ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -0,0 +1,35 @@
1
+ #include "say.h"
2
+
3
+ static bool say_input_is_key_in_range(say_key key) {
4
+ return key > SAY_KEY_UNKNOWN && key < SAY_KEY_COUNT;
5
+ }
6
+
7
+ uint8_t say_input_is_holding(say_input *input, say_key key) {
8
+ if (say_input_is_key_in_range(key))
9
+ return input->keys[key - 1];
10
+ else
11
+ return 0;
12
+ }
13
+
14
+ say_vector2 say_input_get_mouse_pos(say_input *input) {
15
+ return input->mouse_pos;
16
+ }
17
+
18
+ void say_input_reset(say_input *input) {
19
+ memset(&input->keys, 0, sizeof(input->keys));
20
+ input->mouse_pos = say_make_vector2(0, 0);
21
+ }
22
+
23
+ void say_input_press(say_input *input, say_key key) {
24
+ if (say_input_is_key_in_range(key))
25
+ input->keys[key - 1] = 1;
26
+ }
27
+
28
+ void say_input_release(say_input *input, say_key key) {
29
+ if (say_input_is_key_in_range(key))
30
+ input->keys[key - 1] = 0;
31
+ }
32
+
33
+ void say_input_set_mouse_pos(say_input *input, say_vector2 pos) {
34
+ input->mouse_pos = pos;
35
+ }
@@ -0,0 +1,314 @@
1
+ #include "say.h"
2
+
3
+ static void say_vector_normalize(float *x, float *y, float *z) {
4
+ float size = sqrtf((*x) * (*x) + (*y) * (*y) + (*z) * (*z));
5
+
6
+ *x = *x / size;
7
+ *y = *y / size;
8
+ *z = *z / size;
9
+ }
10
+
11
+ static say_vector3 say_vector_product(say_vector3 a, say_vector3 b) {
12
+ say_vector3 res;
13
+
14
+ res.x = a.y * b.z - a.z * b.y;
15
+ res.y = a.z * b.x - a.x * b.z;
16
+ res.z = a.x * b.y - a.y * b.x;
17
+
18
+ return res;
19
+ }
20
+
21
+ say_matrix *say_matrix_identity() {
22
+ say_matrix *matrix = (say_matrix*)malloc(sizeof(say_matrix));
23
+ say_matrix_reset(matrix);
24
+ return matrix;
25
+ }
26
+
27
+ void say_matrix_free(say_matrix *matrix) {
28
+ free(matrix);
29
+ }
30
+
31
+ say_matrix *say_matrix_translation(float x, float y, float z) {
32
+ say_matrix *matrix = say_matrix_identity();
33
+
34
+ say_matrix_set(matrix, 3, 0, x);
35
+ say_matrix_set(matrix, 3, 1, y);
36
+ say_matrix_set(matrix, 3, 2, z);
37
+
38
+ return matrix;
39
+ }
40
+
41
+ say_matrix *say_matrix_scale(float x, float y, float z) {
42
+ say_matrix *matrix = say_matrix_identity();
43
+
44
+ say_matrix_set(matrix, 0, 0, x);
45
+ say_matrix_set(matrix, 1, 1, y);
46
+ say_matrix_set(matrix, 2, 2, z);
47
+
48
+ return matrix;
49
+ }
50
+
51
+ say_matrix *say_matrix_rotation(float angle, float x, float y, float z) {
52
+ say_matrix *matrix = say_matrix_identity();
53
+
54
+ say_vector_normalize(&x, &y, &z);
55
+
56
+ angle = (angle * SAY_PI) / 180;
57
+
58
+ float c = cosf(angle);
59
+ float s = sinf(angle);
60
+
61
+ say_matrix_set(matrix, 0, 0, x * x * (1 - c) + c);
62
+ say_matrix_set(matrix, 1, 0, x * y * (1 - c) - z * s);
63
+ say_matrix_set(matrix, 2, 0, x * z * (1 - c) + y * s);
64
+
65
+ say_matrix_set(matrix, 0, 1, y * x * (1 - c) + z * s);
66
+ say_matrix_set(matrix, 1, 1, y * y * (1 - c) + c);
67
+ say_matrix_set(matrix, 2, 1, y * z * (1 - c) - x * s);
68
+
69
+ say_matrix_set(matrix, 0, 2, z * x * (1 - c) - y * s);
70
+ say_matrix_set(matrix, 1, 2, z * y * (1 - c) + x * s);
71
+ say_matrix_set(matrix, 2, 2, z * z * (1 - c) + c);
72
+
73
+ return matrix;
74
+ }
75
+
76
+ say_matrix *say_matrix_ortho(float left, float right, float bottom, float top,
77
+ float z_near, float z_far) {
78
+ say_matrix *matrix = say_matrix_identity();
79
+
80
+ say_matrix_set(matrix, 0, 0, +2 / (right - left));
81
+ say_matrix_set(matrix, 1, 1, +2 / (top - bottom));
82
+ say_matrix_set(matrix, 2, 2, -2 / (z_far - z_near));
83
+
84
+ say_matrix_set(matrix, 3, 0, -(right + left) / (right - left));
85
+ say_matrix_set(matrix, 3, 1, -(top + bottom) / (top - bottom));
86
+ say_matrix_set(matrix, 3, 2, -(z_far + z_near) / (z_far - z_near));
87
+
88
+ return matrix;
89
+ }
90
+
91
+ say_matrix *say_matrix_perspective(float fovy, float aspect,
92
+ float z_near, float z_far) {
93
+ say_matrix *matrix = say_matrix_identity();
94
+
95
+ float f = 1.0f / tanf(fovy / 2);
96
+
97
+ say_matrix_set(matrix, 0, 0, f / aspect);
98
+ say_matrix_set(matrix, 1, 1, f);
99
+ say_matrix_set(matrix, 2, 2, (z_far + z_near) / (z_near - z_far));
100
+
101
+ say_matrix_set(matrix, 3, 2, (2 * z_far * z_near) / (z_near - z_far));
102
+ say_matrix_set(matrix, 2, 3, -1);
103
+
104
+ return matrix;
105
+ }
106
+
107
+ say_matrix *say_matrix_looking_at(float eye_x, float eye_y, float eye_z,
108
+ float center_x, float center_y,
109
+ float center_z,
110
+ float up_x, float up_y, float up_z) {
111
+ say_matrix *matrix = say_matrix_identity();
112
+
113
+ say_vector3 f = {
114
+ center_x - eye_x,
115
+ center_y - eye_y,
116
+ center_z - eye_z
117
+ };
118
+
119
+ say_vector3 up = {
120
+ up_x, up_y, up_z
121
+ };
122
+
123
+ say_vector_normalize(&(f.x), &(f.y), &(f.z));
124
+ say_vector_normalize(&(up.x), &(up.y), &(up.z));
125
+
126
+ say_vector3 s = say_vector_product(f, up);
127
+ say_vector3 u = say_vector_product(s, f);
128
+
129
+ say_matrix_set(matrix, 1, 0, s.x);
130
+ say_matrix_set(matrix, 2, 0, s.y);
131
+ say_matrix_set(matrix, 3, 0, s.z);
132
+
133
+ say_matrix_set(matrix, 1, 1, u.x);
134
+ say_matrix_set(matrix, 2, 1, u.y);
135
+ say_matrix_set(matrix, 3, 1, u.z);
136
+
137
+ say_matrix_set(matrix, 1, 2, -f.x);
138
+ say_matrix_set(matrix, 2, 2, -f.y);
139
+ say_matrix_set(matrix, 3, 2, -f.z);
140
+
141
+ return matrix;
142
+ }
143
+
144
+ void say_matrix_set(say_matrix *matrix, int x, int y, float value) {
145
+ matrix->content[y * 4 + x] = value;
146
+ }
147
+
148
+ float say_matrix_get(say_matrix *matrix, int x, int y) {
149
+ return matrix->content[y * 4 + x];
150
+ }
151
+
152
+ say_vector3 say_matrix_transform(say_matrix *matrix, say_vector3 point) {
153
+ float *ary = matrix->content;
154
+
155
+ say_vector3 res;
156
+
157
+ res.x = ary[0] * point.x + ary[1] * point.y + ary[2] * point.z + ary[3];
158
+ res.y = ary[4] * point.x + ary[5] * point.y + ary[6] * point.z + ary[7];
159
+ res.z = ary[8] * point.x + ary[9] * point.y + ary[10] * point.z + ary[11];
160
+
161
+ return res;
162
+ }
163
+
164
+ float say_matrix_cofactor(say_matrix *matrix, int fact_x, int fact_y) {
165
+ float ary[9];
166
+ int current_index = 0;
167
+
168
+ for (int y = 0; y < 4; y++) {
169
+ if (fact_y == y)
170
+ continue;
171
+
172
+ for (int x = 0; x < 4; x++) {
173
+ if (fact_x == x)
174
+ continue;
175
+
176
+ ary[current_index++] = matrix->content[x + 4 * y];
177
+ }
178
+ }
179
+
180
+ float min =
181
+ ary[0] * ary[4] * ary[8] +
182
+ ary[1] * ary[5] * ary[6] +
183
+ ary[2] * ary[3] * ary[7] -
184
+
185
+ ary[6] * ary[4] * ary[2] -
186
+ ary[7] * ary[5] * ary[0] -
187
+ ary[8] * ary[3] * ary[1];
188
+
189
+ return min * ((fact_x + fact_y) % 2 == 0 ? 1 : -1);
190
+ }
191
+
192
+ say_matrix *say_matrix_comatrix(say_matrix *matrix) {
193
+ float res[16];
194
+ for (int y = 0; y < 4; y++) {
195
+ for (int x = 0; x < 4; x++) {
196
+ res[x + y * 4] = say_matrix_cofactor(matrix, x, y);
197
+ }
198
+ }
199
+
200
+ say_matrix *comatrix = say_matrix_identity();
201
+ say_matrix_set_content(comatrix, res);
202
+
203
+ return comatrix;
204
+ }
205
+
206
+ say_matrix *say_matrix_inverse(say_matrix *matrix) {
207
+ float *ary = matrix->content;
208
+ say_matrix *comatrix = say_matrix_comatrix(matrix);
209
+
210
+ float det =
211
+ ary[0] * comatrix->content[0] +
212
+ ary[1] * comatrix->content[1] +
213
+ ary[2] * comatrix->content[2] +
214
+ ary[3] * comatrix->content[3];
215
+
216
+ float res[16];
217
+ if (det != 0.f) {
218
+ for (int y = 0; y < 4; y++) {
219
+ for (int x = 0; x < 4; x++) {
220
+ res[y + x * 4] = comatrix->content[x + y * 4] / det;
221
+ }
222
+ }
223
+ }
224
+
225
+ /* Reuse comatrix to store the output */
226
+ say_matrix_set_content(comatrix, res);
227
+
228
+ return comatrix;
229
+ }
230
+
231
+ void say_matrix_set_content(say_matrix *matrix, float *content) {
232
+ memcpy(matrix->content, content, sizeof(float) * 16);
233
+ }
234
+
235
+ float *say_matrix_get_content(say_matrix *matrix) {
236
+ return matrix->content;
237
+ }
238
+
239
+ void say_matrix_reset(say_matrix *matrix) {
240
+ for (int y = 0; y < 4; y++) {
241
+ for (int x = 0; x < 4; x++) {
242
+ if (x == y)
243
+ say_matrix_set(matrix, x, y, 1.0f);
244
+ else
245
+ say_matrix_set(matrix, x, y, 0.0f);
246
+ }
247
+ }
248
+ }
249
+
250
+ void say_matrix_multiply_by(say_matrix *matrix, say_matrix *other) {
251
+ float new_content[16];
252
+
253
+ for (int y = 0; y < 4; y++) {
254
+ for (int x = 0; x < 4; x++) {
255
+ float res = 0;
256
+
257
+ for (int i = 0; i < 4; i++)
258
+ res += say_matrix_get(matrix, i, y) * say_matrix_get(other, x, i);
259
+
260
+ new_content[y * 4 + x] = res;
261
+ }
262
+ }
263
+
264
+ say_matrix_set_content(matrix, new_content);
265
+ }
266
+
267
+ void say_matrix_translate_by(say_matrix *matrix, float x, float y, float z) {
268
+ say_matrix *other = say_matrix_translation(x, y, z);
269
+ say_matrix_multiply_by(matrix, other);
270
+ say_matrix_free(other);
271
+ }
272
+
273
+ void say_matrix_scale_by(say_matrix *matrix, float x, float y, float z) {
274
+ say_matrix *other = say_matrix_scale(x, y, z);
275
+ say_matrix_multiply_by(matrix, other);
276
+ say_matrix_free(other);
277
+ }
278
+
279
+ void say_matrix_rotate(say_matrix *matrix, float angle, float x, float y,
280
+ float z) {
281
+ say_matrix *other = say_matrix_rotation(angle, x, y, z);
282
+ say_matrix_multiply_by(matrix, other);
283
+ say_matrix_free(other);
284
+ }
285
+
286
+ void say_matrix_set_ortho(say_matrix *matrix,
287
+ float left, float right, float bottom, float top,
288
+ float z_near, float z_far) {
289
+ say_matrix *other = say_matrix_ortho(left, right, bottom, top, z_near, z_far);
290
+ say_matrix_multiply_by(matrix, other);
291
+ say_matrix_free(other);
292
+ }
293
+
294
+ void say_matrix_set_perspective(say_matrix *matrix,
295
+ float fovy, float aspect,
296
+ float z_near, float z_far) {
297
+ say_matrix *other = say_matrix_perspective(fovy, aspect, z_near, z_far);
298
+ say_matrix_multiply_by(matrix, other);
299
+ say_matrix_free(other);
300
+ }
301
+
302
+ void say_matrix_look_at(say_matrix *matrix,
303
+ float eye_x, float eye_y, float eye_z,
304
+ float center_x, float center_y, float center_z,
305
+ float up_x, float up_y, float up_z) {
306
+ say_matrix *other = say_matrix_looking_at(eye_x, eye_y, eye_z,
307
+ center_x, center_y, center_z,
308
+ up_x, up_y, up_z);
309
+
310
+ say_matrix_multiply_by(matrix, other);
311
+ say_matrix_translate_by(matrix, -eye_x, -eye_y, -eye_z);
312
+
313
+ say_matrix_free(other);
314
+ }
@@ -0,0 +1,55 @@
1
+ #ifndef SAY_MATRIX_H_
2
+ #define SAY_MATRIX_H_
3
+
4
+ #include "say_basic_type.h"
5
+
6
+ typedef struct {
7
+ float content[16];
8
+ } say_matrix;
9
+
10
+ say_matrix *say_matrix_identity();
11
+ void say_matrix_free(say_matrix *matrix);
12
+
13
+ say_matrix *say_matrix_translation(float x, float y, float z);
14
+ say_matrix *say_matrix_scale(float x, float y, float z);
15
+ say_matrix *say_matrix_rotation(float angle, float x, float y, float z);
16
+ say_matrix *say_matrix_ortho(float left, float right, float bottom, float top,
17
+ float z_near, float z_far);
18
+ say_matrix *say_matrix_perspective(float fovy, float aspect,
19
+ float z_near, float z_far);
20
+ say_matrix *say_matrix_looking_at(float eye_x, float eye_y, float eye_z,
21
+ float center_x, float center_y,
22
+ float center_z,
23
+ float up_x, float up_y, float up_z);
24
+
25
+ void say_matrix_set(say_matrix *matrix, int x, int y, float value);
26
+ float say_matrix_get(say_matrix *matrix, int x, int y);
27
+
28
+ say_vector3 say_matrix_transform(say_matrix *matrix, say_vector3 init);
29
+
30
+ float say_matrix_cofactor(say_matrix *matrix, int x, int y);
31
+ say_matrix *say_matrix_comatrix(say_matrix *matrix);
32
+ say_matrix *say_matrix_inverse(say_matrix *matrix);
33
+
34
+ void say_matrix_set_content(say_matrix *matrix, float *content);
35
+ float *say_matrix_get_content(say_matrix *matrix);
36
+
37
+ void say_matrix_reset(say_matrix *matrix);
38
+
39
+ void say_matrix_multiply_by(say_matrix *matrix, say_matrix *other);
40
+ void say_matrix_translate_by(say_matrix *matrix, float x, float y, float z);
41
+ void say_matrix_scale_by(say_matrix *matrix, float x, float y, float z);
42
+ void say_matrix_rotate(say_matrix *matrix, float angle, float x, float y,
43
+ float z);
44
+ void say_matrix_set_ortho(say_matrix *matrix,
45
+ float left, float right, float bottom, float top,
46
+ float z_near, float z_far);
47
+ void say_matrix_set_perspective(say_matrix *matrix,
48
+ float fovy, float aspect,
49
+ float z_near, float z_far);
50
+ void say_matrix_look_at(say_matrix *matrix,
51
+ float eye_x, float eye_y, float eye_z,
52
+ float center_x, float center_y, float center_z,
53
+ float up_x, float up_y, float up_z);
54
+
55
+ #endif
@@ -0,0 +1,225 @@
1
+ #include "say.h"
2
+
3
+ static size_t say_music_get_buf_size(say_music *music) {
4
+ return music->info.channels * music->info.samplerate;
5
+ }
6
+
7
+ static sf_count_t say_music_read_chunk(say_music *music, short *buf) {
8
+ sf_count_t size = (sf_count_t)say_music_get_buf_size(music);
9
+ return sf_read_short(music->file, buf, size);
10
+ }
11
+
12
+ static bool say_music_fill_buffer(say_music *music, ALint al_buffer) {
13
+ sf_count_t sample_count = say_music_get_buf_size(music);
14
+
15
+ size_t buf_size = sizeof(short) * sample_count;
16
+ short *buf = malloc(buf_size);
17
+
18
+ sf_count_t read_samples = say_music_read_chunk(music, buf);
19
+ alBufferData(al_buffer, music->format, buf, read_samples * sizeof(short),
20
+ music->info.samplerate);
21
+
22
+ free(buf);
23
+
24
+ return read_samples != 0;
25
+ }
26
+
27
+ static void say_music_start_stream(say_music *music) {
28
+ ALint queued = 0;
29
+ alGetSourcei(music->src->src, AL_BUFFERS_QUEUED, &queued);
30
+
31
+ while (queued > 0) {
32
+ queued--;
33
+
34
+ ALuint buf;
35
+ alSourceUnqueueBuffers(music->src->src, 1, &buf);
36
+ }
37
+
38
+ for (size_t i = 0; i < SAY_MUSIC_BUF_COUNT; i++) {
39
+ say_music_fill_buffer(music, music->buffers[i]);
40
+ alSourceQueueBuffers(music->src->src, 1, &music->buffers[i]);
41
+ music->last_buffer = music->buffers[i];
42
+ }
43
+ }
44
+
45
+ static void *say_music_playback_thread(say_music *music) {
46
+ while (music->continue_running) {
47
+ if (music->streaming) {
48
+ ALint processed = 0;
49
+ alGetSourcei(music->src->src, AL_BUFFERS_PROCESSED, &processed);
50
+
51
+ while (processed > 0) {
52
+ processed--;
53
+
54
+ ALuint buffer;
55
+ alSourceUnqueueBuffers(music->src->src, 1, &buffer);
56
+
57
+ /* compute duration of the buffer */
58
+ ALint size, chan, freq;
59
+ alGetBufferi(buffer, AL_SIZE, &size);
60
+ alGetBufferi(buffer, AL_FREQUENCY, &freq);
61
+ alGetBufferi(buffer, AL_CHANNELS, &chan);
62
+
63
+ /* adds 1 for any buffer but the last one */
64
+ music->played_time += (float)size / (freq * chan * sizeof(short));
65
+
66
+ bool still_playing = say_music_fill_buffer(music, buffer);
67
+ if (!still_playing) {
68
+ if (music->looping && music->last_buffer == buffer) {
69
+ say_music_seek(music, 0);
70
+ }
71
+ else if (!music->looping) {
72
+ music->streaming = false;
73
+ }
74
+ }
75
+ else {
76
+ alSourceQueueBuffers(music->src->src, 1, &buffer);
77
+ music->last_buffer = buffer;
78
+ }
79
+ }
80
+ }
81
+
82
+ /* sleep for 0.25s */
83
+ #ifdef SAY_WIN
84
+ Sleep(250);
85
+ #else
86
+ usleep(250 * 1000);
87
+ #endif
88
+ }
89
+
90
+ return NULL;
91
+ }
92
+
93
+ say_music *say_music_create() {
94
+ say_music *music = malloc(sizeof(say_music));
95
+
96
+ music->src = say_audio_source_create();
97
+ alGenBuffers(SAY_MUSIC_BUF_COUNT, music->buffers);
98
+
99
+ music->last_buffer = 0;
100
+
101
+ music->file = NULL;
102
+
103
+ music->duration = 0;
104
+
105
+ music->continue_running = true;
106
+ music->streaming = false;
107
+
108
+ music->looping = false;
109
+
110
+ music->thread = say_thread_create(music,
111
+ (say_thread_func)say_music_playback_thread);
112
+
113
+ return music;
114
+ }
115
+
116
+ void say_music_free(say_music *music) {
117
+ music->continue_running = false;
118
+
119
+ say_thread_join(music->thread);
120
+ say_thread_free(music->thread);
121
+
122
+ alSourceStop(music->src->src);
123
+ alDeleteBuffers(SAY_MUSIC_BUF_COUNT, music->buffers);
124
+
125
+ say_audio_source_free(music->src);
126
+
127
+ if (music->file)
128
+ sf_close(music->file);
129
+
130
+ free(music);
131
+ }
132
+
133
+ bool say_music_open(say_music *music, const char *filename) {
134
+ music->streaming = false;
135
+ alSourceStop(music->src->src);
136
+
137
+ if (music->file) {
138
+ sf_close(music->file);
139
+ }
140
+
141
+ music->file = sf_open(filename, SFM_READ, &music->info);
142
+
143
+ if (!music->file) {
144
+ say_error_set(sf_strerror(music->file));
145
+ return false;
146
+ }
147
+
148
+ music->format = say_audio_get_format(music->info.channels);
149
+ if (!music->format) {
150
+ sf_close(music->file);
151
+ music->file = NULL;
152
+
153
+ say_error_set("unsupported amount of channels");
154
+ return false;
155
+ }
156
+
157
+ music->duration = (float)music->info.frames / music->info.samplerate;
158
+ music->played_time = 0;
159
+
160
+ return true;
161
+ }
162
+
163
+ void say_music_set_looping(say_music *music, bool val) {
164
+ music->looping = val;
165
+ }
166
+
167
+ bool say_music_is_looping(say_music *music) {
168
+ return music->looping;
169
+ }
170
+
171
+ void say_music_seek(say_music *music, float time) {
172
+ if (music->file) {
173
+ music->played_time = time;
174
+ sf_seek(music->file, music->info.samplerate * time, SEEK_SET);
175
+
176
+ if (music->streaming) {
177
+ music->streaming = false;
178
+ alSourceStop(music->src->src);
179
+
180
+ say_music_start_stream(music);
181
+
182
+ alSourcePlay(music->src->src);
183
+ music->streaming = true;
184
+ }
185
+ }
186
+ }
187
+
188
+ float say_music_get_time(say_music *music) {
189
+ ALfloat time = 0.0f;
190
+ alGetSourcef(music->src->src, AL_SEC_OFFSET, &time);
191
+
192
+ return time + music->played_time;
193
+ }
194
+
195
+ float say_music_get_duration(say_music *music) {
196
+ return music->duration;
197
+ }
198
+
199
+ void say_music_play(say_music *music) {
200
+ if (music->file) {
201
+ /* queue more data if sound was stopped */
202
+ if (say_audio_source_get_status(music->src) == SAY_STATUS_STOPPED) {
203
+ say_music_seek(music, 0);
204
+ say_music_start_stream(music);
205
+ }
206
+
207
+ alSourcePlay(music->src->src);
208
+ music->streaming = true;
209
+ }
210
+ }
211
+
212
+ void say_music_pause(say_music *music) {
213
+ if (music->file) {
214
+ music->streaming = false;
215
+ alSourcePause(music->src->src);
216
+ }
217
+ }
218
+
219
+ void say_music_stop(say_music *music) {
220
+ if (music->file) {
221
+ music->streaming = false;
222
+ say_music_seek(music, 0);
223
+ alSourceStop(music->src->src);
224
+ }
225
+ }