ray 0.1.0.pre1 → 0.1.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -7,11 +7,11 @@ class HelloScene < Ray::Scene
7
7
  scene_name :hello
8
8
 
9
9
  def setup
10
- @font = Ray::Font.default
10
+ @text = text "Hello world!", :size => 30
11
11
  end
12
12
 
13
13
  def render(win)
14
- @font.draw("Hello world!", :on => win, :at => [0, 0], :size => 12)
14
+ win.draw @text
15
15
  end
16
16
  end
17
17
 
@@ -9,12 +9,12 @@ Ray::Game.new("Hello world!") do
9
9
  end
10
10
 
11
11
  scene :hello do
12
- @font = Ray::Font.default
12
+ @text = text "Hello world!", :size => 30
13
13
 
14
14
  render do |win|
15
- @font.draw("Hello world", :on => win, :at => [0, 0], :size => 12)
15
+ win.draw @text
16
16
  end
17
17
  end
18
18
 
19
- push_scene :hello
19
+ scenes << :hello
20
20
  end
@@ -8,8 +8,8 @@ Ray.game "Hello world!" do
8
8
 
9
9
  scene :hello do
10
10
  @text = text "Hello world!", :angle => 30, :at => [100, 100], :size => 30
11
- render { |win| @text.draw_on win }
11
+ render { |win| win.draw @text }
12
12
  end
13
13
 
14
- push_scene :hello
14
+ scenes << :hello
15
15
  end
@@ -0,0 +1,124 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ def path_of(res)
7
+ File.expand_path(res, File.join(File.dirname(__FILE__), '../../test/res'))
8
+ end
9
+
10
+ class Cube < Ray::Drawable
11
+ include Ray::GL
12
+
13
+ Vertex = Ray::GL::Vertex.make [
14
+ [:pos, "in_Position", :vector3],
15
+ [:col, "in_Color", :color]
16
+ ]
17
+
18
+ Size = 50
19
+
20
+ def initialize
21
+ super Vertex
22
+
23
+ self.index_count = 6 * 6
24
+ self.vertex_count = 6 * 4
25
+ rotate(0, 0, 0)
26
+
27
+ @counts = IntArray.new(*Array.new(6, 4))
28
+ @first_ary = IntArray.new(*Array.new(6, 0))
29
+ end
30
+
31
+ def rotate(x, y, z)
32
+ mat = Ray::Matrix.translation [0, 0, -200]
33
+
34
+ mat.rotate(x, [1, 0, 0])
35
+ mat.rotate(y, [0, 1, 0])
36
+ mat.rotate(z, [0, 0, 1])
37
+
38
+ self.matrix = mat
39
+ end
40
+
41
+ def fill_vertices
42
+ [
43
+ Vertex.new([-Size, -Size, -Size], Ray::Color.green), # Bottom
44
+ Vertex.new([+Size, -Size, -Size], Ray::Color.green),
45
+ Vertex.new([+Size, +Size, -Size], Ray::Color.green),
46
+ Vertex.new([-Size, +Size, -Size], Ray::Color.green),
47
+
48
+ Vertex.new([-Size, -Size, +Size], Ray::Color.red), # Top
49
+ Vertex.new([+Size, -Size, +Size], Ray::Color.red),
50
+ Vertex.new([+Size, +Size, +Size], Ray::Color.red),
51
+ Vertex.new([-Size, +Size, +Size], Ray::Color.red),
52
+
53
+ Vertex.new([-Size, -Size, -Size], Ray::Color.gray), # Left
54
+ Vertex.new([-Size, +Size, -Size], Ray::Color.gray),
55
+ Vertex.new([-Size, +Size, +Size], Ray::Color.gray),
56
+ Vertex.new([-Size, -Size, +Size], Ray::Color.gray),
57
+
58
+ Vertex.new([+Size, -Size, -Size], Ray::Color.white), # Right
59
+ Vertex.new([+Size, +Size, -Size], Ray::Color.white),
60
+ Vertex.new([+Size, +Size, +Size], Ray::Color.white),
61
+ Vertex.new([+Size, -Size, +Size], Ray::Color.white),
62
+
63
+ Vertex.new([-Size, -Size, -Size], Ray::Color.yellow), # Back
64
+ Vertex.new([+Size, -Size, -Size], Ray::Color.yellow),
65
+ Vertex.new([+Size, -Size, +Size], Ray::Color.yellow),
66
+ Vertex.new([-Size, -Size, +Size], Ray::Color.yellow),
67
+
68
+ Vertex.new([-Size, +Size, -Size], Ray::Color.fuschia), # Front
69
+ Vertex.new([+Size, +Size, -Size], Ray::Color.fuschia),
70
+ Vertex.new([+Size, +Size, +Size], Ray::Color.fuschia),
71
+ Vertex.new([-Size, +Size, +Size], Ray::Color.fuschia),
72
+ ]
73
+ end
74
+
75
+ def fill_indices(from)
76
+ ary = Ray::GL::IntArray.new
77
+
78
+ vertex_id = from
79
+ 6.times do |i|
80
+ ary << vertex_id + 0
81
+ ary << vertex_id + 1
82
+ ary << vertex_id + 2
83
+ ary << vertex_id + 3
84
+ ary << vertex_id + 0
85
+ ary << vertex_id + 2
86
+
87
+ vertex_id += 4
88
+ end
89
+
90
+ ary
91
+ end
92
+
93
+ def render(first, index)
94
+ draw_elements :triangles, 6 * 6, index
95
+ end
96
+ end
97
+
98
+ Ray::Shader.use_old!
99
+
100
+ Ray.game "A Cube!" do
101
+ register { add_hook :quit, method(:exit!) }
102
+
103
+ scene :cube do
104
+ @cube = Cube.new
105
+
106
+ window.shader.apply_vertex Cube::Vertex
107
+ window.shader.compile(:vertex => path_of("vertex3d.c"),
108
+ :frag => path_of("frag3d.c"))
109
+
110
+ window.view = Ray::View.new Ray::Matrix.perspective(90, 1, 1, 500)
111
+
112
+ n = 0
113
+ always do
114
+ n += 0.01
115
+ @cube.rotate(n * 50, n * 30, n * 90)
116
+ end
117
+
118
+ render do |win|
119
+ win.draw @cube
120
+ end
121
+ end
122
+
123
+ scenes << :cube
124
+ end
@@ -1,32 +1,52 @@
1
1
  $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
2
  $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
3
 
4
- require File.expand_path(File.dirname(__FILE__)) + "/binding.rb"
5
4
  require 'ray'
6
5
 
7
- Ray::Game.new("OpenGL test") do
8
- register do
9
- add_hook :quit, method(:exit!)
6
+ class CustomSprite < Ray::Drawable
7
+ def initialize(img)
8
+ super Ray::Vertex
9
+
10
+ self.vertex_count = 4
11
+ self.textured = true
12
+
13
+ @img = img
14
+ end
15
+
16
+ def fill_vertices
17
+ [
18
+ Ray::Vertex.new([0, 0], Ray::Color.white, [0, 0]),
19
+ Ray::Vertex.new([@img.w, 0], Ray::Color.white, [1, 0]),
20
+ Ray::Vertex.new([@img.w, @img.h], Ray::Color.white, [1, 1]),
21
+ Ray::Vertex.new([0, @img.h], Ray::Color.white, [0, 1]),
22
+ ]
10
23
  end
11
24
 
12
- scene :triangle do
13
- image = Ray::Image.new(:w => 50, :h => 50).fill(Ray::Color.blue).update
25
+ def render(first, index)
26
+ @img.bind
27
+ Ray::GL.draw_arrays :triangle_fan, first, 4
28
+ end
29
+ end
14
30
 
15
- @drawable = Ray::Drawable.new do |img|
16
- image.bind
31
+ Ray.game "OpenGL textured", :size => [500, 500] do
32
+ register do
33
+ add_hook :quit, method(:exit!)
34
+ end
17
35
 
18
- GL.begin GL::Quads do
19
- GL.tex_coord(0.0, 0.0); GL.vertex(250.0, 300.0)
20
- GL.tex_coord(0.0, 1.0); GL.vertex(250.0, 250.0)
21
- GL.tex_coord(1.0, 1.0); GL.vertex(300.0, 250.0)
22
- GL.tex_coord(1.0, 0.0); GL.vertex(300.0, 300.0)
23
- end
36
+ scene :image do
37
+ image = Ray::Image.new [50, 50]
38
+ image_target image do |target|
39
+ target.clear Ray::Color.blue
40
+ target.draw Ray::Polygon.circle([25, 25], 10, Ray::Color.green)
41
+ target.update
24
42
  end
25
43
 
44
+ @sprite = CustomSprite.new image
45
+
26
46
  render do |win|
27
- @drawable.draw_on win
47
+ win.draw @sprite
28
48
  end
29
49
  end
30
50
 
31
- push_scene :triangle
51
+ scenes << :image
32
52
  end
@@ -0,0 +1,99 @@
1
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
+ $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
+
4
+ require 'ray'
5
+
6
+ def path_of(res)
7
+ File.expand_path(res, File.join(File.dirname(__FILE__), '../../test/res'))
8
+ end
9
+
10
+ class Model < Ray::Drawable
11
+ include Ray::GL
12
+
13
+ Vertex = Ray::GL::Vertex.make [
14
+ [:pos, "in_Position", :vector3],
15
+ [:normal, "in_Normal", :vector3],
16
+ [:col, "in_Color", :color]
17
+ ]
18
+
19
+ def initialize(filename)
20
+ super Vertex
21
+
22
+ @vertices = []
23
+
24
+ positions = []
25
+ normals = []
26
+
27
+ open(filename) do |io|
28
+ io.each_line do |line|
29
+ next if line[0] == "#" or line !~ /\S/
30
+
31
+ word, *args = line.split(" ")
32
+
33
+ case word # lacks many features.
34
+ when "v" then positions << Ray::Vector3[*args.map(&:to_f)]
35
+ when "vn" then normals << Ray::Vector3[*args.map(&:to_f)]
36
+ when "f" then
37
+ args.each do |arg|
38
+ pos, normal = arg.split("//").map { |s| s.to_i - 1 }
39
+ @vertices << Vertex.new(positions[pos],
40
+ normals[normal],
41
+ Ray::Color.new(120, 100, 255))
42
+ end
43
+ end
44
+ end
45
+ end
46
+
47
+ self.vertex_count = @vertices.size
48
+ rotate(0, 0, 0)
49
+ end
50
+
51
+ def rotate(x, y, z)
52
+ mat = Ray::Matrix.translation [0, 0, -4]
53
+
54
+ mat.rotate(x, [1, 0, 0])
55
+ mat.rotate(y, [0, 1, 0])
56
+ mat.rotate(z, [0, 0, 1])
57
+
58
+ self.matrix = mat
59
+ end
60
+
61
+ def fill_vertices
62
+ @vertices
63
+ end
64
+
65
+ def render(first, index)
66
+ draw_arrays :triangles, first, @vertices.size
67
+ end
68
+ end
69
+
70
+ Ray::Shader.use_old!
71
+
72
+ Ray.game "A teapot!" do
73
+ register { add_hook :quit, method(:exit!) }
74
+
75
+ scene :teapot do
76
+ @model = Model.new path_of("teapot.obj")
77
+
78
+ window.shader.apply_vertex Model::Vertex
79
+ window.shader.compile(:vertex => path_of("light3d.c"),
80
+ :frag => path_of("frag_light3d.c"))
81
+
82
+ window.shader["in_Light"] = Ray::Vector3[1, 0, 0]
83
+
84
+ window.view = Ray::View.new Ray::Matrix.perspective(80, 1, 1, 10)
85
+
86
+ n = 0
87
+ always do
88
+ n += 0.01
89
+ @model.rotate(n * 50, n * 30, n * 90)
90
+ end
91
+
92
+ render do |win|
93
+ win.draw @model
94
+ end
95
+ end
96
+
97
+ scenes << :teapot
98
+ end
99
+
@@ -1,34 +1,40 @@
1
- # FFI is required to run this sample.
2
- # You could use any OpenGL binding instead.
3
- # In fact, using an FFI with hard-coded constants is probably
4
- # not really a good idea...
5
-
6
1
  $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
7
2
  $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
8
3
 
9
- require File.expand_path(File.dirname(__FILE__)) + "/binding.rb"
10
4
  require 'ray'
11
5
 
12
- Ray::Game.new("OpenGL test") do
6
+ class CustomDrawable < Ray::Drawable
7
+ include Ray::GL
8
+
9
+ def initialize
10
+ super
11
+ self.vertex_count = 3
12
+ end
13
+
14
+ def fill_vertices
15
+ [Ray::Vertex.new([0, 0], Ray::Color.red),
16
+ Ray::Vertex.new([50, 0], Ray::Color.green),
17
+ Ray::Vertex.new([50, 50], Ray::Color.blue)]
18
+ end
19
+
20
+ def render(vertex, index)
21
+ draw_arrays :triangles, vertex, 3
22
+ end
23
+ end
24
+
25
+ Ray.game "OpenGL test" do
13
26
  register do
14
27
  add_hook :quit, method(:exit!)
15
28
  end
16
29
 
17
30
  scene :triangle do
18
- @drawable = Ray::Drawable.new do |img|
19
- GL.scale(2.0, 1.0, 1.0)
20
-
21
- GL.begin GL::Triangles do
22
- GL.color(1.0, 0.0, 0.0); GL.vertex(300.0, 300.0)
23
- GL.color(1.0, 1.0, 0.0); GL.vertex(100.0, 300.0)
24
- GL.color(1.0, 1.0, 1.0); GL.vertex(300.0, 100.0)
25
- end
26
- end
31
+ @obj = CustomDrawable.new
32
+ @obj.pos = window.size / 2
27
33
 
28
34
  render do |win|
29
- @drawable.draw_on win
35
+ win.draw @obj
30
36
  end
31
37
  end
32
38
 
33
- push_scene :triangle
39
+ scenes << :triangle
34
40
  end
@@ -1,42 +1,52 @@
1
1
  $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../lib")
2
2
  $:.unshift File.expand_path(File.dirname(__FILE__) + "/../../ext")
3
3
 
4
- require File.expand_path(File.dirname(__FILE__)) + "/binding.rb"
5
4
  require 'ray'
6
5
 
7
- Ray::Game.new("OpenGL test") do
6
+ def path_of(res)
7
+ File.expand_path(res, File.join(File.dirname(__FILE__), '../../test/res'))
8
+ end
9
+
10
+ class CustomDrawable < Ray::Drawable
11
+ include Ray::GL
12
+
13
+ def initialize
14
+ super
15
+ self.vertex_count = 3
16
+ @custom_shader = Ray::Shader.new(:vertex => path_of("vert.c"),
17
+ :frag => path_of("frag_gray.c"))
18
+
19
+ @custom_shader["in_ModelView"] = Ray::Matrix.identity
20
+
21
+ end
22
+
23
+ def fill_vertices
24
+ [Ray::Vertex.new([0, 0], Ray::Color.red),
25
+ Ray::Vertex.new([0.5, 0], Ray::Color.green),
26
+ Ray::Vertex.new([0.5, 0.5], Ray::Color.blue)]
27
+ end
28
+
29
+ def render(vertex, index)
30
+ @custom_shader["in_Projection"] = matrix
31
+
32
+ @custom_shader.bind
33
+ draw_arrays :triangles, vertex, 3
34
+ end
35
+ end
36
+
37
+
38
+ Ray.game "OpenGL test" do
8
39
  register do
9
40
  add_hook :quit, method(:exit!)
10
41
  end
11
42
 
12
43
  scene :triangle do
13
- shader = Ray::Shader.new StringIO.new(<<-SHADER)
14
- uniform vec3 ratio;
15
-
16
- void main() {
17
- vec4 color = gl_Color;
18
- float gray = dot(color.xyz, ratio);
19
-
20
- gl_FragColor = vec4(gray, gray, gray, 1.0);
21
- }
22
- SHADER
23
-
24
- shader["ratio"] = [0.299, 0.587, 0.114]
25
-
26
- @drawable = Ray::Drawable.new do |img|
27
- shader.bind do
28
- GL.begin GL::Triangles do
29
- GL.color(1.0, 0.0, 0.0); GL.vertex(300.0, 300.0)
30
- GL.color(1.0, 1.0, 0.0); GL.vertex(100.0, 300.0)
31
- GL.color(1.0, 1.0, 1.0); GL.vertex(300.0, 100.0)
32
- end
33
- end
34
- end
44
+ @obj = CustomDrawable.new
35
45
 
36
46
  render do |win|
37
- @drawable.draw_on win
47
+ win.draw @obj
38
48
  end
39
49
  end
40
50
 
41
- push_scene :triangle
51
+ scenes << :triangle
42
52
  end