@babylonjs/core 6.14.2 → 6.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +8 -3
- package/Actions/actionManager.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
- package/Behaviors/Cameras/framingBehavior.js +3 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/skeleton.js +1 -0
- package/Bones/skeleton.js.map +1 -1
- package/Compute/computeEffect.js +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
- package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
- package/Decorators/nodeDecorator.js.map +1 -0
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/nativeEngine.js +5 -4
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -0
- package/Engines/thinEngine.js +35 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +12 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +1 -0
- package/FlowGraph/Blocks/Data/index.js +2 -0
- package/FlowGraph/Blocks/Data/index.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/index.d.ts +2 -0
- package/FlowGraph/Blocks/Event/index.js +3 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/index.js +3 -0
- package/FlowGraph/Blocks/Execution/index.js.map +1 -0
- package/FlowGraph/Blocks/index.d.ts +3 -0
- package/FlowGraph/Blocks/index.js +5 -0
- package/FlowGraph/Blocks/index.js.map +1 -0
- package/FlowGraph/flowGraph.d.ts +34 -0
- package/FlowGraph/flowGraph.js +54 -0
- package/FlowGraph/flowGraph.js.map +1 -0
- package/FlowGraph/flowGraphBlock.d.ts +33 -0
- package/FlowGraph/flowGraphBlock.js +39 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -0
- package/FlowGraph/flowGraphConnection.d.ts +38 -0
- package/FlowGraph/flowGraphConnection.js +40 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -0
- package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
- package/FlowGraph/flowGraphDataConnection.js +30 -0
- package/FlowGraph/flowGraphDataConnection.js.map +1 -0
- package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
- package/FlowGraph/flowGraphEventBlock.js +15 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -0
- package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
- package/FlowGraph/flowGraphExecutionBlock.js +27 -0
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
- package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
- package/FlowGraph/flowGraphSignalConnection.js +22 -0
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
- package/FlowGraph/index.d.ts +6 -0
- package/FlowGraph/index.js +8 -0
- package/FlowGraph/index.js.map +1 -0
- package/Gizmos/lightGizmo.d.ts +5 -0
- package/Gizmos/lightGizmo.js +21 -7
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +6 -0
- package/Gizmos/planeRotationGizmo.js +5 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +8 -0
- package/Gizmos/rotationGizmo.js +15 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Layers/layer.js +1 -1
- package/Layers/layer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -1
- package/Lights/Shadows/shadowGenerator.js +4 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.d.ts +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.d.ts +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.js +2 -0
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
- package/Materials/Node/Blocks/Teleport/index.js +3 -0
- package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -4
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +7 -7
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +10 -10
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +5 -5
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -4
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +4 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -8
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +4 -4
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +13 -14
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -4
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/index.d.ts +1 -1
- package/Materials/Node/index.js +1 -1
- package/Materials/Node/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +50 -15
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
- package/Materials/Node/nodeMaterialBlock.js +34 -11
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +36 -36
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -0
- package/Materials/effectRenderer.js +8 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +4 -0
- package/Materials/greasedLinePluginMaterial.js +12 -1
- package/Materials/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/materialPluginManager.js +5 -5
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.d.ts +4 -15
- package/Materials/meshDebugPluginMaterial.js +8 -29
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +5 -5
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +31 -0
- package/Meshes/Builders/boxBuilder.js +65 -1
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.js +3 -3
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +2 -2
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +1 -1
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.d.ts +1 -1
- package/Meshes/Builders/linesBuilder.js +1 -1
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.js +1 -1
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.js +1 -1
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +85 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +210 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +186 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.d.ts +35 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js +81 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js +58 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -0
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|
-
noiseCoordinates1 : vec3<f32>,
|
|
23
|
+
noiseCoordinates1 : vec3<f32>,
|
|
24
|
+
dummy3: f32,
|
|
25
|
+
noiseCoordinates2 : vec3<f32>,
|
|
26
|
+
dummy4: f32,
|
|
27
|
+
#endif
|
|
12
28
|
#ifdef ANGULARSPEEDGRADIENTS
|
|
13
|
-
angle : f32,
|
|
14
|
-
|
|
29
|
+
angle : f32,
|
|
30
|
+
#else
|
|
31
|
+
angle : vec2<f32>,
|
|
32
|
+
#endif
|
|
15
33
|
#ifdef ANIMATESHEET
|
|
16
|
-
cellIndex : f32,
|
|
17
|
-
|
|
34
|
+
cellIndex : f32,
|
|
35
|
+
#ifdef ANIMATESHEETRANDOMSTART
|
|
36
|
+
cellStartOffset : f32,
|
|
37
|
+
#endif
|
|
38
|
+
#endif
|
|
39
|
+
};struct Particles {particles : array<Particle>,};struct SimParams {currentCount : f32,
|
|
40
|
+
timeDelta : f32,
|
|
41
|
+
stopFactor : f32,
|
|
42
|
+
randomTextureSize: i32,
|
|
43
|
+
lifeTime : vec2<f32>,
|
|
44
|
+
emitPower : vec2<f32>,
|
|
45
|
+
#ifndef COLORGRADIENTS
|
|
46
|
+
color1 : vec4<f32>,
|
|
47
|
+
color2 : vec4<f32>,
|
|
48
|
+
#endif
|
|
49
|
+
sizeRange : vec2<f32>,
|
|
50
|
+
scaleRange : vec4<f32>,
|
|
51
|
+
angleRange : vec4<f32>,
|
|
52
|
+
gravity : vec3<f32>,
|
|
53
|
+
#ifdef LIMITVELOCITYGRADIENTS
|
|
54
|
+
limitVelocityDamping : f32,
|
|
18
55
|
#endif
|
|
19
|
-
};
|
|
20
|
-
color1 : vec4<f32>,
|
|
21
|
-
sizeRange : vec2<f32>,
|
|
22
|
-
limitVelocityDamping : f32,
|
|
23
56
|
#ifdef ANIMATESHEET
|
|
24
|
-
cellInfos : vec4<f32>,
|
|
57
|
+
cellInfos : vec4<f32>,
|
|
58
|
+
#endif
|
|
25
59
|
#ifdef NOISE
|
|
26
|
-
noiseStrength : vec3<f32>,
|
|
60
|
+
noiseStrength : vec3<f32>,
|
|
61
|
+
#endif
|
|
27
62
|
#ifndef LOCAL
|
|
28
|
-
emitterWM : mat4x4<f32>,
|
|
63
|
+
emitterWM : mat4x4<f32>,
|
|
64
|
+
#endif
|
|
29
65
|
#ifdef BOXEMITTER
|
|
30
|
-
direction1 : vec3<f32>,
|
|
66
|
+
direction1 : vec3<f32>,
|
|
67
|
+
direction2 : vec3<f32>,
|
|
68
|
+
minEmitBox : vec3<f32>,
|
|
69
|
+
maxEmitBox : vec3<f32>,
|
|
70
|
+
#endif
|
|
31
71
|
#ifdef CONEEMITTER
|
|
32
|
-
radius : vec2<f32>,
|
|
72
|
+
radius : vec2<f32>,
|
|
73
|
+
coneAngle : f32,
|
|
74
|
+
height : vec2<f32>,
|
|
75
|
+
directionRandomizer : f32,
|
|
76
|
+
#endif
|
|
33
77
|
#ifdef CYLINDEREMITTER
|
|
34
|
-
radius : f32,
|
|
35
|
-
|
|
36
|
-
|
|
78
|
+
radius : f32,
|
|
79
|
+
height : f32,
|
|
80
|
+
radiusRange : f32,
|
|
81
|
+
#ifdef DIRECTEDCYLINDEREMITTER
|
|
82
|
+
direction1 : vec3<f32>,
|
|
83
|
+
direction2 : vec3<f32>,
|
|
84
|
+
#else
|
|
85
|
+
directionRandomizer : f32,
|
|
86
|
+
#endif
|
|
37
87
|
#endif
|
|
38
88
|
#ifdef HEMISPHERICEMITTER
|
|
39
|
-
radius : f32,
|
|
89
|
+
radius : f32,
|
|
90
|
+
radiusRange : f32,
|
|
91
|
+
directionRandomizer : f32,
|
|
92
|
+
#endif
|
|
40
93
|
#ifdef POINTEMITTER
|
|
41
|
-
direction1 : vec3<f32>,
|
|
94
|
+
direction1 : vec3<f32>,
|
|
95
|
+
direction2 : vec3<f32>,
|
|
96
|
+
#endif
|
|
42
97
|
#ifdef SPHEREEMITTER
|
|
43
|
-
radius : f32,
|
|
44
|
-
|
|
45
|
-
|
|
98
|
+
radius : f32,
|
|
99
|
+
radiusRange : f32,
|
|
100
|
+
#ifdef DIRECTEDSPHEREEMITTER
|
|
101
|
+
direction1 : vec3<f32>,
|
|
102
|
+
direction2 : vec3<f32>,
|
|
103
|
+
#else
|
|
104
|
+
directionRandomizer : f32,
|
|
105
|
+
#endif
|
|
46
106
|
#endif
|
|
47
|
-
}
|
|
48
|
-
|
|
107
|
+
};@binding(0) @group(0) var<uniform> params : SimParams;@binding(1) @group(0) var<storage,read> particlesIn : Particles;@binding(2) @group(0) var<storage,read_write> particlesOut : Particles;@binding(3) @group(0) var randomTexture : texture_2d<f32>;@binding(4) @group(0) var randomTexture2 : texture_2d<f32>;
|
|
108
|
+
#ifdef SIZEGRADIENTS
|
|
109
|
+
@binding(0) @group(1) var sizeGradientSampler : sampler;@binding(1) @group(1) var sizeGradientTexture : texture_2d<f32>;
|
|
110
|
+
#endif
|
|
49
111
|
#ifdef ANGULARSPEEDGRADIENTS
|
|
50
|
-
@binding(2) @group(1) var angularSpeedGradientSampler : sampler
|
|
112
|
+
@binding(2) @group(1) var angularSpeedGradientSampler : sampler;@binding(3) @group(1) var angularSpeedGradientTexture : texture_2d<f32>;
|
|
113
|
+
#endif
|
|
51
114
|
#ifdef VELOCITYGRADIENTS
|
|
52
|
-
@binding(4) @group(1) var velocityGradientSampler : sampler
|
|
115
|
+
@binding(4) @group(1) var velocityGradientSampler : sampler;@binding(5) @group(1) var velocityGradientTexture : texture_2d<f32>;
|
|
116
|
+
#endif
|
|
53
117
|
#ifdef LIMITVELOCITYGRADIENTS
|
|
54
|
-
@binding(6) @group(1) var limitVelocityGradientSampler : sampler
|
|
118
|
+
@binding(6) @group(1) var limitVelocityGradientSampler : sampler;@binding(7) @group(1) var limitVelocityGradientTexture : texture_2d<f32>;
|
|
119
|
+
#endif
|
|
55
120
|
#ifdef DRAGGRADIENTS
|
|
56
|
-
@binding(8) @group(1) var dragGradientSampler : sampler
|
|
121
|
+
@binding(8) @group(1) var dragGradientSampler : sampler;@binding(9) @group(1) var dragGradientTexture : texture_2d<f32>;
|
|
122
|
+
#endif
|
|
57
123
|
#ifdef NOISE
|
|
58
|
-
@binding(10) @group(1) var noiseSampler : sampler
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
124
|
+
@binding(10) @group(1) var noiseSampler : sampler;@binding(11) @group(1) var noiseTexture : texture_2d<f32>;
|
|
125
|
+
#endif
|
|
126
|
+
fn getRandomVec3(offset : f32,vertexID : f32)->vec3<f32> {return textureLoad(randomTexture2,vec2<i32>(i32(vertexID*offset/params.currentCount*f32(params.randomTextureSize)) % params.randomTextureSize,0),0).rgb;}
|
|
127
|
+
fn getRandomVec4(offset : f32,vertexID : f32)->vec4<f32> {return textureLoad(randomTexture,vec2<i32>(i32(vertexID*offset/params.currentCount*f32(params.randomTextureSize)) % params.randomTextureSize,0),0);}
|
|
128
|
+
@compute @workgroup_size(64)
|
|
129
|
+
fn main(@builtin(global_invocation_id) GlobalInvocationID : vec3<u32>) {let index : u32=GlobalInvocationID.x;let vertexID : f32=f32(index);if (index>=u32(params.currentCount)) {return;}
|
|
130
|
+
let PI : f32=3.14159;let timeDelta : f32=params.timeDelta;let newAge : f32=particlesIn.particles[index].age+timeDelta;let life : f32=particlesIn.particles[index].life;let seed : vec4<f32>=particlesIn.particles[index].seed;let direction : vec3<f32>=particlesIn.particles[index].direction;if (newAge>=life && params.stopFactor != 0.) {var newPosition : vec3<f32>;var newDirection : vec3<f32>;let randoms : vec4<f32>=getRandomVec4(seed.x,vertexID);let outLife : f32=params.lifeTime.x+(params.lifeTime.y-params.lifeTime.x)*randoms.r;particlesOut.particles[index].life=outLife;particlesOut.particles[index].age=newAge-life;particlesOut.particles[index].seed=seed;var sizex : f32;
|
|
131
|
+
#ifdef SIZEGRADIENTS
|
|
132
|
+
sizex=textureSampleLevel(sizeGradientTexture,sizeGradientSampler,vec2<f32>(0.,0.),0.).r;
|
|
133
|
+
#else
|
|
134
|
+
sizex=params.sizeRange.x+(params.sizeRange.y-params.sizeRange.x)*randoms.g;
|
|
135
|
+
#endif
|
|
136
|
+
particlesOut.particles[index].size=vec3<f32>(
|
|
137
|
+
sizex,
|
|
138
|
+
params.scaleRange.x+(params.scaleRange.y-params.scaleRange.x)*randoms.b,
|
|
139
|
+
params.scaleRange.z+(params.scaleRange.w-params.scaleRange.z)*randoms.a);
|
|
140
|
+
#ifndef COLORGRADIENTS
|
|
141
|
+
particlesOut.particles[index].color=params.color1+(params.color2-params.color1)*randoms.b;
|
|
142
|
+
#endif
|
|
64
143
|
#ifndef ANGULARSPEEDGRADIENTS
|
|
65
|
-
particlesOut.particles[index].angle=vec2<f32>(
|
|
66
|
-
|
|
144
|
+
particlesOut.particles[index].angle=vec2<f32>(
|
|
145
|
+
params.angleRange.z+(params.angleRange.w-params.angleRange.z)*randoms.r,
|
|
146
|
+
params.angleRange.x+(params.angleRange.y-params.angleRange.x)*randoms.a);
|
|
147
|
+
#else
|
|
148
|
+
particlesOut.particles[index].angle=params.angleRange.z+(params.angleRange.w-params.angleRange.z)*randoms.r;
|
|
149
|
+
#endif
|
|
67
150
|
#if defined(POINTEMITTER)
|
|
68
|
-
let randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);
|
|
69
|
-
|
|
70
|
-
let randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
151
|
+
let randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);let randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);newPosition=vec3<f32>(0.,0.,0.);newDirection=params.direction1+(params.direction2-params.direction1)*randoms3;
|
|
152
|
+
#elif defined(BOXEMITTER)
|
|
153
|
+
let randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);let randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);newPosition=params.minEmitBox+(params.maxEmitBox-params.minEmitBox)*randoms2;newDirection=params.direction1+(params.direction2-params.direction1)*randoms3;
|
|
154
|
+
#elif defined(HEMISPHERICEMITTER)
|
|
155
|
+
let randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);let randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);let phi : f32=2.0*PI*randoms2.x;let theta : f32=acos(-1.0+2.0*randoms2.y);let randX : f32=cos(phi)*sin(theta);let randY : f32=cos(theta);let randZ : f32=sin(phi)*sin(theta);newPosition=(params.radius-(params.radius*params.radiusRange*randoms2.z))*vec3<f32>(randX,abs(randY),randZ);newDirection=normalize(newPosition+params.directionRandomizer*randoms3);
|
|
156
|
+
#elif defined(SPHEREEMITTER)
|
|
157
|
+
let randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);let randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);let phi : f32=2.0*PI*randoms2.x;let theta : f32=acos(-1.0+2.0*randoms2.y);let randX : f32=cos(phi)*sin(theta);let randY : f32=cos(theta);let randZ : f32=sin(phi)*sin(theta);newPosition=(params.radius-(params.radius*params.radiusRange*randoms2.z))*vec3<f32>(randX,randY,randZ);
|
|
158
|
+
#ifdef DIRECTEDSPHEREEMITTER
|
|
159
|
+
newDirection=normalize(params.direction1+(params.direction2-params.direction1)*randoms3);
|
|
160
|
+
#else
|
|
161
|
+
newDirection=normalize(newPosition+params.directionRandomizer*randoms3);
|
|
162
|
+
#endif
|
|
74
163
|
#elif defined(CYLINDEREMITTER)
|
|
75
|
-
let randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);
|
|
76
|
-
|
|
77
|
-
|
|
164
|
+
let randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);let randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);let yPos : f32=(-0.5+randoms2.x)*params.height;var angle : f32=randoms2.y*PI*2.;let inverseRadiusRangeSquared : f32=(1.-params.radiusRange)*(1.-params.radiusRange);let positionRadius : f32=params.radius*sqrt(inverseRadiusRangeSquared+randoms2.z*(1.-inverseRadiusRangeSquared));let xPos : f32=positionRadius*cos(angle);let zPos : f32=positionRadius*sin(angle);newPosition=vec3<f32>(xPos,yPos,zPos);
|
|
165
|
+
#ifdef DIRECTEDCYLINDEREMITTER
|
|
166
|
+
newDirection=params.direction1+(params.direction2-params.direction1)*randoms3;
|
|
167
|
+
#else
|
|
168
|
+
angle=angle+(-0.5+randoms3.x)*PI*params.directionRandomizer;newDirection=vec3<f32>(cos(angle),(-0.5+randoms3.y)*params.directionRandomizer,sin(angle));newDirection=normalize(newDirection);
|
|
169
|
+
#endif
|
|
78
170
|
#elif defined(CONEEMITTER)
|
|
79
|
-
let randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
171
|
+
let randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);let s : f32=2.0*PI*randoms2.x;
|
|
172
|
+
#ifdef CONEEMITTERSPAWNPOINT
|
|
173
|
+
let h : f32=0.0001;
|
|
174
|
+
#else
|
|
175
|
+
var h : f32=randoms2.y*params.height.y;h=1.-h*h;
|
|
176
|
+
#endif
|
|
177
|
+
var lRadius : f32=params.radius.x-params.radius.x*randoms2.z*params.radius.y;lRadius=lRadius*h;let randX : f32=lRadius*sin(s);let randZ : f32=lRadius*cos(s);let randY : f32=h *params.height.x;newPosition=vec3<f32>(randX,randY,randZ);
|
|
178
|
+
if (abs(cos(params.coneAngle))==1.0) {newDirection=vec3<f32>(0.,1.0,0.);} else {let randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);newDirection=normalize(newPosition+params.directionRandomizer*randoms3); }
|
|
179
|
+
#elif defined(CUSTOMEMITTER)
|
|
180
|
+
newPosition=particlesIn.particles[index].initialPosition;particlesOut.particles[index].initialPosition=newPosition;
|
|
181
|
+
#else
|
|
182
|
+
newPosition=vec3<f32>(0.,0.,0.);newDirection=2.0*(getRandomVec3(seed.w,vertexID)-vec3<f32>(0.5,0.5,0.5));
|
|
183
|
+
#endif
|
|
184
|
+
let power : f32=params.emitPower.x+(params.emitPower.y-params.emitPower.x)*randoms.a;
|
|
185
|
+
#ifdef LOCAL
|
|
186
|
+
particlesOut.particles[index].position=newPosition;
|
|
187
|
+
#else
|
|
188
|
+
particlesOut.particles[index].position=(params.emitterWM*vec4<f32>(newPosition,1.)).xyz;
|
|
189
|
+
#endif
|
|
88
190
|
#ifdef CUSTOMEMITTER
|
|
89
|
-
particlesOut.particles[index].direction=direction;
|
|
90
|
-
|
|
191
|
+
particlesOut.particles[index].direction=direction;
|
|
192
|
+
#ifndef BILLBOARD
|
|
193
|
+
particlesOut.particles[index].initialDirection=direction;
|
|
194
|
+
#endif
|
|
91
195
|
#else
|
|
92
196
|
#ifdef LOCAL
|
|
93
|
-
let initial : vec3<f32>=newDirection;
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
197
|
+
let initial : vec3<f32>=newDirection;
|
|
198
|
+
#else
|
|
199
|
+
let initial : vec3<f32>=(params.emitterWM*vec4<f32>(newDirection,0.)).xyz;
|
|
200
|
+
#endif
|
|
201
|
+
particlesOut.particles[index].direction=initial*power;
|
|
202
|
+
#ifndef BILLBOARD
|
|
203
|
+
particlesOut.particles[index].initialDirection=initial;
|
|
204
|
+
#endif
|
|
97
205
|
#endif
|
|
98
206
|
#ifdef ANIMATESHEET
|
|
99
|
-
particlesOut.particles[index].cellIndex=params.cellInfos.x;
|
|
100
|
-
|
|
207
|
+
particlesOut.particles[index].cellIndex=params.cellInfos.x;
|
|
208
|
+
#ifdef ANIMATESHEETRANDOMSTART
|
|
209
|
+
particlesOut.particles[index].cellStartOffset=randoms.a*outLife;
|
|
210
|
+
#endif
|
|
101
211
|
#endif
|
|
102
212
|
#ifdef NOISE
|
|
103
|
-
particlesOut.particles[index].noiseCoordinates1=particlesIn.particles[index].noiseCoordinates1;
|
|
104
|
-
|
|
105
|
-
directionScale=
|
|
213
|
+
particlesOut.particles[index].noiseCoordinates1=particlesIn.particles[index].noiseCoordinates1;particlesOut.particles[index].noiseCoordinates2=particlesIn.particles[index].noiseCoordinates2;
|
|
214
|
+
#endif
|
|
215
|
+
} else {var directionScale : f32=timeDelta;particlesOut.particles[index].age=newAge;let ageGradient : f32=newAge/life;
|
|
216
|
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#ifdef VELOCITYGRADIENTS
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directionScale=directionScale*textureSampleLevel(velocityGradientTexture,velocityGradientSampler,vec2<f32>(ageGradient,0.),0.).r;
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#endif
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#ifdef DRAGGRADIENTS
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directionScale=directionScale*(1.0-textureSampleLevel(dragGradientTexture,dragGradientSampler,vec2<f32>(ageGradient,0.),0.).r);
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108
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109
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110
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particlesOut.particles[index].
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particlesOut.particles[index].
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directionScale=directionScale*(1.0-textureSampleLevel(dragGradientTexture,dragGradientSampler,vec2<f32>(ageGradient,0.),0.).r);
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#endif
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let position : vec3<f32>=particlesIn.particles[index].position;
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#if defined(CUSTOMEMITTER)
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particlesOut.particles[index].position=position+(direction-position)*ageGradient;
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particlesOut.particles[index].initialPosition=particlesIn.particles[index].initialPosition;
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#else
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particlesOut.particles[index].position=position+direction*directionScale;
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#endif
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229
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particlesOut.particles[index].life=life;particlesOut.particles[index].seed=seed;
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#ifndef COLORGRADIENTS
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particlesOut.particles[index].color=particlesIn.particles[index].color;
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#endif
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#ifdef SIZEGRADIENTS
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particlesOut.particles[index].size=vec3<f32>(
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particlesOut.particles[index].size=vec3<f32>(
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textureSampleLevel(sizeGradientTexture,sizeGradientSampler,vec2<f32>(ageGradient,0.),0.).r,
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particlesIn.particles[index].size.yz);
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#else
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particlesOut.particles[index].size=particlesIn.particles[index].size;
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#endif
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#ifndef BILLBOARD
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particlesOut.particles[index].initialDirection=particlesIn.particles[index].initialDirection;
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particlesOut.particles[index].initialDirection=particlesIn.particles[index].initialDirection;
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#endif
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#ifdef CUSTOMEMITTER
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particlesOut.particles[index].direction=direction;
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let
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particlesOut.particles[index].direction=direction;
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#else
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var updatedDirection : vec3<f32>=direction+params.gravity*timeDelta;
|
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|
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#ifdef LIMITVELOCITYGRADIENTS
|
|
248
|
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let limitVelocity : f32=textureSampleLevel(limitVelocityGradientTexture,limitVelocityGradientSampler,vec2<f32>(ageGradient,0.),0.).r;let currentVelocity : f32=length(updatedDirection);if (currentVelocity>limitVelocity) {updatedDirection=updatedDirection*params.limitVelocityDamping;}
|
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#endif
|
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250
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particlesOut.particles[index].direction=updatedDirection;
|
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#ifdef NOISE
|
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|
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let noiseCoordinates1 : vec3<f32>=particlesIn.particles[index].noiseCoordinates1;let noiseCoordinates2 : vec3<f32>=particlesIn.particles[index].noiseCoordinates2;let fetchedR : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2<f32>(noiseCoordinates1.x,noiseCoordinates1.y)*vec2<f32>(0.5,0.5)+vec2<f32>(0.5,0.5),0.).r;let fetchedG : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2<f32>(noiseCoordinates1.z,noiseCoordinates2.x)*vec2<f32>(0.5,0.5)+vec2<f32>(0.5,0.5),0.).r;let fetchedB : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2<f32>(noiseCoordinates2.y,noiseCoordinates2.z)*vec2<f32>(0.5,0.5)+vec2<f32>(0.5,0.5),0.).r;let force : vec3<f32>=vec3<f32>(-1.+2.*fetchedR,-1.+2.*fetchedG,-1.+2.*fetchedB)*params.noiseStrength;particlesOut.particles[index].direction=particlesOut.particles[index].direction+force*timeDelta;particlesOut.particles[index].noiseCoordinates1=noiseCoordinates1;particlesOut.particles[index].noiseCoordinates2=noiseCoordinates2;
|
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253
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#endif
|
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124
254
|
#endif
|
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125
255
|
#ifdef ANGULARSPEEDGRADIENTS
|
|
126
|
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let angularSpeed : f32=textureSampleLevel(angularSpeedGradientTexture,angularSpeedGradientSampler,vec2<f32>(ageGradient,0.),0.).r;
|
|
127
|
-
|
|
256
|
+
let angularSpeed : f32=textureSampleLevel(angularSpeedGradientTexture,angularSpeedGradientSampler,vec2<f32>(ageGradient,0.),0.).r;particlesOut.particles[index].angle=particlesIn.particles[index].angle+angularSpeed*timeDelta;
|
|
257
|
+
#else
|
|
258
|
+
let angle : vec2<f32>=particlesIn.particles[index].angle;particlesOut.particles[index].angle=vec2<f32>(angle.x+angle.y*timeDelta,angle.y);
|
|
259
|
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#endif
|
|
128
260
|
#ifdef ANIMATESHEET
|
|
129
|
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var offsetAge : f32=particlesOut.particles[index].age;
|
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130
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-
|
|
131
|
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let cellStartOffset : f32=
|
|
132
|
-
|
|
133
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-
|
|
261
|
+
var offsetAge : f32=particlesOut.particles[index].age;let dist : f32=params.cellInfos.y-params.cellInfos.x;
|
|
262
|
+
#ifdef ANIMATESHEETRANDOMSTART
|
|
263
|
+
let cellStartOffset : f32=particlesIn.particles[index].cellStartOffset;particlesOut.particles[index].cellStartOffset=cellStartOffset;offsetAge=offsetAge+cellStartOffset;
|
|
264
|
+
#else
|
|
265
|
+
let cellStartOffset : f32=0.;
|
|
266
|
+
#endif
|
|
267
|
+
var ratio : f32;if (params.cellInfos.w==1.0) {ratio=clamp(((cellStartOffset+params.cellInfos.z*offsetAge) % life)/life,0.,1.0);}
|
|
268
|
+
else {ratio=clamp((cellStartOffset+params.cellInfos.z*offsetAge)/life,0.,1.0);}
|
|
269
|
+
particlesOut.particles[index].cellIndex=f32(i32(params.cellInfos.x+ratio*dist));
|
|
270
|
+
#endif
|
|
271
|
+
}}
|
|
272
|
+
`;
|
|
134
273
|
// Sideeffect
|
|
135
274
|
ShaderStore.ShadersStoreWGSL[name] = shader;
|
|
136
275
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"gpuUpdateParticles.compute.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/gpuUpdateParticles.compute.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Xd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"gpuUpdateParticlesComputeShader\";\nconst shader = `struct Particle {\rposition : vec3<f32>,\rage : f32,\rsize : vec3<f32>,\rlife : f32,\rseed : vec4<f32>,\rdirection : vec3<f32>,\rdummy0: f32,\r#ifdef CUSTOMEMITTER\ninitialPosition : vec3<f32>,\rdummy1: f32,\r#endif\n#ifndef COLORGRADIENTS\ncolor : vec4<f32>,\r#endif\n#ifndef BILLBOARD\ninitialDirection : vec3<f32>,\rdummy2: f32,\r#endif\n#ifdef NOISE\nnoiseCoordinates1 : vec3<f32>,\rdummy3: f32,\rnoiseCoordinates2 : vec3<f32>,\rdummy4: f32,\r#endif\n#ifdef ANGULARSPEEDGRADIENTS\nangle : f32,\r#else\nangle : vec2<f32>,\r#endif\n#ifdef ANIMATESHEET\ncellIndex : f32,\r#ifdef ANIMATESHEETRANDOMSTART\ncellStartOffset : f32,\r#endif\n#endif\n};\rstruct Particles {\rparticles : array<Particle>,\r};\rstruct SimParams {\rcurrentCount : f32,\rtimeDelta : f32,\rstopFactor : f32,\rrandomTextureSize: i32,\rlifeTime : vec2<f32>,\remitPower : vec2<f32>,\r#ifndef COLORGRADIENTS\ncolor1 : vec4<f32>,\rcolor2 : vec4<f32>,\r#endif\nsizeRange : vec2<f32>,\rscaleRange : vec4<f32>,\rangleRange : vec4<f32>,\rgravity : vec3<f32>,\r#ifdef LIMITVELOCITYGRADIENTS\nlimitVelocityDamping : f32,\r#endif\n#ifdef ANIMATESHEET\ncellInfos : vec4<f32>,\r#endif\n#ifdef NOISE\nnoiseStrength : vec3<f32>,\r#endif\n#ifndef LOCAL\nemitterWM : mat4x4<f32>,\r#endif\n#ifdef BOXEMITTER\ndirection1 : vec3<f32>,\rdirection2 : vec3<f32>,\rminEmitBox : vec3<f32>,\rmaxEmitBox : vec3<f32>,\r#endif\n#ifdef CONEEMITTER\nradius : vec2<f32>,\rconeAngle : f32,\rheight : vec2<f32>,\rdirectionRandomizer : f32,\r#endif\n#ifdef CYLINDEREMITTER\nradius : f32,\rheight : f32,\rradiusRange : f32,\r#ifdef DIRECTEDCYLINDEREMITTER\ndirection1 : vec3<f32>,\rdirection2 : vec3<f32>,\r#else\ndirectionRandomizer : f32,\r#endif\n#endif\n#ifdef HEMISPHERICEMITTER\nradius : f32,\rradiusRange : f32,\rdirectionRandomizer : f32,\r#endif\n#ifdef POINTEMITTER\ndirection1 : vec3<f32>,\rdirection2 : vec3<f32>,\r#endif\n#ifdef SPHEREEMITTER\nradius : f32,\rradiusRange : f32,\r#ifdef DIRECTEDSPHEREEMITTER\ndirection1 : vec3<f32>,\rdirection2 : vec3<f32>,\r#else\ndirectionRandomizer : f32,\r#endif\n#endif\n};\r@binding(0) @group(0) var<uniform> params : SimParams;\r@binding(1) @group(0) var<storage,read> particlesIn : Particles;\r@binding(2) @group(0) var<storage,read_write> particlesOut : Particles;\r@binding(3) @group(0) var randomTexture : texture_2d<f32>;\r@binding(4) @group(0) var randomTexture2 : texture_2d<f32>;\r#ifdef SIZEGRADIENTS\n@binding(0) @group(1) var sizeGradientSampler : sampler;\r@binding(1) @group(1) var sizeGradientTexture : texture_2d<f32>;\r#endif \n#ifdef ANGULARSPEEDGRADIENTS\n@binding(2) @group(1) var angularSpeedGradientSampler : sampler;\r@binding(3) @group(1) var angularSpeedGradientTexture : texture_2d<f32>;\r#endif \n#ifdef VELOCITYGRADIENTS\n@binding(4) @group(1) var velocityGradientSampler : sampler;\r@binding(5) @group(1) var velocityGradientTexture : texture_2d<f32>;\r#endif\n#ifdef LIMITVELOCITYGRADIENTS\n@binding(6) @group(1) var limitVelocityGradientSampler : sampler;\r@binding(7) @group(1) var limitVelocityGradientTexture : texture_2d<f32>;\r#endif\n#ifdef DRAGGRADIENTS\n@binding(8) @group(1) var dragGradientSampler : sampler;\r@binding(9) @group(1) var dragGradientTexture : texture_2d<f32>;\r#endif\n#ifdef NOISE\n@binding(10) @group(1) var noiseSampler : sampler;\r@binding(11) @group(1) var noiseTexture : texture_2d<f32>;\r#endif\nfn getRandomVec3(offset : f32,vertexID : f32)->vec3<f32> {\rreturn textureLoad(randomTexture2,vec2<i32>(i32(vertexID*offset/params.currentCount*f32(params.randomTextureSize)) % params.randomTextureSize,0),0).rgb;\r}\rfn getRandomVec4(offset : f32,vertexID : f32)->vec4<f32> {\rreturn textureLoad(randomTexture,vec2<i32>(i32(vertexID*offset/params.currentCount*f32(params.randomTextureSize)) % params.randomTextureSize,0),0);\r}\r@compute @workgroup_size(64)\rfn main(@builtin(global_invocation_id) GlobalInvocationID : vec3<u32>) {\rlet index : u32=GlobalInvocationID.x;\rlet vertexID : f32=f32(index);\rif (index>=u32(params.currentCount)) {\rreturn;\r}\rlet PI : f32=3.14159;\rlet timeDelta : f32=params.timeDelta;\rlet newAge : f32=particlesIn.particles[index].age+timeDelta;\rlet life : f32=particlesIn.particles[index].life;\rlet seed : vec4<f32>=particlesIn.particles[index].seed;\rlet direction : vec3<f32>=particlesIn.particles[index].direction;\rif (newAge>=life && params.stopFactor != 0.) {\rvar newPosition : vec3<f32>;\rvar newDirection : vec3<f32>;\rlet randoms : vec4<f32>=getRandomVec4(seed.x,vertexID);\rlet outLife : f32=params.lifeTime.x+(params.lifeTime.y-params.lifeTime.x)*randoms.r;\rparticlesOut.particles[index].life=outLife;\rparticlesOut.particles[index].age=newAge-life;\rparticlesOut.particles[index].seed=seed;\rvar sizex : f32;\r#ifdef SIZEGRADIENTS \nsizex=textureSampleLevel(sizeGradientTexture,sizeGradientSampler,vec2<f32>(0.,0.),0.).r;\r#else\nsizex=params.sizeRange.x+(params.sizeRange.y-params.sizeRange.x)*randoms.g;\r#endif\nparticlesOut.particles[index].size=vec3<f32>(\rsizex,\rparams.scaleRange.x+(params.scaleRange.y-params.scaleRange.x)*randoms.b,\rparams.scaleRange.z+(params.scaleRange.w-params.scaleRange.z)*randoms.a);\r#ifndef COLORGRADIENTS\nparticlesOut.particles[index].color=params.color1+(params.color2-params.color1)*randoms.b;\r#endif\n#ifndef ANGULARSPEEDGRADIENTS \nparticlesOut.particles[index].angle=vec2<f32>(\rparams.angleRange.z+(params.angleRange.w-params.angleRange.z)*randoms.r,\rparams.angleRange.x+(params.angleRange.y-params.angleRange.x)*randoms.a);\r#else\nparticlesOut.particles[index].angle=params.angleRange.z+(params.angleRange.w-params.angleRange.z)*randoms.r;\r#endif \n#if defined(POINTEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);\rlet randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);\rnewPosition=vec3<f32>(0.,0.,0.);\rnewDirection=params.direction1+(params.direction2-params.direction1)*randoms3;\r#elif defined(BOXEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);\rlet randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);\rnewPosition=params.minEmitBox+(params.maxEmitBox-params.minEmitBox)*randoms2;\rnewDirection=params.direction1+(params.direction2-params.direction1)*randoms3; \r#elif defined(HEMISPHERICEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);\rlet randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);\rlet phi : f32=2.0*PI*randoms2.x;\rlet theta : f32=acos(-1.0+2.0*randoms2.y);\rlet randX : f32=cos(phi)*sin(theta);\rlet randY : f32=cos(theta);\rlet randZ : f32=sin(phi)*sin(theta);\rnewPosition=(params.radius-(params.radius*params.radiusRange*randoms2.z))*vec3<f32>(randX,abs(randY),randZ);\rnewDirection=normalize(newPosition+params.directionRandomizer*randoms3);\r#elif defined(SPHEREEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);\rlet randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);\rlet phi : f32=2.0*PI*randoms2.x;\rlet theta : f32=acos(-1.0+2.0*randoms2.y);\rlet randX : f32=cos(phi)*sin(theta);\rlet randY : f32=cos(theta);\rlet randZ : f32=sin(phi)*sin(theta);\rnewPosition=(params.radius-(params.radius*params.radiusRange*randoms2.z))*vec3<f32>(randX,randY,randZ);\r#ifdef DIRECTEDSPHEREEMITTER\nnewDirection=normalize(params.direction1+(params.direction2-params.direction1)*randoms3);\r#else\nnewDirection=normalize(newPosition+params.directionRandomizer*randoms3);\r#endif\n#elif defined(CYLINDEREMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);\rlet randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);\rlet yPos : f32=(-0.5+randoms2.x)*params.height;\rvar angle : f32=randoms2.y*PI*2.;\rlet inverseRadiusRangeSquared : f32=(1.-params.radiusRange)*(1.-params.radiusRange);\rlet positionRadius : f32=params.radius*sqrt(inverseRadiusRangeSquared+randoms2.z*(1.-inverseRadiusRangeSquared));\rlet xPos : f32=positionRadius*cos(angle);\rlet zPos : f32=positionRadius*sin(angle);\rnewPosition=vec3<f32>(xPos,yPos,zPos);\r#ifdef DIRECTEDCYLINDEREMITTER\nnewDirection=params.direction1+(params.direction2-params.direction1)*randoms3;\r#else\nangle=angle+(-0.5+randoms3.x)*PI*params.directionRandomizer;\rnewDirection=vec3<f32>(cos(angle),(-0.5+randoms3.y)*params.directionRandomizer,sin(angle));\rnewDirection=normalize(newDirection);\r#endif\n#elif defined(CONEEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);\rlet s : f32=2.0*PI*randoms2.x;\r#ifdef CONEEMITTERSPAWNPOINT\nlet h : f32=0.0001;\r#else\nvar h : f32=randoms2.y*params.height.y;\rh=1.-h*h; \r#endif\nvar lRadius : f32=params.radius.x-params.radius.x*randoms2.z*params.radius.y;\rlRadius=lRadius*h;\rlet randX : f32=lRadius*sin(s);\rlet randZ : f32=lRadius*cos(s);\rlet randY : f32=h *params.height.x;\rnewPosition=vec3<f32>(randX,randY,randZ); \rif (abs(cos(params.coneAngle))==1.0) {\rnewDirection=vec3<f32>(0.,1.0,0.);\r} else {\rlet randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);\rnewDirection=normalize(newPosition+params.directionRandomizer*randoms3); \r}\r#elif defined(CUSTOMEMITTER)\nnewPosition=particlesIn.particles[index].initialPosition;\rparticlesOut.particles[index].initialPosition=newPosition;\r#else \nnewPosition=vec3<f32>(0.,0.,0.);\rnewDirection=2.0*(getRandomVec3(seed.w,vertexID)-vec3<f32>(0.5,0.5,0.5));\r#endif\nlet power : f32=params.emitPower.x+(params.emitPower.y-params.emitPower.x)*randoms.a;\r#ifdef LOCAL\nparticlesOut.particles[index].position=newPosition;\r#else\nparticlesOut.particles[index].position=(params.emitterWM*vec4<f32>(newPosition,1.)).xyz;\r#endif\n#ifdef CUSTOMEMITTER\nparticlesOut.particles[index].direction=direction;\r#ifndef BILLBOARD \nparticlesOut.particles[index].initialDirection=direction;\r#endif\n#else\n#ifdef LOCAL\nlet initial : vec3<f32>=newDirection;\r#else \nlet initial : vec3<f32>=(params.emitterWM*vec4<f32>(newDirection,0.)).xyz;\r#endif\nparticlesOut.particles[index].direction=initial*power;\r#ifndef BILLBOARD \nparticlesOut.particles[index].initialDirection=initial;\r#endif\n#endif\n#ifdef ANIMATESHEET \nparticlesOut.particles[index].cellIndex=params.cellInfos.x;\r#ifdef ANIMATESHEETRANDOMSTART\nparticlesOut.particles[index].cellStartOffset=randoms.a*outLife;\r#endif \n#endif\n#ifdef NOISE\nparticlesOut.particles[index].noiseCoordinates1=particlesIn.particles[index].noiseCoordinates1;\rparticlesOut.particles[index].noiseCoordinates2=particlesIn.particles[index].noiseCoordinates2;\r#endif\n} else {\rvar directionScale : f32=timeDelta;\rparticlesOut.particles[index].age=newAge;\rlet ageGradient : f32=newAge/life;\r#ifdef VELOCITYGRADIENTS\ndirectionScale=directionScale*textureSampleLevel(velocityGradientTexture,velocityGradientSampler,vec2<f32>(ageGradient,0.),0.).r;\r#endif\n#ifdef DRAGGRADIENTS\ndirectionScale=directionScale*(1.0-textureSampleLevel(dragGradientTexture,dragGradientSampler,vec2<f32>(ageGradient,0.),0.).r);\r#endif\nlet position : vec3<f32>=particlesIn.particles[index].position;\r#if defined(CUSTOMEMITTER)\nparticlesOut.particles[index].position=position+(direction-position)*ageGradient; \rparticlesOut.particles[index].initialPosition=particlesIn.particles[index].initialPosition;\r#else\nparticlesOut.particles[index].position=position+direction*directionScale;\r#endif\nparticlesOut.particles[index].life=life;\rparticlesOut.particles[index].seed=seed;\r#ifndef COLORGRADIENTS \nparticlesOut.particles[index].color=particlesIn.particles[index].color;\r#endif\n#ifdef SIZEGRADIENTS\nparticlesOut.particles[index].size=vec3<f32>(\rtextureSampleLevel(sizeGradientTexture,sizeGradientSampler,vec2<f32>(ageGradient,0.),0.).r,\rparticlesIn.particles[index].size.yz);\r#else\nparticlesOut.particles[index].size=particlesIn.particles[index].size;\r#endif \n#ifndef BILLBOARD \nparticlesOut.particles[index].initialDirection=particlesIn.particles[index].initialDirection;\r#endif\n#ifdef CUSTOMEMITTER\nparticlesOut.particles[index].direction=direction;\r#else\nvar updatedDirection : vec3<f32>=direction+params.gravity*timeDelta;\r#ifdef LIMITVELOCITYGRADIENTS\nlet limitVelocity : f32=textureSampleLevel(limitVelocityGradientTexture,limitVelocityGradientSampler,vec2<f32>(ageGradient,0.),0.).r;\rlet currentVelocity : f32=length(updatedDirection);\rif (currentVelocity>limitVelocity) {\rupdatedDirection=updatedDirection*params.limitVelocityDamping;\r}\r#endif\nparticlesOut.particles[index].direction=updatedDirection;\r#ifdef NOISE\nlet noiseCoordinates1 : vec3<f32>=particlesIn.particles[index].noiseCoordinates1;\rlet noiseCoordinates2 : vec3<f32>=particlesIn.particles[index].noiseCoordinates2;\rlet fetchedR : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2<f32>(noiseCoordinates1.x,noiseCoordinates1.y)*vec2<f32>(0.5,0.5)+vec2<f32>(0.5,0.5),0.).r;\rlet fetchedG : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2<f32>(noiseCoordinates1.z,noiseCoordinates2.x)*vec2<f32>(0.5,0.5)+vec2<f32>(0.5,0.5),0.).r;\rlet fetchedB : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2<f32>(noiseCoordinates2.y,noiseCoordinates2.z)*vec2<f32>(0.5,0.5)+vec2<f32>(0.5,0.5),0.).r;\rlet force : vec3<f32>=vec3<f32>(-1.+2.*fetchedR,-1.+2.*fetchedG,-1.+2.*fetchedB)*params.noiseStrength;\rparticlesOut.particles[index].direction=particlesOut.particles[index].direction+force*timeDelta;\rparticlesOut.particles[index].noiseCoordinates1=noiseCoordinates1;\rparticlesOut.particles[index].noiseCoordinates2=noiseCoordinates2;\r#endif \n#endif \n#ifdef ANGULARSPEEDGRADIENTS\nlet angularSpeed : f32=textureSampleLevel(angularSpeedGradientTexture,angularSpeedGradientSampler,vec2<f32>(ageGradient,0.),0.).r;\rparticlesOut.particles[index].angle=particlesIn.particles[index].angle+angularSpeed*timeDelta;\r#else\nlet angle : vec2<f32>=particlesIn.particles[index].angle;\rparticlesOut.particles[index].angle=vec2<f32>(angle.x+angle.y*timeDelta,angle.y);\r#endif\n#ifdef ANIMATESHEET \nvar offsetAge : f32=particlesOut.particles[index].age;\rlet dist : f32=params.cellInfos.y-params.cellInfos.x;\r#ifdef ANIMATESHEETRANDOMSTART\nlet cellStartOffset : f32=particlesIn.particles[index].cellStartOffset;\rparticlesOut.particles[index].cellStartOffset=cellStartOffset;\roffsetAge=offsetAge+cellStartOffset;\r#else\nlet cellStartOffset : f32=0.;\r#endif \nvar ratio : f32;\rif (params.cellInfos.w==1.0) {\rratio=clamp(((cellStartOffset+params.cellInfos.z*offsetAge) % life)/life,0.,1.0);\r}\relse {\rratio=clamp((cellStartOffset+params.cellInfos.z*offsetAge)/life,0.,1.0);\r}\rparticlesOut.particles[index].cellIndex=f32(i32(params.cellInfos.x+ratio*dist));\r#endif\n}\r}\r`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const gpuUpdateParticlesComputeShader = { name, shader };\n"]}
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{"version":3,"file":"gpuUpdateParticles.compute.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/gpuUpdateParticles.compute.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Qd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"gpuUpdateParticlesComputeShader\";\nconst shader = `struct Particle {position : vec3<f32>,\nage : f32,\nsize : vec3<f32>,\nlife : f32,\nseed : vec4<f32>,\ndirection : vec3<f32>,\ndummy0: f32,\n#ifdef CUSTOMEMITTER\ninitialPosition : vec3<f32>,\ndummy1: f32,\n#endif\n#ifndef COLORGRADIENTS\ncolor : vec4<f32>,\n#endif\n#ifndef BILLBOARD\ninitialDirection : vec3<f32>,\ndummy2: f32,\n#endif\n#ifdef NOISE\nnoiseCoordinates1 : vec3<f32>,\ndummy3: f32,\nnoiseCoordinates2 : vec3<f32>,\ndummy4: f32,\n#endif\n#ifdef ANGULARSPEEDGRADIENTS\nangle : f32,\n#else\nangle : vec2<f32>,\n#endif\n#ifdef ANIMATESHEET\ncellIndex : f32,\n#ifdef ANIMATESHEETRANDOMSTART\ncellStartOffset : f32,\n#endif\n#endif\n};struct Particles {particles : array<Particle>,};struct SimParams {currentCount : f32,\ntimeDelta : f32,\nstopFactor : f32,\nrandomTextureSize: i32,\nlifeTime : vec2<f32>,\nemitPower : vec2<f32>,\n#ifndef COLORGRADIENTS\ncolor1 : vec4<f32>,\ncolor2 : vec4<f32>,\n#endif\nsizeRange : vec2<f32>,\nscaleRange : vec4<f32>,\nangleRange : vec4<f32>,\ngravity : vec3<f32>,\n#ifdef LIMITVELOCITYGRADIENTS\nlimitVelocityDamping : f32,\n#endif\n#ifdef ANIMATESHEET\ncellInfos : vec4<f32>,\n#endif\n#ifdef NOISE\nnoiseStrength : vec3<f32>,\n#endif\n#ifndef LOCAL\nemitterWM : mat4x4<f32>,\n#endif\n#ifdef BOXEMITTER\ndirection1 : vec3<f32>,\ndirection2 : vec3<f32>,\nminEmitBox : vec3<f32>,\nmaxEmitBox : vec3<f32>,\n#endif\n#ifdef CONEEMITTER\nradius : vec2<f32>,\nconeAngle : f32,\nheight : vec2<f32>,\ndirectionRandomizer : f32,\n#endif\n#ifdef CYLINDEREMITTER\nradius : f32,\nheight : f32,\nradiusRange : f32,\n#ifdef DIRECTEDCYLINDEREMITTER\ndirection1 : vec3<f32>,\ndirection2 : vec3<f32>,\n#else\ndirectionRandomizer : f32,\n#endif\n#endif\n#ifdef HEMISPHERICEMITTER\nradius : f32,\nradiusRange : f32,\ndirectionRandomizer : f32,\n#endif\n#ifdef POINTEMITTER\ndirection1 : vec3<f32>,\ndirection2 : vec3<f32>,\n#endif\n#ifdef SPHEREEMITTER\nradius : f32,\nradiusRange : f32,\n#ifdef DIRECTEDSPHEREEMITTER\ndirection1 : vec3<f32>,\ndirection2 : vec3<f32>,\n#else\ndirectionRandomizer : f32,\n#endif\n#endif\n};@binding(0) @group(0) var<uniform> params : SimParams;@binding(1) @group(0) var<storage,read> particlesIn : Particles;@binding(2) @group(0) var<storage,read_write> particlesOut : Particles;@binding(3) @group(0) var randomTexture : texture_2d<f32>;@binding(4) @group(0) var randomTexture2 : texture_2d<f32>;\n#ifdef SIZEGRADIENTS\n@binding(0) @group(1) var sizeGradientSampler : sampler;@binding(1) @group(1) var sizeGradientTexture : texture_2d<f32>;\n#endif \n#ifdef ANGULARSPEEDGRADIENTS\n@binding(2) @group(1) var angularSpeedGradientSampler : sampler;@binding(3) @group(1) var angularSpeedGradientTexture : texture_2d<f32>;\n#endif \n#ifdef VELOCITYGRADIENTS\n@binding(4) @group(1) var velocityGradientSampler : sampler;@binding(5) @group(1) var velocityGradientTexture : texture_2d<f32>;\n#endif\n#ifdef LIMITVELOCITYGRADIENTS\n@binding(6) @group(1) var limitVelocityGradientSampler : sampler;@binding(7) @group(1) var limitVelocityGradientTexture : texture_2d<f32>;\n#endif\n#ifdef DRAGGRADIENTS\n@binding(8) @group(1) var dragGradientSampler : sampler;@binding(9) @group(1) var dragGradientTexture : texture_2d<f32>;\n#endif\n#ifdef NOISE\n@binding(10) @group(1) var noiseSampler : sampler;@binding(11) @group(1) var noiseTexture : texture_2d<f32>;\n#endif\nfn getRandomVec3(offset : f32,vertexID : f32)->vec3<f32> {return textureLoad(randomTexture2,vec2<i32>(i32(vertexID*offset/params.currentCount*f32(params.randomTextureSize)) % params.randomTextureSize,0),0).rgb;}\nfn getRandomVec4(offset : f32,vertexID : f32)->vec4<f32> {return textureLoad(randomTexture,vec2<i32>(i32(vertexID*offset/params.currentCount*f32(params.randomTextureSize)) % params.randomTextureSize,0),0);}\n@compute @workgroup_size(64)\nfn main(@builtin(global_invocation_id) GlobalInvocationID : vec3<u32>) {let index : u32=GlobalInvocationID.x;let vertexID : f32=f32(index);if (index>=u32(params.currentCount)) {return;}\nlet PI : f32=3.14159;let timeDelta : f32=params.timeDelta;let newAge : f32=particlesIn.particles[index].age+timeDelta;let life : f32=particlesIn.particles[index].life;let seed : vec4<f32>=particlesIn.particles[index].seed;let direction : vec3<f32>=particlesIn.particles[index].direction;if (newAge>=life && params.stopFactor != 0.) {var newPosition : vec3<f32>;var newDirection : vec3<f32>;let randoms : vec4<f32>=getRandomVec4(seed.x,vertexID);let outLife : f32=params.lifeTime.x+(params.lifeTime.y-params.lifeTime.x)*randoms.r;particlesOut.particles[index].life=outLife;particlesOut.particles[index].age=newAge-life;particlesOut.particles[index].seed=seed;var sizex : f32;\n#ifdef SIZEGRADIENTS \nsizex=textureSampleLevel(sizeGradientTexture,sizeGradientSampler,vec2<f32>(0.,0.),0.).r;\n#else\nsizex=params.sizeRange.x+(params.sizeRange.y-params.sizeRange.x)*randoms.g;\n#endif\nparticlesOut.particles[index].size=vec3<f32>(\nsizex,\nparams.scaleRange.x+(params.scaleRange.y-params.scaleRange.x)*randoms.b,\nparams.scaleRange.z+(params.scaleRange.w-params.scaleRange.z)*randoms.a);\n#ifndef COLORGRADIENTS\nparticlesOut.particles[index].color=params.color1+(params.color2-params.color1)*randoms.b;\n#endif\n#ifndef ANGULARSPEEDGRADIENTS \nparticlesOut.particles[index].angle=vec2<f32>(\nparams.angleRange.z+(params.angleRange.w-params.angleRange.z)*randoms.r,\nparams.angleRange.x+(params.angleRange.y-params.angleRange.x)*randoms.a);\n#else\nparticlesOut.particles[index].angle=params.angleRange.z+(params.angleRange.w-params.angleRange.z)*randoms.r;\n#endif \n#if defined(POINTEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);let randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);newPosition=vec3<f32>(0.,0.,0.);newDirection=params.direction1+(params.direction2-params.direction1)*randoms3;\n#elif defined(BOXEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);let randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);newPosition=params.minEmitBox+(params.maxEmitBox-params.minEmitBox)*randoms2;newDirection=params.direction1+(params.direction2-params.direction1)*randoms3; \n#elif defined(HEMISPHERICEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);let randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);let phi : f32=2.0*PI*randoms2.x;let theta : f32=acos(-1.0+2.0*randoms2.y);let randX : f32=cos(phi)*sin(theta);let randY : f32=cos(theta);let randZ : f32=sin(phi)*sin(theta);newPosition=(params.radius-(params.radius*params.radiusRange*randoms2.z))*vec3<f32>(randX,abs(randY),randZ);newDirection=normalize(newPosition+params.directionRandomizer*randoms3);\n#elif defined(SPHEREEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);let randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);let phi : f32=2.0*PI*randoms2.x;let theta : f32=acos(-1.0+2.0*randoms2.y);let randX : f32=cos(phi)*sin(theta);let randY : f32=cos(theta);let randZ : f32=sin(phi)*sin(theta);newPosition=(params.radius-(params.radius*params.radiusRange*randoms2.z))*vec3<f32>(randX,randY,randZ);\n#ifdef DIRECTEDSPHEREEMITTER\nnewDirection=normalize(params.direction1+(params.direction2-params.direction1)*randoms3);\n#else\nnewDirection=normalize(newPosition+params.directionRandomizer*randoms3);\n#endif\n#elif defined(CYLINDEREMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);let randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);let yPos : f32=(-0.5+randoms2.x)*params.height;var angle : f32=randoms2.y*PI*2.;let inverseRadiusRangeSquared : f32=(1.-params.radiusRange)*(1.-params.radiusRange);let positionRadius : f32=params.radius*sqrt(inverseRadiusRangeSquared+randoms2.z*(1.-inverseRadiusRangeSquared));let xPos : f32=positionRadius*cos(angle);let zPos : f32=positionRadius*sin(angle);newPosition=vec3<f32>(xPos,yPos,zPos);\n#ifdef DIRECTEDCYLINDEREMITTER\nnewDirection=params.direction1+(params.direction2-params.direction1)*randoms3;\n#else\nangle=angle+(-0.5+randoms3.x)*PI*params.directionRandomizer;newDirection=vec3<f32>(cos(angle),(-0.5+randoms3.y)*params.directionRandomizer,sin(angle));newDirection=normalize(newDirection);\n#endif\n#elif defined(CONEEMITTER)\nlet randoms2 : vec3<f32>=getRandomVec3(seed.y,vertexID);let s : f32=2.0*PI*randoms2.x;\n#ifdef CONEEMITTERSPAWNPOINT\nlet h : f32=0.0001;\n#else\nvar h : f32=randoms2.y*params.height.y;h=1.-h*h; \n#endif\nvar lRadius : f32=params.radius.x-params.radius.x*randoms2.z*params.radius.y;lRadius=lRadius*h;let randX : f32=lRadius*sin(s);let randZ : f32=lRadius*cos(s);let randY : f32=h *params.height.x;newPosition=vec3<f32>(randX,randY,randZ); \nif (abs(cos(params.coneAngle))==1.0) {newDirection=vec3<f32>(0.,1.0,0.);} else {let randoms3 : vec3<f32>=getRandomVec3(seed.z,vertexID);newDirection=normalize(newPosition+params.directionRandomizer*randoms3); }\n#elif defined(CUSTOMEMITTER)\nnewPosition=particlesIn.particles[index].initialPosition;particlesOut.particles[index].initialPosition=newPosition;\n#else \nnewPosition=vec3<f32>(0.,0.,0.);newDirection=2.0*(getRandomVec3(seed.w,vertexID)-vec3<f32>(0.5,0.5,0.5));\n#endif\nlet power : f32=params.emitPower.x+(params.emitPower.y-params.emitPower.x)*randoms.a;\n#ifdef LOCAL\nparticlesOut.particles[index].position=newPosition;\n#else\nparticlesOut.particles[index].position=(params.emitterWM*vec4<f32>(newPosition,1.)).xyz;\n#endif\n#ifdef CUSTOMEMITTER\nparticlesOut.particles[index].direction=direction;\n#ifndef BILLBOARD \nparticlesOut.particles[index].initialDirection=direction;\n#endif\n#else\n#ifdef LOCAL\nlet initial : vec3<f32>=newDirection;\n#else \nlet initial : vec3<f32>=(params.emitterWM*vec4<f32>(newDirection,0.)).xyz;\n#endif\nparticlesOut.particles[index].direction=initial*power;\n#ifndef BILLBOARD \nparticlesOut.particles[index].initialDirection=initial;\n#endif\n#endif\n#ifdef ANIMATESHEET \nparticlesOut.particles[index].cellIndex=params.cellInfos.x;\n#ifdef ANIMATESHEETRANDOMSTART\nparticlesOut.particles[index].cellStartOffset=randoms.a*outLife;\n#endif \n#endif\n#ifdef NOISE\nparticlesOut.particles[index].noiseCoordinates1=particlesIn.particles[index].noiseCoordinates1;particlesOut.particles[index].noiseCoordinates2=particlesIn.particles[index].noiseCoordinates2;\n#endif\n} else {var directionScale : f32=timeDelta;particlesOut.particles[index].age=newAge;let ageGradient : f32=newAge/life;\n#ifdef VELOCITYGRADIENTS\ndirectionScale=directionScale*textureSampleLevel(velocityGradientTexture,velocityGradientSampler,vec2<f32>(ageGradient,0.),0.).r;\n#endif\n#ifdef DRAGGRADIENTS\ndirectionScale=directionScale*(1.0-textureSampleLevel(dragGradientTexture,dragGradientSampler,vec2<f32>(ageGradient,0.),0.).r);\n#endif\nlet position : vec3<f32>=particlesIn.particles[index].position;\n#if defined(CUSTOMEMITTER)\nparticlesOut.particles[index].position=position+(direction-position)*ageGradient; \nparticlesOut.particles[index].initialPosition=particlesIn.particles[index].initialPosition;\n#else\nparticlesOut.particles[index].position=position+direction*directionScale;\n#endif\nparticlesOut.particles[index].life=life;particlesOut.particles[index].seed=seed;\n#ifndef COLORGRADIENTS \nparticlesOut.particles[index].color=particlesIn.particles[index].color;\n#endif\n#ifdef SIZEGRADIENTS\nparticlesOut.particles[index].size=vec3<f32>(\ntextureSampleLevel(sizeGradientTexture,sizeGradientSampler,vec2<f32>(ageGradient,0.),0.).r,\nparticlesIn.particles[index].size.yz);\n#else\nparticlesOut.particles[index].size=particlesIn.particles[index].size;\n#endif \n#ifndef BILLBOARD \nparticlesOut.particles[index].initialDirection=particlesIn.particles[index].initialDirection;\n#endif\n#ifdef CUSTOMEMITTER\nparticlesOut.particles[index].direction=direction;\n#else\nvar updatedDirection : vec3<f32>=direction+params.gravity*timeDelta;\n#ifdef LIMITVELOCITYGRADIENTS\nlet limitVelocity : f32=textureSampleLevel(limitVelocityGradientTexture,limitVelocityGradientSampler,vec2<f32>(ageGradient,0.),0.).r;let currentVelocity : f32=length(updatedDirection);if (currentVelocity>limitVelocity) {updatedDirection=updatedDirection*params.limitVelocityDamping;}\n#endif\nparticlesOut.particles[index].direction=updatedDirection;\n#ifdef NOISE\nlet noiseCoordinates1 : vec3<f32>=particlesIn.particles[index].noiseCoordinates1;let noiseCoordinates2 : vec3<f32>=particlesIn.particles[index].noiseCoordinates2;let fetchedR : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2<f32>(noiseCoordinates1.x,noiseCoordinates1.y)*vec2<f32>(0.5,0.5)+vec2<f32>(0.5,0.5),0.).r;let fetchedG : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2<f32>(noiseCoordinates1.z,noiseCoordinates2.x)*vec2<f32>(0.5,0.5)+vec2<f32>(0.5,0.5),0.).r;let fetchedB : f32=textureSampleLevel(noiseTexture,noiseSampler,vec2<f32>(noiseCoordinates2.y,noiseCoordinates2.z)*vec2<f32>(0.5,0.5)+vec2<f32>(0.5,0.5),0.).r;let force : vec3<f32>=vec3<f32>(-1.+2.*fetchedR,-1.+2.*fetchedG,-1.+2.*fetchedB)*params.noiseStrength;particlesOut.particles[index].direction=particlesOut.particles[index].direction+force*timeDelta;particlesOut.particles[index].noiseCoordinates1=noiseCoordinates1;particlesOut.particles[index].noiseCoordinates2=noiseCoordinates2;\n#endif \n#endif \n#ifdef ANGULARSPEEDGRADIENTS\nlet angularSpeed : f32=textureSampleLevel(angularSpeedGradientTexture,angularSpeedGradientSampler,vec2<f32>(ageGradient,0.),0.).r;particlesOut.particles[index].angle=particlesIn.particles[index].angle+angularSpeed*timeDelta;\n#else\nlet angle : vec2<f32>=particlesIn.particles[index].angle;particlesOut.particles[index].angle=vec2<f32>(angle.x+angle.y*timeDelta,angle.y);\n#endif\n#ifdef ANIMATESHEET \nvar offsetAge : f32=particlesOut.particles[index].age;let dist : f32=params.cellInfos.y-params.cellInfos.x;\n#ifdef ANIMATESHEETRANDOMSTART\nlet cellStartOffset : f32=particlesIn.particles[index].cellStartOffset;particlesOut.particles[index].cellStartOffset=cellStartOffset;offsetAge=offsetAge+cellStartOffset;\n#else\nlet cellStartOffset : f32=0.;\n#endif \nvar ratio : f32;if (params.cellInfos.w==1.0) {ratio=clamp(((cellStartOffset+params.cellInfos.z*offsetAge) % life)/life,0.,1.0);}\nelse {ratio=clamp((cellStartOffset+params.cellInfos.z*offsetAge)/life,0.,1.0);}\nparticlesOut.particles[index].cellIndex=f32(i32(params.cellInfos.x+ratio*dist));\n#endif\n}}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const gpuUpdateParticlesComputeShader = { name, shader };\n"]}
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// Do not edit.
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import { ShaderStore } from "../Engines/shaderStore.js";
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const name = "postprocessVertexShader";
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const shader = `attribute position: vec2<f32>;
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const shader = `attribute position: vec2<f32>;uniform scale: vec2<f32>;varying vUV: vec2<f32>;const madd=vec2(0.5,0.5);
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#define CUSTOM_VERTEX_DEFINITIONS
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@vertex
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fn main(input : VertexInputs)->FragmentInputs {
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#define CUSTOM_VERTEX_MAIN_BEGIN
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vertexOutputs.vUV=(vertexInputs.position*madd+madd)*uniforms.scale;vertexOutputs.position=vec4(vertexInputs.position,0.0,1.0);
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#define CUSTOM_VERTEX_MAIN_END
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}
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`;
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// Sideeffect
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ShaderStore.ShadersStoreWGSL[name] = shader;
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/** @internal */
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{"version":3,"file":"postprocess.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/postprocess.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG
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|
+
{"version":3,"file":"postprocess.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/postprocess.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;CAQd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAC5C,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"postprocessVertexShader\";\nconst shader = `attribute position: vec2<f32>;uniform scale: vec2<f32>;varying vUV: vec2<f32>;const madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvertexOutputs.vUV=(vertexInputs.position*madd+madd)*uniforms.scale;vertexOutputs.position=vec4(vertexInputs.position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const postprocessVertexShader = { name, shader };\n"]}
|
package/assetContainer.d.ts
CHANGED
|
@@ -117,4 +117,11 @@ export declare class AssetContainer extends AbstractScene {
|
|
|
117
117
|
* @returns an array of the new AnimationGroup added to the scene (empty array if none)
|
|
118
118
|
*/
|
|
119
119
|
mergeAnimationsTo(scene: Nullable<Scene> | undefined, animatables: Animatable[], targetConverter?: Nullable<(target: any) => Nullable<Node>>): AnimationGroup[];
|
|
120
|
+
/**
|
|
121
|
+
* @since 6.15.0
|
|
122
|
+
* This method checks for any node that has no parent
|
|
123
|
+
* and is not in the rootNodes array, and adds the node
|
|
124
|
+
* there, if so.
|
|
125
|
+
*/
|
|
126
|
+
populateRootNodes(): void;
|
|
120
127
|
}
|
package/assetContainer.js
CHANGED
|
@@ -453,23 +453,27 @@ export class AssetContainer extends AbstractScene {
|
|
|
453
453
|
* @param predicate defines a predicate used to select which entity will be added (can be null)
|
|
454
454
|
*/
|
|
455
455
|
addToScene(predicate = null) {
|
|
456
|
+
const addedNodes = [];
|
|
456
457
|
this.cameras.forEach((o) => {
|
|
457
458
|
if (predicate && !predicate(o)) {
|
|
458
459
|
return;
|
|
459
460
|
}
|
|
460
461
|
this.scene.addCamera(o);
|
|
462
|
+
addedNodes.push(o);
|
|
461
463
|
});
|
|
462
464
|
this.lights.forEach((o) => {
|
|
463
465
|
if (predicate && !predicate(o)) {
|
|
464
466
|
return;
|
|
465
467
|
}
|
|
466
468
|
this.scene.addLight(o);
|
|
469
|
+
addedNodes.push(o);
|
|
467
470
|
});
|
|
468
471
|
this.meshes.forEach((o) => {
|
|
469
472
|
if (predicate && !predicate(o)) {
|
|
470
473
|
return;
|
|
471
474
|
}
|
|
472
475
|
this.scene.addMesh(o);
|
|
476
|
+
addedNodes.push(o);
|
|
473
477
|
});
|
|
474
478
|
this.skeletons.forEach((o) => {
|
|
475
479
|
if (predicate && !predicate(o)) {
|
|
@@ -518,6 +522,7 @@ export class AssetContainer extends AbstractScene {
|
|
|
518
522
|
return;
|
|
519
523
|
}
|
|
520
524
|
this.scene.addTransformNode(o);
|
|
525
|
+
addedNodes.push(o);
|
|
521
526
|
});
|
|
522
527
|
this.actionManagers.forEach((o) => {
|
|
523
528
|
if (predicate && !predicate(o)) {
|
|
@@ -537,6 +542,18 @@ export class AssetContainer extends AbstractScene {
|
|
|
537
542
|
}
|
|
538
543
|
this.scene.addReflectionProbe(o);
|
|
539
544
|
});
|
|
545
|
+
for (const addedNode of addedNodes) {
|
|
546
|
+
// If node was added to the scene, but parent is not in the scene, break the relationship
|
|
547
|
+
if (addedNode.parent && this.scene.getNodes().indexOf(addedNode.parent) === -1) {
|
|
548
|
+
// Use setParent to keep transform if possible
|
|
549
|
+
if (addedNode.setParent) {
|
|
550
|
+
addedNode.setParent(null);
|
|
551
|
+
}
|
|
552
|
+
else {
|
|
553
|
+
addedNode.parent = null;
|
|
554
|
+
}
|
|
555
|
+
}
|
|
556
|
+
}
|
|
540
557
|
}
|
|
541
558
|
/**
|
|
542
559
|
* Removes all the assets in the container from the scene
|
|
@@ -847,5 +864,34 @@ export class AssetContainer extends AbstractScene {
|
|
|
847
864
|
});
|
|
848
865
|
return newAnimationGroups;
|
|
849
866
|
}
|
|
867
|
+
/**
|
|
868
|
+
* @since 6.15.0
|
|
869
|
+
* This method checks for any node that has no parent
|
|
870
|
+
* and is not in the rootNodes array, and adds the node
|
|
871
|
+
* there, if so.
|
|
872
|
+
*/
|
|
873
|
+
populateRootNodes() {
|
|
874
|
+
this.rootNodes.length = 0;
|
|
875
|
+
this.meshes.forEach((m) => {
|
|
876
|
+
if (!m.parent && this.rootNodes.indexOf(m) === -1) {
|
|
877
|
+
this.rootNodes.push(m);
|
|
878
|
+
}
|
|
879
|
+
});
|
|
880
|
+
this.transformNodes.forEach((t) => {
|
|
881
|
+
if (!t.parent && this.rootNodes.indexOf(t) === -1) {
|
|
882
|
+
this.rootNodes.push(t);
|
|
883
|
+
}
|
|
884
|
+
});
|
|
885
|
+
this.lights.forEach((l) => {
|
|
886
|
+
if (!l.parent && this.rootNodes.indexOf(l) === -1) {
|
|
887
|
+
this.rootNodes.push(l);
|
|
888
|
+
}
|
|
889
|
+
});
|
|
890
|
+
this.cameras.forEach((c) => {
|
|
891
|
+
if (!c.parent && this.rootNodes.indexOf(c) === -1) {
|
|
892
|
+
this.rootNodes.push(c);
|
|
893
|
+
}
|
|
894
|
+
});
|
|
895
|
+
}
|
|
850
896
|
}
|
|
851
897
|
//# sourceMappingURL=assetContainer.js.map
|