ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
data/.yardopts DELETED
@@ -1,4 +0,0 @@
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- --private
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- -e ./yard_ext.rb
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- -
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- guide.md
data/VERSION DELETED
@@ -1 +0,0 @@
1
- 0.1.0.pre1
@@ -1,723 +0,0 @@
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- #include "ray.hpp"
2
-
3
- void ray_audio_source::set_pitch(float value) {
4
- source().SetPitch(value);
5
- }
6
-
7
- float ray_audio_source::pitch() const {
8
- return source().GetPitch();
9
- }
10
-
11
- void ray_audio_source::set_position(const ray_vector3 &vector) {
12
- source().SetPosition(vector);
13
- }
14
-
15
- ray_vector3 ray_audio_source::position() const {
16
- return source().GetPosition();
17
- }
18
-
19
- void ray_audio_source::set_relative(bool value) {
20
- source().SetRelativeToListener(value);
21
- }
22
-
23
- bool ray_audio_source::is_relative() const {
24
- return source().IsRelativeToListener();
25
- }
26
-
27
- void ray_audio_source::set_min_distance(float value) {
28
- source().SetMinDistance(value);
29
- }
30
-
31
- float ray_audio_source::min_distance() const {
32
- return source().GetMinDistance();
33
- }
34
-
35
- void ray_audio_source::set_attenuation(float value) {
36
- source().SetAttenuation(value);
37
- }
38
-
39
- float ray_audio_source::attenuation() const {
40
- return source().GetAttenuation();
41
- }
42
-
43
- float ray_audio_source::volume() const {
44
- return source().GetVolume();
45
- }
46
-
47
- void ray_audio_source::set_volume(float value) {
48
- source().SetVolume(value);
49
- }
50
-
51
- void ray_sound::set_loop(bool value) {
52
- sound.SetLoop(value);
53
- }
54
-
55
- bool ray_sound::is_looping() const {
56
- return sound.GetLoop();
57
- }
58
-
59
- bool ray_sound::load_from_io(VALUE io) {
60
- VALUE string = rb_funcall2(io, RAY_METH("read"), 0, NULL);
61
- char *content = StringValuePtr(string);
62
-
63
- if (!sound_buffer.LoadFromMemory(content, RSTRING_LEN(string)))
64
- return false;
65
-
66
- sound.SetBuffer(sound_buffer);
67
- return true;
68
- }
69
-
70
- bool ray_sound::load_from_filename(const std::string &filename) {
71
- if (!sound_buffer.LoadFromFile(filename))
72
- return false;
73
- sound.SetBuffer(sound_buffer);
74
- return true;
75
- }
76
-
77
- bool ray_sound::create_from_sound(const ray_sound &source) {
78
- sound_buffer = source.sound_buffer;
79
- sound = source.sound;
80
-
81
- sound.SetBuffer(sound_buffer);
82
-
83
- return true;
84
- }
85
-
86
- void ray_sound::play() {
87
- sound.Play();
88
- }
89
-
90
- void ray_sound::pause() {
91
- sound.Pause();
92
- }
93
-
94
- void ray_sound::stop() {
95
- sound.Stop();
96
- }
97
-
98
- sf::SoundSource::Status ray_sound::status() const {
99
- return sound.GetStatus();
100
- }
101
-
102
- float ray_sound::current_time() const {
103
- return sound.GetPlayingOffset();
104
- }
105
-
106
- void ray_sound::set_current_time(float value) {
107
- sound.SetPlayingOffset(value);
108
- }
109
-
110
- sf::SoundSource &ray_sound::source() {
111
- return sound;
112
- }
113
-
114
- const sf::SoundSource &ray_sound::source() const {
115
- return sound;
116
- }
117
-
118
- bool ray_music::load_from_io(VALUE self, VALUE io) {
119
- VALUE string = rb_funcall2(io, RAY_METH("read"), 0, NULL);
120
- rb_iv_set(self, "@content", string);
121
-
122
- char *content = StringValuePtr(string);
123
- return music.OpenFromMemory(content, RSTRING_LEN(string));
124
- }
125
-
126
- bool ray_music::load_from_filename(const std::string &filename) {
127
- return music.OpenFromFile(filename);
128
- }
129
-
130
- void ray_music::play() {
131
- music.Play();
132
- }
133
-
134
- void ray_music::pause() {
135
- music.Pause();
136
- }
137
-
138
- void ray_music::stop() {
139
- music.Stop();
140
- }
141
-
142
- sf::SoundSource::Status ray_music::status() const {
143
- return music.GetStatus();
144
- }
145
-
146
- void ray_music::set_loop(bool value) {
147
- music.SetLoop(value);
148
- }
149
-
150
- bool ray_music::is_looping() const {
151
- return music.GetLoop();
152
- }
153
-
154
- float ray_music::current_time() const {
155
- return music.GetPlayingOffset();
156
- }
157
-
158
- void ray_music::set_current_time(float value) {
159
- music.SetPlayingOffset(value);
160
- }
161
-
162
- float ray_music::duration() const {
163
- return music.GetDuration();
164
- }
165
-
166
- int ray_music::sample_rate() const {
167
- return music.GetSampleRate();
168
- }
169
-
170
- int ray_music::channel_count() const {
171
- return music.GetChannelsCount();
172
- }
173
-
174
- sf::SoundSource &ray_music::source() {
175
- return music;
176
- }
177
-
178
- const sf::SoundSource &ray_music::source() const {
179
- return music;
180
- }
181
-
182
- VALUE ray_mAudio = Qnil;
183
- VALUE ray_cSound = Qnil;
184
- VALUE ray_cMusic = Qnil;
185
- VALUE ray_cAudioSource = Qnil;
186
-
187
- /*
188
- @return [Float] The global volume. 0 is the minimum volume, whereas 100
189
- is the maximum.
190
- */
191
- VALUE ray_audio_volume(VALUE self) {
192
- float volume = sf::Listener::GetGlobalVolume();
193
- return rb_float_new(volume * 100);
194
- }
195
-
196
- /* Sets the global volume */
197
- VALUE ray_audio_set_volume(VALUE self, VALUE value) {
198
- float volume = (float)NUM2DBL(value);
199
- sf::Listener::SetGlobalVolume(volume);
200
-
201
- return value;
202
- }
203
-
204
- /*
205
- @return [Ray::Vector3] The position of the listener.
206
- */
207
- VALUE ray_audio_pos(VALUE self) {
208
- sf::Vector3f pos = sf::Listener::GetPosition();
209
- return ray_vector3_to_rb(pos);
210
- }
211
-
212
- /*
213
- @overload pos=(pos)
214
- @param [Ray::Vector3, #to_vector3] pos The [x, y, z] position of the listener.
215
- */
216
- VALUE ray_audio_set_pos(VALUE self, VALUE pos) {
217
- sf::Listener::SetPosition(ray_convert_to_vector3(pos));
218
- return pos;
219
- }
220
-
221
- /*
222
- @return [Ray::Vector3] The orientation of the listener.
223
- */
224
- VALUE ray_audio_direction(VALUE self) {
225
- sf::Vector3f dir = sf::Listener::GetDirection();
226
- return ray_vector3_to_rb(dir);
227
- }
228
-
229
- /*
230
- @overload direction=(dir)
231
- @param [Ray::Vector3, #to_vector3] dir The orientation of the listener.
232
- */
233
- VALUE ray_audio_set_direction(VALUE self, VALUE dir) {
234
- sf::Listener::SetDirection(ray_convert_to_vector3(dir));
235
- return dir;
236
- }
237
-
238
- ray_audio_source *ray_rb2source(VALUE object) {
239
- if (!RAY_IS_A(object, ray_cAudioSource)) {
240
- rb_raise(rb_eTypeError, "Can't convert %s into Ray::AudioSource",
241
- RAY_OBJ_CLASSNAME(object));
242
- }
243
-
244
- ray_audio_source *ptr = NULL;
245
- Data_Get_Struct(object, ray_audio_source, ptr);
246
-
247
- return ptr;
248
- }
249
-
250
- /* @return [Float] Volume of the source, between 0 and 100. */
251
- VALUE ray_audio_source_volume(VALUE self) {
252
- ray_audio_source *source = ray_rb2source(self);
253
- return rb_float_new(source->volume());
254
- }
255
-
256
- /* Sets the volume of the source. */
257
- VALUE ray_audio_source_set_volume(VALUE self, VALUE value) {
258
- rb_check_frozen(self);
259
-
260
- ray_audio_source *source = ray_rb2source(self);
261
- float volume = (float)NUM2DBL(value);
262
- source->set_volume(volume);
263
-
264
- return value;
265
- }
266
-
267
- /* @return [Float] The pitch of the source. */
268
- VALUE ray_audio_source_pitch(VALUE self) {
269
- ray_audio_source *source = ray_rb2source(self);
270
- return rb_float_new(source->pitch());
271
- }
272
-
273
- /*
274
- @overload pitch=(pitch)
275
- @param [Float] pitch the pitch value, which makes a sound more acute
276
- or grave and also affects playing speed. Defaulted to 1.
277
- */
278
- VALUE ray_audio_source_set_pitch(VALUE self, VALUE pitch) {
279
- rb_check_frozen(self);
280
-
281
- ray_audio_source *source = ray_rb2source(self);
282
- source->set_pitch(NUM2DBL(pitch));
283
-
284
- return pitch;
285
- }
286
-
287
- /* @return [Ray::Vector3] The position of the source */
288
- VALUE ray_audio_source_pos(VALUE self) {
289
- ray_audio_source *source = ray_rb2source(self);
290
- return ray_vector3_to_rb(source->position());
291
- }
292
-
293
- /*
294
- @overload pos=(pos)
295
- @param [Ray::Vector3, #to_vector3] pos The position of the source
296
- */
297
- VALUE ray_audio_source_set_pos(VALUE self, VALUE pos) {
298
- rb_check_frozen(self);
299
-
300
- ray_audio_source *source = ray_rb2source(self);
301
- source->set_position(ray_convert_to_vector3(pos));
302
-
303
- return pos;
304
- }
305
-
306
- /*
307
- @return [true, false] True if the source position is relative to the listener,
308
- as opposed to being absolute.
309
- */
310
- VALUE ray_audio_source_is_relative(VALUE self) {
311
- ray_audio_source *source = ray_rb2source(self);
312
- return source->is_relative() ? Qtrue : Qfalse;
313
- }
314
-
315
- /*
316
- @overload relative=(rel)
317
- @param [true, false] rel Whether the source position should be relative
318
- to the listener's.
319
- */
320
- VALUE ray_audio_source_set_relative(VALUE self, VALUE val) {
321
- rb_check_frozen(self);
322
-
323
- ray_audio_source *source = ray_rb2source(self);
324
- source->set_relative(RTEST(val));
325
- return val;
326
- }
327
-
328
- /* @return [Float] the source's minimal distance */
329
- VALUE ray_audio_source_min_distance(VALUE self) {
330
- ray_audio_source *source = ray_rb2source(self);
331
- return rb_float_new(source->min_distance());
332
- }
333
-
334
- /*
335
- @overload min_distance=(dist)
336
- @param [Float] dist the distance beyond which the source's volume will
337
- decrease. Defaulted to 1.
338
- */
339
- VALUE ray_audio_source_set_min_distance(VALUE self, VALUE dist) {
340
- rb_check_frozen(self);
341
-
342
- ray_audio_source *source = ray_rb2source(self);
343
- source->set_min_distance(NUM2DBL(dist));
344
- return dist;
345
- }
346
-
347
- /* @return [Float] The source's attenuation */
348
- VALUE ray_audio_source_attenuation(VALUE self) {
349
- ray_audio_source *source = ray_rb2source(self);
350
- return rb_float_new(source->attenuation());
351
- }
352
-
353
- /*
354
- @overload attenuation=(attenuation)
355
- @param [Float] atenuation Attenuation factor of the sound.
356
- 0 will prevent the sound from being attenuated, 100 would
357
- make the sound be attenuated much more quickly.
358
- */
359
- VALUE ray_audio_source_set_attenuation(VALUE self, VALUE attenuation) {
360
- rb_check_frozen(self);
361
-
362
- ray_audio_source *source = ray_rb2source(self);
363
- source->set_attenuation(NUM2DBL(attenuation));
364
- return attenuation;
365
- }
366
-
367
- ray_sound *ray_rb2sound(VALUE object) {
368
- if (!RAY_IS_A(object, ray_cSound)) {
369
- rb_raise(rb_eTypeError, "Can't convert %s into Ray::Sound",
370
- RAY_OBJ_CLASSNAME(object));
371
- }
372
-
373
- ray_sound *ptr = NULL;
374
- Data_Get_Struct(object, ray_sound, ptr);
375
-
376
- return ptr;
377
- }
378
-
379
- void ray_free_sound(ray_sound *sound) {
380
- delete sound;
381
- }
382
-
383
- VALUE ray_alloc_sound(VALUE self) {
384
- ray_sound *ptr = new ray_sound;
385
- VALUE ret = Data_Wrap_Struct(self, 0, ray_free_sound, ptr);
386
-
387
- return ret;
388
- }
389
-
390
- /*
391
- @overload initialize(io_or_string)
392
- Creates a new sound from an IO object or a filename.
393
- */
394
- VALUE ray_init_sound(VALUE self, VALUE arg) {
395
- int res = false;
396
- ray_sound *sound = ray_rb2sound(self);
397
-
398
- if (rb_respond_to(arg, RAY_METH("to_str"))) {
399
- arg = rb_String(arg);
400
- res = sound->load_from_filename(StringValuePtr(arg));
401
- }
402
- else if (rb_respond_to(arg, RAY_METH("read")))
403
- res = sound->load_from_io(arg);
404
- else {
405
- rb_raise(rb_eTypeError, "Can't convert %s into String",
406
- RAY_OBJ_CLASSNAME(arg));
407
- }
408
-
409
- if (!res)
410
- rb_raise(rb_eRuntimeError, "Could not load sound");
411
-
412
- return Qnil;
413
- }
414
-
415
- VALUE ray_init_sound_copy(VALUE self, VALUE other) {
416
- ray_sound *sound = ray_rb2sound(self);
417
- ray_sound *source = ray_rb2sound(other);
418
-
419
- if (!sound->create_from_sound(*source))
420
- rb_raise(rb_eRuntimeError, "Couldn't copy the sound");
421
-
422
- return self;
423
- }
424
-
425
- /* Plays the sound. */
426
- VALUE ray_sound_play(VALUE self) {
427
- rb_check_frozen(self);
428
- ray_rb2sound(self)->play();
429
- return self;
430
- }
431
-
432
- /* Pauses the sound. */
433
- VALUE ray_sound_pause(VALUE self) {
434
- rb_check_frozen(self);
435
- ray_rb2sound(self)->pause();
436
- return self;
437
- }
438
-
439
- /* Stops the sound. */
440
- VALUE ray_sound_stop(VALUE self) {
441
- rb_check_frozen(self);
442
- ray_rb2sound(self)->stop();
443
- return self;
444
- }
445
-
446
- /*
447
- @return [Symbol] :playing, :paused, or :stopped.
448
- */
449
- VALUE ray_sound_status(VALUE self) {
450
- ray_sound *sound = ray_rb2sound(self);
451
-
452
- switch (sound->status()) {
453
- case sf::SoundSource::Playing: return RAY_SYM("playing");
454
- case sf::SoundSource::Paused: return RAY_SYM("paused");
455
- case sf::SoundSource::Stopped: return RAY_SYM("stopped");
456
- }
457
-
458
- return Qnil;
459
- }
460
-
461
- /* Sets whether the sound should loop */
462
- VALUE ray_sound_set_loop(VALUE self, VALUE val) {
463
- rb_check_frozen(self);
464
- ray_rb2sound(self)->set_loop(RTEST(val));
465
- return val;
466
- }
467
-
468
- /* @return [true, false] True if the sound loops */
469
- VALUE ray_sound_loop(VALUE self) {
470
- return ray_rb2sound(self)->is_looping() ? Qtrue : Qfalse;
471
- }
472
-
473
- /* @return [Float] The current position in the sound */
474
- VALUE ray_sound_current_time(VALUE self) {
475
- return rb_float_new(ray_rb2sound(self)->current_time());
476
- }
477
-
478
- /* Sets the cursor to a given position */
479
- VALUE ray_sound_set_current_time(VALUE self, VALUE val) {
480
- rb_check_frozen(self);
481
- ray_rb2sound(self)->set_current_time(NUM2DBL(val));
482
- return val;
483
- }
484
-
485
- ray_music *ray_rb2music(VALUE object) {
486
- if (!RAY_IS_A(object, ray_cMusic)) {
487
- rb_raise(rb_eTypeError, "Can't convert %s into Ray::Music",
488
- RAY_OBJ_CLASSNAME(object));
489
- }
490
-
491
- ray_music *ptr = NULL;
492
- Data_Get_Struct(object, ray_music, ptr);
493
-
494
- return ptr;
495
- }
496
-
497
- void ray_free_music(ray_music *music) {
498
- delete music;
499
- }
500
-
501
- VALUE ray_alloc_music(VALUE self) {
502
- ray_music *ptr = new ray_music;
503
- VALUE ret = Data_Wrap_Struct(self, 0, ray_free_music, ptr);
504
-
505
- return ret;
506
- }
507
-
508
- bool ray_init_music_with_filename(VALUE self, VALUE filename) {
509
- ray_music *music = ray_rb2music(self);
510
- return music->load_from_filename(StringValuePtr(filename));
511
- }
512
-
513
- bool ray_init_music_with_io(VALUE self, VALUE io) {
514
- ray_music *music = ray_rb2music(self);
515
- return music->load_from_io(self, io);
516
- }
517
-
518
- /*
519
- @overload initialize(io_or_string)
520
- Creates a new music from an IO object or a filename.
521
- */
522
- VALUE ray_init_music(VALUE self, VALUE arg) {
523
- bool res = false;
524
-
525
- if (rb_respond_to(arg, RAY_METH("to_str")))
526
- res = ray_init_music_with_filename(self, rb_String(arg));
527
- else if (rb_respond_to(arg, RAY_METH("read")))
528
- res = ray_init_music_with_io(self, arg);
529
- else {
530
- rb_raise(rb_eTypeError, "Can't convert %s into String",
531
- RAY_OBJ_CLASSNAME(arg));
532
- }
533
-
534
- if (!res)
535
- rb_raise(rb_eRuntimeError, "Could not load music");
536
-
537
- return Qnil;
538
- }
539
-
540
- /*
541
- Plays the music.
542
- */
543
- VALUE ray_music_play(VALUE self) {
544
- rb_check_frozen(self);
545
-
546
- ray_music *music = ray_rb2music(self);
547
- music->play();
548
-
549
- return Qnil;
550
- }
551
-
552
- /*
553
- Pauses the music.
554
- */
555
- VALUE ray_music_pause(VALUE self) {
556
- rb_check_frozen(self);
557
-
558
- ray_music *music = ray_rb2music(self);
559
- music->pause();
560
-
561
- return Qnil;
562
- }
563
-
564
- /*
565
- Stops the music.
566
- */
567
- VALUE ray_music_stop(VALUE self) {
568
- rb_check_frozen(self);
569
-
570
- ray_music *music = ray_rb2music(self);
571
- music->stop();
572
-
573
- return Qnil;
574
- }
575
-
576
- /*
577
- @return [Symbol] :playing, :paused, or :stopped.
578
- */
579
- VALUE ray_music_status(VALUE self) {
580
- ray_music *music = ray_rb2music(self);
581
-
582
- switch (music->status()) {
583
- case sf::SoundSource::Playing: return RAY_SYM("playing");
584
- case sf::SoundSource::Paused: return RAY_SYM("paused");
585
- case sf::SoundSource::Stopped: return RAY_SYM("stopped");
586
- }
587
-
588
- return Qnil;
589
- }
590
-
591
- /* Sets whether the music should loop */
592
- VALUE ray_music_set_loop(VALUE self, VALUE val) {
593
- rb_check_frozen(self);
594
- ray_rb2music(self)->set_loop(RTEST(val));
595
- return val;
596
- }
597
-
598
- /* @return [true, false] True if the music loops */
599
- VALUE ray_music_loop(VALUE self) {
600
- return ray_rb2music(self)->is_looping() ? Qtrue : Qfalse;
601
- }
602
-
603
- /* @return [Float] The current position in the music */
604
- VALUE ray_music_current_time(VALUE self) {
605
- return rb_float_new(ray_rb2music(self)->current_time());
606
- }
607
-
608
- /* Sets the cursor to a given position */
609
- VALUE ray_music_set_current_time(VALUE self, VALUE val) {
610
- rb_check_frozen(self);
611
- ray_rb2music(self)->set_current_time(NUM2DBL(val));
612
- return val;
613
- }
614
-
615
- /* @return [Float] The duration of the music, in second */
616
- VALUE ray_music_duration(VALUE self) {
617
- return rb_float_new(ray_rb2music(self)->duration());
618
- }
619
-
620
- /* @return [Integer] The sample rate of the music */
621
- VALUE ray_music_sample_rate(VALUE self) {
622
- return INT2FIX(ray_rb2music(self)->sample_rate());
623
- }
624
-
625
- /* @return [Integer] The amount of channels */
626
- VALUE ray_music_channel_count(VALUE self) {
627
- return INT2FIX(ray_rb2music(self)->channel_count());
628
- }
629
-
630
- /*
631
- Document-class: Ray::AudioSource
632
- Represents an object emitting sound. The only point of having
633
- this class is to avoid repetitions between Ray::Music and Ray:Audio.
634
- */
635
-
636
- /*
637
- Document-class: Ray::Music
638
- Class used to stream music.
639
- */
640
-
641
- /*
642
- Document-class: Ray::Sound
643
- Class used to represent short sounds.
644
- */
645
-
646
- void Init_ray_audio() {
647
- ray_mAudio = rb_define_module_under(ray_mRay, "Audio");
648
-
649
- rb_define_module_function(ray_mAudio, "volume", ray_audio_volume, 0);
650
- rb_define_module_function(ray_mAudio, "volume=", ray_audio_set_volume, 1);
651
-
652
- rb_define_module_function(ray_mAudio, "pos", ray_audio_pos, 0);
653
- rb_define_module_function(ray_mAudio, "pos=", ray_audio_set_pos, 1);
654
-
655
- rb_define_module_function(ray_mAudio, "direction", ray_audio_direction, 0);
656
- rb_define_module_function(ray_mAudio, "direction=", ray_audio_set_direction,
657
- 1);
658
-
659
- ray_cAudioSource = rb_define_class_under(ray_mRay, "AudioSource", rb_cObject);
660
-
661
- rb_define_method(ray_cAudioSource, "pitch", ray_audio_source_pitch, 0);
662
- rb_define_method(ray_cAudioSource, "pitch=", ray_audio_source_set_pitch, 1);
663
-
664
- rb_define_method(ray_cAudioSource, "pos", ray_audio_source_pos, 0);
665
- rb_define_method(ray_cAudioSource, "pos=",
666
- ray_audio_source_set_pos, 1);
667
-
668
- rb_define_method(ray_cAudioSource, "relative?", ray_audio_source_is_relative,
669
- 0);
670
- rb_define_method(ray_cAudioSource, "relative=", ray_audio_source_set_relative,
671
- 1);
672
-
673
- rb_define_method(ray_cAudioSource, "min_distance",
674
- ray_audio_source_min_distance, 0);
675
- rb_define_method(ray_cAudioSource, "min_distance=",
676
- ray_audio_source_set_min_distance, 1);
677
-
678
- rb_define_method(ray_cAudioSource, "attenuation",
679
- ray_audio_source_attenuation, 0);
680
- rb_define_method(ray_cAudioSource, "attenuation=",
681
- ray_audio_source_set_attenuation, 1);
682
-
683
- rb_define_method(ray_cAudioSource, "volume", ray_audio_source_volume, 0);
684
- rb_define_method(ray_cAudioSource, "volume=", ray_audio_source_set_volume, 1);
685
-
686
- ray_cSound = rb_define_class_under(ray_mRay, "Sound", ray_cAudioSource);
687
- rb_define_alloc_func(ray_cSound, ray_alloc_sound);
688
- rb_define_method(ray_cSound, "initialize", ray_init_sound, 1);
689
- rb_define_method(ray_cSound, "initialize_copy", ray_init_sound_copy, 1);
690
-
691
- rb_define_method(ray_cSound, "play", ray_sound_play, 0);
692
- rb_define_method(ray_cSound, "pause", ray_sound_pause, 0);
693
- rb_define_method(ray_cSound, "stop", ray_sound_stop, 0);
694
-
695
- rb_define_method(ray_cSound, "status", ray_sound_status, 0);
696
-
697
- rb_define_method(ray_cSound, "loop=", ray_sound_set_loop, 1);
698
- rb_define_method(ray_cSound, "loop?", ray_sound_loop, 0);
699
-
700
- rb_define_method(ray_cSound, "current_time==", ray_sound_set_current_time, 1);
701
- rb_define_method(ray_cSound, "current_time", ray_sound_current_time, 0);
702
-
703
- ray_cMusic = rb_define_class_under(ray_mRay, "Music", ray_cAudioSource);
704
- rb_define_alloc_func(ray_cMusic, ray_alloc_music);
705
- rb_define_method(ray_cMusic, "initialize", ray_init_music, 1);
706
-
707
- rb_define_method(ray_cMusic, "play", ray_music_play, 0);
708
- rb_define_method(ray_cMusic, "pause", ray_music_pause, 0);
709
- rb_define_method(ray_cMusic, "stop", ray_music_stop, 0);
710
-
711
- rb_define_method(ray_cMusic, "status", ray_music_status, 0);
712
-
713
- rb_define_method(ray_cMusic, "loop=", ray_music_set_loop, 1);
714
- rb_define_method(ray_cMusic, "loop?", ray_music_loop, 0);
715
-
716
- rb_define_method(ray_cMusic, "current_time==", ray_music_set_current_time, 1);
717
- rb_define_method(ray_cMusic, "current_time", ray_music_current_time, 0);
718
-
719
- rb_define_method(ray_cMusic, "duration", ray_music_duration, 0);
720
-
721
- rb_define_method(ray_cMusic, "sample_rate", ray_music_sample_rate, 0);
722
- rb_define_method(ray_cMusic, "channel_count", ray_music_channel_count, 0);
723
- }