ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -7,33 +7,38 @@ end
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  require 'ray'
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9
 
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+ # NB: this tests Ray::ImageTarget, there's no other reason to use it.
11
+
10
12
  module Pong
11
13
  class Scene < Ray::Scene
12
14
  scene_name :pong_scene
13
15
 
14
16
  def setup
15
- @font = Ray::Font.default
16
-
17
- player_img = Ray::Image.new(:w => 20, :h => 50)
18
- player_img.draw_filled_rect(Ray::Rect.new(0, 0, 20, 50), Ray::Color.blue)
19
- player_img.update
17
+ player_img = Ray::Image.new [20, 50]
18
+ image_target(player_img) do |target|
19
+ target.draw Ray::Polygon.rectangle([0, 0, 20, 50], Ray::Color.blue)
20
+ target.update
21
+ end
20
22
 
21
- adv_img = Ray::Image.new(:w => 20, :h => 50)
22
- adv_img.draw_filled_rect(Ray::Rect.new(0, 0, 20, 50), Ray::Color.red)
23
- adv_img.update
23
+ adv_img = Ray::Image.new [20, 50]
24
+ image_target(adv_img) do |target|
25
+ target.clear Ray::Color.red
26
+ target.update
27
+ end
24
28
 
25
- ball_img = Ray::Image.new(:w => 10, :h => 10)
26
- ball_img.draw_filled_circle([5, 5], 5, Ray::Color.white)
27
- ball_img.update
29
+ ball_img = Ray::Image.new [10, 10]
30
+ image_target(ball_img) do |target|
31
+ target.draw Ray::Polygon.circle([5, 5], 5, Ray::Color.white)
32
+ target.update
33
+ end
28
34
 
29
- @player = sprite(player_img)
30
- @adv = sprite(adv_img)
31
- @ball = sprite(ball_img)
35
+ @player = sprite player_img
36
+ @adv = sprite adv_img
37
+ @ball = sprite ball_img
32
38
 
33
- screen = Ray.screen
34
- width, height = screen.w, screen.h
39
+ width, height = window.size.to_a
35
40
 
36
- @screen_rect = Ray::Rect.new(0, 0, width, height)
41
+ @screen_rect = Ray::Rect[0, 0, width, height]
37
42
 
38
43
  @player.y = (height / 2) - 25
39
44
  @adv.y = (height / 2) - 25
@@ -44,13 +49,15 @@ module Pong
44
49
  reset_ball
45
50
 
46
51
  @scores = {:player => 0, :adv => 0}
52
+
53
+ @score = text "0 - 0", :size => 12
47
54
  end
48
55
 
49
56
  def reset_ball
50
57
  @ball.y = (@screen_rect.h / 2) - 5
51
58
  @ball.x = (@screen_rect.w / 2) - 5
52
59
 
53
- @ball_movement = [6, 6]
60
+ @ball_movement = Ray::Vector2[6, 6]
54
61
  end
55
62
 
56
63
  def register
@@ -58,6 +65,7 @@ module Pong
58
65
 
59
66
  on :point_gained do |by|
60
67
  @scores[by] += 1
68
+ @score.string = "#{@scores[:player]} - #{@scores[:adv]}"
61
69
  reset_ball
62
70
  end
63
71
 
@@ -78,40 +86,34 @@ module Pong
78
86
 
79
87
  if @ball.collide?(@player) || @ball.collide?(@adv) ||
80
88
  @ball.y >= @screen_rect.h || @ball.y <= 0
81
- @ball_movement[-1] *= -1
82
- @ball.y += @ball_movement.last
89
+ @ball_movement.y *= -1
83
90
  end
84
91
 
85
92
  if @ball.collide?(@player) || @ball.collide?(@adv)
86
- @ball_movement[0] *= -1
87
- @ball.x += @ball_movement.first
93
+ @ball_movement.x *= -1
88
94
  end
89
95
 
90
- adv_center = @adv.y + (@adv.image.h / 2)
91
- if @ball.y > adv_center
92
- @adv.y += 4
93
- elsif @ball.y < adv_center
94
- @adv.y -= 4
96
+ if @ball_movement.x > 0
97
+ adv_center = @adv.y + (@adv.image.h / 2)
98
+ if @ball.y > adv_center
99
+ @adv.y += 4
100
+ elsif @ball.y < adv_center
101
+ @adv.y -= 4
102
+ end
95
103
  end
96
104
 
97
- @ball.x += @ball_movement.first
98
- @ball.y += @ball_movement.last
99
-
100
- need_render!
105
+ @ball.pos += @ball_movement
101
106
  end
102
107
  end
103
108
 
104
109
  def render(win)
105
- win.fill(Ray::Color.black)
110
+ win.clear Ray::Color.black
106
111
 
107
- @player.draw_on win
108
- @adv.draw_on win
109
- @ball.draw_on win
112
+ win.draw @player
113
+ win.draw @adv
114
+ win.draw @ball
110
115
 
111
- @font.draw("#{@scores[:player]} - #{@scores[:adv]}",
112
- :at => [0, 0], :on => win,
113
- :color => Ray::Color.white,
114
- :size => 12)
116
+ win.draw @score
115
117
  end
116
118
  end
117
119
 
@@ -1,9 +1,25 @@
1
- $:.unshift File.expand_path(File.dirname(__FILE__) + "/../lib")
2
- $:.unshift File.expand_path(File.dirname(__FILE__) + "/../ext")
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
3
 
4
4
  require 'ray'
5
5
 
6
- $stdout = StringIO.new
6
+ class FakeOutput
7
+ def initialize
8
+ @text = Ray::Text.new "", :size => 12
9
+ end
10
+
11
+ def puts(string)
12
+ @text.string = @text.string << "#{string}\n"
13
+ end
14
+
15
+ def write(string)
16
+ @text.string = @text.string << string
17
+ end
18
+
19
+ attr_reader :text
20
+ end
21
+
22
+ $stdout = FakeOutput.new
7
23
 
8
24
  Ray.game "run_scene" do
9
25
  register do
@@ -14,8 +30,6 @@ Ray.game "run_scene" do
14
30
  end
15
31
  end
16
32
 
17
- font = Ray::Font.default
18
-
19
33
  scene :sec do
20
34
  on :key_press, key(:down) do
21
35
  puts "#{self} knows you pressed down"
@@ -28,7 +42,7 @@ Ray.game "run_scene" do
28
42
  puts "In scene :sec"
29
43
 
30
44
  render do |win|
31
- font.draw($stdout.string, :on => win, :size => 12)
45
+ win.draw $stdout.text
32
46
  end
33
47
  end
34
48
 
@@ -45,7 +59,7 @@ Ray.game "run_scene" do
45
59
  puts "In scene :first"
46
60
 
47
61
  render do |win|
48
- font.draw($stdout.string, :on => win, :size => 12)
62
+ win.draw $stdout.text
49
63
  end
50
64
  end
51
65
 
@@ -0,0 +1,98 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ class Triangles < Ray::Drawable
7
+ def initialize
8
+ super
9
+ self.vertex_count = 3
10
+ end
11
+
12
+ def fill_vertices
13
+ [
14
+ Ray::Vertex.new([0, 0], Ray::Color.red),
15
+ Ray::Vertex.new([100, 0], Ray::Color.green),
16
+ Ray::Vertex.new([100, 200], Ray::Color.blue),
17
+ ]
18
+ end
19
+
20
+ def render(first, index)
21
+ Ray::GL.draw_arrays :triangles, first, 3
22
+ end
23
+ end
24
+
25
+ Ray.game "Geometry shader" do
26
+ register { add_hook :quit, method(:exit!) }
27
+
28
+ scene :shader do
29
+ @triangles = Triangles.new
30
+
31
+ geometry = <<-geometry
32
+ #version 150
33
+
34
+ layout(triangles) in;
35
+ layout(triangle_strip, max_vertices = 6) out;
36
+
37
+ void main() {
38
+ for(int i = 0; i < gl_in.length(); i++) {
39
+ gl_Position = gl_in[i].gl_Position;
40
+ EmitVertex();
41
+ }
42
+ EndPrimitive();
43
+
44
+ for(int i = 0; i < gl_in.length(); i++) {
45
+ gl_Position = gl_in[i].gl_Position + vec4(0.3, 0, 0, 0);
46
+ EmitVertex();
47
+ }
48
+ EndPrimitive();
49
+ }
50
+ geometry
51
+
52
+ vertex = <<-vertex
53
+ #version 150
54
+
55
+ in vec2 in_Vertex;
56
+ in vec4 in_Color;
57
+ in vec2 in_TexCoord;
58
+
59
+ uniform mat4 in_ModelView;
60
+ uniform mat4 in_Projection;
61
+
62
+ out vec4 var_Color;
63
+ out vec2 var_TexCoord;
64
+
65
+ void main() {
66
+ gl_Position = vec4(in_Vertex, 0, 1) * (in_ModelView * in_Projection);
67
+ var_Color = in_Color;
68
+ var_TexCoord = in_TexCoord;
69
+ }
70
+ vertex
71
+
72
+ frag = <<-frag
73
+ #version 150
74
+
75
+ uniform sampler2D in_Texture;
76
+ uniform bool in_TextureEnabled;
77
+
78
+ in vec4 var_Color;
79
+ in vec2 var_TexCoord;
80
+
81
+ out vec4 out_FragColor;
82
+
83
+ void main() {
84
+ out_FragColor = vec4(0, 1, 1, 1);
85
+ }
86
+ frag
87
+
88
+ window.shader.compile(:frag => StringIO.new(frag),
89
+ :vertex => StringIO.new(vertex),
90
+ :geometry => StringIO.new(geometry))
91
+
92
+ render do |win|
93
+ win.draw @triangles
94
+ end
95
+ end
96
+
97
+ scenes << :shader
98
+ end
@@ -9,30 +9,37 @@ Ray::Game.new("Shaders test") do
9
9
  end
10
10
 
11
11
  scene :shader do
12
- self.lazy_rendering = true
13
-
14
- shape = Ray::Shape.rectangle([0, 0, 100, 100], Ray::Color.black)
15
- shape.each do |point|
12
+ @poly = Ray::Polygon.rectangle([0, 0, 100, 100], Ray::Color.black)
13
+ @poly.each do |point|
16
14
  point.color = Ray::Color.new(rand(256), rand(256), rand(256))
17
15
  end
18
16
 
19
- self.shader = Ray::Shader.new StringIO.new(<<-SHADER)
20
- uniform sampler2D texture;
21
- uniform vec3 ratio;
17
+ window.shader.compile :frag => StringIO.new(<<-SHADER)
18
+ #version 110
19
+
20
+ uniform sampler2D in_Texture;
21
+ uniform bool in_TextureEnabled;
22
+
23
+ uniform vec3 ratio;
24
+
25
+ varying vec4 var_Color;
26
+ varying vec2 var_TexCoord;
22
27
 
23
28
  void main() {
24
- vec4 color = texture2D(texture, gl_TexCoord[0].xy);
25
- float gray = dot(color.xyz, ratio);
29
+ if (in_TextureEnabled)
30
+ gl_FragColor = texture2D(in_Texture, var_TexCoord) * var_Color;
31
+ else
32
+ gl_FragColor = var_Color;
26
33
 
34
+ float gray = dot(gl_FragColor.rgb, ratio);
27
35
  gl_FragColor = vec4(gray, gray, gray, 1.0);
28
36
  }
29
37
  SHADER
30
38
 
31
- shader["texture"] = :current
32
- shader["ratio"] = [0.299, 0.587, 0.114]
39
+ window.shader[:ratio] = [0.299, 0.587, 0.114]
33
40
 
34
41
  render do |win|
35
- shape.draw_on win
42
+ win.draw @poly
36
43
  end
37
44
  end
38
45
 
@@ -9,34 +9,51 @@ Ray::Game.new("Shaders test") do
9
9
  end
10
10
 
11
11
  scene :shader do
12
- img = Ray::Image.new(:w => 100, :h => 100).fill(Ray::Color.green)
13
- img.draw_line([0, 0], [100, 100], Ray::Color.black, 2)
14
- img.draw_line([0, 100], [100, 0], Ray::Color.white, 2)
15
- img.draw_filled_circle([50, 50], 10, Ray::Color.cyan)
16
- img.update
12
+ img = Ray::Image.new [100, 100]
17
13
 
18
- shader = Ray::Shader.new StringIO.new(<<-SHADER)
19
- uniform sampler2D texture;
20
- uniform vec3 ratio;
14
+ image_target img do |target|
15
+ target.clear Ray::Color.green
16
+
17
+ target.draw Ray::Polygon.line([0, 0], [100, 100], 2, Ray::Color.black)
18
+ target.draw Ray::Polygon.line([0, 100], [100, 0], 2, Ray::Color.white)
19
+
20
+ target.draw Ray::Polygon.circle([50, 50], 10, Ray::Color.cyan)
21
+
22
+ target.update
23
+ end
24
+
25
+ shader = Ray::Shader.new :frag => StringIO.new(<<-SHADER)
26
+ #version 110
27
+
28
+ uniform sampler2D in_Texture;
29
+ uniform bool in_TextureEnabled;
30
+
31
+ uniform vec3 ratio;
32
+
33
+ varying vec4 var_Color;
34
+ varying vec2 var_TexCoord;
21
35
 
22
36
  void main() {
23
- vec4 color = texture2D(texture, gl_TexCoord[0].xy);
24
- float gray = dot(color.xyz, ratio);
37
+ if (in_TextureEnabled)
38
+ gl_FragColor = texture2D(in_Texture, var_TexCoord) * var_Color;
39
+ else
40
+ gl_FragColor = var_Color;
25
41
 
42
+ float gray = dot(gl_FragColor.rgb, ratio);
26
43
  gl_FragColor = vec4(gray, gray, gray, 1.0);
27
44
  }
28
45
  SHADER
29
46
 
30
- shader["texture"] = :current
31
- shader["ratio"] = [0.299, 0.587, 0.114]
47
+ shader[:ratio] = [0.299, 0.587, 0.114]
32
48
 
33
- render do |win|
34
- win.fill(Ray::Color.black)
49
+ @normal_sprite = sprite img, :at => [100, 100]
50
+ @shaded_sprite = sprite img, :shader => shader
35
51
 
36
- img.draw(:on => win, :at => [0, 0], :shader => shader)
37
- img.draw(:on => win, :at => [100, 100], :shader => nil)
52
+ render do |win|
53
+ win.draw @shaded_sprite
54
+ win.draw @normal_sprite
38
55
  end
39
56
  end
40
57
 
41
- push_scene :shader
58
+ scenes << :shader
42
59
  end
@@ -3,30 +3,35 @@ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
3
 
4
4
  require 'ray'
5
5
 
6
+ Ray::Shader.use_old!
7
+
6
8
  Ray::Game.new("Shaders test") do
7
9
  register do
8
10
  add_hook :quit, method(:exit!)
9
11
  end
10
12
 
11
13
  scene :shader do
12
- shape = Ray::Shape.rectangle([0, 0, 100, 100], Ray::Color.black)
13
- shape.each do |point|
14
+ @shape = Ray::Polygon.circle([200, 200], 100, Ray::Color.black)
15
+ @shape.each do |point|
14
16
  point.color = Ray::Color.new(rand(256), rand(256), rand(256))
15
17
  end
16
18
 
17
- shader = Ray::Shader.new StringIO.new(<<-SHADER)
18
- uniform vec3 ratio;
19
+ @shape.shader = Ray::Shader.new :frag => StringIO.new(<<-SHADER)
20
+ #version 110
21
+
22
+ uniform vec3 ratio[2];
23
+ varying vec4 var_Color;
19
24
 
20
25
  void main() {
21
- float gray = dot(gl_Color.xyz, ratio);
26
+ float gray = dot(var_Color.rgb, ratio[0]);
22
27
  gl_FragColor = vec4(gray, gray, gray, 1.0);
23
28
  }
24
29
  SHADER
25
30
 
26
- shader["ratio"] = [0.299, 0.587, 0.114]
31
+ @shape.shader[:ratio] = [0.299, 0.587, 0.114]
27
32
 
28
33
  render do |win|
29
- shape.draw(:on => win, :shader => shader)
34
+ win.draw @shape
30
35
  end
31
36
  end
32
37