@woosh/meep-engine 3.52.0 → 3.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (515) hide show
  1. package/package.json +1 -1
  2. package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
  3. package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
  4. package/src/core/math/noise/worley_noise_2d.js +74 -0
  5. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  6. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  7. package/src/engine/ecs/animation/Animation.js +9 -41
  8. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  9. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  10. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  11. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  12. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
  13. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
  14. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
  15. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
  16. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
  17. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
  18. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
  19. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
  20. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
  21. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
  22. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
  23. package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
  24. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
  25. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
  26. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
  27. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
  28. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  29. package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
  30. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
  31. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
  32. package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  35. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  36. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  37. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationSystem.js +62 -243
  39. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  40. package/src/engine/graphics3/DecalSystem.js +447 -450
  41. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  42. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  43. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  44. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  45. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  46. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
  50. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  51. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  52. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  53. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  54. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  55. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  56. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  57. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  58. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  59. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  60. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  61. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  62. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  63. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  64. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  65. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  66. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  67. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  68. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  69. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  70. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  71. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  72. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  73. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  74. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  75. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  76. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  77. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  78. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  79. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  80. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  81. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  82. package/src/engine/sound/simulation/README.md +1 -1
  83. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  84. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  85. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  86. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  87. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  88. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  89. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  90. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  91. package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
  92. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  93. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  94. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  95. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  96. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  97. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  98. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  99. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  100. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  101. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  102. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  103. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  104. package/src/generation/foliage/asset/generate_tree.js +93 -0
  105. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  106. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  107. package/src/generation/foliage/asset/place_tree.js +194 -0
  108. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
  109. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  110. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  111. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  112. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  113. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  114. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  115. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  116. package/src/generation/foliage/config/CrownConfig.js +186 -0
  117. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  118. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  119. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  120. package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
  121. package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
  122. package/src/generation/foliage/config/FoliageBarkType.js +16 -0
  123. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  124. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  125. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  126. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  127. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  128. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  129. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
  130. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  131. package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
  132. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  133. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  134. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  135. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  136. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  137. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  138. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  139. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  140. package/src/generation/foliage/config/TreePreset.js +17 -0
  141. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  142. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  143. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  144. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  145. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  146. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  147. package/src/generation/foliage/index.d.ts +39 -0
  148. package/src/generation/foliage/index.d.ts.map +1 -0
  149. package/src/generation/foliage/index.js +44 -0
  150. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  151. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  152. package/src/generation/foliage/material/make_bark_material.js +730 -0
  153. package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
  154. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  155. package/src/generation/foliage/material/make_foliage_material.js +605 -0
  156. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  157. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  158. package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
  159. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  160. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  161. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  162. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
  163. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  164. package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
  165. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  166. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  167. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  168. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  169. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  170. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
  171. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
  172. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  173. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
  174. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  175. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  176. package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
  177. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  178. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  179. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  180. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  181. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  182. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  183. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  184. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  185. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  186. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  187. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  188. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  189. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
  190. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  191. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
  192. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  193. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  194. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
  195. package/src/shade/playground/additive_blending/index.html +197 -0
  196. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  197. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  198. package/src/shade/playground/additive_blending/main.js +529 -0
  199. package/src/shade/playground/foliage_wind/README.md +18 -0
  200. package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
  201. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  202. package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
  203. package/src/shade/playground/foliage_wind/index.html +260 -0
  204. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  205. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  206. package/src/shade/playground/foliage_wind/main.js +275 -0
  207. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  208. package/src/shade/renderer/Renderer.js +45 -16
  209. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  210. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  211. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  213. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  214. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  215. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  216. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  217. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  218. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  219. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  220. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  221. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  222. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  223. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  224. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  225. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  226. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  227. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  228. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  229. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  230. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  231. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  232. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  233. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  234. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  235. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  236. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  237. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  238. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  239. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  240. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  241. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  242. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  244. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  245. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  246. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  247. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  248. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  249. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  250. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  251. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  252. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
  253. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  254. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  255. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
  256. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  257. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  258. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  259. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  260. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  261. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  262. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
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  499. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
  500. package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
  501. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
  502. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
  503. package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
  504. package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
  505. package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
  506. package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
  507. package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
  508. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
  509. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
  510. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
  511. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
  512. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
  513. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
  514. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
  515. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
@@ -0,0 +1,260 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
6
+ <title>Shade — Procedural Foliage &amp; GPU Fluid Wind Playground (ECS)</title>
7
+ <style>
8
+ * { margin: 0; padding: 0; box-sizing: border-box; }
9
+ html, body { width: 100%; height: 100%; overflow: hidden; background: #0e1318; font-family: system-ui, -apple-system, sans-serif; color: #e4ece6; }
10
+ #viewport { width: 100%; height: 100%; position: relative; }
11
+ #viewport canvas { width: 100%; height: 100%; display: block; }
12
+
13
+ #hud {
14
+ position: fixed;
15
+ top: 12px;
16
+ left: 12px;
17
+ width: 310px;
18
+ padding: 12px 14px;
19
+ background: rgba(14, 20, 24, 0.86);
20
+ backdrop-filter: blur(8px);
21
+ border: 1px solid rgba(130, 180, 140, 0.22);
22
+ border-radius: 8px;
23
+ font: 12px/1.5 ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
24
+ user-select: none;
25
+ z-index: 10;
26
+ max-height: calc(100vh - 24px);
27
+ overflow-y: auto;
28
+ }
29
+
30
+ #hud h1 {
31
+ font-size: 13px;
32
+ font-weight: 700;
33
+ color: #9be3a8;
34
+ letter-spacing: 0.02em;
35
+ margin-bottom: 8px;
36
+ }
37
+
38
+ .section-title {
39
+ margin-top: 10px;
40
+ margin-bottom: 5px;
41
+ padding-top: 7px;
42
+ border-top: 1px solid rgba(255, 255, 255, 0.08);
43
+ font-size: 10px;
44
+ text-transform: uppercase;
45
+ letter-spacing: 0.08em;
46
+ color: #84a58c;
47
+ }
48
+
49
+ .stats-grid {
50
+ display: grid;
51
+ grid-template-columns: 1fr 1fr;
52
+ gap: 3px 10px;
53
+ margin-bottom: 4px;
54
+ }
55
+
56
+ .stat-row {
57
+ display: flex;
58
+ justify-content: space-between;
59
+ color: #9cb0a2;
60
+ }
61
+
62
+ .stat-val {
63
+ color: #eef7f0;
64
+ font-weight: 600;
65
+ }
66
+
67
+ .preset-grid {
68
+ display: grid;
69
+ grid-template-columns: repeat(3, 1fr);
70
+ gap: 4px;
71
+ }
72
+
73
+ .lod-grid, .mode-grid {
74
+ display: grid;
75
+ grid-template-columns: repeat(4, 1fr);
76
+ gap: 4px;
77
+ }
78
+
79
+ .mode-grid {
80
+ grid-template-columns: repeat(2, 1fr);
81
+ }
82
+
83
+ button {
84
+ padding: 5px 7px;
85
+ background: rgba(255, 255, 255, 0.06);
86
+ color: #d0dfd4;
87
+ border: 1px solid rgba(255, 255, 255, 0.14);
88
+ border-radius: 4px;
89
+ font: inherit;
90
+ font-size: 11px;
91
+ cursor: pointer;
92
+ transition: background 0.12s, border-color 0.12s;
93
+ }
94
+
95
+ button:hover {
96
+ background: rgba(155, 227, 168, 0.14);
97
+ border-color: rgba(155, 227, 168, 0.35);
98
+ }
99
+
100
+ button.active {
101
+ background: rgba(88, 184, 112, 0.28);
102
+ border-color: rgba(130, 224, 150, 0.65);
103
+ color: #ffffff;
104
+ font-weight: 600;
105
+ }
106
+
107
+ button.gust-btn {
108
+ width: 100%;
109
+ margin-top: 6px;
110
+ padding: 7px 10px;
111
+ background: linear-gradient(135deg, rgba(64, 156, 196, 0.32), rgba(88, 184, 112, 0.32));
112
+ border-color: rgba(120, 210, 230, 0.5);
113
+ color: #eafff5;
114
+ font-weight: 600;
115
+ }
116
+
117
+ button.gust-btn:hover {
118
+ background: linear-gradient(135deg, rgba(64, 156, 196, 0.48), rgba(88, 184, 112, 0.48));
119
+ }
120
+
121
+ .control-row {
122
+ display: flex;
123
+ flex-direction: column;
124
+ gap: 2px;
125
+ margin-bottom: 6px;
126
+ }
127
+
128
+ .control-header {
129
+ display: flex;
130
+ justify-content: space-between;
131
+ font-size: 11px;
132
+ color: #b4c7b9;
133
+ }
134
+
135
+ input[type="range"] {
136
+ width: 100%;
137
+ accent-color: #6fd486;
138
+ cursor: pointer;
139
+ }
140
+
141
+ .seed-row {
142
+ display: flex;
143
+ gap: 6px;
144
+ align-items: center;
145
+ }
146
+
147
+ input[type="number"] {
148
+ width: 90px;
149
+ padding: 4px 6px;
150
+ background: rgba(0, 0, 0, 0.35);
151
+ border: 1px solid rgba(255, 255, 255, 0.18);
152
+ border-radius: 4px;
153
+ color: #fff;
154
+ font: inherit;
155
+ }
156
+
157
+ .hint {
158
+ margin-top: 8px;
159
+ font-size: 10px;
160
+ color: #789080;
161
+ text-align: center;
162
+ }
163
+
164
+ #message:not(:empty) {
165
+ position: fixed;
166
+ inset: 0;
167
+ display: flex;
168
+ align-items: center;
169
+ justify-content: center;
170
+ padding: 32px;
171
+ background: rgba(14, 19, 24, 0.92);
172
+ color: #f0d8c8;
173
+ font: 14px/1.6 ui-monospace, SFMono-Regular, Menlo, monospace;
174
+ white-space: pre-wrap;
175
+ text-align: center;
176
+ z-index: 20;
177
+ }
178
+ </style>
179
+ </head>
180
+ <body tabindex="0">
181
+ <div id="viewport"></div>
182
+
183
+ <div id="hud">
184
+ <h1>Foliage &amp; GPU Fluid Wind (ECS)</h1>
185
+
186
+ <div class="stats-grid">
187
+ <div class="stat-row"><span>FPS</span><span id="stat-fps" class="stat-val">--</span></div>
188
+ <div class="stat-row"><span>Trees</span><span id="stat-trees" class="stat-val">--</span></div>
189
+ <div class="stat-row"><span>Wind Rigs</span><span id="stat-rigs" class="stat-val">--</span></div>
190
+ <div class="stat-row"><span>Joints</span><span id="stat-joints" class="stat-val">--</span></div>
191
+ <div class="stat-row"><span>Triangles</span><span id="stat-tris" class="stat-val">--</span></div>
192
+ <div class="stat-row"><span>Gust Wave</span><span id="stat-gust" class="stat-val">Idle</span></div>
193
+ </div>
194
+
195
+ <div class="section-title">Scene Layout</div>
196
+ <div class="mode-grid" id="mode-buttons">
197
+ <button data-mode="specimen" class="active">Single Specimen</button>
198
+ <button data-mode="grove">Mixed Grove (9)</button>
199
+ </div>
200
+
201
+ <div class="section-title">Foliage Visibility</div>
202
+ <div class="mode-grid" id="leaves-buttons">
203
+ <button data-leaves="true" class="active">Leaves On</button>
204
+ <button data-leaves="false">Bare Branches</button>
205
+ </div>
206
+
207
+ <div class="section-title">Species Preset</div>
208
+ <div class="preset-grid" id="preset-buttons"></div>
209
+
210
+ <div class="section-title">Level of Detail (LOD)</div>
211
+ <div class="lod-grid" id="lod-buttons">
212
+ <button data-lod="0" class="active">LOD 0</button>
213
+ <button data-lod="1">LOD 1</button>
214
+ <button data-lod="2">LOD 2</button>
215
+ <button data-lod="3">LOD 3</button>
216
+ </div>
217
+
218
+ <div class="section-title">Botanical Seed</div>
219
+ <div class="seed-row">
220
+ <input type="number" id="seed-input" value="1337" step="1" />
221
+ <button id="seed-random-btn" style="flex: 1;">Randomize Seed</button>
222
+ </div>
223
+
224
+ <div class="section-title">ECS Fluid &amp; Aeroelastic Wind</div>
225
+
226
+ <div class="control-row">
227
+ <div class="control-header"><span>Wind Speed</span><span id="val-wind-speed">6.5 m/s</span></div>
228
+ <input type="range" id="slider-wind-speed" min="0" max="22" step="0.25" value="6.5" />
229
+ </div>
230
+
231
+ <div class="control-row">
232
+ <div class="control-header"><span>Gust Amplitude</span><span id="val-gust-strength">4.5 m/s</span></div>
233
+ <input type="range" id="slider-gust-strength" min="0" max="16" step="0.25" value="4.5" />
234
+ </div>
235
+
236
+ <div class="control-row">
237
+ <div class="control-header"><span>Gust Period</span><span id="val-gust-period">5.5 s</span></div>
238
+ <input type="range" id="slider-gust-period" min="1.0" max="14.0" step="0.5" value="5.5" />
239
+ </div>
240
+
241
+ <div class="control-row">
242
+ <div class="control-header"><span>Wind Heading</span><span id="val-wind-heading">25°</span></div>
243
+ <input type="range" id="slider-wind-heading" min="0" max="360" step="5" value="25" />
244
+ </div>
245
+
246
+ <div class="control-row">
247
+ <div class="control-header"><span>Foliage Rig Weight</span><span id="val-wind-weight">1.00</span></div>
248
+ <input type="range" id="slider-wind-weight" min="0" max="1.5" step="0.05" value="1.0" />
249
+ </div>
250
+
251
+ <button id="btn-trigger-gust" class="gust-btn">Send 3D Fluid Gust &amp; Vortex Wave</button>
252
+
253
+ <div class="hint">Left-drag: Orbit &bull; WASD/QE: Fly &bull; Scroll: Zoom</div>
254
+ </div>
255
+
256
+ <div id="message"></div>
257
+
258
+ <script type="module" src="./main.js"></script>
259
+ </body>
260
+ </html>
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=main.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../../../../src/shade/playground/foliage_wind/main.js"],"names":[],"mappings":""}
@@ -0,0 +1,275 @@
1
+ import Vector3 from "../../../core/geom/Vector3.js";
2
+ import { DEG_TO_RAD } from "../../../core/math/DEG_TO_RAD.js";
3
+ import { GraphicsEngine } from "../../../engine/graphics3/GraphicsEngine.js";
4
+ import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
5
+ import { create_frame_loop } from "../../renderer/create_frame_loop.js";
6
+ import { Scene } from "../../renderer/scene/Scene.js";
7
+ import { FrameRateMeter } from "../frame_rate_meter.js";
8
+ import { createFoliageWindWorld, FOLIAGE_PLAYGROUND_PRESETS } from "./foliage_world.js";
9
+
10
+ const MAX_SIMULATION_STEP = 0.05;
11
+
12
+ const element = (id) => document.getElementById(id);
13
+ const view_size = () => [Math.max(1, window.innerWidth), Math.max(1, window.innerHeight)];
14
+
15
+ function show_message(text) {
16
+ const node = element("message");
17
+ if (node !== null) {
18
+ node.textContent = text;
19
+ }
20
+ }
21
+
22
+ async function main() {
23
+ const graphics = new GraphicsEngine();
24
+ const scene = new Scene();
25
+
26
+ element("viewport").appendChild(graphics.viewport.el);
27
+
28
+ const [initial_width, initial_height] = view_size();
29
+ graphics.viewport.size.set(initial_width, initial_height);
30
+
31
+ // --- Create the ECS Foliage & Wind World ---
32
+ const world = await createFoliageWindWorld(graphics, scene, {
33
+ mode: "specimen",
34
+ preset: "oak",
35
+ seed: 1337,
36
+ lod: 0,
37
+ showLeaves: true,
38
+ windSpeed: 6.5,
39
+ headingDeg: 25,
40
+ gustStrength: 4.5,
41
+ gustPeriod: 5.5,
42
+ windWeight: 1.0,
43
+ });
44
+
45
+ // --- Camera & OrbitalCameraController ---
46
+ const camera = graphics.camera.camera;
47
+ camera.near = 0.03;
48
+ camera.far = 300;
49
+ camera.fov = 50 * DEG_TO_RAD;
50
+
51
+ const controller = new OrbitalCameraController(camera, document.body);
52
+ controller.look(new Vector3(11.0, 7.5, 14.5), new Vector3(0, 5.2, 0));
53
+ controller.movement_speed_scale = 3.0;
54
+ document.body.focus();
55
+
56
+ function frame_camera_for_selection() {
57
+ if (world.state.mode === "grove") {
58
+ controller.look(new Vector3(22.0, 12.0, 26.0), new Vector3(0, 4.5, 0));
59
+ } else {
60
+ const is_small = world.state.preset === "shrub" || world.state.preset === "fern";
61
+ if (is_small) {
62
+ controller.look(new Vector3(3.5, 2.2, 4.2), new Vector3(0, 1.0, 0));
63
+ } else {
64
+ controller.look(new Vector3(11.0, 7.5, 14.5), new Vector3(0, 5.2, 0));
65
+ }
66
+ }
67
+ }
68
+
69
+ // --- Wire Interactive HUD Controls ---
70
+ const preset_container = element("preset-buttons");
71
+ const mode_container = element("mode-buttons");
72
+ const leaves_container = element("leaves-buttons");
73
+ const lod_container = element("lod-buttons");
74
+ const seed_input = /** @type {HTMLInputElement} */ (element("seed-input"));
75
+ const seed_random_btn = element("seed-random-btn");
76
+
77
+ function format_preset_label(preset) {
78
+ return preset.charAt(0).toUpperCase() + preset.slice(1);
79
+ }
80
+
81
+ for (const preset of FOLIAGE_PLAYGROUND_PRESETS) {
82
+ const btn = document.createElement("button");
83
+ btn.textContent = format_preset_label(preset);
84
+ btn.dataset.preset = preset;
85
+ if (preset === world.state.preset) {
86
+ btn.classList.add("active");
87
+ }
88
+ btn.addEventListener("click", () => {
89
+ for (const child of preset_container.querySelectorAll("button")) {
90
+ child.classList.toggle("active", child === btn);
91
+ }
92
+ world.rebuildTrees({ preset });
93
+ if (world.state.mode === "specimen") {
94
+ frame_camera_for_selection();
95
+ }
96
+ });
97
+ preset_container.appendChild(btn);
98
+ }
99
+
100
+ for (const btn of mode_container.querySelectorAll("button")) {
101
+ btn.addEventListener("click", () => {
102
+ const mode = /** @type {"specimen"|"grove"} */ (btn.dataset.mode);
103
+ for (const b of mode_container.querySelectorAll("button")) {
104
+ b.classList.toggle("active", b === btn);
105
+ }
106
+ world.rebuildTrees({ mode });
107
+ frame_camera_for_selection();
108
+ });
109
+ }
110
+
111
+ for (const btn of leaves_container.querySelectorAll("button")) {
112
+ btn.addEventListener("click", () => {
113
+ const showLeaves = btn.dataset.leaves === "true";
114
+ for (const b of leaves_container.querySelectorAll("button")) {
115
+ b.classList.toggle("active", b === btn);
116
+ }
117
+ world.rebuildTrees({ showLeaves });
118
+ });
119
+ }
120
+
121
+ for (const btn of lod_container.querySelectorAll("button")) {
122
+ btn.addEventListener("click", () => {
123
+ const lod = Number(btn.dataset.lod) | 0;
124
+ for (const b of lod_container.querySelectorAll("button")) {
125
+ b.classList.toggle("active", b === btn);
126
+ }
127
+ world.rebuildTrees({ lod });
128
+ });
129
+ }
130
+
131
+ seed_input.addEventListener("change", () => {
132
+ const seed = Number(seed_input.value) | 0;
133
+ world.rebuildTrees({ seed });
134
+ });
135
+
136
+ seed_random_btn.addEventListener("click", () => {
137
+ const seed = Math.floor(Math.random() * 99999) + 1;
138
+ seed_input.value = String(seed);
139
+ world.rebuildTrees({ seed });
140
+ });
141
+
142
+ function bind_slider(slider_id, val_id, unit_suffix, on_change) {
143
+ const slider = /** @type {HTMLInputElement} */ (element(slider_id));
144
+ const label = element(val_id);
145
+ slider.addEventListener("input", () => {
146
+ const v = Number(slider.value);
147
+ label.textContent = `${v}${unit_suffix}`;
148
+ on_change(v);
149
+ });
150
+ }
151
+
152
+ bind_slider("slider-wind-speed", "val-wind-speed", " m/s", (windSpeed) => {
153
+ world.setWind({ windSpeed });
154
+ });
155
+
156
+ bind_slider("slider-gust-strength", "val-gust-strength", " m/s", (gustStrength) => {
157
+ world.setWind({ gustStrength });
158
+ });
159
+
160
+ bind_slider("slider-gust-period", "val-gust-period", " s", (gustPeriod) => {
161
+ world.setWind({ gustPeriod });
162
+ });
163
+
164
+ bind_slider("slider-wind-heading", "val-wind-heading", "°", (headingDeg) => {
165
+ world.setWind({ headingDeg });
166
+ });
167
+
168
+ bind_slider("slider-wind-weight", "val-wind-weight", "", (windWeight) => {
169
+ element("val-wind-weight").textContent = windWeight.toFixed(2);
170
+ world.setWind({ windWeight });
171
+ });
172
+
173
+ element("btn-trigger-gust").addEventListener("click", () => {
174
+ world.triggerLocalGust();
175
+ });
176
+
177
+ Object.assign(globalThis, {
178
+ graphics,
179
+ scene,
180
+ world,
181
+ camera,
182
+ controller,
183
+ });
184
+
185
+ // --- Start WebGPU Device ---
186
+ graphics.on.contextFailed.add((failure) =>
187
+ show_message(
188
+ "There will be no rendering.\n\n" +
189
+ failure.message +
190
+ "\n\nThe page needs WebGPU with subgroups and immediate data, over http://localhost."
191
+ )
192
+ );
193
+
194
+ try {
195
+ await graphics.start();
196
+ } catch (e) {
197
+ console.error(e);
198
+ return;
199
+ }
200
+
201
+ const renderer = graphics.renderer;
202
+ globalThis.renderer = renderer;
203
+
204
+ renderer.feature_automatic_exposure_enabled = false;
205
+ renderer.exposure_compensation = 0;
206
+
207
+ /** @type {(() => void)|null} */
208
+ let stop_loop = null;
209
+
210
+ renderer.graphics.device.lost?.then((info) => {
211
+ stop_loop?.();
212
+ show_message("The GPU device was lost.\n\n" + (info?.message ?? ""));
213
+ });
214
+
215
+ // --- Main Simulation & Render Loop ---
216
+ const el_fps = element("stat-fps");
217
+ const el_trees = element("stat-trees");
218
+ const el_rigs = element("stat-rigs");
219
+ const el_joints = element("stat-joints");
220
+ const el_tris = element("stat-tris");
221
+ const el_gust = element("stat-gust");
222
+
223
+ const frame_rate = new FrameRateMeter();
224
+ let frame_index = 0;
225
+
226
+ function frame(raw_dt) {
227
+ frame_rate.add(raw_dt);
228
+ const dt = Math.min(raw_dt, MAX_SIMULATION_STEP);
229
+
230
+ const [width, height] = view_size();
231
+ if (width !== graphics.viewport.size.x || height !== graphics.viewport.size.y) {
232
+ graphics.viewport.size.set(width, height);
233
+ }
234
+
235
+ controller.update();
236
+ world.step(dt);
237
+ graphics.render(dt);
238
+ frame_index++;
239
+
240
+ const stats = world.getStats();
241
+ el_fps.textContent = frame_rate.fps.toFixed(0);
242
+ el_trees.textContent = String(stats.treeCount);
243
+ el_rigs.textContent = String(stats.activeRigCount);
244
+ el_joints.textContent = stats.totalJoints.toLocaleString();
245
+ el_tris.textContent = stats.totalTriangles.toLocaleString();
246
+ el_gust.textContent = stats.gustActive ? "Active (Sweeping)" : "Idle";
247
+ }
248
+
249
+ function guarded_frame(dt) {
250
+ try {
251
+ frame(dt);
252
+ } catch (e) {
253
+ stop_loop?.();
254
+ console.error(e);
255
+ show_message("The frame failed and the loop has stopped.\n\n" + e.message);
256
+ }
257
+ }
258
+
259
+ if (new URLSearchParams(location.search).has("debug")) {
260
+ globalThis.__step = (n = 1, dt = 1 / 60) => {
261
+ for (let i = 0; i < n; i++) {
262
+ guarded_frame(dt);
263
+ }
264
+ return frame_index;
265
+ };
266
+ return;
267
+ }
268
+
269
+ stop_loop = create_frame_loop((dt) => guarded_frame(dt));
270
+ }
271
+
272
+ main().catch((e) => {
273
+ console.error(e);
274
+ show_message("The foliage playground failed to start — see the console.\n\n" + e.message);
275
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AA6IA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;;;OAKG;IACH,mBAFU,oBAAoB,CAEgB;IAE9C;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED;;;;;;OAMG;IACH,6BAFU,OAAO,CAEmB;IAcpC;;OAEG;IACH,uCAEC;IAyBD,0CAIC;IAED,yCAEC;IAED;;;;;OAKG;IACH,yBAFU,MAAM,CAEY;IAS5B,+CAKC;IAED,8CAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,oCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CAI3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IAiPD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAwFD;;;;;;;;OAQG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBAuMhB;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,eAAe,QA4DzB;IAyDD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CAwChB;IAgCD,4BAwBC;IAkJD;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,eAZW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAuCnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CAuiCJ;+BA1nGY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BA/BhB,yBAAyB;0CACZ,gCAAgC;sCAEpC,4BAA4B;qCAD7B,2BAA2B;+BAEjC,6CAA6C;gCAC5C,sCAAsC;2BAhC3C,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAoD7C,uBAAuB;gCA/DnB,sBAAsB;oBAjDlC,4BAA4B;kCA6Gd,gCAAgC;2BA7EvC,2BAA2B;iCA2ErB,0CAA0C;4CA7D/B,+DAA+D;yBA0ClF,yBAAyB;kCAChB,kCAAkC;kCAUlC,wBAAwB;oBAnCtC,0BAA0B;gCAnDd,uCAAuC;uCAyChC,sDAAsD"}
1
+ {"version":3,"file":"Renderer.d.ts","sourceRoot":"","sources":["../../../../src/shade/renderer/Renderer.js"],"names":[],"mappings":"AA6IA;IAOI,0BAEC;IAED;;OAEG;IACH,0BAAQ;IAER;;;;;;OAMG;IACH,kDAEC;IAED;;OAEG;IACH,kBAAO;IAYP;;;OAGG;IACH,2BAEC;IAaD,wCAGC;IAED,uCAEC;IAED;;;;OAIG;IACH,wBAFU,yBAAyB,CAEoB;IAEvD;;;;;;;OAOG;IACH,mBAFU,qBAAqB,CAEkB;IAEjD;;;;;OAKG;IACH,mBAFU,oBAAoB,CAEgB;IAE9C;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;;;;;;;OASG;IACH,2BAFU,OAAO,CAEiB;IAElC,6BAA4B;IAC5B,8BAA4B;IAC5B;;;;OAIG;IACH,mCAAkC;IAClC;;;;;;;OAOG;IACH,mCAFU,OAAO,CAEyB;IAW1C,oCAIC;IAED,mCAEC;IAYD,oCAIC;IAED,mCAEC;IAED;;;;;;OAMG;IACH,6BAFU,OAAO,CAEmB;IAcpC;;OAEG;IACH,uCAEC;IAyBD,0CAIC;IAED,yCAEC;IAED;;;;;OAKG;IACH,yBAFU,MAAM,CAEY;IAS5B,+CAKC;IAED,8CAEC;IAED,+BAA6B;IAC7B,4CAA0C;IAkB1C,qCAKC;IArBD;;;;;;;;;;OAUG;IACH,oCAGC;IASD;;;;;;;OAOG;IACH,0BAFU,OAAO,CAEe;IAQhC;;;;;OAKG;IACH,oCAOC;IAjBD,mCAEC;IAiBD;;;;;;;;;OASG;IACH,6BAFU,OAAO,CAEmB;IAWpC;;;;;OAKG;IACH,8BAA+C;IAE/C;;;;;;;;OAQG;IACH,6BAFU,OAAO,CAEmB;IAEpC;;;;;;;;;;;;;;OAcG;IACH,8BAFU,OAAO,CAEoB;IAErC;;;;;;;;;;OAUG;IACH,qBAFU,OAAO,CAEW;IAU5B;;;;;OAKG;IACH,wBAA0C;IAE1C;;;;;;;;OAQG;IACH,eAFU,UAAU,GAAC,QAAQ,CAEF;IAU3B;;;;OAIG;IACH,gCAAwD;IAExD;;;OAGG;IACH,4BAFU,OAAO,CAEiB;IAKlC;;;OAGG;IACH,yBAEC;IAOD;;;OAGG;IACH,gCAEC;IAcD;;;;;;;;;OASG;IACH,qBAA+B;IAE/B;;;;;;;;;;OAUG;IACH,qBAA+B;IAgB/B;;;OAGG;IACH,yCAeC;IAED;;;OAGG;IACH,wCAEC;IA0BD;;;OAGG;IACH,iCAEC;IAED;;;;OAIG;IACH,2BAEC;IAQD;;;OAGG;IACH,+CAIC;IAED;;;OAGG;IACH,gDAIC;IAwCD;;;OAGG;IACH,+BAcC;IA1BD;;;OAGG;IACH,0BAEC;IAsBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,iBAFU,iBAAiB,GAAC,IAAI,CAET;IAEvB;;OAEG;IACH;;;;;;;;;;;;;;OAcG;IACH,yBAHW,eAAe,GACb,eAAe,CA8B3B;IAED;;;;;OAKG;IACH,4BAHW,eAAe,GACb,OAAO,CAInB;IAED;;;OAGG;IACH,uBAHW,UAAU,GACR,MAAM,CAIlB;IAUD;;;;;;;;;;;;;;;;;OAiBG;IACH,kCAHW,iBAAiB,GACf,iBAAiB,CAsB7B;IAED;;;;;OAKG;IACH,qCAHW,iBAAiB,GACf,OAAO,CAYnB;IAED;;OAEG;IACH,8BAFa,MAAM,CAIlB;IAgBD;;;;OAIG;IACH,yBAHW,KAAK,GACJ,gBAAgB,CAW3B;IAED;;;OAGG;IACH,6BAYC;IAED;;;;OAIG;IACH,gCAHW,KAAK,GACH,2BAA2B,CAcvC;IAGD;;;OAGG;IACH,kBAFW,KAAK,QAyBf;IAiPD,oGAAoG;IACpG,kDAA2C;IAO3C;;;;OAIG;IACH,0BAEC;IAiBD;;;;;;OAMG;IACH,qBAHW,eAAe,GACb,iBAAiB,CAW7B;IAgBD;;;;;;OAMG;IACH,cAFU,iBAAiB,CAEU;IAErC;;;;;;OAMG;IACH,eAgBC;IAwFD;;;;;;;;OAQG;IACH;QAJsC,OAAO;QACd,MAAM;QACT,UAAU,GAA3B,MAAM;sBAuMhB;IAED;;;;;;;;;;;;;;OAcG;IACH,0BAFW,eAAe,QA8DzB;IAyDD;;;;;;;;;;;;;;;;;OAiBG;IACH,WAFa,IAAI,CAwChB;IAgCD,4BAwBC;IAkJD;;;;;OAKG;IACH,UAHW,MAAM,KACN,MAAM,QAgBhB;IAoFD,0CAMC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,eAZW,iBAAiB,SACjB,KAAK,uBACL,MAAM,GAIJ,OAAO,CAuCnB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,yBARW,iBAAiB,SACjB,KAAK,sBACL,MAAM,UACN,iBAAiB,GACf,OAAO,CAiBnB;;CAwiCJ;+BAvpGY,OAAO,8CAA8C,EAAE,gBAAgB;gCACvE,OAAO,+CAA+C,EAAE,iBAAiB;gCACzE,OAAO,+BAA+B,EAAE,iBAAiB;8BACzD,OAAO,gCAAgC,EAAE,eAAe;gCACxD,OAAO,gDAAgD,EAAE,iBAAiB;8BAC1E,OAAO,4BAA4B,EAAE,eAAe;oBACpD,OAAO,kBAAkB,EAAE,KAAK;6BA/BhB,yBAAyB;0CACZ,gCAAgC;sCAEpC,4BAA4B;qCAD7B,2BAA2B;+BAEjC,6CAA6C;gCAC5C,sCAAsC;2BAhC3C,yCAAyC;6BAFvC,4CAA4C;8BAD3C,2CAA2C;4BAoD7C,uBAAuB;gCA/DnB,sBAAsB;oBAjDlC,4BAA4B;kCA6Gd,gCAAgC;2BA7EvC,2BAA2B;iCA2ErB,0CAA0C;4CA7D/B,+DAA+D;yBA0ClF,yBAAyB;kCAChB,kCAAkC;kCAUlC,wBAAwB;oBAnCtC,0BAA0B;gCAnDd,uCAAuC;uCAyChC,sDAAsD"}
@@ -841,7 +841,33 @@ export class Renderer {
841
841
  * @returns {RenderExtension} `extension`, for handing back to {@link remove_extension}
842
842
  */
843
843
  add_extension(extension) {
844
- return this.#extensions.add(extension);
844
+ this.#extensions.add(extension);
845
+
846
+ if (
847
+ this.#graphics !== undefined
848
+ && !this.#destroyed
849
+ && !this.#device_lost
850
+ && typeof extension.enquirePipelines === 'function'
851
+ ) {
852
+ const enquiry = PipelineEnquiry.from(this.device);
853
+
854
+ extension.enquirePipelines(enquiry);
855
+
856
+ const graphics = this.#graphics;
857
+ const render = enquiry.render;
858
+
859
+ for (let i = 0; i < render.length; i++) {
860
+ graphics.render_pipelines.prepare(render[i]);
861
+ }
862
+
863
+ const compute = enquiry.compute;
864
+
865
+ for (let i = 0; i < compute.length; i++) {
866
+ graphics.compute_pipelines.prepare(compute[i]);
867
+ }
868
+ }
869
+
870
+ return extension;
845
871
  }
846
872
 
847
873
  /**
@@ -1735,6 +1761,8 @@ export class Renderer {
1735
1761
  this.#autoexposure.enquirePipelines(enquiry);
1736
1762
  }
1737
1763
 
1764
+ this.#extensions.enquirePipelines(enquiry);
1765
+
1738
1766
  enquiry.render.push(this.#tonemap_shader().pipeline_for([this.#presentation_format]));
1739
1767
  }
1740
1768
 
@@ -2443,6 +2471,21 @@ export class Renderer {
2443
2471
  }
2444
2472
  }
2445
2473
 
2474
+ const graph = new FrameGraph("Shading");
2475
+
2476
+ /*
2477
+ The view is updated and nothing has been rasterized, so an extension here is doing the
2478
+ per-frame compute that later phases depend on. There are no records yet — the frame has
2479
+ built nothing to hand out. Runs ahead of `scene.tick` and shadow allocation so scene-level
2480
+ producers at `FrameStart` (such as `GPUFluidSystem` publishing `GPUSceneWind`) have finalized
2481
+ their atlas and uniforms before `scene.tick` encodes.
2482
+ */
2483
+ const frame = new FrameContext(graph, view_ctx);
2484
+
2485
+ frame.phase = FramePhase.FrameStart;
2486
+
2487
+ this.#extensions.run(frame);
2488
+
2446
2489
  // Per-frame animation tick — runs before shadow allocation so
2447
2490
  // animated transforms (joint poses, mesh.global from animated
2448
2491
  // parents) are in the scene database by the time shadow
@@ -2451,7 +2494,7 @@ export class Renderer {
2451
2494
 
2452
2495
  /*
2453
2496
  The virtual-geometry frame, which spans every graph this render records: the shadow maps
2454
- draw into graphs of their own before the `Shading` graph exists, and a shadow view cuts like
2497
+ draw into graphs of their own before the `Shading` graph executes, and a shadow view cuts like
2455
2498
  any other view (SHADOW_PLAN_2026_09_28). So it opens here — before the shadow block and
2456
2499
  outside its `if`, so a frame with shadows off still opens and closes — for the view this
2457
2500
  frame is rendered for, which takes the feedback's first slot. The readback is recorded into
@@ -2481,20 +2524,6 @@ export class Renderer {
2481
2524
  sm.draw(command_ctx);
2482
2525
  }
2483
2526
 
2484
-
2485
- const graph = new FrameGraph("Shading");
2486
-
2487
- /*
2488
- The view is updated and nothing has been rasterized, so an extension here is doing the
2489
- per-frame compute that later phases depend on. There are no records yet — the frame has
2490
- built nothing to hand out.
2491
- */
2492
- const frame = new FrameContext(graph, view_ctx);
2493
-
2494
- frame.phase = FramePhase.FrameStart;
2495
-
2496
- this.#extensions.run(frame);
2497
-
2498
2527
  // build main view rasterization job
2499
2528
  const raster_main = new RasterizationJob();
2500
2529
  raster_main.view_ctx = view_ctx;