ray 0.1.0.pre1 → 0.1.0
Sign up to get free protection for your applications and to get access to all the features.
- data/README.md +235 -32
- data/Rakefile +20 -49
- data/ext/audio.c +68 -0
- data/ext/audio_source.c +197 -0
- data/ext/buffer_renderer.c +130 -0
- data/ext/color.c +179 -0
- data/ext/drawable.c +446 -0
- data/ext/event.c +337 -0
- data/ext/extconf.rb +80 -6
- data/ext/font.c +97 -0
- data/ext/gl.c +114 -0
- data/ext/gl_buffer.c +224 -0
- data/ext/gl_index_buffer.c +202 -0
- data/ext/gl_int_array.c +139 -0
- data/ext/gl_vertex.c +157 -0
- data/ext/image.c +263 -0
- data/ext/image_target.c +84 -0
- data/ext/input.c +53 -0
- data/ext/matrix.c +374 -0
- data/ext/music.c +113 -0
- data/ext/polygon.c +426 -0
- data/ext/ray.c +59 -0
- data/ext/ray.h +168 -0
- data/ext/rect.c +255 -0
- data/ext/say.h +31 -0
- data/ext/say_all.h +77 -0
- data/ext/say_arial.h +14689 -0
- data/ext/say_array.c +124 -0
- data/ext/say_array.h +34 -0
- data/ext/say_audio.c +64 -0
- data/ext/say_audio.h +170 -0
- data/ext/say_audio_context.c +40 -0
- data/ext/say_audio_source.c +96 -0
- data/ext/say_basic_type.c +17 -0
- data/ext/say_basic_type.h +47 -0
- data/ext/say_buffer.c +277 -0
- data/ext/say_buffer.h +37 -0
- data/ext/say_buffer_renderer.c +121 -0
- data/ext/say_buffer_renderer.h +33 -0
- data/ext/say_buffer_slice.c +247 -0
- data/ext/say_buffer_slice.h +29 -0
- data/ext/say_clean_up.c +14 -0
- data/ext/say_context.c +163 -0
- data/ext/say_context.h +26 -0
- data/ext/say_drawable.c +350 -0
- data/ext/say_drawable.h +100 -0
- data/ext/say_error.c +27 -0
- data/ext/say_event.h +213 -0
- data/ext/say_font.c +335 -0
- data/ext/say_font.h +51 -0
- data/ext/say_image.c +283 -0
- data/ext/say_image.h +52 -0
- data/ext/say_image_target.c +134 -0
- data/ext/say_image_target.h +25 -0
- data/ext/say_imp.h +70 -0
- data/ext/say_index_buffer.c +90 -0
- data/ext/say_index_buffer.h +29 -0
- data/ext/say_index_buffer_slice.c +227 -0
- data/ext/say_index_buffer_slice.h +28 -0
- data/ext/say_input.c +35 -0
- data/ext/say_matrix.c +314 -0
- data/ext/say_matrix.h +55 -0
- data/ext/say_music.c +225 -0
- data/ext/say_osx.h +62 -0
- data/ext/say_osx_context.h +98 -0
- data/ext/say_osx_window.h +766 -0
- data/ext/say_polygon.c +358 -0
- data/ext/say_polygon.h +62 -0
- data/ext/say_renderer.c +42 -0
- data/ext/say_renderer.h +22 -0
- data/ext/say_shader.c +375 -0
- data/ext/say_shader.h +91 -0
- data/ext/say_sound.c +67 -0
- data/ext/say_sound_buffer.c +96 -0
- data/ext/say_sprite.c +273 -0
- data/ext/say_sprite.h +53 -0
- data/ext/say_string.c +9 -0
- data/ext/say_table.c +86 -0
- data/ext/say_table.h +24 -0
- data/ext/say_target.c +264 -0
- data/ext/say_target.h +67 -0
- data/ext/say_text.c +441 -0
- data/ext/say_text.h +56 -0
- data/ext/say_thread.c +46 -0
- data/ext/say_thread.h +39 -0
- data/ext/say_thread_variable.c +44 -0
- data/ext/say_utf.c +62 -0
- data/ext/say_vertex_type.c +113 -0
- data/ext/say_vertex_type.h +40 -0
- data/ext/say_vfile.c +57 -0
- data/ext/say_view.c +150 -0
- data/ext/say_view.h +44 -0
- data/ext/say_win.h +24 -0
- data/ext/say_win_context.h +91 -0
- data/ext/say_win_window.h +670 -0
- data/ext/say_window.c +155 -0
- data/ext/say_window.h +43 -0
- data/ext/say_x11.h +41 -0
- data/ext/say_x11_context.h +96 -0
- data/ext/say_x11_window.h +818 -0
- data/ext/shader.c +302 -0
- data/ext/sound.c +118 -0
- data/ext/sound_buffer.c +75 -0
- data/ext/sprite.c +241 -0
- data/ext/stb_image.h +4971 -0
- data/ext/stb_image_write.h +511 -0
- data/ext/target.c +184 -0
- data/ext/text.c +162 -0
- data/ext/utils.c +10 -0
- data/ext/vector.c +261 -0
- data/ext/vendor/freetype/bin/freetype6.dll +0 -0
- data/ext/vendor/freetype/bin/zlib1.dll +0 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
- data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
- data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
- data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
- data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
- data/ext/vendor/freetype/include/ft2build.h +61 -0
- data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
- data/ext/vendor/freetype/lib/freetype6.def +249 -0
- data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
- data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
- data/ext/vendor/glew/LICENSE.txt +73 -0
- data/ext/vendor/glew/README.txt +18 -0
- data/ext/vendor/glew/include/GL/glew.h +15507 -0
- data/ext/vendor/glew/include/GL/glxew.h +1568 -0
- data/ext/vendor/glew/include/GL/wglew.h +1361 -0
- data/ext/vendor/glew/lib/glew32.dll +0 -0
- data/ext/vendor/glew/lib/glew32mx.dll +0 -0
- data/ext/vendor/glew/lib/libglew32.a +0 -0
- data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
- data/ext/vendor/glew/lib/libglew32mx.a +0 -0
- data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
- data/ext/vendor/openal/COPYING +484 -0
- data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
- data/ext/vendor/openal/include/AL/al.h +724 -0
- data/ext/vendor/openal/include/AL/alc.h +277 -0
- data/ext/vendor/openal/include/AL/alext.h +165 -0
- data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
- data/ext/vendor/openal/include/AL/efx.h +758 -0
- data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
- data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
- data/ext/vendor/sndfile/include/sndfile.h +666 -0
- data/ext/vendor/sndfile/include/sndfile.hh +422 -0
- data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
- data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
- data/ext/vertex.c +96 -0
- data/ext/view.c +131 -0
- data/ext/window.c +183 -0
- data/lib/ray/animation.rb +248 -0
- data/lib/ray/animation/block_animation.rb +36 -0
- data/lib/ray/animation/circular_motion.rb +57 -0
- data/lib/ray/animation/color_variation.rb +102 -0
- data/lib/ray/animation/combination.rb +71 -0
- data/lib/ray/animation/float_variation.rb +76 -0
- data/lib/ray/animation/sequence.rb +65 -0
- data/lib/ray/animation/sprite_animation.rb +68 -0
- data/lib/ray/animation/vector_variation.rb +111 -0
- data/lib/ray/animation_list.rb +50 -0
- data/lib/ray/audio.rb +4 -7
- data/lib/ray/buffer_renderer.rb +9 -0
- data/lib/ray/color.rb +41 -6
- data/lib/ray/drawable.rb +34 -9
- data/lib/ray/dsl.rb +6 -0
- data/lib/ray/dsl/event.rb +1 -1
- data/lib/ray/dsl/event_listener.rb +14 -10
- data/lib/ray/dsl/event_raiser.rb +5 -2
- data/lib/ray/dsl/event_runner.rb +4 -10
- data/lib/ray/dsl/event_translator.rb +67 -99
- data/lib/ray/dsl/handler.rb +1 -1
- data/lib/ray/dsl/matcher.rb +40 -27
- data/lib/ray/event.rb +22 -0
- data/lib/ray/font.rb +0 -42
- data/lib/ray/font_set.rb +3 -7
- data/lib/ray/game.rb +33 -73
- data/lib/ray/gl/int_array.rb +24 -0
- data/lib/ray/gl/vertex.rb +106 -0
- data/lib/ray/helper.rb +25 -11
- data/lib/ray/image.rb +9 -154
- data/lib/ray/image_set.rb +3 -8
- data/lib/ray/image_target.rb +12 -0
- data/lib/ray/matrix.rb +90 -0
- data/lib/ray/music.rb +12 -0
- data/lib/ray/polygon.rb +77 -0
- data/lib/ray/ray.rb +45 -13
- data/lib/ray/rect.rb +14 -3
- data/lib/ray/resource_set.rb +18 -35
- data/lib/ray/scene.rb +43 -81
- data/lib/ray/scene_list.rb +12 -5
- data/lib/ray/shader.rb +82 -0
- data/lib/ray/sound.rb +18 -0
- data/lib/ray/sound_buffer.rb +6 -0
- data/lib/ray/sound_buffer_set.rb +32 -0
- data/lib/ray/sprite.rb +111 -97
- data/lib/ray/target.rb +18 -0
- data/lib/ray/text.rb +80 -58
- data/lib/ray/text_helper.rb +21 -27
- data/lib/ray/turtle.rb +49 -38
- data/lib/ray/vector.rb +76 -1
- data/lib/ray/vertex.rb +24 -0
- data/lib/ray/view.rb +47 -0
- data/lib/ray/window.rb +23 -0
- data/samples/_media/Beep.wav +0 -0
- data/samples/_media/CptnRuby Gem.png +0 -0
- data/samples/_media/CptnRuby Map.txt +25 -0
- data/samples/_media/CptnRuby Tileset.png +0 -0
- data/samples/_media/CptnRuby.png +0 -0
- data/samples/_media/Space.png +0 -0
- data/samples/_media/Star.png +0 -0
- data/samples/_media/Starfighter.png +0 -0
- data/samples/animation/chain.rb +33 -0
- data/samples/animation/circle.rb +38 -0
- data/samples/animation/color.rb +18 -0
- data/samples/animation/rotation.rb +17 -0
- data/samples/animation/sequence.rb +33 -0
- data/samples/animation/shader.rb +65 -0
- data/samples/animation/sprite_motion.rb +103 -0
- data/samples/animation/translation.rb +23 -0
- data/samples/audio/spacial.rb +25 -11
- data/samples/buffer/buffer.rb +28 -0
- data/samples/buffer/index_buffer.rb +36 -0
- data/samples/buffer/renderer.rb +27 -0
- data/samples/cptn_ruby/cptn_ruby.rb +279 -0
- data/samples/hello_world/hello.rb +2 -2
- data/samples/hello_world/hello_dsl.rb +3 -3
- data/samples/hello_world/text.rb +2 -2
- data/samples/opengl/cube.rb +124 -0
- data/samples/opengl/image.rb +36 -16
- data/samples/opengl/obj_loader.rb +99 -0
- data/samples/opengl/opengl.rb +24 -18
- data/samples/opengl/shader.rb +36 -26
- data/samples/pong/pong.rb +41 -39
- data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
- data/samples/shaders/geometry.rb +98 -0
- data/samples/shaders/scene.rb +19 -12
- data/samples/shaders/shaders.rb +34 -17
- data/samples/shaders/shape.rb +12 -7
- data/samples/sokoban/level_1 +11 -7
- data/samples/sokoban/sokoban.rb +36 -63
- data/samples/starfighter/starfighter.rb +159 -0
- data/samples/test/actual_scene.rb +3 -3
- data/samples/test/scene_riot.rb +4 -4
- data/samples/test/scene_spec.rb +3 -3
- data/samples/test/scene_test_unit.rb +1 -1
- data/samples/turtle/byzantium.rb +10 -5
- data/samples/turtle/hilbert.rb +16 -11
- data/samples/turtle/koch.rb +16 -11
- data/samples/turtle/mandala.rb +43 -38
- data/samples/turtle/tree.rb +13 -8
- data/samples/view/resize.rb +26 -0
- data/samples/view/view.rb +35 -0
- data/samples/window/all_events.rb +44 -0
- data/samples/window/change_title.rb +16 -0
- data/samples/window/fullscreen.rb +18 -0
- data/samples/window/get_pixel.rb +29 -0
- data/samples/window/icon.rb +88 -0
- data/samples/window/input.rb +27 -0
- data/samples/window/no_border.rb +16 -0
- data/samples/window/resize.rb +24 -0
- data/test/animation/color_variation_test.rb +64 -0
- data/test/animation/combination_test.rb +35 -0
- data/test/animation/float_variation_test.rb +75 -0
- data/test/animation/vector_variation_test.rb +123 -0
- data/test/animation_list_test.rb +122 -0
- data/test/animation_test.rb +83 -0
- data/test/audio_test.rb +88 -33
- data/test/buffer_renderer_test.rb +38 -0
- data/test/color_test.rb +31 -22
- data/test/drawable_test.rb +207 -7
- data/test/dsl_test.rb +25 -7
- data/test/font_test.rb +6 -40
- data/test/game_test.rb +76 -0
- data/test/gl_buffer_test.rb +26 -0
- data/test/gl_index_buffer_test.rb +17 -0
- data/test/gl_vertex_test.rb +117 -0
- data/test/helpers.rb +45 -5
- data/test/image_target_test.rb +19 -0
- data/test/image_test.rb +73 -53
- data/test/int_array_test.rb +64 -0
- data/test/matrix_test.rb +134 -0
- data/test/polygon_test.rb +126 -0
- data/test/rect_test.rb +6 -8
- data/test/res/frag.c +14 -0
- data/test/res/frag3d.c +10 -0
- data/test/res/frag_gray.c +17 -0
- data/test/res/frag_light3d.c +20 -0
- data/test/res/light3d.c +20 -0
- data/test/res/sprite.png +0 -0
- data/test/res/teapot.obj +12831 -0
- data/test/res/vert.c +17 -0
- data/test/res/vertex3d.c +14 -0
- data/test/resource_set_test.rb +8 -45
- data/test/run_all.rb +1 -1
- data/test/scene_list_test.rb +79 -0
- data/test/scene_test.rb +168 -0
- data/test/shader_test.rb +58 -0
- data/test/sprite_test.rb +46 -41
- data/test/target_test.rb +34 -0
- data/test/text_test.rb +20 -31
- data/test/turtle_test.rb +35 -20
- data/test/vector_test.rb +61 -19
- data/test/vertex_test.rb +43 -0
- data/test/view_test.rb +61 -0
- metadata +347 -126
- data/.yardopts +0 -4
- data/VERSION +0 -1
- data/ext/audio.cpp +0 -723
- data/ext/color.cpp +0 -159
- data/ext/drawable.cpp +0 -91
- data/ext/event.cpp +0 -460
- data/ext/font.cpp +0 -190
- data/ext/image.cpp +0 -733
- data/ext/input.cpp +0 -74
- data/ext/ray.cpp +0 -168
- data/ext/ray.hpp +0 -356
- data/ext/rect.cpp +0 -245
- data/ext/shader.cpp +0 -169
- data/ext/shape.cpp +0 -409
- data/ext/sprite.cpp +0 -306
- data/ext/text.cpp +0 -181
- data/ext/vector.cpp +0 -215
- data/guide.md +0 -619
- data/lib/ray/input.rb +0 -10
- data/lib/ray/music_set.rb +0 -37
- data/lib/ray/rmagick.rb +0 -41
- data/lib/ray/shape.rb +0 -132
- data/lib/ray/sound_set.rb +0 -37
- data/samples/opengl/binding.rb +0 -38
- data/test/ray_test.rb +0 -25
- data/test/shape_test.rb +0 -101
- data/yard_ext.rb +0 -63
data/README.md
CHANGED
@@ -1,58 +1,261 @@
|
|
1
|
-
|
2
|
-
|
1
|
+
What is Ray?
|
2
|
+
============
|
3
|
+
|
4
|
+
Ray is a library than can create windows, play music, and draw 2D graphics (or
|
5
|
+
not too complex 3D by doing just a bit more work, thanks to OpenGL). It is meant
|
6
|
+
to be easy and fun to use (à la Shoes), and still flexible and powerful.
|
7
|
+
|
8
|
+
Tutorial & Installation
|
9
|
+
=======================
|
10
|
+
|
11
|
+
See [on this page](http://mon-ouie.github.com/projects/ray.html).
|
12
|
+
|
13
|
+
Features
|
14
|
+
========
|
15
|
+
|
16
|
+
Fun DSL
|
17
|
+
-------
|
18
|
+
|
3
19
|
require 'ray'
|
4
20
|
|
5
|
-
|
6
|
-
|
21
|
+
Ray.game "Hello" do
|
22
|
+
register { add_hook :quit, method(:exit!) }
|
23
|
+
|
24
|
+
scene :hello do
|
25
|
+
@text = text "Hello world!", :size => 30, :angle => 30, :at => [50, 50]
|
26
|
+
render { |win| win.draw @text }
|
27
|
+
end
|
28
|
+
|
29
|
+
scenes << :hello
|
30
|
+
end
|
31
|
+
|
32
|
+
Flexible for more complex games
|
33
|
+
-------------------------------
|
34
|
+
|
35
|
+
require 'ray'
|
36
|
+
|
37
|
+
class TitleScene < Ray::Scene
|
38
|
+
scene_name :title
|
7
39
|
|
8
40
|
def setup
|
9
|
-
|
41
|
+
# setup resources
|
42
|
+
end
|
43
|
+
|
44
|
+
def register
|
45
|
+
# register for events
|
10
46
|
end
|
11
47
|
|
12
48
|
def render(win)
|
13
|
-
|
49
|
+
# draw!
|
14
50
|
end
|
51
|
+
|
52
|
+
def clean_up
|
53
|
+
# perform cleanup
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
class GameScene < Ray::Scene
|
58
|
+
scene_name :game
|
59
|
+
|
60
|
+
# same stuff
|
15
61
|
end
|
16
62
|
|
17
|
-
|
63
|
+
# ...
|
64
|
+
|
65
|
+
class Game < Ray::Game
|
18
66
|
def initialize
|
19
|
-
super
|
67
|
+
super "Awesome Game"
|
20
68
|
|
21
|
-
|
22
|
-
|
69
|
+
TitleScene.bind(self)
|
70
|
+
GameScene.bind(self)
|
71
|
+
# ...
|
72
|
+
|
73
|
+
scenes << :title
|
23
74
|
end
|
75
|
+
end
|
24
76
|
|
25
|
-
|
26
|
-
|
77
|
+
Drawable API
|
78
|
+
------------
|
79
|
+
|
80
|
+
Ray has a drawable class that specifies a common interface to all the drawable
|
81
|
+
objects – how to perform transformations to them and how to draw them.
|
82
|
+
|
83
|
+
|
84
|
+
obj = AnyDrawable.new
|
85
|
+
|
86
|
+
window.draw obj
|
87
|
+
|
88
|
+
obj.pos = [0, 2] # set position
|
89
|
+
obj.angle = 40 # rotation
|
90
|
+
obj.origin = [20, 20] # just sets the origin of transformations
|
91
|
+
# ...
|
92
|
+
|
93
|
+
# You can even have a completely custom transformation matrix:
|
94
|
+
obj.matrix = Ray::Matrix.translation [2, 3, 4]
|
95
|
+
|
96
|
+
Off-screen rendering
|
97
|
+
--------------------
|
98
|
+
|
99
|
+
When rendering to a window is not enough, you can render on an image just fine:
|
100
|
+
|
101
|
+
Ray::ImageTarget.new some_image do |target|
|
102
|
+
target.clear Ray::Color.red
|
103
|
+
target.draw Ray::Polygon.circle([50, 50], 10, Ray::Color.green)
|
104
|
+
target.update
|
105
|
+
end
|
106
|
+
|
107
|
+
OpenGL integration
|
108
|
+
------------------
|
109
|
+
|
110
|
+
Ray uses OpenGL, and provides some classes and methods to allow using it from
|
111
|
+
Ray. In fact, ``Ray::Drawable`` can simply be used for OpenGL rendering:
|
112
|
+
|
113
|
+
# Ray has a more advanced sprite class, of course!
|
114
|
+
class CustomSprite < Ray::Drawable
|
115
|
+
def initialize(image)
|
116
|
+
super() # very important: creating the actual drawable
|
117
|
+
|
118
|
+
# Ray allocates a VBO to store your vertices.
|
119
|
+
# You could just use your own OpenGL binding to call glBegin and glEnd
|
120
|
+
# if you don't want to use it.
|
121
|
+
self.vertex_count = 4
|
122
|
+
|
123
|
+
# Tells Ray to enable texturing for this drawable
|
124
|
+
self.textured = true
|
125
|
+
|
126
|
+
@image = image
|
127
|
+
end
|
128
|
+
|
129
|
+
# return an array of vertices
|
130
|
+
def fill_vertices
|
131
|
+
[
|
132
|
+
Ray::Vertex.new([0, 0], Ray::Color.white, [0, 0]),
|
133
|
+
Ray::Vertex.new([@img.w, 0], Ray::Color.white, [1, 0]),
|
134
|
+
Ray::Vertex.new([@img.w, @img.h], Ray::Color.white, [1, 1]),
|
135
|
+
Ray::Vertex.new([0, @img.h], Ray::Color.white, [0, 1]),
|
136
|
+
]
|
137
|
+
end
|
138
|
+
|
139
|
+
# The index parameter is there in case you'd want to use
|
140
|
+
# draw_elements. You can fill indices by defining a fill_indices method
|
141
|
+
# and setting index_count.
|
142
|
+
def render(first, index)
|
143
|
+
@image.bind
|
144
|
+
|
145
|
+
# Some low level OpenGL calls are available
|
146
|
+
Ray::GL.draw_arrays :triangle_fan, first, 4
|
27
147
|
end
|
28
148
|
end
|
29
149
|
|
30
|
-
|
31
|
-
|
32
|
-
|
150
|
+
You can also create and use shaders from Ruby:
|
151
|
+
|
152
|
+
shader = Ray::Shader.new :vertex => "vertex_shader.glsl",
|
153
|
+
:frag => "frag_shader.glsl"
|
154
|
+
drawable.shader = shader
|
155
|
+
|
156
|
+
# You can't assign an image to a render target, but you can recompile it:
|
157
|
+
window.shader.compile :vertex => "vertex.glsl", :frag => "frag.glsl"
|
158
|
+
|
159
|
+
3D rendering
|
160
|
+
------------
|
161
|
+
|
162
|
+
3D rendering is a very cool thing! Even if Ray's graphics module only uses 2D, a
|
163
|
+
3D API can be created with it. You can just use ``Ray::Drawable`` again, but you
|
164
|
+
will ned to specify the layout of your vertices and to write your own shaders
|
165
|
+
(the default shaders are only designed for 2D). You will probably need a custom
|
166
|
+
projection matrix too.
|
33
167
|
|
34
|
-
Ray::
|
35
|
-
|
36
|
-
|
168
|
+
class Cube < Ray::Drawable
|
169
|
+
include Ray::GL
|
170
|
+
|
171
|
+
Vertex = Ray::GL::Vertex.make [
|
172
|
+
[:pos, "in_Position", :vector3],
|
173
|
+
[:col, "in_Color", :color]
|
174
|
+
]
|
175
|
+
|
176
|
+
def initialize
|
177
|
+
super Vertex
|
178
|
+
# ...
|
37
179
|
end
|
38
180
|
|
39
|
-
|
40
|
-
|
181
|
+
# ...
|
182
|
+
end
|
183
|
+
|
184
|
+
# ...
|
185
|
+
|
186
|
+
# Tell the shader what vertex layout to use.
|
187
|
+
window.shader.apply_vertex Cube::Vertex
|
188
|
+
window.shader.compile :vertex => "vertex.glsl", :frag => "frag.glsl"
|
189
|
+
|
190
|
+
# Ray::Matrix can create 3D transformation and projection matrices!
|
191
|
+
window.view = Ray::View.new Ray::Matrix.perspective(90, 1, 1, 100)
|
192
|
+
|
193
|
+
Audio playback
|
194
|
+
--------------
|
195
|
+
|
196
|
+
Ray can play short sounds right away and stream longer ones — it uses OpenAL for
|
197
|
+
this. 3D audio effects can be added as well.
|
41
198
|
|
42
|
-
|
43
|
-
|
44
|
-
|
199
|
+
@sound = sound "test.wav"
|
200
|
+
@music = music "test.ogg"
|
201
|
+
|
202
|
+
@sound.pause
|
203
|
+
@music.play
|
204
|
+
|
205
|
+
@music.pause
|
206
|
+
|
207
|
+
@music.volume = 80
|
208
|
+
@music.pitch = 0.9
|
209
|
+
@music.pos = [10, 20, 30]
|
210
|
+
|
211
|
+
@music.play
|
212
|
+
|
213
|
+
Testing
|
214
|
+
-------
|
215
|
+
|
216
|
+
Ray's events can be faked so that you can simulate user input in your tests:
|
217
|
+
|
218
|
+
require 'awesome_scene'
|
219
|
+
|
220
|
+
describe AwesomeScene do
|
221
|
+
before :each do
|
222
|
+
@game = AwesomeGame.new
|
223
|
+
@scene = @game.registered_scene(:awesome_scene)
|
224
|
+
|
225
|
+
@scene.register
|
226
|
+
@scene.setup
|
227
|
+
end
|
228
|
+
|
229
|
+
it "has a cursor at (0, 0)" do
|
230
|
+
@scene.cursor.pos.should == [0, 0]
|
231
|
+
end
|
232
|
+
|
233
|
+
it "moves its cursor after the mouse moved" do
|
234
|
+
@game.raise_event :mouse_motion, Ray::Vector2[100, 100]
|
235
|
+
@game.event_runner.run
|
236
|
+
|
237
|
+
@scene.cursor.pos.should == [100, 100]
|
238
|
+
end
|
239
|
+
|
240
|
+
it "draws its cursor" do
|
241
|
+
@scene.window.should_receive(:draw, @scene.cursor)
|
242
|
+
@scene.render @scene.window
|
45
243
|
end
|
46
244
|
|
47
|
-
|
245
|
+
after :each do
|
246
|
+
@scene.clean_up
|
247
|
+
end
|
48
248
|
end
|
49
249
|
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
|
55
|
-
|
250
|
+
Animations
|
251
|
+
----------
|
252
|
+
|
253
|
+
You can animate the fact the state of an object is changing (its position, etc.)
|
254
|
+
using Ray's animation objects:
|
255
|
+
|
256
|
+
animations << translation(:from => [0, 0], :to => [100, 100],
|
257
|
+
:duration => 4).start(@some_drawable)
|
258
|
+
|
259
|
+
(They can really be used to animate any change, not just those that are visible,
|
260
|
+
and not just those applied to a drawable.)
|
56
261
|
|
57
|
-
# Installation & Getting started
|
58
|
-
See [the guide](guide.md)
|
data/Rakefile
CHANGED
@@ -1,9 +1,15 @@
|
|
1
1
|
# -*- coding: utf-8 -*-
|
2
|
+
|
3
|
+
begin
|
4
|
+
require 'devkit' # only used on windows
|
5
|
+
rescue LoadError
|
6
|
+
end
|
7
|
+
|
2
8
|
begin
|
3
9
|
require 'yard'
|
4
10
|
|
5
11
|
YARD::Rake::YardocTask.new do |t|
|
6
|
-
t.files = ['lib/**/*.rb', 'ext/**/*.
|
12
|
+
t.files = ['lib/**/*.rb', 'ext/**/*.c']
|
7
13
|
t.options |= ["--private", "-e", "./yard_ext.rb"]
|
8
14
|
end
|
9
15
|
rescue LoadError
|
@@ -11,69 +17,34 @@ rescue LoadError
|
|
11
17
|
"with the following command: gem install yard")
|
12
18
|
end
|
13
19
|
|
14
|
-
begin
|
15
|
-
require 'jeweler'
|
16
|
-
|
17
|
-
Jeweler::Tasks.new do |s|
|
18
|
-
s.name = "ray"
|
19
|
-
|
20
|
-
s.summary = "A library to write games (or to play with) in Ruby"
|
21
|
-
s.description = "Written to play with Ruby"
|
22
|
-
s.homepage = "http://github.com/Mon-Ouie/ray"
|
23
|
-
|
24
|
-
s.email = "mon.ouie@gmail.com"
|
25
|
-
s.authors = ["Mon ouïe"]
|
26
|
-
|
27
|
-
s.files |= FileList["lib/**/*.rb"]
|
28
|
-
s.files |= FileList["ext/**/*.{cpp,h}"]
|
29
|
-
s.files |= FileList["*.md"]
|
30
|
-
s.files << ".gemtest" << "Rakefile"
|
31
|
-
|
32
|
-
s.has_rdoc = "yard"
|
33
|
-
|
34
|
-
s.extensions = ["ext/extconf.rb"]
|
35
|
-
|
36
|
-
s.add_development_dependency "jeweler"
|
37
|
-
s.add_development_dependency "yard"
|
38
|
-
s.add_development_dependency "riot"
|
39
|
-
s.add_development_dependency "rr"
|
40
|
-
end
|
41
|
-
rescue LoadError
|
42
|
-
$stderr.puts("Jeweler is not installed. Please install it " +
|
43
|
-
"with the following command: gem intall jeweler")
|
44
|
-
end
|
45
|
-
|
46
20
|
namespace :ext do
|
47
21
|
desc "Rebuilds the C extension"
|
48
22
|
task :rebuild do
|
49
23
|
cd "ext/"
|
50
|
-
|
24
|
+
ruby "extconf.rb" and sh "make clean && make"
|
51
25
|
end
|
52
26
|
|
53
27
|
desc "Builds the C extension"
|
54
28
|
task :build do
|
55
29
|
cd "ext/"
|
56
|
-
|
30
|
+
ruby "extconf.rb" and sh "make"
|
57
31
|
end
|
58
32
|
end
|
59
33
|
|
60
34
|
desc "Builds the C extension"
|
61
35
|
task :ext => ["ext:build"]
|
62
36
|
|
63
|
-
desc "Starts IRB"
|
64
|
-
task :irb do
|
65
|
-
require 'irb'
|
66
|
-
ARGV.clear
|
67
|
-
|
68
|
-
$:.unshift File.expand_path(File.join(File.dirname(__FILE__), "ext"))
|
69
|
-
$:.unshift File.expand_path(File.join(File.dirname(__FILE__), "lib"))
|
70
|
-
|
71
|
-
require 'ray'
|
72
|
-
|
73
|
-
IRB.start
|
74
|
-
end
|
75
|
-
|
76
37
|
desc "Runs tests"
|
77
38
|
task :test do
|
78
|
-
|
39
|
+
test_file = File.expand_path("test/run_all.rb", File.dirname(__FILE__))
|
40
|
+
|
41
|
+
begin
|
42
|
+
if defined?(RUBY_ENGINE) && RUBY_ENGINE == "jruby"
|
43
|
+
ruby "-X+O", test_file
|
44
|
+
else
|
45
|
+
ruby test_file
|
46
|
+
end
|
47
|
+
rescue
|
48
|
+
exit 1
|
49
|
+
end
|
79
50
|
end
|
data/ext/audio.c
ADDED
@@ -0,0 +1,68 @@
|
|
1
|
+
#include "ray.h"
|
2
|
+
|
3
|
+
VALUE ray_mAudio = Qnil;
|
4
|
+
|
5
|
+
/*
|
6
|
+
@return [Float] The global volume. 0 is the minimum volume, whereas 100
|
7
|
+
is the maximum.
|
8
|
+
*/
|
9
|
+
VALUE ray_audio_volume(VALUE self) {
|
10
|
+
return rb_float_new(say_audio_get_volume());
|
11
|
+
}
|
12
|
+
|
13
|
+
/*
|
14
|
+
@overload volume=(val)
|
15
|
+
Sets the global volume.
|
16
|
+
@param [Float] val The new value for the volume.
|
17
|
+
*/
|
18
|
+
VALUE ray_audio_set_volume(VALUE self, VALUE value) {
|
19
|
+
float volume = (float)NUM2DBL(value);
|
20
|
+
say_audio_set_volume(volume);
|
21
|
+
|
22
|
+
return value;
|
23
|
+
}
|
24
|
+
|
25
|
+
/*
|
26
|
+
@return [Ray::Vector3] The position of the listener.
|
27
|
+
*/
|
28
|
+
VALUE ray_audio_pos(VALUE self) {
|
29
|
+
return ray_vector3_to_rb(say_audio_get_pos());
|
30
|
+
}
|
31
|
+
|
32
|
+
/*
|
33
|
+
@overload pos=(pos)
|
34
|
+
Sets the position of the listener.
|
35
|
+
@param [Ray::Vector3, #to_vector3] pos The new position of the
|
36
|
+
listener.
|
37
|
+
*/
|
38
|
+
VALUE ray_audio_set_pos(VALUE self, VALUE pos) {
|
39
|
+
say_audio_set_pos(ray_convert_to_vector3(pos));
|
40
|
+
return pos;
|
41
|
+
}
|
42
|
+
|
43
|
+
/*
|
44
|
+
@return [Ray::Vector3] The orientation of the listener.
|
45
|
+
*/
|
46
|
+
VALUE ray_audio_direction(VALUE self) {
|
47
|
+
return ray_vector3_to_rb(say_audio_get_direction());
|
48
|
+
}
|
49
|
+
|
50
|
+
/*
|
51
|
+
@overload direction=(dir)
|
52
|
+
Sets the orientation of the listener.
|
53
|
+
@param [Ray::Vector3, #to_vector3] dir The new orientation of the listener.
|
54
|
+
*/
|
55
|
+
VALUE ray_audio_set_direction(VALUE self, VALUE dir) {
|
56
|
+
say_audio_set_direction(ray_convert_to_vector3(dir));
|
57
|
+
return dir;
|
58
|
+
}
|
59
|
+
|
60
|
+
void Init_ray_audio() {
|
61
|
+
ray_mAudio = rb_define_module_under(ray_mRay, "Audio");
|
62
|
+
rb_define_module_function(ray_mAudio, "volume", ray_audio_volume, 0);
|
63
|
+
rb_define_module_function(ray_mAudio, "volume=", ray_audio_set_volume, 1);
|
64
|
+
rb_define_module_function(ray_mAudio, "pos", ray_audio_pos, 0);
|
65
|
+
rb_define_module_function(ray_mAudio, "pos=", ray_audio_set_pos, 1);
|
66
|
+
rb_define_module_function(ray_mAudio, "direction", ray_audio_direction, 0);
|
67
|
+
rb_define_module_function(ray_mAudio, "direction=", ray_audio_set_direction, 1);
|
68
|
+
}
|