@babylonjs/core 6.14.2 → 6.16.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1070) hide show
  1. package/Actions/actionManager.js +8 -3
  2. package/Actions/actionManager.js.map +1 -1
  3. package/Behaviors/Cameras/framingBehavior.d.ts +2 -1
  4. package/Behaviors/Cameras/framingBehavior.js +3 -1
  5. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  6. package/Bones/skeleton.js +1 -0
  7. package/Bones/skeleton.js.map +1 -1
  8. package/Compute/computeEffect.js +1 -1
  9. package/Compute/computeEffect.js.map +1 -1
  10. package/{Materials/Node/nodeMaterialDecorator.d.ts → Decorators/nodeDecorator.d.ts} +6 -7
  11. package/{Materials/Node/nodeMaterialDecorator.js → Decorators/nodeDecorator.js} +3 -3
  12. package/Decorators/nodeDecorator.js.map +1 -0
  13. package/Engines/Processors/shaderCodeNode.js +1 -1
  14. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  15. package/Engines/WebGL/webGL2ShaderProcessors.js +2 -1
  16. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  17. package/Engines/WebGPU/webgpuShaderProcessor.js +3 -0
  18. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  19. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +11 -10
  20. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  21. package/Engines/WebGPU/webgpuTextureHelper.js +3 -3
  22. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  23. package/Engines/nativeEngine.js +5 -4
  24. package/Engines/nativeEngine.js.map +1 -1
  25. package/Engines/thinEngine.d.ts +2 -0
  26. package/Engines/thinEngine.js +35 -4
  27. package/Engines/thinEngine.js.map +1 -1
  28. package/Engines/webgpuEngine.js +12 -2
  29. package/Engines/webgpuEngine.js.map +1 -1
  30. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.d.ts +34 -0
  31. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js +29 -0
  32. package/FlowGraph/Blocks/Data/flowGraphBinaryOpBlocks.js.map +1 -0
  33. package/FlowGraph/Blocks/Data/index.d.ts +1 -0
  34. package/FlowGraph/Blocks/Data/index.js +2 -0
  35. package/FlowGraph/Blocks/Data/index.js.map +1 -0
  36. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.d.ts +23 -0
  37. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js +51 -0
  38. package/FlowGraph/Blocks/Event/flowGraphMeshPickEventBlock.js.map +1 -0
  39. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.d.ts +20 -0
  40. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js +29 -0
  41. package/FlowGraph/Blocks/Event/flowGraphSceneReadyEventBlock.js.map +1 -0
  42. package/FlowGraph/Blocks/Event/index.d.ts +2 -0
  43. package/FlowGraph/Blocks/Event/index.js +3 -0
  44. package/FlowGraph/Blocks/Event/index.js.map +1 -0
  45. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.d.ts +43 -0
  46. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js +40 -0
  47. package/FlowGraph/Blocks/Execution/flowGraphForLoopBlock.js.map +1 -0
  48. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.d.ts +18 -0
  49. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js +21 -0
  50. package/FlowGraph/Blocks/Execution/flowGraphLogBlock.js.map +1 -0
  51. package/FlowGraph/Blocks/Execution/index.d.ts +2 -0
  52. package/FlowGraph/Blocks/Execution/index.js +3 -0
  53. package/FlowGraph/Blocks/Execution/index.js.map +1 -0
  54. package/FlowGraph/Blocks/index.d.ts +3 -0
  55. package/FlowGraph/Blocks/index.js +5 -0
  56. package/FlowGraph/Blocks/index.js.map +1 -0
  57. package/FlowGraph/flowGraph.d.ts +34 -0
  58. package/FlowGraph/flowGraph.js +54 -0
  59. package/FlowGraph/flowGraph.js.map +1 -0
  60. package/FlowGraph/flowGraphBlock.d.ts +33 -0
  61. package/FlowGraph/flowGraphBlock.js +39 -0
  62. package/FlowGraph/flowGraphBlock.js.map +1 -0
  63. package/FlowGraph/flowGraphConnection.d.ts +38 -0
  64. package/FlowGraph/flowGraphConnection.js +40 -0
  65. package/FlowGraph/flowGraphConnection.js.map +1 -0
  66. package/FlowGraph/flowGraphDataConnection.d.ts +15 -0
  67. package/FlowGraph/flowGraphDataConnection.js +30 -0
  68. package/FlowGraph/flowGraphDataConnection.js.map +1 -0
  69. package/FlowGraph/flowGraphEventBlock.d.ts +20 -0
  70. package/FlowGraph/flowGraphEventBlock.js +15 -0
  71. package/FlowGraph/flowGraphEventBlock.js.map +1 -0
  72. package/FlowGraph/flowGraphExecutionBlock.d.ts +24 -0
  73. package/FlowGraph/flowGraphExecutionBlock.js +27 -0
  74. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -0
  75. package/FlowGraph/flowGraphSignalConnection.d.ts +14 -0
  76. package/FlowGraph/flowGraphSignalConnection.js +22 -0
  77. package/FlowGraph/flowGraphSignalConnection.js.map +1 -0
  78. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.d.ts +7 -0
  79. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js +8 -0
  80. package/FlowGraph/flowGraphWithOnDoneExecutionBlock.js.map +1 -0
  81. package/FlowGraph/index.d.ts +6 -0
  82. package/FlowGraph/index.js +8 -0
  83. package/FlowGraph/index.js.map +1 -0
  84. package/Gizmos/lightGizmo.d.ts +5 -0
  85. package/Gizmos/lightGizmo.js +21 -7
  86. package/Gizmos/lightGizmo.js.map +1 -1
  87. package/Gizmos/planeRotationGizmo.d.ts +6 -0
  88. package/Gizmos/planeRotationGizmo.js +5 -1
  89. package/Gizmos/planeRotationGizmo.js.map +1 -1
  90. package/Gizmos/rotationGizmo.d.ts +8 -0
  91. package/Gizmos/rotationGizmo.js +15 -0
  92. package/Gizmos/rotationGizmo.js.map +1 -1
  93. package/Layers/layer.js +1 -1
  94. package/Layers/layer.js.map +1 -1
  95. package/Lights/Shadows/cascadedShadowGenerator.d.ts +2 -1
  96. package/Lights/Shadows/cascadedShadowGenerator.js +4 -3
  97. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  98. package/Lights/Shadows/shadowGenerator.d.ts +3 -1
  99. package/Lights/Shadows/shadowGenerator.js +4 -2
  100. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  101. package/Lights/directionalLight.d.ts +1 -1
  102. package/Lights/directionalLight.js.map +1 -1
  103. package/Lights/hemisphericLight.d.ts +1 -1
  104. package/Lights/hemisphericLight.js.map +1 -1
  105. package/Lights/light.d.ts +1 -1
  106. package/Lights/light.js.map +1 -1
  107. package/Lights/pointLight.d.ts +1 -1
  108. package/Lights/pointLight.js.map +1 -1
  109. package/Lights/spotLight.d.ts +1 -1
  110. package/Lights/spotLight.js.map +1 -1
  111. package/Loading/sceneLoader.js +2 -0
  112. package/Loading/sceneLoader.js.map +1 -1
  113. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -13
  114. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  115. package/Materials/Node/Blocks/Dual/fogBlock.js +6 -6
  116. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  117. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
  118. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Dual/lightBlock.js +16 -16
  120. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  121. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +27 -27
  122. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  123. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  124. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +8 -8
  126. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  127. package/Materials/Node/Blocks/Dual/textureBlock.js +28 -28
  128. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  129. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -5
  130. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  132. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  133. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  134. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  135. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  136. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js +1 -1
  138. package/Materials/Node/Blocks/Fragment/fragDepthBlock.js.map +1 -1
  139. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +15 -15
  140. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  141. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +1 -1
  142. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  143. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +6 -6
  144. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  145. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +13 -13
  146. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  147. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +13 -13
  148. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  149. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  150. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +5 -5
  152. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  153. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +7 -7
  154. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  155. package/Materials/Node/Blocks/Fragment/twirlBlock.js +3 -3
  156. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  157. package/Materials/Node/Blocks/Input/inputBlock.js +11 -11
  158. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +6 -6
  160. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  161. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -9
  162. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  163. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -1
  164. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +47 -47
  166. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/PBR/reflectionBlock.js +9 -9
  168. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -14
  170. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/PBR/sheenBlock.js +4 -4
  172. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  174. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +8 -8
  176. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/Teleport/index.d.ts +2 -0
  178. package/Materials/Node/Blocks/Teleport/index.js +3 -0
  179. package/Materials/Node/Blocks/Teleport/index.js.map +1 -0
  180. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +42 -0
  181. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +83 -0
  182. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  183. package/Materials/Node/Blocks/Teleport/teleportOutBlock.d.ts +59 -0
  184. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +122 -0
  185. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  186. package/Materials/Node/Blocks/Vertex/bonesBlock.js +5 -5
  187. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/Vertex/instancesBlock.js +11 -11
  189. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +11 -11
  191. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +39 -39
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +3 -3
  195. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/addBlock.js +1 -1
  197. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  199. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  200. package/Materials/Node/Blocks/clampBlock.js +4 -4
  201. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  202. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  203. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  204. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  205. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  206. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  207. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  208. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  209. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  210. package/Materials/Node/Blocks/crossBlock.js +1 -1
  211. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  212. package/Materials/Node/Blocks/curveBlock.js +5 -5
  213. package/Materials/Node/Blocks/curveBlock.js.map +1 -1
  214. package/Materials/Node/Blocks/customBlock.js +4 -4
  215. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  216. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  217. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  218. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  219. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  220. package/Materials/Node/Blocks/divideBlock.js +1 -1
  221. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  222. package/Materials/Node/Blocks/dotBlock.js +1 -1
  223. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  224. package/Materials/Node/Blocks/elbowBlock.js +1 -1
  225. package/Materials/Node/Blocks/elbowBlock.js.map +1 -1
  226. package/Materials/Node/Blocks/fresnelBlock.js +1 -1
  227. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  228. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  229. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  230. package/Materials/Node/Blocks/index.d.ts +1 -0
  231. package/Materials/Node/Blocks/index.js +1 -0
  232. package/Materials/Node/Blocks/index.js.map +1 -1
  233. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  234. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  236. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  238. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/matrixDeterminantBlock.js +1 -1
  240. package/Materials/Node/Blocks/matrixDeterminantBlock.js.map +1 -1
  241. package/Materials/Node/Blocks/matrixTransposeBlock.js +1 -1
  242. package/Materials/Node/Blocks/matrixTransposeBlock.js.map +1 -1
  243. package/Materials/Node/Blocks/maxBlock.js +1 -1
  244. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  245. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +7 -7
  246. package/Materials/Node/Blocks/meshAttributeExistsBlock.js.map +1 -1
  247. package/Materials/Node/Blocks/minBlock.js +1 -1
  248. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  249. package/Materials/Node/Blocks/modBlock.js +1 -1
  250. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  251. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  252. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  253. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  254. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  255. package/Materials/Node/Blocks/negateBlock.js +1 -1
  256. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  257. package/Materials/Node/Blocks/normalBlendBlock.js +6 -6
  258. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  259. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  260. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  261. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  262. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  263. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  264. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  265. package/Materials/Node/Blocks/powBlock.js +1 -1
  266. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  267. package/Materials/Node/Blocks/randomNumberBlock.js +1 -1
  268. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  269. package/Materials/Node/Blocks/reciprocalBlock.js +2 -2
  270. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  271. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  272. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/refractBlock.js +1 -1
  274. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/remapBlock.js +4 -4
  276. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/replaceColorBlock.js +6 -6
  278. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  280. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  282. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +41 -41
  284. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  286. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/stepBlock.js +1 -1
  288. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  290. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/transformBlock.js +13 -14
  292. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/triPlanarBlock.js +17 -17
  294. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  296. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  298. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  300. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  302. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  304. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/waveBlock.js +3 -4
  306. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  307. package/Materials/Node/Blocks/worleyNoise3DBlock.js +155 -155
  308. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  309. package/Materials/Node/index.d.ts +1 -1
  310. package/Materials/Node/index.js +1 -1
  311. package/Materials/Node/index.js.map +1 -1
  312. package/Materials/Node/nodeMaterial.d.ts +1 -0
  313. package/Materials/Node/nodeMaterial.js +50 -15
  314. package/Materials/Node/nodeMaterial.js.map +1 -1
  315. package/Materials/Node/nodeMaterialBlock.d.ts +14 -2
  316. package/Materials/Node/nodeMaterialBlock.js +34 -11
  317. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  318. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +1 -1
  319. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  320. package/Materials/Node/nodeMaterialBuildState.js +36 -36
  321. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  322. package/Materials/Node/nodeMaterialBuildStateSharedData.js +4 -4
  323. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  324. package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
  325. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  326. package/Materials/effect.js +1 -1
  327. package/Materials/effect.js.map +1 -1
  328. package/Materials/effectRenderer.d.ts +4 -0
  329. package/Materials/effectRenderer.js +8 -2
  330. package/Materials/effectRenderer.js.map +1 -1
  331. package/Materials/greasedLinePluginMaterial.d.ts +4 -0
  332. package/Materials/greasedLinePluginMaterial.js +12 -1
  333. package/Materials/greasedLinePluginMaterial.js.map +1 -1
  334. package/Materials/materialPluginManager.js +5 -5
  335. package/Materials/materialPluginManager.js.map +1 -1
  336. package/Materials/meshDebugPluginMaterial.d.ts +4 -15
  337. package/Materials/meshDebugPluginMaterial.js +8 -29
  338. package/Materials/meshDebugPluginMaterial.js.map +1 -1
  339. package/Materials/shadowDepthWrapper.js +5 -5
  340. package/Materials/shadowDepthWrapper.js.map +1 -1
  341. package/Meshes/Builders/boxBuilder.d.ts +31 -0
  342. package/Meshes/Builders/boxBuilder.js +65 -1
  343. package/Meshes/Builders/boxBuilder.js.map +1 -1
  344. package/Meshes/Builders/capsuleBuilder.js +3 -3
  345. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
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@@ -0,0 +1,40 @@
1
+ /**
2
+ * @experimental
3
+ * The type of a connection point - inpput or output.
4
+ */
5
+ export var FlowGraphConnectionType;
6
+ (function (FlowGraphConnectionType) {
7
+ FlowGraphConnectionType[FlowGraphConnectionType["Input"] = 0] = "Input";
8
+ FlowGraphConnectionType[FlowGraphConnectionType["Output"] = 1] = "Output";
9
+ })(FlowGraphConnectionType || (FlowGraphConnectionType = {}));
10
+ /**
11
+ * @experimental
12
+ * The base connection class.
13
+ */
14
+ export class FlowGraphConnection {
15
+ constructor(name, /** @internal */ _type, _ownerBlock) {
16
+ this.name = name;
17
+ this._type = _type;
18
+ this._ownerBlock = _ownerBlock;
19
+ /** @internal */
20
+ this._connectedPoint = null;
21
+ }
22
+ /**
23
+ * The type of the connection
24
+ */
25
+ get type() {
26
+ return this._type;
27
+ }
28
+ /**
29
+ * Connects two points together.
30
+ * @param point
31
+ */
32
+ connectTo(point) {
33
+ if (this._type === point._type) {
34
+ throw new Error(`Cannot connect two points of type ${this.type}`);
35
+ }
36
+ this._connectedPoint = point;
37
+ point._connectedPoint = this;
38
+ }
39
+ }
40
+ //# sourceMappingURL=flowGraphConnection.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flowGraphConnection.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/flowGraphConnection.ts"],"names":[],"mappings":"AAEA;;;GAGG;AACH,MAAM,CAAN,IAAY,uBAGX;AAHD,WAAY,uBAAuB;IAC/B,uEAAK,CAAA;IACL,yEAAM,CAAA;AACV,CAAC,EAHW,uBAAuB,KAAvB,uBAAuB,QAGlC;AAWD;;;GAGG;AACH,MAAM,OAAO,mBAAmB;IAI5B,YAA0B,IAAY,EAAE,gBAAgB,CAAQ,KAA8B,EAAY,WAAmB;QAAnG,SAAI,GAAJ,IAAI,CAAQ;QAA0B,UAAK,GAAL,KAAK,CAAyB;QAAY,gBAAW,GAAX,WAAW,CAAQ;QAH7H,gBAAgB;QACT,oBAAe,GAA2B,IAAI,CAAC;IAE0E,CAAC;IAEjI;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,SAAS,CAAC,KAAmB;QAChC,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,KAAK,EAAE;YAC5B,MAAM,IAAI,KAAK,CAAC,qCAAqC,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;SACrE;QACD,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC;IACjC,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\n\r\n/**\r\n * @experimental\r\n * The type of a connection point - inpput or output.\r\n */\r\nexport enum FlowGraphConnectionType {\r\n Input,\r\n Output,\r\n}\r\n\r\n/**\r\n * @experimental\r\n */\r\nexport interface IConnectable {\r\n _connectedPoint: Nullable<IConnectable>;\r\n _type: FlowGraphConnectionType;\r\n connectTo(point: IConnectable): void;\r\n}\r\n\r\n/**\r\n * @experimental\r\n * The base connection class.\r\n */\r\nexport class FlowGraphConnection<BlockT, ConnectedToT extends IConnectable> implements IConnectable {\r\n /** @internal */\r\n public _connectedPoint: Nullable<ConnectedToT> = null;\r\n\r\n public constructor(public name: string, /** @internal */ public _type: FlowGraphConnectionType, protected _ownerBlock: BlockT) {}\r\n\r\n /**\r\n * The type of the connection\r\n */\r\n public get type() {\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Connects two points together.\r\n * @param point\r\n */\r\n public connectTo(point: ConnectedToT): void {\r\n if (this._type === point._type) {\r\n throw new Error(`Cannot connect two points of type ${this.type}`);\r\n }\r\n this._connectedPoint = point;\r\n point._connectedPoint = this;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,15 @@
1
+ import type { FlowGraphBlock } from "./flowGraphBlock";
2
+ import { FlowGraphConnection, FlowGraphConnectionType } from "./flowGraphConnection";
3
+ /**
4
+ * @experimental
5
+ * Represents a connection point for data.
6
+ * An unconnected input point can have a default value.
7
+ * An output point will only have a value if it is connected to an input point. Furthermore,
8
+ * if the point belongs to a "function" node, the node will run its function to update the value.
9
+ */
10
+ export declare class FlowGraphDataConnection<T> extends FlowGraphConnection<FlowGraphBlock, FlowGraphDataConnection<T>> {
11
+ private _value;
12
+ constructor(name: string, type: FlowGraphConnectionType, ownerBlock: FlowGraphBlock, _value: T);
13
+ set value(value: T);
14
+ get value(): T;
15
+ }
@@ -0,0 +1,30 @@
1
+ import { FlowGraphConnection, FlowGraphConnectionType } from "./flowGraphConnection.js";
2
+ /**
3
+ * @experimental
4
+ * Represents a connection point for data.
5
+ * An unconnected input point can have a default value.
6
+ * An output point will only have a value if it is connected to an input point. Furthermore,
7
+ * if the point belongs to a "function" node, the node will run its function to update the value.
8
+ */
9
+ export class FlowGraphDataConnection extends FlowGraphConnection {
10
+ constructor(name, type, ownerBlock, _value) {
11
+ super(name, type, ownerBlock);
12
+ this._value = _value;
13
+ }
14
+ set value(value) {
15
+ this._value = value;
16
+ }
17
+ get value() {
18
+ if (this.type === FlowGraphConnectionType.Output) {
19
+ this._ownerBlock._updateOutputs();
20
+ return this._value;
21
+ }
22
+ if (!this._connectedPoint) {
23
+ return this._value;
24
+ }
25
+ else {
26
+ return this._connectedPoint.value;
27
+ }
28
+ }
29
+ }
30
+ //# sourceMappingURL=flowGraphDataConnection.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flowGraphDataConnection.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/flowGraphDataConnection.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AAErF;;;;;;GAMG;AACH,MAAM,OAAO,uBAA2B,SAAQ,mBAA+D;IAC3G,YAAmB,IAAY,EAAE,IAA6B,EAAE,UAA0B,EAAU,MAAS;QACzG,KAAK,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;QADkE,WAAM,GAAN,MAAM,CAAG;IAE7G,CAAC;IAED,IAAW,KAAK,CAAC,KAAQ;QACrB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAED,IAAW,KAAK;QACZ,IAAI,IAAI,CAAC,IAAI,KAAK,uBAAuB,CAAC,MAAM,EAAE;YAC9C,IAAI,CAAC,WAAW,CAAC,cAAc,EAAE,CAAC;YAClC,OAAO,IAAI,CAAC,MAAM,CAAC;SACtB;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,OAAO,IAAI,CAAC,MAAM,CAAC;SACtB;aAAM;YACH,OAAO,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;SACrC;IACL,CAAC;CACJ","sourcesContent":["import type { FlowGraphBlock } from \"./flowGraphBlock\";\r\nimport { FlowGraphConnection, FlowGraphConnectionType } from \"./flowGraphConnection\";\r\n\r\n/**\r\n * @experimental\r\n * Represents a connection point for data.\r\n * An unconnected input point can have a default value.\r\n * An output point will only have a value if it is connected to an input point. Furthermore,\r\n * if the point belongs to a \"function\" node, the node will run its function to update the value.\r\n */\r\nexport class FlowGraphDataConnection<T> extends FlowGraphConnection<FlowGraphBlock, FlowGraphDataConnection<T>> {\r\n public constructor(name: string, type: FlowGraphConnectionType, ownerBlock: FlowGraphBlock, private _value: T) {\r\n super(name, type, ownerBlock);\r\n }\r\n\r\n public set value(value: T) {\r\n this._value = value;\r\n }\r\n\r\n public get value(): T {\r\n if (this.type === FlowGraphConnectionType.Output) {\r\n this._ownerBlock._updateOutputs();\r\n return this._value;\r\n }\r\n\r\n if (!this._connectedPoint) {\r\n return this._value;\r\n } else {\r\n return this._connectedPoint.value;\r\n }\r\n }\r\n}\r\n"]}
@@ -0,0 +1,20 @@
1
+ import { FlowGraphWithOnDoneExecutionBlock } from "./flowGraphWithOnDoneExecutionBlock";
2
+ /**
3
+ * @experimental
4
+ * A type of block that listens to an event observable and activates
5
+ * its output signal ("onTriggered"), when the event is triggered.
6
+ */
7
+ export declare abstract class FlowGraphEventBlock extends FlowGraphWithOnDoneExecutionBlock {
8
+ /**
9
+ * @internal
10
+ */
11
+ abstract _startListening(): void;
12
+ /**
13
+ * @internal
14
+ */
15
+ abstract _stopListening(): void;
16
+ /**
17
+ * @internal
18
+ */
19
+ _execute(): void;
20
+ }
@@ -0,0 +1,15 @@
1
+ import { FlowGraphWithOnDoneExecutionBlock } from "./flowGraphWithOnDoneExecutionBlock.js";
2
+ /**
3
+ * @experimental
4
+ * A type of block that listens to an event observable and activates
5
+ * its output signal ("onTriggered"), when the event is triggered.
6
+ */
7
+ export class FlowGraphEventBlock extends FlowGraphWithOnDoneExecutionBlock {
8
+ /**
9
+ * @internal
10
+ */
11
+ _execute() {
12
+ this.onDone._activateSignal();
13
+ }
14
+ }
15
+ //# sourceMappingURL=flowGraphEventBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flowGraphEventBlock.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/flowGraphEventBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iCAAiC,EAAE,MAAM,qCAAqC,CAAC;AAExF;;;;GAIG;AACH,MAAM,OAAgB,mBAAoB,SAAQ,iCAAiC;IAU/E;;OAEG;IACI,QAAQ;QACX,IAAI,CAAC,MAAM,CAAC,eAAe,EAAE,CAAC;IAClC,CAAC;CACJ","sourcesContent":["import { FlowGraphWithOnDoneExecutionBlock } from \"./flowGraphWithOnDoneExecutionBlock\";\r\n\r\n/**\r\n * @experimental\r\n * A type of block that listens to an event observable and activates\r\n * its output signal (\"onTriggered\"), when the event is triggered.\r\n */\r\nexport abstract class FlowGraphEventBlock extends FlowGraphWithOnDoneExecutionBlock {\r\n /**\r\n * @internal\r\n */\r\n public abstract _startListening(): void;\r\n /**\r\n * @internal\r\n */\r\n public abstract _stopListening(): void;\r\n\r\n /**\r\n * @internal\r\n */\r\n public _execute(): void {\r\n this.onDone._activateSignal();\r\n }\r\n}\r\n"]}
@@ -0,0 +1,24 @@
1
+ import type { FlowGraph } from "./flowGraph";
2
+ import { FlowGraphBlock } from "./flowGraphBlock";
3
+ import { FlowGraphSignalConnection } from "./flowGraphSignalConnection";
4
+ /**
5
+ * @experimental
6
+ * A block that executes some action. Always has an input signal.
7
+ * Can have one or more output signals.
8
+ */
9
+ export declare abstract class FlowGraphExecutionBlock extends FlowGraphBlock {
10
+ /**
11
+ * The input signal of the block.
12
+ */
13
+ readonly onStart: FlowGraphSignalConnection;
14
+ private readonly _signalInputs;
15
+ private readonly _signalOutputs;
16
+ protected constructor(graph: FlowGraph);
17
+ /**
18
+ * @internal
19
+ * Executes the flow graph execution block.
20
+ */
21
+ abstract _execute(): void;
22
+ protected _registerSignalInput(name: string): FlowGraphSignalConnection;
23
+ protected _registerSignalOutput(name: string): FlowGraphSignalConnection;
24
+ }
@@ -0,0 +1,27 @@
1
+ import { FlowGraphBlock } from "./flowGraphBlock.js";
2
+ import { FlowGraphConnectionType } from "./flowGraphConnection.js";
3
+ import { FlowGraphSignalConnection } from "./flowGraphSignalConnection.js";
4
+ /**
5
+ * @experimental
6
+ * A block that executes some action. Always has an input signal.
7
+ * Can have one or more output signals.
8
+ */
9
+ export class FlowGraphExecutionBlock extends FlowGraphBlock {
10
+ constructor(graph) {
11
+ super(graph);
12
+ this._signalInputs = [];
13
+ this._signalOutputs = [];
14
+ this.onStart = this._registerSignalInput("onStart");
15
+ }
16
+ _registerSignalInput(name) {
17
+ const input = new FlowGraphSignalConnection(name, FlowGraphConnectionType.Input, this);
18
+ this._signalInputs.push(input);
19
+ return input;
20
+ }
21
+ _registerSignalOutput(name) {
22
+ const output = new FlowGraphSignalConnection(name, FlowGraphConnectionType.Output, this);
23
+ this._signalOutputs.push(output);
24
+ return output;
25
+ }
26
+ }
27
+ //# sourceMappingURL=flowGraphExecutionBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flowGraphExecutionBlock.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/flowGraphExecutionBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AAChE,OAAO,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAExE;;;;GAIG;AACH,MAAM,OAAgB,uBAAwB,SAAQ,cAAc;IAShE,YAAsB,KAAgB;QAClC,KAAK,CAAC,KAAK,CAAC,CAAC;QAJA,kBAAa,GAAgC,EAAE,CAAC;QAChD,mBAAc,GAAgC,EAAE,CAAC;QAK9D,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;IACxD,CAAC;IAOS,oBAAoB,CAAC,IAAY;QACvC,MAAM,KAAK,GAAG,IAAI,yBAAyB,CAAC,IAAI,EAAE,uBAAuB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC/B,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,qBAAqB,CAAC,IAAY;QACxC,MAAM,MAAM,GAAG,IAAI,yBAAyB,CAAC,IAAI,EAAE,uBAAuB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACzF,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjC,OAAO,MAAM,CAAC;IAClB,CAAC;CACJ","sourcesContent":["import type { FlowGraph } from \"./flowGraph\";\r\nimport { FlowGraphBlock } from \"./flowGraphBlock\";\r\nimport { FlowGraphConnectionType } from \"./flowGraphConnection\";\r\nimport { FlowGraphSignalConnection } from \"./flowGraphSignalConnection\";\r\n\r\n/**\r\n * @experimental\r\n * A block that executes some action. Always has an input signal.\r\n * Can have one or more output signals.\r\n */\r\nexport abstract class FlowGraphExecutionBlock extends FlowGraphBlock {\r\n /**\r\n * The input signal of the block.\r\n */\r\n public readonly onStart: FlowGraphSignalConnection;\r\n\r\n private readonly _signalInputs: FlowGraphSignalConnection[] = [];\r\n private readonly _signalOutputs: FlowGraphSignalConnection[] = [];\r\n\r\n protected constructor(graph: FlowGraph) {\r\n super(graph);\r\n\r\n this.onStart = this._registerSignalInput(\"onStart\");\r\n }\r\n /**\r\n * @internal\r\n * Executes the flow graph execution block.\r\n */\r\n public abstract _execute(): void;\r\n\r\n protected _registerSignalInput(name: string): FlowGraphSignalConnection {\r\n const input = new FlowGraphSignalConnection(name, FlowGraphConnectionType.Input, this);\r\n this._signalInputs.push(input);\r\n return input;\r\n }\r\n\r\n protected _registerSignalOutput(name: string): FlowGraphSignalConnection {\r\n const output = new FlowGraphSignalConnection(name, FlowGraphConnectionType.Output, this);\r\n this._signalOutputs.push(output);\r\n return output;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,14 @@
1
+ import type { FlowGraphExecutionBlock } from "./flowGraphExecutionBlock";
2
+ import { FlowGraphConnection } from "./flowGraphConnection";
3
+ /**
4
+ * @experimental
5
+ * Represents a connection point for a signal.
6
+ * When an output point is activated, it will activate the connected input point.
7
+ * When an input point is activated, it will execute the block it belongs to.
8
+ */
9
+ export declare class FlowGraphSignalConnection extends FlowGraphConnection<FlowGraphExecutionBlock, FlowGraphSignalConnection> {
10
+ /**
11
+ * @internal
12
+ */
13
+ _activateSignal(): void;
14
+ }
@@ -0,0 +1,22 @@
1
+ import { FlowGraphConnection, FlowGraphConnectionType } from "./flowGraphConnection.js";
2
+ /**
3
+ * @experimental
4
+ * Represents a connection point for a signal.
5
+ * When an output point is activated, it will activate the connected input point.
6
+ * When an input point is activated, it will execute the block it belongs to.
7
+ */
8
+ export class FlowGraphSignalConnection extends FlowGraphConnection {
9
+ /**
10
+ * @internal
11
+ */
12
+ _activateSignal() {
13
+ var _a;
14
+ if (this.type === FlowGraphConnectionType.Input) {
15
+ this._ownerBlock._execute();
16
+ }
17
+ else {
18
+ (_a = this._connectedPoint) === null || _a === void 0 ? void 0 : _a._activateSignal();
19
+ }
20
+ }
21
+ }
22
+ //# sourceMappingURL=flowGraphSignalConnection.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flowGraphSignalConnection.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/flowGraphSignalConnection.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,uBAAuB,EAAE,MAAM,uBAAuB,CAAC;AAErF;;;;;GAKG;AACH,MAAM,OAAO,yBAA0B,SAAQ,mBAAuE;IAClH;;OAEG;IACI,eAAe;;QAClB,IAAI,IAAI,CAAC,IAAI,KAAK,uBAAuB,CAAC,KAAK,EAAE;YAC7C,IAAI,CAAC,WAAW,CAAC,QAAQ,EAAE,CAAC;SAC/B;aAAM;YACH,MAAA,IAAI,CAAC,eAAe,0CAAE,eAAe,EAAE,CAAC;SAC3C;IACL,CAAC;CACJ","sourcesContent":["import type { FlowGraphExecutionBlock } from \"./flowGraphExecutionBlock\";\r\nimport { FlowGraphConnection, FlowGraphConnectionType } from \"./flowGraphConnection\";\r\n\r\n/**\r\n * @experimental\r\n * Represents a connection point for a signal.\r\n * When an output point is activated, it will activate the connected input point.\r\n * When an input point is activated, it will execute the block it belongs to.\r\n */\r\nexport class FlowGraphSignalConnection extends FlowGraphConnection<FlowGraphExecutionBlock, FlowGraphSignalConnection> {\r\n /**\r\n * @internal\r\n */\r\n public _activateSignal(): void {\r\n if (this.type === FlowGraphConnectionType.Input) {\r\n this._ownerBlock._execute();\r\n } else {\r\n this._connectedPoint?._activateSignal();\r\n }\r\n }\r\n}\r\n"]}
@@ -0,0 +1,7 @@
1
+ import type { FlowGraph } from "./flowGraph";
2
+ import { FlowGraphExecutionBlock } from "./flowGraphExecutionBlock";
3
+ import type { FlowGraphSignalConnection } from "./flowGraphSignalConnection";
4
+ export declare abstract class FlowGraphWithOnDoneExecutionBlock extends FlowGraphExecutionBlock {
5
+ readonly onDone: FlowGraphSignalConnection;
6
+ protected constructor(graph: FlowGraph);
7
+ }
@@ -0,0 +1,8 @@
1
+ import { FlowGraphExecutionBlock } from "./flowGraphExecutionBlock.js";
2
+ export class FlowGraphWithOnDoneExecutionBlock extends FlowGraphExecutionBlock {
3
+ constructor(graph) {
4
+ super(graph);
5
+ this.onDone = this._registerSignalOutput("onDone");
6
+ }
7
+ }
8
+ //# sourceMappingURL=flowGraphWithOnDoneExecutionBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flowGraphWithOnDoneExecutionBlock.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/flowGraphWithOnDoneExecutionBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AAGpE,MAAM,OAAgB,iCAAkC,SAAQ,uBAAuB;IAGnF,YAAsB,KAAgB;QAClC,KAAK,CAAC,KAAK,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;IACvD,CAAC;CACJ","sourcesContent":["import type { FlowGraph } from \"./flowGraph\";\r\nimport { FlowGraphExecutionBlock } from \"./flowGraphExecutionBlock\";\r\nimport type { FlowGraphSignalConnection } from \"./flowGraphSignalConnection\";\r\n\r\nexport abstract class FlowGraphWithOnDoneExecutionBlock extends FlowGraphExecutionBlock {\r\n public readonly onDone: FlowGraphSignalConnection;\r\n\r\n protected constructor(graph: FlowGraph) {\r\n super(graph);\r\n this.onDone = this._registerSignalOutput(\"onDone\");\r\n }\r\n}\r\n"]}
@@ -0,0 +1,6 @@
1
+ export * from "./flowGraph";
2
+ export * from "./flowGraphBlock";
3
+ export * from "./flowGraphSignalConnection";
4
+ export * from "./flowGraphExecutionBlock";
5
+ export * from "./flowGraphEventBlock";
6
+ export * from "./Blocks/index";
@@ -0,0 +1,8 @@
1
+ export * from "./flowGraph.js";
2
+ export * from "./flowGraphBlock.js";
3
+ export * from "./flowGraphSignalConnection.js";
4
+ export * from "./flowGraphExecutionBlock.js";
5
+ export * from "./flowGraphEventBlock.js";
6
+ // eslint-disable-next-line import/no-internal-modules
7
+ export * from "./Blocks/index.js";
8
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAC;AAC5B,cAAc,kBAAkB,CAAC;AACjC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,uBAAuB,CAAC;AACtC,sDAAsD;AACtD,cAAc,gBAAgB,CAAC","sourcesContent":["export * from \"./flowGraph\";\r\nexport * from \"./flowGraphBlock\";\r\nexport * from \"./flowGraphSignalConnection\";\r\nexport * from \"./flowGraphExecutionBlock\";\r\nexport * from \"./flowGraphEventBlock\";\r\n// eslint-disable-next-line import/no-internal-modules\r\nexport * from \"./Blocks/index\";\r\n"]}
@@ -58,6 +58,11 @@ export declare class LightGizmo extends Gizmo implements ILightGizmo {
58
58
  * Gets the material used to render the light gizmo
59
59
  */
60
60
  get material(): StandardMaterial;
61
+ /**
62
+ * @internal
63
+ * returns mesh forward
64
+ */
65
+ protected _getMeshForward(): Vector3;
61
66
  /**
62
67
  * @internal
63
68
  * Updates the gizmo to match the attached mesh's position/rotation
@@ -1,4 +1,4 @@
1
- import { Vector3, Quaternion } from "../Maths/math.vector.js";
1
+ import { Vector3, Quaternion, TmpVectors } from "../Maths/math.vector.js";
2
2
  import { Color3 } from "../Maths/math.color.js";
3
3
  import { AbstractMesh } from "../Meshes/abstractMesh.js";
4
4
  import { Mesh } from "../Meshes/mesh.js";
@@ -105,7 +105,8 @@ export class LightGizmo extends Gizmo {
105
105
  if (light.direction) {
106
106
  this.attachedMesh.setDirection(light.direction);
107
107
  this.attachedMesh.computeWorldMatrix(true);
108
- this._cachedForward.copyFrom(this.attachedMesh.forward);
108
+ const forward = this._getMeshForward();
109
+ this._cachedForward.copyFrom(forward);
109
110
  }
110
111
  this._update();
111
112
  }
@@ -119,6 +120,18 @@ export class LightGizmo extends Gizmo {
119
120
  get material() {
120
121
  return this._material;
121
122
  }
123
+ /**
124
+ * @internal
125
+ * returns mesh forward
126
+ */
127
+ _getMeshForward() {
128
+ let forward = this.attachedMesh.forward;
129
+ if (this.attachedMesh.getScene().useRightHandedSystem) {
130
+ forward.negateToRef(TmpVectors.Vector3[0]);
131
+ forward = TmpVectors.Vector3[0];
132
+ }
133
+ return forward;
134
+ }
122
135
  /**
123
136
  * @internal
124
137
  * Updates the gizmo to match the attached mesh's position/rotation
@@ -151,17 +164,18 @@ export class LightGizmo extends Gizmo {
151
164
  }
152
165
  if (this._light.direction) {
153
166
  // If the gizmo is moved update the light otherwise update the gizmo to match the light
154
- if (Vector3.DistanceSquared(this.attachedMesh.forward, this._cachedForward) > 0.0001) {
167
+ const forward = this._getMeshForward();
168
+ if (Vector3.DistanceSquared(forward, this._cachedForward) > 0.0001) {
155
169
  // update light to match gizmo
156
- const direction = this.attachedMesh.forward;
170
+ const direction = forward;
157
171
  this._light.direction = new Vector3(direction.x, direction.y, direction.z);
158
- this._cachedForward.copyFrom(this.attachedMesh.forward);
172
+ this._cachedForward.copyFrom(forward);
159
173
  }
160
- else if (Vector3.DistanceSquared(this.attachedMesh.forward, this._light.direction) > 0.0001) {
174
+ else if (Vector3.DistanceSquared(forward, this._light.direction) > 0.0001) {
161
175
  // update gizmo to match light
162
176
  this.attachedMesh.setDirection(this._light.direction);
163
177
  this.attachedMesh.computeWorldMatrix(true);
164
- this._cachedForward.copyFrom(this.attachedMesh.forward);
178
+ this._cachedForward.copyFrom(forward);
165
179
  }
166
180
  }
167
181
  }
@@ -1 +1 @@
1
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type { Nullable } from \"../types\";\r\nimport { Vector3, Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Node } from \"../node\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { Light } from \"../Lights/light\";\r\nimport type { Scene } from \"../scene\";\r\nimport { HemisphericLight } from \"../Lights/hemisphericLight\";\r\nimport { DirectionalLight } from \"../Lights/directionalLight\";\r\nimport { CreateSphere } from \"../Meshes/Builders/sphereBuilder\";\r\nimport { CreateHemisphere } from \"../Meshes/Builders/hemisphereBuilder\";\r\nimport { SpotLight } from \"../Lights/spotLight\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../Events/pointerEvents\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\n\r\n/**\r\n * Interface for light gizmo\r\n */\r\nexport interface ILightGizmo extends IGizmo {\r\n /** Event that fires each time the gizmo is clicked */\r\n onClickedObservable: Observable<Light>;\r\n /** The light that the gizmo is attached to */\r\n light: Nullable<Light>;\r\n /** The material used to render the light gizmo */\r\n readonly material: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Gizmo that enables viewing a light\r\n */\r\nexport class LightGizmo extends Gizmo implements ILightGizmo {\r\n protected _lightMesh: Mesh;\r\n protected _material: StandardMaterial;\r\n protected _cachedPosition = new Vector3();\r\n protected _cachedForward = new Vector3(0, 0, 1);\r\n protected _attachedMeshParent: TransformNode;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n\r\n /**\r\n * Event that fires each time the gizmo is clicked\r\n */\r\n public onClickedObservable = new Observable<Light>();\r\n\r\n /**\r\n * Creates a LightGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer) {\r\n super(gizmoLayer);\r\n this.attachedMesh = new AbstractMesh(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._attachedMeshParent = new TransformNode(\"parent\", this.gizmoLayer.utilityLayerScene);\r\n\r\n this.attachedMesh.parent = this._attachedMeshParent;\r\n this._material = new StandardMaterial(\"light\", this.gizmoLayer.utilityLayerScene);\r\n this._material.diffuseColor = new Color3(0.5, 0.5, 0.5);\r\n this._material.specularColor = new Color3(0.1, 0.1, 0.1);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (!this._light) {\r\n return;\r\n }\r\n\r\n this._isHovered = !!(pointerInfo.pickInfo && this._rootMesh.getChildMeshes().indexOf(<Mesh>pointerInfo.pickInfo.pickedMesh) != -1);\r\n if (this._isHovered && pointerInfo.event.button === 0) {\r\n this.onClickedObservable.notifyObservers(this._light);\r\n }\r\n }, PointerEventTypes.POINTERDOWN);\r\n }\r\n protected _light: Nullable<Light> = null;\r\n\r\n /**\r\n * Override attachedNode because lightgizmo only support attached mesh\r\n * It will return the attached mesh (if any) and setting an attached node will log\r\n * a warning\r\n */\r\n public get attachedNode() {\r\n return this.attachedMesh;\r\n }\r\n public set attachedNode(value: Nullable<Node>) {\r\n console.warn(\"Nodes cannot be attached to LightGizmo. Attach to a mesh instead.\");\r\n }\r\n\r\n /**\r\n * The light that the gizmo is attached to\r\n */\r\n public set light(light: Nullable<Light>) {\r\n this._light = light;\r\n if (light) {\r\n // Create the mesh for the given light type\r\n if (this._lightMesh) {\r\n this._lightMesh.dispose();\r\n }\r\n\r\n if (light instanceof HemisphericLight) {\r\n this._lightMesh = LightGizmo._CreateHemisphericLightMesh(this.gizmoLayer.utilityLayerScene);\r\n } else if (light instanceof DirectionalLight) {\r\n this._lightMesh = LightGizmo._CreateDirectionalLightMesh(this.gizmoLayer.utilityLayerScene);\r\n } else if (light instanceof SpotLight) {\r\n this._lightMesh = LightGizmo._CreateSpotLightMesh(this.gizmoLayer.utilityLayerScene);\r\n } else {\r\n this._lightMesh = LightGizmo._CreatePointLightMesh(this.gizmoLayer.utilityLayerScene);\r\n }\r\n this._lightMesh.getChildMeshes(false).forEach((m) => {\r\n m.material = this._material;\r\n });\r\n this._lightMesh.parent = this._rootMesh;\r\n\r\n // Add lighting to the light gizmo\r\n const gizmoLight = this.gizmoLayer._getSharedGizmoLight();\r\n gizmoLight.includedOnlyMeshes = gizmoLight.includedOnlyMeshes.concat(this._lightMesh.getChildMeshes(false));\r\n\r\n this._lightMesh.rotationQuaternion = new Quaternion();\r\n\r\n if (!this.attachedMesh!.reservedDataStore) {\r\n this.attachedMesh!.reservedDataStore = {};\r\n }\r\n this.attachedMesh!.reservedDataStore.lightGizmo = this;\r\n\r\n if (light.parent) {\r\n this._attachedMeshParent.freezeWorldMatrix(light.parent.getWorldMatrix());\r\n }\r\n\r\n // Get update position and direction if the light has it\r\n if ((light as any).position) {\r\n this.attachedMesh!.position.copyFrom((light as any).position);\r\n this.attachedMesh!.computeWorldMatrix(true);\r\n this._cachedPosition.copyFrom(this.attachedMesh!.position);\r\n }\r\n if ((light as any).direction) {\r\n this.attachedMesh!.setDirection((light as any).direction);\r\n this.attachedMesh!.computeWorldMatrix(true);\r\n this._cachedForward.copyFrom(this.attachedMesh!.forward);\r\n }\r\n\r\n this._update();\r\n }\r\n }\r\n public get light() {\r\n return this._light;\r\n }\r\n\r\n /**\r\n * Gets the material used to render the light gizmo\r\n */\r\n public get material() {\r\n return this._material;\r\n }\r\n\r\n /**\r\n * @internal\r\n * Updates the gizmo to match the attached mesh's position/rotation\r\n */\r\n protected _update() {\r\n super._update();\r\n if (!this._light) {\r\n return;\r\n }\r\n\r\n if (this._light.parent) {\r\n this._attachedMeshParent.freezeWorldMatrix(this._light.parent.getWorldMatrix());\r\n }\r\n\r\n // For light position and direction, a dirty flag is set to true in the setter\r\n // It means setting values individually or copying values will not call setter and\r\n // dirty flag will not be set to true. Hence creating a new Vector3.\r\n if ((this._light as any).position) {\r\n // If the gizmo is moved update the light otherwise update the gizmo to match the light\r\n if (!this.attachedMesh!.position.equals(this._cachedPosition)) {\r\n // update light to match gizmo\r\n const position = this.attachedMesh!.position;\r\n (this._light as any).position = new Vector3(position.x, position.y, position.z);\r\n this._cachedPosition.copyFrom(this.attachedMesh!.position);\r\n } else {\r\n // update gizmo to match light\r\n this.attachedMesh!.position.copyFrom((this._light as any).position);\r\n this.attachedMesh!.computeWorldMatrix(true);\r\n this._cachedPosition.copyFrom(this.attachedMesh!.position);\r\n }\r\n }\r\n if ((this._light as any).direction) {\r\n // If the gizmo is moved update the light otherwise update the gizmo to match the light\r\n if (Vector3.DistanceSquared(this.attachedMesh!.forward, this._cachedForward) > 0.0001) {\r\n // update light to match gizmo\r\n const direction = this.attachedMesh!.forward;\r\n (this._light as any).direction = new Vector3(direction.x, direction.y, direction.z);\r\n this._cachedForward.copyFrom(this.attachedMesh!.forward);\r\n } else if (Vector3.DistanceSquared(this.attachedMesh!.forward, (this._light as any).direction) > 0.0001) {\r\n // update gizmo to match light\r\n this.attachedMesh!.setDirection((this._light as any).direction);\r\n this.attachedMesh!.computeWorldMatrix(true);\r\n this._cachedForward.copyFrom(this.attachedMesh!.forward);\r\n }\r\n }\r\n }\r\n\r\n // Static helper methods\r\n private static _Scale = 0.007;\r\n\r\n /**\r\n * Creates the lines for a light mesh\r\n * @param levels\r\n * @param scene\r\n */\r\n private static _CreateLightLines = (levels: number, scene: Scene) => {\r\n const distFromSphere = 1.2;\r\n\r\n const root = new Mesh(\"root\", scene);\r\n root.rotation.x = Math.PI / 2;\r\n\r\n // Create the top line, this will be cloned for all other lines\r\n const linePivot = new Mesh(\"linePivot\", scene);\r\n linePivot.parent = root;\r\n const line = CreateCylinder(\r\n \"line\",\r\n {\r\n updatable: false,\r\n height: 2,\r\n diameterTop: 0.2,\r\n diameterBottom: 0.3,\r\n tessellation: 6,\r\n subdivisions: 1,\r\n },\r\n scene\r\n );\r\n line.position.y = line.scaling.y / 2 + distFromSphere;\r\n line.parent = linePivot;\r\n\r\n if (levels < 2) {\r\n return linePivot;\r\n }\r\n for (let i = 0; i < 4; i++) {\r\n const l = linePivot.clone(\"lineParentClone\")!;\r\n l.rotation.z = Math.PI / 4;\r\n l.rotation.y = Math.PI / 2 + (Math.PI / 2) * i;\r\n\r\n l.getChildMeshes()[0].scaling.y = 0.5;\r\n l.getChildMeshes()[0].scaling.x = l.getChildMeshes()[0].scaling.z = 0.8;\r\n l.getChildMeshes()[0].position.y = l.getChildMeshes()[0].scaling.y / 2 + distFromSphere;\r\n }\r\n\r\n if (levels < 3) {\r\n return root;\r\n }\r\n for (let i = 0; i < 4; i++) {\r\n const l = linePivot.clone(\"linePivotClone\");\r\n l.rotation.z = Math.PI / 2;\r\n l.rotation.y = (Math.PI / 2) * i;\r\n }\r\n\r\n if (levels < 4) {\r\n return root;\r\n }\r\n for (let i = 0; i < 4; i++) {\r\n const l = linePivot.clone(\"linePivotClone\");\r\n l.rotation.z = Math.PI + Math.PI / 4;\r\n l.rotation.y = Math.PI / 2 + (Math.PI / 2) * i;\r\n\r\n l.getChildMeshes()[0].scaling.y = 0.5;\r\n l.getChildMeshes()[0].scaling.x = l.getChildMeshes()[0].scaling.z = 0.8;\r\n l.getChildMeshes()[0].position.y = l.getChildMeshes()[0].scaling.y / 2 + distFromSphere;\r\n }\r\n\r\n if (levels < 5) {\r\n return root;\r\n }\r\n const l = linePivot.clone(\"linePivotClone\");\r\n l.rotation.z = Math.PI;\r\n\r\n return root;\r\n };\r\n\r\n /**\r\n * Disposes of the light gizmo\r\n */\r\n public dispose() {\r\n this.onClickedObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this._material.dispose();\r\n super.dispose();\r\n this._attachedMeshParent.dispose();\r\n }\r\n\r\n private static _CreateHemisphericLightMesh(scene: Scene) {\r\n const root = new Mesh(\"hemisphereLight\", scene);\r\n const hemisphere = CreateHemisphere(root.name, { segments: 10, diameter: 1 }, scene);\r\n hemisphere.position.z = -0.15;\r\n hemisphere.rotation.x = Math.PI / 2;\r\n hemisphere.parent = root;\r\n\r\n const lines = this._CreateLightLines(3, scene);\r\n lines.parent = root;\r\n\r\n root.scaling.scaleInPlace(LightGizmo._Scale);\r\n root.rotation.x = Math.PI / 2;\r\n\r\n return root;\r\n }\r\n\r\n private static _CreatePointLightMesh(scene: Scene) {\r\n const root = new Mesh(\"pointLight\", scene);\r\n const sphere = CreateSphere(root.name, { segments: 10, diameter: 1 }, scene);\r\n sphere.rotation.x = Math.PI / 2;\r\n sphere.parent = root;\r\n\r\n const lines = this._CreateLightLines(5, scene);\r\n lines.parent = root;\r\n root.scaling.scaleInPlace(LightGizmo._Scale);\r\n root.rotation.x = Math.PI / 2;\r\n\r\n return root;\r\n }\r\n\r\n private static _CreateSpotLightMesh(scene: Scene) {\r\n const root = new Mesh(\"spotLight\", scene);\r\n const sphere = CreateSphere(root.name, { segments: 10, diameter: 1 }, scene);\r\n sphere.parent = root;\r\n\r\n const hemisphere = CreateHemisphere(root.name, { segments: 10, diameter: 2 }, scene);\r\n hemisphere.parent = root;\r\n hemisphere.rotation.x = -Math.PI / 2;\r\n\r\n const lines = this._CreateLightLines(2, scene);\r\n lines.parent = root;\r\n root.scaling.scaleInPlace(LightGizmo._Scale);\r\n root.rotation.x = Math.PI / 2;\r\n\r\n return root;\r\n }\r\n\r\n private static _CreateDirectionalLightMesh(scene: Scene) {\r\n const root = new Mesh(\"directionalLight\", scene);\r\n\r\n const mesh = new Mesh(root.name, scene);\r\n mesh.parent = root;\r\n const sphere = CreateSphere(root.name, { diameter: 1.2, segments: 10 }, scene);\r\n sphere.parent = mesh;\r\n\r\n const line = CreateCylinder(\r\n root.name,\r\n {\r\n updatable: false,\r\n height: 6,\r\n diameterTop: 0.3,\r\n diameterBottom: 0.3,\r\n tessellation: 6,\r\n subdivisions: 1,\r\n },\r\n scene\r\n );\r\n line.parent = mesh;\r\n\r\n let left = line.clone(root.name)!;\r\n left.scaling.y = 0.5;\r\n left.position.x += 1.25;\r\n\r\n let right = line.clone(root.name)!;\r\n right.scaling.y = 0.5;\r\n right.position.x += -1.25;\r\n\r\n const arrowHead = CreateCylinder(\r\n root.name,\r\n {\r\n updatable: false,\r\n height: 1,\r\n diameterTop: 0,\r\n diameterBottom: 0.6,\r\n tessellation: 6,\r\n subdivisions: 1,\r\n },\r\n scene\r\n );\r\n arrowHead.position.y += 3;\r\n arrowHead.parent = mesh;\r\n\r\n left = arrowHead.clone(root.name);\r\n left.position.y = 1.5;\r\n left.position.x += 1.25;\r\n\r\n right = arrowHead.clone(root.name);\r\n right.position.y = 1.5;\r\n right.position.x += -1.25;\r\n\r\n mesh.scaling.scaleInPlace(LightGizmo._Scale);\r\n mesh.rotation.z = Math.PI / 2;\r\n mesh.rotation.y = Math.PI / 2;\r\n return root;\r\n }\r\n}\r\n"]}
1
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type { Nullable } from \"../types\";\r\nimport { Vector3, Quaternion, TmpVectors } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Node } from \"../node\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { Light } from \"../Lights/light\";\r\nimport type { Scene } from \"../scene\";\r\nimport { HemisphericLight } from \"../Lights/hemisphericLight\";\r\nimport { DirectionalLight } from \"../Lights/directionalLight\";\r\nimport { CreateSphere } from \"../Meshes/Builders/sphereBuilder\";\r\nimport { CreateHemisphere } from \"../Meshes/Builders/hemisphereBuilder\";\r\nimport { SpotLight } from \"../Lights/spotLight\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { PointerEventTypes } from \"../Events/pointerEvents\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\n\r\n/**\r\n * Interface for light gizmo\r\n */\r\nexport interface ILightGizmo extends IGizmo {\r\n /** Event that fires each time the gizmo is clicked */\r\n onClickedObservable: Observable<Light>;\r\n /** The light that the gizmo is attached to */\r\n light: Nullable<Light>;\r\n /** The material used to render the light gizmo */\r\n readonly material: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Gizmo that enables viewing a light\r\n */\r\nexport class LightGizmo extends Gizmo implements ILightGizmo {\r\n protected _lightMesh: Mesh;\r\n protected _material: StandardMaterial;\r\n protected _cachedPosition = new Vector3();\r\n protected _cachedForward = new Vector3(0, 0, 1);\r\n protected _attachedMeshParent: TransformNode;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n\r\n /**\r\n * Event that fires each time the gizmo is clicked\r\n */\r\n public onClickedObservable = new Observable<Light>();\r\n\r\n /**\r\n * Creates a LightGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer) {\r\n super(gizmoLayer);\r\n this.attachedMesh = new AbstractMesh(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._attachedMeshParent = new TransformNode(\"parent\", this.gizmoLayer.utilityLayerScene);\r\n\r\n this.attachedMesh.parent = this._attachedMeshParent;\r\n this._material = new StandardMaterial(\"light\", this.gizmoLayer.utilityLayerScene);\r\n this._material.diffuseColor = new Color3(0.5, 0.5, 0.5);\r\n this._material.specularColor = new Color3(0.1, 0.1, 0.1);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (!this._light) {\r\n return;\r\n }\r\n\r\n this._isHovered = !!(pointerInfo.pickInfo && this._rootMesh.getChildMeshes().indexOf(<Mesh>pointerInfo.pickInfo.pickedMesh) != -1);\r\n if (this._isHovered && pointerInfo.event.button === 0) {\r\n this.onClickedObservable.notifyObservers(this._light);\r\n }\r\n }, PointerEventTypes.POINTERDOWN);\r\n }\r\n protected _light: Nullable<Light> = null;\r\n\r\n /**\r\n * Override attachedNode because lightgizmo only support attached mesh\r\n * It will return the attached mesh (if any) and setting an attached node will log\r\n * a warning\r\n */\r\n public get attachedNode() {\r\n return this.attachedMesh;\r\n }\r\n public set attachedNode(value: Nullable<Node>) {\r\n console.warn(\"Nodes cannot be attached to LightGizmo. Attach to a mesh instead.\");\r\n }\r\n\r\n /**\r\n * The light that the gizmo is attached to\r\n */\r\n public set light(light: Nullable<Light>) {\r\n this._light = light;\r\n if (light) {\r\n // Create the mesh for the given light type\r\n if (this._lightMesh) {\r\n this._lightMesh.dispose();\r\n }\r\n\r\n if (light instanceof HemisphericLight) {\r\n this._lightMesh = LightGizmo._CreateHemisphericLightMesh(this.gizmoLayer.utilityLayerScene);\r\n } else if (light instanceof DirectionalLight) {\r\n this._lightMesh = LightGizmo._CreateDirectionalLightMesh(this.gizmoLayer.utilityLayerScene);\r\n } else if (light instanceof SpotLight) {\r\n this._lightMesh = LightGizmo._CreateSpotLightMesh(this.gizmoLayer.utilityLayerScene);\r\n } else {\r\n this._lightMesh = LightGizmo._CreatePointLightMesh(this.gizmoLayer.utilityLayerScene);\r\n }\r\n this._lightMesh.getChildMeshes(false).forEach((m) => {\r\n m.material = this._material;\r\n });\r\n this._lightMesh.parent = this._rootMesh;\r\n\r\n // Add lighting to the light gizmo\r\n const gizmoLight = this.gizmoLayer._getSharedGizmoLight();\r\n gizmoLight.includedOnlyMeshes = gizmoLight.includedOnlyMeshes.concat(this._lightMesh.getChildMeshes(false));\r\n\r\n this._lightMesh.rotationQuaternion = new Quaternion();\r\n\r\n if (!this.attachedMesh!.reservedDataStore) {\r\n this.attachedMesh!.reservedDataStore = {};\r\n }\r\n this.attachedMesh!.reservedDataStore.lightGizmo = this;\r\n\r\n if (light.parent) {\r\n this._attachedMeshParent.freezeWorldMatrix(light.parent.getWorldMatrix());\r\n }\r\n\r\n // Get update position and direction if the light has it\r\n if ((light as any).position) {\r\n this.attachedMesh!.position.copyFrom((light as any).position);\r\n this.attachedMesh!.computeWorldMatrix(true);\r\n this._cachedPosition.copyFrom(this.attachedMesh!.position);\r\n }\r\n if ((light as any).direction) {\r\n this.attachedMesh!.setDirection((light as any).direction);\r\n this.attachedMesh!.computeWorldMatrix(true);\r\n const forward = this._getMeshForward();\r\n this._cachedForward.copyFrom(forward);\r\n }\r\n\r\n this._update();\r\n }\r\n }\r\n public get light() {\r\n return this._light;\r\n }\r\n\r\n /**\r\n * Gets the material used to render the light gizmo\r\n */\r\n public get material() {\r\n return this._material;\r\n }\r\n\r\n /**\r\n * @internal\r\n * returns mesh forward\r\n */\r\n protected _getMeshForward(): Vector3 {\r\n let forward = this.attachedMesh!.forward;\r\n if (this.attachedMesh!.getScene().useRightHandedSystem) {\r\n forward.negateToRef(TmpVectors.Vector3[0]);\r\n forward = TmpVectors.Vector3[0];\r\n }\r\n return forward;\r\n }\r\n\r\n /**\r\n * @internal\r\n * Updates the gizmo to match the attached mesh's position/rotation\r\n */\r\n protected _update() {\r\n super._update();\r\n if (!this._light) {\r\n return;\r\n }\r\n\r\n if (this._light.parent) {\r\n this._attachedMeshParent.freezeWorldMatrix(this._light.parent.getWorldMatrix());\r\n }\r\n\r\n // For light position and direction, a dirty flag is set to true in the setter\r\n // It means setting values individually or copying values will not call setter and\r\n // dirty flag will not be set to true. Hence creating a new Vector3.\r\n if ((this._light as any).position) {\r\n // If the gizmo is moved update the light otherwise update the gizmo to match the light\r\n if (!this.attachedMesh!.position.equals(this._cachedPosition)) {\r\n // update light to match gizmo\r\n const position = this.attachedMesh!.position;\r\n (this._light as any).position = new Vector3(position.x, position.y, position.z);\r\n this._cachedPosition.copyFrom(this.attachedMesh!.position);\r\n } else {\r\n // update gizmo to match light\r\n this.attachedMesh!.position.copyFrom((this._light as any).position);\r\n this.attachedMesh!.computeWorldMatrix(true);\r\n this._cachedPosition.copyFrom(this.attachedMesh!.position);\r\n }\r\n }\r\n if ((this._light as any).direction) {\r\n // If the gizmo is moved update the light otherwise update the gizmo to match the light\r\n const forward = this._getMeshForward();\r\n if (Vector3.DistanceSquared(forward, this._cachedForward) > 0.0001) {\r\n // update light to match gizmo\r\n const direction = forward;\r\n (this._light as any).direction = new Vector3(direction.x, direction.y, direction.z);\r\n this._cachedForward.copyFrom(forward);\r\n } else if (Vector3.DistanceSquared(forward, (this._light as any).direction) > 0.0001) {\r\n // update gizmo to match light\r\n this.attachedMesh!.setDirection((this._light as any).direction);\r\n this.attachedMesh!.computeWorldMatrix(true);\r\n this._cachedForward.copyFrom(forward);\r\n }\r\n }\r\n }\r\n\r\n // Static helper methods\r\n private static _Scale = 0.007;\r\n\r\n /**\r\n * Creates the lines for a light mesh\r\n * @param levels\r\n * @param scene\r\n */\r\n private static _CreateLightLines = (levels: number, scene: Scene) => {\r\n const distFromSphere = 1.2;\r\n\r\n const root = new Mesh(\"root\", scene);\r\n root.rotation.x = Math.PI / 2;\r\n\r\n // Create the top line, this will be cloned for all other lines\r\n const linePivot = new Mesh(\"linePivot\", scene);\r\n linePivot.parent = root;\r\n const line = CreateCylinder(\r\n \"line\",\r\n {\r\n updatable: false,\r\n height: 2,\r\n diameterTop: 0.2,\r\n diameterBottom: 0.3,\r\n tessellation: 6,\r\n subdivisions: 1,\r\n },\r\n scene\r\n );\r\n line.position.y = line.scaling.y / 2 + distFromSphere;\r\n line.parent = linePivot;\r\n\r\n if (levels < 2) {\r\n return linePivot;\r\n }\r\n for (let i = 0; i < 4; i++) {\r\n const l = linePivot.clone(\"lineParentClone\")!;\r\n l.rotation.z = Math.PI / 4;\r\n l.rotation.y = Math.PI / 2 + (Math.PI / 2) * i;\r\n\r\n l.getChildMeshes()[0].scaling.y = 0.5;\r\n l.getChildMeshes()[0].scaling.x = l.getChildMeshes()[0].scaling.z = 0.8;\r\n l.getChildMeshes()[0].position.y = l.getChildMeshes()[0].scaling.y / 2 + distFromSphere;\r\n }\r\n\r\n if (levels < 3) {\r\n return root;\r\n }\r\n for (let i = 0; i < 4; i++) {\r\n const l = linePivot.clone(\"linePivotClone\");\r\n l.rotation.z = Math.PI / 2;\r\n l.rotation.y = (Math.PI / 2) * i;\r\n }\r\n\r\n if (levels < 4) {\r\n return root;\r\n }\r\n for (let i = 0; i < 4; i++) {\r\n const l = linePivot.clone(\"linePivotClone\");\r\n l.rotation.z = Math.PI + Math.PI / 4;\r\n l.rotation.y = Math.PI / 2 + (Math.PI / 2) * i;\r\n\r\n l.getChildMeshes()[0].scaling.y = 0.5;\r\n l.getChildMeshes()[0].scaling.x = l.getChildMeshes()[0].scaling.z = 0.8;\r\n l.getChildMeshes()[0].position.y = l.getChildMeshes()[0].scaling.y / 2 + distFromSphere;\r\n }\r\n\r\n if (levels < 5) {\r\n return root;\r\n }\r\n const l = linePivot.clone(\"linePivotClone\");\r\n l.rotation.z = Math.PI;\r\n\r\n return root;\r\n };\r\n\r\n /**\r\n * Disposes of the light gizmo\r\n */\r\n public dispose() {\r\n this.onClickedObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this._material.dispose();\r\n super.dispose();\r\n this._attachedMeshParent.dispose();\r\n }\r\n\r\n private static _CreateHemisphericLightMesh(scene: Scene) {\r\n const root = new Mesh(\"hemisphereLight\", scene);\r\n const hemisphere = CreateHemisphere(root.name, { segments: 10, diameter: 1 }, scene);\r\n hemisphere.position.z = -0.15;\r\n hemisphere.rotation.x = Math.PI / 2;\r\n hemisphere.parent = root;\r\n\r\n const lines = this._CreateLightLines(3, scene);\r\n lines.parent = root;\r\n\r\n root.scaling.scaleInPlace(LightGizmo._Scale);\r\n root.rotation.x = Math.PI / 2;\r\n\r\n return root;\r\n }\r\n\r\n private static _CreatePointLightMesh(scene: Scene) {\r\n const root = new Mesh(\"pointLight\", scene);\r\n const sphere = CreateSphere(root.name, { segments: 10, diameter: 1 }, scene);\r\n sphere.rotation.x = Math.PI / 2;\r\n sphere.parent = root;\r\n\r\n const lines = this._CreateLightLines(5, scene);\r\n lines.parent = root;\r\n root.scaling.scaleInPlace(LightGizmo._Scale);\r\n root.rotation.x = Math.PI / 2;\r\n\r\n return root;\r\n }\r\n\r\n private static _CreateSpotLightMesh(scene: Scene) {\r\n const root = new Mesh(\"spotLight\", scene);\r\n const sphere = CreateSphere(root.name, { segments: 10, diameter: 1 }, scene);\r\n sphere.parent = root;\r\n\r\n const hemisphere = CreateHemisphere(root.name, { segments: 10, diameter: 2 }, scene);\r\n hemisphere.parent = root;\r\n hemisphere.rotation.x = -Math.PI / 2;\r\n\r\n const lines = this._CreateLightLines(2, scene);\r\n lines.parent = root;\r\n root.scaling.scaleInPlace(LightGizmo._Scale);\r\n root.rotation.x = Math.PI / 2;\r\n\r\n return root;\r\n }\r\n\r\n private static _CreateDirectionalLightMesh(scene: Scene) {\r\n const root = new Mesh(\"directionalLight\", scene);\r\n\r\n const mesh = new Mesh(root.name, scene);\r\n mesh.parent = root;\r\n const sphere = CreateSphere(root.name, { diameter: 1.2, segments: 10 }, scene);\r\n sphere.parent = mesh;\r\n\r\n const line = CreateCylinder(\r\n root.name,\r\n {\r\n updatable: false,\r\n height: 6,\r\n diameterTop: 0.3,\r\n diameterBottom: 0.3,\r\n tessellation: 6,\r\n subdivisions: 1,\r\n },\r\n scene\r\n );\r\n line.parent = mesh;\r\n\r\n let left = line.clone(root.name)!;\r\n left.scaling.y = 0.5;\r\n left.position.x += 1.25;\r\n\r\n let right = line.clone(root.name)!;\r\n right.scaling.y = 0.5;\r\n right.position.x += -1.25;\r\n\r\n const arrowHead = CreateCylinder(\r\n root.name,\r\n {\r\n updatable: false,\r\n height: 1,\r\n diameterTop: 0,\r\n diameterBottom: 0.6,\r\n tessellation: 6,\r\n subdivisions: 1,\r\n },\r\n scene\r\n );\r\n arrowHead.position.y += 3;\r\n arrowHead.parent = mesh;\r\n\r\n left = arrowHead.clone(root.name);\r\n left.position.y = 1.5;\r\n left.position.x += 1.25;\r\n\r\n right = arrowHead.clone(root.name);\r\n right.position.y = 1.5;\r\n right.position.x += -1.25;\r\n\r\n mesh.scaling.scaleInPlace(LightGizmo._Scale);\r\n mesh.rotation.z = Math.PI / 2;\r\n mesh.rotation.y = Math.PI / 2;\r\n return root;\r\n }\r\n}\r\n"]}
@@ -23,6 +23,8 @@ export interface IPlaneRotationGizmo extends IGizmo {
23
23
  dragBehavior: PointerDragBehavior;
24
24
  /** Drag distance in babylon units that the gizmo will snap to when dragged */
25
25
  snapDistance: number;
26
+ /** Sensitivity factor for dragging */
27
+ sensitivity: number;
26
28
  /**
27
29
  * Event that fires each time the gizmo snaps to a new location.
28
30
  * * snapDistance is the the change in distance
@@ -70,6 +72,10 @@ export declare class PlaneRotationGizmo extends Gizmo implements IPlaneRotationG
70
72
  * Accumulated relative angle value for rotation on the axis. Reset to 0 when a dragStart occurs
71
73
  */
72
74
  angle: number;
75
+ /**
76
+ * Custom sensitivity value for the drag strength
77
+ */
78
+ sensitivity: number;
73
79
  /** Default material used to render when gizmo is not disabled or hovered */
74
80
  get coloredMaterial(): StandardMaterial;
75
81
  /** Material used to render when gizmo is hovered with mouse*/
@@ -58,6 +58,10 @@ export class PlaneRotationGizmo extends Gizmo {
58
58
  * Accumulated relative angle value for rotation on the axis. Reset to 0 when a dragStart occurs
59
59
  */
60
60
  this.angle = 0;
61
+ /**
62
+ * Custom sensitivity value for the drag strength
63
+ */
64
+ this.sensitivity = 1;
61
65
  this._isEnabled = true;
62
66
  this._parent = null;
63
67
  this._dragging = false;
@@ -150,7 +154,7 @@ export class PlaneRotationGizmo extends Gizmo {
150
154
  const originalVector = lastDragPosition.subtract(nodeTranslationForOperation).normalize();
151
155
  const cross = Vector3.Cross(newVector, originalVector);
152
156
  const dot = Vector3.Dot(newVector, originalVector);
153
- let angle = Math.atan2(cross.length(), dot);
157
+ let angle = Math.atan2(cross.length(), dot) * this.sensitivity;
154
158
  planeNormalTowardsCamera.copyFrom(planeNormal);
155
159
  localPlaneNormalTowardsCamera.copyFrom(planeNormal);
156
160
  if (this.updateGizmoRotationToMatchAttachedMesh) {