ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -0,0 +1,23 @@
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+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
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+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
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+
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+ require 'ray'
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+
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+ Ray.game "Hello world!" do
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+ register { add_hook :quit, method(:exit!) }
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+
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+ scene :rotation do
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+ @text = text "Hello world!", :at => [100, 100], :size => 30
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+ @translation = translation(:of => [150, 200], :duration => 1).start(@text)
12
+ @scale = scale_variation(:of => [0.5, 0.5], :duration => 0.5).start(@text)
13
+
14
+ always do
15
+ @translation.update
16
+ @scale.update
17
+ end
18
+
19
+ render { |win| win.draw @text }
20
+ end
21
+
22
+ scenes << :rotation
23
+ end
@@ -9,22 +9,37 @@ require 'ray'
9
9
 
10
10
  SPEED = 5
11
11
 
12
- Ray::Game.new("Spacial sounds") do
12
+ Ray.game "Spacial sounds" do
13
13
  register do
14
14
  add_hook :quit, method(:exit!)
15
15
  end
16
16
 
17
17
  scene :spacial do
18
- @sound = sound path_of("pop.wav")
19
- @sound.attenuation = 0.1
18
+ center = window.size / 2
19
+
20
+ @sound = music path_of("pop.wav")
21
+ @sound.attenuation = 0.5
20
22
  @sound.min_distance = 10
21
- @sound.pos = [(640 / 2) - 5, (480 / 2) - 5, 0]
23
+ @sound.pos = [center.x, center.y, 0]
24
+ @sound.looping = true
25
+ @sound.pitch = 1
26
+ @sound.relative = false
22
27
 
23
- @rect = Ray::Rect.new(0, 0, 10, 10)
28
+ @sound.play
24
29
 
25
- always do
26
- @sound.play if (Time.now.to_i % 2) == 0
30
+ @rect = Ray::Polygon.rectangle([0, 0, 10, 10], Ray::Color.blue)
31
+ @source = Ray::Polygon.rectangle([center.x, center.y, 10, 10],
32
+ Ray::Color.green)
33
+
34
+ on :key_press, key(:+) do
35
+ @sound.pitch += 0.1
36
+ end
27
37
 
38
+ on :key_press, key(:-) do
39
+ @sound.pitch -= 0.1
40
+ end
41
+
42
+ always do
28
43
  @rect.x += SPEED if holding? :right
29
44
  @rect.x -= SPEED if holding? :left
30
45
  @rect.y += SPEED if holding? :down
@@ -34,11 +49,10 @@ Ray::Game.new("Spacial sounds") do
34
49
  end
35
50
 
36
51
  render do |win|
37
- win.fill(Ray::Color.black)
38
- win.draw_filled_rect(@rect, Ray::Color.green)
39
- win.draw_filled_rect([(640 / 2) - 5, (480 / 2) - 5, 10, 10], Ray::Color.red)
52
+ win.draw @rect
53
+ win.draw @source
40
54
  end
41
55
  end
42
56
 
43
- push_scene :spacial
57
+ scenes << :spacial
44
58
  end
@@ -0,0 +1,28 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ Ray.game "My Own Buffer" do
7
+ register { add_hook :quit, method(:exit!) }
8
+
9
+ scene :triangle do
10
+ @buffer = Ray::GL::Buffer.new :static, Ray::Vertex
11
+
12
+ @buffer[0] = Ray::Vertex.new([100, 100], Ray::Color.new(255, 0, 0))
13
+ @buffer[1] = Ray::Vertex.new([200, 100], Ray::Color.new(255, 255, 0))
14
+ @buffer[2] = Ray::Vertex.new([200, 200], Ray::Color.new(255, 255, 255))
15
+
16
+ @buffer.update
17
+
18
+ # We need this: projection matrix isn't set if you don't use drawables
19
+ window.shader["in_Projection"] = window.view.matrix
20
+
21
+ render do |win|
22
+ win.make_current
23
+ Ray::GL.draw_arrays :triangles, 0, 3
24
+ end
25
+ end
26
+
27
+ scenes << :triangle
28
+ end
@@ -0,0 +1,36 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ Ray.game "My Own Index Buffer" do
7
+ register { add_hook :quit, method(:exit!) }
8
+
9
+ scene :triangle do
10
+ @buffer = Ray::GL::Buffer.new :static, Ray::Vertex
11
+
12
+ @buffer[0] = Ray::Vertex.new([100, 100], Ray::Color.new(255, 0, 0))
13
+ @buffer[1] = Ray::Vertex.new([200, 100], Ray::Color.new(255, 255, 0))
14
+ @buffer[2] = Ray::Vertex.new([200, 200], Ray::Color.new(255, 255, 255))
15
+
16
+ @buffer.update
17
+
18
+ @index_buffer = Ray::GL::IndexBuffer.new :static
19
+
20
+ @index_buffer[0] = 0
21
+ @index_buffer[1] = 1
22
+ @index_buffer[2] = 2
23
+
24
+ @index_buffer.update
25
+
26
+ # We need this: projection matrix isn't set if you don't use drawables
27
+ window.shader["in_Projection"] = window.view.matrix
28
+
29
+ render do |win|
30
+ win.make_current
31
+ Ray::GL.draw_elements :triangles, 3, 0
32
+ end
33
+ end
34
+
35
+ scenes << :triangle
36
+ end
@@ -0,0 +1,27 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ Ray.game "Buffer renderer" do
7
+ register { add_hook :quit, method(:exit!) }
8
+
9
+ scene :many_polygons do
10
+ @buffer = Ray::BufferRenderer.new :static, Ray::Vertex
11
+
12
+ 1000.times do
13
+ @buffer << Ray::Polygon.circle([rand(640), rand(480)],
14
+ rand(50) + 1,
15
+ Ray::Color.new(rand(256), rand(256),
16
+ rand(256)))
17
+ end
18
+
19
+ @buffer.update
20
+
21
+ render do |win|
22
+ win.draw @buffer
23
+ end
24
+ end
25
+
26
+ scenes << :many_polygons
27
+ end
@@ -0,0 +1,279 @@
1
+ # Basically, the tutorial game taken to a jump'n'run perspective. (Actually,
2
+ # taken from Gosu)
3
+ #
4
+ # Shows how to
5
+ # * implement jumping/gravity
6
+ # * implement scrolling using views
7
+ # * implement a simple tile-based map
8
+ # * load levels from primitive text files
9
+ #
10
+ # Some exercises, starting at the real basics:
11
+ # 1) understand the existing code!
12
+ # As shown in the tutorial:
13
+ # 2) add gamepad support
14
+ # 3) add a score as in the tutorial game
15
+ # 4) similarly, add sound effects for various events
16
+ # Exploring this game's code and Ray:
17
+ # 5) make the player wider, so he doesn't fall off edges as easily
18
+ # 6) add background music
19
+ # 7) implement parallax scrolling for the star background!
20
+ # Getting tricky:
21
+ # 8) optimize Map#draw_on so only tiles on screen are drawn (needs modulo, a
22
+ # pen and paper to figure out)
23
+ # 9) add loading of next level when all gems are collected
24
+ # ...Enemies, a more sophisticated object system, weapons, title and credits
25
+ # screens...
26
+
27
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
28
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
29
+
30
+ require 'ray'
31
+
32
+ def path_of(resource)
33
+ File.expand_path File.join(File.dirname(File.dirname(__FILE__)), resource)
34
+ end
35
+
36
+
37
+ class CptnRuby
38
+ include Ray::Helper
39
+
40
+ Positions = {
41
+ :standing => Ray::Vector2[0, 0],
42
+ :walking1 => Ray::Vector2[1, 0],
43
+ :walking2 => Ray::Vector2[2, 0],
44
+ :jumping => Ray::Vector2[3, 0],
45
+ }
46
+
47
+ MoveSpeed = 5
48
+ JumpSpeed = 20
49
+
50
+ def initialize(map, pos)
51
+ @map = map
52
+ @vy = 0
53
+
54
+ @sprite = Ray::Sprite.new path_of("_media/CptnRuby.png"), :at => pos
55
+ @sprite.sheet_size = [4, 1]
56
+
57
+ @size = Ray::Vector2[@sprite.sprite_width, @sprite.sprite_height]
58
+
59
+ @walking_animation = sprite_animation(:from => Positions[:walking1],
60
+ :to => Positions[:walking2],
61
+ :duration => 1).start(@sprite)
62
+ @walking_animation.pause
63
+ end
64
+
65
+ def register(scene)
66
+ self.event_runner = @walking_animation.event_runner = scene.event_runner
67
+ @window = scene.window
68
+
69
+ on :animation_end, @walking_animation do
70
+ @walking_animation.start @sprite
71
+ end
72
+
73
+ on :key_press, key(:up) do
74
+ if @map.solid?(@sprite.x + @sprite.sprite_width / 2,
75
+ @sprite.y + @sprite.sprite_height + 1)
76
+ @vy = -JumpSpeed
77
+ end
78
+ end
79
+ end
80
+
81
+ def update
82
+ if holding? :left
83
+ @state = :walking
84
+ @sprite.flip_x = false
85
+ move_horizontally(-MoveSpeed)
86
+ elsif holding? :right
87
+ @state = :walking
88
+ @sprite.flip_x = true
89
+ move_horizontally(+MoveSpeed)
90
+ else
91
+ @state = :standing
92
+ end
93
+
94
+ @state = :jumping if @vy < 0
95
+
96
+ case @state
97
+ when :standing, :jumping
98
+ @walking_animation.pause unless @walking_animation.paused?
99
+ @sprite.sheet_pos = Positions[@state]
100
+ when :walking
101
+ @walking_animation.resume if @walking_animation.paused?
102
+ @walking_animation.update
103
+ end
104
+
105
+ # Acceleration/gravity
106
+ # By adding 1 each frame, and (ideally) adding vy to y, the player's
107
+ # jumping curve will be the parabole we want it to be.
108
+ move_vertically @vy unless (@vy += 1).zero?
109
+
110
+ @map.remove_gems { |gem| @sprite.collide? gem.sprite }
111
+ end
112
+
113
+ def pos; @sprite.pos; end
114
+ def x; pos.x; end
115
+ def y; pos.y; end
116
+
117
+ attr_reader :sprite
118
+ attr_reader :window
119
+
120
+ private
121
+ def move_horizontally(x)
122
+ step = x / x.abs
123
+ x.abs.times do
124
+ if would_fit?(step, 0)
125
+ @sprite.x += step
126
+ else
127
+ break
128
+ end
129
+ end
130
+ end
131
+
132
+ def move_vertically(y)
133
+ step = y / y.abs
134
+ y.abs.times do
135
+ if would_fit?(0, step)
136
+ @sprite.y += step
137
+ else
138
+ @vy = 0 # Hit roof or floor; stop dropping/jumping.
139
+ break
140
+ end
141
+ end
142
+ end
143
+
144
+ def would_fit?(x, y)
145
+ !(@map.solid?(@sprite.x + @size.w / 2 + x, @sprite.y + y) ||
146
+ @map.solid?(@sprite.x + @size.w / 2 + x, @sprite.y + y + @size.h))
147
+ end
148
+ end
149
+
150
+ class CollectibleGem
151
+ include Ray::Helper
152
+
153
+ def initialize(pos)
154
+ @sprite = Ray::Sprite.new path_of("_media/CptnRuby Gem.png"), :at => pos
155
+ @sprite.origin = @sprite.image.size / 2
156
+
157
+ @animation = rotation(:from => -30, :to => 30, :duration => 0.6)
158
+ @reverse_animation = -@animation
159
+ end
160
+
161
+ def register(scene)
162
+ self.event_runner = scene.event_runner
163
+ @animation.event_runner = @reverse_animation.event_runner = event_runner
164
+
165
+ on :animation_end, @animation do
166
+ @reverse_animation.start @sprite
167
+ end
168
+
169
+ on :animation_end, @reverse_animation do
170
+ @animation.start @sprite
171
+ end
172
+
173
+ @animation.start @sprite
174
+ end
175
+
176
+ def update
177
+ @animation.update
178
+ @reverse_animation.update
179
+ end
180
+
181
+ attr_reader :sprite
182
+ end
183
+
184
+ class Map
185
+ Tileset = path_of("_media/CptnRuby Tileset.png")
186
+ PartSize = 60
187
+ TileSize = 50
188
+
189
+ def initialize(file)
190
+ @tiles = {}
191
+ @gems = []
192
+
193
+ File.foreach(file).with_index do |line, y|
194
+ @max_y = y
195
+
196
+ line.each_char.with_index do |char, x|
197
+ @max_x = x
198
+
199
+ case char
200
+ when ?"
201
+ @tiles[[x, y]] = Ray::Sprite.new(Tileset, :at => [x * TileSize - 5,
202
+ y * TileSize - 5])
203
+ @tiles[[x, y]].sub_rect = [0, 0, PartSize, PartSize]
204
+ when ?#
205
+ @tiles[[x, y]] = Ray::Sprite.new(Tileset, :at => [x * TileSize - 5,
206
+ y * TileSize - 5])
207
+ @tiles[[x, y]].sub_rect = [PartSize, 0, PartSize, PartSize]
208
+ when ?x
209
+ @gems << CollectibleGem.new([x * TileSize + TileSize / 2,
210
+ y * TileSize + TileSize / 2])
211
+ end
212
+ end
213
+ end
214
+
215
+ @max_x *= TileSize
216
+ @max_y *= TileSize
217
+ end
218
+
219
+ def each_tile
220
+ @tiles.each { |_, tile| yield tile }
221
+ end
222
+
223
+ def each_gem(&block)
224
+ @gems.each(&block)
225
+ end
226
+
227
+ def remove_gems(&block)
228
+ @gems.delete_if(&block)
229
+ end
230
+
231
+ def solid?(x, y)
232
+ y < 0 || @tiles[[x.to_i / TileSize, y.to_i / TileSize]]
233
+ end
234
+
235
+ attr_reader :max_x, :max_y
236
+ end
237
+
238
+ Ray.game "Captain Ruby" do
239
+ register { add_hook :quit, method(:exit!) }
240
+
241
+ scene :game do
242
+ @half_size = window.size / 2
243
+
244
+ @sky = sprite path_of("_media/Space.png")
245
+
246
+ @map = Map.new path_of("_media/CptnRuby Map.txt")
247
+ @cptn = CptnRuby.new(@map, [400, 100])
248
+
249
+ @camera = Ray::View.new @cptn.pos, window.size
250
+
251
+ add_hook :key_press, key(:escape), method(:exit!)
252
+ @map.each_gem { |gem| gem.register self }
253
+ @cptn.register self
254
+
255
+ always do
256
+ @map.each_gem(&:update)
257
+ @cptn.update
258
+
259
+ # Center camera
260
+ camera_x = [[@cptn.x, @half_size.w].max, @map.max_x - @half_size.w].min
261
+ camera_y = [[@cptn.y, @half_size.h].max, @map.max_y - @half_size.h].min
262
+
263
+ @camera.center = [camera_x, camera_y]
264
+ end
265
+
266
+ render do |win|
267
+ win.draw @sky
268
+
269
+ win.with_view @camera do # Apply scrolling
270
+ @map.each_tile { |tile| win.draw tile }
271
+ @map.each_gem { |gem| win.draw gem.sprite }
272
+
273
+ win.draw @cptn.sprite
274
+ end
275
+ end
276
+ end
277
+
278
+ scenes << :game
279
+ end