ray 0.1.0.pre1 → 0.1.0

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Files changed (370) hide show
  1. data/README.md +235 -32
  2. data/Rakefile +20 -49
  3. data/ext/audio.c +68 -0
  4. data/ext/audio_source.c +197 -0
  5. data/ext/buffer_renderer.c +130 -0
  6. data/ext/color.c +179 -0
  7. data/ext/drawable.c +446 -0
  8. data/ext/event.c +337 -0
  9. data/ext/extconf.rb +80 -6
  10. data/ext/font.c +97 -0
  11. data/ext/gl.c +114 -0
  12. data/ext/gl_buffer.c +224 -0
  13. data/ext/gl_index_buffer.c +202 -0
  14. data/ext/gl_int_array.c +139 -0
  15. data/ext/gl_vertex.c +157 -0
  16. data/ext/image.c +263 -0
  17. data/ext/image_target.c +84 -0
  18. data/ext/input.c +53 -0
  19. data/ext/matrix.c +374 -0
  20. data/ext/music.c +113 -0
  21. data/ext/polygon.c +426 -0
  22. data/ext/ray.c +59 -0
  23. data/ext/ray.h +168 -0
  24. data/ext/rect.c +255 -0
  25. data/ext/say.h +31 -0
  26. data/ext/say_all.h +77 -0
  27. data/ext/say_arial.h +14689 -0
  28. data/ext/say_array.c +124 -0
  29. data/ext/say_array.h +34 -0
  30. data/ext/say_audio.c +64 -0
  31. data/ext/say_audio.h +170 -0
  32. data/ext/say_audio_context.c +40 -0
  33. data/ext/say_audio_source.c +96 -0
  34. data/ext/say_basic_type.c +17 -0
  35. data/ext/say_basic_type.h +47 -0
  36. data/ext/say_buffer.c +277 -0
  37. data/ext/say_buffer.h +37 -0
  38. data/ext/say_buffer_renderer.c +121 -0
  39. data/ext/say_buffer_renderer.h +33 -0
  40. data/ext/say_buffer_slice.c +247 -0
  41. data/ext/say_buffer_slice.h +29 -0
  42. data/ext/say_clean_up.c +14 -0
  43. data/ext/say_context.c +163 -0
  44. data/ext/say_context.h +26 -0
  45. data/ext/say_drawable.c +350 -0
  46. data/ext/say_drawable.h +100 -0
  47. data/ext/say_error.c +27 -0
  48. data/ext/say_event.h +213 -0
  49. data/ext/say_font.c +335 -0
  50. data/ext/say_font.h +51 -0
  51. data/ext/say_image.c +283 -0
  52. data/ext/say_image.h +52 -0
  53. data/ext/say_image_target.c +134 -0
  54. data/ext/say_image_target.h +25 -0
  55. data/ext/say_imp.h +70 -0
  56. data/ext/say_index_buffer.c +90 -0
  57. data/ext/say_index_buffer.h +29 -0
  58. data/ext/say_index_buffer_slice.c +227 -0
  59. data/ext/say_index_buffer_slice.h +28 -0
  60. data/ext/say_input.c +35 -0
  61. data/ext/say_matrix.c +314 -0
  62. data/ext/say_matrix.h +55 -0
  63. data/ext/say_music.c +225 -0
  64. data/ext/say_osx.h +62 -0
  65. data/ext/say_osx_context.h +98 -0
  66. data/ext/say_osx_window.h +766 -0
  67. data/ext/say_polygon.c +358 -0
  68. data/ext/say_polygon.h +62 -0
  69. data/ext/say_renderer.c +42 -0
  70. data/ext/say_renderer.h +22 -0
  71. data/ext/say_shader.c +375 -0
  72. data/ext/say_shader.h +91 -0
  73. data/ext/say_sound.c +67 -0
  74. data/ext/say_sound_buffer.c +96 -0
  75. data/ext/say_sprite.c +273 -0
  76. data/ext/say_sprite.h +53 -0
  77. data/ext/say_string.c +9 -0
  78. data/ext/say_table.c +86 -0
  79. data/ext/say_table.h +24 -0
  80. data/ext/say_target.c +264 -0
  81. data/ext/say_target.h +67 -0
  82. data/ext/say_text.c +441 -0
  83. data/ext/say_text.h +56 -0
  84. data/ext/say_thread.c +46 -0
  85. data/ext/say_thread.h +39 -0
  86. data/ext/say_thread_variable.c +44 -0
  87. data/ext/say_utf.c +62 -0
  88. data/ext/say_vertex_type.c +113 -0
  89. data/ext/say_vertex_type.h +40 -0
  90. data/ext/say_vfile.c +57 -0
  91. data/ext/say_view.c +150 -0
  92. data/ext/say_view.h +44 -0
  93. data/ext/say_win.h +24 -0
  94. data/ext/say_win_context.h +91 -0
  95. data/ext/say_win_window.h +670 -0
  96. data/ext/say_window.c +155 -0
  97. data/ext/say_window.h +43 -0
  98. data/ext/say_x11.h +41 -0
  99. data/ext/say_x11_context.h +96 -0
  100. data/ext/say_x11_window.h +818 -0
  101. data/ext/shader.c +302 -0
  102. data/ext/sound.c +118 -0
  103. data/ext/sound_buffer.c +75 -0
  104. data/ext/sprite.c +241 -0
  105. data/ext/stb_image.h +4971 -0
  106. data/ext/stb_image_write.h +511 -0
  107. data/ext/target.c +184 -0
  108. data/ext/text.c +162 -0
  109. data/ext/utils.c +10 -0
  110. data/ext/vector.c +261 -0
  111. data/ext/vendor/freetype/bin/freetype6.dll +0 -0
  112. data/ext/vendor/freetype/bin/zlib1.dll +0 -0
  113. data/ext/vendor/freetype/include/freetype2/freetype/config/ftconfig.h +350 -0
  114. data/ext/vendor/freetype/include/freetype2/freetype/config/ftheader.h +729 -0
  115. data/ext/vendor/freetype/include/freetype2/freetype/config/ftmodule.h +22 -0
  116. data/ext/vendor/freetype/include/freetype2/freetype/config/ftoption.h +695 -0
  117. data/ext/vendor/freetype/include/freetype2/freetype/config/ftstdlib.h +180 -0
  118. data/ext/vendor/freetype/include/freetype2/freetype/freetype.h +3434 -0
  119. data/ext/vendor/freetype/include/freetype2/freetype/ftbbox.h +94 -0
  120. data/ext/vendor/freetype/include/freetype2/freetype/ftbdf.h +200 -0
  121. data/ext/vendor/freetype/include/freetype2/freetype/ftbitmap.h +206 -0
  122. data/ext/vendor/freetype/include/freetype2/freetype/ftcache.h +1110 -0
  123. data/ext/vendor/freetype/include/freetype2/freetype/ftchapters.h +100 -0
  124. data/ext/vendor/freetype/include/freetype2/freetype/fterrdef.h +239 -0
  125. data/ext/vendor/freetype/include/freetype2/freetype/fterrors.h +206 -0
  126. data/ext/vendor/freetype/include/freetype2/freetype/ftgasp.h +113 -0
  127. data/ext/vendor/freetype/include/freetype2/freetype/ftglyph.h +575 -0
  128. data/ext/vendor/freetype/include/freetype2/freetype/ftgxval.h +358 -0
  129. data/ext/vendor/freetype/include/freetype2/freetype/ftgzip.h +102 -0
  130. data/ext/vendor/freetype/include/freetype2/freetype/ftimage.h +1237 -0
  131. data/ext/vendor/freetype/include/freetype2/freetype/ftincrem.h +331 -0
  132. data/ext/vendor/freetype/include/freetype2/freetype/ftlcdfil.h +166 -0
  133. data/ext/vendor/freetype/include/freetype2/freetype/ftlist.h +273 -0
  134. data/ext/vendor/freetype/include/freetype2/freetype/ftlzw.h +99 -0
  135. data/ext/vendor/freetype/include/freetype2/freetype/ftmac.h +272 -0
  136. data/ext/vendor/freetype/include/freetype2/freetype/ftmm.h +378 -0
  137. data/ext/vendor/freetype/include/freetype2/freetype/ftmodapi.h +406 -0
  138. data/ext/vendor/freetype/include/freetype2/freetype/ftmoderr.h +155 -0
  139. data/ext/vendor/freetype/include/freetype2/freetype/ftotval.h +198 -0
  140. data/ext/vendor/freetype/include/freetype2/freetype/ftoutln.h +526 -0
  141. data/ext/vendor/freetype/include/freetype2/freetype/ftpfr.h +172 -0
  142. data/ext/vendor/freetype/include/freetype2/freetype/ftrender.h +229 -0
  143. data/ext/vendor/freetype/include/freetype2/freetype/ftsizes.h +159 -0
  144. data/ext/vendor/freetype/include/freetype2/freetype/ftsnames.h +170 -0
  145. data/ext/vendor/freetype/include/freetype2/freetype/ftstroke.h +716 -0
  146. data/ext/vendor/freetype/include/freetype2/freetype/ftsynth.h +73 -0
  147. data/ext/vendor/freetype/include/freetype2/freetype/ftsystem.h +346 -0
  148. data/ext/vendor/freetype/include/freetype2/freetype/fttrigon.h +350 -0
  149. data/ext/vendor/freetype/include/freetype2/freetype/fttypes.h +583 -0
  150. data/ext/vendor/freetype/include/freetype2/freetype/ftwinfnt.h +263 -0
  151. data/ext/vendor/freetype/include/freetype2/freetype/ftxf86.h +80 -0
  152. data/ext/vendor/freetype/include/freetype2/freetype/t1tables.h +450 -0
  153. data/ext/vendor/freetype/include/freetype2/freetype/ttnameid.h +1132 -0
  154. data/ext/vendor/freetype/include/freetype2/freetype/tttables.h +756 -0
  155. data/ext/vendor/freetype/include/freetype2/freetype/tttags.h +99 -0
  156. data/ext/vendor/freetype/include/freetype2/freetype/ttunpat.h +59 -0
  157. data/ext/vendor/freetype/include/ft2build.h +61 -0
  158. data/ext/vendor/freetype/lib/freetype-bcc.lib +0 -0
  159. data/ext/vendor/freetype/lib/freetype6.def +249 -0
  160. data/ext/vendor/freetype/lib/libfreetype.dll.a +0 -0
  161. data/ext/vendor/freetype/lib/tmp.freetype.lib +0 -0
  162. data/ext/vendor/glew/LICENSE.txt +73 -0
  163. data/ext/vendor/glew/README.txt +18 -0
  164. data/ext/vendor/glew/include/GL/glew.h +15507 -0
  165. data/ext/vendor/glew/include/GL/glxew.h +1568 -0
  166. data/ext/vendor/glew/include/GL/wglew.h +1361 -0
  167. data/ext/vendor/glew/lib/glew32.dll +0 -0
  168. data/ext/vendor/glew/lib/glew32mx.dll +0 -0
  169. data/ext/vendor/glew/lib/libglew32.a +0 -0
  170. data/ext/vendor/glew/lib/libglew32.dll.a +0 -0
  171. data/ext/vendor/glew/lib/libglew32mx.a +0 -0
  172. data/ext/vendor/glew/lib/libglew32mx.dll.a +0 -0
  173. data/ext/vendor/openal/COPYING +484 -0
  174. data/ext/vendor/openal/Win32/soft_oal.dll +0 -0
  175. data/ext/vendor/openal/include/AL/al.h +724 -0
  176. data/ext/vendor/openal/include/AL/alc.h +277 -0
  177. data/ext/vendor/openal/include/AL/alext.h +165 -0
  178. data/ext/vendor/openal/include/AL/efx-creative.h +3 -0
  179. data/ext/vendor/openal/include/AL/efx.h +758 -0
  180. data/ext/vendor/openal/lib/libOpenAL32.dll.a +0 -0
  181. data/ext/vendor/sndfile/bin/libsndfile-1.dll +0 -0
  182. data/ext/vendor/sndfile/include/sndfile.h +666 -0
  183. data/ext/vendor/sndfile/include/sndfile.hh +422 -0
  184. data/ext/vendor/sndfile/lib/libsndfile-1.def +41 -0
  185. data/ext/vendor/sndfile/lib/libsndfile-1.lib +0 -0
  186. data/ext/vertex.c +96 -0
  187. data/ext/view.c +131 -0
  188. data/ext/window.c +183 -0
  189. data/lib/ray/animation.rb +248 -0
  190. data/lib/ray/animation/block_animation.rb +36 -0
  191. data/lib/ray/animation/circular_motion.rb +57 -0
  192. data/lib/ray/animation/color_variation.rb +102 -0
  193. data/lib/ray/animation/combination.rb +71 -0
  194. data/lib/ray/animation/float_variation.rb +76 -0
  195. data/lib/ray/animation/sequence.rb +65 -0
  196. data/lib/ray/animation/sprite_animation.rb +68 -0
  197. data/lib/ray/animation/vector_variation.rb +111 -0
  198. data/lib/ray/animation_list.rb +50 -0
  199. data/lib/ray/audio.rb +4 -7
  200. data/lib/ray/buffer_renderer.rb +9 -0
  201. data/lib/ray/color.rb +41 -6
  202. data/lib/ray/drawable.rb +34 -9
  203. data/lib/ray/dsl.rb +6 -0
  204. data/lib/ray/dsl/event.rb +1 -1
  205. data/lib/ray/dsl/event_listener.rb +14 -10
  206. data/lib/ray/dsl/event_raiser.rb +5 -2
  207. data/lib/ray/dsl/event_runner.rb +4 -10
  208. data/lib/ray/dsl/event_translator.rb +67 -99
  209. data/lib/ray/dsl/handler.rb +1 -1
  210. data/lib/ray/dsl/matcher.rb +40 -27
  211. data/lib/ray/event.rb +22 -0
  212. data/lib/ray/font.rb +0 -42
  213. data/lib/ray/font_set.rb +3 -7
  214. data/lib/ray/game.rb +33 -73
  215. data/lib/ray/gl/int_array.rb +24 -0
  216. data/lib/ray/gl/vertex.rb +106 -0
  217. data/lib/ray/helper.rb +25 -11
  218. data/lib/ray/image.rb +9 -154
  219. data/lib/ray/image_set.rb +3 -8
  220. data/lib/ray/image_target.rb +12 -0
  221. data/lib/ray/matrix.rb +90 -0
  222. data/lib/ray/music.rb +12 -0
  223. data/lib/ray/polygon.rb +77 -0
  224. data/lib/ray/ray.rb +45 -13
  225. data/lib/ray/rect.rb +14 -3
  226. data/lib/ray/resource_set.rb +18 -35
  227. data/lib/ray/scene.rb +43 -81
  228. data/lib/ray/scene_list.rb +12 -5
  229. data/lib/ray/shader.rb +82 -0
  230. data/lib/ray/sound.rb +18 -0
  231. data/lib/ray/sound_buffer.rb +6 -0
  232. data/lib/ray/sound_buffer_set.rb +32 -0
  233. data/lib/ray/sprite.rb +111 -97
  234. data/lib/ray/target.rb +18 -0
  235. data/lib/ray/text.rb +80 -58
  236. data/lib/ray/text_helper.rb +21 -27
  237. data/lib/ray/turtle.rb +49 -38
  238. data/lib/ray/vector.rb +76 -1
  239. data/lib/ray/vertex.rb +24 -0
  240. data/lib/ray/view.rb +47 -0
  241. data/lib/ray/window.rb +23 -0
  242. data/samples/_media/Beep.wav +0 -0
  243. data/samples/_media/CptnRuby Gem.png +0 -0
  244. data/samples/_media/CptnRuby Map.txt +25 -0
  245. data/samples/_media/CptnRuby Tileset.png +0 -0
  246. data/samples/_media/CptnRuby.png +0 -0
  247. data/samples/_media/Space.png +0 -0
  248. data/samples/_media/Star.png +0 -0
  249. data/samples/_media/Starfighter.png +0 -0
  250. data/samples/animation/chain.rb +33 -0
  251. data/samples/animation/circle.rb +38 -0
  252. data/samples/animation/color.rb +18 -0
  253. data/samples/animation/rotation.rb +17 -0
  254. data/samples/animation/sequence.rb +33 -0
  255. data/samples/animation/shader.rb +65 -0
  256. data/samples/animation/sprite_motion.rb +103 -0
  257. data/samples/animation/translation.rb +23 -0
  258. data/samples/audio/spacial.rb +25 -11
  259. data/samples/buffer/buffer.rb +28 -0
  260. data/samples/buffer/index_buffer.rb +36 -0
  261. data/samples/buffer/renderer.rb +27 -0
  262. data/samples/cptn_ruby/cptn_ruby.rb +279 -0
  263. data/samples/hello_world/hello.rb +2 -2
  264. data/samples/hello_world/hello_dsl.rb +3 -3
  265. data/samples/hello_world/text.rb +2 -2
  266. data/samples/opengl/cube.rb +124 -0
  267. data/samples/opengl/image.rb +36 -16
  268. data/samples/opengl/obj_loader.rb +99 -0
  269. data/samples/opengl/opengl.rb +24 -18
  270. data/samples/opengl/shader.rb +36 -26
  271. data/samples/pong/pong.rb +41 -39
  272. data/samples/{run_scene.rb → scenes/run_scene.rb} +21 -7
  273. data/samples/shaders/geometry.rb +98 -0
  274. data/samples/shaders/scene.rb +19 -12
  275. data/samples/shaders/shaders.rb +34 -17
  276. data/samples/shaders/shape.rb +12 -7
  277. data/samples/sokoban/level_1 +11 -7
  278. data/samples/sokoban/sokoban.rb +36 -63
  279. data/samples/starfighter/starfighter.rb +159 -0
  280. data/samples/test/actual_scene.rb +3 -3
  281. data/samples/test/scene_riot.rb +4 -4
  282. data/samples/test/scene_spec.rb +3 -3
  283. data/samples/test/scene_test_unit.rb +1 -1
  284. data/samples/turtle/byzantium.rb +10 -5
  285. data/samples/turtle/hilbert.rb +16 -11
  286. data/samples/turtle/koch.rb +16 -11
  287. data/samples/turtle/mandala.rb +43 -38
  288. data/samples/turtle/tree.rb +13 -8
  289. data/samples/view/resize.rb +26 -0
  290. data/samples/view/view.rb +35 -0
  291. data/samples/window/all_events.rb +44 -0
  292. data/samples/window/change_title.rb +16 -0
  293. data/samples/window/fullscreen.rb +18 -0
  294. data/samples/window/get_pixel.rb +29 -0
  295. data/samples/window/icon.rb +88 -0
  296. data/samples/window/input.rb +27 -0
  297. data/samples/window/no_border.rb +16 -0
  298. data/samples/window/resize.rb +24 -0
  299. data/test/animation/color_variation_test.rb +64 -0
  300. data/test/animation/combination_test.rb +35 -0
  301. data/test/animation/float_variation_test.rb +75 -0
  302. data/test/animation/vector_variation_test.rb +123 -0
  303. data/test/animation_list_test.rb +122 -0
  304. data/test/animation_test.rb +83 -0
  305. data/test/audio_test.rb +88 -33
  306. data/test/buffer_renderer_test.rb +38 -0
  307. data/test/color_test.rb +31 -22
  308. data/test/drawable_test.rb +207 -7
  309. data/test/dsl_test.rb +25 -7
  310. data/test/font_test.rb +6 -40
  311. data/test/game_test.rb +76 -0
  312. data/test/gl_buffer_test.rb +26 -0
  313. data/test/gl_index_buffer_test.rb +17 -0
  314. data/test/gl_vertex_test.rb +117 -0
  315. data/test/helpers.rb +45 -5
  316. data/test/image_target_test.rb +19 -0
  317. data/test/image_test.rb +73 -53
  318. data/test/int_array_test.rb +64 -0
  319. data/test/matrix_test.rb +134 -0
  320. data/test/polygon_test.rb +126 -0
  321. data/test/rect_test.rb +6 -8
  322. data/test/res/frag.c +14 -0
  323. data/test/res/frag3d.c +10 -0
  324. data/test/res/frag_gray.c +17 -0
  325. data/test/res/frag_light3d.c +20 -0
  326. data/test/res/light3d.c +20 -0
  327. data/test/res/sprite.png +0 -0
  328. data/test/res/teapot.obj +12831 -0
  329. data/test/res/vert.c +17 -0
  330. data/test/res/vertex3d.c +14 -0
  331. data/test/resource_set_test.rb +8 -45
  332. data/test/run_all.rb +1 -1
  333. data/test/scene_list_test.rb +79 -0
  334. data/test/scene_test.rb +168 -0
  335. data/test/shader_test.rb +58 -0
  336. data/test/sprite_test.rb +46 -41
  337. data/test/target_test.rb +34 -0
  338. data/test/text_test.rb +20 -31
  339. data/test/turtle_test.rb +35 -20
  340. data/test/vector_test.rb +61 -19
  341. data/test/vertex_test.rb +43 -0
  342. data/test/view_test.rb +61 -0
  343. metadata +347 -126
  344. data/.yardopts +0 -4
  345. data/VERSION +0 -1
  346. data/ext/audio.cpp +0 -723
  347. data/ext/color.cpp +0 -159
  348. data/ext/drawable.cpp +0 -91
  349. data/ext/event.cpp +0 -460
  350. data/ext/font.cpp +0 -190
  351. data/ext/image.cpp +0 -733
  352. data/ext/input.cpp +0 -74
  353. data/ext/ray.cpp +0 -168
  354. data/ext/ray.hpp +0 -356
  355. data/ext/rect.cpp +0 -245
  356. data/ext/shader.cpp +0 -169
  357. data/ext/shape.cpp +0 -409
  358. data/ext/sprite.cpp +0 -306
  359. data/ext/text.cpp +0 -181
  360. data/ext/vector.cpp +0 -215
  361. data/guide.md +0 -619
  362. data/lib/ray/input.rb +0 -10
  363. data/lib/ray/music_set.rb +0 -37
  364. data/lib/ray/rmagick.rb +0 -41
  365. data/lib/ray/shape.rb +0 -132
  366. data/lib/ray/sound_set.rb +0 -37
  367. data/samples/opengl/binding.rb +0 -38
  368. data/test/ray_test.rb +0 -25
  369. data/test/shape_test.rb +0 -101
  370. data/yard_ext.rb +0 -63
@@ -1,22 +1,27 @@
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  module Ray
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- # @api private
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+ # Class used by games to manage their scene list.
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+ # It needs a game object to find a scene from its name.
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  class SceneList
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  include Enumerable
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+ # @param [Ray::Game] game The game which will be used to find scenes.
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  def initialize(game)
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  @game = game
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  @scenes = []
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  @scene_args = []
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  end
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13
 
14
+ # @return [true, false] True if the scene list contains no scene
12
15
  def empty?
13
16
  @scenes.empty?
14
17
  end
15
18
 
19
+ # @return [Ray::Scene, nil] The current scene
16
20
  def current
17
21
  @scenes.last
18
22
  end
19
23
 
24
+ # Rune the current scene
20
25
  def run_current
21
26
  scene = @scenes.last
22
27
 
@@ -24,28 +29,30 @@ module Ray
24
29
 
25
30
  scene.setup(*@scene_args.last)
26
31
  scene.register_events
27
- scene.need_render!
28
32
  scene.run
29
33
  end
30
34
 
35
+ # Exits the current scene
31
36
  def exit_current
32
37
  return if empty?
33
38
  current.exit
34
39
  end
35
40
 
41
+ # Pops the last scene
36
42
  def pop
37
43
  @scenes.pop
38
44
  @scene_args.pop
39
45
  end
40
46
 
47
+ # Clears the scene list
41
48
  def clear
42
49
  @scenes.clear
43
50
  @scene_args.clear
44
51
  end
45
52
 
46
53
  # @param [Symbol] scene Name of the scene
47
- def push(scene, *args)
48
- scene = @game.registred_scene(scene)
54
+ def push(scene_name, *args)
55
+ scene = @game.registered_scene(scene_name)
49
56
  raise ArgumentError, "Unknown scene #{scene_name}" unless scene
50
57
 
51
58
  @scenes << scene
@@ -61,7 +68,7 @@ module Ray
61
68
  end
62
69
 
63
70
  def inspect
64
- @scenes.inspect
71
+ "#{self.class}#{@scenes.inspect}"
65
72
  end
66
73
  end
67
74
  end
@@ -0,0 +1,82 @@
1
+ module Ray
2
+ class Shader
3
+ class NoUniformError < StandardError
4
+ def initialize(name)
5
+ super "could not find uniform in shader: #{name}"
6
+ end
7
+ end
8
+
9
+ # @param opts (see compile)
10
+ def initialize(opts = nil)
11
+ @locations = {}
12
+ @images = {}
13
+
14
+ compile(opts) if opts
15
+ end
16
+
17
+ # @option opts [String, #read] :vertex A vertex shader (filename, or io)
18
+ # @option opts [String, #read] :frag A fragment shader (filename, or io)
19
+ # @option opts [String, #read] :geometry A geometry shader (filename, or io)
20
+ #
21
+ # Compiles the shader.
22
+ def compile(opts)
23
+ [:vertex, :frag, :geometry].each do |type|
24
+ if opts[type]
25
+ if opts[type].is_a? String
26
+ opts[type] = File.read(opts[type])
27
+ else
28
+ opts[type] = opts[type].read
29
+ end
30
+ end
31
+ end
32
+
33
+ compile_vertex(opts[:vertex]) if opts[:vertex]
34
+ compile_frag(opts[:frag]) if opts[:frag]
35
+ compile_geometry(opts[:geometry]) if opts[:geometry]
36
+
37
+ link
38
+
39
+ @locations.clear
40
+ @images.clear
41
+
42
+ self
43
+ end
44
+
45
+ # @param [String, Symbol] attr Name of the parameter to set
46
+ # @param
47
+ def []=(attr, value)
48
+ attr = attr.to_sym
49
+ @locations[attr] ||= locate(attr)
50
+
51
+ loc = @locations[attr]
52
+ unless loc
53
+ raise NoUniformError, attr
54
+ end
55
+
56
+ case value
57
+ when Vector2
58
+ set_vector2 loc, value
59
+ when Vector3
60
+ set_vector3 loc, value
61
+ when Color
62
+ set_color loc, value
63
+ when Matrix
64
+ set_matrix loc, value
65
+ when true, false, nil
66
+ set_bool loc, value
67
+ when :current_texture
68
+ set_current_texture loc
69
+ when Image
70
+ set_image loc, val
71
+ when Array
72
+ unless value.size.between? 1, 4
73
+ raise "can't send a #{value.size}-sized vector"
74
+ end
75
+
76
+ set_array loc, value
77
+ else # numeric-stuff
78
+ set_numeric loc, value
79
+ end
80
+ end
81
+ end
82
+ end
@@ -0,0 +1,18 @@
1
+ module Ray
2
+ class Sound
3
+ def initialize(arg = nil)
4
+ case arg
5
+ when String then self.buffer = SoundBufferSet[arg]
6
+ when SoundBuffer then self.buffer = arg
7
+ when nil then return
8
+ else
9
+ self.buffer = SoundBuffer.new(arg)
10
+ end
11
+ end
12
+
13
+ alias time= seek
14
+
15
+ alias position pos
16
+ alias position= pos=
17
+ end
18
+ end
@@ -0,0 +1,6 @@
1
+ module Ray
2
+ class SoundBuffer
3
+ extend Ray::ResourceSet
4
+ add_set(/^(.*)$/) { |filename| new(filename) }
5
+ end
6
+ end
@@ -0,0 +1,32 @@
1
+ module Ray
2
+ module SoundBufferSet
3
+ extend Ray::ResourceSet
4
+
5
+ class << self
6
+ def missing_pattern(string)
7
+ Ray::SoundBuffer[string]
8
+ end
9
+
10
+ def select!(&block)
11
+ super(&block)
12
+ Ray::SoundBuffer.select!(&block)
13
+ end
14
+ end
15
+ end
16
+
17
+ # Creates a new sound buffer set.
18
+ #
19
+ # @param [Regexp] regex Regular expression used to match file
20
+ # @yield [*args] Block returning the sound buffer
21
+ # @yieldparam args Regex captures
22
+ def sound_buffer_set(regex, &block)
23
+ Ray::SoundBufferSet.add_set(regex, &block)
24
+ end
25
+
26
+ module_function :sound_buffer_set
27
+ end
28
+
29
+ require 'open-uri'
30
+ Ray.sound_buffer_set(/^(http|ftp):\/\/(\S+)$/) do |protocol, address|
31
+ open("#{protocol}://#{address}") { |io| Ray::SoundBuffer.new(io) }
32
+ end
@@ -1,76 +1,117 @@
1
1
  module Ray
2
- class Sprite
3
- # Sets the size of the sprite sheet. For instance,
4
- # sprite.sheet_size = [3, 4]
5
- # would mean there are 4 rows and 3 columns in the sprite (and each cell
6
- # has the same size).
7
- def sheet_size=(ary)
8
- @uses_sprite_sheet = true
9
- @sprite_sheet_size = ary.to_vector2
10
-
11
- self.sheet_pos = [0, 0]
12
- end
13
-
14
- # Sets which cell of the sprite sheet should be displayed.
15
- # sprite.sheet_pos = [0, 1] # Uses the first cell of the second line.
16
- def sheet_pos=(pos)
17
- pos = pos.to_vector2
18
-
19
- self.from_rect = Ray::Rect.new(pos.x * sprite_width,
20
- pos.y * sprite_height,
21
- sprite_width, sprite_height)
22
-
23
- @sheet_pos = pos
24
- end
25
-
26
- # @return [Ray::Vector2] the position of the cell which is being used.
27
- attr_reader :sheet_pos
28
-
29
- # @return [Integer, nil] The width of each cell in the sprite sheet
30
- def sprite_width
31
- if uses_sprite_sheet?
32
- image.w / @sprite_sheet_size.w
33
- end
34
- end
35
-
36
- # @return [Integer, nil] The height of each cell in the sprite sheet
37
- def sprite_height
38
- if uses_sprite_sheet?
39
- image.h / @sprite_sheet_size.h
40
- end
41
- end
42
-
43
- # Disables the sprite sheet
44
- def disable_sprite_sheet
45
- self.from_rect = Ray::Rect.new(0, 0, image.w, image.h)
46
-
47
- @sprite_sheet_size = nil
48
- @uses_sprite_sheet = false
49
- end
50
-
51
- def uses_sprite_sheet?
52
- @uses_sprite_sheet
53
- end
54
-
55
- # Draws the sprite on the screen or on another image
56
- # @option opts [Ray::Image] :on The image we should draw on. Defaults to
57
- # Ray.screen.
58
- def draw(opts = {})
59
- draw_on(opts[:on] || Ray.screen)
60
- end
61
-
62
- # @return [true, false] True if the sprite is located at (x, y)
63
- def is_at?(x, y)
64
- pos == [x, y]
65
- end
66
-
67
- # @return [Ray::Rect] The rect where this sprite will be drawn.
2
+ class Sprite < Drawable
3
+ # Creates a sprite.
4
+ #
5
+ # @param [String, Ray::Image] img The image this object will use
6
+ # @option opts [Ray::Vecor2, #to_Vector2] :at ((0,0)) Position of the sprite
7
+ # @option opts [Ray::Rect, Array<Integer>] :rect Rect of the image which will
8
+ # be drawn.
9
+ # @option opts [Float] :angle (0) The angle which will be used to draw the image
10
+ # in degrees. Defaults to 0.
11
+ # @option opts [Ray::Vector2] :zoom (1, 1) The zoom level which will be used to draw the image.
12
+ # @option opts [Ray::Vector2] :scale Alias for :zoom
13
+ # @option opts [Ray::Color] :color (Ray::Color.white) Color used, multiplying each pixel of the
14
+ # sprite.
15
+ # @option opts [true, false] :flip_x (false) Set to true to flip the sprite
16
+ # horizontally.
17
+ # @option opts [true, false] :flip_y (false) Set to true to flip the sprite
18
+ # vertically.
19
+ # @option opts [Ray::Vector2] :origin ((0, 0)) The origin of transformations
20
+ # @option opts :shader [Ray::Shader] (nil) Shader
21
+ def initialize(img = nil, opts = {})
22
+ self.image = img.is_a?(String) ? Ray::ImageSet[img] : img
23
+
24
+ opts = {
25
+ :at => Ray::Vector2[0, 0],
26
+ :angle => 0,
27
+ :zoom => Ray::Vector2[1, 1],
28
+ :color => Ray::Color.white,
29
+ :origin => Ray::Vector2[0, 0]
30
+ }.merge(opts)
31
+
32
+ self.pos = opts[:at]
33
+ self.sub_rect = opts[:rect] if opts[:rect]
34
+ self.angle = opts[:angle]
35
+ self.scale = opts[:scale] || opts[:zoom]
36
+ self.color = opts[:color]
37
+ self.flip_x = opts[:flip_x]
38
+ self.flip_y = opts[:flip_y]
39
+ self.origin = opts[:origin]
40
+ self.shader = opts[:shader]
41
+
42
+ # @uses_sprite_sheet = false
43
+ # @sprite_sheet_size = Ray::Vector2[1, 1]
44
+ # @sprite_sheet_pos = Ray::Vector2[0, 0]
45
+ end
46
+
47
+ # # Sets the size of the sprite sheet. For instance,
48
+ # # sprite.sheet_size = [3, 4]
49
+ # # would mean there are 4 rows and 3 columns in the sprite (and each cell
50
+ # # has the same size).
51
+ # def sheet_size=(ary)
52
+ # @uses_sprite_sheet = true
53
+ # @sprite_sheet_size = ary.to_vector2
54
+
55
+ # self.sheet_pos = [0, 0]
56
+ # end
57
+
58
+ # # Sets which cell of the sprite sheet should be displayed.
59
+ # # sprite.sheet_pos = [0, 1] # Uses the first cell of the second line.
60
+ # #
61
+ # # pos.x and pos.y are rounded to floor.
62
+ # # Passing a too high value will make the sprite use the previous cells.
63
+ # # sprite.sheet_size = [4, 4]
64
+ # # sprite.sheet_size = [5, 5]
65
+ # # sprite.sheet_size == [1, 1] # => true
66
+ # def sheet_pos=(pos)
67
+ # pos = pos.to_vector2.dup
68
+ # pos.x = pos.x.floor % @sprite_sheet_size.w
69
+ # pos.y = pos.y.floor % @sprite_sheet_size.h
70
+
71
+ # self.sub_rect = Ray::Rect.new(pos.x * sprite_width,
72
+ # pos.y * sprite_height,
73
+ # sprite_width, sprite_height)
74
+
75
+ # @sheet_pos = pos
76
+ # end
77
+
78
+ # # @return [Ray::Vector2] the position of the cell which is being used.
79
+ # attr_reader :sheet_pos
80
+
81
+ # # @return [Integer, nil] The width of each cell in the sprite sheet
82
+ # def sprite_width
83
+ # if uses_sprite_sheet?
84
+ # image.w / @sprite_sheet_size.w
85
+ # end
86
+ # end
87
+
88
+ # # @return [Integer, nil] The height of each cell in the sprite sheet
89
+ # def sprite_height
90
+ # if uses_sprite_sheet?
91
+ # image.h / @sprite_sheet_size.h
92
+ # end
93
+ # end
94
+
95
+ # # Disables the sprite sheet
96
+ # def disable_sprite_sheet
97
+ # self.sub_rect = Ray::Rect.new(0, 0, image.w, image.h) if image
98
+
99
+ # @sprite_sheet_size = nil
100
+ # @uses_sprite_sheet = false
101
+ # end
102
+
103
+ # def uses_sprite_sheet?
104
+ # @uses_sprite_sheet
105
+ # end
106
+
107
+ # @return [Ray::Rect] The rect where this sprite will be drawn, taking
108
+ # position and scale in account.
68
109
  def rect
69
- pos = self.pos
70
- from_rect = self.from_rect
71
- zoom = self.zoom
110
+ pos = self.pos
111
+ sub_rect = self.sub_rect
112
+ scade = self.scale
72
113
 
73
- Ray::Rect.new(pos.x, pos.y, from_rect.w * zoom.w, from_rect.h * zoom.h)
114
+ Ray::Rect.new(pos.x, pos.y, sub_rect.w * scale.w, sub_rect.h * scale.h)
74
115
  end
75
116
 
76
117
  # @param [Ray::Rect, #to_rect] An object with which the receiver may collide
@@ -91,32 +132,5 @@ module Ray
91
132
  def to_rect
92
133
  rect
93
134
  end
94
-
95
- # @return [Integer] x position of the sprite
96
- def x
97
- pos.x
98
- end
99
-
100
- # @return [Integer] y position of the sprite
101
- def y
102
- pos.y
103
- end
104
-
105
- def x=(value)
106
- self.pos = [value, y]
107
- end
108
-
109
- def y=(value)
110
- self.pos = [x, value]
111
- end
112
-
113
- def scale_x; scale.x; end
114
- def scale_y; scale.y; end
115
-
116
- def scale_x=(val); self.scale = [val, scale_y]; end
117
- def scale_y=(val); self.scale = [scale_x, val]; end
118
-
119
- alias :zoom :scale
120
- alias :zoom= :scale=
121
135
  end
122
136
  end
@@ -0,0 +1,18 @@
1
+ module Ray
2
+ class Target
3
+ # @return [Ray::Shader] Shader used when drawing on this target
4
+ def shader
5
+ @shader ||= simple_shader # must always remain the same object
6
+ end
7
+
8
+ # @param [Ray::View] view A new view
9
+ # @yield a block where the view has been changed
10
+ def with_view(view)
11
+ old_view = self.view
12
+ self.view = view
13
+ yield self
14
+ ensure
15
+ self.view = old_view
16
+ end
17
+ end
18
+ end