ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -0,0 +1,96 @@
1
+ #include "ray.h"
2
+
3
+ VALUE ray_cVertex = Qnil;
4
+
5
+ say_vertex *ray_rb2vertex(VALUE obj) {
6
+ if (!rb_obj_is_kind_of(obj, rb_path2class("Ray::Vertex"))) {
7
+ rb_raise(rb_eTypeError, "can't convert %s into Ray::Vertex",
8
+ RAY_OBJ_CLASSNAME(obj));
9
+ }
10
+
11
+ say_vertex *ptr = NULL;
12
+ Data_Get_Struct(obj, say_vertex, ptr);
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+
14
+ return ptr;
15
+ }
16
+
17
+ static
18
+ VALUE ray_vertex_alloc(VALUE self) {
19
+ say_vertex *vertex = malloc(sizeof(say_vertex));
20
+ return Data_Wrap_Struct(self, NULL, free, vertex);
21
+ }
22
+
23
+ /*
24
+ @overload initialize(pos = [0, 0], color = Color.white, tex = [0, 0])
25
+ @param [Ray::Vector2] pos Position of the vertex
26
+ @param [Ray::Color] color Color of the vertex
27
+ @param [Ray::Vector2] tex Texture position of the vertex
28
+ */
29
+ static
30
+ VALUE ray_vertex_init(int argc, VALUE *argv, VALUE self) {
31
+ say_vertex *vertex = ray_rb2vertex(self);
32
+
33
+ VALUE pos, col, tex;
34
+ rb_scan_args(argc, argv, "03", &pos, &col, &tex);
35
+
36
+ vertex->pos = NIL_P(pos) ? say_make_vector2(0, 0) : ray_convert_to_vector2(pos);
37
+ vertex->col = NIL_P(col) ? say_make_color(255, 255, 255, 255) : ray_rb2col(col);
38
+ vertex->tex = NIL_P(tex) ? say_make_vector2(0, 0) : ray_convert_to_vector2(tex);
39
+
40
+ return self;
41
+ }
42
+
43
+ /* @return [Ray::Vector2] Position of the vertex */
44
+ static
45
+ VALUE ray_vertex_pos(VALUE self) {
46
+ return ray_vector2_to_rb(ray_rb2vertex(self)->pos);
47
+ }
48
+
49
+ static
50
+ VALUE ray_vertex_set_pos(VALUE self, VALUE val) {
51
+ rb_check_frozen(self);
52
+ ray_rb2vertex(self)->pos = ray_convert_to_vector2(val);
53
+ return val;
54
+ }
55
+
56
+ /* @return [Ray::Vector2] Texture position of the vertex */
57
+ static
58
+ VALUE ray_vertex_tex(VALUE self) {
59
+ return ray_vector2_to_rb(ray_rb2vertex(self)->tex);
60
+ }
61
+
62
+ static
63
+ VALUE ray_vertex_set_tex(VALUE self, VALUE val) {
64
+ rb_check_frozen(self);
65
+ ray_rb2vertex(self)->tex = ray_convert_to_vector2(val);
66
+ return val;
67
+ }
68
+
69
+ /* @return [Ray::Color] Color of the vertex */
70
+ static
71
+ VALUE ray_vertex_col(VALUE self) {
72
+ return ray_col2rb(ray_rb2vertex(self)->col);
73
+ }
74
+
75
+ static
76
+ VALUE ray_vertex_set_col(VALUE self, VALUE val) {
77
+ rb_check_frozen(self);
78
+ ray_rb2vertex(self)->col = ray_rb2col(val);
79
+ return val;
80
+ }
81
+
82
+ void Init_ray_vertex() {
83
+ ray_cVertex = rb_define_class_under(ray_mRay, "Vertex", rb_cObject);
84
+ rb_define_alloc_func(ray_cVertex, ray_vertex_alloc);
85
+ rb_define_method(ray_cVertex, "initialize", ray_vertex_init, -1);
86
+
87
+ rb_define_method(ray_cVertex, "pos", ray_vertex_pos, 0);
88
+ rb_define_method(ray_cVertex, "tex", ray_vertex_tex, 0);
89
+ rb_define_method(ray_cVertex, "col", ray_vertex_col, 0);
90
+
91
+ rb_define_method(ray_cVertex, "pos=", ray_vertex_set_pos, 1);
92
+ rb_define_method(ray_cVertex, "tex=", ray_vertex_set_tex, 1);
93
+ rb_define_method(ray_cVertex, "col=", ray_vertex_set_col, 1);
94
+
95
+ rb_iv_set(ray_cVertex, "@vertex_type_size", INT2FIX(sizeof(say_vertex)));
96
+ }
@@ -0,0 +1,131 @@
1
+ #include "ray.h"
2
+
3
+ VALUE ray_cView = Qnil;
4
+
5
+ VALUE ray_view2rb(say_view *view) {
6
+ say_view *cpy = say_view_create();
7
+ say_view_copy(cpy, view);
8
+ return Data_Wrap_Struct(rb_path2class("Ray::View"), NULL, say_view_free, cpy);
9
+ }
10
+
11
+ say_view *ray_rb2view(VALUE obj) {
12
+ if (!RAY_IS_A(obj, rb_path2class("Ray::View"))) {
13
+ rb_raise(rb_eTypeError, "can't convert %s into Ray::View",
14
+ RAY_OBJ_CLASSNAME(obj));
15
+ }
16
+
17
+ say_view *view = NULL;
18
+ Data_Get_Struct(obj, say_view, view);
19
+
20
+ return view;
21
+ }
22
+
23
+ static
24
+ VALUE ray_view_alloc(VALUE self) {
25
+ say_view *view = say_view_create();
26
+ return Data_Wrap_Struct(self, NULL, say_view_free, view);
27
+ }
28
+
29
+ /*
30
+ @overload initialize(center, size, viewport = [0, 0, 1, 1])
31
+ @param [Ray::Vector2] center Center of the view
32
+ @param [Ray::Vector2] size Size of the view
33
+
34
+ @param [Ray::Rect] rect The rect this view occupies. It
35
+ @overload initialize(matrix)
36
+ @param [Ray::Matrix] matrix Model view matrix
37
+ */
38
+ static
39
+ VALUE ray_view_init(int argc, VALUE *argv, VALUE self) {
40
+ say_view *view = ray_rb2view(self);
41
+
42
+ if (argc == 1) {
43
+ say_view_set_matrix(view, ray_rb2matrix(argv[0]));
44
+ }
45
+ else {
46
+ VALUE center, size, viewport = Qnil;
47
+ rb_scan_args(argc, argv, "21", &center, &size, &viewport);
48
+
49
+ say_view_set_center(view, ray_convert_to_vector2(center));
50
+ say_view_set_size(view, ray_convert_to_vector2(size));
51
+
52
+ if (!NIL_P(viewport)) {
53
+ say_view_set_viewport(view, ray_convert_to_rect(viewport));
54
+ }
55
+ }
56
+
57
+ return self;
58
+ }
59
+
60
+ static
61
+ VALUE ray_view_init_copy(VALUE self, VALUE orig) {
62
+ say_view_copy(ray_rb2view(self), ray_rb2view(orig));
63
+ return self;
64
+ }
65
+
66
+ static
67
+ VALUE ray_view_size(VALUE self) {
68
+ return ray_vector2_to_rb(say_view_get_size(ray_rb2view(self)));
69
+ }
70
+
71
+ static
72
+ VALUE ray_view_set_size(VALUE self, VALUE val) {
73
+ rb_check_frozen(self);
74
+ say_view_set_size(ray_rb2view(self), ray_convert_to_vector2(val));
75
+ return val;
76
+ }
77
+
78
+ static
79
+ VALUE ray_view_center(VALUE self) {
80
+ return ray_vector2_to_rb(say_view_get_center(ray_rb2view(self)));
81
+ }
82
+
83
+ static
84
+ VALUE ray_view_set_center(VALUE self, VALUE val) {
85
+ rb_check_frozen(self);
86
+ say_view_set_center(ray_rb2view(self), ray_convert_to_vector2(val));
87
+ return val;
88
+ }
89
+
90
+ static
91
+ VALUE ray_view_viewport(VALUE self) {
92
+ return ray_rect2rb(say_view_get_viewport(ray_rb2view(self)));
93
+ }
94
+
95
+ static
96
+ VALUE ray_view_set_viewport(VALUE self, VALUE val) {
97
+ rb_check_frozen(self);
98
+ say_view_set_viewport(ray_rb2view(self), ray_convert_to_rect(val));
99
+ return val;
100
+ }
101
+
102
+ static
103
+ VALUE ray_view_matrix(VALUE self) {
104
+ return ray_matrix2rb(say_view_get_matrix(ray_rb2view(self)));
105
+ }
106
+
107
+ static
108
+ VALUE ray_view_set_matrix(VALUE self, VALUE val) {
109
+ rb_check_frozen(self);
110
+ say_view_set_matrix(ray_rb2view(self), ray_rb2matrix(val));
111
+ return val;
112
+ }
113
+
114
+ void Init_ray_view() {
115
+ ray_cView = rb_define_class_under(ray_mRay, "View", rb_cObject);
116
+ rb_define_alloc_func(ray_cView, ray_view_alloc);
117
+ rb_define_method(ray_cView, "initialize", ray_view_init, -1);
118
+ rb_define_method(ray_cView, "initialize_copy", ray_view_init_copy, 1);
119
+
120
+ rb_define_method(ray_cView, "size", ray_view_size, 0);
121
+ rb_define_method(ray_cView, "size=", ray_view_set_size, 1);
122
+
123
+ rb_define_method(ray_cView, "center", ray_view_center, 0);
124
+ rb_define_method(ray_cView, "center=", ray_view_set_center, 1);
125
+
126
+ rb_define_method(ray_cView, "viewport", ray_view_viewport, 0);
127
+ rb_define_method(ray_cView, "viewport=", ray_view_set_viewport, 1);
128
+
129
+ rb_define_method(ray_cView, "matrix", ray_view_matrix, 0);
130
+ rb_define_method(ray_cView, "matrix=", ray_view_set_matrix, 1);
131
+ }
@@ -0,0 +1,183 @@
1
+ #include "ray.h"
2
+
3
+ VALUE ray_cWindow = Qnil;
4
+
5
+ say_window *ray_rb2window(VALUE obj) {
6
+ if (!RAY_IS_A(obj, rb_path2class("Ray::Window"))) {
7
+ rb_raise(rb_eTypeError, "Can't convert %s into Ray::Window",
8
+ RAY_OBJ_CLASSNAME(obj));
9
+ }
10
+
11
+ say_window *win;
12
+ Data_Get_Struct(obj, say_window, win);
13
+
14
+ return win;
15
+ }
16
+
17
+ static
18
+ VALUE ray_window_alloc(VALUE self) {
19
+ say_window *obj = say_window_create();
20
+ return Data_Wrap_Struct(self, NULL, say_window_free, obj);
21
+ }
22
+
23
+ /*
24
+ @overload open(size, opts = {})
25
+ @param [Ray::Vector2] size Size of the window
26
+
27
+ @option opts [true, false] :resizable (false) whether the window can be
28
+ resized.
29
+ @option opts [true, false] :no_frame (false) whether the window should be
30
+ decorated.
31
+ @option opts [true, false] :fullscreen (false) whether the window should be
32
+ fullscreen.
33
+ */
34
+ static
35
+ VALUE ray_window_open(int argc, VALUE *argv, VALUE self) {
36
+ VALUE title = Qnil, size = Qnil, opts = Qnil;
37
+ rb_scan_args(argc, argv, "21", &title, &size, &opts);
38
+
39
+ say_window *window = ray_rb2window(self);
40
+
41
+ uint8_t flags = 0;
42
+ if (!NIL_P(opts)) {
43
+ if (RTEST(rb_hash_aref(opts, RAY_SYM("resizable"))))
44
+ flags |= SAY_WINDOW_RESIZABLE;
45
+
46
+ if (RTEST(rb_hash_aref(opts, RAY_SYM("no_frame"))))
47
+ flags |= SAY_WINDOW_NO_FRAME;
48
+
49
+ if (RTEST(rb_hash_aref(opts, RAY_SYM("fullscreen"))))
50
+ flags |= SAY_WINDOW_FULLSCREEN;
51
+ }
52
+
53
+ say_vector2 c_size = ray_convert_to_vector2(size);
54
+
55
+ if (!say_window_open(window, c_size.x, c_size.y,
56
+ StringValuePtr(title), flags)) {
57
+ rb_raise(rb_eRuntimeError, "%s", say_error_get_last());
58
+ }
59
+
60
+ return self;
61
+ }
62
+
63
+ /* Closes the window */
64
+ static
65
+ VALUE ray_window_close(VALUE self) {
66
+ say_window_close(ray_rb2window(self));
67
+ return self;
68
+ }
69
+
70
+ /*
71
+ @overload icon=(icon)
72
+ Sets the icon used by the window
73
+ @param [Ray::Image] icon Icon to use
74
+ */
75
+ static
76
+ VALUE ray_window_set_icon(VALUE self, VALUE icon) {
77
+ if (!say_window_set_icon(ray_rb2window(self), ray_rb2image(icon))) {
78
+ rb_raise(rb_eRuntimeError, "%s", say_error_get_last());
79
+ }
80
+
81
+ return icon;
82
+ }
83
+
84
+ /*
85
+ @overload title=(title)
86
+ Sets the title of the window
87
+ @param [String] title
88
+ */
89
+ static
90
+ VALUE ray_window_set_title(VALUE self, VALUE title) {
91
+ say_window_set_title(ray_rb2window(self), StringValuePtr(title));
92
+ return title;
93
+ }
94
+
95
+ /*
96
+ @overload resize(size)
97
+ Resizes the window
98
+ @param [Ray::Vector2] size New window size
99
+ */
100
+ static
101
+ VALUE ray_window_resize(VALUE self, VALUE size) {
102
+ say_vector2 c_size = ray_convert_to_vector2(size);
103
+ if (!say_window_resize(ray_rb2window(self), c_size.x, c_size.y)) {
104
+ rb_raise(rb_eRuntimeError, "%s", say_error_get_last());
105
+ }
106
+
107
+ return size;
108
+ }
109
+
110
+ /*
111
+ Updates the content of the window. Must be updated at the end of each frame.
112
+ */
113
+ static
114
+ VALUE ray_window_update(VALUE self) {
115
+ say_window_update(ray_rb2window(self));
116
+ return self;
117
+ }
118
+
119
+ /* Shows the window cursor */
120
+ static
121
+ VALUE ray_window_show_cursor(VALUE self) {
122
+ say_window_show_cursor(ray_rb2window(self));
123
+ return self;
124
+ }
125
+
126
+ /* Hides the window cursor */
127
+ static
128
+ VALUE ray_window_hide_cursor(VALUE self) {
129
+ say_window_hide_cursor(ray_rb2window(self));
130
+ return self;
131
+ }
132
+
133
+ /*
134
+ @overload poll_event(ev)
135
+ Gets the next event from the event queue. If there's none, return directly.
136
+ @param [Ray::Event] ev Event object to store the result into.
137
+ */
138
+ static
139
+ VALUE ray_window_poll_event(VALUE self, VALUE ev) {
140
+ say_window_poll_event(ray_rb2window(self), ray_rb2event(ev));
141
+ return ev;
142
+ }
143
+
144
+ /*
145
+ @overload wait_event(ev)
146
+ Gets the next event from the event queue. If there's none, waits until
147
+ there's one. Returns directly if the window is closed.
148
+
149
+ @param [Ray::Event] ev Event object to store the result into.
150
+ */
151
+ static
152
+ VALUE ray_window_wait_event(VALUE self, VALUE ev) {
153
+ say_window_wait_event(ray_rb2window(self), ray_rb2event(ev));
154
+ return ev;
155
+ }
156
+
157
+ /* @return [Ray::Input] The input used by this object */
158
+ static
159
+ VALUE ray_window_input(VALUE self) {
160
+ return ray_input2rb(say_window_get_input(ray_rb2window(self)), self);
161
+ }
162
+
163
+ void Init_ray_window() {
164
+ ray_cWindow = rb_define_class_under(ray_mRay, "Window", ray_cTarget);
165
+ rb_define_alloc_func(ray_cWindow, ray_window_alloc);
166
+
167
+ rb_define_method(ray_cWindow, "open", ray_window_open, -1);
168
+ rb_define_method(ray_cWindow, "close", ray_window_close, 0);
169
+
170
+ rb_define_method(ray_cWindow, "update", ray_window_update, 0);
171
+
172
+ rb_define_method(ray_cWindow, "hide_cursor", ray_window_hide_cursor, 0);
173
+ rb_define_method(ray_cWindow, "show_cursor", ray_window_show_cursor, 0);
174
+
175
+ rb_define_method(ray_cWindow, "icon=", ray_window_set_icon, 1);
176
+ rb_define_method(ray_cWindow, "title=", ray_window_set_title, 1);
177
+ rb_define_method(ray_cWindow, "resize", ray_window_resize, 1);
178
+
179
+ rb_define_method(ray_cWindow, "poll_event", ray_window_poll_event, 1);
180
+ rb_define_method(ray_cWindow, "wait_event", ray_window_wait_event, 1);
181
+
182
+ rb_define_method(ray_cWindow, "input", ray_window_input, 0);
183
+ }
@@ -0,0 +1,248 @@
1
+ module Ray
2
+ # Animations are changes progressively applied to an object.
3
+ # This class should be subclassed by the actual animations.
4
+ #
5
+ # == Creating an animation object
6
+ # Subclasses create a helper method in Ray::Helper to create the
7
+ # animation:
8
+ # translation(:from => [0, 0], :to => [120, 120], :duration => 30)
9
+ # rotation(:from => 10, :to => 360, :duration => 2)
10
+ #
11
+ # Then, the animation isn't running yet. It is needed to call #start
12
+ # with the target of the animation:
13
+ # @translation.start some_sprite
14
+ #
15
+ # You'd then need to call #update regularily to apply the changes.
16
+ # For instance, in a scene, you'd do:
17
+ # always { @translation.update }
18
+ #
19
+ # (See also {AnimationList})
20
+ #
21
+ # Animations can be paused (#pause) and resumed (#resume) if needed.
22
+ #
23
+ # They also raise an :animation_end event you could use to call another event:
24
+ # on :animation_end, @translation do
25
+ # @rotation.start some_sprite
26
+ # end
27
+ #
28
+ # == Creating a custom animation class
29
+ # class MyOwnAnimation < Ray::Animation
30
+ # # Creates the helper method
31
+ # register_for :my_own_animation
32
+ #
33
+ # # hash is the argument passed to the helper method.
34
+ # # target is still nil.
35
+ # def setup(hash)
36
+ # @some_param = hash[:param]
37
+ # self.duration = 10 # You *need* to set this
38
+ # end
39
+ #
40
+ # # the animation has just started, target is set.
41
+ # def setup_target
42
+ # end
43
+ #
44
+ # # update has been called
45
+ # def update_target
46
+ # # progression is a float between 0 and 1.
47
+ # target.x += @some_param * progression
48
+ # end
49
+ #
50
+ # # the animation has just ended.
51
+ # def end_animation
52
+ # end
53
+ #
54
+ # # Not required. You can get an animation cancelling the first one
55
+ # # using this in most animation classes.
56
+ # def -@
57
+ # my_own_animation(:param => -@some_param)
58
+ # end
59
+ # end
60
+ class Animation
61
+ include Ray::Helper
62
+
63
+ def self.register_for(name)
64
+ klass = self
65
+
66
+ Ray::Helper.send :define_method, name do |*args|
67
+ animation = klass.new
68
+ animation.event_runner = event_runner
69
+ animation.setup(*args)
70
+
71
+ animation
72
+ end
73
+ end
74
+
75
+ def initialize
76
+ @duration = 0
77
+
78
+ @start_time = nil
79
+ @pause_time = nil
80
+ @end_time = nil
81
+
82
+ @running = false
83
+
84
+ @target = nil
85
+ end
86
+
87
+ # Starts the animation.
88
+ # @param [Object] on The target of the animation
89
+ # @return self
90
+ def start(on)
91
+ @target = on
92
+
93
+ @start_time = Time.now
94
+ @end_time = @start_time + duration
95
+
96
+ @running = true
97
+
98
+ setup_target
99
+
100
+ self
101
+ end
102
+
103
+ # Override this in subclasses.
104
+ # Will be called by the helper method (when target is still nil).
105
+ def setup(*args)
106
+ raise NotImplementedError
107
+ end
108
+
109
+ # Method called when the animation is started.
110
+ # Override it if needed.
111
+ def setup_target
112
+ end
113
+
114
+ # Pauses the animation.
115
+ def pause
116
+ @pause_time = Time.now
117
+ @running = false
118
+
119
+ pause_animation
120
+ end
121
+
122
+ # Resumes from the pause.
123
+ # The time when the animation should end is also updated.
124
+ def resume
125
+ return unless @pause_time
126
+
127
+ # Reset @start_time to compute the progression more easily.
128
+ @end_time = Time.now + duration - (@pause_time - @start_time)
129
+ @start_time = @end_time - duration
130
+ @pause_time = nil
131
+
132
+ @running = true
133
+
134
+ resume_animation
135
+ end
136
+
137
+ # Updates the target if the animation is running.
138
+ # May also end the animation.
139
+ def update
140
+ if running?
141
+ update_target
142
+
143
+ if Time.now >= @end_time
144
+ @running = false
145
+ @end_time = nil
146
+
147
+ end_animation
148
+ raise_event :animation_end, self if raiser_runner
149
+ end
150
+ end
151
+ end
152
+
153
+ # Registers an event making the animation repeat itself over and over
154
+ def loop!
155
+ on :animation_end, self do
156
+ start @target
157
+ end
158
+ end
159
+
160
+ # Registers an event making the animation bounce: when animation is
161
+ # completed, -animation is run on the same target, and when -animation is
162
+ # done running, animation starts again.
163
+ #
164
+ # @return [Ray::Animation] The reversed animation, which you need to update
165
+ # as well.
166
+ def bounce!
167
+ reverse = -self
168
+ reverse.event_runner = event_runner
169
+
170
+ on :animation_end, self do
171
+ reverse.start @target
172
+ end
173
+
174
+ on :animation_end, reverse do
175
+ start @target
176
+ end
177
+
178
+ reverse
179
+ end
180
+
181
+ # Override this method to apply changes to the target.
182
+ def update_target
183
+ raise NotImplementedError
184
+ end
185
+
186
+ # Override this method to do something at the end of the animation.
187
+ def end_animation
188
+ end
189
+
190
+ # Override this if you need to do something when the animation is paused
191
+ # (for instance, paussing animations used by this object).
192
+ def pause_animation
193
+ end
194
+
195
+ # Override this if you need to do something when the animation is resumed
196
+ def resume_animation
197
+ end
198
+
199
+ # @return [Float, nil] The progression of the animation, between 0 and 1.
200
+ # Nil if the animation isn't running.
201
+ def progression
202
+ if running?
203
+ if @duration.zero?
204
+ 1.0
205
+ else
206
+ ret = (Time.now - @start_time) / duration
207
+ ret > 1 ? 1.0 : ret
208
+ end
209
+ end
210
+ end
211
+
212
+ # @return [Ray::Animation::Combination] Combination of self and the
213
+ # argument.
214
+ def +(other)
215
+ animation_combination(self, other)
216
+ end
217
+
218
+ # @return [Ray::Animation::Combination] Combination of self and the oppsite
219
+ # of the argument.
220
+ def -(other)
221
+ animation_combination(self, -other)
222
+ end
223
+
224
+ # @return [true, false] True if the animation is running
225
+ def running?; @running ; end
226
+
227
+ # @return [true, false] True if the animation is paused
228
+ def paused?; not @pause_time.nil?; end
229
+
230
+ # @return [Object] The target of the animation.
231
+ attr_reader :target
232
+
233
+ # @return [Float] Duration of the animation, in seconds.
234
+ attr_accessor :duration
235
+
236
+ # @return [Time] Time when the animation should end.
237
+ attr_reader :end_time
238
+ end
239
+ end
240
+
241
+ require 'ray/animation/block_animation'
242
+ require 'ray/animation/float_variation'
243
+ require 'ray/animation/vector_variation'
244
+ require 'ray/animation/color_variation'
245
+ require 'ray/animation/circular_motion'
246
+ require 'ray/animation/combination'
247
+ require 'ray/animation/sequence'
248
+ require 'ray/animation/sprite_animation'