ray 0.1.0.pre1 → 0.1.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -0,0 +1,263 @@
1
+ #include "ray.h"
2
+
3
+ VALUE ray_cImage = Qnil;
4
+
5
+ say_image *ray_rb2image(VALUE obj) {
6
+ if (!RAY_IS_A(obj, rb_path2class("Ray::Image"))) {
7
+ rb_raise(rb_eTypeError, "can't convert %s into Ray::Image",
8
+ RAY_OBJ_CLASSNAME(obj));
9
+ }
10
+
11
+ say_image *img = NULL;
12
+ Data_Get_Struct(obj, say_image, img);
13
+
14
+ return img;
15
+ }
16
+
17
+ static
18
+ VALUE ray_image_alloc(VALUE self) {
19
+ say_image *img = say_image_create();
20
+ return Data_Wrap_Struct(ray_cImage, NULL, say_image_free, img);
21
+ }
22
+
23
+ /*
24
+ @overload initialize(io)
25
+ @param [IO, #read] io An object containing the image.
26
+ @example
27
+ open("test.png") { |io| Ray::Image.new(io) }
28
+ @overload initialize(filename)
29
+ @param [String] filename Name of a file to load the image from.
30
+ @example
31
+ Ray::Image.new "test.png"
32
+ @overload initialize(size)
33
+ @param [Vector2, #to_vector2] size Size of the image to create
34
+ @example
35
+ Ray::Image.new [64, 128]
36
+ */
37
+ static
38
+ VALUE ray_image_init(VALUE self, VALUE arg) {
39
+ say_image *img = ray_rb2image(self);
40
+
41
+ if (rb_respond_to(arg, RAY_METH("read"))) {
42
+ arg = rb_funcall(arg, RAY_METH("read"), 0);
43
+ if (!say_image_load_from_memory(img, RSTRING_LEN(arg),
44
+ StringValuePtr(arg))) {
45
+ rb_raise(rb_eRuntimeError, "%s", say_error_get_last());
46
+ }
47
+ }
48
+ else if (rb_respond_to(arg, RAY_METH("to_str"))) {
49
+ if (!say_image_load_file(img, StringValuePtr(arg))) {
50
+ rb_raise(rb_eRuntimeError, "%s", say_error_get_last());
51
+ }
52
+ }
53
+ else {
54
+ say_vector2 size = ray_convert_to_vector2(arg);
55
+ if (!say_image_create_with_size(img, size.x, size.y))
56
+ rb_raise(rb_eRuntimeError, "%s", say_error_get_last());
57
+ }
58
+
59
+ return self;
60
+ }
61
+
62
+ static
63
+ VALUE ray_image_init_copy(VALUE self, VALUE other) {
64
+ say_image *orig = ray_rb2image(other);
65
+
66
+ say_image_load_raw(ray_rb2image(self),
67
+ say_image_get_width(orig), say_image_get_height(orig),
68
+ say_image_get_buffer(orig));
69
+
70
+ return self;
71
+ }
72
+
73
+ /*
74
+ * @overload write_bmp(filename)
75
+ * Saves the image as a BMP.
76
+ */
77
+ static
78
+ VALUE ray_image_write_bmp(VALUE self, VALUE filename) {
79
+ if (!say_image_write_bmp(ray_rb2image(self), StringValuePtr(filename))) {
80
+ rb_raise(rb_eRuntimeError, "%s", say_error_get_last());
81
+ }
82
+
83
+ return self;
84
+ }
85
+
86
+ /*
87
+ * @overload write_png(filename)
88
+ * Saves the image as a PNG.
89
+ */
90
+ static
91
+ VALUE ray_image_write_png(VALUE self, VALUE filename) {
92
+ if (!say_image_write_png(ray_rb2image(self), StringValuePtr(filename))) {
93
+ rb_raise(rb_eRuntimeError, "%s", say_error_get_last());
94
+ }
95
+
96
+ return self;
97
+ }
98
+
99
+ /*
100
+ * @overload write_tga(filename)
101
+ * Saves the image as a TGA.
102
+ */
103
+ static
104
+ VALUE ray_image_write_tga(VALUE self, VALUE filename) {
105
+ if (!say_image_write_tga(ray_rb2image(self), StringValuePtr(filename))) {
106
+ rb_raise(rb_eRuntimeError, "%s", say_error_get_last());
107
+ }
108
+
109
+ return self;
110
+ }
111
+
112
+ /*
113
+ * @overload write(filename)
114
+ * Saves the image, tyring to guess the format. If it cannot be guessed, BMP
115
+ * will be used.
116
+ */
117
+ static
118
+ VALUE ray_image_write(VALUE self, VALUE filename) {
119
+ if (!say_image_write(ray_rb2image(self), StringValuePtr(filename))) {
120
+ rb_raise(rb_eRuntimeError, "%s", say_error_get_last());
121
+ }
122
+
123
+ return self;
124
+ }
125
+
126
+ /* @return [Integer] Width of the image in pixels */
127
+ static
128
+ VALUE ray_image_width(VALUE self) {
129
+ return INT2FIX(say_image_get_width(ray_rb2image(self)));
130
+ }
131
+
132
+ /* @return [Integer] Height of the image in pixels */
133
+ static
134
+ VALUE ray_image_height(VALUE self) {
135
+ return INT2FIX(say_image_get_height(ray_rb2image(self)));
136
+ }
137
+
138
+ /* @return [Ray::Vector2] Size of the image in pixels */
139
+ static
140
+ VALUE ray_image_size(VALUE self) {
141
+ return ray_vector2_to_rb(say_image_get_size(ray_rb2image(self)));
142
+ }
143
+
144
+ static
145
+ void ray_image_assert_pos(say_image *img, size_t x, size_t y) {
146
+ if (x >= say_image_get_width(img)) {
147
+ rb_raise(rb_eRangeError, "%ld is not in the 0...%ld range",
148
+ x, say_image_get_width(img));
149
+ }
150
+ else if (y >= say_image_get_height(img)) {
151
+ rb_raise(rb_eRangeError, "%ld is not in the 0...%ld range",
152
+ y, say_image_get_height(img));
153
+ }
154
+ }
155
+
156
+ /*
157
+ @overload [](x, y)
158
+ @param [Integer] x X position of the pixel
159
+ @param [Integer] y Y position of the pixel
160
+
161
+ @return [Color] Color of the pixel
162
+ */
163
+ static
164
+ VALUE ray_image_get(VALUE self, VALUE rb_x, VALUE rb_y) {
165
+ say_image *img = ray_rb2image(self);
166
+ size_t x = NUM2ULONG(rb_x), y = NUM2ULONG(rb_y);
167
+
168
+ if (x >= say_image_get_width(img) ||
169
+ y >= say_image_get_height(img))
170
+ return Qnil;
171
+
172
+ return ray_col2rb(say_image_get(img, x, y));
173
+ }
174
+
175
+ /*
176
+ @overload []=(x, y, color)
177
+ @param [Integer] x X position of the pixel
178
+ @param [Integer] y Y position of the pixel
179
+
180
+ @param [Color] color New color of the pixel
181
+ */
182
+ static
183
+ VALUE ray_image_set(VALUE self, VALUE rb_x, VALUE rb_y, VALUE color) {
184
+ rb_check_frozen(self);
185
+
186
+ say_image *img = ray_rb2image(self);
187
+ size_t x = NUM2ULONG(rb_x), y = NUM2ULONG(rb_y);
188
+
189
+ ray_image_assert_pos(img, x, y);
190
+
191
+ say_image_set(img, x, y, ray_rb2col(color));
192
+ return color;
193
+ }
194
+
195
+ /*
196
+ @overload tex_rect(rect)
197
+ Converts a rect of pixel coordinates to a rect of texture coordinates,
198
+ which may be needed to generate vertices using this image.
199
+
200
+ @param [Rect] rect Rect in pixel coordinates
201
+ @return [Rect] Rect in texture coordinates
202
+ */
203
+ VALUE ray_image_tex_rect(VALUE self, VALUE rect) {
204
+ return ray_rect2rb(say_image_get_tex_rect(ray_rb2image(self),
205
+ ray_convert_to_rect(rect)));
206
+ }
207
+
208
+ /*
209
+ Binds the texture, which will be used as GL_TEXTURE_2D when drawing with
210
+ OpenGL
211
+ */
212
+ VALUE ray_image_bind(VALUE self) {
213
+ say_image_bind(ray_rb2image(self));
214
+ return self;
215
+ }
216
+
217
+ /*
218
+ @return [true, false] True if the image uses linear interplation when it's
219
+ drawn with a different size than the normal one. Uses the color of the
220
+ nearest pixel otherwise.
221
+ */
222
+ VALUE ray_image_is_smooth(VALUE self) {
223
+ return say_image_is_smooth(ray_rb2image(self)) ? Qtrue : Qfalse;
224
+ }
225
+
226
+ VALUE ray_image_set_smooth(VALUE self, VALUE val) {
227
+ rb_check_frozen(self);
228
+ say_image_set_smooth(ray_rb2image(self), RTEST(val));
229
+ return val;
230
+ }
231
+
232
+ /*
233
+ Document-class: Ray::Image
234
+
235
+ An image is only the resource used when drawing. It is not the object you can
236
+ directly draw on the screen.
237
+ */
238
+ void Init_ray_image() {
239
+ ray_cImage = rb_define_class_under(ray_mRay, "Image", rb_cObject);
240
+
241
+ rb_define_alloc_func(ray_cImage, ray_image_alloc);
242
+ rb_define_method(ray_cImage, "initialize", ray_image_init, 1);
243
+ rb_define_method(ray_cImage, "initialize_copy", ray_image_init_copy, 1);
244
+
245
+ rb_define_method(ray_cImage, "write_bmp", ray_image_write_bmp, 1);
246
+ rb_define_method(ray_cImage, "write_png", ray_image_write_png, 1);
247
+ rb_define_method(ray_cImage, "write_tga", ray_image_write_tga, 1);
248
+ rb_define_method(ray_cImage, "write", ray_image_write, 1);
249
+
250
+ rb_define_method(ray_cImage, "width", ray_image_width, 0);
251
+ rb_define_method(ray_cImage, "height", ray_image_height, 0);
252
+ rb_define_method(ray_cImage, "size", ray_image_size, 0);
253
+
254
+ rb_define_method(ray_cImage, "[]", ray_image_get, 2);
255
+ rb_define_method(ray_cImage, "[]=", ray_image_set, 3);
256
+
257
+ rb_define_method(ray_cImage, "smooth?", ray_image_is_smooth, 0);
258
+ rb_define_method(ray_cImage, "smooth=", ray_image_set_smooth, 1);
259
+
260
+ rb_define_method(ray_cImage, "tex_rect", ray_image_tex_rect, 1);
261
+
262
+ rb_define_method(ray_cImage, "bind", ray_image_bind, 0);
263
+ }
@@ -0,0 +1,84 @@
1
+ #include "ray.h"
2
+
3
+ VALUE ray_cImageTarget = Qnil;
4
+
5
+ say_image_target *ray_rb2image_target(VALUE obj) {
6
+ if (!RAY_IS_A(obj, rb_path2class("Ray::ImageTarget"))) {
7
+ rb_raise(rb_eTypeError, "Can't convert %s into Ray::ImageTarget",
8
+ RAY_OBJ_CLASSNAME(obj));
9
+ }
10
+
11
+ say_image_target *ret = NULL;
12
+ Data_Get_Struct(obj, say_image_target, ret);
13
+
14
+ return ret;
15
+ }
16
+
17
+ VALUE ray_image_target_alloc(VALUE self) {
18
+ if (!say_image_target_is_available())
19
+ rb_raise(rb_eRuntimeError, "Ray::RenderImage is not supported here");
20
+
21
+ say_image_target *target = say_image_target_create();
22
+ return Data_Wrap_Struct(ray_cImageTarget, NULL, say_image_target_free,
23
+ target);
24
+ }
25
+
26
+ /* @overload image=(img) */
27
+ VALUE ray_image_target_set_image(VALUE self, VALUE img) {
28
+ rb_check_frozen(self);
29
+ say_image_target_set_image(ray_rb2image_target(self), ray_rb2image(img));
30
+ rb_iv_set(self, "@image", img);
31
+ return img;
32
+ }
33
+
34
+ /* @return [Ray::Image] image the target draws on */
35
+ VALUE ray_image_target_image(VALUE self) {
36
+ return rb_iv_get(self, "@image");
37
+ }
38
+
39
+ /* Updates the content of the image target */
40
+ VALUE ray_image_target_update(VALUE self) {
41
+ say_image_target_update(ray_rb2image_target(self));
42
+ return self;
43
+ }
44
+
45
+ /* Binds an image target to draw directly on it */
46
+ VALUE ray_image_target_bind(VALUE self) {
47
+ say_image_target_bind(ray_rb2image_target(self));
48
+ return self;
49
+ }
50
+
51
+ /*
52
+ * Unbinds any image target. This is mostly not needed, as making a window the
53
+ * current target will call this automatically.
54
+ */
55
+ VALUE ray_image_target_unbind(VALUE self) {
56
+ /*
57
+ * No need for an error when this is not supported, because it just means
58
+ * we don't need to unbind anything.
59
+ */
60
+ if (say_image_target_is_available())
61
+ say_image_target_unbind();
62
+ return Qnil;
63
+ }
64
+
65
+ /*
66
+ * @return [true, false] True when ImageTargets are available
67
+ */
68
+ VALUE ray_image_target_available(VALUE self) {
69
+ return say_image_target_is_available() ? Qtrue : Qfalse;
70
+ }
71
+
72
+ void Init_ray_image_target() {
73
+ ray_cImageTarget = rb_define_class_under(ray_mRay, "ImageTarget", ray_cTarget);
74
+ rb_define_alloc_func(ray_cImageTarget, ray_image_target_alloc);
75
+
76
+ rb_define_singleton_method(ray_cImageTarget, "unbind", ray_image_target_unbind, 0);
77
+ rb_define_singleton_method(ray_cImageTarget, "available?", ray_image_target_available, 0);
78
+
79
+ rb_define_method(ray_cImageTarget, "image=", ray_image_target_set_image, 1);
80
+ rb_define_method(ray_cImageTarget, "image", ray_image_target_image, 0);
81
+
82
+ rb_define_method(ray_cImageTarget, "bind", ray_image_target_bind, 0);
83
+ rb_define_method(ray_cImageTarget, "update", ray_image_target_update, 0);
84
+ }
@@ -0,0 +1,53 @@
1
+ #include "ray.h"
2
+
3
+ VALUE ray_cInput = Qnil;
4
+
5
+ say_input *ray_rb2input(VALUE obj) {
6
+ if (!RAY_IS_A(obj, rb_path2class("Ray::Input"))) {
7
+ rb_raise(rb_eTypeError, "Can't convert %s into Ray::Input",
8
+ RAY_OBJ_CLASSNAME(obj));
9
+ }
10
+
11
+ say_input *input = NULL;
12
+ Data_Get_Struct(obj, say_input, input);
13
+
14
+ return input;
15
+ }
16
+
17
+ VALUE ray_input2rb(say_input *input, VALUE owner) {
18
+ VALUE obj = Data_Wrap_Struct(rb_path2class("Ray::Input"), NULL, NULL, input);
19
+ rb_iv_set(obj, "@owner", owner);
20
+
21
+ return obj;
22
+ }
23
+
24
+ static
25
+ VALUE ray_input_alloc(VALUE self) {
26
+ rb_raise(rb_eRuntimeError, "can't allocate Ray::Input");
27
+ return Qnil;
28
+ }
29
+
30
+ /*
31
+ @overload holding?(key)
32
+ @param [Integer] key A key
33
+ @return [true, false] True if the given key is being held
34
+ */
35
+ static
36
+ VALUE ray_input_holding(VALUE self, VALUE key) {
37
+ return say_input_is_holding(ray_rb2input(self), NUM2INT(key)) ?
38
+ Qtrue : Qfalse;
39
+ }
40
+
41
+ /* @return [Ray::Vector2] The position of the mouse */
42
+ static
43
+ VALUE ray_input_mouse_pos(VALUE self) {
44
+ return ray_vector2_to_rb(say_input_get_mouse_pos(ray_rb2input(self)));
45
+ }
46
+
47
+ void Init_ray_input() {
48
+ ray_cInput = rb_define_class_under(ray_mRay, "Input", rb_cObject);
49
+ rb_define_alloc_func(ray_cInput, ray_input_alloc);
50
+
51
+ rb_define_method(ray_cInput, "holding?", ray_input_holding, 1);
52
+ rb_define_method(ray_cInput, "mouse_pos", ray_input_mouse_pos, 0);
53
+ }
@@ -0,0 +1,374 @@
1
+ #include "ray.h"
2
+
3
+ VALUE ray_cMatrix = Qnil;
4
+
5
+ VALUE ray_matrix2rb(say_matrix *matrix) {
6
+ say_matrix *copy = say_matrix_identity();
7
+ say_matrix_set_content(copy, matrix->content);
8
+ return Data_Wrap_Struct(rb_path2class("Ray::Matrix"), NULL, say_matrix_free,
9
+ copy);
10
+ }
11
+
12
+ say_matrix *ray_rb2matrix(VALUE matrix) {
13
+ if (!RAY_IS_A(matrix, rb_path2class("Ray::Matrix"))) {
14
+ rb_raise(rb_eTypeError, "can't convert %s into Ray::Matrix",
15
+ RAY_OBJ_CLASSNAME(matrix));
16
+ }
17
+
18
+ say_matrix *obj = NULL;
19
+ Data_Get_Struct(matrix, say_matrix, obj);
20
+
21
+ return obj;
22
+ }
23
+
24
+ static
25
+ void ray_matrix_assert_valid_pos(int x, int y) {
26
+ if (x < 0 || x >= 4)
27
+ rb_raise(rb_eRangeError, "%d is not in the 0...4 range", x);
28
+ else if (y < 0 || y >= 4)
29
+ rb_raise(rb_eRangeError, "%d is not in the 0...4 range", y);
30
+ }
31
+
32
+ static
33
+ VALUE ray_matrix_alloc(VALUE self) {
34
+ say_matrix *obj = say_matrix_identity();
35
+ return Data_Wrap_Struct(self, NULL, say_matrix_free, obj);
36
+ }
37
+
38
+ /*
39
+ @overload [](x, y)
40
+ @param [Integer] x X position of the cell
41
+ @param [Integer] y Y position of the cell
42
+
43
+ @return [Float] Content of the cell at the given position
44
+
45
+ @raise [ArgumentError] If at least one of x and y is not included in the
46
+ 0...4 range
47
+ */
48
+ static
49
+ VALUE ray_matrix_get(VALUE self, VALUE rb_x, VALUE rb_y) {
50
+ int x = NUM2INT(rb_x), y = NUM2INT(rb_y);
51
+ ray_matrix_assert_valid_pos(x, y);
52
+
53
+ say_matrix *matrix = ray_rb2matrix(self);
54
+ return rb_float_new(say_matrix_get(matrix, x, y));
55
+ }
56
+
57
+ /*
58
+ @overload []=(x, y, val)
59
+
60
+ Sets a new value to one of the cell of the matrix
61
+
62
+ @param [Integer] x X position of the cell
63
+ @param [Integer] y Y position of the cell
64
+
65
+ @param [Float] val New content for the cell
66
+
67
+ @return [void]
68
+
69
+ @raise [ArgumentError] If at least one of x and y is not included in the
70
+ 0...4 range
71
+ */
72
+ static
73
+ VALUE ray_matrix_set(VALUE self, VALUE rb_x, VALUE rb_y, VALUE val) {
74
+ rb_check_frozen(self);
75
+
76
+ int x = NUM2INT(rb_x), y = NUM2INT(rb_y);
77
+ ray_matrix_assert_valid_pos(x, y);
78
+
79
+ say_matrix *matrix = ray_rb2matrix(self);
80
+ say_matrix_set(matrix, x, y, NUM2DBL(val));
81
+
82
+ return val;
83
+ }
84
+
85
+ /*
86
+ @return [Array<Float>] The 16 cells of the matrix.
87
+
88
+ @example
89
+ p Matrix.new.content
90
+ # result:
91
+ # [1, 0, 0, 0,
92
+ # 0, 1, 0, 0,
93
+ # 0, 0, 1, 0,
94
+ # 0, 0, 0, 1]
95
+ */
96
+ static
97
+ VALUE ray_matrix_content(VALUE self) {
98
+ float *content = say_matrix_get_content(ray_rb2matrix(self));
99
+
100
+ VALUE result = rb_ary_new();
101
+ for (int i = 0; i < 16; i++)
102
+ rb_ary_push(result, rb_float_new(content[i]));
103
+
104
+ return result;
105
+ }
106
+
107
+ /*
108
+ @overload content=(val)
109
+
110
+ Changes the whole content of the matrix.
111
+ @param [Array<Float>] val The 16 cells of the matrix
112
+
113
+ @return [void]
114
+ */
115
+ static
116
+ VALUE ray_matrix_set_content(VALUE self, VALUE rb_content) {
117
+ rb_check_frozen(self);
118
+
119
+ if (RARRAY_LEN(rb_content) != 16) {
120
+ rb_raise(rb_eArgError, "size of array is %ld, 16 expected",
121
+ RARRAY_LEN(rb_content));
122
+ }
123
+
124
+ say_matrix *matrix = ray_rb2matrix(self);
125
+
126
+ float content[16];
127
+ for (int i = 0; i < 16; i++)
128
+ content[i] = NUM2DBL(RAY_ARRAY_AT(rb_content, i));
129
+
130
+ say_matrix_set_content(matrix, content);
131
+
132
+ return rb_content;
133
+ }
134
+
135
+ /*
136
+ Resets a matrix to identity.
137
+ @return [self]
138
+ */
139
+ static
140
+ VALUE ray_matrix_reset(VALUE self) {
141
+ rb_check_frozen(self);
142
+ say_matrix_reset(ray_rb2matrix(self));
143
+ return self;
144
+ }
145
+
146
+ /*
147
+ @overload multiply_by!(other)
148
+ Multiplies this matrix by another one and stores the result in self.
149
+
150
+ @param [Matrix] other A matrix to multiply self by.
151
+ @return [self]
152
+
153
+ @see Matrix#*
154
+ */
155
+ static
156
+ VALUE ray_matrix_multiply_by(VALUE self, VALUE other) {
157
+ rb_check_frozen(self);
158
+ say_matrix_multiply_by(ray_rb2matrix(self), ray_rb2matrix(other));
159
+ return self;
160
+ }
161
+
162
+ /*
163
+ @overload transform(vector)
164
+ Applies this transformation matrix to a vector.
165
+
166
+ @param [#to_vector3] Vector to apply the transformations to
167
+ @return [Ray::Vector3] A new vector to which the transformations have been
168
+ applied.
169
+ */
170
+ static
171
+ VALUE ray_matrix_transform(VALUE self, VALUE vector) {
172
+ say_vector3 ret = say_matrix_transform(ray_rb2matrix(self),
173
+ ray_convert_to_vector3(vector));
174
+
175
+ return ray_vector3_to_rb(ret);
176
+ }
177
+
178
+ /*
179
+ @param [Integer] x X position of the element
180
+ @param [Integer] y Y position of the element
181
+
182
+ @return [Float] The cofactor for that element
183
+ */
184
+ static
185
+ VALUE ray_matrix_cofactor(VALUE self, VALUE x, VALUE y) {
186
+ return rb_float_new(say_matrix_cofactor(ray_rb2matrix(self),
187
+ NUM2INT(x),
188
+ NUM2INT(y)));
189
+ }
190
+
191
+ /*
192
+ @return [Ray::Matrix] the comatrix of the current one.
193
+ */
194
+ static
195
+ VALUE ray_matrix_comatrix(VALUE self) {
196
+ say_matrix *comatrix = say_matrix_comatrix(ray_rb2matrix(self));
197
+ return Data_Wrap_Struct(rb_class_of(self), NULL, say_matrix_free, comatrix);
198
+ }
199
+
200
+
201
+ /*
202
+ @return [Ray::Matrix] The inverse matrix of the current one.
203
+ */
204
+ static
205
+ VALUE ray_matrix_inverse(VALUE self) {
206
+ say_matrix *inverse = say_matrix_inverse(ray_rb2matrix(self));
207
+ return Data_Wrap_Struct(rb_class_of(self), NULL, say_matrix_free, inverse);
208
+ }
209
+
210
+ /*
211
+ @overload translate(vector)
212
+ Applies a translation to the matrix.
213
+
214
+ @param [Ray::Vector3] vector Translation to apply
215
+ @return [void]
216
+ */
217
+ static
218
+ VALUE ray_matrix_translate(VALUE self, VALUE rb_vector) {
219
+ rb_check_frozen(self);
220
+
221
+ say_vector3 vector = ray_convert_to_vector3(rb_vector);
222
+ say_matrix_translate_by(ray_rb2matrix(self), vector.x, vector.y, vector.z);
223
+
224
+ return self;
225
+ }
226
+
227
+ /*
228
+ @overload scale(vector)
229
+ Scales the matrix. Sizes are multiplied by the vector.
230
+
231
+ @param [Ray::Vector3] vector Vector multiplying the sizes
232
+ @return [void]
233
+ */
234
+ static
235
+ VALUE ray_matrix_scale(VALUE self, VALUE rb_vector) {
236
+ rb_check_frozen(self);
237
+
238
+ say_vector3 vector = ray_convert_to_vector3(rb_vector);
239
+ say_matrix_scale_by(ray_rb2matrix(self), vector.x, vector.y, vector.z);
240
+
241
+ return self;
242
+ }
243
+
244
+ /*
245
+ @overload rotate(angle, vector)
246
+ Rotates the matrix.
247
+
248
+ @param [Float] angle Angle of the rotation in degrees
249
+ @param [Ray::Vector3] vector Vector followed by the rotation
250
+
251
+ @return [void]
252
+ */
253
+ static
254
+ VALUE ray_matrix_rotate(VALUE self, VALUE angle, VALUE rb_vector) {
255
+ rb_check_frozen(self);
256
+
257
+ say_vector3 vector = ray_convert_to_vector3(rb_vector);
258
+ say_matrix_rotate(ray_rb2matrix(self), NUM2DBL(angle),
259
+ vector.x, vector.y, vector.z);
260
+
261
+ return self;
262
+ }
263
+
264
+ /*
265
+ @overload look_at(eye, center, up)
266
+ Creates a view matrix, usually for 3D.
267
+
268
+ @param [Ray::Vector3] eye Position of the eye
269
+ @param [Ray::Vector3] center Reference point
270
+ @param [Ray::Vector3] up
271
+ */
272
+ static
273
+ VALUE ray_matrix_look_at(VALUE self, VALUE eye, VALUE center, VALUE up) {
274
+ say_matrix *mat = ray_rb2matrix(self);
275
+
276
+ say_vector3 c_eye = ray_convert_to_vector3(eye);
277
+ say_vector3 c_center = ray_convert_to_vector3(center);
278
+ say_vector3 c_up = ray_convert_to_vector3(up);
279
+
280
+ say_matrix_look_at(mat,
281
+ c_eye.x, c_eye.y, c_eye.z,
282
+ c_center.x, c_center.y, c_center.z,
283
+ c_up.x, c_up.y, c_up.z);
284
+
285
+ return self;
286
+ }
287
+
288
+ /*
289
+ @overload orthogonal(left, right, bottom, top, near, far)
290
+ Setup an orthogonal projection.
291
+
292
+ @param [Float] left X position of the left corners
293
+ @param [Float] right X position of the right corners
294
+
295
+ @param [Float] bottom Y position of the bottom corners
296
+ @param [Float] top Y position of the top corners
297
+
298
+ @param [Float] near Nearest z value that can be seen
299
+ @param [Float] far Farthest z valaue that can be seen
300
+ */
301
+ static
302
+ VALUE ray_matrix_orthogonal(VALUE self,
303
+ VALUE left, VALUE right,
304
+ VALUE bottom, VALUE top,
305
+ VALUE z_near, VALUE z_far) {
306
+ rb_check_frozen(self);
307
+
308
+ say_matrix_set_ortho(ray_rb2matrix(self),
309
+ NUM2DBL(left), NUM2DBL(right),
310
+ NUM2DBL(bottom), NUM2DBL(top),
311
+ NUM2DBL(z_near), NUM2DBL(z_far));
312
+
313
+ return self;
314
+ }
315
+
316
+ /*
317
+
318
+ @overload perspective(fovy, aspect, near, far)
319
+ Setup a perspective projection.
320
+
321
+ @param [Float] fovy Field of view in degrees, in the y direction.
322
+ @param [Float] aspect Width divided by height
323
+ @param [Float] near Distance from the viewer to the nearest point
324
+ @param [Float] far Distance from the viewer to the farthest point
325
+ */
326
+ static
327
+ VALUE ray_matrix_perspective(VALUE self,
328
+ VALUE fovy, VALUE aspect,
329
+ VALUE z_near, VALUE z_far) {
330
+ rb_check_frozen(self);
331
+
332
+ say_matrix_set_perspective(ray_rb2matrix(self),
333
+ NUM2DBL(fovy), NUM2DBL(aspect),
334
+ NUM2DBL(z_near), NUM2DBL(z_far));
335
+
336
+ return self;
337
+ }
338
+
339
+
340
+ /*
341
+ Document-class: Ray::Matrix
342
+
343
+ Ray::Matrix represents a 4x4 matrices. Such matrices can be used to aplly
344
+ transformations to a point. It contains methods creating such transformation
345
+ matrices directly, or adding new transformations to the current matrix.
346
+ */
347
+
348
+ void Init_ray_matrix() {
349
+ ray_cMatrix = rb_define_class_under(ray_mRay, "Matrix", rb_cObject);
350
+
351
+ rb_define_alloc_func(ray_cMatrix, ray_matrix_alloc);
352
+
353
+ rb_define_method(ray_cMatrix, "[]", ray_matrix_get, 2);
354
+ rb_define_method(ray_cMatrix, "[]=", ray_matrix_set, 3);
355
+
356
+ rb_define_method(ray_cMatrix, "content", ray_matrix_content, 0);
357
+ rb_define_method(ray_cMatrix, "content=", ray_matrix_set_content, 1);
358
+
359
+ rb_define_method(ray_cMatrix, "reset", ray_matrix_reset, 0);
360
+
361
+ rb_define_method(ray_cMatrix, "multiply_by!", ray_matrix_multiply_by, 1);
362
+ rb_define_method(ray_cMatrix, "transform", ray_matrix_transform, 1);
363
+
364
+ rb_define_method(ray_cMatrix, "cofactor", ray_matrix_cofactor, 2);
365
+ rb_define_method(ray_cMatrix, "comatrix", ray_matrix_comatrix, 0);
366
+ rb_define_method(ray_cMatrix, "inverse", ray_matrix_inverse, 0);
367
+
368
+ rb_define_method(ray_cMatrix, "translate", ray_matrix_translate, 1);
369
+ rb_define_method(ray_cMatrix, "scale", ray_matrix_scale, 1);
370
+ rb_define_method(ray_cMatrix, "rotate", ray_matrix_rotate, 2);
371
+ rb_define_method(ray_cMatrix, "look_at", ray_matrix_look_at, 3);
372
+ rb_define_method(ray_cMatrix, "orthogonal", ray_matrix_orthogonal, 6);
373
+ rb_define_method(ray_cMatrix, "perspective", ray_matrix_perspective, 4);
374
+ }