@babylonjs/core 6.14.2 → 6.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/skeleton.js +1 -0
  7. package/Bones/skeleton.js.map +1 -1
  8. package/Compute/computeEffect.js +1 -1
  9. package/Compute/computeEffect.js.map +1 -1
  10. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
  11. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  12. package/Decorators/nodeDecorator.js.map +1 -0
  13. package/Engines/Processors/shaderCodeNode.js +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  88. package/Gizmos/planeRotationGizmo.js +5 -1
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/rotationGizmo.d.ts +8 -0
  91. package/Gizmos/rotationGizmo.js +15 -0
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Layers/layer.js +1 -1
  94. package/Layers/layer.js.map +1 -1
  95. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  96. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  97. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  98. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  99. package/Lights/Shadows/shadowGenerator.js +4 -2
  100. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  101. package/Lights/directionalLight.d.ts +1 -1
  102. package/Lights/directionalLight.js.map +1 -1
  103. package/Lights/hemisphericLight.d.ts +1 -1
  104. package/Lights/hemisphericLight.js.map +1 -1
  105. package/Lights/light.d.ts +1 -1
  106. package/Lights/light.js.map +1 -1
  107. package/Lights/pointLight.d.ts +1 -1
  108. package/Lights/pointLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +1 -1
  110. package/Lights/spotLight.js.map +1 -1
  111. package/Loading/sceneLoader.js +2 -0
  112. package/Loading/sceneLoader.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  114. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  116. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  118. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  120. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  122. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
  126. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  128. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  130. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  132. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  134. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  140. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  142. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  144. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  146. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  150. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  152. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  154. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  156. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  158. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  160. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  162. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  164. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  170. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  172. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  174. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  176. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  178. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  179. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  180. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  181. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  183. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  184. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  186. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  187. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  189. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  195. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/addBlock.js +1 -1
  197. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  199. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.js +4 -4
  201. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  203. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  205. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  207. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  209. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/crossBlock.js +1 -1
  211. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.js +5 -5
  213. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/customBlock.js +4 -4
  215. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  217. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  219. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/divideBlock.js +1 -1
  221. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/dotBlock.js +1 -1
  223. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  225. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  227. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  229. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/index.d.ts +1 -0
  231. package/Materials/Node/Blocks/index.js +1 -0
  232. package/Materials/Node/Blocks/index.js.map +1 -1
  233. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  236. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  238. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/maxBlock.js +1 -1
  244. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  246. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/minBlock.js +1 -1
  248. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/modBlock.js +1 -1
  250. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  252. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  254. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/negateBlock.js +1 -1
  256. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  258. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  260. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  262. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  264. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/powBlock.js +1 -1
  266. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  268. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  270. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  272. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/refractBlock.js +1 -1
  274. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/remapBlock.js +4 -4
  276. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  278. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  280. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  282. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  284. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  286. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/stepBlock.js +1 -1
  288. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  290. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/transformBlock.js +13 -14
  292. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  294. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  296. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  300. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  302. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  304. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/waveBlock.js +3 -4
  306. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  308. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  309. package/Materials/Node/index.d.ts +1 -1
  310. package/Materials/Node/index.js +1 -1
  311. package/Materials/Node/index.js.map +1 -1
  312. package/Materials/Node/nodeMaterial.d.ts +1 -0
  313. package/Materials/Node/nodeMaterial.js +50 -15
  314. package/Materials/Node/nodeMaterial.js.map +1 -1
  315. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  316. package/Materials/Node/nodeMaterialBlock.js +34 -11
  317. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  318. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  319. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  321. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  323. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  324. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  325. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  326. package/Materials/effect.js +1 -1
  327. package/Materials/effect.js.map +1 -1
  328. package/Materials/effectRenderer.d.ts +4 -0
  329. package/Materials/effectRenderer.js +8 -2
  330. package/Materials/effectRenderer.js.map +1 -1
  331. package/Materials/greasedLinePluginMaterial.d.ts +4 -0
  332. package/Materials/greasedLinePluginMaterial.js +12 -1
  333. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  334. package/Materials/materialPluginManager.js +5 -5
  335. package/Materials/materialPluginManager.js.map +1 -1
  336. package/Materials/meshDebugPluginMaterial.d.ts +4 -15
  337. package/Materials/meshDebugPluginMaterial.js +8 -29
  338. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  339. package/Materials/shadowDepthWrapper.js +5 -5
  340. package/Materials/shadowDepthWrapper.js.map +1 -1
  341. package/Meshes/Builders/boxBuilder.d.ts +31 -0
  342. package/Meshes/Builders/boxBuilder.js +65 -1
  343. package/Meshes/Builders/boxBuilder.js.map +1 -1
  344. package/Meshes/Builders/capsuleBuilder.js +3 -3
  345. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
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  1006. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1007. package/Shaders/subSurfaceScattering.fragment.js +58 -12
  1008. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1009. package/Shaders/tonemap.fragment.js +21 -9
  1010. package/Shaders/tonemap.fragment.js.map +1 -1
  1011. package/Shaders/velocity.fragment.js +8 -4
  1012. package/Shaders/velocity.fragment.js.map +1 -1
  1013. package/Shaders/velocity.vertex.js +18 -9
  1014. package/Shaders/velocity.vertex.js.map +1 -1
  1015. package/Shaders/volumetricLightScattering.fragment.js +9 -4
  1016. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1017. package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
  1018. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1019. package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
  1020. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1021. package/Shaders/vrDistortionCorrection.fragment.js +6 -2
  1022. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1023. package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
  1024. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1025. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
  1026. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1027. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
  1028. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1029. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +14 -6
  1030. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1031. package/ShadersWGSL/ShadersInclude/bonesVertex.js +36 -18
  1032. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1033. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +20 -7
  1034. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1035. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
  1036. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1037. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
  1038. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1039. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
  1040. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1041. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +14 -7
  1042. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1043. package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
  1044. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1045. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  1046. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1047. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
  1048. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1049. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
  1050. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1051. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
  1052. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1053. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
  1054. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1055. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
  1056. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1057. package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
  1058. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1059. package/ShadersWGSL/postprocess.vertex.js +9 -4
  1060. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1061. package/assetContainer.d.ts +7 -0
  1062. package/assetContainer.js +46 -0
  1063. package/assetContainer.js.map +1 -1
  1064. package/index.d.ts +1 -0
  1065. package/index.js +1 -0
  1066. package/index.js.map +1 -1
  1067. package/package.json +1 -1
  1068. package/scene.js +5 -0
  1069. package/scene.js.map +1 -1
  1070. package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
@@ -0,0 +1,176 @@
1
+ import type { Nullable } from "../../types";
2
+ import type { NodeGeometryBlock } from "./nodeGeometryBlock";
3
+ import { Observable } from "../../Misc/observable";
4
+ import { NodeGeometryBlockConnectionPointTypes } from "./Enums/nodeGeometryConnectionPointTypes";
5
+ import type { NodeGeometryBuildState } from "./nodeGeometryBuildState";
6
+ /**
7
+ * Enum used to define the compatibility state between two connection points
8
+ */
9
+ export declare enum NodeGeometryConnectionPointCompatibilityStates {
10
+ /** Points are compatibles */
11
+ Compatible = 0,
12
+ /** Points are incompatible because of their types */
13
+ TypeIncompatible = 1,
14
+ /** Points are incompatible because they are in the same hierarchy **/
15
+ HierarchyIssue = 2
16
+ }
17
+ /**
18
+ * Defines the direction of a connection point
19
+ */
20
+ export declare enum NodeGeometryConnectionPointDirection {
21
+ /** Input */
22
+ Input = 0,
23
+ /** Output */
24
+ Output = 1
25
+ }
26
+ /**
27
+ * Defines a connection point for a block
28
+ */
29
+ export declare class NodeGeometryConnectionPoint {
30
+ /** @internal */
31
+ _ownerBlock: NodeGeometryBlock;
32
+ /** @internal */
33
+ _connectedPoint: Nullable<NodeGeometryConnectionPoint>;
34
+ /** @internal */
35
+ _storedValue: any;
36
+ /** @internal */
37
+ _storedFunction: Nullable<(state: NodeGeometryBuildState) => any>;
38
+ /** @internal */
39
+ _acceptedConnectionPointType: Nullable<NodeGeometryConnectionPoint>;
40
+ private _endpoints;
41
+ private _direction;
42
+ private _type;
43
+ /** @internal */
44
+ _linkedConnectionSource: Nullable<NodeGeometryConnectionPoint>;
45
+ /** @internal */
46
+ _typeConnectionSource: Nullable<NodeGeometryConnectionPoint>;
47
+ /** @internal */
48
+ _defaultConnectionPointType: Nullable<NodeGeometryBlockConnectionPointTypes>;
49
+ /** Gets the direction of the point */
50
+ get direction(): NodeGeometryConnectionPointDirection;
51
+ /**
52
+ * Gets or sets the additional types supported by this connection point
53
+ */
54
+ acceptedConnectionPointTypes: NodeGeometryBlockConnectionPointTypes[];
55
+ /**
56
+ * Gets or sets the additional types excluded by this connection point
57
+ */
58
+ excludedConnectionPointTypes: NodeGeometryBlockConnectionPointTypes[];
59
+ /**
60
+ * Observable triggered when this point is connected
61
+ */
62
+ onConnectionObservable: Observable<NodeGeometryConnectionPoint>;
63
+ /**
64
+ * Gets or sets a boolean indicating that this connection point is exposed on a frame
65
+ */
66
+ isExposedOnFrame: boolean;
67
+ /**
68
+ * Gets or sets number indicating the position that the port is exposed to on a frame
69
+ */
70
+ exposedPortPosition: number;
71
+ /**
72
+ * Gets or sets the default value used for this point if nothing is connected
73
+ */
74
+ value: Nullable<any>;
75
+ /**
76
+ * Gets or sets the min value accepted for this point if nothing is connected
77
+ */
78
+ valueMin: Nullable<any>;
79
+ /**
80
+ * Gets or sets the max value accepted for this point if nothing is connected
81
+ */
82
+ valueMax: Nullable<any>;
83
+ /**
84
+ * Gets or sets the connection point type (default is float)
85
+ */
86
+ get type(): NodeGeometryBlockConnectionPointTypes;
87
+ set type(value: NodeGeometryBlockConnectionPointTypes);
88
+ /**
89
+ * Gets or sets the connection point name
90
+ */
91
+ name: string;
92
+ /**
93
+ * Gets or sets the connection point name
94
+ */
95
+ displayName: string;
96
+ /**
97
+ * Gets or sets a boolean indicating that this connection point can be omitted
98
+ */
99
+ isOptional: boolean;
100
+ /**
101
+ * Gets a boolean indicating that the current point is connected to another NodeMaterialBlock
102
+ */
103
+ get isConnected(): boolean;
104
+ /** Get the other side of the connection (if any) */
105
+ get connectedPoint(): Nullable<NodeGeometryConnectionPoint>;
106
+ /** Get the block that owns this connection point */
107
+ get ownerBlock(): NodeGeometryBlock;
108
+ /** Get the block connected on the other side of this connection (if any) */
109
+ get sourceBlock(): Nullable<NodeGeometryBlock>;
110
+ /** Get the block connected on the endpoints of this connection (if any) */
111
+ get connectedBlocks(): Array<NodeGeometryBlock>;
112
+ /** Gets the list of connected endpoints */
113
+ get endpoints(): NodeGeometryConnectionPoint[];
114
+ /** Gets a boolean indicating if that output point is connected to at least one input */
115
+ get hasEndpoints(): boolean;
116
+ /** Get the inner type (ie AutoDetect for instance instead of the inferred one) */
117
+ get innerType(): NodeGeometryBlockConnectionPointTypes;
118
+ /**
119
+ * Gets the value represented by this connection point
120
+ * @param state current evaluation state
121
+ * @returns the connected value or the value if nothing is connected
122
+ */
123
+ getConnectedValue(state: NodeGeometryBuildState): any;
124
+ /**
125
+ * Creates a new connection point
126
+ * @param name defines the connection point name
127
+ * @param ownerBlock defines the block hosting this connection point
128
+ * @param direction defines the direction of the connection point
129
+ */
130
+ constructor(name: string, ownerBlock: NodeGeometryBlock, direction: NodeGeometryConnectionPointDirection);
131
+ /**
132
+ * Gets the current class name e.g. "NodeMaterialConnectionPoint"
133
+ * @returns the class name
134
+ */
135
+ getClassName(): string;
136
+ /**
137
+ * Gets a boolean indicating if the current point can be connected to another point
138
+ * @param connectionPoint defines the other connection point
139
+ * @returns a boolean
140
+ */
141
+ canConnectTo(connectionPoint: NodeGeometryConnectionPoint): boolean;
142
+ /**
143
+ * Gets a number indicating if the current point can be connected to another point
144
+ * @param connectionPoint defines the other connection point
145
+ * @returns a number defining the compatibility state
146
+ */
147
+ checkCompatibilityState(connectionPoint: NodeGeometryConnectionPoint): NodeGeometryConnectionPointCompatibilityStates;
148
+ /**
149
+ * Connect this point to another connection point
150
+ * @param connectionPoint defines the other connection point
151
+ * @param ignoreConstraints defines if the system will ignore connection type constraints (default is false)
152
+ * @returns the current connection point
153
+ */
154
+ connectTo(connectionPoint: NodeGeometryConnectionPoint, ignoreConstraints?: boolean): NodeGeometryConnectionPoint;
155
+ /**
156
+ * Disconnect this point from one of his endpoint
157
+ * @param endpoint defines the other connection point
158
+ * @returns the current connection point
159
+ */
160
+ disconnectFrom(endpoint: NodeGeometryConnectionPoint): NodeGeometryConnectionPoint;
161
+ /**
162
+ * Fill the list of excluded connection point types with all types other than those passed in the parameter
163
+ * @param mask Types (ORed values of NodeMaterialBlockConnectionPointTypes) that are allowed, and thus will not be pushed to the excluded list
164
+ */
165
+ addExcludedConnectionPointFromAllowedTypes(mask: number): void;
166
+ /**
167
+ * Serializes this point in a JSON representation
168
+ * @param isInput defines if the connection point is an input (default is true)
169
+ * @returns the serialized point object
170
+ */
171
+ serialize(isInput?: boolean): any;
172
+ /**
173
+ * Release resources
174
+ */
175
+ dispose(): void;
176
+ }
@@ -0,0 +1,305 @@
1
+ import { Observable } from "../../Misc/observable.js";
2
+ import { NodeGeometryBlockConnectionPointTypes } from "./Enums/nodeGeometryConnectionPointTypes.js";
3
+ /**
4
+ * Enum used to define the compatibility state between two connection points
5
+ */
6
+ export var NodeGeometryConnectionPointCompatibilityStates;
7
+ (function (NodeGeometryConnectionPointCompatibilityStates) {
8
+ /** Points are compatibles */
9
+ NodeGeometryConnectionPointCompatibilityStates[NodeGeometryConnectionPointCompatibilityStates["Compatible"] = 0] = "Compatible";
10
+ /** Points are incompatible because of their types */
11
+ NodeGeometryConnectionPointCompatibilityStates[NodeGeometryConnectionPointCompatibilityStates["TypeIncompatible"] = 1] = "TypeIncompatible";
12
+ /** Points are incompatible because they are in the same hierarchy **/
13
+ NodeGeometryConnectionPointCompatibilityStates[NodeGeometryConnectionPointCompatibilityStates["HierarchyIssue"] = 2] = "HierarchyIssue";
14
+ })(NodeGeometryConnectionPointCompatibilityStates || (NodeGeometryConnectionPointCompatibilityStates = {}));
15
+ /**
16
+ * Defines the direction of a connection point
17
+ */
18
+ export var NodeGeometryConnectionPointDirection;
19
+ (function (NodeGeometryConnectionPointDirection) {
20
+ /** Input */
21
+ NodeGeometryConnectionPointDirection[NodeGeometryConnectionPointDirection["Input"] = 0] = "Input";
22
+ /** Output */
23
+ NodeGeometryConnectionPointDirection[NodeGeometryConnectionPointDirection["Output"] = 1] = "Output";
24
+ })(NodeGeometryConnectionPointDirection || (NodeGeometryConnectionPointDirection = {}));
25
+ /**
26
+ * Defines a connection point for a block
27
+ */
28
+ export class NodeGeometryConnectionPoint {
29
+ /** Gets the direction of the point */
30
+ get direction() {
31
+ return this._direction;
32
+ }
33
+ /**
34
+ * Gets or sets the connection point type (default is float)
35
+ */
36
+ get type() {
37
+ if (this._type === NodeGeometryBlockConnectionPointTypes.AutoDetect) {
38
+ if (this._ownerBlock.isInput) {
39
+ return this._ownerBlock.type;
40
+ }
41
+ if (this._connectedPoint) {
42
+ return this._connectedPoint.type;
43
+ }
44
+ if (this._linkedConnectionSource && this._linkedConnectionSource.isConnected) {
45
+ return this._linkedConnectionSource.type;
46
+ }
47
+ }
48
+ if (this._type === NodeGeometryBlockConnectionPointTypes.BasedOnInput) {
49
+ if (this._typeConnectionSource) {
50
+ if (!this._typeConnectionSource.isConnected && this._defaultConnectionPointType) {
51
+ return this._defaultConnectionPointType;
52
+ }
53
+ return this._typeConnectionSource.type;
54
+ }
55
+ else if (this._defaultConnectionPointType) {
56
+ return this._defaultConnectionPointType;
57
+ }
58
+ }
59
+ return this._type;
60
+ }
61
+ set type(value) {
62
+ this._type = value;
63
+ }
64
+ /**
65
+ * Gets a boolean indicating that the current point is connected to another NodeMaterialBlock
66
+ */
67
+ get isConnected() {
68
+ return this.connectedPoint !== null || this.hasEndpoints;
69
+ }
70
+ /** Get the other side of the connection (if any) */
71
+ get connectedPoint() {
72
+ return this._connectedPoint;
73
+ }
74
+ /** Get the block that owns this connection point */
75
+ get ownerBlock() {
76
+ return this._ownerBlock;
77
+ }
78
+ /** Get the block connected on the other side of this connection (if any) */
79
+ get sourceBlock() {
80
+ if (!this._connectedPoint) {
81
+ return null;
82
+ }
83
+ return this._connectedPoint.ownerBlock;
84
+ }
85
+ /** Get the block connected on the endpoints of this connection (if any) */
86
+ get connectedBlocks() {
87
+ if (this._endpoints.length === 0) {
88
+ return [];
89
+ }
90
+ return this._endpoints.map((e) => e.ownerBlock);
91
+ }
92
+ /** Gets the list of connected endpoints */
93
+ get endpoints() {
94
+ return this._endpoints;
95
+ }
96
+ /** Gets a boolean indicating if that output point is connected to at least one input */
97
+ get hasEndpoints() {
98
+ return this._endpoints && this._endpoints.length > 0;
99
+ }
100
+ /** Get the inner type (ie AutoDetect for instance instead of the inferred one) */
101
+ get innerType() {
102
+ if (this._linkedConnectionSource && this._linkedConnectionSource.isConnected) {
103
+ return this.type;
104
+ }
105
+ return this._type;
106
+ }
107
+ /**
108
+ * Gets the value represented by this connection point
109
+ * @param state current evaluation state
110
+ * @returns the connected value or the value if nothing is connected
111
+ */
112
+ getConnectedValue(state) {
113
+ var _a, _b, _c;
114
+ if (this.isConnected) {
115
+ if ((_a = this._connectedPoint) === null || _a === void 0 ? void 0 : _a._storedFunction) {
116
+ return (_b = this._connectedPoint) === null || _b === void 0 ? void 0 : _b._storedFunction(state);
117
+ }
118
+ return (_c = this._connectedPoint) === null || _c === void 0 ? void 0 : _c._storedValue;
119
+ }
120
+ return this.value;
121
+ }
122
+ /**
123
+ * Creates a new connection point
124
+ * @param name defines the connection point name
125
+ * @param ownerBlock defines the block hosting this connection point
126
+ * @param direction defines the direction of the connection point
127
+ */
128
+ constructor(name, ownerBlock, direction) {
129
+ /** @internal */
130
+ this._connectedPoint = null;
131
+ /** @internal */
132
+ this._storedValue = null;
133
+ /** @internal */
134
+ this._storedFunction = null;
135
+ /** @internal */
136
+ this._acceptedConnectionPointType = null;
137
+ this._endpoints = new Array();
138
+ this._type = NodeGeometryBlockConnectionPointTypes.Geometry;
139
+ /** @internal */
140
+ this._linkedConnectionSource = null;
141
+ /** @internal */
142
+ this._typeConnectionSource = null;
143
+ /** @internal */
144
+ this._defaultConnectionPointType = null;
145
+ /**
146
+ * Gets or sets the additional types supported by this connection point
147
+ */
148
+ this.acceptedConnectionPointTypes = new Array();
149
+ /**
150
+ * Gets or sets the additional types excluded by this connection point
151
+ */
152
+ this.excludedConnectionPointTypes = new Array();
153
+ /**
154
+ * Observable triggered when this point is connected
155
+ */
156
+ this.onConnectionObservable = new Observable();
157
+ /**
158
+ * Gets or sets a boolean indicating that this connection point is exposed on a frame
159
+ */
160
+ this.isExposedOnFrame = false;
161
+ /**
162
+ * Gets or sets number indicating the position that the port is exposed to on a frame
163
+ */
164
+ this.exposedPortPosition = -1;
165
+ /**
166
+ * Gets or sets the default value used for this point if nothing is connected
167
+ */
168
+ this.value = null;
169
+ /**
170
+ * Gets or sets the min value accepted for this point if nothing is connected
171
+ */
172
+ this.valueMin = null;
173
+ /**
174
+ * Gets or sets the max value accepted for this point if nothing is connected
175
+ */
176
+ this.valueMax = null;
177
+ this._ownerBlock = ownerBlock;
178
+ this.name = name;
179
+ this._direction = direction;
180
+ }
181
+ /**
182
+ * Gets the current class name e.g. "NodeMaterialConnectionPoint"
183
+ * @returns the class name
184
+ */
185
+ getClassName() {
186
+ return "NodeGeometryConnectionPoint";
187
+ }
188
+ /**
189
+ * Gets a boolean indicating if the current point can be connected to another point
190
+ * @param connectionPoint defines the other connection point
191
+ * @returns a boolean
192
+ */
193
+ canConnectTo(connectionPoint) {
194
+ return this.checkCompatibilityState(connectionPoint) === NodeGeometryConnectionPointCompatibilityStates.Compatible;
195
+ }
196
+ /**
197
+ * Gets a number indicating if the current point can be connected to another point
198
+ * @param connectionPoint defines the other connection point
199
+ * @returns a number defining the compatibility state
200
+ */
201
+ checkCompatibilityState(connectionPoint) {
202
+ const ownerBlock = this._ownerBlock;
203
+ const otherBlock = connectionPoint.ownerBlock;
204
+ if (this.type !== connectionPoint.type && connectionPoint.innerType !== NodeGeometryBlockConnectionPointTypes.AutoDetect) {
205
+ // Accepted types
206
+ if (connectionPoint.acceptedConnectionPointTypes && connectionPoint.acceptedConnectionPointTypes.indexOf(this.type) !== -1) {
207
+ return NodeGeometryConnectionPointCompatibilityStates.Compatible;
208
+ }
209
+ else {
210
+ return NodeGeometryConnectionPointCompatibilityStates.TypeIncompatible;
211
+ }
212
+ }
213
+ // Excluded
214
+ if (connectionPoint.excludedConnectionPointTypes && connectionPoint.excludedConnectionPointTypes.indexOf(this.type) !== -1) {
215
+ return NodeGeometryConnectionPointCompatibilityStates.TypeIncompatible;
216
+ }
217
+ // Check hierarchy
218
+ let targetBlock = otherBlock;
219
+ let sourceBlock = ownerBlock;
220
+ if (this.direction === NodeGeometryConnectionPointDirection.Input) {
221
+ targetBlock = ownerBlock;
222
+ sourceBlock = otherBlock;
223
+ }
224
+ if (targetBlock.isAnAncestorOf(sourceBlock)) {
225
+ return NodeGeometryConnectionPointCompatibilityStates.HierarchyIssue;
226
+ }
227
+ return NodeGeometryConnectionPointCompatibilityStates.Compatible;
228
+ }
229
+ /**
230
+ * Connect this point to another connection point
231
+ * @param connectionPoint defines the other connection point
232
+ * @param ignoreConstraints defines if the system will ignore connection type constraints (default is false)
233
+ * @returns the current connection point
234
+ */
235
+ connectTo(connectionPoint, ignoreConstraints = false) {
236
+ if (!ignoreConstraints && !this.canConnectTo(connectionPoint)) {
237
+ throw "Cannot connect these two connectors.";
238
+ }
239
+ this._endpoints.push(connectionPoint);
240
+ connectionPoint._connectedPoint = this;
241
+ this.onConnectionObservable.notifyObservers(connectionPoint);
242
+ connectionPoint.onConnectionObservable.notifyObservers(this);
243
+ return this;
244
+ }
245
+ /**
246
+ * Disconnect this point from one of his endpoint
247
+ * @param endpoint defines the other connection point
248
+ * @returns the current connection point
249
+ */
250
+ disconnectFrom(endpoint) {
251
+ const index = this._endpoints.indexOf(endpoint);
252
+ if (index === -1) {
253
+ return this;
254
+ }
255
+ this._endpoints.splice(index, 1);
256
+ endpoint._connectedPoint = null;
257
+ return this;
258
+ }
259
+ /**
260
+ * Fill the list of excluded connection point types with all types other than those passed in the parameter
261
+ * @param mask Types (ORed values of NodeMaterialBlockConnectionPointTypes) that are allowed, and thus will not be pushed to the excluded list
262
+ */
263
+ addExcludedConnectionPointFromAllowedTypes(mask) {
264
+ let bitmask = 1;
265
+ while (bitmask < NodeGeometryBlockConnectionPointTypes.All) {
266
+ if (!(mask & bitmask)) {
267
+ this.excludedConnectionPointTypes.push(bitmask);
268
+ }
269
+ bitmask = bitmask << 1;
270
+ }
271
+ }
272
+ /**
273
+ * Serializes this point in a JSON representation
274
+ * @param isInput defines if the connection point is an input (default is true)
275
+ * @returns the serialized point object
276
+ */
277
+ serialize(isInput = true) {
278
+ const serializationObject = {};
279
+ serializationObject.name = this.name;
280
+ serializationObject.displayName = this.displayName;
281
+ if (this.value !== undefined && this.value !== null) {
282
+ if (this.value.asArray) {
283
+ serializationObject.valueType = "BABYLON." + this.value.getClassName();
284
+ serializationObject.value = this.value.asArray();
285
+ }
286
+ else {
287
+ serializationObject.valueType = "number";
288
+ serializationObject.value = this.value;
289
+ }
290
+ }
291
+ if (isInput && this.connectedPoint) {
292
+ serializationObject.inputName = this.name;
293
+ serializationObject.targetBlockId = this.connectedPoint.ownerBlock.uniqueId;
294
+ serializationObject.targetConnectionName = this.connectedPoint.name;
295
+ }
296
+ return serializationObject;
297
+ }
298
+ /**
299
+ * Release resources
300
+ */
301
+ dispose() {
302
+ this.onConnectionObservable.clear();
303
+ }
304
+ }
305
+ //# sourceMappingURL=nodeGeometryBlockConnectionPoint.js.map
@@ -0,0 +1 @@
1
+ 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type { Nullable } from \"../../types\";\r\nimport type { NodeGeometryBlock } from \"./nodeGeometryBlock\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { GeometryInputBlock } from \"./Blocks/geometryInputBlock\";\r\nimport type { NodeGeometryBuildState } from \"./nodeGeometryBuildState\";\r\n\r\n/**\r\n * Enum used to define the compatibility state between two connection points\r\n */\r\nexport enum NodeGeometryConnectionPointCompatibilityStates {\r\n /** Points are compatibles */\r\n Compatible,\r\n /** Points are incompatible because of their types */\r\n TypeIncompatible,\r\n /** Points are incompatible because they are in the same hierarchy **/\r\n HierarchyIssue,\r\n}\r\n\r\n/**\r\n * Defines the direction of a connection point\r\n */\r\nexport enum NodeGeometryConnectionPointDirection {\r\n /** Input */\r\n Input,\r\n /** Output */\r\n Output,\r\n}\r\n\r\n/**\r\n * Defines a connection point for a block\r\n */\r\nexport class NodeGeometryConnectionPoint {\r\n /** @internal */\r\n public _ownerBlock: NodeGeometryBlock;\r\n /** @internal */\r\n public _connectedPoint: Nullable<NodeGeometryConnectionPoint> = null;\r\n /** @internal */\r\n public _storedValue: any = null;\r\n /** @internal */\r\n public _storedFunction: Nullable<(state: NodeGeometryBuildState) => any> = null;\r\n\r\n /** @internal */\r\n public _acceptedConnectionPointType: Nullable<NodeGeometryConnectionPoint> = null;\r\n\r\n private _endpoints = new Array<NodeGeometryConnectionPoint>();\r\n private _direction: NodeGeometryConnectionPointDirection;\r\n private _type = NodeGeometryBlockConnectionPointTypes.Geometry;\r\n\r\n /** @internal */\r\n public _linkedConnectionSource: Nullable<NodeGeometryConnectionPoint> = null;\r\n\r\n /** @internal */\r\n public _typeConnectionSource: Nullable<NodeGeometryConnectionPoint> = null;\r\n\r\n /** @internal */\r\n public _defaultConnectionPointType: Nullable<NodeGeometryBlockConnectionPointTypes> = null;\r\n\r\n /** Gets the direction of the point */\r\n public get direction() {\r\n return this._direction;\r\n }\r\n\r\n /**\r\n * Gets or sets the additional types supported by this connection point\r\n */\r\n public acceptedConnectionPointTypes = new Array<NodeGeometryBlockConnectionPointTypes>();\r\n\r\n /**\r\n * Gets or sets the additional types excluded by this connection point\r\n */\r\n public excludedConnectionPointTypes = new Array<NodeGeometryBlockConnectionPointTypes>();\r\n\r\n /**\r\n * Observable triggered when this point is connected\r\n */\r\n public onConnectionObservable = new Observable<NodeGeometryConnectionPoint>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point is exposed on a frame\r\n */\r\n public isExposedOnFrame: boolean = false;\r\n\r\n /**\r\n * Gets or sets number indicating the position that the port is exposed to on a frame\r\n */\r\n public exposedPortPosition: number = -1;\r\n\r\n /**\r\n * Gets or sets the default value used for this point if nothing is connected\r\n */\r\n public value: Nullable<any> = null;\r\n\r\n /**\r\n * Gets or sets the min value accepted for this point if nothing is connected\r\n */\r\n public valueMin: Nullable<any> = null;\r\n\r\n /**\r\n * Gets or sets the max value accepted for this point if nothing is connected\r\n */\r\n public valueMax: Nullable<any> = null;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is float)\r\n */\r\n public get type(): NodeGeometryBlockConnectionPointTypes {\r\n if (this._type === NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n if (this._ownerBlock.isInput) {\r\n return (this._ownerBlock as GeometryInputBlock).type;\r\n }\r\n\r\n if (this._connectedPoint) {\r\n return this._connectedPoint.type;\r\n }\r\n\r\n if (this._linkedConnectionSource && this._linkedConnectionSource.isConnected) {\r\n return this._linkedConnectionSource.type;\r\n }\r\n }\r\n\r\n if (this._type === NodeGeometryBlockConnectionPointTypes.BasedOnInput) {\r\n if (this._typeConnectionSource) {\r\n if (!this._typeConnectionSource.isConnected && this._defaultConnectionPointType) {\r\n return this._defaultConnectionPointType;\r\n }\r\n return this._typeConnectionSource.type;\r\n } else if (this._defaultConnectionPointType) {\r\n return this._defaultConnectionPointType;\r\n }\r\n }\r\n\r\n return this._type;\r\n }\r\n\r\n public set type(value: NodeGeometryBlockConnectionPointTypes) {\r\n this._type = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the connection point name\r\n */\r\n public name: string;\r\n\r\n /**\r\n * Gets or sets the connection point name\r\n */\r\n public displayName: string;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this connection point can be omitted\r\n */\r\n public isOptional: boolean;\r\n\r\n /**\r\n * Gets a boolean indicating that the current point is connected to another NodeMaterialBlock\r\n */\r\n public get isConnected(): boolean {\r\n return this.connectedPoint !== null || this.hasEndpoints;\r\n }\r\n\r\n /** Get the other side of the connection (if any) */\r\n public get connectedPoint(): Nullable<NodeGeometryConnectionPoint> {\r\n return this._connectedPoint;\r\n }\r\n\r\n /** Get the block that owns this connection point */\r\n public get ownerBlock(): NodeGeometryBlock {\r\n return this._ownerBlock;\r\n }\r\n\r\n /** Get the block connected on the other side of this connection (if any) */\r\n public get sourceBlock(): Nullable<NodeGeometryBlock> {\r\n if (!this._connectedPoint) {\r\n return null;\r\n }\r\n\r\n return this._connectedPoint.ownerBlock;\r\n }\r\n\r\n /** Get the block connected on the endpoints of this connection (if any) */\r\n public get connectedBlocks(): Array<NodeGeometryBlock> {\r\n if (this._endpoints.length === 0) {\r\n return [];\r\n }\r\n\r\n return this._endpoints.map((e) => e.ownerBlock);\r\n }\r\n\r\n /** Gets the list of connected endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /** Gets a boolean indicating if that output point is connected to at least one input */\r\n public get hasEndpoints(): boolean {\r\n return this._endpoints && this._endpoints.length > 0;\r\n }\r\n\r\n /** Get the inner type (ie AutoDetect for instance instead of the inferred one) */\r\n public get innerType() {\r\n if (this._linkedConnectionSource && this._linkedConnectionSource.isConnected) {\r\n return this.type;\r\n }\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Gets the value represented by this connection point\r\n * @param state current evaluation state\r\n * @returns the connected value or the value if nothing is connected\r\n */\r\n public getConnectedValue(state: NodeGeometryBuildState) {\r\n if (this.isConnected) {\r\n if (this._connectedPoint?._storedFunction) {\r\n return this._connectedPoint?._storedFunction(state);\r\n }\r\n return this._connectedPoint?._storedValue;\r\n }\r\n return this.value;\r\n }\r\n\r\n /**\r\n * Creates a new connection point\r\n * @param name defines the connection point name\r\n * @param ownerBlock defines the block hosting this connection point\r\n * @param direction defines the direction of the connection point\r\n */\r\n public constructor(name: string, ownerBlock: NodeGeometryBlock, direction: NodeGeometryConnectionPointDirection) {\r\n this._ownerBlock = ownerBlock;\r\n this.name = name;\r\n this._direction = direction;\r\n }\r\n\r\n /**\r\n * Gets the current class name e.g. \"NodeMaterialConnectionPoint\"\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"NodeGeometryConnectionPoint\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the current point can be connected to another point\r\n * @param connectionPoint defines the other connection point\r\n * @returns a boolean\r\n */\r\n public canConnectTo(connectionPoint: NodeGeometryConnectionPoint) {\r\n return this.checkCompatibilityState(connectionPoint) === NodeGeometryConnectionPointCompatibilityStates.Compatible;\r\n }\r\n\r\n /**\r\n * Gets a number indicating if the current point can be connected to another point\r\n * @param connectionPoint defines the other connection point\r\n * @returns a number defining the compatibility state\r\n */\r\n public checkCompatibilityState(connectionPoint: NodeGeometryConnectionPoint): NodeGeometryConnectionPointCompatibilityStates {\r\n const ownerBlock = this._ownerBlock;\r\n const otherBlock = connectionPoint.ownerBlock;\r\n\r\n if (this.type !== connectionPoint.type && connectionPoint.innerType !== NodeGeometryBlockConnectionPointTypes.AutoDetect) {\r\n // Accepted types\r\n if (connectionPoint.acceptedConnectionPointTypes && connectionPoint.acceptedConnectionPointTypes.indexOf(this.type) !== -1) {\r\n return NodeGeometryConnectionPointCompatibilityStates.Compatible;\r\n } else {\r\n return NodeGeometryConnectionPointCompatibilityStates.TypeIncompatible;\r\n }\r\n }\r\n\r\n // Excluded\r\n if (connectionPoint.excludedConnectionPointTypes && connectionPoint.excludedConnectionPointTypes.indexOf(this.type) !== -1) {\r\n return NodeGeometryConnectionPointCompatibilityStates.TypeIncompatible;\r\n }\r\n\r\n // Check hierarchy\r\n let targetBlock = otherBlock;\r\n let sourceBlock = ownerBlock;\r\n if (this.direction === NodeGeometryConnectionPointDirection.Input) {\r\n targetBlock = ownerBlock;\r\n sourceBlock = otherBlock;\r\n }\r\n\r\n if (targetBlock.isAnAncestorOf(sourceBlock)) {\r\n return NodeGeometryConnectionPointCompatibilityStates.HierarchyIssue;\r\n }\r\n\r\n return NodeGeometryConnectionPointCompatibilityStates.Compatible;\r\n }\r\n\r\n /**\r\n * Connect this point to another connection point\r\n * @param connectionPoint defines the other connection point\r\n * @param ignoreConstraints defines if the system will ignore connection type constraints (default is false)\r\n * @returns the current connection point\r\n */\r\n public connectTo(connectionPoint: NodeGeometryConnectionPoint, ignoreConstraints = false): NodeGeometryConnectionPoint {\r\n if (!ignoreConstraints && !this.canConnectTo(connectionPoint)) {\r\n throw \"Cannot connect these two connectors.\";\r\n }\r\n\r\n this._endpoints.push(connectionPoint);\r\n connectionPoint._connectedPoint = this;\r\n\r\n this.onConnectionObservable.notifyObservers(connectionPoint);\r\n connectionPoint.onConnectionObservable.notifyObservers(this);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Disconnect this point from one of his endpoint\r\n * @param endpoint defines the other connection point\r\n * @returns the current connection point\r\n */\r\n public disconnectFrom(endpoint: NodeGeometryConnectionPoint): NodeGeometryConnectionPoint {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index === -1) {\r\n return this;\r\n }\r\n\r\n this._endpoints.splice(index, 1);\r\n endpoint._connectedPoint = null;\r\n return this;\r\n }\r\n\r\n /**\r\n * Fill the list of excluded connection point types with all types other than those passed in the parameter\r\n * @param mask Types (ORed values of NodeMaterialBlockConnectionPointTypes) that are allowed, and thus will not be pushed to the excluded list\r\n */\r\n public addExcludedConnectionPointFromAllowedTypes(mask: number): void {\r\n let bitmask = 1;\r\n while (bitmask < NodeGeometryBlockConnectionPointTypes.All) {\r\n if (!(mask & bitmask)) {\r\n this.excludedConnectionPointTypes.push(bitmask);\r\n }\r\n bitmask = bitmask << 1;\r\n }\r\n }\r\n\r\n /**\r\n * Serializes this point in a JSON representation\r\n * @param isInput defines if the connection point is an input (default is true)\r\n * @returns the serialized point object\r\n */\r\n public serialize(isInput = true): any {\r\n const serializationObject: any = {};\r\n\r\n serializationObject.name = this.name;\r\n serializationObject.displayName = this.displayName;\r\n if (this.value !== undefined && this.value !== null) {\r\n if (this.value.asArray) {\r\n serializationObject.valueType = \"BABYLON.\" + this.value.getClassName();\r\n serializationObject.value = this.value.asArray();\r\n } else {\r\n serializationObject.valueType = \"number\";\r\n serializationObject.value = this.value;\r\n }\r\n }\r\n\r\n if (isInput && this.connectedPoint) {\r\n serializationObject.inputName = this.name;\r\n serializationObject.targetBlockId = this.connectedPoint.ownerBlock.uniqueId;\r\n serializationObject.targetConnectionName = this.connectedPoint.name;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n this.onConnectionObservable.clear();\r\n }\r\n}\r\n"]}
@@ -0,0 +1,57 @@
1
+ import type { Nullable } from "../../types";
2
+ import type { VertexData } from "../mesh.vertexData";
3
+ import type { NodeGeometryConnectionPoint } from "./nodeGeometryBlockConnectionPoint";
4
+ import { NodeGeometryContextualSources } from "./Enums/nodeGeometryContextualSources";
5
+ import { Vector3 } from "../../Maths/math.vector";
6
+ import type { INodeGeometryExecutionContext } from "./Interfaces/nodeGeometryExecutionContext";
7
+ import { NodeGeometryBlockConnectionPointTypes } from "./Enums/nodeGeometryConnectionPointTypes";
8
+ /**
9
+ * Class used to store node based geometry build state
10
+ */
11
+ export declare class NodeGeometryBuildState {
12
+ private _rotationMatrix;
13
+ private _scalingMatrix;
14
+ private _positionMatrix;
15
+ private _scalingRotationMatrix;
16
+ private _transformMatrix;
17
+ private _tempVector3;
18
+ /** Gets or sets the list of non connected mandatory inputs */
19
+ notConnectedNonOptionalInputs: NodeGeometryConnectionPoint[];
20
+ /** Gets or sets the build identifier */
21
+ buildId: number;
22
+ /** Gets or sets a boolean indicating that verbose mode is on */
23
+ verbose: boolean;
24
+ /** Gets or sets the vertex data */
25
+ vertexData: Nullable<VertexData>;
26
+ /** Gets or sets the geometry context */
27
+ geometryContext: Nullable<VertexData>;
28
+ /** Gets or sets the execution context */
29
+ executionContext: Nullable<INodeGeometryExecutionContext>;
30
+ /**
31
+ * Gets the value associated with a contextual source
32
+ * @param source Source of the contextual value
33
+ * @returns the value associated with the source
34
+ */
35
+ getContextualValue(source: NodeGeometryContextualSources): any;
36
+ /**
37
+ * Adapt a value to a target type
38
+ * @param source defines the value to adapt
39
+ * @param targetType defines the target type
40
+ * @returns the adapted value
41
+ */
42
+ adapt(source: NodeGeometryConnectionPoint, targetType: NodeGeometryBlockConnectionPointTypes): any;
43
+ /**
44
+ * Adapt an input value to a target type
45
+ * @param source defines the value to adapt
46
+ * @param targetType defines the target type
47
+ * @param defaultValue defines the default value to use if not connected
48
+ * @returns the adapted value
49
+ */
50
+ adaptInput(source: NodeGeometryConnectionPoint, targetType: NodeGeometryBlockConnectionPointTypes, defaultValue: any): any;
51
+ /**
52
+ * Emits console errors and exceptions if there is a failing check
53
+ */
54
+ emitErrors(): void;
55
+ /** @hidden */
56
+ _instantiate(clone: VertexData, currentPosition: Vector3, rotation: Vector3, scaling: Vector3, additionalVertexData: VertexData[]): void;
57
+ }