ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -1,7 +1,11 @@
1
- ####
2
- # ###
3
- # $$ #
4
- ##... #
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- # @$ #
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- # ###
7
- #####
1
+ #####
2
+ # #
3
+ #o #
4
+ ### o##
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+ # o o #
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+ ### # ## # ######
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+ # # ## ##### ..#
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+ # o o ..#
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+ ##### ### #@## ..#
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+ # #########
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+ #######
@@ -11,7 +11,7 @@ module Sokoban
11
11
  include Enumerable
12
12
 
13
13
  def self.open(filename)
14
- level = Kernel.open(filename) { |io| new(io) }
14
+ level = File.open(filename) { |io| new(io) }
15
15
 
16
16
  if block_given?
17
17
  yield level
@@ -39,6 +39,7 @@ module Sokoban
39
39
 
40
40
  def []=(x, y, value)
41
41
  @objects[y][x] = value
42
+ raise_event :tile_changed, self, x, y, value if raiser_runner
42
43
  end
43
44
 
44
45
  attr_reader :character_pos
@@ -148,14 +149,18 @@ module Sokoban
148
149
  def parse_content
149
150
  @objects = []
150
151
 
151
- @content.each_line do |line|
152
+ @content.each_line.with_index do |line, y|
152
153
  @objects << []
153
154
 
154
- line.chomp.each_char do |char|
155
+ line.chomp.each_char.with_index do |char, x|
155
156
  @objects.last << char_to_object(char)
156
157
  end
157
158
  end
158
159
 
160
+ each_with_pos do |obj, x, y|
161
+ raise_event :tile_changed, self, x, y, obj if raiser_runner
162
+ end
163
+
159
164
  @character_pos = find_character_pos
160
165
  self
161
166
  end
@@ -163,7 +168,7 @@ module Sokoban
163
168
  def check_solved
164
169
  if !include? :crate
165
170
  @solved = true
166
- raise_event(:level_solved, self)
171
+ raise_event(:level_solved, self) if raiser_runner
167
172
  else
168
173
  @solved = false
169
174
  end
@@ -250,13 +255,20 @@ module Sokoban
250
255
  class LevelScene < Ray::Scene
251
256
  scene_name :sokoban_level
252
257
 
253
- TILE_WIDTH = 32
258
+ TileWidth = 32
254
259
 
255
260
  def setup(filename)
256
261
  @filename = filename
257
262
  @level = Level.open(filename)
258
263
 
259
- self.loops_per_second = 60
264
+ @tiles = []
265
+ @level.each_with_pos do |obj, x, y|
266
+ obj = Ray::Polygon.rectangle([0, 0, TileWidth, TileWidth], color_for(obj),
267
+ 1, Ray::Color.black)
268
+ obj.pos = [TileWidth * x, TileWidth * y]
269
+
270
+ (@tiles[y] ||= [])[x] = obj
271
+ end
260
272
  end
261
273
 
262
274
  def register
@@ -268,88 +280,49 @@ module Sokoban
268
280
 
269
281
  if @level.can_move?(dir)
270
282
  @level.move(dir)
271
- need_render!
272
283
  end
273
284
  end
274
285
  end
275
286
 
276
287
  on :key_press, key(:r) do
277
288
  next if @level.solved?
278
-
279
289
  @level.reset
280
- need_render!
281
290
  end
282
291
 
283
292
  on :key_press, key(:u) do
284
293
  next if @level.solved?
285
-
286
294
  @level.undo
287
- need_render!
288
295
  end
289
296
 
290
297
  on :level_solved do
291
298
  puts "Level solved!"
292
299
  pop_scene
293
300
  end
301
+
302
+ on :tile_changed do |level, x, y, value|
303
+ color = color_for(value)
304
+ @tiles[y][x].each { |point| point.color = color }
305
+ end
294
306
  end
295
307
 
296
308
  def render(win)
297
- reset_window(win)
298
-
299
- @level.each_with_pos do |obj, x, y|
300
- case obj
301
- when :man then draw_man(win, x, y)
302
- when :crate then draw_crate(win, x, y)
303
- when :wall then draw_wall(win, x, y)
304
- when :storage then draw_storage(win, x, y)
305
- when :crate_on_storage then draw_crate_on_storage(win, x, y)
306
- when :man_on_storage then draw_man_on_storage(win, x, y)
307
- when :empty then draw_empty_tile(win, x, y)
309
+ @tiles.each do |line|
310
+ line.each do |tile|
311
+ win.draw tile
308
312
  end
309
313
  end
310
314
  end
311
315
 
312
- def reset_window(win)
313
- win.fill(Ray::Color.black)
314
- end
315
-
316
- def draw_man(win, x, y)
317
- draw_rect(win, x, y, Ray::Color.white)
318
- end
319
-
320
- def draw_crate(win, x, y)
321
- draw_rect(win, x, y, Ray::Color.gray)
322
- end
323
-
324
- def draw_wall(win, x, y)
325
- draw_rect(win, x, y, Ray::Color.new(91, 59, 17))
326
- end
327
-
328
- def draw_storage(win, x, y)
329
- draw_rect(win, x, y, Ray::Color.yellow)
330
- end
331
-
332
- def draw_crate_on_storage(win, x, y)
333
- draw_rect(win, x, y, Ray::Color.green)
334
- end
335
-
336
- def draw_man_on_storage(win, x, y)
337
- draw_rect(win, x, y, Ray::Color.red)
338
- end
339
-
340
- def draw_empty_tile(win, x, y)
341
- draw_rect(win, x, y, Ray::Color.black)
342
- end
343
-
344
- def draw_rect(win, x, y, col)
345
- rect = pos_to_rect(x, y)
346
-
347
- win.draw_filled_rect(rect, col)
348
- win.draw_rect(rect, Ray::Color.black)
349
- end
350
-
351
- def pos_to_rect(x, y)
352
- [x * TILE_WIDTH, y * TILE_WIDTH, TILE_WIDTH, TILE_WIDTH]
316
+ def color_for(obj)
317
+ case obj
318
+ when :man then Ray::Color.white
319
+ when :crate then Ray::Color.gray
320
+ when :wall then Ray::Color.new(91, 59, 17)
321
+ when :storage then Ray::Color.yellow
322
+ when :crate_on_storage then Ray::Color.green
323
+ when :man_on_storage then Ray::Color.red
324
+ when :empty then Ray::Color.black
325
+ end
353
326
  end
354
327
  end
355
328
 
@@ -0,0 +1,159 @@
1
+ # Ported from the Gosu tutorial by Spooner
2
+
3
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
4
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
5
+
6
+ require 'ray'
7
+ require 'forwardable'
8
+
9
+ def path_of(resource)
10
+ File.expand_path File.join(File.dirname(File.dirname(__FILE__)), resource)
11
+ end
12
+
13
+ class Player
14
+ include Ray::Helper
15
+
16
+ extend Forwardable
17
+ def_delegators :@sprite, :x, :y, :x=, :y=, :pos, :pos=
18
+
19
+ attr_reader :score, :window, :sprite
20
+
21
+ def initialize(stars)
22
+ @stars = stars
23
+ @sprite = Ray::Sprite.new path_of("_media/Starfighter.png")
24
+ @sprite.origin = @sprite.image.size / 2
25
+
26
+ @beep = sound path_of("_media/Beep.wav")
27
+
28
+ @vel_x = @vel_y = 0.0
29
+
30
+ @score = 0
31
+ end
32
+
33
+ def register(scene)
34
+ self.event_runner = scene.event_runner
35
+ @window = scene.window
36
+ end
37
+
38
+ def update
39
+ if holding? key(:up)
40
+ @vel_x += Math::sin(@sprite.angle / (180 / Math::PI)) * 0.5
41
+ @vel_y -= Math::cos(@sprite.angle / (180 / Math::PI)) * 0.5
42
+ end
43
+
44
+ if holding? key(:left)
45
+ @sprite.angle -= 4.5
46
+ end
47
+
48
+ if holding? key(:right)
49
+ @sprite.angle += 4.5
50
+ end
51
+
52
+ move
53
+
54
+ collect_stars
55
+ end
56
+
57
+ def warp(position)
58
+ @sprite.pos = position
59
+ end
60
+
61
+ def move
62
+ self.pos += [@vel_x, @vel_y]
63
+ self.x %= window.size.width
64
+ self.y %= window.size.height
65
+
66
+ @vel_x *= 0.95
67
+ @vel_y *= 0.95
68
+ end
69
+
70
+ def collect_stars
71
+ @stars.reject! do |star|
72
+ if pos.dist(star.pos) < 35 then
73
+ @score += 10
74
+ @beep.play
75
+ true
76
+ else
77
+ false
78
+ end
79
+ end
80
+ end
81
+ end
82
+
83
+ class Star
84
+ include Ray::Helper
85
+
86
+ extend Forwardable
87
+ def_delegators :@sprite, :x, :y, :x=, :y=, :pos
88
+
89
+ attr_reader :sprite
90
+
91
+ def initialize(position)
92
+ @sprite = Ray::Sprite.new path_of("_media/Star.png"), :at => position
93
+ @sprite.sheet_size = [10, 1]
94
+ @sprite.origin = (@sprite.image.size / @sprite.sheet_size) / 2
95
+ @animation = sprite_animation(:from => [0, 0], :to => [9, 0],
96
+ :duration => 2).start(@sprite)
97
+
98
+ color = Ray::Color.white
99
+ color.red = rand(255 - 40) + 40
100
+ color.green = rand(255 - 40) + 40
101
+ color.blue = rand(255 - 40) + 40
102
+ @sprite.color = color
103
+ end
104
+
105
+ def register(scene)
106
+ self.event_runner = scene.event_runner
107
+ @animation.event_runner = event_runner
108
+
109
+ on :animation_end, @animation do
110
+ @animation.start @sprite
111
+ end
112
+ end
113
+
114
+ def update
115
+ @animation.update
116
+ end
117
+ end
118
+
119
+ Ray::Game.new("Starfighter --- [LEFT/RIGHT/UP to move; collect the stars]") do
120
+ register do
121
+ add_hook :quit, method(:exit!)
122
+ end
123
+
124
+ scene :game do
125
+ @background_image = sprite path_of("_media/Space.png")
126
+ @score_text = text("", :at => [10, 10], :size => 20,
127
+ :color => Ray::Color.yellow)
128
+
129
+ @stars = Array.new
130
+
131
+ @player = Player.new @stars
132
+ @player.register self
133
+ @player.warp(window.size / 2)
134
+
135
+ add_hook :key_press, key(:escape), method(:exit!)
136
+
137
+ always do
138
+ if rand(100) < 4 and @stars.size < 25 then
139
+ star = Star.new [window.size.width * rand, window.size.height * rand]
140
+ star.register self
141
+ @stars << star
142
+ end
143
+
144
+ @stars.each(&:update)
145
+ @player.update
146
+
147
+ @score_text.string = "Score: #{@player.score}"
148
+ end
149
+
150
+ render do |win|
151
+ win.draw @background_image
152
+ @stars.each {|star| win.draw star.sprite }
153
+ win.draw @player.sprite
154
+ win.draw @score_text
155
+ end
156
+ end
157
+
158
+ scenes << :game
159
+ end
@@ -7,7 +7,7 @@ class AwesomeScene < Ray::Scene
7
7
  scene_name :awesome_scene
8
8
 
9
9
  def setup
10
- @cursor = Ray::Shape.rectangle [-10, -10, 20, 20], Ray::Color.red
10
+ @cursor = Ray::Polygon.rectangle [-10, -10, 20, 20], Ray::Color.red
11
11
  end
12
12
 
13
13
  def register
@@ -17,7 +17,7 @@ class AwesomeScene < Ray::Scene
17
17
  end
18
18
 
19
19
  def render(win)
20
- @cursor.draw_on win
20
+ win.draw @cursor
21
21
  end
22
22
 
23
23
  attr_reader :cursor
@@ -28,7 +28,7 @@ class AwesomeGame < Ray::Game
28
28
  super "Hello world!", :size => [600, 600]
29
29
 
30
30
  AwesomeScene.bind(self)
31
- push_scene :awesome_scene
31
+ scenes << :awesome_scene
32
32
  end
33
33
 
34
34
  def register
@@ -10,7 +10,7 @@ context AwesomeScene do
10
10
 
11
11
  setup do
12
12
  @game = AwesomeGame.new
13
- @scene = @game.registred_scene(:awesome_scene)
13
+ @scene = @game.registered_scene(:awesome_scene)
14
14
 
15
15
  @scene.register
16
16
  @scene.setup
@@ -30,10 +30,10 @@ context AwesomeScene do
30
30
  end
31
31
 
32
32
  asserts "draws its cursor" do
33
- stub(topic.cursor).draw_on
34
- topic.render Ray.screen
33
+ stub(topic.window).draw
34
+ topic.render topic.window
35
35
 
36
- received(topic.cursor).draw_on(is_a(Ray::Image)).call
36
+ received(topic.window).draw(topic.cursor).call
37
37
  true
38
38
  end
39
39
  end
@@ -4,7 +4,7 @@ require 'actual_scene'
4
4
  describe AwesomeScene do
5
5
  before :each do
6
6
  @game = AwesomeGame.new
7
- @scene = @game.registred_scene(:awesome_scene)
7
+ @scene = @game.registered_scene(:awesome_scene)
8
8
 
9
9
  @scene.register
10
10
  @scene.setup
@@ -22,8 +22,8 @@ describe AwesomeScene do
22
22
  end
23
23
 
24
24
  it "draws its cursor" do
25
- @scene.cursor.should_receive(:draw_on)
26
- @scene.render Ray.screen
25
+ @scene.window.should_receive(:draw, @scene.cursor)
26
+ @scene.render @scene.window
27
27
  end
28
28
 
29
29
  after :each do
@@ -6,7 +6,7 @@ require 'test/unit'
6
6
  class AwesomeSceneTest < Test::Unit::TestCase
7
7
  def setup
8
8
  @game = AwesomeGame.new
9
- @scene = @game.registred_scene(:awesome_scene)
9
+ @scene = @game.registered_scene(:awesome_scene)
10
10
 
11
11
  @scene.register
12
12
  @scene.setup
@@ -32,12 +32,17 @@ Ray::Game.new("Turtle") do
32
32
  end
33
33
 
34
34
  scene :byzantium do
35
+ img = Ray::Image.new window.size
36
+ img.turtle do
37
+ pen_up
38
+ center
39
+ byzantium(100, 5)
40
+ end
41
+
42
+ @sprite = sprite img
43
+
35
44
  render do |win|
36
- win.fill(Ray::Color.black).turtle do
37
- pen_up
38
- center
39
- byzantium(100, 4)
40
- end
45
+ win.draw @sprite
41
46
  end
42
47
  end
43
48