@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
- package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +67 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
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- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
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- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
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- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
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- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
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- package/src/shade/renderer/particles/GPUParticleSystem.js +4 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
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- package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
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- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +22 -34
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts +24 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +31 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +356 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts +16 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts +23 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
- package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
- package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
- package/src/engine/graphics/composit/CompositingStages.js +0 -8
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +0 -60
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.js +0 -26
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.js +0 -57
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +0 -17
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.js +0 -13
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +0 -11
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.js +0 -24
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts +0 -6
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.js +0 -37
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.js +0 -52
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts +0 -8
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts.map +0 -1
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js +0 -54
- package/src/engine/graphics/render/RenderPassType.d.ts +0 -6
- package/src/engine/graphics/render/RenderPassType.d.ts.map +0 -1
- package/src/engine/graphics/render/RenderPassType.js +0 -8
- package/src/engine/graphics/render/layers/RenderLayer.d.ts +0 -78
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +0 -95
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts +0 -72
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManager.js +0 -160
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManagerState.js +0 -48
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerState.js +0 -27
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts +0 -8
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerUtils.js +0 -103
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts +0 -10
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts.map +0 -1
- package/src/engine/graphics/render/make_bvh_visibility_builder.js +0 -64
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts +0 -7
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts.map +0 -1
- package/src/engine/graphics/render/view/CameraViewFlags.js +0 -9
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +0 -143
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.js +0 -328
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +0 -39
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
- package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
- package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
- package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
- package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
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let shaded = forward_shade_standard_fragment(vert_adjusted, front_facing, ${OIT_RESOLVE_LIGHT_BUDGET}u, ${OIT_RESOLVE_LIGHT_BUDGET}u);
|
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57
57
|
|
|
@@ -99,7 +99,7 @@ export const OIT_RESOLVE_FRAGMENT_DEPENDENCIES = [
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99
99
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FORWARD_VERTEX_SHADER_STRUCT.declaration_chunk,
|
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100
100
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chunk_resolve_power_moments_4,
|
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101
101
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chunk_oit_linearize_depth,
|
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102
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-
|
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102
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+
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103
103
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chunk_sample_volumetrics,
|
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104
104
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];
|
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105
105
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"shader_oit_generate_moments.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_oit_generate_moments.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js"],"names":[],"mappings":"AAmJA;;;;GAIG;AACH,0CAFU,sBAAsB,CAgE7B;uCAxMoC,iCAAiC"}
|
|
@@ -6,7 +6,7 @@ import { STANDARD_MATERIAL_TEMPLATE } from "../../../material/standard/STANDARD_
|
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6
6
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import { chunk_F_Schlick } from "../../../shader/chunk/brdf/fresnel/chunk_F_Schlick.js";
|
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7
7
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import { chunk_mat4_extract_position } from "../../../shader/chunk/geometry/mat4/chunk_mat4_extract_position.js";
|
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8
8
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import { chunk_dielectric_specular_color } from "../../../shader/chunk/material/chunk_dielectric_specular_color.js";
|
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9
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-
import {
|
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9
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+
import { chunk_view_mip_bias } from "../../../view/chunk_view_mip_bias.js";
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10
10
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import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
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11
11
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import { RenderPassColorAttachmentDescriptor } from "../../../shader/pass/RenderPassColorAttachmentDescriptor.js";
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12
12
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import { ShaderResourceGroupDescriptor } from "../../../shader/resource/ShaderResourceGroupDescriptor.js";
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@@ -74,9 +74,12 @@ fn main(
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74
74
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) -> Output {
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75
75
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|
// compensate for TAA jitter
|
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77
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-
|
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77
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+
let uv = vert.uv;
|
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78
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+
let uv_bias = view_uv_derivative_bias(view.upscale_ratio);
|
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79
|
+
let uv_ddx = dpdx(uv) * uv_bias.x;
|
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80
|
+
let uv_ddy = dpdy(uv) * uv_bias.y;
|
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78
81
|
|
|
79
|
-
let t_diffuse =
|
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82
|
+
let t_diffuse = textureSampleGrad(texture_diffuse, texture_diffuse_sampler, uv, uv_ddx, uv_ddy);
|
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80
83
|
let surface_alpha = t_diffuse.a * material_info.albedo_color.a;
|
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81
84
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82
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// MaterialX/OpenPBR transmission: when transmission_factor > 0, coverage
|
|
@@ -87,7 +90,7 @@ fn main(
|
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87
90
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var opacity = surface_alpha;
|
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88
91
|
let f_transmission = material_info.transmission_factor;
|
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89
92
|
if (f_transmission > 0.0) {
|
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90
|
-
let t_pbr =
|
|
93
|
+
let t_pbr = textureSampleGrad(texture_orm, texture_orm_sampler, uv, uv_ddx, uv_ddy);
|
|
91
94
|
var diffuse_rgb = t_diffuse.rgb;
|
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92
95
|
diffuse_rgb /= max(t_diffuse.a, 1e-7);
|
|
93
96
|
let f_metalness = t_pbr.b * material_info.metallic_factor;
|
|
@@ -135,7 +138,7 @@ fn main(
|
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135
138
|
`, [
|
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136
139
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FORWARD_VERTEX_SHADER_STRUCT.declaration_chunk,
|
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137
140
|
chunk_oit_linearize_depth,
|
|
138
|
-
|
|
141
|
+
chunk_view_mip_bias,
|
|
139
142
|
chunk_mat4_extract_position,
|
|
140
143
|
chunk_dielectric_specular_color,
|
|
141
144
|
chunk_F_Schlick,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"viz_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"viz_rasterization_alpha_tested_pass_descriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js"],"names":[],"mappings":"AA0LA;;;;GAIG;AACH,6DAFU,sBAAsB,CAqC7B;uCA5LoC,iCAAiC"}
|
package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js
CHANGED
|
@@ -10,7 +10,7 @@ import { chunk_scene_database_access } from "../../../scene/chunk_scene_database
|
|
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10
10
|
import {
|
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11
11
|
chunk_triangle_list_reverse_winding
|
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12
12
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} from "../../../shader/chunk/geometry/triangle/chunk_triangle_list_reverse_winding.js";
|
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13
|
-
import {
|
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13
|
+
import { chunk_view_mip_bias } from "../../../view/chunk_view_mip_bias.js";
|
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14
14
|
import {
|
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15
15
|
chunk_encode_meshlet_element
|
|
16
16
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} from "../../../shader/chunk/geometry/meshlet/chunk_encode_meshlet_element.js";
|
|
@@ -72,7 +72,7 @@ fn main(
|
|
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72
72
|
// Calculate mip bias based on upscale ratio.
|
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73
73
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// We take the average or the min of the vec2 upscale_ratio.
|
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74
74
|
// log2(2.0) = 1.0, so we subtract that to get sharper mips.
|
|
75
|
-
let mip_bias =
|
|
75
|
+
let mip_bias = view_mip_bias(view.upscale_ratio);
|
|
76
76
|
|
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77
77
|
let gradient_scale = exp2(mip_bias);
|
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78
78
|
|
|
@@ -105,7 +105,8 @@ fn main(
|
|
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105
105
|
`, [
|
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106
|
chunk_material_opacity_contract,
|
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107
107
|
chunk_transparency_hashed_alpha_threshold,
|
|
108
|
-
chunk_spatio_temporal_noise_r2_64,
|
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108
|
+
chunk_spatio_temporal_noise_r2_64,
|
|
109
|
+
chunk_view_mip_bias,
|
|
109
110
|
]
|
|
110
111
|
);
|
|
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112
|
|
package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_query_depth_from_screen_space_bb.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_query_depth_from_screen_space_bb.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH,qDAFU,SAAS,CAsDZ;0BA7DmB,6BAA6B"}
|
|
@@ -1,62 +1,62 @@
|
|
|
1
|
-
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
-
import { AABB3_STRUCT } from "../geometry/aabb3/AABB3_STRUCT.js";
|
|
3
|
-
import { chunk_min4 } from "../math/chunk_min4.js";
|
|
4
|
-
import { chunk_ndc_to_uv } from "../texture/chunk_ndc_to_uv.js";
|
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5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
*
|
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9
|
-
|
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10
|
-
|
|
11
|
-
|
|
12
|
-
|
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13
|
-
|
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14
|
-
|
|
15
|
-
|
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-
|
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17
|
-
|
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18
|
-
var
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
let
|
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24
|
-
|
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25
|
-
|
|
26
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-
|
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27
|
-
|
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|
-
|
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29
|
-
|
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30
|
-
|
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31
|
-
|
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32
|
-
|
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33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
let
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
let
|
|
42
|
-
let
|
|
43
|
-
let
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
let
|
|
47
|
-
let
|
|
48
|
-
let
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
chunk_ndc_to_uv
|
|
62
|
-
]);
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
import { AABB3_STRUCT } from "../geometry/aabb3/AABB3_STRUCT.js";
|
|
3
|
+
import { chunk_min4 } from "../math/chunk_min4.js";
|
|
4
|
+
import { chunk_ndc_to_uv } from "../texture/chunk_ndc_to_uv.js";
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* TODO check out this post https://x.com/anki3d/status/1713238150418518023
|
|
8
|
+
* @type {CodeChunk}
|
|
9
|
+
*/
|
|
10
|
+
export const chunk_query_depth_from_screen_space_bb = CodeChunk.from(
|
|
11
|
+
//language=WGSL
|
|
12
|
+
`
|
|
13
|
+
fn query_depth_from_screen_space_bb(
|
|
14
|
+
pb: ${AABB3_STRUCT.wgsl_ref},
|
|
15
|
+
hzb: texture_2d<f32>,
|
|
16
|
+
) -> f32 {
|
|
17
|
+
var n_min = saturate( ndc_to_uv(pb.min.xy) );
|
|
18
|
+
var n_max = saturate( ndc_to_uv(pb.max.xy) );
|
|
19
|
+
|
|
20
|
+
let bb_dim = abs(n_max - n_min);
|
|
21
|
+
|
|
22
|
+
let hzb_size_u = textureDimensions(hzb);
|
|
23
|
+
let hzb_size_f = vec2<f32>(hzb_size_u);
|
|
24
|
+
|
|
25
|
+
let bb_dim_hz = bb_dim * hzb_size_f;
|
|
26
|
+
|
|
27
|
+
let longest_edge = max(bb_dim_hz.x, bb_dim_hz.y);
|
|
28
|
+
|
|
29
|
+
let mip_level_count = textureNumLevels(hzb);
|
|
30
|
+
|
|
31
|
+
let mip_level = min(
|
|
32
|
+
u32( ceil(log2( max(longest_edge, 1.0) ) ) ),
|
|
33
|
+
mip_level_count - 1
|
|
34
|
+
);
|
|
35
|
+
|
|
36
|
+
let mip_resolution = textureDimensions(hzb, mip_level);
|
|
37
|
+
let mip_resolution_f = vec2<f32>(mip_resolution);
|
|
38
|
+
let max_coord = mip_resolution - vec2(1u);
|
|
39
|
+
|
|
40
|
+
// sample 4 corners, we know that they fit in a 2x2 footprint at most
|
|
41
|
+
let p0 = min(vec2<u32>(n_min * mip_resolution_f), max_coord);
|
|
42
|
+
let p3 = min(vec2<u32>(n_max * mip_resolution_f), max_coord);
|
|
43
|
+
let p1 = vec2(p3.x, p0.y);
|
|
44
|
+
let p2 = vec2(p0.x, p3.y);
|
|
45
|
+
|
|
46
|
+
let d0 = textureLoad(hzb, p0, mip_level).x;
|
|
47
|
+
let d1 = textureLoad(hzb, p1, mip_level).x;
|
|
48
|
+
let d2 = textureLoad(hzb, p2, mip_level).x;
|
|
49
|
+
let d3 = textureLoad(hzb, p3, mip_level).x;
|
|
50
|
+
|
|
51
|
+
// value that's most far away from us
|
|
52
|
+
let min_depth = min4(d0, d1, d2, d3);
|
|
53
|
+
|
|
54
|
+
let depth_delta = pb.max.z - min_depth;
|
|
55
|
+
|
|
56
|
+
return depth_delta;
|
|
57
|
+
}
|
|
58
|
+
`, [
|
|
59
|
+
AABB3_STRUCT.declaration_chunk,
|
|
60
|
+
chunk_min4,
|
|
61
|
+
chunk_ndc_to_uv
|
|
62
|
+
]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chunk_hash_lowbias32_vec2u.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js"],"names":[],"mappings":"AAGA;;GAEG;AACH,yCAFU,SAAS,CAclB;0BAlByB,gCAAgC"}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { CodeChunk } from "../../../compiler/CodeChunk.js";
|
|
2
|
+
import { chunk_hash_lowbias32 } from "../chunk_hash_lowbias32.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* @type {CodeChunk}
|
|
6
|
+
*/
|
|
7
|
+
export const chunk_hash_lowbias32_vec2u = CodeChunk.from(
|
|
8
|
+
//language=WGSL
|
|
9
|
+
`
|
|
10
|
+
fn hash_lowbias32_vec2u(v:vec2<u32>) -> u32{
|
|
11
|
+
let combined = v.x * 0x85ebca6bu +
|
|
12
|
+
v.y * 0xc2b2ae35u;
|
|
13
|
+
|
|
14
|
+
return hash_lowbias32(combined);
|
|
15
|
+
}
|
|
16
|
+
`,[
|
|
17
|
+
chunk_hash_lowbias32,
|
|
18
|
+
]
|
|
19
|
+
)
|
package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_ffx_sssr_get_mip_resolution.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_ffx_sssr_get_mip_resolution.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js"],"names":[],"mappings":"AAGA,0DAUE;0BAbwB,6BAA6B"}
|
|
@@ -1,10 +1,16 @@
|
|
|
1
|
-
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
1
|
+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
+
import { SCREEN_HZB_RESOURCE } from "./SCREEN_SPACE_RESOURCES.js";
|
|
3
|
+
|
|
4
|
+
export const chunk_ffx_sssr_get_mip_resolution = CodeChunk.from(
|
|
5
|
+
//language=WGSL
|
|
6
|
+
`
|
|
7
|
+
fn ffx_sssr_get_mip_resolution(screen_dimensions:vec2<f32>, mip_level:i32) -> vec2<f32>{
|
|
8
|
+
if (mip_level <= 0) {
|
|
9
|
+
return screen_dimensions;
|
|
10
|
+
}
|
|
11
|
+
return vec2<f32>(textureDimensions(tHZB, mip_level - 1));
|
|
12
|
+
}
|
|
13
|
+
`
|
|
14
|
+
);
|
|
15
|
+
|
|
16
|
+
chunk_ffx_sssr_get_mip_resolution.requireResource(SCREEN_HZB_RESOURCE);
|
package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_ffx_sssr_hierarchical_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AACH,mDAFU,SAAS,
|
|
1
|
+
{"version":3,"file":"chunk_ffx_sssr_hierarchical_raymarch.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AACH,mDAFU,SAAS,CAuGZ;0BApHmB,6BAA6B"}
|
package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js
CHANGED
|
@@ -1,117 +1,118 @@
|
|
|
1
|
-
import { chunk_is_background } from "../depth/chunk_is_background.js";
|
|
2
|
-
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
3
|
-
import { chunk_rcp_v2 } from "../geometry/vec2/chunk_rcp_v2.js";
|
|
4
|
-
import { F32_MAX_DEFINITION } from "../math/F32_MAX_DEFINITION.js";
|
|
5
|
-
import { chunk_ffx_sssr_advance_ray } from "./chunk_ffx_sssr_advance_ray.js";
|
|
6
|
-
import { chunk_ffx_sssr_get_mip_resolution } from "./chunk_ffx_sssr_get_mip_resolution.js";
|
|
7
|
-
import { chunk_ffx_sssr_initial_advance_ray } from "./chunk_ffx_sssr_initial_advance_ray.js";
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import { chunk_ffx_sssr_load_depth } from "./chunk_ffx_sssr_load_depth.js";
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/**
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* NOTE: "low occupancy" exit was removed, as WebGPU doesn't have pre-requisite API for it
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* @see https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/1bbe66e7ea0d358e84af4471a90aa9c35b583de0/samples/hybridreflections/shaders/ffx_sssr_intersect.h#L110
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*/
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export const chunk_ffx_sssr_hierarchical_raymarch = CodeChunk.from(
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//language=WGSL
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`
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fn ffx_sssr_hierarchical_raymarch(
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origin: vec3<f32>,
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direction: vec3<f32>,
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) -> vec3<f32> {
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let inv_direction = select( vec3(F32_MAX), 1.0 / direction, abs(direction) > vec3(1.0e-12));
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var current_mip_resolution = ffx_sssr_get_mip_resolution(screen_size, current_mip);
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var current_mip_resolution_inv = 1.0 / (current_mip_resolution);
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// Offset to the bounding boxes uv space to intersect the ray with the center of the next pixel.
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// This means we ever so slightly over shoot into the next region.
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var uv_offset = 0.005 * exp2(f32(most_detailed_mip)) / screen_size;
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uv_offset = select( uv_offset, -uv_offset, direction.xy < vec2(0.0) );
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// Offset applied depending on current mip resolution to move the boundary to the left/right upper/lower border depending on ray direction.
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let floor_offset = select(vec2(1.0), vec2(0.0), direction.xy < vec2(0.0)); // TODO can replace with 'step'
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var current_t:f32;
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var position:vec3<f32>;
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ffx_sssr_initial_advance_ray(
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origin,
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direction,
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inv_direction,
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current_mip_resolution_inv,
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floor_offset,
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uv_offset,
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&position,
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¤t_t
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);
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var i = 0u;
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for (
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;
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i < max_traversal_intersections && current_mip >= most_detailed_mip;
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i++
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) {
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if (any(position.xy > vec2(1.0, 1.0)) || any(position.xy < vec2(0.0, 0.0))){
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// outside of the viewport
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break;
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}
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if (is_background(position.z)){
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// hit sky/background, out of Z bounds basically
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break;
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}
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let current_mip_position = current_mip_resolution * position.xy;
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let surface_z = ffx_sssr_load_depth(vec2<i32>(current_mip_position), current_mip);
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let skipped_tile = ffx_sssr_advance_ray(
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origin,
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direction,
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inv_direction,
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current_mip_position,
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current_mip_resolution_inv,
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floor_offset,
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uv_offset,
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surface_z,
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&position,
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¤t_t
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);
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current_mip
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*
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1
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import { chunk_is_background } from "../depth/chunk_is_background.js";
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2
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import { CodeChunk } from "../../compiler/CodeChunk.js";
|
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3
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+
import { chunk_rcp_v2 } from "../geometry/vec2/chunk_rcp_v2.js";
|
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import { F32_MAX_DEFINITION } from "../math/F32_MAX_DEFINITION.js";
|
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import { chunk_ffx_sssr_advance_ray } from "./chunk_ffx_sssr_advance_ray.js";
|
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6
|
+
import { chunk_ffx_sssr_get_mip_resolution } from "./chunk_ffx_sssr_get_mip_resolution.js";
|
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7
|
+
import { chunk_ffx_sssr_initial_advance_ray } from "./chunk_ffx_sssr_initial_advance_ray.js";
|
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8
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+
import { chunk_ffx_sssr_load_depth } from "./chunk_ffx_sssr_load_depth.js";
|
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+
|
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10
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+
/**
|
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11
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+
*
|
|
12
|
+
* Requires origin and direction of the ray to be in screen space [0, 1] x [0, 1]
|
|
13
|
+
* NOTE: "low occupancy" exit was removed, as WebGPU doesn't have pre-requisite API for it
|
|
14
|
+
* @see https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/1bbe66e7ea0d358e84af4471a90aa9c35b583de0/samples/hybridreflections/shaders/ffx_sssr_intersect.h#L110
|
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15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_ffx_sssr_hierarchical_raymarch = CodeChunk.from(
|
|
18
|
+
//language=WGSL
|
|
19
|
+
`
|
|
20
|
+
fn ffx_sssr_hierarchical_raymarch(
|
|
21
|
+
origin: vec3<f32>,
|
|
22
|
+
direction: vec3<f32>,
|
|
23
|
+
screen_size: vec2<f32>,
|
|
24
|
+
most_detailed_mip: i32,
|
|
25
|
+
max_traversal_intersections:u32,
|
|
26
|
+
valid_hit: ptr<function, bool>,
|
|
27
|
+
_num_iters: ptr<function, u32>,
|
|
28
|
+
) -> vec3<f32> {
|
|
29
|
+
|
|
30
|
+
let inv_direction = select( vec3(F32_MAX), 1.0 / direction, abs(direction) > vec3(1.0e-12));
|
|
31
|
+
let max_mip = i32(textureNumLevels(tHZB));
|
|
32
|
+
|
|
33
|
+
// Start on mip with highest detail.
|
|
34
|
+
var current_mip = min(most_detailed_mip, max_mip);
|
|
35
|
+
|
|
36
|
+
var current_mip_resolution = ffx_sssr_get_mip_resolution(screen_size, current_mip);
|
|
37
|
+
var current_mip_resolution_inv = 1.0 / (current_mip_resolution);
|
|
38
|
+
|
|
39
|
+
// Offset to the bounding boxes uv space to intersect the ray with the center of the next pixel.
|
|
40
|
+
// This means we ever so slightly over shoot into the next region.
|
|
41
|
+
var uv_offset = 0.005 * exp2(f32(most_detailed_mip)) / screen_size;
|
|
42
|
+
uv_offset = select( uv_offset, -uv_offset, direction.xy < vec2(0.0) );
|
|
43
|
+
|
|
44
|
+
// Offset applied depending on current mip resolution to move the boundary to the left/right upper/lower border depending on ray direction.
|
|
45
|
+
let floor_offset = select(vec2(1.0), vec2(0.0), direction.xy < vec2(0.0)); // TODO can replace with 'step'
|
|
46
|
+
|
|
47
|
+
// Initially advance ray to avoid immediate self intersections.
|
|
48
|
+
var current_t:f32;
|
|
49
|
+
var position:vec3<f32>;
|
|
50
|
+
|
|
51
|
+
ffx_sssr_initial_advance_ray(
|
|
52
|
+
origin,
|
|
53
|
+
direction,
|
|
54
|
+
inv_direction,
|
|
55
|
+
current_mip_resolution,
|
|
56
|
+
current_mip_resolution_inv,
|
|
57
|
+
floor_offset,
|
|
58
|
+
uv_offset,
|
|
59
|
+
&position,
|
|
60
|
+
¤t_t
|
|
61
|
+
);
|
|
62
|
+
|
|
63
|
+
var i = 0u;
|
|
64
|
+
for (
|
|
65
|
+
;
|
|
66
|
+
i < max_traversal_intersections && current_mip >= most_detailed_mip;
|
|
67
|
+
i++
|
|
68
|
+
) {
|
|
69
|
+
|
|
70
|
+
if (any(position.xy > vec2(1.0, 1.0)) || any(position.xy < vec2(0.0, 0.0))){
|
|
71
|
+
// outside of the viewport
|
|
72
|
+
break;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
if (is_background(position.z)){
|
|
76
|
+
// hit sky/background, out of Z bounds basically
|
|
77
|
+
break;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
let current_mip_position = current_mip_resolution * position.xy;
|
|
81
|
+
let surface_z = ffx_sssr_load_depth(vec2<i32>(current_mip_position), current_mip);
|
|
82
|
+
|
|
83
|
+
let skipped_tile = ffx_sssr_advance_ray(
|
|
84
|
+
origin,
|
|
85
|
+
direction,
|
|
86
|
+
inv_direction,
|
|
87
|
+
current_mip_position,
|
|
88
|
+
current_mip_resolution_inv,
|
|
89
|
+
floor_offset,
|
|
90
|
+
uv_offset,
|
|
91
|
+
surface_z,
|
|
92
|
+
&position,
|
|
93
|
+
¤t_t
|
|
94
|
+
);
|
|
95
|
+
|
|
96
|
+
current_mip = min(current_mip + select(-1, 1, skipped_tile), max_mip);
|
|
97
|
+
if (current_mip >= most_detailed_mip) {
|
|
98
|
+
current_mip_resolution = ffx_sssr_get_mip_resolution(screen_size, current_mip);
|
|
99
|
+
current_mip_resolution_inv = 1.0 / current_mip_resolution;
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
*_num_iters = i;
|
|
105
|
+
|
|
106
|
+
*valid_hit = (current_mip <= most_detailed_mip && i > 0);
|
|
107
|
+
|
|
108
|
+
return position;
|
|
109
|
+
}
|
|
110
|
+
`, [
|
|
111
|
+
F32_MAX_DEFINITION,
|
|
112
|
+
chunk_rcp_v2,
|
|
113
|
+
chunk_ffx_sssr_get_mip_resolution,
|
|
114
|
+
chunk_ffx_sssr_initial_advance_ray,
|
|
115
|
+
chunk_ffx_sssr_advance_ray,
|
|
116
|
+
chunk_ffx_sssr_load_depth,
|
|
117
|
+
chunk_is_background
|
|
118
|
+
]);
|
|
@@ -82,7 +82,7 @@ import { VSM_SLOT_EMPTY } from "../vsm/VSM_SLOT_STRUCT.js";
|
|
|
82
82
|
* @typedef {import("../../buffer/table/serde/generate_record_writer.js").GPURecordWriter} GPURecordWriter
|
|
83
83
|
*/
|
|
84
84
|
|
|
85
|
-
const DEFAULT_SHADOWMAP_ATLAS_RESOLUTION = 4096
|
|
85
|
+
const DEFAULT_SHADOWMAP_ATLAS_RESOLUTION = 4096;
|
|
86
86
|
|
|
87
87
|
/**
|
|
88
88
|
* Resolution by cascade.
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Anisotropic trilinear clamp-to-edge sampler (`magFilter: "linear"`, `minFilter: "linear"`,
|
|
3
|
+
* `mipmapFilter: "linear"`, `maxAnisotropy: 16`).
|
|
4
|
+
* Use for mipmapped 3D scene atlases (such as decal and particle atlases) that undergo both
|
|
5
|
+
* minification and oblique-angle projection in world space.
|
|
6
|
+
*/
|
|
7
|
+
export const SAMPLER_ANISOTROPIC_CLAMP: Readonly<SamplerDescriptor>;
|
|
8
|
+
import { SamplerDescriptor } from "../../descriptor/texture/SamplerDescriptor.js";
|
|
9
|
+
//# sourceMappingURL=SAMPLER_ANISOTROPIC_CLAMP.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SAMPLER_ANISOTROPIC_CLAMP.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,oEAQI;kCAhB8B,+CAA+C"}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { SamplerDescriptor } from "../../descriptor/texture/SamplerDescriptor.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Anisotropic trilinear clamp-to-edge sampler (`magFilter: "linear"`, `minFilter: "linear"`,
|
|
5
|
+
* `mipmapFilter: "linear"`, `maxAnisotropy: 16`).
|
|
6
|
+
* Use for mipmapped 3D scene atlases (such as decal and particle atlases) that undergo both
|
|
7
|
+
* minification and oblique-angle projection in world space.
|
|
8
|
+
*/
|
|
9
|
+
export const SAMPLER_ANISOTROPIC_CLAMP = Object.freeze(SamplerDescriptor.from({
|
|
10
|
+
addressModeU: "clamp-to-edge",
|
|
11
|
+
addressModeV: "clamp-to-edge",
|
|
12
|
+
addressModeW: "clamp-to-edge",
|
|
13
|
+
magFilter: "linear",
|
|
14
|
+
minFilter: "linear",
|
|
15
|
+
mipmapFilter: "linear",
|
|
16
|
+
maxAnisotropy: 16,
|
|
17
|
+
}));
|
|
@@ -1,3 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Magnification-only linear clamp sampler (`magFilter: "linear"`, `minFilter: "nearest"`,
|
|
3
|
+
* `mipmapFilter: "nearest"`, `maxAnisotropy: 1`).
|
|
4
|
+
*
|
|
5
|
+
* Intended ONLY for upscaling single-mip 2D render targets (e.g. post-processing upsampling).
|
|
6
|
+
* Do NOT use for 3D scene textures, atlases, or mipmapped targets that undergo minification —
|
|
7
|
+
* use `SAMPLER_TRILINEAR_CLAMP` or `SAMPLER_ANISOTROPIC_CLAMP` instead.
|
|
8
|
+
*/
|
|
1
9
|
export const SAMPLER_LINEAR_UPSCALE: Readonly<SamplerDescriptor>;
|
|
2
10
|
export const SAMPLER_LINEAR_DOWNSCALE: Readonly<SamplerDescriptor>;
|
|
3
11
|
export const SAMPLER_NEAREST: Readonly<SamplerDescriptor>;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"SAMPLER_LINEAR_UPSCALE.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js"],"names":[],"mappings":"AAEA,iEAKI;AAEJ,mEAIG;AAEH,0DAII;
|
|
1
|
+
{"version":3,"file":"SAMPLER_LINEAR_UPSCALE.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,iEAKI;AAEJ,mEAIG;AAEH,0DAII;kCA3B8B,+CAA+C"}
|