@babylonjs/core 6.14.2 → 6.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/skeleton.js +1 -0
  7. package/Bones/skeleton.js.map +1 -1
  8. package/Compute/computeEffect.js +1 -1
  9. package/Compute/computeEffect.js.map +1 -1
  10. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
  11. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  12. package/Decorators/nodeDecorator.js.map +1 -0
  13. package/Engines/Processors/shaderCodeNode.js +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  88. package/Gizmos/planeRotationGizmo.js +5 -1
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/rotationGizmo.d.ts +8 -0
  91. package/Gizmos/rotationGizmo.js +15 -0
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Layers/layer.js +1 -1
  94. package/Layers/layer.js.map +1 -1
  95. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  96. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  97. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  98. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  99. package/Lights/Shadows/shadowGenerator.js +4 -2
  100. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  101. package/Lights/directionalLight.d.ts +1 -1
  102. package/Lights/directionalLight.js.map +1 -1
  103. package/Lights/hemisphericLight.d.ts +1 -1
  104. package/Lights/hemisphericLight.js.map +1 -1
  105. package/Lights/light.d.ts +1 -1
  106. package/Lights/light.js.map +1 -1
  107. package/Lights/pointLight.d.ts +1 -1
  108. package/Lights/pointLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +1 -1
  110. package/Lights/spotLight.js.map +1 -1
  111. package/Loading/sceneLoader.js +2 -0
  112. package/Loading/sceneLoader.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  114. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  116. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  118. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  120. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  122. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
  126. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  128. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  130. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  132. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  134. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  140. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  142. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  144. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  146. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  150. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  152. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  154. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  156. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  158. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  160. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  162. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  164. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  170. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  172. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  174. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  176. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  178. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  179. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  180. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  181. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  183. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  184. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  186. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  187. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  189. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  195. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/addBlock.js +1 -1
  197. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  199. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.js +4 -4
  201. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  203. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  205. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  207. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  209. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/crossBlock.js +1 -1
  211. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.js +5 -5
  213. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/customBlock.js +4 -4
  215. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  217. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  219. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/divideBlock.js +1 -1
  221. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/dotBlock.js +1 -1
  223. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  225. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  227. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  229. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/index.d.ts +1 -0
  231. package/Materials/Node/Blocks/index.js +1 -0
  232. package/Materials/Node/Blocks/index.js.map +1 -1
  233. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  236. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  238. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/maxBlock.js +1 -1
  244. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  246. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/minBlock.js +1 -1
  248. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/modBlock.js +1 -1
  250. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  252. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  254. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/negateBlock.js +1 -1
  256. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  258. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  260. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  262. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  264. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/powBlock.js +1 -1
  266. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  268. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  270. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  272. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/refractBlock.js +1 -1
  274. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/remapBlock.js +4 -4
  276. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  278. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  280. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  282. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  284. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  286. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/stepBlock.js +1 -1
  288. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  290. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/transformBlock.js +13 -14
  292. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  294. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  296. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  300. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  302. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  304. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/waveBlock.js +3 -4
  306. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  308. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  309. package/Materials/Node/index.d.ts +1 -1
  310. package/Materials/Node/index.js +1 -1
  311. package/Materials/Node/index.js.map +1 -1
  312. package/Materials/Node/nodeMaterial.d.ts +1 -0
  313. package/Materials/Node/nodeMaterial.js +50 -15
  314. package/Materials/Node/nodeMaterial.js.map +1 -1
  315. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  316. package/Materials/Node/nodeMaterialBlock.js +34 -11
  317. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  318. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  319. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  321. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  323. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  324. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  325. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  326. package/Materials/effect.js +1 -1
  327. package/Materials/effect.js.map +1 -1
  328. package/Materials/effectRenderer.d.ts +4 -0
  329. package/Materials/effectRenderer.js +8 -2
  330. package/Materials/effectRenderer.js.map +1 -1
  331. package/Materials/greasedLinePluginMaterial.d.ts +4 -0
  332. package/Materials/greasedLinePluginMaterial.js +12 -1
  333. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  334. package/Materials/materialPluginManager.js +5 -5
  335. package/Materials/materialPluginManager.js.map +1 -1
  336. package/Materials/meshDebugPluginMaterial.d.ts +4 -15
  337. package/Materials/meshDebugPluginMaterial.js +8 -29
  338. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  339. package/Materials/shadowDepthWrapper.js +5 -5
  340. package/Materials/shadowDepthWrapper.js.map +1 -1
  341. package/Meshes/Builders/boxBuilder.d.ts +31 -0
  342. package/Meshes/Builders/boxBuilder.js +65 -1
  343. package/Meshes/Builders/boxBuilder.js.map +1 -1
  344. package/Meshes/Builders/capsuleBuilder.js +3 -3
  345. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { Vector3 } from \"../../../Maths/math.vector\";\r\nimport { Scalar } from \"../../../Maths/math.scalar\";\r\nimport { NodeGeometryContextualSources } from \"../Enums/nodeGeometryContextualSources\";\r\n\r\n/**\r\n * Block used to get a noise value\r\n */\r\nexport class NoiseBlock extends NodeGeometryBlock {\r\n /**\r\n * Create a new NoiseBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"octaves\", NodeGeometryBlockConnectionPointTypes.Float, true, 2, 0, 16);\r\n this.registerInput(\"roughness\", NodeGeometryBlockConnectionPointTypes.Float, true, 0.5, 0, 1);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NoiseBlock\";\r\n }\r\n\r\n /**\r\n * Gets the octaves input component\r\n */\r\n public get octaves(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the roughtness input component\r\n */\r\n public get roughness(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _negateIf(value: number, condition: number) {\r\n return condition !== 0 ? -value : value;\r\n }\r\n\r\n private _noiseGrad(hash: number, x: number, y: number, z: number) {\r\n const h = hash & 15;\r\n const u = h < 8 ? x : y;\r\n const vt = h === 12 || h == 14 ? x : z;\r\n const v = h < 4 ? y : vt;\r\n return this._negateIf(u, h & u) + this._negateIf(v, h & 2);\r\n }\r\n\r\n private _fade(t: number) {\r\n return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);\r\n }\r\n\r\n private _hashBitRotate(x: number, k: number) {\r\n return (x << k) | (x >> (32 - k));\r\n }\r\n\r\n private _hash(kx: number, ky: number, kz: number) {\r\n let a: number, b: number, c: number;\r\n a = b = c = 0xdeadbeef + (3 << 2) + 13;\r\n\r\n c += kz;\r\n b += ky;\r\n a += kx;\r\n\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 14);\r\n a ^= c;\r\n a -= this._hashBitRotate(c, 11);\r\n b ^= a;\r\n b -= this._hashBitRotate(a, 25);\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 16);\r\n a ^= c;\r\n a -= this._hashBitRotate(c, 4);\r\n b ^= a;\r\n b -= this._hashBitRotate(a, 14);\r\n c ^= b;\r\n c -= this._hashBitRotate(b, 24);\r\n\r\n return c;\r\n }\r\n\r\n private _mix(v0: number, v1: number, v2: number, v3: number, v4: number, v5: number, v6: number, v7: number, x: number, y: number, z: number) {\r\n const x1 = 1.0 - x;\r\n const y1 = 1.0 - y;\r\n const z1 = 1.0 - z;\r\n return z1 * (y1 * (v0 * x1 + v1 * x) + y * (v2 * x1 + v3 * x)) + z * (y1 * (v4 * x1 + v5 * x) + y * (v6 * x1 + v7 * x));\r\n }\r\n\r\n private _perlinNoise(position: Vector3) {\r\n const X = (position.x | 0) - (position.x < 0 ? 1 : 0);\r\n const Y = (position.y | 0) - (position.y < 0 ? 1 : 0);\r\n const Z = (position.z | 0) - (position.z < 0 ? 1 : 0);\r\n\r\n const fx = position.x - X;\r\n const fy = position.y - Y;\r\n const fz = position.z - Z;\r\n\r\n const u = this._fade(fx);\r\n const v = this._fade(fy);\r\n const w = this._fade(fz);\r\n\r\n return this._mix(\r\n this._noiseGrad(this._hash(X, Y, Z), fx, fy, fz),\r\n this._noiseGrad(this._hash(X + 1, Y, Z), fx - 1, fy, fz),\r\n this._noiseGrad(this._hash(X, Y + 1, Z), fx, fy - 1, fz),\r\n this._noiseGrad(this._hash(X + 1, Y + 1, Z), fx - 1, fy - 1, fz),\r\n this._noiseGrad(this._hash(X, Y, Z + 1), fx, fy, fz - 1),\r\n this._noiseGrad(this._hash(X + 1, Y, Z + 1), fx - 1, fy, fz - 1),\r\n this._noiseGrad(this._hash(X, Y + 1, Z + 1), fx, fy - 1, fz - 1),\r\n this._noiseGrad(this._hash(X + 1, Y + 1, Z + 1), fx - 1, fy - 1, fz - 1),\r\n u,\r\n v,\r\n w\r\n );\r\n }\r\n\r\n private _perlinSigned(position: Vector3) {\r\n return this._perlinNoise(position) * 0.982;\r\n }\r\n\r\n private _perlin(position: Vector3) {\r\n return this._perlinSigned(position) / 2.0 + 0.5;\r\n }\r\n\r\n /**\r\n * Gets a perlin noise value\r\n * @param octaves\r\n * @param roughness\r\n * @param position\r\n * @returns a value between 0 and 1\r\n * @see Based on https://github.com/blender/blender/blob/main/source/blender/blenlib/intern/noise.cc#L533\r\n */\r\n noise(octaves: number, roughness: number, position: Vector3) {\r\n let fscale = 1.0;\r\n let amp = 1.0;\r\n let maxamp = 0.0;\r\n let sum = 0.0;\r\n octaves = Scalar.Clamp(octaves, 0, 15.0);\r\n const step = octaves | 0;\r\n\r\n for (let i = 0; i <= step; i++) {\r\n const t = this._perlin(position.scale(fscale));\r\n sum += t * amp;\r\n maxamp += amp;\r\n amp *= Scalar.Clamp(roughness, 0.0, 1.0);\r\n fscale *= 2.0;\r\n }\r\n\r\n const rmd = octaves - Math.floor(octaves);\r\n if (rmd == 0.0) {\r\n return sum / maxamp;\r\n }\r\n\r\n const t = this._perlin(position.scale(fscale));\r\n let sum2 = sum + t * amp;\r\n sum /= maxamp;\r\n sum2 /= maxamp + amp;\r\n return (1.0 - rmd) * sum + rmd * sum2;\r\n }\r\n\r\n protected _buildBlock() {\r\n this.output._storedFunction = (state) => {\r\n const position = state.getContextualValue(NodeGeometryContextualSources.Positions) as Vector3;\r\n const octaves = this.octaves.getConnectedValue(state) || 2;\r\n const roughness = this.roughness.getConnectedValue(state) || 0.5;\r\n\r\n return this.noise(octaves, roughness, position);\r\n };\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NoiseBlock\", NoiseBlock);\r\n"]}
@@ -0,0 +1,27 @@
1
+ import { NodeGeometryBlock } from "../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
3
+ import type { NodeGeometryBuildState } from "../nodeGeometryBuildState";
4
+ /**
5
+ * Block used to normalize vectors
6
+ */
7
+ export declare class NormalizeVectorBlock extends NodeGeometryBlock {
8
+ /**
9
+ * Creates a new ComputeNormalsBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name: string);
13
+ /**
14
+ * Gets the current class name
15
+ * @returns the class name
16
+ */
17
+ getClassName(): string;
18
+ /**
19
+ * Gets the input component
20
+ */
21
+ get input(): NodeGeometryConnectionPoint;
22
+ /**
23
+ * Gets the output component
24
+ */
25
+ get output(): NodeGeometryConnectionPoint;
26
+ protected _buildBlock(state: NodeGeometryBuildState): void;
27
+ }
@@ -0,0 +1,51 @@
1
+ import { RegisterClass } from "../../../Misc/typeStore.js";
2
+ import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
3
+ import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
4
+ /**
5
+ * Block used to normalize vectors
6
+ */
7
+ export class NormalizeVectorBlock extends NodeGeometryBlock {
8
+ /**
9
+ * Creates a new ComputeNormalsBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name) {
13
+ super(name);
14
+ this.registerInput("input", NodeGeometryBlockConnectionPointTypes.AutoDetect);
15
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput);
16
+ this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);
17
+ this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);
18
+ this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);
19
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
20
+ }
21
+ /**
22
+ * Gets the current class name
23
+ * @returns the class name
24
+ */
25
+ getClassName() {
26
+ return "NormalizeVectorBlock";
27
+ }
28
+ /**
29
+ * Gets the input component
30
+ */
31
+ get input() {
32
+ return this._inputs[0];
33
+ }
34
+ /**
35
+ * Gets the output component
36
+ */
37
+ get output() {
38
+ return this._outputs[0];
39
+ }
40
+ _buildBlock(state) {
41
+ super._buildBlock(state);
42
+ this.output._storedFunction = null;
43
+ if (!this.input.isConnected) {
44
+ this.output._storedValue = null;
45
+ return;
46
+ }
47
+ this.output._storedFunction = (state) => this.input.getConnectedValue(state).normalize();
48
+ }
49
+ }
50
+ RegisterClass("BABYLON.NormalizeVectorBlock", NormalizeVectorBlock);
51
+ //# sourceMappingURL=normalizeVectorBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"normalizeVectorBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Meshes/Node/Blocks/normalizeVectorBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,qCAAqC,EAAE,MAAM,2CAA2C,CAAC;AAClG,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAGzD;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,iBAAiB;IACvD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAC/F,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAChG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAClG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC;QAEnC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACzB,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;YAChC,OAAO;SACV;QAED,IAAI,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC;IAC7F,CAAC;CACJ;AAED,aAAa,CAAC,8BAA8B,EAAE,oBAAoB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\n/**\r\n * Block used to normalize vectors\r\n */\r\nexport class NormalizeVectorBlock extends NodeGeometryBlock {\r\n /**\r\n * Creates a new ComputeNormalsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Matrix);\r\n this._inputs[0].excludedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NormalizeVectorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n this.output._storedFunction = null;\r\n\r\n if (!this.input.isConnected) {\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n this.output._storedFunction = (state) => this.input.getConnectedValue(state).normalize();\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NormalizeVectorBlock\", NormalizeVectorBlock);\r\n"]}
@@ -0,0 +1,31 @@
1
+ import { NodeGeometryBlock } from "../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
3
+ /**
4
+ * Block used to get a random number
5
+ */
6
+ export declare class RandomBlock extends NodeGeometryBlock {
7
+ /**
8
+ * Create a new RandomBlock
9
+ * @param name defines the block name
10
+ */
11
+ constructor(name: string);
12
+ /**
13
+ * Gets the current class name
14
+ * @returns the class name
15
+ */
16
+ getClassName(): string;
17
+ /**
18
+ * Gets the left input component
19
+ */
20
+ get min(): NodeGeometryConnectionPoint;
21
+ /**
22
+ * Gets the positions input component
23
+ */
24
+ get max(): NodeGeometryConnectionPoint;
25
+ /**
26
+ * Gets the geometry output component
27
+ */
28
+ get output(): NodeGeometryConnectionPoint;
29
+ autoConfigure(): void;
30
+ protected _buildBlock(): void;
31
+ }
@@ -0,0 +1,99 @@
1
+ import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
2
+ import { RegisterClass } from "../../../Misc/typeStore.js";
3
+ import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
4
+ import { GeometryInputBlock } from "./geometryInputBlock.js";
5
+ import { Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js";
6
+ /**
7
+ * Block used to get a random number
8
+ */
9
+ export class RandomBlock extends NodeGeometryBlock {
10
+ /**
11
+ * Create a new RandomBlock
12
+ * @param name defines the block name
13
+ */
14
+ constructor(name) {
15
+ super(name);
16
+ this.registerInput("min", NodeGeometryBlockConnectionPointTypes.AutoDetect);
17
+ this.registerInput("max", NodeGeometryBlockConnectionPointTypes.AutoDetect);
18
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.BasedOnInput);
19
+ this._outputs[0]._typeConnectionSource = this._inputs[0];
20
+ this._linkConnectionTypes(0, 1);
21
+ }
22
+ /**
23
+ * Gets the current class name
24
+ * @returns the class name
25
+ */
26
+ getClassName() {
27
+ return "RandomBlock";
28
+ }
29
+ /**
30
+ * Gets the left input component
31
+ */
32
+ get min() {
33
+ return this._inputs[0];
34
+ }
35
+ /**
36
+ * Gets the positions input component
37
+ */
38
+ get max() {
39
+ return this._inputs[1];
40
+ }
41
+ /**
42
+ * Gets the geometry output component
43
+ */
44
+ get output() {
45
+ return this._outputs[0];
46
+ }
47
+ autoConfigure() {
48
+ if (!this.min.isConnected) {
49
+ const minInput = new GeometryInputBlock("Min");
50
+ minInput.value = 0;
51
+ minInput.output.connectTo(this.min);
52
+ }
53
+ if (!this.max.isConnected) {
54
+ const maxInput = new GeometryInputBlock("Max");
55
+ maxInput.value = 1;
56
+ maxInput.output.connectTo(this.max);
57
+ }
58
+ }
59
+ _buildBlock() {
60
+ let func = null;
61
+ switch (this.min.type) {
62
+ case NodeGeometryBlockConnectionPointTypes.Float: {
63
+ func = (state) => {
64
+ const min = this.min.getConnectedValue(state) || 0;
65
+ const max = this.max.getConnectedValue(state) || 0;
66
+ return min + Math.random() * (max - min);
67
+ };
68
+ break;
69
+ }
70
+ case NodeGeometryBlockConnectionPointTypes.Vector2: {
71
+ func = (state) => {
72
+ const min = this.min.getConnectedValue(state) || Vector2.Zero();
73
+ const max = this.max.getConnectedValue(state) || Vector2.Zero();
74
+ return new Vector2(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y));
75
+ };
76
+ break;
77
+ }
78
+ case NodeGeometryBlockConnectionPointTypes.Vector3: {
79
+ func = (state) => {
80
+ const min = this.min.getConnectedValue(state) || Vector3.Zero();
81
+ const max = this.max.getConnectedValue(state) || Vector3.Zero();
82
+ return new Vector3(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z));
83
+ };
84
+ break;
85
+ }
86
+ case NodeGeometryBlockConnectionPointTypes.Vector4: {
87
+ func = (state) => {
88
+ const min = this.min.getConnectedValue(state) || Vector4.Zero();
89
+ const max = this.max.getConnectedValue(state) || Vector4.Zero();
90
+ return new Vector4(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z), min.w + Math.random() * (max.w - min.w));
91
+ };
92
+ break;
93
+ }
94
+ }
95
+ this.output._storedFunction = func;
96
+ }
97
+ }
98
+ RegisterClass("BABYLON.RandomBlock", RandomBlock);
99
+ //# sourceMappingURL=randomBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { GeometryInputBlock } from \"./geometryInputBlock\";\r\nimport { Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport type { Nullable } from \"../../../types\";\r\n\r\n/**\r\n * Block used to get a random number\r\n */\r\nexport class RandomBlock extends NodeGeometryBlock {\r\n /**\r\n * Create a new RandomBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"min\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"max\", NodeGeometryBlockConnectionPointTypes.AutoDetect);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"RandomBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left input component\r\n */\r\n public get min(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the positions input component\r\n */\r\n public get max(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.min.isConnected) {\r\n const minInput = new GeometryInputBlock(\"Min\");\r\n minInput.value = 0;\r\n minInput.output.connectTo(this.min);\r\n }\r\n\r\n if (!this.max.isConnected) {\r\n const maxInput = new GeometryInputBlock(\"Max\");\r\n maxInput.value = 1;\r\n maxInput.output.connectTo(this.max);\r\n }\r\n }\r\n\r\n protected _buildBlock() {\r\n let func: Nullable<(state: NodeGeometryBuildState) => any> = null;\r\n\r\n switch (this.min.type) {\r\n case NodeGeometryBlockConnectionPointTypes.Float: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || 0;\r\n const max = this.max.getConnectedValue(state) || 0;\r\n return min + Math.random() * (max - min);\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector2: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector2.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector2.Zero();\r\n return new Vector2(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector3: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector3.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector3.Zero();\r\n return new Vector3(min.x + Math.random() * (max.x - min.x), min.y + Math.random() * (max.y - min.y), min.z + Math.random() * (max.z - min.z));\r\n };\r\n break;\r\n }\r\n case NodeGeometryBlockConnectionPointTypes.Vector4: {\r\n func = (state) => {\r\n const min = this.min.getConnectedValue(state) || Vector4.Zero();\r\n const max = this.max.getConnectedValue(state) || Vector4.Zero();\r\n return new Vector4(\r\n min.x + Math.random() * (max.x - min.x),\r\n min.y + Math.random() * (max.y - min.y),\r\n min.z + Math.random() * (max.z - min.z),\r\n min.w + Math.random() * (max.w - min.w)\r\n );\r\n };\r\n break;\r\n }\r\n }\r\n\r\n this.output._storedFunction = func;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RandomBlock\", RandomBlock);\r\n"]}
@@ -0,0 +1,84 @@
1
+ import { NodeGeometryBlock } from "../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
3
+ import type { NodeGeometryBuildState } from "../nodeGeometryBuildState";
4
+ /**
5
+ * Block used to create a Vector2/3/4 out of individual or partial inputs
6
+ */
7
+ export declare class VectorConverterBlock extends NodeGeometryBlock {
8
+ /**
9
+ * Create a new VectorConverterBlock
10
+ * @param name defines the block name
11
+ */
12
+ constructor(name: string);
13
+ /**
14
+ * Gets the current class name
15
+ * @returns the class name
16
+ */
17
+ getClassName(): string;
18
+ /**
19
+ * Gets the xyzw component (input)
20
+ */
21
+ get xyzwIn(): NodeGeometryConnectionPoint;
22
+ /**
23
+ * Gets the xyz component (input)
24
+ */
25
+ get xyzIn(): NodeGeometryConnectionPoint;
26
+ /**
27
+ * Gets the xy component (input)
28
+ */
29
+ get xyIn(): NodeGeometryConnectionPoint;
30
+ /**
31
+ * Gets the zw component (input)
32
+ */
33
+ get zwIn(): NodeGeometryConnectionPoint;
34
+ /**
35
+ * Gets the x component (input)
36
+ */
37
+ get xIn(): NodeGeometryConnectionPoint;
38
+ /**
39
+ * Gets the y component (input)
40
+ */
41
+ get yIn(): NodeGeometryConnectionPoint;
42
+ /**
43
+ * Gets the z component (input)
44
+ */
45
+ get zIn(): NodeGeometryConnectionPoint;
46
+ /**
47
+ * Gets the w component (input)
48
+ */
49
+ get wIn(): NodeGeometryConnectionPoint;
50
+ /**
51
+ * Gets the xyzw component (output)
52
+ */
53
+ get xyzwOut(): NodeGeometryConnectionPoint;
54
+ /**
55
+ * Gets the xyz component (output)
56
+ */
57
+ get xyzOut(): NodeGeometryConnectionPoint;
58
+ /**
59
+ * Gets the xy component (output)
60
+ */
61
+ get xyOut(): NodeGeometryConnectionPoint;
62
+ /**
63
+ * Gets the zw component (output)
64
+ */
65
+ get zwOut(): NodeGeometryConnectionPoint;
66
+ /**
67
+ * Gets the x component (output)
68
+ */
69
+ get xOut(): NodeGeometryConnectionPoint;
70
+ /**
71
+ * Gets the y component (output)
72
+ */
73
+ get yOut(): NodeGeometryConnectionPoint;
74
+ /**
75
+ * Gets the z component (output)
76
+ */
77
+ get zOut(): NodeGeometryConnectionPoint;
78
+ /**
79
+ * Gets the w component (output)
80
+ */
81
+ get wOut(): NodeGeometryConnectionPoint;
82
+ protected _inputRename(name: string): string;
83
+ protected _buildBlock(state: NodeGeometryBuildState): void;
84
+ }
@@ -0,0 +1,238 @@
1
+ import { Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js";
2
+ import { RegisterClass } from "../../../Misc/typeStore.js";
3
+ import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
4
+ import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
5
+ /**
6
+ * Block used to create a Vector2/3/4 out of individual or partial inputs
7
+ */
8
+ export class VectorConverterBlock extends NodeGeometryBlock {
9
+ /**
10
+ * Create a new VectorConverterBlock
11
+ * @param name defines the block name
12
+ */
13
+ constructor(name) {
14
+ super(name);
15
+ this.registerInput("xyzw ", NodeGeometryBlockConnectionPointTypes.Vector4, true);
16
+ this.registerInput("xyz ", NodeGeometryBlockConnectionPointTypes.Vector3, true);
17
+ this.registerInput("xy ", NodeGeometryBlockConnectionPointTypes.Vector2, true);
18
+ this.registerInput("zw ", NodeGeometryBlockConnectionPointTypes.Vector2, true);
19
+ this.registerInput("x ", NodeGeometryBlockConnectionPointTypes.Float, true);
20
+ this.registerInput("y ", NodeGeometryBlockConnectionPointTypes.Float, true);
21
+ this.registerInput("z ", NodeGeometryBlockConnectionPointTypes.Float, true);
22
+ this.registerInput("w ", NodeGeometryBlockConnectionPointTypes.Float, true);
23
+ this.registerOutput("xyzw", NodeGeometryBlockConnectionPointTypes.Vector4);
24
+ this.registerOutput("xyz", NodeGeometryBlockConnectionPointTypes.Vector3);
25
+ this.registerOutput("xy", NodeGeometryBlockConnectionPointTypes.Vector2);
26
+ this.registerOutput("zw", NodeGeometryBlockConnectionPointTypes.Vector2);
27
+ this.registerOutput("x", NodeGeometryBlockConnectionPointTypes.Float);
28
+ this.registerOutput("y", NodeGeometryBlockConnectionPointTypes.Float);
29
+ this.registerOutput("z", NodeGeometryBlockConnectionPointTypes.Float);
30
+ this.registerOutput("w", NodeGeometryBlockConnectionPointTypes.Float);
31
+ }
32
+ /**
33
+ * Gets the current class name
34
+ * @returns the class name
35
+ */
36
+ getClassName() {
37
+ return "VectorConverterBlock";
38
+ }
39
+ /**
40
+ * Gets the xyzw component (input)
41
+ */
42
+ get xyzwIn() {
43
+ return this._inputs[0];
44
+ }
45
+ /**
46
+ * Gets the xyz component (input)
47
+ */
48
+ get xyzIn() {
49
+ return this._inputs[1];
50
+ }
51
+ /**
52
+ * Gets the xy component (input)
53
+ */
54
+ get xyIn() {
55
+ return this._inputs[2];
56
+ }
57
+ /**
58
+ * Gets the zw component (input)
59
+ */
60
+ get zwIn() {
61
+ return this._inputs[3];
62
+ }
63
+ /**
64
+ * Gets the x component (input)
65
+ */
66
+ get xIn() {
67
+ return this._inputs[4];
68
+ }
69
+ /**
70
+ * Gets the y component (input)
71
+ */
72
+ get yIn() {
73
+ return this._inputs[5];
74
+ }
75
+ /**
76
+ * Gets the z component (input)
77
+ */
78
+ get zIn() {
79
+ return this._inputs[6];
80
+ }
81
+ /**
82
+ * Gets the w component (input)
83
+ */
84
+ get wIn() {
85
+ return this._inputs[7];
86
+ }
87
+ /**
88
+ * Gets the xyzw component (output)
89
+ */
90
+ get xyzwOut() {
91
+ return this._outputs[0];
92
+ }
93
+ /**
94
+ * Gets the xyz component (output)
95
+ */
96
+ get xyzOut() {
97
+ return this._outputs[1];
98
+ }
99
+ /**
100
+ * Gets the xy component (output)
101
+ */
102
+ get xyOut() {
103
+ return this._outputs[2];
104
+ }
105
+ /**
106
+ * Gets the zw component (output)
107
+ */
108
+ get zwOut() {
109
+ return this._outputs[3];
110
+ }
111
+ /**
112
+ * Gets the x component (output)
113
+ */
114
+ get xOut() {
115
+ return this._outputs[4];
116
+ }
117
+ /**
118
+ * Gets the y component (output)
119
+ */
120
+ get yOut() {
121
+ return this._outputs[5];
122
+ }
123
+ /**
124
+ * Gets the z component (output)
125
+ */
126
+ get zOut() {
127
+ return this._outputs[6];
128
+ }
129
+ /**
130
+ * Gets the w component (output)
131
+ */
132
+ get wOut() {
133
+ return this._outputs[7];
134
+ }
135
+ _inputRename(name) {
136
+ if (name === "xyzw ") {
137
+ return "xyzwIn";
138
+ }
139
+ if (name === "xyz ") {
140
+ return "xyzIn";
141
+ }
142
+ if (name === "xy ") {
143
+ return "xyIn";
144
+ }
145
+ if (name === "zw ") {
146
+ return "zwIn";
147
+ }
148
+ if (name === "x ") {
149
+ return "xIn";
150
+ }
151
+ if (name === "y ") {
152
+ return "yIn";
153
+ }
154
+ if (name === "z ") {
155
+ return "zIn";
156
+ }
157
+ if (name === "w ") {
158
+ return "wIn";
159
+ }
160
+ return name;
161
+ }
162
+ _buildBlock(state) {
163
+ super._buildBlock(state);
164
+ const xInput = this.xIn;
165
+ const yInput = this.yIn;
166
+ const zInput = this.zIn;
167
+ const wInput = this.wIn;
168
+ const xyInput = this.xyIn;
169
+ const zwInput = this.zwIn;
170
+ const xyzInput = this.xyzIn;
171
+ const xyzwInput = this.xyzwIn;
172
+ const xyzwOutput = this.xyzwOut;
173
+ const xyzOutput = this.xyzOut;
174
+ const xyOutput = this.xyOut;
175
+ const zwOutput = this.zwOut;
176
+ const xOutput = this.xOut;
177
+ const yOutput = this.yOut;
178
+ const zOutput = this.zOut;
179
+ const wOutput = this.wOut;
180
+ const getData = (state) => {
181
+ if (xyzwInput.isConnected) {
182
+ return xyzwInput.getConnectedValue(state);
183
+ }
184
+ let x = 0;
185
+ let y = 0;
186
+ let z = 0;
187
+ let w = 0;
188
+ if (xInput.isConnected) {
189
+ x = xInput.getConnectedValue(state);
190
+ }
191
+ if (yInput.isConnected) {
192
+ y = yInput.getConnectedValue(state);
193
+ }
194
+ if (zInput.isConnected) {
195
+ z = zInput.getConnectedValue(state);
196
+ }
197
+ if (wInput.isConnected) {
198
+ w = wInput.getConnectedValue(state);
199
+ }
200
+ if (xyInput.isConnected) {
201
+ const temp = xyInput.getConnectedValue(state);
202
+ x = temp.x;
203
+ y = temp.y;
204
+ }
205
+ if (zwInput.isConnected) {
206
+ const temp = zwInput.getConnectedValue(state);
207
+ z = temp.x;
208
+ w = temp.y;
209
+ }
210
+ if (xyzInput.isConnected) {
211
+ const temp = xyzInput.getConnectedValue(state);
212
+ x = temp.x;
213
+ y = temp.y;
214
+ z = temp.z;
215
+ }
216
+ return new Vector4(x, y, z, w);
217
+ };
218
+ xyzwOutput._storedFunction = (state) => getData(state);
219
+ xyzOutput._storedFunction = (state) => {
220
+ const data = getData(state);
221
+ return new Vector3(data.x, data.y, data.z);
222
+ };
223
+ xyOutput._storedFunction = (state) => {
224
+ const data = getData(state);
225
+ return new Vector2(data.x, data.y);
226
+ };
227
+ zwOutput._storedFunction = (state) => {
228
+ const data = getData(state);
229
+ return new Vector2(data.z, data.w);
230
+ };
231
+ xOutput._storedFunction = (state) => getData(state).x;
232
+ yOutput._storedFunction = (state) => getData(state).y;
233
+ zOutput._storedFunction = (state) => getData(state).z;
234
+ wOutput._storedFunction = (state) => getData(state).w;
235
+ }
236
+ }
237
+ RegisterClass("BABYLON.VectorConverterBlock", VectorConverterBlock);
238
+ //# sourceMappingURL=vectorConverterBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ Vector2, Vector3, Vector4 } from \"../../../Maths/math.vector\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\n\r\n/**\r\n * Block used to create a Vector2/3/4 out of individual or partial inputs\r\n */\r\nexport class VectorConverterBlock extends NodeGeometryBlock {\r\n /**\r\n * Create a new VectorConverterBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"xyzw \", NodeGeometryBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"xyz \", NodeGeometryBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"xy \", NodeGeometryBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"zw \", NodeGeometryBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"x \", NodeGeometryBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"y \", NodeGeometryBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"z \", NodeGeometryBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"w \", NodeGeometryBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"xyzw\", NodeGeometryBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeGeometryBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"xy\", NodeGeometryBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"zw\", NodeGeometryBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"x\", NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"y\", NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"z\", NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"w\", NodeGeometryBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"VectorConverterBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (input)\r\n */\r\n public get xyzwIn(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (input)\r\n */\r\n public get xyzIn(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (input)\r\n */\r\n public get xyIn(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (input)\r\n */\r\n public get zwIn(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the x component (input)\r\n */\r\n public get xIn(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the y component (input)\r\n */\r\n public get yIn(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the z component (input)\r\n */\r\n public get zIn(): NodeGeometryConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the w component (input)\r\n */\r\n public get wIn(): NodeGeometryConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (output)\r\n */\r\n public get xyzwOut(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n */\r\n public get xyzOut(): NodeGeometryConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n */\r\n public get xyOut(): NodeGeometryConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (output)\r\n */\r\n public get zwOut(): NodeGeometryConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the x component (output)\r\n */\r\n public get xOut(): NodeGeometryConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the y component (output)\r\n */\r\n public get yOut(): NodeGeometryConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the z component (output)\r\n */\r\n public get zOut(): NodeGeometryConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the w component (output)\r\n */\r\n public get wOut(): NodeGeometryConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n if (name === \"xyzw \") {\r\n return \"xyzwIn\";\r\n }\r\n if (name === \"xyz \") {\r\n return \"xyzIn\";\r\n }\r\n if (name === \"xy \") {\r\n return \"xyIn\";\r\n }\r\n if (name === \"zw \") {\r\n return \"zwIn\";\r\n }\r\n if (name === \"x \") {\r\n return \"xIn\";\r\n }\r\n if (name === \"y \") {\r\n return \"yIn\";\r\n }\r\n if (name === \"z \") {\r\n return \"zIn\";\r\n }\r\n if (name === \"w \") {\r\n return \"wIn\";\r\n }\r\n return name;\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n super._buildBlock(state);\r\n\r\n const xInput = this.xIn;\r\n const yInput = this.yIn;\r\n const zInput = this.zIn;\r\n const wInput = this.wIn;\r\n const xyInput = this.xyIn;\r\n const zwInput = this.zwIn;\r\n const xyzInput = this.xyzIn;\r\n const xyzwInput = this.xyzwIn;\r\n\r\n const xyzwOutput = this.xyzwOut;\r\n const xyzOutput = this.xyzOut;\r\n const xyOutput = this.xyOut;\r\n const zwOutput = this.zwOut;\r\n const xOutput = this.xOut;\r\n const yOutput = this.yOut;\r\n const zOutput = this.zOut;\r\n const wOutput = this.wOut;\r\n\r\n const getData = (state: NodeGeometryBuildState): Vector4 => {\r\n if (xyzwInput.isConnected) {\r\n return xyzwInput.getConnectedValue(state);\r\n }\r\n\r\n let x: number = 0;\r\n let y: number = 0;\r\n let z: number = 0;\r\n let w: number = 0;\r\n\r\n if (xInput.isConnected) {\r\n x = xInput.getConnectedValue(state);\r\n }\r\n if (yInput.isConnected) {\r\n y = yInput.getConnectedValue(state);\r\n }\r\n if (zInput.isConnected) {\r\n z = zInput.getConnectedValue(state);\r\n }\r\n if (wInput.isConnected) {\r\n w = wInput.getConnectedValue(state);\r\n }\r\n\r\n if (xyInput.isConnected) {\r\n const temp = xyInput.getConnectedValue(state);\r\n x = temp.x;\r\n y = temp.y;\r\n }\r\n if (zwInput.isConnected) {\r\n const temp = zwInput.getConnectedValue(state);\r\n z = temp.x;\r\n w = temp.y;\r\n }\r\n if (xyzInput.isConnected) {\r\n const temp = xyzInput.getConnectedValue(state);\r\n x = temp.x;\r\n y = temp.y;\r\n z = temp.z;\r\n }\r\n\r\n return new Vector4(x, y, z, w);\r\n };\r\n\r\n xyzwOutput._storedFunction = (state) => getData(state);\r\n xyzOutput._storedFunction = (state) => {\r\n const data = getData(state);\r\n return new Vector3(data.x, data.y, data.z);\r\n };\r\n xyOutput._storedFunction = (state) => {\r\n const data = getData(state);\r\n return new Vector2(data.x, data.y);\r\n };\r\n zwOutput._storedFunction = (state) => {\r\n const data = getData(state);\r\n return new Vector2(data.z, data.w);\r\n };\r\n xOutput._storedFunction = (state) => getData(state).x;\r\n yOutput._storedFunction = (state) => getData(state).y;\r\n zOutput._storedFunction = (state) => getData(state).z;\r\n wOutput._storedFunction = (state) => getData(state).w;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VectorConverterBlock\", VectorConverterBlock);\r\n"]}
@@ -0,0 +1,27 @@
1
+ /**
2
+ * Defines the kind of connection point for node geometry
3
+ */
4
+ export declare enum NodeGeometryBlockConnectionPointTypes {
5
+ /** Int */
6
+ Int = 1,
7
+ /** Float */
8
+ Float = 2,
9
+ /** Vector2 */
10
+ Vector2 = 3,
11
+ /** Vector3 */
12
+ Vector3 = 4,
13
+ /** Vector4 */
14
+ Vector4 = 5,
15
+ /** Matrix */
16
+ Matrix = 6,
17
+ /** Geometry */
18
+ Geometry = 7,
19
+ /** Detect type based on connection */
20
+ AutoDetect = 1024,
21
+ /** Output type that will be defined by input type */
22
+ BasedOnInput = 2048,
23
+ /** Undefined */
24
+ Undefined = 4096,
25
+ /** Bitmask of all types */
26
+ All = 4095
27
+ }