@babylonjs/core 6.14.2 → 6.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/skeleton.js +1 -0
  7. package/Bones/skeleton.js.map +1 -1
  8. package/Compute/computeEffect.js +1 -1
  9. package/Compute/computeEffect.js.map +1 -1
  10. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
  11. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  12. package/Decorators/nodeDecorator.js.map +1 -0
  13. package/Engines/Processors/shaderCodeNode.js +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  88. package/Gizmos/planeRotationGizmo.js +5 -1
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/rotationGizmo.d.ts +8 -0
  91. package/Gizmos/rotationGizmo.js +15 -0
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Layers/layer.js +1 -1
  94. package/Layers/layer.js.map +1 -1
  95. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  96. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  97. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  98. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  99. package/Lights/Shadows/shadowGenerator.js +4 -2
  100. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  101. package/Lights/directionalLight.d.ts +1 -1
  102. package/Lights/directionalLight.js.map +1 -1
  103. package/Lights/hemisphericLight.d.ts +1 -1
  104. package/Lights/hemisphericLight.js.map +1 -1
  105. package/Lights/light.d.ts +1 -1
  106. package/Lights/light.js.map +1 -1
  107. package/Lights/pointLight.d.ts +1 -1
  108. package/Lights/pointLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +1 -1
  110. package/Lights/spotLight.js.map +1 -1
  111. package/Loading/sceneLoader.js +2 -0
  112. package/Loading/sceneLoader.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  114. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  116. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  118. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  120. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  122. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
  126. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  128. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  130. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  132. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  134. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  140. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  142. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  144. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  146. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  150. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  152. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  154. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  156. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  158. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  160. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  162. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  164. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  170. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  172. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  174. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  176. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  178. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  179. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  180. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  181. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  183. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  184. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  186. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  187. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  189. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  195. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/addBlock.js +1 -1
  197. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  199. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.js +4 -4
  201. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  203. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  205. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  207. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  209. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/crossBlock.js +1 -1
  211. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.js +5 -5
  213. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/customBlock.js +4 -4
  215. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  217. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  219. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/divideBlock.js +1 -1
  221. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/dotBlock.js +1 -1
  223. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  225. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  227. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  229. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/index.d.ts +1 -0
  231. package/Materials/Node/Blocks/index.js +1 -0
  232. package/Materials/Node/Blocks/index.js.map +1 -1
  233. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  236. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  238. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/maxBlock.js +1 -1
  244. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  246. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/minBlock.js +1 -1
  248. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/modBlock.js +1 -1
  250. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  252. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  254. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/negateBlock.js +1 -1
  256. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  258. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  260. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  262. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  264. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/powBlock.js +1 -1
  266. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  268. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  270. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  272. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/refractBlock.js +1 -1
  274. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/remapBlock.js +4 -4
  276. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  278. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  280. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  282. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  284. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  286. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/stepBlock.js +1 -1
  288. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  290. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/transformBlock.js +13 -14
  292. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  294. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  296. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  300. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  302. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  304. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/waveBlock.js +3 -4
  306. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  308. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  309. package/Materials/Node/index.d.ts +1 -1
  310. package/Materials/Node/index.js +1 -1
  311. package/Materials/Node/index.js.map +1 -1
  312. package/Materials/Node/nodeMaterial.d.ts +1 -0
  313. package/Materials/Node/nodeMaterial.js +50 -15
  314. package/Materials/Node/nodeMaterial.js.map +1 -1
  315. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  316. package/Materials/Node/nodeMaterialBlock.js +34 -11
  317. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  318. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  319. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  321. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  323. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  324. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  325. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  326. package/Materials/effect.js +1 -1
  327. package/Materials/effect.js.map +1 -1
  328. package/Materials/effectRenderer.d.ts +4 -0
  329. package/Materials/effectRenderer.js +8 -2
  330. package/Materials/effectRenderer.js.map +1 -1
  331. package/Materials/greasedLinePluginMaterial.d.ts +4 -0
  332. package/Materials/greasedLinePluginMaterial.js +12 -1
  333. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  334. package/Materials/materialPluginManager.js +5 -5
  335. package/Materials/materialPluginManager.js.map +1 -1
  336. package/Materials/meshDebugPluginMaterial.d.ts +4 -15
  337. package/Materials/meshDebugPluginMaterial.js +8 -29
  338. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  339. package/Materials/shadowDepthWrapper.js +5 -5
  340. package/Materials/shadowDepthWrapper.js.map +1 -1
  341. package/Meshes/Builders/boxBuilder.d.ts +31 -0
  342. package/Meshes/Builders/boxBuilder.js +65 -1
  343. package/Meshes/Builders/boxBuilder.js.map +1 -1
  344. package/Meshes/Builders/capsuleBuilder.js +3 -3
  345. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
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  1006. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1007. package/Shaders/subSurfaceScattering.fragment.js +58 -12
  1008. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1009. package/Shaders/tonemap.fragment.js +21 -9
  1010. package/Shaders/tonemap.fragment.js.map +1 -1
  1011. package/Shaders/velocity.fragment.js +8 -4
  1012. package/Shaders/velocity.fragment.js.map +1 -1
  1013. package/Shaders/velocity.vertex.js +18 -9
  1014. package/Shaders/velocity.vertex.js.map +1 -1
  1015. package/Shaders/volumetricLightScattering.fragment.js +9 -4
  1016. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1017. package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
  1018. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1019. package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
  1020. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1021. package/Shaders/vrDistortionCorrection.fragment.js +6 -2
  1022. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1023. package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
  1024. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1025. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
  1026. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1027. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
  1028. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1029. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +14 -6
  1030. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1031. package/ShadersWGSL/ShadersInclude/bonesVertex.js +36 -18
  1032. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1033. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +20 -7
  1034. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1035. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
  1036. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1037. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
  1038. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1039. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
  1040. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1041. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +14 -7
  1042. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1043. package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
  1044. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1045. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  1046. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1047. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
  1048. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1049. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
  1050. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1051. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
  1052. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1053. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
  1054. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1055. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
  1056. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1057. package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
  1058. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1059. package/ShadersWGSL/postprocess.vertex.js +9 -4
  1060. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1061. package/assetContainer.d.ts +7 -0
  1062. package/assetContainer.js +46 -0
  1063. package/assetContainer.js.map +1 -1
  1064. package/index.d.ts +1 -0
  1065. package/index.js +1 -0
  1066. package/index.js.map +1 -1
  1067. package/package.json +1 -1
  1068. package/scene.js +5 -0
  1069. package/scene.js.map +1 -1
  1070. package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
@@ -0,0 +1,91 @@
1
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
2
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
3
+ import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
4
+ /**
5
+ * Block used to set tangents for a geometry
6
+ */
7
+ export class SetTangentsBlock extends NodeGeometryBlock {
8
+ /**
9
+ * Create a new SetTangentsBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name) {
13
+ super(name);
14
+ this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
15
+ this.registerInput("tangents", NodeGeometryBlockConnectionPointTypes.Vector4);
16
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
17
+ }
18
+ /**
19
+ * Gets the current index in the current flow
20
+ * @returns the current index
21
+ */
22
+ getExecutionIndex() {
23
+ return this._currentIndex;
24
+ }
25
+ /**
26
+ * Gets the current face index in the current flow
27
+ * @returns the current face index
28
+ */
29
+ getExecutionFaceIndex() {
30
+ return 0;
31
+ }
32
+ /**
33
+ * Gets the current class name
34
+ * @returns the class name
35
+ */
36
+ getClassName() {
37
+ return "SetTangentsBlock";
38
+ }
39
+ /**
40
+ * Gets the geometry input component
41
+ */
42
+ get geometry() {
43
+ return this._inputs[0];
44
+ }
45
+ /**
46
+ * Gets the tangents input component
47
+ */
48
+ get tangents() {
49
+ return this._inputs[1];
50
+ }
51
+ /**
52
+ * Gets the geometry output component
53
+ */
54
+ get output() {
55
+ return this._outputs[0];
56
+ }
57
+ _buildBlock(state) {
58
+ state.executionContext = this;
59
+ this._vertexData = this.geometry.getConnectedValue(state);
60
+ state.geometryContext = this._vertexData;
61
+ if (!this._vertexData || !this._vertexData.positions) {
62
+ state.executionContext = null;
63
+ state.geometryContext = null;
64
+ this.output._storedValue = null;
65
+ return;
66
+ }
67
+ if (!this.tangents.isConnected) {
68
+ state.executionContext = null;
69
+ state.geometryContext = null;
70
+ this.output._storedValue = this._vertexData;
71
+ return;
72
+ }
73
+ if (!this._vertexData.tangents) {
74
+ this._vertexData.tangents = [];
75
+ }
76
+ // Processing
77
+ const vertexCount = this._vertexData.positions.length / 3;
78
+ for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {
79
+ const tempVector4 = this.tangents.getConnectedValue(state);
80
+ if (tempVector4) {
81
+ tempVector4.toArray(this._vertexData.tangents, this._currentIndex * 4);
82
+ }
83
+ }
84
+ // Storage
85
+ this.output._storedValue = this._vertexData;
86
+ state.executionContext = null;
87
+ state.geometryContext = null;
88
+ }
89
+ }
90
+ RegisterClass("BABYLON.SetTangentsBlock", SetTangentsBlock);
91
+ //# sourceMappingURL=setTangentsBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"setTangentsBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Set/setTangentsBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AAMrG;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,iBAAiB;IAInD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACI,iBAAiB;QACpB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,qBAAqB;QACxB,OAAO,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE9B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC1D,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,WAAW,CAAC;QAEzC,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,SAAS,EAAE;YAClD,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;YAC7B,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC;YAC5C,OAAO;SACV;QAED,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,EAAE;YAC5B,IAAI,CAAC,WAAW,CAAC,QAAQ,GAAG,EAAE,CAAC;SAClC;QAED,aAAa;QACb,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAC1D,KAAK,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE,IAAI,CAAC,aAAa,GAAG,WAAW,EAAE,IAAI,CAAC,aAAa,EAAE,EAAE;YACjF,MAAM,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACtE,IAAI,WAAW,EAAE;gBACb,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,QAAQ,EAAE,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC;aAC1E;SACJ;QAED,UAAU;QACV,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC;QAC5C,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC9B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;IACjC,CAAC;CACJ;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport type { Vector4 } from \"../../../../Maths/math.vector\";\r\n\r\n/**\r\n * Block used to set tangents for a geometry\r\n */\r\nexport class SetTangentsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Create a new SetTangentsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"tangents\", NodeGeometryBlockConnectionPointTypes.Vector4);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SetTangentsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tangents input component\r\n */\r\n public get tangents(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n if (!this.tangents.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = this._vertexData;\r\n return;\r\n }\r\n\r\n if (!this._vertexData.tangents) {\r\n this._vertexData.tangents = [];\r\n }\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const tempVector4 = this.tangents.getConnectedValue(state) as Vector4;\r\n if (tempVector4) {\r\n tempVector4.toArray(this._vertexData.tangents, this._currentIndex * 4);\r\n }\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetTangentsBlock\", SetTangentsBlock);\r\n"]}
@@ -0,0 +1,55 @@
1
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint";
3
+ import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState";
4
+ import type { INodeGeometryExecutionContext } from "../../Interfaces/nodeGeometryExecutionContext";
5
+ /**
6
+ * Block used to set texture coordinates for a geometry
7
+ */
8
+ export declare class SetUVsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {
9
+ private _vertexData;
10
+ private _currentIndex;
11
+ /**
12
+ * Gets or sets a value indicating which UV to set
13
+ */
14
+ textureCoordinateIndex: number;
15
+ /**
16
+ * Create a new SetUVsBlock
17
+ * @param name defines the block name
18
+ */
19
+ constructor(name: string);
20
+ /**
21
+ * Gets the current index in the current flow
22
+ * @returns the current index
23
+ */
24
+ getExecutionIndex(): number;
25
+ /**
26
+ * Gets the current face index in the current flow
27
+ * @returns the current face index
28
+ */
29
+ getExecutionFaceIndex(): number;
30
+ /**
31
+ * Gets the current class name
32
+ * @returns the class name
33
+ */
34
+ getClassName(): string;
35
+ /**
36
+ * Gets the geometry input component
37
+ */
38
+ get geometry(): NodeGeometryConnectionPoint;
39
+ /**
40
+ * Gets the uvs input component
41
+ */
42
+ get uvs(): NodeGeometryConnectionPoint;
43
+ /**
44
+ * Gets the geometry output component
45
+ */
46
+ get output(): NodeGeometryConnectionPoint;
47
+ protected _buildBlock(state: NodeGeometryBuildState): void;
48
+ protected _dumpPropertiesCode(): string;
49
+ /**
50
+ * Serializes this block in a JSON representation
51
+ * @returns the serialized block object
52
+ */
53
+ serialize(): any;
54
+ _deserialize(serializationObject: any): void;
55
+ }
@@ -0,0 +1,145 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
3
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
4
+ import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
5
+ import { PropertyTypeForEdition, editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
6
+ /**
7
+ * Block used to set texture coordinates for a geometry
8
+ */
9
+ export class SetUVsBlock extends NodeGeometryBlock {
10
+ /**
11
+ * Create a new SetUVsBlock
12
+ * @param name defines the block name
13
+ */
14
+ constructor(name) {
15
+ super(name);
16
+ /**
17
+ * Gets or sets a value indicating which UV to set
18
+ */
19
+ this.textureCoordinateIndex = 0;
20
+ this.registerInput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
21
+ this.registerInput("uvs", NodeGeometryBlockConnectionPointTypes.Vector2);
22
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
23
+ }
24
+ /**
25
+ * Gets the current index in the current flow
26
+ * @returns the current index
27
+ */
28
+ getExecutionIndex() {
29
+ return this._currentIndex;
30
+ }
31
+ /**
32
+ * Gets the current face index in the current flow
33
+ * @returns the current face index
34
+ */
35
+ getExecutionFaceIndex() {
36
+ return 0;
37
+ }
38
+ /**
39
+ * Gets the current class name
40
+ * @returns the class name
41
+ */
42
+ getClassName() {
43
+ return "SetUVsBlock";
44
+ }
45
+ /**
46
+ * Gets the geometry input component
47
+ */
48
+ get geometry() {
49
+ return this._inputs[0];
50
+ }
51
+ /**
52
+ * Gets the uvs input component
53
+ */
54
+ get uvs() {
55
+ return this._inputs[1];
56
+ }
57
+ /**
58
+ * Gets the geometry output component
59
+ */
60
+ get output() {
61
+ return this._outputs[0];
62
+ }
63
+ _buildBlock(state) {
64
+ state.executionContext = this;
65
+ this._vertexData = this.geometry.getConnectedValue(state);
66
+ state.geometryContext = this._vertexData;
67
+ if (!this._vertexData || !this._vertexData.positions) {
68
+ state.executionContext = null;
69
+ state.geometryContext = null;
70
+ this.output._storedValue = null;
71
+ return;
72
+ }
73
+ if (!this.uvs.isConnected) {
74
+ state.executionContext = null;
75
+ state.geometryContext = null;
76
+ this.output._storedValue = this._vertexData;
77
+ return;
78
+ }
79
+ const uvs = [];
80
+ // Processing
81
+ const vertexCount = this._vertexData.positions.length / 3;
82
+ for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {
83
+ const tempVector2 = this.uvs.getConnectedValue(state);
84
+ if (tempVector2) {
85
+ tempVector2.toArray(uvs, this._currentIndex * 2);
86
+ }
87
+ }
88
+ switch (this.textureCoordinateIndex) {
89
+ case 0:
90
+ this._vertexData.uvs = uvs;
91
+ break;
92
+ case 1:
93
+ this._vertexData.uvs2 = uvs;
94
+ break;
95
+ case 2:
96
+ this._vertexData.uvs3 = uvs;
97
+ break;
98
+ case 3:
99
+ this._vertexData.uvs4 = uvs;
100
+ break;
101
+ case 4:
102
+ this._vertexData.uvs5 = uvs;
103
+ break;
104
+ case 5:
105
+ this._vertexData.uvs6 = uvs;
106
+ break;
107
+ }
108
+ // Storage
109
+ this.output._storedValue = this._vertexData;
110
+ state.executionContext = null;
111
+ state.geometryContext = null;
112
+ }
113
+ _dumpPropertiesCode() {
114
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.textureCoordinateIndex};\r\n`;
115
+ return codeString;
116
+ }
117
+ /**
118
+ * Serializes this block in a JSON representation
119
+ * @returns the serialized block object
120
+ */
121
+ serialize() {
122
+ const serializationObject = super.serialize();
123
+ serializationObject.textureCoordinateIndex = this.textureCoordinateIndex;
124
+ return serializationObject;
125
+ }
126
+ _deserialize(serializationObject) {
127
+ super._deserialize(serializationObject);
128
+ this.textureCoordinateIndex = serializationObject.textureCoordinateIndex;
129
+ }
130
+ }
131
+ __decorate([
132
+ editableInPropertyPage("Texture coordinates index", PropertyTypeForEdition.List, "ADVANCED", {
133
+ notifiers: { update: true },
134
+ options: [
135
+ { label: "UV1", value: 0 },
136
+ { label: "UV2", value: 1 },
137
+ { label: "UV3", value: 2 },
138
+ { label: "UV4", value: 3 },
139
+ { label: "UV5", value: 4 },
140
+ { label: "UV6", value: 5 },
141
+ ],
142
+ })
143
+ ], SetUVsBlock.prototype, "textureCoordinateIndex", void 0);
144
+ RegisterClass("BABYLON.SetUVsBlock", SetUVsBlock);
145
+ //# sourceMappingURL=setUVsBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport type { Vector2 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to set texture coordinates for a geometry\r\n */\r\nexport class SetUVsBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext {\r\n private _vertexData: VertexData;\r\n private _currentIndex: number;\r\n\r\n /**\r\n * Gets or sets a value indicating which UV to set\r\n */\r\n @editableInPropertyPage(\"Texture coordinates index\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { update: true },\r\n options: [\r\n { label: \"UV1\", value: 0 },\r\n { label: \"UV2\", value: 1 },\r\n { label: \"UV3\", value: 2 },\r\n { label: \"UV4\", value: 3 },\r\n { label: \"UV5\", value: 4 },\r\n { label: \"UV6\", value: 5 },\r\n ],\r\n })\r\n public textureCoordinateIndex = 0;\r\n\r\n /**\r\n * Create a new SetUVsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"uvs\", NodeGeometryBlockConnectionPointTypes.Vector2);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return this._currentIndex;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"SetUVsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uvs input component\r\n */\r\n public get uvs(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n state.executionContext = this;\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.geometryContext = this._vertexData;\r\n\r\n if (!this._vertexData || !this._vertexData.positions) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n if (!this.uvs.isConnected) {\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n this.output._storedValue = this._vertexData;\r\n return;\r\n }\r\n\r\n const uvs: number[] = [];\r\n\r\n // Processing\r\n const vertexCount = this._vertexData.positions.length / 3;\r\n for (this._currentIndex = 0; this._currentIndex < vertexCount; this._currentIndex++) {\r\n const tempVector2 = this.uvs.getConnectedValue(state) as Vector2;\r\n if (tempVector2) {\r\n tempVector2.toArray(uvs, this._currentIndex * 2);\r\n }\r\n }\r\n\r\n switch (this.textureCoordinateIndex) {\r\n case 0:\r\n this._vertexData.uvs = uvs;\r\n break;\r\n case 1:\r\n this._vertexData.uvs2 = uvs;\r\n break;\r\n case 2:\r\n this._vertexData.uvs3 = uvs;\r\n break;\r\n case 3:\r\n this._vertexData.uvs4 = uvs;\r\n break;\r\n case 4:\r\n this._vertexData.uvs5 = uvs;\r\n break;\r\n case 5:\r\n this._vertexData.uvs6 = uvs;\r\n break;\r\n }\r\n\r\n // Storage\r\n this.output._storedValue = this._vertexData;\r\n state.executionContext = null;\r\n state.geometryContext = null;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.textureCoordinateIndex};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.textureCoordinateIndex = this.textureCoordinateIndex;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.textureCoordinateIndex = serializationObject.textureCoordinateIndex;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetUVsBlock\", SetUVsBlock);\r\n"]}
@@ -0,0 +1,68 @@
1
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint";
3
+ import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState";
4
+ /**
5
+ * Defines a block used to generate box geometry data
6
+ */
7
+ export declare class BoxBlock extends NodeGeometryBlock {
8
+ /**
9
+ * Gets or sets a boolean indicating that this block can evaluate context
10
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
11
+ */
12
+ evaluateContext: boolean;
13
+ /**
14
+ * Create a new BoxBlock
15
+ * @param name defines the block name
16
+ */
17
+ constructor(name: string);
18
+ /**
19
+ * Gets the current class name
20
+ * @returns the class name
21
+ */
22
+ getClassName(): string;
23
+ /**
24
+ * Gets the size input component
25
+ */
26
+ get size(): NodeGeometryConnectionPoint;
27
+ /**
28
+ * Gets the width input component
29
+ */
30
+ get width(): NodeGeometryConnectionPoint;
31
+ /**
32
+ * Gets the height input component
33
+ */
34
+ get height(): NodeGeometryConnectionPoint;
35
+ /**
36
+ * Gets the depth input component
37
+ */
38
+ get depth(): NodeGeometryConnectionPoint;
39
+ /**
40
+ * Gets the subdivisions input component
41
+ */
42
+ get subdivisions(): NodeGeometryConnectionPoint;
43
+ /**
44
+ * Gets the subdivisionsX input component
45
+ */
46
+ get subdivisionsX(): NodeGeometryConnectionPoint;
47
+ /**
48
+ * Gets the subdivisionsY input component
49
+ */
50
+ get subdivisionsY(): NodeGeometryConnectionPoint;
51
+ /**
52
+ * Gets the subdivisionsZ input component
53
+ */
54
+ get subdivisionsZ(): NodeGeometryConnectionPoint;
55
+ /**
56
+ * Gets the geometry output component
57
+ */
58
+ get geometry(): NodeGeometryConnectionPoint;
59
+ autoConfigure(): void;
60
+ protected _buildBlock(state: NodeGeometryBuildState): void;
61
+ protected _dumpPropertiesCode(): string;
62
+ /**
63
+ * Serializes this block in a JSON representation
64
+ * @returns the serialized block object
65
+ */
66
+ serialize(): any;
67
+ _deserialize(serializationObject: any): void;
68
+ }
@@ -0,0 +1,175 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
3
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
4
+ import { GeometryInputBlock } from "../geometryInputBlock.js";
5
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
6
+ import { CreateSegmentedBoxVertexData } from "../../../Builders/boxBuilder.js";
7
+ import { PropertyTypeForEdition, editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
8
+ /**
9
+ * Defines a block used to generate box geometry data
10
+ */
11
+ export class BoxBlock extends NodeGeometryBlock {
12
+ /**
13
+ * Create a new BoxBlock
14
+ * @param name defines the block name
15
+ */
16
+ constructor(name) {
17
+ super(name);
18
+ /**
19
+ * Gets or sets a boolean indicating that this block can evaluate context
20
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
21
+ */
22
+ this.evaluateContext = false;
23
+ this.registerInput("size", NodeGeometryBlockConnectionPointTypes.Float, true, 1);
24
+ this.registerInput("width", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
25
+ this.registerInput("height", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
26
+ this.registerInput("depth", NodeGeometryBlockConnectionPointTypes.Float, true, 0);
27
+ this.registerInput("subdivisions", NodeGeometryBlockConnectionPointTypes.Int, true, 1);
28
+ this.registerInput("subdivisionsX", NodeGeometryBlockConnectionPointTypes.Int, true, 0);
29
+ this.registerInput("subdivisionsY", NodeGeometryBlockConnectionPointTypes.Int, true, 0);
30
+ this.registerInput("subdivisionsZ", NodeGeometryBlockConnectionPointTypes.Int, true, 0);
31
+ this.registerOutput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
32
+ }
33
+ /**
34
+ * Gets the current class name
35
+ * @returns the class name
36
+ */
37
+ getClassName() {
38
+ return "BoxBlock";
39
+ }
40
+ /**
41
+ * Gets the size input component
42
+ */
43
+ get size() {
44
+ return this._inputs[0];
45
+ }
46
+ /**
47
+ * Gets the width input component
48
+ */
49
+ get width() {
50
+ return this._inputs[1];
51
+ }
52
+ /**
53
+ * Gets the height input component
54
+ */
55
+ get height() {
56
+ return this._inputs[2];
57
+ }
58
+ /**
59
+ * Gets the depth input component
60
+ */
61
+ get depth() {
62
+ return this._inputs[3];
63
+ }
64
+ /**
65
+ * Gets the subdivisions input component
66
+ */
67
+ get subdivisions() {
68
+ return this._inputs[4];
69
+ }
70
+ /**
71
+ * Gets the subdivisionsX input component
72
+ */
73
+ get subdivisionsX() {
74
+ return this._inputs[5];
75
+ }
76
+ /**
77
+ * Gets the subdivisionsY input component
78
+ */
79
+ get subdivisionsY() {
80
+ return this._inputs[6];
81
+ }
82
+ /**
83
+ * Gets the subdivisionsZ input component
84
+ */
85
+ get subdivisionsZ() {
86
+ return this._inputs[7];
87
+ }
88
+ /**
89
+ * Gets the geometry output component
90
+ */
91
+ get geometry() {
92
+ return this._outputs[0];
93
+ }
94
+ autoConfigure() {
95
+ if (this.size.isConnected) {
96
+ return;
97
+ }
98
+ if (!this.width.isConnected && !this.height.isConnected && !this.depth.isConnected) {
99
+ const sizeInput = new GeometryInputBlock("Size");
100
+ sizeInput.value = 1;
101
+ sizeInput.output.connectTo(this.size);
102
+ return;
103
+ }
104
+ if (!this.width.isConnected) {
105
+ const widthInput = new GeometryInputBlock("Width");
106
+ widthInput.value = 1;
107
+ widthInput.output.connectTo(this.width);
108
+ }
109
+ if (!this.height.isConnected) {
110
+ const heightInput = new GeometryInputBlock("Height");
111
+ heightInput.value = 1;
112
+ heightInput.output.connectTo(this.height);
113
+ }
114
+ if (!this.depth.isConnected) {
115
+ const depthInput = new GeometryInputBlock("Depth");
116
+ depthInput.value = 1;
117
+ depthInput.output.connectTo(this.depth);
118
+ }
119
+ }
120
+ _buildBlock(state) {
121
+ const options = {};
122
+ const func = (state) => {
123
+ options.size = this.size.getConnectedValue(state);
124
+ options.width = this.width.getConnectedValue(state);
125
+ options.height = this.height.getConnectedValue(state);
126
+ options.depth = this.depth.getConnectedValue(state);
127
+ const subdivisions = this.subdivisions.getConnectedValue(state);
128
+ const subdivisionsX = this.subdivisionsX.getConnectedValue(state);
129
+ const subdivisionsY = this.subdivisionsY.getConnectedValue(state);
130
+ const subdivisionsZ = this.subdivisionsZ.getConnectedValue(state);
131
+ if (subdivisions) {
132
+ options.segments = subdivisions;
133
+ }
134
+ if (subdivisionsX) {
135
+ options.widthSegments = subdivisionsX;
136
+ }
137
+ if (subdivisionsY) {
138
+ options.heightSegments = subdivisionsY;
139
+ }
140
+ if (subdivisionsZ) {
141
+ options.depthSegments = subdivisionsZ;
142
+ }
143
+ // Append vertex data from the plane builder
144
+ return CreateSegmentedBoxVertexData(options);
145
+ };
146
+ if (this.evaluateContext) {
147
+ this.geometry._storedFunction = func;
148
+ }
149
+ else {
150
+ this.geometry._storedValue = func(state);
151
+ }
152
+ }
153
+ _dumpPropertiesCode() {
154
+ const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\r\n`;
155
+ return codeString;
156
+ }
157
+ /**
158
+ * Serializes this block in a JSON representation
159
+ * @returns the serialized block object
160
+ */
161
+ serialize() {
162
+ const serializationObject = super.serialize();
163
+ serializationObject.evaluateContext = this.evaluateContext;
164
+ return serializationObject;
165
+ }
166
+ _deserialize(serializationObject) {
167
+ super._deserialize(serializationObject);
168
+ this.evaluateContext = serializationObject.evaluateContext;
169
+ }
170
+ }
171
+ __decorate([
172
+ editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
173
+ ], BoxBlock.prototype, "evaluateContext", void 0);
174
+ RegisterClass("BABYLON.BoxBlock", BoxBlock);
175
+ //# sourceMappingURL=boxBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"../geometryInputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { CreateSegmentedBoxVertexData } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Defines a block used to generate box geometry data\r\n */\r\nexport class BoxBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new BoxBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"size\", NodeGeometryBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"width\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"height\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"depth\", NodeGeometryBlockConnectionPointTypes.Float, true, 0);\r\n this.registerInput(\"subdivisions\", NodeGeometryBlockConnectionPointTypes.Int, true, 1);\r\n this.registerInput(\"subdivisionsX\", NodeGeometryBlockConnectionPointTypes.Int, true, 0);\r\n this.registerInput(\"subdivisionsY\", NodeGeometryBlockConnectionPointTypes.Int, true, 0);\r\n this.registerInput(\"subdivisionsZ\", NodeGeometryBlockConnectionPointTypes.Int, true, 0);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"BoxBlock\";\r\n }\r\n\r\n /**\r\n * Gets the size input component\r\n */\r\n public get size(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the width input component\r\n */\r\n public get width(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the height input component\r\n */\r\n public get height(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth input component\r\n */\r\n public get depth(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the subdivisions input component\r\n */\r\n public get subdivisions(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the subdivisionsX input component\r\n */\r\n public get subdivisionsX(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the subdivisionsY input component\r\n */\r\n public get subdivisionsY(): NodeGeometryConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the subdivisionsZ input component\r\n */\r\n public get subdivisionsZ(): NodeGeometryConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (this.size.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this.width.isConnected && !this.height.isConnected && !this.depth.isConnected) {\r\n const sizeInput = new GeometryInputBlock(\"Size\");\r\n sizeInput.value = 1;\r\n sizeInput.output.connectTo(this.size);\r\n return;\r\n }\r\n\r\n if (!this.width.isConnected) {\r\n const widthInput = new GeometryInputBlock(\"Width\");\r\n widthInput.value = 1;\r\n widthInput.output.connectTo(this.width);\r\n }\r\n\r\n if (!this.height.isConnected) {\r\n const heightInput = new GeometryInputBlock(\"Height\");\r\n heightInput.value = 1;\r\n heightInput.output.connectTo(this.height);\r\n }\r\n\r\n if (!this.depth.isConnected) {\r\n const depthInput = new GeometryInputBlock(\"Depth\");\r\n depthInput.value = 1;\r\n depthInput.output.connectTo(this.depth);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const options: {\r\n size?: number;\r\n width?: number;\r\n height?: number;\r\n depth?: number;\r\n segments?: number;\r\n widthSegments?: number;\r\n heightSegments?: number;\r\n depthSegments?: number;\r\n } = {};\r\n const func = (state: NodeGeometryBuildState) => {\r\n options.size = this.size.getConnectedValue(state);\r\n options.width = this.width.getConnectedValue(state);\r\n options.height = this.height.getConnectedValue(state);\r\n options.depth = this.depth.getConnectedValue(state);\r\n\r\n const subdivisions = this.subdivisions.getConnectedValue(state);\r\n const subdivisionsX = this.subdivisionsX.getConnectedValue(state);\r\n const subdivisionsY = this.subdivisionsY.getConnectedValue(state);\r\n const subdivisionsZ = this.subdivisionsZ.getConnectedValue(state);\r\n\r\n if (subdivisions) {\r\n options.segments = subdivisions;\r\n }\r\n\r\n if (subdivisionsX) {\r\n options.widthSegments = subdivisionsX;\r\n }\r\n\r\n if (subdivisionsY) {\r\n options.heightSegments = subdivisionsY;\r\n }\r\n\r\n if (subdivisionsZ) {\r\n options.depthSegments = subdivisionsZ;\r\n }\r\n\r\n // Append vertex data from the plane builder\r\n return CreateSegmentedBoxVertexData(options);\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.geometry._storedFunction = func;\r\n } else {\r\n this.geometry._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BoxBlock\", BoxBlock);\r\n"]}
@@ -0,0 +1,52 @@
1
+ import { NodeGeometryBlock } from "../../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint";
3
+ import type { NodeGeometryBuildState } from "../../nodeGeometryBuildState";
4
+ /**
5
+ * Defines a block used to generate capsule geometry data
6
+ */
7
+ export declare class CapsuleBlock extends NodeGeometryBlock {
8
+ /**
9
+ * Gets or sets a boolean indicating that this block can evaluate context
10
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
11
+ */
12
+ evaluateContext: boolean;
13
+ /**
14
+ * Create a new CapsuleBlock
15
+ * @param name defines the block name
16
+ */
17
+ constructor(name: string);
18
+ /**
19
+ * Gets the current class name
20
+ * @returns the class name
21
+ */
22
+ getClassName(): string;
23
+ /**
24
+ * Gets the height input component
25
+ */
26
+ get height(): NodeGeometryConnectionPoint;
27
+ /**
28
+ * Gets the radius input component
29
+ */
30
+ get radius(): NodeGeometryConnectionPoint;
31
+ /**
32
+ * Gets the tessellation input component
33
+ */
34
+ get tessellation(): NodeGeometryConnectionPoint;
35
+ /**
36
+ * Gets the subdivisions input component
37
+ */
38
+ get subdivisions(): NodeGeometryConnectionPoint;
39
+ /**
40
+ * Gets the geometry output component
41
+ */
42
+ get geometry(): NodeGeometryConnectionPoint;
43
+ autoConfigure(): void;
44
+ protected _buildBlock(state: NodeGeometryBuildState): void;
45
+ protected _dumpPropertiesCode(): string;
46
+ /**
47
+ * Serializes this block in a JSON representation
48
+ * @returns the serialized block object
49
+ */
50
+ serialize(): any;
51
+ _deserialize(serializationObject: any): void;
52
+ }