ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -29,18 +29,23 @@ Ray::Game.new("Turtle") do
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  end
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  scene :hilbert do
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+ img = Ray::Image.new window.size
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+ img.turtle do
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+ pen_up
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+ left 90
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+ backward 185
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+ right 90
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+ forward 185
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+ left 90
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+
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+ pen_down
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+ hilbert(10, 5, 1)
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+ end
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+
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+ @sprite = sprite img
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+
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  render do |win|
33
- win.fill(Ray::Color.black).turtle do
34
- pen_up
35
- left 90
36
- backward 185
37
- right 90
38
- forward 185
39
- left 90
40
-
41
- pen_down
42
- hilbert(12, 5, 1)
43
- end
48
+ win.draw @sprite
44
49
  end
45
50
  end
46
51
 
@@ -36,18 +36,23 @@ Ray::Game.new("Turtle") do
36
36
  end
37
37
 
38
38
  scene :koch do
39
+ img = Ray::Image.new window.size
40
+ img.turtle do
41
+ pen_up
42
+ center
43
+ backward 165
44
+ left 90
45
+ forward 95
46
+ right 90
47
+
48
+ pen_down
49
+ snowflake(350, 4)
50
+ end
51
+
52
+ @sprite = sprite img
53
+
39
54
  render do |win|
40
- win.fill(Ray::Color.black).turtle do
41
- pen_up
42
- center
43
- backward 165
44
- left 90
45
- forward 95
46
- right 90
47
-
48
- pen_down
49
- snowflake(350, 4)
50
- end
55
+ win.draw @sprite
51
56
  end
52
57
  end
53
58
 
@@ -6,54 +6,59 @@ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
6
6
 
7
7
  require 'ray'
8
8
 
9
- class Ray::Turtle
10
- def polygon(r, n)
11
- poly = []
12
- theta = 360 * (PI / 180) / n
13
-
14
- n.times do |k|
15
- angle = k * theta
16
- poly << [img.w / 2 + r * sin(angle),
17
- img.h / 2 + r * cos(angle)]
18
- end
19
-
20
- poly
9
+ Ray::Game.new("Turtle") do
10
+ register do
11
+ add_hook :quit, method(:exit!)
21
12
  end
22
13
 
23
- def ray(from, to)
24
- pen_down
25
- go_to(*to)
14
+ scene :mandala do
15
+ img = Ray::Image.new window.size
16
+ img.turtle do
17
+ def polygon(r, n)
18
+ center = target.clip.center
26
19
 
27
- pen_up
28
- go_to(*from)
29
- end
20
+ poly = []
21
+ theta = 360 * (PI / 180) / n
30
22
 
31
- def fan(from, others)
32
- others.each { |to| ray from, to }
33
- end
23
+ n.times do |k|
24
+ angle = k * theta
25
+ poly << [center.x + r * sin(angle),
26
+ center.y + r * cos(angle)]
27
+ end
28
+
29
+ poly
30
+ end
34
31
 
35
- def mandala(r, n)
36
- poly = polygon(r, n)
32
+ def ray(from, to)
33
+ pen_down
34
+ go_to to
37
35
 
38
- until poly.empty?
39
- v = poly.shift
40
- go_to(*v)
41
- fan v, poly
36
+ pen_up
37
+ go_to from
38
+ end
39
+
40
+ def fan(from, others)
41
+ others.each { |to| ray from, to }
42
+ end
43
+
44
+ def mandala(r, n)
45
+ poly = polygon(r, n)
46
+
47
+ until poly.empty?
48
+ v = poly.shift
49
+ go_to v
50
+ fan v, poly
51
+ end
52
+ end
53
+
54
+ pen_up
55
+ mandala(180, 24)
42
56
  end
43
- end
44
- end
45
57
 
46
- Ray::Game.new("Turtle") do
47
- register do
48
- add_hook :quit, method(:exit!)
49
- end
58
+ @sprite = sprite img
50
59
 
51
- scene :mandala do
52
60
  render do |win|
53
- win.fill(Ray::Color.black).turtle do
54
- pen_up
55
- mandala(180, 24)
56
- end
61
+ win.draw @sprite
57
62
  end
58
63
  end
59
64
 
@@ -41,15 +41,20 @@ Ray::Game.new("Turtle") do
41
41
  end
42
42
 
43
43
  scene :tree do
44
+ tree = Ray::Image.new window.size
45
+ tree.turtle do
46
+ pen_up
47
+ left 90
48
+ center
49
+ backward 180
50
+ pen_down
51
+ tree(240.0)
52
+ end
53
+
54
+ @sprite = sprite tree
55
+
44
56
  render do |win|
45
- win.fill(Ray::Color.black).turtle do
46
- pen_up
47
- left 90
48
- center
49
- backward 180
50
- pen_down
51
- tree(240.0)
52
- end
57
+ win.draw @sprite
53
58
  end
54
59
  end
55
60
 
@@ -0,0 +1,26 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ def path_of(res)
7
+ File.expand_path File.join(File.dirname(__FILE__), '../../test/res', res)
8
+ end
9
+
10
+ Ray.game "Resizable window", :resizable => true do
11
+ register { add_hook :quit, method(:exit!) }
12
+
13
+ scene :view do
14
+ @sprite = sprite path_of("sprite.png")
15
+
16
+ on :window_resize do
17
+ window.view = window.default_view
18
+ end
19
+
20
+ render do |win|
21
+ win.draw @sprite
22
+ end
23
+ end
24
+
25
+ scenes << :view
26
+ end
@@ -0,0 +1,35 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ def path_of(res)
7
+ File.expand_path File.join(File.dirname(__FILE__), '../../test/res', res)
8
+ end
9
+
10
+ Ray.game "View" do
11
+ register { add_hook :quit, method(:exit!) }
12
+
13
+ scene :view do
14
+ @sprite = sprite path_of("sprite.png")
15
+
16
+ @normal_view = window.default_view
17
+ @normal_view.center = @sprite.rect.size / 2
18
+
19
+ @zoomed_view = @normal_view.dup
20
+ @zoomed_view.viewport = [0.05, 0.05, 0.2, 0.2]
21
+ @zoomed_view.zoom_by [10, 10]
22
+
23
+ render do |win|
24
+ win.with_view @normal_view do
25
+ win.draw @sprite
26
+ end
27
+
28
+ win.with_view @zoomed_view do
29
+ win.draw @sprite
30
+ end
31
+ end
32
+ end
33
+
34
+ scenes << :view
35
+ end
@@ -0,0 +1,44 @@
1
+ # -*- coding: utf-8 -*-
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
3
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
4
+
5
+ require 'ray'
6
+
7
+ Ray.game "all events", :resizable => true do
8
+ register { add_hook :quit, method(:exit!) }
9
+
10
+ scene :main do
11
+ [
12
+ :quit,
13
+ :focus_gain, :focus_loss,
14
+ :mouse_entered, :mouse_left,
15
+ :mouse_motion, :wheel_motion,
16
+ :mouse_press, :mouse_release,
17
+ :key_press, :key_release,
18
+ :window_resize,
19
+ :text_entered
20
+ ].each do |name|
21
+ name_array = [name]
22
+ on name do |*args|
23
+ puts "received event: #{(name_array + args).inspect}"
24
+ end
25
+ end
26
+
27
+ on :window_resize do
28
+ window.view = window.default_view
29
+ end
30
+
31
+ on :text_entered do |text|
32
+ puts Ray::TextHelper.convert(text)
33
+ end
34
+
35
+ @obj = Ray::Polygon.rectangle [50, 100, 100, 50], Ray::Color.red
36
+
37
+ render do
38
+ window.clear Ray::Color.green
39
+ window.draw @obj
40
+ end
41
+ end
42
+
43
+ scenes << :main
44
+ end
@@ -0,0 +1,16 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ Ray.game "Change title" do
7
+ register { add_hook :quit, method(:exit!) }
8
+
9
+ scene :main do
10
+ on :text_entered do |text|
11
+ window.title = text
12
+ end
13
+ end
14
+
15
+ scenes << :main
16
+ end
@@ -0,0 +1,18 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ Ray.game "Fullscreen", :fullscreen => true, :size => Ray.screen_size do
7
+ register { add_hook :key_press, key(:q), method(:exit!) }
8
+
9
+ scene :main do
10
+ @text = text "Press q to leave", :size => 30
11
+
12
+ render do |win|
13
+ win.draw @text
14
+ end
15
+ end
16
+
17
+ scenes << :main
18
+ end
@@ -0,0 +1,29 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ Ray.game "Get Pixels" do
7
+ register { add_hook :quit, method(:exit!) }
8
+
9
+ scene :main do
10
+ on :key_press, key(:a) do
11
+ puts "(0, 0) == #{window[0, 0]}"
12
+ puts "(50, 50) == #{window[50, 50]}"
13
+ puts "(50, 430) == #{window[50, 430]}"
14
+ end
15
+
16
+ on :key_press, key(:p) do
17
+ window.to_image.write "screenshot.png"
18
+ end
19
+
20
+ @obj = Ray::Polygon.circle([50, 50], 10, Ray::Color.blue)
21
+
22
+ render do
23
+ window.clear Ray::Color.green
24
+ window.draw @obj
25
+ end
26
+ end
27
+
28
+ scenes << :main
29
+ end
@@ -0,0 +1,88 @@
1
+ # -*- coding: utf-8 -*-
2
+ $:.unshift File.expand_path(File.join(File.dirname(__FILE__), '../../ext'))
3
+ $:.unshift File.expand_path(File.join(File.dirname(__FILE__), '../../lib'))
4
+
5
+ def path_of(res)
6
+ File.expand_path File.join(File.dirname(__FILE__), '../../test/res', res)
7
+ end
8
+
9
+ require 'ray'
10
+
11
+ Ray::Shader.use_old!
12
+
13
+ img = Ray::Image.new [100, 100]
14
+
15
+ target = Ray::ImageTarget.new
16
+ target.image = img
17
+ target.draw Ray::Polygon.rectangle([0, 0, 100, 100], Ray::Color.cyan)
18
+ target.draw Ray::Text.new("Testing image targets!", :color => Ray::Color.red)
19
+ target.update
20
+
21
+ Ray.game "test", :size => [640, 480] do
22
+ register { add_hook :quit, method(:exit!) }
23
+
24
+ scene :test do
25
+ window.icon = img
26
+
27
+ self.frames_per_second = 60
28
+
29
+ # use deprecated-style shaders to ensure compatibility with old GPUs
30
+ window.shader.compile(:frag => StringIO.new(<<-frag))
31
+ #version 110
32
+
33
+ uniform sampler2D in_Texture;
34
+ uniform bool in_TextureEnabled;
35
+
36
+ varying vec4 var_Color;
37
+ varying vec2 var_TexCoord;
38
+
39
+ void main() {
40
+ if (in_TextureEnabled)
41
+ gl_FragColor = texture2D(in_Texture, var_TexCoord) * var_Color;
42
+ else
43
+ gl_FragColor = var_Color;
44
+
45
+ float gray = dot(gl_FragColor.rgb, vec3(0.299, 0.587, 0.114));
46
+ gl_FragColor = vec4(gray, gray, gray, gl_FragColor.a);
47
+ }
48
+ frag
49
+
50
+ @text = text <<eof.chomp, :size => 30, :style => [:italic, :underlined]
51
+ Ce qui se conçoit bien s'énonce clairement
52
+ Et les mots pour le dire arrivent aisément.
53
+ eof
54
+
55
+ @poly = Ray::Polygon.rectangle @text.rect, Ray::Color.green
56
+
57
+ @sprite = sprite path_of("sprite.png")
58
+ @sprite.origin = @sprite.image.size / 2
59
+ @sprite.color = Ray::Color.new(255, 255, 255, 128)
60
+
61
+ always do
62
+ @sprite.pos += [2, 0] if holding? :right
63
+ @sprite.pos -= [2, 0] if holding? :left
64
+ @sprite.pos += [0, 2] if holding? :down
65
+ @sprite.pos -= [0, 2] if holding? :up
66
+
67
+ @sprite.angle += 1 if holding? :'6'
68
+ @sprite.angle -= 1 if holding? :'4'
69
+
70
+ @sprite.scale *= [1.1, 1.1] if holding? :'8'
71
+ @sprite.scale /= [1.1, 1.1] if holding? :'2'
72
+ end
73
+
74
+ on :key_press, key(:q) do
75
+ exit!
76
+ end
77
+
78
+ @sprite.shader = Ray::Shader.new
79
+
80
+ render do |win|
81
+ win.draw @poly
82
+ win.draw @sprite
83
+ win.draw @text
84
+ end
85
+ end
86
+
87
+ scenes << :test
88
+ end