ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -1,74 +0,0 @@
1
- #include "ray.hpp"
2
-
3
- VALUE ray_mInput = Qnil;
4
-
5
- const sf::Input &ray_input() {
6
- return ray_screen.GetInput();
7
- }
8
-
9
- /*
10
- @overload holding?(key)
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- @param [Integer] key Key code
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- @return [true, false] True if key is pressed
13
- */
14
- VALUE ray_input_holding(VALUE self, VALUE key) {
15
- return ray_input().IsKeyDown((sf::Key::Code)NUM2INT(key)) ? Qtrue : Qfalse;
16
- }
17
-
18
- /*
19
- @overload mouse_button_down?(button)
20
- @param [Integer] button Mouse button code
21
- @return [true, false] True if the button is pressed
22
- */
23
- VALUE ray_input_mouse_button_down(VALUE self, VALUE button) {
24
- return ray_input().IsMouseButtonDown((sf::Mouse::Button)NUM2INT(button)) ?
25
- Qtrue : Qfalse;
26
- }
27
-
28
- /*
29
- @overload jostick_button_down?(joy_id, button)
30
- @param [Integer] joy_id Id of the joytick
31
- @param [Integer] button button id
32
- @return [true, false] True if the button is pressed
33
- */
34
- VALUE ray_input_joystick_button_down(VALUE self, VALUE joy_id, VALUE button) {
35
- return ray_input().IsJoystickButtonDown(NUM2INT(joy_id),
36
- NUM2INT(button)) ?
37
- Qtrue : Qfalse;
38
- }
39
-
40
- /* @return [Integer] mouse x position */
41
- VALUE ray_input_mouse_x(VALUE self) {
42
- return INT2FIX(ray_input().GetMouseX());
43
- }
44
-
45
- /* @return [Integer] mouse y position */
46
- VALUE ray_input_mouse_y(VALUE self) {
47
- return INT2FIX(ray_input().GetMouseY());
48
- }
49
-
50
- /*
51
- @overload axis_position(joy_id, axis_id)
52
- @param [Integer] joy_id Id of the joystick
53
- @param [Integer] axis_id Id of the axis
54
- @return [Float] current position of the axis, between -100 and 100.
55
- */
56
- VALUE ray_input_axis_position(VALUE self, VALUE joy_id, VALUE axis_id) {
57
- return rb_float_new(ray_input().GetJoystickAxis(NUM2INT(joy_id),
58
- (sf::Joy::Axis)NUM2INT(axis_id)));
59
- }
60
-
61
- void Init_ray_input() {
62
- ray_mInput = rb_define_module_under(ray_mRay, "Input");
63
-
64
- rb_define_module_function(ray_mInput, "holding?", ray_input_holding, 1);
65
- rb_define_module_function(ray_mInput, "mouse_button_down?",
66
- ray_input_mouse_button_down, 1);
67
- rb_define_module_function(ray_mInput, "jostick_button_down?",
68
- ray_input_joystick_button_down, 2);
69
-
70
- rb_define_module_function(ray_mInput, "mouse_x", ray_input_mouse_x, 0);
71
- rb_define_module_function(ray_mInput, "mouse_y", ray_input_mouse_y, 0);
72
-
73
- rb_define_module_function(ray_mInput, "axis_position", ray_input_axis_position, 2);
74
- }
@@ -1,168 +0,0 @@
1
- #include "ray.hpp"
2
-
3
- VALUE ray_mRay = Qnil;
4
- sf::RenderWindow ray_screen;
5
-
6
- ray_video_mode ray_parse_video_mode(VALUE hash) {
7
- VALUE width = rb_hash_aref(hash, RAY_SYM("width"));
8
- VALUE height = rb_hash_aref(hash, RAY_SYM("height"));
9
-
10
- if (NIL_P(width)) width = rb_hash_aref(hash, RAY_SYM("w"));
11
- if (NIL_P(height)) height = rb_hash_aref(hash, RAY_SYM("h"));
12
-
13
- if (NIL_P(width) || NIL_P(height))
14
- rb_raise(rb_eArgError, "Missing parameter: width or height");
15
-
16
- VALUE bitsperpixel = rb_hash_aref(hash, RAY_SYM("bits_per_pixel"));
17
- if (NIL_P(bitsperpixel)) bitsperpixel = rb_hash_aref(hash, RAY_SYM("bpp"));
18
-
19
- if (NIL_P(bitsperpixel))
20
- bitsperpixel = INT2FIX(32);
21
-
22
- uint32_t flags = sf::Style::None;
23
-
24
- if (RTEST(rb_hash_aref(hash, RAY_SYM("fullscreen"))))
25
- flags |= sf::Style::Fullscreen;
26
-
27
- if (!RTEST(rb_hash_aref(hash, RAY_SYM("no_frame")))) {
28
- flags |= sf::Style::Titlebar;
29
- flags |= sf::Style::Close;
30
- }
31
-
32
- if (RTEST(rb_hash_aref(hash, RAY_SYM("resizable"))))
33
- flags |= sf::Style::Resize;
34
-
35
- ray_video_mode mode = {
36
- NUM2INT(width),
37
- NUM2INT(height),
38
-
39
- NUM2INT(bitsperpixel),
40
-
41
- flags
42
- };
43
-
44
- return mode;
45
- }
46
-
47
- /*
48
- @overload create_window(hash)
49
- Creates a new window.
50
-
51
- If both hw_surface and sws_urface are false, hw_surface
52
- will be considered as true. :sw_surface should be true
53
- if you want to acess
54
-
55
- @return [Ray::Image] An image representing the window
56
-
57
- @option hash [Integer] :width Width of the window
58
- @option hash [Integer] :height Height of the window
59
-
60
- @option hash [Integer] :w Alias for width
61
- @option hash [Integer] :h Alias for height
62
-
63
- @option hash [Integer] :bits_per_pixel Bits per pixel. Valid values are
64
- 8, 15, 16, 24, and 32.
65
- @option hash [Integer] :bpp Alias for bits_per_pixel
66
-
67
- @option hash [true, false] :hw_surface Creates the surface in video memory
68
- (default)
69
- @option hash [true, false] :sw_surface Creates the surface in system memory
70
- @option hash [true, false] :async_blit Enables asynchronous updates of the
71
- the surface
72
- @option hash [true, false] :double_buf Enables double buffering. Ignored
73
- if sw_surface is set.
74
- @option hash [true, false] :fullscreen Creates a full screen window.
75
- @option hash [true, false] :resizable Creates a resizable window.
76
- @option hash [true, false] :no_frame Disables window decoration if
77
- possible.
78
- */
79
- VALUE ray_create_window(VALUE self, VALUE hash) {
80
- ray_video_mode mode = ray_parse_video_mode(hash);
81
-
82
- sf::VideoMode sfml_mode(mode.width, mode.height, mode.bpp);
83
- if (mode.flags & sf::Style::Fullscreen) {
84
- if (!sfml_mode.IsValid())
85
- rb_raise(rb_eRuntimeError, "Invalid fullscreen mode");
86
- }
87
-
88
- ray_screen.Create(sfml_mode, "", mode.flags);
89
-
90
- return ray_create_screen();
91
- }
92
-
93
- /*
94
- @overload icon=(icon)
95
- Sets the window icon
96
- @param [Ray::Image] icon The icon to display
97
- */
98
- VALUE ray_set_icon(VALUE self, VALUE icon) {
99
- ray_image *image = ray_rb2image(icon);
100
- ray_screen.SetIcon(image->width(), image->height(),
101
- image->pixels());
102
- return Qnil;
103
- }
104
-
105
- /*
106
- @overload window_title=(title)
107
- Sets the window title
108
- */
109
- VALUE ray_set_window_title(VALUE self, VALUE title) {
110
- if (!NIL_P(title)) {
111
- title = rb_String(title);
112
- ray_screen.SetTitle(StringValuePtr(title));
113
- }
114
- else
115
- ray_screen.SetTitle("");
116
-
117
- return title;
118
- }
119
-
120
- /* @return [Ray::Image, nil] The current screen, created by create_window */
121
- VALUE ray_get_screen(VALUE self) {
122
- if (!ray_screen.IsOpened())
123
- return Qnil;
124
- return ray_create_screen();
125
- }
126
-
127
- /* Starts outputing error to stderr */
128
- VALUE ray_verbose(VALUE self) {
129
- sf::Err().rdbuf(std::cerr.rdbuf());
130
- return Qnil;
131
- }
132
-
133
- /* Stops outputing errors to stderr (default) */
134
- VALUE ray_quiet(VALUE self) {
135
- sf::Err().rdbuf(NULL);
136
- return Qnil;
137
- }
138
-
139
- extern "C"
140
- void Init_ray_ext() {
141
- sf::Err().rdbuf(NULL); /* Don't put errors in stderr */
142
-
143
- ray_mRay = rb_define_module("Ray");
144
-
145
- rb_define_module_function(ray_mRay, "create_window", ray_create_window, 1);
146
- rb_define_module_function(ray_mRay, "screen", ray_get_screen, 0);
147
-
148
- rb_define_module_function(ray_mRay, "icon=", ray_set_icon, 1);
149
- rb_define_module_function(ray_mRay, "window_title=", ray_set_window_title,
150
- 1);
151
-
152
- rb_define_module_function(ray_mRay, "verbose!", ray_verbose, 0);
153
- rb_define_module_function(ray_mRay, "quiet!", ray_quiet, 0);
154
-
155
- Init_ray_image();
156
- Init_ray_sprite();
157
- Init_ray_color();
158
- Init_ray_rect();
159
- Init_ray_vector();
160
- Init_ray_event();
161
- Init_ray_input();
162
- Init_ray_shape();
163
- Init_ray_font();
164
- Init_ray_text();
165
- Init_ray_audio();
166
- Init_ray_drawable();
167
- Init_ray_shader();
168
- }
@@ -1,356 +0,0 @@
1
- #ifndef RAY_H_
2
- #define RAY_H_
3
-
4
- #include "ruby.h"
5
-
6
- #include <SFML/Graphics.hpp>
7
- #include <SFML/OpenGL.hpp>
8
- #include <SFML/Audio.hpp>
9
-
10
- #include <iostream>
11
-
12
- extern sf::RenderWindow ray_screen;
13
-
14
- /* Classes and modules */
15
- extern VALUE ray_mRay;
16
-
17
- extern VALUE ray_cImage;
18
- extern VALUE ray_cSprite;
19
- extern VALUE ray_cShape;
20
- extern VALUE ray_cColor;
21
- extern VALUE ray_cRect;
22
- extern VALUE ray_cVector2;
23
- extern VALUE ray_cVector3;
24
- extern VALUE ray_cEvent;
25
- extern VALUE ray_mInput;
26
- extern VALUE ray_cFont;
27
- extern VALUE ray_cText;
28
- extern VALUE ray_mAudio;
29
- extern VALUE ray_cAudioSource;
30
- extern VALUE ray_cSound;
31
- extern VALUE ray_cMusic;
32
- extern VALUE ray_cDrawable;
33
- extern VALUE ray_cShader;
34
-
35
- /* Macros for Ruby's C API */
36
-
37
- #define RAY_IS_A(obj, klass) (RTEST(rb_obj_is_kind_of(obj, klass)))
38
-
39
- #define RAY_OBJ_CLASSNAME(obj) (rb_class2name(rb_class_of(obj)))
40
-
41
- #define RAY_SYM(string) (ID2SYM(rb_intern(string)))
42
- #define RAY_METH(string) (rb_intern(string))
43
-
44
- #define RAY_FLOAT_RECT(rect) \
45
- (sf::FloatRect(rect.Left, rect.Top, rect.Width, rect.Height))
46
- #define RAY_INT_RECT(rect) \
47
- (sf::IntRect(rect.Left, rect.Top, rect.Width, rect.Height))
48
- #define RAY_RECT(rect) \
49
- (ray_rect(rect.Left, rect.Top, rect.Width, rect.Height))
50
-
51
- /* Data types */
52
-
53
- typedef struct {
54
- int width;
55
- int height;
56
-
57
- int bpp;
58
-
59
- uint32_t flags;
60
- } ray_video_mode;
61
-
62
- typedef sf::Color ray_color;
63
-
64
- typedef sf::FloatRect ray_rect;
65
- typedef sf::Vector2f ray_vector2;
66
- typedef sf::Vector3f ray_vector3;
67
-
68
- class ray_image {
69
- public:
70
- ray_image(bool should_be_screen = false);
71
- ~ray_image();
72
-
73
- bool create_with_size(int w, int h);
74
- bool create_with_filename(const std::string &filename);
75
- bool create_with_io(VALUE io);
76
- bool create_with_image(ray_image &src);
77
-
78
- bool save_as(const std::string &filename) const;
79
-
80
- int width() const;
81
- int height() const;
82
-
83
- void update();
84
-
85
- sf::Sprite &get_sprite() { return sprite; }
86
-
87
- void fill(sf::Color color);
88
- void draw(const sf::Drawable &drawable,
89
- sf::Shader *shader = NULL);
90
-
91
- void draw_image(ray_image &image,
92
- const ray_rect &src_rect, const ray_vector2 &dest_pos,
93
- float angle, const ray_vector2 &zoom,
94
- sf::Shader *shader = NULL,
95
- const ray_color &color = sf::Color::White);
96
-
97
- ray_color at(int x, int y) const;
98
- bool set_at(int x, int y, const ray_color &color);
99
-
100
- const uint8_t *pixels() const;
101
-
102
- bool operator==(const ray_image &other) const;
103
-
104
- ray_rect clip() const;
105
- void set_clip(const ray_rect &other);
106
-
107
- bool lock();
108
- void unlock();
109
-
110
- void activate();
111
- void bind();
112
-
113
- bool is_image() const;
114
- const sf::Image &image() const;
115
-
116
- sf::RenderTarget &target();
117
- const sf::RenderTarget &target() const;
118
- private:
119
- bool is_screen;
120
-
121
- sf::RenderImage render_image;
122
- sf::Sprite sprite;
123
-
124
- sf::Image *pixel_modifier;
125
- };
126
-
127
- class ray_sprite {
128
- public:
129
- ray_sprite();
130
- ~ray_sprite();
131
-
132
- void copy(const ray_sprite &sprite);
133
-
134
- void set_self(VALUE self);
135
-
136
- ray_rect from_rect() const;
137
- void set_from_rect(const ray_rect &rect);
138
-
139
- ray_vector2 position() const;
140
- void set_position(const ray_vector2 &pos);
141
-
142
- float angle() const;
143
- void set_angle(float angle);
144
-
145
- ray_vector2 scale() const;
146
- void set_scale(const ray_vector2 &scale);
147
-
148
- ray_color color() const;
149
- void set_color(const ray_color &color);
150
-
151
- VALUE get_shader() const;
152
- void set_shader(VALUE shader);
153
-
154
- VALUE get_image() const;
155
- void set_image(VALUE image);
156
-
157
- void draw_on(ray_image &image);
158
- private:
159
- sf::Sprite sprite;
160
- VALUE self;
161
- };
162
-
163
- typedef sf::Font ray_font;
164
-
165
- class ray_audio_source {
166
- public:
167
- virtual ~ray_audio_source() {}
168
-
169
- void set_pitch(float value);
170
- float pitch() const;
171
-
172
- void set_position(const ray_vector3 &vector);
173
- ray_vector3 position() const;
174
-
175
- void set_relative(bool value);
176
- bool is_relative() const;
177
-
178
- void set_min_distance(float value);
179
- float min_distance() const;
180
-
181
- void set_attenuation(float value);
182
- float attenuation() const;
183
-
184
- void set_volume(float value);
185
- float volume() const;
186
- protected:
187
- virtual sf::SoundSource &source() = 0;
188
- virtual const sf::SoundSource &source() const = 0;
189
- };
190
-
191
- class ray_sound : public ray_audio_source {
192
- public:
193
- bool load_from_io(VALUE io);
194
- bool load_from_filename(const std::string &filename);
195
- bool create_from_sound(const ray_sound &sound);
196
-
197
- void play();
198
- void pause();
199
- void stop();
200
-
201
- sf::SoundSource::Status status() const;
202
-
203
- void set_loop(bool value);
204
- bool is_looping() const;
205
-
206
- void set_current_time(float value);
207
- float current_time() const;
208
- protected:
209
- sf::SoundSource &source();
210
- const sf::SoundSource &source() const;
211
- private:
212
- sf::SoundBuffer sound_buffer;
213
- sf::Sound sound;
214
- };
215
-
216
- class ray_music : public ray_audio_source {
217
- public:
218
- bool load_from_io(VALUE self, VALUE io);
219
- bool load_from_filename(const std::string &filename);
220
-
221
- void play();
222
- void pause();
223
- void stop();
224
-
225
- sf::SoundSource::Status status() const;
226
-
227
- void set_loop(bool value);
228
- bool is_looping() const;
229
-
230
- void set_current_time(float value);
231
- float current_time() const;
232
-
233
- float duration() const;
234
-
235
- int sample_rate() const;
236
- int channel_count() const;
237
- protected:
238
- sf::SoundSource &source();
239
- const sf::SoundSource &source() const;
240
- private:
241
- sf::Music music;
242
- };
243
-
244
- typedef sf::Event ray_event;
245
-
246
- class ray_drawable {
247
- public:
248
- ray_drawable(): block(Qnil) {}
249
- ~ray_drawable();
250
-
251
- void render(VALUE image);
252
-
253
- void set_block(VALUE val);
254
- private:
255
- VALUE block;
256
- };
257
-
258
- /* Convertion functions */
259
-
260
- /** Converts a color into a ruby object */
261
- VALUE ray_col2rb(const ray_color &color);
262
-
263
- /** Converts a rect into a ruby object */
264
- VALUE ray_rect2rb(const ray_rect &rect);
265
-
266
- VALUE ray_vector2_to_rb(const ray_vector2 &vector);
267
- VALUE ray_vector3_to_rb(const ray_vector3 &vector);
268
-
269
- /** Converts a font into a ruby object */
270
- VALUE ray_font2rb(const ray_font &font);
271
-
272
- /** Converts a ruby object into a color */
273
- ray_color ray_rb2col(VALUE object);
274
-
275
- /** Parses a hash to create a video mode */
276
- ray_video_mode ray_parse_video_mode(VALUE hash);
277
-
278
- /** Converts a ruby object into an image*/
279
- ray_image *ray_rb2image(VALUE object);
280
-
281
- /** Returns a Ruby object representing the screen */
282
- VALUE ray_create_screen();
283
-
284
- /** Converts a ruby object into a rect */
285
- ray_rect ray_rb2rect(VALUE object);
286
-
287
- /** Converts a ruby object into a shape */
288
- sf::Shape *ray_rb2shape(VALUE object);
289
-
290
- /** Converts a ruby object into a shader */
291
- sf::Shader *ray_rb2shader(VALUE object);
292
-
293
- /**
294
- Converts a ruby object into a rect even if it's not an instance
295
- of Ray::Rect.
296
- */
297
- ray_rect ray_convert_to_rect(VALUE obj);
298
-
299
- /** Converts a ruby object into a vector2 using #to_vector2 */
300
- ray_vector2 ray_convert_to_vector2(VALUE obj);
301
-
302
- /** Converts a ruby object into a vector3 using #to_vector3 */
303
- ray_vector3 ray_convert_to_vector3(VALUE obj);
304
-
305
- /** Converts a ruby object into an event */
306
- ray_event *ray_rb2event(VALUE object);
307
-
308
- /** Converts a ruby object into a font */
309
- ray_font *ray_rb2font(VALUE object);
310
-
311
- /** Converts a ruby object into an audio source */
312
- ray_audio_source *ray_rb2source(VALUE object);
313
-
314
- /** Converts a ruby object into a sound */
315
- ray_sound *ray_rb2sound(VALUE object);
316
-
317
- /** Converts a ruby object into a music */
318
- ray_music *ray_rb2music(VALUE object);
319
-
320
- /** Converts a ruby object into a drawable */
321
- ray_drawable *ray_rb2drawable(VALUE obj);
322
-
323
- /* Initializers */
324
-
325
- extern "C" void Init_ray_ext();
326
- void Init_ray_image();
327
- void Init_ray_sprite();
328
- void Init_ray_color();
329
- void Init_ray_rect();
330
- void Init_ray_vector();
331
- void Init_ray_event();
332
- void Init_ray_input();
333
- void Init_ray_shape();
334
- void Init_ray_font();
335
- void Init_ray_text();
336
- void Init_ray_audio();
337
- void Init_ray_drawable();
338
- void Init_ray_shader();
339
-
340
- /* Hack to make it compile, and still let YARD parse the source code: */
341
-
342
- #if !RUBINIUS /* Won't work on Rubinius, and unneeded */
343
- # define rb_define_method(klass, name, func, argc) \
344
- rb_define_method(klass, name, (VALUE (*)(...))(func), argc)
345
-
346
- # define rb_define_singleton_method(klass, name, func, argc) \
347
- rb_define_singleton_method(klass, name, (VALUE (*)(...))(func), argc)
348
- #endif
349
-
350
- #define rb_define_module_function(klass, name, func, argc) \
351
- rb_define_module_function(klass, name, (VALUE (*)(...))(func), argc)
352
-
353
- #define rb_ensure(func1, arg1, func2, arg2) \
354
- rb_ensure((VALUE (*)(...))(func1), arg1, (VALUE (*)(...))func2, arg2)
355
-
356
- #endif