@babylonjs/core 6.14.2 → 6.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/skeleton.js +1 -0
  7. package/Bones/skeleton.js.map +1 -1
  8. package/Compute/computeEffect.js +1 -1
  9. package/Compute/computeEffect.js.map +1 -1
  10. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
  11. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  12. package/Decorators/nodeDecorator.js.map +1 -0
  13. package/Engines/Processors/shaderCodeNode.js +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  88. package/Gizmos/planeRotationGizmo.js +5 -1
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/rotationGizmo.d.ts +8 -0
  91. package/Gizmos/rotationGizmo.js +15 -0
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Layers/layer.js +1 -1
  94. package/Layers/layer.js.map +1 -1
  95. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  96. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  97. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  98. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  99. package/Lights/Shadows/shadowGenerator.js +4 -2
  100. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  101. package/Lights/directionalLight.d.ts +1 -1
  102. package/Lights/directionalLight.js.map +1 -1
  103. package/Lights/hemisphericLight.d.ts +1 -1
  104. package/Lights/hemisphericLight.js.map +1 -1
  105. package/Lights/light.d.ts +1 -1
  106. package/Lights/light.js.map +1 -1
  107. package/Lights/pointLight.d.ts +1 -1
  108. package/Lights/pointLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +1 -1
  110. package/Lights/spotLight.js.map +1 -1
  111. package/Loading/sceneLoader.js +2 -0
  112. package/Loading/sceneLoader.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  114. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  116. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  118. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  120. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  122. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
  126. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  128. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  130. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  132. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  134. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  140. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  142. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  144. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  146. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  150. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  152. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  154. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  156. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  158. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  160. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  162. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  164. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  170. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  172. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  174. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  176. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  178. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  179. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  180. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  181. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  183. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  184. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  186. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  187. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  189. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  195. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/addBlock.js +1 -1
  197. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  199. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.js +4 -4
  201. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  203. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  205. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  207. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  209. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/crossBlock.js +1 -1
  211. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.js +5 -5
  213. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/customBlock.js +4 -4
  215. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  217. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  219. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/divideBlock.js +1 -1
  221. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/dotBlock.js +1 -1
  223. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  225. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  227. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  229. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/index.d.ts +1 -0
  231. package/Materials/Node/Blocks/index.js +1 -0
  232. package/Materials/Node/Blocks/index.js.map +1 -1
  233. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  236. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  238. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/maxBlock.js +1 -1
  244. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  246. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/minBlock.js +1 -1
  248. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/modBlock.js +1 -1
  250. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  252. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  254. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/negateBlock.js +1 -1
  256. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  258. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  260. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  262. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  264. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/powBlock.js +1 -1
  266. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  268. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  270. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  272. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/refractBlock.js +1 -1
  274. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/remapBlock.js +4 -4
  276. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  278. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  280. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  282. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  284. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  286. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/stepBlock.js +1 -1
  288. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  290. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/transformBlock.js +13 -14
  292. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  294. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  296. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  300. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  302. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  304. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/waveBlock.js +3 -4
  306. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  308. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  309. package/Materials/Node/index.d.ts +1 -1
  310. package/Materials/Node/index.js +1 -1
  311. package/Materials/Node/index.js.map +1 -1
  312. package/Materials/Node/nodeMaterial.d.ts +1 -0
  313. package/Materials/Node/nodeMaterial.js +50 -15
  314. package/Materials/Node/nodeMaterial.js.map +1 -1
  315. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  316. package/Materials/Node/nodeMaterialBlock.js +34 -11
  317. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  318. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  319. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  321. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  323. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  324. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  325. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  326. package/Materials/effect.js +1 -1
  327. package/Materials/effect.js.map +1 -1
  328. package/Materials/effectRenderer.d.ts +4 -0
  329. package/Materials/effectRenderer.js +8 -2
  330. package/Materials/effectRenderer.js.map +1 -1
  331. package/Materials/greasedLinePluginMaterial.d.ts +4 -0
  332. package/Materials/greasedLinePluginMaterial.js +12 -1
  333. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  334. package/Materials/materialPluginManager.js +5 -5
  335. package/Materials/materialPluginManager.js.map +1 -1
  336. package/Materials/meshDebugPluginMaterial.d.ts +4 -15
  337. package/Materials/meshDebugPluginMaterial.js +8 -29
  338. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  339. package/Materials/shadowDepthWrapper.js +5 -5
  340. package/Materials/shadowDepthWrapper.js.map +1 -1
  341. package/Meshes/Builders/boxBuilder.d.ts +31 -0
  342. package/Meshes/Builders/boxBuilder.js +65 -1
  343. package/Meshes/Builders/boxBuilder.js.map +1 -1
  344. package/Meshes/Builders/capsuleBuilder.js +3 -3
  345. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
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  1006. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1007. package/Shaders/subSurfaceScattering.fragment.js +58 -12
  1008. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1009. package/Shaders/tonemap.fragment.js +21 -9
  1010. package/Shaders/tonemap.fragment.js.map +1 -1
  1011. package/Shaders/velocity.fragment.js +8 -4
  1012. package/Shaders/velocity.fragment.js.map +1 -1
  1013. package/Shaders/velocity.vertex.js +18 -9
  1014. package/Shaders/velocity.vertex.js.map +1 -1
  1015. package/Shaders/volumetricLightScattering.fragment.js +9 -4
  1016. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1017. package/Shaders/volumetricLightScatteringPass.fragment.js +12 -5
  1018. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1019. package/Shaders/volumetricLightScatteringPass.vertex.js +23 -11
  1020. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1021. package/Shaders/vrDistortionCorrection.fragment.js +6 -2
  1022. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1023. package/Shaders/vrMultiviewToSingleview.fragment.js +4 -2
  1024. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1025. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +24 -12
  1026. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1027. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -3
  1028. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1029. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +14 -6
  1030. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1031. package/ShadersWGSL/ShadersInclude/bonesVertex.js +36 -18
  1032. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1033. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +20 -7
  1034. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1035. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +12 -6
  1036. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1037. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +12 -6
  1038. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1039. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +12 -6
  1040. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1041. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +14 -7
  1042. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1043. package/ShadersWGSL/ShadersInclude/instancesVertex.js +16 -8
  1044. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1045. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +3 -1
  1046. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1047. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +16 -8
  1048. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1049. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +8 -4
  1050. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1051. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +2 -1
  1052. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1053. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +6 -2
  1054. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1055. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +8 -3
  1056. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1057. package/ShadersWGSL/gpuUpdateParticles.compute.js +229 -90
  1058. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1059. package/ShadersWGSL/postprocess.vertex.js +9 -4
  1060. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  1061. package/assetContainer.d.ts +7 -0
  1062. package/assetContainer.js +46 -0
  1063. package/assetContainer.js.map +1 -1
  1064. package/index.d.ts +1 -0
  1065. package/index.js +1 -0
  1066. package/index.js.map +1 -1
  1067. package/package.json +1 -1
  1068. package/scene.js +5 -0
  1069. package/scene.js.map +1 -1
  1070. package/Materials/Node/nodeMaterialDecorator.js.map +0 -1
@@ -1,182 +1,308 @@
1
1
  // Do not edit.
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "pbrBlockSubSurface";
4
- const shader = `struct subSurfaceOutParams
5
- vec3 finalRefraction;
6
- float alpha;
4
+ const shader = `struct subSurfaceOutParams
5
+ {vec3 specularEnvironmentReflectance;
6
+ #ifdef SS_REFRACTION
7
+ vec3 finalRefraction;vec3 surfaceAlbedo;
8
+ #ifdef SS_LINKREFRACTIONTOTRANSPARENCY
9
+ float alpha;
10
+ #endif
7
11
  #ifdef REFLECTION
8
- float refractionFactorForIrradiance;
12
+ float refractionFactorForIrradiance;
13
+ #endif
9
14
  #endif
10
15
  #ifdef SS_TRANSLUCENCY
11
- vec3 transmittance;
12
- vec3 refractionIrradiance;
16
+ vec3 transmittance;float translucencyIntensity;
17
+ #ifdef REFLECTION
18
+ vec3 refractionIrradiance;
19
+ #endif
13
20
  #endif
14
21
  #if DEBUGMODE>0
15
22
  #ifdef SS_THICKNESSANDMASK_TEXTURE
16
- vec4 thicknessMap;
23
+ vec4 thicknessMap;
24
+ #endif
17
25
  #ifdef SS_REFRACTION
18
- vec4 environmentRefraction;
26
+ vec4 environmentRefraction;vec3 refractionTransmittance;
19
27
  #endif
20
- };
28
+ #endif
29
+ };
30
+ #ifdef SUBSURFACE
21
31
  #define pbr_inline
22
32
  #define inline
23
- void subSurfaceBlock(
24
- in vec4 thicknessMap,
33
+ void subSurfaceBlock(
34
+ in vec3 vSubSurfaceIntensity,
35
+ in vec2 vThicknessParam,
36
+ in vec4 vTintColor,
37
+ in vec3 normalW,
38
+ in vec3 specularEnvironmentReflectance,
39
+ #ifdef SS_THICKNESSANDMASK_TEXTURE
40
+ in vec4 thicknessMap,
41
+ #endif
25
42
  #ifdef SS_REFRACTIONINTENSITY_TEXTURE
26
- in vec4 refractionIntensityMap,
43
+ in vec4 refractionIntensityMap,
44
+ #endif
27
45
  #ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
28
- in vec4 translucencyIntensityMap,
46
+ in vec4 translucencyIntensityMap,
47
+ #endif
29
48
  #ifdef REFLECTION
30
49
  #ifdef SS_TRANSLUCENCY
31
- in mat4 reflectionMatrix,
50
+ in mat4 reflectionMatrix,
51
+ #ifdef USESPHERICALFROMREFLECTIONMAP
32
52
  #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
33
- in vec3 irradianceVector_,
53
+ in vec3 irradianceVector_,
54
+ #endif
34
55
  #if defined(REALTIME_FILTERING)
35
- in samplerCube reflectionSampler,
56
+ in samplerCube reflectionSampler,
57
+ in vec2 vReflectionFilteringInfo,
58
+ #endif
36
59
  #endif
37
60
  #ifdef USEIRRADIANCEMAP
38
61
  #ifdef REFLECTIONMAP_3D
39
- in samplerCube irradianceSampler,
40
- in sampler2D irradianceSampler,
62
+ in samplerCube irradianceSampler,
63
+ #else
64
+ in sampler2D irradianceSampler,
65
+ #endif
41
66
  #endif
42
67
  #endif
43
68
  #endif
44
69
  #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
45
- in vec3 surfaceAlbedo,
70
+ in vec3 surfaceAlbedo,
71
+ #endif
46
72
  #ifdef SS_REFRACTION
47
- in vec3 vPositionW,
48
- in float alpha,
73
+ in vec3 vPositionW,
74
+ in vec3 viewDirectionW,
75
+ in mat4 view,
76
+ in vec4 vRefractionInfos,
77
+ in mat4 refractionMatrix,
78
+ in vec4 vRefractionMicrosurfaceInfos,
79
+ in vec4 vLightingIntensity,
80
+ #ifdef SS_LINKREFRACTIONTOTRANSPARENCY
81
+ in float alpha,
82
+ #endif
49
83
  #ifdef SS_LODINREFRACTIONALPHA
50
- in float NdotVUnclamped,
84
+ in float NdotVUnclamped,
85
+ #endif
51
86
  #ifdef SS_LINEARSPECULARREFRACTION
52
- in float roughness,
53
- in float alphaG,
54
- in samplerCube refractionSampler,
55
- in samplerCube refractionSamplerLow,
87
+ in float roughness,
88
+ #endif
89
+ in float alphaG,
90
+ #ifdef SS_REFRACTIONMAP_3D
91
+ in samplerCube refractionSampler,
92
+ #ifndef LODBASEDMICROSFURACE
93
+ in samplerCube refractionSamplerLow,
94
+ in samplerCube refractionSamplerHigh,
95
+ #endif
56
96
  #else
57
- in sampler2D refractionSampler,
58
- in sampler2D refractionSamplerLow,
97
+ in sampler2D refractionSampler,
98
+ #ifndef LODBASEDMICROSFURACE
99
+ in sampler2D refractionSamplerLow,
100
+ in sampler2D refractionSamplerHigh,
101
+ #endif
59
102
  #endif
60
103
  #ifdef ANISOTROPIC
61
- in anisotropicOutParams anisotropicOut,
104
+ in anisotropicOutParams anisotropicOut,
105
+ #endif
62
106
  #ifdef REALTIME_FILTERING
63
- in vec2 vRefractionFilteringInfo,
107
+ in vec2 vRefractionFilteringInfo,
108
+ #endif
64
109
  #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
65
- in vec3 refractionPosition,
110
+ in vec3 refractionPosition,
111
+ in vec3 refractionSize,
112
+ #endif
66
113
  #endif
67
114
  #ifdef SS_TRANSLUCENCY
68
- in vec3 vDiffusionDistance,
69
- out subSurfaceOutParams outParams
70
- float refractionIntensity=vSubSurfaceIntensity.x;
71
- refractionIntensity*=(1.0-alpha);
115
+ in vec3 vDiffusionDistance,
116
+ #endif
117
+ out subSurfaceOutParams outParams
118
+ )
119
+ {outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;
120
+ #ifdef SS_REFRACTION
121
+ float refractionIntensity=vSubSurfaceIntensity.x;
122
+ #ifdef SS_LINKREFRACTIONTOTRANSPARENCY
123
+ refractionIntensity*=(1.0-alpha);outParams.alpha=1.0;
124
+ #endif
72
125
  #endif
73
126
  #ifdef SS_TRANSLUCENCY
74
- float translucencyIntensity=vSubSurfaceIntensity.y;
127
+ float translucencyIntensity=vSubSurfaceIntensity.y;
128
+ #endif
75
129
  #ifdef SS_THICKNESSANDMASK_TEXTURE
76
130
  #if defined(SS_USE_GLTF_TEXTURES)
77
- float thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;
78
- float thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;
131
+ float thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;
132
+ #else
133
+ float thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;
134
+ #endif
79
135
  #if DEBUGMODE>0
80
- outParams.thicknessMap=thicknessMap;
136
+ outParams.thicknessMap=thicknessMap;
137
+ #endif
81
138
  #ifdef SS_MASK_FROM_THICKNESS_TEXTURE
82
139
  #if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE)
83
140
  #if defined(SS_USE_GLTF_TEXTURES)
84
- refractionIntensity*=thicknessMap.r;
85
- refractionIntensity*=thicknessMap.g;
141
+ refractionIntensity*=thicknessMap.r;
142
+ #else
143
+ refractionIntensity*=thicknessMap.g;
144
+ #endif
86
145
  #endif
87
146
  #if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE)
88
- translucencyIntensity*=thicknessMap.b;
147
+ translucencyIntensity*=thicknessMap.b;
148
+ #endif
89
149
  #endif
90
150
  #else
91
- float thickness=vThicknessParam.y;
151
+ float thickness=vThicknessParam.y;
152
+ #endif
92
153
  #ifdef SS_REFRACTIONINTENSITY_TEXTURE
93
154
  #ifdef SS_USE_GLTF_TEXTURES
94
- refractionIntensity*=refractionIntensityMap.r;
95
- refractionIntensity*=refractionIntensityMap.g;
155
+ refractionIntensity*=refractionIntensityMap.r;
156
+ #else
157
+ refractionIntensity*=refractionIntensityMap.g;
158
+ #endif
96
159
  #endif
97
160
  #ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE
98
- translucencyIntensity*=translucencyIntensityMap.b;
161
+ translucencyIntensity*=translucencyIntensityMap.b;
162
+ #endif
99
163
  #ifdef SS_TRANSLUCENCY
100
- thickness=maxEps(thickness);
164
+ thickness=maxEps(thickness);vec3 transmittance=transmittanceBRDF_Burley(vTintColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;
165
+ #endif
101
166
  #ifdef SS_REFRACTION
102
- vec4 environmentRefraction=vec4(0.,0.,0.,0.);
103
- vec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,vRefractionInfos.y);
104
- vec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y);
167
+ vec4 environmentRefraction=vec4(0.,0.,0.,0.);
168
+ #ifdef ANISOTROPIC
169
+ vec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,vRefractionInfos.y);
170
+ #else
171
+ vec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y);
172
+ #endif
105
173
  #ifdef SS_REFRACTIONMAP_OPPOSITEZ
106
- refractionVector.z*=-1.0;
174
+ refractionVector.z*=-1.0;
175
+ #endif
107
176
  #ifdef SS_REFRACTIONMAP_3D
108
177
  #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
109
- refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);
110
- refractionVector.y=refractionVector.y*vRefractionInfos.w;
178
+ refractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);
179
+ #endif
180
+ refractionVector.y=refractionVector.y*vRefractionInfos.w;vec3 refractionCoords=refractionVector;refractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0));
181
+ #else
111
182
  #ifdef SS_USE_THICKNESS_AS_DEPTH
112
- vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));
113
- vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));
114
- vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;
183
+ vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));
184
+ #else
185
+ vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));
186
+ #endif
187
+ vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;
188
+ #endif
115
189
  #ifdef SS_HAS_THICKNESS
116
- float ior=vRefractionInfos.y;
117
- float ior=vRefractionMicrosurfaceInfos.w;
190
+ float ior=vRefractionInfos.y;
191
+ #else
192
+ float ior=vRefractionMicrosurfaceInfos.w;
193
+ #endif
118
194
  #ifdef SS_LODINREFRACTIONALPHA
119
- float refractionAlphaG=alphaG;
120
- float refractionRoughness=alphaG;
121
- float refractionAlphaG=alphaG;
195
+ float refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);
196
+ #elif defined(SS_LINEARSPECULARREFRACTION)
197
+ float refractionRoughness=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);
198
+ #else
199
+ float refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);
200
+ #endif
122
201
  #ifdef LODBASEDMICROSFURACE
123
- refractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;
124
- float automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);
125
- float requestedRefractionLOD=refractionLOD;
202
+ refractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;
203
+ #ifdef SS_LODINREFRACTIONALPHA
204
+ float automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);float requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD);
205
+ #else
206
+ float requestedRefractionLOD=refractionLOD;
207
+ #endif
126
208
  #if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)
127
- environmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);
128
- environmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD);
209
+ environmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);
210
+ #else
211
+ environmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD);
212
+ #endif
129
213
  #else
130
- float lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));
214
+ float lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));float lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0;vec4 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(
215
+ sampleRefraction(refractionSamplerHigh,refractionCoords),
216
+ environmentRefractionMid,
217
+ lodRefractionNormalizedDoubled
218
+ );} else {environmentRefraction=mix(
219
+ environmentRefractionMid,
220
+ sampleRefraction(refractionSamplerLow,refractionCoords),
221
+ lodRefractionNormalizedDoubled-1.0
222
+ );}
223
+ #endif
131
224
  #ifdef SS_RGBDREFRACTION
132
- environmentRefraction.rgb=fromRGBD(environmentRefraction);
225
+ environmentRefraction.rgb=fromRGBD(environmentRefraction);
226
+ #endif
133
227
  #ifdef SS_GAMMAREFRACTION
134
- environmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);
135
- environmentRefraction.rgb*=vRefractionInfos.x;
228
+ environmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);
229
+ #endif
230
+ environmentRefraction.rgb*=vRefractionInfos.x;
231
+ #endif
136
232
  #ifdef SS_REFRACTION
137
- vec3 refractionTransmittance=vec3(refractionIntensity);
138
- vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);
139
- float maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);
140
- vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);
233
+ vec3 refractionTransmittance=vec3(refractionIntensity);
234
+ #ifdef SS_THICKNESSANDMASK_TEXTURE
235
+ vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,thickness);
236
+ #elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)
237
+ float maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);vec3 volumeAlbedo=saturate(maxChannel*surfaceAlbedo);environmentRefraction.rgb*=volumeAlbedo;
238
+ #else
239
+ vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,vThicknessParam.y);
240
+ #endif
141
241
  #ifdef SS_ALBEDOFORREFRACTIONTINT
142
- environmentRefraction.rgb*=surfaceAlbedo.rgb;
143
- outParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);
144
- outParams.refractionFactorForIrradiance=(1.-refractionIntensity);
242
+ environmentRefraction.rgb*=surfaceAlbedo.rgb;
243
+ #endif
244
+ outParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);
245
+ #ifdef REFLECTION
246
+ outParams.refractionFactorForIrradiance=(1.-refractionIntensity);
247
+ #endif
145
248
  #ifdef UNUSED_MULTIPLEBOUNCES
146
- vec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);
147
- refractionTransmittance*=1.0-outParams.specularEnvironmentReflectance;
148
- outParams.refractionTransmittance=refractionTransmittance;
149
- outParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;
150
- outParams.environmentRefraction=environmentRefraction;
249
+ vec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);
250
+ #endif
251
+ refractionTransmittance*=1.0-outParams.specularEnvironmentReflectance;
252
+ #if DEBUGMODE>0
253
+ outParams.refractionTransmittance=refractionTransmittance;
254
+ #endif
255
+ outParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;
256
+ #if DEBUGMODE>0
257
+ outParams.environmentRefraction=environmentRefraction;
258
+ #endif
151
259
  #endif
152
260
  #if defined(REFLECTION) && defined(SS_TRANSLUCENCY)
153
261
  #if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)
154
- vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;
155
- irradianceVector.z*=-1.0;
262
+ vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;
263
+ #ifdef REFLECTIONMAP_OPPOSITEZ
264
+ irradianceVector.z*=-1.0;
265
+ #endif
156
266
  #ifdef INVERTCUBICMAP
157
- irradianceVector.y*=-1.0;
267
+ irradianceVector.y*=-1.0;
268
+ #endif
158
269
  #else
159
- vec3 irradianceVector=irradianceVector_;
270
+ vec3 irradianceVector=irradianceVector_;
271
+ #endif
160
272
  #if defined(USESPHERICALFROMREFLECTIONMAP)
161
273
  #if defined(REALTIME_FILTERING)
162
- vec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo);
163
- vec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector);
274
+ vec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo);
275
+ #else
276
+ vec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector);
277
+ #endif
164
278
  #elif defined(USEIRRADIANCEMAP)
165
279
  #ifdef REFLECTIONMAP_3D
166
- vec3 irradianceCoords=irradianceVector;
167
- vec2 irradianceCoords=irradianceVector.xy;
168
- irradianceCoords/=irradianceVector.z;
169
- irradianceCoords.y=1.0-irradianceCoords.y;
170
- vec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords);
171
- refractionIrradiance.rgb=fromRGBD(refractionIrradiance);
280
+ vec3 irradianceCoords=irradianceVector;
281
+ #else
282
+ vec2 irradianceCoords=irradianceVector.xy;
283
+ #ifdef REFLECTIONMAP_PROJECTION
284
+ irradianceCoords/=irradianceVector.z;
285
+ #endif
286
+ irradianceCoords.y=1.0-irradianceCoords.y;
287
+ #endif
288
+ vec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords);
289
+ #ifdef RGBDREFLECTION
290
+ refractionIrradiance.rgb=fromRGBD(refractionIrradiance);
291
+ #endif
172
292
  #ifdef GAMMAREFLECTION
173
- refractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);
293
+ refractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);
294
+ #endif
174
295
  #else
175
- vec4 refractionIrradiance=vec4(0.);
176
- refractionIrradiance.rgb*=transmittance;
177
- refractionIrradiance.rgb*=surfaceAlbedo.rgb;
178
- outParams.refractionIrradiance=refractionIrradiance.rgb;
179
- }
296
+ vec4 refractionIrradiance=vec4(0.);
297
+ #endif
298
+ refractionIrradiance.rgb*=transmittance;
299
+ #ifdef SS_ALBEDOFORTRANSLUCENCYTINT
300
+ refractionIrradiance.rgb*=surfaceAlbedo.rgb;
301
+ #endif
302
+ outParams.refractionIrradiance=refractionIrradiance.rgb;
303
+ #endif
304
+ }
305
+ #endif
180
306
  `;
181
307
  // Sideeffect
182
308
  ShaderStore.IncludesShadersStore[name] = shader;
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockSubSurface.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockSubSurface.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Ud,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockSubSurface\";\nconst shader = `struct subSurfaceOutParams\r{\rvec3 specularEnvironmentReflectance;\r#ifdef SS_REFRACTION\nvec3 finalRefraction;\rvec3 surfaceAlbedo;\r#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nfloat alpha;\r#endif\n#ifdef REFLECTION\nfloat refractionFactorForIrradiance;\r#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nvec3 transmittance;\rfloat translucencyIntensity;\r#ifdef REFLECTION\nvec3 refractionIrradiance;\r#endif\n#endif\n#if DEBUGMODE>0\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec4 thicknessMap;\r#endif\n#ifdef SS_REFRACTION\nvec4 environmentRefraction;\rvec3 refractionTransmittance;\r#endif\n#endif\n};\r#ifdef SUBSURFACE\n#define pbr_inline\n#define inline\nvoid subSurfaceBlock(\rin vec3 vSubSurfaceIntensity,\rin vec2 vThicknessParam,\rin vec4 vTintColor,\rin vec3 normalW,\rin vec3 specularEnvironmentReflectance,\r#ifdef SS_THICKNESSANDMASK_TEXTURE\nin vec4 thicknessMap,\r#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nin vec4 refractionIntensityMap,\r#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nin vec4 translucencyIntensityMap,\r#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\nin mat4 reflectionMatrix,\r#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nin vec3 irradianceVector_,\r#endif\n#if defined(REALTIME_FILTERING)\nin samplerCube reflectionSampler,\rin vec2 vReflectionFilteringInfo,\r#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\nin samplerCube irradianceSampler,\r#else\nin sampler2D irradianceSampler,\r#endif\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\nin vec3 surfaceAlbedo,\r#endif\n#ifdef SS_REFRACTION\nin vec3 vPositionW,\rin vec3 viewDirectionW,\rin mat4 view,\rin vec4 vRefractionInfos,\rin mat4 refractionMatrix,\rin vec4 vRefractionMicrosurfaceInfos,\rin vec4 vLightingIntensity,\r#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nin float alpha,\r#endif\n#ifdef SS_LODINREFRACTIONALPHA\nin float NdotVUnclamped,\r#endif\n#ifdef SS_LINEARSPECULARREFRACTION\nin float roughness,\r#endif\nin float alphaG,\r#ifdef SS_REFRACTIONMAP_3D\nin samplerCube refractionSampler,\r#ifndef LODBASEDMICROSFURACE\nin samplerCube refractionSamplerLow,\rin samplerCube refractionSamplerHigh,\r#endif\n#else\nin sampler2D refractionSampler,\r#ifndef LODBASEDMICROSFURACE\nin sampler2D refractionSamplerLow,\rin sampler2D refractionSamplerHigh,\r#endif\n#endif\n#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\r#endif\n#ifdef REALTIME_FILTERING\nin vec2 vRefractionFilteringInfo,\r#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nin vec3 refractionPosition,\rin vec3 refractionSize,\r#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nin vec3 vDiffusionDistance,\r#endif\nout subSurfaceOutParams outParams\r)\r{\routParams.specularEnvironmentReflectance=specularEnvironmentReflectance;\r#ifdef SS_REFRACTION\nfloat refractionIntensity=vSubSurfaceIntensity.x;\r#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nrefractionIntensity*=(1.0-alpha);\routParams.alpha=1.0;\r#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nfloat translucencyIntensity=vSubSurfaceIntensity.y;\r#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n#if defined(SS_USE_GLTF_TEXTURES)\nfloat thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;\r#else\nfloat thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;\r#endif\n#if DEBUGMODE>0\noutParams.thicknessMap=thicknessMap;\r#endif\n#ifdef SS_MASK_FROM_THICKNESS_TEXTURE\n#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE)\n#if defined(SS_USE_GLTF_TEXTURES)\nrefractionIntensity*=thicknessMap.r;\r#else\nrefractionIntensity*=thicknessMap.g;\r#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE)\ntranslucencyIntensity*=thicknessMap.b;\r#endif\n#endif\n#else\nfloat thickness=vThicknessParam.y;\r#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=refractionIntensityMap.r;\r#else\nrefractionIntensity*=refractionIntensityMap.g;\r#endif\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\ntranslucencyIntensity*=translucencyIntensityMap.b;\r#endif\n#ifdef SS_TRANSLUCENCY\nthickness=maxEps(thickness);\rvec3 transmittance=transmittanceBRDF_Burley(vTintColor.rgb,vDiffusionDistance,thickness);\rtransmittance*=translucencyIntensity;\routParams.transmittance=transmittance;\routParams.translucencyIntensity=translucencyIntensity;\r#endif\n#ifdef SS_REFRACTION\nvec4 environmentRefraction=vec4(0.,0.,0.,0.);\r#ifdef ANISOTROPIC\nvec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,vRefractionInfos.y);\r#else\nvec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y);\r#endif\n#ifdef SS_REFRACTIONMAP_OPPOSITEZ\nrefractionVector.z*=-1.0;\r#endif\n#ifdef SS_REFRACTIONMAP_3D\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);\r#endif\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;\rvec3 refractionCoords=refractionVector;\rrefractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0));\r#else\n#ifdef SS_USE_THICKNESS_AS_DEPTH\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));\r#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\r#endif\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;\rrefractionCoords.y=1.0-refractionCoords.y;\r#endif\n#ifdef SS_HAS_THICKNESS\nfloat ior=vRefractionInfos.y;\r#else\nfloat ior=vRefractionMicrosurfaceInfos.w;\r#endif\n#ifdef SS_LODINREFRACTIONALPHA\nfloat refractionAlphaG=alphaG;\rrefractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));\rfloat refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);\r#elif defined(SS_LINEARSPECULARREFRACTION)\nfloat refractionRoughness=alphaG;\rrefractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));\rfloat refractionLOD=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);\r#else\nfloat refractionAlphaG=alphaG;\rrefractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));\rfloat refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);\r#endif\n#ifdef LODBASEDMICROSFURACE\nrefractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;\r#ifdef SS_LODINREFRACTIONALPHA\nfloat automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);\rfloat requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD);\r#else\nfloat requestedRefractionLOD=refractionLOD;\r#endif\n#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)\nenvironmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);\r#else\nenvironmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD);\r#endif\n#else\nfloat lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));\rfloat lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0;\rvec4 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords);\rif (lodRefractionNormalizedDoubled<1.0){\renvironmentRefraction=mix(\rsampleRefraction(refractionSamplerHigh,refractionCoords),\renvironmentRefractionMid,\rlodRefractionNormalizedDoubled\r);\r} else {\renvironmentRefraction=mix(\renvironmentRefractionMid,\rsampleRefraction(refractionSamplerLow,refractionCoords),\rlodRefractionNormalizedDoubled-1.0\r);\r}\r#endif\n#ifdef SS_RGBDREFRACTION\nenvironmentRefraction.rgb=fromRGBD(environmentRefraction);\r#endif\n#ifdef SS_GAMMAREFRACTION\nenvironmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);\r#endif\nenvironmentRefraction.rgb*=vRefractionInfos.x;\r#endif\n#ifdef SS_REFRACTION\nvec3 refractionTransmittance=vec3(refractionIntensity);\r#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);\rrefractionTransmittance*=cocaLambert(volumeAlbedo,thickness);\r#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)\nfloat maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);\rvec3 volumeAlbedo=saturate(maxChannel*surfaceAlbedo);\renvironmentRefraction.rgb*=volumeAlbedo;\r#else\nvec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);\rrefractionTransmittance*=cocaLambert(volumeAlbedo,vThicknessParam.y);\r#endif\n#ifdef SS_ALBEDOFORREFRACTIONTINT\nenvironmentRefraction.rgb*=surfaceAlbedo.rgb;\r#endif\noutParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);\r#ifdef REFLECTION\noutParams.refractionFactorForIrradiance=(1.-refractionIntensity);\r#endif\n#ifdef UNUSED_MULTIPLEBOUNCES\nvec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);\routParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);\r#endif\nrefractionTransmittance*=1.0-outParams.specularEnvironmentReflectance;\r#if DEBUGMODE>0\noutParams.refractionTransmittance=refractionTransmittance;\r#endif\noutParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;\r#if DEBUGMODE>0\noutParams.environmentRefraction=environmentRefraction;\r#endif\n#endif\n#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;\r#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\r#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\r#endif\n#else\nvec3 irradianceVector=irradianceVector_;\r#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP)\n#if defined(REALTIME_FILTERING)\nvec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo);\r#else\nvec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector);\r#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nvec3 irradianceCoords=irradianceVector;\r#else\nvec2 irradianceCoords=irradianceVector.xy;\r#ifdef REFLECTIONMAP_PROJECTION\nirradianceCoords/=irradianceVector.z;\r#endif\nirradianceCoords.y=1.0-irradianceCoords.y;\r#endif\nvec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords);\r#ifdef RGBDREFLECTION\nrefractionIrradiance.rgb=fromRGBD(refractionIrradiance);\r#endif\n#ifdef GAMMAREFLECTION\nrefractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);\r#endif\n#else\nvec4 refractionIrradiance=vec4(0.);\r#endif\nrefractionIrradiance.rgb*=transmittance;\r#ifdef SS_ALBEDOFORTRANSLUCENCYTINT\nrefractionIrradiance.rgb*=surfaceAlbedo.rgb;\r#endif\noutParams.refractionIrradiance=refractionIrradiance.rgb;\r#endif\n}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockSubSurface = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockSubSurface.js","sourceRoot":"","sources":["../../../../../dev/core/src/Shaders/ShadersInclude/pbrBlockSubSurface.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Sd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockSubSurface\";\nconst shader = `struct subSurfaceOutParams\n{vec3 specularEnvironmentReflectance;\n#ifdef SS_REFRACTION\nvec3 finalRefraction;vec3 surfaceAlbedo;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nfloat alpha;\n#endif\n#ifdef REFLECTION\nfloat refractionFactorForIrradiance;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nvec3 transmittance;float translucencyIntensity;\n#ifdef REFLECTION\nvec3 refractionIrradiance;\n#endif\n#endif\n#if DEBUGMODE>0\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec4 thicknessMap;\n#endif\n#ifdef SS_REFRACTION\nvec4 environmentRefraction;vec3 refractionTransmittance;\n#endif\n#endif\n};\n#ifdef SUBSURFACE\n#define pbr_inline\n#define inline\nvoid subSurfaceBlock(\nin vec3 vSubSurfaceIntensity,\nin vec2 vThicknessParam,\nin vec4 vTintColor,\nin vec3 normalW,\nin vec3 specularEnvironmentReflectance,\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nin vec4 thicknessMap,\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\nin vec4 refractionIntensityMap,\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\nin vec4 translucencyIntensityMap,\n#endif\n#ifdef REFLECTION\n#ifdef SS_TRANSLUCENCY\nin mat4 reflectionMatrix,\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nin vec3 irradianceVector_,\n#endif\n#if defined(REALTIME_FILTERING)\nin samplerCube reflectionSampler,\nin vec2 vReflectionFilteringInfo,\n#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\nin samplerCube irradianceSampler,\n#else\nin sampler2D irradianceSampler,\n#endif\n#endif\n#endif\n#endif\n#if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\nin vec3 surfaceAlbedo,\n#endif\n#ifdef SS_REFRACTION\nin vec3 vPositionW,\nin vec3 viewDirectionW,\nin mat4 view,\nin vec4 vRefractionInfos,\nin mat4 refractionMatrix,\nin vec4 vRefractionMicrosurfaceInfos,\nin vec4 vLightingIntensity,\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nin float alpha,\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\nin float NdotVUnclamped,\n#endif\n#ifdef SS_LINEARSPECULARREFRACTION\nin float roughness,\n#endif\nin float alphaG,\n#ifdef SS_REFRACTIONMAP_3D\nin samplerCube refractionSampler,\n#ifndef LODBASEDMICROSFURACE\nin samplerCube refractionSamplerLow,\nin samplerCube refractionSamplerHigh,\n#endif\n#else\nin sampler2D refractionSampler,\n#ifndef LODBASEDMICROSFURACE\nin sampler2D refractionSamplerLow,\nin sampler2D refractionSamplerHigh,\n#endif\n#endif\n#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vRefractionFilteringInfo,\n#endif\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nin vec3 refractionPosition,\nin vec3 refractionSize,\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nin vec3 vDiffusionDistance,\n#endif\nout subSurfaceOutParams outParams\n)\n{outParams.specularEnvironmentReflectance=specularEnvironmentReflectance;\n#ifdef SS_REFRACTION\nfloat refractionIntensity=vSubSurfaceIntensity.x;\n#ifdef SS_LINKREFRACTIONTOTRANSPARENCY\nrefractionIntensity*=(1.0-alpha);outParams.alpha=1.0;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCY\nfloat translucencyIntensity=vSubSurfaceIntensity.y;\n#endif\n#ifdef SS_THICKNESSANDMASK_TEXTURE\n#if defined(SS_USE_GLTF_TEXTURES)\nfloat thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x;\n#else\nfloat thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x;\n#endif\n#if DEBUGMODE>0\noutParams.thicknessMap=thicknessMap;\n#endif\n#ifdef SS_MASK_FROM_THICKNESS_TEXTURE\n#if defined(SS_REFRACTION) && defined(SS_REFRACTION_USE_INTENSITY_FROM_TEXTURE)\n#if defined(SS_USE_GLTF_TEXTURES)\nrefractionIntensity*=thicknessMap.r;\n#else\nrefractionIntensity*=thicknessMap.g;\n#endif\n#endif\n#if defined(SS_TRANSLUCENCY) && defined(SS_TRANSLUCENCY_USE_INTENSITY_FROM_TEXTURE)\ntranslucencyIntensity*=thicknessMap.b;\n#endif\n#endif\n#else\nfloat thickness=vThicknessParam.y;\n#endif\n#ifdef SS_REFRACTIONINTENSITY_TEXTURE\n#ifdef SS_USE_GLTF_TEXTURES\nrefractionIntensity*=refractionIntensityMap.r;\n#else\nrefractionIntensity*=refractionIntensityMap.g;\n#endif\n#endif\n#ifdef SS_TRANSLUCENCYINTENSITY_TEXTURE\ntranslucencyIntensity*=translucencyIntensityMap.b;\n#endif\n#ifdef SS_TRANSLUCENCY\nthickness=maxEps(thickness);vec3 transmittance=transmittanceBRDF_Burley(vTintColor.rgb,vDiffusionDistance,thickness);transmittance*=translucencyIntensity;outParams.transmittance=transmittance;outParams.translucencyIntensity=translucencyIntensity;\n#endif\n#ifdef SS_REFRACTION\nvec4 environmentRefraction=vec4(0.,0.,0.,0.);\n#ifdef ANISOTROPIC\nvec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,vRefractionInfos.y);\n#else\nvec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y);\n#endif\n#ifdef SS_REFRACTIONMAP_OPPOSITEZ\nrefractionVector.z*=-1.0;\n#endif\n#ifdef SS_REFRACTIONMAP_3D\n#ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\nrefractionVector=parallaxCorrectNormal(vPositionW,refractionVector,refractionSize,refractionPosition);\n#endif\nrefractionVector.y=refractionVector.y*vRefractionInfos.w;vec3 refractionCoords=refractionVector;refractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0));\n#else\n#ifdef SS_USE_THICKNESS_AS_DEPTH\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*thickness,1.0)));\n#else\nvec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0)));\n#endif\nvec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z;refractionCoords.y=1.0-refractionCoords.y;\n#endif\n#ifdef SS_HAS_THICKNESS\nfloat ior=vRefractionInfos.y;\n#else\nfloat ior=vRefractionMicrosurfaceInfos.w;\n#endif\n#ifdef SS_LODINREFRACTIONALPHA\nfloat refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG,NdotVUnclamped);\n#elif defined(SS_LINEARSPECULARREFRACTION)\nfloat refractionRoughness=alphaG;refractionRoughness=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,refractionRoughness);\n#else\nfloat refractionAlphaG=alphaG;refractionAlphaG=mix(alphaG,0.0,clamp(ior*3.0-2.0,0.0,1.0));float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,refractionAlphaG);\n#endif\n#ifdef LODBASEDMICROSFURACE\nrefractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z;\n#ifdef SS_LODINREFRACTIONALPHA\nfloat automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a);float requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD);\n#else\nfloat requestedRefractionLOD=refractionLOD;\n#endif\n#if defined(REALTIME_FILTERING) && defined(SS_REFRACTIONMAP_3D)\nenvironmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0);\n#else\nenvironmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD);\n#endif\n#else\nfloat lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x));float lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0;vec4 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords);if (lodRefractionNormalizedDoubled<1.0){environmentRefraction=mix(\nsampleRefraction(refractionSamplerHigh,refractionCoords),\nenvironmentRefractionMid,\nlodRefractionNormalizedDoubled\n);} else {environmentRefraction=mix(\nenvironmentRefractionMid,\nsampleRefraction(refractionSamplerLow,refractionCoords),\nlodRefractionNormalizedDoubled-1.0\n);}\n#endif\n#ifdef SS_RGBDREFRACTION\nenvironmentRefraction.rgb=fromRGBD(environmentRefraction);\n#endif\n#ifdef SS_GAMMAREFRACTION\nenvironmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb);\n#endif\nenvironmentRefraction.rgb*=vRefractionInfos.x;\n#endif\n#ifdef SS_REFRACTION\nvec3 refractionTransmittance=vec3(refractionIntensity);\n#ifdef SS_THICKNESSANDMASK_TEXTURE\nvec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,thickness);\n#elif defined(SS_LINKREFRACTIONTOTRANSPARENCY)\nfloat maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b);vec3 volumeAlbedo=saturate(maxChannel*surfaceAlbedo);environmentRefraction.rgb*=volumeAlbedo;\n#else\nvec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w);refractionTransmittance*=cocaLambert(volumeAlbedo,vThicknessParam.y);\n#endif\n#ifdef SS_ALBEDOFORREFRACTIONTINT\nenvironmentRefraction.rgb*=surfaceAlbedo.rgb;\n#endif\noutParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity);\n#ifdef REFLECTION\noutParams.refractionFactorForIrradiance=(1.-refractionIntensity);\n#endif\n#ifdef UNUSED_MULTIPLEBOUNCES\nvec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance);outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity);\n#endif\nrefractionTransmittance*=1.0-outParams.specularEnvironmentReflectance;\n#if DEBUGMODE>0\noutParams.refractionTransmittance=refractionTransmittance;\n#endif\noutParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z;\n#if DEBUGMODE>0\noutParams.environmentRefraction=environmentRefraction;\n#endif\n#endif\n#if defined(REFLECTION) && defined(SS_TRANSLUCENCY)\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP)\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\n#endif\n#else\nvec3 irradianceVector=irradianceVector_;\n#endif\n#if defined(USESPHERICALFROMREFLECTIONMAP)\n#if defined(REALTIME_FILTERING)\nvec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo);\n#else\nvec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector);\n#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nvec3 irradianceCoords=irradianceVector;\n#else\nvec2 irradianceCoords=irradianceVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nirradianceCoords/=irradianceVector.z;\n#endif\nirradianceCoords.y=1.0-irradianceCoords.y;\n#endif\nvec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords);\n#ifdef RGBDREFLECTION\nrefractionIrradiance.rgb=fromRGBD(refractionIrradiance);\n#endif\n#ifdef GAMMAREFLECTION\nrefractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb);\n#endif\n#else\nvec4 refractionIrradiance=vec4(0.);\n#endif\nrefractionIrradiance.rgb*=transmittance;\n#ifdef SS_ALBEDOFORTRANSLUCENCYTINT\nrefractionIrradiance.rgb*=surfaceAlbedo.rgb;\n#endif\noutParams.refractionIrradiance=refractionIrradiance.rgb;\n#endif\n}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockSubSurface = { name, shader };\n"]}