@woosh/meep-engine 3.52.0 → 3.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (515) hide show
  1. package/package.json +1 -1
  2. package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
  3. package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
  4. package/src/core/math/noise/worley_noise_2d.js +74 -0
  5. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  6. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  7. package/src/engine/ecs/animation/Animation.js +9 -41
  8. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  9. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  10. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  11. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  12. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
  13. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
  14. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
  15. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
  16. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
  17. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
  18. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
  19. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
  20. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
  21. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
  22. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
  23. package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
  24. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
  25. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
  26. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
  27. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
  28. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  29. package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
  30. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
  31. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
  32. package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  35. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  36. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  37. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationSystem.js +62 -243
  39. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  40. package/src/engine/graphics3/DecalSystem.js +447 -450
  41. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  42. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  43. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  44. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  45. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  46. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
  50. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  51. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  52. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  53. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  54. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  55. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  56. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  57. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  58. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  59. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  60. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  61. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  62. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  63. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  64. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  65. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  66. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  67. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  68. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  69. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  70. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  71. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  72. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  73. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  74. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  75. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  76. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  77. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  78. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  79. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  80. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  81. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  82. package/src/engine/sound/simulation/README.md +1 -1
  83. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  84. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  85. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  86. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  87. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  88. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  89. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  90. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  91. package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
  92. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  93. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  94. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  95. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  96. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  97. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  98. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  99. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  100. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  101. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  102. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  103. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  104. package/src/generation/foliage/asset/generate_tree.js +93 -0
  105. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  106. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  107. package/src/generation/foliage/asset/place_tree.js +194 -0
  108. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
  109. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  110. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  111. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  112. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  113. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  114. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  115. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  116. package/src/generation/foliage/config/CrownConfig.js +186 -0
  117. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  118. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  119. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  120. package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
  121. package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
  122. package/src/generation/foliage/config/FoliageBarkType.js +16 -0
  123. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  124. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  125. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  126. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  127. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  128. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  129. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
  130. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  131. package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
  132. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  133. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  134. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  135. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  136. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  137. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  138. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  139. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  140. package/src/generation/foliage/config/TreePreset.js +17 -0
  141. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  142. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  143. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  144. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  145. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  146. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  147. package/src/generation/foliage/index.d.ts +39 -0
  148. package/src/generation/foliage/index.d.ts.map +1 -0
  149. package/src/generation/foliage/index.js +44 -0
  150. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  151. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  152. package/src/generation/foliage/material/make_bark_material.js +730 -0
  153. package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
  154. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  155. package/src/generation/foliage/material/make_foliage_material.js +605 -0
  156. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  157. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  158. package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
  159. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  160. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  161. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  162. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
  163. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  164. package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
  165. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  166. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  167. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  168. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  169. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  170. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
  171. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
  172. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  173. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
  174. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  175. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  176. package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
  177. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  178. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  179. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  180. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  181. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  182. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  183. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  184. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  185. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  186. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  187. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  188. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  189. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
  190. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  191. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
  192. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  193. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  194. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
  195. package/src/shade/playground/additive_blending/index.html +197 -0
  196. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  197. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  198. package/src/shade/playground/additive_blending/main.js +529 -0
  199. package/src/shade/playground/foliage_wind/README.md +18 -0
  200. package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
  201. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  202. package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
  203. package/src/shade/playground/foliage_wind/index.html +260 -0
  204. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  205. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  206. package/src/shade/playground/foliage_wind/main.js +275 -0
  207. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  208. package/src/shade/renderer/Renderer.js +45 -16
  209. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  210. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  211. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  213. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  214. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  215. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  216. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  217. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  218. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  219. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  220. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  221. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  222. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  223. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  224. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  225. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  226. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  227. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  228. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  229. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  230. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  231. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  232. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  233. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  234. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  235. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  236. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  237. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  238. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  239. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  240. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  241. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  242. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  244. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  245. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  246. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  247. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  248. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  249. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  250. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  251. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  252. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
  253. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  254. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  255. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
  256. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  257. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  258. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  259. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  260. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  261. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  262. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
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  499. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
  500. package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
  501. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
  502. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
  503. package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
  504. package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
  505. package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
  506. package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
  507. package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
  508. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
  509. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
  510. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
  511. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
  512. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
  513. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
  514. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
  515. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
@@ -0,0 +1,67 @@
1
+ /**
2
+ * @typedef {import("../../shade/ShadeGraphicsEngine.js").ShadeGraphicsEngine} ShadeGraphicsEngine
3
+ * @typedef {import("../../shade/PublicScene.js").PublicScene} PublicScene
4
+ * @typedef {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} GPUSceneContext
5
+ * @typedef {import("../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig} FoliageWindRig
6
+ */
7
+ /**
8
+ * @typedef {object} FoliageWindEntry
9
+ * @property {FoliageWindRigs} component
10
+ * @property {FoliageWindRig[]} rigs
11
+ * @property {GPUSceneContext|null} context
12
+ * @property {Int32Array|null} rig_ids
13
+ * @property {number} written_weight
14
+ */
15
+ /**
16
+ * Registers every entity carrying {@link FoliageWindRigs} with the scene's
17
+ * {@link GPUAnimationManager}, so that procedural foliage skeletons deform in real time under
18
+ * the scene's 3D fluid dynamics cascades and global wind field (`GPUSceneWind`).
19
+ *
20
+ * **Rows.** Each rig's `root` entity and every `joint.target` entity are held in this system's
21
+ * {@link RowChains}, along with the transform chain above them, so every bone has a live
22
+ * `transforms` row on the GPU before {@link GPUAnimationManager#register_foliage_rig} binds it.
23
+ *
24
+ * **Lifecycle & Restart.** Mirrors {@link MeshSkinSystem}: rigs linked while a device is live
25
+ * register immediately; rigs linked before the renderer starts (or across a WebGPU device restart)
26
+ * bind and register on the next {@link update}. Changes to {@link FoliageWindRigs#weight} are
27
+ * propagated to {@link GPUAnimationManager#set_foliage_rig_weight} each frame.
28
+ */
29
+ export class FoliageWindSystem extends System<any> {
30
+ /**
31
+ * @param {ShadeGraphicsEngine} graphics
32
+ * @param {PublicScene} scene
33
+ */
34
+ constructor(graphics: any, scene: any);
35
+ dependencies: (typeof Transform64 | typeof FoliageWindRigs)[];
36
+ startup(entityManager: any): Promise<void>;
37
+ shutdown(): Promise<void>;
38
+ /**
39
+ * @param {FoliageWindRigs} component
40
+ * @param {Transform64} _transform
41
+ * @param {number} entity
42
+ */
43
+ link(component: FoliageWindRigs, _transform: Transform64, entity: number): void;
44
+ /**
45
+ * @param {FoliageWindRigs} _component
46
+ * @param {Transform64} _transform
47
+ * @param {number} entity
48
+ */
49
+ unlink(_component: FoliageWindRigs, _transform: Transform64, entity: number): void;
50
+ update(): void;
51
+ #private;
52
+ }
53
+ export type ShadeGraphicsEngine = any;
54
+ export type PublicScene = any;
55
+ export type GPUSceneContext = import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext;
56
+ export type FoliageWindRig = import("../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig;
57
+ export type FoliageWindEntry = {
58
+ component: FoliageWindRigs;
59
+ rigs: FoliageWindRig[];
60
+ context: GPUSceneContext | null;
61
+ rig_ids: Int32Array | null;
62
+ written_weight: number;
63
+ };
64
+ import { System } from "../ecs/System.js";
65
+ import { Transform64 } from "../ecs/transform/Transform64.js";
66
+ import { FoliageWindRigs } from "./animation/FoliageWindRigs.js";
67
+ //# sourceMappingURL=FoliageWindSystem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FoliageWindSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/FoliageWindSystem.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AAEH;;;;;;;GAOG;AAEH;;;;;;;;;;;;;GAaG;AACH;IA0BI;;;OAGG;IACH,uCAUC;IADG,8DAAkD;IAGtD,2CAYC;IAED,0BAUC;IAED;;;;OAIG;IACH,gBAJW,eAAe,cACf,WAAW,UACX,MAAM,QAkChB;IAED;;;;OAIG;IACH,mBAJW,eAAe,cACf,WAAW,UACX,MAAM,QA0BhB;IAED,eAoCC;;CA8CJ;;;8BAvPY,OAAO,+CAA+C,EAAE,eAAe;6BACvE,OAAO,0DAA0D,EAAE,cAAc;;eAKhF,eAAe;UACf,cAAc,EAAE;aAChB,eAAe,GAAC,IAAI;aACpB,UAAU,GAAC,IAAI;oBACf,MAAM;;uBAlBG,kBAAkB;4BACb,iCAAiC;gCAC7B,gCAAgC"}
@@ -0,0 +1,257 @@
1
+ import { assert } from "../../core/assert.js";
2
+ import { System } from "../ecs/System.js";
3
+ import { Transform64 } from "../ecs/transform/Transform64.js";
4
+ import { FoliageWindRigs } from "./animation/FoliageWindRigs.js";
5
+ import { RowChains } from "./RowChains.js";
6
+
7
+ /**
8
+ * @typedef {import("../../shade/ShadeGraphicsEngine.js").ShadeGraphicsEngine} ShadeGraphicsEngine
9
+ * @typedef {import("../../shade/PublicScene.js").PublicScene} PublicScene
10
+ * @typedef {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} GPUSceneContext
11
+ * @typedef {import("../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig} FoliageWindRig
12
+ */
13
+
14
+ /**
15
+ * @typedef {object} FoliageWindEntry
16
+ * @property {FoliageWindRigs} component
17
+ * @property {FoliageWindRig[]} rigs
18
+ * @property {GPUSceneContext|null} context
19
+ * @property {Int32Array|null} rig_ids
20
+ * @property {number} written_weight
21
+ */
22
+
23
+ /**
24
+ * Registers every entity carrying {@link FoliageWindRigs} with the scene's
25
+ * {@link GPUAnimationManager}, so that procedural foliage skeletons deform in real time under
26
+ * the scene's 3D fluid dynamics cascades and global wind field (`GPUSceneWind`).
27
+ *
28
+ * **Rows.** Each rig's `root` entity and every `joint.target` entity are held in this system's
29
+ * {@link RowChains}, along with the transform chain above them, so every bone has a live
30
+ * `transforms` row on the GPU before {@link GPUAnimationManager#register_foliage_rig} binds it.
31
+ *
32
+ * **Lifecycle & Restart.** Mirrors {@link MeshSkinSystem}: rigs linked while a device is live
33
+ * register immediately; rigs linked before the renderer starts (or across a WebGPU device restart)
34
+ * bind and register on the next {@link update}. Changes to {@link FoliageWindRigs#weight} are
35
+ * propagated to {@link GPUAnimationManager#set_foliage_rig_weight} each frame.
36
+ */
37
+ export class FoliageWindSystem extends System {
38
+ /**
39
+ * @type {ShadeGraphicsEngine}
40
+ */
41
+ #graphics;
42
+
43
+ /**
44
+ * @type {PublicScene}
45
+ */
46
+ #scene;
47
+
48
+ /**
49
+ * @type {RowChains|null}
50
+ */
51
+ #chains = null;
52
+
53
+ /**
54
+ * @type {GPUSceneContext|null}
55
+ */
56
+ #context = null;
57
+
58
+ /**
59
+ * @type {Map<number, FoliageWindEntry>}
60
+ */
61
+ #entries = new Map();
62
+
63
+ /**
64
+ * @param {ShadeGraphicsEngine} graphics
65
+ * @param {PublicScene} scene
66
+ */
67
+ constructor(graphics, scene) {
68
+ super();
69
+
70
+ assert.defined(graphics, 'graphics');
71
+ assert.defined(scene, 'scene');
72
+
73
+ this.#graphics = graphics;
74
+ this.#scene = scene;
75
+
76
+ this.dependencies = [FoliageWindRigs, Transform64];
77
+ }
78
+
79
+ async startup(entityManager) {
80
+ const dataset = entityManager.dataset;
81
+ const scene = this.#scene;
82
+
83
+ assert.ok(
84
+ scene.dataset === null || scene.dataset === undefined || scene.dataset === dataset,
85
+ 'the scene is bound to another dataset'
86
+ );
87
+
88
+ scene.dataset = dataset;
89
+
90
+ this.#chains = new RowChains(dataset);
91
+ }
92
+
93
+ async shutdown() {
94
+ for (const entry of this.#entries.values()) {
95
+ this.#unregister(entry);
96
+ }
97
+
98
+ this.#entries.clear();
99
+
100
+ this.#chains.destroy();
101
+ this.#chains = null;
102
+ this.#context = null;
103
+ }
104
+
105
+ /**
106
+ * @param {FoliageWindRigs} component
107
+ * @param {Transform64} _transform
108
+ * @param {number} entity
109
+ */
110
+ link(component, _transform, entity) {
111
+ const rigs = component.rigs;
112
+ const chains = this.#chains;
113
+
114
+ for (let r = 0; r < rigs.length; r++) {
115
+ const rig = rigs[r];
116
+ chains.hold(rig.root);
117
+
118
+ const joints = rig.joints;
119
+ for (let j = 0; j < joints.length; j++) {
120
+ chains.hold(joints[j].target);
121
+ }
122
+ }
123
+
124
+ /** @type {FoliageWindEntry} */
125
+ const entry = {
126
+ component,
127
+ rigs,
128
+ context: null,
129
+ rig_ids: null,
130
+ written_weight: NaN,
131
+ };
132
+
133
+ this.#entries.set(entity, entry);
134
+
135
+ const context = this.#graphics.scene_context(this.#scene);
136
+
137
+ if (context !== null) {
138
+ chains.bind(context.rows);
139
+ this.#context = context;
140
+ this.#register(entry, context);
141
+ }
142
+ }
143
+
144
+ /**
145
+ * @param {FoliageWindRigs} _component
146
+ * @param {Transform64} _transform
147
+ * @param {number} entity
148
+ */
149
+ unlink(_component, _transform, entity) {
150
+ const entry = this.#entries.get(entity);
151
+
152
+ if (entry === undefined) {
153
+ return;
154
+ }
155
+
156
+ this.#entries.delete(entity);
157
+
158
+ this.#unregister(entry);
159
+
160
+ const chains = this.#chains;
161
+ const rigs = entry.rigs;
162
+
163
+ for (let r = 0; r < rigs.length; r++) {
164
+ const rig = rigs[r];
165
+ const joints = rig.joints;
166
+
167
+ for (let j = 0; j < joints.length; j++) {
168
+ chains.release(joints[j].target);
169
+ }
170
+
171
+ chains.release(rig.root);
172
+ }
173
+ }
174
+
175
+ update() {
176
+ const context = this.#graphics.scene_context(this.#scene);
177
+
178
+ if (context !== this.#context) {
179
+ this.#chains.bind(context === null ? null : context.rows);
180
+ this.#context = context;
181
+
182
+ if (context !== null) {
183
+ for (const entry of this.#entries.values()) {
184
+ if (entry.context !== context) {
185
+ this.#register(entry, context);
186
+ }
187
+ }
188
+ }
189
+ }
190
+
191
+ if (context === null) {
192
+ return;
193
+ }
194
+
195
+ const manager = context.animation_manager;
196
+
197
+ for (const entry of this.#entries.values()) {
198
+ if (entry.context !== context) {
199
+ this.#register(entry, context);
200
+ }
201
+
202
+ const weight = entry.component.weight;
203
+ if (weight !== entry.written_weight && entry.rig_ids !== null) {
204
+ const rig_ids = entry.rig_ids;
205
+ for (let i = 0; i < rig_ids.length; i++) {
206
+ manager.set_foliage_rig_weight(rig_ids[i], weight);
207
+ }
208
+ entry.written_weight = weight;
209
+ }
210
+ }
211
+ }
212
+
213
+ /**
214
+ * @param {FoliageWindEntry} entry
215
+ * @param {GPUSceneContext} context
216
+ */
217
+ #register(entry, context) {
218
+ const manager = context.animation_manager;
219
+ const rigs = entry.rigs;
220
+ const rig_ids = new Int32Array(rigs.length);
221
+ const weight = entry.component.weight;
222
+
223
+ for (let i = 0; i < rigs.length; i++) {
224
+ const rig_id = manager.register_foliage_rig(rigs[i]);
225
+ if (weight !== 1) {
226
+ manager.set_foliage_rig_weight(rig_id, weight);
227
+ }
228
+ rig_ids[i] = rig_id;
229
+ }
230
+
231
+ entry.context = context;
232
+ entry.rig_ids = rig_ids;
233
+ entry.written_weight = weight;
234
+ }
235
+
236
+ /**
237
+ * @param {FoliageWindEntry} entry
238
+ */
239
+ #unregister(entry) {
240
+ if (entry.context === null || entry.rig_ids === null) {
241
+ return;
242
+ }
243
+
244
+ if (entry.context === this.#graphics.scene_context(this.#scene)) {
245
+ const manager = entry.context.animation_manager;
246
+ const rig_ids = entry.rig_ids;
247
+
248
+ for (let i = 0; i < rig_ids.length; i++) {
249
+ manager.unregister_foliage_rig(rig_ids[i]);
250
+ }
251
+ }
252
+
253
+ entry.context = null;
254
+ entry.rig_ids = null;
255
+ entry.written_weight = NaN;
256
+ }
257
+ }
@@ -114,6 +114,13 @@ export const GPU_FLUID_SYSTEM_TICK_CAP: number;
114
114
  * releases everything, rows included. At a fixed scene, nothing is created after the first frame.
115
115
  */
116
116
  export class GPUFluidSystem extends System<any> {
117
+ /**
118
+ * Offer the compute pipelines the GPU fluid cascades, forcing, and query readback dispatch —
119
+ * see {@link PipelineEnquiry}.
120
+ *
121
+ * @param {import("../../shade/device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
122
+ */
123
+ static enquirePipelines(enquiry: import("../../shade/device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
117
124
  /**
118
125
  * @param {import("./GraphicsEngine.js").GraphicsEngine} graphics
119
126
  * @param {import("../../shade/renderer/scene/Scene.js").Scene} scene the scene whose wind this is
@@ -1 +1 @@
1
- {"version":3,"file":"GPUFluidSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GPUFluidSystem.js"],"names":[],"mappings":"AAyCA;;;;;;;GAOG;AAEH;;;;;;GAMG;AACH,wCAFU,MAAM,CAE2B;AAmG3C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkGG;AACH;IAyII;;;OAGG;IACH,sBAHW,OAAO,qBAAqB,EAAE,cAAc,SAC5C,OAAO,qCAAqC,EAAE,KAAK,EAU7D;IAnJD,gEAAgD;IAEhD,oOAME;IA6IF;;OAEG;IACH,iEAEC;IAED;;;;;OAKG;IACH,qBAEC;IAED;;;;;OAKG;IACH,kCAEC;IAED;;;;;OAKG;IACH,+BAEC;IAED;;;;;OAKG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,eAFW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,QAQ5C;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,+BAEC;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,eAbW,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,UACN,YAAY,iBACZ,MAAM,GACJ,MAAM,CA+ClB;IAmMD,2CAoBC;IAED,4CAaC;IA6CD;;;;OAIG;IACH,gBAJW,iBAAiB,aACjB,WAAW,UACX,MAAM,QAOhB;IAED;;;;OAIG;IACH,kBAJW,iBAAiB,aACjB,WAAW,UACX,MAAM,QAiBhB;IAohBD;;;;;OAKG;IACH,eAFW,YAAY,QAetB;IAkKL;;;;;;;OAOG;IACH,2BAFU,OAAO,CAEwB;;CAVxC;AAYD;;;GAGG;AACH;IAII;;OAEG;IACH,oBAFW,cAAc,EAMxB;IADG,uBAAoB;CAS3B;8BAliDY,OAAO,+CAA+C,EAAE,eAAe;2BACvE,OAAO,gDAAgD,EAAE,YAAY;oCACrE,OAAO,oDAAoD,EAAE,qBAAqB;kCAClF,OAAO,kEAAkE,EAAE,mBAAmB;kCAC9F,OAAO,2DAA2D,EAAE,mBAAmB;8BACvF,OAAO,6CAA6C,EAAE,eAAe;uBAjC3D,kBAAkB;4BACb,iCAAiC;kCAWtD,2CAA2C;wCARV,iDAAiD;4CAf7C,iDAAiD;8BAiB/D,uCAAuC;yBAJ5C,4BAA4B;0BAC3B,6BAA6B;qCARlB,oDAAoD;gCADzD,uDAAuD;gCAE5B,qDAAqD;gCAJhF,mDAAmD"}
1
+ {"version":3,"file":"GPUFluidSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GPUFluidSystem.js"],"names":[],"mappings":"AAyCA;;;;;;;GAOG;AAEH;;;;;;GAMG;AACH,wCAFU,MAAM,CAE2B;AAmG3C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkGG;AACH;IAEI;;;;;OAKG;IACH,iCAFW,OAAO,gDAAgD,EAAE,eAAe,QAMlF;IAyID;;;OAGG;IACH,sBAHW,OAAO,qBAAqB,EAAE,cAAc,SAC5C,OAAO,qCAAqC,EAAE,KAAK,EAU7D;IAnJD,gEAAgD;IAEhD,oOAME;IA6IF;;OAEG;IACH,iEAEC;IAED;;;;;OAKG;IACH,qBAEC;IAED;;;;;OAKG;IACH,kCAEC;IAED;;;;;OAKG;IACH,+BAEC;IAED;;;;;OAKG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,eAFW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,QAQ5C;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,+BAEC;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,eAbW,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,UACN,YAAY,iBACZ,MAAM,GACJ,MAAM,CA+ClB;IAmMD,2CAoBC;IAED,4CAaC;IA6CD;;;;OAIG;IACH,gBAJW,iBAAiB,aACjB,WAAW,UACX,MAAM,QAOhB;IAED;;;;OAIG;IACH,kBAJW,iBAAiB,aACjB,WAAW,UACX,MAAM,QAiBhB;IAqiBD;;;;;OAKG;IACH,eAFW,YAAY,QAetB;IAkKL;;;;;;;OAOG;IACH,2BAFU,OAAO,CAEwB;;CAVxC;AAYD;;;GAGG;AACH;IAII;;OAEG;IACH,oBAFW,cAAc,EAMxB;IADG,uBAAoB;CAkB3B;8BAxkDY,OAAO,+CAA+C,EAAE,eAAe;2BACvE,OAAO,gDAAgD,EAAE,YAAY;oCACrE,OAAO,oDAAoD,EAAE,qBAAqB;kCAClF,OAAO,kEAAkE,EAAE,mBAAmB;kCAC9F,OAAO,2DAA2D,EAAE,mBAAmB;8BACvF,OAAO,6CAA6C,EAAE,eAAe;uBAjC3D,kBAAkB;4BACb,iCAAiC;kCAWtD,2CAA2C;wCARV,iDAAiD;4CAf7C,iDAAiD;8BAiB/D,uCAAuC;yBAJ5C,4BAA4B;0BAC3B,6BAA6B;qCARlB,oDAAoD;gCADzD,uDAAuD;gCAE5B,qDAAqD;gCAJhF,mDAAmD"}
@@ -255,6 +255,18 @@ class ObstacleEntry {
255
255
  */
256
256
  export class GPUFluidSystem extends System {
257
257
 
258
+ /**
259
+ * Offer the compute pipelines the GPU fluid cascades, forcing, and query readback dispatch —
260
+ * see {@link PipelineEnquiry}.
261
+ *
262
+ * @param {import("../../shade/device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
263
+ */
264
+ static enquirePipelines(enquiry) {
265
+ GPUFluidCascadeStack.enquirePipelines(enquiry);
266
+ GPUFluidForcing.enquirePipelines(enquiry);
267
+ GPUFluidQueries.enquirePipelines(enquiry);
268
+ }
269
+
258
270
  dependencies = [GPUFluidComponent, Transform64];
259
271
 
260
272
  components_used = [
@@ -1077,9 +1089,26 @@ export class GPUFluidSystem extends System {
1077
1089
  assert.isPositiveInteger(cascade_count, 'GPUFluidComponent.cascade_count');
1078
1090
  assert.lessThanOrEqual(cascade_count, GPU_FLUID_COMPONENT_CASCADE_LIMIT, 'GPUFluidComponent.cascade_count');
1079
1091
 
1080
- const device = this.#graphics.renderer.graphics.device;
1092
+ const graphics = this.#graphics.renderer.graphics;
1093
+ const device = graphics.device;
1081
1094
 
1082
1095
  if (this.#forcing === null) {
1096
+ if (graphics.compute_pipelines !== undefined) {
1097
+ const enquiry = /** @type {import("../../shade/device/pipeline/PipelineEnquiry.js").PipelineEnquiry} */ ({
1098
+ device,
1099
+ render: [],
1100
+ compute: [],
1101
+ });
1102
+
1103
+ GPUFluidSystem.enquirePipelines(enquiry);
1104
+
1105
+ const compute = enquiry.compute;
1106
+
1107
+ for (let i = 0; i < compute.length; i++) {
1108
+ graphics.compute_pipelines.prepare(compute[i]);
1109
+ }
1110
+ }
1111
+
1083
1112
  this.#forcing = new GPUFluidForcing({ device });
1084
1113
  }
1085
1114
 
@@ -1610,4 +1639,13 @@ export class GPUFluidExtension extends RenderExtension {
1610
1639
  record(frame) {
1611
1640
  this.system.prepare(frame);
1612
1641
  }
1642
+
1643
+ /**
1644
+ * @param {import("../../shade/device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
1645
+ */
1646
+ enquirePipelines(enquiry) {
1647
+ if (this.system.domain !== -1) {
1648
+ GPUFluidSystem.enquirePipelines(enquiry);
1649
+ }
1650
+ }
1613
1651
  }
@@ -22,11 +22,6 @@
22
22
  * @returns {boolean} whether the emitter differs from what it held before
23
23
  */
24
24
  export function apply_particle_effect(emitter: ParticleEmitter, effect: ParticleEffect): boolean;
25
- /**
26
- * @typedef {object} ParticleAtlasTexture
27
- * @property {number} references Number of entities using this URL.
28
- * @property {import("../graphics/texture/atlas/AtlasPatch.js").AtlasPatch|null} patch Null while loading or after failure.
29
- */
30
25
  /**
31
26
  * @typedef {object} ParticleEmitterEntry
32
27
  * @property {number} entity
@@ -38,7 +33,7 @@ export function apply_particle_effect(emitter: ParticleEmitter, effect: Particle
38
33
  * registered it, or after a device restart took that context away
39
34
  * @property {function():void} on_transform_changed
40
35
  * @property {string|null} url last observed {@link ParticleEffect#texture}
41
- * @property {ParticleAtlasTexture|null} texture shared image record, or null for an untextured effect
36
+ * @property {import("../graphics/texture/atlas/ManagedTextureAtlas.js").ManagedAtlasReference|null} texture shared image reference, or null for an untextured effect
42
37
  */
43
38
  /**
44
39
  * Draws the game's GPU particle effects: one emitter per entity carrying
@@ -78,8 +73,9 @@ export function apply_particle_effect(emitter: ParticleEmitter, effect: Particle
78
73
  * ## It owns the scene's sprite atlas
79
74
  *
80
75
  * Every {@link ParticleEffect#texture} is loaded through the supplied `AssetManager` and packed into
81
- * one {@link TextureAtlas} shared by the scene, one patch per distinct URL however many entities
82
- * name it, reference-counted so the last entity to let go is what unpacks it. A `FrameStart`
76
+ * one {@link SpriteAtlas} shared by the scene, one patch per distinct URL however many entities
77
+ * name it, reference-counted through {@link ManagedAtlas} so unreferenced sprites remain in the
78
+ * atlas graveyard and are only reaped when incoming sprites need the space. A `FrameStart`
83
79
  * extension publishes the pixels and every current patch region before the renderer records the
84
80
  * particle passes — every repack moves UVs that nothing else changed, so the regions are rewritten
85
81
  * whole rather than when a URL changes. Pending and failed images sample a transparent texel;
@@ -107,9 +103,9 @@ export class GPUParticleEmitterSystem extends System<any> {
107
103
  dependencies: (typeof Transform64 | typeof ParticleEffect)[];
108
104
  /**
109
105
  * CPU atlas, exposed for inspection. Owned by this system.
110
- * @type {TextureAtlas}
106
+ * @type {SpriteAtlas}
111
107
  */
112
- atlas: TextureAtlas;
108
+ atlas: SpriteAtlas;
113
109
  /**
114
110
  * The scene the emitters are put in. Received rather than created: meshes and lights come from
115
111
  * systems of their own, and all of them have to be writing into one scene for any of it to be
@@ -189,16 +185,6 @@ export class GPUParticleEmitterSystem extends System<any> {
189
185
  prepare(frame: import("../../shade/renderer/extension/FrameContext.js").FrameContext): void;
190
186
  #private;
191
187
  }
192
- export type ParticleAtlasTexture = {
193
- /**
194
- * Number of entities using this URL.
195
- */
196
- references: number;
197
- /**
198
- * Null while loading or after failure.
199
- */
200
- patch: import("../graphics/texture/atlas/AtlasPatch.js").AtlasPatch | null;
201
- };
202
188
  export type ParticleEmitterEntry = {
203
189
  entity: number;
204
190
  /**
@@ -224,13 +210,13 @@ export type ParticleEmitterEntry = {
224
210
  */
225
211
  url: string | null;
226
212
  /**
227
- * shared image record, or null for an untextured effect
213
+ * shared image reference, or null for an untextured effect
228
214
  */
229
- texture: ParticleAtlasTexture | null;
215
+ texture: import("../graphics/texture/atlas/ManagedTextureAtlas.js").ManagedAtlasReference | null;
230
216
  };
231
217
  import { ParticleEmitter } from "../../shade/renderer/particles/runtime/ParticleEmitter.js";
232
218
  import { ParticleEffect } from "../graphics/ecs/particles/ParticleEffect.js";
233
219
  import { System } from "../ecs/System.js";
234
220
  import { Transform64 } from "../ecs/transform/Transform64.js";
235
- import { TextureAtlas } from "../graphics/texture/atlas/TextureAtlas.js";
221
+ import { SpriteAtlas } from "../graphics/texture/atlas/SpriteAtlas.js";
236
222
  //# sourceMappingURL=GPUParticleEmitterSystem.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"GPUParticleEmitterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GPUParticleEmitterSystem.js"],"names":[],"mappings":"AAywBA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,+CAJW,eAAe,UACf,cAAc,GACZ,OAAO,CAiFnB;AAn1BD;;;;;;;;;;;;GAYG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDG;AACH;IAoDI;;;;;OAKG;IACH,sBALW,OAAO,qBAAqB,EAAE,cAAc,SAC5C,OAAO,qCAAqC,EAAE,KAAK,gEAoB7D;IAzED,6DAA6C;IAE7C;;;OAGG;IACH,OAFU,WAAW,CAEmC;IAqExD;;;;;;OAMG;IACH,iEAEC;IAED;;;;;OAKG;IACH,kCAEC;IAED;;;;;;;;;;OAUG;IACH,mBAJW,MAAM,GACJ,eAAe,GAAC,IAAI,CAWhC;IAED;;;;;;;;;;;OAWG;IACH,cAHW,MAAM,SACN,MAAM,QA4BhB;IA6BD,+BAA+B;IAC/B,YADc,QAAQ,IAAI,CAAC,CAsB1B;IAED;;;;OAIG;IACH,aAJW,cAAc,aACd,WAAW,UACX,MAAM,QAqChB;IAED;;;;OAIG;IACH,eAJW,cAAc,aACd,WAAW,UACX,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,4BAHW,MAAM,GACJ,IAAI,CAgBhB;IAoCD;;;;;;;;;;;;OAYG;IACH,eAHW,OAAO,gDAAgD,EAAE,YAAY,GACnE,IAAI,CAqChB;;CAsTJ;;YAzuBa,MAAM;;;;YACN,cAAc;;;;eACd,WAAW;;;;aACX,eAAe,GAAC,IAAI;;;;;aACpB,OAAO,+CAA+C,EAAE,eAAe,GAAC,IAAI;gCAGjE,IAAI;;;;SACf,MAAM,GAAC,IAAI;;;;aACX,OAAO,kDAAkD,EAAE,qBAAqB,GAAC,IAAI;;gCAnCnE,2DAA2D;+BAS5D,6CAA6C;uBAPrD,kBAAkB;4BAEb,iCAAiC;4BAOjC,0CAA0C"}