@babylonjs/core 6.14.2 → 6.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +8 -3
- package/Actions/actionManager.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
- package/Behaviors/Cameras/framingBehavior.js +3 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/skeleton.js +1 -0
- package/Bones/skeleton.js.map +1 -1
- package/Compute/computeEffect.js +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
- package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
- package/Decorators/nodeDecorator.js.map +1 -0
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/nativeEngine.js +5 -4
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -0
- package/Engines/thinEngine.js +35 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +12 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +1 -0
- package/FlowGraph/Blocks/Data/index.js +2 -0
- package/FlowGraph/Blocks/Data/index.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/index.d.ts +2 -0
- package/FlowGraph/Blocks/Event/index.js +3 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/index.js +3 -0
- package/FlowGraph/Blocks/Execution/index.js.map +1 -0
- package/FlowGraph/Blocks/index.d.ts +3 -0
- package/FlowGraph/Blocks/index.js +5 -0
- package/FlowGraph/Blocks/index.js.map +1 -0
- package/FlowGraph/flowGraph.d.ts +34 -0
- package/FlowGraph/flowGraph.js +54 -0
- package/FlowGraph/flowGraph.js.map +1 -0
- package/FlowGraph/flowGraphBlock.d.ts +33 -0
- package/FlowGraph/flowGraphBlock.js +39 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -0
- package/FlowGraph/flowGraphConnection.d.ts +38 -0
- package/FlowGraph/flowGraphConnection.js +40 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -0
- package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
- package/FlowGraph/flowGraphDataConnection.js +30 -0
- package/FlowGraph/flowGraphDataConnection.js.map +1 -0
- package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
- package/FlowGraph/flowGraphEventBlock.js +15 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -0
- package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
- package/FlowGraph/flowGraphExecutionBlock.js +27 -0
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
- package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
- package/FlowGraph/flowGraphSignalConnection.js +22 -0
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
- package/FlowGraph/index.d.ts +6 -0
- package/FlowGraph/index.js +8 -0
- package/FlowGraph/index.js.map +1 -0
- package/Gizmos/lightGizmo.d.ts +5 -0
- package/Gizmos/lightGizmo.js +21 -7
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +6 -0
- package/Gizmos/planeRotationGizmo.js +5 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +8 -0
- package/Gizmos/rotationGizmo.js +15 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Layers/layer.js +1 -1
- package/Layers/layer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -1
- package/Lights/Shadows/shadowGenerator.js +4 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.d.ts +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.d.ts +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.js +2 -0
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
- package/Materials/Node/Blocks/Teleport/index.js +3 -0
- package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -4
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +7 -7
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +10 -10
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +5 -5
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -4
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +4 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -8
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +4 -4
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +13 -14
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -4
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/index.d.ts +1 -1
- package/Materials/Node/index.js +1 -1
- package/Materials/Node/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +50 -15
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
- package/Materials/Node/nodeMaterialBlock.js +34 -11
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +36 -36
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -0
- package/Materials/effectRenderer.js +8 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +4 -0
- package/Materials/greasedLinePluginMaterial.js +12 -1
- package/Materials/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/materialPluginManager.js +5 -5
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.d.ts +4 -15
- package/Materials/meshDebugPluginMaterial.js +8 -29
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +5 -5
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +31 -0
- package/Meshes/Builders/boxBuilder.js +65 -1
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.js +3 -3
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +2 -2
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +1 -1
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.d.ts +1 -1
- package/Meshes/Builders/linesBuilder.js +1 -1
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.js +1 -1
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.js +1 -1
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +85 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +210 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +186 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.d.ts +35 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js +81 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js +58 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/scalingBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/scalingBlock.js +54 -0
- package/Meshes/Node/Blocks/Matrices/scalingBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/translationBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/translationBlock.js +54 -0
- package/Meshes/Node/Blocks/Matrices/translationBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.d.ts +44 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.js +91 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.d.ts +36 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js +84 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.d.ts +44 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js +91 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.d.ts +44 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js +82 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.d.ts +44 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js +91 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.d.ts +55 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.js +145 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/boxBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Sources/boxBlock.js +175 -0
- package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/capsuleBlock.d.ts +52 -0
- package/Meshes/Node/Blocks/Sources/capsuleBlock.js +117 -0
- package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/cylinderBlock.d.ts +64 -0
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js +143 -0
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/discBlock.d.ts +48 -0
- package/Meshes/Node/Blocks/Sources/discBlock.js +104 -0
- package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/gridBlock.d.ts +56 -0
- package/Meshes/Node/Blocks/Sources/gridBlock.js +125 -0
- package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.d.ts +56 -0
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +120 -0
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +38 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.js +78 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/planeBlock.d.ts +48 -0
- package/Meshes/Node/Blocks/Sources/planeBlock.js +118 -0
- package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/sphereBlock.d.ts +64 -0
- package/Meshes/Node/Blocks/Sources/sphereBlock.js +136 -0
- package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/torusBlock.d.ts +48 -0
- package/Meshes/Node/Blocks/Sources/torusBlock.js +104 -0
- package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.d.ts +37 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +75 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.d.ts +50 -0
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js +105 -0
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Meshes/Node/Blocks/computeNormalsBlock.d.ts +26 -0
- package/Meshes/Node/Blocks/computeNormalsBlock.js +49 -0
- package/Meshes/Node/Blocks/computeNormalsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/conditionBlock.d.ts +72 -0
- package/Meshes/Node/Blocks/conditionBlock.js +174 -0
- package/Meshes/Node/Blocks/conditionBlock.js.map +1 -0
- package/Meshes/Node/Blocks/debugBlock.d.ts +34 -0
- package/Meshes/Node/Blocks/debugBlock.js +63 -0
- package/Meshes/Node/Blocks/debugBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryElbowBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/geometryElbowBlock.js +53 -0
- package/Meshes/Node/Blocks/geometryElbowBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryInputBlock.d.ts +71 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js +218 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryOutputBlock.d.ts +30 -0
- package/Meshes/Node/Blocks/geometryOutputBlock.js +42 -0
- package/Meshes/Node/Blocks/geometryOutputBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.d.ts +53 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.js +134 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.d.ts +77 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +248 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -0
- package/Meshes/Node/Blocks/mapRangeBlock.d.ts +42 -0
- package/Meshes/Node/Blocks/mapRangeBlock.js +84 -0
- package/Meshes/Node/Blocks/mapRangeBlock.js.map +1 -0
- package/Meshes/Node/Blocks/mathBlock.d.ts +58 -0
- package/Meshes/Node/Blocks/mathBlock.js +233 -0
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -0
- package/Meshes/Node/Blocks/mergeGeometryBlock.d.ts +55 -0
- package/Meshes/Node/Blocks/mergeGeometryBlock.js +123 -0
- package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -0
- package/Meshes/Node/Blocks/noiseBlock.d.ts +49 -0
- package/Meshes/Node/Blocks/noiseBlock.js +149 -0
- package/Meshes/Node/Blocks/noiseBlock.js.map +1 -0
- package/Meshes/Node/Blocks/normalizeVectorBlock.d.ts +27 -0
- package/Meshes/Node/Blocks/normalizeVectorBlock.js +51 -0
- package/Meshes/Node/Blocks/normalizeVectorBlock.js.map +1 -0
- package/Meshes/Node/Blocks/randomBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/randomBlock.js +99 -0
- package/Meshes/Node/Blocks/randomBlock.js.map +1 -0
- package/Meshes/Node/Blocks/vectorConverterBlock.d.ts +84 -0
- package/Meshes/Node/Blocks/vectorConverterBlock.js +238 -0
- package/Meshes/Node/Blocks/vectorConverterBlock.js.map +1 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.d.ts +27 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js +29 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js.map +1 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.d.ts +33 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js +35 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js.map +1 -0
- package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.d.ts +25 -0
- package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js +2 -0
- package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js.map +1 -0
- package/Meshes/Node/index.d.ts +49 -0
- package/Meshes/Node/index.js +50 -0
- package/Meshes/Node/index.js.map +1 -0
- package/Meshes/Node/nodeGeometry.d.ts +180 -0
- package/Meshes/Node/nodeGeometry.js +529 -0
- package/Meshes/Node/nodeGeometry.js.map +1 -0
- package/Meshes/Node/nodeGeometryBlock.d.ts +166 -0
- package/Meshes/Node/nodeGeometryBlock.js +432 -0
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +176 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +305 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -0
- package/Meshes/Node/nodeGeometryBuildState.d.ts +57 -0
- package/Meshes/Node/nodeGeometryBuildState.js +178 -0
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -0
- package/Meshes/index.d.ts +1 -0
- package/Meshes/index.js +1 -0
- package/Meshes/index.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +37 -2
- package/Meshes/mesh.vertexData.js +425 -95
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.js +1 -0
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Particles/IGPUParticleSystemPlatform.d.ts +1 -0
- package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
- package/Particles/computeShaderParticleSystem.d.ts +1 -0
- package/Particles/computeShaderParticleSystem.js +5 -0
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.js +11 -1
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.d.ts +1 -0
- package/Particles/webgl2ParticleSystem.js +5 -0
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +20 -2
- package/Physics/v2/IPhysicsEnginePlugin.js +8 -0
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +27 -2
- package/Physics/v2/Plugins/havokPlugin.js +98 -11
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/physicsAggregate.d.ts +4 -0
- package/Physics/v2/physicsAggregate.js +3 -0
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +7 -0
- package/Physics/v2/physicsBody.js +10 -0
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +3 -0
- package/Physics/v2/physicsShape.js +11 -0
- package/Physics/v2/physicsShape.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +6 -4
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/blurPostProcess.js +5 -5
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderer.d.ts +0 -1
- package/Rendering/fluidRenderer/fluidRenderer.js +0 -1
- package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +16 -8
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js +9 -4
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +8 -4
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js +20 -10
- package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js +9 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js +13 -6
- package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js +36 -18
- package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +2 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +6 -3
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +4 -2
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js +40 -20
- package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js +11 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +57 -7
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js +2 -1
- package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js +20 -7
- package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/decalFragment.js +6 -3
- package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
- package/Shaders/ShadersInclude/decalFragmentDeclaration.js +2 -1
- package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/decalVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +48 -24
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +5 -2
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +22 -11
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/depthPrePass.js +2 -1
- package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
- package/Shaders/ShadersInclude/fibonacci.js +4 -1
- package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragment.js +6 -3
- package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js +9 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertex.js +2 -1
- package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
- package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js +20 -2
- package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +48 -17
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +98 -28
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js +2 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js +18 -9
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js +71 -28
- package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js +4 -1
- package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js +14 -7
- package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/instancesVertex.js +12 -6
- package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js +9 -4
- package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js +8 -4
- package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +186 -93
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js +54 -22
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js +51 -20
- package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +18 -9
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js +15 -7
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +48 -20
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js +2 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.js +2 -1
- package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.js +2 -1
- package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +2 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js +2 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js +5 -2
- package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js +16 -8
- package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +7 -2
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js +5 -2
- package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitFragment.js +24 -12
- package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
- package/Shaders/ShadersInclude/packingFunctions.js +4 -1
- package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +118 -42
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +49 -20
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +25 -8
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +26 -11
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +32 -12
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js +194 -84
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +12 -6
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +30 -14
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +56 -28
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +18 -9
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +14 -7
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +8 -4
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js +36 -15
- package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +8 -4
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +8 -4
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +10 -5
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js +12 -6
- package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js +8 -4
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +197 -77
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js +79 -36
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js +145 -60
- package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +226 -100
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +146 -67
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +34 -8
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +53 -22
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +12 -5
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +88 -44
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +10 -5
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +30 -15
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js +27 -8
- package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.js +9 -4
- package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +4 -2
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +64 -32
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js +2 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js +24 -12
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js +4 -2
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/reflectionFunction.js +52 -17
- package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +2 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +4 -2
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerVertexImplementation.js +18 -6
- package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +6 -3
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js +6 -3
- package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneVertexDeclaration.js +6 -3
- package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js +109 -24
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragment.js +20 -10
- package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +10 -5
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +2 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +2 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +8 -4
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexMetric.js +12 -6
- package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +6 -3
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +311 -54
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsVertex.js +14 -7
- package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +2 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.js +2 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/uvVariableDeclaration.js +4 -2
- package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/vertexColorMixing.js +8 -4
- package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
- package/Shaders/anaglyph.fragment.js +4 -2
- package/Shaders/anaglyph.fragment.js.map +1 -1
- package/Shaders/background.fragment.js +133 -62
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/background.vertex.js +63 -30
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/blackAndWhite.fragment.js +5 -2
- package/Shaders/blackAndWhite.fragment.js.map +1 -1
- package/Shaders/bloomMerge.fragment.js +5 -2
- package/Shaders/bloomMerge.fragment.js.map +1 -1
- package/Shaders/blur.fragment.js +6 -2
- package/Shaders/blur.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js +4 -2
- package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js +12 -6
- package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
- package/Shaders/chromaticAberration.fragment.js +8 -2
- package/Shaders/chromaticAberration.fragment.js.map +1 -1
- package/Shaders/circleOfConfusion.fragment.js +9 -4
- package/Shaders/circleOfConfusion.fragment.js.map +1 -1
- package/Shaders/clearQuad.fragment.js +2 -1
- package/Shaders/clearQuad.fragment.js.map +1 -1
- package/Shaders/clearQuad.vertex.js +11 -4
- package/Shaders/clearQuad.vertex.js.map +1 -1
- package/Shaders/color.fragment.js +10 -5
- package/Shaders/color.fragment.js.map +1 -1
- package/Shaders/color.vertex.js +18 -9
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/colorCorrection.fragment.js +10 -2
- package/Shaders/colorCorrection.fragment.js.map +1 -1
- package/Shaders/convolution.fragment.js +23 -2
- package/Shaders/convolution.fragment.js.map +1 -1
- package/Shaders/copyTextureToTexture.fragment.js +12 -5
- package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
- package/Shaders/default.fragment.js +142 -71
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/default.vertex.js +58 -29
- package/Shaders/default.vertex.js.map +1 -1
- package/Shaders/depth.fragment.js +24 -11
- package/Shaders/depth.fragment.js.map +1 -1
- package/Shaders/depth.vertex.js +35 -17
- package/Shaders/depth.vertex.js.map +1 -1
- package/Shaders/depthBoxBlur.fragment.js +6 -2
- package/Shaders/depthBoxBlur.fragment.js.map +1 -1
- package/Shaders/depthOfField.fragment.js +28 -3
- package/Shaders/depthOfField.fragment.js.map +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js +17 -8
- package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
- package/Shaders/displayPass.fragment.js +4 -2
- package/Shaders/displayPass.fragment.js.map +1 -1
- package/Shaders/extractHighlights.fragment.js +4 -2
- package/Shaders/extractHighlights.fragment.js.map +1 -1
- package/Shaders/filter.fragment.js +4 -2
- package/Shaders/filter.fragment.js.map +1 -1
- package/Shaders/fluidRenderingBilateralBlur.fragment.js +4 -1
- package/Shaders/fluidRenderingBilateralBlur.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.fragment.js +22 -11
- package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js +10 -5
- package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleDiffuse.fragment.js +2 -1
- package/Shaders/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleDiffuse.vertex.js +0 -1
- package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleThickness.fragment.js +2 -1
- package/Shaders/fluidRenderingParticleThickness.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js +2 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/Shaders/fluidRenderingRender.fragment.js +76 -35
- package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
- package/Shaders/fluidRenderingStandardBlur.fragment.js +4 -1
- package/Shaders/fluidRenderingStandardBlur.fragment.js.map +1 -1
- package/Shaders/fxaa.fragment.js +47 -6
- package/Shaders/fxaa.fragment.js.map +1 -1
- package/Shaders/fxaa.vertex.js +6 -3
- package/Shaders/fxaa.vertex.js.map +1 -1
- package/Shaders/geometry.fragment.js +85 -42
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/geometry.vertex.js +91 -45
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js +7 -2
- package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.fragment.js +46 -22
- package/Shaders/glowMapGeneration.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.vertex.js +41 -20
- package/Shaders/glowMapGeneration.vertex.js.map +1 -1
- package/Shaders/glowMapMerge.fragment.js +20 -10
- package/Shaders/glowMapMerge.fragment.js.map +1 -1
- package/Shaders/glowMapMerge.vertex.js +6 -3
- package/Shaders/glowMapMerge.vertex.js.map +1 -1
- package/Shaders/gpuRenderParticles.fragment.js +16 -8
- package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.js +77 -39
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/gpuUpdateParticles.fragment.js +2 -1
- package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +206 -100
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/grain.fragment.js +5 -2
- package/Shaders/grain.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.fragment.js +1 -1
- package/Shaders/hdrFiltering.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.vertex.js +6 -3
- package/Shaders/hdrFiltering.vertex.js.map +1 -1
- package/Shaders/highlights.fragment.js +4 -2
- package/Shaders/highlights.fragment.js.map +1 -1
- package/Shaders/imageProcessing.fragment.js +12 -6
- package/Shaders/imageProcessing.fragment.js.map +1 -1
- package/Shaders/kernelBlur.fragment.js +24 -11
- package/Shaders/kernelBlur.fragment.js.map +1 -1
- package/Shaders/kernelBlur.vertex.js +10 -5
- package/Shaders/kernelBlur.vertex.js.map +1 -1
- package/Shaders/layer.fragment.js +13 -6
- package/Shaders/layer.fragment.js.map +1 -1
- package/Shaders/layer.vertex.js +6 -3
- package/Shaders/layer.vertex.js.map +1 -1
- package/Shaders/lensFlare.fragment.js +6 -3
- package/Shaders/lensFlare.fragment.js.map +1 -1
- package/Shaders/lensFlare.vertex.js +6 -3
- package/Shaders/lensFlare.vertex.js.map +1 -1
- package/Shaders/lensHighlights.fragment.js +14 -5
- package/Shaders/lensHighlights.fragment.js.map +1 -1
- package/Shaders/line.fragment.js +6 -3
- package/Shaders/line.fragment.js.map +1 -1
- package/Shaders/line.vertex.js +8 -4
- package/Shaders/line.vertex.js.map +1 -1
- package/Shaders/meshUVSpaceRenderer.fragment.js +3 -1
- package/Shaders/meshUVSpaceRenderer.fragment.js.map +1 -1
- package/Shaders/meshUVSpaceRenderer.vertex.js +14 -7
- package/Shaders/meshUVSpaceRenderer.vertex.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +21 -8
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.js +35 -14
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/noise.fragment.js +13 -2
- package/Shaders/noise.fragment.js.map +1 -1
- package/Shaders/oitBackBlend.fragment.js +2 -1
- package/Shaders/oitBackBlend.fragment.js.map +1 -1
- package/Shaders/oitFinal.fragment.js +4 -1
- package/Shaders/oitFinal.fragment.js.map +1 -1
- package/Shaders/outline.fragment.js +11 -5
- package/Shaders/outline.fragment.js.map +1 -1
- package/Shaders/outline.vertex.js +27 -13
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/particles.fragment.js +18 -9
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.js +58 -29
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/pass.fragment.js +4 -2
- package/Shaders/pass.fragment.js.map +1 -1
- package/Shaders/passCube.fragment.js +17 -8
- package/Shaders/passCube.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.js +389 -154
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +70 -35
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/postprocess.vertex.js +6 -3
- package/Shaders/postprocess.vertex.js.map +1 -1
- package/Shaders/procedural.vertex.js +6 -3
- package/Shaders/procedural.vertex.js.map +1 -1
- package/Shaders/refraction.fragment.js +1 -1
- package/Shaders/refraction.fragment.js.map +1 -1
- package/Shaders/rgbdDecode.fragment.js +4 -2
- package/Shaders/rgbdDecode.fragment.js.map +1 -1
- package/Shaders/rgbdEncode.fragment.js +4 -2
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js +11 -3
- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +57 -15
- package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2.fragment.js +125 -51
- package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js +7 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +28 -13
- package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
- package/Shaders/shadowMap.fragment.js +14 -6
- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.js +35 -17
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.js +8 -2
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/spriteMap.fragment.js +17 -4
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/Shaders/spriteMap.vertex.js +2 -1
- package/Shaders/spriteMap.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.js +17 -7
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.js +10 -4
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssao.fragment.js +0 -2
- package/Shaders/ssao.fragment.js.map +1 -1
- package/Shaders/ssao2.fragment.js +0 -2
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.js +8 -4
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/Shaders/standard.fragment.js +101 -25
- package/Shaders/standard.fragment.js.map +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js +14 -6
- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +58 -12
- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
- package/Shaders/tonemap.fragment.js +21 -9
- package/Shaders/tonemap.fragment.js.map +1 -1
- package/Shaders/velocity.fragment.js +8 -4
- package/Shaders/velocity.fragment.js.map +1 -1
- package/Shaders/velocity.vertex.js +18 -9
- package/Shaders/velocity.vertex.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +9 -4
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
- package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js +6 -2
- package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
- package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +14 -6
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +36 -18
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +20 -7
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +14 -7
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/ShadersWGSL/postprocess.vertex.js +9 -4
- package/ShadersWGSL/postprocess.vertex.js.map +1 -1
- package/assetContainer.d.ts +7 -0
- package/assetContainer.js +46 -0
- package/assetContainer.js.map +1 -1
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +5 -0
- package/scene.js.map +1 -1
- package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"icoSphereBuilder.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Builders/icoSphereBuilder.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,UAAU,yBAAyB,CAAC,OAUzC;IACG,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,IAAI,UAAU,CAAC,WAAW,CAAC;IAC1E,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;IACnC,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC;IAC9D,MAAM,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;IAC/C,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,MAAM,CAAC;IAC1C,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,MAAM,CAAC;IAC1C,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,MAAM,CAAC;IAE1C,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IAEjC,kBAAkB;IAClB,MAAM,WAAW,GAAG;QAChB,CAAC,CAAC;QACF,CAAC;QACD,CAAC,CAAC;QACF,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC,CAAC;QACF,CAAC,CAAC;QACF,CAAC;QACD,CAAC;QACD,CAAC,CAAC;QACF,CAAC;QACD,CAAC;QACD,CAAC,CAAC;QACF,CAAC,CAAC;QACF,CAAC;QACD,CAAC;QACD,CAAC,CAAC;QACF,CAAC;QACD,CAAC,CAAC;QACF,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC,CAAC;QACF,CAAC,CAAC;QACF,CAAC;QACD,CAAC;QACD,CAAC,CAAC;QACF,CAAC;QACD,CAAC,CAAC,EAAE,QAAQ;KACf,CAAC;IAEF,8CAA8C;IAC9C,MAAM,WAAW,GAAG;QAChB,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE;QAC1K,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;KACpC,CAAC;IACF,kDAAkD;IAClD,MAAM,mBAAmB,GAAG;QACxB,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,EAAE;QACF,EAAE;QACF,eAAe;QACf,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,EAAE;QACF,EAAE,EAAE,aAAa;KACpB,CAAC;IAEF,oCAAoC;IACpC,MAAM,YAAY,GAAG;QACjB,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,oDAAoD;QACpD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC,EAAE,aAAa;KACnB,CAAC;IAEF,oDAAoD;IACpD,oEAAoE;IACpE,6BAA6B;IAC7B,wBAAwB;IACxB,sBAAsB;IACtB,wBAAwB;IACxB,sBAAsB;IACtB,wBAAwB;IACxB,4BAA4B;IAE5B,8BAA8B;IAC9B,qBAAqB;IACrB,mBAAmB;IACnB,qBAAqB;IACrB,mBAAmB;IACnB,SAAS;IACT,4BAA4B;IAE5B,oCAAoC;IACpC,eAAe;IACf,wBAAwB;IACxB,wBAAwB;IACxB,uBAAuB;IACvB,sBAAsB;IACtB,sBAAsB;IACtB,sBAAsB;IACtB,uBAAuB;IACvB,wBAAwB;IACxB,wBAAwB;IACxB,wBAAwB;IACxB,uBAAuB;IACvB,sBAAsB;IACtB,sBAAsB;IACtB,sBAAsB;IACtB,uBAAuB;IACvB,wBAAwB;IACxB,wBAAwB;IAExB,oEAAoE;IACpE,MAAM,KAAK,GAAG,GAAG,GAAG,IAAI,CAAC;IACzB,MAAM,KAAK,GAAG,GAAG,GAAG,IAAI,CAAC;IACzB,MAAM,OAAO,GAAG,EAAE,GAAG,IAAI,CAAC;IAC1B,MAAM,OAAO,GAAG,EAAE,GAAG,IAAI,CAAC;IAC1B,kEAAkE;IAClE,kDAAkD;IAClD,MAAM,eAAe,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC;IACnC,MAAM,eAAe,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC;IACnC,iCAAiC;IACjC,6DAA6D;IAC7D,MAAM,MAAM,GAAG;QACX,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC,EAAE,WAAW;KACjB,CAAC;IAEF,MAAM,OAAO,GAAG,IAAI,KAAK,EAAU,CAAC;IACpC,MAAM,SAAS,GAAG,IAAI,KAAK,EAAU,CAAC;IACtC,MAAM,OAAO,GAAG,IAAI,KAAK,EAAU,CAAC;IACpC,MAAM,GAAG,GAAG,IAAI,KAAK,EAAU,CAAC;IAEhC,IAAI,cAAc,GAAG,CAAC,CAAC;IACvB,kFAAkF;IAClF,MAAM,eAAe,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;IACrC,MAAM,cAAc,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;IACpC,IAAI,IAAI,CAAC;IACT,KAAK,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;QAC7B,eAAe,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACvC,cAAc,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;KACzC;IACD,0BAA0B;IAC1B,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,EAAE,EAAE;QAClC,oBAAoB;QACpB,KAAK,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;YAC7B,uEAAuE;YACvE,MAAM,IAAI,GAAG,WAAW,CAAC,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC;YAC1C,kCAAkC;YAClC,eAAe,CAAC,IAAI,CAAC,CAAC,cAAc,CAChC,WAAW,CAAC,CAAC,GAAG,mBAAmB,CAAC,IAAI,CAAC,CAAC,EAC1C,WAAW,CAAC,CAAC,GAAG,mBAAmB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAC9C,WAAW,CAAC,CAAC,GAAG,mBAAmB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CACjD,CAAC;YACF,0BAA0B;YAC1B,eAAe,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,CAAC;YAElC,gCAAgC;YAChC,cAAc,CAAC,IAAI,CAAC,CAAC,cAAc,CAC/B,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,KAAK,GAAG,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,eAAe,EACzE,YAAY,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,eAAe,CAChF,CAAC;SACL;QAED,iDAAiD;QACjD,0FAA0F;QAC1F,yDAAyD;QACzD,0FAA0F;QAC1F,+BAA+B;QAC/B,EAAE;QACF,2CAA2C;QAC3C,2BAA2B;QAC3B,kDAAkD;QAClD,kDAAkD;QAClD,gEAAgE;QAChE,oEAAoE;QACpE,EAAE;QACF,EAAE;QACF,8BAA8B;QAC9B,4BAA4B;QAC5B,6BAA6B;QAC7B,8BAA8B;QAC9B,+BAA+B;QAC/B,gCAAgC;QAChC,iCAAiC;QACjC,kCAAkC;QAClC,mCAAmC;QACnC,oCAAoC;QACpC,qCAAqC;QACrC,sCAAsC;QACtC,wCAAwC;QACxC,EAAE;QACF,wCAAwC;QACxC,EAAE;QACF,qBAAqB;QACrB,+DAA+D;QAC/D,sCAAsC;QACtC,EAAE;QACF,gEAAgE;QAChE,0CAA0C;QAE1C,MAAM,aAAa,GAAG,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAE;YACrE,8BAA8B;YAC9B,4BAA4B;YAC5B,2BAA2B;YAC3B,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,CAAC;YACvF,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,CAAC;YACvF,MAAM,UAAU,GAAG,YAAY,KAAK,EAAE,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,GAAG,CAAC,YAAY,GAAG,EAAE,CAAC,CAAC,CAAC;YACrH,UAAU,CAAC,SAAS,EAAE,CAAC;YAEvB,IAAI,aAAa,CAAC;YAClB,IAAI,IAAI,EAAE;gBACN,2DAA2D;gBAC3D,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,CAAC;gBAC5F,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,CAAC;gBAC5F,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC,WAAW,EAAE,WAAW,EAAE,EAAE,GAAG,CAAC,YAAY,GAAG,EAAE,CAAC,CAAC,CAAC;aACpF;iBAAM;gBACH,sEAAsE;gBACtE,aAAa,GAAG,IAAI,OAAO,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;aACzE;YACD,4DAA4D;YAC5D,aAAa,CAAC,CAAC,IAAI,OAAO,CAAC;YAC3B,aAAa,CAAC,CAAC,IAAI,OAAO,CAAC;YAC3B,aAAa,CAAC,CAAC,IAAI,OAAO,CAAC;YAC3B,aAAa,CAAC,SAAS,EAAE,CAAC;YAE1B,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,CAAC;YACpF,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,CAAC;YACpF,MAAM,SAAS,GAAG,YAAY,KAAK,EAAE,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,GAAG,CAAC,YAAY,GAAG,EAAE,CAAC,CAAC,CAAC;YACjH,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,OAAO,EAAE,UAAU,CAAC,CAAC,GAAG,OAAO,EAAE,UAAU,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC;YACvF,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC;YAChE,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;YACxG,wCAAwC;YACxC,qGAAqG;YACrG,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC7B,cAAc,EAAE,CAAC;QACrB,CAAC,CAAC;QAEF,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,YAAY,EAAE,EAAE,EAAE,EAAE;YACtC,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,YAAY,EAAE,EAAE,EAAE,EAAE;gBAC3C,4BAA4B;gBAC5B,2CAA2C;gBAC3C,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAClD,aAAa,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBACtD,aAAa,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBACtD,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,YAAY,EAAE;oBAC5B,4BAA4B;oBAC5B,6CAA6C;oBAC7C,aAAa,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;oBACtD,aAAa,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;oBAC1D,aAAa,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;iBACzD;aACJ;SACJ;KACJ;IAED,QAAQ;IACR,UAAU,CAAC,aAAa,CAAC,eAAe,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/G,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IACpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC;IACrB,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,MAAM,UAAU,eAAe,CAC3B,IAAY,EACZ,UAWI,EAAE,EACN,QAAyB,IAAI;IAE7B,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAErC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACnF,MAAM,CAAC,+BAA+B,GAAG,OAAO,CAAC,eAAe,CAAC;IAEjE,MAAM,UAAU,GAAG,yBAAyB,CAAC,OAAO,CAAC,CAAC;IAEtD,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAElD,OAAO,MAAM,CAAC;AAClB,CAAC;AACD;;;GAGG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG;IAC5B,gEAAgE;IAChE,eAAe;CAClB,CAAC;AAEF,UAAU,CAAC,eAAe,GAAG,yBAAyB,CAAC;AAEvD,IAAI,CAAC,eAAe,GAAG,CAAC,IAAY,EAAE,OAAkH,EAAE,KAAY,EAAQ,EAAE;IAC5K,OAAO,eAAe,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AACjD,CAAC,CAAC","sourcesContent":["import type { Scene } from \"../../scene\";\r\nimport type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Vector3, Vector2 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\n/**\r\n * Creates the VertexData of the IcoSphere\r\n * @param options an object used to set the following optional parameters for the IcoSphere, required but can be empty\r\n * * radius the radius of the IcoSphere, optional default 1\r\n * * radiusX allows stretching in the x direction, optional, default radius\r\n * * radiusY allows stretching in the y direction, optional, default radius\r\n * * radiusZ allows stretching in the z direction, optional, default radius\r\n * * flat when true creates a flat shaded mesh, optional, default true\r\n * * subdivisions increasing the subdivisions increases the number of faces, optional, default 4\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.radius\r\n * @param options.radiusX\r\n * @param options.radiusY\r\n * @param options.radiusZ\r\n * @param options.flat\r\n * @param options.subdivisions\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @returns the VertexData of the IcoSphere\r\n */\r\nexport function CreateIcoSphereVertexData(options: {\r\n radius?: number;\r\n radiusX?: number;\r\n radiusY?: number;\r\n radiusZ?: number;\r\n flat?: boolean;\r\n subdivisions?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n}): VertexData {\r\n const sideOrientation = options.sideOrientation || VertexData.DEFAULTSIDE;\r\n const radius = options.radius || 1;\r\n const flat = options.flat === undefined ? true : options.flat;\r\n const subdivisions = options.subdivisions || 4;\r\n const radiusX = options.radiusX || radius;\r\n const radiusY = options.radiusY || radius;\r\n const radiusZ = options.radiusZ || radius;\r\n\r\n const t = (1 + Math.sqrt(5)) / 2;\r\n\r\n // 12 vertex x,y,z\r\n const icoVertices = [\r\n -1,\r\n t,\r\n -0,\r\n 1,\r\n t,\r\n 0,\r\n -1,\r\n -t,\r\n 0,\r\n 1,\r\n -t,\r\n 0, // v0-3\r\n 0,\r\n -1,\r\n -t,\r\n 0,\r\n 1,\r\n -t,\r\n 0,\r\n -1,\r\n t,\r\n 0,\r\n 1,\r\n t, // v4-7\r\n t,\r\n 0,\r\n 1,\r\n t,\r\n 0,\r\n -1,\r\n -t,\r\n 0,\r\n 1,\r\n -t,\r\n 0,\r\n -1, // v8-11\r\n ];\r\n\r\n // index of 3 vertex makes a face of icopshere\r\n const ico_indices = [\r\n 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 12, 22, 23, 1, 5, 20, 5, 11, 4, 23, 22, 13, 22, 18, 6, 7, 1, 8, 14, 21, 4, 14, 4, 2, 16, 13, 6, 15, 6, 19, 3, 8, 9, 4, 21, 5, 13, 17,\r\n 23, 6, 13, 22, 19, 6, 18, 9, 8, 1,\r\n ];\r\n // vertex for uv have aliased position, not for UV\r\n const vertices_unalias_id = [\r\n 0,\r\n 1,\r\n 2,\r\n 3,\r\n 4,\r\n 5,\r\n 6,\r\n 7,\r\n 8,\r\n 9,\r\n 10,\r\n 11,\r\n // vertex alias\r\n 0, // 12: 0 + 12\r\n 2, // 13: 2 + 11\r\n 3, // 14: 3 + 11\r\n 3, // 15: 3 + 12\r\n 3, // 16: 3 + 13\r\n 4, // 17: 4 + 13\r\n 7, // 18: 7 + 11\r\n 8, // 19: 8 + 11\r\n 9, // 20: 9 + 11\r\n 9, // 21: 9 + 12\r\n 10, // 22: A + 12\r\n 11, // 23: B + 12\r\n ];\r\n\r\n // uv as integer step (not pixels !)\r\n const ico_vertexuv = [\r\n 5,\r\n 1,\r\n 3,\r\n 1,\r\n 6,\r\n 4,\r\n 0,\r\n 0, // v0-3\r\n 5,\r\n 3,\r\n 4,\r\n 2,\r\n 2,\r\n 2,\r\n 4,\r\n 0, // v4-7\r\n 2,\r\n 0,\r\n 1,\r\n 1,\r\n 6,\r\n 0,\r\n 6,\r\n 2, // v8-11\r\n // vertex alias (for same vertex on different faces)\r\n 0,\r\n 4, // 12: 0 + 12\r\n 3,\r\n 3, // 13: 2 + 11\r\n 4,\r\n 4, // 14: 3 + 11\r\n 3,\r\n 1, // 15: 3 + 12\r\n 4,\r\n 2, // 16: 3 + 13\r\n 4,\r\n 4, // 17: 4 + 13\r\n 0,\r\n 2, // 18: 7 + 11\r\n 1,\r\n 1, // 19: 8 + 11\r\n 2,\r\n 2, // 20: 9 + 11\r\n 3,\r\n 3, // 21: 9 + 12\r\n 1,\r\n 3, // 22: A + 12\r\n 2,\r\n 4, // 23: B + 12\r\n ];\r\n\r\n // Vertices[0, 1, ...9, A, B] : position on UV plane\r\n // '+' indicate duplicate position to be fixed (3,9:0,2,3,4,7,8,A,B)\r\n // First island of uv mapping\r\n // v = 4h 3+ 2\r\n // v = 3h 9+ 4\r\n // v = 2h 9+ 5 B\r\n // v = 1h 9 1 0\r\n // v = 0h 3 8 7 A\r\n // u = 0 1 2 3 4 5 6 *a\r\n\r\n // Second island of uv mapping\r\n // v = 4h 0+ B+ 4+\r\n // v = 3h A+ 2+\r\n // v = 2h 7+ 6 3+\r\n // v = 1h 8+ 3+\r\n // v = 0h\r\n // u = 0 1 2 3 4 5 6 *a\r\n\r\n // Face layout on texture UV mapping\r\n // ============\r\n // \\ 4 /\\ 16 / ======\r\n // \\ / \\ / /\\ 11 /\r\n // \\/ 7 \\/ / \\ /\r\n // ======= / 10 \\/\r\n // /\\ 17 /\\ =======\r\n // / \\ / \\ \\ 15 /\\\r\n // / 8 \\/ 12 \\ \\ / \\\r\n // ============ \\/ 6 \\\r\n // \\ 18 /\\ ============\r\n // \\ / \\ \\ 5 /\\ 0 /\r\n // \\/ 13 \\ \\ / \\ /\r\n // ======= \\/ 1 \\/\r\n // =============\r\n // /\\ 19 /\\ 2 /\\\r\n // / \\ / \\ / \\\r\n // / 14 \\/ 9 \\/ 3 \\\r\n // ===================\r\n\r\n // uv step is u:1 or 0.5, v:cos(30)=sqrt(3)/2, ratio approx is 84/97\r\n const ustep = 138 / 1024;\r\n const vstep = 239 / 1024;\r\n const uoffset = 60 / 1024;\r\n const voffset = 26 / 1024;\r\n // Second island should have margin, not to touch the first island\r\n // avoid any borderline artefact in pixel rounding\r\n const island_u_offset = -40 / 1024;\r\n const island_v_offset = +20 / 1024;\r\n // face is either island 0 or 1 :\r\n // second island is for faces : [4, 7, 8, 12, 13, 16, 17, 18]\r\n const island = [\r\n 0,\r\n 0,\r\n 0,\r\n 0,\r\n 1, // 0 - 4\r\n 0,\r\n 0,\r\n 1,\r\n 1,\r\n 0, // 5 - 9\r\n 0,\r\n 0,\r\n 1,\r\n 1,\r\n 0, // 10 - 14\r\n 0,\r\n 1,\r\n 1,\r\n 1,\r\n 0, // 15 - 19\r\n ];\r\n\r\n const indices = new Array<number>();\r\n const positions = new Array<number>();\r\n const normals = new Array<number>();\r\n const uvs = new Array<number>();\r\n\r\n let current_indice = 0;\r\n // prepare array of 3 vector (empty) (to be worked in place, shared for each face)\r\n const face_vertex_pos = new Array(3);\r\n const face_vertex_uv = new Array(3);\r\n let v012;\r\n for (v012 = 0; v012 < 3; v012++) {\r\n face_vertex_pos[v012] = Vector3.Zero();\r\n face_vertex_uv[v012] = Vector2.Zero();\r\n }\r\n // create all with normals\r\n for (let face = 0; face < 20; face++) {\r\n // 3 vertex per face\r\n for (v012 = 0; v012 < 3; v012++) {\r\n // look up vertex 0,1,2 to its index in 0 to 11 (or 23 including alias)\r\n const v_id = ico_indices[3 * face + v012];\r\n // vertex have 3D position (x,y,z)\r\n face_vertex_pos[v012].copyFromFloats(\r\n icoVertices[3 * vertices_unalias_id[v_id]],\r\n icoVertices[3 * vertices_unalias_id[v_id] + 1],\r\n icoVertices[3 * vertices_unalias_id[v_id] + 2]\r\n );\r\n // Normalize to get normal\r\n face_vertex_pos[v012].normalize();\r\n\r\n // uv Coordinates from vertex ID\r\n face_vertex_uv[v012].copyFromFloats(\r\n ico_vertexuv[2 * v_id] * ustep + uoffset + island[face] * island_u_offset,\r\n ico_vertexuv[2 * v_id + 1] * vstep + voffset + island[face] * island_v_offset\r\n );\r\n }\r\n\r\n // Subdivide the face (interpolate pos, norm, uv)\r\n // - pos is linear interpolation, then projected to sphere (converge polyhedron to sphere)\r\n // - norm is linear interpolation of vertex corner normal\r\n // (to be checked if better to re-calc from face vertex, or if approximation is OK ??? )\r\n // - uv is linear interpolation\r\n //\r\n // Topology is as below for sub-divide by 2\r\n // vertex shown as v0,v1,v2\r\n // interp index is i1 to progress in range [v0,v1[\r\n // interp index is i2 to progress in range [v0,v2[\r\n // face index as (i1,i2) for /\\ : (i1,i2),(i1+1,i2),(i1,i2+1)\r\n // and (i1,i2)' for \\/ : (i1+1,i2),(i1+1,i2+1),(i1,i2+1)\r\n //\r\n //\r\n // i2 v2\r\n // ^ ^\r\n // / / \\\r\n // / / \\\r\n // / / \\\r\n // / / (0,1) \\\r\n // / #---------\\\r\n // / / \\ (0,0)'/ \\\r\n // / / \\ / \\\r\n // / / \\ / \\\r\n // / / (0,0) \\ / (1,0) \\\r\n // / #---------#---------\\\r\n // v0 v1\r\n //\r\n // --------------------> i1\r\n //\r\n // interp of (i1,i2):\r\n // along i2 : x0=lerp(v0,v2, i2/S) <---> x1=lerp(v1,v2, i2/S)\r\n // along i1 : lerp(x0,x1, i1/(S-i2))\r\n //\r\n // centroid of triangle is needed to get help normal computation\r\n // (c1,c2) are used for centroid location\r\n\r\n const interp_vertex = (i1: number, i2: number, c1: number, c2: number) => {\r\n // vertex is interpolated from\r\n // - face_vertex_pos[0..2]\r\n // - face_vertex_uv[0..2]\r\n const pos_x0 = Vector3.Lerp(face_vertex_pos[0], face_vertex_pos[2], i2 / subdivisions);\r\n const pos_x1 = Vector3.Lerp(face_vertex_pos[1], face_vertex_pos[2], i2 / subdivisions);\r\n const pos_interp = subdivisions === i2 ? face_vertex_pos[2] : Vector3.Lerp(pos_x0, pos_x1, i1 / (subdivisions - i2));\r\n pos_interp.normalize();\r\n\r\n let vertex_normal;\r\n if (flat) {\r\n // in flat mode, recalculate normal as face centroid normal\r\n const centroid_x0 = Vector3.Lerp(face_vertex_pos[0], face_vertex_pos[2], c2 / subdivisions);\r\n const centroid_x1 = Vector3.Lerp(face_vertex_pos[1], face_vertex_pos[2], c2 / subdivisions);\r\n vertex_normal = Vector3.Lerp(centroid_x0, centroid_x1, c1 / (subdivisions - c2));\r\n } else {\r\n // in smooth mode, recalculate normal from each single vertex position\r\n vertex_normal = new Vector3(pos_interp.x, pos_interp.y, pos_interp.z);\r\n }\r\n // Vertex normal need correction due to X,Y,Z radius scaling\r\n vertex_normal.x /= radiusX;\r\n vertex_normal.y /= radiusY;\r\n vertex_normal.z /= radiusZ;\r\n vertex_normal.normalize();\r\n\r\n const uv_x0 = Vector2.Lerp(face_vertex_uv[0], face_vertex_uv[2], i2 / subdivisions);\r\n const uv_x1 = Vector2.Lerp(face_vertex_uv[1], face_vertex_uv[2], i2 / subdivisions);\r\n const uv_interp = subdivisions === i2 ? face_vertex_uv[2] : Vector2.Lerp(uv_x0, uv_x1, i1 / (subdivisions - i2));\r\n positions.push(pos_interp.x * radiusX, pos_interp.y * radiusY, pos_interp.z * radiusZ);\r\n normals.push(vertex_normal.x, vertex_normal.y, vertex_normal.z);\r\n uvs.push(uv_interp.x, CompatibilityOptions.UseOpenGLOrientationForUV ? 1.0 - uv_interp.y : uv_interp.y);\r\n // push each vertex has member of a face\r\n // Same vertex can belong to multiple face, it is pushed multiple time (duplicate vertex are present)\r\n indices.push(current_indice);\r\n current_indice++;\r\n };\r\n\r\n for (let i2 = 0; i2 < subdivisions; i2++) {\r\n for (let i1 = 0; i1 + i2 < subdivisions; i1++) {\r\n // face : (i1,i2) for /\\ :\r\n // interp for : (i1,i2),(i1+1,i2),(i1,i2+1)\r\n interp_vertex(i1, i2, i1 + 1.0 / 3, i2 + 1.0 / 3);\r\n interp_vertex(i1 + 1, i2, i1 + 1.0 / 3, i2 + 1.0 / 3);\r\n interp_vertex(i1, i2 + 1, i1 + 1.0 / 3, i2 + 1.0 / 3);\r\n if (i1 + i2 + 1 < subdivisions) {\r\n // face : (i1,i2)' for \\/ :\r\n // interp for (i1+1,i2),(i1+1,i2+1),(i1,i2+1)\r\n interp_vertex(i1 + 1, i2, i1 + 2.0 / 3, i2 + 2.0 / 3);\r\n interp_vertex(i1 + 1, i2 + 1, i1 + 2.0 / 3, i2 + 2.0 / 3);\r\n interp_vertex(i1, i2 + 1, i1 + 2.0 / 3, i2 + 2.0 / 3);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Sides\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a sphere based upon an icosahedron with 20 triangular faces which can be subdivided\r\n * * The parameter `radius` sets the radius size (float) of the icosphere (default 1)\r\n * * You can set some different icosphere dimensions, for instance to build an ellipsoid, by using the parameters `radiusX`, `radiusY` and `radiusZ` (all by default have the same value of `radius`)\r\n * * The parameter `subdivisions` sets the number of subdivisions (positive integer, default 4). The more subdivisions, the more faces on the icosphere whatever its size\r\n * * The parameter `flat` (boolean, default true) gives each side its own normals. Set it to false to get a smooth continuous light reflection on the surface\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.radius\r\n * @param options.radiusX\r\n * @param options.radiusY\r\n * @param options.radiusZ\r\n * @param options.flat\r\n * @param options.subdivisions\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param options.updatable\r\n * @param scene defines the hosting scene\r\n * @returns the icosahedron mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/polyhedra#icosphere\r\n */\r\nexport function CreateIcoSphere(\r\n name: string,\r\n options: {\r\n radius?: number;\r\n radiusX?: number;\r\n radiusY?: number;\r\n radiusZ?: number;\r\n flat?: boolean;\r\n subdivisions?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n updatable?: boolean;\r\n } = {},\r\n scene: Nullable<Scene> = null\r\n): Mesh {\r\n const sphere = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n sphere._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n const vertexData = CreateIcoSphereVertexData(options);\r\n\r\n vertexData.applyToMesh(sphere, options.updatable);\r\n\r\n return sphere;\r\n}\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use the function directly from the module\r\n */\r\nexport const IcoSphereBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateIcoSphere,\r\n};\r\n\r\nVertexData.CreateIcoSphere = CreateIcoSphereVertexData;\r\n\r\nMesh.CreateIcoSphere = (name: string, options: { radius?: number; flat?: boolean; subdivisions?: number; sideOrientation?: number; updatable?: boolean }, scene: Scene): Mesh => {\r\n return CreateIcoSphere(name, options, scene);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"icoSphereBuilder.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Builders/icoSphereBuilder.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,UAAU,yBAAyB,CAAC,OAUzC;IACG,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,IAAI,UAAU,CAAC,WAAW,CAAC;IAC1E,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;IACnC,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC;IAC9D,MAAM,YAAY,GAAG,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;IACrD,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,MAAM,CAAC;IAC1C,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,MAAM,CAAC;IAC1C,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,MAAM,CAAC;IAE1C,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IAEjC,kBAAkB;IAClB,MAAM,WAAW,GAAG;QAChB,CAAC,CAAC;QACF,CAAC;QACD,CAAC,CAAC;QACF,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC,CAAC;QACF,CAAC,CAAC;QACF,CAAC;QACD,CAAC;QACD,CAAC,CAAC;QACF,CAAC;QACD,CAAC;QACD,CAAC,CAAC;QACF,CAAC,CAAC;QACF,CAAC;QACD,CAAC;QACD,CAAC,CAAC;QACF,CAAC;QACD,CAAC,CAAC;QACF,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC,CAAC;QACF,CAAC,CAAC;QACF,CAAC;QACD,CAAC;QACD,CAAC,CAAC;QACF,CAAC;QACD,CAAC,CAAC,EAAE,QAAQ;KACf,CAAC;IAEF,8CAA8C;IAC9C,MAAM,WAAW,GAAG;QAChB,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE;QAC1K,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;KACpC,CAAC;IACF,kDAAkD;IAClD,MAAM,mBAAmB,GAAG;QACxB,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,EAAE;QACF,EAAE;QACF,eAAe;QACf,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,EAAE;QACF,EAAE,EAAE,aAAa;KACpB,CAAC;IAEF,oCAAoC;IACpC,MAAM,YAAY,GAAG;QACjB,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,oDAAoD;QACpD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC,EAAE,aAAa;KACnB,CAAC;IAEF,oDAAoD;IACpD,oEAAoE;IACpE,6BAA6B;IAC7B,wBAAwB;IACxB,sBAAsB;IACtB,wBAAwB;IACxB,sBAAsB;IACtB,wBAAwB;IACxB,4BAA4B;IAE5B,8BAA8B;IAC9B,qBAAqB;IACrB,mBAAmB;IACnB,qBAAqB;IACrB,mBAAmB;IACnB,SAAS;IACT,4BAA4B;IAE5B,oCAAoC;IACpC,eAAe;IACf,wBAAwB;IACxB,wBAAwB;IACxB,uBAAuB;IACvB,sBAAsB;IACtB,sBAAsB;IACtB,sBAAsB;IACtB,uBAAuB;IACvB,wBAAwB;IACxB,wBAAwB;IACxB,wBAAwB;IACxB,uBAAuB;IACvB,sBAAsB;IACtB,sBAAsB;IACtB,sBAAsB;IACtB,uBAAuB;IACvB,wBAAwB;IACxB,wBAAwB;IAExB,oEAAoE;IACpE,MAAM,KAAK,GAAG,GAAG,GAAG,IAAI,CAAC;IACzB,MAAM,KAAK,GAAG,GAAG,GAAG,IAAI,CAAC;IACzB,MAAM,OAAO,GAAG,EAAE,GAAG,IAAI,CAAC;IAC1B,MAAM,OAAO,GAAG,EAAE,GAAG,IAAI,CAAC;IAC1B,kEAAkE;IAClE,kDAAkD;IAClD,MAAM,eAAe,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC;IACnC,MAAM,eAAe,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC;IACnC,iCAAiC;IACjC,6DAA6D;IAC7D,MAAM,MAAM,GAAG;QACX,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC;QACD,CAAC,EAAE,WAAW;KACjB,CAAC;IAEF,MAAM,OAAO,GAAG,IAAI,KAAK,EAAU,CAAC;IACpC,MAAM,SAAS,GAAG,IAAI,KAAK,EAAU,CAAC;IACtC,MAAM,OAAO,GAAG,IAAI,KAAK,EAAU,CAAC;IACpC,MAAM,GAAG,GAAG,IAAI,KAAK,EAAU,CAAC;IAEhC,IAAI,cAAc,GAAG,CAAC,CAAC;IACvB,kFAAkF;IAClF,MAAM,eAAe,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;IACrC,MAAM,cAAc,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;IACpC,IAAI,IAAI,CAAC;IACT,KAAK,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;QAC7B,eAAe,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACvC,cAAc,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;KACzC;IACD,0BAA0B;IAC1B,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,EAAE,EAAE;QAClC,oBAAoB;QACpB,KAAK,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;YAC7B,uEAAuE;YACvE,MAAM,IAAI,GAAG,WAAW,CAAC,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC;YAC1C,kCAAkC;YAClC,eAAe,CAAC,IAAI,CAAC,CAAC,cAAc,CAChC,WAAW,CAAC,CAAC,GAAG,mBAAmB,CAAC,IAAI,CAAC,CAAC,EAC1C,WAAW,CAAC,CAAC,GAAG,mBAAmB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAC9C,WAAW,CAAC,CAAC,GAAG,mBAAmB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CACjD,CAAC;YACF,0BAA0B;YAC1B,eAAe,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,CAAC;YAElC,gCAAgC;YAChC,cAAc,CAAC,IAAI,CAAC,CAAC,cAAc,CAC/B,YAAY,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,KAAK,GAAG,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,eAAe,EACzE,YAAY,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,OAAO,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,eAAe,CAChF,CAAC;SACL;QAED,iDAAiD;QACjD,0FAA0F;QAC1F,yDAAyD;QACzD,0FAA0F;QAC1F,+BAA+B;QAC/B,EAAE;QACF,2CAA2C;QAC3C,2BAA2B;QAC3B,kDAAkD;QAClD,kDAAkD;QAClD,gEAAgE;QAChE,oEAAoE;QACpE,EAAE;QACF,EAAE;QACF,8BAA8B;QAC9B,4BAA4B;QAC5B,6BAA6B;QAC7B,8BAA8B;QAC9B,+BAA+B;QAC/B,gCAAgC;QAChC,iCAAiC;QACjC,kCAAkC;QAClC,mCAAmC;QACnC,oCAAoC;QACpC,qCAAqC;QACrC,sCAAsC;QACtC,wCAAwC;QACxC,EAAE;QACF,wCAAwC;QACxC,EAAE;QACF,qBAAqB;QACrB,+DAA+D;QAC/D,sCAAsC;QACtC,EAAE;QACF,gEAAgE;QAChE,0CAA0C;QAE1C,MAAM,aAAa,GAAG,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAE;YACrE,8BAA8B;YAC9B,4BAA4B;YAC5B,2BAA2B;YAC3B,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,CAAC;YACvF,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,CAAC;YACvF,MAAM,UAAU,GAAG,YAAY,KAAK,EAAE,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,GAAG,CAAC,YAAY,GAAG,EAAE,CAAC,CAAC,CAAC;YACrH,UAAU,CAAC,SAAS,EAAE,CAAC;YAEvB,IAAI,aAAa,CAAC;YAClB,IAAI,IAAI,EAAE;gBACN,2DAA2D;gBAC3D,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,CAAC;gBAC5F,MAAM,WAAW,GAAG,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,CAAC;gBAC5F,aAAa,GAAG,OAAO,CAAC,IAAI,CAAC,WAAW,EAAE,WAAW,EAAE,EAAE,GAAG,CAAC,YAAY,GAAG,EAAE,CAAC,CAAC,CAAC;aACpF;iBAAM;gBACH,sEAAsE;gBACtE,aAAa,GAAG,IAAI,OAAO,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;aACzE;YACD,4DAA4D;YAC5D,aAAa,CAAC,CAAC,IAAI,OAAO,CAAC;YAC3B,aAAa,CAAC,CAAC,IAAI,OAAO,CAAC;YAC3B,aAAa,CAAC,CAAC,IAAI,OAAO,CAAC;YAC3B,aAAa,CAAC,SAAS,EAAE,CAAC;YAE1B,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,CAAC;YACpF,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,YAAY,CAAC,CAAC;YACpF,MAAM,SAAS,GAAG,YAAY,KAAK,EAAE,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,GAAG,CAAC,YAAY,GAAG,EAAE,CAAC,CAAC,CAAC;YACjH,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,OAAO,EAAE,UAAU,CAAC,CAAC,GAAG,OAAO,EAAE,UAAU,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC;YACvF,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC;YAChE,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;YACxG,wCAAwC;YACxC,qGAAqG;YACrG,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC7B,cAAc,EAAE,CAAC;QACrB,CAAC,CAAC;QAEF,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,YAAY,EAAE,EAAE,EAAE,EAAE;YACtC,KAAK,IAAI,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,YAAY,EAAE,EAAE,EAAE,EAAE;gBAC3C,4BAA4B;gBAC5B,2CAA2C;gBAC3C,aAAa,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBAClD,aAAa,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBACtD,aAAa,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;gBACtD,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,YAAY,EAAE;oBAC5B,4BAA4B;oBAC5B,6CAA6C;oBAC7C,aAAa,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;oBACtD,aAAa,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;oBAC1D,aAAa,CAAC,EAAE,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,EAAE,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC;iBACzD;aACJ;SACJ;KACJ;IAED,QAAQ;IACR,UAAU,CAAC,aAAa,CAAC,eAAe,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/G,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IACpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC;IACrB,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,MAAM,UAAU,eAAe,CAC3B,IAAY,EACZ,UAWI,EAAE,EACN,QAAyB,IAAI;IAE7B,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAErC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACnF,MAAM,CAAC,+BAA+B,GAAG,OAAO,CAAC,eAAe,CAAC;IAEjE,MAAM,UAAU,GAAG,yBAAyB,CAAC,OAAO,CAAC,CAAC;IAEtD,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAElD,OAAO,MAAM,CAAC;AAClB,CAAC;AACD;;;GAGG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG;IAC5B,gEAAgE;IAChE,eAAe;CAClB,CAAC;AAEF,UAAU,CAAC,eAAe,GAAG,yBAAyB,CAAC;AAEvD,IAAI,CAAC,eAAe,GAAG,CAAC,IAAY,EAAE,OAAkH,EAAE,KAAY,EAAQ,EAAE;IAC5K,OAAO,eAAe,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AACjD,CAAC,CAAC","sourcesContent":["import type { Scene } from \"../../scene\";\r\nimport type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Vector3, Vector2 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\n/**\r\n * Creates the VertexData of the IcoSphere\r\n * @param options an object used to set the following optional parameters for the IcoSphere, required but can be empty\r\n * * radius the radius of the IcoSphere, optional default 1\r\n * * radiusX allows stretching in the x direction, optional, default radius\r\n * * radiusY allows stretching in the y direction, optional, default radius\r\n * * radiusZ allows stretching in the z direction, optional, default radius\r\n * * flat when true creates a flat shaded mesh, optional, default true\r\n * * subdivisions increasing the subdivisions increases the number of faces, optional, default 4\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.radius\r\n * @param options.radiusX\r\n * @param options.radiusY\r\n * @param options.radiusZ\r\n * @param options.flat\r\n * @param options.subdivisions\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @returns the VertexData of the IcoSphere\r\n */\r\nexport function CreateIcoSphereVertexData(options: {\r\n radius?: number;\r\n radiusX?: number;\r\n radiusY?: number;\r\n radiusZ?: number;\r\n flat?: boolean;\r\n subdivisions?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n}): VertexData {\r\n const sideOrientation = options.sideOrientation || VertexData.DEFAULTSIDE;\r\n const radius = options.radius || 1;\r\n const flat = options.flat === undefined ? true : options.flat;\r\n const subdivisions = (options.subdivisions || 4) | 0;\r\n const radiusX = options.radiusX || radius;\r\n const radiusY = options.radiusY || radius;\r\n const radiusZ = options.radiusZ || radius;\r\n\r\n const t = (1 + Math.sqrt(5)) / 2;\r\n\r\n // 12 vertex x,y,z\r\n const icoVertices = [\r\n -1,\r\n t,\r\n -0,\r\n 1,\r\n t,\r\n 0,\r\n -1,\r\n -t,\r\n 0,\r\n 1,\r\n -t,\r\n 0, // v0-3\r\n 0,\r\n -1,\r\n -t,\r\n 0,\r\n 1,\r\n -t,\r\n 0,\r\n -1,\r\n t,\r\n 0,\r\n 1,\r\n t, // v4-7\r\n t,\r\n 0,\r\n 1,\r\n t,\r\n 0,\r\n -1,\r\n -t,\r\n 0,\r\n 1,\r\n -t,\r\n 0,\r\n -1, // v8-11\r\n ];\r\n\r\n // index of 3 vertex makes a face of icopshere\r\n const ico_indices = [\r\n 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 12, 22, 23, 1, 5, 20, 5, 11, 4, 23, 22, 13, 22, 18, 6, 7, 1, 8, 14, 21, 4, 14, 4, 2, 16, 13, 6, 15, 6, 19, 3, 8, 9, 4, 21, 5, 13, 17,\r\n 23, 6, 13, 22, 19, 6, 18, 9, 8, 1,\r\n ];\r\n // vertex for uv have aliased position, not for UV\r\n const vertices_unalias_id = [\r\n 0,\r\n 1,\r\n 2,\r\n 3,\r\n 4,\r\n 5,\r\n 6,\r\n 7,\r\n 8,\r\n 9,\r\n 10,\r\n 11,\r\n // vertex alias\r\n 0, // 12: 0 + 12\r\n 2, // 13: 2 + 11\r\n 3, // 14: 3 + 11\r\n 3, // 15: 3 + 12\r\n 3, // 16: 3 + 13\r\n 4, // 17: 4 + 13\r\n 7, // 18: 7 + 11\r\n 8, // 19: 8 + 11\r\n 9, // 20: 9 + 11\r\n 9, // 21: 9 + 12\r\n 10, // 22: A + 12\r\n 11, // 23: B + 12\r\n ];\r\n\r\n // uv as integer step (not pixels !)\r\n const ico_vertexuv = [\r\n 5,\r\n 1,\r\n 3,\r\n 1,\r\n 6,\r\n 4,\r\n 0,\r\n 0, // v0-3\r\n 5,\r\n 3,\r\n 4,\r\n 2,\r\n 2,\r\n 2,\r\n 4,\r\n 0, // v4-7\r\n 2,\r\n 0,\r\n 1,\r\n 1,\r\n 6,\r\n 0,\r\n 6,\r\n 2, // v8-11\r\n // vertex alias (for same vertex on different faces)\r\n 0,\r\n 4, // 12: 0 + 12\r\n 3,\r\n 3, // 13: 2 + 11\r\n 4,\r\n 4, // 14: 3 + 11\r\n 3,\r\n 1, // 15: 3 + 12\r\n 4,\r\n 2, // 16: 3 + 13\r\n 4,\r\n 4, // 17: 4 + 13\r\n 0,\r\n 2, // 18: 7 + 11\r\n 1,\r\n 1, // 19: 8 + 11\r\n 2,\r\n 2, // 20: 9 + 11\r\n 3,\r\n 3, // 21: 9 + 12\r\n 1,\r\n 3, // 22: A + 12\r\n 2,\r\n 4, // 23: B + 12\r\n ];\r\n\r\n // Vertices[0, 1, ...9, A, B] : position on UV plane\r\n // '+' indicate duplicate position to be fixed (3,9:0,2,3,4,7,8,A,B)\r\n // First island of uv mapping\r\n // v = 4h 3+ 2\r\n // v = 3h 9+ 4\r\n // v = 2h 9+ 5 B\r\n // v = 1h 9 1 0\r\n // v = 0h 3 8 7 A\r\n // u = 0 1 2 3 4 5 6 *a\r\n\r\n // Second island of uv mapping\r\n // v = 4h 0+ B+ 4+\r\n // v = 3h A+ 2+\r\n // v = 2h 7+ 6 3+\r\n // v = 1h 8+ 3+\r\n // v = 0h\r\n // u = 0 1 2 3 4 5 6 *a\r\n\r\n // Face layout on texture UV mapping\r\n // ============\r\n // \\ 4 /\\ 16 / ======\r\n // \\ / \\ / /\\ 11 /\r\n // \\/ 7 \\/ / \\ /\r\n // ======= / 10 \\/\r\n // /\\ 17 /\\ =======\r\n // / \\ / \\ \\ 15 /\\\r\n // / 8 \\/ 12 \\ \\ / \\\r\n // ============ \\/ 6 \\\r\n // \\ 18 /\\ ============\r\n // \\ / \\ \\ 5 /\\ 0 /\r\n // \\/ 13 \\ \\ / \\ /\r\n // ======= \\/ 1 \\/\r\n // =============\r\n // /\\ 19 /\\ 2 /\\\r\n // / \\ / \\ / \\\r\n // / 14 \\/ 9 \\/ 3 \\\r\n // ===================\r\n\r\n // uv step is u:1 or 0.5, v:cos(30)=sqrt(3)/2, ratio approx is 84/97\r\n const ustep = 138 / 1024;\r\n const vstep = 239 / 1024;\r\n const uoffset = 60 / 1024;\r\n const voffset = 26 / 1024;\r\n // Second island should have margin, not to touch the first island\r\n // avoid any borderline artefact in pixel rounding\r\n const island_u_offset = -40 / 1024;\r\n const island_v_offset = +20 / 1024;\r\n // face is either island 0 or 1 :\r\n // second island is for faces : [4, 7, 8, 12, 13, 16, 17, 18]\r\n const island = [\r\n 0,\r\n 0,\r\n 0,\r\n 0,\r\n 1, // 0 - 4\r\n 0,\r\n 0,\r\n 1,\r\n 1,\r\n 0, // 5 - 9\r\n 0,\r\n 0,\r\n 1,\r\n 1,\r\n 0, // 10 - 14\r\n 0,\r\n 1,\r\n 1,\r\n 1,\r\n 0, // 15 - 19\r\n ];\r\n\r\n const indices = new Array<number>();\r\n const positions = new Array<number>();\r\n const normals = new Array<number>();\r\n const uvs = new Array<number>();\r\n\r\n let current_indice = 0;\r\n // prepare array of 3 vector (empty) (to be worked in place, shared for each face)\r\n const face_vertex_pos = new Array(3);\r\n const face_vertex_uv = new Array(3);\r\n let v012;\r\n for (v012 = 0; v012 < 3; v012++) {\r\n face_vertex_pos[v012] = Vector3.Zero();\r\n face_vertex_uv[v012] = Vector2.Zero();\r\n }\r\n // create all with normals\r\n for (let face = 0; face < 20; face++) {\r\n // 3 vertex per face\r\n for (v012 = 0; v012 < 3; v012++) {\r\n // look up vertex 0,1,2 to its index in 0 to 11 (or 23 including alias)\r\n const v_id = ico_indices[3 * face + v012];\r\n // vertex have 3D position (x,y,z)\r\n face_vertex_pos[v012].copyFromFloats(\r\n icoVertices[3 * vertices_unalias_id[v_id]],\r\n icoVertices[3 * vertices_unalias_id[v_id] + 1],\r\n icoVertices[3 * vertices_unalias_id[v_id] + 2]\r\n );\r\n // Normalize to get normal\r\n face_vertex_pos[v012].normalize();\r\n\r\n // uv Coordinates from vertex ID\r\n face_vertex_uv[v012].copyFromFloats(\r\n ico_vertexuv[2 * v_id] * ustep + uoffset + island[face] * island_u_offset,\r\n ico_vertexuv[2 * v_id + 1] * vstep + voffset + island[face] * island_v_offset\r\n );\r\n }\r\n\r\n // Subdivide the face (interpolate pos, norm, uv)\r\n // - pos is linear interpolation, then projected to sphere (converge polyhedron to sphere)\r\n // - norm is linear interpolation of vertex corner normal\r\n // (to be checked if better to re-calc from face vertex, or if approximation is OK ??? )\r\n // - uv is linear interpolation\r\n //\r\n // Topology is as below for sub-divide by 2\r\n // vertex shown as v0,v1,v2\r\n // interp index is i1 to progress in range [v0,v1[\r\n // interp index is i2 to progress in range [v0,v2[\r\n // face index as (i1,i2) for /\\ : (i1,i2),(i1+1,i2),(i1,i2+1)\r\n // and (i1,i2)' for \\/ : (i1+1,i2),(i1+1,i2+1),(i1,i2+1)\r\n //\r\n //\r\n // i2 v2\r\n // ^ ^\r\n // / / \\\r\n // / / \\\r\n // / / \\\r\n // / / (0,1) \\\r\n // / #---------\\\r\n // / / \\ (0,0)'/ \\\r\n // / / \\ / \\\r\n // / / \\ / \\\r\n // / / (0,0) \\ / (1,0) \\\r\n // / #---------#---------\\\r\n // v0 v1\r\n //\r\n // --------------------> i1\r\n //\r\n // interp of (i1,i2):\r\n // along i2 : x0=lerp(v0,v2, i2/S) <---> x1=lerp(v1,v2, i2/S)\r\n // along i1 : lerp(x0,x1, i1/(S-i2))\r\n //\r\n // centroid of triangle is needed to get help normal computation\r\n // (c1,c2) are used for centroid location\r\n\r\n const interp_vertex = (i1: number, i2: number, c1: number, c2: number) => {\r\n // vertex is interpolated from\r\n // - face_vertex_pos[0..2]\r\n // - face_vertex_uv[0..2]\r\n const pos_x0 = Vector3.Lerp(face_vertex_pos[0], face_vertex_pos[2], i2 / subdivisions);\r\n const pos_x1 = Vector3.Lerp(face_vertex_pos[1], face_vertex_pos[2], i2 / subdivisions);\r\n const pos_interp = subdivisions === i2 ? face_vertex_pos[2] : Vector3.Lerp(pos_x0, pos_x1, i1 / (subdivisions - i2));\r\n pos_interp.normalize();\r\n\r\n let vertex_normal;\r\n if (flat) {\r\n // in flat mode, recalculate normal as face centroid normal\r\n const centroid_x0 = Vector3.Lerp(face_vertex_pos[0], face_vertex_pos[2], c2 / subdivisions);\r\n const centroid_x1 = Vector3.Lerp(face_vertex_pos[1], face_vertex_pos[2], c2 / subdivisions);\r\n vertex_normal = Vector3.Lerp(centroid_x0, centroid_x1, c1 / (subdivisions - c2));\r\n } else {\r\n // in smooth mode, recalculate normal from each single vertex position\r\n vertex_normal = new Vector3(pos_interp.x, pos_interp.y, pos_interp.z);\r\n }\r\n // Vertex normal need correction due to X,Y,Z radius scaling\r\n vertex_normal.x /= radiusX;\r\n vertex_normal.y /= radiusY;\r\n vertex_normal.z /= radiusZ;\r\n vertex_normal.normalize();\r\n\r\n const uv_x0 = Vector2.Lerp(face_vertex_uv[0], face_vertex_uv[2], i2 / subdivisions);\r\n const uv_x1 = Vector2.Lerp(face_vertex_uv[1], face_vertex_uv[2], i2 / subdivisions);\r\n const uv_interp = subdivisions === i2 ? face_vertex_uv[2] : Vector2.Lerp(uv_x0, uv_x1, i1 / (subdivisions - i2));\r\n positions.push(pos_interp.x * radiusX, pos_interp.y * radiusY, pos_interp.z * radiusZ);\r\n normals.push(vertex_normal.x, vertex_normal.y, vertex_normal.z);\r\n uvs.push(uv_interp.x, CompatibilityOptions.UseOpenGLOrientationForUV ? 1.0 - uv_interp.y : uv_interp.y);\r\n // push each vertex has member of a face\r\n // Same vertex can belong to multiple face, it is pushed multiple time (duplicate vertex are present)\r\n indices.push(current_indice);\r\n current_indice++;\r\n };\r\n\r\n for (let i2 = 0; i2 < subdivisions; i2++) {\r\n for (let i1 = 0; i1 + i2 < subdivisions; i1++) {\r\n // face : (i1,i2) for /\\ :\r\n // interp for : (i1,i2),(i1+1,i2),(i1,i2+1)\r\n interp_vertex(i1, i2, i1 + 1.0 / 3, i2 + 1.0 / 3);\r\n interp_vertex(i1 + 1, i2, i1 + 1.0 / 3, i2 + 1.0 / 3);\r\n interp_vertex(i1, i2 + 1, i1 + 1.0 / 3, i2 + 1.0 / 3);\r\n if (i1 + i2 + 1 < subdivisions) {\r\n // face : (i1,i2)' for \\/ :\r\n // interp for (i1+1,i2),(i1+1,i2+1),(i1,i2+1)\r\n interp_vertex(i1 + 1, i2, i1 + 2.0 / 3, i2 + 2.0 / 3);\r\n interp_vertex(i1 + 1, i2 + 1, i1 + 2.0 / 3, i2 + 2.0 / 3);\r\n interp_vertex(i1, i2 + 1, i1 + 2.0 / 3, i2 + 2.0 / 3);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Sides\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a sphere based upon an icosahedron with 20 triangular faces which can be subdivided\r\n * * The parameter `radius` sets the radius size (float) of the icosphere (default 1)\r\n * * You can set some different icosphere dimensions, for instance to build an ellipsoid, by using the parameters `radiusX`, `radiusY` and `radiusZ` (all by default have the same value of `radius`)\r\n * * The parameter `subdivisions` sets the number of subdivisions (positive integer, default 4). The more subdivisions, the more faces on the icosphere whatever its size\r\n * * The parameter `flat` (boolean, default true) gives each side its own normals. Set it to false to get a smooth continuous light reflection on the surface\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.radius\r\n * @param options.radiusX\r\n * @param options.radiusY\r\n * @param options.radiusZ\r\n * @param options.flat\r\n * @param options.subdivisions\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param options.updatable\r\n * @param scene defines the hosting scene\r\n * @returns the icosahedron mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/polyhedra#icosphere\r\n */\r\nexport function CreateIcoSphere(\r\n name: string,\r\n options: {\r\n radius?: number;\r\n radiusX?: number;\r\n radiusY?: number;\r\n radiusZ?: number;\r\n flat?: boolean;\r\n subdivisions?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n updatable?: boolean;\r\n } = {},\r\n scene: Nullable<Scene> = null\r\n): Mesh {\r\n const sphere = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n sphere._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n const vertexData = CreateIcoSphereVertexData(options);\r\n\r\n vertexData.applyToMesh(sphere, options.updatable);\r\n\r\n return sphere;\r\n}\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use the function directly from the module\r\n */\r\nexport const IcoSphereBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateIcoSphere,\r\n};\r\n\r\nVertexData.CreateIcoSphere = CreateIcoSphereVertexData;\r\n\r\nMesh.CreateIcoSphere = (name: string, options: { radius?: number; flat?: boolean; subdivisions?: number; sideOrientation?: number; updatable?: boolean }, scene: Scene): Mesh => {\r\n return CreateIcoSphere(name, options, scene);\r\n};\r\n"]}
|
|
@@ -68,7 +68,7 @@ export declare function CreateLineSystem(name: string, options: {
|
|
|
68
68
|
colors?: Nullable<Color4[][]>;
|
|
69
69
|
useVertexAlpha?: boolean;
|
|
70
70
|
material?: Material;
|
|
71
|
-
}, scene
|
|
71
|
+
}, scene?: Nullable<Scene>): LinesMesh;
|
|
72
72
|
/**
|
|
73
73
|
* Creates a line mesh
|
|
74
74
|
* A line mesh is considered as a parametric shape since it has no predefined original shape. Its shape is determined by the passed array of points as an input parameter
|
|
@@ -120,7 +120,7 @@ export function CreateDashedLinesVertexData(options) {
|
|
|
120
120
|
* @param scene defines the hosting scene
|
|
121
121
|
* @returns a new line system mesh
|
|
122
122
|
*/
|
|
123
|
-
export function CreateLineSystem(name, options, scene) {
|
|
123
|
+
export function CreateLineSystem(name, options, scene = null) {
|
|
124
124
|
const instance = options.instance;
|
|
125
125
|
const lines = options.lines;
|
|
126
126
|
const colors = options.colors;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"linesBuilder.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Builders/linesBuilder.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAElD,OAAO,EAAE,oBAAoB,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AACrD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAEnD,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAI3C;;;;;;;;GAQG;AACH,MAAM,UAAU,0BAA0B,CAAC,OAA8D;IACrG,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAC5B,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAC9B,MAAM,YAAY,GAAG,EAAE,CAAC;IACxB,IAAI,GAAG,GAAG,CAAC,CAAC;IAEZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACnC,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QACxB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAChD,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAClE,IAAI,MAAM,EAAE;gBACR,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;gBACxB,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;aACrF;YACD,IAAI,KAAK,GAAG,CAAC,EAAE;gBACX,OAAO,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;gBACtB,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;aACrB;YACD,GAAG,EAAE,CAAC;SACT;KACJ;IACD,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IACpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,IAAI,MAAM,EAAE;QACR,UAAU,CAAC,MAAM,GAAG,YAAY,CAAC;KACpC;IACD,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,2BAA2B,CAAC,OAAoF;IAC5H,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACvC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC;IACrC,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,GAAG,CAAC;IACrC,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAE9B,MAAM,SAAS,GAAG,IAAI,KAAK,EAAU,CAAC;IACtC,MAAM,OAAO,GAAG,IAAI,KAAK,EAAU,CAAC;IAEpC,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;IAC/B,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,IAAI,QAAQ,GAAG,CAAC,CAAC;IACjB,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,IAAI,GAAG,GAAG,CAAC,CAAC;IACZ,IAAI,CAAC,GAAG,CAAC,CAAC;IACV,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;QAChD,EAAE,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;KAC1B;IACD,IAAI,GAAG,EAAE,GAAG,MAAM,CAAC;IACnB,QAAQ,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,OAAO,CAAC,CAAC;IACpD,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;QAChD,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC;QACzC,OAAO,CAAC,SAAS,EAAE,CAAC;QACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE;YACzB,OAAO,GAAG,IAAI,GAAG,CAAC,CAAC;YACnB,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YACxH,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YAC/J,OAAO,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,GAAG,IAAI,CAAC,CAAC;SACZ;KACJ;IAED,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IACpC,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAE7B,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,MAAM,UAAU,gBAAgB,CAC5B,IAAY,EACZ,OAAkK,EAClK,KAAsB;IAEtB,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;IAClC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAC5B,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAE9B,IAAI,QAAQ,EAAE;QACV,eAAe;QACf,MAAM,SAAS,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAE,CAAC;QACvE,IAAI,WAAW,CAAC;QAChB,IAAI,UAAU,CAAC;QACf,IAAI,MAAM,EAAE;YACR,WAAW,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAE,CAAC;SACnE;QACD,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnC,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACpC,SAAS,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC3B,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/B,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/B,IAAI,MAAM,IAAI,WAAW,EAAE;oBACvB,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;oBACvB,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACjC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACrC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACrC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACrC,CAAC,IAAI,CAAC,CAAC;iBACV;gBACD,CAAC,IAAI,CAAC,CAAC;aACV;SACJ;QACD,QAAQ,CAAC,kBAAkB,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAChF,IAAI,MAAM,IAAI,WAAW,EAAE;YACvB,QAAQ,CAAC,kBAAkB,CAAC,YAAY,CAAC,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SAClF;QACD,OAAO,QAAQ,CAAC;KACnB;IAED,uBAAuB;IACvB,MAAM,cAAc,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAC7C,MAAM,UAAU,GAAG,IAAI,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;IACpI,MAAM,UAAU,GAAG,0BAA0B,CAAC,OAAO,CAAC,CAAC;IACvD,UAAU,CAAC,WAAW,CAAC,UAAU,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IACtD,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,UAAU,WAAW,CACvB,IAAY,EACZ,OAAqJ,EACrJ,QAAyB,IAAI;IAE7B,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACxD,MAAM,KAAK,GAAG,gBAAgB,CAC1B,IAAI,EACJ,EAAE,KAAK,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,SAAS,EAAE,OAAO,CAAC,SAAS,EAAE,QAAQ,EAAE,OAAO,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,QAAQ,EAAE,OAAO,CAAC,QAAQ,EAAE,EACzK,KAAK,CACR,CAAC;IACF,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,UAAU,iBAAiB,CAC7B,IAAY,EACZ,OAA8K,EAC9K,QAAyB,IAAI;IAE7B,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAC9B,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;IAClC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC;IACrC,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IAEvC,IAAI,QAAQ,EAAE;QACV,uBAAuB;QACvB,MAAM,gBAAgB,GAAG,CAAC,SAAqB,EAAQ,EAAE;YACrD,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YAC/B,MAAM,KAAK,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YACnC,IAAI,EAAE,GAAG,CAAC,CAAC;YACX,IAAI,EAAE,GAAG,CAAC,CAAC;YACX,IAAI,IAAI,GAAG,CAAC,CAAC;YACb,IAAI,QAAQ,GAAG,CAAC,CAAC;YACjB,IAAI,OAAO,GAAG,CAAC,CAAC;YAChB,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACpC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;gBAChD,EAAE,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;aAC1B;YACD,IAAI,GAAG,EAAE,GAAG,KAAK,CAAC;YAClB,MAAM,QAAQ,GAAG,QAAS,CAAC,oBAAqB,CAAC,QAAQ,CAAC;YAC1D,MAAM,OAAO,GAAG,QAAS,CAAC,oBAAqB,CAAC,OAAO,CAAC;YACxD,QAAQ,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,OAAO,CAAC,CAAC;YACpD,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACpC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;gBAChD,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC;gBACzC,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,CAAC,GAAG,CAAC,CAAC;gBACN,OAAO,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE;oBACnC,OAAO,GAAG,IAAI,GAAG,CAAC,CAAC;oBACnB,SAAS,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;oBACjD,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;oBACrD,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;oBACrD,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;oBAClE,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;oBAClE,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;oBAClE,CAAC,IAAI,CAAC,CAAC;oBACP,CAAC,EAAE,CAAC;iBACP;aACJ;YACD,OAAO,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE;gBACzB,SAAS,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC3B,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/B,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/B,CAAC,IAAI,CAAC,CAAC;aACV;QACL,CAAC,CAAC;QACF,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,QAAQ,EAAE;YACrG,MAAM,CAAC,IAAI,CAAC,+HAA+H,CAAC,CAAC;SAChJ;QACD,QAAQ,CAAC,mBAAmB,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;QACtD,OAAO,QAAQ,CAAC;KACnB;IACD,wBAAwB;IACxB,MAAM,WAAW,GAAG,IAAI,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,cAAc,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;IAChI,MAAM,UAAU,GAAG,2BAA2B,CAAC,OAAO,CAAC,CAAC;IACxD,UAAU,CAAC,WAAW,CAAC,WAAW,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAEvD,WAAW,CAAC,oBAAoB,GAAG,IAAI,oBAAoB,EAAE,CAAC;IAC9D,WAAW,CAAC,oBAAoB,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACrD,WAAW,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;IACnD,OAAO,WAAW,CAAC;AACvB,CAAC;AACD;;;GAGG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IACxB,iBAAiB;IACjB,gBAAgB;IAChB,WAAW;CACd,CAAC;AAEF,UAAU,CAAC,gBAAgB,GAAG,0BAA0B,CAAC;AACzD,UAAU,CAAC,iBAAiB,GAAG,2BAA2B,CAAC;AAE3D,IAAI,CAAC,WAAW,GAAG,CAAC,IAAY,EAAE,MAAiB,EAAE,QAAyB,IAAI,EAAE,YAAqB,KAAK,EAAE,WAAgC,IAAI,EAAa,EAAE;IAC/J,MAAM,OAAO,GAAG;QACZ,MAAM;QACN,SAAS;QACT,QAAQ;KACX,CAAC;IACF,OAAO,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AAC7C,CAAC,CAAC;AAEF,IAAI,CAAC,iBAAiB,GAAG,CACrB,IAAY,EACZ,MAAiB,EACjB,QAAgB,EAChB,OAAe,EACf,MAAc,EACd,QAAyB,IAAI,EAC7B,SAAmB,EACnB,QAAoB,EACX,EAAE;IACX,MAAM,OAAO,GAAG;QACZ,MAAM;QACN,QAAQ;QACR,OAAO;QACP,MAAM;QACN,SAAS;QACT,QAAQ;KACX,CAAC;IACF,OAAO,iBAAiB,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AACnD,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport type { Color4 } from \"../../Maths/math.color\";\r\nimport { _CreationDataStorage, Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { FloatArray, Nullable } from \"../../types\";\r\nimport { LinesMesh } from \"../../Meshes/linesMesh\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { Logger } from \"../../Misc/logger\";\r\n\r\nimport type { Material } from \"../../Materials/material\";\r\n\r\n/**\r\n * Creates the VertexData of the LineSystem\r\n * @param options an object used to set the following optional parameters for the LineSystem, required but can be empty\r\n * - lines an array of lines, each line being an array of successive Vector3\r\n * - colors an array of line colors, each of the line colors being an array of successive Color4, one per line point\r\n * @param options.lines\r\n * @param options.colors\r\n * @returns the VertexData of the LineSystem\r\n */\r\nexport function CreateLineSystemVertexData(options: { lines: Vector3[][]; colors?: Nullable<Color4[][]> }): VertexData {\r\n const indices = [];\r\n const positions = [];\r\n const lines = options.lines;\r\n const colors = options.colors;\r\n const vertexColors = [];\r\n let idx = 0;\r\n\r\n for (let l = 0; l < lines.length; l++) {\r\n const points = lines[l];\r\n for (let index = 0; index < points.length; index++) {\r\n positions.push(points[index].x, points[index].y, points[index].z);\r\n if (colors) {\r\n const color = colors[l];\r\n vertexColors.push(color[index].r, color[index].g, color[index].b, color[index].a);\r\n }\r\n if (index > 0) {\r\n indices.push(idx - 1);\r\n indices.push(idx);\r\n }\r\n idx++;\r\n }\r\n }\r\n const vertexData = new VertexData();\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n if (colors) {\r\n vertexData.colors = vertexColors;\r\n }\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Create the VertexData for a DashedLines\r\n * @param options an object used to set the following optional parameters for the DashedLines, required but can be empty\r\n * - points an array successive Vector3\r\n * - dashSize the size of the dashes relative to the dash number, optional, default 3\r\n * - gapSize the size of the gap between two successive dashes relative to the dash number, optional, default 1\r\n * - dashNb the intended total number of dashes, optional, default 200\r\n * @param options.points\r\n * @param options.dashSize\r\n * @param options.gapSize\r\n * @param options.dashNb\r\n * @returns the VertexData for the DashedLines\r\n */\r\nexport function CreateDashedLinesVertexData(options: { points: Vector3[]; dashSize?: number; gapSize?: number; dashNb?: number }): VertexData {\r\n const dashSize = options.dashSize || 3;\r\n const gapSize = options.gapSize || 1;\r\n const dashNb = options.dashNb || 200;\r\n const points = options.points;\r\n\r\n const positions = new Array<number>();\r\n const indices = new Array<number>();\r\n\r\n const curvect = Vector3.Zero();\r\n let lg = 0;\r\n let nb = 0;\r\n let shft = 0;\r\n let dashshft = 0;\r\n let curshft = 0;\r\n let idx = 0;\r\n let i = 0;\r\n for (i = 0; i < points.length - 1; i++) {\r\n points[i + 1].subtractToRef(points[i], curvect);\r\n lg += curvect.length();\r\n }\r\n shft = lg / dashNb;\r\n dashshft = (dashSize * shft) / (dashSize + gapSize);\r\n for (i = 0; i < points.length - 1; i++) {\r\n points[i + 1].subtractToRef(points[i], curvect);\r\n nb = Math.floor(curvect.length() / shft);\r\n curvect.normalize();\r\n for (let j = 0; j < nb; j++) {\r\n curshft = shft * j;\r\n positions.push(points[i].x + curshft * curvect.x, points[i].y + curshft * curvect.y, points[i].z + curshft * curvect.z);\r\n positions.push(points[i].x + (curshft + dashshft) * curvect.x, points[i].y + (curshft + dashshft) * curvect.y, points[i].z + (curshft + dashshft) * curvect.z);\r\n indices.push(idx, idx + 1);\r\n idx += 2;\r\n }\r\n }\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n vertexData.positions = positions;\r\n vertexData.indices = indices;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a line system mesh. A line system is a pool of many lines gathered in a single mesh\r\n * * A line system mesh is considered as a parametric shape since it has no predefined original shape. Its shape is determined by the passed array of lines as an input parameter\r\n * * Like every other parametric shape, it is dynamically updatable by passing an existing instance of LineSystem to this static function\r\n * * The parameter `lines` is an array of lines, each line being an array of successive Vector3\r\n * * The optional parameter `instance` is an instance of an existing LineSystem object to be updated with the passed `lines` parameter\r\n * * The optional parameter `colors` is an array of line colors, each line colors being an array of successive Color4, one per line point\r\n * * The optional parameter `useVertexAlpha` is to be set to `false` (default `true`) when you don't need the alpha blending (faster)\r\n * * The optional parameter `material` is the material to use to draw the lines if provided. If not, a default material will be created\r\n * * Updating a simple Line mesh, you just need to update every line in the `lines` array : https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#lines-and-dashedlines\r\n * * When updating an instance, remember that only line point positions can change, not the number of points, neither the number of lines\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#line-system\r\n * @param name defines the name of the new line system\r\n * @param options defines the options used to create the line system\r\n * @param options.lines\r\n * @param options.updatable\r\n * @param options.instance\r\n * @param options.colors\r\n * @param options.useVertexAlpha\r\n * @param options.material\r\n * @param scene defines the hosting scene\r\n * @returns a new line system mesh\r\n */\r\nexport function CreateLineSystem(\r\n name: string,\r\n options: { lines: Vector3[][]; updatable?: boolean; instance?: Nullable<LinesMesh>; colors?: Nullable<Color4[][]>; useVertexAlpha?: boolean; material?: Material },\r\n scene: Nullable<Scene>\r\n): LinesMesh {\r\n const instance = options.instance;\r\n const lines = options.lines;\r\n const colors = options.colors;\r\n\r\n if (instance) {\r\n // lines update\r\n const positions = instance.getVerticesData(VertexBuffer.PositionKind)!;\r\n let vertexColor;\r\n let lineColors;\r\n if (colors) {\r\n vertexColor = instance.getVerticesData(VertexBuffer.ColorKind)!;\r\n }\r\n let i = 0;\r\n let c = 0;\r\n for (let l = 0; l < lines.length; l++) {\r\n const points = lines[l];\r\n for (let p = 0; p < points.length; p++) {\r\n positions[i] = points[p].x;\r\n positions[i + 1] = points[p].y;\r\n positions[i + 2] = points[p].z;\r\n if (colors && vertexColor) {\r\n lineColors = colors[l];\r\n vertexColor[c] = lineColors[p].r;\r\n vertexColor[c + 1] = lineColors[p].g;\r\n vertexColor[c + 2] = lineColors[p].b;\r\n vertexColor[c + 3] = lineColors[p].a;\r\n c += 4;\r\n }\r\n i += 3;\r\n }\r\n }\r\n instance.updateVerticesData(VertexBuffer.PositionKind, positions, false, false);\r\n if (colors && vertexColor) {\r\n instance.updateVerticesData(VertexBuffer.ColorKind, vertexColor, false, false);\r\n }\r\n return instance;\r\n }\r\n\r\n // line system creation\r\n const useVertexColor = colors ? true : false;\r\n const lineSystem = new LinesMesh(name, scene, null, undefined, undefined, useVertexColor, options.useVertexAlpha, options.material);\r\n const vertexData = CreateLineSystemVertexData(options);\r\n vertexData.applyToMesh(lineSystem, options.updatable);\r\n return lineSystem;\r\n}\r\n\r\n/**\r\n * Creates a line mesh\r\n * A line mesh is considered as a parametric shape since it has no predefined original shape. Its shape is determined by the passed array of points as an input parameter\r\n * * Like every other parametric shape, it is dynamically updatable by passing an existing instance of LineMesh to this static function\r\n * * The parameter `points` is an array successive Vector3\r\n * * The optional parameter `instance` is an instance of an existing LineMesh object to be updated with the passed `points` parameter : https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#lines-and-dashedlines\r\n * * The optional parameter `colors` is an array of successive Color4, one per line point\r\n * * The optional parameter `useVertexAlpha` is to be set to `false` (default `true`) when you don't need alpha blending (faster)\r\n * * The optional parameter `material` is the material to use to draw the lines if provided. If not, a default material will be created\r\n * * When updating an instance, remember that only point positions can change, not the number of points\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#lines\r\n * @param name defines the name of the new line system\r\n * @param options defines the options used to create the line system\r\n * @param options.points\r\n * @param options.updatable\r\n * @param options.instance\r\n * @param options.colors\r\n * @param options.useVertexAlpha\r\n * @param options.material\r\n * @param scene defines the hosting scene\r\n * @returns a new line mesh\r\n */\r\nexport function CreateLines(\r\n name: string,\r\n options: { points: Vector3[]; updatable?: boolean; instance?: Nullable<LinesMesh>; colors?: Color4[]; useVertexAlpha?: boolean; material?: Material },\r\n scene: Nullable<Scene> = null\r\n): LinesMesh {\r\n const colors = options.colors ? [options.colors] : null;\r\n const lines = CreateLineSystem(\r\n name,\r\n { lines: [options.points], updatable: options.updatable, instance: options.instance, colors: colors, useVertexAlpha: options.useVertexAlpha, material: options.material },\r\n scene\r\n );\r\n return lines;\r\n}\r\n\r\n/**\r\n * Creates a dashed line mesh\r\n * * A dashed line mesh is considered as a parametric shape since it has no predefined original shape. Its shape is determined by the passed array of points as an input parameter\r\n * * Like every other parametric shape, it is dynamically updatable by passing an existing instance of LineMesh to this static function\r\n * * The parameter `points` is an array successive Vector3\r\n * * The parameter `dashNb` is the intended total number of dashes (positive integer, default 200)\r\n * * The parameter `dashSize` is the size of the dashes relatively the dash number (positive float, default 3)\r\n * * The parameter `gapSize` is the size of the gap between two successive dashes relatively the dash number (positive float, default 1)\r\n * * The optional parameter `instance` is an instance of an existing LineMesh object to be updated with the passed `points` parameter : https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#lines-and-dashedlines\r\n * * The optional parameter `useVertexAlpha` is to be set to `false` (default `true`) when you don't need the alpha blending (faster)\r\n * * The optional parameter `material` is the material to use to draw the lines if provided. If not, a default material will be created\r\n * * When updating an instance, remember that only point positions can change, not the number of points\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.points\r\n * @param options.dashSize\r\n * @param options.gapSize\r\n * @param options.dashNb\r\n * @param options.updatable\r\n * @param options.instance\r\n * @param options.useVertexAlpha\r\n * @param options.material\r\n * @param scene defines the hosting scene\r\n * @returns the dashed line mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#dashed-lines\r\n */\r\nexport function CreateDashedLines(\r\n name: string,\r\n options: { points: Vector3[]; dashSize?: number; gapSize?: number; dashNb?: number; updatable?: boolean; instance?: LinesMesh; useVertexAlpha?: boolean; material?: Material },\r\n scene: Nullable<Scene> = null\r\n): LinesMesh {\r\n const points = options.points;\r\n const instance = options.instance;\r\n const gapSize = options.gapSize || 1;\r\n const dashSize = options.dashSize || 3;\r\n\r\n if (instance) {\r\n // dashed lines update\r\n const positionFunction = (positions: FloatArray): void => {\r\n const curvect = Vector3.Zero();\r\n const nbSeg = positions.length / 6;\r\n let lg = 0;\r\n let nb = 0;\r\n let shft = 0;\r\n let dashshft = 0;\r\n let curshft = 0;\r\n let p = 0;\r\n let i = 0;\r\n let j = 0;\r\n for (i = 0; i < points.length - 1; i++) {\r\n points[i + 1].subtractToRef(points[i], curvect);\r\n lg += curvect.length();\r\n }\r\n shft = lg / nbSeg;\r\n const dashSize = instance!._creationDataStorage!.dashSize;\r\n const gapSize = instance!._creationDataStorage!.gapSize;\r\n dashshft = (dashSize * shft) / (dashSize + gapSize);\r\n for (i = 0; i < points.length - 1; i++) {\r\n points[i + 1].subtractToRef(points[i], curvect);\r\n nb = Math.floor(curvect.length() / shft);\r\n curvect.normalize();\r\n j = 0;\r\n while (j < nb && p < positions.length) {\r\n curshft = shft * j;\r\n positions[p] = points[i].x + curshft * curvect.x;\r\n positions[p + 1] = points[i].y + curshft * curvect.y;\r\n positions[p + 2] = points[i].z + curshft * curvect.z;\r\n positions[p + 3] = points[i].x + (curshft + dashshft) * curvect.x;\r\n positions[p + 4] = points[i].y + (curshft + dashshft) * curvect.y;\r\n positions[p + 5] = points[i].z + (curshft + dashshft) * curvect.z;\r\n p += 6;\r\n j++;\r\n }\r\n }\r\n while (p < positions.length) {\r\n positions[p] = points[i].x;\r\n positions[p + 1] = points[i].y;\r\n positions[p + 2] = points[i].z;\r\n p += 3;\r\n }\r\n };\r\n if (options.dashNb || options.dashSize || options.gapSize || options.useVertexAlpha || options.material) {\r\n Logger.Warn(\"You have used an option other than points with the instance option. Please be aware that these other options will be ignored.\");\r\n }\r\n instance.updateMeshPositions(positionFunction, false);\r\n return instance;\r\n }\r\n // dashed lines creation\r\n const dashedLines = new LinesMesh(name, scene, null, undefined, undefined, undefined, options.useVertexAlpha, options.material);\r\n const vertexData = CreateDashedLinesVertexData(options);\r\n vertexData.applyToMesh(dashedLines, options.updatable);\r\n\r\n dashedLines._creationDataStorage = new _CreationDataStorage();\r\n dashedLines._creationDataStorage.dashSize = dashSize;\r\n dashedLines._creationDataStorage.gapSize = gapSize;\r\n return dashedLines;\r\n}\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use the functions directly from the module\r\n */\r\nexport const LinesBuilder = {\r\n CreateDashedLines,\r\n CreateLineSystem,\r\n CreateLines,\r\n};\r\n\r\nVertexData.CreateLineSystem = CreateLineSystemVertexData;\r\nVertexData.CreateDashedLines = CreateDashedLinesVertexData;\r\n\r\nMesh.CreateLines = (name: string, points: Vector3[], scene: Nullable<Scene> = null, updatable: boolean = false, instance: Nullable<LinesMesh> = null): LinesMesh => {\r\n const options = {\r\n points,\r\n updatable,\r\n instance,\r\n };\r\n return CreateLines(name, options, scene);\r\n};\r\n\r\nMesh.CreateDashedLines = (\r\n name: string,\r\n points: Vector3[],\r\n dashSize: number,\r\n gapSize: number,\r\n dashNb: number,\r\n scene: Nullable<Scene> = null,\r\n updatable?: boolean,\r\n instance?: LinesMesh\r\n): LinesMesh => {\r\n const options = {\r\n points,\r\n dashSize,\r\n gapSize,\r\n dashNb,\r\n updatable,\r\n instance,\r\n };\r\n return CreateDashedLines(name, options, scene);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"linesBuilder.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Builders/linesBuilder.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAElD,OAAO,EAAE,oBAAoB,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AACrD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAEnD,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAI3C;;;;;;;;GAQG;AACH,MAAM,UAAU,0BAA0B,CAAC,OAA8D;IACrG,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAC5B,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAC9B,MAAM,YAAY,GAAG,EAAE,CAAC;IACxB,IAAI,GAAG,GAAG,CAAC,CAAC;IAEZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACnC,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;QACxB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAChD,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAClE,IAAI,MAAM,EAAE;gBACR,MAAM,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;gBACxB,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;aACrF;YACD,IAAI,KAAK,GAAG,CAAC,EAAE;gBACX,OAAO,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;gBACtB,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;aACrB;YACD,GAAG,EAAE,CAAC;SACT;KACJ;IACD,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IACpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,IAAI,MAAM,EAAE;QACR,UAAU,CAAC,MAAM,GAAG,YAAY,CAAC;KACpC;IACD,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,2BAA2B,CAAC,OAAoF;IAC5H,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACvC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC;IACrC,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,GAAG,CAAC;IACrC,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAE9B,MAAM,SAAS,GAAG,IAAI,KAAK,EAAU,CAAC;IACtC,MAAM,OAAO,GAAG,IAAI,KAAK,EAAU,CAAC;IAEpC,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;IAC/B,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,IAAI,QAAQ,GAAG,CAAC,CAAC;IACjB,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,IAAI,GAAG,GAAG,CAAC,CAAC;IACZ,IAAI,CAAC,GAAG,CAAC,CAAC;IACV,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;QAChD,EAAE,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;KAC1B;IACD,IAAI,GAAG,EAAE,GAAG,MAAM,CAAC;IACnB,QAAQ,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,OAAO,CAAC,CAAC;IACpD,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;QAChD,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC;QACzC,OAAO,CAAC,SAAS,EAAE,CAAC;QACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE;YACzB,OAAO,GAAG,IAAI,GAAG,CAAC,CAAC;YACnB,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YACxH,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YAC/J,OAAO,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;YAC3B,GAAG,IAAI,CAAC,CAAC;SACZ;KACJ;IAED,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IACpC,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAE7B,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,MAAM,UAAU,gBAAgB,CAC5B,IAAY,EACZ,OAAkK,EAClK,QAAyB,IAAI;IAE7B,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;IAClC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAC5B,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAE9B,IAAI,QAAQ,EAAE;QACV,eAAe;QACf,MAAM,SAAS,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAE,CAAC;QACvE,IAAI,WAAW,CAAC;QAChB,IAAI,UAAU,CAAC;QACf,IAAI,MAAM,EAAE;YACR,WAAW,GAAG,QAAQ,CAAC,eAAe,CAAC,YAAY,CAAC,SAAS,CAAE,CAAC;SACnE;QACD,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnC,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACpC,SAAS,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC3B,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/B,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/B,IAAI,MAAM,IAAI,WAAW,EAAE;oBACvB,UAAU,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;oBACvB,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACjC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACrC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACrC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACrC,CAAC,IAAI,CAAC,CAAC;iBACV;gBACD,CAAC,IAAI,CAAC,CAAC;aACV;SACJ;QACD,QAAQ,CAAC,kBAAkB,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAChF,IAAI,MAAM,IAAI,WAAW,EAAE;YACvB,QAAQ,CAAC,kBAAkB,CAAC,YAAY,CAAC,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;SAClF;QACD,OAAO,QAAQ,CAAC;KACnB;IAED,uBAAuB;IACvB,MAAM,cAAc,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAC7C,MAAM,UAAU,GAAG,IAAI,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;IACpI,MAAM,UAAU,GAAG,0BAA0B,CAAC,OAAO,CAAC,CAAC;IACvD,UAAU,CAAC,WAAW,CAAC,UAAU,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IACtD,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,UAAU,WAAW,CACvB,IAAY,EACZ,OAAqJ,EACrJ,QAAyB,IAAI;IAE7B,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACxD,MAAM,KAAK,GAAG,gBAAgB,CAC1B,IAAI,EACJ,EAAE,KAAK,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,SAAS,EAAE,OAAO,CAAC,SAAS,EAAE,QAAQ,EAAE,OAAO,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,OAAO,CAAC,cAAc,EAAE,QAAQ,EAAE,OAAO,CAAC,QAAQ,EAAE,EACzK,KAAK,CACR,CAAC;IACF,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,UAAU,iBAAiB,CAC7B,IAAY,EACZ,OAA8K,EAC9K,QAAyB,IAAI;IAE7B,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;IAC9B,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;IAClC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC;IACrC,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IAEvC,IAAI,QAAQ,EAAE;QACV,uBAAuB;QACvB,MAAM,gBAAgB,GAAG,CAAC,SAAqB,EAAQ,EAAE;YACrD,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YAC/B,MAAM,KAAK,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YACnC,IAAI,EAAE,GAAG,CAAC,CAAC;YACX,IAAI,EAAE,GAAG,CAAC,CAAC;YACX,IAAI,IAAI,GAAG,CAAC,CAAC;YACb,IAAI,QAAQ,GAAG,CAAC,CAAC;YACjB,IAAI,OAAO,GAAG,CAAC,CAAC;YAChB,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACpC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;gBAChD,EAAE,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;aAC1B;YACD,IAAI,GAAG,EAAE,GAAG,KAAK,CAAC;YAClB,MAAM,QAAQ,GAAG,QAAS,CAAC,oBAAqB,CAAC,QAAQ,CAAC;YAC1D,MAAM,OAAO,GAAG,QAAS,CAAC,oBAAqB,CAAC,OAAO,CAAC;YACxD,QAAQ,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,GAAG,OAAO,CAAC,CAAC;YACpD,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBACpC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;gBAChD,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC;gBACzC,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,CAAC,GAAG,CAAC,CAAC;gBACN,OAAO,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE;oBACnC,OAAO,GAAG,IAAI,GAAG,CAAC,CAAC;oBACnB,SAAS,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;oBACjD,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;oBACrD,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC;oBACrD,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;oBAClE,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;oBAClE,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,QAAQ,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;oBAClE,CAAC,IAAI,CAAC,CAAC;oBACP,CAAC,EAAE,CAAC;iBACP;aACJ;YACD,OAAO,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE;gBACzB,SAAS,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC3B,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/B,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/B,CAAC,IAAI,CAAC,CAAC;aACV;QACL,CAAC,CAAC;QACF,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,QAAQ,EAAE;YACrG,MAAM,CAAC,IAAI,CAAC,+HAA+H,CAAC,CAAC;SAChJ;QACD,QAAQ,CAAC,mBAAmB,CAAC,gBAAgB,EAAE,KAAK,CAAC,CAAC;QACtD,OAAO,QAAQ,CAAC;KACnB;IACD,wBAAwB;IACxB,MAAM,WAAW,GAAG,IAAI,SAAS,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,cAAc,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;IAChI,MAAM,UAAU,GAAG,2BAA2B,CAAC,OAAO,CAAC,CAAC;IACxD,UAAU,CAAC,WAAW,CAAC,WAAW,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAEvD,WAAW,CAAC,oBAAoB,GAAG,IAAI,oBAAoB,EAAE,CAAC;IAC9D,WAAW,CAAC,oBAAoB,CAAC,QAAQ,GAAG,QAAQ,CAAC;IACrD,WAAW,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;IACnD,OAAO,WAAW,CAAC;AACvB,CAAC;AACD;;;GAGG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IACxB,iBAAiB;IACjB,gBAAgB;IAChB,WAAW;CACd,CAAC;AAEF,UAAU,CAAC,gBAAgB,GAAG,0BAA0B,CAAC;AACzD,UAAU,CAAC,iBAAiB,GAAG,2BAA2B,CAAC;AAE3D,IAAI,CAAC,WAAW,GAAG,CAAC,IAAY,EAAE,MAAiB,EAAE,QAAyB,IAAI,EAAE,YAAqB,KAAK,EAAE,WAAgC,IAAI,EAAa,EAAE;IAC/J,MAAM,OAAO,GAAG;QACZ,MAAM;QACN,SAAS;QACT,QAAQ;KACX,CAAC;IACF,OAAO,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AAC7C,CAAC,CAAC;AAEF,IAAI,CAAC,iBAAiB,GAAG,CACrB,IAAY,EACZ,MAAiB,EACjB,QAAgB,EAChB,OAAe,EACf,MAAc,EACd,QAAyB,IAAI,EAC7B,SAAmB,EACnB,QAAoB,EACX,EAAE;IACX,MAAM,OAAO,GAAG;QACZ,MAAM;QACN,QAAQ;QACR,OAAO;QACP,MAAM;QACN,SAAS;QACT,QAAQ;KACX,CAAC;IACF,OAAO,iBAAiB,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AACnD,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport type { Color4 } from \"../../Maths/math.color\";\r\nimport { _CreationDataStorage, Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { FloatArray, Nullable } from \"../../types\";\r\nimport { LinesMesh } from \"../../Meshes/linesMesh\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { Logger } from \"../../Misc/logger\";\r\n\r\nimport type { Material } from \"../../Materials/material\";\r\n\r\n/**\r\n * Creates the VertexData of the LineSystem\r\n * @param options an object used to set the following optional parameters for the LineSystem, required but can be empty\r\n * - lines an array of lines, each line being an array of successive Vector3\r\n * - colors an array of line colors, each of the line colors being an array of successive Color4, one per line point\r\n * @param options.lines\r\n * @param options.colors\r\n * @returns the VertexData of the LineSystem\r\n */\r\nexport function CreateLineSystemVertexData(options: { lines: Vector3[][]; colors?: Nullable<Color4[][]> }): VertexData {\r\n const indices = [];\r\n const positions = [];\r\n const lines = options.lines;\r\n const colors = options.colors;\r\n const vertexColors = [];\r\n let idx = 0;\r\n\r\n for (let l = 0; l < lines.length; l++) {\r\n const points = lines[l];\r\n for (let index = 0; index < points.length; index++) {\r\n positions.push(points[index].x, points[index].y, points[index].z);\r\n if (colors) {\r\n const color = colors[l];\r\n vertexColors.push(color[index].r, color[index].g, color[index].b, color[index].a);\r\n }\r\n if (index > 0) {\r\n indices.push(idx - 1);\r\n indices.push(idx);\r\n }\r\n idx++;\r\n }\r\n }\r\n const vertexData = new VertexData();\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n if (colors) {\r\n vertexData.colors = vertexColors;\r\n }\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Create the VertexData for a DashedLines\r\n * @param options an object used to set the following optional parameters for the DashedLines, required but can be empty\r\n * - points an array successive Vector3\r\n * - dashSize the size of the dashes relative to the dash number, optional, default 3\r\n * - gapSize the size of the gap between two successive dashes relative to the dash number, optional, default 1\r\n * - dashNb the intended total number of dashes, optional, default 200\r\n * @param options.points\r\n * @param options.dashSize\r\n * @param options.gapSize\r\n * @param options.dashNb\r\n * @returns the VertexData for the DashedLines\r\n */\r\nexport function CreateDashedLinesVertexData(options: { points: Vector3[]; dashSize?: number; gapSize?: number; dashNb?: number }): VertexData {\r\n const dashSize = options.dashSize || 3;\r\n const gapSize = options.gapSize || 1;\r\n const dashNb = options.dashNb || 200;\r\n const points = options.points;\r\n\r\n const positions = new Array<number>();\r\n const indices = new Array<number>();\r\n\r\n const curvect = Vector3.Zero();\r\n let lg = 0;\r\n let nb = 0;\r\n let shft = 0;\r\n let dashshft = 0;\r\n let curshft = 0;\r\n let idx = 0;\r\n let i = 0;\r\n for (i = 0; i < points.length - 1; i++) {\r\n points[i + 1].subtractToRef(points[i], curvect);\r\n lg += curvect.length();\r\n }\r\n shft = lg / dashNb;\r\n dashshft = (dashSize * shft) / (dashSize + gapSize);\r\n for (i = 0; i < points.length - 1; i++) {\r\n points[i + 1].subtractToRef(points[i], curvect);\r\n nb = Math.floor(curvect.length() / shft);\r\n curvect.normalize();\r\n for (let j = 0; j < nb; j++) {\r\n curshft = shft * j;\r\n positions.push(points[i].x + curshft * curvect.x, points[i].y + curshft * curvect.y, points[i].z + curshft * curvect.z);\r\n positions.push(points[i].x + (curshft + dashshft) * curvect.x, points[i].y + (curshft + dashshft) * curvect.y, points[i].z + (curshft + dashshft) * curvect.z);\r\n indices.push(idx, idx + 1);\r\n idx += 2;\r\n }\r\n }\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n vertexData.positions = positions;\r\n vertexData.indices = indices;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a line system mesh. A line system is a pool of many lines gathered in a single mesh\r\n * * A line system mesh is considered as a parametric shape since it has no predefined original shape. Its shape is determined by the passed array of lines as an input parameter\r\n * * Like every other parametric shape, it is dynamically updatable by passing an existing instance of LineSystem to this static function\r\n * * The parameter `lines` is an array of lines, each line being an array of successive Vector3\r\n * * The optional parameter `instance` is an instance of an existing LineSystem object to be updated with the passed `lines` parameter\r\n * * The optional parameter `colors` is an array of line colors, each line colors being an array of successive Color4, one per line point\r\n * * The optional parameter `useVertexAlpha` is to be set to `false` (default `true`) when you don't need the alpha blending (faster)\r\n * * The optional parameter `material` is the material to use to draw the lines if provided. If not, a default material will be created\r\n * * Updating a simple Line mesh, you just need to update every line in the `lines` array : https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#lines-and-dashedlines\r\n * * When updating an instance, remember that only line point positions can change, not the number of points, neither the number of lines\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#line-system\r\n * @param name defines the name of the new line system\r\n * @param options defines the options used to create the line system\r\n * @param options.lines\r\n * @param options.updatable\r\n * @param options.instance\r\n * @param options.colors\r\n * @param options.useVertexAlpha\r\n * @param options.material\r\n * @param scene defines the hosting scene\r\n * @returns a new line system mesh\r\n */\r\nexport function CreateLineSystem(\r\n name: string,\r\n options: { lines: Vector3[][]; updatable?: boolean; instance?: Nullable<LinesMesh>; colors?: Nullable<Color4[][]>; useVertexAlpha?: boolean; material?: Material },\r\n scene: Nullable<Scene> = null\r\n): LinesMesh {\r\n const instance = options.instance;\r\n const lines = options.lines;\r\n const colors = options.colors;\r\n\r\n if (instance) {\r\n // lines update\r\n const positions = instance.getVerticesData(VertexBuffer.PositionKind)!;\r\n let vertexColor;\r\n let lineColors;\r\n if (colors) {\r\n vertexColor = instance.getVerticesData(VertexBuffer.ColorKind)!;\r\n }\r\n let i = 0;\r\n let c = 0;\r\n for (let l = 0; l < lines.length; l++) {\r\n const points = lines[l];\r\n for (let p = 0; p < points.length; p++) {\r\n positions[i] = points[p].x;\r\n positions[i + 1] = points[p].y;\r\n positions[i + 2] = points[p].z;\r\n if (colors && vertexColor) {\r\n lineColors = colors[l];\r\n vertexColor[c] = lineColors[p].r;\r\n vertexColor[c + 1] = lineColors[p].g;\r\n vertexColor[c + 2] = lineColors[p].b;\r\n vertexColor[c + 3] = lineColors[p].a;\r\n c += 4;\r\n }\r\n i += 3;\r\n }\r\n }\r\n instance.updateVerticesData(VertexBuffer.PositionKind, positions, false, false);\r\n if (colors && vertexColor) {\r\n instance.updateVerticesData(VertexBuffer.ColorKind, vertexColor, false, false);\r\n }\r\n return instance;\r\n }\r\n\r\n // line system creation\r\n const useVertexColor = colors ? true : false;\r\n const lineSystem = new LinesMesh(name, scene, null, undefined, undefined, useVertexColor, options.useVertexAlpha, options.material);\r\n const vertexData = CreateLineSystemVertexData(options);\r\n vertexData.applyToMesh(lineSystem, options.updatable);\r\n return lineSystem;\r\n}\r\n\r\n/**\r\n * Creates a line mesh\r\n * A line mesh is considered as a parametric shape since it has no predefined original shape. Its shape is determined by the passed array of points as an input parameter\r\n * * Like every other parametric shape, it is dynamically updatable by passing an existing instance of LineMesh to this static function\r\n * * The parameter `points` is an array successive Vector3\r\n * * The optional parameter `instance` is an instance of an existing LineMesh object to be updated with the passed `points` parameter : https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#lines-and-dashedlines\r\n * * The optional parameter `colors` is an array of successive Color4, one per line point\r\n * * The optional parameter `useVertexAlpha` is to be set to `false` (default `true`) when you don't need alpha blending (faster)\r\n * * The optional parameter `material` is the material to use to draw the lines if provided. If not, a default material will be created\r\n * * When updating an instance, remember that only point positions can change, not the number of points\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#lines\r\n * @param name defines the name of the new line system\r\n * @param options defines the options used to create the line system\r\n * @param options.points\r\n * @param options.updatable\r\n * @param options.instance\r\n * @param options.colors\r\n * @param options.useVertexAlpha\r\n * @param options.material\r\n * @param scene defines the hosting scene\r\n * @returns a new line mesh\r\n */\r\nexport function CreateLines(\r\n name: string,\r\n options: { points: Vector3[]; updatable?: boolean; instance?: Nullable<LinesMesh>; colors?: Color4[]; useVertexAlpha?: boolean; material?: Material },\r\n scene: Nullable<Scene> = null\r\n): LinesMesh {\r\n const colors = options.colors ? [options.colors] : null;\r\n const lines = CreateLineSystem(\r\n name,\r\n { lines: [options.points], updatable: options.updatable, instance: options.instance, colors: colors, useVertexAlpha: options.useVertexAlpha, material: options.material },\r\n scene\r\n );\r\n return lines;\r\n}\r\n\r\n/**\r\n * Creates a dashed line mesh\r\n * * A dashed line mesh is considered as a parametric shape since it has no predefined original shape. Its shape is determined by the passed array of points as an input parameter\r\n * * Like every other parametric shape, it is dynamically updatable by passing an existing instance of LineMesh to this static function\r\n * * The parameter `points` is an array successive Vector3\r\n * * The parameter `dashNb` is the intended total number of dashes (positive integer, default 200)\r\n * * The parameter `dashSize` is the size of the dashes relatively the dash number (positive float, default 3)\r\n * * The parameter `gapSize` is the size of the gap between two successive dashes relatively the dash number (positive float, default 1)\r\n * * The optional parameter `instance` is an instance of an existing LineMesh object to be updated with the passed `points` parameter : https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#lines-and-dashedlines\r\n * * The optional parameter `useVertexAlpha` is to be set to `false` (default `true`) when you don't need the alpha blending (faster)\r\n * * The optional parameter `material` is the material to use to draw the lines if provided. If not, a default material will be created\r\n * * When updating an instance, remember that only point positions can change, not the number of points\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.points\r\n * @param options.dashSize\r\n * @param options.gapSize\r\n * @param options.dashNb\r\n * @param options.updatable\r\n * @param options.instance\r\n * @param options.useVertexAlpha\r\n * @param options.material\r\n * @param scene defines the hosting scene\r\n * @returns the dashed line mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#dashed-lines\r\n */\r\nexport function CreateDashedLines(\r\n name: string,\r\n options: { points: Vector3[]; dashSize?: number; gapSize?: number; dashNb?: number; updatable?: boolean; instance?: LinesMesh; useVertexAlpha?: boolean; material?: Material },\r\n scene: Nullable<Scene> = null\r\n): LinesMesh {\r\n const points = options.points;\r\n const instance = options.instance;\r\n const gapSize = options.gapSize || 1;\r\n const dashSize = options.dashSize || 3;\r\n\r\n if (instance) {\r\n // dashed lines update\r\n const positionFunction = (positions: FloatArray): void => {\r\n const curvect = Vector3.Zero();\r\n const nbSeg = positions.length / 6;\r\n let lg = 0;\r\n let nb = 0;\r\n let shft = 0;\r\n let dashshft = 0;\r\n let curshft = 0;\r\n let p = 0;\r\n let i = 0;\r\n let j = 0;\r\n for (i = 0; i < points.length - 1; i++) {\r\n points[i + 1].subtractToRef(points[i], curvect);\r\n lg += curvect.length();\r\n }\r\n shft = lg / nbSeg;\r\n const dashSize = instance!._creationDataStorage!.dashSize;\r\n const gapSize = instance!._creationDataStorage!.gapSize;\r\n dashshft = (dashSize * shft) / (dashSize + gapSize);\r\n for (i = 0; i < points.length - 1; i++) {\r\n points[i + 1].subtractToRef(points[i], curvect);\r\n nb = Math.floor(curvect.length() / shft);\r\n curvect.normalize();\r\n j = 0;\r\n while (j < nb && p < positions.length) {\r\n curshft = shft * j;\r\n positions[p] = points[i].x + curshft * curvect.x;\r\n positions[p + 1] = points[i].y + curshft * curvect.y;\r\n positions[p + 2] = points[i].z + curshft * curvect.z;\r\n positions[p + 3] = points[i].x + (curshft + dashshft) * curvect.x;\r\n positions[p + 4] = points[i].y + (curshft + dashshft) * curvect.y;\r\n positions[p + 5] = points[i].z + (curshft + dashshft) * curvect.z;\r\n p += 6;\r\n j++;\r\n }\r\n }\r\n while (p < positions.length) {\r\n positions[p] = points[i].x;\r\n positions[p + 1] = points[i].y;\r\n positions[p + 2] = points[i].z;\r\n p += 3;\r\n }\r\n };\r\n if (options.dashNb || options.dashSize || options.gapSize || options.useVertexAlpha || options.material) {\r\n Logger.Warn(\"You have used an option other than points with the instance option. Please be aware that these other options will be ignored.\");\r\n }\r\n instance.updateMeshPositions(positionFunction, false);\r\n return instance;\r\n }\r\n // dashed lines creation\r\n const dashedLines = new LinesMesh(name, scene, null, undefined, undefined, undefined, options.useVertexAlpha, options.material);\r\n const vertexData = CreateDashedLinesVertexData(options);\r\n vertexData.applyToMesh(dashedLines, options.updatable);\r\n\r\n dashedLines._creationDataStorage = new _CreationDataStorage();\r\n dashedLines._creationDataStorage.dashSize = dashSize;\r\n dashedLines._creationDataStorage.gapSize = gapSize;\r\n return dashedLines;\r\n}\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use the functions directly from the module\r\n */\r\nexport const LinesBuilder = {\r\n CreateDashedLines,\r\n CreateLineSystem,\r\n CreateLines,\r\n};\r\n\r\nVertexData.CreateLineSystem = CreateLineSystemVertexData;\r\nVertexData.CreateDashedLines = CreateDashedLinesVertexData;\r\n\r\nMesh.CreateLines = (name: string, points: Vector3[], scene: Nullable<Scene> = null, updatable: boolean = false, instance: Nullable<LinesMesh> = null): LinesMesh => {\r\n const options = {\r\n points,\r\n updatable,\r\n instance,\r\n };\r\n return CreateLines(name, options, scene);\r\n};\r\n\r\nMesh.CreateDashedLines = (\r\n name: string,\r\n points: Vector3[],\r\n dashSize: number,\r\n gapSize: number,\r\n dashNb: number,\r\n scene: Nullable<Scene> = null,\r\n updatable?: boolean,\r\n instance?: LinesMesh\r\n): LinesMesh => {\r\n const options = {\r\n points,\r\n dashSize,\r\n gapSize,\r\n dashNb,\r\n updatable,\r\n instance,\r\n };\r\n return CreateDashedLines(name, options, scene);\r\n};\r\n"]}
|
|
@@ -29,7 +29,7 @@ import { CompatibilityOptions } from "../../Compat/compatibilityOptions.js";
|
|
|
29
29
|
* @returns the VertexData of the ellipsoid
|
|
30
30
|
*/
|
|
31
31
|
export function CreateSphereVertexData(options) {
|
|
32
|
-
const segments = options.segments || 32;
|
|
32
|
+
const segments = (options.segments || 32) | 0;
|
|
33
33
|
const diameterX = options.diameterX || options.diameter || 1;
|
|
34
34
|
const diameterY = options.diameterY || options.diameter || 1;
|
|
35
35
|
const diameterZ = options.diameterZ || options.diameter || 1;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sphereBuilder.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Builders/sphereBuilder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,MAAM,UAAU,sBAAsB,CAAC,OAYtC;IACG,MAAM,QAAQ,GAAW,OAAO,CAAC,QAAQ,IAAI,EAAE,CAAC;IAChD,MAAM,SAAS,GAAW,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACrE,MAAM,SAAS,GAAW,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACrE,MAAM,SAAS,GAAW,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACrE,MAAM,GAAG,GAAW,OAAO,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,OAAO,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,IAAI,GAAG,CAAC;IACpG,MAAM,KAAK,GAAW,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,IAAI,GAAG,CAAC;IACvF,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,IAAI,UAAU,CAAC,WAAW,CAAC;IAC9G,MAAM,qBAAqB,GAAG,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;IAE9D,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,CAAC,CAAC;IAExE,MAAM,mBAAmB,GAAG,CAAC,GAAG,QAAQ,CAAC;IACzC,MAAM,mBAAmB,GAAG,CAAC,GAAG,mBAAmB,CAAC;IAEpD,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,GAAG,GAAG,EAAE,CAAC;IAEf,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,IAAI,mBAAmB,EAAE,aAAa,EAAE,EAAE;QAC/E,MAAM,WAAW,GAAG,aAAa,GAAG,mBAAmB,CAAC;QACxD,MAAM,MAAM,GAAG,WAAW,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;QAE7C,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,IAAI,mBAAmB,EAAE,aAAa,EAAE,EAAE;YAC/E,MAAM,WAAW,GAAG,aAAa,GAAG,mBAAmB,CAAC;YAExD,MAAM,MAAM,GAAG,WAAW,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC;YAE/C,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,CAAC;YAC5C,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;YAC3C,MAAM,SAAS,GAAG,OAAO,CAAC,oBAAoB,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,SAAS,CAAC,CAAC;YACxE,MAAM,QAAQ,GAAG,OAAO,CAAC,oBAAoB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;YAEpE,MAAM,MAAM,GAAG,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;YACzC,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,EAAE,CAAC;YAEnD,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAC7C,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAC3C,GAAG,CAAC,IAAI,CAAC,WAAW,EAAE,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,GAAG,WAAW,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;SAC3G;QAED,IAAI,aAAa,GAAG,CAAC,EAAE;YACnB,MAAM,aAAa,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YAC3C,KAAK,IAAI,UAAU,GAAG,aAAa,GAAG,CAAC,GAAG,CAAC,mBAAmB,GAAG,CAAC,CAAC,EAAE,UAAU,GAAG,mBAAmB,GAAG,CAAC,GAAG,aAAa,EAAE,UAAU,EAAE,EAAE;gBACrI,IAAI,qBAAqB,EAAE;oBACvB,IAAI,aAAa,GAAG,CAAC,EAAE;wBACnB,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBACzB,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;wBAC7B,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,mBAAmB,GAAG,CAAC,CAAC,CAAC;qBACtD;oBACD,IAAI,aAAa,GAAG,mBAAmB,IAAI,KAAK,GAAG,GAAG,EAAE;wBACpD,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,mBAAmB,GAAG,CAAC,CAAC,CAAC;wBACnD,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;wBAC7B,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,mBAAmB,GAAG,CAAC,CAAC,CAAC;qBACtD;iBACJ;qBAAM;oBACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;oBACzB,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;oBAC7B,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,mBAAmB,GAAG,CAAC,CAAC,CAAC;oBAEnD,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,mBAAmB,GAAG,CAAC,CAAC,CAAC;oBACnD,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;oBAC7B,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,mBAAmB,GAAG,CAAC,CAAC,CAAC;iBACtD;aACJ;SACJ;KACJ;IAED,QAAQ;IACR,UAAU,CAAC,aAAa,CAAC,eAAe,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/G,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IAEpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC;IAErB,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,UAAU,YAAY,CACxB,IAAY,EACZ,UAYI,EAAE,EACN,QAAyB,IAAI;IAE7B,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAErC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACnF,MAAM,CAAC,+BAA+B,GAAG,OAAO,CAAC,eAAe,CAAC;IAEjE,MAAM,UAAU,GAAG,sBAAsB,CAAC,OAAO,CAAC,CAAC;IAEnD,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAElD,OAAO,MAAM,CAAC;AAClB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,aAAa,GAAG;IACzB,gEAAgE;IAChE,YAAY;CACf,CAAC;AAEF,UAAU,CAAC,YAAY,GAAG,sBAAsB,CAAC;AAEjD,IAAI,CAAC,YAAY,GAAG,CAAC,IAAY,EAAE,QAAgB,EAAE,QAAgB,EAAE,KAAa,EAAE,SAAmB,EAAE,eAAwB,EAAQ,EAAE;IACzI,MAAM,OAAO,GAAG;QACZ,QAAQ,EAAE,QAAQ;QAClB,SAAS,EAAE,QAAQ;QACnB,SAAS,EAAE,QAAQ;QACnB,SAAS,EAAE,QAAQ;QACnB,eAAe,EAAE,eAAe;QAChC,SAAS,EAAE,SAAS;KACvB,CAAC;IAEF,OAAO,YAAY,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AAC9C,CAAC,CAAC","sourcesContent":["import type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Vector3, Matrix } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\n/**\r\n * Creates the VertexData for an ellipsoid, defaults to a sphere\r\n * @param options an object used to set the following optional parameters for the box, required but can be empty\r\n * * segments sets the number of horizontal strips optional, default 32\r\n * * diameter sets the axes dimensions, diameterX, diameterY and diameterZ to the value of diameter, optional default 1\r\n * * diameterX sets the diameterX (x direction) of the ellipsoid, overwrites the diameterX set by diameter, optional, default diameter\r\n * * diameterY sets the diameterY (y direction) of the ellipsoid, overwrites the diameterY set by diameter, optional, default diameter\r\n * * diameterZ sets the diameterZ (z direction) of the ellipsoid, overwrites the diameterZ set by diameter, optional, default diameter\r\n * * arc a number from 0 to 1, to create an unclosed ellipsoid based on the fraction of the circumference (latitude) given by the arc value, optional, default 1\r\n * * slice a number from 0 to 1, to create an unclosed ellipsoid based on the fraction of the height (latitude) given by the arc value, optional, default 1\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.segments\r\n * @param options.diameter\r\n * @param options.diameterX\r\n * @param options.diameterY\r\n * @param options.diameterZ\r\n * @param options.arc\r\n * @param options.slice\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param options.dedupTopBottomIndices\r\n * @returns the VertexData of the ellipsoid\r\n */\r\nexport function CreateSphereVertexData(options: {\r\n segments?: number;\r\n diameter?: number;\r\n diameterX?: number;\r\n diameterY?: number;\r\n diameterZ?: number;\r\n arc?: number;\r\n slice?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n dedupTopBottomIndices?: boolean;\r\n}): VertexData {\r\n const segments: number = options.segments || 32;\r\n const diameterX: number = options.diameterX || options.diameter || 1;\r\n const diameterY: number = options.diameterY || options.diameter || 1;\r\n const diameterZ: number = options.diameterZ || options.diameter || 1;\r\n const arc: number = options.arc && (options.arc <= 0 || options.arc > 1) ? 1.0 : options.arc || 1.0;\r\n const slice: number = options.slice && options.slice <= 0 ? 1.0 : options.slice || 1.0;\r\n const sideOrientation = options.sideOrientation === 0 ? 0 : options.sideOrientation || VertexData.DEFAULTSIDE;\r\n const dedupTopBottomIndices = !!options.dedupTopBottomIndices;\r\n\r\n const radius = new Vector3(diameterX / 2, diameterY / 2, diameterZ / 2);\r\n\r\n const totalZRotationSteps = 2 + segments;\r\n const totalYRotationSteps = 2 * totalZRotationSteps;\r\n\r\n const indices = [];\r\n const positions = [];\r\n const normals = [];\r\n const uvs = [];\r\n\r\n for (let zRotationStep = 0; zRotationStep <= totalZRotationSteps; zRotationStep++) {\r\n const normalizedZ = zRotationStep / totalZRotationSteps;\r\n const angleZ = normalizedZ * Math.PI * slice;\r\n\r\n for (let yRotationStep = 0; yRotationStep <= totalYRotationSteps; yRotationStep++) {\r\n const normalizedY = yRotationStep / totalYRotationSteps;\r\n\r\n const angleY = normalizedY * Math.PI * 2 * arc;\r\n\r\n const rotationZ = Matrix.RotationZ(-angleZ);\r\n const rotationY = Matrix.RotationY(angleY);\r\n const afterRotZ = Vector3.TransformCoordinates(Vector3.Up(), rotationZ);\r\n const complete = Vector3.TransformCoordinates(afterRotZ, rotationY);\r\n\r\n const vertex = complete.multiply(radius);\r\n const normal = complete.divide(radius).normalize();\r\n\r\n positions.push(vertex.x, vertex.y, vertex.z);\r\n normals.push(normal.x, normal.y, normal.z);\r\n uvs.push(normalizedY, CompatibilityOptions.UseOpenGLOrientationForUV ? 1.0 - normalizedZ : normalizedZ);\r\n }\r\n\r\n if (zRotationStep > 0) {\r\n const verticesCount = positions.length / 3;\r\n for (let firstIndex = verticesCount - 2 * (totalYRotationSteps + 1); firstIndex + totalYRotationSteps + 2 < verticesCount; firstIndex++) {\r\n if (dedupTopBottomIndices) {\r\n if (zRotationStep > 1) {\r\n indices.push(firstIndex);\r\n indices.push(firstIndex + 1);\r\n indices.push(firstIndex + totalYRotationSteps + 1);\r\n }\r\n if (zRotationStep < totalZRotationSteps || slice < 1.0) {\r\n indices.push(firstIndex + totalYRotationSteps + 1);\r\n indices.push(firstIndex + 1);\r\n indices.push(firstIndex + totalYRotationSteps + 2);\r\n }\r\n } else {\r\n indices.push(firstIndex);\r\n indices.push(firstIndex + 1);\r\n indices.push(firstIndex + totalYRotationSteps + 1);\r\n\r\n indices.push(firstIndex + totalYRotationSteps + 1);\r\n indices.push(firstIndex + 1);\r\n indices.push(firstIndex + totalYRotationSteps + 2);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Sides\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a sphere mesh\r\n * * The parameter `diameter` sets the diameter size (float) of the sphere (default 1)\r\n * * You can set some different sphere dimensions, for instance to build an ellipsoid, by using the parameters `diameterX`, `diameterY` and `diameterZ` (all by default have the same value of `diameter`)\r\n * * The parameter `segments` sets the sphere number of horizontal stripes (positive integer, default 32)\r\n * * You can create an unclosed sphere with the parameter `arc` (positive float, default 1), valued between 0 and 1, what is the ratio of the circumference (latitude) : 2 x PI x ratio\r\n * * You can create an unclosed sphere on its height with the parameter `slice` (positive float, default1), valued between 0 and 1, what is the height ratio (longitude)\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.segments\r\n * @param options.diameter\r\n * @param options.diameterX\r\n * @param options.diameterY\r\n * @param options.diameterZ\r\n * @param options.arc\r\n * @param options.slice\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param options.updatable\r\n * @param scene defines the hosting scene\r\n * @returns the sphere mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#sphere\r\n */\r\nexport function CreateSphere(\r\n name: string,\r\n options: {\r\n segments?: number;\r\n diameter?: number;\r\n diameterX?: number;\r\n diameterY?: number;\r\n diameterZ?: number;\r\n arc?: number;\r\n slice?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n updatable?: boolean;\r\n } = {},\r\n scene: Nullable<Scene> = null\r\n): Mesh {\r\n const sphere = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n sphere._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n const vertexData = CreateSphereVertexData(options);\r\n\r\n vertexData.applyToMesh(sphere, options.updatable);\r\n\r\n return sphere;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateSphere directly\r\n */\r\nexport const SphereBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateSphere,\r\n};\r\n\r\nVertexData.CreateSphere = CreateSphereVertexData;\r\n\r\nMesh.CreateSphere = (name: string, segments: number, diameter: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh => {\r\n const options = {\r\n segments: segments,\r\n diameterX: diameter,\r\n diameterY: diameter,\r\n diameterZ: diameter,\r\n sideOrientation: sideOrientation,\r\n updatable: updatable,\r\n };\r\n\r\n return CreateSphere(name, options, scene);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"sphereBuilder.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Builders/sphereBuilder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,MAAM,UAAU,sBAAsB,CAAC,OAYtC;IACG,MAAM,QAAQ,GAAW,CAAC,OAAO,CAAC,QAAQ,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;IACtD,MAAM,SAAS,GAAW,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACrE,MAAM,SAAS,GAAW,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACrE,MAAM,SAAS,GAAW,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACrE,MAAM,GAAG,GAAW,OAAO,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,IAAI,OAAO,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,IAAI,GAAG,CAAC;IACpG,MAAM,KAAK,GAAW,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,IAAI,GAAG,CAAC;IACvF,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,IAAI,UAAU,CAAC,WAAW,CAAC;IAC9G,MAAM,qBAAqB,GAAG,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;IAE9D,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,CAAC,CAAC;IAExE,MAAM,mBAAmB,GAAG,CAAC,GAAG,QAAQ,CAAC;IACzC,MAAM,mBAAmB,GAAG,CAAC,GAAG,mBAAmB,CAAC;IAEpD,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,GAAG,GAAG,EAAE,CAAC;IAEf,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,IAAI,mBAAmB,EAAE,aAAa,EAAE,EAAE;QAC/E,MAAM,WAAW,GAAG,aAAa,GAAG,mBAAmB,CAAC;QACxD,MAAM,MAAM,GAAG,WAAW,GAAG,IAAI,CAAC,EAAE,GAAG,KAAK,CAAC;QAE7C,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,IAAI,mBAAmB,EAAE,aAAa,EAAE,EAAE;YAC/E,MAAM,WAAW,GAAG,aAAa,GAAG,mBAAmB,CAAC;YAExD,MAAM,MAAM,GAAG,WAAW,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,GAAG,CAAC;YAE/C,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC,MAAM,CAAC,CAAC;YAC5C,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;YAC3C,MAAM,SAAS,GAAG,OAAO,CAAC,oBAAoB,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,SAAS,CAAC,CAAC;YACxE,MAAM,QAAQ,GAAG,OAAO,CAAC,oBAAoB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;YAEpE,MAAM,MAAM,GAAG,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;YACzC,MAAM,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,SAAS,EAAE,CAAC;YAEnD,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAC7C,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAC3C,GAAG,CAAC,IAAI,CAAC,WAAW,EAAE,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,GAAG,WAAW,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;SAC3G;QAED,IAAI,aAAa,GAAG,CAAC,EAAE;YACnB,MAAM,aAAa,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YAC3C,KAAK,IAAI,UAAU,GAAG,aAAa,GAAG,CAAC,GAAG,CAAC,mBAAmB,GAAG,CAAC,CAAC,EAAE,UAAU,GAAG,mBAAmB,GAAG,CAAC,GAAG,aAAa,EAAE,UAAU,EAAE,EAAE;gBACrI,IAAI,qBAAqB,EAAE;oBACvB,IAAI,aAAa,GAAG,CAAC,EAAE;wBACnB,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBACzB,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;wBAC7B,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,mBAAmB,GAAG,CAAC,CAAC,CAAC;qBACtD;oBACD,IAAI,aAAa,GAAG,mBAAmB,IAAI,KAAK,GAAG,GAAG,EAAE;wBACpD,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,mBAAmB,GAAG,CAAC,CAAC,CAAC;wBACnD,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;wBAC7B,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,mBAAmB,GAAG,CAAC,CAAC,CAAC;qBACtD;iBACJ;qBAAM;oBACH,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;oBACzB,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;oBAC7B,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,mBAAmB,GAAG,CAAC,CAAC,CAAC;oBAEnD,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,mBAAmB,GAAG,CAAC,CAAC,CAAC;oBACnD,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;oBAC7B,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,mBAAmB,GAAG,CAAC,CAAC,CAAC;iBACtD;aACJ;SACJ;KACJ;IAED,QAAQ;IACR,UAAU,CAAC,aAAa,CAAC,eAAe,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/G,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IAEpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC;IAErB,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,UAAU,YAAY,CACxB,IAAY,EACZ,UAYI,EAAE,EACN,QAAyB,IAAI;IAE7B,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAErC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACnF,MAAM,CAAC,+BAA+B,GAAG,OAAO,CAAC,eAAe,CAAC;IAEjE,MAAM,UAAU,GAAG,sBAAsB,CAAC,OAAO,CAAC,CAAC;IAEnD,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAElD,OAAO,MAAM,CAAC;AAClB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,aAAa,GAAG;IACzB,gEAAgE;IAChE,YAAY;CACf,CAAC;AAEF,UAAU,CAAC,YAAY,GAAG,sBAAsB,CAAC;AAEjD,IAAI,CAAC,YAAY,GAAG,CAAC,IAAY,EAAE,QAAgB,EAAE,QAAgB,EAAE,KAAa,EAAE,SAAmB,EAAE,eAAwB,EAAQ,EAAE;IACzI,MAAM,OAAO,GAAG;QACZ,QAAQ,EAAE,QAAQ;QAClB,SAAS,EAAE,QAAQ;QACnB,SAAS,EAAE,QAAQ;QACnB,SAAS,EAAE,QAAQ;QACnB,eAAe,EAAE,eAAe;QAChC,SAAS,EAAE,SAAS;KACvB,CAAC;IAEF,OAAO,YAAY,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AAC9C,CAAC,CAAC","sourcesContent":["import type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Vector3, Matrix } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\n/**\r\n * Creates the VertexData for an ellipsoid, defaults to a sphere\r\n * @param options an object used to set the following optional parameters for the box, required but can be empty\r\n * * segments sets the number of horizontal strips optional, default 32\r\n * * diameter sets the axes dimensions, diameterX, diameterY and diameterZ to the value of diameter, optional default 1\r\n * * diameterX sets the diameterX (x direction) of the ellipsoid, overwrites the diameterX set by diameter, optional, default diameter\r\n * * diameterY sets the diameterY (y direction) of the ellipsoid, overwrites the diameterY set by diameter, optional, default diameter\r\n * * diameterZ sets the diameterZ (z direction) of the ellipsoid, overwrites the diameterZ set by diameter, optional, default diameter\r\n * * arc a number from 0 to 1, to create an unclosed ellipsoid based on the fraction of the circumference (latitude) given by the arc value, optional, default 1\r\n * * slice a number from 0 to 1, to create an unclosed ellipsoid based on the fraction of the height (latitude) given by the arc value, optional, default 1\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.segments\r\n * @param options.diameter\r\n * @param options.diameterX\r\n * @param options.diameterY\r\n * @param options.diameterZ\r\n * @param options.arc\r\n * @param options.slice\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param options.dedupTopBottomIndices\r\n * @returns the VertexData of the ellipsoid\r\n */\r\nexport function CreateSphereVertexData(options: {\r\n segments?: number;\r\n diameter?: number;\r\n diameterX?: number;\r\n diameterY?: number;\r\n diameterZ?: number;\r\n arc?: number;\r\n slice?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n dedupTopBottomIndices?: boolean;\r\n}): VertexData {\r\n const segments: number = (options.segments || 32) | 0;\r\n const diameterX: number = options.diameterX || options.diameter || 1;\r\n const diameterY: number = options.diameterY || options.diameter || 1;\r\n const diameterZ: number = options.diameterZ || options.diameter || 1;\r\n const arc: number = options.arc && (options.arc <= 0 || options.arc > 1) ? 1.0 : options.arc || 1.0;\r\n const slice: number = options.slice && options.slice <= 0 ? 1.0 : options.slice || 1.0;\r\n const sideOrientation = options.sideOrientation === 0 ? 0 : options.sideOrientation || VertexData.DEFAULTSIDE;\r\n const dedupTopBottomIndices = !!options.dedupTopBottomIndices;\r\n\r\n const radius = new Vector3(diameterX / 2, diameterY / 2, diameterZ / 2);\r\n\r\n const totalZRotationSteps = 2 + segments;\r\n const totalYRotationSteps = 2 * totalZRotationSteps;\r\n\r\n const indices = [];\r\n const positions = [];\r\n const normals = [];\r\n const uvs = [];\r\n\r\n for (let zRotationStep = 0; zRotationStep <= totalZRotationSteps; zRotationStep++) {\r\n const normalizedZ = zRotationStep / totalZRotationSteps;\r\n const angleZ = normalizedZ * Math.PI * slice;\r\n\r\n for (let yRotationStep = 0; yRotationStep <= totalYRotationSteps; yRotationStep++) {\r\n const normalizedY = yRotationStep / totalYRotationSteps;\r\n\r\n const angleY = normalizedY * Math.PI * 2 * arc;\r\n\r\n const rotationZ = Matrix.RotationZ(-angleZ);\r\n const rotationY = Matrix.RotationY(angleY);\r\n const afterRotZ = Vector3.TransformCoordinates(Vector3.Up(), rotationZ);\r\n const complete = Vector3.TransformCoordinates(afterRotZ, rotationY);\r\n\r\n const vertex = complete.multiply(radius);\r\n const normal = complete.divide(radius).normalize();\r\n\r\n positions.push(vertex.x, vertex.y, vertex.z);\r\n normals.push(normal.x, normal.y, normal.z);\r\n uvs.push(normalizedY, CompatibilityOptions.UseOpenGLOrientationForUV ? 1.0 - normalizedZ : normalizedZ);\r\n }\r\n\r\n if (zRotationStep > 0) {\r\n const verticesCount = positions.length / 3;\r\n for (let firstIndex = verticesCount - 2 * (totalYRotationSteps + 1); firstIndex + totalYRotationSteps + 2 < verticesCount; firstIndex++) {\r\n if (dedupTopBottomIndices) {\r\n if (zRotationStep > 1) {\r\n indices.push(firstIndex);\r\n indices.push(firstIndex + 1);\r\n indices.push(firstIndex + totalYRotationSteps + 1);\r\n }\r\n if (zRotationStep < totalZRotationSteps || slice < 1.0) {\r\n indices.push(firstIndex + totalYRotationSteps + 1);\r\n indices.push(firstIndex + 1);\r\n indices.push(firstIndex + totalYRotationSteps + 2);\r\n }\r\n } else {\r\n indices.push(firstIndex);\r\n indices.push(firstIndex + 1);\r\n indices.push(firstIndex + totalYRotationSteps + 1);\r\n\r\n indices.push(firstIndex + totalYRotationSteps + 1);\r\n indices.push(firstIndex + 1);\r\n indices.push(firstIndex + totalYRotationSteps + 2);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Sides\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a sphere mesh\r\n * * The parameter `diameter` sets the diameter size (float) of the sphere (default 1)\r\n * * You can set some different sphere dimensions, for instance to build an ellipsoid, by using the parameters `diameterX`, `diameterY` and `diameterZ` (all by default have the same value of `diameter`)\r\n * * The parameter `segments` sets the sphere number of horizontal stripes (positive integer, default 32)\r\n * * You can create an unclosed sphere with the parameter `arc` (positive float, default 1), valued between 0 and 1, what is the ratio of the circumference (latitude) : 2 x PI x ratio\r\n * * You can create an unclosed sphere on its height with the parameter `slice` (positive float, default1), valued between 0 and 1, what is the height ratio (longitude)\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.segments\r\n * @param options.diameter\r\n * @param options.diameterX\r\n * @param options.diameterY\r\n * @param options.diameterZ\r\n * @param options.arc\r\n * @param options.slice\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param options.updatable\r\n * @param scene defines the hosting scene\r\n * @returns the sphere mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#sphere\r\n */\r\nexport function CreateSphere(\r\n name: string,\r\n options: {\r\n segments?: number;\r\n diameter?: number;\r\n diameterX?: number;\r\n diameterY?: number;\r\n diameterZ?: number;\r\n arc?: number;\r\n slice?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n updatable?: boolean;\r\n } = {},\r\n scene: Nullable<Scene> = null\r\n): Mesh {\r\n const sphere = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n sphere._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n const vertexData = CreateSphereVertexData(options);\r\n\r\n vertexData.applyToMesh(sphere, options.updatable);\r\n\r\n return sphere;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateSphere directly\r\n */\r\nexport const SphereBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateSphere,\r\n};\r\n\r\nVertexData.CreateSphere = CreateSphereVertexData;\r\n\r\nMesh.CreateSphere = (name: string, segments: number, diameter: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh => {\r\n const options = {\r\n segments: segments,\r\n diameterX: diameter,\r\n diameterY: diameter,\r\n diameterZ: diameter,\r\n sideOrientation: sideOrientation,\r\n updatable: updatable,\r\n };\r\n\r\n return CreateSphere(name, options, scene);\r\n};\r\n"]}
|
|
@@ -26,7 +26,7 @@ export function CreateTorusVertexData(options) {
|
|
|
26
26
|
const uvs = [];
|
|
27
27
|
const diameter = options.diameter || 1;
|
|
28
28
|
const thickness = options.thickness || 0.5;
|
|
29
|
-
const tessellation = options.tessellation || 16;
|
|
29
|
+
const tessellation = (options.tessellation || 16) | 0;
|
|
30
30
|
const sideOrientation = options.sideOrientation === 0 ? 0 : options.sideOrientation || VertexData.DEFAULTSIDE;
|
|
31
31
|
const stride = tessellation + 1;
|
|
32
32
|
for (let i = 0; i <= tessellation; i++) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"torusBuilder.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Builders/torusBuilder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACnE,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,UAAU,qBAAqB,CAAC,OAA0I;IAC5K,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,GAAG,GAAG,EAAE,CAAC;IAEf,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACvC,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;IAC3C,MAAM,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,EAAE,CAAC;IAChD,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,IAAI,UAAU,CAAC,WAAW,CAAC;IAE9G,MAAM,MAAM,GAAG,YAAY,GAAG,CAAC,CAAC;IAEhC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC;QAE3B,MAAM,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;QAEtE,MAAM,SAAS,GAAG,MAAM,CAAC,WAAW,CAAC,QAAQ,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC;QAElG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC;YAE/B,MAAM,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,EAAE,CAAC;YAChE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YAChC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YAEhC,mBAAmB;YACnB,IAAI,MAAM,GAAG,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;YACpC,IAAI,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YAC3C,MAAM,iBAAiB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAE5C,QAAQ,GAAG,OAAO,CAAC,oBAAoB,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;YAC7D,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;YAEpD,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;YACnD,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAC3C,GAAG,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAEhI,wCAAwC;YACxC,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;YAC/B,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;YAE/B,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;YAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;YAEjC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;SACpC;KACJ;IAED,QAAQ;IACR,UAAU,CAAC,aAAa,CAAC,eAAe,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/G,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IAEpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC;IAErB,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,UAAU,WAAW,CACvB,IAAY,EACZ,UAAkK,EAAE,EACpK,KAAa;IAEb,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAEpC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACnF,KAAK,CAAC,+BAA+B,GAAG,OAAO,CAAC,eAAe,CAAC;IAEhE,MAAM,UAAU,GAAG,qBAAqB,CAAC,OAAO,CAAC,CAAC;IAElD,UAAU,CAAC,WAAW,CAAC,KAAK,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAEjD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IACxB,gEAAgE;IAChE,WAAW;CACd,CAAC;AAEF,UAAU,CAAC,WAAW,GAAG,qBAAqB,CAAC;AAE/C,IAAI,CAAC,WAAW,GAAG,CAAC,IAAY,EAAE,QAAgB,EAAE,SAAiB,EAAE,YAAoB,EAAE,KAAa,EAAE,SAAmB,EAAE,eAAwB,EAAQ,EAAE;IAC/J,MAAM,OAAO,GAAG;QACZ,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,SAAS;KACZ,CAAC;IAEF,OAAO,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AAC7C,CAAC,CAAC","sourcesContent":["import type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Matrix, Vector3, Vector2 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\n/**\r\n * Creates the VertexData for a torus\r\n * @param options an object used to set the following optional parameters for the box, required but can be empty\r\n * * diameter the diameter of the torus, optional default 1\r\n * * thickness the diameter of the tube forming the torus, optional default 0.5\r\n * * tessellation the number of prism sides, 3 for a triangular prism, optional, default 24\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.diameter\r\n * @param options.thickness\r\n * @param options.tessellation\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @returns the VertexData of the torus\r\n */\r\nexport function CreateTorusVertexData(options: { diameter?: number; thickness?: number; tessellation?: number; sideOrientation?: number; frontUVs?: Vector4; backUVs?: Vector4 }) {\r\n const indices = [];\r\n const positions = [];\r\n const normals = [];\r\n const uvs = [];\r\n\r\n const diameter = options.diameter || 1;\r\n const thickness = options.thickness || 0.5;\r\n const tessellation = options.tessellation || 16;\r\n const sideOrientation = options.sideOrientation === 0 ? 0 : options.sideOrientation || VertexData.DEFAULTSIDE;\r\n\r\n const stride = tessellation + 1;\r\n\r\n for (let i = 0; i <= tessellation; i++) {\r\n const u = i / tessellation;\r\n\r\n const outerAngle = (i * Math.PI * 2.0) / tessellation - Math.PI / 2.0;\r\n\r\n const transform = Matrix.Translation(diameter / 2.0, 0, 0).multiply(Matrix.RotationY(outerAngle));\r\n\r\n for (let j = 0; j <= tessellation; j++) {\r\n const v = 1 - j / tessellation;\r\n\r\n const innerAngle = (j * Math.PI * 2.0) / tessellation + Math.PI;\r\n const dx = Math.cos(innerAngle);\r\n const dy = Math.sin(innerAngle);\r\n\r\n // Create a vertex.\r\n let normal = new Vector3(dx, dy, 0);\r\n let position = normal.scale(thickness / 2);\r\n const textureCoordinate = new Vector2(u, v);\r\n\r\n position = Vector3.TransformCoordinates(position, transform);\r\n normal = Vector3.TransformNormal(normal, transform);\r\n\r\n positions.push(position.x, position.y, position.z);\r\n normals.push(normal.x, normal.y, normal.z);\r\n uvs.push(textureCoordinate.x, CompatibilityOptions.UseOpenGLOrientationForUV ? 1.0 - textureCoordinate.y : textureCoordinate.y);\r\n\r\n // And create indices for two triangles.\r\n const nextI = (i + 1) % stride;\r\n const nextJ = (j + 1) % stride;\r\n\r\n indices.push(i * stride + j);\r\n indices.push(i * stride + nextJ);\r\n indices.push(nextI * stride + j);\r\n\r\n indices.push(i * stride + nextJ);\r\n indices.push(nextI * stride + nextJ);\r\n indices.push(nextI * stride + j);\r\n }\r\n }\r\n\r\n // Sides\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a torus mesh\r\n * * The parameter `diameter` sets the diameter size (float) of the torus (default 1)\r\n * * The parameter `thickness` sets the diameter size of the tube of the torus (float, default 0.5)\r\n * * The parameter `tessellation` sets the number of torus sides (positive integer, default 16)\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.diameter\r\n * @param options.thickness\r\n * @param options.tessellation\r\n * @param options.updatable\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param scene defines the hosting scene\r\n * @returns the torus mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#torus\r\n */\r\nexport function CreateTorus(\r\n name: string,\r\n options: { diameter?: number; thickness?: number; tessellation?: number; updatable?: boolean; sideOrientation?: number; frontUVs?: Vector4; backUVs?: Vector4 } = {},\r\n scene?: Scene\r\n): Mesh {\r\n const torus = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n torus._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n const vertexData = CreateTorusVertexData(options);\r\n\r\n vertexData.applyToMesh(torus, options.updatable);\r\n\r\n return torus;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateTorus instead\r\n */\r\nexport const TorusBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateTorus,\r\n};\r\n\r\nVertexData.CreateTorus = CreateTorusVertexData;\r\n\r\nMesh.CreateTorus = (name: string, diameter: number, thickness: number, tessellation: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh => {\r\n const options = {\r\n diameter,\r\n thickness,\r\n tessellation,\r\n sideOrientation,\r\n updatable,\r\n };\r\n\r\n return CreateTorus(name, options, scene);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"torusBuilder.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Builders/torusBuilder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACnE,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,UAAU,qBAAqB,CAAC,OAA0I;IAC5K,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,GAAG,GAAG,EAAE,CAAC;IAEf,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACvC,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;IAC3C,MAAM,YAAY,GAAG,CAAC,OAAO,CAAC,YAAY,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC;IACtD,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,IAAI,UAAU,CAAC,WAAW,CAAC;IAE9G,MAAM,MAAM,GAAG,YAAY,GAAG,CAAC,CAAC;IAEhC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC;QAE3B,MAAM,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;QAEtE,MAAM,SAAS,GAAG,MAAM,CAAC,WAAW,CAAC,QAAQ,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC;QAElG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC;YAE/B,MAAM,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,EAAE,CAAC;YAChE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YAChC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YAEhC,mBAAmB;YACnB,IAAI,MAAM,GAAG,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;YACpC,IAAI,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YAC3C,MAAM,iBAAiB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAE5C,QAAQ,GAAG,OAAO,CAAC,oBAAoB,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;YAC7D,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;YAEpD,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;YACnD,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAC3C,GAAG,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAEhI,wCAAwC;YACxC,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;YAC/B,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;YAE/B,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;YAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;YAEjC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;SACpC;KACJ;IAED,QAAQ;IACR,UAAU,CAAC,aAAa,CAAC,eAAe,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/G,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IAEpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC;IAErB,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,UAAU,WAAW,CACvB,IAAY,EACZ,UAAkK,EAAE,EACpK,KAAa;IAEb,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAEpC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACnF,KAAK,CAAC,+BAA+B,GAAG,OAAO,CAAC,eAAe,CAAC;IAEhE,MAAM,UAAU,GAAG,qBAAqB,CAAC,OAAO,CAAC,CAAC;IAElD,UAAU,CAAC,WAAW,CAAC,KAAK,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAEjD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IACxB,gEAAgE;IAChE,WAAW;CACd,CAAC;AAEF,UAAU,CAAC,WAAW,GAAG,qBAAqB,CAAC;AAE/C,IAAI,CAAC,WAAW,GAAG,CAAC,IAAY,EAAE,QAAgB,EAAE,SAAiB,EAAE,YAAoB,EAAE,KAAa,EAAE,SAAmB,EAAE,eAAwB,EAAQ,EAAE;IAC/J,MAAM,OAAO,GAAG;QACZ,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,SAAS;KACZ,CAAC;IAEF,OAAO,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AAC7C,CAAC,CAAC","sourcesContent":["import type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Matrix, Vector3, Vector2 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\n/**\r\n * Creates the VertexData for a torus\r\n * @param options an object used to set the following optional parameters for the box, required but can be empty\r\n * * diameter the diameter of the torus, optional default 1\r\n * * thickness the diameter of the tube forming the torus, optional default 0.5\r\n * * tessellation the number of prism sides, 3 for a triangular prism, optional, default 24\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.diameter\r\n * @param options.thickness\r\n * @param options.tessellation\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @returns the VertexData of the torus\r\n */\r\nexport function CreateTorusVertexData(options: { diameter?: number; thickness?: number; tessellation?: number; sideOrientation?: number; frontUVs?: Vector4; backUVs?: Vector4 }) {\r\n const indices = [];\r\n const positions = [];\r\n const normals = [];\r\n const uvs = [];\r\n\r\n const diameter = options.diameter || 1;\r\n const thickness = options.thickness || 0.5;\r\n const tessellation = (options.tessellation || 16) | 0;\r\n const sideOrientation = options.sideOrientation === 0 ? 0 : options.sideOrientation || VertexData.DEFAULTSIDE;\r\n\r\n const stride = tessellation + 1;\r\n\r\n for (let i = 0; i <= tessellation; i++) {\r\n const u = i / tessellation;\r\n\r\n const outerAngle = (i * Math.PI * 2.0) / tessellation - Math.PI / 2.0;\r\n\r\n const transform = Matrix.Translation(diameter / 2.0, 0, 0).multiply(Matrix.RotationY(outerAngle));\r\n\r\n for (let j = 0; j <= tessellation; j++) {\r\n const v = 1 - j / tessellation;\r\n\r\n const innerAngle = (j * Math.PI * 2.0) / tessellation + Math.PI;\r\n const dx = Math.cos(innerAngle);\r\n const dy = Math.sin(innerAngle);\r\n\r\n // Create a vertex.\r\n let normal = new Vector3(dx, dy, 0);\r\n let position = normal.scale(thickness / 2);\r\n const textureCoordinate = new Vector2(u, v);\r\n\r\n position = Vector3.TransformCoordinates(position, transform);\r\n normal = Vector3.TransformNormal(normal, transform);\r\n\r\n positions.push(position.x, position.y, position.z);\r\n normals.push(normal.x, normal.y, normal.z);\r\n uvs.push(textureCoordinate.x, CompatibilityOptions.UseOpenGLOrientationForUV ? 1.0 - textureCoordinate.y : textureCoordinate.y);\r\n\r\n // And create indices for two triangles.\r\n const nextI = (i + 1) % stride;\r\n const nextJ = (j + 1) % stride;\r\n\r\n indices.push(i * stride + j);\r\n indices.push(i * stride + nextJ);\r\n indices.push(nextI * stride + j);\r\n\r\n indices.push(i * stride + nextJ);\r\n indices.push(nextI * stride + nextJ);\r\n indices.push(nextI * stride + j);\r\n }\r\n }\r\n\r\n // Sides\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a torus mesh\r\n * * The parameter `diameter` sets the diameter size (float) of the torus (default 1)\r\n * * The parameter `thickness` sets the diameter size of the tube of the torus (float, default 0.5)\r\n * * The parameter `tessellation` sets the number of torus sides (positive integer, default 16)\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.diameter\r\n * @param options.thickness\r\n * @param options.tessellation\r\n * @param options.updatable\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param scene defines the hosting scene\r\n * @returns the torus mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#torus\r\n */\r\nexport function CreateTorus(\r\n name: string,\r\n options: { diameter?: number; thickness?: number; tessellation?: number; updatable?: boolean; sideOrientation?: number; frontUVs?: Vector4; backUVs?: Vector4 } = {},\r\n scene?: Scene\r\n): Mesh {\r\n const torus = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n torus._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n const vertexData = CreateTorusVertexData(options);\r\n\r\n vertexData.applyToMesh(torus, options.updatable);\r\n\r\n return torus;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateTorus instead\r\n */\r\nexport const TorusBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateTorus,\r\n};\r\n\r\nVertexData.CreateTorus = CreateTorusVertexData;\r\n\r\nMesh.CreateTorus = (name: string, diameter: number, thickness: number, tessellation: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh => {\r\n const options = {\r\n diameter,\r\n thickness,\r\n tessellation,\r\n sideOrientation,\r\n updatable,\r\n };\r\n\r\n return CreateTorus(name, options, scene);\r\n};\r\n"]}
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
import { NodeGeometryBlock } from "../../nodeGeometryBlock";
|
|
2
|
+
import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint";
|
|
3
|
+
import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState";
|
|
4
|
+
import type { INodeGeometryExecutionContext } from "../../Interfaces/nodeGeometryExecutionContext";
|
|
5
|
+
import { Vector3 } from "../../../../Maths/math.vector";
|
|
6
|
+
/**
|
|
7
|
+
* Block used to instance geometry on every face of a geometry
|
|
8
|
+
*/
|
|
9
|
+
export declare class InstantiateOnFacesBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {
|
|
10
|
+
private _vertexData;
|
|
11
|
+
private _currentFaceIndex;
|
|
12
|
+
private _currentPosition;
|
|
13
|
+
private _vertex0;
|
|
14
|
+
private _vertex1;
|
|
15
|
+
private _vertex2;
|
|
16
|
+
private _tempVector0;
|
|
17
|
+
private _tempVector1;
|
|
18
|
+
/**
|
|
19
|
+
* Gets or sets a boolean indicating that this block can evaluate context
|
|
20
|
+
* Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
|
|
21
|
+
*/
|
|
22
|
+
evaluateContext: boolean;
|
|
23
|
+
/**
|
|
24
|
+
* Create a new InstantiateOnFacesBlock
|
|
25
|
+
* @param name defines the block name
|
|
26
|
+
*/
|
|
27
|
+
constructor(name: string);
|
|
28
|
+
/**
|
|
29
|
+
* Gets the current index in the current flow
|
|
30
|
+
* @returns the current index
|
|
31
|
+
*/
|
|
32
|
+
getExecutionIndex(): number;
|
|
33
|
+
/**
|
|
34
|
+
* Gets the current face index in the current flow
|
|
35
|
+
* @returns the current face index
|
|
36
|
+
*/
|
|
37
|
+
getExecutionFaceIndex(): number;
|
|
38
|
+
/**
|
|
39
|
+
* Gets the value associated with a contextual positions
|
|
40
|
+
* @returns the value associated with the source
|
|
41
|
+
*/
|
|
42
|
+
getOverridePositionsContextualValue?(): Vector3;
|
|
43
|
+
/**
|
|
44
|
+
* Gets the value associated with a contextual normals
|
|
45
|
+
* @returns the value associated with the source
|
|
46
|
+
*/
|
|
47
|
+
getOverrideNormalsContextualValue?(): Vector3;
|
|
48
|
+
/**
|
|
49
|
+
* Gets the current class name
|
|
50
|
+
* @returns the class name
|
|
51
|
+
*/
|
|
52
|
+
getClassName(): string;
|
|
53
|
+
/**
|
|
54
|
+
* Gets the geometry input component
|
|
55
|
+
*/
|
|
56
|
+
get geometry(): NodeGeometryConnectionPoint;
|
|
57
|
+
/**
|
|
58
|
+
* Gets the instance input component
|
|
59
|
+
*/
|
|
60
|
+
get instance(): NodeGeometryConnectionPoint;
|
|
61
|
+
/**
|
|
62
|
+
* Gets the rotation input component
|
|
63
|
+
*/
|
|
64
|
+
get rotation(): NodeGeometryConnectionPoint;
|
|
65
|
+
/**
|
|
66
|
+
* Gets the scaling input component
|
|
67
|
+
*/
|
|
68
|
+
get scaling(): NodeGeometryConnectionPoint;
|
|
69
|
+
/**
|
|
70
|
+
* Gets the count input component
|
|
71
|
+
*/
|
|
72
|
+
get count(): NodeGeometryConnectionPoint;
|
|
73
|
+
/**
|
|
74
|
+
* Gets the geometry output component
|
|
75
|
+
*/
|
|
76
|
+
get output(): NodeGeometryConnectionPoint;
|
|
77
|
+
protected _buildBlock(state: NodeGeometryBuildState): void;
|
|
78
|
+
protected _dumpPropertiesCode(): string;
|
|
79
|
+
/**
|
|
80
|
+
* Serializes this block in a JSON representation
|
|
81
|
+
* @returns the serialized block object
|
|
82
|
+
*/
|
|
83
|
+
serialize(): any;
|
|
84
|
+
_deserialize(serializationObject: any): void;
|
|
85
|
+
}
|