ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -0,0 +1,36 @@
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+ module Ray
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+ class Animation
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+ # Animation occurring by running a block.
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+ # Registered as #block_animation.
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+ # @example
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+ # block_animation :duration => 10, :block => proc { |target, progression|
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+ # p target => progression
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+ # }
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+ class BlockAnimation < Animation
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+ register_for :block_animation
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+
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+ # @option opts [#call] :block Object which will be called with the target
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+ # and a progression between 0 and 1.
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+ # @option opts [#call] :proc Same as :block.
15
+ # @option opts [true, false] :reversed (false) True to make the
16
+ # progression decrease from 1 to 0.
17
+ # @option opts [Float] :duration Duration in seconds.
18
+ def setup(opts)
19
+ @block = opts[:block] || opts[:proc]
20
+ @reversed = opts.key?(:reversed) ? opts[:reversed] : false
21
+
22
+ self.duration = opts[:duration]
23
+ end
24
+
25
+ def update_target
26
+ @block.call(target, @reversed ? 1 - progression : progression)
27
+ end
28
+
29
+ # @return [BlockAnimation] Reversed animation.
30
+ def -@
31
+ block_animation(:block => @block, :reversed => !@reversed,
32
+ :duration => @duration)
33
+ end
34
+ end
35
+ end
36
+ end
@@ -0,0 +1,57 @@
1
+ module Ray
2
+ class Animation
3
+ # The target of this animation will move on a circular
4
+ # orbit.
5
+ #
6
+ # Registered as #circular_motion.
7
+ class CircularMotion < Animation
8
+ register_for :circular_motion
9
+
10
+ # @option opts [Ray::Vector2] :center Center of the orbit
11
+ # @option opts [Float] :radius Radius of the circle followed by the target.
12
+ # @option opts [Float] :angle Required unless :from and :to are set.
13
+ # Last value for the angle.
14
+ # @option opts [Float] :from First value for the angle.
15
+ # @option opts [Float] :to Last value for the angle.
16
+ # @option opts [Float] :duration Duration in seconds.
17
+ def setup(opts)
18
+ @center = opts[:center].to_vector2
19
+ @radius = opts[:radius]
20
+
21
+ if opts[:angle]
22
+ @from_angle = 0
23
+ @to_angle = (opts[:angle] / 180) * Math::PI
24
+ else
25
+ @from_angle = (opts[:from] / 180) * Math::PI
26
+ @to_angle = (opts[:to] / 180) * Math::PI
27
+ end
28
+
29
+ self.duration = opts[:duration]
30
+ end
31
+
32
+ def update_target
33
+ angle = @from_angle + progression * (@from_angle - @to_angle)
34
+
35
+ x = @center.x + (Math.cos(angle) * @radius)
36
+ y = @center.y - (Math.sin(angle) * @radius)
37
+
38
+ target.pos = [x, y]
39
+ end
40
+
41
+ def end_animation
42
+ x = @center.x + (Math.cos(@to_angle) * @radius)
43
+ y = @center.y - (Math.sin(@to_angle) * @radius)
44
+
45
+ target.pos = [x, y]
46
+ end
47
+
48
+ # @return [CircularMotion] An animation cancelling self.
49
+ def -@
50
+ circular_motion(:from => (@to_angle / Math::PI) * 180,
51
+ :to => (@from_angle / Math::PI) * 180,
52
+ :duration => duration, :center => @center,
53
+ :radius => @radius)
54
+ end
55
+ end
56
+ end
57
+ end
@@ -0,0 +1,102 @@
1
+ module Ray
2
+ class Animation
3
+ # This animates the transition from a color to another one.
4
+ # Registered as #color_variation.
5
+ class ColorVariation < Animation
6
+ register_for :color_variation
7
+
8
+ # @option opts [Array] :of [r, g, b, a] Variation for the color.
9
+ # Required unless :from and :to are set.
10
+ # @option opts [Ray::Color] :from Initial value for the color.
11
+ # @option opts [Ray::Color] :to Last value of the color.
12
+ # @option opts [Symbol] :attribute (:color) Attribute of the target to change.
13
+ # @option opts [Float] :duration Duration in seconds.
14
+ def setup(opts)
15
+ if opts[:of]
16
+ @current_value = @initial_value = nil
17
+ @variation = opts[:of].to_a
18
+ else
19
+ @initial_value = opts[:from].to_color
20
+
21
+ value_array = @initial_value.to_a
22
+
23
+ @variation = opts[:to].to_a.each_with_index.map do |o, i|
24
+ o - value_array[i]
25
+ end
26
+ end
27
+
28
+ @attribute = opts[:attribute] || :color
29
+
30
+ self.duration = opts[:duration]
31
+ end
32
+
33
+ def setup_target
34
+ unless @initial_value
35
+ @current_value = target.send(@attribute)
36
+ else
37
+ @current_value = @initial_value.dup
38
+ end
39
+
40
+ @animations = []
41
+ @animations << float_variation(:of => @variation[0], :attribute => :r,
42
+ :duration => duration)
43
+ @animations << float_variation(:of => @variation[1], :attribute => :g,
44
+ :duration => duration)
45
+ @animations << float_variation(:of => @variation[2], :attribute => :b,
46
+ :duration => duration)
47
+ @animations << float_variation(:of => @variation[3], :attribute => :a,
48
+ :duration => duration)
49
+
50
+ @animations.each { |anim| anim.start(@current_value) }
51
+ end
52
+
53
+ def pause_animation
54
+ @animations.each { |anim| anim.pause }
55
+ end
56
+
57
+ def resume_animation
58
+ @animations.each { |anim| anim.resume }
59
+ end
60
+
61
+ def update_target
62
+ @animations.each { |anim| anim.update }
63
+ target.send("#{@attribute}=", @current_value)
64
+ end
65
+
66
+ # @return [ColorVariation] Opposite color variation.
67
+ def -@
68
+ if @initial_value
69
+ color_variation(:from => last_value, :to => @initial_value,
70
+ :attribute => @attribute, :duration => duration)
71
+ else
72
+ rev_variation = @variation.map { |o| -o }
73
+ color_variation(:of => rev_variation, :attribute => @attribute,
74
+ :duration => duration)
75
+ end
76
+ end
77
+
78
+ # @return [Ray::Color] Current color.
79
+ attr_accessor :current_value
80
+
81
+ # @return [Ray::Color] Initial color.
82
+ attr_reader :initial_value
83
+
84
+ # @return [Array<Integer>] Variation between initial and last value.
85
+ attr_reader :variation
86
+
87
+ # @return [Symbol] Attribut modified by the animation.
88
+ attr_reader :attribute
89
+
90
+ # @return [Ray::Color] Last color.
91
+ def last_value
92
+ if @initial_value
93
+ initial_array = @initial_value.to_a
94
+
95
+ Ray::Color.new(*initial_array.each_with_index.map { |o, i|
96
+ o + @variation[i]
97
+ })
98
+ end
99
+ end
100
+ end
101
+ end
102
+ end
@@ -0,0 +1,71 @@
1
+ module Ray
2
+ class Animation
3
+ # This class allows to use a single object to apply several kind of
4
+ # animations to a same target.
5
+ #
6
+ # Note combining two animations affecting the same attribute usually won't
7
+ # work.
8
+ #
9
+ # Thus:
10
+ # translation(:of => [10, 10], :duration => 2) +
11
+ # translation(:of => [10, 10], :duration => 2)
12
+ # Is not the same as:
13
+ # translation(:of => [20, 20], :duration => 2)
14
+ #
15
+ #
16
+ class Combination < Animation
17
+ register_for :animation_combination
18
+
19
+ def setup(*args)
20
+ @animations = args
21
+ self.duration = @animations.map(&:duration).max || 0
22
+ end
23
+
24
+ def setup_target
25
+ @animations.each { |anim| anim.start(target) }
26
+ end
27
+
28
+ def update_target
29
+ @animations.each { |anim| anim.update }
30
+ end
31
+
32
+ def pause_animation
33
+ @animations.each { |anim| anim.pause }
34
+ end
35
+
36
+ def resume_animation
37
+ @animations.each { |anim| anim.resume }
38
+ end
39
+
40
+ # Adds several animations to this combination.
41
+ def push(*animations)
42
+ @animations.concat(animations)
43
+ max_duration = animations.map(&:duration).max || 0
44
+ self.duration = max_duration if max_duration > duration
45
+
46
+ self
47
+ end
48
+
49
+ alias :<< :push
50
+
51
+ # (see Ray::Animation#+)
52
+ def +(animation)
53
+ animation_combination(*(@animations + [animation]))
54
+ end
55
+
56
+ # (see Ray::Animation#-)
57
+ def -(animation)
58
+ animation_combination(*(@animations + [-animation]))
59
+ end
60
+
61
+ # @return [Ray::Animation::Combination] Combination of the opposite of
62
+ # each animation stored in this object.
63
+ def -@
64
+ animation_combination(*@animations.map { |anim| -anim })
65
+ end
66
+
67
+ # @return [Array<Ray::Animation>]
68
+ attr_reader :animations
69
+ end
70
+ end
71
+ end
@@ -0,0 +1,76 @@
1
+ module Ray
2
+ class Animation
3
+ # Animates the transition of a float to another one.
4
+ # Registered as #float_variation.
5
+ class FloatVariation < Animation
6
+ register_for :float_variation
7
+
8
+ # @option opts [Float] :of Variation of the value. May be negative.
9
+ # Required unless :to and :from are set.
10
+ # @option opts [Float] :from Initial value of attribute.
11
+ # @option opts [Float] :to Last value of attribute.
12
+ # @option opts [Symbol] :attribute Attribute of the target to change.
13
+ # @option opts [Float] :duration Duration in seconds.
14
+ def setup(opts)
15
+ if opts[:of]
16
+ @initial_value = nil
17
+ @variation = opts[:of]
18
+ else
19
+ @initial_value = opts[:from]
20
+ @variation = opts[:to] - @initial_value
21
+ end
22
+
23
+ @attribute = opts[:attribute]
24
+
25
+ self.duration = opts[:duration]
26
+ end
27
+
28
+ def setup_target
29
+ unless @initial_value
30
+ @current_value = target.send(@attribute)
31
+ else
32
+ @current_value = @initial_value
33
+ end
34
+ end
35
+
36
+ def update_target
37
+ increase = progression * @variation
38
+ target.send("#{@attribute}=", @current_value + increase)
39
+ end
40
+
41
+ def end_animation
42
+ target.send("#{@attribute}=", @current_value + @variation)
43
+ end
44
+
45
+ # @return [FloatVariation] The opposite variation.
46
+ def -@
47
+ if @initial_value
48
+ float_variation(:from => @initial_value + @variation,
49
+ :to => @initial_value,
50
+ :attribute => @attribute,
51
+ :duration => duration)
52
+ else
53
+ float_variation(:of => -@variation, :attribute => @attribute,
54
+ :duration => duration)
55
+ end
56
+ end
57
+
58
+ # @return [Symbol] Attribute modified by the animation.
59
+ attr_reader :attribute
60
+
61
+ # @return [Float] Initial value.
62
+ attr_reader :initial_value
63
+
64
+ # @return [Float] Variation between the initial value and the last value.
65
+ attr_reader :variation
66
+ end
67
+ end
68
+
69
+ module Helper
70
+ # @return [Ray::Animation::FloatVariation] Same as #float_variation, but
71
+ # attribute is set to angle.
72
+ def rotation(opts)
73
+ float_variation(opts.merge(:attribute => :angle))
74
+ end
75
+ end
76
+ end
@@ -0,0 +1,65 @@
1
+ module Ray
2
+ class Animation
3
+ # Stores an array of animations that will be executed sequentially.
4
+ #
5
+ # Registered as animation_sequence.
6
+ class Sequence < Animation
7
+ register_for :animation_sequence
8
+
9
+ # @param [Array<Animation>] animations Animation to execute
10
+ def setup(*animations)
11
+ @animations = animations
12
+ @current_anim = nil
13
+
14
+ self.duration = @animations.inject(0) { |sum, a| sum + a.duration }
15
+ end
16
+
17
+ def setup_target
18
+ @animations.each { |anim| anim.event_runner = event_runner }
19
+
20
+ @animations.each_cons(2) do |prev, succ|
21
+ on :animation_end, prev do
22
+ @current_anim = succ
23
+ succ.start target
24
+ end
25
+ end
26
+
27
+ @current_anim = @animations.first
28
+
29
+ @current_anim.start target
30
+ end
31
+
32
+ def update_target
33
+ @current_anim.update
34
+ end
35
+
36
+ def pause_animation
37
+ @current_anim.pause
38
+ end
39
+
40
+ def resume_animation
41
+ @current_anim.resume
42
+ end
43
+
44
+ # Adds several animations to the sequence.
45
+ def push(*animations)
46
+ @animations.concat(animations)
47
+ self.duration += animations.inject(0) { |sum, a| sum + a.duration }
48
+
49
+ self
50
+ end
51
+
52
+ alias :<< :push
53
+
54
+ # @return [Ray::Animation::Sequence] Animation sequence, calling reversed
55
+ # animations in reversed order.
56
+ def -@
57
+ anims = @animations.reverse.map { |anim| -anim }
58
+ animation_sequence(*anims)
59
+ end
60
+
61
+ # @return [Array<Ray::Animation>]
62
+ attr_reader :animations
63
+ end
64
+ end
65
+ end
@@ -0,0 +1,68 @@
1
+ module Ray
2
+ class Animation
3
+ # Sprite animations are used to animate a position change in a sprite
4
+ # sheet.
5
+ #
6
+ # It is written so that each step of the animation (including the latest
7
+ # one) has the same duration.
8
+ class SpriteAnimation < Ray::Animation
9
+ register_for :sprite_animation
10
+
11
+ # @option opts [Ray::Vector2] :from First sprite position
12
+ # @option opts [Ray::Vector2] :to Last sprite position
13
+ # @option opts [true, false] :loop Whether to reset to the first step at
14
+ # the end of the animation.
15
+ # @option opts [Float] :duration Duration of the animation, in seconds.
16
+ def setup(opts)
17
+ self.duration = opts[:duration]
18
+
19
+ @initial_value = opts[:from].to_vector2.dup
20
+
21
+ delta = opts[:to].to_vector2 - opts[:from].to_vector2
22
+
23
+ @x_steps = delta.x.to_i.abs + 1
24
+ @y_steps = delta.y.to_i.abs + 1
25
+
26
+ @negative_x = delta.x < 0
27
+ @negative_y = delta.y < 0
28
+
29
+ @loop = opts[:loop]
30
+ end
31
+
32
+ def update_target
33
+ progress = progression
34
+
35
+ x_prog = (progress * @x_steps).floor
36
+ y_prog = (progress * @y_steps).floor
37
+
38
+ x_prog = @x_steps - 1 if x_prog == @x_steps
39
+ y_prog = @y_steps - 1 if y_prog == @y_steps
40
+
41
+ target.sheet_pos = @initial_value + variation(x_prog, y_prog)
42
+ end
43
+
44
+ def end_animation
45
+ target.sheet_pos = @initial_value if @loop
46
+ end
47
+
48
+ def variation(x, y)
49
+ Ray::Vector2[@negative_x ? -x : x, @negative_y ? -y : y]
50
+ end
51
+
52
+ def -@
53
+ last_value = @initial_value + variation(@x_steps - 1, @y_steps - 1)
54
+
55
+ sprite_animation(:from => @initial_value,
56
+ :to => last_value,
57
+ :loop => @loop,
58
+ :duration => @duration)
59
+ end
60
+
61
+ attr_reader :current_value
62
+
63
+ attr_reader :initial_value
64
+ attr_reader :x_steps, :y_steps
65
+ attr_reader :negative_x, :negative_y
66
+ end
67
+ end
68
+ end