@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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* Registers every entity carrying {@link FoliageWindRigs} with the scene's
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* {@link GPUAnimationManager}, so that procedural foliage skeletons deform in real time under
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* the scene's 3D fluid dynamics cascades and global wind field (`GPUSceneWind`).
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*
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* **Rows.** Each rig's `root` entity and every `joint.target` entity are held in this system's
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* {@link RowChains}, along with the transform chain above them, so every bone has a live
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* `transforms` row on the GPU before {@link GPUAnimationManager#register_foliage_rig} binds it.
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*
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* **Lifecycle & Restart.** Mirrors {@link MeshSkinSystem}: rigs linked while a device is live
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* register immediately; rigs linked before the renderer starts (or across a WebGPU device restart)
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* bind and register on the next {@link update}. Changes to {@link FoliageWindRigs#weight} are
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* propagated to {@link GPUAnimationManager#set_foliage_rig_weight} each frame.
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*/
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export class FoliageWindSystem extends System<any> {
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/**
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* @param {ShadeGraphicsEngine} graphics
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* @param {PublicScene} scene
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*/
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constructor(graphics: any, scene: any);
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dependencies: (typeof Transform64 | typeof FoliageWindRigs)[];
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startup(entityManager: any): Promise<void>;
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shutdown(): Promise<void>;
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/**
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* @param {FoliageWindRigs} component
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* @param {Transform64} _transform
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* @param {number} entity
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*/
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link(component: FoliageWindRigs, _transform: Transform64, entity: number): void;
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/**
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* @param {FoliageWindRigs} _component
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* @param {Transform64} _transform
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* @param {number} entity
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*/
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unlink(_component: FoliageWindRigs, _transform: Transform64, entity: number): void;
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update(): void;
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#private;
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}
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export type ShadeGraphicsEngine = any;
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export type PublicScene = any;
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export type GPUSceneContext = import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext;
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export type FoliageWindRig = import("../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig;
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export type FoliageWindEntry = {
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component: FoliageWindRigs;
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rigs: FoliageWindRig[];
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context: GPUSceneContext | null;
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rig_ids: Int32Array | null;
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written_weight: number;
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};
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import { System } from "../ecs/System.js";
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import { Transform64 } from "../ecs/transform/Transform64.js";
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import { FoliageWindRigs } from "./animation/FoliageWindRigs.js";
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//# sourceMappingURL=FoliageWindSystem.d.ts.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"FoliageWindSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/FoliageWindSystem.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AAEH;;;;;;;GAOG;AAEH;;;;;;;;;;;;;GAaG;AACH;IA0BI;;;OAGG;IACH,uCAUC;IADG,8DAAkD;IAGtD,2CAYC;IAED,0BAUC;IAED;;;;OAIG;IACH,gBAJW,eAAe,cACf,WAAW,UACX,MAAM,QAkChB;IAED;;;;OAIG;IACH,mBAJW,eAAe,cACf,WAAW,UACX,MAAM,QA0BhB;IAED,eAoCC;;CA8CJ;;;8BAvPY,OAAO,+CAA+C,EAAE,eAAe;6BACvE,OAAO,0DAA0D,EAAE,cAAc;;eAKhF,eAAe;UACf,cAAc,EAAE;aAChB,eAAe,GAAC,IAAI;aACpB,UAAU,GAAC,IAAI;oBACf,MAAM;;uBAlBG,kBAAkB;4BACb,iCAAiC;gCAC7B,gCAAgC"}
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import { assert } from "../../core/assert.js";
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import { System } from "../ecs/System.js";
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import { Transform64 } from "../ecs/transform/Transform64.js";
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import { FoliageWindRigs } from "./animation/FoliageWindRigs.js";
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import { RowChains } from "./RowChains.js";
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/**
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* @typedef {import("../../shade/ShadeGraphicsEngine.js").ShadeGraphicsEngine} ShadeGraphicsEngine
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* @typedef {import("../../shade/PublicScene.js").PublicScene} PublicScene
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* @typedef {import("../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} GPUSceneContext
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* @typedef {import("../../shade/renderer/animation/foliage/FoliageWindRig.js").FoliageWindRig} FoliageWindRig
|
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*/
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/**
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* @typedef {object} FoliageWindEntry
|
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* @property {FoliageWindRigs} component
|
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* @property {FoliageWindRig[]} rigs
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* @property {GPUSceneContext|null} context
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* @property {Int32Array|null} rig_ids
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* @property {number} written_weight
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*/
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+
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/**
|
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|
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* Registers every entity carrying {@link FoliageWindRigs} with the scene's
|
|
25
|
+
* {@link GPUAnimationManager}, so that procedural foliage skeletons deform in real time under
|
|
26
|
+
* the scene's 3D fluid dynamics cascades and global wind field (`GPUSceneWind`).
|
|
27
|
+
*
|
|
28
|
+
* **Rows.** Each rig's `root` entity and every `joint.target` entity are held in this system's
|
|
29
|
+
* {@link RowChains}, along with the transform chain above them, so every bone has a live
|
|
30
|
+
* `transforms` row on the GPU before {@link GPUAnimationManager#register_foliage_rig} binds it.
|
|
31
|
+
*
|
|
32
|
+
* **Lifecycle & Restart.** Mirrors {@link MeshSkinSystem}: rigs linked while a device is live
|
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33
|
+
* register immediately; rigs linked before the renderer starts (or across a WebGPU device restart)
|
|
34
|
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* bind and register on the next {@link update}. Changes to {@link FoliageWindRigs#weight} are
|
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35
|
+
* propagated to {@link GPUAnimationManager#set_foliage_rig_weight} each frame.
|
|
36
|
+
*/
|
|
37
|
+
export class FoliageWindSystem extends System {
|
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|
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/**
|
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|
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* @type {ShadeGraphicsEngine}
|
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|
+
*/
|
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#graphics;
|
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|
+
|
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/**
|
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* @type {PublicScene}
|
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*/
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#scene;
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+
|
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/**
|
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* @type {RowChains|null}
|
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*/
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#chains = null;
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/**
|
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* @type {GPUSceneContext|null}
|
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*/
|
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#context = null;
|
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+
|
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/**
|
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|
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* @type {Map<number, FoliageWindEntry>}
|
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|
+
*/
|
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#entries = new Map();
|
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+
|
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+
/**
|
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|
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* @param {ShadeGraphicsEngine} graphics
|
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65
|
+
* @param {PublicScene} scene
|
|
66
|
+
*/
|
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67
|
+
constructor(graphics, scene) {
|
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|
+
super();
|
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|
+
|
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|
+
assert.defined(graphics, 'graphics');
|
|
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|
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assert.defined(scene, 'scene');
|
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|
+
|
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|
+
this.#graphics = graphics;
|
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|
+
this.#scene = scene;
|
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|
+
|
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|
+
this.dependencies = [FoliageWindRigs, Transform64];
|
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77
|
+
}
|
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|
+
|
|
79
|
+
async startup(entityManager) {
|
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80
|
+
const dataset = entityManager.dataset;
|
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81
|
+
const scene = this.#scene;
|
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|
+
|
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83
|
+
assert.ok(
|
|
84
|
+
scene.dataset === null || scene.dataset === undefined || scene.dataset === dataset,
|
|
85
|
+
'the scene is bound to another dataset'
|
|
86
|
+
);
|
|
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|
+
|
|
88
|
+
scene.dataset = dataset;
|
|
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|
+
|
|
90
|
+
this.#chains = new RowChains(dataset);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
async shutdown() {
|
|
94
|
+
for (const entry of this.#entries.values()) {
|
|
95
|
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this.#unregister(entry);
|
|
96
|
+
}
|
|
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|
+
|
|
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|
+
this.#entries.clear();
|
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|
+
|
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|
+
this.#chains.destroy();
|
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101
|
+
this.#chains = null;
|
|
102
|
+
this.#context = null;
|
|
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|
+
}
|
|
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|
+
|
|
105
|
+
/**
|
|
106
|
+
* @param {FoliageWindRigs} component
|
|
107
|
+
* @param {Transform64} _transform
|
|
108
|
+
* @param {number} entity
|
|
109
|
+
*/
|
|
110
|
+
link(component, _transform, entity) {
|
|
111
|
+
const rigs = component.rigs;
|
|
112
|
+
const chains = this.#chains;
|
|
113
|
+
|
|
114
|
+
for (let r = 0; r < rigs.length; r++) {
|
|
115
|
+
const rig = rigs[r];
|
|
116
|
+
chains.hold(rig.root);
|
|
117
|
+
|
|
118
|
+
const joints = rig.joints;
|
|
119
|
+
for (let j = 0; j < joints.length; j++) {
|
|
120
|
+
chains.hold(joints[j].target);
|
|
121
|
+
}
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
/** @type {FoliageWindEntry} */
|
|
125
|
+
const entry = {
|
|
126
|
+
component,
|
|
127
|
+
rigs,
|
|
128
|
+
context: null,
|
|
129
|
+
rig_ids: null,
|
|
130
|
+
written_weight: NaN,
|
|
131
|
+
};
|
|
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|
+
|
|
133
|
+
this.#entries.set(entity, entry);
|
|
134
|
+
|
|
135
|
+
const context = this.#graphics.scene_context(this.#scene);
|
|
136
|
+
|
|
137
|
+
if (context !== null) {
|
|
138
|
+
chains.bind(context.rows);
|
|
139
|
+
this.#context = context;
|
|
140
|
+
this.#register(entry, context);
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
/**
|
|
145
|
+
* @param {FoliageWindRigs} _component
|
|
146
|
+
* @param {Transform64} _transform
|
|
147
|
+
* @param {number} entity
|
|
148
|
+
*/
|
|
149
|
+
unlink(_component, _transform, entity) {
|
|
150
|
+
const entry = this.#entries.get(entity);
|
|
151
|
+
|
|
152
|
+
if (entry === undefined) {
|
|
153
|
+
return;
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
this.#entries.delete(entity);
|
|
157
|
+
|
|
158
|
+
this.#unregister(entry);
|
|
159
|
+
|
|
160
|
+
const chains = this.#chains;
|
|
161
|
+
const rigs = entry.rigs;
|
|
162
|
+
|
|
163
|
+
for (let r = 0; r < rigs.length; r++) {
|
|
164
|
+
const rig = rigs[r];
|
|
165
|
+
const joints = rig.joints;
|
|
166
|
+
|
|
167
|
+
for (let j = 0; j < joints.length; j++) {
|
|
168
|
+
chains.release(joints[j].target);
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
chains.release(rig.root);
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
update() {
|
|
176
|
+
const context = this.#graphics.scene_context(this.#scene);
|
|
177
|
+
|
|
178
|
+
if (context !== this.#context) {
|
|
179
|
+
this.#chains.bind(context === null ? null : context.rows);
|
|
180
|
+
this.#context = context;
|
|
181
|
+
|
|
182
|
+
if (context !== null) {
|
|
183
|
+
for (const entry of this.#entries.values()) {
|
|
184
|
+
if (entry.context !== context) {
|
|
185
|
+
this.#register(entry, context);
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
if (context === null) {
|
|
192
|
+
return;
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
const manager = context.animation_manager;
|
|
196
|
+
|
|
197
|
+
for (const entry of this.#entries.values()) {
|
|
198
|
+
if (entry.context !== context) {
|
|
199
|
+
this.#register(entry, context);
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
const weight = entry.component.weight;
|
|
203
|
+
if (weight !== entry.written_weight && entry.rig_ids !== null) {
|
|
204
|
+
const rig_ids = entry.rig_ids;
|
|
205
|
+
for (let i = 0; i < rig_ids.length; i++) {
|
|
206
|
+
manager.set_foliage_rig_weight(rig_ids[i], weight);
|
|
207
|
+
}
|
|
208
|
+
entry.written_weight = weight;
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
}
|
|
212
|
+
|
|
213
|
+
/**
|
|
214
|
+
* @param {FoliageWindEntry} entry
|
|
215
|
+
* @param {GPUSceneContext} context
|
|
216
|
+
*/
|
|
217
|
+
#register(entry, context) {
|
|
218
|
+
const manager = context.animation_manager;
|
|
219
|
+
const rigs = entry.rigs;
|
|
220
|
+
const rig_ids = new Int32Array(rigs.length);
|
|
221
|
+
const weight = entry.component.weight;
|
|
222
|
+
|
|
223
|
+
for (let i = 0; i < rigs.length; i++) {
|
|
224
|
+
const rig_id = manager.register_foliage_rig(rigs[i]);
|
|
225
|
+
if (weight !== 1) {
|
|
226
|
+
manager.set_foliage_rig_weight(rig_id, weight);
|
|
227
|
+
}
|
|
228
|
+
rig_ids[i] = rig_id;
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
entry.context = context;
|
|
232
|
+
entry.rig_ids = rig_ids;
|
|
233
|
+
entry.written_weight = weight;
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
/**
|
|
237
|
+
* @param {FoliageWindEntry} entry
|
|
238
|
+
*/
|
|
239
|
+
#unregister(entry) {
|
|
240
|
+
if (entry.context === null || entry.rig_ids === null) {
|
|
241
|
+
return;
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
if (entry.context === this.#graphics.scene_context(this.#scene)) {
|
|
245
|
+
const manager = entry.context.animation_manager;
|
|
246
|
+
const rig_ids = entry.rig_ids;
|
|
247
|
+
|
|
248
|
+
for (let i = 0; i < rig_ids.length; i++) {
|
|
249
|
+
manager.unregister_foliage_rig(rig_ids[i]);
|
|
250
|
+
}
|
|
251
|
+
}
|
|
252
|
+
|
|
253
|
+
entry.context = null;
|
|
254
|
+
entry.rig_ids = null;
|
|
255
|
+
entry.written_weight = NaN;
|
|
256
|
+
}
|
|
257
|
+
}
|
|
@@ -114,6 +114,13 @@ export const GPU_FLUID_SYSTEM_TICK_CAP: number;
|
|
|
114
114
|
* releases everything, rows included. At a fixed scene, nothing is created after the first frame.
|
|
115
115
|
*/
|
|
116
116
|
export class GPUFluidSystem extends System<any> {
|
|
117
|
+
/**
|
|
118
|
+
* Offer the compute pipelines the GPU fluid cascades, forcing, and query readback dispatch —
|
|
119
|
+
* see {@link PipelineEnquiry}.
|
|
120
|
+
*
|
|
121
|
+
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{"version":3,"file":"GPUFluidSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GPUFluidSystem.js"],"names":[],"mappings":"AAyCA;;;;;;;GAOG;AAEH;;;;;;GAMG;AACH,wCAFU,MAAM,CAE2B;AAmG3C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkGG;AACH;
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{"version":3,"file":"GPUFluidSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GPUFluidSystem.js"],"names":[],"mappings":"AAyCA;;;;;;;GAOG;AAEH;;;;;;GAMG;AACH,wCAFU,MAAM,CAE2B;AAmG3C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkGG;AACH;IAEI;;;;;OAKG;IACH,iCAFW,OAAO,gDAAgD,EAAE,eAAe,QAMlF;IAyID;;;OAGG;IACH,sBAHW,OAAO,qBAAqB,EAAE,cAAc,SAC5C,OAAO,qCAAqC,EAAE,KAAK,EAU7D;IAnJD,gEAAgD;IAEhD,oOAME;IA6IF;;OAEG;IACH,iEAEC;IAED;;;;;OAKG;IACH,qBAEC;IAED;;;;;OAKG;IACH,kCAEC;IAED;;;;;OAKG;IACH,+BAEC;IAED;;;;;OAKG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,eAFW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,QAQ5C;IAED;;;;;;;;;;OAUG;IACH,yBAEC;IAED;;;;;OAKG;IACH,+BAEC;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,eAbW,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,SACN,MAAM,WACN,MAAM,WACN,MAAM,WACN,MAAM,UACN,YAAY,iBACZ,MAAM,GACJ,MAAM,CA+ClB;IAmMD,2CAoBC;IAED,4CAaC;IA6CD;;;;OAIG;IACH,gBAJW,iBAAiB,aACjB,WAAW,UACX,MAAM,QAOhB;IAED;;;;OAIG;IACH,kBAJW,iBAAiB,aACjB,WAAW,UACX,MAAM,QAiBhB;IAqiBD;;;;;OAKG;IACH,eAFW,YAAY,QAetB;IAkKL;;;;;;;OAOG;IACH,2BAFU,OAAO,CAEwB;;CAVxC;AAYD;;;GAGG;AACH;IAII;;OAEG;IACH,oBAFW,cAAc,EAMxB;IADG,uBAAoB;CAkB3B;8BAxkDY,OAAO,+CAA+C,EAAE,eAAe;2BACvE,OAAO,gDAAgD,EAAE,YAAY;oCACrE,OAAO,oDAAoD,EAAE,qBAAqB;kCAClF,OAAO,kEAAkE,EAAE,mBAAmB;kCAC9F,OAAO,2DAA2D,EAAE,mBAAmB;8BACvF,OAAO,6CAA6C,EAAE,eAAe;uBAjC3D,kBAAkB;4BACb,iCAAiC;kCAWtD,2CAA2C;wCARV,iDAAiD;4CAf7C,iDAAiD;8BAiB/D,uCAAuC;yBAJ5C,4BAA4B;0BAC3B,6BAA6B;qCARlB,oDAAoD;gCADzD,uDAAuD;gCAE5B,qDAAqD;gCAJhF,mDAAmD"}
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@@ -255,6 +255,18 @@ class ObstacleEntry {
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export class GPUFluidSystem extends System {
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dependencies = [GPUFluidComponent, Transform64];
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@@ -1077,9 +1089,26 @@ export class GPUFluidSystem extends System {
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assert.isPositiveInteger(cascade_count, 'GPUFluidComponent.cascade_count');
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assert.lessThanOrEqual(cascade_count, GPU_FLUID_COMPONENT_CASCADE_LIMIT, 'GPUFluidComponent.cascade_count');
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const
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const graphics = this.#graphics.renderer.graphics;
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const device = graphics.device;
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if (graphics.compute_pipelines !== undefined) {
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const enquiry = /** @type {import("../../shade/device/pipeline/PipelineEnquiry.js").PipelineEnquiry} */ ({
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device,
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render: [],
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compute: [],
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});
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GPUFluidSystem.enquirePipelines(enquiry);
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const compute = enquiry.compute;
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for (let i = 0; i < compute.length; i++) {
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graphics.compute_pipelines.prepare(compute[i]);
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}
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}
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this.#forcing = new GPUFluidForcing({ device });
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@@ -1610,4 +1639,13 @@ export class GPUFluidExtension extends RenderExtension {
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record(frame) {
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this.system.prepare(frame);
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* @param {import("../../shade/device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
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+
*/
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+
enquirePipelines(enquiry) {
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|
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if (this.system.domain !== -1) {
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|
+
GPUFluidSystem.enquirePipelines(enquiry);
|
|
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|
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}
|
|
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|
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}
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}
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@@ -22,11 +22,6 @@
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* @returns {boolean} whether the emitter differs from what it held before
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*/
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export function apply_particle_effect(emitter: ParticleEmitter, effect: ParticleEffect): boolean;
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/**
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* @typedef {object} ParticleAtlasTexture
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* @property {number} references Number of entities using this URL.
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* @property {import("../graphics/texture/atlas/AtlasPatch.js").AtlasPatch|null} patch Null while loading or after failure.
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|
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*/
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|
/**
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* @typedef {object} ParticleEmitterEntry
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|
* @property {number} entity
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@@ -38,7 +33,7 @@ export function apply_particle_effect(emitter: ParticleEmitter, effect: Particle
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38
33
|
* registered it, or after a device restart took that context away
|
|
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34
|
* @property {function():void} on_transform_changed
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|
40
35
|
* @property {string|null} url last observed {@link ParticleEffect#texture}
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|
41
|
-
* @property {
|
|
36
|
+
* @property {import("../graphics/texture/atlas/ManagedTextureAtlas.js").ManagedAtlasReference|null} texture shared image reference, or null for an untextured effect
|
|
42
37
|
*/
|
|
43
38
|
/**
|
|
44
39
|
* Draws the game's GPU particle effects: one emitter per entity carrying
|
|
@@ -78,8 +73,9 @@ export function apply_particle_effect(emitter: ParticleEmitter, effect: Particle
|
|
|
78
73
|
* ## It owns the scene's sprite atlas
|
|
79
74
|
*
|
|
80
75
|
* Every {@link ParticleEffect#texture} is loaded through the supplied `AssetManager` and packed into
|
|
81
|
-
* one {@link
|
|
82
|
-
* name it, reference-counted
|
|
76
|
+
* one {@link SpriteAtlas} shared by the scene, one patch per distinct URL however many entities
|
|
77
|
+
* name it, reference-counted through {@link ManagedAtlas} so unreferenced sprites remain in the
|
|
78
|
+
* atlas graveyard and are only reaped when incoming sprites need the space. A `FrameStart`
|
|
83
79
|
* extension publishes the pixels and every current patch region before the renderer records the
|
|
84
80
|
* particle passes — every repack moves UVs that nothing else changed, so the regions are rewritten
|
|
85
81
|
* whole rather than when a URL changes. Pending and failed images sample a transparent texel;
|
|
@@ -107,9 +103,9 @@ export class GPUParticleEmitterSystem extends System<any> {
|
|
|
107
103
|
dependencies: (typeof Transform64 | typeof ParticleEffect)[];
|
|
108
104
|
/**
|
|
109
105
|
* CPU atlas, exposed for inspection. Owned by this system.
|
|
110
|
-
* @type {
|
|
106
|
+
* @type {SpriteAtlas}
|
|
111
107
|
*/
|
|
112
|
-
atlas:
|
|
108
|
+
atlas: SpriteAtlas;
|
|
113
109
|
/**
|
|
114
110
|
* The scene the emitters are put in. Received rather than created: meshes and lights come from
|
|
115
111
|
* systems of their own, and all of them have to be writing into one scene for any of it to be
|
|
@@ -189,16 +185,6 @@ export class GPUParticleEmitterSystem extends System<any> {
|
|
|
189
185
|
prepare(frame: import("../../shade/renderer/extension/FrameContext.js").FrameContext): void;
|
|
190
186
|
#private;
|
|
191
187
|
}
|
|
192
|
-
export type ParticleAtlasTexture = {
|
|
193
|
-
/**
|
|
194
|
-
* Number of entities using this URL.
|
|
195
|
-
*/
|
|
196
|
-
references: number;
|
|
197
|
-
/**
|
|
198
|
-
* Null while loading or after failure.
|
|
199
|
-
*/
|
|
200
|
-
patch: import("../graphics/texture/atlas/AtlasPatch.js").AtlasPatch | null;
|
|
201
|
-
};
|
|
202
188
|
export type ParticleEmitterEntry = {
|
|
203
189
|
entity: number;
|
|
204
190
|
/**
|
|
@@ -224,13 +210,13 @@ export type ParticleEmitterEntry = {
|
|
|
224
210
|
*/
|
|
225
211
|
url: string | null;
|
|
226
212
|
/**
|
|
227
|
-
* shared image
|
|
213
|
+
* shared image reference, or null for an untextured effect
|
|
228
214
|
*/
|
|
229
|
-
texture:
|
|
215
|
+
texture: import("../graphics/texture/atlas/ManagedTextureAtlas.js").ManagedAtlasReference | null;
|
|
230
216
|
};
|
|
231
217
|
import { ParticleEmitter } from "../../shade/renderer/particles/runtime/ParticleEmitter.js";
|
|
232
218
|
import { ParticleEffect } from "../graphics/ecs/particles/ParticleEffect.js";
|
|
233
219
|
import { System } from "../ecs/System.js";
|
|
234
220
|
import { Transform64 } from "../ecs/transform/Transform64.js";
|
|
235
|
-
import {
|
|
221
|
+
import { SpriteAtlas } from "../graphics/texture/atlas/SpriteAtlas.js";
|
|
236
222
|
//# sourceMappingURL=GPUParticleEmitterSystem.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUParticleEmitterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GPUParticleEmitterSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUParticleEmitterSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/GPUParticleEmitterSystem.js"],"names":[],"mappings":"AAywBA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,+CAJW,eAAe,UACf,cAAc,GACZ,OAAO,CAiFnB;AAn1BD;;;;;;;;;;;;GAYG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDG;AACH;IAoDI;;;;;OAKG;IACH,sBALW,OAAO,qBAAqB,EAAE,cAAc,SAC5C,OAAO,qCAAqC,EAAE,KAAK,gEAoB7D;IAzED,6DAA6C;IAE7C;;;OAGG;IACH,OAFU,WAAW,CAEmC;IAqExD;;;;;;OAMG;IACH,iEAEC;IAED;;;;;OAKG;IACH,kCAEC;IAED;;;;;;;;;;OAUG;IACH,mBAJW,MAAM,GACJ,eAAe,GAAC,IAAI,CAWhC;IAED;;;;;;;;;;;OAWG;IACH,cAHW,MAAM,SACN,MAAM,QA4BhB;IA6BD,+BAA+B;IAC/B,YADc,QAAQ,IAAI,CAAC,CAsB1B;IAED;;;;OAIG;IACH,aAJW,cAAc,aACd,WAAW,UACX,MAAM,QAqChB;IAED;;;;OAIG;IACH,eAJW,cAAc,aACd,WAAW,UACX,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,4BAHW,MAAM,GACJ,IAAI,CAgBhB;IAoCD;;;;;;;;;;;;OAYG;IACH,eAHW,OAAO,gDAAgD,EAAE,YAAY,GACnE,IAAI,CAqChB;;CAsTJ;;YAzuBa,MAAM;;;;YACN,cAAc;;;;eACd,WAAW;;;;aACX,eAAe,GAAC,IAAI;;;;;aACpB,OAAO,+CAA+C,EAAE,eAAe,GAAC,IAAI;gCAGjE,IAAI;;;;SACf,MAAM,GAAC,IAAI;;;;aACX,OAAO,kDAAkD,EAAE,qBAAqB,GAAC,IAAI;;gCAnCnE,2DAA2D;+BAS5D,6CAA6C;uBAPrD,kBAAkB;4BAEb,iCAAiC;4BAOjC,0CAA0C"}
|