@babylonjs/core 6.14.2 → 6.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +8 -3
- package/Actions/actionManager.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
- package/Behaviors/Cameras/framingBehavior.js +3 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/skeleton.js +1 -0
- package/Bones/skeleton.js.map +1 -1
- package/Compute/computeEffect.js +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
- package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
- package/Decorators/nodeDecorator.js.map +1 -0
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/nativeEngine.js +5 -4
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -0
- package/Engines/thinEngine.js +35 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +12 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +1 -0
- package/FlowGraph/Blocks/Data/index.js +2 -0
- package/FlowGraph/Blocks/Data/index.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/index.d.ts +2 -0
- package/FlowGraph/Blocks/Event/index.js +3 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/index.js +3 -0
- package/FlowGraph/Blocks/Execution/index.js.map +1 -0
- package/FlowGraph/Blocks/index.d.ts +3 -0
- package/FlowGraph/Blocks/index.js +5 -0
- package/FlowGraph/Blocks/index.js.map +1 -0
- package/FlowGraph/flowGraph.d.ts +34 -0
- package/FlowGraph/flowGraph.js +54 -0
- package/FlowGraph/flowGraph.js.map +1 -0
- package/FlowGraph/flowGraphBlock.d.ts +33 -0
- package/FlowGraph/flowGraphBlock.js +39 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -0
- package/FlowGraph/flowGraphConnection.d.ts +38 -0
- package/FlowGraph/flowGraphConnection.js +40 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -0
- package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
- package/FlowGraph/flowGraphDataConnection.js +30 -0
- package/FlowGraph/flowGraphDataConnection.js.map +1 -0
- package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
- package/FlowGraph/flowGraphEventBlock.js +15 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -0
- package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
- package/FlowGraph/flowGraphExecutionBlock.js +27 -0
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
- package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
- package/FlowGraph/flowGraphSignalConnection.js +22 -0
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
- package/FlowGraph/index.d.ts +6 -0
- package/FlowGraph/index.js +8 -0
- package/FlowGraph/index.js.map +1 -0
- package/Gizmos/lightGizmo.d.ts +5 -0
- package/Gizmos/lightGizmo.js +21 -7
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +6 -0
- package/Gizmos/planeRotationGizmo.js +5 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +8 -0
- package/Gizmos/rotationGizmo.js +15 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Layers/layer.js +1 -1
- package/Layers/layer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -1
- package/Lights/Shadows/shadowGenerator.js +4 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.d.ts +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.d.ts +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.js +2 -0
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
- package/Materials/Node/Blocks/Teleport/index.js +3 -0
- package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -4
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +7 -7
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +10 -10
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +5 -5
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -4
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +4 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -8
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +4 -4
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +13 -14
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -4
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/index.d.ts +1 -1
- package/Materials/Node/index.js +1 -1
- package/Materials/Node/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +50 -15
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
- package/Materials/Node/nodeMaterialBlock.js +34 -11
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +36 -36
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -0
- package/Materials/effectRenderer.js +8 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +4 -0
- package/Materials/greasedLinePluginMaterial.js +12 -1
- package/Materials/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/materialPluginManager.js +5 -5
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.d.ts +4 -15
- package/Materials/meshDebugPluginMaterial.js +8 -29
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +5 -5
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +31 -0
- package/Meshes/Builders/boxBuilder.js +65 -1
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.js +3 -3
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +2 -2
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +1 -1
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.d.ts +1 -1
- package/Meshes/Builders/linesBuilder.js +1 -1
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.js +1 -1
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.js +1 -1
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +85 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +210 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +186 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.d.ts +35 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js +81 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js +58 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -0
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@@ -109,6 +109,7 @@ export class MeshUVSpaceRenderer {
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}
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_createRenderTargetTexture(width, height) {
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const rtt = new RenderTargetTexture(this._mesh.name + "_uvspaceTexture", { width, height }, this._scene, this._options.generateMipMaps, true, this._options.textureType, false, this._options.generateMipMaps ? 3 : 2, false, false, false, 5);
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rtt.renderParticles = false;
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rtt.optimizeUVAllocation = !!this._options.optimizeUVAllocation;
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rtt.onClearObservable.addOnce(() => {
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this._scene.getEngine().clear(this.clearColor, true, true, true);
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@@ -1 +1 @@
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type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"./abstractMesh\";\r\nimport type { ThinTexture } from \"core/Materials/Textures/thinTexture\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Matrix } from \"core/Maths/math.vector\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\n\r\nimport \"../Shaders/meshUVSpaceRenderer.vertex\";\r\nimport \"../Shaders/meshUVSpaceRenderer.fragment\";\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /** @internal */\r\n _meshUVSpaceRendererShader: Nullable<ShaderMaterial>;\r\n }\r\n}\r\n\r\n/**\r\n * Options for the MeshUVSpaceRenderer\r\n * @since 5.49.1\r\n */\r\nexport interface IMeshUVSpaceRendererOptions {\r\n /**\r\n * Width of the texture. Default: 1024\r\n */\r\n width?: number;\r\n /**\r\n * Height of the texture. Default: 1024\r\n */\r\n height?: number;\r\n /**\r\n * Type of the texture. Default: Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n */\r\n textureType?: number;\r\n /**\r\n * Generate mip maps. Default: true\r\n */\r\n generateMipMaps?: boolean;\r\n /**\r\n * Optimize UV allocation. Default: true\r\n * If you plan to use the texture as a decal map and rotate / offset the texture, you should set this to false\r\n */\r\n optimizeUVAllocation?: boolean;\r\n}\r\n\r\n/**\r\n * Class used to render in the mesh UV space\r\n * @since 5.49.1\r\n */\r\nexport class MeshUVSpaceRenderer {\r\n private _mesh: AbstractMesh;\r\n private _scene: Scene;\r\n private _options: Required<IMeshUVSpaceRendererOptions>;\r\n private _textureCreatedInternally = false;\r\n\r\n private static _GetShader(scene: Scene): ShaderMaterial {\r\n if (!scene._meshUVSpaceRendererShader) {\r\n const shader = new ShaderMaterial(\r\n \"meshUVSpaceRendererShader\",\r\n scene,\r\n {\r\n vertex: \"meshUVSpaceRenderer\",\r\n fragment: \"meshUVSpaceRenderer\",\r\n },\r\n {\r\n attributes: [\"position\", \"normal\", \"uv\"],\r\n uniforms: [\"world\", \"projMatrix\"],\r\n samplers: [\"textureSampler\"],\r\n needAlphaBlending: true,\r\n }\r\n );\r\n shader.backFaceCulling = false;\r\n shader.alphaMode = Constants.ALPHA_COMBINE;\r\n\r\n scene.onDisposeObservable.add(() => {\r\n scene._meshUVSpaceRendererShader?.dispose();\r\n scene._meshUVSpaceRendererShader = null;\r\n });\r\n\r\n scene._meshUVSpaceRendererShader = shader;\r\n }\r\n\r\n return scene._meshUVSpaceRendererShader;\r\n }\r\n\r\n private static _IsRenderTargetTexture(texture: ThinTexture | RenderTargetTexture): texture is RenderTargetTexture {\r\n return (texture as RenderTargetTexture).renderList !== undefined;\r\n }\r\n\r\n /**\r\n * Clear color of the texture\r\n */\r\n public clearColor = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Target texture used for rendering\r\n * If you don't set the property, a RenderTargetTexture will be created internally given the options provided to the constructor.\r\n * If you provide a RenderTargetTexture, it will be used directly.\r\n */\r\n public texture: Texture;\r\n\r\n /**\r\n * Creates a new MeshUVSpaceRenderer\r\n * @param mesh The mesh used for the source UV space\r\n * @param scene The scene the mesh belongs to\r\n * @param options The options to use when creating the texture\r\n */\r\n constructor(mesh: AbstractMesh, scene: Scene, options?: IMeshUVSpaceRendererOptions) {\r\n this._mesh = mesh;\r\n this._scene = scene;\r\n this._options = {\r\n width: 1024,\r\n height: 1024,\r\n textureType: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n generateMipMaps: true,\r\n optimizeUVAllocation: true,\r\n ...options,\r\n };\r\n }\r\n\r\n /**\r\n * Checks if the texture is ready to be used\r\n * @returns true if the texture is ready to be used\r\n */\r\n public isReady(): boolean {\r\n if (!this.texture) {\r\n this._createDiffuseRTT();\r\n }\r\n\r\n return MeshUVSpaceRenderer._IsRenderTargetTexture(this.texture) ? this.texture.isReadyForRendering() : this.texture.isReady();\r\n }\r\n\r\n /**\r\n * Projects and renders a texture in the mesh UV space\r\n * @param texture The texture\r\n * @param position The position of the center of projection (world space coordinates)\r\n * @param normal The direction of the projection (world space coordinates)\r\n * @param size The size of the projection\r\n * @param angle The rotation angle around the direction of the projection\r\n */\r\n public renderTexture(texture: BaseTexture, position: Vector3, normal: Vector3, size: Vector3, angle = 0): void {\r\n if (!this.texture) {\r\n this._createDiffuseRTT();\r\n }\r\n\r\n if (MeshUVSpaceRenderer._IsRenderTargetTexture(this.texture)) {\r\n const matrix = this._createProjectionMatrix(position, normal, size, angle);\r\n const shader = MeshUVSpaceRenderer._GetShader(this._scene);\r\n\r\n shader.setTexture(\"textureSampler\", texture);\r\n shader.setMatrix(\"projMatrix\", matrix);\r\n\r\n this.texture.render();\r\n }\r\n }\r\n\r\n /**\r\n * Clears the texture map\r\n */\r\n public clear(): void {\r\n if (MeshUVSpaceRenderer._IsRenderTargetTexture(this.texture) && this.texture.renderTarget) {\r\n const engine = this._scene.getEngine();\r\n\r\n engine.bindFramebuffer(this.texture.renderTarget);\r\n engine.clear(this.clearColor, true, true, true);\r\n engine.unBindFramebuffer(this.texture.renderTarget);\r\n }\r\n }\r\n\r\n /**\r\n * Disposes of the ressources\r\n */\r\n public dispose() {\r\n if (this._textureCreatedInternally) {\r\n this.texture.dispose();\r\n this._textureCreatedInternally = false;\r\n }\r\n }\r\n\r\n private _createDiffuseRTT(): void {\r\n this._textureCreatedInternally = true;\r\n\r\n const texture = this._createRenderTargetTexture(this._options.width, this._options.height);\r\n\r\n texture.setMaterialForRendering(this._mesh, MeshUVSpaceRenderer._GetShader(this._scene));\r\n\r\n this.texture = texture;\r\n }\r\n\r\n private _createRenderTargetTexture(width: number, height: number): RenderTargetTexture {\r\n const rtt = new RenderTargetTexture(\r\n this._mesh.name + \"_uvspaceTexture\",\r\n { width, height },\r\n this._scene,\r\n this._options.generateMipMaps,\r\n true,\r\n this._options.textureType,\r\n false,\r\n this._options.generateMipMaps ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : Constants.TEXTURE_BILINEAR_SAMPLINGMODE,\r\n false,\r\n false,\r\n false,\r\n Constants.TEXTUREFORMAT_RGBA\r\n );\r\n\r\n rtt.optimizeUVAllocation = !!this._options.optimizeUVAllocation;\r\n\r\n rtt.onClearObservable.addOnce(() => {\r\n this._scene.getEngine().clear(this.clearColor, true, true, true);\r\n rtt.onClearObservable.add(() => {}); // this disables clearing the texture for the next frames\r\n });\r\n\r\n rtt.renderList = [this._mesh];\r\n\r\n return rtt;\r\n }\r\n\r\n private _createProjectionMatrix(position: Vector3, normal: Vector3, size: Vector3, angle = 0): Matrix {\r\n const yaw = -Math.atan2(normal.z, normal.x) - Math.PI / 2;\r\n const len = Math.sqrt(normal.x * normal.x + normal.z * normal.z);\r\n const pitch = Math.atan2(normal.y, len);\r\n\r\n const p = position.add(normal.scale(size.z * 0.5));\r\n\r\n const projWorldMatrix = Matrix.RotationYawPitchRoll(yaw, pitch, angle).multiply(Matrix.Translation(p.x, p.y, p.z));\r\n const inverseProjWorldMatrix = Matrix.Invert(projWorldMatrix);\r\n\r\n const projMatrix = Matrix.FromArray([2 / size.x, 0, 0, 0, 0, 2 / size.y, 0, 0, 0, 0, 1 / size.z, 0, 0, 0, 0, 1]);\r\n\r\n const screenMatrix = Matrix.FromArray([0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 1, 0, 0.5, 0.5, 0.0, 1]);\r\n\r\n return inverseProjWorldMatrix.multiply(projMatrix).multiply(screenMatrix);\r\n }\r\n}\r\n"]}
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C,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAEjH,MAAM,YAAY,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAElG,OAAO,sBAAsB,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;IAC9E,CAAC;CACJ","sourcesContent":["import type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"./abstractMesh\";\r\nimport type { ThinTexture } from \"core/Materials/Textures/thinTexture\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Matrix } from \"core/Maths/math.vector\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\n\r\nimport \"../Shaders/meshUVSpaceRenderer.vertex\";\r\nimport \"../Shaders/meshUVSpaceRenderer.fragment\";\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /** @internal */\r\n _meshUVSpaceRendererShader: Nullable<ShaderMaterial>;\r\n }\r\n}\r\n\r\n/**\r\n * Options for the MeshUVSpaceRenderer\r\n * @since 5.49.1\r\n */\r\nexport interface IMeshUVSpaceRendererOptions {\r\n /**\r\n * Width of the texture. Default: 1024\r\n */\r\n width?: number;\r\n /**\r\n * Height of the texture. Default: 1024\r\n */\r\n height?: number;\r\n /**\r\n * Type of the texture. Default: Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n */\r\n textureType?: number;\r\n /**\r\n * Generate mip maps. Default: true\r\n */\r\n generateMipMaps?: boolean;\r\n /**\r\n * Optimize UV allocation. Default: true\r\n * If you plan to use the texture as a decal map and rotate / offset the texture, you should set this to false\r\n */\r\n optimizeUVAllocation?: boolean;\r\n}\r\n\r\n/**\r\n * Class used to render in the mesh UV space\r\n * @since 5.49.1\r\n */\r\nexport class MeshUVSpaceRenderer {\r\n private _mesh: AbstractMesh;\r\n private _scene: Scene;\r\n private _options: Required<IMeshUVSpaceRendererOptions>;\r\n private _textureCreatedInternally = false;\r\n\r\n private static _GetShader(scene: Scene): ShaderMaterial {\r\n if (!scene._meshUVSpaceRendererShader) {\r\n const shader = new ShaderMaterial(\r\n \"meshUVSpaceRendererShader\",\r\n scene,\r\n {\r\n vertex: \"meshUVSpaceRenderer\",\r\n fragment: \"meshUVSpaceRenderer\",\r\n },\r\n {\r\n attributes: [\"position\", \"normal\", \"uv\"],\r\n uniforms: [\"world\", \"projMatrix\"],\r\n samplers: [\"textureSampler\"],\r\n needAlphaBlending: true,\r\n }\r\n );\r\n shader.backFaceCulling = false;\r\n shader.alphaMode = Constants.ALPHA_COMBINE;\r\n\r\n scene.onDisposeObservable.add(() => {\r\n scene._meshUVSpaceRendererShader?.dispose();\r\n scene._meshUVSpaceRendererShader = null;\r\n });\r\n\r\n scene._meshUVSpaceRendererShader = shader;\r\n }\r\n\r\n return scene._meshUVSpaceRendererShader;\r\n }\r\n\r\n private static _IsRenderTargetTexture(texture: ThinTexture | RenderTargetTexture): texture is RenderTargetTexture {\r\n return (texture as RenderTargetTexture).renderList !== undefined;\r\n }\r\n\r\n /**\r\n * Clear color of the texture\r\n */\r\n public clearColor = new Color4(0, 0, 0, 0);\r\n\r\n /**\r\n * Target texture used for rendering\r\n * If you don't set the property, a RenderTargetTexture will be created internally given the options provided to the constructor.\r\n * If you provide a RenderTargetTexture, it will be used directly.\r\n */\r\n public texture: Texture;\r\n\r\n /**\r\n * Creates a new MeshUVSpaceRenderer\r\n * @param mesh The mesh used for the source UV space\r\n * @param scene The scene the mesh belongs to\r\n * @param options The options to use when creating the texture\r\n */\r\n constructor(mesh: AbstractMesh, scene: Scene, options?: IMeshUVSpaceRendererOptions) {\r\n this._mesh = mesh;\r\n this._scene = scene;\r\n this._options = {\r\n width: 1024,\r\n height: 1024,\r\n textureType: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n generateMipMaps: true,\r\n optimizeUVAllocation: true,\r\n ...options,\r\n };\r\n }\r\n\r\n /**\r\n * Checks if the texture is ready to be used\r\n * @returns true if the texture is ready to be used\r\n */\r\n public isReady(): boolean {\r\n if (!this.texture) {\r\n this._createDiffuseRTT();\r\n }\r\n\r\n return MeshUVSpaceRenderer._IsRenderTargetTexture(this.texture) ? this.texture.isReadyForRendering() : this.texture.isReady();\r\n }\r\n\r\n /**\r\n * Projects and renders a texture in the mesh UV space\r\n * @param texture The texture\r\n * @param position The position of the center of projection (world space coordinates)\r\n * @param normal The direction of the projection (world space coordinates)\r\n * @param size The size of the projection\r\n * @param angle The rotation angle around the direction of the projection\r\n */\r\n public renderTexture(texture: BaseTexture, position: Vector3, normal: Vector3, size: Vector3, angle = 0): void {\r\n if (!this.texture) {\r\n this._createDiffuseRTT();\r\n }\r\n\r\n if (MeshUVSpaceRenderer._IsRenderTargetTexture(this.texture)) {\r\n const matrix = this._createProjectionMatrix(position, normal, size, angle);\r\n const shader = MeshUVSpaceRenderer._GetShader(this._scene);\r\n\r\n shader.setTexture(\"textureSampler\", texture);\r\n shader.setMatrix(\"projMatrix\", matrix);\r\n\r\n this.texture.render();\r\n }\r\n }\r\n\r\n /**\r\n * Clears the texture map\r\n */\r\n public clear(): void {\r\n if (MeshUVSpaceRenderer._IsRenderTargetTexture(this.texture) && this.texture.renderTarget) {\r\n const engine = this._scene.getEngine();\r\n\r\n engine.bindFramebuffer(this.texture.renderTarget);\r\n engine.clear(this.clearColor, true, true, true);\r\n engine.unBindFramebuffer(this.texture.renderTarget);\r\n }\r\n }\r\n\r\n /**\r\n * Disposes of the ressources\r\n */\r\n public dispose() {\r\n if (this._textureCreatedInternally) {\r\n this.texture.dispose();\r\n this._textureCreatedInternally = false;\r\n }\r\n }\r\n\r\n private _createDiffuseRTT(): void {\r\n this._textureCreatedInternally = true;\r\n\r\n const texture = this._createRenderTargetTexture(this._options.width, this._options.height);\r\n\r\n texture.setMaterialForRendering(this._mesh, MeshUVSpaceRenderer._GetShader(this._scene));\r\n\r\n this.texture = texture;\r\n }\r\n\r\n private _createRenderTargetTexture(width: number, height: number): RenderTargetTexture {\r\n const rtt = new RenderTargetTexture(\r\n this._mesh.name + \"_uvspaceTexture\",\r\n { width, height },\r\n this._scene,\r\n this._options.generateMipMaps,\r\n true,\r\n this._options.textureType,\r\n false,\r\n this._options.generateMipMaps ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : Constants.TEXTURE_BILINEAR_SAMPLINGMODE,\r\n false,\r\n false,\r\n false,\r\n Constants.TEXTUREFORMAT_RGBA\r\n );\r\n\r\n rtt.renderParticles = false;\r\n rtt.optimizeUVAllocation = !!this._options.optimizeUVAllocation;\r\n\r\n rtt.onClearObservable.addOnce(() => {\r\n this._scene.getEngine().clear(this.clearColor, true, true, true);\r\n rtt.onClearObservable.add(() => {}); // this disables clearing the texture for the next frames\r\n });\r\n\r\n rtt.renderList = [this._mesh];\r\n\r\n return rtt;\r\n }\r\n\r\n private _createProjectionMatrix(position: Vector3, normal: Vector3, size: Vector3, angle = 0): Matrix {\r\n const yaw = -Math.atan2(normal.z, normal.x) - Math.PI / 2;\r\n const len = Math.sqrt(normal.x * normal.x + normal.z * normal.z);\r\n const pitch = Math.atan2(normal.y, len);\r\n\r\n const p = position.add(normal.scale(size.z * 0.5));\r\n\r\n const projWorldMatrix = Matrix.RotationYawPitchRoll(yaw, pitch, angle).multiply(Matrix.Translation(p.x, p.y, p.z));\r\n const inverseProjWorldMatrix = Matrix.Invert(projWorldMatrix);\r\n\r\n const projMatrix = Matrix.FromArray([2 / size.x, 0, 0, 0, 0, 2 / size.y, 0, 0, 0, 0, 1 / size.z, 0, 0, 0, 0, 1]);\r\n\r\n const screenMatrix = Matrix.FromArray([0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 1, 0, 0.5, 0.5, 0.0, 1]);\r\n\r\n return inverseProjWorldMatrix.multiply(projMatrix).multiply(screenMatrix);\r\n }\r\n}\r\n"]}
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@@ -6,6 +6,7 @@ import type { DataArray } from "../types";
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/** @internal */
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export interface IGPUParticleSystemPlatform {
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alignDataInBuffer: boolean;
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contextLost: () => void;
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isUpdateBufferCreated: () => boolean;
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isUpdateBufferReady: () => boolean;
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createUpdateBuffer: (defines: string) => UniformBufferEffectCommonAccessor;
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{"version":3,"file":"IGPUParticleSystemPlatform.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/IGPUParticleSystemPlatform.ts"],"names":[],"mappings":"","sourcesContent":["import type { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\n\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport type { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport type { DataArray } from \"../types\";\r\n\r\n/** @internal */\r\nexport interface IGPUParticleSystemPlatform {\r\n alignDataInBuffer: boolean;\r\n\r\n isUpdateBufferCreated: () => boolean;\r\n isUpdateBufferReady: () => boolean;\r\n\r\n createUpdateBuffer: (defines: string) => UniformBufferEffectCommonAccessor;\r\n createVertexBuffers: (updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }) => void;\r\n createParticleBuffer: (data: number[]) => DataArray | DataBuffer;\r\n\r\n bindDrawBuffers: (index: number, effect: Effect) => void;\r\n\r\n preUpdateParticleBuffer: () => void;\r\n updateParticleBuffer: (index: number, targetBuffer: Buffer, currentActiveCount: number) => void;\r\n\r\n releaseBuffers: () => void;\r\n releaseVertexBuffers: () => void;\r\n}\r\n"]}
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{"version":3,"file":"IGPUParticleSystemPlatform.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/IGPUParticleSystemPlatform.ts"],"names":[],"mappings":"","sourcesContent":["import type { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\n\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport type { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport type { DataArray } from \"../types\";\r\n\r\n/** @internal */\r\nexport interface IGPUParticleSystemPlatform {\r\n alignDataInBuffer: boolean;\r\n\r\n contextLost: () => void;\r\n\r\n isUpdateBufferCreated: () => boolean;\r\n isUpdateBufferReady: () => boolean;\r\n\r\n createUpdateBuffer: (defines: string) => UniformBufferEffectCommonAccessor;\r\n createVertexBuffers: (updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }) => void;\r\n createParticleBuffer: (data: number[]) => DataArray | DataBuffer;\r\n\r\n bindDrawBuffers: (index: number, effect: Effect) => void;\r\n\r\n preUpdateParticleBuffer: () => void;\r\n updateParticleBuffer: (index: number, targetBuffer: Buffer, currentActiveCount: number) => void;\r\n\r\n releaseBuffers: () => void;\r\n releaseVertexBuffers: () => void;\r\n}\r\n"]}
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@@ -17,6 +17,7 @@ export declare class ComputeShaderParticleSystem implements IGPUParticleSystemPl
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private _renderVertexBuffers;
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readonly alignDataInBuffer = true;
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constructor(parent: GPUParticleSystem, engine: ThinEngine);
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createUpdateBuffer(defines: string): UniformBufferEffectCommonAccessor;
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@@ -14,6 +14,11 @@ export class ComputeShaderParticleSystem {
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this._parent = parent;
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contextLost() {
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}
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isUpdateBufferCreated() {
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return !!this._updateComputeShader;
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-
{"version":3,"file":"computeShaderParticleSystem.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/computeShaderParticleSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAO3D,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,iCAAiC,EAAE,MAAM,gDAAgD,CAAC;AAGnG,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,OAAO,2CAA2C,CAAC;AAEnD,gBAAgB;AAChB,MAAM,OAAO,2BAA2B;IAUpC,YAAY,MAAyB,EAAE,MAAkB;QALjD,yBAAoB,GAAoB,EAAE,CAAC;QAC3C,yBAAoB,GAA2C,EAAE,CAAC;QAE1D,sBAAiB,GAAG,IAAI,CAAC;QAGrC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAEM,qBAAqB;QACxB,OAAO,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC;IACvC,CAAC;IAEM,mBAAmB;;QACtB,OAAO,MAAA,MAAA,IAAI,CAAC,oBAAoB,0CAAE,OAAO,EAAE,mCAAI,KAAK,CAAC;IACzD,CAAC;IAEM,kBAAkB,CAAC,OAAe;;QACrC,MAAM,eAAe,GAA0B;YAC3C,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YAChC,WAAW,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACrC,YAAY,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACtC,aAAa,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACvC,cAAc,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;SAC3C,CAAC;QACF,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,eAAe,CAAC,qBAAqB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SACrE;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,eAAe,CAAC,6BAA6B,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SAC7E;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE;YACxC,eAAe,CAAC,yBAAyB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SACzE;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE;YAC7C,eAAe,CAAC,8BAA8B,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SAC9E;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,eAAe,CAAC,qBAAqB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SACrE;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,eAAe,CAAC,cAAc,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;SAC/D;QAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,aAAa,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,EAAE,oBAAoB,EAAE,EAAE,eAAe,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAExJ,MAAA,IAAI,CAAC,uBAAuB,0CAAE,OAAO,EAAE,CAAC;QACxC,IAAI,CAAC,uBAAuB,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE/D,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;QAC3D,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;YACtC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;SACxD;QACD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;QACtD,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE;YAC7C,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC;SACtE;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE;YACtC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;SAC3D;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;SAC/D;QACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE;YACvB,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;SAC5D;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAClC,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,kBAAkB,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;SACrF;QAED,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAEnF,OAAO,IAAI,iCAAiC,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;IAC/E,CAAC;IAEM,mBAAmB,CAAC,YAAoB,EAAE,mBAAoD;QACjG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACxD,CAAC;IAEM,oBAAoB,CAAC,IAAc;QACtC,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,SAAS,CAAC,6BAA6B,GAAG,SAAS,CAAC,0BAA0B,CAAC,CAAC;QAEhJ,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACpB,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvC,OAAO,MAAM,CAAC,SAAS,EAAE,CAAC;IAC9B,CAAC;IAEM,eAAe,CAAC,KAAa,EAAE,MAAc;QAChD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;IAC7E,CAAC;IAEM,uBAAuB,KAAU,CAAC;IAElC,oBAAoB,CAAC,KAAa,EAAE,YAAoB,EAAE,kBAA0B;QACvF,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,CAAC;QAEtC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;QAC5F,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;SACnG;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,6BAA6B,EAAE,IAAI,CAAC,OAAO,CAAC,6BAA6B,CAAC,CAAC;SACnH;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE;YACxC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,yBAAyB,EAAE,IAAI,CAAC,O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type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport { StorageBuffer } from \"../Buffers/storageBuffer\";\r\nimport { ComputeShader } from \"../Compute/computeShader\";\r\nimport { UniformBuffer } from \"../Materials/uniformBuffer\";\r\nimport type { IGPUParticleSystemPlatform } from \"./IGPUParticleSystemPlatform\";\r\nimport type { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { GPUParticleSystem } from \"./gpuParticleSystem\";\r\n\r\nimport type { DataArray } from \"../types\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport type { ComputeBindingMapping } from \"../Engines/Extensions/engine.computeShader\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\nimport \"../ShadersWGSL/gpuUpdateParticles.compute\";\r\n\r\n/** @internal */\r\nexport class ComputeShaderParticleSystem implements IGPUParticleSystemPlatform {\r\n private _parent: GPUParticleSystem;\r\n private _engine: ThinEngine;\r\n private _updateComputeShader: ComputeShader;\r\n private _simParamsComputeShader: UniformBuffer;\r\n private _bufferComputeShader: StorageBuffer[] = [];\r\n private _renderVertexBuffers: Array<{ [key: string]: VertexBuffer }> = [];\r\n\r\n public readonly alignDataInBuffer = true;\r\n\r\n constructor(parent: GPUParticleSystem, engine: ThinEngine) {\r\n this._parent = parent;\r\n this._engine = engine;\r\n }\r\n\r\n public isUpdateBufferCreated(): boolean {\r\n return !!this._updateComputeShader;\r\n }\r\n\r\n public isUpdateBufferReady(): boolean {\r\n return this._updateComputeShader?.isReady() ?? false;\r\n }\r\n\r\n public createUpdateBuffer(defines: string): UniformBufferEffectCommonAccessor {\r\n const bindingsMapping: ComputeBindingMapping = {\r\n params: { group: 0, binding: 0 },\r\n particlesIn: { group: 0, binding: 1 },\r\n particlesOut: { group: 0, binding: 2 },\r\n randomTexture: { group: 0, binding: 3 },\r\n randomTexture2: { group: 0, binding: 4 },\r\n };\r\n if (this._parent._sizeGradientsTexture) {\r\n bindingsMapping[\"sizeGradientTexture\"] = { group: 1, binding: 1 };\r\n }\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n bindingsMapping[\"angularSpeedGradientTexture\"] = { group: 1, binding: 3 };\r\n }\r\n if (this._parent._velocityGradientsTexture) {\r\n bindingsMapping[\"velocityGradientTexture\"] = { group: 1, binding: 5 };\r\n }\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n bindingsMapping[\"limitVelocityGradientTexture\"] = { group: 1, binding: 7 };\r\n }\r\n if (this._parent._dragGradientsTexture) {\r\n bindingsMapping[\"dragGradientTexture\"] = { group: 1, binding: 9 };\r\n }\r\n if (this._parent.noiseTexture) {\r\n bindingsMapping[\"noiseTexture\"] = { group: 1, binding: 11 };\r\n }\r\n\r\n this._updateComputeShader = new ComputeShader(\"updateParticles\", this._engine, \"gpuUpdateParticles\", { bindingsMapping, defines: defines.split(\"\\n\") });\r\n\r\n this._simParamsComputeShader?.dispose();\r\n this._simParamsComputeShader = new UniformBuffer(this._engine);\r\n\r\n this._simParamsComputeShader.addUniform(\"currentCount\", 1);\r\n this._simParamsComputeShader.addUniform(\"timeDelta\", 1);\r\n this._simParamsComputeShader.addUniform(\"stopFactor\", 1);\r\n this._simParamsComputeShader.addUniform(\"randomTextureSize\", 1);\r\n this._simParamsComputeShader.addUniform(\"lifeTime\", 2);\r\n this._simParamsComputeShader.addUniform(\"emitPower\", 2);\r\n if (!this._parent._colorGradientsTexture) {\r\n this._simParamsComputeShader.addUniform(\"color1\", 4);\r\n this._simParamsComputeShader.addUniform(\"color2\", 4);\r\n }\r\n this._simParamsComputeShader.addUniform(\"sizeRange\", 2);\r\n this._simParamsComputeShader.addUniform(\"scaleRange\", 4);\r\n this._simParamsComputeShader.addUniform(\"angleRange\", 4);\r\n this._simParamsComputeShader.addUniform(\"gravity\", 3);\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._simParamsComputeShader.addUniform(\"limitVelocityDamping\", 1);\r\n }\r\n if (this._parent.isAnimationSheetEnabled) {\r\n this._simParamsComputeShader.addUniform(\"cellInfos\", 4);\r\n }\r\n if (this._parent.noiseTexture) {\r\n this._simParamsComputeShader.addUniform(\"noiseStrength\", 3);\r\n }\r\n if (!this._parent.isLocal) {\r\n this._simParamsComputeShader.addUniform(\"emitterWM\", 16);\r\n }\r\n if (this._parent.particleEmitterType) {\r\n this._parent.particleEmitterType.buildUniformLayout(this._simParamsComputeShader);\r\n }\r\n\r\n this._updateComputeShader.setUniformBuffer(\"params\", this._simParamsComputeShader);\r\n\r\n return new UniformBufferEffectCommonAccessor(this._simParamsComputeShader);\r\n }\r\n\r\n public createVertexBuffers(updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }): void {\r\n this._renderVertexBuffers.push(renderVertexBuffers);\r\n }\r\n\r\n public createParticleBuffer(data: number[]): DataArray | DataBuffer {\r\n const buffer = new StorageBuffer(this._engine, data.length * 4, Constants.BUFFER_CREATIONFLAG_READWRITE | Constants.BUFFER_CREATIONFLAG_VERTEX);\r\n\r\n buffer.update(data);\r\n this._bufferComputeShader.push(buffer);\r\n\r\n return buffer.getBuffer();\r\n }\r\n\r\n public bindDrawBuffers(index: number, effect: Effect): void {\r\n this._engine.bindBuffers(this._renderVertexBuffers[index], null, effect);\r\n }\r\n\r\n public preUpdateParticleBuffer(): void {}\r\n\r\n public updateParticleBuffer(index: number, targetBuffer: Buffer, currentActiveCount: number): void {\r\n this._simParamsComputeShader.update();\r\n\r\n this._updateComputeShader.setTexture(\"randomTexture\", this._parent._randomTexture, false);\r\n this._updateComputeShader.setTexture(\"randomTexture2\", this._parent._randomTexture2, false);\r\n if (this._parent._sizeGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"sizeGradientTexture\", this._parent._sizeGradientsTexture);\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"angularSpeedGradientTexture\", this._parent._angularSpeedGradientsTexture);\r\n }\r\n\r\n if (this._parent._velocityGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"velocityGradientTexture\", this._parent._velocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"limitVelocityGradientTexture\", this._parent._limitVelocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._dragGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"dragGradientTexture\", this._parent._dragGradientsTexture);\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateComputeShader.setTexture(\"noiseTexture\", this._parent.noiseTexture);\r\n }\r\n\r\n this._updateComputeShader.setStorageBuffer(\"particlesIn\", this._bufferComputeShader[index]);\r\n this._updateComputeShader.setStorageBuffer(\"particlesOut\", this._bufferComputeShader[index ^ 1]);\r\n\r\n this._updateComputeShader.dispatch(Math.ceil(currentActiveCount / 64));\r\n }\r\n\r\n public releaseBuffers(): void {\r\n for (let i = 0; i < this._bufferComputeShader.length; ++i) {\r\n this._bufferComputeShader[i].dispose();\r\n }\r\n\r\n this._bufferComputeShader.length = 0;\r\n\r\n this._simParamsComputeShader?.dispose();\r\n (<any>this._simParamsComputeShader) = null;\r\n\r\n (<any>this._updateComputeShader) = null;\r\n }\r\n\r\n public releaseVertexBuffers(): void {\r\n this._renderVertexBuffers.length = 0;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ComputeShaderParticleSystem\", ComputeShaderParticleSystem);\r\n"]}
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1
|
+
{"version":3,"file":"computeShaderParticleSystem.js","sourceRoot":"","sources":["../../../../dev/core/src/Particles/computeShaderParticleSystem.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAO3D,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,iCAAiC,EAAE,MAAM,gDAAgD,CAAC;AAGnG,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,OAAO,2CAA2C,CAAC;AAEnD,gBAAgB;AAChB,MAAM,OAAO,2BAA2B;IAUpC,YAAY,MAAyB,EAAE,MAAkB;QALjD,yBAAoB,GAAoB,EAAE,CAAC;QAC3C,yBAAoB,GAA2C,EAAE,CAAC;QAE1D,sBAAiB,GAAG,IAAI,CAAC;QAGrC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAEM,WAAW;QACd,IAAI,CAAC,oBAAoB,GAAG,SAAgB,CAAC;QAC7C,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;IACzC,CAAC;IAEM,qBAAqB;QACxB,OAAO,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC;IACvC,CAAC;IAEM,mBAAmB;;QACtB,OAAO,MAAA,MAAA,IAAI,CAAC,oBAAoB,0CAAE,OAAO,EAAE,mCAAI,KAAK,CAAC;IACzD,CAAC;IAEM,kBAAkB,CAAC,OAAe;;QACrC,MAAM,eAAe,GAA0B;YAC3C,MAAM,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YAChC,WAAW,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACrC,YAAY,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACtC,aAAa,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;YACvC,cAAc,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE;SAC3C,CAAC;QACF,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,eAAe,CAAC,qBAAqB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SACrE;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,eAAe,CAAC,6BAA6B,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SAC7E;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,yBAAyB,EAAE;YACxC,eAAe,CAAC,yBAAyB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SACzE;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE;YAC7C,eAAe,CAAC,8BAA8B,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SAC9E;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,eAAe,CAAC,qBAAqB,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;SACrE;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,eAAe,CAAC,cAAc,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;SAC/D;QAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,aAAa,CAAC,iBAAiB,EAAE,IAAI,CAAC,OAAO,EAAE,oBAAoB,EAAE,EAAE,eAAe,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAExJ,MAAA,IAAI,CAAC,uBAAuB,0CAAE,OAAO,EAAE,CAAC;QACxC,IAAI,CAAC,uBAAuB,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE/D,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;QAC3D,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;QACvD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;YACtC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;SACxD;QACD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;QACtD,IAAI,IAAI,CAAC,OAAO,CAAC,8BAA8B,EAAE;YAC7C,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC;SACtE;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,uBAAuB,EAAE;YACtC,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;SAC3D;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE;YAC3B,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;SAC/D;QACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE;YACvB,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;SAC5D;QACD,IAAI,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAClC,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,kBAAkB,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;SACrF;QAED,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAEnF,OAAO,IAAI,iCAAiC,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;IAC/E,CAAC;IAEM,mBAAmB,CAAC,YAAoB,EAAE,mBAAoD;QACjG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;IACxD,CAAC;IAEM,oBAAoB,CAAC,IAAc;QACtC,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,SAAS,CAAC,6BAA6B,GAAG,SAAS,CAAC,0BAA0B,CAAC,CAAC;QAEhJ,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACpB,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAEvC,OAAO,MAAM,CAAC,SAAS,EAAE,CAAC;IAC9B,CAAC;IAEM,eAAe,CAAC,KAAa,EAAE,MAAc;QAChD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;IAC7E,CAAC;IAEM,uBAAuB,KAAU,CAAC;IAElC,oBAAoB,CAAC,KAAa,EAAE,YAAoB,EAAE,kBAA0B;QACvF,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,CAAC;QAEtC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;QAC5F,IAAI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE;YACpC,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,qBAAqB,EAAE,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;SACnG;QAED,IAAI,IAAI,CAAC,OAAO,CAAC,6BAA6B,EAAE;YAC5C,IAAI,CAAC,oBAAoB,CAAC,UAAU,CAAC,6BA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type { ThinEngine } from \"../Engines/thinEngine\";\r\nimport { StorageBuffer } from \"../Buffers/storageBuffer\";\r\nimport { ComputeShader } from \"../Compute/computeShader\";\r\nimport { UniformBuffer } from \"../Materials/uniformBuffer\";\r\nimport type { IGPUParticleSystemPlatform } from \"./IGPUParticleSystemPlatform\";\r\nimport type { Buffer, VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { GPUParticleSystem } from \"./gpuParticleSystem\";\r\n\r\nimport type { DataArray } from \"../types\";\r\nimport type { DataBuffer } from \"../Buffers/dataBuffer\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { UniformBufferEffectCommonAccessor } from \"../Materials/uniformBufferEffectCommonAccessor\";\r\nimport type { ComputeBindingMapping } from \"../Engines/Extensions/engine.computeShader\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\nimport \"../ShadersWGSL/gpuUpdateParticles.compute\";\r\n\r\n/** @internal */\r\nexport class ComputeShaderParticleSystem implements IGPUParticleSystemPlatform {\r\n private _parent: GPUParticleSystem;\r\n private _engine: ThinEngine;\r\n private _updateComputeShader: ComputeShader;\r\n private _simParamsComputeShader: UniformBuffer;\r\n private _bufferComputeShader: StorageBuffer[] = [];\r\n private _renderVertexBuffers: Array<{ [key: string]: VertexBuffer }> = [];\r\n\r\n public readonly alignDataInBuffer = true;\r\n\r\n constructor(parent: GPUParticleSystem, engine: ThinEngine) {\r\n this._parent = parent;\r\n this._engine = engine;\r\n }\r\n\r\n public contextLost(): void {\r\n this._updateComputeShader = undefined as any;\r\n this._bufferComputeShader.length = 0;\r\n this._renderVertexBuffers.length = 0;\r\n }\r\n\r\n public isUpdateBufferCreated(): boolean {\r\n return !!this._updateComputeShader;\r\n }\r\n\r\n public isUpdateBufferReady(): boolean {\r\n return this._updateComputeShader?.isReady() ?? false;\r\n }\r\n\r\n public createUpdateBuffer(defines: string): UniformBufferEffectCommonAccessor {\r\n const bindingsMapping: ComputeBindingMapping = {\r\n params: { group: 0, binding: 0 },\r\n particlesIn: { group: 0, binding: 1 },\r\n particlesOut: { group: 0, binding: 2 },\r\n randomTexture: { group: 0, binding: 3 },\r\n randomTexture2: { group: 0, binding: 4 },\r\n };\r\n if (this._parent._sizeGradientsTexture) {\r\n bindingsMapping[\"sizeGradientTexture\"] = { group: 1, binding: 1 };\r\n }\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n bindingsMapping[\"angularSpeedGradientTexture\"] = { group: 1, binding: 3 };\r\n }\r\n if (this._parent._velocityGradientsTexture) {\r\n bindingsMapping[\"velocityGradientTexture\"] = { group: 1, binding: 5 };\r\n }\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n bindingsMapping[\"limitVelocityGradientTexture\"] = { group: 1, binding: 7 };\r\n }\r\n if (this._parent._dragGradientsTexture) {\r\n bindingsMapping[\"dragGradientTexture\"] = { group: 1, binding: 9 };\r\n }\r\n if (this._parent.noiseTexture) {\r\n bindingsMapping[\"noiseTexture\"] = { group: 1, binding: 11 };\r\n }\r\n\r\n this._updateComputeShader = new ComputeShader(\"updateParticles\", this._engine, \"gpuUpdateParticles\", { bindingsMapping, defines: defines.split(\"\\n\") });\r\n\r\n this._simParamsComputeShader?.dispose();\r\n this._simParamsComputeShader = new UniformBuffer(this._engine);\r\n\r\n this._simParamsComputeShader.addUniform(\"currentCount\", 1);\r\n this._simParamsComputeShader.addUniform(\"timeDelta\", 1);\r\n this._simParamsComputeShader.addUniform(\"stopFactor\", 1);\r\n this._simParamsComputeShader.addUniform(\"randomTextureSize\", 1);\r\n this._simParamsComputeShader.addUniform(\"lifeTime\", 2);\r\n this._simParamsComputeShader.addUniform(\"emitPower\", 2);\r\n if (!this._parent._colorGradientsTexture) {\r\n this._simParamsComputeShader.addUniform(\"color1\", 4);\r\n this._simParamsComputeShader.addUniform(\"color2\", 4);\r\n }\r\n this._simParamsComputeShader.addUniform(\"sizeRange\", 2);\r\n this._simParamsComputeShader.addUniform(\"scaleRange\", 4);\r\n this._simParamsComputeShader.addUniform(\"angleRange\", 4);\r\n this._simParamsComputeShader.addUniform(\"gravity\", 3);\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._simParamsComputeShader.addUniform(\"limitVelocityDamping\", 1);\r\n }\r\n if (this._parent.isAnimationSheetEnabled) {\r\n this._simParamsComputeShader.addUniform(\"cellInfos\", 4);\r\n }\r\n if (this._parent.noiseTexture) {\r\n this._simParamsComputeShader.addUniform(\"noiseStrength\", 3);\r\n }\r\n if (!this._parent.isLocal) {\r\n this._simParamsComputeShader.addUniform(\"emitterWM\", 16);\r\n }\r\n if (this._parent.particleEmitterType) {\r\n this._parent.particleEmitterType.buildUniformLayout(this._simParamsComputeShader);\r\n }\r\n\r\n this._updateComputeShader.setUniformBuffer(\"params\", this._simParamsComputeShader);\r\n\r\n return new UniformBufferEffectCommonAccessor(this._simParamsComputeShader);\r\n }\r\n\r\n public createVertexBuffers(updateBuffer: Buffer, renderVertexBuffers: { [key: string]: VertexBuffer }): void {\r\n this._renderVertexBuffers.push(renderVertexBuffers);\r\n }\r\n\r\n public createParticleBuffer(data: number[]): DataArray | DataBuffer {\r\n const buffer = new StorageBuffer(this._engine, data.length * 4, Constants.BUFFER_CREATIONFLAG_READWRITE | Constants.BUFFER_CREATIONFLAG_VERTEX);\r\n\r\n buffer.update(data);\r\n this._bufferComputeShader.push(buffer);\r\n\r\n return buffer.getBuffer();\r\n }\r\n\r\n public bindDrawBuffers(index: number, effect: Effect): void {\r\n this._engine.bindBuffers(this._renderVertexBuffers[index], null, effect);\r\n }\r\n\r\n public preUpdateParticleBuffer(): void {}\r\n\r\n public updateParticleBuffer(index: number, targetBuffer: Buffer, currentActiveCount: number): void {\r\n this._simParamsComputeShader.update();\r\n\r\n this._updateComputeShader.setTexture(\"randomTexture\", this._parent._randomTexture, false);\r\n this._updateComputeShader.setTexture(\"randomTexture2\", this._parent._randomTexture2, false);\r\n if (this._parent._sizeGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"sizeGradientTexture\", this._parent._sizeGradientsTexture);\r\n }\r\n\r\n if (this._parent._angularSpeedGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"angularSpeedGradientTexture\", this._parent._angularSpeedGradientsTexture);\r\n }\r\n\r\n if (this._parent._velocityGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"velocityGradientTexture\", this._parent._velocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._limitVelocityGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"limitVelocityGradientTexture\", this._parent._limitVelocityGradientsTexture);\r\n }\r\n\r\n if (this._parent._dragGradientsTexture) {\r\n this._updateComputeShader.setTexture(\"dragGradientTexture\", this._parent._dragGradientsTexture);\r\n }\r\n\r\n if (this._parent.noiseTexture) {\r\n this._updateComputeShader.setTexture(\"noiseTexture\", this._parent.noiseTexture);\r\n }\r\n\r\n this._updateComputeShader.setStorageBuffer(\"particlesIn\", this._bufferComputeShader[index]);\r\n this._updateComputeShader.setStorageBuffer(\"particlesOut\", this._bufferComputeShader[index ^ 1]);\r\n\r\n this._updateComputeShader.dispatch(Math.ceil(currentActiveCount / 64));\r\n }\r\n\r\n public releaseBuffers(): void {\r\n for (let i = 0; i < this._bufferComputeShader.length; ++i) {\r\n this._bufferComputeShader[i].dispose();\r\n }\r\n\r\n this._bufferComputeShader.length = 0;\r\n\r\n this._simParamsComputeShader?.dispose();\r\n (<any>this._simParamsComputeShader) = null;\r\n\r\n (<any>this._updateComputeShader) = null;\r\n }\r\n\r\n public releaseVertexBuffers(): void {\r\n this._renderVertexBuffers.length = 0;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ComputeShaderParticleSystem\", ComputeShaderParticleSystem);\r\n"]}
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@@ -1356,7 +1356,17 @@ export class GPUParticleSystem extends BaseParticleSystem {
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1356
1356
|
* Rebuilds the particle system
|
|
1357
1357
|
*/
|
|
1358
1358
|
rebuild() {
|
|
1359
|
-
|
|
1359
|
+
const checkUpdateEffect = () => {
|
|
1360
|
+
if (!this._recreateUpdateEffect() || !this._platform.isUpdateBufferReady()) {
|
|
1361
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+
setTimeout(checkUpdateEffect, 10);
|
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1362
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+
}
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1363
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+
else {
|
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1364
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+
this._initialize(true);
|
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1365
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+
}
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1366
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+
};
|
|
1367
|
+
this._cachedUpdateDefines = "";
|
|
1368
|
+
this._platform.contextLost();
|
|
1369
|
+
checkUpdateEffect();
|
|
1360
1370
|
}
|
|
1361
1371
|
_releaseBuffers() {
|
|
1362
1372
|
if (this._buffer0) {
|