ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -1,245 +0,0 @@
1
- #include "ray.hpp"
2
-
3
- VALUE ray_cRect = Qnil;
4
-
5
- void ray_free_rect(ray_rect *ptr) {
6
- delete ptr;
7
- }
8
-
9
- VALUE ray_rect2rb(const ray_rect &rect) {
10
- ray_rect *ptr = new ray_rect(rect);
11
-
12
- VALUE obj = Data_Wrap_Struct(ray_cRect, NULL, ray_free_rect, ptr);
13
- return obj;
14
- }
15
-
16
- ray_rect ray_rb2rect(VALUE obj) {
17
- if (!RAY_IS_A(obj, ray_cRect)) {
18
- rb_raise(rb_eTypeError, "Can't convert %s into Ray::Rect",
19
- RAY_OBJ_CLASSNAME(obj));
20
- }
21
-
22
- ray_rect *rect;
23
- Data_Get_Struct(obj, ray_rect, rect);
24
-
25
- return *rect;
26
- }
27
-
28
- ray_rect ray_convert_to_rect(VALUE obj) {
29
- if (RAY_IS_A(obj, ray_cRect))
30
- return ray_rb2rect(obj);
31
- else {
32
- obj = rb_funcall(obj, RAY_METH("to_rect"), 0);
33
- return ray_rb2rect(obj);
34
- }
35
- }
36
-
37
- VALUE ray_alloc_rect(VALUE self) {
38
- ray_rect *rect = new ray_rect;
39
- VALUE ret = Data_Wrap_Struct(self, 0, ray_free_rect, rect);
40
-
41
- return ret;
42
- }
43
-
44
- /*
45
- @overload initialize(x, y)
46
- Creates a new rect with size set to 0, 0.
47
-
48
- @overload initialize(x, y, w, h)
49
- Creates a new rect with the specified size.
50
-
51
- @overload initialize(hash)
52
- Creates a new rect according to the keys specified in hash.
53
-
54
- @option hash [Float] :x
55
- @option hash [Float] :y
56
- @option hash [Float, optional] :width
57
- @option hash [Float, optional] :height required if width is set
58
-
59
- @option hash [Float, optional] :w alias for :width
60
- @option hash [Float, optional] :h alias for :height
61
- */
62
- VALUE ray_init_rect(int argc, VALUE *argv, VALUE self) {
63
- VALUE x_or_hash, y, w, h;
64
- rb_scan_args(argc, argv, "13", &x_or_hash, &y, &w, &h);
65
-
66
- int type = TYPE(x_or_hash);
67
- if (type == T_HASH) {
68
- if (!NIL_P(y)) {
69
- rb_raise(rb_eArgError, "wrong number of arguments (%d for 1)",
70
- argc);
71
- }
72
-
73
- VALUE hash = x_or_hash;
74
-
75
- x_or_hash = rb_hash_aref(hash, RAY_SYM("x"));
76
- y = rb_hash_aref(hash, RAY_SYM("y"));
77
-
78
- w = rb_hash_aref(hash, RAY_SYM("width"));
79
- h = rb_hash_aref(hash, RAY_SYM("height"));
80
-
81
- if (NIL_P(w)) w = rb_hash_aref(hash, RAY_SYM("w"));
82
- if (NIL_P(h)) h = rb_hash_aref(hash, RAY_SYM("h"));
83
-
84
- if (NIL_P(y)) {
85
- rb_raise(rb_eArgError, "Missing argument 'y'");
86
- }
87
-
88
- if (!NIL_P(w) && NIL_P(h)) {
89
- rb_raise(rb_eArgError, "missing argument 'height'");
90
- }
91
- }
92
- else {
93
- if (NIL_P(y)) {
94
- rb_raise(rb_eArgError, "wrong number of arguments (1 for 2)");
95
- }
96
-
97
- if (!NIL_P(w) && NIL_P(h)) {
98
- rb_raise(rb_eArgError, "wrong number of arguments (3 for 4)");
99
- }
100
- }
101
-
102
- ray_rect *rect;
103
- Data_Get_Struct(self, ray_rect, rect);
104
-
105
- rect->Left = NUM2DBL(x_or_hash);
106
- rect->Top = NUM2DBL(y);
107
-
108
- if (!NIL_P(w)) {
109
- rect->Width = NUM2DBL(w);
110
- rect->Height = NUM2DBL(h);
111
- }
112
- else {
113
- rect->Width = 0;
114
- rect->Height = 0;
115
- }
116
-
117
- return Qnil;
118
- }
119
-
120
- VALUE ray_init_rect_copy(VALUE self, VALUE other) {
121
- ray_rect *rect = NULL, *source = NULL;
122
- Data_Get_Struct(self, ray_rect, rect);
123
- Data_Get_Struct(other, ray_rect, source);
124
-
125
- *rect = *source;
126
- return self;
127
- }
128
-
129
- /* @return [Float] position of the rect */
130
- VALUE ray_rect_x(VALUE self) {
131
- ray_rect *rect;
132
- Data_Get_Struct(self, ray_rect, rect);
133
-
134
- return rb_float_new(rect->Left);
135
- }
136
-
137
- /* @return [Float] position of the rect */
138
- VALUE ray_rect_y(VALUE self) {
139
- ray_rect *rect;
140
- Data_Get_Struct(self, ray_rect, rect);
141
-
142
- return rb_float_new(rect->Top);
143
- }
144
-
145
- /* @return [Float] size of the rect */
146
- VALUE ray_rect_w(VALUE self) {
147
- ray_rect *rect;
148
- Data_Get_Struct(self, ray_rect, rect);
149
-
150
- return rb_float_new(rect->Width);
151
- }
152
-
153
- /* @return [Float] size of the rect */
154
- VALUE ray_rect_h(VALUE self) {
155
- ray_rect *rect;
156
- Data_Get_Struct(self, ray_rect, rect);
157
-
158
- return rb_float_new(rect->Height);
159
- }
160
-
161
- /*
162
- @overload x=(val)
163
- Sets the position of the rect
164
- */
165
- VALUE ray_rect_set_x(VALUE self, VALUE val) {
166
- rb_check_frozen(self);
167
-
168
- ray_rect *rect;
169
- Data_Get_Struct(self, ray_rect, rect);
170
-
171
- rect->Left = NUM2DBL(val);
172
-
173
- return val;
174
- }
175
-
176
- /*
177
- @overload y=(val)
178
- Sets the position of the rect
179
- */
180
- VALUE ray_rect_set_y(VALUE self, VALUE val) {
181
- rb_check_frozen(self);
182
-
183
- ray_rect *rect;
184
- Data_Get_Struct(self, ray_rect, rect);
185
-
186
- rect->Top = NUM2DBL(val);
187
-
188
- return val;
189
- }
190
-
191
- /*
192
- @overload w=(val)
193
- Sets the size of the rect
194
- */
195
- VALUE ray_rect_set_w(VALUE self, VALUE val) {
196
- rb_check_frozen(self);
197
-
198
- ray_rect *rect;
199
- Data_Get_Struct(self, ray_rect, rect);
200
-
201
- rect->Width = NUM2DBL(val);
202
-
203
- return val;
204
- }
205
-
206
- /*
207
- @overload h=(val)
208
- Sets the size of the rect
209
- */
210
- VALUE ray_rect_set_h(VALUE self, VALUE val) {
211
- rb_check_frozen(self);
212
-
213
- ray_rect *rect;
214
- Data_Get_Struct(self, ray_rect, rect);
215
-
216
- rect->Height = NUM2DBL(val);
217
-
218
- return val;
219
- }
220
-
221
- /*
222
- Document-class: Ray::Rect
223
-
224
- Rects are used to represent a part of an image, using
225
- two attributes to represent its position, and two
226
- others to represent its size.
227
- */
228
-
229
- void Init_ray_rect() {
230
- ray_cRect = rb_define_class_under(ray_mRay, "Rect", rb_cObject);
231
-
232
- rb_define_alloc_func(ray_cRect, ray_alloc_rect);
233
- rb_define_method(ray_cRect, "initialize", ray_init_rect, -1);
234
- rb_define_method(ray_cRect, "initialize_copy", ray_init_rect_copy, 1);
235
-
236
- rb_define_method(ray_cRect, "x", ray_rect_x, 0);
237
- rb_define_method(ray_cRect, "y", ray_rect_y, 0);
238
- rb_define_method(ray_cRect, "width", ray_rect_w, 0);
239
- rb_define_method(ray_cRect, "height", ray_rect_h, 0);
240
-
241
- rb_define_method(ray_cRect, "x=", ray_rect_set_x, 1);
242
- rb_define_method(ray_cRect, "y=", ray_rect_set_y, 1);
243
- rb_define_method(ray_cRect, "width=", ray_rect_set_w, 1);
244
- rb_define_method(ray_cRect, "height=", ray_rect_set_h, 1);
245
- }
@@ -1,169 +0,0 @@
1
- #include "ray.hpp"
2
-
3
- VALUE ray_cShader = Qnil;
4
-
5
- void ray_free_shader(sf::Shader *shader) {
6
- delete shader;
7
- }
8
-
9
- VALUE ray_alloc_shader(VALUE self) {
10
- sf::Shader *shader = new sf::Shader;
11
- return Data_Wrap_Struct(self, 0, ray_free_shader, shader);
12
- }
13
-
14
- sf::Shader *ray_rb2shader(VALUE self) {
15
- if (!RAY_IS_A(self, ray_cShader)) {
16
- rb_raise(rb_eTypeError, "Can't convert %s into Ray::Shader",
17
- RAY_OBJ_CLASSNAME(self));
18
- }
19
-
20
- sf::Shader *shader = NULL;
21
- Data_Get_Struct(self, sf::Shader, shader);
22
-
23
- return shader;
24
- }
25
-
26
- /*
27
- @return [true, false] True if it is possible to use shaders.
28
- */
29
- VALUE ray_shader_available(VALUE self) {
30
- return sf::Shader::IsAvailable() ? Qtrue : Qfalse;
31
- }
32
-
33
- /*
34
- @overload initialize(filename_or_io)
35
- Creates a new Shader with the source code found
36
- in a file or in an IO object.
37
-
38
- @example
39
- shader = Ray::Shader.new StringIO.new(<<-SHADER)
40
- // Code of the shader
41
- SHADER
42
- */
43
- VALUE ray_init_shader(VALUE self, VALUE argument) {
44
- sf::Shader *shader = ray_rb2shader(self);
45
-
46
- if (RAY_IS_A(argument, rb_cString)) {
47
- if (!shader->LoadFromFile(StringValuePtr(argument)))
48
- rb_raise(rb_eRuntimeError, "Couldn't load the shader");
49
- }
50
- else if (rb_respond_to(argument, RAY_METH("read"))) {
51
- VALUE string = rb_funcall2(argument, RAY_METH("read"), 0, NULL);
52
- char *c_string = StringValuePtr(string);
53
-
54
- if (!shader->LoadFromMemory(c_string))
55
- rb_raise(rb_eRuntimeError, "Couldn't load the shader");
56
- }
57
- else {
58
- rb_raise(rb_eArgError, "Can't convert %s into String",
59
- RAY_OBJ_CLASSNAME(argument));
60
- }
61
-
62
- return self;
63
- }
64
-
65
- /*
66
- @overload []=(name, argument)
67
- Sets one of the variables of the shader.
68
- argument can be:
69
- - a float
70
- - an array of 1, 2, 3, or 4 floats (for vectors)
71
- - a Vector2 or Vector3
72
- - an image, or :current which is a magic value to set a
73
- texture to the current one.
74
- */
75
- VALUE ray_shader_set(VALUE self, VALUE param, VALUE arg) {
76
- rb_check_frozen(self);
77
-
78
- sf::Shader *shader = ray_rb2shader(self);
79
- char *name = StringValuePtr(param);
80
-
81
- if (RAY_IS_A(arg, rb_cArray)) {
82
- switch (RARRAY_LEN(arg)) {
83
- case 1:
84
- shader->SetParameter(name, NUM2DBL(rb_ary_entry(arg, 0)));
85
- break;
86
- case 2:
87
- shader->SetParameter(name, NUM2DBL(rb_ary_entry(arg, 0)),
88
- NUM2DBL(rb_ary_entry(arg, 1)));
89
- break;
90
- case 3:
91
- shader->SetParameter(name, NUM2DBL(rb_ary_entry(arg, 0)),
92
- NUM2DBL(rb_ary_entry(arg, 1)),
93
- NUM2DBL(rb_ary_entry(arg, 2)));
94
- break;
95
- case 4:
96
- shader->SetParameter(name, NUM2DBL(rb_ary_entry(arg, 0)),
97
- NUM2DBL(rb_ary_entry(arg, 1)),
98
- NUM2DBL(rb_ary_entry(arg, 2)),
99
- NUM2DBL(rb_ary_entry(arg, 3)));
100
- break;
101
- default:
102
- rb_raise(rb_eArgError, "Can't set vectors of %ld components",
103
- RARRAY_LEN(arg));
104
- break;
105
- }
106
- }
107
- else {
108
- if (RAY_IS_A(arg, ray_cImage)) {
109
- ray_image *img = ray_rb2image(arg);
110
- if (img->is_image())
111
- shader->SetTexture(name, img->image());
112
- else
113
- rb_raise(rb_eArgError, "Can't set the screen as a texture");
114
- }
115
- else if (arg == RAY_SYM("current"))
116
- shader->SetTexture(name, sf::Shader::CurrentTexture);
117
- else if (RAY_IS_A(arg, ray_cVector2))
118
- shader->SetParameter(name, ray_convert_to_vector2(arg));
119
- else if (RAY_IS_A(arg, ray_cVector3))
120
- shader->SetParameter(name, ray_convert_to_vector3(arg));
121
- else
122
- shader->SetParameter(name, NUM2DBL(arg));
123
- }
124
-
125
- return arg;
126
- }
127
-
128
- VALUE ray_shader_ensure_unbind(VALUE self) {
129
- ray_rb2shader(self)->Unbind();
130
- return self;
131
- }
132
-
133
- /*
134
- Binds the shader (for custom OpenGL drawing).
135
- If a block is given, it is executed. The shader is then unbound.
136
- */
137
- VALUE ray_shader_bind(VALUE self) {
138
- ray_rb2shader(self)->Bind();
139
-
140
- if (rb_block_given_p())
141
- rb_ensure(rb_yield, Qnil, ray_shader_ensure_unbind, self);
142
-
143
- return self;
144
- }
145
-
146
- /* Unbinds the shader (useful when doing custom OpenGL drawing) */
147
- VALUE ray_shader_unbind(VALUE self) {
148
- return ray_shader_ensure_unbind(self);
149
- }
150
-
151
- /*
152
- Document-class: Ray::Shader
153
-
154
- Class used to load OpenGL pixel shaders, which are written
155
- in the GLSL language (a C-like language).
156
- */
157
-
158
- void Init_ray_shader() {
159
- ray_cShader = rb_define_class_under(ray_mRay, "Shader", rb_cObject);
160
- rb_define_alloc_func(ray_cShader, ray_alloc_shader);
161
- rb_define_method(ray_cShader, "initialize", ray_init_shader, 1);
162
-
163
- rb_define_singleton_method(ray_cShader, "available?", ray_shader_available, 0);
164
-
165
- rb_define_method(ray_cShader, "[]=", ray_shader_set, 2);
166
-
167
- rb_define_method(ray_cShader, "bind", ray_shader_bind, 0);
168
- rb_define_method(ray_cShader, "unbind", ray_shader_unbind, 0);
169
- }
@@ -1,409 +0,0 @@
1
- #include "ray.hpp"
2
-
3
- VALUE ray_cShape = Qnil;
4
-
5
- void ray_free_shape(sf::Shape *shape) {
6
- delete shape;
7
- }
8
-
9
- VALUE ray_alloc_shape(VALUE self) {
10
- sf::Shape *shape = new sf::Shape;
11
- return Data_Wrap_Struct(self, 0, ray_free_shape, shape);
12
- }
13
-
14
- sf::Shape *ray_rb2shape(VALUE self) {
15
- if (!RAY_IS_A(self, ray_cShape)) {
16
- rb_raise(rb_eTypeError, "Can't convert %s into Ray::Shape",
17
- RAY_OBJ_CLASSNAME(self));
18
- }
19
-
20
- sf::Shape *shape = NULL;
21
- Data_Get_Struct(self, sf::Shape, shape);
22
-
23
- return shape;
24
- }
25
-
26
- VALUE ray_shape2rb(const sf::Shape &shape) {
27
- sf::Shape *copy = new sf::Shape(shape);
28
- return Data_Wrap_Struct(ray_cShape, 0, ray_free_shape, copy);
29
- }
30
-
31
- VALUE ray_init_shape_copy(VALUE self, VALUE other) {
32
- *ray_rb2shape(self) = *ray_rb2shape(other);
33
- return self;
34
- }
35
-
36
- /*
37
- @overload line(from, to, size = 1.0, color = Ray::Color.white,
38
- outline_width = 0.0, outline_color = Ray::Color.none)
39
- @param [Ray::Vector2, #to_vector2] from First point of the line
40
- @param [Ray::Vector2, #to_vector2] to Last point of the line
41
-
42
- @param [Float] size Width of the line
43
- @param [Color] color Color of the line
44
-
45
- @param [Float] outline_width Width of the outline
46
- @param [Color] outline_color Color of the outline
47
-
48
- @return [Shape] a line.
49
- */
50
- VALUE ray_shape_line(int argc, VALUE *argv, VALUE self) {
51
- VALUE from, to, size;
52
- VALUE color;
53
- VALUE outline_width, outline_color;
54
-
55
- rb_scan_args(argc, argv, "24", &from, &to, &size, &color, &outline_width,
56
- &outline_color);
57
-
58
- ray_vector2 from_point = ray_convert_to_vector2(from);
59
- ray_vector2 to_point = ray_convert_to_vector2(to);
60
-
61
- float c_size = 1.0f;
62
- if (!NIL_P(size)) c_size = (float)NUM2DBL(size);
63
-
64
- float c_outline_width = 1.0f;
65
- if (!NIL_P(outline_width)) c_outline_width = (float)NUM2DBL(outline_width);
66
-
67
- ray_color sf_color(0, 0, 0);
68
- if (!NIL_P(color)) sf_color = ray_rb2col(color);
69
-
70
- ray_color sf_outline_color(0, 0, 0);
71
- if (!NIL_P(outline_color)) sf_outline_color = ray_rb2col(outline_color);
72
-
73
- return ray_shape2rb(sf::Shape::Line(from_point, to_point,
74
- c_size, sf_color,
75
- c_outline_width, sf_outline_color));
76
- }
77
-
78
- /*
79
- @overload rectangle(rect, color = Ray::Color.white,
80
- outline_width = 0.0, outline_color = Ray::Color.none)
81
- @param [Ray::Rect, Array<Integer>] Rect used by this shape
82
- @param [Color] color Color of the rect
83
- @param [Float] outline_width (See Shape.line)
84
- @param [Color] outline_color (See Shape.line)
85
-
86
- @return [Shape] A rectangle.
87
- */
88
- VALUE ray_shape_rectangle(int argc, VALUE *argv, VALUE self) {
89
- VALUE rect, color, outline_width, outline_color;
90
- rb_scan_args(argc, argv, "13", &rect, &color, &outline_width, &outline_color);
91
-
92
- ray_rect c_rect = ray_convert_to_rect(rect);
93
-
94
- ray_color c_color = ray_rb2col(color);
95
- ray_color c_outline_color(0, 0, 0);
96
- if (!NIL_P(outline_color))
97
- c_outline_color = ray_rb2col(outline_color);
98
-
99
- float c_outline_width = 0;
100
- if (!NIL_P(outline_width))
101
- c_outline_width = (float)NUM2DBL(outline_width);
102
-
103
- return ray_shape2rb(sf::Shape::Rectangle(c_rect.Left, c_rect.Top,
104
- c_rect.Width, c_rect.Height,
105
- c_color, c_outline_width,
106
- c_outline_color));
107
- }
108
-
109
- /*
110
- @overload circle(center, radius, color = Ray::Color.white,
111
- outline_width = 0.0, outline_color = Ray::Color.none)
112
- @param [Ray::Vector2, #to_vector2] center Center of the circle
113
- @param [Float] radius Radius of the circle.
114
- @param [Color] color Color of the cirlce.
115
-
116
- @param [Float] outline_width (See Shape.line)
117
- @param [Color] outline_color (See Shape.line)
118
-
119
- @return [Shape] A circle.
120
- */
121
- VALUE ray_shape_circle(int argc, VALUE *argv, VALUE self) {
122
- VALUE center, radius, color, outline_width, outline_color;
123
- rb_scan_args(argc, argv, "23", &center, &radius, &color,
124
- &outline_width, &outline_color);
125
-
126
- ray_vector2 c_center = ray_convert_to_vector2(center);
127
- float c_radius = (float)NUM2DBL(radius);
128
-
129
- ray_color c_color = ray_rb2col(color);
130
- ray_color c_outline_color(0, 0, 0);
131
- if (!NIL_P(outline_color))
132
- c_outline_color = ray_rb2col(outline_color);
133
-
134
- float c_outline_width = 0;
135
- if (!NIL_P(outline_width))
136
- c_outline_width = (float)NUM2DBL(outline_width);
137
-
138
- return ray_shape2rb(sf::Shape::Circle(c_center, c_radius,
139
- c_color, c_outline_width,
140
- c_outline_color));
141
- }
142
-
143
- /* @return [Ray::Vector2] Position of the shape */
144
- VALUE ray_shape_pos(VALUE self) {
145
- return ray_vector2_to_rb(ray_rb2shape(self)->GetPosition());
146
- }
147
-
148
- /* Sets the position of the shape */
149
- VALUE ray_shape_set_pos(VALUE self, VALUE pos) {
150
- rb_check_frozen(self);
151
- ray_rb2shape(self)->SetPosition(ray_convert_to_vector2(pos));
152
- return pos;
153
- }
154
-
155
- /*
156
- @overload add_point(pos, color = Ray::Color.white, outline_color = Ray::Color.none)
157
- Adds a new point to the shape.
158
-
159
- @param [Ray::Vector2, #to_vector2] Position of the point.
160
- @param [Color] color Color of the shape at that point.
161
- @param [Color] outline_color Color of the outline at that point.
162
- */
163
- VALUE ray_shape_add_point(int argc, VALUE *argv, VALUE self) {
164
- rb_check_frozen(self);
165
-
166
- sf::Shape *shape = ray_rb2shape(self);
167
-
168
- VALUE rb_pos, rb_color, rb_outline_color;
169
-
170
- ray_vector2 pos;
171
- ray_color color(255, 255, 255), outline_color(255, 255, 255);
172
-
173
- rb_scan_args(argc, argv, "12", &rb_pos, &rb_color, &rb_outline_color);
174
-
175
- pos = ray_convert_to_vector2(rb_pos);
176
-
177
- if (!NIL_P(rb_color))
178
- color = ray_rb2col(rb_color);
179
-
180
- if (!NIL_P(rb_outline_color))
181
- outline_color = ray_rb2col(rb_outline_color);
182
-
183
- shape->AddPoint(pos, color, outline_color);
184
- return self;
185
- }
186
-
187
- /*
188
- @return [Integer] the amount of points in this shape.
189
- */
190
- VALUE ray_shape_point_count(VALUE self) {
191
- sf::Shape *shape = ray_rb2shape(self);
192
- return INT2FIX(shape->GetPointsCount());
193
- }
194
-
195
- /*
196
- Sets whether the shape should be filled. Defaults to true.
197
- */
198
- VALUE ray_shape_set_filled(VALUE self, VALUE val) {
199
- rb_check_frozen(self);
200
-
201
- sf::Shape *shape = ray_rb2shape(self);
202
- shape->EnableFill(RTEST(val));
203
-
204
- return val;
205
- }
206
-
207
- /*
208
- Sets whether the outline of the shape should be drawn. Defaults to true.
209
- */
210
- VALUE ray_shape_set_outlined(VALUE self, VALUE val) {
211
- rb_check_frozen(self);
212
-
213
- sf::Shape *shape = ray_rb2shape(self);
214
- shape->EnableOutline(RTEST(val));
215
-
216
- return val;
217
- }
218
-
219
- /*
220
- @overload set_position_of(id, pos)
221
- Changes the position of a point.
222
-
223
- @param [Integer] id Id of the point to modify.
224
- @param [Ray::Vector2, #to_vector2] pos New position of that point.
225
- */
226
- VALUE ray_shape_set_position_of(VALUE self, VALUE id, VALUE pos) {
227
- rb_check_frozen(self);
228
-
229
- sf::Shape *shape = ray_rb2shape(self);
230
-
231
- unsigned int c_id = NUM2UINT(id);
232
- if (c_id >= shape->GetPointsCount())
233
- rb_raise(rb_eArgError, "%d out of bounds", c_id);
234
-
235
- shape->SetPointPosition(c_id, ray_convert_to_vector2(pos));
236
-
237
- return pos;
238
- }
239
-
240
- /*
241
- @overload set_color_of(id, col)
242
- Changes the color of a point.
243
-
244
- @param [Integer] id Id of the point to modify.
245
- @param [Color] col New color of that point.
246
- */
247
- VALUE ray_shape_set_color_of(VALUE self, VALUE id, VALUE col) {
248
- rb_check_frozen(self);
249
-
250
- sf::Shape *shape = ray_rb2shape(self);
251
-
252
- unsigned int c_id = NUM2UINT(id);
253
- if (c_id >= shape->GetPointsCount())
254
- rb_raise(rb_eArgError, "%d out of bounds", c_id);
255
-
256
- shape->SetPointColor(c_id, ray_rb2col(col));
257
- return col;
258
- }
259
-
260
- /*
261
- @overload set_outline_of(id, col)
262
- Changes the outline color of a point.
263
-
264
- @param [Integer] id Id of the point to modify.
265
- @param [Color] col New outline color of that point.
266
- */
267
- VALUE ray_shape_set_outline_of(VALUE self, VALUE id, VALUE col) {
268
- rb_check_frozen(self);
269
-
270
- sf::Shape *shape = ray_rb2shape(self);
271
-
272
- unsigned int c_id = NUM2UINT(id);
273
- if (c_id >= shape->GetPointsCount())
274
- rb_raise(rb_eArgError, "%d out of bounds", c_id);
275
-
276
- shape->SetPointOutlineColor(c_id, ray_rb2col(col));
277
- return col;
278
- }
279
-
280
- /*
281
- Sets the width of the outline of this shape.
282
- */
283
- VALUE ray_shape_set_outline_width(VALUE self, VALUE width) {
284
- rb_check_frozen(self);
285
-
286
- sf::Shape *shape = ray_rb2shape(self);
287
- shape->SetOutlineThickness(NUM2INT(width));
288
-
289
- return width;
290
- }
291
-
292
- /*
293
- @overload position_of(id)
294
- @return [Ray::Vector2] Position of that point.
295
- */
296
- VALUE ray_shape_position_of(VALUE self, VALUE id) {
297
- sf::Shape *shape = ray_rb2shape(self);
298
-
299
- unsigned int c_id = NUM2UINT(id);
300
- if (c_id >= shape->GetPointsCount())
301
- return Qnil;
302
-
303
- sf::Vector2f point = shape->GetPointPosition(c_id);
304
- return ray_vector2_to_rb(point);
305
- }
306
-
307
- /*
308
- @overload color_of(id)
309
- @return [Color] Color of that point.
310
- */
311
- VALUE ray_shape_color_of(VALUE self, VALUE id) {
312
- sf::Shape *shape = ray_rb2shape(self);
313
-
314
- unsigned int c_id = NUM2UINT(id);
315
- if (c_id >= shape->GetPointsCount())
316
- return Qnil;
317
-
318
- return ray_col2rb(shape->GetPointColor(c_id));
319
- }
320
-
321
- /*
322
- @overload outline_of(id)
323
- @return [Color] Outline of that point.
324
- */
325
- VALUE ray_shape_outline_of(VALUE self, VALUE id) {
326
- sf::Shape *shape = ray_rb2shape(self);
327
-
328
- unsigned int c_id = NUM2UINT(id);
329
- if (c_id >= shape->GetPointsCount())
330
- return Qnil;
331
-
332
- return ray_col2rb(shape->GetPointOutlineColor(c_id));
333
- }
334
-
335
- /* @return [Float] Outline width of this shape */
336
- VALUE ray_shape_outline_width(VALUE self) {
337
- sf::Shape *shape = ray_rb2shape(self);
338
- return INT2FIX((int)(shape->GetOutlineThickness()));
339
- }
340
-
341
- /* @return [Float] Rotation applied to this shape when it is drawn (in degrees) */
342
- VALUE ray_shape_angle(VALUE self) {
343
- sf::Shape *shape = ray_rb2shape(self);
344
- return rb_float_new(shape->GetRotation());
345
- }
346
-
347
- /* Sets the rotation applied to this object when it is drawn (in degrees) */
348
- VALUE ray_shape_set_angle(VALUE self, VALUE angle) {
349
- rb_check_frozen(self);
350
-
351
- sf::Shape *shape = ray_rb2shape(self);
352
- shape->SetRotation((float)NUM2DBL(angle));
353
-
354
- return angle;
355
- }
356
-
357
- /* @return [Ray::Vector2] scale for width and height. */
358
- VALUE ray_shape_scale(VALUE self) {
359
- sf::Shape *shape = ray_rb2shape(self);
360
- sf::Vector2f scale(shape->GetScale());
361
-
362
- return ray_vector2_to_rb(scale);
363
- }
364
-
365
- /* Sets scale for width and height, using a vector. */
366
- VALUE ray_shape_set_scale(VALUE self, VALUE val) {
367
- rb_check_frozen(self);
368
-
369
- sf::Shape *shape = ray_rb2shape(self);
370
- shape->SetScale(ray_convert_to_vector2(val));
371
-
372
- return val;
373
- }
374
-
375
- void Init_ray_shape() {
376
- ray_cShape = rb_define_class_under(ray_mRay, "Shape", rb_cObject);
377
- rb_define_alloc_func(ray_cShape, ray_alloc_shape);
378
- rb_define_method(ray_cShape, "initialize_copy", ray_init_shape_copy, 1);
379
-
380
- rb_define_singleton_method(ray_cShape, "line", ray_shape_line, -1);
381
- rb_define_singleton_method(ray_cShape, "rectangle", ray_shape_rectangle, -1);
382
- rb_define_singleton_method(ray_cShape, "circle", ray_shape_circle, -1);
383
-
384
- rb_define_method(ray_cShape, "pos", ray_shape_pos, 0);
385
- rb_define_method(ray_cShape, "pos=", ray_shape_set_pos, 1);
386
-
387
- rb_define_method(ray_cShape, "add_point", ray_shape_add_point, -1);
388
- rb_define_method(ray_cShape, "point_count", ray_shape_point_count, 0);
389
-
390
- rb_define_method(ray_cShape, "filled=", ray_shape_set_filled, 1);
391
- rb_define_method(ray_cShape, "outlined=", ray_shape_set_outlined, 1);
392
-
393
- rb_define_method(ray_cShape, "outline_width=", ray_shape_set_outline_width, 1);
394
- rb_define_method(ray_cShape, "outline_width", ray_shape_outline_width, 0);
395
-
396
- rb_define_method(ray_cShape, "set_position_of", ray_shape_set_position_of, 2);
397
- rb_define_method(ray_cShape, "set_color_of", ray_shape_set_color_of, 2);
398
- rb_define_method(ray_cShape, "set_outline_of", ray_shape_set_outline_of, 2);
399
-
400
- rb_define_method(ray_cShape, "position_of", ray_shape_position_of, 1);
401
- rb_define_method(ray_cShape, "color_of", ray_shape_color_of, 1);
402
- rb_define_method(ray_cShape, "outline_of", ray_shape_outline_of, 1);
403
-
404
- rb_define_method(ray_cShape, "angle", ray_shape_angle, 0);
405
- rb_define_method(ray_cShape, "angle=", ray_shape_set_angle, 1);
406
-
407
- rb_define_method(ray_cShape, "scale", ray_shape_scale, 0);
408
- rb_define_method(ray_cShape, "scale=", ray_shape_set_scale, 1);
409
- }