@babylonjs/core 6.14.2 → 6.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +8 -3
- package/Actions/actionManager.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
- package/Behaviors/Cameras/framingBehavior.js +3 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/skeleton.js +1 -0
- package/Bones/skeleton.js.map +1 -1
- package/Compute/computeEffect.js +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
- package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
- package/Decorators/nodeDecorator.js.map +1 -0
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/nativeEngine.js +5 -4
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -0
- package/Engines/thinEngine.js +35 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +12 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +1 -0
- package/FlowGraph/Blocks/Data/index.js +2 -0
- package/FlowGraph/Blocks/Data/index.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/index.d.ts +2 -0
- package/FlowGraph/Blocks/Event/index.js +3 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/index.js +3 -0
- package/FlowGraph/Blocks/Execution/index.js.map +1 -0
- package/FlowGraph/Blocks/index.d.ts +3 -0
- package/FlowGraph/Blocks/index.js +5 -0
- package/FlowGraph/Blocks/index.js.map +1 -0
- package/FlowGraph/flowGraph.d.ts +34 -0
- package/FlowGraph/flowGraph.js +54 -0
- package/FlowGraph/flowGraph.js.map +1 -0
- package/FlowGraph/flowGraphBlock.d.ts +33 -0
- package/FlowGraph/flowGraphBlock.js +39 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -0
- package/FlowGraph/flowGraphConnection.d.ts +38 -0
- package/FlowGraph/flowGraphConnection.js +40 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -0
- package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
- package/FlowGraph/flowGraphDataConnection.js +30 -0
- package/FlowGraph/flowGraphDataConnection.js.map +1 -0
- package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
- package/FlowGraph/flowGraphEventBlock.js +15 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -0
- package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
- package/FlowGraph/flowGraphExecutionBlock.js +27 -0
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
- package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
- package/FlowGraph/flowGraphSignalConnection.js +22 -0
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
- package/FlowGraph/index.d.ts +6 -0
- package/FlowGraph/index.js +8 -0
- package/FlowGraph/index.js.map +1 -0
- package/Gizmos/lightGizmo.d.ts +5 -0
- package/Gizmos/lightGizmo.js +21 -7
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +6 -0
- package/Gizmos/planeRotationGizmo.js +5 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +8 -0
- package/Gizmos/rotationGizmo.js +15 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Layers/layer.js +1 -1
- package/Layers/layer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -1
- package/Lights/Shadows/shadowGenerator.js +4 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.d.ts +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.d.ts +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.js +2 -0
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
- package/Materials/Node/Blocks/Teleport/index.js +3 -0
- package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -4
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +7 -7
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +10 -10
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +5 -5
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -4
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +4 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -8
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +4 -4
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +13 -14
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -4
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/index.d.ts +1 -1
- package/Materials/Node/index.js +1 -1
- package/Materials/Node/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +50 -15
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
- package/Materials/Node/nodeMaterialBlock.js +34 -11
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +36 -36
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -0
- package/Materials/effectRenderer.js +8 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +4 -0
- package/Materials/greasedLinePluginMaterial.js +12 -1
- package/Materials/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/materialPluginManager.js +5 -5
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.d.ts +4 -15
- package/Materials/meshDebugPluginMaterial.js +8 -29
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +5 -5
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +31 -0
- package/Meshes/Builders/boxBuilder.js +65 -1
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.js +3 -3
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +2 -2
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +1 -1
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.d.ts +1 -1
- package/Meshes/Builders/linesBuilder.js +1 -1
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.js +1 -1
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.js +1 -1
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +85 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +210 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +186 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.d.ts +35 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js +81 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js +58 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationYBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationZBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/scalingBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/scalingBlock.js +54 -0
- package/Meshes/Node/Blocks/Matrices/scalingBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/translationBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/translationBlock.js +54 -0
- package/Meshes/Node/Blocks/Matrices/translationBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.d.ts +44 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.js +91 -0
- package/Meshes/Node/Blocks/Set/setColorsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.d.ts +36 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js +84 -0
- package/Meshes/Node/Blocks/Set/setMaterialIDBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.d.ts +44 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js +91 -0
- package/Meshes/Node/Blocks/Set/setNormalsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.d.ts +44 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js +82 -0
- package/Meshes/Node/Blocks/Set/setPositionsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.d.ts +44 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js +91 -0
- package/Meshes/Node/Blocks/Set/setTangentsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.d.ts +55 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.js +145 -0
- package/Meshes/Node/Blocks/Set/setUVsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/boxBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Sources/boxBlock.js +175 -0
- package/Meshes/Node/Blocks/Sources/boxBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/capsuleBlock.d.ts +52 -0
- package/Meshes/Node/Blocks/Sources/capsuleBlock.js +117 -0
- package/Meshes/Node/Blocks/Sources/capsuleBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/cylinderBlock.d.ts +64 -0
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js +143 -0
- package/Meshes/Node/Blocks/Sources/cylinderBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/discBlock.d.ts +48 -0
- package/Meshes/Node/Blocks/Sources/discBlock.js +104 -0
- package/Meshes/Node/Blocks/Sources/discBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/gridBlock.d.ts +56 -0
- package/Meshes/Node/Blocks/Sources/gridBlock.js +125 -0
- package/Meshes/Node/Blocks/Sources/gridBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.d.ts +56 -0
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.js +120 -0
- package/Meshes/Node/Blocks/Sources/icoSphereBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +38 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.js +78 -0
- package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/planeBlock.d.ts +48 -0
- package/Meshes/Node/Blocks/Sources/planeBlock.js +118 -0
- package/Meshes/Node/Blocks/Sources/planeBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/sphereBlock.d.ts +64 -0
- package/Meshes/Node/Blocks/Sources/sphereBlock.js +136 -0
- package/Meshes/Node/Blocks/Sources/sphereBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Sources/torusBlock.d.ts +48 -0
- package/Meshes/Node/Blocks/Sources/torusBlock.js +104 -0
- package/Meshes/Node/Blocks/Sources/torusBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.d.ts +37 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js +75 -0
- package/Meshes/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.d.ts +50 -0
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js +105 -0
- package/Meshes/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Meshes/Node/Blocks/computeNormalsBlock.d.ts +26 -0
- package/Meshes/Node/Blocks/computeNormalsBlock.js +49 -0
- package/Meshes/Node/Blocks/computeNormalsBlock.js.map +1 -0
- package/Meshes/Node/Blocks/conditionBlock.d.ts +72 -0
- package/Meshes/Node/Blocks/conditionBlock.js +174 -0
- package/Meshes/Node/Blocks/conditionBlock.js.map +1 -0
- package/Meshes/Node/Blocks/debugBlock.d.ts +34 -0
- package/Meshes/Node/Blocks/debugBlock.js +63 -0
- package/Meshes/Node/Blocks/debugBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryElbowBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/geometryElbowBlock.js +53 -0
- package/Meshes/Node/Blocks/geometryElbowBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryInputBlock.d.ts +71 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js +218 -0
- package/Meshes/Node/Blocks/geometryInputBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryOutputBlock.d.ts +30 -0
- package/Meshes/Node/Blocks/geometryOutputBlock.js +42 -0
- package/Meshes/Node/Blocks/geometryOutputBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.d.ts +53 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.js +134 -0
- package/Meshes/Node/Blocks/geometryTransformBlock.js.map +1 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.d.ts +77 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +248 -0
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js.map +1 -0
- package/Meshes/Node/Blocks/mapRangeBlock.d.ts +42 -0
- package/Meshes/Node/Blocks/mapRangeBlock.js +84 -0
- package/Meshes/Node/Blocks/mapRangeBlock.js.map +1 -0
- package/Meshes/Node/Blocks/mathBlock.d.ts +58 -0
- package/Meshes/Node/Blocks/mathBlock.js +233 -0
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -0
- package/Meshes/Node/Blocks/mergeGeometryBlock.d.ts +55 -0
- package/Meshes/Node/Blocks/mergeGeometryBlock.js +123 -0
- package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -0
- package/Meshes/Node/Blocks/noiseBlock.d.ts +49 -0
- package/Meshes/Node/Blocks/noiseBlock.js +149 -0
- package/Meshes/Node/Blocks/noiseBlock.js.map +1 -0
- package/Meshes/Node/Blocks/normalizeVectorBlock.d.ts +27 -0
- package/Meshes/Node/Blocks/normalizeVectorBlock.js +51 -0
- package/Meshes/Node/Blocks/normalizeVectorBlock.js.map +1 -0
- package/Meshes/Node/Blocks/randomBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/randomBlock.js +99 -0
- package/Meshes/Node/Blocks/randomBlock.js.map +1 -0
- package/Meshes/Node/Blocks/vectorConverterBlock.d.ts +84 -0
- package/Meshes/Node/Blocks/vectorConverterBlock.js +238 -0
- package/Meshes/Node/Blocks/vectorConverterBlock.js.map +1 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.d.ts +27 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js +29 -0
- package/Meshes/Node/Enums/nodeGeometryConnectionPointTypes.js.map +1 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.d.ts +33 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js +35 -0
- package/Meshes/Node/Enums/nodeGeometryContextualSources.js.map +1 -0
- package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.d.ts +25 -0
- package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js +2 -0
- package/Meshes/Node/Interfaces/nodeGeometryExecutionContext.js.map +1 -0
- package/Meshes/Node/index.d.ts +49 -0
- package/Meshes/Node/index.js +50 -0
- package/Meshes/Node/index.js.map +1 -0
- package/Meshes/Node/nodeGeometry.d.ts +180 -0
- package/Meshes/Node/nodeGeometry.js +529 -0
- package/Meshes/Node/nodeGeometry.js.map +1 -0
- package/Meshes/Node/nodeGeometryBlock.d.ts +166 -0
- package/Meshes/Node/nodeGeometryBlock.js +432 -0
- package/Meshes/Node/nodeGeometryBlock.js.map +1 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +176 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +305 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -0
- package/Meshes/Node/nodeGeometryBuildState.d.ts +57 -0
- package/Meshes/Node/nodeGeometryBuildState.js +178 -0
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -0
- package/Meshes/index.d.ts +1 -0
- package/Meshes/index.js +1 -0
- package/Meshes/index.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +37 -2
- package/Meshes/mesh.vertexData.js +425 -95
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.js +1 -0
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Particles/IGPUParticleSystemPlatform.d.ts +1 -0
- package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
- package/Particles/computeShaderParticleSystem.d.ts +1 -0
- package/Particles/computeShaderParticleSystem.js +5 -0
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.js +11 -1
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.d.ts +1 -0
- package/Particles/webgl2ParticleSystem.js +5 -0
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/v2/IPhysicsEnginePlugin.d.ts +20 -2
- package/Physics/v2/IPhysicsEnginePlugin.js +8 -0
- package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +27 -2
- package/Physics/v2/Plugins/havokPlugin.js +98 -11
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/physicsAggregate.d.ts +4 -0
- package/Physics/v2/physicsAggregate.js +3 -0
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +7 -0
- package/Physics/v2/physicsBody.js +10 -0
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +3 -0
- package/Physics/v2/physicsShape.js +11 -0
- package/Physics/v2/physicsShape.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +6 -4
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/blurPostProcess.js +5 -5
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderer.d.ts +0 -1
- package/Rendering/fluidRenderer/fluidRenderer.js +0 -1
- package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +16 -8
- package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js +9 -4
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +8 -4
- package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.js +20 -10
- package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js +9 -1
- package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js +13 -6
- package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js +36 -18
- package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +2 -1
- package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +6 -3
- package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +4 -2
- package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragment.js +40 -20
- package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js +11 -1
- package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +57 -7
- package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertex.js +2 -1
- package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragment.js +20 -7
- package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertex.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +12 -6
- package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
- package/Shaders/ShadersInclude/decalFragment.js +6 -3
- package/Shaders/ShadersInclude/decalFragment.js.map +1 -1
- package/Shaders/ShadersInclude/decalFragmentDeclaration.js +2 -1
- package/Shaders/ShadersInclude/decalFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/decalVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/decalVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +48 -24
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +5 -2
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +22 -11
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/depthPrePass.js +2 -1
- package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js +1 -1
- package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
- package/Shaders/ShadersInclude/fibonacci.js +4 -1
- package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragment.js +6 -3
- package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js +9 -1
- package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertex.js +2 -1
- package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/fresnelFunction.js +3 -1
- package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/harmonicsFunctions.js +20 -2
- package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +48 -17
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +98 -28
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js +2 -1
- package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js +18 -9
- package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/imageProcessingFunctions.js +71 -28
- package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js +4 -1
- package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js +14 -7
- package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/instancesVertex.js +12 -6
- package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment.js +9 -4
- package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
- package/Shaders/ShadersInclude/kernelBlurFragment2.js +8 -4
- package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +186 -93
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js +54 -22
- package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightUboDeclaration.js +51 -20
- package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +18 -9
- package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js +15 -7
- package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +48 -20
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js +2 -1
- package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthFragment.js +2 -1
- package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
- package/Shaders/ShadersInclude/logDepthVertex.js +2 -1
- package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +2 -1
- package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js +2 -1
- package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshUboDeclaration.js +5 -2
- package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertex.js +16 -8
- package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +7 -2
- package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitDeclaration.js +5 -2
- package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/oitFragment.js +24 -12
- package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
- package/Shaders/ShadersInclude/packingFunctions.js +4 -1
- package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +118 -42
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +49 -20
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +25 -8
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +26 -11
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +32 -12
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js +194 -84
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +12 -6
- package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +30 -14
- package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +56 -28
- package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +18 -9
- package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +14 -7
- package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +8 -4
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js +36 -15
- package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +8 -4
- package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +8 -4
- package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +10 -5
- package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance.js +12 -6
- package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js +8 -4
- package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +197 -77
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js +79 -36
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js +145 -60
- package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +226 -100
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +146 -67
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +34 -8
- package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +53 -22
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +12 -5
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +88 -44
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +10 -5
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +30 -15
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js +27 -8
- package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrIBLFunctions.js +9 -4
- package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +4 -2
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +64 -32
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js +2 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js +24 -12
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js +4 -2
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/reflectionFunction.js +52 -17
- package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +2 -1
- package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +4 -2
- package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.js +2 -1
- package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/samplerVertexImplementation.js +18 -6
- package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +6 -3
- package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneUboDeclaration.js +6 -3
- package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/sceneVertexDeclaration.js +6 -3
- package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js +109 -24
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragment.js +20 -10
- package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +10 -5
- package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +2 -1
- package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +2 -1
- package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +8 -4
- package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexMetric.js +12 -6
- package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +6 -3
- package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +311 -54
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsVertex.js +14 -7
- package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +2 -1
- package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.js +2 -1
- package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/uvVariableDeclaration.js +4 -2
- package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/vertexColorMixing.js +8 -4
- package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
- package/Shaders/anaglyph.fragment.js +4 -2
- package/Shaders/anaglyph.fragment.js.map +1 -1
- package/Shaders/background.fragment.js +133 -62
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/background.vertex.js +63 -30
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/blackAndWhite.fragment.js +5 -2
- package/Shaders/blackAndWhite.fragment.js.map +1 -1
- package/Shaders/bloomMerge.fragment.js +5 -2
- package/Shaders/bloomMerge.fragment.js.map +1 -1
- package/Shaders/blur.fragment.js +6 -2
- package/Shaders/blur.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js +4 -2
- package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js +12 -6
- package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
- package/Shaders/chromaticAberration.fragment.js +8 -2
- package/Shaders/chromaticAberration.fragment.js.map +1 -1
- package/Shaders/circleOfConfusion.fragment.js +9 -4
- package/Shaders/circleOfConfusion.fragment.js.map +1 -1
- package/Shaders/clearQuad.fragment.js +2 -1
- package/Shaders/clearQuad.fragment.js.map +1 -1
- package/Shaders/clearQuad.vertex.js +11 -4
- package/Shaders/clearQuad.vertex.js.map +1 -1
- package/Shaders/color.fragment.js +10 -5
- package/Shaders/color.fragment.js.map +1 -1
- package/Shaders/color.vertex.js +18 -9
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/colorCorrection.fragment.js +10 -2
- package/Shaders/colorCorrection.fragment.js.map +1 -1
- package/Shaders/convolution.fragment.js +23 -2
- package/Shaders/convolution.fragment.js.map +1 -1
- package/Shaders/copyTextureToTexture.fragment.js +12 -5
- package/Shaders/copyTextureToTexture.fragment.js.map +1 -1
- package/Shaders/default.fragment.js +142 -71
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/default.vertex.js +58 -29
- package/Shaders/default.vertex.js.map +1 -1
- package/Shaders/depth.fragment.js +24 -11
- package/Shaders/depth.fragment.js.map +1 -1
- package/Shaders/depth.vertex.js +35 -17
- package/Shaders/depth.vertex.js.map +1 -1
- package/Shaders/depthBoxBlur.fragment.js +6 -2
- package/Shaders/depthBoxBlur.fragment.js.map +1 -1
- package/Shaders/depthOfField.fragment.js +28 -3
- package/Shaders/depthOfField.fragment.js.map +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js +17 -8
- package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
- package/Shaders/displayPass.fragment.js +4 -2
- package/Shaders/displayPass.fragment.js.map +1 -1
- package/Shaders/extractHighlights.fragment.js +4 -2
- package/Shaders/extractHighlights.fragment.js.map +1 -1
- package/Shaders/filter.fragment.js +4 -2
- package/Shaders/filter.fragment.js.map +1 -1
- package/Shaders/fluidRenderingBilateralBlur.fragment.js +4 -1
- package/Shaders/fluidRenderingBilateralBlur.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.fragment.js +22 -11
- package/Shaders/fluidRenderingParticleDepth.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleDepth.vertex.js +10 -5
- package/Shaders/fluidRenderingParticleDepth.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleDiffuse.fragment.js +2 -1
- package/Shaders/fluidRenderingParticleDiffuse.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleDiffuse.vertex.js +0 -1
- package/Shaders/fluidRenderingParticleDiffuse.vertex.js.map +1 -1
- package/Shaders/fluidRenderingParticleThickness.fragment.js +2 -1
- package/Shaders/fluidRenderingParticleThickness.fragment.js.map +1 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js +2 -1
- package/Shaders/fluidRenderingParticleThickness.vertex.js.map +1 -1
- package/Shaders/fluidRenderingRender.fragment.js +76 -35
- package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
- package/Shaders/fluidRenderingStandardBlur.fragment.js +4 -1
- package/Shaders/fluidRenderingStandardBlur.fragment.js.map +1 -1
- package/Shaders/fxaa.fragment.js +47 -6
- package/Shaders/fxaa.fragment.js.map +1 -1
- package/Shaders/fxaa.vertex.js +6 -3
- package/Shaders/fxaa.vertex.js.map +1 -1
- package/Shaders/geometry.fragment.js +85 -42
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/geometry.vertex.js +91 -45
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js +7 -2
- package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.fragment.js +46 -22
- package/Shaders/glowMapGeneration.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.vertex.js +41 -20
- package/Shaders/glowMapGeneration.vertex.js.map +1 -1
- package/Shaders/glowMapMerge.fragment.js +20 -10
- package/Shaders/glowMapMerge.fragment.js.map +1 -1
- package/Shaders/glowMapMerge.vertex.js +6 -3
- package/Shaders/glowMapMerge.vertex.js.map +1 -1
- package/Shaders/gpuRenderParticles.fragment.js +16 -8
- package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
- package/Shaders/gpuRenderParticles.vertex.js +77 -39
- package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
- package/Shaders/gpuUpdateParticles.fragment.js +2 -1
- package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
- package/Shaders/gpuUpdateParticles.vertex.js +206 -100
- package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
- package/Shaders/grain.fragment.js +5 -2
- package/Shaders/grain.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.fragment.js +1 -1
- package/Shaders/hdrFiltering.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.vertex.js +6 -3
- package/Shaders/hdrFiltering.vertex.js.map +1 -1
- package/Shaders/highlights.fragment.js +4 -2
- package/Shaders/highlights.fragment.js.map +1 -1
- package/Shaders/imageProcessing.fragment.js +12 -6
- package/Shaders/imageProcessing.fragment.js.map +1 -1
- package/Shaders/kernelBlur.fragment.js +24 -11
- package/Shaders/kernelBlur.fragment.js.map +1 -1
- package/Shaders/kernelBlur.vertex.js +10 -5
- package/Shaders/kernelBlur.vertex.js.map +1 -1
- package/Shaders/layer.fragment.js +13 -6
- package/Shaders/layer.fragment.js.map +1 -1
- package/Shaders/layer.vertex.js +6 -3
- package/Shaders/layer.vertex.js.map +1 -1
- package/Shaders/lensFlare.fragment.js +6 -3
- package/Shaders/lensFlare.fragment.js.map +1 -1
- package/Shaders/lensFlare.vertex.js +6 -3
- package/Shaders/lensFlare.vertex.js.map +1 -1
- package/Shaders/lensHighlights.fragment.js +14 -5
- package/Shaders/lensHighlights.fragment.js.map +1 -1
- package/Shaders/line.fragment.js +6 -3
- package/Shaders/line.fragment.js.map +1 -1
- package/Shaders/line.vertex.js +8 -4
- package/Shaders/line.vertex.js.map +1 -1
- package/Shaders/meshUVSpaceRenderer.fragment.js +3 -1
- package/Shaders/meshUVSpaceRenderer.fragment.js.map +1 -1
- package/Shaders/meshUVSpaceRenderer.vertex.js +14 -7
- package/Shaders/meshUVSpaceRenderer.vertex.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +21 -8
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.js +35 -14
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/noise.fragment.js +13 -2
- package/Shaders/noise.fragment.js.map +1 -1
- package/Shaders/oitBackBlend.fragment.js +2 -1
- package/Shaders/oitBackBlend.fragment.js.map +1 -1
- package/Shaders/oitFinal.fragment.js +4 -1
- package/Shaders/oitFinal.fragment.js.map +1 -1
- package/Shaders/outline.fragment.js +11 -5
- package/Shaders/outline.fragment.js.map +1 -1
- package/Shaders/outline.vertex.js +27 -13
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/particles.fragment.js +18 -9
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.js +58 -29
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/pass.fragment.js +4 -2
- package/Shaders/pass.fragment.js.map +1 -1
- package/Shaders/passCube.fragment.js +17 -8
- package/Shaders/passCube.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.js +389 -154
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/pbr.vertex.js +70 -35
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/postprocess.vertex.js +6 -3
- package/Shaders/postprocess.vertex.js.map +1 -1
- package/Shaders/procedural.vertex.js +6 -3
- package/Shaders/procedural.vertex.js.map +1 -1
- package/Shaders/refraction.fragment.js +1 -1
- package/Shaders/refraction.fragment.js.map +1 -1
- package/Shaders/rgbdDecode.fragment.js +4 -2
- package/Shaders/rgbdDecode.fragment.js.map +1 -1
- package/Shaders/rgbdEncode.fragment.js +4 -2
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js +11 -3
- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +57 -15
- package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2.fragment.js +125 -51
- package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js +7 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +28 -13
- package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
- package/Shaders/shadowMap.fragment.js +14 -6
- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.js +35 -17
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.js +8 -2
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/spriteMap.fragment.js +17 -4
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/Shaders/spriteMap.vertex.js +2 -1
- package/Shaders/spriteMap.vertex.js.map +1 -1
- package/Shaders/sprites.fragment.js +17 -7
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.js +10 -4
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssao.fragment.js +0 -2
- package/Shaders/ssao.fragment.js.map +1 -1
- package/Shaders/ssao2.fragment.js +0 -2
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.js +8 -4
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/Shaders/standard.fragment.js +101 -25
- package/Shaders/standard.fragment.js.map +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js +14 -6
- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +58 -12
- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
- package/Shaders/tonemap.fragment.js +21 -9
- package/Shaders/tonemap.fragment.js.map +1 -1
- package/Shaders/velocity.fragment.js +8 -4
- package/Shaders/velocity.fragment.js.map +1 -1
- package/Shaders/velocity.vertex.js +18 -9
- package/Shaders/velocity.vertex.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +9 -4
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
- package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js +6 -2
- package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
- package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +14 -6
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +36 -18
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +20 -7
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +14 -7
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/ShadersWGSL/postprocess.vertex.js +9 -4
- package/ShadersWGSL/postprocess.vertex.js.map +1 -1
- package/assetContainer.d.ts +7 -0
- package/assetContainer.js +46 -0
- package/assetContainer.js.map +1 -1
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +5 -0
- package/scene.js.map +1 -1
- package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
|
@@ -1,49 +1,90 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "fluidRenderingRenderPixelShader";
|
|
4
|
-
const shader = `/* disable_uniformity_analysis */
|
|
4
|
+
const shader = `/* disable_uniformity_analysis */
|
|
5
|
+
#define IOR 1.333
|
|
5
6
|
#define ETA 1.0/IOR
|
|
6
7
|
#define F0 0.02
|
|
7
|
-
uniform sampler2D textureSampler;
|
|
8
|
-
|
|
9
|
-
uniform
|
|
8
|
+
uniform sampler2D textureSampler;uniform sampler2D depthSampler;
|
|
9
|
+
#ifdef FLUIDRENDERING_DIFFUSETEXTURE
|
|
10
|
+
uniform sampler2D diffuseSampler;
|
|
11
|
+
#else
|
|
12
|
+
uniform vec3 diffuseColor;
|
|
13
|
+
#endif
|
|
10
14
|
#ifdef FLUIDRENDERING_FIXED_THICKNESS
|
|
11
|
-
uniform float thickness;
|
|
12
|
-
|
|
15
|
+
uniform float thickness;uniform sampler2D bgDepthSampler;
|
|
16
|
+
#else
|
|
17
|
+
uniform float minimumThickness;uniform sampler2D thicknessSampler;
|
|
18
|
+
#endif
|
|
13
19
|
#ifdef FLUIDRENDERING_ENVIRONMENT
|
|
14
|
-
uniform samplerCube reflectionSampler;
|
|
20
|
+
uniform samplerCube reflectionSampler;
|
|
21
|
+
#endif
|
|
15
22
|
#if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_TEXTURE)
|
|
16
|
-
uniform sampler2D debugSampler;
|
|
17
|
-
|
|
18
|
-
ndc.
|
|
19
|
-
|
|
20
|
-
ndc.
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
return;
|
|
25
|
-
vec2
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
vec4
|
|
29
|
-
|
|
30
|
-
if (
|
|
31
|
-
|
|
32
|
-
|
|
23
|
+
uniform sampler2D debugSampler;
|
|
24
|
+
#endif
|
|
25
|
+
uniform mat4 viewMatrix;uniform mat4 projectionMatrix;uniform mat4 invProjectionMatrix;uniform vec2 texelSize;uniform vec3 dirLight;uniform float cameraFar;uniform float density;uniform float refractionStrength;uniform float fresnelClamp;uniform float specularPower;varying vec2 vUV;vec3 computeViewPosFromUVDepth(vec2 texCoord,float depth) {vec4 ndc;ndc.xy=texCoord*2.0-1.0;
|
|
26
|
+
#ifdef FLUIDRENDERING_RHS
|
|
27
|
+
ndc.z=-projectionMatrix[2].z+projectionMatrix[3].z/depth;
|
|
28
|
+
#else
|
|
29
|
+
ndc.z=projectionMatrix[2].z+projectionMatrix[3].z/depth;
|
|
30
|
+
#endif
|
|
31
|
+
ndc.w=1.0;vec4 eyePos=invProjectionMatrix*ndc;eyePos.xyz/=eyePos.w;return eyePos.xyz;}
|
|
32
|
+
vec3 getViewPosFromTexCoord(vec2 texCoord) {float depth=textureLod(depthSampler,texCoord,0.).x;return computeViewPosFromUVDepth(texCoord,depth);}
|
|
33
|
+
void main(void) {vec2 texCoord=vUV;
|
|
34
|
+
#if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_TEXTURE)
|
|
35
|
+
vec4 color=texture2D(debugSampler,texCoord);
|
|
36
|
+
#ifdef FLUIDRENDERING_DEBUG_DEPTH
|
|
37
|
+
glFragColor=vec4(color.rgb/vec3(2.0),1.);if (color.r>0.999 && color.g>0.999) {glFragColor=texture2D(textureSampler,texCoord);}
|
|
38
|
+
#else
|
|
39
|
+
glFragColor=vec4(color.rgb,1.);if (color.r<0.001 && color.g<0.001 && color.b<0.001) {glFragColor=texture2D(textureSampler,texCoord);}
|
|
40
|
+
#endif
|
|
41
|
+
return;
|
|
42
|
+
#endif
|
|
43
|
+
vec2 depthVel=textureLod(depthSampler,texCoord,0.).rg;float depth=depthVel.r;
|
|
44
|
+
#ifndef FLUIDRENDERING_FIXED_THICKNESS
|
|
45
|
+
float thickness=texture2D(thicknessSampler,texCoord).x;
|
|
46
|
+
#else
|
|
47
|
+
float bgDepth=texture2D(bgDepthSampler,texCoord).x;float depthNonLinear=projectionMatrix[2].z+projectionMatrix[3].z/depth;depthNonLinear=depthNonLinear*0.5+0.5;
|
|
48
|
+
#endif
|
|
49
|
+
vec4 backColor=texture2D(textureSampler,texCoord);
|
|
50
|
+
#ifndef FLUIDRENDERING_FIXED_THICKNESS
|
|
51
|
+
if (depth>=cameraFar || depth<=0. || thickness<=minimumThickness) {
|
|
52
|
+
#else
|
|
53
|
+
if (depth>=cameraFar || depth<=0. || bgDepth<=depthNonLinear) {
|
|
54
|
+
#endif
|
|
55
|
+
glFragColor=backColor;return;}
|
|
56
|
+
vec3 viewPos=computeViewPosFromUVDepth(texCoord,depth);vec3 ddx=getViewPosFromTexCoord(texCoord+vec2(texelSize.x,0.))-viewPos;vec3 ddy=getViewPosFromTexCoord(texCoord+vec2(0.,texelSize.y))-viewPos;vec3 ddx2=viewPos-getViewPosFromTexCoord(texCoord+vec2(-texelSize.x,0.));if (abs(ddx.z)>abs(ddx2.z)) {ddx=ddx2;}
|
|
57
|
+
vec3 ddy2=viewPos-getViewPosFromTexCoord(texCoord+vec2(0.,-texelSize.y));if (abs(ddy.z)>abs(ddy2.z)) {ddy=ddy2;}
|
|
58
|
+
vec3 normal=normalize(cross(ddy,ddx));
|
|
59
|
+
#ifdef FLUIDRENDERING_RHS
|
|
60
|
+
normal=-normal;
|
|
61
|
+
#endif
|
|
33
62
|
#ifndef WEBGPU
|
|
34
|
-
if(isnan(normal.x) || isnan(normal.y) || isnan(normal.z) || isinf(normal.x) || isinf(normal.y) || isinf(normal.z)) {
|
|
63
|
+
if(isnan(normal.x) || isnan(normal.y) || isnan(normal.z) || isinf(normal.x) || isinf(normal.y) || isinf(normal.z)) {normal=vec3(0.,0.,-1.);}
|
|
64
|
+
#endif
|
|
35
65
|
#if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_SHOWNORMAL)
|
|
36
|
-
glFragColor=vec4(normal*0.5+0.5,1.0);
|
|
37
|
-
|
|
38
|
-
vec3
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
vec3
|
|
43
|
-
|
|
66
|
+
glFragColor=vec4(normal*0.5+0.5,1.0);return;
|
|
67
|
+
#endif
|
|
68
|
+
vec3 rayDir=normalize(viewPos);
|
|
69
|
+
#ifdef FLUIDRENDERING_DIFFUSETEXTURE
|
|
70
|
+
vec3 diffuseColor=textureLod(diffuseSampler,texCoord,0.0).rgb;
|
|
71
|
+
#endif
|
|
72
|
+
vec3 lightDir=normalize(vec3(viewMatrix*vec4(-dirLight,0.)));vec3 H =normalize(lightDir-rayDir);float specular=pow(max(0.0,dot(H,normal)),specularPower);
|
|
73
|
+
#ifdef FLUIDRENDERING_DEBUG_DIFFUSERENDERING
|
|
74
|
+
float diffuse =max(0.0,dot(lightDir,normal))*1.0;glFragColor=vec4(vec3(0.1) /*ambient*/+vec3(0.42,0.50,1.00)*diffuse+vec3(0,0,0.2)+specular,1.);return;
|
|
75
|
+
#endif
|
|
76
|
+
vec3 refractionDir=refract(rayDir,normal,ETA);vec4 transmitted=textureLod(textureSampler,vec2(texCoord+refractionDir.xy*thickness*refractionStrength),0.0);vec3 transmittance=exp(-density*thickness*(1.0-diffuseColor));
|
|
77
|
+
vec3 refractionColor=transmitted.rgb*transmittance;
|
|
78
|
+
#ifdef FLUIDRENDERING_ENVIRONMENT
|
|
79
|
+
vec3 reflectionDir=reflect(rayDir,normal);vec3 reflectionColor=(textureCube(reflectionSampler,reflectionDir).rgb);float fresnel=clamp(F0+(1.0-F0)*pow(1.0-dot(normal,-rayDir),5.0),0.,fresnelClamp);vec3 finalColor=mix(refractionColor,reflectionColor,fresnel)+specular;
|
|
80
|
+
#else
|
|
81
|
+
vec3 finalColor=refractionColor+specular;
|
|
82
|
+
#endif
|
|
44
83
|
#ifdef FLUIDRENDERING_VELOCITY
|
|
45
|
-
float velocity=depthVel.g;
|
|
46
|
-
|
|
84
|
+
float velocity=depthVel.g;finalColor=mix(finalColor,vec3(1.0),smoothstep(0.3,1.0,velocity/6.0));
|
|
85
|
+
#endif
|
|
86
|
+
glFragColor=vec4(finalColor,transmitted.a);}
|
|
87
|
+
`;
|
|
47
88
|
// Sideeffect
|
|
48
89
|
ShaderStore.ShadersStore[name] = shader;
|
|
49
90
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fluidRenderingRender.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/fluidRenderingRender.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"fluidRenderingRender.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/fluidRenderingRender.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAmFd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"fluidRenderingRenderPixelShader\";\nconst shader = `/* disable_uniformity_analysis */\n#define IOR 1.333\n#define ETA 1.0/IOR\n#define F0 0.02\nuniform sampler2D textureSampler;uniform sampler2D depthSampler;\n#ifdef FLUIDRENDERING_DIFFUSETEXTURE\nuniform sampler2D diffuseSampler;\n#else\nuniform vec3 diffuseColor;\n#endif\n#ifdef FLUIDRENDERING_FIXED_THICKNESS\nuniform float thickness;uniform sampler2D bgDepthSampler;\n#else\nuniform float minimumThickness;uniform sampler2D thicknessSampler;\n#endif\n#ifdef FLUIDRENDERING_ENVIRONMENT\nuniform samplerCube reflectionSampler;\n#endif\n#if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_TEXTURE)\nuniform sampler2D debugSampler;\n#endif\nuniform mat4 viewMatrix;uniform mat4 projectionMatrix;uniform mat4 invProjectionMatrix;uniform vec2 texelSize;uniform vec3 dirLight;uniform float cameraFar;uniform float density;uniform float refractionStrength;uniform float fresnelClamp;uniform float specularPower;varying vec2 vUV;vec3 computeViewPosFromUVDepth(vec2 texCoord,float depth) {vec4 ndc;ndc.xy=texCoord*2.0-1.0;\n#ifdef FLUIDRENDERING_RHS\nndc.z=-projectionMatrix[2].z+projectionMatrix[3].z/depth;\n#else\nndc.z=projectionMatrix[2].z+projectionMatrix[3].z/depth;\n#endif\nndc.w=1.0;vec4 eyePos=invProjectionMatrix*ndc;eyePos.xyz/=eyePos.w;return eyePos.xyz;}\nvec3 getViewPosFromTexCoord(vec2 texCoord) {float depth=textureLod(depthSampler,texCoord,0.).x;return computeViewPosFromUVDepth(texCoord,depth);}\nvoid main(void) {vec2 texCoord=vUV;\n#if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_TEXTURE)\nvec4 color=texture2D(debugSampler,texCoord);\n#ifdef FLUIDRENDERING_DEBUG_DEPTH\nglFragColor=vec4(color.rgb/vec3(2.0),1.);if (color.r>0.999 && color.g>0.999) {glFragColor=texture2D(textureSampler,texCoord);}\n#else\nglFragColor=vec4(color.rgb,1.);if (color.r<0.001 && color.g<0.001 && color.b<0.001) {glFragColor=texture2D(textureSampler,texCoord);}\n#endif\nreturn;\n#endif\nvec2 depthVel=textureLod(depthSampler,texCoord,0.).rg;float depth=depthVel.r;\n#ifndef FLUIDRENDERING_FIXED_THICKNESS\nfloat thickness=texture2D(thicknessSampler,texCoord).x;\n#else\nfloat bgDepth=texture2D(bgDepthSampler,texCoord).x;float depthNonLinear=projectionMatrix[2].z+projectionMatrix[3].z/depth;depthNonLinear=depthNonLinear*0.5+0.5;\n#endif\nvec4 backColor=texture2D(textureSampler,texCoord);\n#ifndef FLUIDRENDERING_FIXED_THICKNESS\nif (depth>=cameraFar || depth<=0. || thickness<=minimumThickness) {\n#else\nif (depth>=cameraFar || depth<=0. || bgDepth<=depthNonLinear) {\n#endif\nglFragColor=backColor;return;}\nvec3 viewPos=computeViewPosFromUVDepth(texCoord,depth);vec3 ddx=getViewPosFromTexCoord(texCoord+vec2(texelSize.x,0.))-viewPos;vec3 ddy=getViewPosFromTexCoord(texCoord+vec2(0.,texelSize.y))-viewPos;vec3 ddx2=viewPos-getViewPosFromTexCoord(texCoord+vec2(-texelSize.x,0.));if (abs(ddx.z)>abs(ddx2.z)) {ddx=ddx2;}\nvec3 ddy2=viewPos-getViewPosFromTexCoord(texCoord+vec2(0.,-texelSize.y));if (abs(ddy.z)>abs(ddy2.z)) {ddy=ddy2;}\nvec3 normal=normalize(cross(ddy,ddx));\n#ifdef FLUIDRENDERING_RHS\nnormal=-normal;\n#endif\n#ifndef WEBGPU\nif(isnan(normal.x) || isnan(normal.y) || isnan(normal.z) || isinf(normal.x) || isinf(normal.y) || isinf(normal.z)) {normal=vec3(0.,0.,-1.);}\n#endif\n#if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_SHOWNORMAL)\nglFragColor=vec4(normal*0.5+0.5,1.0);return;\n#endif\nvec3 rayDir=normalize(viewPos); \n#ifdef FLUIDRENDERING_DIFFUSETEXTURE\nvec3 diffuseColor=textureLod(diffuseSampler,texCoord,0.0).rgb;\n#endif\nvec3 lightDir=normalize(vec3(viewMatrix*vec4(-dirLight,0.)));vec3 H =normalize(lightDir-rayDir);float specular=pow(max(0.0,dot(H,normal)),specularPower);\n#ifdef FLUIDRENDERING_DEBUG_DIFFUSERENDERING\nfloat diffuse =max(0.0,dot(lightDir,normal))*1.0;glFragColor=vec4(vec3(0.1) /*ambient*/+vec3(0.42,0.50,1.00)*diffuse+vec3(0,0,0.2)+specular,1.);return;\n#endif\nvec3 refractionDir=refract(rayDir,normal,ETA);vec4 transmitted=textureLod(textureSampler,vec2(texCoord+refractionDir.xy*thickness*refractionStrength),0.0);vec3 transmittance=exp(-density*thickness*(1.0-diffuseColor)); \nvec3 refractionColor=transmitted.rgb*transmittance;\n#ifdef FLUIDRENDERING_ENVIRONMENT\nvec3 reflectionDir=reflect(rayDir,normal);vec3 reflectionColor=(textureCube(reflectionSampler,reflectionDir).rgb);float fresnel=clamp(F0+(1.0-F0)*pow(1.0-dot(normal,-rayDir),5.0),0.,fresnelClamp);vec3 finalColor=mix(refractionColor,reflectionColor,fresnel)+specular;\n#else\nvec3 finalColor=refractionColor+specular;\n#endif\n#ifdef FLUIDRENDERING_VELOCITY\nfloat velocity=depthVel.g;finalColor=mix(finalColor,vec3(1.0),smoothstep(0.3,1.0,velocity/6.0));\n#endif\nglFragColor=vec4(finalColor,transmitted.a);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fluidRenderingRenderPixelShader = { name, shader };\n"]}
|
|
@@ -1,7 +1,10 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "fluidRenderingStandardBlurPixelShader";
|
|
4
|
-
const shader = `uniform sampler2D textureSampler;
|
|
4
|
+
const shader = `uniform sampler2D textureSampler;uniform int filterSize;uniform vec2 blurDir;varying vec2 vUV;void main(void) {vec4 s=textureLod(textureSampler,vUV,0.);if (s.r==0.) {glFragColor=vec4(0.,0.,0.,1.);return;}
|
|
5
|
+
float sigma=float(filterSize)/3.0;float twoSigma2=2.0*sigma*sigma;vec4 sum=vec4(0.);float wsum=0.;for (int x=-filterSize; x<=filterSize; ++x) {vec2 coords=vec2(x);vec4 sampl=textureLod(textureSampler,vUV+coords*blurDir,0.);float w=exp(-coords.x*coords.x/twoSigma2);sum+=sampl*w;wsum+=w;}
|
|
6
|
+
sum/=wsum;glFragColor=vec4(sum.rgb,1.);}
|
|
7
|
+
`;
|
|
5
8
|
// Sideeffect
|
|
6
9
|
ShaderStore.ShadersStore[name] = shader;
|
|
7
10
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fluidRenderingStandardBlur.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/fluidRenderingStandardBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uCAAuC,CAAC;AACrD,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"fluidRenderingStandardBlur.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/fluidRenderingStandardBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uCAAuC,CAAC;AACrD,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qCAAqC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"fluidRenderingStandardBlurPixelShader\";\nconst shader = `uniform sampler2D textureSampler;uniform int filterSize;uniform vec2 blurDir;varying vec2 vUV;void main(void) {vec4 s=textureLod(textureSampler,vUV,0.);if (s.r==0.) {glFragColor=vec4(0.,0.,0.,1.);return;}\nfloat sigma=float(filterSize)/3.0;float twoSigma2=2.0*sigma*sigma;vec4 sum=vec4(0.);float wsum=0.;for (int x=-filterSize; x<=filterSize; ++x) {vec2 coords=vec2(x);vec4 sampl=textureLod(textureSampler,vUV+coords*blurDir,0.);float w=exp(-coords.x*coords.x/twoSigma2);sum+=sampl*w;wsum+=w;}\nsum/=wsum;glFragColor=vec4(sum.rgb,1.);}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fluidRenderingStandardBlurPixelShader = { name, shader };\n"]}
|
package/Shaders/fxaa.fragment.js
CHANGED
|
@@ -6,12 +6,53 @@ const shader = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
|
6
6
|
#else
|
|
7
7
|
#define TEXTUREFUNC(s,c,b) texture2D(s,c,b)
|
|
8
8
|
#endif
|
|
9
|
-
uniform sampler2D textureSampler;
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
if(range<rangeMaxClamped)
|
|
14
|
-
gl_FragColor=
|
|
9
|
+
uniform sampler2D textureSampler;uniform vec2 texelSize;varying vec2 vUV;varying vec2 sampleCoordS;varying vec2 sampleCoordE;varying vec2 sampleCoordN;varying vec2 sampleCoordW;varying vec2 sampleCoordNW;varying vec2 sampleCoordSE;varying vec2 sampleCoordNE;varying vec2 sampleCoordSW;const float fxaaQualitySubpix=1.0;const float fxaaQualityEdgeThreshold=0.166;const float fxaaQualityEdgeThresholdMin=0.0833;const vec3 kLumaCoefficients=vec3(0.2126,0.7152,0.0722);
|
|
10
|
+
#define FxaaLuma(rgba) dot(rgba.rgb,kLumaCoefficients)
|
|
11
|
+
void main(){vec2 posM;posM.x=vUV.x;posM.y=vUV.y;vec4 rgbyM=TEXTUREFUNC(textureSampler,vUV,0.0);float lumaM=FxaaLuma(rgbyM);float lumaS=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordS,0.0));float lumaE=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordE,0.0));float lumaN=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordN,0.0));float lumaW=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordW,0.0));float maxSM=max(lumaS,lumaM);float minSM=min(lumaS,lumaM);float maxESM=max(lumaE,maxSM);float minESM=min(lumaE,minSM);float maxWN=max(lumaN,lumaW);float minWN=min(lumaN,lumaW);float rangeMax=max(maxWN,maxESM);float rangeMin=min(minWN,minESM);float rangeMaxScaled=rangeMax*fxaaQualityEdgeThreshold;float range=rangeMax-rangeMin;float rangeMaxClamped=max(fxaaQualityEdgeThresholdMin,rangeMaxScaled);
|
|
12
|
+
#ifndef MALI
|
|
13
|
+
if(range<rangeMaxClamped)
|
|
14
|
+
{gl_FragColor=rgbyM;return;}
|
|
15
|
+
#endif
|
|
16
|
+
float lumaNW=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordNW,0.0));float lumaSE=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordSE,0.0));float lumaNE=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordNE,0.0));float lumaSW=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordSW,0.0));float lumaNS=lumaN+lumaS;float lumaWE=lumaW+lumaE;float subpixRcpRange=1.0/range;float subpixNSWE=lumaNS+lumaWE;float edgeHorz1=(-2.0*lumaM)+lumaNS;float edgeVert1=(-2.0*lumaM)+lumaWE;float lumaNESE=lumaNE+lumaSE;float lumaNWNE=lumaNW+lumaNE;float edgeHorz2=(-2.0*lumaE)+lumaNESE;float edgeVert2=(-2.0*lumaN)+lumaNWNE;float lumaNWSW=lumaNW+lumaSW;float lumaSWSE=lumaSW+lumaSE;float edgeHorz4=(abs(edgeHorz1)*2.0)+abs(edgeHorz2);float edgeVert4=(abs(edgeVert1)*2.0)+abs(edgeVert2);float edgeHorz3=(-2.0*lumaW)+lumaNWSW;float edgeVert3=(-2.0*lumaS)+lumaSWSE;float edgeHorz=abs(edgeHorz3)+edgeHorz4;float edgeVert=abs(edgeVert3)+edgeVert4;float subpixNWSWNESE=lumaNWSW+lumaNESE;float lengthSign=texelSize.x;bool horzSpan=edgeHorz>=edgeVert;float subpixA=subpixNSWE*2.0+subpixNWSWNESE;if (!horzSpan)
|
|
17
|
+
{lumaN=lumaW;}
|
|
18
|
+
if (!horzSpan)
|
|
19
|
+
{lumaS=lumaE;}
|
|
20
|
+
if (horzSpan)
|
|
21
|
+
{lengthSign=texelSize.y;}
|
|
22
|
+
float subpixB=(subpixA*(1.0/12.0))-lumaM;float gradientN=lumaN-lumaM;float gradientS=lumaS-lumaM;float lumaNN=lumaN+lumaM;float lumaSS=lumaS+lumaM;bool pairN=abs(gradientN)>=abs(gradientS);float gradient=max(abs(gradientN),abs(gradientS));if (pairN)
|
|
23
|
+
{lengthSign=-lengthSign;}
|
|
24
|
+
float subpixC=clamp(abs(subpixB)*subpixRcpRange,0.0,1.0);vec2 posB;posB.x=posM.x;posB.y=posM.y;vec2 offNP;offNP.x=(!horzSpan) ? 0.0 : texelSize.x;offNP.y=(horzSpan) ? 0.0 : texelSize.y;if (!horzSpan)
|
|
25
|
+
{posB.x+=lengthSign*0.5;}
|
|
26
|
+
if (horzSpan)
|
|
27
|
+
{posB.y+=lengthSign*0.5;}
|
|
28
|
+
vec2 posN;posN.x=posB.x-offNP.x*1.5;posN.y=posB.y-offNP.y*1.5;vec2 posP;posP.x=posB.x+offNP.x*1.5;posP.y=posB.y+offNP.y*1.5;float subpixD=((-2.0)*subpixC)+3.0;float lumaEndN=FxaaLuma(TEXTUREFUNC(textureSampler,posN,0.0));float subpixE=subpixC*subpixC;float lumaEndP=FxaaLuma(TEXTUREFUNC(textureSampler,posP,0.0));if (!pairN)
|
|
29
|
+
{lumaNN=lumaSS;}
|
|
30
|
+
float gradientScaled=gradient*1.0/4.0;float lumaMM=lumaM-lumaNN*0.5;float subpixF=subpixD*subpixE;bool lumaMLTZero=lumaMM<0.0;lumaEndN-=lumaNN*0.5;lumaEndP-=lumaNN*0.5;bool doneN=abs(lumaEndN)>=gradientScaled;bool doneP=abs(lumaEndP)>=gradientScaled;if (!doneN)
|
|
31
|
+
{posN.x-=offNP.x*3.0;}
|
|
32
|
+
if (!doneN)
|
|
33
|
+
{posN.y-=offNP.y*3.0;}
|
|
34
|
+
bool doneNP=(!doneN) || (!doneP);if (!doneP)
|
|
35
|
+
{posP.x+=offNP.x*3.0;}
|
|
36
|
+
if (!doneP)
|
|
37
|
+
{posP.y+=offNP.y*3.0;}
|
|
38
|
+
if (doneNP)
|
|
39
|
+
{if (!doneN) lumaEndN=FxaaLuma(TEXTUREFUNC(textureSampler,posN.xy,0.0));if (!doneP) lumaEndP=FxaaLuma(TEXTUREFUNC(textureSampler,posP.xy,0.0));if (!doneN) lumaEndN=lumaEndN-lumaNN*0.5;if (!doneP) lumaEndP=lumaEndP-lumaNN*0.5;doneN=abs(lumaEndN)>=gradientScaled;doneP=abs(lumaEndP)>=gradientScaled;if (!doneN) posN.x-=offNP.x*12.0;if (!doneN) posN.y-=offNP.y*12.0;doneNP=(!doneN) || (!doneP);if (!doneP) posP.x+=offNP.x*12.0;if (!doneP) posP.y+=offNP.y*12.0;}
|
|
40
|
+
float dstN=posM.x-posN.x;float dstP=posP.x-posM.x;if (!horzSpan)
|
|
41
|
+
{dstN=posM.y-posN.y;}
|
|
42
|
+
if (!horzSpan)
|
|
43
|
+
{dstP=posP.y-posM.y;}
|
|
44
|
+
bool goodSpanN=(lumaEndN<0.0) != lumaMLTZero;float spanLength=(dstP+dstN);bool goodSpanP=(lumaEndP<0.0) != lumaMLTZero;float spanLengthRcp=1.0/spanLength;bool directionN=dstN<dstP;float dst=min(dstN,dstP);bool goodSpan=directionN ? goodSpanN : goodSpanP;float subpixG=subpixF*subpixF;float pixelOffset=(dst*(-spanLengthRcp))+0.5;float subpixH=subpixG*fxaaQualitySubpix;float pixelOffsetGood=goodSpan ? pixelOffset : 0.0;float pixelOffsetSubpix=max(pixelOffsetGood,subpixH);if (!horzSpan)
|
|
45
|
+
{posM.x+=pixelOffsetSubpix*lengthSign;}
|
|
46
|
+
if (horzSpan)
|
|
47
|
+
{posM.y+=pixelOffsetSubpix*lengthSign;}
|
|
48
|
+
#ifdef MALI
|
|
49
|
+
if(range<rangeMaxClamped)
|
|
50
|
+
{gl_FragColor=rgbyM;}
|
|
51
|
+
else
|
|
52
|
+
{gl_FragColor=TEXTUREFUNC(textureSampler,posM,0.0);}
|
|
53
|
+
#else
|
|
54
|
+
gl_FragColor=TEXTUREFUNC(textureSampler,posM,0.0);
|
|
55
|
+
#endif
|
|
15
56
|
}`;
|
|
16
57
|
// Sideeffect
|
|
17
58
|
ShaderStore.ShadersStore[name] = shader;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fxaa.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/fxaa.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"fxaa.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/fxaa.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAoDb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"fxaaPixelShader\";\nconst shader = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)\n#define TEXTUREFUNC(s,c,l) texture2DLodEXT(s,c,l)\n#else\n#define TEXTUREFUNC(s,c,b) texture2D(s,c,b)\n#endif\nuniform sampler2D textureSampler;uniform vec2 texelSize;varying vec2 vUV;varying vec2 sampleCoordS;varying vec2 sampleCoordE;varying vec2 sampleCoordN;varying vec2 sampleCoordW;varying vec2 sampleCoordNW;varying vec2 sampleCoordSE;varying vec2 sampleCoordNE;varying vec2 sampleCoordSW;const float fxaaQualitySubpix=1.0;const float fxaaQualityEdgeThreshold=0.166;const float fxaaQualityEdgeThresholdMin=0.0833;const vec3 kLumaCoefficients=vec3(0.2126,0.7152,0.0722);\n#define FxaaLuma(rgba) dot(rgba.rgb,kLumaCoefficients)\nvoid main(){vec2 posM;posM.x=vUV.x;posM.y=vUV.y;vec4 rgbyM=TEXTUREFUNC(textureSampler,vUV,0.0);float lumaM=FxaaLuma(rgbyM);float lumaS=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordS,0.0));float lumaE=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordE,0.0));float lumaN=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordN,0.0));float lumaW=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordW,0.0));float maxSM=max(lumaS,lumaM);float minSM=min(lumaS,lumaM);float maxESM=max(lumaE,maxSM);float minESM=min(lumaE,minSM);float maxWN=max(lumaN,lumaW);float minWN=min(lumaN,lumaW);float rangeMax=max(maxWN,maxESM);float rangeMin=min(minWN,minESM);float rangeMaxScaled=rangeMax*fxaaQualityEdgeThreshold;float range=rangeMax-rangeMin;float rangeMaxClamped=max(fxaaQualityEdgeThresholdMin,rangeMaxScaled);\n#ifndef MALI\nif(range<rangeMaxClamped) \n{gl_FragColor=rgbyM;return;}\n#endif\nfloat lumaNW=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordNW,0.0));float lumaSE=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordSE,0.0));float lumaNE=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordNE,0.0));float lumaSW=FxaaLuma(TEXTUREFUNC(textureSampler,sampleCoordSW,0.0));float lumaNS=lumaN+lumaS;float lumaWE=lumaW+lumaE;float subpixRcpRange=1.0/range;float subpixNSWE=lumaNS+lumaWE;float edgeHorz1=(-2.0*lumaM)+lumaNS;float edgeVert1=(-2.0*lumaM)+lumaWE;float lumaNESE=lumaNE+lumaSE;float lumaNWNE=lumaNW+lumaNE;float edgeHorz2=(-2.0*lumaE)+lumaNESE;float edgeVert2=(-2.0*lumaN)+lumaNWNE;float lumaNWSW=lumaNW+lumaSW;float lumaSWSE=lumaSW+lumaSE;float edgeHorz4=(abs(edgeHorz1)*2.0)+abs(edgeHorz2);float edgeVert4=(abs(edgeVert1)*2.0)+abs(edgeVert2);float edgeHorz3=(-2.0*lumaW)+lumaNWSW;float edgeVert3=(-2.0*lumaS)+lumaSWSE;float edgeHorz=abs(edgeHorz3)+edgeHorz4;float edgeVert=abs(edgeVert3)+edgeVert4;float subpixNWSWNESE=lumaNWSW+lumaNESE;float lengthSign=texelSize.x;bool horzSpan=edgeHorz>=edgeVert;float subpixA=subpixNSWE*2.0+subpixNWSWNESE;if (!horzSpan)\n{lumaN=lumaW;}\nif (!horzSpan) \n{lumaS=lumaE;}\nif (horzSpan) \n{lengthSign=texelSize.y;}\nfloat subpixB=(subpixA*(1.0/12.0))-lumaM;float gradientN=lumaN-lumaM;float gradientS=lumaS-lumaM;float lumaNN=lumaN+lumaM;float lumaSS=lumaS+lumaM;bool pairN=abs(gradientN)>=abs(gradientS);float gradient=max(abs(gradientN),abs(gradientS));if (pairN)\n{lengthSign=-lengthSign;}\nfloat subpixC=clamp(abs(subpixB)*subpixRcpRange,0.0,1.0);vec2 posB;posB.x=posM.x;posB.y=posM.y;vec2 offNP;offNP.x=(!horzSpan) ? 0.0 : texelSize.x;offNP.y=(horzSpan) ? 0.0 : texelSize.y;if (!horzSpan) \n{posB.x+=lengthSign*0.5;}\nif (horzSpan)\n{posB.y+=lengthSign*0.5;}\nvec2 posN;posN.x=posB.x-offNP.x*1.5;posN.y=posB.y-offNP.y*1.5;vec2 posP;posP.x=posB.x+offNP.x*1.5;posP.y=posB.y+offNP.y*1.5;float subpixD=((-2.0)*subpixC)+3.0;float lumaEndN=FxaaLuma(TEXTUREFUNC(textureSampler,posN,0.0));float subpixE=subpixC*subpixC;float lumaEndP=FxaaLuma(TEXTUREFUNC(textureSampler,posP,0.0));if (!pairN) \n{lumaNN=lumaSS;}\nfloat gradientScaled=gradient*1.0/4.0;float lumaMM=lumaM-lumaNN*0.5;float subpixF=subpixD*subpixE;bool lumaMLTZero=lumaMM<0.0;lumaEndN-=lumaNN*0.5;lumaEndP-=lumaNN*0.5;bool doneN=abs(lumaEndN)>=gradientScaled;bool doneP=abs(lumaEndP)>=gradientScaled;if (!doneN) \n{posN.x-=offNP.x*3.0;}\nif (!doneN) \n{posN.y-=offNP.y*3.0;}\nbool doneNP=(!doneN) || (!doneP);if (!doneP) \n{posP.x+=offNP.x*3.0;}\nif (!doneP)\n{posP.y+=offNP.y*3.0;}\nif (doneNP)\n{if (!doneN) lumaEndN=FxaaLuma(TEXTUREFUNC(textureSampler,posN.xy,0.0));if (!doneP) lumaEndP=FxaaLuma(TEXTUREFUNC(textureSampler,posP.xy,0.0));if (!doneN) lumaEndN=lumaEndN-lumaNN*0.5;if (!doneP) lumaEndP=lumaEndP-lumaNN*0.5;doneN=abs(lumaEndN)>=gradientScaled;doneP=abs(lumaEndP)>=gradientScaled;if (!doneN) posN.x-=offNP.x*12.0;if (!doneN) posN.y-=offNP.y*12.0;doneNP=(!doneN) || (!doneP);if (!doneP) posP.x+=offNP.x*12.0;if (!doneP) posP.y+=offNP.y*12.0;}\nfloat dstN=posM.x-posN.x;float dstP=posP.x-posM.x;if (!horzSpan)\n{dstN=posM.y-posN.y;}\nif (!horzSpan) \n{dstP=posP.y-posM.y;}\nbool goodSpanN=(lumaEndN<0.0) != lumaMLTZero;float spanLength=(dstP+dstN);bool goodSpanP=(lumaEndP<0.0) != lumaMLTZero;float spanLengthRcp=1.0/spanLength;bool directionN=dstN<dstP;float dst=min(dstN,dstP);bool goodSpan=directionN ? goodSpanN : goodSpanP;float subpixG=subpixF*subpixF;float pixelOffset=(dst*(-spanLengthRcp))+0.5;float subpixH=subpixG*fxaaQualitySubpix;float pixelOffsetGood=goodSpan ? pixelOffset : 0.0;float pixelOffsetSubpix=max(pixelOffsetGood,subpixH);if (!horzSpan)\n{posM.x+=pixelOffsetSubpix*lengthSign;}\nif (horzSpan)\n{posM.y+=pixelOffsetSubpix*lengthSign;}\n#ifdef MALI\nif(range<rangeMaxClamped) \n{gl_FragColor=rgbyM;}\nelse\n{gl_FragColor=TEXTUREFUNC(textureSampler,posM,0.0);}\n#else\ngl_FragColor=TEXTUREFUNC(textureSampler,posM,0.0);\n#endif\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fxaaPixelShader = { name, shader };\n"]}
|
package/Shaders/fxaa.vertex.js
CHANGED
|
@@ -1,9 +1,12 @@
|
|
|
1
1
|
// Do not edit.
|
|
2
2
|
import { ShaderStore } from "../Engines/shaderStore.js";
|
|
3
3
|
const name = "fxaaVertexShader";
|
|
4
|
-
const shader = `attribute vec2 position;
|
|
5
|
-
|
|
6
|
-
|
|
4
|
+
const shader = `attribute vec2 position;uniform vec2 texelSize;varying vec2 vUV;varying vec2 sampleCoordS;varying vec2 sampleCoordE;varying vec2 sampleCoordN;varying vec2 sampleCoordW;varying vec2 sampleCoordNW;varying vec2 sampleCoordSE;varying vec2 sampleCoordNE;varying vec2 sampleCoordSW;const vec2 madd=vec2(0.5,0.5);
|
|
5
|
+
#define CUSTOM_VERTEX_DEFINITIONS
|
|
6
|
+
void main(void) {
|
|
7
|
+
#define CUSTOM_VERTEX_MAIN_BEGIN
|
|
8
|
+
vUV=(position*madd+madd);sampleCoordS=vUV+vec2( 0.0,1.0)*texelSize;sampleCoordE=vUV+vec2( 1.0,0.0)*texelSize;sampleCoordN=vUV+vec2( 0.0,-1.0)*texelSize;sampleCoordW=vUV+vec2(-1.0,0.0)*texelSize;sampleCoordNW=vUV+vec2(-1.0,-1.0)*texelSize;sampleCoordSE=vUV+vec2( 1.0,1.0)*texelSize;sampleCoordNE=vUV+vec2( 1.0,-1.0)*texelSize;sampleCoordSW=vUV+vec2(-1.0,1.0)*texelSize;gl_Position=vec4(position,0.0,1.0);
|
|
9
|
+
#define CUSTOM_VERTEX_MAIN_END
|
|
7
10
|
}`;
|
|
8
11
|
// Sideeffect
|
|
9
12
|
ShaderStore.ShadersStore[name] = shader;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fxaa.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/fxaa.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"fxaa.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/fxaa.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;EAMb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"fxaaVertexShader\";\nconst shader = `attribute vec2 position;uniform vec2 texelSize;varying vec2 vUV;varying vec2 sampleCoordS;varying vec2 sampleCoordE;varying vec2 sampleCoordN;varying vec2 sampleCoordW;varying vec2 sampleCoordNW;varying vec2 sampleCoordSE;varying vec2 sampleCoordNE;varying vec2 sampleCoordSW;const vec2 madd=vec2(0.5,0.5);\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=(position*madd+madd);sampleCoordS=vUV+vec2( 0.0,1.0)*texelSize;sampleCoordE=vUV+vec2( 1.0,0.0)*texelSize;sampleCoordN=vUV+vec2( 0.0,-1.0)*texelSize;sampleCoordW=vUV+vec2(-1.0,0.0)*texelSize;sampleCoordNW=vUV+vec2(-1.0,-1.0)*texelSize;sampleCoordSE=vUV+vec2( 1.0,1.0)*texelSize;sampleCoordNE=vUV+vec2( 1.0,-1.0)*texelSize;sampleCoordSW=vUV+vec2(-1.0,1.0)*texelSize;gl_Position=vec4(position,0.0,1.0);\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fxaaVertexShader = { name, shader };\n"]}
|
|
@@ -12,83 +12,126 @@ const shader = `#extension GL_EXT_draw_buffers : require
|
|
|
12
12
|
#if defined(BUMP) || !defined(NORMAL)
|
|
13
13
|
#extension GL_OES_standard_derivatives : enable
|
|
14
14
|
#endif
|
|
15
|
-
precision highp float;
|
|
16
|
-
|
|
17
|
-
varying vec3
|
|
18
|
-
|
|
19
|
-
varying vec3
|
|
15
|
+
precision highp float;
|
|
16
|
+
#ifdef BUMP
|
|
17
|
+
varying mat4 vWorldView;varying vec3 vNormalW;
|
|
18
|
+
#else
|
|
19
|
+
varying vec3 vNormalV;
|
|
20
|
+
#endif
|
|
21
|
+
varying vec4 vViewPos;
|
|
22
|
+
#if defined(POSITION) || defined(BUMP)
|
|
23
|
+
varying vec3 vPositionW;
|
|
24
|
+
#endif
|
|
20
25
|
#ifdef VELOCITY
|
|
21
|
-
varying vec4 vCurrentPosition;
|
|
26
|
+
varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
|
|
27
|
+
#endif
|
|
22
28
|
#ifdef NEED_UV
|
|
23
|
-
varying vec2 vUV;
|
|
29
|
+
varying vec2 vUV;
|
|
30
|
+
#endif
|
|
24
31
|
#ifdef BUMP
|
|
25
|
-
uniform vec3 vBumpInfos;
|
|
32
|
+
uniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;
|
|
33
|
+
#endif
|
|
26
34
|
#if defined(REFLECTIVITY)
|
|
27
35
|
#if defined(ORMTEXTURE) || defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
|
|
28
|
-
uniform sampler2D reflectivitySampler;
|
|
36
|
+
uniform sampler2D reflectivitySampler;varying vec2 vReflectivityUV;
|
|
37
|
+
#endif
|
|
29
38
|
#ifdef ALBEDOTEXTURE
|
|
30
|
-
varying vec2 vAlbedoUV;
|
|
39
|
+
varying vec2 vAlbedoUV;uniform sampler2D albedoSampler;
|
|
40
|
+
#endif
|
|
31
41
|
#ifdef REFLECTIVITYCOLOR
|
|
32
|
-
uniform vec3 reflectivityColor;
|
|
42
|
+
uniform vec3 reflectivityColor;
|
|
43
|
+
#endif
|
|
33
44
|
#ifdef ALBEDOCOLOR
|
|
34
|
-
uniform vec3 albedoColor;
|
|
45
|
+
uniform vec3 albedoColor;
|
|
46
|
+
#endif
|
|
35
47
|
#ifdef METALLIC
|
|
36
|
-
uniform float metallic;
|
|
48
|
+
uniform float metallic;
|
|
49
|
+
#endif
|
|
37
50
|
#if defined(ROUGHNESS) || defined(GLOSSINESS)
|
|
38
|
-
uniform float glossiness;
|
|
51
|
+
uniform float glossiness;
|
|
52
|
+
#endif
|
|
39
53
|
#endif
|
|
40
54
|
#if defined(ALPHATEST) && defined(NEED_UV)
|
|
41
|
-
uniform sampler2D diffuseSampler;
|
|
55
|
+
uniform sampler2D diffuseSampler;
|
|
56
|
+
#endif
|
|
42
57
|
#include<clipPlaneFragmentDeclaration>
|
|
43
58
|
#include<mrtFragmentDeclaration>[RENDER_TARGET_COUNT]
|
|
44
59
|
#include<bumpFragmentMainFunctions>
|
|
45
60
|
#include<bumpFragmentFunctions>
|
|
46
61
|
#include<helperFunctions>
|
|
47
|
-
void main() {
|
|
62
|
+
void main() {
|
|
63
|
+
#include<clipPlaneFragment>
|
|
48
64
|
#ifdef ALPHATEST
|
|
49
|
-
if (texture2D(diffuseSampler,vUV).a<0.4)
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
normalOutput
|
|
53
|
-
|
|
65
|
+
if (texture2D(diffuseSampler,vUV).a<0.4)
|
|
66
|
+
discard;
|
|
67
|
+
#endif
|
|
68
|
+
vec3 normalOutput;
|
|
69
|
+
#ifdef BUMP
|
|
70
|
+
vec3 normalW=normalize(vNormalW);
|
|
71
|
+
#include<bumpFragment>
|
|
72
|
+
normalOutput=normalize(vec3(vWorldView*vec4(normalW,0.0)));
|
|
73
|
+
#else
|
|
74
|
+
normalOutput=normalize(vNormalV);
|
|
75
|
+
#endif
|
|
54
76
|
#ifdef PREPASS
|
|
55
77
|
#ifdef PREPASS_DEPTH
|
|
56
|
-
gl_FragData[DEPTH_INDEX]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);
|
|
78
|
+
gl_FragData[DEPTH_INDEX]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);
|
|
79
|
+
#endif
|
|
57
80
|
#ifdef PREPASS_NORMAL
|
|
58
|
-
gl_FragData[NORMAL_INDEX]=vec4(normalOutput,1.0);
|
|
81
|
+
gl_FragData[NORMAL_INDEX]=vec4(normalOutput,1.0);
|
|
82
|
+
#endif
|
|
59
83
|
#else
|
|
60
|
-
gl_FragData[0]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);
|
|
84
|
+
gl_FragData[0]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);gl_FragData[1]=vec4(normalOutput,1.0);
|
|
85
|
+
#endif
|
|
61
86
|
#ifdef POSITION
|
|
62
|
-
gl_FragData[POSITION_INDEX]=vec4(vPositionW,1.0);
|
|
87
|
+
gl_FragData[POSITION_INDEX]=vec4(vPositionW,1.0);
|
|
88
|
+
#endif
|
|
63
89
|
#ifdef VELOCITY
|
|
64
|
-
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;
|
|
90
|
+
vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[VELOCITY_INDEX]=vec4(velocity,0.0,1.0);
|
|
91
|
+
#endif
|
|
65
92
|
#ifdef REFLECTIVITY
|
|
66
|
-
vec4 reflectivity=vec4(0.0,0.0,0.0,1.0);
|
|
67
|
-
|
|
68
|
-
metal
|
|
93
|
+
vec4 reflectivity=vec4(0.0,0.0,0.0,1.0);
|
|
94
|
+
#ifdef METALLICWORKFLOW
|
|
95
|
+
float metal=1.0;float roughness=1.0;
|
|
96
|
+
#ifdef ORMTEXTURE
|
|
97
|
+
metal*=texture2D(reflectivitySampler,vReflectivityUV).b;roughness*=texture2D(reflectivitySampler,vReflectivityUV).g;
|
|
98
|
+
#endif
|
|
69
99
|
#ifdef METALLIC
|
|
70
|
-
metal*=metallic;
|
|
100
|
+
metal*=metallic;
|
|
101
|
+
#endif
|
|
71
102
|
#ifdef ROUGHNESS
|
|
72
|
-
roughness*=(1.0-glossiness);
|
|
73
|
-
|
|
74
|
-
color=
|
|
75
|
-
|
|
103
|
+
roughness*=(1.0-glossiness);
|
|
104
|
+
#endif
|
|
105
|
+
reflectivity.a-=roughness;vec3 color=vec3(1.0);
|
|
106
|
+
#ifdef ALBEDOTEXTURE
|
|
107
|
+
color=texture2D(albedoSampler,vAlbedoUV).rgb;
|
|
108
|
+
#ifdef GAMMAALBEDO
|
|
109
|
+
color=toLinearSpace(color);
|
|
110
|
+
#endif
|
|
76
111
|
#endif
|
|
77
112
|
#ifdef ALBEDOCOLOR
|
|
78
|
-
color*=albedoColor.xyz;
|
|
79
|
-
|
|
113
|
+
color*=albedoColor.xyz;
|
|
114
|
+
#endif
|
|
115
|
+
reflectivity.rgb=mix(vec3(0.04),color,metal);
|
|
116
|
+
#else
|
|
80
117
|
#if defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)
|
|
81
|
-
reflectivity=texture2D(reflectivitySampler,vReflectivityUV);
|
|
82
|
-
|
|
118
|
+
reflectivity=texture2D(reflectivitySampler,vReflectivityUV);
|
|
119
|
+
#ifdef GAMMAREFLECTIVITYTEXTURE
|
|
120
|
+
reflectivity.rgb=toLinearSpace(reflectivity.rgb);
|
|
121
|
+
#endif
|
|
83
122
|
#else
|
|
84
123
|
#ifdef REFLECTIVITYCOLOR
|
|
85
|
-
reflectivity.rgb=toLinearSpace(reflectivityColor.xyz);
|
|
124
|
+
reflectivity.rgb=toLinearSpace(reflectivityColor.xyz);reflectivity.a=1.0;
|
|
125
|
+
#endif
|
|
86
126
|
#endif
|
|
87
127
|
#ifdef GLOSSINESSS
|
|
88
|
-
reflectivity.a*=glossiness;
|
|
128
|
+
reflectivity.a*=glossiness;
|
|
129
|
+
#endif
|
|
130
|
+
#endif
|
|
131
|
+
gl_FragData[REFLECTIVITY_INDEX]=reflectivity;
|
|
89
132
|
#endif
|
|
90
|
-
|
|
91
|
-
|
|
133
|
+
}
|
|
134
|
+
`;
|
|
92
135
|
// Sideeffect
|
|
93
136
|
ShaderStore.ShadersStore[name] = shader;
|
|
94
137
|
/** @internal */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"geometry.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/geometry.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,yCAAyC,CAAC;AACjD,OAAO,4CAA4C,CAAC;AACpD,OAAO,wCAAwC,CAAC;AAChD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,oCAAoC,CAAC;AAC5C,OAAO,+BAA+B,CAAC;AAEvC,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG
|
|
1
|
+
{"version":3,"file":"geometry.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/Shaders/geometry.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,yCAAyC,CAAC;AACjD,OAAO,4CAA4C,CAAC;AACpD,OAAO,wCAAwC,CAAC;AAChD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,oCAAoC,CAAC;AAC5C,OAAO,+BAA+B,CAAC;AAEvC,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Hd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/mrtFragmentDeclaration\";\nimport \"./ShadersInclude/bumpFragmentMainFunctions\";\nimport \"./ShadersInclude/bumpFragmentFunctions\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/bumpFragment\";\n\nconst name = \"geometryPixelShader\";\nconst shader = `#extension GL_EXT_draw_buffers : require\n#if defined(BUMP) || !defined(NORMAL)\n#extension GL_OES_standard_derivatives : enable\n#endif\nprecision highp float;\n#ifdef BUMP\nvarying mat4 vWorldView;varying vec3 vNormalW;\n#else\nvarying vec3 vNormalV;\n#endif\nvarying vec4 vViewPos;\n#if defined(POSITION) || defined(BUMP)\nvarying vec3 vPositionW;\n#endif\n#ifdef VELOCITY\nvarying vec4 vCurrentPosition;varying vec4 vPreviousPosition;\n#endif\n#ifdef NEED_UV\nvarying vec2 vUV;\n#endif\n#ifdef BUMP\nuniform vec3 vBumpInfos;uniform vec2 vTangentSpaceParams;\n#endif\n#if defined(REFLECTIVITY)\n#if defined(ORMTEXTURE) || defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)\nuniform sampler2D reflectivitySampler;varying vec2 vReflectivityUV;\n#endif\n#ifdef ALBEDOTEXTURE\nvarying vec2 vAlbedoUV;uniform sampler2D albedoSampler;\n#endif\n#ifdef REFLECTIVITYCOLOR\nuniform vec3 reflectivityColor;\n#endif\n#ifdef ALBEDOCOLOR\nuniform vec3 albedoColor;\n#endif\n#ifdef METALLIC\nuniform float metallic;\n#endif\n#if defined(ROUGHNESS) || defined(GLOSSINESS)\nuniform float glossiness;\n#endif\n#endif\n#if defined(ALPHATEST) && defined(NEED_UV)\nuniform sampler2D diffuseSampler;\n#endif\n#include<clipPlaneFragmentDeclaration>\n#include<mrtFragmentDeclaration>[RENDER_TARGET_COUNT]\n#include<bumpFragmentMainFunctions>\n#include<bumpFragmentFunctions>\n#include<helperFunctions>\nvoid main() {\n#include<clipPlaneFragment>\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\ndiscard;\n#endif\nvec3 normalOutput;\n#ifdef BUMP\nvec3 normalW=normalize(vNormalW);\n#include<bumpFragment>\nnormalOutput=normalize(vec3(vWorldView*vec4(normalW,0.0)));\n#else\nnormalOutput=normalize(vNormalV);\n#endif\n#ifdef PREPASS\n#ifdef PREPASS_DEPTH\ngl_FragData[DEPTH_INDEX]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);\n#endif\n#ifdef PREPASS_NORMAL\ngl_FragData[NORMAL_INDEX]=vec4(normalOutput,1.0);\n#endif\n#else\ngl_FragData[0]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0);gl_FragData[1]=vec4(normalOutput,1.0);\n#endif\n#ifdef POSITION\ngl_FragData[POSITION_INDEX]=vec4(vPositionW,1.0);\n#endif\n#ifdef VELOCITY\nvec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5;vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5;vec2 velocity=abs(a-b);velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5;gl_FragData[VELOCITY_INDEX]=vec4(velocity,0.0,1.0);\n#endif\n#ifdef REFLECTIVITY\nvec4 reflectivity=vec4(0.0,0.0,0.0,1.0);\n#ifdef METALLICWORKFLOW\nfloat metal=1.0;float roughness=1.0;\n#ifdef ORMTEXTURE\nmetal*=texture2D(reflectivitySampler,vReflectivityUV).b;roughness*=texture2D(reflectivitySampler,vReflectivityUV).g;\n#endif\n#ifdef METALLIC\nmetal*=metallic;\n#endif\n#ifdef ROUGHNESS\nroughness*=(1.0-glossiness); \n#endif\nreflectivity.a-=roughness;vec3 color=vec3(1.0);\n#ifdef ALBEDOTEXTURE\ncolor=texture2D(albedoSampler,vAlbedoUV).rgb;\n#ifdef GAMMAALBEDO\ncolor=toLinearSpace(color);\n#endif\n#endif\n#ifdef ALBEDOCOLOR\ncolor*=albedoColor.xyz;\n#endif\nreflectivity.rgb=mix(vec3(0.04),color,metal);\n#else\n#if defined(SPECULARGLOSSINESSTEXTURE) || defined(REFLECTIVITYTEXTURE)\nreflectivity=texture2D(reflectivitySampler,vReflectivityUV);\n#ifdef GAMMAREFLECTIVITYTEXTURE\nreflectivity.rgb=toLinearSpace(reflectivity.rgb);\n#endif\n#else \n#ifdef REFLECTIVITYCOLOR\nreflectivity.rgb=toLinearSpace(reflectivityColor.xyz);reflectivity.a=1.0;\n#endif\n#endif\n#ifdef GLOSSINESSS\nreflectivity.a*=glossiness; \n#endif\n#endif\ngl_FragData[REFLECTIVITY_INDEX]=reflectivity;\n#endif\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const geometryPixelShader = { name, shader };\n"]}
|