@babylonjs/core 6.14.2 → 6.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/skeleton.js +1 -0
  7. package/Bones/skeleton.js.map +1 -1
  8. package/Compute/computeEffect.js +1 -1
  9. package/Compute/computeEffect.js.map +1 -1
  10. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
  11. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  12. package/Decorators/nodeDecorator.js.map +1 -0
  13. package/Engines/Processors/shaderCodeNode.js +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  88. package/Gizmos/planeRotationGizmo.js +5 -1
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/rotationGizmo.d.ts +8 -0
  91. package/Gizmos/rotationGizmo.js +15 -0
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Layers/layer.js +1 -1
  94. package/Layers/layer.js.map +1 -1
  95. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  96. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  97. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  98. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  99. package/Lights/Shadows/shadowGenerator.js +4 -2
  100. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  101. package/Lights/directionalLight.d.ts +1 -1
  102. package/Lights/directionalLight.js.map +1 -1
  103. package/Lights/hemisphericLight.d.ts +1 -1
  104. package/Lights/hemisphericLight.js.map +1 -1
  105. package/Lights/light.d.ts +1 -1
  106. package/Lights/light.js.map +1 -1
  107. package/Lights/pointLight.d.ts +1 -1
  108. package/Lights/pointLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +1 -1
  110. package/Lights/spotLight.js.map +1 -1
  111. package/Loading/sceneLoader.js +2 -0
  112. package/Loading/sceneLoader.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  114. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  116. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  118. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  120. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  122. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
  126. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  128. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  130. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  132. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  134. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  140. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  142. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  144. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  146. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  150. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  152. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  154. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  156. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  158. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  160. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  162. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  164. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  170. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  172. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  174. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  176. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  178. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  179. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  180. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  181. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  183. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  184. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  186. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  187. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  189. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  195. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/addBlock.js +1 -1
  197. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  199. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.js +4 -4
  201. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  203. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  205. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  207. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  209. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/crossBlock.js +1 -1
  211. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.js +5 -5
  213. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/customBlock.js +4 -4
  215. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  217. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  219. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/divideBlock.js +1 -1
  221. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/dotBlock.js +1 -1
  223. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  225. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  227. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  229. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/index.d.ts +1 -0
  231. package/Materials/Node/Blocks/index.js +1 -0
  232. package/Materials/Node/Blocks/index.js.map +1 -1
  233. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  236. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  238. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/maxBlock.js +1 -1
  244. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  246. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/minBlock.js +1 -1
  248. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/modBlock.js +1 -1
  250. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  252. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  254. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/negateBlock.js +1 -1
  256. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  258. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  260. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  262. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  264. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/powBlock.js +1 -1
  266. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  268. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  270. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  272. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/refractBlock.js +1 -1
  274. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/remapBlock.js +4 -4
  276. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  278. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  280. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  282. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  284. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  286. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/stepBlock.js +1 -1
  288. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  290. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/transformBlock.js +13 -14
  292. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  294. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  296. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  300. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  302. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  304. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/waveBlock.js +3 -4
  306. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  308. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  309. package/Materials/Node/index.d.ts +1 -1
  310. package/Materials/Node/index.js +1 -1
  311. package/Materials/Node/index.js.map +1 -1
  312. package/Materials/Node/nodeMaterial.d.ts +1 -0
  313. package/Materials/Node/nodeMaterial.js +50 -15
  314. package/Materials/Node/nodeMaterial.js.map +1 -1
  315. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  316. package/Materials/Node/nodeMaterialBlock.js +34 -11
  317. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  318. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  319. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  321. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  323. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  324. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  325. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  326. package/Materials/effect.js +1 -1
  327. package/Materials/effect.js.map +1 -1
  328. package/Materials/effectRenderer.d.ts +4 -0
  329. package/Materials/effectRenderer.js +8 -2
  330. package/Materials/effectRenderer.js.map +1 -1
  331. package/Materials/greasedLinePluginMaterial.d.ts +4 -0
  332. package/Materials/greasedLinePluginMaterial.js +12 -1
  333. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  334. package/Materials/materialPluginManager.js +5 -5
  335. package/Materials/materialPluginManager.js.map +1 -1
  336. package/Materials/meshDebugPluginMaterial.d.ts +4 -15
  337. package/Materials/meshDebugPluginMaterial.js +8 -29
  338. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  339. package/Materials/shadowDepthWrapper.js +5 -5
  340. package/Materials/shadowDepthWrapper.js.map +1 -1
  341. package/Meshes/Builders/boxBuilder.d.ts +31 -0
  342. package/Meshes/Builders/boxBuilder.js +65 -1
  343. package/Meshes/Builders/boxBuilder.js.map +1 -1
  344. package/Meshes/Builders/capsuleBuilder.js +3 -3
  345. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
  346. package/Meshes/Builders/cylinderBuilder.js +2 -2
  347. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  348. package/Meshes/Builders/groundBuilder.js +2 -2
  349. package/Meshes/Builders/groundBuilder.js.map +1 -1
  350. package/Meshes/Builders/icoSphereBuilder.js +1 -1
  351. package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
  352. package/Meshes/Builders/linesBuilder.d.ts +1 -1
  353. package/Meshes/Builders/linesBuilder.js +1 -1
  354. package/Meshes/Builders/linesBuilder.js.map +1 -1
  355. package/Meshes/Builders/sphereBuilder.js +1 -1
  356. package/Meshes/Builders/sphereBuilder.js.map +1 -1
  357. package/Meshes/Builders/torusBuilder.js +1 -1
  358. package/Meshes/Builders/torusBuilder.js.map +1 -1
  359. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +85 -0
  360. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +210 -0
  361. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -0
  362. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +68 -0
  363. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +186 -0
  364. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -0
  365. package/Meshes/Node/Blocks/IntFloatConverterBlock.d.ts +35 -0
  366. package/Meshes/Node/Blocks/IntFloatConverterBlock.js +81 -0
  367. package/Meshes/Node/Blocks/IntFloatConverterBlock.js.map +1 -0
  368. package/Meshes/Node/Blocks/Matrices/alignBlock.d.ts +31 -0
  369. package/Meshes/Node/Blocks/Matrices/alignBlock.js +58 -0
  370. package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -0
  371. package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +28 -0
  372. package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +53 -0
  373. package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -0
  374. package/Meshes/Node/Blocks/Matrices/rotationYBlock.d.ts +28 -0
  375. package/Meshes/Node/Blocks/Matrices/rotationYBlock.js +53 -0
  376. package/Meshes/Node/Blocks/Matrices/rotationYBlock.js.map +1 -0
  377. package/Meshes/Node/Blocks/Matrices/rotationZBlock.d.ts +28 -0
  378. package/Meshes/Node/Blocks/Matrices/rotationZBlock.js +53 -0
  379. package/Meshes/Node/Blocks/Matrices/rotationZBlock.js.map +1 -0
  380. package/Meshes/Node/Blocks/Matrices/scalingBlock.d.ts +28 -0
  381. package/Meshes/Node/Blocks/Matrices/scalingBlock.js +54 -0
  382. package/Meshes/Node/Blocks/Matrices/scalingBlock.js.map +1 -0
  383. package/Meshes/Node/Blocks/Matrices/translationBlock.d.ts +28 -0
  384. package/Meshes/Node/Blocks/Matrices/translationBlock.js +54 -0
  385. package/Meshes/Node/Blocks/Matrices/translationBlock.js.map +1 -0
  386. package/Meshes/Node/Blocks/Set/setColorsBlock.d.ts +44 -0
  387. package/Meshes/Node/Blocks/Set/setColorsBlock.js +91 -0
  388. package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -0
  389. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.d.ts +36 -0
  390. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js +84 -0
  391. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -0
  392. package/Meshes/Node/Blocks/Set/setNormalsBlock.d.ts +44 -0
  393. package/Meshes/Node/Blocks/Set/setNormalsBlock.js +91 -0
  394. package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -0
  395. package/Meshes/Node/Blocks/Set/setPositionsBlock.d.ts +44 -0
  396. package/Meshes/Node/Blocks/Set/setPositionsBlock.js +82 -0
  397. package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -0
  398. package/Meshes/Node/Blocks/Set/setTangentsBlock.d.ts +44 -0
  399. package/Meshes/Node/Blocks/Set/setTangentsBlock.js +91 -0
  400. package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -0
  401. package/Meshes/Node/Blocks/Set/setUVsBlock.d.ts +55 -0
  402. package/Meshes/Node/Blocks/Set/setUVsBlock.js +145 -0
  403. package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -0
  404. package/Meshes/Node/Blocks/Sources/boxBlock.d.ts +68 -0
  405. package/Meshes/Node/Blocks/Sources/boxBlock.js +175 -0
  406. package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -0
  407. package/Meshes/Node/Blocks/Sources/capsuleBlock.d.ts +52 -0
  408. package/Meshes/Node/Blocks/Sources/capsuleBlock.js +117 -0
  409. package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -0
  410. package/Meshes/Node/Blocks/Sources/cylinderBlock.d.ts +64 -0
  411. package/Meshes/Node/Blocks/Sources/cylinderBlock.js +143 -0
  412. package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -0
  413. package/Meshes/Node/Blocks/Sources/discBlock.d.ts +48 -0
  414. package/Meshes/Node/Blocks/Sources/discBlock.js +104 -0
  415. package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -0
  416. package/Meshes/Node/Blocks/Sources/gridBlock.d.ts +56 -0
  417. package/Meshes/Node/Blocks/Sources/gridBlock.js +125 -0
  418. package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -0
  419. package/Meshes/Node/Blocks/Sources/icoSphereBlock.d.ts +56 -0
  420. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +120 -0
  421. package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -0
  422. package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +38 -0
  423. package/Meshes/Node/Blocks/Sources/meshBlock.js +78 -0
  424. package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -0
  425. package/Meshes/Node/Blocks/Sources/planeBlock.d.ts +48 -0
  426. package/Meshes/Node/Blocks/Sources/planeBlock.js +118 -0
  427. package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -0
  428. package/Meshes/Node/Blocks/Sources/sphereBlock.d.ts +64 -0
  429. package/Meshes/Node/Blocks/Sources/sphereBlock.js +136 -0
  430. package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -0
  431. package/Meshes/Node/Blocks/Sources/torusBlock.d.ts +48 -0
  432. package/Meshes/Node/Blocks/Sources/torusBlock.js +104 -0
  433. package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -0
  434. package/Meshes/Node/Blocks/Teleport/teleportInBlock.d.ts +37 -0
  435. package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +75 -0
  436. package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  437. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.d.ts +50 -0
  438. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js +105 -0
  439. package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  440. package/Meshes/Node/Blocks/computeNormalsBlock.d.ts +26 -0
  441. package/Meshes/Node/Blocks/computeNormalsBlock.js +49 -0
  442. package/Meshes/Node/Blocks/computeNormalsBlock.js.map +1 -0
  443. package/Meshes/Node/Blocks/conditionBlock.d.ts +72 -0
  444. package/Meshes/Node/Blocks/conditionBlock.js +174 -0
  445. package/Meshes/Node/Blocks/conditionBlock.js.map +1 -0
  446. package/Meshes/Node/Blocks/debugBlock.d.ts +34 -0
  447. package/Meshes/Node/Blocks/debugBlock.js +63 -0
  448. package/Meshes/Node/Blocks/debugBlock.js.map +1 -0
  449. package/Meshes/Node/Blocks/geometryElbowBlock.d.ts +31 -0
  450. package/Meshes/Node/Blocks/geometryElbowBlock.js +53 -0
  451. package/Meshes/Node/Blocks/geometryElbowBlock.js.map +1 -0
  452. package/Meshes/Node/Blocks/geometryInputBlock.d.ts +71 -0
  453. package/Meshes/Node/Blocks/geometryInputBlock.js +218 -0
  454. package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -0
  455. package/Meshes/Node/Blocks/geometryOutputBlock.d.ts +30 -0
  456. package/Meshes/Node/Blocks/geometryOutputBlock.js +42 -0
  457. package/Meshes/Node/Blocks/geometryOutputBlock.js.map +1 -0
  458. package/Meshes/Node/Blocks/geometryTransformBlock.d.ts +53 -0
  459. package/Meshes/Node/Blocks/geometryTransformBlock.js +134 -0
  460. package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -0
  461. package/Meshes/Node/Blocks/geometryTrigonometryBlock.d.ts +77 -0
  462. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +248 -0
  463. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -0
  464. package/Meshes/Node/Blocks/mapRangeBlock.d.ts +42 -0
  465. package/Meshes/Node/Blocks/mapRangeBlock.js +84 -0
  466. package/Meshes/Node/Blocks/mapRangeBlock.js.map +1 -0
  467. package/Meshes/Node/Blocks/mathBlock.d.ts +58 -0
  468. package/Meshes/Node/Blocks/mathBlock.js +233 -0
  469. package/Meshes/Node/Blocks/mathBlock.js.map +1 -0
  470. package/Meshes/Node/Blocks/mergeGeometryBlock.d.ts +55 -0
  471. package/Meshes/Node/Blocks/mergeGeometryBlock.js +123 -0
  472. package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -0
  473. package/Meshes/Node/Blocks/noiseBlock.d.ts +49 -0
  474. package/Meshes/Node/Blocks/noiseBlock.js +149 -0
  475. package/Meshes/Node/Blocks/noiseBlock.js.map +1 -0
  476. package/Meshes/Node/Blocks/normalizeVectorBlock.d.ts +27 -0
  477. package/Meshes/Node/Blocks/normalizeVectorBlock.js +51 -0
  478. package/Meshes/Node/Blocks/normalizeVectorBlock.js.map +1 -0
  479. package/Meshes/Node/Blocks/randomBlock.d.ts +31 -0
  480. package/Meshes/Node/Blocks/randomBlock.js +99 -0
  481. package/Meshes/Node/Blocks/randomBlock.js.map +1 -0
  482. package/Meshes/Node/Blocks/vectorConverterBlock.d.ts +84 -0
  483. package/Meshes/Node/Blocks/vectorConverterBlock.js +238 -0
  484. package/Meshes/Node/Blocks/vectorConverterBlock.js.map +1 -0
  485. package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.d.ts +27 -0
  486. package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js +29 -0
  487. package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js.map +1 -0
  488. package/Meshes/Node/Enums/nodeGeometryContextualSources.d.ts +33 -0
  489. package/Meshes/Node/Enums/nodeGeometryContextualSources.js +35 -0
  490. package/Meshes/Node/Enums/nodeGeometryContextualSources.js.map +1 -0
  491. package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.d.ts +25 -0
  492. package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js +2 -0
  493. package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js.map +1 -0
  494. package/Meshes/Node/index.d.ts +49 -0
  495. package/Meshes/Node/index.js +50 -0
  496. package/Meshes/Node/index.js.map +1 -0
  497. package/Meshes/Node/nodeGeometry.d.ts +180 -0
  498. package/Meshes/Node/nodeGeometry.js +529 -0
  499. package/Meshes/Node/nodeGeometry.js.map +1 -0
  500. package/Meshes/Node/nodeGeometryBlock.d.ts +166 -0
  501. package/Meshes/Node/nodeGeometryBlock.js +432 -0
  502. package/Meshes/Node/nodeGeometryBlock.js.map +1 -0
  503. package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +176 -0
  504. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +305 -0
  505. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -0
  506. package/Meshes/Node/nodeGeometryBuildState.d.ts +57 -0
  507. package/Meshes/Node/nodeGeometryBuildState.js +178 -0
  508. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -0
  509. package/Meshes/index.d.ts +1 -0
  510. package/Meshes/index.js +1 -0
  511. package/Meshes/index.js.map +1 -1
  512. package/Meshes/mesh.vertexData.d.ts +37 -2
  513. package/Meshes/mesh.vertexData.js +425 -95
  514. package/Meshes/mesh.vertexData.js.map +1 -1
  515. package/Meshes/meshUVSpaceRenderer.js +1 -0
  516. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  517. package/Particles/IGPUParticleSystemPlatform.d.ts +1 -0
  518. package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
  519. package/Particles/computeShaderParticleSystem.d.ts +1 -0
  520. package/Particles/computeShaderParticleSystem.js +5 -0
  521. package/Particles/computeShaderParticleSystem.js.map +1 -1
  522. package/Particles/gpuParticleSystem.js +11 -1
  523. package/Particles/gpuParticleSystem.js.map +1 -1
  524. package/Particles/webgl2ParticleSystem.d.ts +1 -0
  525. package/Particles/webgl2ParticleSystem.js +5 -0
  526. package/Particles/webgl2ParticleSystem.js.map +1 -1
  527. package/Physics/v2/IPhysicsEnginePlugin.d.ts +20 -2
  528. package/Physics/v2/IPhysicsEnginePlugin.js +8 -0
  529. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  530. package/Physics/v2/Plugins/havokPlugin.d.ts +27 -2
  531. package/Physics/v2/Plugins/havokPlugin.js +98 -11
  532. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  533. package/Physics/v2/physicsAggregate.d.ts +4 -0
  534. package/Physics/v2/physicsAggregate.js +3 -0
  535. package/Physics/v2/physicsAggregate.js.map +1 -1
  536. package/Physics/v2/physicsBody.d.ts +7 -0
  537. package/Physics/v2/physicsBody.js +10 -0
  538. package/Physics/v2/physicsBody.js.map +1 -1
  539. package/Physics/v2/physicsShape.d.ts +3 -0
  540. package/Physics/v2/physicsShape.js +11 -0
  541. package/Physics/v2/physicsShape.js.map +1 -1
  542. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +6 -4
  543. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  544. package/PostProcesses/blurPostProcess.js +5 -5
  545. package/PostProcesses/blurPostProcess.js.map +1 -1
  546. package/PostProcesses/depthOfFieldBlurPostProcess.js +1 -1
  547. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  548. package/PostProcesses/imageProcessingPostProcess.js +1 -1
  549. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  550. package/Rendering/fluidRenderer/fluidRenderer.d.ts +0 -1
  551. package/Rendering/fluidRenderer/fluidRenderer.js +0 -1
  552. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  553. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +16 -8
  554. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
  555. package/Shaders/ShadersInclude/backgroundUboDeclaration.js +9 -4
  556. package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  557. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +8 -4
  558. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
  559. package/Shaders/ShadersInclude/bakedVertexAnimation.js +20 -10
  560. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  561. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
  562. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  563. package/Shaders/ShadersInclude/bayerDitherFunctions.js +9 -1
  564. package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  565. package/Shaders/ShadersInclude/bonesDeclaration.js +13 -6
  566. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  567. package/Shaders/ShadersInclude/bonesVertex.js +36 -18
  568. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  569. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +2 -1
  570. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
  571. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +6 -3
  572. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
  573. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +4 -2
  574. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
  575. package/Shaders/ShadersInclude/bumpFragment.js +40 -20
  576. package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
  577. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +11 -1
  578. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  579. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +57 -7
  580. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  581. package/Shaders/ShadersInclude/bumpVertex.js +2 -1
  582. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  583. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +2 -1
  584. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  585. package/Shaders/ShadersInclude/clipPlaneFragment.js +20 -7
  586. package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
  587. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
  588. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  589. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +12 -6
  590. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
  591. package/Shaders/ShadersInclude/clipPlaneVertex.js +12 -6
  592. package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
  593. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
  594. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  595. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +12 -6
  596. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
  597. package/Shaders/ShadersInclude/decalFragment.js +6 -3
  598. package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
  599. package/Shaders/ShadersInclude/decalFragmentDeclaration.js +2 -1
  600. package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
  601. package/Shaders/ShadersInclude/decalVertexDeclaration.js +2 -1
  602. package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
  603. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +48 -24
  604. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  605. package/Shaders/ShadersInclude/defaultUboDeclaration.js +5 -2
  606. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  607. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +22 -11
  608. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  609. package/Shaders/ShadersInclude/depthPrePass.js +2 -1
  610. package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
  611. package/Shaders/ShadersInclude/diffusionProfile.js +1 -1
  612. package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
  613. package/Shaders/ShadersInclude/fibonacci.js +4 -1
  614. package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
  615. package/Shaders/ShadersInclude/fogFragment.js +6 -3
  616. package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
  617. package/Shaders/ShadersInclude/fogFragmentDeclaration.js +9 -1
  618. package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  619. package/Shaders/ShadersInclude/fogVertex.js +2 -1
  620. package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
  621. package/Shaders/ShadersInclude/fogVertexDeclaration.js +2 -1
  622. package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  623. package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
  624. package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
  625. package/Shaders/ShadersInclude/geometryVertexDeclaration.js +1 -1
  626. package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
  627. package/Shaders/ShadersInclude/harmonicsFunctions.js +20 -2
  628. package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
  629. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +48 -17
  630. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  631. package/Shaders/ShadersInclude/helperFunctions.js +98 -28
  632. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  633. package/Shaders/ShadersInclude/imageProcessingCompatibility.js +2 -1
  634. package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  635. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +18 -9
  636. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  637. package/Shaders/ShadersInclude/imageProcessingFunctions.js +71 -28
  638. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  639. package/Shaders/ShadersInclude/importanceSampling.js +4 -1
  640. package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
  641. package/Shaders/ShadersInclude/instancesDeclaration.js +14 -7
  642. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  643. package/Shaders/ShadersInclude/instancesVertex.js +12 -6
  644. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  645. package/Shaders/ShadersInclude/kernelBlurFragment.js +9 -4
  646. package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
  647. package/Shaders/ShadersInclude/kernelBlurFragment2.js +8 -4
  648. package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  649. package/Shaders/ShadersInclude/lightFragment.js +186 -93
  650. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  651. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +54 -22
  652. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  653. package/Shaders/ShadersInclude/lightUboDeclaration.js +51 -20
  654. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  655. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +18 -9
  656. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  657. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +15 -7
  658. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  659. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +48 -20
  660. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  661. package/Shaders/ShadersInclude/logDepthDeclaration.js +2 -1
  662. package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
  663. package/Shaders/ShadersInclude/logDepthFragment.js +2 -1
  664. package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
  665. package/Shaders/ShadersInclude/logDepthVertex.js +2 -1
  666. package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
  667. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +2 -1
  668. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  669. package/Shaders/ShadersInclude/meshFragmentDeclaration.js +2 -1
  670. package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
  671. package/Shaders/ShadersInclude/meshUboDeclaration.js +5 -2
  672. package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
  673. package/Shaders/ShadersInclude/meshVertexDeclaration.js +2 -1
  674. package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
  675. package/Shaders/ShadersInclude/morphTargetsVertex.js +16 -8
  676. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  677. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
  678. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  679. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
  680. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  681. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +7 -2
  682. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  683. package/Shaders/ShadersInclude/oitDeclaration.js +5 -2
  684. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  685. package/Shaders/ShadersInclude/oitFragment.js +24 -12
  686. package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
  687. package/Shaders/ShadersInclude/packingFunctions.js +4 -1
  688. package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
  689. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +118 -42
  690. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  691. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +49 -20
  692. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  693. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +25 -8
  694. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  695. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +26 -11
  696. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  697. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +32 -12
  698. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  699. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +194 -84
  700. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  701. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +12 -6
  702. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  703. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +30 -14
  704. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  705. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +56 -28
  706. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  707. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +18 -9
  708. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  709. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +14 -7
  710. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  711. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +8 -4
  712. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  713. package/Shaders/ShadersInclude/pbrBlockIridescence.js +36 -15
  714. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  715. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +8 -4
  716. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  717. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +8 -4
  718. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  719. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +10 -5
  720. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  721. package/Shaders/ShadersInclude/pbrBlockReflectance.js +12 -6
  722. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  723. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +8 -4
  724. package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  725. package/Shaders/ShadersInclude/pbrBlockReflection.js +197 -77
  726. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  727. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +79 -36
  728. package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  729. package/Shaders/ShadersInclude/pbrBlockSheen.js +145 -60
  730. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  731. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +226 -100
  732. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  733. package/Shaders/ShadersInclude/pbrDebug.js +146 -67
  734. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  735. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +34 -8
  736. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  737. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +53 -22
  738. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  739. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +12 -5
  740. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  741. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +88 -44
  742. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  743. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +10 -5
  744. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  745. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +30 -15
  746. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  747. package/Shaders/ShadersInclude/pbrHelperFunctions.js +27 -8
  748. package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  749. package/Shaders/ShadersInclude/pbrIBLFunctions.js +9 -4
  750. package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  751. package/Shaders/ShadersInclude/pbrUboDeclaration.js +4 -2
  752. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  753. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +64 -32
  754. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  755. package/Shaders/ShadersInclude/pointCloudVertex.js +2 -1
  756. package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
  757. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +2 -1
  758. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  759. package/Shaders/ShadersInclude/prePassVertex.js +24 -12
  760. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  761. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +4 -2
  762. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  763. package/Shaders/ShadersInclude/reflectionFunction.js +52 -17
  764. package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
  765. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +2 -1
  766. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  767. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +4 -2
  768. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  769. package/Shaders/ShadersInclude/samplerVertexDeclaration.js +2 -1
  770. package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  771. package/Shaders/ShadersInclude/samplerVertexImplementation.js +18 -6
  772. package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  773. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +6 -3
  774. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  775. package/Shaders/ShadersInclude/sceneUboDeclaration.js +6 -3
  776. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  777. package/Shaders/ShadersInclude/sceneVertexDeclaration.js +6 -3
  778. package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
  779. package/Shaders/ShadersInclude/screenSpaceRayTrace.js +109 -24
  780. package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  781. package/Shaders/ShadersInclude/shadowMapFragment.js +20 -10
  782. package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
  783. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +10 -5
  784. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  785. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +2 -1
  786. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  787. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +2 -1
  788. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
  789. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +8 -4
  790. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  791. package/Shaders/ShadersInclude/shadowMapVertexMetric.js +12 -6
  792. package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  793. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +6 -3
  794. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  795. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +311 -54
  796. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  797. package/Shaders/ShadersInclude/shadowsVertex.js +14 -7
  798. package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
  799. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +2 -1
  800. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  801. package/Shaders/ShadersInclude/uvAttributeDeclaration.js +2 -1
  802. package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  803. package/Shaders/ShadersInclude/uvVariableDeclaration.js +4 -2
  804. package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  805. package/Shaders/ShadersInclude/vertexColorMixing.js +8 -4
  806. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  807. package/Shaders/anaglyph.fragment.js +4 -2
  808. package/Shaders/anaglyph.fragment.js.map +1 -1
  809. package/Shaders/background.fragment.js +133 -62
  810. package/Shaders/background.fragment.js.map +1 -1
  811. package/Shaders/background.vertex.js +63 -30
  812. package/Shaders/background.vertex.js.map +1 -1
  813. package/Shaders/blackAndWhite.fragment.js +5 -2
  814. package/Shaders/blackAndWhite.fragment.js.map +1 -1
  815. package/Shaders/bloomMerge.fragment.js +5 -2
  816. package/Shaders/bloomMerge.fragment.js.map +1 -1
  817. package/Shaders/blur.fragment.js +6 -2
  818. package/Shaders/blur.fragment.js.map +1 -1
  819. package/Shaders/boundingBoxRenderer.fragment.js +4 -2
  820. package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
  821. package/Shaders/boundingBoxRenderer.vertex.js +12 -6
  822. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
  823. package/Shaders/chromaticAberration.fragment.js +8 -2
  824. package/Shaders/chromaticAberration.fragment.js.map +1 -1
  825. package/Shaders/circleOfConfusion.fragment.js +9 -4
  826. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  827. package/Shaders/clearQuad.fragment.js +2 -1
  828. package/Shaders/clearQuad.fragment.js.map +1 -1
  829. package/Shaders/clearQuad.vertex.js +11 -4
  830. package/Shaders/clearQuad.vertex.js.map +1 -1
  831. package/Shaders/color.fragment.js +10 -5
  832. package/Shaders/color.fragment.js.map +1 -1
  833. package/Shaders/color.vertex.js +18 -9
  834. package/Shaders/color.vertex.js.map +1 -1
  835. package/Shaders/colorCorrection.fragment.js +10 -2
  836. package/Shaders/colorCorrection.fragment.js.map +1 -1
  837. package/Shaders/convolution.fragment.js +23 -2
  838. package/Shaders/convolution.fragment.js.map +1 -1
  839. package/Shaders/copyTextureToTexture.fragment.js +12 -5
  840. package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
  841. package/Shaders/default.fragment.js +142 -71
  842. package/Shaders/default.fragment.js.map +1 -1
  843. package/Shaders/default.vertex.js +58 -29
  844. package/Shaders/default.vertex.js.map +1 -1
  845. package/Shaders/depth.fragment.js +24 -11
  846. package/Shaders/depth.fragment.js.map +1 -1
  847. package/Shaders/depth.vertex.js +35 -17
  848. package/Shaders/depth.vertex.js.map +1 -1
  849. package/Shaders/depthBoxBlur.fragment.js +6 -2
  850. package/Shaders/depthBoxBlur.fragment.js.map +1 -1
  851. package/Shaders/depthOfField.fragment.js +28 -3
  852. package/Shaders/depthOfField.fragment.js.map +1 -1
  853. package/Shaders/depthOfFieldMerge.fragment.js +17 -8
  854. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  855. package/Shaders/displayPass.fragment.js +4 -2
  856. package/Shaders/displayPass.fragment.js.map +1 -1
  857. package/Shaders/extractHighlights.fragment.js +4 -2
  858. package/Shaders/extractHighlights.fragment.js.map +1 -1
  859. package/Shaders/filter.fragment.js +4 -2
  860. package/Shaders/filter.fragment.js.map +1 -1
  861. package/Shaders/fluidRenderingBilateralBlur.fragment.js +4 -1
  862. package/Shaders/fluidRenderingBilateralBlur.fragment.js.map +1 -1
  863. package/Shaders/fluidRenderingParticleDepth.fragment.js +22 -11
  864. package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
  865. package/Shaders/fluidRenderingParticleDepth.vertex.js +10 -5
  866. package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
  867. package/Shaders/fluidRenderingParticleDiffuse.fragment.js +2 -1
  868. package/Shaders/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
  869. package/Shaders/fluidRenderingParticleDiffuse.vertex.js +0 -1
  870. package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
  871. package/Shaders/fluidRenderingParticleThickness.fragment.js +2 -1
  872. package/Shaders/fluidRenderingParticleThickness.fragment.js.map +1 -1
  873. package/Shaders/fluidRenderingParticleThickness.vertex.js +2 -1
  874. package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
  875. package/Shaders/fluidRenderingRender.fragment.js +76 -35
  876. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  877. package/Shaders/fluidRenderingStandardBlur.fragment.js +4 -1
  878. package/Shaders/fluidRenderingStandardBlur.fragment.js.map +1 -1
  879. package/Shaders/fxaa.fragment.js +47 -6
  880. package/Shaders/fxaa.fragment.js.map +1 -1
  881. package/Shaders/fxaa.vertex.js +6 -3
  882. package/Shaders/fxaa.vertex.js.map +1 -1
  883. package/Shaders/geometry.fragment.js +85 -42
  884. package/Shaders/geometry.fragment.js.map +1 -1
  885. package/Shaders/geometry.vertex.js +91 -45
  886. package/Shaders/geometry.vertex.js.map +1 -1
  887. package/Shaders/glowBlurPostProcess.fragment.js +7 -2
  888. package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
  889. package/Shaders/glowMapGeneration.fragment.js +46 -22
  890. package/Shaders/glowMapGeneration.fragment.js.map +1 -1
  891. package/Shaders/glowMapGeneration.vertex.js +41 -20
  892. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  893. package/Shaders/glowMapMerge.fragment.js +20 -10
  894. package/Shaders/glowMapMerge.fragment.js.map +1 -1
  895. package/Shaders/glowMapMerge.vertex.js +6 -3
  896. package/Shaders/glowMapMerge.vertex.js.map +1 -1
  897. package/Shaders/gpuRenderParticles.fragment.js +16 -8
  898. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  899. package/Shaders/gpuRenderParticles.vertex.js +77 -39
  900. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  901. package/Shaders/gpuUpdateParticles.fragment.js +2 -1
  902. package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
  903. package/Shaders/gpuUpdateParticles.vertex.js +206 -100
  904. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  905. package/Shaders/grain.fragment.js +5 -2
  906. package/Shaders/grain.fragment.js.map +1 -1
  907. package/Shaders/hdrFiltering.fragment.js +1 -1
  908. package/Shaders/hdrFiltering.fragment.js.map +1 -1
  909. package/Shaders/hdrFiltering.vertex.js +6 -3
  910. package/Shaders/hdrFiltering.vertex.js.map +1 -1
  911. package/Shaders/highlights.fragment.js +4 -2
  912. package/Shaders/highlights.fragment.js.map +1 -1
  913. package/Shaders/imageProcessing.fragment.js +12 -6
  914. package/Shaders/imageProcessing.fragment.js.map +1 -1
  915. package/Shaders/kernelBlur.fragment.js +24 -11
  916. package/Shaders/kernelBlur.fragment.js.map +1 -1
  917. package/Shaders/kernelBlur.vertex.js +10 -5
  918. package/Shaders/kernelBlur.vertex.js.map +1 -1
  919. package/Shaders/layer.fragment.js +13 -6
  920. package/Shaders/layer.fragment.js.map +1 -1
  921. package/Shaders/layer.vertex.js +6 -3
  922. package/Shaders/layer.vertex.js.map +1 -1
  923. package/Shaders/lensFlare.fragment.js +6 -3
  924. package/Shaders/lensFlare.fragment.js.map +1 -1
  925. package/Shaders/lensFlare.vertex.js +6 -3
  926. package/Shaders/lensFlare.vertex.js.map +1 -1
  927. package/Shaders/lensHighlights.fragment.js +14 -5
  928. package/Shaders/lensHighlights.fragment.js.map +1 -1
  929. package/Shaders/line.fragment.js +6 -3
  930. package/Shaders/line.fragment.js.map +1 -1
  931. package/Shaders/line.vertex.js +8 -4
  932. package/Shaders/line.vertex.js.map +1 -1
  933. package/Shaders/meshUVSpaceRenderer.fragment.js +3 -1
  934. package/Shaders/meshUVSpaceRenderer.fragment.js.map +1 -1
  935. package/Shaders/meshUVSpaceRenderer.vertex.js +14 -7
  936. package/Shaders/meshUVSpaceRenderer.vertex.js.map +1 -1
  937. package/Shaders/minmaxRedux.fragment.js +21 -8
  938. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  939. package/Shaders/motionBlur.fragment.js +35 -14
  940. package/Shaders/motionBlur.fragment.js.map +1 -1
  941. package/Shaders/noise.fragment.js +13 -2
  942. package/Shaders/noise.fragment.js.map +1 -1
  943. package/Shaders/oitBackBlend.fragment.js +2 -1
  944. package/Shaders/oitBackBlend.fragment.js.map +1 -1
  945. package/Shaders/oitFinal.fragment.js +4 -1
  946. package/Shaders/oitFinal.fragment.js.map +1 -1
  947. package/Shaders/outline.fragment.js +11 -5
  948. package/Shaders/outline.fragment.js.map +1 -1
  949. package/Shaders/outline.vertex.js +27 -13
  950. package/Shaders/outline.vertex.js.map +1 -1
  951. package/Shaders/particles.fragment.js +18 -9
  952. package/Shaders/particles.fragment.js.map +1 -1
  953. package/Shaders/particles.vertex.js +58 -29
  954. package/Shaders/particles.vertex.js.map +1 -1
  955. package/Shaders/pass.fragment.js +4 -2
  956. package/Shaders/pass.fragment.js.map +1 -1
  957. package/Shaders/passCube.fragment.js +17 -8
  958. package/Shaders/passCube.fragment.js.map +1 -1
  959. package/Shaders/pbr.fragment.js +389 -154
  960. package/Shaders/pbr.fragment.js.map +1 -1
  961. package/Shaders/pbr.vertex.js +70 -35
  962. package/Shaders/pbr.vertex.js.map +1 -1
  963. package/Shaders/postprocess.vertex.js +6 -3
  964. package/Shaders/postprocess.vertex.js.map +1 -1
  965. package/Shaders/procedural.vertex.js +6 -3
  966. package/Shaders/procedural.vertex.js.map +1 -1
  967. package/Shaders/refraction.fragment.js +1 -1
  968. package/Shaders/refraction.fragment.js.map +1 -1
  969. package/Shaders/rgbdDecode.fragment.js +4 -2
  970. package/Shaders/rgbdDecode.fragment.js.map +1 -1
  971. package/Shaders/rgbdEncode.fragment.js +4 -2
  972. package/Shaders/rgbdEncode.fragment.js.map +1 -1
  973. package/Shaders/screenSpaceCurvature.fragment.js +11 -3
  974. package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
  975. package/Shaders/screenSpaceReflection.fragment.js +57 -15
  976. package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
  977. package/Shaders/screenSpaceReflection2.fragment.js +125 -51
  978. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  979. package/Shaders/screenSpaceReflection2Blur.fragment.js +7 -1
  980. package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
  981. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +28 -13
  982. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  983. package/Shaders/shadowMap.fragment.js +14 -6
  984. package/Shaders/shadowMap.fragment.js.map +1 -1
  985. package/Shaders/shadowMap.vertex.js +35 -17
  986. package/Shaders/shadowMap.vertex.js.map +1 -1
  987. package/Shaders/sharpen.fragment.js +8 -2
  988. package/Shaders/sharpen.fragment.js.map +1 -1
  989. package/Shaders/spriteMap.fragment.js +17 -4
  990. package/Shaders/spriteMap.fragment.js.map +1 -1
  991. package/Shaders/spriteMap.vertex.js +2 -1
  992. package/Shaders/spriteMap.vertex.js.map +1 -1
  993. package/Shaders/sprites.fragment.js +17 -7
  994. package/Shaders/sprites.fragment.js.map +1 -1
  995. package/Shaders/sprites.vertex.js +10 -4
  996. package/Shaders/sprites.vertex.js.map +1 -1
  997. package/Shaders/ssao.fragment.js +0 -2
  998. package/Shaders/ssao.fragment.js.map +1 -1
  999. package/Shaders/ssao2.fragment.js +0 -2
  1000. package/Shaders/ssao2.fragment.js.map +1 -1
  1001. package/Shaders/ssaoCombine.fragment.js +8 -4
  1002. package/Shaders/ssaoCombine.fragment.js.map +1 -1
  1003. package/Shaders/standard.fragment.js +101 -25
  1004. package/Shaders/standard.fragment.js.map +1 -1
  1005. package/Shaders/stereoscopicInterlace.fragment.js +14 -6
  1006. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1007. package/Shaders/subSurfaceScattering.fragment.js +58 -12
  1008. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1009. package/Shaders/tonemap.fragment.js +21 -9
  1010. package/Shaders/tonemap.fragment.js.map +1 -1
  1011. package/Shaders/velocity.fragment.js +8 -4
  1012. package/Shaders/velocity.fragment.js.map +1 -1
  1013. package/Shaders/velocity.vertex.js +18 -9
  1014. package/Shaders/velocity.vertex.js.map +1 -1
  1015. package/Shaders/volumetricLightScattering.fragment.js +9 -4
  1016. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1017. package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
  1018. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1019. package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
  1020. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1021. package/Shaders/vrDistortionCorrection.fragment.js +6 -2
  1022. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1023. package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
  1024. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1025. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
  1026. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1027. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
  1028. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1029. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +14 -6
  1030. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1031. package/ShadersWGSL/ShadersInclude/bonesVertex.js +36 -18
  1032. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1033. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +20 -7
  1034. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1035. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
  1036. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1037. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
  1038. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1039. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
  1040. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1041. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +14 -7
  1042. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1043. package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
  1044. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1045. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  1046. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1047. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
  1048. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1049. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
  1050. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1051. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
  1052. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1053. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
  1054. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1055. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
  1056. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1057. package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
  1058. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1059. package/ShadersWGSL/postprocess.vertex.js +9 -4
  1060. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1061. package/assetContainer.d.ts +7 -0
  1062. package/assetContainer.js +46 -0
  1063. package/assetContainer.js.map +1 -1
  1064. package/index.d.ts +1 -0
  1065. package/index.js +1 -0
  1066. package/index.js.map +1 -1
  1067. package/package.json +1 -1
  1068. package/scene.js +5 -0
  1069. package/scene.js.map +1 -1
  1070. package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
@@ -1,33 +1,118 @@
1
1
  // Do not edit.
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "screenSpaceRayTrace";
4
- const shader = `float distanceSquared(vec2 a,vec2 b) { a-=b; return dot(a,a); }
5
- bool traceScreenSpaceRay1(
6
- sampler2D csZBackBuffer,
7
- float csZThickness,
8
- ,out vec3 debugColor
9
- )
10
- float rayLength=(csOrigin.z+csDirection.z*maxRayTraceDistance)>-nearPlaneZ ? (-nearPlaneZ-csOrigin.z)/csDirection.z : maxRayTraceDistance;
11
- float rayLength=(csOrigin.z+csDirection.z*maxRayTraceDistance)<nearPlaneZ ? (nearPlaneZ-csOrigin.z)/csDirection.z : maxRayTraceDistance;
12
- vec3 csEndPoint=csOrigin+csDirection*rayLength;
13
- float xMax=csZBufferSize.x-0.5,xMin=0.5,yMax=csZBufferSize.y-0.5,yMin=0.5;
14
- P1+=vec2((distanceSquared(P0,P1)<0.0001) ? 0.01 : 0.0);
4
+ const shader = `float distanceSquared(vec2 a,vec2 b) { a-=b; return dot(a,a); }
5
+ /**
6
+ \param csOrigin Camera-space ray origin,which must be
7
+ within the view volume and must have z>0.01 and project within the valid screen rectangle
8
+ \param csDirection Unit length camera-space ray direction
9
+ \param projectToPixelMatrix A projection matrix that maps to **pixel** coordinates
10
+ (**not** [-1,+1] normalized device coordinates).
11
+ \param csZBuffer The camera-space Z buffer
12
+ \param csZBufferSize Dimensions of csZBuffer
13
+ \param csZThickness Camera space csZThickness to ascribe to each pixel in the depth buffer
14
+ \param nearPlaneZ Positive number. Doesn't have to be THE actual near plane,just a reasonable value
15
+ for clipping rays headed towards the camera
16
+ \param stride Step in horizontal or vertical pixels between samples. This is a float
17
+ because integer math is slow on GPUs,but should be set to an integer>=1
18
+ \param jitterFraction Number between 0 and 1 for how far to bump the ray in stride units
19
+ to conceal banding artifacts,plus the stride ray offset.
20
+ \param maxSteps Maximum number of iterations. Higher gives better images but may be slow
21
+ \param maxRayTraceDistance Maximum camera-space distance to trace before returning a miss
22
+ \param selfCollisionNumSkip Number of steps to skip at start when raytracing to avoid self collisions.
23
+ 1 is a reasonable value,depending on the scene you may need to set this value to 2
24
+ \param hitPixel Pixel coordinates of the first intersection with the scene
25
+ \param numIterations number of iterations performed
26
+ \param csHitPoint Camera space location of the ray hit
27
+ */
28
+ #define inline
29
+ bool traceScreenSpaceRay1(
30
+ vec3 csOrigin,
31
+ vec3 csDirection,
32
+ mat4 projectToPixelMatrix,
33
+ sampler2D csZBuffer,
34
+ vec2 csZBufferSize,
15
35
  #ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
16
- float sceneBackZ=texelFetch(csZBackBuffer,ivec2(hitPixel/csZBackSizeFactor),0).r;
17
- hit=(rayZMax>=sceneZMax-csZThickness) && (rayZMin<=sceneZMax);
36
+ sampler2D csZBackBuffer,
37
+ float csZBackSizeFactor,
38
+ #endif
39
+ float csZThickness,
40
+ float nearPlaneZ,
41
+ float stride,
42
+ float jitterFraction,
43
+ float maxSteps,
44
+ float maxRayTraceDistance,
45
+ float selfCollisionNumSkip,
46
+ out vec2 startPixel,
47
+ out vec2 hitPixel,
48
+ out vec3 csHitPoint,
49
+ out float numIterations
50
+ #ifdef SSRAYTRACE_DEBUG
51
+ ,out vec3 debugColor
52
+ #endif
53
+ )
54
+ {
55
+ #ifdef SSRAYTRACE_RIGHT_HANDED_SCENE
56
+ float rayLength=(csOrigin.z+csDirection.z*maxRayTraceDistance)>-nearPlaneZ ? (-nearPlaneZ-csOrigin.z)/csDirection.z : maxRayTraceDistance;
57
+ #else
58
+ float rayLength=(csOrigin.z+csDirection.z*maxRayTraceDistance)<nearPlaneZ ? (nearPlaneZ-csOrigin.z)/csDirection.z : maxRayTraceDistance;
59
+ #endif
60
+ vec3 csEndPoint=csOrigin+csDirection*rayLength;hitPixel=vec2(-1.0,-1.0);vec4 H0=projectToPixelMatrix*vec4(csOrigin,1.0);vec4 H1=projectToPixelMatrix*vec4(csEndPoint,1.0);float k0=1.0/H0.w;float k1=1.0/H1.w;vec3 Q0=csOrigin*k0;vec3 Q1=csEndPoint*k1;vec2 P0=H0.xy*k0;vec2 P1=H1.xy*k1;
61
+ #ifdef SSRAYTRACE_CLIP_TO_FRUSTUM
62
+ float xMax=csZBufferSize.x-0.5,xMin=0.5,yMax=csZBufferSize.y-0.5,yMin=0.5;float alpha=0.0;if ((P1.y>yMax) || (P1.y<yMin)) {alpha=(P1.y-((P1.y>yMax) ? yMax : yMin))/(P1.y-P0.y);}
63
+ if ((P1.x>xMax) || (P1.x<xMin)) {alpha=max(alpha,(P1.x-((P1.x>xMax) ? xMax : xMin))/(P1.x-P0.x));}
64
+ P1=mix(P1,P0,alpha); k1=mix(k1,k0,alpha); Q1=mix(Q1,Q0,alpha);
65
+ #endif
66
+ P1+=vec2((distanceSquared(P0,P1)<0.0001) ? 0.01 : 0.0);vec2 delta=P1-P0;bool permute=false;if (abs(delta.x)<abs(delta.y)) {
67
+ permute=true;delta=delta.yx;P0=P0.yx;P1=P1.yx; }
68
+ float stepDirection=sign(delta.x);float invdx=stepDirection/delta.x;vec2 dP=vec2(stepDirection,delta.y*invdx);vec3 dQ=(Q1-Q0)*invdx;float dk=(k1-k0)*invdx;float zMin=min(csEndPoint.z,csOrigin.z);float zMax=max(csEndPoint.z,csOrigin.z);dP*=stride; dQ*=stride; dk*=stride;P0+=dP*jitterFraction; Q0+=dQ*jitterFraction; k0+=dk*jitterFraction;vec4 pqk=vec4(P0,Q0.z,k0);vec4 dPQK=vec4(dP,dQ.z,dk);startPixel=permute ? P0.yx : P0.xy;float prevZMaxEstimate=csOrigin.z;float rayZMin=prevZMaxEstimate,rayZMax=prevZMaxEstimate;float sceneZMax=rayZMax+1e4;float end=P1.x*stepDirection;bool hit=false;float stepCount;for (stepCount=0.0;stepCount<=selfCollisionNumSkip ||
69
+ (pqk.x*stepDirection)<=end &&
70
+ stepCount<maxSteps &&
71
+ !hit &&
72
+ sceneZMax != 0.0;
73
+ pqk+=dPQK,++stepCount)
74
+ {hitPixel=permute ? pqk.yx : pqk.xy;rayZMin=prevZMaxEstimate;rayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);rayZMax=clamp(rayZMax,zMin,zMax);prevZMaxEstimate=rayZMax;if (rayZMin>rayZMax) {
75
+ float t=rayZMin; rayZMin=rayZMax; rayZMax=t;}
76
+ sceneZMax=texelFetch(csZBuffer,ivec2(hitPixel),0).r;
77
+ #ifdef SSRAYTRACE_RIGHT_HANDED_SCENE
78
+ #ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
79
+ float sceneBackZ=texelFetch(csZBackBuffer,ivec2(hitPixel/csZBackSizeFactor),0).r;hit=(rayZMax>=sceneBackZ-csZThickness) && (rayZMin<=sceneZMax);
80
+ #else
81
+ hit=(rayZMax>=sceneZMax-csZThickness) && (rayZMin<=sceneZMax);
82
+ #endif
18
83
  #else
19
84
  #ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER
20
- float sceneBackZ=texelFetch(csZBackBuffer,ivec2(hitPixel/csZBackSizeFactor),0).r;
21
- hit=(rayZMin<=sceneZMax+csZThickness) && (rayZMax>=sceneZMax);
22
- #endif
23
- }
24
- if (stride>1.0 && hit) {
25
- Q0.xy+=dQ.xy*stepCount;
26
- if (((pqk.x+dPQK.x)*stepDirection)>end) {
27
- return hit;
28
- ndc.z=-projection[2].z-projection[3].z/depth;
29
- ndc.z=projection[2].z+projection[3].z/depth;
30
- ndc.w=1.0;
85
+ float sceneBackZ=texelFetch(csZBackBuffer,ivec2(hitPixel/csZBackSizeFactor),0).r;hit=(rayZMin<=sceneBackZ+csZThickness) && (rayZMax>=sceneZMax) && (sceneZMax != 0.0);
86
+ #else
87
+ hit=(rayZMin<=sceneZMax+csZThickness) && (rayZMax>=sceneZMax);
88
+ #endif
89
+ #endif
90
+ }
91
+ pqk-=dPQK;stepCount-=1.0;if (((pqk.x+dPQK.x)*stepDirection)>end || (stepCount+1.0)>=maxSteps || sceneZMax==0.0) {hit=false;}
92
+ #ifdef SSRAYTRACE_ENABLE_REFINEMENT
93
+ if (stride>1.0 && hit) {pqk-=dPQK;stepCount-=1.0;float invStride=1.0/stride;dPQK*=invStride;float refinementStepCount=0.0;prevZMaxEstimate=pqk.z/pqk.w;rayZMax=prevZMaxEstimate;sceneZMax=rayZMax+1e7;for (;refinementStepCount<=1.0 ||
94
+ (refinementStepCount<=stride*1.4) &&
95
+ (rayZMax<sceneZMax) && (sceneZMax != 0.0);pqk+=dPQK,refinementStepCount+=1.0)
96
+ {rayZMin=prevZMaxEstimate;rayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);rayZMax=clamp(rayZMax,zMin,zMax);prevZMaxEstimate=rayZMax;rayZMax=max(rayZMax,rayZMin);hitPixel=permute ? pqk.yx : pqk.xy;sceneZMax=texelFetch(csZBuffer,ivec2(hitPixel),0).r;}
97
+ pqk-=dPQK;refinementStepCount-=1.0;stepCount+=refinementStepCount/stride;}
98
+ #endif
99
+ Q0.xy+=dQ.xy*stepCount;Q0.z=pqk.z;csHitPoint=Q0/pqk.w;numIterations=stepCount+1.0;
100
+ #ifdef SSRAYTRACE_DEBUG
101
+ if (((pqk.x+dPQK.x)*stepDirection)>end) {debugColor=vec3(0,0,1);} else if ((stepCount+1.0)>=maxSteps) {debugColor=vec3(1,0,0);} else if (sceneZMax==0.0) {debugColor=vec3(1,1,0);} else {debugColor=vec3(0,stepCount/maxSteps,0);}
102
+ #endif
103
+ return hit;}
104
+ /**
105
+ texCoord: in the [0,1] range
106
+ depth: depth in view space (range [znear,zfar]])
107
+ */
108
+ vec3 computeViewPosFromUVDepth(vec2 texCoord,float depth,mat4 projection,mat4 invProjectionMatrix) {vec4 ndc;ndc.xy=texCoord*2.0-1.0;
109
+ #ifdef SSRAYTRACE_RIGHT_HANDED_SCENE
110
+ ndc.z=-projection[2].z-projection[3].z/depth;
111
+ #else
112
+ ndc.z=projection[2].z+projection[3].z/depth;
113
+ #endif
114
+ ndc.w=1.0;vec4 eyePos=invProjectionMatrix*ndc;eyePos.xyz/=eyePos.w;return eyePos.xyz;}
115
+ `;
31
116
  // Sideeffect
32
117
  ShaderStore.IncludesShadersStore[name] = shader;
33
118
  /** @internal */
@@ -1 +1 @@
1
- {"version":3,"file":"screenSpaceRayTrace.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/screenSpaceRayTrace.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Md,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"screenSpaceRayTrace\";\nconst shader = `float distanceSquared(vec2 a,vec2 b) { a-=b; return dot(a,a); }\r/**\r\\param csOrigin Camera-space ray origin,which must be \rwithin the view volume and must have z>0.01 and project within the valid screen rectangle\r\\param csDirection Unit length camera-space ray direction\r\\param projectToPixelMatrix A projection matrix that maps to **pixel** coordinates \r(**not** [-1,+1] normalized device coordinates).\r\\param csZBuffer The camera-space Z buffer\r\\param csZBufferSize Dimensions of csZBuffer\r\\param csZThickness Camera space csZThickness to ascribe to each pixel in the depth buffer\r\\param nearPlaneZ Positive number. Doesn't have to be THE actual near plane,just a reasonable value\rfor clipping rays headed towards the camera\r\\param stride Step in horizontal or vertical pixels between samples. This is a float\rbecause integer math is slow on GPUs,but should be set to an integer>=1\r\\param jitterFraction Number between 0 and 1 for how far to bump the ray in stride units\rto conceal banding artifacts,plus the stride ray offset.\r\\param maxSteps Maximum number of iterations. Higher gives better images but may be slow\r\\param maxRayTraceDistance Maximum camera-space distance to trace before returning a miss\r\\param selfCollisionNumSkip Number of steps to skip at start when raytracing to avoid self collisions.\r1 is a reasonable value,depending on the scene you may need to set this value to 2\r\\param hitPixel Pixel coordinates of the first intersection with the scene\r\\param numIterations number of iterations performed\r\\param csHitPoint Camera space location of the ray hit\r*/\r#define inline\nbool traceScreenSpaceRay1(\rvec3 csOrigin,\rvec3 csDirection,\rmat4 projectToPixelMatrix,\rsampler2D csZBuffer,\rvec2 csZBufferSize,\r#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nsampler2D csZBackBuffer,\rfloat csZBackSizeFactor,\r#endif\nfloat csZThickness,\rfloat nearPlaneZ,\rfloat stride,\rfloat jitterFraction,\rfloat maxSteps,\rfloat maxRayTraceDistance,\rfloat selfCollisionNumSkip,\rout vec2 startPixel,\rout vec2 hitPixel,\rout vec3 csHitPoint,\rout float numIterations\r#ifdef SSRAYTRACE_DEBUG\n,out vec3 debugColor\r#endif\n)\r{\r#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\nfloat rayLength=(csOrigin.z+csDirection.z*maxRayTraceDistance)>-nearPlaneZ ? (-nearPlaneZ-csOrigin.z)/csDirection.z : maxRayTraceDistance;\r#else\nfloat rayLength=(csOrigin.z+csDirection.z*maxRayTraceDistance)<nearPlaneZ ? (nearPlaneZ-csOrigin.z)/csDirection.z : maxRayTraceDistance;\r#endif\nvec3 csEndPoint=csOrigin+csDirection*rayLength;\rhitPixel=vec2(-1.0,-1.0);\rvec4 H0=projectToPixelMatrix*vec4(csOrigin,1.0);\rvec4 H1=projectToPixelMatrix*vec4(csEndPoint,1.0);\rfloat k0=1.0/H0.w;\rfloat k1=1.0/H1.w;\rvec3 Q0=csOrigin*k0;\rvec3 Q1=csEndPoint*k1;\rvec2 P0=H0.xy*k0;\rvec2 P1=H1.xy*k1;\r#ifdef SSRAYTRACE_CLIP_TO_FRUSTUM\nfloat xMax=csZBufferSize.x-0.5,xMin=0.5,yMax=csZBufferSize.y-0.5,yMin=0.5;\rfloat alpha=0.0;\rif ((P1.y>yMax) || (P1.y<yMin)) {\ralpha=(P1.y-((P1.y>yMax) ? yMax : yMin))/(P1.y-P0.y);\r}\rif ((P1.x>xMax) || (P1.x<xMin)) {\ralpha=max(alpha,(P1.x-((P1.x>xMax) ? xMax : xMin))/(P1.x-P0.x));\r}\rP1=mix(P1,P0,alpha); k1=mix(k1,k0,alpha); Q1=mix(Q1,Q0,alpha);\r#endif\nP1+=vec2((distanceSquared(P0,P1)<0.0001) ? 0.01 : 0.0);\rvec2 delta=P1-P0;\rbool permute=false;\rif (abs(delta.x)<abs(delta.y)) { \rpermute=true;\rdelta=delta.yx;\rP0=P0.yx;\rP1=P1.yx; \r}\rfloat stepDirection=sign(delta.x);\rfloat invdx=stepDirection/delta.x;\rvec2 dP=vec2(stepDirection,delta.y*invdx);\rvec3 dQ=(Q1-Q0)*invdx;\rfloat dk=(k1-k0)*invdx;\rfloat zMin=min(csEndPoint.z,csOrigin.z);\rfloat zMax=max(csEndPoint.z,csOrigin.z);\rdP*=stride; dQ*=stride; dk*=stride;\rP0+=dP*jitterFraction; Q0+=dQ*jitterFraction; k0+=dk*jitterFraction;\rvec4 pqk=vec4(P0,Q0.z,k0);\rvec4 dPQK=vec4(dP,dQ.z,dk);\rstartPixel=permute ? P0.yx : P0.xy;\rfloat prevZMaxEstimate=csOrigin.z;\rfloat rayZMin=prevZMaxEstimate,rayZMax=prevZMaxEstimate;\rfloat sceneZMax=rayZMax+1e4;\rfloat end=P1.x*stepDirection;\rbool hit=false;\rfloat stepCount;\rfor (stepCount=0.0;\rstepCount<=selfCollisionNumSkip ||\r(pqk.x*stepDirection)<=end &&\rstepCount<maxSteps &&\r!hit &&\rsceneZMax != 0.0; \rpqk+=dPQK,++stepCount)\r{\rhitPixel=permute ? pqk.yx : pqk.xy;\rrayZMin=prevZMaxEstimate;\rrayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);\rrayZMax=clamp(rayZMax,zMin,zMax);\rprevZMaxEstimate=rayZMax;\rif (rayZMin>rayZMax) { \rfloat t=rayZMin; rayZMin=rayZMax; rayZMax=t;\r}\rsceneZMax=texelFetch(csZBuffer,ivec2(hitPixel),0).r;\r#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\n#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nfloat sceneBackZ=texelFetch(csZBackBuffer,ivec2(hitPixel/csZBackSizeFactor),0).r;\rhit=(rayZMax>=sceneBackZ-csZThickness) && (rayZMin<=sceneZMax);\r#else\nhit=(rayZMax>=sceneZMax-csZThickness) && (rayZMin<=sceneZMax);\r#endif\n#else\n#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nfloat sceneBackZ=texelFetch(csZBackBuffer,ivec2(hitPixel/csZBackSizeFactor),0).r;\rhit=(rayZMin<=sceneBackZ+csZThickness) && (rayZMax>=sceneZMax) && (sceneZMax != 0.0);\r#else\nhit=(rayZMin<=sceneZMax+csZThickness) && (rayZMax>=sceneZMax);\r#endif\n#endif\n}\rpqk-=dPQK;\rstepCount-=1.0;\rif (((pqk.x+dPQK.x)*stepDirection)>end || (stepCount+1.0)>=maxSteps || sceneZMax==0.0) {\rhit=false;\r}\r#ifdef SSRAYTRACE_ENABLE_REFINEMENT\nif (stride>1.0 && hit) {\rpqk-=dPQK;\rstepCount-=1.0;\rfloat invStride=1.0/stride;\rdPQK*=invStride;\rfloat refinementStepCount=0.0;\rprevZMaxEstimate=pqk.z/pqk.w;\rrayZMax=prevZMaxEstimate;\rsceneZMax=rayZMax+1e7;\rfor (;\rrefinementStepCount<=1.0 ||\r(refinementStepCount<=stride*1.4) &&\r(rayZMax<sceneZMax) && (sceneZMax != 0.0);\rpqk+=dPQK,refinementStepCount+=1.0)\r{\rrayZMin=prevZMaxEstimate;\rrayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);\rrayZMax=clamp(rayZMax,zMin,zMax);\rprevZMaxEstimate=rayZMax;\rrayZMax=max(rayZMax,rayZMin);\rhitPixel=permute ? pqk.yx : pqk.xy;\rsceneZMax=texelFetch(csZBuffer,ivec2(hitPixel),0).r;\r}\rpqk-=dPQK;\rrefinementStepCount-=1.0;\rstepCount+=refinementStepCount/stride;\r}\r#endif\nQ0.xy+=dQ.xy*stepCount;\rQ0.z=pqk.z;\rcsHitPoint=Q0/pqk.w;\rnumIterations=stepCount+1.0;\r#ifdef SSRAYTRACE_DEBUG\nif (((pqk.x+dPQK.x)*stepDirection)>end) {\rdebugColor=vec3(0,0,1);\r} else if ((stepCount+1.0)>=maxSteps) {\rdebugColor=vec3(1,0,0);\r} else if (sceneZMax==0.0) {\rdebugColor=vec3(1,1,0);\r} else {\rdebugColor=vec3(0,stepCount/maxSteps,0);\r}\r#endif\nreturn hit;\r}\r/**\rtexCoord: in the [0,1] range\rdepth: depth in view space (range [znear,zfar]])\r*/\rvec3 computeViewPosFromUVDepth(vec2 texCoord,float depth,mat4 projection,mat4 invProjectionMatrix) {\rvec4 ndc;\rndc.xy=texCoord*2.0-1.0;\r#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\nndc.z=-projection[2].z-projection[3].z/depth;\r#else\nndc.z=projection[2].z+projection[3].z/depth;\r#endif\nndc.w=1.0;\rvec4 eyePos=invProjectionMatrix*ndc;\reyePos.xyz/=eyePos.w;\rreturn eyePos.xyz;\r}\r`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const screenSpaceRayTrace = { name, shader };\n"]}
1
+ {"version":3,"file":"screenSpaceRayTrace.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/screenSpaceRayTrace.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+Gd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"screenSpaceRayTrace\";\nconst shader = `float distanceSquared(vec2 a,vec2 b) { a-=b; return dot(a,a); }\n/**\n\\param csOrigin Camera-space ray origin,which must be \nwithin the view volume and must have z>0.01 and project within the valid screen rectangle\n\\param csDirection Unit length camera-space ray direction\n\\param projectToPixelMatrix A projection matrix that maps to **pixel** coordinates \n(**not** [-1,+1] normalized device coordinates).\n\\param csZBuffer The camera-space Z buffer\n\\param csZBufferSize Dimensions of csZBuffer\n\\param csZThickness Camera space csZThickness to ascribe to each pixel in the depth buffer\n\\param nearPlaneZ Positive number. Doesn't have to be THE actual near plane,just a reasonable value\nfor clipping rays headed towards the camera\n\\param stride Step in horizontal or vertical pixels between samples. This is a float\nbecause integer math is slow on GPUs,but should be set to an integer>=1\n\\param jitterFraction Number between 0 and 1 for how far to bump the ray in stride units\nto conceal banding artifacts,plus the stride ray offset.\n\\param maxSteps Maximum number of iterations. Higher gives better images but may be slow\n\\param maxRayTraceDistance Maximum camera-space distance to trace before returning a miss\n\\param selfCollisionNumSkip Number of steps to skip at start when raytracing to avoid self collisions.\n1 is a reasonable value,depending on the scene you may need to set this value to 2\n\\param hitPixel Pixel coordinates of the first intersection with the scene\n\\param numIterations number of iterations performed\n\\param csHitPoint Camera space location of the ray hit\n*/\n#define inline\nbool traceScreenSpaceRay1(\nvec3 csOrigin,\nvec3 csDirection,\nmat4 projectToPixelMatrix,\nsampler2D csZBuffer,\nvec2 csZBufferSize,\n#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nsampler2D csZBackBuffer,\nfloat csZBackSizeFactor,\n#endif\nfloat csZThickness,\nfloat nearPlaneZ,\nfloat stride,\nfloat jitterFraction,\nfloat maxSteps,\nfloat maxRayTraceDistance,\nfloat selfCollisionNumSkip,\nout vec2 startPixel,\nout vec2 hitPixel,\nout vec3 csHitPoint,\nout float numIterations\n#ifdef SSRAYTRACE_DEBUG\n,out vec3 debugColor\n#endif\n)\n{\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\nfloat rayLength=(csOrigin.z+csDirection.z*maxRayTraceDistance)>-nearPlaneZ ? (-nearPlaneZ-csOrigin.z)/csDirection.z : maxRayTraceDistance;\n#else\nfloat rayLength=(csOrigin.z+csDirection.z*maxRayTraceDistance)<nearPlaneZ ? (nearPlaneZ-csOrigin.z)/csDirection.z : maxRayTraceDistance;\n#endif\nvec3 csEndPoint=csOrigin+csDirection*rayLength;hitPixel=vec2(-1.0,-1.0);vec4 H0=projectToPixelMatrix*vec4(csOrigin,1.0);vec4 H1=projectToPixelMatrix*vec4(csEndPoint,1.0);float k0=1.0/H0.w;float k1=1.0/H1.w;vec3 Q0=csOrigin*k0;vec3 Q1=csEndPoint*k1;vec2 P0=H0.xy*k0;vec2 P1=H1.xy*k1;\n#ifdef SSRAYTRACE_CLIP_TO_FRUSTUM\nfloat xMax=csZBufferSize.x-0.5,xMin=0.5,yMax=csZBufferSize.y-0.5,yMin=0.5;float alpha=0.0;if ((P1.y>yMax) || (P1.y<yMin)) {alpha=(P1.y-((P1.y>yMax) ? yMax : yMin))/(P1.y-P0.y);}\nif ((P1.x>xMax) || (P1.x<xMin)) {alpha=max(alpha,(P1.x-((P1.x>xMax) ? xMax : xMin))/(P1.x-P0.x));}\nP1=mix(P1,P0,alpha); k1=mix(k1,k0,alpha); Q1=mix(Q1,Q0,alpha);\n#endif\nP1+=vec2((distanceSquared(P0,P1)<0.0001) ? 0.01 : 0.0);vec2 delta=P1-P0;bool permute=false;if (abs(delta.x)<abs(delta.y)) { \npermute=true;delta=delta.yx;P0=P0.yx;P1=P1.yx; }\nfloat stepDirection=sign(delta.x);float invdx=stepDirection/delta.x;vec2 dP=vec2(stepDirection,delta.y*invdx);vec3 dQ=(Q1-Q0)*invdx;float dk=(k1-k0)*invdx;float zMin=min(csEndPoint.z,csOrigin.z);float zMax=max(csEndPoint.z,csOrigin.z);dP*=stride; dQ*=stride; dk*=stride;P0+=dP*jitterFraction; Q0+=dQ*jitterFraction; k0+=dk*jitterFraction;vec4 pqk=vec4(P0,Q0.z,k0);vec4 dPQK=vec4(dP,dQ.z,dk);startPixel=permute ? P0.yx : P0.xy;float prevZMaxEstimate=csOrigin.z;float rayZMin=prevZMaxEstimate,rayZMax=prevZMaxEstimate;float sceneZMax=rayZMax+1e4;float end=P1.x*stepDirection;bool hit=false;float stepCount;for (stepCount=0.0;stepCount<=selfCollisionNumSkip ||\n(pqk.x*stepDirection)<=end &&\nstepCount<maxSteps &&\n!hit &&\nsceneZMax != 0.0; \npqk+=dPQK,++stepCount)\n{hitPixel=permute ? pqk.yx : pqk.xy;rayZMin=prevZMaxEstimate;rayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);rayZMax=clamp(rayZMax,zMin,zMax);prevZMaxEstimate=rayZMax;if (rayZMin>rayZMax) { \nfloat t=rayZMin; rayZMin=rayZMax; rayZMax=t;}\nsceneZMax=texelFetch(csZBuffer,ivec2(hitPixel),0).r;\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\n#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nfloat sceneBackZ=texelFetch(csZBackBuffer,ivec2(hitPixel/csZBackSizeFactor),0).r;hit=(rayZMax>=sceneBackZ-csZThickness) && (rayZMin<=sceneZMax);\n#else\nhit=(rayZMax>=sceneZMax-csZThickness) && (rayZMin<=sceneZMax);\n#endif\n#else\n#ifdef SSRAYTRACE_USE_BACK_DEPTHBUFFER\nfloat sceneBackZ=texelFetch(csZBackBuffer,ivec2(hitPixel/csZBackSizeFactor),0).r;hit=(rayZMin<=sceneBackZ+csZThickness) && (rayZMax>=sceneZMax) && (sceneZMax != 0.0);\n#else\nhit=(rayZMin<=sceneZMax+csZThickness) && (rayZMax>=sceneZMax);\n#endif\n#endif\n}\npqk-=dPQK;stepCount-=1.0;if (((pqk.x+dPQK.x)*stepDirection)>end || (stepCount+1.0)>=maxSteps || sceneZMax==0.0) {hit=false;}\n#ifdef SSRAYTRACE_ENABLE_REFINEMENT\nif (stride>1.0 && hit) {pqk-=dPQK;stepCount-=1.0;float invStride=1.0/stride;dPQK*=invStride;float refinementStepCount=0.0;prevZMaxEstimate=pqk.z/pqk.w;rayZMax=prevZMaxEstimate;sceneZMax=rayZMax+1e7;for (;refinementStepCount<=1.0 ||\n(refinementStepCount<=stride*1.4) &&\n(rayZMax<sceneZMax) && (sceneZMax != 0.0);pqk+=dPQK,refinementStepCount+=1.0)\n{rayZMin=prevZMaxEstimate;rayZMax=(dPQK.z*0.5+pqk.z)/(dPQK.w*0.5+pqk.w);rayZMax=clamp(rayZMax,zMin,zMax);prevZMaxEstimate=rayZMax;rayZMax=max(rayZMax,rayZMin);hitPixel=permute ? pqk.yx : pqk.xy;sceneZMax=texelFetch(csZBuffer,ivec2(hitPixel),0).r;}\npqk-=dPQK;refinementStepCount-=1.0;stepCount+=refinementStepCount/stride;}\n#endif\nQ0.xy+=dQ.xy*stepCount;Q0.z=pqk.z;csHitPoint=Q0/pqk.w;numIterations=stepCount+1.0;\n#ifdef SSRAYTRACE_DEBUG\nif (((pqk.x+dPQK.x)*stepDirection)>end) {debugColor=vec3(0,0,1);} else if ((stepCount+1.0)>=maxSteps) {debugColor=vec3(1,0,0);} else if (sceneZMax==0.0) {debugColor=vec3(1,1,0);} else {debugColor=vec3(0,stepCount/maxSteps,0);}\n#endif\nreturn hit;}\n/**\ntexCoord: in the [0,1] range\ndepth: depth in view space (range [znear,zfar]])\n*/\nvec3 computeViewPosFromUVDepth(vec2 texCoord,float depth,mat4 projection,mat4 invProjectionMatrix) {vec4 ndc;ndc.xy=texCoord*2.0-1.0;\n#ifdef SSRAYTRACE_RIGHT_HANDED_SCENE\nndc.z=-projection[2].z-projection[3].z/depth;\n#else\nndc.z=projection[2].z+projection[3].z/depth;\n#endif\nndc.w=1.0;vec4 eyePos=invProjectionMatrix*ndc;eyePos.xyz/=eyePos.w;return eyePos.xyz;}\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const screenSpaceRayTrace = { name, shader };\n"]}
@@ -1,23 +1,33 @@
1
1
  // Do not edit.
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "shadowMapFragment";
4
- const shader = `float depthSM=vDepthMetricSM;
4
+ const shader = `float depthSM=vDepthMetricSM;
5
+ #if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
5
6
  #if SM_USEDISTANCE==1
6
- depthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
7
+ depthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
8
+ #else
7
9
  #ifdef USE_REVERSE_DEPTHBUFFER
8
- depthSM=(-zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
9
- depthSM=(zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
10
+ depthSM=(-zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
11
+ #else
12
+ depthSM=(zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
13
+ #endif
10
14
  #endif
11
15
  #ifdef USE_REVERSE_DEPTHBUFFER
12
- gl_FragDepth=clamp(1.0-depthSM,0.0,1.0);
13
- gl_FragDepth=clamp(depthSM,0.0,1.0);
16
+ gl_FragDepth=clamp(1.0-depthSM,0.0,1.0);
17
+ #else
18
+ gl_FragDepth=clamp(depthSM,0.0,1.0);
19
+ #endif
14
20
  #elif SM_USEDISTANCE==1
15
- depthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
21
+ depthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
22
+ #endif
16
23
  #if SM_ESM==1
17
- depthSM=clamp(exp(-min(87.,biasAndScaleSM.z*depthSM)),0.,1.);
24
+ depthSM=clamp(exp(-min(87.,biasAndScaleSM.z*depthSM)),0.,1.);
25
+ #endif
18
26
  #if SM_FLOAT==1
19
- gl_FragColor=vec4(depthSM,1.0,1.0,1.0);
20
- gl_FragColor=pack(depthSM);
27
+ gl_FragColor=vec4(depthSM,1.0,1.0,1.0);
28
+ #else
29
+ gl_FragColor=pack(depthSM);
30
+ #endif
21
31
  return;`;
22
32
  // Sideeffect
23
33
  ShaderStore.IncludesShadersStore[name] = shader;
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;QA2BP,CAAC;AACT,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapFragment\";\nconst shader = `float depthSM=vDepthMetricSM;\r#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\n#if SM_USEDISTANCE==1\ndepthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\r#else\n#ifdef USE_REVERSE_DEPTHBUFFER\ndepthSM=(-zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\r#else\ndepthSM=(zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\r#endif\n#endif\n#ifdef USE_REVERSE_DEPTHBUFFER\ngl_FragDepth=clamp(1.0-depthSM,0.0,1.0);\r#else\ngl_FragDepth=clamp(depthSM,0.0,1.0); \r#endif\n#elif SM_USEDISTANCE==1\ndepthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\r#endif\n#if SM_ESM==1\ndepthSM=clamp(exp(-min(87.,biasAndScaleSM.z*depthSM)),0.,1.);\r#endif\n#if SM_FLOAT==1\ngl_FragColor=vec4(depthSM,1.0,1.0,1.0);\r#else\ngl_FragColor=pack(depthSM);\r#endif\nreturn;`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapFragment = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;QA2BP,CAAC;AACT,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapFragment\";\nconst shader = `float depthSM=vDepthMetricSM;\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\n#if SM_USEDISTANCE==1\ndepthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\n#else\n#ifdef USE_REVERSE_DEPTHBUFFER\ndepthSM=(-zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\n#else\ndepthSM=(zSM+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\n#endif\n#endif\n#ifdef USE_REVERSE_DEPTHBUFFER\ngl_FragDepth=clamp(1.0-depthSM,0.0,1.0);\n#else\ngl_FragDepth=clamp(depthSM,0.0,1.0); \n#endif\n#elif SM_USEDISTANCE==1\ndepthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\n#endif\n#if SM_ESM==1\ndepthSM=clamp(exp(-min(87.,biasAndScaleSM.z*depthSM)),0.,1.);\n#endif\n#if SM_FLOAT==1\ngl_FragColor=vec4(depthSM,1.0,1.0,1.0);\n#else\ngl_FragColor=pack(depthSM);\n#endif\nreturn;`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapFragment = { name, shader };\n"]}
@@ -8,11 +8,16 @@ const shader = `#if SM_FLOAT==0
8
8
  #endif
9
9
  #if SM_SOFTTRANSPARENTSHADOW==1
10
10
  #include<bayerDitherFunctions>
11
- uniform float softTransparentShadowSM;
12
- varying float vDepthMetricSM;
13
- uniform vec3 lightDataSM;
14
- uniform vec3 biasAndScaleSM;
15
- varying float zSM;
11
+ uniform float softTransparentShadowSM;
12
+ #endif
13
+ varying float vDepthMetricSM;
14
+ #if SM_USEDISTANCE==1
15
+ uniform vec3 lightDataSM;varying vec3 vPositionWSM;
16
+ #endif
17
+ uniform vec3 biasAndScaleSM;uniform vec2 depthValuesSM;
18
+ #if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
19
+ varying float zSM;
20
+ #endif
16
21
  `;
17
22
  // Sideeffect
18
23
  ShaderStore.IncludesShadersStore[name] = shader;
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapFragmentExtraDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,oBAAoB,CAAC;AAC5B,OAAO,wBAAwB,CAAC;AAEhC,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;CAiBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./packingFunctions\";\nimport \"./bayerDitherFunctions\";\n\nconst name = \"shadowMapFragmentExtraDeclaration\";\nconst shader = `#if SM_FLOAT==0\n#include<packingFunctions>\n#endif\n#if SM_SOFTTRANSPARENTSHADOW==1\n#include<bayerDitherFunctions>\nuniform float softTransparentShadowSM;\r#endif\nvarying float vDepthMetricSM;\r#if SM_USEDISTANCE==1\nuniform vec3 lightDataSM;\rvarying vec3 vPositionWSM;\r#endif\nuniform vec3 biasAndScaleSM;\runiform vec2 depthValuesSM;\r#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nvarying float zSM;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapFragmentExtraDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapFragmentExtraDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,oBAAoB,CAAC;AAC5B,OAAO,wBAAwB,CAAC;AAEhC,MAAM,IAAI,GAAG,mCAAmC,CAAC;AACjD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;CAed,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./packingFunctions\";\nimport \"./bayerDitherFunctions\";\n\nconst name = \"shadowMapFragmentExtraDeclaration\";\nconst shader = `#if SM_FLOAT==0\n#include<packingFunctions>\n#endif\n#if SM_SOFTTRANSPARENTSHADOW==1\n#include<bayerDitherFunctions>\nuniform float softTransparentShadowSM;\n#endif\nvarying float vDepthMetricSM;\n#if SM_USEDISTANCE==1\nuniform vec3 lightDataSM;varying vec3 vPositionWSM;\n#endif\nuniform vec3 biasAndScaleSM;uniform vec2 depthValuesSM;\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nvarying float zSM;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapFragmentExtraDeclaration = { name, shader };\n"]}
@@ -2,7 +2,8 @@
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "shadowMapFragmentSoftTransparentShadow";
4
4
  const shader = `#if SM_SOFTTRANSPARENTSHADOW==1
5
- if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM*alpha) discard;
5
+ if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM*alpha) discard;
6
+ #endif
6
7
  `;
7
8
  // Sideeffect
8
9
  ShaderStore.IncludesShadersStore[name] = shader;
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapFragmentSoftTransparentShadow.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wCAAwC,CAAC;AACtD,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sCAAsC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapFragmentSoftTransparentShadow\";\nconst shader = `#if SM_SOFTTRANSPARENTSHADOW==1\nif ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM*alpha) discard;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapFragmentSoftTransparentShadow = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapFragmentSoftTransparentShadow.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wCAAwC,CAAC;AACtD,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sCAAsC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapFragmentSoftTransparentShadow\";\nconst shader = `#if SM_SOFTTRANSPARENTSHADOW==1\nif ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM*alpha) discard;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapFragmentSoftTransparentShadow = { name, shader };\n"]}
@@ -3,7 +3,8 @@ import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  import "./sceneUboDeclaration.js";
4
4
  import "./meshUboDeclaration.js";
5
5
  const name = "shadowMapUboDeclaration";
6
- const shader = `layout(std140,column_major) uniform;
6
+ const shader = `layout(std140,column_major) uniform;
7
+ #include<sceneUboDeclaration>
7
8
  #include<meshUboDeclaration>
8
9
  `;
9
10
  // Sideeffect
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,uBAAuB,CAAC;AAC/B,OAAO,sBAAsB,CAAC;AAE9B,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\n\nconst name = \"shadowMapUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;\r#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapUboDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,uBAAuB,CAAC;AAC/B,OAAO,sBAAsB,CAAC;AAE9B,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\n\nconst name = \"shadowMapUboDeclaration\";\nconst shader = `layout(std140,column_major) uniform;\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapUboDeclaration = { name, shader };\n"]}
@@ -2,11 +2,15 @@
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "shadowMapVertexExtraDeclaration";
4
4
  const shader = `#if SM_NORMALBIAS==1
5
- uniform vec3 lightDataSM;
6
- uniform vec3 biasAndScaleSM;
7
- varying vec3 vPositionWSM;
5
+ uniform vec3 lightDataSM;
6
+ #endif
7
+ uniform vec3 biasAndScaleSM;uniform vec2 depthValuesSM;varying float vDepthMetricSM;
8
+ #if SM_USEDISTANCE==1
9
+ varying vec3 vPositionWSM;
10
+ #endif
8
11
  #if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
9
- varying float zSM;
12
+ varying float zSM;
13
+ #endif
10
14
  `;
11
15
  // Sideeffect
12
16
  ShaderStore.IncludesShadersStore[name] = shader;
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapVertexExtraDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG;;;;;;;;;;;;CAYd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapVertexExtraDeclaration\";\nconst shader = `#if SM_NORMALBIAS==1\nuniform vec3 lightDataSM;\r#endif\nuniform vec3 biasAndScaleSM;\runiform vec2 depthValuesSM;\rvarying float vDepthMetricSM;\r#if SM_USEDISTANCE==1\nvarying vec3 vPositionWSM;\r#endif\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nvarying float zSM;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapVertexExtraDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapVertexExtraDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapVertexExtraDeclaration\";\nconst shader = `#if SM_NORMALBIAS==1\nuniform vec3 lightDataSM;\n#endif\nuniform vec3 biasAndScaleSM;uniform vec2 depthValuesSM;varying float vDepthMetricSM;\n#if SM_USEDISTANCE==1\nvarying vec3 vPositionWSM;\n#endif\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nvarying float zSM;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapVertexExtraDeclaration = { name, shader };\n"]}
@@ -2,7 +2,8 @@
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "shadowMapVertexMetric";
4
4
  const shader = `#if SM_USEDISTANCE==1
5
- vPositionWSM=worldPos.xyz;
5
+ vPositionWSM=worldPos.xyz;
6
+ #endif
6
7
  #if SM_DEPTHTEXTURE==1
7
8
  #ifdef IS_NDC_HALF_ZRANGE
8
9
  #define BIASFACTOR 0.5
@@ -10,14 +11,19 @@ vPositionWSM=worldPos.xyz;
10
11
  #define BIASFACTOR 1.0
11
12
  #endif
12
13
  #ifdef USE_REVERSE_DEPTHBUFFER
13
- gl_Position.z-=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;
14
- gl_Position.z+=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;
14
+ gl_Position.z-=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;
15
+ #else
16
+ gl_Position.z+=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;
17
+ #endif
15
18
  #endif
16
19
  #if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1
17
- zSM=gl_Position.z;
20
+ zSM=gl_Position.z;gl_Position.z=0.0;
21
+ #elif SM_USEDISTANCE==0
18
22
  #ifdef USE_REVERSE_DEPTHBUFFER
19
- vDepthMetricSM=(-gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
20
- vDepthMetricSM=(gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
23
+ vDepthMetricSM=(-gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
24
+ #else
25
+ vDepthMetricSM=(gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;
26
+ #endif
21
27
  #endif
22
28
  `;
23
29
  // Sideeffect
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapVertexMetric.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapVertexMetric.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;CAyBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapVertexMetric\";\nconst shader = `#if SM_USEDISTANCE==1\nvPositionWSM=worldPos.xyz;\r#endif\n#if SM_DEPTHTEXTURE==1\n#ifdef IS_NDC_HALF_ZRANGE\n#define BIASFACTOR 0.5\n#else\n#define BIASFACTOR 1.0\n#endif\n#ifdef USE_REVERSE_DEPTHBUFFER\ngl_Position.z-=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;\r#else\ngl_Position.z+=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;\r#endif\n#endif\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nzSM=gl_Position.z;\rgl_Position.z=0.0;\r#elif SM_USEDISTANCE==0\n#ifdef USE_REVERSE_DEPTHBUFFER\nvDepthMetricSM=(-gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\r#else\nvDepthMetricSM=(gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\r#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapVertexMetric = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapVertexMetric.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapVertexMetric.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapVertexMetric\";\nconst shader = `#if SM_USEDISTANCE==1\nvPositionWSM=worldPos.xyz;\n#endif\n#if SM_DEPTHTEXTURE==1\n#ifdef IS_NDC_HALF_ZRANGE\n#define BIASFACTOR 0.5\n#else\n#define BIASFACTOR 1.0\n#endif\n#ifdef USE_REVERSE_DEPTHBUFFER\ngl_Position.z-=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;\n#else\ngl_Position.z+=biasAndScaleSM.x*gl_Position.w*BIASFACTOR;\n#endif\n#endif\n#if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP==1\nzSM=gl_Position.z;gl_Position.z=0.0;\n#elif SM_USEDISTANCE==0\n#ifdef USE_REVERSE_DEPTHBUFFER\nvDepthMetricSM=(-gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\n#else\nvDepthMetricSM=(gl_Position.z+depthValuesSM.x)/depthValuesSM.y+biasAndScaleSM.x;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapVertexMetric = { name, shader };\n"]}
@@ -3,9 +3,12 @@ import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "shadowMapVertexNormalBias";
4
4
  const shader = `#if SM_NORMALBIAS==1
5
5
  #if SM_DIRECTIONINLIGHTDATA==1
6
- vec3 worldLightDirSM=normalize(-lightDataSM.xyz);
7
- vec3 directionToLightSM=lightDataSM.xyz-worldPos.xyz;
8
- float ndlSM=dot(vNormalW,worldLightDirSM);
6
+ vec3 worldLightDirSM=normalize(-lightDataSM.xyz);
7
+ #else
8
+ vec3 directionToLightSM=lightDataSM.xyz-worldPos.xyz;vec3 worldLightDirSM=normalize(directionToLightSM);
9
+ #endif
10
+ float ndlSM=dot(vNormalW,worldLightDirSM);float sinNLSM=sqrt(1.0-ndlSM*ndlSM);float normalBiasSM=biasAndScaleSM.y*sinNLSM;worldPos.xyz-=vNormalW*normalBiasSM;
11
+ #endif
9
12
  `;
10
13
  // Sideeffect
11
14
  ShaderStore.IncludesShadersStore[name] = shader;
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapVertexNormalBias.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapVertexNormalBias.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,2BAA2B,CAAC;AACzC,MAAM,MAAM,GAAG;;;;;;;;;;;;CAYd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapVertexNormalBias\";\nconst shader = `#if SM_NORMALBIAS==1\n#if SM_DIRECTIONINLIGHTDATA==1\nvec3 worldLightDirSM=normalize(-lightDataSM.xyz);\r#else\nvec3 directionToLightSM=lightDataSM.xyz-worldPos.xyz;\rvec3 worldLightDirSM=normalize(directionToLightSM);\r#endif\nfloat ndlSM=dot(vNormalW,worldLightDirSM);\rfloat sinNLSM=sqrt(1.0-ndlSM*ndlSM);\rfloat normalBiasSM=biasAndScaleSM.y*sinNLSM;\rworldPos.xyz-=vNormalW*normalBiasSM;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapVertexNormalBias = { name, shader };\n"]}
1
+ {"version":3,"file":"shadowMapVertexNormalBias.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/shadowMapVertexNormalBias.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,2BAA2B,CAAC;AACzC,MAAM,MAAM,GAAG;;;;;;;;CAQd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"shadowMapVertexNormalBias\";\nconst shader = `#if SM_NORMALBIAS==1\n#if SM_DIRECTIONINLIGHTDATA==1\nvec3 worldLightDirSM=normalize(-lightDataSM.xyz);\n#else\nvec3 directionToLightSM=lightDataSM.xyz-worldPos.xyz;vec3 worldLightDirSM=normalize(directionToLightSM);\n#endif\nfloat ndlSM=dot(vNormalW,worldLightDirSM);float sinNLSM=sqrt(1.0-ndlSM*ndlSM);float normalBiasSM=biasAndScaleSM.y*sinNLSM;worldPos.xyz-=vNormalW*normalBiasSM;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const shadowMapVertexNormalBias = { name, shader };\n"]}