ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -0,0 +1,302 @@
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+ #include "ray.h"
2
+
3
+ VALUE ray_cShader = Qnil;
4
+
5
+ VALUE ray_shader2rb(say_shader *shader, VALUE owner) {
6
+ VALUE obj = Data_Wrap_Struct(rb_path2class("Ray::Shader"), NULL, NULL,
7
+ shader);
8
+ rb_iv_set(obj, "@owner", owner);
9
+ rb_iv_set(obj, "@locations", rb_hash_new());
10
+ rb_iv_set(obj, "@images", rb_hash_new());
11
+ return obj;
12
+ }
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+
14
+ say_shader *ray_rb2shader(VALUE obj) {
15
+ if (!RAY_IS_A(obj, rb_path2class("Ray::Shader"))) {
16
+ rb_raise(rb_eTypeError, "Can't convert %s into Ray::Shader",
17
+ RAY_OBJ_CLASSNAME(obj));
18
+ }
19
+
20
+ say_shader *shader = NULL;
21
+ Data_Get_Struct(obj, say_shader, shader);
22
+
23
+ return shader;
24
+ }
25
+
26
+ static
27
+ VALUE ray_shader_alloc(VALUE self) {
28
+ say_shader *obj = say_shader_create();
29
+ return Data_Wrap_Struct(self, NULL, say_shader_free, obj);
30
+ }
31
+
32
+ /*
33
+ Make Ray's shaders forcefully use old (deprecated) style shaders.
34
+ This should be called before the shaders get created (in the case of targets,
35
+ this means before the creations of those targets)
36
+ */
37
+ static
38
+ VALUE ray_shader_use_old(VALUE self) {
39
+ say_shader_force_old();
40
+ return Qnil;
41
+ }
42
+
43
+ /*
44
+ * @return [true, falsue] True if geometry shaders are available
45
+ */
46
+ static
47
+ VALUE ray_shader_geometry_available(VALUE self) {
48
+ return say_shader_is_geometry_available() ? Qtrue : Qfalse;
49
+ }
50
+
51
+ /*
52
+ @overload compile_frag(src)
53
+ Compiles the fragment shader with a new source code.
54
+ @param [String] src Source code
55
+ */
56
+ static
57
+ VALUE ray_shader_compile_frag(VALUE self, VALUE src) {
58
+ if (!say_shader_compile_frag(ray_rb2shader(self), StringValuePtr(src))) {
59
+ rb_raise(rb_path2class("Ray::Shader::CompileError"), "%s",
60
+ say_error_get_last());
61
+ }
62
+ return self;
63
+ }
64
+
65
+ /*
66
+ @overload compile_vertex(src)
67
+ Compiles the vertex shader with a new source code.
68
+ @param [String] src Source code
69
+ */
70
+ static
71
+ VALUE ray_shader_compile_vertex(VALUE self, VALUE src) {
72
+ if (!say_shader_compile_vertex(ray_rb2shader(self), StringValuePtr(src))) {
73
+ rb_raise(rb_path2class("Ray::Shader::CompileError"), "%s",
74
+ say_error_get_last());
75
+ }
76
+
77
+ return self;
78
+ }
79
+
80
+
81
+ /*
82
+ * @overload compile_vertex(src)
83
+ * Compiles the geometry shader with a new source code.
84
+ * @param [String] src Source code
85
+ */
86
+ static
87
+ VALUE ray_shader_compile_geometry(VALUE self, VALUE src) {
88
+ if (!say_shader_compile_geometry(ray_rb2shader(self), StringValuePtr(src))) {
89
+ rb_raise(rb_path2class("Ray::Shader::CompileError"), "%s",
90
+ say_error_get_last());
91
+ }
92
+
93
+ return self;
94
+ }
95
+
96
+ /*
97
+ * Detaches any geomtry shader attached to the shader.
98
+ */
99
+ static
100
+ VALUE ray_shader_detach_geometry(VALUE self) {
101
+ say_shader_detach_geometry(ray_rb2shader(self));
102
+ return self;
103
+ }
104
+
105
+ /*
106
+ Links the shader.
107
+ This is required once you have compiled the vertex and fragment shaders.
108
+ */
109
+ static
110
+ VALUE ray_shader_link(VALUE self) {
111
+ if (!say_shader_link(ray_rb2shader(self))) {
112
+ rb_raise(rb_path2class("Ray::Shader::LinkError"), "%s",
113
+ say_error_get_last());
114
+ }
115
+
116
+ return Qnil;
117
+ }
118
+
119
+ /*
120
+ @overload apply_vertex(klass)
121
+ Sets the vertex layout to use. It is required to link the vertex again for
122
+ this change to be applied.
123
+
124
+ @param [Class] klass Class of the vertex to use with this shader.
125
+ */
126
+ static
127
+ VALUE ray_shader_apply_vertex(VALUE self, VALUE klass) {
128
+ say_shader *shader = ray_rb2shader(self);
129
+
130
+ if (klass == rb_path2class("Ray::Vertex"))
131
+ say_shader_apply_vertex_type(shader, 0);
132
+ else
133
+ say_shader_apply_vertex_type(shader, ray_get_vtype(klass));
134
+
135
+ return klass;
136
+ }
137
+
138
+ /*
139
+ @overload locate(name)
140
+ @param [String, Symbol] name Name of the attribute
141
+ @return [Integer, nil] Location of the attribute
142
+ */
143
+ static
144
+ VALUE ray_shader_locate(VALUE self, VALUE attr) {
145
+ const char *str = rb_id2name(rb_to_id(attr));
146
+ int loc = say_shader_locate(ray_rb2shader(self), str);
147
+
148
+ if (loc >= 0)
149
+ return INT2FIX(loc);
150
+ else
151
+ return Qnil;
152
+ }
153
+
154
+ /* Binds the shader program */
155
+ static
156
+ VALUE ray_shader_bind(VALUE self) {
157
+ say_shader_bind(ray_rb2shader(self));
158
+ return Qnil;
159
+ }
160
+
161
+ static
162
+ VALUE ray_shader_set_vector2(VALUE self, VALUE loc, VALUE val) {
163
+ rb_check_frozen(self);
164
+ rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
165
+ say_shader_set_vector2_loc(ray_rb2shader(self), NUM2INT(loc),
166
+ ray_convert_to_vector2(val));
167
+ return val;
168
+ }
169
+
170
+ static
171
+ VALUE ray_shader_set_vector3(VALUE self, VALUE loc, VALUE val) {
172
+ rb_check_frozen(self);
173
+ rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
174
+ say_shader_set_vector3_loc(ray_rb2shader(self), NUM2INT(loc),
175
+ ray_convert_to_vector3(val));
176
+ return val;
177
+ }
178
+
179
+ static
180
+ VALUE ray_shader_set_color(VALUE self, VALUE loc, VALUE val) {
181
+ rb_check_frozen(self);
182
+ rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
183
+ say_shader_set_color_loc(ray_rb2shader(self), NUM2INT(loc), ray_rb2col(val));
184
+ return val;
185
+ }
186
+
187
+
188
+ static
189
+ VALUE ray_shader_set_array(VALUE self, VALUE loc, VALUE val) {
190
+ rb_check_frozen(self);
191
+
192
+ rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
193
+
194
+ size_t size = RARRAY_LEN(val);
195
+
196
+ float vector[4];
197
+ size_t id = 0;
198
+ switch (size) {
199
+ case 4:
200
+ vector[id] = NUM2DBL(RAY_ARRAY_AT(val, id));
201
+ id++;
202
+ case 3:
203
+ vector[id] = NUM2DBL(RAY_ARRAY_AT(val, id));
204
+ id++;
205
+ case 2:
206
+ vector[id] = NUM2DBL(RAY_ARRAY_AT(val, id));
207
+ id++;
208
+ case 1:
209
+ vector[id] = NUM2DBL(RAY_ARRAY_AT(val, id));
210
+ id++;
211
+ break;
212
+ default:
213
+ rb_raise(rb_eRuntimeError, "can't send %zu-sized vector",
214
+ size);
215
+ return Qnil;
216
+ }
217
+
218
+ say_shader_set_floats_loc(ray_rb2shader(self), NUM2INT(loc),
219
+ size, vector);
220
+ return val;
221
+ }
222
+
223
+ static
224
+ VALUE ray_shader_set_numeric(VALUE self, VALUE loc, VALUE val) {
225
+ rb_check_frozen(self);
226
+ rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
227
+ say_shader_set_float_loc(ray_rb2shader(self), NUM2INT(loc),
228
+ NUM2DBL(val));
229
+ return val;
230
+ }
231
+
232
+ static
233
+ VALUE ray_shader_set_image(VALUE self, VALUE loc, VALUE val) {
234
+ rb_check_frozen(self);
235
+ rb_hash_aset(rb_iv_get(self, "@images"), loc, val);
236
+ say_shader_set_image_loc(ray_rb2shader(self), NUM2INT(loc),
237
+ ray_rb2image(val));
238
+ return val;
239
+ }
240
+
241
+ static
242
+ VALUE ray_shader_set_current_texture(VALUE self, VALUE loc) {
243
+ rb_check_frozen(self);
244
+ rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
245
+ say_shader_set_current_texture_loc(ray_rb2shader(self), NUM2INT(loc));
246
+ return Qnil;
247
+ }
248
+
249
+ static
250
+ VALUE ray_shader_set_bool(VALUE self, VALUE loc, VALUE val) {
251
+ rb_check_frozen(self);
252
+ rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
253
+ say_shader_set_bool_loc(ray_rb2shader(self), NUM2INT(loc),
254
+ RTEST(val));
255
+ return val;
256
+ }
257
+
258
+ static
259
+ VALUE ray_shader_set_matrix(VALUE self, VALUE loc, VALUE val) {
260
+ rb_check_frozen(self);
261
+ rb_hash_aset(rb_iv_get(self, "@images"), loc, Qnil);
262
+ say_shader_set_matrix_loc(ray_rb2shader(self), NUM2INT(loc),
263
+ ray_rb2matrix(val));
264
+ return val;
265
+ }
266
+
267
+ void Init_ray_shader() {
268
+ ray_cShader = rb_define_class_under(ray_mRay, "Shader", rb_cObject);
269
+ rb_define_class_under(ray_cShader, "CompileError", rb_eStandardError);
270
+ rb_define_class_under(ray_cShader, "LinkError", rb_eStandardError);
271
+
272
+ rb_define_alloc_func(ray_cShader, ray_shader_alloc);
273
+
274
+ rb_define_singleton_method(ray_cShader, "use_old!", ray_shader_use_old, 0);
275
+ rb_define_singleton_method(ray_cShader, "geometry_available?",
276
+ ray_shader_geometry_available, 0);
277
+
278
+ rb_define_method(ray_cShader, "compile_frag", ray_shader_compile_frag, 1);
279
+ rb_define_method(ray_cShader, "compile_vertex", ray_shader_compile_vertex, 1);
280
+ rb_define_method(ray_cShader, "compile_geometry", ray_shader_compile_geometry,
281
+ 1);
282
+ rb_define_method(ray_cShader, "detach_geometry", ray_shader_detach_geometry,
283
+ 0);
284
+
285
+ rb_define_method(ray_cShader, "link", ray_shader_link, 0);
286
+
287
+ rb_define_method(ray_cShader, "apply_vertex", ray_shader_apply_vertex, 1);
288
+
289
+ rb_define_method(ray_cShader, "locate", ray_shader_locate, 1);
290
+
291
+ rb_define_method(ray_cShader, "set_vector2", ray_shader_set_vector2, 2);
292
+ rb_define_method(ray_cShader, "set_vector3", ray_shader_set_vector3, 2);
293
+ rb_define_method(ray_cShader, "set_color", ray_shader_set_color, 2);
294
+ rb_define_method(ray_cShader, "set_matrix", ray_shader_set_matrix, 2);
295
+ rb_define_method(ray_cShader, "set_numeric", ray_shader_set_numeric, 2);
296
+ rb_define_method(ray_cShader, "set_array", ray_shader_set_array, 2);
297
+ rb_define_method(ray_cShader, "set_image", ray_shader_set_image, 2);
298
+ rb_define_method(ray_cShader, "set_current_texture", ray_shader_set_current_texture, 1);
299
+ rb_define_method(ray_cShader, "set_bool", ray_shader_set_bool, 2);
300
+
301
+ rb_define_method(ray_cShader, "bind", ray_shader_bind, 0);
302
+ }
@@ -0,0 +1,118 @@
1
+ #include "ray.h"
2
+
3
+ VALUE ray_cSound = Qnil;
4
+
5
+ say_sound *ray_rb2sound(VALUE obj) {
6
+ if (!RAY_IS_A(obj, rb_path2class("Ray::Sound"))) {
7
+ rb_raise(rb_eTypeError, "Can't convert %s into Ray::Sound",
8
+ RAY_OBJ_CLASSNAME(obj));
9
+ }
10
+
11
+ say_sound *snd;
12
+ Data_Get_Struct(obj, say_sound, snd);
13
+
14
+ return snd;
15
+ }
16
+
17
+ static
18
+ VALUE ray_sound_alloc(VALUE self) {
19
+ say_sound *snd = say_sound_create();
20
+ return Data_Wrap_Struct(self, NULL, say_sound_free, snd);
21
+ }
22
+
23
+ /*
24
+ @overload buffer=(buf)
25
+ Sets a new buffer for the sound. Causes it to stop playing.
26
+ @param [Ray::SoundBuffer, nil] buf New buffer used by the sound.
27
+ */
28
+ static
29
+ VALUE ray_sound_set_buffer(VALUE self, VALUE buf) {
30
+ say_sound_set_buffer(ray_rb2sound(self), ray_rb2sound_buffer(buf));
31
+ rb_iv_set(self, "@buffer", buf);
32
+ return buf;
33
+ }
34
+
35
+ /* @return [Ray::SoundBuffer, nil] */
36
+ static
37
+ VALUE ray_sound_buffer(VALUE self) {
38
+ return rb_iv_get(self, "@buffer");
39
+ }
40
+
41
+ /* @return [true, false] True if the sound is looping */
42
+ static
43
+ VALUE ray_sound_is_looping(VALUE self) {
44
+ return say_sound_is_looping(ray_rb2sound(self)) ? Qtrue : Qfalse;
45
+ }
46
+
47
+ /* @overload looping=(val) */
48
+ static
49
+ VALUE ray_sound_set_looping(VALUE self, VALUE val) {
50
+ say_sound_set_looping(ray_rb2sound(self), RTEST(val));
51
+ return val;
52
+ }
53
+
54
+ /*
55
+ @overload seek(time)
56
+ Seeks to a specific time in the sound.
57
+ @param [Float] time Time in seconds
58
+ */
59
+ static
60
+ VALUE ray_sound_seek(VALUE self, VALUE time) {
61
+ say_sound_seek(ray_rb2sound(self), NUM2DBL(time));
62
+ return time;
63
+ }
64
+
65
+ /* @return [Float] current playing offset, in seconds */
66
+ static
67
+ VALUE ray_sound_time(VALUE self) {
68
+ return rb_float_new(say_sound_get_time(ray_rb2sound(self)));
69
+ }
70
+
71
+ /* @return [Float] Duration of the sound. 0 when no buffer is attached to the
72
+ * sound.
73
+ */
74
+ static
75
+ VALUE ray_sound_duration(VALUE self) {
76
+ return rb_float_new(say_sound_get_duration(ray_rb2sound(self)));
77
+ }
78
+
79
+ /* Plays the sound (or resume from a pause) */
80
+ static
81
+ VALUE ray_sound_play(VALUE self) {
82
+ say_sound_play(ray_rb2sound(self));
83
+ return self;
84
+ }
85
+
86
+ /* Pauses the sound. Can be resumed using play. */
87
+ static
88
+ VALUE ray_sound_pause(VALUE self) {
89
+ say_sound_pause(ray_rb2sound(self));
90
+ return self;
91
+ }
92
+
93
+ /* Stops the sound */
94
+ static
95
+ VALUE ray_sound_stop(VALUE self) {
96
+ say_sound_stop(ray_rb2sound(self));
97
+ return self;
98
+ }
99
+
100
+ void Init_ray_sound() {
101
+ ray_cSound = rb_define_class_under(ray_mRay, "Sound", ray_cAudioSource);
102
+ rb_define_alloc_func(ray_cSound, ray_sound_alloc);
103
+
104
+ rb_define_method(ray_cSound, "buffer=", ray_sound_set_buffer, 1);
105
+ rb_define_method(ray_cSound, "buffer", ray_sound_buffer, 0);
106
+
107
+ rb_define_method(ray_cSound, "looping?", ray_sound_is_looping, 0);
108
+ rb_define_method(ray_cSound, "looping=", ray_sound_set_looping, 1);
109
+
110
+ rb_define_method(ray_cSound, "seek", ray_sound_seek, 1);
111
+ rb_define_method(ray_cSound, "time", ray_sound_time, 0);
112
+
113
+ rb_define_method(ray_cSound, "duration", ray_sound_duration, 0);
114
+
115
+ rb_define_method(ray_cSound, "play", ray_sound_play, 0);
116
+ rb_define_method(ray_cSound, "pause", ray_sound_pause, 0);
117
+ rb_define_method(ray_cSound, "stop", ray_sound_stop, 0);
118
+ }
@@ -0,0 +1,75 @@
1
+ #include "ray.h"
2
+
3
+ VALUE ray_cSoundBuffer = Qnil;
4
+
5
+ say_sound_buffer *ray_rb2sound_buffer(VALUE obj) {
6
+ if (!RAY_IS_A(obj, rb_path2class("Ray::SoundBuffer"))) {
7
+ rb_raise(rb_eTypeError, "Can't convert %s into Ray::SoundBuffer",
8
+ RAY_OBJ_CLASSNAME(obj));
9
+ }
10
+
11
+ say_sound_buffer *buf;
12
+ Data_Get_Struct(obj, say_sound_buffer, buf);
13
+
14
+ return buf;
15
+ }
16
+
17
+ static
18
+ VALUE ray_sound_buffer_alloc(VALUE self) {
19
+ say_sound_buffer *buf = say_sound_buffer_create();
20
+ return Data_Wrap_Struct(self, NULL, say_sound_buffer_free, buf);
21
+ }
22
+
23
+ /*
24
+ @overload initialize(io_or_string)
25
+ Loads the sound buffer out of an IO object or a string.
26
+ */
27
+ static
28
+ VALUE ray_sound_buffer_init(VALUE self, VALUE arg) {
29
+ say_sound_buffer *buf = ray_rb2sound_buffer(self);
30
+
31
+ if (rb_respond_to(arg, RAY_METH("read"))) {
32
+ arg = rb_funcall(arg, RAY_METH("read"), 0);
33
+
34
+ if (!say_sound_buffer_load_from_memory(buf, RSTRING_LEN(arg),
35
+ StringValuePtr(arg))) {
36
+ rb_raise(rb_eRangeError, "%s", say_error_get_last());
37
+ }
38
+ }
39
+ else {
40
+ if (!say_sound_buffer_load_from_file(buf, StringValuePtr(arg))) {
41
+ rb_raise(rb_eRangeError, "%s", say_error_get_last());
42
+ }
43
+ }
44
+
45
+ return self;
46
+ }
47
+
48
+ /* @return [Float] duration of the sound in seconds */
49
+ static
50
+ VALUE ray_sound_buffer_duration(VALUE self) {
51
+ return rb_float_new(say_sound_buffer_get_duration(ray_rb2sound_buffer(self)));
52
+ }
53
+
54
+ /* @return [Integer] amount of channels in the sound */
55
+ static
56
+ VALUE ray_sound_buffer_channel_count(VALUE self) {
57
+ return INT2FIX(say_sound_buffer_get_channel_count(ray_rb2sound_buffer(self)));
58
+ }
59
+
60
+ /* @return [Integer] sample rate */
61
+ static
62
+ VALUE ray_sound_buffer_sample_rate(VALUE self) {
63
+ return INT2FIX(say_sound_buffer_get_sample_rate(ray_rb2sound_buffer(self)));
64
+ }
65
+
66
+ void Init_ray_sound_buffer() {
67
+ ray_cSoundBuffer = rb_define_class_under(ray_mRay, "SoundBuffer", rb_cObject);
68
+
69
+ rb_define_alloc_func(ray_cSoundBuffer, ray_sound_buffer_alloc);
70
+ rb_define_method(ray_cSoundBuffer, "initialize", ray_sound_buffer_init, 1);
71
+
72
+ rb_define_method(ray_cSoundBuffer, "duration", ray_sound_buffer_duration, 0);
73
+ rb_define_method(ray_cSoundBuffer, "channel_count", ray_sound_buffer_channel_count, 0);
74
+ rb_define_method(ray_cSoundBuffer, "sample_rate", ray_sound_buffer_sample_rate, 0);
75
+ }