ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -0,0 +1,197 @@
1
+ #include "ray.h"
2
+
3
+ VALUE ray_cAudioSource = Qnil;
4
+
5
+ say_audio_source *ray_rb2audio_source(VALUE obj) {
6
+ if (RAY_IS_A(obj, rb_path2class("Ray::Sound")))
7
+ return ray_rb2sound(obj)->src;
8
+ if (RAY_IS_A(obj, rb_path2class("Ray::Music")))
9
+ return ray_rb2music(obj)->src;
10
+ else {
11
+ rb_raise(rb_eTypeError, "can't get audio source pointer from %s",
12
+ RAY_OBJ_CLASSNAME(obj));
13
+ }
14
+
15
+ return NULL;
16
+ }
17
+
18
+
19
+ /* @return [Float] Volume of the source, between 0 and 100. */
20
+ static
21
+ VALUE ray_audio_source_volume(VALUE self) {
22
+ say_audio_source *source = ray_rb2audio_source(self);
23
+ return rb_float_new(say_audio_source_get_volume(source));
24
+ }
25
+
26
+ /*
27
+ @overload volume=(vol)
28
+ Sets the volume of the source.
29
+ @param [Float] vol The new volume of the source.
30
+ */
31
+ static
32
+ VALUE ray_audio_source_set_volume(VALUE self, VALUE value) {
33
+ rb_check_frozen(self);
34
+
35
+ say_audio_source *source = ray_rb2audio_source(self);
36
+ say_audio_source_set_volume(source, NUM2DBL(value));
37
+
38
+ return value;
39
+ }
40
+
41
+ /* @return [Float] The pitch of the source. */
42
+ static
43
+ VALUE ray_audio_source_pitch(VALUE self) {
44
+ say_audio_source *source = ray_rb2audio_source(self);
45
+ return rb_float_new(say_audio_source_get_pitch(source));
46
+ }
47
+
48
+ /*
49
+ @overload pitch=(pitch)
50
+ Sets the pitch of the sound.
51
+ @param [Float] pitch the pitch value, which makes a sound more acute
52
+ or grave and also affects playing speed. Defaulted to 1.
53
+ */
54
+ static
55
+ VALUE ray_audio_source_set_pitch(VALUE self, VALUE pitch) {
56
+ rb_check_frozen(self);
57
+
58
+ say_audio_source *source = ray_rb2audio_source(self);
59
+ say_audio_source_set_pitch(source, NUM2DBL(pitch));
60
+
61
+ return pitch;
62
+ }
63
+
64
+ /* @return [Ray::Vector3] The position of the source. */
65
+ static
66
+ VALUE ray_audio_source_pos(VALUE self) {
67
+ say_audio_source *source = ray_rb2audio_source(self);
68
+ return ray_vector3_to_rb(say_audio_source_get_pos(source));
69
+ }
70
+
71
+ /*
72
+ @overload pos=(pos)
73
+ Sets the position of the sound.
74
+ @param [Ray::Vector3, #to_vector3] pos The position of the source.
75
+ */
76
+ static
77
+ VALUE ray_audio_source_set_pos(VALUE self, VALUE pos) {
78
+ rb_check_frozen(self);
79
+
80
+ say_audio_source *source = ray_rb2audio_source(self);
81
+ say_audio_source_set_pos(source, ray_convert_to_vector3(pos));
82
+
83
+ return pos;
84
+ }
85
+
86
+ /*
87
+ @return [true, false] True if the source position is relative to the listener,
88
+ as opposed to being absolute.
89
+ */
90
+ static
91
+ VALUE ray_audio_source_is_relative(VALUE self) {
92
+ say_audio_source *source = ray_rb2audio_source(self);
93
+ return say_audio_source_get_relative(source) ? Qtrue : Qfalse;
94
+ }
95
+
96
+ /*
97
+ @overload relative=(rel)
98
+ Sets whether the sound should be relative.
99
+ @param [true, false] rel Whether the source position should be relative
100
+ to the listener's.
101
+ */
102
+ static
103
+ VALUE ray_audio_source_set_relative(VALUE self, VALUE val) {
104
+ rb_check_frozen(self);
105
+
106
+ say_audio_source *source = ray_rb2audio_source(self);
107
+ say_audio_source_set_relative(source, RTEST(val));
108
+
109
+ return val;
110
+ }
111
+
112
+ /* @return [Float] the source's minimal distance. */
113
+ static
114
+ VALUE ray_audio_source_min_distance(VALUE self) {
115
+ say_audio_source *source = ray_rb2audio_source(self);
116
+ return rb_float_new(say_audio_source_get_min_distance(source));
117
+ }
118
+
119
+ /*
120
+ @overload min_distance=(dist)
121
+ Sets the sounds minimal distance.
122
+ @param [Float] dist the distance beyond which the source's volume will
123
+ decrease. Defaulted to 1.
124
+ */
125
+ static
126
+ VALUE ray_audio_source_set_min_distance(VALUE self, VALUE dist) {
127
+ rb_check_frozen(self);
128
+
129
+ say_audio_source *source = ray_rb2audio_source(self);
130
+ say_audio_source_set_min_distance(source, NUM2DBL(dist));
131
+
132
+ return dist;
133
+ }
134
+
135
+ /* @return [Float] The source's attenuation */
136
+ static
137
+ VALUE ray_audio_source_attenuation(VALUE self) {
138
+ say_audio_source *source = ray_rb2audio_source(self);
139
+ return rb_float_new(say_audio_source_get_attenuation(source));
140
+ }
141
+
142
+ /*
143
+ @overload attenuation=(attenuation)
144
+ Sets the attenuation of a sound.
145
+ @param [Float] atenuation New attenuation factor of the sound.
146
+ 0 will prevent the sound from being attenuated, 100 would
147
+ make the sound be attenuated much more quickly.
148
+ */
149
+ static
150
+ VALUE ray_audio_source_set_attenuation(VALUE self, VALUE att) {
151
+ rb_check_frozen(self);
152
+ say_audio_source_set_attenuation(ray_rb2audio_source(self), NUM2DBL(att));
153
+ return att;
154
+ }
155
+
156
+ /* @return [Symbol] Playing status. One of playing, paused, stopped. */
157
+ static
158
+ VALUE ray_audio_source_status(VALUE self) {
159
+ switch (say_audio_source_get_status(ray_rb2audio_source(self))) {
160
+ case SAY_STATUS_PAUSED: return RAY_SYM("paused");
161
+ case SAY_STATUS_PLAYING: return RAY_SYM("playing");
162
+ case SAY_STATUS_STOPPED: return RAY_SYM("stopped");
163
+ }
164
+
165
+ return Qnil; /* should never happen */
166
+ }
167
+
168
+ void Init_ray_audio_source() {
169
+ ray_cAudioSource = rb_define_class_under(ray_mRay, "AudioSource", rb_cObject);
170
+
171
+ rb_define_method(ray_cAudioSource, "volume", ray_audio_source_volume, 0);
172
+ rb_define_method(ray_cAudioSource, "volume=", ray_audio_source_set_volume, 1);
173
+
174
+ rb_define_method(ray_cAudioSource, "pitch", ray_audio_source_pitch, 0);
175
+ rb_define_method(ray_cAudioSource, "pitch=", ray_audio_source_set_pitch, 1);
176
+
177
+ rb_define_method(ray_cAudioSource, "pos", ray_audio_source_pos, 0);
178
+ rb_define_method(ray_cAudioSource, "pos=",
179
+ ray_audio_source_set_pos, 1);
180
+
181
+ rb_define_method(ray_cAudioSource, "relative?", ray_audio_source_is_relative,
182
+ 0);
183
+ rb_define_method(ray_cAudioSource, "relative=", ray_audio_source_set_relative,
184
+ 1);
185
+
186
+ rb_define_method(ray_cAudioSource, "min_distance",
187
+ ray_audio_source_min_distance, 0);
188
+ rb_define_method(ray_cAudioSource, "min_distance=",
189
+ ray_audio_source_set_min_distance, 1);
190
+
191
+ rb_define_method(ray_cAudioSource, "attenuation",
192
+ ray_audio_source_attenuation, 0);
193
+ rb_define_method(ray_cAudioSource, "attenuation=",
194
+ ray_audio_source_set_attenuation, 1);
195
+
196
+ rb_define_method(ray_cAudioSource, "status", ray_audio_source_status, 0);
197
+ }
@@ -0,0 +1,130 @@
1
+ #include "ray.h"
2
+
3
+ VALUE ray_cBufferRenderer = Qnil;
4
+
5
+ GLenum ray_buf_type(VALUE type) {
6
+ if (type == RAY_SYM("static"))
7
+ return SAY_STATIC;
8
+ else if (type == RAY_SYM("stream"))
9
+ return SAY_STREAM;
10
+ else if (type == RAY_SYM("dynamic"))
11
+ return SAY_DYNAMIC;
12
+ else {
13
+ rb_raise(rb_eRuntimeError, "unknown buffer type");
14
+ return 0;
15
+ }
16
+ }
17
+
18
+ say_buffer_renderer *ray_rb2buf_renderer(VALUE obj) {
19
+ if (!RAY_IS_A(obj, rb_path2class("Ray::BufferRenderer"))) {
20
+ rb_raise(rb_eTypeError, "Can't convert %s into Ray::BufferRenderer",
21
+ RAY_OBJ_CLASSNAME(obj));
22
+ }
23
+
24
+ say_buffer_renderer **ptr;
25
+ Data_Get_Struct(obj, say_buffer_renderer*, ptr);
26
+
27
+ if (!*ptr) {
28
+ rb_raise(rb_eRuntimeError, "trying to use an uninitialized renderer");
29
+ }
30
+
31
+ return *ptr;
32
+ }
33
+
34
+ static
35
+ void ray_buffer_renderer_free(say_buffer_renderer **ptr) {
36
+ if (*ptr)
37
+ say_buffer_renderer_free(*ptr);
38
+ }
39
+
40
+ static
41
+ VALUE ray_buffer_renderer_alloc(VALUE self) {
42
+ say_buffer_renderer **ptr = malloc(sizeof(say_buffer_renderer*));
43
+ return Data_Wrap_Struct(self, NULL, ray_buffer_renderer_free, ptr);
44
+ }
45
+
46
+ /*
47
+ * @overload initialize(type, vtype)
48
+ * @param [Symbol] type Type of the buffer (:static, :stream, :dynamic).
49
+ * @param [Class] vtype Class of vertices.
50
+ *
51
+ * Creates a new buffer renderer.
52
+ *
53
+ * The type argument indicates how often you may need to update the
54
+ * buffer. Stream, working in most cases, means you are going to update the
55
+ * stream once and use it once. Static means you will just push your data once
56
+ * and use them many times. Dynamic, lastly, means your data will be both
57
+ * updated and drawn often.
58
+ */
59
+ static
60
+ VALUE ray_buffer_renderer_init(VALUE self, VALUE type, VALUE vtype) {
61
+ rb_iv_set(self, "@drawables", rb_ary_new());
62
+
63
+ say_buffer_renderer **ptr;
64
+ Data_Get_Struct(self, say_buffer_renderer*, ptr);
65
+
66
+ *ptr = say_buffer_renderer_create(ray_buf_type(type),
67
+ ray_get_vtype(vtype));
68
+
69
+ return self;
70
+ }
71
+
72
+ /* Removes all the drawables from the renderer. */
73
+ static
74
+ VALUE ray_buffer_renderer_clear(VALUE self) {
75
+ say_buffer_renderer_clear(ray_rb2buf_renderer(self));
76
+ rb_ary_clear(rb_iv_get(self, "@drawables"));
77
+ return self;
78
+ }
79
+
80
+ /*
81
+ * @overload push(object)
82
+ * @param [Ray::Drawable] object
83
+ *
84
+ * Adds a drawable to render. It won't be rendered correctly until you call
85
+ * update.
86
+ */
87
+ static
88
+ VALUE ray_buffer_renderer_push(VALUE self, VALUE obj) {
89
+ rb_check_frozen(self);
90
+
91
+ if (!say_buffer_renderer_push(ray_rb2buf_renderer(self),
92
+ ray_rb2drawable(obj))) {
93
+ rb_raise(rb_eRuntimeError, "%s", say_error_get_last());
94
+ }
95
+
96
+ rb_ary_push(rb_iv_get(self, "@drawables"), obj);
97
+
98
+ return self;
99
+ }
100
+
101
+ /* Upadates the buffer */
102
+ static
103
+ VALUE ray_buffer_renderer_update(VALUE self) {
104
+ say_buffer_renderer_update(ray_rb2buf_renderer(self));
105
+ return self;
106
+ }
107
+
108
+ /*
109
+ * Document-class: Ray::BufferRenderer
110
+ *
111
+ * Buffer renderers are a way to draw many drawable quickly, assuming they are
112
+ * not updated too often. It makes things quite faster if you have many
113
+ * drawables that won't need to be updated for a loong time.
114
+ *
115
+ * It simply uses drawables to fill its own buffer, and ask those drawables to
116
+ * draw themselves from it.
117
+ */
118
+ void Init_ray_buffer_renderer() {
119
+ ray_cBufferRenderer = rb_define_class_under(ray_mRay, "BufferRenderer",
120
+ rb_cObject);
121
+
122
+ rb_define_alloc_func(ray_cBufferRenderer, ray_buffer_renderer_alloc);
123
+ rb_define_method(ray_cBufferRenderer, "initialize", ray_buffer_renderer_init,
124
+ 2);
125
+
126
+ rb_define_method(ray_cBufferRenderer, "clear", ray_buffer_renderer_clear, 0);
127
+ rb_define_method(ray_cBufferRenderer, "push", ray_buffer_renderer_push, 1);
128
+ rb_define_method(ray_cBufferRenderer, "update", ray_buffer_renderer_update,
129
+ 0);
130
+ }
@@ -0,0 +1,179 @@
1
+ #include "ray.h"
2
+
3
+ VALUE ray_cColor = Qnil;
4
+
5
+ #define ray_color_clamp(col) ray_byte_clamp(col)
6
+
7
+ say_color ray_rb2col(VALUE object) {
8
+ if (!RAY_IS_A(object, rb_path2class("Ray::Color"))) {
9
+ rb_raise(rb_eTypeError, "Can't convert %s into Ray::Color",
10
+ RAY_OBJ_CLASSNAME(object));
11
+ }
12
+
13
+ say_color *ret = NULL;
14
+ Data_Get_Struct(object, say_color, ret);
15
+
16
+ return *ret;
17
+ }
18
+
19
+ VALUE ray_col2rb(say_color color) {
20
+ say_color *ptr = malloc(sizeof(say_color));
21
+ *ptr = color;
22
+ return Data_Wrap_Struct(rb_path2class("Ray::Color"), 0, free, ptr);
23
+ }
24
+
25
+ static
26
+ VALUE ray_color_alloc(VALUE self) {
27
+ say_color *ptr = malloc(sizeof(say_color));
28
+ return Data_Wrap_Struct(self, 0, free, ptr);
29
+ }
30
+
31
+ /*
32
+ @overload initialize(red, green, blue, alpha = 255)
33
+ Creates a new color. All the parameters must be integers between
34
+ 0 and 255. Alpha is the transparency (255: opaque, 0: invisible).
35
+ */
36
+ static
37
+ VALUE ray_color_init(int argc, VALUE *argv, VALUE self) {
38
+ VALUE r, g, b, a;
39
+ rb_scan_args(argc, argv, "31", &r, &g, &b, &a);
40
+ if (a == Qnil) a = INT2FIX(255);
41
+
42
+ say_color *ret = NULL;
43
+ Data_Get_Struct(self, say_color, ret);
44
+
45
+ ret->r = ray_color_clamp(NUM2INT(r));
46
+ ret->g = ray_color_clamp(NUM2INT(g));
47
+ ret->b = ray_color_clamp(NUM2INT(b));
48
+ ret->a = ray_color_clamp(NUM2INT(a));
49
+
50
+ return Qnil;
51
+ }
52
+
53
+ static
54
+ VALUE ray_color_init_copy(VALUE self, VALUE other) {
55
+ say_color *color = NULL, *source = NULL;
56
+ Data_Get_Struct(self, say_color, color);
57
+ Data_Get_Struct(other, say_color, source);
58
+
59
+ *color = *source;
60
+
61
+ return self;
62
+ }
63
+
64
+ /* @return [Integer] Red intensity. */
65
+ static
66
+ VALUE ray_color_r(VALUE self) {
67
+ say_color *ret;
68
+ Data_Get_Struct(self, say_color, ret);
69
+
70
+ return INT2FIX(ret->r);
71
+ }
72
+
73
+ /* @return [Integer] Green intensity. */
74
+ static
75
+ VALUE ray_color_g(VALUE self) {
76
+ say_color *ret;
77
+ Data_Get_Struct(self, say_color, ret);
78
+
79
+ return INT2FIX(ret->g);
80
+ }
81
+
82
+ /* @return [Integer] Blue intensity. */
83
+ static
84
+ VALUE ray_color_b(VALUE self) {
85
+ say_color *ret;
86
+ Data_Get_Struct(self, say_color, ret);
87
+
88
+ return INT2FIX(ret->b);
89
+ }
90
+
91
+ /* @return [Integer] Alpha opacity. */
92
+ static
93
+ VALUE ray_color_a(VALUE self) {
94
+ say_color *ret;
95
+ Data_Get_Struct(self, say_color, ret);
96
+
97
+ return INT2FIX(ret->a);
98
+ }
99
+
100
+ /*
101
+ @overload r=(val)
102
+ Sets the red intensity.
103
+ @param [Integer] The new red intensity.
104
+ */
105
+ static
106
+ VALUE ray_color_set_r(VALUE self, VALUE val) {
107
+ rb_check_frozen(self);
108
+
109
+ say_color *ret;
110
+ Data_Get_Struct(self, say_color, ret);
111
+
112
+ ret->r = ray_color_clamp(NUM2INT(val));
113
+ return val;
114
+ }
115
+
116
+ /*
117
+ @overload r=(val)
118
+ Sets the red intensity.
119
+ @param [Integer] The new red intensity.
120
+ */
121
+ static
122
+ VALUE ray_color_set_g(VALUE self, VALUE val) {
123
+ rb_check_frozen(self);
124
+
125
+ say_color *ret;
126
+ Data_Get_Struct(self, say_color, ret);
127
+
128
+ ret->g = ray_color_clamp(NUM2INT(val));
129
+ return val;
130
+ }
131
+
132
+ /*
133
+ @overload b=(val)
134
+ Sets the blue intensity.
135
+ @param [Integer] The new blue intensity.
136
+ */
137
+ static
138
+ VALUE ray_color_set_b(VALUE self, VALUE val) {
139
+ rb_check_frozen(self);
140
+
141
+ say_color *ret;
142
+ Data_Get_Struct(self, say_color, ret);
143
+
144
+ ret->b = ray_color_clamp(NUM2INT(val));
145
+ return val;
146
+ }
147
+
148
+ /*
149
+ @overload a=(val)
150
+ Sets the alpha opacity.
151
+ @param [Integer] The new alpha opacity.
152
+ */
153
+ static
154
+ VALUE ray_color_set_a(VALUE self, VALUE val) {
155
+ rb_check_frozen(self);
156
+
157
+ say_color *ret;
158
+ Data_Get_Struct(self, say_color, ret);
159
+
160
+ ret->a = ray_color_clamp(NUM2INT(val));
161
+ return val;
162
+ }
163
+
164
+ void Init_ray_color() {
165
+ ray_cColor = rb_define_class_under(ray_mRay, "Color", rb_cObject);
166
+ rb_define_alloc_func(ray_cColor, ray_color_alloc);
167
+ rb_define_method(ray_cColor, "initialize", ray_color_init, -1);
168
+ rb_define_method(ray_cColor, "initialize_copy", ray_color_init_copy, 1);
169
+
170
+ rb_define_method(ray_cColor, "r", ray_color_r, 0);
171
+ rb_define_method(ray_cColor, "g", ray_color_g, 0);
172
+ rb_define_method(ray_cColor, "b", ray_color_b, 0);
173
+ rb_define_method(ray_cColor, "a", ray_color_a, 0);
174
+
175
+ rb_define_method(ray_cColor, "r=", ray_color_set_r, 1);
176
+ rb_define_method(ray_cColor, "g=", ray_color_set_g, 1);
177
+ rb_define_method(ray_cColor, "b=", ray_color_set_b, 1);
178
+ rb_define_method(ray_cColor, "a=", ray_color_set_a, 1);
179
+ }