@babylonjs/core 6.14.2 → 6.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.js +8 -3
- package/Actions/actionManager.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
- package/Behaviors/Cameras/framingBehavior.js +3 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/skeleton.js +1 -0
- package/Bones/skeleton.js.map +1 -1
- package/Compute/computeEffect.js +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
- package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
- package/Decorators/nodeDecorator.js.map +1 -0
- package/Engines/Processors/shaderCodeNode.js +1 -1
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/nativeEngine.js +5 -4
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +2 -0
- package/Engines/thinEngine.js +35 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +12 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
- package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
- package/FlowGraph/Blocks/Data/index.d.ts +1 -0
- package/FlowGraph/Blocks/Data/index.js +2 -0
- package/FlowGraph/Blocks/Data/index.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
- package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
- package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
- package/FlowGraph/Blocks/Event/index.d.ts +2 -0
- package/FlowGraph/Blocks/Event/index.js +3 -0
- package/FlowGraph/Blocks/Event/index.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
- package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
- package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
- package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
- package/FlowGraph/Blocks/Execution/index.js +3 -0
- package/FlowGraph/Blocks/Execution/index.js.map +1 -0
- package/FlowGraph/Blocks/index.d.ts +3 -0
- package/FlowGraph/Blocks/index.js +5 -0
- package/FlowGraph/Blocks/index.js.map +1 -0
- package/FlowGraph/flowGraph.d.ts +34 -0
- package/FlowGraph/flowGraph.js +54 -0
- package/FlowGraph/flowGraph.js.map +1 -0
- package/FlowGraph/flowGraphBlock.d.ts +33 -0
- package/FlowGraph/flowGraphBlock.js +39 -0
- package/FlowGraph/flowGraphBlock.js.map +1 -0
- package/FlowGraph/flowGraphConnection.d.ts +38 -0
- package/FlowGraph/flowGraphConnection.js +40 -0
- package/FlowGraph/flowGraphConnection.js.map +1 -0
- package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
- package/FlowGraph/flowGraphDataConnection.js +30 -0
- package/FlowGraph/flowGraphDataConnection.js.map +1 -0
- package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
- package/FlowGraph/flowGraphEventBlock.js +15 -0
- package/FlowGraph/flowGraphEventBlock.js.map +1 -0
- package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
- package/FlowGraph/flowGraphExecutionBlock.js +27 -0
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
- package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
- package/FlowGraph/flowGraphSignalConnection.js +22 -0
- package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
- package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
- package/FlowGraph/index.d.ts +6 -0
- package/FlowGraph/index.js +8 -0
- package/FlowGraph/index.js.map +1 -0
- package/Gizmos/lightGizmo.d.ts +5 -0
- package/Gizmos/lightGizmo.js +21 -7
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +6 -0
- package/Gizmos/planeRotationGizmo.js +5 -1
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +8 -0
- package/Gizmos/rotationGizmo.js +15 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Layers/layer.js +1 -1
- package/Layers/layer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -1
- package/Lights/Shadows/shadowGenerator.js +4 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +1 -1
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.d.ts +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.d.ts +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/sceneLoader.js +2 -0
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
- package/Materials/Node/Blocks/Teleport/index.js +3 -0
- package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +4 -4
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +7 -7
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +10 -10
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.js +5 -5
- package/Materials/Node/Blocks/curveBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -4
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +4 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.js +1 -1
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js +1 -1
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -8
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
- package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
- package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +4 -4
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +13 -14
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -4
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/index.d.ts +1 -1
- package/Materials/Node/index.js +1 -1
- package/Materials/Node/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +50 -15
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
- package/Materials/Node/nodeMaterialBlock.js +34 -11
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +36 -36
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/effect.js +1 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/effectRenderer.d.ts +4 -0
- package/Materials/effectRenderer.js +8 -2
- package/Materials/effectRenderer.js.map +1 -1
- package/Materials/greasedLinePluginMaterial.d.ts +4 -0
- package/Materials/greasedLinePluginMaterial.js +12 -1
- package/Materials/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/materialPluginManager.js +5 -5
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.d.ts +4 -15
- package/Materials/meshDebugPluginMaterial.js +8 -29
- package/Materials/meshDebugPluginMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +5 -5
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +31 -0
- package/Meshes/Builders/boxBuilder.js +65 -1
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.js +3 -3
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +2 -2
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +1 -1
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.d.ts +1 -1
- package/Meshes/Builders/linesBuilder.js +1 -1
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.js +1 -1
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.js +1 -1
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.d.ts +85 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js +210 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.d.ts +68 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js +186 -0
- package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.js.map +1 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.d.ts +35 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js +81 -0
- package/Meshes/Node/Blocks/IntFloatConverterBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.d.ts +31 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js +58 -0
- package/Meshes/Node/Blocks/Matrices/alignBlock.js.map +1 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.d.ts +28 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js +53 -0
- package/Meshes/Node/Blocks/Matrices/rotationXBlock.js.map +1 -0
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#if DEBUGMODE>0
|
|
15
22
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
16
|
-
vec4 thicknessMap;
|
|
23
|
+
vec4 thicknessMap;
|
|
24
|
+
#endif
|
|
17
25
|
#ifdef SS_REFRACTION
|
|
18
|
-
vec4 environmentRefraction;
|
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26
|
+
vec4 environmentRefraction;vec3 refractionTransmittance;
|
|
19
27
|
#endif
|
|
20
|
-
|
|
28
|
+
#endif
|
|
29
|
+
};
|
|
30
|
+
#ifdef SUBSURFACE
|
|
21
31
|
#define pbr_inline
|
|
22
32
|
#define inline
|
|
23
|
-
void subSurfaceBlock(
|
|
24
|
-
in
|
|
33
|
+
void subSurfaceBlock(
|
|
34
|
+
in vec3 vSubSurfaceIntensity,
|
|
35
|
+
in vec2 vThicknessParam,
|
|
36
|
+
in vec4 vTintColor,
|
|
37
|
+
in vec3 normalW,
|
|
38
|
+
in vec3 specularEnvironmentReflectance,
|
|
39
|
+
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
40
|
+
in vec4 thicknessMap,
|
|
41
|
+
#endif
|
|
25
42
|
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
26
|
-
in vec4 refractionIntensityMap,
|
|
43
|
+
in vec4 refractionIntensityMap,
|
|
44
|
+
#endif
|
|
27
45
|
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
28
|
-
in vec4 translucencyIntensityMap,
|
|
46
|
+
in vec4 translucencyIntensityMap,
|
|
47
|
+
#endif
|
|
29
48
|
#ifdef REFLECTION
|
|
30
49
|
#ifdef SS_TRANSLUCENCY
|
|
31
|
-
in mat4 reflectionMatrix,
|
|
50
|
+
in mat4 reflectionMatrix,
|
|
51
|
+
#ifdef USESPHERICALFROMREFLECTIONMAP
|
|
32
52
|
#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
|
|
33
|
-
in vec3 irradianceVector_,
|
|
53
|
+
in vec3 irradianceVector_,
|
|
54
|
+
#endif
|
|
34
55
|
#if defined(REALTIME_FILTERING)
|
|
35
|
-
in samplerCube reflectionSampler,
|
|
56
|
+
in samplerCube reflectionSampler,
|
|
57
|
+
in vec2 vReflectionFilteringInfo,
|
|
58
|
+
#endif
|
|
36
59
|
#endif
|
|
37
60
|
#ifdef USEIRRADIANCEMAP
|
|
38
61
|
#ifdef REFLECTIONMAP_3D
|
|
39
|
-
in samplerCube irradianceSampler,
|
|
40
|
-
|
|
62
|
+
in samplerCube irradianceSampler,
|
|
63
|
+
#else
|
|
64
|
+
in sampler2D irradianceSampler,
|
|
65
|
+
#endif
|
|
41
66
|
#endif
|
|
42
67
|
#endif
|
|
43
68
|
#endif
|
|
44
69
|
#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
|
|
45
|
-
in vec3 surfaceAlbedo,
|
|
70
|
+
in vec3 surfaceAlbedo,
|
|
71
|
+
#endif
|
|
46
72
|
#ifdef SS_REFRACTION
|
|
47
|
-
in vec3 vPositionW,
|
|
48
|
-
in
|
|
73
|
+
in vec3 vPositionW,
|
|
74
|
+
in vec3 viewDirectionW,
|
|
75
|
+
in mat4 view,
|
|
76
|
+
in vec4 vRefractionInfos,
|
|
77
|
+
in mat4 refractionMatrix,
|
|
78
|
+
in vec4 vRefractionMicrosurfaceInfos,
|
|
79
|
+
in vec4 vLightingIntensity,
|
|
80
|
+
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
81
|
+
in float alpha,
|
|
82
|
+
#endif
|
|
49
83
|
#ifdef SS_LODINREFRACTIONALPHA
|
|
50
|
-
in float NdotVUnclamped,
|
|
84
|
+
in float NdotVUnclamped,
|
|
85
|
+
#endif
|
|
51
86
|
#ifdef SS_LINEARSPECULARREFRACTION
|
|
52
|
-
in float roughness,
|
|
53
|
-
|
|
54
|
-
in
|
|
55
|
-
|
|
87
|
+
in float roughness,
|
|
88
|
+
#endif
|
|
89
|
+
in float alphaG,
|
|
90
|
+
#ifdef SS_REFRACTIONMAP_3D
|
|
91
|
+
in samplerCube refractionSampler,
|
|
92
|
+
#ifndef LODBASEDMICROSFURACE
|
|
93
|
+
in samplerCube refractionSamplerLow,
|
|
94
|
+
in samplerCube refractionSamplerHigh,
|
|
95
|
+
#endif
|
|
56
96
|
#else
|
|
57
|
-
in sampler2D refractionSampler,
|
|
58
|
-
|
|
97
|
+
in sampler2D refractionSampler,
|
|
98
|
+
#ifndef LODBASEDMICROSFURACE
|
|
99
|
+
in sampler2D refractionSamplerLow,
|
|
100
|
+
in sampler2D refractionSamplerHigh,
|
|
101
|
+
#endif
|
|
59
102
|
#endif
|
|
60
103
|
#ifdef ANISOTROPIC
|
|
61
|
-
in anisotropicOutParams anisotropicOut,
|
|
104
|
+
in anisotropicOutParams anisotropicOut,
|
|
105
|
+
#endif
|
|
62
106
|
#ifdef REALTIME_FILTERING
|
|
63
|
-
in vec2 vRefractionFilteringInfo,
|
|
107
|
+
in vec2 vRefractionFilteringInfo,
|
|
108
|
+
#endif
|
|
64
109
|
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
65
|
-
in vec3 refractionPosition,
|
|
110
|
+
in vec3 refractionPosition,
|
|
111
|
+
in vec3 refractionSize,
|
|
112
|
+
#endif
|
|
66
113
|
#endif
|
|
67
114
|
#ifdef SS_TRANSLUCENCY
|
|
68
|
-
in vec3 vDiffusionDistance,
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
115
|
+
in vec3 vDiffusionDistance,
|
|
116
|
+
#endif
|
|
117
|
+
out subSurfaceOutParams outParams
|
|
118
|
+
)
|
|
119
|
+
{outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;
|
|
120
|
+
#ifdef SS_REFRACTION
|
|
121
|
+
float refractionIntensity=vSubSurfaceIntensity.x;
|
|
122
|
+
#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
|
|
123
|
+
refractionIntensity*=(1.0-alpha);outParams.alpha=1.0;
|
|
124
|
+
#endif
|
|
72
125
|
#endif
|
|
73
126
|
#ifdef SS_TRANSLUCENCY
|
|
74
|
-
float translucencyIntensity=vSubSurfaceIntensity.y;
|
|
127
|
+
float translucencyIntensity=vSubSurfaceIntensity.y;
|
|
128
|
+
#endif
|
|
75
129
|
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
76
130
|
#if defined(SS_USE_GLTF_TEXTURES)
|
|
77
|
-
float thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;
|
|
78
|
-
|
|
131
|
+
float thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;
|
|
132
|
+
#else
|
|
133
|
+
float thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;
|
|
134
|
+
#endif
|
|
79
135
|
#if DEBUGMODE>0
|
|
80
|
-
outParams.thicknessMap=thicknessMap;
|
|
136
|
+
outParams.thicknessMap=thicknessMap;
|
|
137
|
+
#endif
|
|
81
138
|
#ifdef SS_MASK_FROM_THICKNESS_TEXTURE
|
|
82
139
|
#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE)
|
|
83
140
|
#if defined(SS_USE_GLTF_TEXTURES)
|
|
84
|
-
refractionIntensity*=thicknessMap.r;
|
|
85
|
-
|
|
141
|
+
refractionIntensity*=thicknessMap.r;
|
|
142
|
+
#else
|
|
143
|
+
refractionIntensity*=thicknessMap.g;
|
|
144
|
+
#endif
|
|
86
145
|
#endif
|
|
87
146
|
#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE)
|
|
88
|
-
translucencyIntensity*=thicknessMap.b;
|
|
147
|
+
translucencyIntensity*=thicknessMap.b;
|
|
148
|
+
#endif
|
|
89
149
|
#endif
|
|
90
150
|
#else
|
|
91
|
-
float thickness=vThicknessParam.y;
|
|
151
|
+
float thickness=vThicknessParam.y;
|
|
152
|
+
#endif
|
|
92
153
|
#ifdef SS_REFRACTIONINTENSITY_TEXTURE
|
|
93
154
|
#ifdef SS_USE_GLTF_TEXTURES
|
|
94
|
-
refractionIntensity*=refractionIntensityMap.r;
|
|
95
|
-
|
|
155
|
+
refractionIntensity*=refractionIntensityMap.r;
|
|
156
|
+
#else
|
|
157
|
+
refractionIntensity*=refractionIntensityMap.g;
|
|
158
|
+
#endif
|
|
96
159
|
#endif
|
|
97
160
|
#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
|
|
98
|
-
translucencyIntensity*=translucencyIntensityMap.b;
|
|
161
|
+
translucencyIntensity*=translucencyIntensityMap.b;
|
|
162
|
+
#endif
|
|
99
163
|
#ifdef SS_TRANSLUCENCY
|
|
100
|
-
thickness=maxEps(thickness);
|
|
164
|
+
thickness=maxEps(thickness);vec3 transmittance=transmittanceBRDF_Burley(vTintColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;
|
|
165
|
+
#endif
|
|
101
166
|
#ifdef SS_REFRACTION
|
|
102
|
-
vec4 environmentRefraction=vec4(0.,0.,0.,0.);
|
|
103
|
-
|
|
104
|
-
vec3 refractionVector=refract(-viewDirectionW,
|
|
167
|
+
vec4 environmentRefraction=vec4(0.,0.,0.,0.);
|
|
168
|
+
#ifdef ANISOTROPIC
|
|
169
|
+
vec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,vRefractionInfos.y);
|
|
170
|
+
#else
|
|
171
|
+
vec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y);
|
|
172
|
+
#endif
|
|
105
173
|
#ifdef SS_REFRACTIONMAP_OPPOSITEZ
|
|
106
|
-
refractionVector.z*=-1.0;
|
|
174
|
+
refractionVector.z*=-1.0;
|
|
175
|
+
#endif
|
|
107
176
|
#ifdef SS_REFRACTIONMAP_3D
|
|
108
177
|
#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
|
|
109
|
-
refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);
|
|
110
|
-
|
|
178
|
+
refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);
|
|
179
|
+
#endif
|
|
180
|
+
refractionVector.y=refractionVector.y*vRefractionInfos.w;vec3 refractionCoords=refractionVector;refractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0));
|
|
181
|
+
#else
|
|
111
182
|
#ifdef SS_USE_THICKNESS_AS_DEPTH
|
|
112
|
-
vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));
|
|
113
|
-
|
|
114
|
-
|
|
183
|
+
vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));
|
|
184
|
+
#else
|
|
185
|
+
vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));
|
|
186
|
+
#endif
|
|
187
|
+
vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;
|
|
188
|
+
#endif
|
|
115
189
|
#ifdef SS_HAS_THICKNESS
|
|
116
|
-
float ior=vRefractionInfos.y;
|
|
117
|
-
|
|
190
|
+
float ior=vRefractionInfos.y;
|
|
191
|
+
#else
|
|
192
|
+
float ior=vRefractionMicrosurfaceInfos.w;
|
|
193
|
+
#endif
|
|
118
194
|
#ifdef SS_LODINREFRACTIONALPHA
|
|
119
|
-
float refractionAlphaG=alphaG;
|
|
120
|
-
|
|
121
|
-
float
|
|
195
|
+
float refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);
|
|
196
|
+
#elif defined(SS_LINEARSPECULARREFRACTION)
|
|
197
|
+
float refractionRoughness=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);
|
|
198
|
+
#else
|
|
199
|
+
float refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);
|
|
200
|
+
#endif
|
|
122
201
|
#ifdef LODBASEDMICROSFURACE
|
|
123
|
-
refractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;
|
|
124
|
-
|
|
125
|
-
float requestedRefractionLOD=refractionLOD;
|
|
202
|
+
refractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;
|
|
203
|
+
#ifdef SS_LODINREFRACTIONALPHA
|
|
204
|
+
float automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);float requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD);
|
|
205
|
+
#else
|
|
206
|
+
float requestedRefractionLOD=refractionLOD;
|
|
207
|
+
#endif
|
|
126
208
|
#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)
|
|
127
|
-
environmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);
|
|
128
|
-
|
|
209
|
+
environmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);
|
|
210
|
+
#else
|
|
211
|
+
environmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD);
|
|
212
|
+
#endif
|
|
129
213
|
#else
|
|
130
|
-
float lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));
|
|
214
|
+
float lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));float lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0;vec4 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(
|
|
215
|
+
sampleRefraction(refractionSamplerHigh,refractionCoords),
|
|
216
|
+
environmentRefractionMid,
|
|
217
|
+
lodRefractionNormalizedDoubled
|
|
218
|
+
);} else {environmentRefraction=mix(
|
|
219
|
+
environmentRefractionMid,
|
|
220
|
+
sampleRefraction(refractionSamplerLow,refractionCoords),
|
|
221
|
+
lodRefractionNormalizedDoubled-1.0
|
|
222
|
+
);}
|
|
223
|
+
#endif
|
|
131
224
|
#ifdef SS_RGBDREFRACTION
|
|
132
|
-
environmentRefraction.rgb=fromRGBD(environmentRefraction);
|
|
225
|
+
environmentRefraction.rgb=fromRGBD(environmentRefraction);
|
|
226
|
+
#endif
|
|
133
227
|
#ifdef SS_GAMMAREFRACTION
|
|
134
|
-
environmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);
|
|
135
|
-
|
|
228
|
+
environmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);
|
|
229
|
+
#endif
|
|
230
|
+
environmentRefraction.rgb*=vRefractionInfos.x;
|
|
231
|
+
#endif
|
|
136
232
|
#ifdef SS_REFRACTION
|
|
137
|
-
vec3 refractionTransmittance=vec3(refractionIntensity);
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
233
|
+
vec3 refractionTransmittance=vec3(refractionIntensity);
|
|
234
|
+
#ifdef SS_THICKNESSANDMASK_TEXTURE
|
|
235
|
+
vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,thickness);
|
|
236
|
+
#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)
|
|
237
|
+
float maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);vec3 volumeAlbedo=saturate(maxChannel*surfaceAlbedo);environmentRefraction.rgb*=volumeAlbedo;
|
|
238
|
+
#else
|
|
239
|
+
vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,vThicknessParam.y);
|
|
240
|
+
#endif
|
|
141
241
|
#ifdef SS_ALBEDOFORREFRACTIONTINT
|
|
142
|
-
environmentRefraction.rgb*=surfaceAlbedo.rgb;
|
|
143
|
-
|
|
144
|
-
outParams.
|
|
242
|
+
environmentRefraction.rgb*=surfaceAlbedo.rgb;
|
|
243
|
+
#endif
|
|
244
|
+
outParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);
|
|
245
|
+
#ifdef REFLECTION
|
|
246
|
+
outParams.refractionFactorForIrradiance=(1.-refractionIntensity);
|
|
247
|
+
#endif
|
|
145
248
|
#ifdef UNUSED_MULTIPLEBOUNCES
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vec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);
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outParams.
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vec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);
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#endif
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refractionTransmittance*=1.0-outParams.specularEnvironmentReflectance;
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#if DEBUGMODE>0
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outParams.refractionTransmittance=refractionTransmittance;
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#endif
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outParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;
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#if DEBUGMODE>0
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outParams.environmentRefraction=environmentRefraction;
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#endif
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#endif
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#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)
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#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)
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vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;
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vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;
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#ifdef REFLECTIONMAP_OPPOSITEZ
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irradianceVector.z*=-1.0;
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#endif
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#ifdef INVERTCUBICMAP
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irradianceVector.y*=-1.0;
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irradianceVector.y*=-1.0;
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#endif
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#else
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vec3 irradianceVector=irradianceVector_;
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vec3 irradianceVector=irradianceVector_;
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#endif
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#if defined(USESPHERICALFROMREFLECTIONMAP)
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#if defined(REALTIME_FILTERING)
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vec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo);
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vec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo);
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#else
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vec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector);
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#endif
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#elif defined(USEIRRADIANCEMAP)
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#ifdef REFLECTIONMAP_3D
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vec3 irradianceCoords=irradianceVector;
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vec3 irradianceCoords=irradianceVector;
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#else
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vec2 irradianceCoords=irradianceVector.xy;
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#ifdef REFLECTIONMAP_PROJECTION
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irradianceCoords/=irradianceVector.z;
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#endif
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irradianceCoords.y=1.0-irradianceCoords.y;
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#endif
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vec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords);
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#ifdef RGBDREFLECTION
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refractionIrradiance.rgb=fromRGBD(refractionIrradiance);
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#endif
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#ifdef GAMMAREFLECTION
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refractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);
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refractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);
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#endif
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#else
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vec4 refractionIrradiance=vec4(0.);
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refractionIrradiance.rgb*=
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vec4 refractionIrradiance=vec4(0.);
|
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#endif
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refractionIrradiance.rgb*=transmittance;
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#ifdef SS_ALBEDOFORTRANSLUCENCYTINT
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refractionIrradiance.rgb*=surfaceAlbedo.rgb;
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#endif
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outParams.refractionIrradiance=refractionIrradiance.rgb;
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#endif
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}
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#endif
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`;
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// Sideeffect
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ShaderStore.IncludesShadersStore[name] = shader;
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@@ -1 +1 @@
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-
{"version":3,"file":"pbrBlockSubSurface.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockSubSurface.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Ud,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockSubSurface\";\nconst shader = `struct subSurfaceOutParams\r{\rvec3 specularEnvironmentReflectance;\r#ifdef SS_REFRACTION\nvec3 finalRefraction;\rvec3 surfaceAlbedo;\r#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nfloat alpha;\r#endif\n#ifdef REFLECTION\nfloat refractionFactorForIrradiance;\r#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nvec3 transmittance;\rfloat translucencyIntensity;\r#ifdef REFLECTION\nvec3 refractionIrradiance;\r#endif\n#endif\n#if DEBUGMODE>0\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec4 thicknessMap;\r#endif\n#ifdef SS_REFRACTION\nvec4 environmentRefraction;\rvec3 refractionTransmittance;\r#endif\n#endif\n};\r#ifdef SUBSURFACE\n#define pbr_inline\n#define inline\nvoid subSurfaceBlock(\rin vec3 vSubSurfaceIntensity,\rin vec2 vThicknessParam,\rin vec4 vTintColor,\rin vec3 normalW,\rin vec3 specularEnvironmentReflectance,\r#ifdef SS_THICKNESSANDMASK_TEXTURE\nin vec4 thicknessMap,\r#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nin vec4 refractionIntensityMap,\r#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nin vec4 translucencyIntensityMap,\r#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\nin mat4 reflectionMatrix,\r#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nin vec3 irradianceVector_,\r#endif\n#if defined(REALTIME_FILTERING)\nin samplerCube reflectionSampler,\rin vec2 vReflectionFilteringInfo,\r#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\nin samplerCube irradianceSampler,\r#else\nin sampler2D irradianceSampler,\r#endif\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\nin vec3 surfaceAlbedo,\r#endif\n#ifdef SS_REFRACTION\nin vec3 vPositionW,\rin vec3 viewDirectionW,\rin mat4 view,\rin vec4 vRefractionInfos,\rin mat4 refractionMatrix,\rin vec4 vRefractionMicrosurfaceInfos,\rin vec4 vLightingIntensity,\r#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nin float alpha,\r#endif\n#ifdef SS_LODINREFRACTIONALPHA\nin float NdotVUnclamped,\r#endif\n#ifdef SS_LINEARSPECULARREFRACTION\nin float roughness,\r#endif\nin float alphaG,\r#ifdef SS_REFRACTIONMAP_3D\nin samplerCube refractionSampler,\r#ifndef LODBASEDMICROSFURACE\nin samplerCube refractionSamplerLow,\rin samplerCube refractionSamplerHigh,\r#endif\n#else\nin sampler2D refractionSampler,\r#ifndef LODBASEDMICROSFURACE\nin sampler2D refractionSamplerLow,\rin sampler2D refractionSamplerHigh,\r#endif\n#endif\n#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\r#endif\n#ifdef REALTIME_FILTERING\nin vec2 vRefractionFilteringInfo,\r#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nin vec3 refractionPosition,\rin vec3 refractionSize,\r#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nin vec3 vDiffusionDistance,\r#endif\nout subSurfaceOutParams outParams\r)\r{\routParams.specularEnvironmentReflectance=specularEnvironmentReflectance;\r#ifdef SS_REFRACTION\nfloat refractionIntensity=vSubSurfaceIntensity.x;\r#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nrefractionIntensity*=(1.0-alpha);\routParams.alpha=1.0;\r#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nfloat translucencyIntensity=vSubSurfaceIntensity.y;\r#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n#if defined(SS_USE_GLTF_TEXTURES)\nfloat thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;\r#else\nfloat thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;\r#endif\n#if DEBUGMODE>0\noutParams.thicknessMap=thicknessMap;\r#endif\n#ifdef SS_MASK_FROM_THICKNESS_TEXTURE\n#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE)\n#if defined(SS_USE_GLTF_TEXTURES)\nrefractionIntensity*=thicknessMap.r;\r#else\nrefractionIntensity*=thicknessMap.g;\r#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE)\ntranslucencyIntensity*=thicknessMap.b;\r#endif\n#endif\n#else\nfloat thickness=vThicknessParam.y;\r#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=refractionIntensityMap.r;\r#else\nrefractionIntensity*=refractionIntensityMap.g;\r#endif\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\ntranslucencyIntensity*=translucencyIntensityMap.b;\r#endif\n#ifdef SS_TRANSLUCENCY\nthickness=maxEps(thickness);\rvec3 transmittance=transmittanceBRDF_Burley(vTintColor.rgb,vDiffusionDistance,thickness);\rtransmittance*=translucencyIntensity;\routParams.transmittance=transmittance;\routParams.translucencyIntensity=translucencyIntensity;\r#endif\n#ifdef SS_REFRACTION\nvec4 environmentRefraction=vec4(0.,0.,0.,0.);\r#ifdef ANISOTROPIC\nvec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,vRefractionInfos.y);\r#else\nvec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y);\r#endif\n#ifdef SS_REFRACTIONMAP_OPPOSITEZ\nrefractionVector.z*=-1.0;\r#endif\n#ifdef SS_REFRACTIONMAP_3D\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);\r#endif\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;\rvec3 refractionCoords=refractionVector;\rrefractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0));\r#else\n#ifdef SS_USE_THICKNESS_AS_DEPTH\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));\r#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\r#endif\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\rrefractionCoords.y=1.0-refractionCoords.y;\r#endif\n#ifdef SS_HAS_THICKNESS\nfloat ior=vRefractionInfos.y;\r#else\nfloat ior=vRefractionMicrosurfaceInfos.w;\r#endif\n#ifdef SS_LODINREFRACTIONALPHA\nfloat refractionAlphaG=alphaG;\rrefractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));\rfloat refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);\r#elif defined(SS_LINEARSPECULARREFRACTION)\nfloat refractionRoughness=alphaG;\rrefractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));\rfloat refractionLOD=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);\r#else\nfloat refractionAlphaG=alphaG;\rrefractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));\rfloat refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);\r#endif\n#ifdef LODBASEDMICROSFURACE\nrefractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;\r#ifdef SS_LODINREFRACTIONALPHA\nfloat automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);\rfloat requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD);\r#else\nfloat requestedRefractionLOD=refractionLOD;\r#endif\n#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)\nenvironmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);\r#else\nenvironmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD);\r#endif\n#else\nfloat lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));\rfloat lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0;\rvec4 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords);\rif (lodRefractionNormalizedDoubled<1.0){\renvironmentRefraction=mix(\rsampleRefraction(refractionSamplerHigh,refractionCoords),\renvironmentRefractionMid,\rlodRefractionNormalizedDoubled\r);\r} else {\renvironmentRefraction=mix(\renvironmentRefractionMid,\rsampleRefraction(refractionSamplerLow,refractionCoords),\rlodRefractionNormalizedDoubled-1.0\r);\r}\r#endif\n#ifdef SS_RGBDREFRACTION\nenvironmentRefraction.rgb=fromRGBD(environmentRefraction);\r#endif\n#ifdef SS_GAMMAREFRACTION\nenvironmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);\r#endif\nenvironmentRefraction.rgb*=vRefractionInfos.x;\r#endif\n#ifdef SS_REFRACTION\nvec3 refractionTransmittance=vec3(refractionIntensity);\r#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);\rrefractionTransmittance*=cocaLambert(volumeAlbedo,thickness);\r#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)\nfloat maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);\rvec3 volumeAlbedo=saturate(maxChannel*surfaceAlbedo);\renvironmentRefraction.rgb*=volumeAlbedo;\r#else\nvec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);\rrefractionTransmittance*=cocaLambert(volumeAlbedo,vThicknessParam.y);\r#endif\n#ifdef SS_ALBEDOFORREFRACTIONTINT\nenvironmentRefraction.rgb*=surfaceAlbedo.rgb;\r#endif\noutParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);\r#ifdef REFLECTION\noutParams.refractionFactorForIrradiance=(1.-refractionIntensity);\r#endif\n#ifdef UNUSED_MULTIPLEBOUNCES\nvec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);\routParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);\r#endif\nrefractionTransmittance*=1.0-outParams.specularEnvironmentReflectance;\r#if DEBUGMODE>0\noutParams.refractionTransmittance=refractionTransmittance;\r#endif\noutParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;\r#if DEBUGMODE>0\noutParams.environmentRefraction=environmentRefraction;\r#endif\n#endif\n#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;\r#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\r#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\r#endif\n#else\nvec3 irradianceVector=irradianceVector_;\r#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP)\n#if defined(REALTIME_FILTERING)\nvec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo);\r#else\nvec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector);\r#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nvec3 irradianceCoords=irradianceVector;\r#else\nvec2 irradianceCoords=irradianceVector.xy;\r#ifdef REFLECTIONMAP_PROJECTION\nirradianceCoords/=irradianceVector.z;\r#endif\nirradianceCoords.y=1.0-irradianceCoords.y;\r#endif\nvec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords);\r#ifdef RGBDREFLECTION\nrefractionIrradiance.rgb=fromRGBD(refractionIrradiance);\r#endif\n#ifdef GAMMAREFLECTION\nrefractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);\r#endif\n#else\nvec4 refractionIrradiance=vec4(0.);\r#endif\nrefractionIrradiance.rgb*=transmittance;\r#ifdef SS_ALBEDOFORTRANSLUCENCYTINT\nrefractionIrradiance.rgb*=surfaceAlbedo.rgb;\r#endif\noutParams.refractionIrradiance=refractionIrradiance.rgb;\r#endif\n}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockSubSurface = { name, shader };\n"]}
|
|
1
|
+
{"version":3,"file":"pbrBlockSubSurface.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockSubSurface.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Sd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockSubSurface\";\nconst shader = `struct subSurfaceOutParams\n{vec3 specularEnvironmentReflectance;\n#ifdef SS_REFRACTION\nvec3 finalRefraction;vec3 surfaceAlbedo;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nfloat alpha;\n#endif\n#ifdef REFLECTION\nfloat refractionFactorForIrradiance;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nvec3 transmittance;float translucencyIntensity;\n#ifdef REFLECTION\nvec3 refractionIrradiance;\n#endif\n#endif\n#if DEBUGMODE>0\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec4 thicknessMap;\n#endif\n#ifdef SS_REFRACTION\nvec4 environmentRefraction;vec3 refractionTransmittance;\n#endif\n#endif\n};\n#ifdef SUBSURFACE\n#define pbr_inline\n#define inline\nvoid subSurfaceBlock(\nin vec3 vSubSurfaceIntensity,\nin vec2 vThicknessParam,\nin vec4 vTintColor,\nin vec3 normalW,\nin vec3 specularEnvironmentReflectance,\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nin vec4 thicknessMap,\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nin vec4 refractionIntensityMap,\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nin vec4 translucencyIntensityMap,\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\nin mat4 reflectionMatrix,\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nin vec3 irradianceVector_,\n#endif\n#if defined(REALTIME_FILTERING)\nin samplerCube reflectionSampler,\nin vec2 vReflectionFilteringInfo,\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\nin samplerCube irradianceSampler,\n#else\nin sampler2D irradianceSampler,\n#endif\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\nin vec3 surfaceAlbedo,\n#endif\n#ifdef SS_REFRACTION\nin vec3 vPositionW,\nin vec3 viewDirectionW,\nin mat4 view,\nin vec4 vRefractionInfos,\nin mat4 refractionMatrix,\nin vec4 vRefractionMicrosurfaceInfos,\nin vec4 vLightingIntensity,\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nin float alpha,\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\nin float NdotVUnclamped,\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\nin float roughness,\n#endif\nin float alphaG,\n#ifdef SS_REFRACTIONMAP_3D\nin samplerCube refractionSampler,\n#ifndef LODBASEDMICROSFURACE\nin samplerCube refractionSamplerLow,\nin samplerCube refractionSamplerHigh,\n#endif\n#else\nin sampler2D refractionSampler,\n#ifndef LODBASEDMICROSFURACE\nin sampler2D refractionSamplerLow,\nin sampler2D refractionSamplerHigh,\n#endif\n#endif\n#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vRefractionFilteringInfo,\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nin vec3 refractionPosition,\nin vec3 refractionSize,\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nin vec3 vDiffusionDistance,\n#endif\nout subSurfaceOutParams outParams\n)\n{outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;\n#ifdef SS_REFRACTION\nfloat refractionIntensity=vSubSurfaceIntensity.x;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nrefractionIntensity*=(1.0-alpha);outParams.alpha=1.0;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nfloat translucencyIntensity=vSubSurfaceIntensity.y;\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n#if defined(SS_USE_GLTF_TEXTURES)\nfloat thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;\n#else\nfloat thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;\n#endif\n#if DEBUGMODE>0\noutParams.thicknessMap=thicknessMap;\n#endif\n#ifdef SS_MASK_FROM_THICKNESS_TEXTURE\n#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE)\n#if defined(SS_USE_GLTF_TEXTURES)\nrefractionIntensity*=thicknessMap.r;\n#else\nrefractionIntensity*=thicknessMap.g;\n#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE)\ntranslucencyIntensity*=thicknessMap.b;\n#endif\n#endif\n#else\nfloat thickness=vThicknessParam.y;\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=refractionIntensityMap.r;\n#else\nrefractionIntensity*=refractionIntensityMap.g;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\ntranslucencyIntensity*=translucencyIntensityMap.b;\n#endif\n#ifdef SS_TRANSLUCENCY\nthickness=maxEps(thickness);vec3 transmittance=transmittanceBRDF_Burley(vTintColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;\n#endif\n#ifdef SS_REFRACTION\nvec4 environmentRefraction=vec4(0.,0.,0.,0.);\n#ifdef ANISOTROPIC\nvec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,vRefractionInfos.y);\n#else\nvec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y);\n#endif\n#ifdef SS_REFRACTIONMAP_OPPOSITEZ\nrefractionVector.z*=-1.0;\n#endif\n#ifdef SS_REFRACTIONMAP_3D\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;vec3 refractionCoords=refractionVector;refractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0));\n#else\n#ifdef SS_USE_THICKNESS_AS_DEPTH\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\n#endif\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;\n#endif\n#ifdef SS_HAS_THICKNESS\nfloat ior=vRefractionInfos.y;\n#else\nfloat ior=vRefractionMicrosurfaceInfos.w;\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\nfloat refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);\n#elif defined(SS_LINEARSPECULARREFRACTION)\nfloat refractionRoughness=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);\n#else\nfloat refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);\n#endif\n#ifdef LODBASEDMICROSFURACE\nrefractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;\n#ifdef SS_LODINREFRACTIONALPHA\nfloat automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);float requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD);\n#else\nfloat requestedRefractionLOD=refractionLOD;\n#endif\n#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)\nenvironmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);\n#else\nenvironmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD);\n#endif\n#else\nfloat lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));float lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0;vec4 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(\nsampleRefraction(refractionSamplerHigh,refractionCoords),\nenvironmentRefractionMid,\nlodRefractionNormalizedDoubled\n);} else {environmentRefraction=mix(\nenvironmentRefractionMid,\nsampleRefraction(refractionSamplerLow,refractionCoords),\nlodRefractionNormalizedDoubled-1.0\n);}\n#endif\n#ifdef SS_RGBDREFRACTION\nenvironmentRefraction.rgb=fromRGBD(environmentRefraction);\n#endif\n#ifdef SS_GAMMAREFRACTION\nenvironmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);\n#endif\nenvironmentRefraction.rgb*=vRefractionInfos.x;\n#endif\n#ifdef SS_REFRACTION\nvec3 refractionTransmittance=vec3(refractionIntensity);\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,thickness);\n#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)\nfloat maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);vec3 volumeAlbedo=saturate(maxChannel*surfaceAlbedo);environmentRefraction.rgb*=volumeAlbedo;\n#else\nvec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,vThicknessParam.y);\n#endif\n#ifdef SS_ALBEDOFORREFRACTIONTINT\nenvironmentRefraction.rgb*=surfaceAlbedo.rgb;\n#endif\noutParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);\n#ifdef REFLECTION\noutParams.refractionFactorForIrradiance=(1.-refractionIntensity);\n#endif\n#ifdef UNUSED_MULTIPLEBOUNCES\nvec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);\n#endif\nrefractionTransmittance*=1.0-outParams.specularEnvironmentReflectance;\n#if DEBUGMODE>0\noutParams.refractionTransmittance=refractionTransmittance;\n#endif\noutParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;\n#if DEBUGMODE>0\noutParams.environmentRefraction=environmentRefraction;\n#endif\n#endif\n#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\n#endif\n#else\nvec3 irradianceVector=irradianceVector_;\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP)\n#if defined(REALTIME_FILTERING)\nvec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo);\n#else\nvec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector);\n#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nvec3 irradianceCoords=irradianceVector;\n#else\nvec2 irradianceCoords=irradianceVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nirradianceCoords/=irradianceVector.z;\n#endif\nirradianceCoords.y=1.0-irradianceCoords.y;\n#endif\nvec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords);\n#ifdef RGBDREFLECTION\nrefractionIrradiance.rgb=fromRGBD(refractionIrradiance);\n#endif\n#ifdef GAMMAREFLECTION\nrefractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);\n#endif\n#else\nvec4 refractionIrradiance=vec4(0.);\n#endif\nrefractionIrradiance.rgb*=transmittance;\n#ifdef SS_ALBEDOFORTRANSLUCENCYTINT\nrefractionIrradiance.rgb*=surfaceAlbedo.rgb;\n#endif\noutParams.refractionIrradiance=refractionIrradiance.rgb;\n#endif\n}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockSubSurface = { name, shader };\n"]}
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