ray 0.1.0.pre1 → 0.1.0
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- data/README.md +235 -32
- data/Rakefile +20 -49
- data/ext/audio.c +68 -0
- data/ext/audio_source.c +197 -0
- data/ext/buffer_renderer.c +130 -0
- data/ext/color.c +179 -0
- data/ext/drawable.c +446 -0
- data/ext/event.c +337 -0
- data/ext/extconf.rb +80 -6
- data/ext/font.c +97 -0
- data/ext/gl.c +114 -0
- data/ext/gl_buffer.c +224 -0
- data/ext/gl_index_buffer.c +202 -0
- data/ext/gl_int_array.c +139 -0
- data/ext/gl_vertex.c +157 -0
- data/ext/image.c +263 -0
- data/ext/image_target.c +84 -0
- data/ext/input.c +53 -0
- data/ext/matrix.c +374 -0
- data/ext/music.c +113 -0
- data/ext/polygon.c +426 -0
- data/ext/ray.c +59 -0
- data/ext/ray.h +168 -0
- data/ext/rect.c +255 -0
- data/ext/say.h +31 -0
- data/ext/say_all.h +77 -0
- data/ext/say_arial.h +14689 -0
- data/ext/say_array.c +124 -0
- data/ext/say_array.h +34 -0
- data/ext/say_audio.c +64 -0
- data/ext/say_audio.h +170 -0
- data/ext/say_audio_context.c +40 -0
- data/ext/say_audio_source.c +96 -0
- data/ext/say_basic_type.c +17 -0
- data/ext/say_basic_type.h +47 -0
- data/ext/say_buffer.c +277 -0
- data/ext/say_buffer.h +37 -0
- data/ext/say_buffer_renderer.c +121 -0
- data/ext/say_buffer_renderer.h +33 -0
- data/ext/say_buffer_slice.c +247 -0
- data/ext/say_buffer_slice.h +29 -0
- data/ext/say_clean_up.c +14 -0
- data/ext/say_context.c +163 -0
- data/ext/say_context.h +26 -0
- data/ext/say_drawable.c +350 -0
- data/ext/say_drawable.h +100 -0
- data/ext/say_error.c +27 -0
- data/ext/say_event.h +213 -0
- data/ext/say_font.c +335 -0
- data/ext/say_font.h +51 -0
- data/ext/say_image.c +283 -0
- data/ext/say_image.h +52 -0
- data/ext/say_image_target.c +134 -0
- data/ext/say_image_target.h +25 -0
- data/ext/say_imp.h +70 -0
- data/ext/say_index_buffer.c +90 -0
- data/ext/say_index_buffer.h +29 -0
- data/ext/say_index_buffer_slice.c +227 -0
- data/ext/say_index_buffer_slice.h +28 -0
- data/ext/say_input.c +35 -0
- data/ext/say_matrix.c +314 -0
- data/ext/say_matrix.h +55 -0
- data/ext/say_music.c +225 -0
- data/ext/say_osx.h +62 -0
- data/ext/say_osx_context.h +98 -0
- data/ext/say_osx_window.h +766 -0
- data/ext/say_polygon.c +358 -0
- data/ext/say_polygon.h +62 -0
- data/ext/say_renderer.c +42 -0
- data/ext/say_renderer.h +22 -0
- data/ext/say_shader.c +375 -0
- data/ext/say_shader.h +91 -0
- data/ext/say_sound.c +67 -0
- data/ext/say_sound_buffer.c +96 -0
- data/ext/say_sprite.c +273 -0
- data/ext/say_sprite.h +53 -0
- data/ext/say_string.c +9 -0
- data/ext/say_table.c +86 -0
- data/ext/say_table.h +24 -0
- data/ext/say_target.c +264 -0
- data/ext/say_target.h +67 -0
- data/ext/say_text.c +441 -0
- data/ext/say_text.h +56 -0
- data/ext/say_thread.c +46 -0
- data/ext/say_thread.h +39 -0
- data/ext/say_thread_variable.c +44 -0
- data/ext/say_utf.c +62 -0
- data/ext/say_vertex_type.c +113 -0
- data/ext/say_vertex_type.h +40 -0
- data/ext/say_vfile.c +57 -0
- data/ext/say_view.c +150 -0
- data/ext/say_view.h +44 -0
- data/ext/say_win.h +24 -0
- data/ext/say_win_context.h +91 -0
- data/ext/say_win_window.h +670 -0
- data/ext/say_window.c +155 -0
- data/ext/say_window.h +43 -0
- data/ext/say_x11.h +41 -0
- data/ext/say_x11_context.h +96 -0
- data/ext/say_x11_window.h +818 -0
- data/ext/shader.c +302 -0
- data/ext/sound.c +118 -0
- data/ext/sound_buffer.c +75 -0
- data/ext/sprite.c +241 -0
- data/ext/stb_image.h +4971 -0
- data/ext/stb_image_write.h +511 -0
- data/ext/target.c +184 -0
- data/ext/text.c +162 -0
- data/ext/utils.c +10 -0
- data/ext/vector.c +261 -0
- data/ext/vendor/freetype/bin/freetype6.dll +0 -0
- data/ext/vendor/freetype/bin/zlib1.dll +0 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
- data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
- data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
- data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
- data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
- data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
- data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
- data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
- data/ext/vendor/freetype/include/ft2build.h +61 -0
- data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
- data/ext/vendor/freetype/lib/freetype6.def +249 -0
- data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
- data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
- data/ext/vendor/glew/LICENSE.txt +73 -0
- data/ext/vendor/glew/README.txt +18 -0
- data/ext/vendor/glew/include/GL/glew.h +15507 -0
- data/ext/vendor/glew/include/GL/glxew.h +1568 -0
- data/ext/vendor/glew/include/GL/wglew.h +1361 -0
- data/ext/vendor/glew/lib/glew32.dll +0 -0
- data/ext/vendor/glew/lib/glew32mx.dll +0 -0
- data/ext/vendor/glew/lib/libglew32.a +0 -0
- data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
- data/ext/vendor/glew/lib/libglew32mx.a +0 -0
- data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
- data/ext/vendor/openal/COPYING +484 -0
- data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
- data/ext/vendor/openal/include/AL/al.h +724 -0
- data/ext/vendor/openal/include/AL/alc.h +277 -0
- data/ext/vendor/openal/include/AL/alext.h +165 -0
- data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
- data/ext/vendor/openal/include/AL/efx.h +758 -0
- data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
- data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
- data/ext/vendor/sndfile/include/sndfile.h +666 -0
- data/ext/vendor/sndfile/include/sndfile.hh +422 -0
- data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
- data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
- data/ext/vertex.c +96 -0
- data/ext/view.c +131 -0
- data/ext/window.c +183 -0
- data/lib/ray/animation.rb +248 -0
- data/lib/ray/animation/block_animation.rb +36 -0
- data/lib/ray/animation/circular_motion.rb +57 -0
- data/lib/ray/animation/color_variation.rb +102 -0
- data/lib/ray/animation/combination.rb +71 -0
- data/lib/ray/animation/float_variation.rb +76 -0
- data/lib/ray/animation/sequence.rb +65 -0
- data/lib/ray/animation/sprite_animation.rb +68 -0
- data/lib/ray/animation/vector_variation.rb +111 -0
- data/lib/ray/animation_list.rb +50 -0
- data/lib/ray/audio.rb +4 -7
- data/lib/ray/buffer_renderer.rb +9 -0
- data/lib/ray/color.rb +41 -6
- data/lib/ray/drawable.rb +34 -9
- data/lib/ray/dsl.rb +6 -0
- data/lib/ray/dsl/event.rb +1 -1
- data/lib/ray/dsl/event_listener.rb +14 -10
- data/lib/ray/dsl/event_raiser.rb +5 -2
- data/lib/ray/dsl/event_runner.rb +4 -10
- data/lib/ray/dsl/event_translator.rb +67 -99
- data/lib/ray/dsl/handler.rb +1 -1
- data/lib/ray/dsl/matcher.rb +40 -27
- data/lib/ray/event.rb +22 -0
- data/lib/ray/font.rb +0 -42
- data/lib/ray/font_set.rb +3 -7
- data/lib/ray/game.rb +33 -73
- data/lib/ray/gl/int_array.rb +24 -0
- data/lib/ray/gl/vertex.rb +106 -0
- data/lib/ray/helper.rb +25 -11
- data/lib/ray/image.rb +9 -154
- data/lib/ray/image_set.rb +3 -8
- data/lib/ray/image_target.rb +12 -0
- data/lib/ray/matrix.rb +90 -0
- data/lib/ray/music.rb +12 -0
- data/lib/ray/polygon.rb +77 -0
- data/lib/ray/ray.rb +45 -13
- data/lib/ray/rect.rb +14 -3
- data/lib/ray/resource_set.rb +18 -35
- data/lib/ray/scene.rb +43 -81
- data/lib/ray/scene_list.rb +12 -5
- data/lib/ray/shader.rb +82 -0
- data/lib/ray/sound.rb +18 -0
- data/lib/ray/sound_buffer.rb +6 -0
- data/lib/ray/sound_buffer_set.rb +32 -0
- data/lib/ray/sprite.rb +111 -97
- data/lib/ray/target.rb +18 -0
- data/lib/ray/text.rb +80 -58
- data/lib/ray/text_helper.rb +21 -27
- data/lib/ray/turtle.rb +49 -38
- data/lib/ray/vector.rb +76 -1
- data/lib/ray/vertex.rb +24 -0
- data/lib/ray/view.rb +47 -0
- data/lib/ray/window.rb +23 -0
- data/samples/_media/Beep.wav +0 -0
- data/samples/_media/CptnRuby Gem.png +0 -0
- data/samples/_media/CptnRuby Map.txt +25 -0
- data/samples/_media/CptnRuby Tileset.png +0 -0
- data/samples/_media/CptnRuby.png +0 -0
- data/samples/_media/Space.png +0 -0
- data/samples/_media/Star.png +0 -0
- data/samples/_media/Starfighter.png +0 -0
- data/samples/animation/chain.rb +33 -0
- data/samples/animation/circle.rb +38 -0
- data/samples/animation/color.rb +18 -0
- data/samples/animation/rotation.rb +17 -0
- data/samples/animation/sequence.rb +33 -0
- data/samples/animation/shader.rb +65 -0
- data/samples/animation/sprite_motion.rb +103 -0
- data/samples/animation/translation.rb +23 -0
- data/samples/audio/spacial.rb +25 -11
- data/samples/buffer/buffer.rb +28 -0
- data/samples/buffer/index_buffer.rb +36 -0
- data/samples/buffer/renderer.rb +27 -0
- data/samples/cptn_ruby/cptn_ruby.rb +279 -0
- data/samples/hello_world/hello.rb +2 -2
- data/samples/hello_world/hello_dsl.rb +3 -3
- data/samples/hello_world/text.rb +2 -2
- data/samples/opengl/cube.rb +124 -0
- data/samples/opengl/image.rb +36 -16
- data/samples/opengl/obj_loader.rb +99 -0
- data/samples/opengl/opengl.rb +24 -18
- data/samples/opengl/shader.rb +36 -26
- data/samples/pong/pong.rb +41 -39
- data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
- data/samples/shaders/geometry.rb +98 -0
- data/samples/shaders/scene.rb +19 -12
- data/samples/shaders/shaders.rb +34 -17
- data/samples/shaders/shape.rb +12 -7
- data/samples/sokoban/level_1 +11 -7
- data/samples/sokoban/sokoban.rb +36 -63
- data/samples/starfighter/starfighter.rb +159 -0
- data/samples/test/actual_scene.rb +3 -3
- data/samples/test/scene_riot.rb +4 -4
- data/samples/test/scene_spec.rb +3 -3
- data/samples/test/scene_test_unit.rb +1 -1
- data/samples/turtle/byzantium.rb +10 -5
- data/samples/turtle/hilbert.rb +16 -11
- data/samples/turtle/koch.rb +16 -11
- data/samples/turtle/mandala.rb +43 -38
- data/samples/turtle/tree.rb +13 -8
- data/samples/view/resize.rb +26 -0
- data/samples/view/view.rb +35 -0
- data/samples/window/all_events.rb +44 -0
- data/samples/window/change_title.rb +16 -0
- data/samples/window/fullscreen.rb +18 -0
- data/samples/window/get_pixel.rb +29 -0
- data/samples/window/icon.rb +88 -0
- data/samples/window/input.rb +27 -0
- data/samples/window/no_border.rb +16 -0
- data/samples/window/resize.rb +24 -0
- data/test/animation/color_variation_test.rb +64 -0
- data/test/animation/combination_test.rb +35 -0
- data/test/animation/float_variation_test.rb +75 -0
- data/test/animation/vector_variation_test.rb +123 -0
- data/test/animation_list_test.rb +122 -0
- data/test/animation_test.rb +83 -0
- data/test/audio_test.rb +88 -33
- data/test/buffer_renderer_test.rb +38 -0
- data/test/color_test.rb +31 -22
- data/test/drawable_test.rb +207 -7
- data/test/dsl_test.rb +25 -7
- data/test/font_test.rb +6 -40
- data/test/game_test.rb +76 -0
- data/test/gl_buffer_test.rb +26 -0
- data/test/gl_index_buffer_test.rb +17 -0
- data/test/gl_vertex_test.rb +117 -0
- data/test/helpers.rb +45 -5
- data/test/image_target_test.rb +19 -0
- data/test/image_test.rb +73 -53
- data/test/int_array_test.rb +64 -0
- data/test/matrix_test.rb +134 -0
- data/test/polygon_test.rb +126 -0
- data/test/rect_test.rb +6 -8
- data/test/res/frag.c +14 -0
- data/test/res/frag3d.c +10 -0
- data/test/res/frag_gray.c +17 -0
- data/test/res/frag_light3d.c +20 -0
- data/test/res/light3d.c +20 -0
- data/test/res/sprite.png +0 -0
- data/test/res/teapot.obj +12831 -0
- data/test/res/vert.c +17 -0
- data/test/res/vertex3d.c +14 -0
- data/test/resource_set_test.rb +8 -45
- data/test/run_all.rb +1 -1
- data/test/scene_list_test.rb +79 -0
- data/test/scene_test.rb +168 -0
- data/test/shader_test.rb +58 -0
- data/test/sprite_test.rb +46 -41
- data/test/target_test.rb +34 -0
- data/test/text_test.rb +20 -31
- data/test/turtle_test.rb +35 -20
- data/test/vector_test.rb +61 -19
- data/test/vertex_test.rb +43 -0
- data/test/view_test.rb +61 -0
- metadata +347 -126
- data/.yardopts +0 -4
- data/VERSION +0 -1
- data/ext/audio.cpp +0 -723
- data/ext/color.cpp +0 -159
- data/ext/drawable.cpp +0 -91
- data/ext/event.cpp +0 -460
- data/ext/font.cpp +0 -190
- data/ext/image.cpp +0 -733
- data/ext/input.cpp +0 -74
- data/ext/ray.cpp +0 -168
- data/ext/ray.hpp +0 -356
- data/ext/rect.cpp +0 -245
- data/ext/shader.cpp +0 -169
- data/ext/shape.cpp +0 -409
- data/ext/sprite.cpp +0 -306
- data/ext/text.cpp +0 -181
- data/ext/vector.cpp +0 -215
- data/guide.md +0 -619
- data/lib/ray/input.rb +0 -10
- data/lib/ray/music_set.rb +0 -37
- data/lib/ray/rmagick.rb +0 -41
- data/lib/ray/shape.rb +0 -132
- data/lib/ray/sound_set.rb +0 -37
- data/samples/opengl/binding.rb +0 -38
- data/test/ray_test.rb +0 -25
- data/test/shape_test.rb +0 -101
- data/yard_ext.rb +0 -63
@@ -0,0 +1,23 @@
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$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
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$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
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require 'ray'
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Ray.game "Hello world!" do
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register { add_hook :quit, method(:exit!) }
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scene :rotation do
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@text = text "Hello world!", :at => [100, 100], :size => 30
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@translation = translation(:of => [150, 200], :duration => 1).start(@text)
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@scale = scale_variation(:of => [0.5, 0.5], :duration => 0.5).start(@text)
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always do
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@translation.update
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@scale.update
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end
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render { |win| win.draw @text }
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end
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scenes << :rotation
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end
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data/samples/audio/spacial.rb
CHANGED
@@ -9,22 +9,37 @@ require 'ray'
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SPEED = 5
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-
Ray
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Ray.game "Spacial sounds" do
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register do
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add_hook :quit, method(:exit!)
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end
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scene :spacial do
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-
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-
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center = window.size / 2
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@sound = music path_of("pop.wav")
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@sound.attenuation = 0.5
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@sound.min_distance = 10
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@sound.pos = [
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@sound.pos = [center.x, center.y, 0]
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@sound.looping = true
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@sound.pitch = 1
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@sound.relative = false
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23
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-
@
|
28
|
+
@sound.play
|
24
29
|
|
25
|
-
|
26
|
-
|
30
|
+
@rect = Ray::Polygon.rectangle([0, 0, 10, 10], Ray::Color.blue)
|
31
|
+
@source = Ray::Polygon.rectangle([center.x, center.y, 10, 10],
|
32
|
+
Ray::Color.green)
|
33
|
+
|
34
|
+
on :key_press, key(:+) do
|
35
|
+
@sound.pitch += 0.1
|
36
|
+
end
|
27
37
|
|
38
|
+
on :key_press, key(:-) do
|
39
|
+
@sound.pitch -= 0.1
|
40
|
+
end
|
41
|
+
|
42
|
+
always do
|
28
43
|
@rect.x += SPEED if holding? :right
|
29
44
|
@rect.x -= SPEED if holding? :left
|
30
45
|
@rect.y += SPEED if holding? :down
|
@@ -34,11 +49,10 @@ Ray::Game.new("Spacial sounds") do
|
|
34
49
|
end
|
35
50
|
|
36
51
|
render do |win|
|
37
|
-
win.
|
38
|
-
win.
|
39
|
-
win.draw_filled_rect([(640 / 2) - 5, (480 / 2) - 5, 10, 10], Ray::Color.red)
|
52
|
+
win.draw @rect
|
53
|
+
win.draw @source
|
40
54
|
end
|
41
55
|
end
|
42
56
|
|
43
|
-
|
57
|
+
scenes << :spacial
|
44
58
|
end
|
@@ -0,0 +1,28 @@
|
|
1
|
+
$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
|
2
|
+
$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
|
3
|
+
|
4
|
+
require 'ray'
|
5
|
+
|
6
|
+
Ray.game "My Own Buffer" do
|
7
|
+
register { add_hook :quit, method(:exit!) }
|
8
|
+
|
9
|
+
scene :triangle do
|
10
|
+
@buffer = Ray::GL::Buffer.new :static, Ray::Vertex
|
11
|
+
|
12
|
+
@buffer[0] = Ray::Vertex.new([100, 100], Ray::Color.new(255, 0, 0))
|
13
|
+
@buffer[1] = Ray::Vertex.new([200, 100], Ray::Color.new(255, 255, 0))
|
14
|
+
@buffer[2] = Ray::Vertex.new([200, 200], Ray::Color.new(255, 255, 255))
|
15
|
+
|
16
|
+
@buffer.update
|
17
|
+
|
18
|
+
# We need this: projection matrix isn't set if you don't use drawables
|
19
|
+
window.shader["in_Projection"] = window.view.matrix
|
20
|
+
|
21
|
+
render do |win|
|
22
|
+
win.make_current
|
23
|
+
Ray::GL.draw_arrays :triangles, 0, 3
|
24
|
+
end
|
25
|
+
end
|
26
|
+
|
27
|
+
scenes << :triangle
|
28
|
+
end
|
@@ -0,0 +1,36 @@
|
|
1
|
+
$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
|
2
|
+
$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
|
3
|
+
|
4
|
+
require 'ray'
|
5
|
+
|
6
|
+
Ray.game "My Own Index Buffer" do
|
7
|
+
register { add_hook :quit, method(:exit!) }
|
8
|
+
|
9
|
+
scene :triangle do
|
10
|
+
@buffer = Ray::GL::Buffer.new :static, Ray::Vertex
|
11
|
+
|
12
|
+
@buffer[0] = Ray::Vertex.new([100, 100], Ray::Color.new(255, 0, 0))
|
13
|
+
@buffer[1] = Ray::Vertex.new([200, 100], Ray::Color.new(255, 255, 0))
|
14
|
+
@buffer[2] = Ray::Vertex.new([200, 200], Ray::Color.new(255, 255, 255))
|
15
|
+
|
16
|
+
@buffer.update
|
17
|
+
|
18
|
+
@index_buffer = Ray::GL::IndexBuffer.new :static
|
19
|
+
|
20
|
+
@index_buffer[0] = 0
|
21
|
+
@index_buffer[1] = 1
|
22
|
+
@index_buffer[2] = 2
|
23
|
+
|
24
|
+
@index_buffer.update
|
25
|
+
|
26
|
+
# We need this: projection matrix isn't set if you don't use drawables
|
27
|
+
window.shader["in_Projection"] = window.view.matrix
|
28
|
+
|
29
|
+
render do |win|
|
30
|
+
win.make_current
|
31
|
+
Ray::GL.draw_elements :triangles, 3, 0
|
32
|
+
end
|
33
|
+
end
|
34
|
+
|
35
|
+
scenes << :triangle
|
36
|
+
end
|
@@ -0,0 +1,27 @@
|
|
1
|
+
$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
|
2
|
+
$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
|
3
|
+
|
4
|
+
require 'ray'
|
5
|
+
|
6
|
+
Ray.game "Buffer renderer" do
|
7
|
+
register { add_hook :quit, method(:exit!) }
|
8
|
+
|
9
|
+
scene :many_polygons do
|
10
|
+
@buffer = Ray::BufferRenderer.new :static, Ray::Vertex
|
11
|
+
|
12
|
+
1000.times do
|
13
|
+
@buffer << Ray::Polygon.circle([rand(640), rand(480)],
|
14
|
+
rand(50) + 1,
|
15
|
+
Ray::Color.new(rand(256), rand(256),
|
16
|
+
rand(256)))
|
17
|
+
end
|
18
|
+
|
19
|
+
@buffer.update
|
20
|
+
|
21
|
+
render do |win|
|
22
|
+
win.draw @buffer
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
scenes << :many_polygons
|
27
|
+
end
|
@@ -0,0 +1,279 @@
|
|
1
|
+
# Basically, the tutorial game taken to a jump'n'run perspective. (Actually,
|
2
|
+
# taken from Gosu)
|
3
|
+
#
|
4
|
+
# Shows how to
|
5
|
+
# * implement jumping/gravity
|
6
|
+
# * implement scrolling using views
|
7
|
+
# * implement a simple tile-based map
|
8
|
+
# * load levels from primitive text files
|
9
|
+
#
|
10
|
+
# Some exercises, starting at the real basics:
|
11
|
+
# 1) understand the existing code!
|
12
|
+
# As shown in the tutorial:
|
13
|
+
# 2) add gamepad support
|
14
|
+
# 3) add a score as in the tutorial game
|
15
|
+
# 4) similarly, add sound effects for various events
|
16
|
+
# Exploring this game's code and Ray:
|
17
|
+
# 5) make the player wider, so he doesn't fall off edges as easily
|
18
|
+
# 6) add background music
|
19
|
+
# 7) implement parallax scrolling for the star background!
|
20
|
+
# Getting tricky:
|
21
|
+
# 8) optimize Map#draw_on so only tiles on screen are drawn (needs modulo, a
|
22
|
+
# pen and paper to figure out)
|
23
|
+
# 9) add loading of next level when all gems are collected
|
24
|
+
# ...Enemies, a more sophisticated object system, weapons, title and credits
|
25
|
+
# screens...
|
26
|
+
|
27
|
+
$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
|
28
|
+
$:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
|
29
|
+
|
30
|
+
require 'ray'
|
31
|
+
|
32
|
+
def path_of(resource)
|
33
|
+
File.expand_path File.join(File.dirname(File.dirname(__FILE__)), resource)
|
34
|
+
end
|
35
|
+
|
36
|
+
|
37
|
+
class CptnRuby
|
38
|
+
include Ray::Helper
|
39
|
+
|
40
|
+
Positions = {
|
41
|
+
:standing => Ray::Vector2[0, 0],
|
42
|
+
:walking1 => Ray::Vector2[1, 0],
|
43
|
+
:walking2 => Ray::Vector2[2, 0],
|
44
|
+
:jumping => Ray::Vector2[3, 0],
|
45
|
+
}
|
46
|
+
|
47
|
+
MoveSpeed = 5
|
48
|
+
JumpSpeed = 20
|
49
|
+
|
50
|
+
def initialize(map, pos)
|
51
|
+
@map = map
|
52
|
+
@vy = 0
|
53
|
+
|
54
|
+
@sprite = Ray::Sprite.new path_of("_media/CptnRuby.png"), :at => pos
|
55
|
+
@sprite.sheet_size = [4, 1]
|
56
|
+
|
57
|
+
@size = Ray::Vector2[@sprite.sprite_width, @sprite.sprite_height]
|
58
|
+
|
59
|
+
@walking_animation = sprite_animation(:from => Positions[:walking1],
|
60
|
+
:to => Positions[:walking2],
|
61
|
+
:duration => 1).start(@sprite)
|
62
|
+
@walking_animation.pause
|
63
|
+
end
|
64
|
+
|
65
|
+
def register(scene)
|
66
|
+
self.event_runner = @walking_animation.event_runner = scene.event_runner
|
67
|
+
@window = scene.window
|
68
|
+
|
69
|
+
on :animation_end, @walking_animation do
|
70
|
+
@walking_animation.start @sprite
|
71
|
+
end
|
72
|
+
|
73
|
+
on :key_press, key(:up) do
|
74
|
+
if @map.solid?(@sprite.x + @sprite.sprite_width / 2,
|
75
|
+
@sprite.y + @sprite.sprite_height + 1)
|
76
|
+
@vy = -JumpSpeed
|
77
|
+
end
|
78
|
+
end
|
79
|
+
end
|
80
|
+
|
81
|
+
def update
|
82
|
+
if holding? :left
|
83
|
+
@state = :walking
|
84
|
+
@sprite.flip_x = false
|
85
|
+
move_horizontally(-MoveSpeed)
|
86
|
+
elsif holding? :right
|
87
|
+
@state = :walking
|
88
|
+
@sprite.flip_x = true
|
89
|
+
move_horizontally(+MoveSpeed)
|
90
|
+
else
|
91
|
+
@state = :standing
|
92
|
+
end
|
93
|
+
|
94
|
+
@state = :jumping if @vy < 0
|
95
|
+
|
96
|
+
case @state
|
97
|
+
when :standing, :jumping
|
98
|
+
@walking_animation.pause unless @walking_animation.paused?
|
99
|
+
@sprite.sheet_pos = Positions[@state]
|
100
|
+
when :walking
|
101
|
+
@walking_animation.resume if @walking_animation.paused?
|
102
|
+
@walking_animation.update
|
103
|
+
end
|
104
|
+
|
105
|
+
# Acceleration/gravity
|
106
|
+
# By adding 1 each frame, and (ideally) adding vy to y, the player's
|
107
|
+
# jumping curve will be the parabole we want it to be.
|
108
|
+
move_vertically @vy unless (@vy += 1).zero?
|
109
|
+
|
110
|
+
@map.remove_gems { |gem| @sprite.collide? gem.sprite }
|
111
|
+
end
|
112
|
+
|
113
|
+
def pos; @sprite.pos; end
|
114
|
+
def x; pos.x; end
|
115
|
+
def y; pos.y; end
|
116
|
+
|
117
|
+
attr_reader :sprite
|
118
|
+
attr_reader :window
|
119
|
+
|
120
|
+
private
|
121
|
+
def move_horizontally(x)
|
122
|
+
step = x / x.abs
|
123
|
+
x.abs.times do
|
124
|
+
if would_fit?(step, 0)
|
125
|
+
@sprite.x += step
|
126
|
+
else
|
127
|
+
break
|
128
|
+
end
|
129
|
+
end
|
130
|
+
end
|
131
|
+
|
132
|
+
def move_vertically(y)
|
133
|
+
step = y / y.abs
|
134
|
+
y.abs.times do
|
135
|
+
if would_fit?(0, step)
|
136
|
+
@sprite.y += step
|
137
|
+
else
|
138
|
+
@vy = 0 # Hit roof or floor; stop dropping/jumping.
|
139
|
+
break
|
140
|
+
end
|
141
|
+
end
|
142
|
+
end
|
143
|
+
|
144
|
+
def would_fit?(x, y)
|
145
|
+
!(@map.solid?(@sprite.x + @size.w / 2 + x, @sprite.y + y) ||
|
146
|
+
@map.solid?(@sprite.x + @size.w / 2 + x, @sprite.y + y + @size.h))
|
147
|
+
end
|
148
|
+
end
|
149
|
+
|
150
|
+
class CollectibleGem
|
151
|
+
include Ray::Helper
|
152
|
+
|
153
|
+
def initialize(pos)
|
154
|
+
@sprite = Ray::Sprite.new path_of("_media/CptnRuby Gem.png"), :at => pos
|
155
|
+
@sprite.origin = @sprite.image.size / 2
|
156
|
+
|
157
|
+
@animation = rotation(:from => -30, :to => 30, :duration => 0.6)
|
158
|
+
@reverse_animation = -@animation
|
159
|
+
end
|
160
|
+
|
161
|
+
def register(scene)
|
162
|
+
self.event_runner = scene.event_runner
|
163
|
+
@animation.event_runner = @reverse_animation.event_runner = event_runner
|
164
|
+
|
165
|
+
on :animation_end, @animation do
|
166
|
+
@reverse_animation.start @sprite
|
167
|
+
end
|
168
|
+
|
169
|
+
on :animation_end, @reverse_animation do
|
170
|
+
@animation.start @sprite
|
171
|
+
end
|
172
|
+
|
173
|
+
@animation.start @sprite
|
174
|
+
end
|
175
|
+
|
176
|
+
def update
|
177
|
+
@animation.update
|
178
|
+
@reverse_animation.update
|
179
|
+
end
|
180
|
+
|
181
|
+
attr_reader :sprite
|
182
|
+
end
|
183
|
+
|
184
|
+
class Map
|
185
|
+
Tileset = path_of("_media/CptnRuby Tileset.png")
|
186
|
+
PartSize = 60
|
187
|
+
TileSize = 50
|
188
|
+
|
189
|
+
def initialize(file)
|
190
|
+
@tiles = {}
|
191
|
+
@gems = []
|
192
|
+
|
193
|
+
File.foreach(file).with_index do |line, y|
|
194
|
+
@max_y = y
|
195
|
+
|
196
|
+
line.each_char.with_index do |char, x|
|
197
|
+
@max_x = x
|
198
|
+
|
199
|
+
case char
|
200
|
+
when ?"
|
201
|
+
@tiles[[x, y]] = Ray::Sprite.new(Tileset, :at => [x * TileSize - 5,
|
202
|
+
y * TileSize - 5])
|
203
|
+
@tiles[[x, y]].sub_rect = [0, 0, PartSize, PartSize]
|
204
|
+
when ?#
|
205
|
+
@tiles[[x, y]] = Ray::Sprite.new(Tileset, :at => [x * TileSize - 5,
|
206
|
+
y * TileSize - 5])
|
207
|
+
@tiles[[x, y]].sub_rect = [PartSize, 0, PartSize, PartSize]
|
208
|
+
when ?x
|
209
|
+
@gems << CollectibleGem.new([x * TileSize + TileSize / 2,
|
210
|
+
y * TileSize + TileSize / 2])
|
211
|
+
end
|
212
|
+
end
|
213
|
+
end
|
214
|
+
|
215
|
+
@max_x *= TileSize
|
216
|
+
@max_y *= TileSize
|
217
|
+
end
|
218
|
+
|
219
|
+
def each_tile
|
220
|
+
@tiles.each { |_, tile| yield tile }
|
221
|
+
end
|
222
|
+
|
223
|
+
def each_gem(&block)
|
224
|
+
@gems.each(&block)
|
225
|
+
end
|
226
|
+
|
227
|
+
def remove_gems(&block)
|
228
|
+
@gems.delete_if(&block)
|
229
|
+
end
|
230
|
+
|
231
|
+
def solid?(x, y)
|
232
|
+
y < 0 || @tiles[[x.to_i / TileSize, y.to_i / TileSize]]
|
233
|
+
end
|
234
|
+
|
235
|
+
attr_reader :max_x, :max_y
|
236
|
+
end
|
237
|
+
|
238
|
+
Ray.game "Captain Ruby" do
|
239
|
+
register { add_hook :quit, method(:exit!) }
|
240
|
+
|
241
|
+
scene :game do
|
242
|
+
@half_size = window.size / 2
|
243
|
+
|
244
|
+
@sky = sprite path_of("_media/Space.png")
|
245
|
+
|
246
|
+
@map = Map.new path_of("_media/CptnRuby Map.txt")
|
247
|
+
@cptn = CptnRuby.new(@map, [400, 100])
|
248
|
+
|
249
|
+
@camera = Ray::View.new @cptn.pos, window.size
|
250
|
+
|
251
|
+
add_hook :key_press, key(:escape), method(:exit!)
|
252
|
+
@map.each_gem { |gem| gem.register self }
|
253
|
+
@cptn.register self
|
254
|
+
|
255
|
+
always do
|
256
|
+
@map.each_gem(&:update)
|
257
|
+
@cptn.update
|
258
|
+
|
259
|
+
# Center camera
|
260
|
+
camera_x = [[@cptn.x, @half_size.w].max, @map.max_x - @half_size.w].min
|
261
|
+
camera_y = [[@cptn.y, @half_size.h].max, @map.max_y - @half_size.h].min
|
262
|
+
|
263
|
+
@camera.center = [camera_x, camera_y]
|
264
|
+
end
|
265
|
+
|
266
|
+
render do |win|
|
267
|
+
win.draw @sky
|
268
|
+
|
269
|
+
win.with_view @camera do # Apply scrolling
|
270
|
+
@map.each_tile { |tile| win.draw tile }
|
271
|
+
@map.each_gem { |gem| win.draw gem.sprite }
|
272
|
+
|
273
|
+
win.draw @cptn.sprite
|
274
|
+
end
|
275
|
+
end
|
276
|
+
end
|
277
|
+
|
278
|
+
scenes << :game
|
279
|
+
end
|