._outputs[2];\r\n const v2CompOutput = this._outputs[3];\r\n\r\n if (xyzwInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(4)};\\r\\n`;\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v3Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(3)};\\r\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(2)};\\r\\n`;\r\n }\r\n } else if (xyzInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(v4Output, state) +\r\n ` = vec4(${xyzInput.associatedVariableName}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(4)};\\r\\n`;\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v3Output, state) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(3)};\\r\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(2)};\\r\\n`;\r\n }\r\n } else if (xyInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString +=\r\n this._declareOutput(v4Output, state) + ` = vec4(${xyInput.associatedVariableName}, ${zwInput.associatedVariableName})${this._buildSwizzle(4)};\\r\\n`;\r\n } else {\r\n state.compilationString +=\r\n this._declareOutput(v4Output, state) +\r\n ` = vec4(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${\r\n wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"\r\n })${this._buildSwizzle(4)};\\r\\n`;\r\n }\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(v3Output, state) +\r\n ` = vec3(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"})${this._buildSwizzle(3)};\\r\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyInput.associatedVariableName}${this._buildSwizzle(2)};\\r\\n`;\r\n }\r\n\r\n if (v2CompOutput.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += this._declareOutput(v2CompOutput, state) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\\r\\n`;\r\n } else {\r\n state.compilationString +=\r\n this._declareOutput(v2CompOutput, state) +\r\n ` = vec2(${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(\r\n 2\r\n )};\\r\\n`;\r\n }\r\n }\r\n } else {\r\n if (v4Output.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString +=\r\n this._declareOutput(v4Output, state) +\r\n ` = vec4(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${\r\n zwInput.associatedVariableName\r\n })${this._buildSwizzle(4)};\\r\\n`;\r\n } else {\r\n state.compilationString +=\r\n this._declareOutput(v4Output, state) +\r\n ` = vec4(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${\r\n zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"\r\n }, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(4)};\\r\\n`;\r\n }\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(v3Output, state) +\r\n ` = vec3(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${\r\n zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"\r\n })${this._buildSwizzle(3)};\\r\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(v2Output, state) +\r\n ` = vec2(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"})${this._buildSwizzle(\r\n 2\r\n )};\\r\\n`;\r\n }\r\n\r\n if (v2CompOutput.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += this._declareOutput(v2CompOutput, state) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\\r\\n`;\r\n } else {\r\n state.compilationString +=\r\n this._declareOutput(v2CompOutput, state) +\r\n ` = vec2(${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(\r\n 2\r\n )};\\r\\n`;\r\n }\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.xSwizzle = this.xSwizzle;\r\n serializationObject.ySwizzle = this.ySwizzle;\r\n serializationObject.zSwizzle = this.zSwizzle;\r\n serializationObject.wSwizzle = this.wSwizzle;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.xSwizzle = serializationObject.xSwizzle ?? \"x\";\r\n this.ySwizzle = serializationObject.ySwizzle ?? \"y\";\r\n this.zSwizzle = serializationObject.zSwizzle ?? \"z\";\r\n this.wSwizzle = serializationObject.wSwizzle ?? \"w\";\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.xSwizzle = \"${this.xSwizzle}\";\\r\\n`;\r\n codeString += `${this._codeVariableName}.ySwizzle = \"${this.ySwizzle}\";\\r\\n`;\r\n codeString += `${this._codeVariableName}.zSwizzle = \"${this.zSwizzle}\";\\r\\n`;\r\n codeString += `${this._codeVariableName}.wSwizzle = \"${this.wSwizzle}\";\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VectorMergerBlock\", VectorMergerBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\n\r\n/**\r\n * Block used to create a Vector2/3/4 out of individual inputs (one for each component)\r\n */\r\nexport class VectorMergerBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the swizzle for x (meaning which component to affect to the output.x)\r\n */\r\n public xSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"x\";\r\n /**\r\n * Gets or sets the swizzle for y (meaning which component to affect to the output.y)\r\n */\r\n public ySwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"y\";\r\n /**\r\n * Gets or sets the swizzle for z (meaning which component to affect to the output.z)\r\n */\r\n public zSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"z\";\r\n /**\r\n * Gets or sets the swizzle for w (meaning which component to affect to the output.w)\r\n */\r\n public wSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"w\";\r\n\r\n /**\r\n * Create a new VectorMergerBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"xyzw \", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"xyz \", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"xy \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"zw \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"z\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"w\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"xyzw\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"zw\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"VectorMergerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (input)\r\n */\r\n public get xyzwIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (input)\r\n */\r\n public get xyzIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (input)\r\n */\r\n public get xyIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (input)\r\n */\r\n public get zwIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the x component (input)\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the y component (input)\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the z component (input)\r\n */\r\n public get z(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the w component (input)\r\n */\r\n public get w(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (output)\r\n */\r\n public get xyzw(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n */\r\n public get xyzOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n */\r\n public get xyOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (output)\r\n */\r\n public get zwOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n * @deprecated Please use xyOut instead.\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this.xyOut;\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n * @deprecated Please use xyzOut instead.\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this.xyzOut;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n if (name === \"xyzw \") {\r\n return \"xyzwIn\";\r\n }\r\n if (name === \"xyz \") {\r\n return \"xyzIn\";\r\n }\r\n if (name === \"xy \") {\r\n return \"xyIn\";\r\n }\r\n if (name === \"zw \") {\r\n return \"zwIn\";\r\n }\r\n return name;\r\n }\r\n\r\n private _buildSwizzle(len: number) {\r\n const swizzle = this.xSwizzle + this.ySwizzle + this.zSwizzle + this.wSwizzle;\r\n\r\n return \".\" + swizzle.substr(0, len);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const xInput = this.x;\r\n const yInput = this.y;\r\n const zInput = this.z;\r\n const wInput = this.w;\r\n const xyInput = this.xyIn;\r\n const zwInput = this.zwIn;\r\n const xyzInput = this.xyzIn;\r\n const xyzwInput = this.xyzwIn;\r\n\r\n const v4Output = this._outputs[0];\r\n const v3Output = this._outputs[1];\r\n const v2Output = this._outputs[2];\r\n const v2CompOutput = this._outputs[3];\r\n\r\n if (xyzwInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(4)};\\n`;\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v3Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(3)};\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n }\r\n } else if (xyzInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(v4Output, state) +\r\n ` = vec4(${xyzInput.associatedVariableName}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(4)};\\n`;\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v3Output, state) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(3)};\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n }\r\n } else if (xyInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString +=\r\n this._declareOutput(v4Output, state) + ` = vec4(${xyInput.associatedVariableName}, ${zwInput.associatedVariableName})${this._buildSwizzle(4)};\\n`;\r\n } else {\r\n state.compilationString +=\r\n this._declareOutput(v4Output, state) +\r\n ` = vec4(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${\r\n wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"\r\n })${this._buildSwizzle(4)};\\n`;\r\n }\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(v3Output, state) +\r\n ` = vec3(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"})${this._buildSwizzle(3)};\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n }\r\n\r\n if (v2CompOutput.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += this._declareOutput(v2CompOutput, state) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n } else {\r\n state.compilationString +=\r\n this._declareOutput(v2CompOutput, state) +\r\n ` = vec2(${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(\r\n 2\r\n )};\\n`;\r\n }\r\n }\r\n } else {\r\n if (v4Output.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString +=\r\n this._declareOutput(v4Output, state) +\r\n ` = vec4(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${\r\n zwInput.associatedVariableName\r\n })${this._buildSwizzle(4)};\\n`;\r\n } else {\r\n state.compilationString +=\r\n this._declareOutput(v4Output, state) +\r\n ` = vec4(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${\r\n zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"\r\n }, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(4)};\\n`;\r\n }\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(v3Output, state) +\r\n ` = vec3(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${\r\n zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"\r\n })${this._buildSwizzle(3)};\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString +=\r\n this._declareOutput(v2Output, state) +\r\n ` = vec2(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"})${this._buildSwizzle(2)};\\n`;\r\n }\r\n\r\n if (v2CompOutput.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += this._declareOutput(v2CompOutput, state) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\\n`;\r\n } else {\r\n state.compilationString +=\r\n this._declareOutput(v2CompOutput, state) +\r\n ` = vec2(${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(\r\n 2\r\n )};\\n`;\r\n }\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.xSwizzle = this.xSwizzle;\r\n serializationObject.ySwizzle = this.ySwizzle;\r\n serializationObject.zSwizzle = this.zSwizzle;\r\n serializationObject.wSwizzle = this.wSwizzle;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.xSwizzle = serializationObject.xSwizzle ?? \"x\";\r\n this.ySwizzle = serializationObject.ySwizzle ?? \"y\";\r\n this.zSwizzle = serializationObject.zSwizzle ?? \"z\";\r\n this.wSwizzle = serializationObject.wSwizzle ?? \"w\";\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.xSwizzle = \"${this.xSwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.ySwizzle = \"${this.ySwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.zSwizzle = \"${this.zSwizzle}\";\\n`;\r\n codeString += `${this._codeVariableName}.wSwizzle = \"${this.wSwizzle}\";\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VectorMergerBlock\", VectorMergerBlock);\r\n"]}
@@ -123,29 +123,29 @@ export class VectorSplitterBlock extends NodeMaterialBlock {
123
123
  const wOutput = this._outputs[6];
124
124
  if (xyzOutput.hasEndpoints) {
125
125
  if (input === this.xyIn) {
126
- state.compilationString += this._declareOutput(xyzOutput, state) + ` = vec3(${input.associatedVariableName}, 0.0);\r\n`;
126
+ state.compilationString += this._declareOutput(xyzOutput, state) + ` = vec3(${input.associatedVariableName}, 0.0);\n`;
127
127
  }
128
128
  else {
129
- state.compilationString += this._declareOutput(xyzOutput, state) + ` = ${input.associatedVariableName}.xyz;\r\n`;
129
+ state.compilationString += this._declareOutput(xyzOutput, state) + ` = ${input.associatedVariableName}.xyz;\n`;
130
130
  }
131
131
  }
132
132
  if (zwOutput.hasEndpoints && this.xyzw.isConnected) {
133
- state.compilationString += this._declareOutput(zwOutput, state) + ` = ${this.xyzw.associatedVariableName}.zw;\r\n`;
133
+ state.compilationString += this._declareOutput(zwOutput, state) + ` = ${this.xyzw.associatedVariableName}.zw;\n`;
134
134
  }
135
135
  if (xyOutput.hasEndpoints) {
136
- state.compilationString += this._declareOutput(xyOutput, state) + ` = ${input.associatedVariableName}.xy;\r\n`;
136
+ state.compilationString += this._declareOutput(xyOutput, state) + ` = ${input.associatedVariableName}.xy;\n`;
137
137
  }
138
138
  if (xOutput.hasEndpoints) {
139
- state.compilationString += this._declareOutput(xOutput, state) + ` = ${input.associatedVariableName}.x;\r\n`;
139
+ state.compilationString += this._declareOutput(xOutput, state) + ` = ${input.associatedVariableName}.x;\n`;
140
140
  }
141
141
  if (yOutput.hasEndpoints) {
142
- state.compilationString += this._declareOutput(yOutput, state) + ` = ${input.associatedVariableName}.y;\r\n`;
142
+ state.compilationString += this._declareOutput(yOutput, state) + ` = ${input.associatedVariableName}.y;\n`;
143
143
  }
144
144
  if (zOutput.hasEndpoints) {
145
- state.compilationString += this._declareOutput(zOutput, state) + ` = ${input.associatedVariableName}.z;\r\n`;
145
+ state.compilationString += this._declareOutput(zOutput, state) + ` = ${input.associatedVariableName}.z;\n`;
146
146
  }
147
147
  if (wOutput.hasEndpoints) {
148
- state.compilationString += this._declareOutput(wOutput, state) + ` = ${input.associatedVariableName}.w;\r\n`;
148
+ state.compilationString += this._declareOutput(wOutput, state) + ` = ${input.associatedVariableName}.w;\n`;
149
149
  }
150
150
  return this;
151
151
  }
@@ -1 +1 @@
1
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to expand a Vector3/4 into 4 outputs (one for each component)\r\n */\r\nexport class VectorSplitterBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new VectorSplitterBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"xyzw\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"xyz \", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"xy \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"zw\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"z\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"w\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.inputsAreExclusive = true;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"VectorSplitterBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (input)\r\n */\r\n public get xyzw(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (input)\r\n */\r\n public get xyzIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (input)\r\n */\r\n public get xyIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n */\r\n public get xyzOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n */\r\n public get xyOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the zw component (output)\r\n */\r\n public get zw(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the x component (output)\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the y component (output)\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the z component (output)\r\n */\r\n public get z(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the w component (output)\r\n */\r\n public get w(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n switch (name) {\r\n case \"xy \":\r\n return \"xyIn\";\r\n case \"xyz \":\r\n return \"xyzIn\";\r\n default:\r\n return name;\r\n }\r\n }\r\n\r\n protected _outputRename(name: string) {\r\n switch (name) {\r\n case \"xy\":\r\n return \"xyOut\";\r\n case \"xyz\":\r\n return \"xyzOut\";\r\n default:\r\n return name;\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const input = this.xyzw.isConnected ? this.xyzw : this.xyzIn.isConnected ? this.xyzIn : this.xyIn;\r\n\r\n const xyzOutput = this._outputs[0];\r\n const xyOutput = this._outputs[1];\r\n const zwOutput = this._outputs[2];\r\n const xOutput = this._outputs[3];\r\n const yOutput = this._outputs[4];\r\n const zOutput = this._outputs[5];\r\n const wOutput = this._outputs[6];\r\n\r\n if (xyzOutput.hasEndpoints) {\r\n if (input === this.xyIn) {\r\n state.compilationString += this._declareOutput(xyzOutput, state) + ` = vec3(${input.associatedVariableName}, 0.0);\\r\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(xyzOutput, state) + ` = ${input.associatedVariableName}.xyz;\\r\\n`;\r\n }\r\n }\r\n if (zwOutput.hasEndpoints && this.xyzw.isConnected) {\r\n state.compilationString += this._declareOutput(zwOutput, state) + ` = ${this.xyzw.associatedVariableName}.zw;\\r\\n`;\r\n }\r\n if (xyOutput.hasEndpoints) {\r\n state.compilationString += this._declareOutput(xyOutput, state) + ` = ${input.associatedVariableName}.xy;\\r\\n`;\r\n }\r\n if (xOutput.hasEndpoints) {\r\n state.compilationString += this._declareOutput(xOutput, state) + ` = ${input.associatedVariableName}.x;\\r\\n`;\r\n }\r\n if (yOutput.hasEndpoints) {\r\n state.compilationString += this._declareOutput(yOutput, state) + ` = ${input.associatedVariableName}.y;\\r\\n`;\r\n }\r\n if (zOutput.hasEndpoints) {\r\n state.compilationString += this._declareOutput(zOutput, state) + ` = ${input.associatedVariableName}.z;\\r\\n`;\r\n }\r\n if (wOutput.hasEndpoints) {\r\n state.compilationString += this._declareOutput(wOutput, state) + ` = ${input.associatedVariableName}.w;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VectorSplitterBlock\", VectorSplitterBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block used to expand a Vector3/4 into 4 outputs (one for each component)\r\n */\r\nexport class VectorSplitterBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new VectorSplitterBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"xyzw\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"xyz \", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"xy \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"zw\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"z\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"w\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.inputsAreExclusive = true;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"VectorSplitterBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (input)\r\n */\r\n public get xyzw(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (input)\r\n */\r\n public get xyzIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (input)\r\n */\r\n public get xyIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n */\r\n public get xyzOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n */\r\n public get xyOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the zw component (output)\r\n */\r\n public get zw(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the x component (output)\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the y component (output)\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the z component (output)\r\n */\r\n public get z(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the w component (output)\r\n */\r\n public get w(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n switch (name) {\r\n case \"xy \":\r\n return \"xyIn\";\r\n case \"xyz \":\r\n return \"xyzIn\";\r\n default:\r\n return name;\r\n }\r\n }\r\n\r\n protected _outputRename(name: string) {\r\n switch (name) {\r\n case \"xy\":\r\n return \"xyOut\";\r\n case \"xyz\":\r\n return \"xyzOut\";\r\n default:\r\n return name;\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const input = this.xyzw.isConnected ? this.xyzw : this.xyzIn.isConnected ? this.xyzIn : this.xyIn;\r\n\r\n const xyzOutput = this._outputs[0];\r\n const xyOutput = this._outputs[1];\r\n const zwOutput = this._outputs[2];\r\n const xOutput = this._outputs[3];\r\n const yOutput = this._outputs[4];\r\n const zOutput = this._outputs[5];\r\n const wOutput = this._outputs[6];\r\n\r\n if (xyzOutput.hasEndpoints) {\r\n if (input === this.xyIn) {\r\n state.compilationString += this._declareOutput(xyzOutput, state) + ` = vec3(${input.associatedVariableName}, 0.0);\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(xyzOutput, state) + ` = ${input.associatedVariableName}.xyz;\\n`;\r\n }\r\n }\r\n if (zwOutput.hasEndpoints && this.xyzw.isConnected) {\r\n state.compilationString += this._declareOutput(zwOutput, state) + ` = ${this.xyzw.associatedVariableName}.zw;\\n`;\r\n }\r\n if (xyOutput.hasEndpoints) {\r\n state.compilationString += this._declareOutput(xyOutput, state) + ` = ${input.associatedVariableName}.xy;\\n`;\r\n }\r\n if (xOutput.hasEndpoints) {\r\n state.compilationString += this._declareOutput(xOutput, state) + ` = ${input.associatedVariableName}.x;\\n`;\r\n }\r\n if (yOutput.hasEndpoints) {\r\n state.compilationString += this._declareOutput(yOutput, state) + ` = ${input.associatedVariableName}.y;\\n`;\r\n }\r\n if (zOutput.hasEndpoints) {\r\n state.compilationString += this._declareOutput(zOutput, state) + ` = ${input.associatedVariableName}.z;\\n`;\r\n }\r\n if (wOutput.hasEndpoints) {\r\n state.compilationString += this._declareOutput(wOutput, state) + ` = ${input.associatedVariableName}.w;\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VectorSplitterBlock\", VectorSplitterBlock);\r\n"]}
@@ -57,7 +57,7 @@ export class ViewDirectionBlock extends NodeMaterialBlock {
57
57
  super._buildBlock(state);
58
58
  const output = this._outputs[0];
59
59
  state.compilationString +=
60
- this._declareOutput(output, state) + ` = normalize(${this.cameraPosition.associatedVariableName} - ${this.worldPosition.associatedVariableName}.xyz);\r\n`;
60
+ this._declareOutput(output, state) + ` = normalize(${this.cameraPosition.associatedVariableName} - ${this.worldPosition.associatedVariableName}.xyz);\n`;
61
61
  return this;
62
62
  }
63
63
  }
@@ -1 +1 @@
1
- {"version":3,"file":"viewDirectionBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/viewDirectionBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IACrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEpF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACjF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE;YAClC,IAAI,mBAAmB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,cAAc,CAAC,CAAC;YAE9H,IAAI,CAAC,mBAAmB,EAAE;gBACtB,mBAAmB,GAAG,IAAI,UAAU,CAAC,gBAAgB,CAAC,CAAC;gBACvD,mBAAmB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;aACjF;YACD,mBAAmB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SAC7D;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,KAAK,CAAC,iBAAiB;YACnB,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,gBAAgB,IAAI,CAAC,cAAc,CAAC,sBAAsB,MAAM,IAAI,CAAC,aAAa,CAAC,sBAAsB,YAAY,CAAC;QAE/J,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\n/**\r\n * Block used to get the view direction\r\n */\r\nexport class ViewDirectionBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ViewDirectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"cameraPosition\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ViewDirectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the camera position component\r\n */\r\n public get cameraPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.cameraPosition.isConnected) {\r\n let cameraPositionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.CameraPosition);\r\n\r\n if (!cameraPositionInput) {\r\n cameraPositionInput = new InputBlock(\"cameraPosition\");\r\n cameraPositionInput.setAsSystemValue(NodeMaterialSystemValues.CameraPosition);\r\n }\r\n cameraPositionInput.output.connectTo(this.cameraPosition);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n state.compilationString +=\r\n this._declareOutput(output, state) + ` = normalize(${this.cameraPosition.associatedVariableName} - ${this.worldPosition.associatedVariableName}.xyz);\\r\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ViewDirectionBlock\", ViewDirectionBlock);\r\n"]}
1
+ {"version":3,"file":"viewDirectionBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/viewDirectionBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IACrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAE9C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAEpF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACjF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEM,aAAa,CAAC,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE;YAClC,IAAI,mBAAmB,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,wBAAwB,CAAC,cAAc,CAAC,CAAC;YAE9H,IAAI,CAAC,mBAAmB,EAAE;gBACtB,mBAAmB,GAAG,IAAI,UAAU,CAAC,gBAAgB,CAAC,CAAC;gBACvD,mBAAmB,CAAC,gBAAgB,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;aACjF;YACD,mBAAmB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;SAC7D;IACL,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,KAAK,CAAC,iBAAiB;YACnB,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,gBAAgB,IAAI,CAAC,cAAc,CAAC,sBAAsB,MAAM,IAAI,CAAC,aAAa,CAAC,sBAAsB,UAAU,CAAC;QAE7J,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { NodeMaterial } from \"../nodeMaterial\";\r\nimport { NodeMaterialSystemValues } from \"../Enums/nodeMaterialSystemValues\";\r\nimport { InputBlock } from \"./Input/inputBlock\";\r\n/**\r\n * Block used to get the view direction\r\n */\r\nexport class ViewDirectionBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ViewDirectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerInput(\"cameraPosition\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ViewDirectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the camera position component\r\n */\r\n public get cameraPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.cameraPosition.isConnected) {\r\n let cameraPositionInput = material.getInputBlockByPredicate((b) => b.systemValue === NodeMaterialSystemValues.CameraPosition);\r\n\r\n if (!cameraPositionInput) {\r\n cameraPositionInput = new InputBlock(\"cameraPosition\");\r\n cameraPositionInput.setAsSystemValue(NodeMaterialSystemValues.CameraPosition);\r\n }\r\n cameraPositionInput.output.connectTo(this.cameraPosition);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n state.compilationString +=\r\n this._declareOutput(output, state) + ` = normalize(${this.cameraPosition.associatedVariableName} - ${this.worldPosition.associatedVariableName}.xyz);\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ViewDirectionBlock\", ViewDirectionBlock);\r\n"]}
@@ -93,14 +93,14 @@ export class VoronoiNoiseBlock extends NodeMaterialBlock {
93
93
  state._emitFunction("voronoi", functionString, "// Voronoi");
94
94
  const tempOutput = state._getFreeVariableName("tempOutput");
95
95
  const tempCells = state._getFreeVariableName("tempCells");
96
- state.compilationString += `float ${tempOutput} = 0.0;\r\n`;
97
- state.compilationString += `float ${tempCells} = 0.0;\r\n`;
98
- state.compilationString += `voronoi(${this.seed.associatedVariableName}, ${this.offset.associatedVariableName}, ${this.density.associatedVariableName}, ${tempOutput}, ${tempCells});\r\n`;
96
+ state.compilationString += `float ${tempOutput} = 0.0;\n`;
97
+ state.compilationString += `float ${tempCells} = 0.0;\n`;
98
+ state.compilationString += `voronoi(${this.seed.associatedVariableName}, ${this.offset.associatedVariableName}, ${this.density.associatedVariableName}, ${tempOutput}, ${tempCells});\n`;
99
99
  if (this.output.hasEndpoints) {
100
- state.compilationString += this._declareOutput(this.output, state) + ` = ${tempOutput};\r\n`;
100
+ state.compilationString += this._declareOutput(this.output, state) + ` = ${tempOutput};\n`;
101
101
  }
102
102
  if (this.cells.hasEndpoints) {
103
- state.compilationString += this._declareOutput(this.cells, state) + ` = ${tempCells};\r\n`;
103
+ state.compilationString += this._declareOutput(this.cells, state) + ` = ${tempCells};\n`;
104
104
  }
105
105
  return this;
106
106
  }
@@ -1 +1 @@
1
- {"version":3,"file":"voronoiNoiseBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/voronoiNoiseBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IACpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC9C,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAE3E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC3E,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC9E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACxB,OAAO;SACV;QAED,IAAI,cAAc,GAAG;;;;;SAKpB,CAAC;QAEF,KAAK,CAAC,aAAa,CAAC,eAAe,EAAE,cAAc,EAAE,6BAA6B,CAAC,CAAC;QAEpF,cAAc,GAAG;;;;;;;;;;;;;;;;;;;;;;SAsBhB,CAAC;QAEF,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE,cAAc,EAAE,YAAY,CAAC,CAAC;QAE7D,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QAC5D,MAAM,SAAS,GAAG,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QAE1D,KAAK,CAAC,iBAAiB,IAAI,SAAS,UAAU,aAAa,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,SAAS,SAAS,aAAa,CAAC;QAC3D,KAAK,CAAC,iBAAiB,IAAI,WAAW,IAAI,CAAC,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,MAAM,CAAC,sBAAsB,KAAK,IAAI,CAAC,OAAO,CAAC,sBAAsB,KAAK,UAAU,KAAK,SAAS,QAAQ,CAAC;QAE3L,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;YAC1B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,UAAU,OAAO,CAAC;SAChG;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,MAAM,SAAS,OAAO,CAAC;SAC9F;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * block used to Generate a Voronoi Noise Pattern\r\n */\r\nexport class VoronoiNoiseBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new VoronoiNoiseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"offset\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"density\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"cells\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"VoronoiNoiseBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the offset input component\r\n */\r\n public get offset(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the density input component\r\n */\r\n public get density(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get cells(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n let functionString = `vec2 voronoiRandom(vec2 seed, float offset){\r\n mat2 m = mat2(15.27, 47.63, 99.41, 89.98);\r\n vec2 uv = fract(sin(m * seed) * 46839.32);\r\n return vec2(sin(uv.y * offset) * 0.5 + 0.5, cos(uv.x * offset) * 0.5 + 0.5);\r\n }\r\n `;\r\n\r\n state._emitFunction(\"voronoiRandom\", functionString, \"// Voronoi random generator\");\r\n\r\n functionString = `void voronoi(vec2 seed, float offset, float density, out float outValue, out float cells){\r\n vec2 g = floor(seed * density);\r\n vec2 f = fract(seed * density);\r\n float t = 8.0;\r\n vec3 res = vec3(8.0, 0.0, 0.0);\r\n\r\n for(int y=-1; y<=1; y++)\r\n {\r\n for(int x=-1; x<=1; x++)\r\n {\r\n vec2 lattice = vec2(x,y);\r\n vec2 randomOffset = voronoiRandom(lattice + g, offset);\r\n float d = distance(lattice + randomOffset, f);\r\n if(d < res.x)\r\n {\r\n res = vec3(d, randomOffset.x, randomOffset.y);\r\n outValue = res.x;\r\n cells = res.y;\r\n }\r\n }\r\n }\r\n }\r\n `;\r\n\r\n state._emitFunction(\"voronoi\", functionString, \"// Voronoi\");\r\n\r\n const tempOutput = state._getFreeVariableName(\"tempOutput\");\r\n const tempCells = state._getFreeVariableName(\"tempCells\");\r\n\r\n state.compilationString += `float ${tempOutput} = 0.0;\\r\\n`;\r\n state.compilationString += `float ${tempCells} = 0.0;\\r\\n`;\r\n state.compilationString += `voronoi(${this.seed.associatedVariableName}, ${this.offset.associatedVariableName}, ${this.density.associatedVariableName}, ${tempOutput}, ${tempCells});\\r\\n`;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.output, state) + ` = ${tempOutput};\\r\\n`;\r\n }\r\n\r\n if (this.cells.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.cells, state) + ` = ${tempCells};\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VoronoiNoiseBlock\", VoronoiNoiseBlock);\r\n"]}
1
+ {"version":3,"file":"voronoiNoiseBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/voronoiNoiseBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD;;GAEG;AACH,MAAM,OAAO,iBAAkB,SAAQ,iBAAiB;IACpD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAC9C,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC1E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAE3E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC3E,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;IAC9E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACxB,OAAO;SACV;QAED,IAAI,cAAc,GAAG;;;;;SAKpB,CAAC;QAEF,KAAK,CAAC,aAAa,CAAC,eAAe,EAAE,cAAc,EAAE,6BAA6B,CAAC,CAAC;QAEpF,cAAc,GAAG;;;;;;;;;;;;;;;;;;;;;;SAsBhB,CAAC;QAEF,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE,cAAc,EAAE,YAAY,CAAC,CAAC;QAE7D,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QAC5D,MAAM,SAAS,GAAG,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QAE1D,KAAK,CAAC,iBAAiB,IAAI,SAAS,UAAU,WAAW,CAAC;QAC1D,KAAK,CAAC,iBAAiB,IAAI,SAAS,SAAS,WAAW,CAAC;QACzD,KAAK,CAAC,iBAAiB,IAAI,WAAW,IAAI,CAAC,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,MAAM,CAAC,sBAAsB,KAAK,IAAI,CAAC,OAAO,CAAC,sBAAsB,KAAK,UAAU,KAAK,SAAS,MAAM,CAAC;QAEzL,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;YAC1B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,UAAU,KAAK,CAAC;SAC9F;QAED,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,MAAM,SAAS,KAAK,CAAC;SAC5F;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\n\r\n/**\r\n * block used to Generate a Voronoi Noise Pattern\r\n */\r\nexport class VoronoiNoiseBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new VoronoiNoiseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerInput(\"offset\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"density\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"cells\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"VoronoiNoiseBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the offset input component\r\n */\r\n public get offset(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the density input component\r\n */\r\n public get density(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get cells(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n let functionString = `vec2 voronoiRandom(vec2 seed, float offset){\r\n mat2 m = mat2(15.27, 47.63, 99.41, 89.98);\r\n vec2 uv = fract(sin(m * seed) * 46839.32);\r\n return vec2(sin(uv.y * offset) * 0.5 + 0.5, cos(uv.x * offset) * 0.5 + 0.5);\r\n }\r\n `;\r\n\r\n state._emitFunction(\"voronoiRandom\", functionString, \"// Voronoi random generator\");\r\n\r\n functionString = `void voronoi(vec2 seed, float offset, float density, out float outValue, out float cells){\r\n vec2 g = floor(seed * density);\r\n vec2 f = fract(seed * density);\r\n float t = 8.0;\r\n vec3 res = vec3(8.0, 0.0, 0.0);\r\n\r\n for(int y=-1; y<=1; y++)\r\n {\r\n for(int x=-1; x<=1; x++)\r\n {\r\n vec2 lattice = vec2(x,y);\r\n vec2 randomOffset = voronoiRandom(lattice + g, offset);\r\n float d = distance(lattice + randomOffset, f);\r\n if(d < res.x)\r\n {\r\n res = vec3(d, randomOffset.x, randomOffset.y);\r\n outValue = res.x;\r\n cells = res.y;\r\n }\r\n }\r\n }\r\n }\r\n `;\r\n\r\n state._emitFunction(\"voronoi\", functionString, \"// Voronoi\");\r\n\r\n const tempOutput = state._getFreeVariableName(\"tempOutput\");\r\n const tempCells = state._getFreeVariableName(\"tempCells\");\r\n\r\n state.compilationString += `float ${tempOutput} = 0.0;\\n`;\r\n state.compilationString += `float ${tempCells} = 0.0;\\n`;\r\n state.compilationString += `voronoi(${this.seed.associatedVariableName}, ${this.offset.associatedVariableName}, ${this.density.associatedVariableName}, ${tempOutput}, ${tempCells});\\n`;\r\n\r\n if (this.output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.output, state) + ` = ${tempOutput};\\n`;\r\n }\r\n\r\n if (this.cells.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.cells, state) + ` = ${tempCells};\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VoronoiNoiseBlock\", VoronoiNoiseBlock);\r\n"]}
@@ -57,17 +57,16 @@ export class WaveBlock extends NodeMaterialBlock {
57
57
  const output = this._outputs[0];
58
58
  switch (this.kind) {
59
59
  case WaveBlockKind.SawTooth: {
60
- state.compilationString += this._declareOutput(output, state) + ` = ${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName});\r\n`;
60
+ state.compilationString += this._declareOutput(output, state) + ` = ${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName});\n`;
61
61
  break;
62
62
  }
63
63
  case WaveBlockKind.Square: {
64
- state.compilationString += this._declareOutput(output, state) + ` = 1.0 - 2.0 * round(fract(${this.input.associatedVariableName}));\r\n`;
64
+ state.compilationString += this._declareOutput(output, state) + ` = 1.0 - 2.0 * round(fract(${this.input.associatedVariableName}));\n`;
65
65
  break;
66
66
  }
67
67
  case WaveBlockKind.Triangle: {
68
68
  state.compilationString +=
69
- this._declareOutput(output, state) +
70
- ` = 2.0 * abs(2.0 * (${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName}))) - 1.0;\r\n`;
69
+ this._declareOutput(output, state) + ` = 2.0 * abs(2.0 * (${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName}))) - 1.0;\n`;
71
70
  break;
72
71
  }
73
72
  }
@@ -1 +1 @@
1
- {"version":3,"file":"waveBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/waveBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAGxD;;GAEG;AACH,MAAM,CAAN,IAAY,aAOX;AAPD,WAAY,aAAa;IACrB,eAAe;IACf,yDAAQ,CAAA;IACR,aAAa;IACb,qDAAM,CAAA;IACN,eAAe;IACf,yDAAQ,CAAA;AACZ,CAAC,EAPW,aAAa,KAAb,aAAa,QAOxB;AAED;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,iBAAiB;IAM5C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAVlD;;WAEG;QACI,SAAI,GAAG,aAAa,CAAC,QAAQ,CAAC;QASjC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;IACpG,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,QAAQ,IAAI,CAAC,IAAI,EAAE;YACf,KAAK,aAAa,CAAC,QAAQ,CAAC,CAAC;gBACzB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,kBAAkB,IAAI,CAAC,KAAK,CAAC,sBAAsB,QAAQ,CAAC;gBACnK,MAAM;aACT;YACD,KAAK,aAAa,CAAC,MAAM,CAAC,CAAC;gBACvB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,8BAA8B,IAAI,CAAC,KAAK,CAAC,sBAAsB,SAAS,CAAC;gBACzI,MAAM;aACT;YACD,KAAK,aAAa,CAAC,QAAQ,CAAC,CAAC;gBACzB,KAAK,CAAC,iBAAiB;oBACnB,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC;wBAClC,uBAAuB,IAAI,CAAC,KAAK,CAAC,sBAAsB,kBAAkB,IAAI,CAAC,KAAK,CAAC,sBAAsB,gBAAgB,CAAC;gBAChI,MAAM;aACT;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAErC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;IACzC,CAAC;CACJ;AAED,aAAa,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\n\r\n/**\r\n * Operations supported by the Wave block\r\n */\r\nexport enum WaveBlockKind {\r\n /** SawTooth */\r\n SawTooth,\r\n /** Square */\r\n Square,\r\n /** Triangle */\r\n Triangle,\r\n}\r\n\r\n/**\r\n * Block used to apply wave operation to floats\r\n */\r\nexport class WaveBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the kibnd of wave to be applied by the block\r\n */\r\n public kind = WaveBlockKind.SawTooth;\r\n\r\n /**\r\n * Creates a new WaveBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"WaveBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n switch (this.kind) {\r\n case WaveBlockKind.SawTooth: {\r\n state.compilationString += this._declareOutput(output, state) + ` = ${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName});\\r\\n`;\r\n break;\r\n }\r\n case WaveBlockKind.Square: {\r\n state.compilationString += this._declareOutput(output, state) + ` = 1.0 - 2.0 * round(fract(${this.input.associatedVariableName}));\\r\\n`;\r\n break;\r\n }\r\n case WaveBlockKind.Triangle: {\r\n state.compilationString +=\r\n this._declareOutput(output, state) +\r\n ` = 2.0 * abs(2.0 * (${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName}))) - 1.0;\\r\\n`;\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.kind = this.kind;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.kind = serializationObject.kind;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WaveBlock\", WaveBlock);\r\n"]}
1
+ {"version":3,"file":"waveBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Materials/Node/Blocks/waveBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAGxD;;GAEG;AACH,MAAM,CAAN,IAAY,aAOX;AAPD,WAAY,aAAa;IACrB,eAAe;IACf,yDAAQ,CAAA;IACR,aAAa;IACb,qDAAM,CAAA;IACN,eAAe;IACf,yDAAQ,CAAA;AACZ,CAAC,EAPW,aAAa,KAAb,aAAa,QAOxB;AAED;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,iBAAiB;IAM5C;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,CAAC;QAVlD;;WAEG;QACI,SAAI,GAAG,aAAa,CAAC,QAAQ,CAAC;QASjC,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;IACpG,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,QAAQ,IAAI,CAAC,IAAI,EAAE;YACf,KAAK,aAAa,CAAC,QAAQ,CAAC,CAAC;gBACzB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,kBAAkB,IAAI,CAAC,KAAK,CAAC,sBAAsB,MAAM,CAAC;gBACjK,MAAM;aACT;YACD,KAAK,aAAa,CAAC,MAAM,CAAC,CAAC;gBACvB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,8BAA8B,IAAI,CAAC,KAAK,CAAC,sBAAsB,OAAO,CAAC;gBACvI,MAAM;aACT;YACD,KAAK,aAAa,CAAC,QAAQ,CAAC,CAAC;gBACzB,KAAK,CAAC,iBAAiB;oBACnB,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,uBAAuB,IAAI,CAAC,KAAK,CAAC,sBAAsB,kBAAkB,IAAI,CAAC,KAAK,CAAC,sBAAsB,cAAc,CAAC;gBACnK,MAAM;aACT;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAErC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;IACzC,CAAC;CACJ;AAED,aAAa,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport type { Scene } from \"../../../scene\";\r\n\r\n/**\r\n * Operations supported by the Wave block\r\n */\r\nexport enum WaveBlockKind {\r\n /** SawTooth */\r\n SawTooth,\r\n /** Square */\r\n Square,\r\n /** Triangle */\r\n Triangle,\r\n}\r\n\r\n/**\r\n * Block used to apply wave operation to floats\r\n */\r\nexport class WaveBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the kibnd of wave to be applied by the block\r\n */\r\n public kind = WaveBlockKind.SawTooth;\r\n\r\n /**\r\n * Creates a new WaveBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Matrix);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"WaveBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n switch (this.kind) {\r\n case WaveBlockKind.SawTooth: {\r\n state.compilationString += this._declareOutput(output, state) + ` = ${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName});\\n`;\r\n break;\r\n }\r\n case WaveBlockKind.Square: {\r\n state.compilationString += this._declareOutput(output, state) + ` = 1.0 - 2.0 * round(fract(${this.input.associatedVariableName}));\\n`;\r\n break;\r\n }\r\n case WaveBlockKind.Triangle: {\r\n state.compilationString +=\r\n this._declareOutput(output, state) + ` = 2.0 * abs(2.0 * (${this.input.associatedVariableName} - floor(0.5 + ${this.input.associatedVariableName}))) - 1.0;\\n`;\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.kind = this.kind;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.kind = serializationObject.kind;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.WaveBlock\", WaveBlock);\r\n"]}