ray 0.1.0.pre1 → 0.1.0
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- data/README.md +235 -32
- data/Rakefile +20 -49
- data/ext/audio.c +68 -0
- data/ext/audio_source.c +197 -0
- data/ext/buffer_renderer.c +130 -0
- data/ext/color.c +179 -0
- data/ext/drawable.c +446 -0
- data/ext/event.c +337 -0
- data/ext/extconf.rb +80 -6
- data/ext/font.c +97 -0
- data/ext/gl.c +114 -0
- data/ext/gl_buffer.c +224 -0
- data/ext/gl_index_buffer.c +202 -0
- data/ext/gl_int_array.c +139 -0
- data/ext/gl_vertex.c +157 -0
- data/ext/image.c +263 -0
- data/ext/image_target.c +84 -0
- data/ext/input.c +53 -0
- data/ext/matrix.c +374 -0
- data/ext/music.c +113 -0
- data/ext/polygon.c +426 -0
- data/ext/ray.c +59 -0
- data/ext/ray.h +168 -0
- data/ext/rect.c +255 -0
- data/ext/say.h +31 -0
- data/ext/say_all.h +77 -0
- data/ext/say_arial.h +14689 -0
- data/ext/say_array.c +124 -0
- data/ext/say_array.h +34 -0
- data/ext/say_audio.c +64 -0
- data/ext/say_audio.h +170 -0
- data/ext/say_audio_context.c +40 -0
- data/ext/say_audio_source.c +96 -0
- data/ext/say_basic_type.c +17 -0
- data/ext/say_basic_type.h +47 -0
- data/ext/say_buffer.c +277 -0
- data/ext/say_buffer.h +37 -0
- data/ext/say_buffer_renderer.c +121 -0
- data/ext/say_buffer_renderer.h +33 -0
- data/ext/say_buffer_slice.c +247 -0
- data/ext/say_buffer_slice.h +29 -0
- data/ext/say_clean_up.c +14 -0
- data/ext/say_context.c +163 -0
- data/ext/say_context.h +26 -0
- data/ext/say_drawable.c +350 -0
- data/ext/say_drawable.h +100 -0
- data/ext/say_error.c +27 -0
- data/ext/say_event.h +213 -0
- data/ext/say_font.c +335 -0
- data/ext/say_font.h +51 -0
- data/ext/say_image.c +283 -0
- data/ext/say_image.h +52 -0
- data/ext/say_image_target.c +134 -0
- data/ext/say_image_target.h +25 -0
- data/ext/say_imp.h +70 -0
- data/ext/say_index_buffer.c +90 -0
- data/ext/say_index_buffer.h +29 -0
- data/ext/say_index_buffer_slice.c +227 -0
- data/ext/say_index_buffer_slice.h +28 -0
- data/ext/say_input.c +35 -0
- data/ext/say_matrix.c +314 -0
- data/ext/say_matrix.h +55 -0
- data/ext/say_music.c +225 -0
- data/ext/say_osx.h +62 -0
- data/ext/say_osx_context.h +98 -0
- data/ext/say_osx_window.h +766 -0
- data/ext/say_polygon.c +358 -0
- data/ext/say_polygon.h +62 -0
- data/ext/say_renderer.c +42 -0
- data/ext/say_renderer.h +22 -0
- data/ext/say_shader.c +375 -0
- data/ext/say_shader.h +91 -0
- data/ext/say_sound.c +67 -0
- data/ext/say_sound_buffer.c +96 -0
- data/ext/say_sprite.c +273 -0
- data/ext/say_sprite.h +53 -0
- data/ext/say_string.c +9 -0
- data/ext/say_table.c +86 -0
- data/ext/say_table.h +24 -0
- data/ext/say_target.c +264 -0
- data/ext/say_target.h +67 -0
- data/ext/say_text.c +441 -0
- data/ext/say_text.h +56 -0
- data/ext/say_thread.c +46 -0
- data/ext/say_thread.h +39 -0
- data/ext/say_thread_variable.c +44 -0
- data/ext/say_utf.c +62 -0
- data/ext/say_vertex_type.c +113 -0
- data/ext/say_vertex_type.h +40 -0
- data/ext/say_vfile.c +57 -0
- data/ext/say_view.c +150 -0
- data/ext/say_view.h +44 -0
- data/ext/say_win.h +24 -0
- data/ext/say_win_context.h +91 -0
- data/ext/say_win_window.h +670 -0
- data/ext/say_window.c +155 -0
- data/ext/say_window.h +43 -0
- data/ext/say_x11.h +41 -0
- data/ext/say_x11_context.h +96 -0
- data/ext/say_x11_window.h +818 -0
- data/ext/shader.c +302 -0
- data/ext/sound.c +118 -0
- data/ext/sound_buffer.c +75 -0
- data/ext/sprite.c +241 -0
- data/ext/stb_image.h +4971 -0
- data/ext/stb_image_write.h +511 -0
- data/ext/target.c +184 -0
- data/ext/text.c +162 -0
- data/ext/utils.c +10 -0
- data/ext/vector.c +261 -0
- data/ext/vendor/freetype/bin/freetype6.dll +0 -0
- data/ext/vendor/freetype/bin/zlib1.dll +0 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
- data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
- data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
- data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
- data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
- data/ext/vendor/freetype/include/ft2build.h +61 -0
- data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
- data/ext/vendor/freetype/lib/freetype6.def +249 -0
- data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
- data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
- data/ext/vendor/glew/LICENSE.txt +73 -0
- data/ext/vendor/glew/README.txt +18 -0
- data/ext/vendor/glew/include/GL/glew.h +15507 -0
- data/ext/vendor/glew/include/GL/glxew.h +1568 -0
- data/ext/vendor/glew/include/GL/wglew.h +1361 -0
- data/ext/vendor/glew/lib/glew32.dll +0 -0
- data/ext/vendor/glew/lib/glew32mx.dll +0 -0
- data/ext/vendor/glew/lib/libglew32.a +0 -0
- data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
- data/ext/vendor/glew/lib/libglew32mx.a +0 -0
- data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
- data/ext/vendor/openal/COPYING +484 -0
- data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
- data/ext/vendor/openal/include/AL/al.h +724 -0
- data/ext/vendor/openal/include/AL/alc.h +277 -0
- data/ext/vendor/openal/include/AL/alext.h +165 -0
- data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
- data/ext/vendor/openal/include/AL/efx.h +758 -0
- data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
- data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
- data/ext/vendor/sndfile/include/sndfile.h +666 -0
- data/ext/vendor/sndfile/include/sndfile.hh +422 -0
- data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
- data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
- data/ext/vertex.c +96 -0
- data/ext/view.c +131 -0
- data/ext/window.c +183 -0
- data/lib/ray/animation.rb +248 -0
- data/lib/ray/animation/block_animation.rb +36 -0
- data/lib/ray/animation/circular_motion.rb +57 -0
- data/lib/ray/animation/color_variation.rb +102 -0
- data/lib/ray/animation/combination.rb +71 -0
- data/lib/ray/animation/float_variation.rb +76 -0
- data/lib/ray/animation/sequence.rb +65 -0
- data/lib/ray/animation/sprite_animation.rb +68 -0
- data/lib/ray/animation/vector_variation.rb +111 -0
- data/lib/ray/animation_list.rb +50 -0
- data/lib/ray/audio.rb +4 -7
- data/lib/ray/buffer_renderer.rb +9 -0
- data/lib/ray/color.rb +41 -6
- data/lib/ray/drawable.rb +34 -9
- data/lib/ray/dsl.rb +6 -0
- data/lib/ray/dsl/event.rb +1 -1
- data/lib/ray/dsl/event_listener.rb +14 -10
- data/lib/ray/dsl/event_raiser.rb +5 -2
- data/lib/ray/dsl/event_runner.rb +4 -10
- data/lib/ray/dsl/event_translator.rb +67 -99
- data/lib/ray/dsl/handler.rb +1 -1
- data/lib/ray/dsl/matcher.rb +40 -27
- data/lib/ray/event.rb +22 -0
- data/lib/ray/font.rb +0 -42
- data/lib/ray/font_set.rb +3 -7
- data/lib/ray/game.rb +33 -73
- data/lib/ray/gl/int_array.rb +24 -0
- data/lib/ray/gl/vertex.rb +106 -0
- data/lib/ray/helper.rb +25 -11
- data/lib/ray/image.rb +9 -154
- data/lib/ray/image_set.rb +3 -8
- data/lib/ray/image_target.rb +12 -0
- data/lib/ray/matrix.rb +90 -0
- data/lib/ray/music.rb +12 -0
- data/lib/ray/polygon.rb +77 -0
- data/lib/ray/ray.rb +45 -13
- data/lib/ray/rect.rb +14 -3
- data/lib/ray/resource_set.rb +18 -35
- data/lib/ray/scene.rb +43 -81
- data/lib/ray/scene_list.rb +12 -5
- data/lib/ray/shader.rb +82 -0
- data/lib/ray/sound.rb +18 -0
- data/lib/ray/sound_buffer.rb +6 -0
- data/lib/ray/sound_buffer_set.rb +32 -0
- data/lib/ray/sprite.rb +111 -97
- data/lib/ray/target.rb +18 -0
- data/lib/ray/text.rb +80 -58
- data/lib/ray/text_helper.rb +21 -27
- data/lib/ray/turtle.rb +49 -38
- data/lib/ray/vector.rb +76 -1
- data/lib/ray/vertex.rb +24 -0
- data/lib/ray/view.rb +47 -0
- data/lib/ray/window.rb +23 -0
- data/samples/_media/Beep.wav +0 -0
- data/samples/_media/CptnRuby Gem.png +0 -0
- data/samples/_media/CptnRuby Map.txt +25 -0
- data/samples/_media/CptnRuby Tileset.png +0 -0
- data/samples/_media/CptnRuby.png +0 -0
- data/samples/_media/Space.png +0 -0
- data/samples/_media/Star.png +0 -0
- data/samples/_media/Starfighter.png +0 -0
- data/samples/animation/chain.rb +33 -0
- data/samples/animation/circle.rb +38 -0
- data/samples/animation/color.rb +18 -0
- data/samples/animation/rotation.rb +17 -0
- data/samples/animation/sequence.rb +33 -0
- data/samples/animation/shader.rb +65 -0
- data/samples/animation/sprite_motion.rb +103 -0
- data/samples/animation/translation.rb +23 -0
- data/samples/audio/spacial.rb +25 -11
- data/samples/buffer/buffer.rb +28 -0
- data/samples/buffer/index_buffer.rb +36 -0
- data/samples/buffer/renderer.rb +27 -0
- data/samples/cptn_ruby/cptn_ruby.rb +279 -0
- data/samples/hello_world/hello.rb +2 -2
- data/samples/hello_world/hello_dsl.rb +3 -3
- data/samples/hello_world/text.rb +2 -2
- data/samples/opengl/cube.rb +124 -0
- data/samples/opengl/image.rb +36 -16
- data/samples/opengl/obj_loader.rb +99 -0
- data/samples/opengl/opengl.rb +24 -18
- data/samples/opengl/shader.rb +36 -26
- data/samples/pong/pong.rb +41 -39
- data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
- data/samples/shaders/geometry.rb +98 -0
- data/samples/shaders/scene.rb +19 -12
- data/samples/shaders/shaders.rb +34 -17
- data/samples/shaders/shape.rb +12 -7
- data/samples/sokoban/level_1 +11 -7
- data/samples/sokoban/sokoban.rb +36 -63
- data/samples/starfighter/starfighter.rb +159 -0
- data/samples/test/actual_scene.rb +3 -3
- data/samples/test/scene_riot.rb +4 -4
- data/samples/test/scene_spec.rb +3 -3
- data/samples/test/scene_test_unit.rb +1 -1
- data/samples/turtle/byzantium.rb +10 -5
- data/samples/turtle/hilbert.rb +16 -11
- data/samples/turtle/koch.rb +16 -11
- data/samples/turtle/mandala.rb +43 -38
- data/samples/turtle/tree.rb +13 -8
- data/samples/view/resize.rb +26 -0
- data/samples/view/view.rb +35 -0
- data/samples/window/all_events.rb +44 -0
- data/samples/window/change_title.rb +16 -0
- data/samples/window/fullscreen.rb +18 -0
- data/samples/window/get_pixel.rb +29 -0
- data/samples/window/icon.rb +88 -0
- data/samples/window/input.rb +27 -0
- data/samples/window/no_border.rb +16 -0
- data/samples/window/resize.rb +24 -0
- data/test/animation/color_variation_test.rb +64 -0
- data/test/animation/combination_test.rb +35 -0
- data/test/animation/float_variation_test.rb +75 -0
- data/test/animation/vector_variation_test.rb +123 -0
- data/test/animation_list_test.rb +122 -0
- data/test/animation_test.rb +83 -0
- data/test/audio_test.rb +88 -33
- data/test/buffer_renderer_test.rb +38 -0
- data/test/color_test.rb +31 -22
- data/test/drawable_test.rb +207 -7
- data/test/dsl_test.rb +25 -7
- data/test/font_test.rb +6 -40
- data/test/game_test.rb +76 -0
- data/test/gl_buffer_test.rb +26 -0
- data/test/gl_index_buffer_test.rb +17 -0
- data/test/gl_vertex_test.rb +117 -0
- data/test/helpers.rb +45 -5
- data/test/image_target_test.rb +19 -0
- data/test/image_test.rb +73 -53
- data/test/int_array_test.rb +64 -0
- data/test/matrix_test.rb +134 -0
- data/test/polygon_test.rb +126 -0
- data/test/rect_test.rb +6 -8
- data/test/res/frag.c +14 -0
- data/test/res/frag3d.c +10 -0
- data/test/res/frag_gray.c +17 -0
- data/test/res/frag_light3d.c +20 -0
- data/test/res/light3d.c +20 -0
- data/test/res/sprite.png +0 -0
- data/test/res/teapot.obj +12831 -0
- data/test/res/vert.c +17 -0
- data/test/res/vertex3d.c +14 -0
- data/test/resource_set_test.rb +8 -45
- data/test/run_all.rb +1 -1
- data/test/scene_list_test.rb +79 -0
- data/test/scene_test.rb +168 -0
- data/test/shader_test.rb +58 -0
- data/test/sprite_test.rb +46 -41
- data/test/target_test.rb +34 -0
- data/test/text_test.rb +20 -31
- data/test/turtle_test.rb +35 -20
- data/test/vector_test.rb +61 -19
- data/test/vertex_test.rb +43 -0
- data/test/view_test.rb +61 -0
- metadata +347 -126
- data/.yardopts +0 -4
- data/VERSION +0 -1
- data/ext/audio.cpp +0 -723
- data/ext/color.cpp +0 -159
- data/ext/drawable.cpp +0 -91
- data/ext/event.cpp +0 -460
- data/ext/font.cpp +0 -190
- data/ext/image.cpp +0 -733
- data/ext/input.cpp +0 -74
- data/ext/ray.cpp +0 -168
- data/ext/ray.hpp +0 -356
- data/ext/rect.cpp +0 -245
- data/ext/shader.cpp +0 -169
- data/ext/shape.cpp +0 -409
- data/ext/sprite.cpp +0 -306
- data/ext/text.cpp +0 -181
- data/ext/vector.cpp +0 -215
- data/guide.md +0 -619
- data/lib/ray/input.rb +0 -10
- data/lib/ray/music_set.rb +0 -37
- data/lib/ray/rmagick.rb +0 -41
- data/lib/ray/shape.rb +0 -132
- data/lib/ray/sound_set.rb +0 -37
- data/samples/opengl/binding.rb +0 -38
- data/test/ray_test.rb +0 -25
- data/test/shape_test.rb +0 -101
- data/yard_ext.rb +0 -63
data/samples/pong/pong.rb
CHANGED
@@ -7,33 +7,38 @@ end
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7
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8
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require 'ray'
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9
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10
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+
# NB: this tests Ray::ImageTarget, there's no other reason to use it.
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11
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+
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module Pong
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13
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class Scene < Ray::Scene
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14
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scene_name :pong_scene
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15
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16
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def setup
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-
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-
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-
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18
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-
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19
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-
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+
player_img = Ray::Image.new [20, 50]
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+
image_target(player_img) do |target|
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target.draw Ray::Polygon.rectangle([0, 0, 20, 50], Ray::Color.blue)
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20
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target.update
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+
end
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22
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21
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-
adv_img = Ray::Image.new
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22
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-
adv_img
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23
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-
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23
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+
adv_img = Ray::Image.new [20, 50]
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image_target(adv_img) do |target|
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25
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target.clear Ray::Color.red
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26
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target.update
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+
end
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28
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25
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-
ball_img = Ray::Image.new
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26
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-
ball_img
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27
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-
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29
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+
ball_img = Ray::Image.new [10, 10]
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30
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+
image_target(ball_img) do |target|
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31
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+
target.draw Ray::Polygon.circle([5, 5], 5, Ray::Color.white)
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32
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target.update
|
33
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+
end
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28
34
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29
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-
@player = sprite
|
30
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-
@adv = sprite
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31
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-
@ball = sprite
|
35
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+
@player = sprite player_img
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36
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+
@adv = sprite adv_img
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37
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+
@ball = sprite ball_img
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32
38
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33
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-
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34
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-
width, height = screen.w, screen.h
|
39
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+
width, height = window.size.to_a
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35
40
|
|
36
|
-
@screen_rect = Ray::Rect
|
41
|
+
@screen_rect = Ray::Rect[0, 0, width, height]
|
37
42
|
|
38
43
|
@player.y = (height / 2) - 25
|
39
44
|
@adv.y = (height / 2) - 25
|
@@ -44,13 +49,15 @@ module Pong
|
|
44
49
|
reset_ball
|
45
50
|
|
46
51
|
@scores = {:player => 0, :adv => 0}
|
52
|
+
|
53
|
+
@score = text "0 - 0", :size => 12
|
47
54
|
end
|
48
55
|
|
49
56
|
def reset_ball
|
50
57
|
@ball.y = (@screen_rect.h / 2) - 5
|
51
58
|
@ball.x = (@screen_rect.w / 2) - 5
|
52
59
|
|
53
|
-
@ball_movement = [6, 6]
|
60
|
+
@ball_movement = Ray::Vector2[6, 6]
|
54
61
|
end
|
55
62
|
|
56
63
|
def register
|
@@ -58,6 +65,7 @@ module Pong
|
|
58
65
|
|
59
66
|
on :point_gained do |by|
|
60
67
|
@scores[by] += 1
|
68
|
+
@score.string = "#{@scores[:player]} - #{@scores[:adv]}"
|
61
69
|
reset_ball
|
62
70
|
end
|
63
71
|
|
@@ -78,40 +86,34 @@ module Pong
|
|
78
86
|
|
79
87
|
if @ball.collide?(@player) || @ball.collide?(@adv) ||
|
80
88
|
@ball.y >= @screen_rect.h || @ball.y <= 0
|
81
|
-
@ball_movement
|
82
|
-
@ball.y += @ball_movement.last
|
89
|
+
@ball_movement.y *= -1
|
83
90
|
end
|
84
91
|
|
85
92
|
if @ball.collide?(@player) || @ball.collide?(@adv)
|
86
|
-
@ball_movement
|
87
|
-
@ball.x += @ball_movement.first
|
93
|
+
@ball_movement.x *= -1
|
88
94
|
end
|
89
95
|
|
90
|
-
|
91
|
-
|
92
|
-
@
|
93
|
-
|
94
|
-
@
|
96
|
+
if @ball_movement.x > 0
|
97
|
+
adv_center = @adv.y + (@adv.image.h / 2)
|
98
|
+
if @ball.y > adv_center
|
99
|
+
@adv.y += 4
|
100
|
+
elsif @ball.y < adv_center
|
101
|
+
@adv.y -= 4
|
102
|
+
end
|
95
103
|
end
|
96
104
|
|
97
|
-
@ball.
|
98
|
-
@ball.y += @ball_movement.last
|
99
|
-
|
100
|
-
need_render!
|
105
|
+
@ball.pos += @ball_movement
|
101
106
|
end
|
102
107
|
end
|
103
108
|
|
104
109
|
def render(win)
|
105
|
-
win.
|
110
|
+
win.clear Ray::Color.black
|
106
111
|
|
107
|
-
@player
|
108
|
-
@adv
|
109
|
-
@ball
|
112
|
+
win.draw @player
|
113
|
+
win.draw @adv
|
114
|
+
win.draw @ball
|
110
115
|
|
111
|
-
|
112
|
-
:at => [0, 0], :on => win,
|
113
|
-
:color => Ray::Color.white,
|
114
|
-
:size => 12)
|
116
|
+
win.draw @score
|
115
117
|
end
|
116
118
|
end
|
117
119
|
|
@@ -1,9 +1,25 @@
|
|
1
|
-
$:.unshift File.expand_path(File.dirname(__FILE__) + "
|
2
|
-
$:.unshift File.expand_path(File.dirname(__FILE__) + "
|
1
|
+
$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
|
2
|
+
$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
|
3
3
|
|
4
4
|
require 'ray'
|
5
5
|
|
6
|
-
|
6
|
+
class FakeOutput
|
7
|
+
def initialize
|
8
|
+
@text = Ray::Text.new "", :size => 12
|
9
|
+
end
|
10
|
+
|
11
|
+
def puts(string)
|
12
|
+
@text.string = @text.string << "#{string}\n"
|
13
|
+
end
|
14
|
+
|
15
|
+
def write(string)
|
16
|
+
@text.string = @text.string << string
|
17
|
+
end
|
18
|
+
|
19
|
+
attr_reader :text
|
20
|
+
end
|
21
|
+
|
22
|
+
$stdout = FakeOutput.new
|
7
23
|
|
8
24
|
Ray.game "run_scene" do
|
9
25
|
register do
|
@@ -14,8 +30,6 @@ Ray.game "run_scene" do
|
|
14
30
|
end
|
15
31
|
end
|
16
32
|
|
17
|
-
font = Ray::Font.default
|
18
|
-
|
19
33
|
scene :sec do
|
20
34
|
on :key_press, key(:down) do
|
21
35
|
puts "#{self} knows you pressed down"
|
@@ -28,7 +42,7 @@ Ray.game "run_scene" do
|
|
28
42
|
puts "In scene :sec"
|
29
43
|
|
30
44
|
render do |win|
|
31
|
-
|
45
|
+
win.draw $stdout.text
|
32
46
|
end
|
33
47
|
end
|
34
48
|
|
@@ -45,7 +59,7 @@ Ray.game "run_scene" do
|
|
45
59
|
puts "In scene :first"
|
46
60
|
|
47
61
|
render do |win|
|
48
|
-
|
62
|
+
win.draw $stdout.text
|
49
63
|
end
|
50
64
|
end
|
51
65
|
|
@@ -0,0 +1,98 @@
|
|
1
|
+
$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
|
2
|
+
$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
|
3
|
+
|
4
|
+
require 'ray'
|
5
|
+
|
6
|
+
class Triangles < Ray::Drawable
|
7
|
+
def initialize
|
8
|
+
super
|
9
|
+
self.vertex_count = 3
|
10
|
+
end
|
11
|
+
|
12
|
+
def fill_vertices
|
13
|
+
[
|
14
|
+
Ray::Vertex.new([0, 0], Ray::Color.red),
|
15
|
+
Ray::Vertex.new([100, 0], Ray::Color.green),
|
16
|
+
Ray::Vertex.new([100, 200], Ray::Color.blue),
|
17
|
+
]
|
18
|
+
end
|
19
|
+
|
20
|
+
def render(first, index)
|
21
|
+
Ray::GL.draw_arrays :triangles, first, 3
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
Ray.game "Geometry shader" do
|
26
|
+
register { add_hook :quit, method(:exit!) }
|
27
|
+
|
28
|
+
scene :shader do
|
29
|
+
@triangles = Triangles.new
|
30
|
+
|
31
|
+
geometry = <<-geometry
|
32
|
+
#version 150
|
33
|
+
|
34
|
+
layout(triangles) in;
|
35
|
+
layout(triangle_strip, max_vertices = 6) out;
|
36
|
+
|
37
|
+
void main() {
|
38
|
+
for(int i = 0; i < gl_in.length(); i++) {
|
39
|
+
gl_Position = gl_in[i].gl_Position;
|
40
|
+
EmitVertex();
|
41
|
+
}
|
42
|
+
EndPrimitive();
|
43
|
+
|
44
|
+
for(int i = 0; i < gl_in.length(); i++) {
|
45
|
+
gl_Position = gl_in[i].gl_Position + vec4(0.3, 0, 0, 0);
|
46
|
+
EmitVertex();
|
47
|
+
}
|
48
|
+
EndPrimitive();
|
49
|
+
}
|
50
|
+
geometry
|
51
|
+
|
52
|
+
vertex = <<-vertex
|
53
|
+
#version 150
|
54
|
+
|
55
|
+
in vec2 in_Vertex;
|
56
|
+
in vec4 in_Color;
|
57
|
+
in vec2 in_TexCoord;
|
58
|
+
|
59
|
+
uniform mat4 in_ModelView;
|
60
|
+
uniform mat4 in_Projection;
|
61
|
+
|
62
|
+
out vec4 var_Color;
|
63
|
+
out vec2 var_TexCoord;
|
64
|
+
|
65
|
+
void main() {
|
66
|
+
gl_Position = vec4(in_Vertex, 0, 1) * (in_ModelView * in_Projection);
|
67
|
+
var_Color = in_Color;
|
68
|
+
var_TexCoord = in_TexCoord;
|
69
|
+
}
|
70
|
+
vertex
|
71
|
+
|
72
|
+
frag = <<-frag
|
73
|
+
#version 150
|
74
|
+
|
75
|
+
uniform sampler2D in_Texture;
|
76
|
+
uniform bool in_TextureEnabled;
|
77
|
+
|
78
|
+
in vec4 var_Color;
|
79
|
+
in vec2 var_TexCoord;
|
80
|
+
|
81
|
+
out vec4 out_FragColor;
|
82
|
+
|
83
|
+
void main() {
|
84
|
+
out_FragColor = vec4(0, 1, 1, 1);
|
85
|
+
}
|
86
|
+
frag
|
87
|
+
|
88
|
+
window.shader.compile(:frag => StringIO.new(frag),
|
89
|
+
:vertex => StringIO.new(vertex),
|
90
|
+
:geometry => StringIO.new(geometry))
|
91
|
+
|
92
|
+
render do |win|
|
93
|
+
win.draw @triangles
|
94
|
+
end
|
95
|
+
end
|
96
|
+
|
97
|
+
scenes << :shader
|
98
|
+
end
|
data/samples/shaders/scene.rb
CHANGED
@@ -9,30 +9,37 @@ Ray::Game.new("Shaders test") do
|
|
9
9
|
end
|
10
10
|
|
11
11
|
scene :shader do
|
12
|
-
|
13
|
-
|
14
|
-
shape = Ray::Shape.rectangle([0, 0, 100, 100], Ray::Color.black)
|
15
|
-
shape.each do |point|
|
12
|
+
@poly = Ray::Polygon.rectangle([0, 0, 100, 100], Ray::Color.black)
|
13
|
+
@poly.each do |point|
|
16
14
|
point.color = Ray::Color.new(rand(256), rand(256), rand(256))
|
17
15
|
end
|
18
16
|
|
19
|
-
|
20
|
-
|
21
|
-
|
17
|
+
window.shader.compile :frag => StringIO.new(<<-SHADER)
|
18
|
+
#version 110
|
19
|
+
|
20
|
+
uniform sampler2D in_Texture;
|
21
|
+
uniform bool in_TextureEnabled;
|
22
|
+
|
23
|
+
uniform vec3 ratio;
|
24
|
+
|
25
|
+
varying vec4 var_Color;
|
26
|
+
varying vec2 var_TexCoord;
|
22
27
|
|
23
28
|
void main() {
|
24
|
-
|
25
|
-
|
29
|
+
if (in_TextureEnabled)
|
30
|
+
gl_FragColor = texture2D(in_Texture, var_TexCoord) * var_Color;
|
31
|
+
else
|
32
|
+
gl_FragColor = var_Color;
|
26
33
|
|
34
|
+
float gray = dot(gl_FragColor.rgb, ratio);
|
27
35
|
gl_FragColor = vec4(gray, gray, gray, 1.0);
|
28
36
|
}
|
29
37
|
SHADER
|
30
38
|
|
31
|
-
shader[
|
32
|
-
shader["ratio"] = [0.299, 0.587, 0.114]
|
39
|
+
window.shader[:ratio] = [0.299, 0.587, 0.114]
|
33
40
|
|
34
41
|
render do |win|
|
35
|
-
|
42
|
+
win.draw @poly
|
36
43
|
end
|
37
44
|
end
|
38
45
|
|
data/samples/shaders/shaders.rb
CHANGED
@@ -9,34 +9,51 @@ Ray::Game.new("Shaders test") do
|
|
9
9
|
end
|
10
10
|
|
11
11
|
scene :shader do
|
12
|
-
img = Ray::Image.new
|
13
|
-
img.draw_line([0, 0], [100, 100], Ray::Color.black, 2)
|
14
|
-
img.draw_line([0, 100], [100, 0], Ray::Color.white, 2)
|
15
|
-
img.draw_filled_circle([50, 50], 10, Ray::Color.cyan)
|
16
|
-
img.update
|
12
|
+
img = Ray::Image.new [100, 100]
|
17
13
|
|
18
|
-
|
19
|
-
|
20
|
-
|
14
|
+
image_target img do |target|
|
15
|
+
target.clear Ray::Color.green
|
16
|
+
|
17
|
+
target.draw Ray::Polygon.line([0, 0], [100, 100], 2, Ray::Color.black)
|
18
|
+
target.draw Ray::Polygon.line([0, 100], [100, 0], 2, Ray::Color.white)
|
19
|
+
|
20
|
+
target.draw Ray::Polygon.circle([50, 50], 10, Ray::Color.cyan)
|
21
|
+
|
22
|
+
target.update
|
23
|
+
end
|
24
|
+
|
25
|
+
shader = Ray::Shader.new :frag => StringIO.new(<<-SHADER)
|
26
|
+
#version 110
|
27
|
+
|
28
|
+
uniform sampler2D in_Texture;
|
29
|
+
uniform bool in_TextureEnabled;
|
30
|
+
|
31
|
+
uniform vec3 ratio;
|
32
|
+
|
33
|
+
varying vec4 var_Color;
|
34
|
+
varying vec2 var_TexCoord;
|
21
35
|
|
22
36
|
void main() {
|
23
|
-
|
24
|
-
|
37
|
+
if (in_TextureEnabled)
|
38
|
+
gl_FragColor = texture2D(in_Texture, var_TexCoord) * var_Color;
|
39
|
+
else
|
40
|
+
gl_FragColor = var_Color;
|
25
41
|
|
42
|
+
float gray = dot(gl_FragColor.rgb, ratio);
|
26
43
|
gl_FragColor = vec4(gray, gray, gray, 1.0);
|
27
44
|
}
|
28
45
|
SHADER
|
29
46
|
|
30
|
-
shader[
|
31
|
-
shader["ratio"] = [0.299, 0.587, 0.114]
|
47
|
+
shader[:ratio] = [0.299, 0.587, 0.114]
|
32
48
|
|
33
|
-
|
34
|
-
|
49
|
+
@normal_sprite = sprite img, :at => [100, 100]
|
50
|
+
@shaded_sprite = sprite img, :shader => shader
|
35
51
|
|
36
|
-
|
37
|
-
|
52
|
+
render do |win|
|
53
|
+
win.draw @shaded_sprite
|
54
|
+
win.draw @normal_sprite
|
38
55
|
end
|
39
56
|
end
|
40
57
|
|
41
|
-
|
58
|
+
scenes << :shader
|
42
59
|
end
|
data/samples/shaders/shape.rb
CHANGED
@@ -3,30 +3,35 @@ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
|
|
3
3
|
|
4
4
|
require 'ray'
|
5
5
|
|
6
|
+
Ray::Shader.use_old!
|
7
|
+
|
6
8
|
Ray::Game.new("Shaders test") do
|
7
9
|
register do
|
8
10
|
add_hook :quit, method(:exit!)
|
9
11
|
end
|
10
12
|
|
11
13
|
scene :shader do
|
12
|
-
shape = Ray::
|
13
|
-
shape.each do |point|
|
14
|
+
@shape = Ray::Polygon.circle([200, 200], 100, Ray::Color.black)
|
15
|
+
@shape.each do |point|
|
14
16
|
point.color = Ray::Color.new(rand(256), rand(256), rand(256))
|
15
17
|
end
|
16
18
|
|
17
|
-
shader = Ray::Shader.new StringIO.new(<<-SHADER)
|
18
|
-
|
19
|
+
@shape.shader = Ray::Shader.new :frag => StringIO.new(<<-SHADER)
|
20
|
+
#version 110
|
21
|
+
|
22
|
+
uniform vec3 ratio[2];
|
23
|
+
varying vec4 var_Color;
|
19
24
|
|
20
25
|
void main() {
|
21
|
-
float gray = dot(
|
26
|
+
float gray = dot(var_Color.rgb, ratio[0]);
|
22
27
|
gl_FragColor = vec4(gray, gray, gray, 1.0);
|
23
28
|
}
|
24
29
|
SHADER
|
25
30
|
|
26
|
-
shader[
|
31
|
+
@shape.shader[:ratio] = [0.299, 0.587, 0.114]
|
27
32
|
|
28
33
|
render do |win|
|
29
|
-
|
34
|
+
win.draw @shape
|
30
35
|
end
|
31
36
|
end
|
32
37
|
|