ray 0.1.0.pre1 → 0.1.0
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- data/README.md +235 -32
- data/Rakefile +20 -49
- data/ext/audio.c +68 -0
- data/ext/audio_source.c +197 -0
- data/ext/buffer_renderer.c +130 -0
- data/ext/color.c +179 -0
- data/ext/drawable.c +446 -0
- data/ext/event.c +337 -0
- data/ext/extconf.rb +80 -6
- data/ext/font.c +97 -0
- data/ext/gl.c +114 -0
- data/ext/gl_buffer.c +224 -0
- data/ext/gl_index_buffer.c +202 -0
- data/ext/gl_int_array.c +139 -0
- data/ext/gl_vertex.c +157 -0
- data/ext/image.c +263 -0
- data/ext/image_target.c +84 -0
- data/ext/input.c +53 -0
- data/ext/matrix.c +374 -0
- data/ext/music.c +113 -0
- data/ext/polygon.c +426 -0
- data/ext/ray.c +59 -0
- data/ext/ray.h +168 -0
- data/ext/rect.c +255 -0
- data/ext/say.h +31 -0
- data/ext/say_all.h +77 -0
- data/ext/say_arial.h +14689 -0
- data/ext/say_array.c +124 -0
- data/ext/say_array.h +34 -0
- data/ext/say_audio.c +64 -0
- data/ext/say_audio.h +170 -0
- data/ext/say_audio_context.c +40 -0
- data/ext/say_audio_source.c +96 -0
- data/ext/say_basic_type.c +17 -0
- data/ext/say_basic_type.h +47 -0
- data/ext/say_buffer.c +277 -0
- data/ext/say_buffer.h +37 -0
- data/ext/say_buffer_renderer.c +121 -0
- data/ext/say_buffer_renderer.h +33 -0
- data/ext/say_buffer_slice.c +247 -0
- data/ext/say_buffer_slice.h +29 -0
- data/ext/say_clean_up.c +14 -0
- data/ext/say_context.c +163 -0
- data/ext/say_context.h +26 -0
- data/ext/say_drawable.c +350 -0
- data/ext/say_drawable.h +100 -0
- data/ext/say_error.c +27 -0
- data/ext/say_event.h +213 -0
- data/ext/say_font.c +335 -0
- data/ext/say_font.h +51 -0
- data/ext/say_image.c +283 -0
- data/ext/say_image.h +52 -0
- data/ext/say_image_target.c +134 -0
- data/ext/say_image_target.h +25 -0
- data/ext/say_imp.h +70 -0
- data/ext/say_index_buffer.c +90 -0
- data/ext/say_index_buffer.h +29 -0
- data/ext/say_index_buffer_slice.c +227 -0
- data/ext/say_index_buffer_slice.h +28 -0
- data/ext/say_input.c +35 -0
- data/ext/say_matrix.c +314 -0
- data/ext/say_matrix.h +55 -0
- data/ext/say_music.c +225 -0
- data/ext/say_osx.h +62 -0
- data/ext/say_osx_context.h +98 -0
- data/ext/say_osx_window.h +766 -0
- data/ext/say_polygon.c +358 -0
- data/ext/say_polygon.h +62 -0
- data/ext/say_renderer.c +42 -0
- data/ext/say_renderer.h +22 -0
- data/ext/say_shader.c +375 -0
- data/ext/say_shader.h +91 -0
- data/ext/say_sound.c +67 -0
- data/ext/say_sound_buffer.c +96 -0
- data/ext/say_sprite.c +273 -0
- data/ext/say_sprite.h +53 -0
- data/ext/say_string.c +9 -0
- data/ext/say_table.c +86 -0
- data/ext/say_table.h +24 -0
- data/ext/say_target.c +264 -0
- data/ext/say_target.h +67 -0
- data/ext/say_text.c +441 -0
- data/ext/say_text.h +56 -0
- data/ext/say_thread.c +46 -0
- data/ext/say_thread.h +39 -0
- data/ext/say_thread_variable.c +44 -0
- data/ext/say_utf.c +62 -0
- data/ext/say_vertex_type.c +113 -0
- data/ext/say_vertex_type.h +40 -0
- data/ext/say_vfile.c +57 -0
- data/ext/say_view.c +150 -0
- data/ext/say_view.h +44 -0
- data/ext/say_win.h +24 -0
- data/ext/say_win_context.h +91 -0
- data/ext/say_win_window.h +670 -0
- data/ext/say_window.c +155 -0
- data/ext/say_window.h +43 -0
- data/ext/say_x11.h +41 -0
- data/ext/say_x11_context.h +96 -0
- data/ext/say_x11_window.h +818 -0
- data/ext/shader.c +302 -0
- data/ext/sound.c +118 -0
- data/ext/sound_buffer.c +75 -0
- data/ext/sprite.c +241 -0
- data/ext/stb_image.h +4971 -0
- data/ext/stb_image_write.h +511 -0
- data/ext/target.c +184 -0
- data/ext/text.c +162 -0
- data/ext/utils.c +10 -0
- data/ext/vector.c +261 -0
- data/ext/vendor/freetype/bin/freetype6.dll +0 -0
- data/ext/vendor/freetype/bin/zlib1.dll +0 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
- data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
- data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
- data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
- data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
- data/ext/vendor/freetype/include/ft2build.h +61 -0
- data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
- data/ext/vendor/freetype/lib/freetype6.def +249 -0
- data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
- data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
- data/ext/vendor/glew/LICENSE.txt +73 -0
- data/ext/vendor/glew/README.txt +18 -0
- data/ext/vendor/glew/include/GL/glew.h +15507 -0
- data/ext/vendor/glew/include/GL/glxew.h +1568 -0
- data/ext/vendor/glew/include/GL/wglew.h +1361 -0
- data/ext/vendor/glew/lib/glew32.dll +0 -0
- data/ext/vendor/glew/lib/glew32mx.dll +0 -0
- data/ext/vendor/glew/lib/libglew32.a +0 -0
- data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
- data/ext/vendor/glew/lib/libglew32mx.a +0 -0
- data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
- data/ext/vendor/openal/COPYING +484 -0
- data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
- data/ext/vendor/openal/include/AL/al.h +724 -0
- data/ext/vendor/openal/include/AL/alc.h +277 -0
- data/ext/vendor/openal/include/AL/alext.h +165 -0
- data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
- data/ext/vendor/openal/include/AL/efx.h +758 -0
- data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
- data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
- data/ext/vendor/sndfile/include/sndfile.h +666 -0
- data/ext/vendor/sndfile/include/sndfile.hh +422 -0
- data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
- data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
- data/ext/vertex.c +96 -0
- data/ext/view.c +131 -0
- data/ext/window.c +183 -0
- data/lib/ray/animation.rb +248 -0
- data/lib/ray/animation/block_animation.rb +36 -0
- data/lib/ray/animation/circular_motion.rb +57 -0
- data/lib/ray/animation/color_variation.rb +102 -0
- data/lib/ray/animation/combination.rb +71 -0
- data/lib/ray/animation/float_variation.rb +76 -0
- data/lib/ray/animation/sequence.rb +65 -0
- data/lib/ray/animation/sprite_animation.rb +68 -0
- data/lib/ray/animation/vector_variation.rb +111 -0
- data/lib/ray/animation_list.rb +50 -0
- data/lib/ray/audio.rb +4 -7
- data/lib/ray/buffer_renderer.rb +9 -0
- data/lib/ray/color.rb +41 -6
- data/lib/ray/drawable.rb +34 -9
- data/lib/ray/dsl.rb +6 -0
- data/lib/ray/dsl/event.rb +1 -1
- data/lib/ray/dsl/event_listener.rb +14 -10
- data/lib/ray/dsl/event_raiser.rb +5 -2
- data/lib/ray/dsl/event_runner.rb +4 -10
- data/lib/ray/dsl/event_translator.rb +67 -99
- data/lib/ray/dsl/handler.rb +1 -1
- data/lib/ray/dsl/matcher.rb +40 -27
- data/lib/ray/event.rb +22 -0
- data/lib/ray/font.rb +0 -42
- data/lib/ray/font_set.rb +3 -7
- data/lib/ray/game.rb +33 -73
- data/lib/ray/gl/int_array.rb +24 -0
- data/lib/ray/gl/vertex.rb +106 -0
- data/lib/ray/helper.rb +25 -11
- data/lib/ray/image.rb +9 -154
- data/lib/ray/image_set.rb +3 -8
- data/lib/ray/image_target.rb +12 -0
- data/lib/ray/matrix.rb +90 -0
- data/lib/ray/music.rb +12 -0
- data/lib/ray/polygon.rb +77 -0
- data/lib/ray/ray.rb +45 -13
- data/lib/ray/rect.rb +14 -3
- data/lib/ray/resource_set.rb +18 -35
- data/lib/ray/scene.rb +43 -81
- data/lib/ray/scene_list.rb +12 -5
- data/lib/ray/shader.rb +82 -0
- data/lib/ray/sound.rb +18 -0
- data/lib/ray/sound_buffer.rb +6 -0
- data/lib/ray/sound_buffer_set.rb +32 -0
- data/lib/ray/sprite.rb +111 -97
- data/lib/ray/target.rb +18 -0
- data/lib/ray/text.rb +80 -58
- data/lib/ray/text_helper.rb +21 -27
- data/lib/ray/turtle.rb +49 -38
- data/lib/ray/vector.rb +76 -1
- data/lib/ray/vertex.rb +24 -0
- data/lib/ray/view.rb +47 -0
- data/lib/ray/window.rb +23 -0
- data/samples/_media/Beep.wav +0 -0
- data/samples/_media/CptnRuby Gem.png +0 -0
- data/samples/_media/CptnRuby Map.txt +25 -0
- data/samples/_media/CptnRuby Tileset.png +0 -0
- data/samples/_media/CptnRuby.png +0 -0
- data/samples/_media/Space.png +0 -0
- data/samples/_media/Star.png +0 -0
- data/samples/_media/Starfighter.png +0 -0
- data/samples/animation/chain.rb +33 -0
- data/samples/animation/circle.rb +38 -0
- data/samples/animation/color.rb +18 -0
- data/samples/animation/rotation.rb +17 -0
- data/samples/animation/sequence.rb +33 -0
- data/samples/animation/shader.rb +65 -0
- data/samples/animation/sprite_motion.rb +103 -0
- data/samples/animation/translation.rb +23 -0
- data/samples/audio/spacial.rb +25 -11
- data/samples/buffer/buffer.rb +28 -0
- data/samples/buffer/index_buffer.rb +36 -0
- data/samples/buffer/renderer.rb +27 -0
- data/samples/cptn_ruby/cptn_ruby.rb +279 -0
- data/samples/hello_world/hello.rb +2 -2
- data/samples/hello_world/hello_dsl.rb +3 -3
- data/samples/hello_world/text.rb +2 -2
- data/samples/opengl/cube.rb +124 -0
- data/samples/opengl/image.rb +36 -16
- data/samples/opengl/obj_loader.rb +99 -0
- data/samples/opengl/opengl.rb +24 -18
- data/samples/opengl/shader.rb +36 -26
- data/samples/pong/pong.rb +41 -39
- data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
- data/samples/shaders/geometry.rb +98 -0
- data/samples/shaders/scene.rb +19 -12
- data/samples/shaders/shaders.rb +34 -17
- data/samples/shaders/shape.rb +12 -7
- data/samples/sokoban/level_1 +11 -7
- data/samples/sokoban/sokoban.rb +36 -63
- data/samples/starfighter/starfighter.rb +159 -0
- data/samples/test/actual_scene.rb +3 -3
- data/samples/test/scene_riot.rb +4 -4
- data/samples/test/scene_spec.rb +3 -3
- data/samples/test/scene_test_unit.rb +1 -1
- data/samples/turtle/byzantium.rb +10 -5
- data/samples/turtle/hilbert.rb +16 -11
- data/samples/turtle/koch.rb +16 -11
- data/samples/turtle/mandala.rb +43 -38
- data/samples/turtle/tree.rb +13 -8
- data/samples/view/resize.rb +26 -0
- data/samples/view/view.rb +35 -0
- data/samples/window/all_events.rb +44 -0
- data/samples/window/change_title.rb +16 -0
- data/samples/window/fullscreen.rb +18 -0
- data/samples/window/get_pixel.rb +29 -0
- data/samples/window/icon.rb +88 -0
- data/samples/window/input.rb +27 -0
- data/samples/window/no_border.rb +16 -0
- data/samples/window/resize.rb +24 -0
- data/test/animation/color_variation_test.rb +64 -0
- data/test/animation/combination_test.rb +35 -0
- data/test/animation/float_variation_test.rb +75 -0
- data/test/animation/vector_variation_test.rb +123 -0
- data/test/animation_list_test.rb +122 -0
- data/test/animation_test.rb +83 -0
- data/test/audio_test.rb +88 -33
- data/test/buffer_renderer_test.rb +38 -0
- data/test/color_test.rb +31 -22
- data/test/drawable_test.rb +207 -7
- data/test/dsl_test.rb +25 -7
- data/test/font_test.rb +6 -40
- data/test/game_test.rb +76 -0
- data/test/gl_buffer_test.rb +26 -0
- data/test/gl_index_buffer_test.rb +17 -0
- data/test/gl_vertex_test.rb +117 -0
- data/test/helpers.rb +45 -5
- data/test/image_target_test.rb +19 -0
- data/test/image_test.rb +73 -53
- data/test/int_array_test.rb +64 -0
- data/test/matrix_test.rb +134 -0
- data/test/polygon_test.rb +126 -0
- data/test/rect_test.rb +6 -8
- data/test/res/frag.c +14 -0
- data/test/res/frag3d.c +10 -0
- data/test/res/frag_gray.c +17 -0
- data/test/res/frag_light3d.c +20 -0
- data/test/res/light3d.c +20 -0
- data/test/res/sprite.png +0 -0
- data/test/res/teapot.obj +12831 -0
- data/test/res/vert.c +17 -0
- data/test/res/vertex3d.c +14 -0
- data/test/resource_set_test.rb +8 -45
- data/test/run_all.rb +1 -1
- data/test/scene_list_test.rb +79 -0
- data/test/scene_test.rb +168 -0
- data/test/shader_test.rb +58 -0
- data/test/sprite_test.rb +46 -41
- data/test/target_test.rb +34 -0
- data/test/text_test.rb +20 -31
- data/test/turtle_test.rb +35 -20
- data/test/vector_test.rb +61 -19
- data/test/vertex_test.rb +43 -0
- data/test/view_test.rb +61 -0
- metadata +347 -126
- data/.yardopts +0 -4
- data/VERSION +0 -1
- data/ext/audio.cpp +0 -723
- data/ext/color.cpp +0 -159
- data/ext/drawable.cpp +0 -91
- data/ext/event.cpp +0 -460
- data/ext/font.cpp +0 -190
- data/ext/image.cpp +0 -733
- data/ext/input.cpp +0 -74
- data/ext/ray.cpp +0 -168
- data/ext/ray.hpp +0 -356
- data/ext/rect.cpp +0 -245
- data/ext/shader.cpp +0 -169
- data/ext/shape.cpp +0 -409
- data/ext/sprite.cpp +0 -306
- data/ext/text.cpp +0 -181
- data/ext/vector.cpp +0 -215
- data/guide.md +0 -619
- data/lib/ray/input.rb +0 -10
- data/lib/ray/music_set.rb +0 -37
- data/lib/ray/rmagick.rb +0 -41
- data/lib/ray/shape.rb +0 -132
- data/lib/ray/sound_set.rb +0 -37
- data/samples/opengl/binding.rb +0 -38
- data/test/ray_test.rb +0 -25
- data/test/shape_test.rb +0 -101
- data/yard_ext.rb +0 -63
data/ext/shader.c
ADDED
@@ -0,0 +1,302 @@
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#include "ray.h"
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VALUE ray_cShader = Qnil;
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VALUE ray_shader2rb(say_shader *shader, VALUE owner) {
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VALUE obj = Data_Wrap_Struct(rb_path2class("Ray::Shader"), NULL, NULL,
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shader);
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rb_iv_set(obj, "@owner", owner);
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rb_iv_set(obj, "@locations", rb_hash_new());
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rb_iv_set(obj, "@images", rb_hash_new());
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return obj;
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}
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say_shader *ray_rb2shader(VALUE obj) {
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if (!RAY_IS_A(obj, rb_path2class("Ray::Shader"))) {
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rb_raise(rb_eTypeError, "Can't convert %s into Ray::Shader",
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RAY_OBJ_CLASSNAME(obj));
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}
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say_shader *shader = NULL;
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Data_Get_Struct(obj, say_shader, shader);
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return shader;
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}
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static
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VALUE ray_shader_alloc(VALUE self) {
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say_shader *obj = say_shader_create();
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return Data_Wrap_Struct(self, NULL, say_shader_free, obj);
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}
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31
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/*
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Make Ray's shaders forcefully use old (deprecated) style shaders.
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This should be called before the shaders get created (in the case of targets,
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this means before the creations of those targets)
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*/
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static
|
38
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+
VALUE ray_shader_use_old(VALUE self) {
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say_shader_force_old();
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+
return Qnil;
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41
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+
}
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42
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+
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/*
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44
|
+
* @return [true, falsue] True if geometry shaders are available
|
45
|
+
*/
|
46
|
+
static
|
47
|
+
VALUE ray_shader_geometry_available(VALUE self) {
|
48
|
+
return say_shader_is_geometry_available() ? Qtrue : Qfalse;
|
49
|
+
}
|
50
|
+
|
51
|
+
/*
|
52
|
+
@overload compile_frag(src)
|
53
|
+
Compiles the fragment shader with a new source code.
|
54
|
+
@param [String] src Source code
|
55
|
+
*/
|
56
|
+
static
|
57
|
+
VALUE ray_shader_compile_frag(VALUE self, VALUE src) {
|
58
|
+
if (!say_shader_compile_frag(ray_rb2shader(self), StringValuePtr(src))) {
|
59
|
+
rb_raise(rb_path2class("Ray::Shader::CompileError"), "%s",
|
60
|
+
say_error_get_last());
|
61
|
+
}
|
62
|
+
return self;
|
63
|
+
}
|
64
|
+
|
65
|
+
/*
|
66
|
+
@overload compile_vertex(src)
|
67
|
+
Compiles the vertex shader with a new source code.
|
68
|
+
@param [String] src Source code
|
69
|
+
*/
|
70
|
+
static
|
71
|
+
VALUE ray_shader_compile_vertex(VALUE self, VALUE src) {
|
72
|
+
if (!say_shader_compile_vertex(ray_rb2shader(self), StringValuePtr(src))) {
|
73
|
+
rb_raise(rb_path2class("Ray::Shader::CompileError"), "%s",
|
74
|
+
say_error_get_last());
|
75
|
+
}
|
76
|
+
|
77
|
+
return self;
|
78
|
+
}
|
79
|
+
|
80
|
+
|
81
|
+
/*
|
82
|
+
* @overload compile_vertex(src)
|
83
|
+
* Compiles the geometry shader with a new source code.
|
84
|
+
* @param [String] src Source code
|
85
|
+
*/
|
86
|
+
static
|
87
|
+
VALUE ray_shader_compile_geometry(VALUE self, VALUE src) {
|
88
|
+
if (!say_shader_compile_geometry(ray_rb2shader(self), StringValuePtr(src))) {
|
89
|
+
rb_raise(rb_path2class("Ray::Shader::CompileError"), "%s",
|
90
|
+
say_error_get_last());
|
91
|
+
}
|
92
|
+
|
93
|
+
return self;
|
94
|
+
}
|
95
|
+
|
96
|
+
/*
|
97
|
+
* Detaches any geomtry shader attached to the shader.
|
98
|
+
*/
|
99
|
+
static
|
100
|
+
VALUE ray_shader_detach_geometry(VALUE self) {
|
101
|
+
say_shader_detach_geometry(ray_rb2shader(self));
|
102
|
+
return self;
|
103
|
+
}
|
104
|
+
|
105
|
+
/*
|
106
|
+
Links the shader.
|
107
|
+
This is required once you have compiled the vertex and fragment shaders.
|
108
|
+
*/
|
109
|
+
static
|
110
|
+
VALUE ray_shader_link(VALUE self) {
|
111
|
+
if (!say_shader_link(ray_rb2shader(self))) {
|
112
|
+
rb_raise(rb_path2class("Ray::Shader::LinkError"), "%s",
|
113
|
+
say_error_get_last());
|
114
|
+
}
|
115
|
+
|
116
|
+
return Qnil;
|
117
|
+
}
|
118
|
+
|
119
|
+
/*
|
120
|
+
@overload apply_vertex(klass)
|
121
|
+
Sets the vertex layout to use. It is required to link the vertex again for
|
122
|
+
this change to be applied.
|
123
|
+
|
124
|
+
@param [Class] klass Class of the vertex to use with this shader.
|
125
|
+
*/
|
126
|
+
static
|
127
|
+
VALUE ray_shader_apply_vertex(VALUE self, VALUE klass) {
|
128
|
+
say_shader *shader = ray_rb2shader(self);
|
129
|
+
|
130
|
+
if (klass == rb_path2class("Ray::Vertex"))
|
131
|
+
say_shader_apply_vertex_type(shader, 0);
|
132
|
+
else
|
133
|
+
say_shader_apply_vertex_type(shader, ray_get_vtype(klass));
|
134
|
+
|
135
|
+
return klass;
|
136
|
+
}
|
137
|
+
|
138
|
+
/*
|
139
|
+
@overload locate(name)
|
140
|
+
@param [String, Symbol] name Name of the attribute
|
141
|
+
@return [Integer, nil] Location of the attribute
|
142
|
+
*/
|
143
|
+
static
|
144
|
+
VALUE ray_shader_locate(VALUE self, VALUE attr) {
|
145
|
+
const char *str = rb_id2name(rb_to_id(attr));
|
146
|
+
int loc = say_shader_locate(ray_rb2shader(self), str);
|
147
|
+
|
148
|
+
if (loc >= 0)
|
149
|
+
return INT2FIX(loc);
|
150
|
+
else
|
151
|
+
return Qnil;
|
152
|
+
}
|
153
|
+
|
154
|
+
/* Binds the shader program */
|
155
|
+
static
|
156
|
+
VALUE ray_shader_bind(VALUE self) {
|
157
|
+
say_shader_bind(ray_rb2shader(self));
|
158
|
+
return Qnil;
|
159
|
+
}
|
160
|
+
|
161
|
+
static
|
162
|
+
VALUE ray_shader_set_vector2(VALUE self, VALUE loc, VALUE val) {
|
163
|
+
rb_check_frozen(self);
|
164
|
+
rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
|
165
|
+
say_shader_set_vector2_loc(ray_rb2shader(self), NUM2INT(loc),
|
166
|
+
ray_convert_to_vector2(val));
|
167
|
+
return val;
|
168
|
+
}
|
169
|
+
|
170
|
+
static
|
171
|
+
VALUE ray_shader_set_vector3(VALUE self, VALUE loc, VALUE val) {
|
172
|
+
rb_check_frozen(self);
|
173
|
+
rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
|
174
|
+
say_shader_set_vector3_loc(ray_rb2shader(self), NUM2INT(loc),
|
175
|
+
ray_convert_to_vector3(val));
|
176
|
+
return val;
|
177
|
+
}
|
178
|
+
|
179
|
+
static
|
180
|
+
VALUE ray_shader_set_color(VALUE self, VALUE loc, VALUE val) {
|
181
|
+
rb_check_frozen(self);
|
182
|
+
rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
|
183
|
+
say_shader_set_color_loc(ray_rb2shader(self), NUM2INT(loc), ray_rb2col(val));
|
184
|
+
return val;
|
185
|
+
}
|
186
|
+
|
187
|
+
|
188
|
+
static
|
189
|
+
VALUE ray_shader_set_array(VALUE self, VALUE loc, VALUE val) {
|
190
|
+
rb_check_frozen(self);
|
191
|
+
|
192
|
+
rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
|
193
|
+
|
194
|
+
size_t size = RARRAY_LEN(val);
|
195
|
+
|
196
|
+
float vector[4];
|
197
|
+
size_t id = 0;
|
198
|
+
switch (size) {
|
199
|
+
case 4:
|
200
|
+
vector[id] = NUM2DBL(RAY_ARRAY_AT(val, id));
|
201
|
+
id++;
|
202
|
+
case 3:
|
203
|
+
vector[id] = NUM2DBL(RAY_ARRAY_AT(val, id));
|
204
|
+
id++;
|
205
|
+
case 2:
|
206
|
+
vector[id] = NUM2DBL(RAY_ARRAY_AT(val, id));
|
207
|
+
id++;
|
208
|
+
case 1:
|
209
|
+
vector[id] = NUM2DBL(RAY_ARRAY_AT(val, id));
|
210
|
+
id++;
|
211
|
+
break;
|
212
|
+
default:
|
213
|
+
rb_raise(rb_eRuntimeError, "can't send %zu-sized vector",
|
214
|
+
size);
|
215
|
+
return Qnil;
|
216
|
+
}
|
217
|
+
|
218
|
+
say_shader_set_floats_loc(ray_rb2shader(self), NUM2INT(loc),
|
219
|
+
size, vector);
|
220
|
+
return val;
|
221
|
+
}
|
222
|
+
|
223
|
+
static
|
224
|
+
VALUE ray_shader_set_numeric(VALUE self, VALUE loc, VALUE val) {
|
225
|
+
rb_check_frozen(self);
|
226
|
+
rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
|
227
|
+
say_shader_set_float_loc(ray_rb2shader(self), NUM2INT(loc),
|
228
|
+
NUM2DBL(val));
|
229
|
+
return val;
|
230
|
+
}
|
231
|
+
|
232
|
+
static
|
233
|
+
VALUE ray_shader_set_image(VALUE self, VALUE loc, VALUE val) {
|
234
|
+
rb_check_frozen(self);
|
235
|
+
rb_hash_aset(rb_iv_get(self, "@images"), loc, val);
|
236
|
+
say_shader_set_image_loc(ray_rb2shader(self), NUM2INT(loc),
|
237
|
+
ray_rb2image(val));
|
238
|
+
return val;
|
239
|
+
}
|
240
|
+
|
241
|
+
static
|
242
|
+
VALUE ray_shader_set_current_texture(VALUE self, VALUE loc) {
|
243
|
+
rb_check_frozen(self);
|
244
|
+
rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
|
245
|
+
say_shader_set_current_texture_loc(ray_rb2shader(self), NUM2INT(loc));
|
246
|
+
return Qnil;
|
247
|
+
}
|
248
|
+
|
249
|
+
static
|
250
|
+
VALUE ray_shader_set_bool(VALUE self, VALUE loc, VALUE val) {
|
251
|
+
rb_check_frozen(self);
|
252
|
+
rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
|
253
|
+
say_shader_set_bool_loc(ray_rb2shader(self), NUM2INT(loc),
|
254
|
+
RTEST(val));
|
255
|
+
return val;
|
256
|
+
}
|
257
|
+
|
258
|
+
static
|
259
|
+
VALUE ray_shader_set_matrix(VALUE self, VALUE loc, VALUE val) {
|
260
|
+
rb_check_frozen(self);
|
261
|
+
rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
|
262
|
+
say_shader_set_matrix_loc(ray_rb2shader(self), NUM2INT(loc),
|
263
|
+
ray_rb2matrix(val));
|
264
|
+
return val;
|
265
|
+
}
|
266
|
+
|
267
|
+
void Init_ray_shader() {
|
268
|
+
ray_cShader = rb_define_class_under(ray_mRay, "Shader", rb_cObject);
|
269
|
+
rb_define_class_under(ray_cShader, "CompileError", rb_eStandardError);
|
270
|
+
rb_define_class_under(ray_cShader, "LinkError", rb_eStandardError);
|
271
|
+
|
272
|
+
rb_define_alloc_func(ray_cShader, ray_shader_alloc);
|
273
|
+
|
274
|
+
rb_define_singleton_method(ray_cShader, "use_old!", ray_shader_use_old, 0);
|
275
|
+
rb_define_singleton_method(ray_cShader, "geometry_available?",
|
276
|
+
ray_shader_geometry_available, 0);
|
277
|
+
|
278
|
+
rb_define_method(ray_cShader, "compile_frag", ray_shader_compile_frag, 1);
|
279
|
+
rb_define_method(ray_cShader, "compile_vertex", ray_shader_compile_vertex, 1);
|
280
|
+
rb_define_method(ray_cShader, "compile_geometry", ray_shader_compile_geometry,
|
281
|
+
1);
|
282
|
+
rb_define_method(ray_cShader, "detach_geometry", ray_shader_detach_geometry,
|
283
|
+
0);
|
284
|
+
|
285
|
+
rb_define_method(ray_cShader, "link", ray_shader_link, 0);
|
286
|
+
|
287
|
+
rb_define_method(ray_cShader, "apply_vertex", ray_shader_apply_vertex, 1);
|
288
|
+
|
289
|
+
rb_define_method(ray_cShader, "locate", ray_shader_locate, 1);
|
290
|
+
|
291
|
+
rb_define_method(ray_cShader, "set_vector2", ray_shader_set_vector2, 2);
|
292
|
+
rb_define_method(ray_cShader, "set_vector3", ray_shader_set_vector3, 2);
|
293
|
+
rb_define_method(ray_cShader, "set_color", ray_shader_set_color, 2);
|
294
|
+
rb_define_method(ray_cShader, "set_matrix", ray_shader_set_matrix, 2);
|
295
|
+
rb_define_method(ray_cShader, "set_numeric", ray_shader_set_numeric, 2);
|
296
|
+
rb_define_method(ray_cShader, "set_array", ray_shader_set_array, 2);
|
297
|
+
rb_define_method(ray_cShader, "set_image", ray_shader_set_image, 2);
|
298
|
+
rb_define_method(ray_cShader, "set_current_texture", ray_shader_set_current_texture, 1);
|
299
|
+
rb_define_method(ray_cShader, "set_bool", ray_shader_set_bool, 2);
|
300
|
+
|
301
|
+
rb_define_method(ray_cShader, "bind", ray_shader_bind, 0);
|
302
|
+
}
|
data/ext/sound.c
ADDED
@@ -0,0 +1,118 @@
|
|
1
|
+
#include "ray.h"
|
2
|
+
|
3
|
+
VALUE ray_cSound = Qnil;
|
4
|
+
|
5
|
+
say_sound *ray_rb2sound(VALUE obj) {
|
6
|
+
if (!RAY_IS_A(obj, rb_path2class("Ray::Sound"))) {
|
7
|
+
rb_raise(rb_eTypeError, "Can't convert %s into Ray::Sound",
|
8
|
+
RAY_OBJ_CLASSNAME(obj));
|
9
|
+
}
|
10
|
+
|
11
|
+
say_sound *snd;
|
12
|
+
Data_Get_Struct(obj, say_sound, snd);
|
13
|
+
|
14
|
+
return snd;
|
15
|
+
}
|
16
|
+
|
17
|
+
static
|
18
|
+
VALUE ray_sound_alloc(VALUE self) {
|
19
|
+
say_sound *snd = say_sound_create();
|
20
|
+
return Data_Wrap_Struct(self, NULL, say_sound_free, snd);
|
21
|
+
}
|
22
|
+
|
23
|
+
/*
|
24
|
+
@overload buffer=(buf)
|
25
|
+
Sets a new buffer for the sound. Causes it to stop playing.
|
26
|
+
@param [Ray::SoundBuffer, nil] buf New buffer used by the sound.
|
27
|
+
*/
|
28
|
+
static
|
29
|
+
VALUE ray_sound_set_buffer(VALUE self, VALUE buf) {
|
30
|
+
say_sound_set_buffer(ray_rb2sound(self), ray_rb2sound_buffer(buf));
|
31
|
+
rb_iv_set(self, "@buffer", buf);
|
32
|
+
return buf;
|
33
|
+
}
|
34
|
+
|
35
|
+
/* @return [Ray::SoundBuffer, nil] */
|
36
|
+
static
|
37
|
+
VALUE ray_sound_buffer(VALUE self) {
|
38
|
+
return rb_iv_get(self, "@buffer");
|
39
|
+
}
|
40
|
+
|
41
|
+
/* @return [true, false] True if the sound is looping */
|
42
|
+
static
|
43
|
+
VALUE ray_sound_is_looping(VALUE self) {
|
44
|
+
return say_sound_is_looping(ray_rb2sound(self)) ? Qtrue : Qfalse;
|
45
|
+
}
|
46
|
+
|
47
|
+
/* @overload looping=(val) */
|
48
|
+
static
|
49
|
+
VALUE ray_sound_set_looping(VALUE self, VALUE val) {
|
50
|
+
say_sound_set_looping(ray_rb2sound(self), RTEST(val));
|
51
|
+
return val;
|
52
|
+
}
|
53
|
+
|
54
|
+
/*
|
55
|
+
@overload seek(time)
|
56
|
+
Seeks to a specific time in the sound.
|
57
|
+
@param [Float] time Time in seconds
|
58
|
+
*/
|
59
|
+
static
|
60
|
+
VALUE ray_sound_seek(VALUE self, VALUE time) {
|
61
|
+
say_sound_seek(ray_rb2sound(self), NUM2DBL(time));
|
62
|
+
return time;
|
63
|
+
}
|
64
|
+
|
65
|
+
/* @return [Float] current playing offset, in seconds */
|
66
|
+
static
|
67
|
+
VALUE ray_sound_time(VALUE self) {
|
68
|
+
return rb_float_new(say_sound_get_time(ray_rb2sound(self)));
|
69
|
+
}
|
70
|
+
|
71
|
+
/* @return [Float] Duration of the sound. 0 when no buffer is attached to the
|
72
|
+
* sound.
|
73
|
+
*/
|
74
|
+
static
|
75
|
+
VALUE ray_sound_duration(VALUE self) {
|
76
|
+
return rb_float_new(say_sound_get_duration(ray_rb2sound(self)));
|
77
|
+
}
|
78
|
+
|
79
|
+
/* Plays the sound (or resume from a pause) */
|
80
|
+
static
|
81
|
+
VALUE ray_sound_play(VALUE self) {
|
82
|
+
say_sound_play(ray_rb2sound(self));
|
83
|
+
return self;
|
84
|
+
}
|
85
|
+
|
86
|
+
/* Pauses the sound. Can be resumed using play. */
|
87
|
+
static
|
88
|
+
VALUE ray_sound_pause(VALUE self) {
|
89
|
+
say_sound_pause(ray_rb2sound(self));
|
90
|
+
return self;
|
91
|
+
}
|
92
|
+
|
93
|
+
/* Stops the sound */
|
94
|
+
static
|
95
|
+
VALUE ray_sound_stop(VALUE self) {
|
96
|
+
say_sound_stop(ray_rb2sound(self));
|
97
|
+
return self;
|
98
|
+
}
|
99
|
+
|
100
|
+
void Init_ray_sound() {
|
101
|
+
ray_cSound = rb_define_class_under(ray_mRay, "Sound", ray_cAudioSource);
|
102
|
+
rb_define_alloc_func(ray_cSound, ray_sound_alloc);
|
103
|
+
|
104
|
+
rb_define_method(ray_cSound, "buffer=", ray_sound_set_buffer, 1);
|
105
|
+
rb_define_method(ray_cSound, "buffer", ray_sound_buffer, 0);
|
106
|
+
|
107
|
+
rb_define_method(ray_cSound, "looping?", ray_sound_is_looping, 0);
|
108
|
+
rb_define_method(ray_cSound, "looping=", ray_sound_set_looping, 1);
|
109
|
+
|
110
|
+
rb_define_method(ray_cSound, "seek", ray_sound_seek, 1);
|
111
|
+
rb_define_method(ray_cSound, "time", ray_sound_time, 0);
|
112
|
+
|
113
|
+
rb_define_method(ray_cSound, "duration", ray_sound_duration, 0);
|
114
|
+
|
115
|
+
rb_define_method(ray_cSound, "play", ray_sound_play, 0);
|
116
|
+
rb_define_method(ray_cSound, "pause", ray_sound_pause, 0);
|
117
|
+
rb_define_method(ray_cSound, "stop", ray_sound_stop, 0);
|
118
|
+
}
|
data/ext/sound_buffer.c
ADDED
@@ -0,0 +1,75 @@
|
|
1
|
+
#include "ray.h"
|
2
|
+
|
3
|
+
VALUE ray_cSoundBuffer = Qnil;
|
4
|
+
|
5
|
+
say_sound_buffer *ray_rb2sound_buffer(VALUE obj) {
|
6
|
+
if (!RAY_IS_A(obj, rb_path2class("Ray::SoundBuffer"))) {
|
7
|
+
rb_raise(rb_eTypeError, "Can't convert %s into Ray::SoundBuffer",
|
8
|
+
RAY_OBJ_CLASSNAME(obj));
|
9
|
+
}
|
10
|
+
|
11
|
+
say_sound_buffer *buf;
|
12
|
+
Data_Get_Struct(obj, say_sound_buffer, buf);
|
13
|
+
|
14
|
+
return buf;
|
15
|
+
}
|
16
|
+
|
17
|
+
static
|
18
|
+
VALUE ray_sound_buffer_alloc(VALUE self) {
|
19
|
+
say_sound_buffer *buf = say_sound_buffer_create();
|
20
|
+
return Data_Wrap_Struct(self, NULL, say_sound_buffer_free, buf);
|
21
|
+
}
|
22
|
+
|
23
|
+
/*
|
24
|
+
@overload initialize(io_or_string)
|
25
|
+
Loads the sound buffer out of an IO object or a string.
|
26
|
+
*/
|
27
|
+
static
|
28
|
+
VALUE ray_sound_buffer_init(VALUE self, VALUE arg) {
|
29
|
+
say_sound_buffer *buf = ray_rb2sound_buffer(self);
|
30
|
+
|
31
|
+
if (rb_respond_to(arg, RAY_METH("read"))) {
|
32
|
+
arg = rb_funcall(arg, RAY_METH("read"), 0);
|
33
|
+
|
34
|
+
if (!say_sound_buffer_load_from_memory(buf, RSTRING_LEN(arg),
|
35
|
+
StringValuePtr(arg))) {
|
36
|
+
rb_raise(rb_eRangeError, "%s", say_error_get_last());
|
37
|
+
}
|
38
|
+
}
|
39
|
+
else {
|
40
|
+
if (!say_sound_buffer_load_from_file(buf, StringValuePtr(arg))) {
|
41
|
+
rb_raise(rb_eRangeError, "%s", say_error_get_last());
|
42
|
+
}
|
43
|
+
}
|
44
|
+
|
45
|
+
return self;
|
46
|
+
}
|
47
|
+
|
48
|
+
/* @return [Float] duration of the sound in seconds */
|
49
|
+
static
|
50
|
+
VALUE ray_sound_buffer_duration(VALUE self) {
|
51
|
+
return rb_float_new(say_sound_buffer_get_duration(ray_rb2sound_buffer(self)));
|
52
|
+
}
|
53
|
+
|
54
|
+
/* @return [Integer] amount of channels in the sound */
|
55
|
+
static
|
56
|
+
VALUE ray_sound_buffer_channel_count(VALUE self) {
|
57
|
+
return INT2FIX(say_sound_buffer_get_channel_count(ray_rb2sound_buffer(self)));
|
58
|
+
}
|
59
|
+
|
60
|
+
/* @return [Integer] sample rate */
|
61
|
+
static
|
62
|
+
VALUE ray_sound_buffer_sample_rate(VALUE self) {
|
63
|
+
return INT2FIX(say_sound_buffer_get_sample_rate(ray_rb2sound_buffer(self)));
|
64
|
+
}
|
65
|
+
|
66
|
+
void Init_ray_sound_buffer() {
|
67
|
+
ray_cSoundBuffer = rb_define_class_under(ray_mRay, "SoundBuffer", rb_cObject);
|
68
|
+
|
69
|
+
rb_define_alloc_func(ray_cSoundBuffer, ray_sound_buffer_alloc);
|
70
|
+
rb_define_method(ray_cSoundBuffer, "initialize", ray_sound_buffer_init, 1);
|
71
|
+
|
72
|
+
rb_define_method(ray_cSoundBuffer, "duration", ray_sound_buffer_duration, 0);
|
73
|
+
rb_define_method(ray_cSoundBuffer, "channel_count", ray_sound_buffer_channel_count, 0);
|
74
|
+
rb_define_method(ray_cSoundBuffer, "sample_rate", ray_sound_buffer_sample_rate, 0);
|
75
|
+
}
|