ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -0,0 +1,24 @@
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+ module Ray
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+ class Vertex
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+ # Important settings
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+ @vertex_type_id = 0
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+
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+ def x; pos.x; end
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+ def y; pos.y; end
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+
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+ def x=(val); self.pos = [val, y]; end
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+ def y=(val); self.pos = [x, val]; end
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+
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+ def tex_x; tex.x; end
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+ def tex_y; tex.y; end
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+
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+ def tex_x=(val); self.tex = [val, tex_y]; end
16
+ def tex_y=(val); self.tex = [tex_x, val]; end
17
+
18
+ alias color col
19
+ alias color= col=
20
+
21
+ alias position pos
22
+ alias position= pos=
23
+ end
24
+ end
@@ -0,0 +1,47 @@
1
+ module Ray
2
+ class View
3
+ def ==(other)
4
+ other.is_a?(Ray::View) && self.matrix == other.matrix
5
+ end
6
+
7
+ # Increases zoom (making object appear bigger). The center of the view and
8
+ # its viewport aren't affected by this.
9
+ #
10
+ # @param [Float, Ray::Vector2] value Zoom coefficient
11
+ # @see unzoom_by
12
+ def zoom_by(value)
13
+ self.size /= value
14
+ end
15
+
16
+ # Decreases zoom (making object appear smaller).
17
+ #
18
+ # @param [Float, Ray::Vector2] value Zoom coefficient
19
+ # @see zoom_by
20
+ def unzoom_by(value)
21
+ self.size *= value
22
+ end
23
+
24
+ # @return [Ray::Rect] Rect representing the part of the world that can be
25
+ # seen through this view.
26
+ def rect
27
+ size = self.size
28
+ pos = self.center
29
+
30
+ Ray::Rect[pos.x - size.x / 2, pos.y - size.y / 2, size.x, size.y]
31
+ end
32
+
33
+ def x; center.x; end
34
+ def y; center.y; end
35
+ def w; size.w; end
36
+ def h; size.h; end
37
+
38
+ def x=(val); self.center = [val, y]; end
39
+ def y=(val); self.center = [x, val]; end
40
+ def w=(val); self.size = [val, h]; end
41
+ def h=(val); self.size = [w, val]; end
42
+
43
+ def inspect
44
+ "#<#{self.class} center=#{center} size=#{size} viewport=#{viewport}>"
45
+ end
46
+ end
47
+ end
@@ -0,0 +1,23 @@
1
+ module Ray
2
+ class Window
3
+ # @param title (see #open)
4
+ # @param size (see #open)
5
+ # @param opts (see #open)
6
+ def initialize(title = nil, size = [640, 480], opts = {})
7
+ open(title, size, opts) if title
8
+ end
9
+
10
+ alias size= resize
11
+
12
+ # @yieldparam [Ray::Event] event Each event to be processed
13
+ def each_event
14
+ return Enumerator.new(self, :each_event) unless block_given?
15
+
16
+ ev = Ray::Event.new
17
+
18
+ until poll_event(ev).type == Ray::Event::TypeNone
19
+ yield ev
20
+ end
21
+ end
22
+ end
23
+ end
Binary file
@@ -0,0 +1,25 @@
1
+ #....................................................#
2
+ #....................................................#
3
+ #.............xx......x.x............................#
4
+ #............x..x....................................#
5
+ #x....x...x..x.......#####..xxx....................x.#
6
+ #.x.........................xxx.........##.........x.#
7
+ #...............""..........###...##..........##.....#
8
+ #..##..###..##..##...................................#
9
+ #........................................xx........###
10
+ #.............................###....................#
11
+ ##....##.............................................#
12
+ #....................##....##......##....##....##....#
13
+ #.................................................x..#
14
+ #...x....##....##.......x...x.....................x..#
15
+ #.....x...............x...x...x...................x..#
16
+ #......x...##.....##.................................#
17
+ #.......x.........................................#..#
18
+ #...........##........#...#...#..#.......x...........#
19
+ #...#................................................#
20
+ #....."""".................x.......#..#####...###....#
21
+ #x....#......................##......................#
22
+ #"""""#.....#.....x..................#...............#
23
+ ##xxxx......#........................................#
24
+ ##xxxx...#####............."...""""".................#
25
+ ######"""#############################################
Binary file
Binary file
@@ -0,0 +1,33 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ Ray.game "Chained animations" do
7
+ register { add_hook :quit, method(:exit!) }
8
+
9
+ scene :animation_chain do
10
+ @text = text "Hello world!", :at => [100, 100], :size => 30
11
+
12
+ @animations = animation_combination
13
+ @animations << color_variation(:from => Ray::Color.green,
14
+ :to => Ray::Color.blue,
15
+ :duration => 3)
16
+ @animations << translation(:of => [200, 200], :duration => 3)
17
+ @animations << scale_variation(:of => [1, 1], :duration => 3)
18
+ @animations << rotation(:of => 180, :duration => 3)
19
+
20
+ @reverse_animations = @animations.start(@text).bounce!
21
+
22
+ always do
23
+ @animations.update
24
+ @reverse_animations.update
25
+ end
26
+
27
+ render do |win|
28
+ win.draw @text
29
+ end
30
+ end
31
+
32
+ scenes << :animation_chain
33
+ end
@@ -0,0 +1,38 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ Ray.game "Circular motion" do
7
+ register { add_hook :quit, method(:exit!) }
8
+
9
+ scene :rotation do
10
+ @sun = Ray::Polygon.circle([0, 0], 50, Ray::Color.yellow)
11
+ @sun.pos = window.size / 2
12
+
13
+ @earth = Ray::Polygon.circle([0, 0], 20, Ray::Color.blue)
14
+ @animation = circular_motion(:center => @sun.pos, :angle => 360,
15
+ :duration => 5, :radius => 200).start(@earth)
16
+
17
+ @animation.loop!
18
+
19
+ on :key_press, key(:p) do
20
+ if @animation.running?
21
+ @animation.pause
22
+ else
23
+ @animation.resume
24
+ end
25
+ end
26
+
27
+ always do
28
+ @animation.update
29
+ end
30
+
31
+ render do |win|
32
+ win.draw @earth
33
+ win.draw @sun
34
+ end
35
+ end
36
+
37
+ scenes << :rotation
38
+ end
@@ -0,0 +1,18 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ Ray.game "Hello world!" do
7
+ register { add_hook :quit, method(:exit!) }
8
+
9
+ scene :rotation do
10
+ @text = text "Hello world!", :at => [100, 100], :size => 30
11
+ animations << color_variation(:from => Ray::Color.red, :to => Ray::Color.blue,
12
+ :duration => 1).start(@text)
13
+
14
+ render { |win| win.draw @text }
15
+ end
16
+
17
+ scenes << :rotation
18
+ end
@@ -0,0 +1,17 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ Ray.game "Hello world!" do
7
+ register { add_hook :quit, method(:exit!) }
8
+
9
+ scene :rotation do
10
+ @text = text "Hello world!", :at => [100, 100], :size => 30
11
+ animations << rotation(:of => 360, :duration => 1).start(@text)
12
+
13
+ render { |win| win.draw @text }
14
+ end
15
+
16
+ scenes << :rotation
17
+ end
@@ -0,0 +1,33 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ Ray.game "Chained animation sequences" do
7
+ register { add_hook :quit, method(:exit!) }
8
+
9
+ scene :animation_seq do
10
+ @text = text "Hello world!", :at => [100, 100], :size => 30
11
+
12
+ seq = animation_sequence
13
+ seq << color_variation(:from => Ray::Color.green,
14
+ :to => Ray::Color.blue,
15
+ :duration => 1)
16
+ seq << translation(:of => [200, 200], :duration => 2)
17
+ seq << scale_variation(:of => [1, 1], :duration => 1)
18
+ seq << rotation(:of => 180, :duration => 2)
19
+
20
+ rev = seq.start(@text).bounce!
21
+
22
+ always do
23
+ seq.update
24
+ rev.update
25
+ end
26
+
27
+ render do |win|
28
+ win.draw @text
29
+ end
30
+ end
31
+
32
+ scenes << :animation_seq
33
+ end
@@ -0,0 +1,65 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ Ray::Shader.use_old!
7
+
8
+ Ray.game "Change color" do
9
+ register do
10
+ add_hook :quit, method(:exit!)
11
+ end
12
+
13
+ scene :change do
14
+ window.shader.compile :frag => StringIO.new(<<-EOF)
15
+ #version 110
16
+
17
+ uniform sampler2D in_Texture;
18
+ uniform bool in_TextureEnabled;
19
+
20
+ uniform float progression;
21
+
22
+ varying vec4 var_Color;
23
+ varying vec2 var_TexCoord;
24
+
25
+ void main() {
26
+ if (in_TextureEnabled)
27
+ gl_FragColor = texture2D(in_Texture, var_TexCoord) * var_Color;
28
+ else
29
+ gl_FragColor = var_Color;
30
+
31
+ float stolen_green = gl_FragColor.g * progression;
32
+ gl_FragColor.g -= stolen_green;
33
+ gl_FragColor.r += stolen_green;
34
+ }
35
+ EOF
36
+
37
+ @img = Ray::Image.new [100, 100]
38
+
39
+ image_target(@img) do |target|
40
+ target.clear Ray::Color.green
41
+
42
+ target.draw Ray::Polygon.line([0, 0], [100, 100], 2, Ray::Color.blue)
43
+ target.draw Ray::Polygon.circle([30, 70], 20, Ray::Color.white)
44
+ target.draw Ray::Polygon.ellipse([70, 20], 30, 10, Ray::Color.new(30, 100, 50))
45
+
46
+ target.update
47
+ end
48
+
49
+ @sprite = sprite @img
50
+
51
+ @animation = block_animation :duration => 5, :block => proc { |target, progression|
52
+ target[:progression] = progression
53
+ }
54
+
55
+ @animation.start window.shader
56
+
57
+ always do
58
+ @animation.update
59
+ end
60
+
61
+ render { |win| win.draw @sprite }
62
+ end
63
+
64
+ scenes << :change
65
+ end
@@ -0,0 +1,103 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ def path_of(res)
7
+ File.expand_path File.join(File.dirname(__FILE__), '../../test/res', res)
8
+ end
9
+
10
+ class SpriteAnimation < Ray::Animation
11
+ register_for :sprite_animation
12
+
13
+ # @option opts [Ray::Vector2] :from First sprite position
14
+ # @option opts [Ray::Vector2] :to Last sprite position
15
+ # @option opts [true, false] :loop Whether to reset to the first step at the
16
+ # end of the animation.
17
+ # @option opts [Float] :duration Duration of the animation, in seconds.
18
+ def setup(opts)
19
+ self.duration = opts[:duration]
20
+
21
+ @initial_value = opts[:from].to_vector2.dup
22
+
23
+ delta = opts[:to].to_vector2 - opts[:from].to_vector2
24
+
25
+ @x_steps = delta.x.to_i.abs + 1
26
+ @y_steps = delta.y.to_i.abs + 1
27
+
28
+ @negative_x = delta.x < 0
29
+ @negative_y = delta.y < 0
30
+
31
+ @loop = opts[:loop]
32
+ end
33
+
34
+ def update_target
35
+ progress = progression
36
+
37
+ x_prog = ((progress / 100) * @x_steps).floor
38
+ y_prog = ((progress / 100) * @y_steps).floor
39
+
40
+ x_prog = @x_steps - 1 if x_prog == @x_steps
41
+ y_prog = @y_steps - 1 if y_prog == @y_steps
42
+
43
+ target.sheet_pos = @initial_value + variation(x_prog, y_prog)
44
+ end
45
+
46
+ def end_animation
47
+ target.sheet_pos = @initial_value if @loop
48
+ end
49
+
50
+ def variation(x, y)
51
+ Ray::Vector2[@negative_x ? -x : x, @negative_y ? -y : y]
52
+ end
53
+
54
+ def -@
55
+ last_value = @initial_value + variation(@x_steps - 1, @y_steps - 1)
56
+
57
+ sprite_animation(:from => @initial_value,
58
+ :to => last_value,
59
+ :loop => @loop,
60
+ :duration => @duration)
61
+ end
62
+
63
+ attr_reader :current_value
64
+
65
+ attr_reader :initial_value
66
+ attr_reader :x_steps, :y_steps
67
+ attr_reader :negative_x, :negative_y
68
+ end
69
+
70
+ Ray.game "Sprite motion" do
71
+ register { add_hook :quit, method(:exit!) }
72
+
73
+ scene :sprite do
74
+ @sprite = sprite path_of("sprite.png")
75
+ @sprite.sheet_size = [4, 4]
76
+
77
+ always do
78
+ if animations.empty?
79
+ if holding? :down
80
+ animations << sprite_animation(:from => [0, 0], :to => [4, 0],
81
+ :duration => 0.3).start(@sprite)
82
+ animations << translation(:of => [0, 32], :duration => 0.3).start(@sprite)
83
+ elsif holding? :left
84
+ animations << sprite_animation(:from => [0, 1], :to => [4, 1],
85
+ :duration => 0.3).start(@sprite)
86
+ animations << translation(:of => [-32, 0], :duration => 0.3).start(@sprite)
87
+ elsif holding? :right
88
+ animations << sprite_animation(:from => [0, 2], :to => [4, 2],
89
+ :duration => 0.3).start(@sprite)
90
+ animations << translation(:of => [32, 0], :duration => 0.3).start(@sprite)
91
+ elsif holding? :up
92
+ animations << sprite_animation(:from => [0, 3], :to => [4, 3],
93
+ :duration => 0.3).start(@sprite)
94
+ animations << translation(:of => [0, -32], :duration => 0.3).start(@sprite)
95
+ end
96
+ end
97
+ end
98
+
99
+ render { |win| win.draw @sprite }
100
+ end
101
+
102
+ scenes << :sprite
103
+ end