ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -16,124 +16,92 @@ module Ray
16
16
  # - wheel_motion(pos, delta)
17
17
  # - mouse_press(button, pos)
18
18
  # - mouse_release(button, pos)
19
- # - key_press(key, mod_keys)
20
- # - key_release(key, mod_keys)
19
+ # - key_press(key, mod_keys, native_key)
20
+ # - key_release(key, mod_keys, native_key)
21
21
  # - window_resize(size)
22
- # - joy_motion(joystick_id, axis_id, axis_value)
23
- # - joy_press(joystick_id, button_id)
24
- # - joy_release(joystick_id, button_id)
25
22
  module EventTranslator
26
23
  MOUSE_BUTTONS = {
27
- Ray::Event::BUTTON_LEFT => :left,
28
- Ray::Event::BUTTON_MIDDLE => :middle,
29
- Ray::Event::BUTTON_RIGHT => :right,
30
- Ray::Event::BUTTON_EXTRA1 => :extra1,
31
- Ray::Event::BUTTON_EXTRA2 => :extra2
24
+ Ray::Event::ButtonLeft => :left,
25
+ Ray::Event::ButtonMiddle => :middle,
26
+ Ray::Event::ButtonRight => :right,
27
+ Ray::Event::ButtonUnknown => :unknown
32
28
  }
33
29
 
34
- class << self
35
- # @return [Array] The arguments you should pass to raise_event.
36
- def translate_event(ev)
37
- case ev.type
38
- when Ray::Event::TYPE_NOEVENT then []
39
- when Ray::Event::TYPE_QUIT then quit(ev)
40
- when Ray::Event::TYPE_FOCUS_GAIN then focus_gain(ev)
41
- when Ray::Event::TYPE_FOCUS_LOSS then focus_loss(ev)
42
- when Ray::Event::TYPE_MOUSE_ENTERED then mouse_entered(ev)
43
- when Ray::Event::TYPE_MOUSE_LEFT then mouse_left(ev)
44
- when Ray::Event::TYPE_MOUSEMOTION then mouse_motion(ev)
45
- when Ray::Event::TYPE_MOUSEWHEELMOVED then wheel_motion(ev)
46
- when Ray::Event::TYPE_MOUSEBUTTONDOWN then mouse_press(ev)
47
- when Ray::Event::TYPE_MOUSEBUTTONUP then mouse_release(ev)
48
- when Ray::Event::TYPE_KEYDOWN then key_press(ev)
49
- when Ray::Event::TYPE_KEYUP then key_release(ev)
50
- when Ray::Event::TYPE_VIDEORESIZE then resize(ev)
51
- when Ray::Event::TYPE_JOYAXISMOTION then joy_motion(ev)
52
- when Ray::Event::TYPE_JOYBUTTONDOWN then joy_press(ev)
53
- when Ray::Event::TYPE_JOYBUTTONUP then joy_release(ev)
54
- when Ray::Event::TYPE_TEXT_ENTERED then text_entered(ev)
55
- else []
56
- end
57
- end
58
-
59
- def quit(ev)
60
- [[:quit]]
61
- end
62
-
63
- def focus_gain(ev)
64
- [[:focus_gain]]
65
- end
66
-
67
- def focus_loss(ev)
68
- [[:focus_loss]]
69
- end
70
-
71
- def mouse_entered(ev)
72
- [[:mouse_entered]]
73
- end
74
-
75
- def mouse_left(ev)
76
- [[:mouse_left]]
30
+ module_function
31
+
32
+ # @return [Array] The arguments you should pass to raise_event.
33
+ def translate_event(ev)
34
+ case ev.type
35
+ when Ray::Event::TypeQuit then quit(ev)
36
+ when Ray::Event::TypeFocusGain then focus_gain(ev)
37
+ when Ray::Event::TypeFocusLoss then focus_loss(ev)
38
+ when Ray::Event::TypeMouseEntered then mouse_entered(ev)
39
+ when Ray::Event::TypeMouseLeft then mouse_left(ev)
40
+ when Ray::Event::TypeMouseMotion then mouse_motion(ev)
41
+ when Ray::Event::TypeWheelMotion then wheel_motion(ev)
42
+ when Ray::Event::TypeButtonPress then mouse_press(ev)
43
+ when Ray::Event::TypeButtonRelease then mouse_release(ev)
44
+ when Ray::Event::TypeKeyRelease then key_release(ev)
45
+ when Ray::Event::TypeKeyPress then key_press(ev)
46
+ when Ray::Event::TypeResize then resize(ev)
47
+ when Ray::Event::TypeTextEntered then text_entered(ev)
77
48
  end
49
+ end
78
50
 
79
- def mouse_motion(ev)
80
- [[:mouse_motion, Vector2[ev.mouse_x, ev.mouse_y]]]
81
- end
51
+ def quit(ev)
52
+ [:quit]
53
+ end
82
54
 
83
- def wheel_motion(ev)
84
- [[:wheel_motion, Vector2[ev.mouse_x, ev.mouse_y], ev.wheel_delta]]
85
- end
55
+ def focus_gain(ev)
56
+ [:focus_gain]
57
+ end
86
58
 
87
- def mouse_press(ev)
88
- [[:mouse_press,
89
- MOUSE_BUTTONS[ev.mouse_button],
90
- Vector2[ev.mouse_x, ev.mouse_y]]]
91
- end
59
+ def focus_loss(ev)
60
+ [:focus_loss]
61
+ end
92
62
 
93
- def mouse_release(ev)
94
- [[:mouse_release,
95
- MOUSE_BUTTONS[ev.mouse_button],
96
- Vector2[ev.mouse_x, ev.mouse_y]]]
97
- end
63
+ def mouse_entered(ev)
64
+ [:mouse_entered]
65
+ end
98
66
 
99
- def key_press(ev)
100
- [[:key_press, ev.key, ev.mod_keys]]
101
- end
67
+ def mouse_left(ev)
68
+ [:mouse_left]
69
+ end
102
70
 
103
- def key_release(ev)
104
- [[:key_release, ev.key, ev.mod_keys]]
105
- end
71
+ def mouse_motion(ev)
72
+ [:mouse_motion, ev.mouse_pos]
73
+ end
106
74
 
107
- def resize(ev)
108
- [[:window_resize, Vector2[ev.window_w, ev.window_h]]]
109
- end
75
+ def wheel_motion(ev)
76
+ [:wheel_motion, ev.mouse_pos, ev.wheel_delta]
77
+ end
110
78
 
111
- def joy_motion(ev)
112
- [[:joy_motion, ev.joystick_id, ev.axis_id, ev.axis_value]]
113
- end
79
+ def mouse_press(ev)
80
+ [:mouse_press,
81
+ MOUSE_BUTTONS[ev.button],
82
+ ev.mouse_pos]
83
+ end
114
84
 
115
- def joy_press(ev)
116
- [[:joy_press, ev.joystick_id, ev.joystick_button]]
117
- end
85
+ def mouse_release(ev)
86
+ [:mouse_release,
87
+ MOUSE_BUTTONS[ev.button],
88
+ ev.mouse_pos]
89
+ end
118
90
 
119
- def joy_release(ev)
120
- [[:joy_release, ev.joystick_id, ev.joystick_button]]
121
- end
91
+ def key_press(ev)
92
+ [:key_press, ev.key, ev.key_mod, ev.native_key]
93
+ end
122
94
 
123
- def text_entered(ev)
124
- text = ev.entered_text
95
+ def key_release(ev)
96
+ [:key_release, ev.key, ev.key_mod, ev.native_key]
97
+ end
125
98
 
126
- # Set the right encoding, whcih depends on the native endianness.
127
- if text.respond_to? :encoding
128
- if BIG_ENDIAN
129
- text.force_encoding "UTF-32BE"
130
- else
131
- text.force_encoding "UTF-32LE"
132
- end
133
- end
99
+ def resize(ev)
100
+ [:window_resize, ev.window_size]
101
+ end
134
102
 
135
- [[:text_entered, text]]
136
- end
103
+ def text_entered(ev)
104
+ [:text_entered, ev.text]
137
105
  end
138
106
  end
139
107
  end
@@ -1,6 +1,6 @@
1
1
  module Ray
2
2
  module DSL
3
- # Used internally to call blocks registred with Ray::DSL::EventListener#on.
3
+ # Used internally to call blocks registered with Ray::DSL::EventListener#on.
4
4
  class Handler
5
5
  def initialize(type, group, args, block)
6
6
  @type, @group, @args, @block = type, group, args, block
@@ -5,7 +5,7 @@ module Ray
5
5
  module_function
6
6
 
7
7
  # @return [DSL::Matcher] An anonymous matcher, using your block to
8
- # know if the argument matches.
8
+ # know if the argument matches.
9
9
  #
10
10
  # @example
11
11
  # on :foo, where { |i| i > 10 } do |i|
@@ -43,14 +43,18 @@ module Ray
43
43
  end
44
44
  end
45
45
 
46
- # Describes a new matcher.
46
+ # Describes a new matcher. It will be defined as a module function in
47
+ # {Ray::DSL::Matchers}.
48
+ #
49
+ # @param [Symbol] name The name you'll use to create your matcher.
50
+
51
+ # @yield The block is called when creating the matcher.
52
+ # @yieldparam *args Arguments passed to the matcher.
53
+ # @yieldreturn [Proc] A proc returning taking a single argument and returning
54
+ # true when its argument should be matched by the matcher.
47
55
  #
48
- # @param [Symbol] name The name you'll use to call your matcher
49
- # @param [Proc] create_block a block called with the arguments of your matcher
50
- # method, and returning the block that will be used
51
- # to check if the condition is matched.
52
56
  # @example
53
- # Ray.describe_matcher(:match, :string) do |regex|
57
+ # Ray.describe_matcher(:match) do |regex|
54
58
  # lambda { |str| str =~ regex }
55
59
  # end
56
60
  def describe_matcher(name, &create_block)
@@ -124,44 +128,53 @@ module Ray
124
128
  lambda { |o| o.collide? rect }
125
129
  end
126
130
 
127
- KEYS = Ray::Event.constants.inject({}) do |hash, const|
128
- if const =~ /^KEY_(.+)$/
129
- hash[$1.downcase.to_sym] = [Ray::Event.const_get(const)]
131
+ Keys = {}
132
+
133
+ Ray::Event.constants.each do |const|
134
+ if const =~ /^Key(.+)$/
135
+ Keys[$1.downcase.to_sym] = [Ray::Event.const_get(const)]
130
136
  end
137
+ end
131
138
 
132
- hash
139
+ Ray::Event.constants.each do |const|
140
+ if const =~ /^Key(?:Num|Kp)(\d+)$/
141
+ (Keys[$1.to_sym] ||= []) << Ray::Event.const_get(const)
142
+ end
133
143
  end
134
144
 
135
- KEYS[:number] = Ray::Event.constants.select { |c| c =~ /^KEY_\d$/ }.map do |c|
145
+ Keys[:number] = Ray::Event.constants.grep(/^KeyNum\d$/).map do |c|
136
146
  Ray::Event.const_get(c)
137
147
  end
138
148
 
139
- KEYS[:number] |= Ray::Event.constants.select { |c| c =~ /^KEY_KP\d$/ }.map do |c|
149
+ Keys[:number] |= Ray::Event.constants.grep(/^KeyKp\d$/).map do |c|
140
150
  Ray::Event.const_get(c)
141
151
  end
142
152
 
143
- KEYS[:letter] = Ray::Event.constants.select { |c| c =~ /^KEY_[a-z]$/ }.map do |c|
153
+ Keys[:letter] = Ray::Event.constants.grep(/^Key[A-Z]$/).map do |c|
144
154
  Ray::Event.const_get(c)
145
155
  end
146
156
 
147
- KEYS[:function] = Ray::Event.constants.select { |c| c =~ /^KEY_F\d$/ }.map do |c|
157
+ Keys[:function] = Ray::Event.constants.grep(/^KeyF\d+$/).map do |c|
148
158
  Ray::Event.const_get(c)
149
159
  end
150
160
 
151
- KEYS[:mod] = [Ray::Event::KEY_RSHIFT, Ray::Event::KEY_LSHIFT,
152
- Ray::Event::KEY_RCTRL, Ray::Event::KEY_LCTRL,
153
- Ray::Event::KEY_RALT, Ray::Event::KEY_LALT,
154
- Ray::Event::KEY_RSUPER, Ray::Event::KEY_LSUPER]
161
+ Keys[:mod] = [Ray::Event::KeyRShift, Ray::Event::KeyLShift,
162
+ Ray::Event::KeyRControl, Ray::Event::KeyLControl,
163
+ Ray::Event::KeyRMeta, Ray::Event::KeyLMeta,
164
+ Ray::Event::KeyRSuper, Ray::Event::KeyLSuper]
155
165
 
156
- KEYS[:arrow] = [Ray::Event::KEY_UP, Ray::Event::KEY_DOWN,
157
- Ray::Event::KEY_LEFT, Ray::Event::KEY_RIGHT]
166
+ Keys[:arrow] = [Ray::Event::KeyUp, Ray::Event::KeyDown,
167
+ Ray::Event::KeyLeft, Ray::Event::KeyRight]
158
168
 
159
- MOD = Ray::Event.constants.inject({}) do |hash, const|
160
- if const =~ /^KMOD_(.+)$/
161
- hash[$1.downcase.to_sym] = [Ray::Event.const_get(const)]
162
- end
169
+ Keys[:+] = [Ray::Event::KeyPlus]
170
+ Keys[:-] = [Ray::Event::KeyMinus]
163
171
 
164
- hash
172
+ Mod = {}
173
+
174
+ Ray::Event.constants.each do |const|
175
+ if const =~ /^Mod(.+)$/
176
+ Mod[$1.downcase.to_sym] = [Ray::Event.const_get(const)]
177
+ end
165
178
  end
166
179
 
167
180
  class Key
@@ -170,7 +183,7 @@ module Ray
170
183
  end
171
184
 
172
185
  def to_a
173
- KEYS[@symbol]
186
+ Keys[@symbol]
174
187
  end
175
188
 
176
189
  def to_sym
@@ -0,0 +1,22 @@
1
+ module Ray
2
+ class Event
3
+ if defined? Encoding
4
+ alias text_without_encoding text
5
+
6
+ # @return [String, nil] The entered text in internal encoding
7
+ def text
8
+ if content = text_without_encoding
9
+ content.force_encoding(InternalEncoding)
10
+ end
11
+ end
12
+ else
13
+ # @param [String, Encoding] encoding The encoding to be used.
14
+ # @return [String, nil] The entered text using the provided encoding.
15
+ def text_as(encoding)
16
+ if content = text
17
+ Ray::TextHelper.convert(content, encoding)
18
+ end
19
+ end
20
+ end
21
+ end
22
+ end
@@ -1,50 +1,8 @@
1
- # -*- coding: utf-8 -*-
2
-
3
1
  module Ray
4
2
  class Font
5
3
  include Ray::TextHelper
6
4
 
7
5
  extend Ray::ResourceSet
8
6
  add_set(/^(.*)$/) { |filename| new(filename) }
9
-
10
- # @param [String] string The string which should be drawn.
11
- #
12
- # @option opts [Integer] :size Size of the font
13
- # @option opts [String, nil] :encoding Encoding of the text. Guessed in
14
- # Ruby 1.9, assumes UTF-8 otherwise.
15
- # @option opts [Integer, Array<Symbol>] :style Flags for the font style.
16
- # Valid symbols are :normal, :italic, :bold, and :underline.
17
- # @option opts [Ray::Color] :color Color to draw the text in. Defaults to
18
- # white.
19
- # @option opts [Ray::Image] :on The image to draw on. In this case,
20
- # it will directly draw instead of returning an image containing nothing
21
- # but the drawn text.
22
- # @option opts [Ray::Vector2, #to_vector2] :to or :at where to draw on the image.
23
- # @return The surface it drew the string on.
24
- def draw(string, opts)
25
- enc = opts[:encoding] || (string.respond_to?(:encoding) && string.encoding.to_s)
26
- enc ||= "UTF-8"
27
-
28
- opts[:style] = parse_style(opts[:style])
29
-
30
- simple_draw internal_string(string, enc), opts
31
- end
32
-
33
- # @param [Hash] opts (See #draw)
34
- # @return [Ray::Vector2] Size of the text using this font.
35
- def size_of(string, opts)
36
- enc = opts[:encoding] || (string.respond_to?(:encoding) && string.encoding.to_s)
37
- enc ||= "UTF-8"
38
-
39
- opts[:style] = parse_style(opts[:style])
40
-
41
- simple_size_of internal_string(string, enc), opts
42
- end
43
-
44
- # @return [Integer] Width required to draw the sring with this font.
45
- # @see #size_of
46
- def width_of(string, opts)
47
- size_of(string, opts).width
48
- end
49
7
  end
50
8
  end
@@ -27,11 +27,7 @@ module Ray
27
27
  module_function :font_set
28
28
  end
29
29
 
30
- begin
31
- require 'open-uri'
32
-
33
- Ray.font_set(/^(http|ftp):\/\/(\S+)$/) do |protocol, address|
34
- open("#{protocol}://#{address}") { |io| Ray::Font.new(io) }
35
- end
36
- rescue LoadError
30
+ require 'open-uri'
31
+ Ray.font_set(/^(http|ftp):\/\/(\S+)$/) do |protocol, address|
32
+ open("#{protocol}://#{address}") { |io| Ray::Font.new(io) }
37
33
  end
@@ -25,7 +25,7 @@ module Ray
25
25
  # Game.new.run
26
26
  #
27
27
  # == Registring scenes to a Game
28
- # Games need the scenes they use to be registred. The most obvious way to
28
+ # Games need the scenes they use to be registered. The most obvious way to
29
29
  # do it is to use scene with a block:
30
30
  # scene :game do
31
31
  # # See Ray::Scene
@@ -67,72 +67,38 @@ module Ray
67
67
 
68
68
  # Creates a new game.
69
69
  #
70
- # You can pass all the arguments you would pass to create_window,
71
- # except width and height which should be given in either :size or
72
- # :video_modes:
73
- # Ray::Game.new('hello', :video_modes => %w(480x272 640x480))
70
+ # @yield If a block is given, it is instance evaluated. #run will then be
71
+ # called.
74
72
  #
75
- # :video_modes is an array of Vector2 or strings, :size is a single vector2.
76
- # (vectors being interchangible with objects responding to #to_vector2)
77
- #
78
- # It will try to get the biggest resolution available (so it will most
79
- # likely choose 640x480 in this case).
80
- #
81
- # If a block is passed, it is instance evaluated, then the game is
82
- # directly run.
83
- #
84
- # This methods creates a new window.
85
- #
86
- # @param [Hash] hash (See Ray.create_window)
87
- def initialize(title, hash = {}, &block)
88
- @game_registred_scenes = {}
73
+ # @option opts [Ray::Window] :window (nil) If set, this window will be used
74
+ # instead of creating a new one
75
+ # @option opts [Ray::Vector2, #to_vector2] :size ([640, 480]) Size of the
76
+ # window.
77
+ # @option opts [true, false] :fullscreen (false) True to make the window
78
+ # fullscreen.
79
+ # @option opts [true, false] :resizable (false) True to make the window
80
+ # resizable.
81
+ # @option opts [true, false] :no_frame (false) True to create a window
82
+ # with no decorations.
83
+ def initialize(title, opts = {}, &block)
84
+ @game_registered_scenes = {}
89
85
  @game_scenes = SceneList.new(self)
90
86
  @game_register_block = nil
91
- @game_running = true
87
+ @game_exited = false
88
+ @game_title = title
92
89
 
93
90
  create_event_runner
94
91
 
95
92
  defaults = {:size => [640, 480]}
96
- options = defaults.merge(hash)
93
+ options = defaults.merge(opts)
97
94
 
98
- if !options[:video_modes]
95
+ unless options[:window]
99
96
  size = options[:size].to_vector2
100
- options[:video_modes] = [size]
101
- end
102
-
103
- common_settings = {
104
- :fullscreen => options[:fullscreen],
105
- :resizable => options[:resizable],
106
- :no_frame => options[:no_frame]
107
- }
108
-
109
- modes = options[:video_modes].map do |size|
110
- case size
111
- when String
112
- size.split('x').map { |i| i.to_i }
113
- else
114
- size.to_a
115
- end
116
- end
117
-
118
- # The biggest resolution is privileged
119
- modes = modes.sort_by { |(w, h)| w * h }.map do |(w, h)|
120
- common_settings.merge(:w => w, :h => h)
121
- end
122
-
123
- last_mode = modes.last
124
- raise ArgumentError, "No valid mode found" unless last_mode
125
97
 
126
- @game_last_mode = last_mode
127
- @game_window = Ray.create_window(last_mode)
128
- @game_window.fill Ray::Color.none # Start by clearing the window
129
-
130
- if @game_title = title
131
- Ray.window_title = @game_title
132
- end
133
-
134
- if icon = options[:icon]
135
- Ray.icon = icon.is_a?(String) ? Ray::ImageSet[icon] : icon
98
+ @game_window = Ray::Window.new
99
+ @game_window.open(title, size, options)
100
+ else
101
+ @game_window = opts[:window]
136
102
  end
137
103
 
138
104
  if block
@@ -162,10 +128,10 @@ module Ray
162
128
  # Registers a new scene with a given name. the block will be passed
163
129
  # to klass.new.
164
130
  #
165
- # @param [Symobl] name the name of the new scene
131
+ # @param [Symbol] name the name of the new scene
166
132
  # @param [Class] klass the class of the scene.
167
133
  def scene(name, klass = Scene, &block)
168
- scene = @game_registred_scenes[name] = klass.new(&block)
134
+ scene = @game_registered_scenes[name] = klass.new(&block)
169
135
 
170
136
  scene.game = self
171
137
  scene.event_runner = event_runner
@@ -173,8 +139,8 @@ module Ray
173
139
  end
174
140
 
175
141
  # @return [Ray::Scene] scene register for a given name
176
- def registred_scene(name)
177
- @game_registred_scenes[name]
142
+ def registered_scene(name)
143
+ @game_registered_scenes[name]
178
144
  end
179
145
 
180
146
  # Runs the game until the last scene gets popped.
@@ -217,16 +183,6 @@ module Ray
217
183
  @game_scenes.clear
218
184
  end
219
185
 
220
- # Resizes the window and raises a window_resize event
221
- def resize_window(w, h)
222
- Ray.create_window(@game_last_mode.merge!(:w => w, :h => h))
223
- @game_window.fill Ray::Color.none
224
-
225
- @game_scenes.current.need_render!
226
-
227
- raise_event(:window_resize, Ray::Vector2[w, h])
228
- end
229
-
230
186
  def title
231
187
  @game_title
232
188
  end
@@ -235,6 +191,10 @@ module Ray
235
191
  @game_scenes
236
192
  end
237
193
 
194
+ def window
195
+ @game_window
196
+ end
197
+
238
198
  def scenes=(list)
239
199
  @game_scenes = list
240
200
 
@@ -246,7 +206,7 @@ module Ray
246
206
  def event_runner=(runner)
247
207
  super
248
208
 
249
- @game_registred_scenes.each do |name, scene|
209
+ @game_registered_scenes.each do |name, scene|
250
210
  scene.event_runner = runner
251
211
  end
252
212
  end
@@ -256,7 +216,7 @@ module Ray
256
216
  end
257
217
  end
258
218
 
259
- # @see Ray::Game#initialize
219
+ # (see Ray::Game#initialize)
260
220
  def game(title, opts = {}, &block)
261
221
  Ray::Game.new(title, opts, &block)
262
222
  end