@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
- package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +67 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts +39 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +56 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js +137 -0
- package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
- package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
- package/src/shade/renderer/loader/SceneBundle.js +119 -111
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +4 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +9 -13
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +22 -34
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts +24 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +31 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +356 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts +16 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts +23 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
- package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
- package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
- package/src/engine/graphics/composit/CompositingStages.js +0 -8
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +0 -60
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.js +0 -26
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.js +0 -57
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +0 -17
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.js +0 -13
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +0 -11
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.js +0 -24
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts +0 -6
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.js +0 -37
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.js +0 -52
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts +0 -8
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts.map +0 -1
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js +0 -54
- package/src/engine/graphics/render/RenderPassType.d.ts +0 -6
- package/src/engine/graphics/render/RenderPassType.d.ts.map +0 -1
- package/src/engine/graphics/render/RenderPassType.js +0 -8
- package/src/engine/graphics/render/layers/RenderLayer.d.ts +0 -78
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +0 -95
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts +0 -72
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManager.js +0 -160
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManagerState.js +0 -48
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerState.js +0 -27
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts +0 -8
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerUtils.js +0 -103
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts +0 -10
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts.map +0 -1
- package/src/engine/graphics/render/make_bvh_visibility_builder.js +0 -64
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts +0 -7
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts.map +0 -1
- package/src/engine/graphics/render/view/CameraViewFlags.js +0 -9
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +0 -143
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.js +0 -328
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +0 -39
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
- package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
- package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
- package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
- package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
|
@@ -0,0 +1,730 @@
|
|
|
1
|
+
import { PI2 } from "../../../core/math/PI2.js";
|
|
2
|
+
import { clamp } from "../../../core/math/clamp.js";
|
|
3
|
+
import { lerp } from "../../../core/math/lerp.js";
|
|
4
|
+
import { worley_noise_2d } from "../../../core/math/noise/worley_noise_2d.js";
|
|
5
|
+
import { seededRandom } from "../../../core/math/random/seededRandom.js";
|
|
6
|
+
import { smoothStep } from "../../../core/math/smoothStep.js";
|
|
7
|
+
import { Sampler2D } from "../../../engine/graphics/texture/sampler/Sampler2D.js";
|
|
8
|
+
import { ShadeDrawSide } from "../../../shade/renderer/material/ShadeDrawSide.js";
|
|
9
|
+
import { StandardShadeMaterial } from "../../../shade/renderer/material/StandardShadeMaterial.js";
|
|
10
|
+
import { TransparencyMode } from "../../../shade/renderer/material/TransparencyMode.js";
|
|
11
|
+
import { ColorSpace } from "../../../shade/renderer/texture/ColorSpace.js";
|
|
12
|
+
import { ShadeTexture } from "../../../shade/renderer/texture/ShadeTexture.js";
|
|
13
|
+
import { TextureFilterType } from "../../../shade/renderer/texture/TextureFilterType.js";
|
|
14
|
+
import { TextureWrapType } from "../../../shade/renderer/texture/TextureWrapType.js";
|
|
15
|
+
import { AlphaMode } from "../../../shade/renderer/texture/source/AlphaMode.js";
|
|
16
|
+
import { ShadeImage } from "../../../shade/renderer/texture/source/ShadeImage.js";
|
|
17
|
+
import { BarkMaterialConfig } from "../config/BarkMaterialConfig.js";
|
|
18
|
+
import { FoliageBarkType } from "../config/FoliageBarkType.js";
|
|
19
|
+
|
|
20
|
+
const SCRATCH_WORLEY = new Float32Array(3);
|
|
21
|
+
const SCRATCH_WORLEY2 = new Float32Array(3);
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* Evaluates a seamlessly tileable 2D periodic gradient noise value on `[0, 1)^2`
|
|
25
|
+
* with integer periods `(freq_u, freq_v)` and zero allocation overhead.
|
|
26
|
+
*
|
|
27
|
+
* @param {number} u
|
|
28
|
+
* @param {number} v
|
|
29
|
+
* @param {number} freq_u integer circumferential frequency
|
|
30
|
+
* @param {number} freq_v integer vertical frequency
|
|
31
|
+
* @param {number} ox seed offset X
|
|
32
|
+
* @param {number} oy seed offset Y
|
|
33
|
+
* @param {number} oz seed offset Z
|
|
34
|
+
* @returns {number} value in [-1, 1]
|
|
35
|
+
*/
|
|
36
|
+
function sample_tileable_bark_noise(u, v, freq_u, freq_v, ox, oy, oz) {
|
|
37
|
+
const pu = Math.max(1, freq_u | 0);
|
|
38
|
+
const pv = Math.max(1, freq_v | 0);
|
|
39
|
+
const seed_mix = ((ox * 73856093) ^ (oy * 19349663) ^ (oz * 83492791)) | 0;
|
|
40
|
+
|
|
41
|
+
const u_wrap = ((u % 1.0) + 1.0) % 1.0;
|
|
42
|
+
const v_wrap = ((v % 1.0) + 1.0) % 1.0;
|
|
43
|
+
const gx = u_wrap * pu;
|
|
44
|
+
const gy = v_wrap * pv;
|
|
45
|
+
|
|
46
|
+
const ix0 = Math.floor(gx);
|
|
47
|
+
const iy0 = Math.floor(gy);
|
|
48
|
+
const fx = gx - ix0;
|
|
49
|
+
const fy = gy - iy0;
|
|
50
|
+
|
|
51
|
+
const x0 = ((ix0 % pu) + pu) % pu;
|
|
52
|
+
const x1 = (x0 + 1) % pu;
|
|
53
|
+
const y0 = ((iy0 % pv) + pv) % pv;
|
|
54
|
+
const y1 = (y0 + 1) % pv;
|
|
55
|
+
|
|
56
|
+
const ux = fx * fx * fx * (fx * (fx * 6.0 - 15.0) + 10.0);
|
|
57
|
+
const uy = fy * fy * fy * (fy * (fy * 6.0 - 15.0) + 10.0);
|
|
58
|
+
|
|
59
|
+
const grad_dot = (ix, iy, dx, dy) => {
|
|
60
|
+
let h = (ix * 374761393 + iy * 668265263 + seed_mix) | 0;
|
|
61
|
+
h = Math.imul(h ^ (h >>> 13), 1274126177);
|
|
62
|
+
const g = (h ^ (h >>> 16)) & 7;
|
|
63
|
+
switch (g) {
|
|
64
|
+
case 0: return dx + dy;
|
|
65
|
+
case 1: return -dx + dy;
|
|
66
|
+
case 2: return dx - dy;
|
|
67
|
+
case 3: return -dx - dy;
|
|
68
|
+
case 4: return dx * 1.41421356;
|
|
69
|
+
case 5: return -dx * 1.41421356;
|
|
70
|
+
case 6: return dy * 1.41421356;
|
|
71
|
+
default: return -dy * 1.41421356;
|
|
72
|
+
}
|
|
73
|
+
};
|
|
74
|
+
|
|
75
|
+
const n00 = grad_dot(x0, y0, fx, fy);
|
|
76
|
+
const n10 = grad_dot(x1, y0, fx - 1.0, fy);
|
|
77
|
+
const n01 = grad_dot(x0, y1, fx, fy - 1.0);
|
|
78
|
+
const n11 = grad_dot(x1, y1, fx - 1.0, fy - 1.0);
|
|
79
|
+
|
|
80
|
+
const nx0 = n00 + ux * (n10 - n00);
|
|
81
|
+
const nx1 = n01 + ux * (n11 - n01);
|
|
82
|
+
return clamp((nx0 + uy * (nx1 - nx0)) * 0.95, -1.0, 1.0);
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Generates deterministic knot/scar centers in the mature trunk zone `v in [0.16, 0.62]`.
|
|
87
|
+
* Since `V in [0, 1]` spans ~8x more world distance than `U in [0, 1)`, `ry` is ~8x smaller than `rx`
|
|
88
|
+
* so knots and birch-eye scars appear naturally round/horizontally-ovoid in 3D world space!
|
|
89
|
+
*
|
|
90
|
+
* @param {number} seed
|
|
91
|
+
* @param {number} count
|
|
92
|
+
* @param {FoliageBarkType|number} bark_type
|
|
93
|
+
* @returns {Array<{u: number, v: number, rx: number, ry: number, phase: number}>}
|
|
94
|
+
*/
|
|
95
|
+
function build_bark_knot_sites(seed, count, bark_type) {
|
|
96
|
+
const rng = seededRandom((seed ^ 0x7F4A7C15) | 0);
|
|
97
|
+
const sites = [];
|
|
98
|
+
for (let k = 0; k < count; k++) {
|
|
99
|
+
sites.push({
|
|
100
|
+
u: ((k + 0.22 + 0.55 * rng()) / Math.max(1, count)) % 1.0,
|
|
101
|
+
v: 0.18 + (k + 0.18 + 0.60 * rng()) / Math.max(1, count) * 0.44,
|
|
102
|
+
rx: bark_type === FoliageBarkType.Birch ? (0.075 + 0.030 * rng()) : (0.055 + 0.025 * rng()),
|
|
103
|
+
ry: bark_type === FoliageBarkType.Birch ? (0.008 + 0.004 * rng()) : (0.011 + 0.005 * rng()),
|
|
104
|
+
phase: rng() * PI2
|
|
105
|
+
});
|
|
106
|
+
}
|
|
107
|
+
return sites;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
/**
|
|
111
|
+
* Evaluates the low-frequency 3D macro-relief heightfield and smooth UV grain flow at `(u, v)`.
|
|
112
|
+
* Used by `tree_mesh_build_bark` for 3D cross-sectional undulation (strictly band-limited to
|
|
113
|
+
* low circumferential frequencies `<= 3` so polygon rings never suffer Nyquist aliasing creases!).
|
|
114
|
+
*
|
|
115
|
+
* Writes `[height, dh_du, u_flow_warp, knot_mask]` to `out`.
|
|
116
|
+
*
|
|
117
|
+
* @param {Float32Array|number[]} out
|
|
118
|
+
* @param {number} u
|
|
119
|
+
* @param {number} v
|
|
120
|
+
* @param {BarkMaterialConfig} cfg
|
|
121
|
+
* @param {number} [seed=1]
|
|
122
|
+
*/
|
|
123
|
+
export function evaluate_bark_relief(out, u, v, cfg, seed = 1) {
|
|
124
|
+
const u0 = ((u % 1.0) + 1.0) % 1.0;
|
|
125
|
+
const v0 = clamp(v, 0.0, 1.0);
|
|
126
|
+
|
|
127
|
+
const ox = ((seed * 1664525 + 1013904223) & 0xFFFF) * 0.003 - 98.0;
|
|
128
|
+
const oy = (((seed ^ 0x5A3C9E17) * 1664525) & 0xFFFF) * 0.003 - 98.0;
|
|
129
|
+
const oz = (((seed ^ 0x2DDFA232) * 1664525) & 0xFFFF) * 0.003 - 98.0;
|
|
130
|
+
|
|
131
|
+
const knot_amt = clamp(cfg.knot_amount ?? 0.55, 0.0, 1.0);
|
|
132
|
+
const bark_type = cfg.bark_type ?? FoliageBarkType.Fissured;
|
|
133
|
+
|
|
134
|
+
// Ontogenetic attenuation: old basal/mid bark has macro-relief, young upper twigs are smooth
|
|
135
|
+
const young_fade = 1.0 - 0.82 * smoothStep(0.60, 0.84, v0);
|
|
136
|
+
|
|
137
|
+
let u_flow = 0.0;
|
|
138
|
+
let knot_height = 0.0;
|
|
139
|
+
let knot_mask = 0.0;
|
|
140
|
+
|
|
141
|
+
if (knot_amt > 0.0 && young_fade > 0.2) {
|
|
142
|
+
for (let k = 0; k < 3; k++) {
|
|
143
|
+
const ku = ((k * 0.37 + 0.19 + ((seed * (k + 3)) & 255) / 255.0 * 0.15) % 1.0);
|
|
144
|
+
const kv = 0.18 + ((k * 0.31 + 0.11 + ((seed * (k + 7)) & 255) / 255.0 * 0.12) % 0.44);
|
|
145
|
+
let du = u0 - ku;
|
|
146
|
+
if (du > 0.5) du -= 1.0;
|
|
147
|
+
else if (du < -0.5) du += 1.0;
|
|
148
|
+
const dv = v0 - kv;
|
|
149
|
+
|
|
150
|
+
const rx = 0.08;
|
|
151
|
+
const ry = 0.045;
|
|
152
|
+
const xk = du / rx;
|
|
153
|
+
const yk = dv / ry;
|
|
154
|
+
const rho2 = xk * xk + yk * yk;
|
|
155
|
+
|
|
156
|
+
if (rho2 < 5.0) {
|
|
157
|
+
const exp_w = Math.exp(-0.55 * rho2);
|
|
158
|
+
u_flow += -du * 0.16 * exp_w * knot_amt * young_fade;
|
|
159
|
+
}
|
|
160
|
+
if (rho2 < 3.0) {
|
|
161
|
+
const rho = Math.sqrt(rho2);
|
|
162
|
+
const rim = 0.22 * Math.exp(-Math.pow((rho - 0.72) / 0.35, 2.0));
|
|
163
|
+
const w_k = smoothStep(1.65, 0.25, rho) * knot_amt * young_fade;
|
|
164
|
+
if (w_k > knot_mask) knot_mask = w_k;
|
|
165
|
+
knot_height += rim * knot_amt * young_fade;
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
// Band-limited (freq_u = 2..3) 3D macro-relief so 12..18-gon rings vary organically along V without Nyquist striping
|
|
171
|
+
const v_tile = ((v0 * 3.0) % 1.0 + 1.0) % 1.0;
|
|
172
|
+
const warp_u = clamp(
|
|
173
|
+
(sample_tileable_bark_noise(u0, v_tile, 2, 5, ox + 11.3, oy + 7.1, oz + 3.7) * 0.009 + u_flow) * young_fade,
|
|
174
|
+
-0.014,
|
|
175
|
+
0.014
|
|
176
|
+
);
|
|
177
|
+
|
|
178
|
+
const n_macro1 = sample_tileable_bark_noise(u0, v_tile, 2, 7, ox, oy, oz);
|
|
179
|
+
const n_macro2 = sample_tileable_bark_noise(u0, v_tile, 3, 12, ox + 37.0, oy + 19.0, oz + 53.0);
|
|
180
|
+
const amp = bark_type === FoliageBarkType.Birch ? 0.34 : 0.46;
|
|
181
|
+
const h = clamp(0.5 + (0.58 * n_macro1 + 0.42 * n_macro2) * amp * young_fade + knot_height, 0.0, 1.0);
|
|
182
|
+
|
|
183
|
+
const eps = 0.02;
|
|
184
|
+
const n_plus = sample_tileable_bark_noise(u0 + eps, v_tile, 2, 6, ox, oy, oz);
|
|
185
|
+
const dh_du = clamp(((n_plus - n_macro1) / eps) * amp * young_fade, -1.0, 1.0);
|
|
186
|
+
|
|
187
|
+
out[0] = h;
|
|
188
|
+
out[1] = dh_du;
|
|
189
|
+
out[2] = warp_u;
|
|
190
|
+
out[3] = knot_mask;
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
/**
|
|
194
|
+
* Synthesizes a turn-key procedural PBR `StandardShadeMaterial` for tree bark, including
|
|
195
|
+
* Albedo (`ColorSpace.SRGB`), 2-channel Tangent-Space Normal (`ColorSpace.LinearSRGB`,
|
|
196
|
+
* `TextureFilterType.LinearNormal`), and ORM (`R=Occlusion, G=Roughness, B=Metalness=0`) textures.
|
|
197
|
+
*
|
|
198
|
+
* The horizontal axis `U in [0, 1)` tiles seamlessly around branch circumferences (`wrapS = Repeat`),
|
|
199
|
+
* while the vertical axis `V in [0, 1]` (`wrapT = ClampToEdge`) encodes continuous ontogenetic bark
|
|
200
|
+
* evolution from old ruptured basal trunk bark (`V ~ 0`) through mature trunk/bough bark (`V ~ 0.35`)
|
|
201
|
+
* to smooth young upper shoot/twig bark (`V ~ 0.9`).
|
|
202
|
+
*
|
|
203
|
+
* Because `V in [0, 1]` spans the full ontogenetic height of the tree (~8x longer in world space than
|
|
204
|
+
* a single circumference wrap `U in [0, 1)`), vertical texture resolution (`height = width * 4`) and
|
|
205
|
+
* vertical cellular/noise frequencies are scaled by the world-space aspect ratio so bark plates,
|
|
206
|
+
* fissures, and lenticels have crisp, isotropic world-space proportions without vertical stretching.
|
|
207
|
+
*
|
|
208
|
+
* @param {BarkMaterialConfig|Object} [config]
|
|
209
|
+
* @param {number} [seed=1]
|
|
210
|
+
* @returns {StandardShadeMaterial}
|
|
211
|
+
*/
|
|
212
|
+
export function make_bark_material(config = new BarkMaterialConfig(), seed = 1) {
|
|
213
|
+
const cfg = config && config.isBarkMaterialConfig ? config : BarkMaterialConfig.from(config);
|
|
214
|
+
const width = Math.max(16, cfg.resolution | 0);
|
|
215
|
+
const v_aspect = width >= 128 ? 4 : 1;
|
|
216
|
+
const height = width * v_aspect;
|
|
217
|
+
const rng = seededRandom((seed ^ 0x2DDFA232) | 0);
|
|
218
|
+
|
|
219
|
+
const ox = (rng() - 0.5) * 200.0;
|
|
220
|
+
const oy = (rng() - 0.5) * 200.0;
|
|
221
|
+
const oz = (rng() - 0.5) * 200.0;
|
|
222
|
+
|
|
223
|
+
const albedo_sampler = Sampler2D.uint8(4, width, height);
|
|
224
|
+
const normal_sampler = Sampler2D.uint8(2, width, height);
|
|
225
|
+
const orm_sampler = Sampler2D.uint8(4, width, height);
|
|
226
|
+
|
|
227
|
+
const albedo_data = albedo_sampler.data;
|
|
228
|
+
const normal_data = normal_sampler.data;
|
|
229
|
+
const orm_data = orm_sampler.data;
|
|
230
|
+
|
|
231
|
+
const height_field = new Float32Array(width * height);
|
|
232
|
+
const rough_field = new Float32Array(width * height);
|
|
233
|
+
|
|
234
|
+
const freq_u = Math.max(1, cfg.fissure_frequency | 0);
|
|
235
|
+
const depth = clamp(cfg.fissure_depth, 0.0, 1.0);
|
|
236
|
+
const lenticel = clamp(cfg.lenticel_amount, 0.0, 1.0);
|
|
237
|
+
const peel_amt = clamp(cfg.peel_amount ?? 0.35, 0.0, 1.0);
|
|
238
|
+
const terrace = clamp(cfg.plate_terrace ?? 0.42, 0.0, 1.0);
|
|
239
|
+
const knot_amt = clamp(cfg.knot_amount ?? 0.55, 0.0, 1.0);
|
|
240
|
+
const moss_amt = clamp(cfg.moss_amount, 0.0, 1.0);
|
|
241
|
+
const base_rough = clamp(Math.max(0.86, cfg.roughness), 0.86, 0.98);
|
|
242
|
+
|
|
243
|
+
// Determine effective archetype
|
|
244
|
+
let bark_type = cfg.bark_type ?? FoliageBarkType.Fissured;
|
|
245
|
+
if (bark_type === FoliageBarkType.Fissured && lenticel > 0.55 && cfg.primary_color.r > 0.72) {
|
|
246
|
+
bark_type = FoliageBarkType.Birch;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
const r1 = cfg.primary_color.r, g1 = cfg.primary_color.g, b1 = cfg.primary_color.b;
|
|
250
|
+
const r2 = cfg.secondary_color.r, g2 = cfg.secondary_color.g, b2 = cfg.secondary_color.b;
|
|
251
|
+
const ri = cfg.inner_bark_color?.r ?? 0.34;
|
|
252
|
+
const gi = cfg.inner_bark_color?.g ?? 0.27;
|
|
253
|
+
const bi = cfg.inner_bark_color?.b ?? 0.22;
|
|
254
|
+
const rm = cfg.moss_color.r, gm = cfg.moss_color.g, bm = cfg.moss_color.b;
|
|
255
|
+
|
|
256
|
+
const knot_sites = build_bark_knot_sites(seed, bark_type === FoliageBarkType.Birch ? 6 : 5, bark_type);
|
|
257
|
+
|
|
258
|
+
// Pass 1: Synthesize species-specific ontogenetic bark heightfield and albedo
|
|
259
|
+
for (let y = 0; y < height; y++) {
|
|
260
|
+
const v = (y + 0.5) / height;
|
|
261
|
+
// Ontogenetic zone weights along V in [0, 1]:
|
|
262
|
+
// - basal_w: [0.0, 0.20] (coarse buttress base & ruptured dark birch skirt)
|
|
263
|
+
// - mature_w: [0.18, 0.65] (characteristic trunk & primary bough bark)
|
|
264
|
+
// - young_w: [0.72, 1.0] (smooth finely striated young branch & shoot bark)
|
|
265
|
+
const basal_w = smoothStep(0.22, 0.03, v);
|
|
266
|
+
const young_w = smoothStep(0.62, 0.80, v);
|
|
267
|
+
const mature_w = 1.0 - young_w;
|
|
268
|
+
|
|
269
|
+
for (let x = 0; x < width; x++) {
|
|
270
|
+
const u = x / width;
|
|
271
|
+
const p_idx = y * width + x;
|
|
272
|
+
|
|
273
|
+
// 1. World-aspect-corrected knot / branch-collar scar geometry in mature/basal zone
|
|
274
|
+
let u_flow = 0.0;
|
|
275
|
+
let knot_h = 0.0;
|
|
276
|
+
let knot_scar_mask = 0.0;
|
|
277
|
+
let knot_rim_mask = 0.0;
|
|
278
|
+
|
|
279
|
+
if (knot_amt > 0.0 && mature_w > 0.15) {
|
|
280
|
+
for (let k = 0; k < knot_sites.length; k++) {
|
|
281
|
+
const ks = knot_sites[k];
|
|
282
|
+
let du = u - ks.u;
|
|
283
|
+
if (du > 0.5) du -= 1.0;
|
|
284
|
+
else if (du < -0.5) du += 1.0;
|
|
285
|
+
const dv = v - ks.v;
|
|
286
|
+
|
|
287
|
+
const xk = du / ks.rx;
|
|
288
|
+
const yk = dv / ks.ry;
|
|
289
|
+
const rho2 = xk * xk + yk * yk;
|
|
290
|
+
if (rho2 >= 5.5) {
|
|
291
|
+
continue;
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
u_flow += -du * 0.20 * Math.exp(-0.55 * rho2) * knot_amt * mature_w;
|
|
295
|
+
|
|
296
|
+
if (bark_type === FoliageBarkType.Birch) {
|
|
297
|
+
// Characteristic dark craggy chevron "Birch Eye" branch-collar scar
|
|
298
|
+
const y_chev = yk + 0.45 * Math.pow(Math.abs(xk), 1.15);
|
|
299
|
+
const chev_ridge = Math.exp(-3.4 * y_chev * y_chev) * Math.exp(-1.10 * xk * xk);
|
|
300
|
+
const eye_pit = Math.exp(-2.6 * (xk * xk * 0.9 + (yk + 0.35) * (yk + 0.35) * 1.5));
|
|
301
|
+
const crag = sample_tileable_bark_noise(u, v, 10, 80, ox + 91.0, oy + 43.0, oz + 17.0);
|
|
302
|
+
const scar_val = clamp((chev_ridge * 0.80 + eye_pit * 0.90) * (0.85 + 0.25 * crag) * knot_amt * mature_w, 0.0, 1.0);
|
|
303
|
+
if (scar_val > knot_scar_mask) knot_scar_mask = scar_val;
|
|
304
|
+
knot_h += (0.04 * chev_ridge - 0.12 * eye_pit) * knot_amt * mature_w;
|
|
305
|
+
} else if (rho2 < 3.2) {
|
|
306
|
+
const rho = Math.sqrt(rho2);
|
|
307
|
+
const pit = rho < 0.55 ? -0.26 * Math.pow(Math.cos((rho / 0.55) * Math.PI * 0.5), 1.8) : 0.0;
|
|
308
|
+
const rim = 0.22 * Math.exp(-Math.pow((rho - 0.76) / 0.30, 2.0));
|
|
309
|
+
knot_h += (pit + rim) * knot_amt * mature_w;
|
|
310
|
+
if (rho < 0.60) {
|
|
311
|
+
knot_scar_mask = Math.max(knot_scar_mask, smoothStep(0.60, 0.18, rho) * knot_amt * mature_w);
|
|
312
|
+
}
|
|
313
|
+
knot_rim_mask = Math.max(knot_rim_mask, rim * knot_amt * mature_w);
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
let h = 0.5;
|
|
319
|
+
let cr = r1, cg = g1, cb = b1;
|
|
320
|
+
let rough = base_rough;
|
|
321
|
+
|
|
322
|
+
if (bark_type === FoliageBarkType.Birch) {
|
|
323
|
+
// --- ARCHETYPE 2: SILVER / PAPER BIRCH (WORLD-ASPECT CALIBRATED) ---
|
|
324
|
+
const n_low = sample_tileable_bark_noise(u, v, 2, 16, ox, oy, oz);
|
|
325
|
+
const n_med = sample_tileable_bark_noise(u, v, 4, 64, ox + 37.0, oy + 19.0, oz + 53.0);
|
|
326
|
+
const n_high = sample_tileable_bark_noise(u, v, 8, 160, ox + 73.0, oy + 41.0, oz + 89.0);
|
|
327
|
+
const n_sheet = sample_tileable_bark_noise(u, v, 1, 96, ox + 15.0, oy + 67.0, oz + 31.0);
|
|
328
|
+
|
|
329
|
+
// 1) Jagged basal rupture zone (v in [0, 0.17]): dark charcoal deeply fissured basal skirt
|
|
330
|
+
const basal_warp = sample_tileable_bark_noise(u, v, 4, 24, ox + 51.0, oy + 13.0, oz + 77.0) * 0.04;
|
|
331
|
+
const fissure_wave = Math.pow(Math.abs(Math.sin((u + basal_warp) * Math.PI * (freq_u * 2))), 0.65);
|
|
332
|
+
const basal_crag_v = sample_tileable_bark_noise(u, v, freq_u * 2, 48, ox + 88.0, oy + 31.0, oz + 19.0);
|
|
333
|
+
const basal_cutoff = 0.15 + 0.04 * n_low + 0.045 * (1.0 - fissure_wave);
|
|
334
|
+
const birch_basal_mask = smoothStep(basal_cutoff + 0.035, basal_cutoff - 0.025, v);
|
|
335
|
+
|
|
336
|
+
// 2) Young shoot zone (v in [0.68, 1.0]): smooth warm bronze/copper-brown young birch bark
|
|
337
|
+
const young_cutoff = 0.70 + 0.025 * n_low;
|
|
338
|
+
const birch_young_mask = smoothStep(young_cutoff - 0.05, young_cutoff + 0.05, v);
|
|
339
|
+
|
|
340
|
+
// 3) Mature chalk-white periderm with crisp horizontal paper striations & lenticel dashes
|
|
341
|
+
const horiz_band = 0.5 + 0.5 * Math.sin(v * PI2 * 140.0 + n_low * 1.1 + n_sheet * 0.8);
|
|
342
|
+
const fine_horiz = 0.5 + 0.5 * Math.sin(v * PI2 * 280.0 + n_med * 0.7);
|
|
343
|
+
|
|
344
|
+
// Crisp thin horizontal lenticel dashes (3x220 and 6x360 cells so dashes are thin in world Y!)
|
|
345
|
+
worley_noise_2d(SCRATCH_WORLEY, u + n_low * 0.012, v, 3, 220, seed ^ 0x13579BDF);
|
|
346
|
+
worley_noise_2d(SCRATCH_WORLEY2, u + n_med * 0.008, v, 6, 360, seed ^ 0x2468ACE0);
|
|
347
|
+
const lent_dash1 = smoothStep(0.28, 0.07, SCRATCH_WORLEY[0]) * (SCRATCH_WORLEY[2] < lenticel * 0.55 ? 1.0 : 0.0);
|
|
348
|
+
const lent_dash2 = smoothStep(0.25, 0.06, SCRATCH_WORLEY2[0]) * (SCRATCH_WORLEY2[2] < lenticel * 0.65 ? 1.0 : 0.0);
|
|
349
|
+
const lent_line = Math.pow(Math.max(0.0, Math.sin(v * PI2 * 180.0 + n_low * 1.4)), 7.0)
|
|
350
|
+
* smoothStep(0.30, 0.75, n_med * 0.5 + 0.5);
|
|
351
|
+
const lent_mask = clamp(
|
|
352
|
+
Math.max(lent_dash1 * 0.85, Math.max(lent_dash2 * 0.70, lent_line * 0.60)) * lenticel,
|
|
353
|
+
0.0,
|
|
354
|
+
1.0
|
|
355
|
+
);
|
|
356
|
+
|
|
357
|
+
// Sparse horizontal warm-cinnamon exfoliating paper strips
|
|
358
|
+
const peel_wave = sample_tileable_bark_noise(u, v, 1, 56, ox + 129.0, oy + 59.0, oz + 103.0) * 0.70
|
|
359
|
+
+ sample_tileable_bark_noise(u, v, 3, 112, ox + 17.0, oy + 83.0, oz + 47.0) * 0.30;
|
|
360
|
+
const peel_thresh = 0.45 - peel_amt * 0.26;
|
|
361
|
+
const peel_inner_mask = (peel_amt > 0.02 && peel_wave > peel_thresh && knot_scar_mask < 0.3)
|
|
362
|
+
? clamp((peel_wave - peel_thresh) * 5.5, 0.0, 0.72) * (1.0 - birch_basal_mask) * (1.0 - birch_young_mask)
|
|
363
|
+
: 0.0;
|
|
364
|
+
|
|
365
|
+
const h_mature = 0.72
|
|
366
|
+
+ 0.042 * horiz_band
|
|
367
|
+
+ 0.024 * fine_horiz
|
|
368
|
+
+ 0.020 * n_med
|
|
369
|
+
- 0.080 * lent_mask
|
|
370
|
+
- 0.060 * peel_inner_mask
|
|
371
|
+
+ knot_h;
|
|
372
|
+
|
|
373
|
+
const h_basal = 0.14 + 0.46 * fissure_wave + 0.14 * basal_crag_v;
|
|
374
|
+
const h_young = 0.68 + 0.015 * horiz_band + 0.010 * n_high - 0.022 * lent_dash2;
|
|
375
|
+
|
|
376
|
+
h = lerp(h_mature, h_basal, birch_basal_mask);
|
|
377
|
+
h = clamp(lerp(h, h_young, birch_young_mask), 0.0, 1.0);
|
|
378
|
+
|
|
379
|
+
// Mature chalk-white periderm color
|
|
380
|
+
const paper_shade = 0.90 + 0.07 * horiz_band + 0.05 * fine_horiz - 0.04 * (n_low * 0.5 + 0.5);
|
|
381
|
+
cr = clamp(r1 * paper_shade, 0.0, 1.0);
|
|
382
|
+
cg = clamp(g1 * paper_shade, 0.0, 1.0);
|
|
383
|
+
cb = clamp(b1 * paper_shade, 0.0, 1.0);
|
|
384
|
+
|
|
385
|
+
if (peel_inner_mask > 0.0) {
|
|
386
|
+
const inner_var = 0.92 + 0.14 * horiz_band;
|
|
387
|
+
cr = lerp(cr, ri * inner_var, peel_inner_mask);
|
|
388
|
+
cg = lerp(cg, gi * inner_var, peel_inner_mask);
|
|
389
|
+
cb = lerp(cb, bi * inner_var, peel_inner_mask);
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
if (lent_mask > 0.0) {
|
|
393
|
+
const lm = lent_mask * 0.80 * (1.0 - birch_young_mask * 0.6);
|
|
394
|
+
cr = lerp(cr, r2 * 1.20, lm);
|
|
395
|
+
cg = lerp(cg, g2 * 1.15, lm);
|
|
396
|
+
cb = lerp(cb, b2 * 1.10, lm);
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
if (knot_scar_mask > 0.0) {
|
|
400
|
+
cr = lerp(cr, r2 * 0.68, knot_scar_mask);
|
|
401
|
+
cg = lerp(cg, g2 * 0.68, knot_scar_mask);
|
|
402
|
+
cb = lerp(cb, b2 * 0.68, knot_scar_mask);
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
if (birch_basal_mask > 0.0) {
|
|
406
|
+
const b_shade = 0.52 + 0.72 * fissure_wave + 0.18 * basal_crag_v;
|
|
407
|
+
const br = clamp(r2 * 1.35 * b_shade, 0.06, 0.40);
|
|
408
|
+
const bg = clamp(g2 * 1.32 * b_shade, 0.06, 0.38);
|
|
409
|
+
const bb = clamp(b2 * 1.28 * b_shade, 0.06, 0.36);
|
|
410
|
+
cr = lerp(cr, br, birch_basal_mask);
|
|
411
|
+
cg = lerp(cg, bg, birch_basal_mask);
|
|
412
|
+
cb = lerp(cb, bb, birch_basal_mask);
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
if (birch_young_mask > 0.0) {
|
|
416
|
+
const y_shade = 0.90 + 0.14 * horiz_band + 0.06 * n_med;
|
|
417
|
+
let yr = clamp(ri * 0.92 * y_shade, 0.18, 0.62);
|
|
418
|
+
let yg = clamp(gi * 0.88 * y_shade, 0.12, 0.46);
|
|
419
|
+
let yb = clamp(bi * 0.82 * y_shade, 0.08, 0.34);
|
|
420
|
+
const speck = lent_dash2 * 0.45;
|
|
421
|
+
yr = lerp(yr, 0.68, speck);
|
|
422
|
+
yg = lerp(yg, 0.60, speck);
|
|
423
|
+
yb = lerp(yb, 0.50, speck);
|
|
424
|
+
|
|
425
|
+
cr = lerp(cr, yr, birch_young_mask);
|
|
426
|
+
cg = lerp(cg, yg, birch_young_mask);
|
|
427
|
+
cb = lerp(cb, yb, birch_young_mask);
|
|
428
|
+
}
|
|
429
|
+
|
|
430
|
+
rough = clamp(base_rough + 0.05 * birch_basal_mask - 0.02 * birch_young_mask, 0.85, 0.97);
|
|
431
|
+
} else if (bark_type === FoliageBarkType.Plated) {
|
|
432
|
+
// --- ARCHETYPE 3: RAGGED FLAKY CONIFER SCALE BARK (PINE / SPRUCE, WORLD-ASPECT CALIBRATED) ---
|
|
433
|
+
const warp_u = (
|
|
434
|
+
sample_tileable_bark_noise(u, v, 3, 20, ox + 11.3, oy + 7.1, oz + 3.7) * 0.042
|
|
435
|
+
+ sample_tileable_bark_noise(u, v, freq_u * 2, 56, ox + 61.0, oy + 23.0, oz + 89.0) * 0.028
|
|
436
|
+
+ u_flow
|
|
437
|
+
);
|
|
438
|
+
const warp_v = (
|
|
439
|
+
sample_tileable_bark_noise(u, v, 3, 18, ox + 29.1, oy + 13.7, oz + 61.9) * 0.008
|
|
440
|
+
+ sample_tileable_bark_noise(u, v, freq_u * 2, 48, ox + 43.0, oy + 79.0, oz + 17.0) * 0.005
|
|
441
|
+
);
|
|
442
|
+
const uw = ((u + warp_u) % 1.0 + 1.0) % 1.0;
|
|
443
|
+
const vw = ((v + warp_v) % 1.0 + 1.0) % 1.0;
|
|
444
|
+
|
|
445
|
+
// World-aspect-calibrated scale lattice: 6x28 primary scales + 12x56 secondary scales
|
|
446
|
+
const cells_v = Math.max(12, Math.round(freq_u * 4.5));
|
|
447
|
+
worley_noise_2d(SCRATCH_WORLEY, uw, vw, freq_u, cells_v, seed);
|
|
448
|
+
worley_noise_2d(SCRATCH_WORLEY2, uw, vw, freq_u * 2, cells_v * 2, seed ^ 0x9E3779B9);
|
|
449
|
+
|
|
450
|
+
const df1 = SCRATCH_WORLEY[1];
|
|
451
|
+
const cid1 = SCRATCH_WORLEY[2];
|
|
452
|
+
const df2 = SCRATCH_WORLEY2[1];
|
|
453
|
+
const cid2 = SCRATCH_WORLEY2[2];
|
|
454
|
+
|
|
455
|
+
const fiber_n = sample_tileable_bark_noise(u, v, freq_u * 3, 64, ox + 53.0, oy + 97.0, oz + 23.0);
|
|
456
|
+
const fine_striation = sample_tileable_bark_noise(u, v, freq_u * 4, 48, ox + 19.0, oy + 71.0, oz + 41.0);
|
|
457
|
+
|
|
458
|
+
// Ragged scale edges + exfoliating stepped terraces
|
|
459
|
+
const jag_df1 = df1 + fiber_n * 0.065;
|
|
460
|
+
const plate_edge = smoothStep(0.02, 0.22, jag_df1) * smoothStep(0.01, 0.11, df2 + fiber_n * 0.04 + 0.03);
|
|
461
|
+
const contour_raw = clamp(jag_df1 * 1.55 + fiber_n * 0.08, 0.0, 0.999);
|
|
462
|
+
const contour_step = Math.floor(contour_raw * 4.0) / 4.0;
|
|
463
|
+
const contour_fract = (contour_raw * 4.0) - Math.floor(contour_raw * 4.0);
|
|
464
|
+
const step_lip = smoothStep(0.18, 0.02, contour_fract) * plate_edge;
|
|
465
|
+
|
|
466
|
+
const h_mature = clamp(
|
|
467
|
+
plate_edge * (0.46 + 0.24 * cid1 + 0.20 * lerp(contour_raw, contour_step, terrace) + 0.06 * cid2)
|
|
468
|
+
+ fiber_n * 0.06
|
|
469
|
+
- basal_w * (1.0 - plate_edge) * 0.16
|
|
470
|
+
+ knot_h,
|
|
471
|
+
0.0,
|
|
472
|
+
1.0
|
|
473
|
+
);
|
|
474
|
+
|
|
475
|
+
// Young conifer shoot bark (v > 0.72): finely striated, low-relief reddish-grey shoot bark
|
|
476
|
+
const h_young = 0.56 + 0.038 * fine_striation + 0.025 * fiber_n;
|
|
477
|
+
h = clamp(lerp(h_mature, h_young, young_w), 0.0, 1.0);
|
|
478
|
+
|
|
479
|
+
const crevice_mix = smoothStep(0.04, 0.36, plate_edge) * (1.0 - 0.70 * knot_scar_mask);
|
|
480
|
+
const plate_tint = 0.88 + 0.20 * cid1 + 0.07 * step_lip + 0.05 * fiber_n;
|
|
481
|
+
const pr_col = lerp(r1, ri, 0.28) * plate_tint;
|
|
482
|
+
const pg_col = lerp(g1, gi, 0.28) * plate_tint;
|
|
483
|
+
const pb_col = lerp(b1, bi, 0.28) * plate_tint;
|
|
484
|
+
|
|
485
|
+
const mr = lerp(r2 * 0.75, pr_col, crevice_mix);
|
|
486
|
+
const mg = lerp(g2 * 0.75, pg_col, crevice_mix);
|
|
487
|
+
const mb = lerp(b2 * 0.75, pb_col, crevice_mix);
|
|
488
|
+
|
|
489
|
+
const y_tint = 0.94 + 0.07 * fine_striation + 0.04 * fiber_n;
|
|
490
|
+
const yr = lerp(r1, r2, 0.25) * y_tint;
|
|
491
|
+
const yg = lerp(g1, g2, 0.25) * y_tint;
|
|
492
|
+
const yb = lerp(b1, b2, 0.25) * y_tint;
|
|
493
|
+
|
|
494
|
+
cr = lerp(mr, yr, young_w);
|
|
495
|
+
cg = lerp(mg, yg, young_w);
|
|
496
|
+
cb = lerp(mb, yb, young_w);
|
|
497
|
+
rough = clamp(lerp(0.95, base_rough, crevice_mix) * (1.0 - 0.03 * young_w), 0.86, 0.98);
|
|
498
|
+
} else if (bark_type === FoliageBarkType.Ringed) {
|
|
499
|
+
// --- ARCHETYPE 4: RINGED / FIBROUS TRUNK BARK (PALM / SHRUB / FERN) ---
|
|
500
|
+
const n1 = sample_tileable_bark_noise(u, v, 2, 24, ox, oy, oz);
|
|
501
|
+
const n2 = sample_tileable_bark_noise(u, v, 12, 48, ox + 41.0, oy + 29.0, oz + 73.0);
|
|
502
|
+
const ring_wave = Math.pow(Math.abs(Math.sin(v * Math.PI * 56.0 + 0.25 * Math.sin(u * PI2 * 5.0) + n1 * 0.50)), 0.60);
|
|
503
|
+
const fiber_weave = 0.5 + 0.25 * Math.sin((u * 18.0 + v * 24.0) * PI2 + n2) + 0.25 * Math.sin((u * 18.0 - v * 24.0) * PI2 - n2);
|
|
504
|
+
|
|
505
|
+
const h_mature = clamp(0.65 * ring_wave + 0.25 * fiber_weave + 0.10 * n2 + knot_h, 0.0, 1.0);
|
|
506
|
+
const h_young = 0.58 + 0.08 * ring_wave + 0.06 * fiber_weave;
|
|
507
|
+
h = clamp(lerp(h_mature, h_young, young_w), 0.0, 1.0);
|
|
508
|
+
|
|
509
|
+
const mix_col = clamp(lerp(1.0 - depth * (1.0 - 0.65 * young_w), 1.0, h), 0.0, 1.0);
|
|
510
|
+
cr = lerp(r2, r1, mix_col);
|
|
511
|
+
cg = lerp(g2, g1, mix_col);
|
|
512
|
+
cb = lerp(b2, b1, mix_col);
|
|
513
|
+
rough = clamp(base_rough + (1.0 - h) * 0.08, 0.86, 0.98);
|
|
514
|
+
} else {
|
|
515
|
+
// --- ARCHETYPE 1: FISSURED / BRAIDED RIDGE BARK (OAK / WILLOW / MAPLE, WORLD-ASPECT CALIBRATED) ---
|
|
516
|
+
// Vertical frequencies are scaled to match the 1:8 world-space U:V aspect ratio so ridges anastomose
|
|
517
|
+
// naturally every 30-50cm along the trunk instead of stretching into 6-meter stripes!
|
|
518
|
+
const warp_u = (
|
|
519
|
+
sample_tileable_bark_noise(u, v, 3, 20, ox + 11.3, oy + 7.1, oz + 3.7) * 0.065
|
|
520
|
+
+ sample_tileable_bark_noise(u, v, freq_u, 42, ox + 47.0, oy + 29.0, oz + 13.0) * 0.032
|
|
521
|
+
+ u_flow
|
|
522
|
+
);
|
|
523
|
+
const warp_v = sample_tileable_bark_noise(u, v, 3, 16, ox + 23.1, oy + 17.9, oz + 41.2) * 0.008;
|
|
524
|
+
const uw = ((u + warp_u) % 1.0 + 1.0) % 1.0;
|
|
525
|
+
const vw = ((v + warp_v) % 1.0 + 1.0) % 1.0;
|
|
526
|
+
|
|
527
|
+
// Braided cellular Voronoi ridges + multi-harmonic vertical canyons + craggy transverse breaks
|
|
528
|
+
const cells_v = Math.max(10, Math.round(freq_u * 3.6));
|
|
529
|
+
worley_noise_2d(SCRATCH_WORLEY, uw, vw, freq_u, cells_v, seed);
|
|
530
|
+
worley_noise_2d(SCRATCH_WORLEY2, uw, vw, freq_u * 2, cells_v * 2, seed ^ 0x5A3C9E17);
|
|
531
|
+
|
|
532
|
+
const detail_n1 = sample_tileable_bark_noise(uw, vw, freq_u, 24, ox, oy, oz);
|
|
533
|
+
const detail_n2 = sample_tileable_bark_noise(uw, vw, freq_u * 2, 48, ox + 37.0, oy + 19.0, oz + 53.0);
|
|
534
|
+
const fiber_n3 = sample_tileable_bark_noise(u, v, freq_u * 4, 36, ox + 83.0, oy + 59.0, oz + 19.0);
|
|
535
|
+
|
|
536
|
+
// Anastomosing vertical ridges that split and merge around elongated cellular plates
|
|
537
|
+
const ridge_primary = Math.pow(Math.abs(Math.sin(uw * Math.PI * freq_u + detail_n1 * 1.35)), 0.62);
|
|
538
|
+
const ridge_secondary = Math.pow(Math.abs(Math.sin(uw * Math.PI * (freq_u * 2) + detail_n2 * 0.95)), 0.72);
|
|
539
|
+
const cell_ridge = smoothStep(0.03, 0.42, SCRATCH_WORLEY[1]) * (0.75 + 0.25 * smoothStep(0.02, 0.30, SCRATCH_WORLEY2[1]));
|
|
540
|
+
const braid = 0.44 * ridge_primary + 0.24 * ridge_secondary + 0.32 * cell_ridge;
|
|
541
|
+
|
|
542
|
+
let h_macro = smoothStep(0.14, 0.84, braid);
|
|
543
|
+
const h_terrace = Math.round(h_macro * 4.0) / 4.0;
|
|
544
|
+
h_macro = lerp(h_macro, h_terrace, terrace * 0.35);
|
|
545
|
+
|
|
546
|
+
// Basal zone has deeper, wider crevices; young zone transitions to smooth finely striated shoot bark
|
|
547
|
+
const h_mature = clamp(
|
|
548
|
+
h_macro * (1.0 - 0.14 * basal_w) + detail_n2 * 0.12 + fiber_n3 * 0.08 + knot_h,
|
|
549
|
+
0.0,
|
|
550
|
+
1.0
|
|
551
|
+
);
|
|
552
|
+
const h_young = 0.56 + 0.048 * ridge_secondary + 0.040 * fiber_n3 + 0.022 * detail_n2;
|
|
553
|
+
h = clamp(lerp(h_mature, h_young, young_w), 0.0, 1.0);
|
|
554
|
+
|
|
555
|
+
// Muted weathered ash-grey/taupe color ramp on mature trunk
|
|
556
|
+
const plate_mix = clamp(
|
|
557
|
+
lerp(1.0 - depth * 0.92, 1.0, Math.pow(h_mature, 1.12)) * (1.0 - 0.60 * knot_scar_mask),
|
|
558
|
+
0.0,
|
|
559
|
+
1.0
|
|
560
|
+
);
|
|
561
|
+
const cell_var = 0.92 + 0.14 * SCRATCH_WORLEY[2] + 0.06 * fiber_n3;
|
|
562
|
+
let mr = lerp(r2, r1 * cell_var, plate_mix);
|
|
563
|
+
let mg = lerp(g2, g1 * cell_var, plate_mix);
|
|
564
|
+
let mb = lerp(b2, b1 * cell_var, plate_mix);
|
|
565
|
+
|
|
566
|
+
// Subtle warm inner-bark tint deep inside active basal/mature fissures
|
|
567
|
+
const phloem_seam = smoothStep(0.05, 0.14, h_mature) * smoothStep(0.24, 0.14, h_mature) * depth;
|
|
568
|
+
mr = lerp(mr, ri, phloem_seam * 0.26);
|
|
569
|
+
mg = lerp(mg, gi, phloem_seam * 0.26);
|
|
570
|
+
mb = lerp(mb, bi, phloem_seam * 0.26);
|
|
571
|
+
|
|
572
|
+
// Subtle weathered silver-ash highlight on ridge crests
|
|
573
|
+
const ridge_crest = smoothStep(0.70, 0.92, h_mature) * 0.045 + knot_rim_mask * 0.05;
|
|
574
|
+
mr = clamp(mr + ridge_crest, 0.0, 1.0);
|
|
575
|
+
mg = clamp(mg + ridge_crest * 0.98, 0.0, 1.0);
|
|
576
|
+
mb = clamp(mb + ridge_crest * 0.94, 0.0, 1.0);
|
|
577
|
+
|
|
578
|
+
// Smooth finely striated young shoot bark (v in [0.74, 1.0]): cohesive olive-taupe/grey-brown
|
|
579
|
+
const young_var = 0.95 + 0.07 * fiber_n3 + 0.04 * ridge_secondary;
|
|
580
|
+
const yr = lerp(r2, r1, 0.68) * young_var;
|
|
581
|
+
const yg = lerp(g2, g1, 0.70) * young_var;
|
|
582
|
+
const yb = lerp(b2, b1, 0.66) * young_var;
|
|
583
|
+
|
|
584
|
+
cr = lerp(mr, yr, young_w);
|
|
585
|
+
cg = lerp(mg, yg, young_w);
|
|
586
|
+
cb = lerp(mb, yb, young_w);
|
|
587
|
+
|
|
588
|
+
rough = clamp(base_rough + (1.0 - h) * 0.08 - young_w * 0.03, 0.86, 0.98);
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
// Lichen / moss flecking (concentrated toward basal skirt and deep crevices on lower trunk)
|
|
592
|
+
const eff_moss = moss_amt * (0.45 + 0.55 * basal_w) * (1.0 - young_w);
|
|
593
|
+
if (eff_moss > 0.0) {
|
|
594
|
+
const m_noise = sample_tileable_bark_noise(u, v, 4, 28, ox + 113.0, oy + 61.0, oz + 97.0);
|
|
595
|
+
const m_score = (m_noise * 0.5 + 0.5) * 0.72 + (1.0 - h) * 0.28;
|
|
596
|
+
const moss_mask = smoothStep(1.0 - eff_moss * 1.45, 1.0, m_score) * eff_moss;
|
|
597
|
+
cr = lerp(cr, rm, moss_mask);
|
|
598
|
+
cg = lerp(cg, gm, moss_mask);
|
|
599
|
+
cb = lerp(cb, bm, moss_mask);
|
|
600
|
+
rough = clamp(rough + moss_mask * 0.06, 0.86, 0.99);
|
|
601
|
+
}
|
|
602
|
+
|
|
603
|
+
height_field[p_idx] = h;
|
|
604
|
+
rough_field[p_idx] = rough;
|
|
605
|
+
|
|
606
|
+
const i4 = p_idx * 4;
|
|
607
|
+
albedo_data[i4] = clamp(Math.round(cr * 255), 0, 255);
|
|
608
|
+
albedo_data[i4 + 1] = clamp(Math.round(cg * 255), 0, 255);
|
|
609
|
+
albedo_data[i4 + 2] = clamp(Math.round(cb * 255), 0, 255);
|
|
610
|
+
albedo_data[i4 + 3] = 255;
|
|
611
|
+
}
|
|
612
|
+
}
|
|
613
|
+
|
|
614
|
+
// Pass 2: 3x3 rotationally invariant Scharr normal map + multi-radius Laplacian cavity AO
|
|
615
|
+
const res_scale = Math.max(1.0, width / 64.0);
|
|
616
|
+
const base_slope = (bark_type === FoliageBarkType.Birch
|
|
617
|
+
? (2.10 * depth + 0.45)
|
|
618
|
+
: (2.35 * depth + 0.52)) * res_scale;
|
|
619
|
+
const r_ao = Math.max(1, Math.round(width / 64));
|
|
620
|
+
|
|
621
|
+
for (let y = 0; y < height; y++) {
|
|
622
|
+
// Clamp Y at ontogenetic boundaries so basal trunk (y=0) never bleeds into young shoots (y=height-1)
|
|
623
|
+
const ym1 = Math.max(0, y - 1);
|
|
624
|
+
const yp1 = Math.min(height - 1, y + 1);
|
|
625
|
+
const ym_ao = Math.max(0, y - r_ao);
|
|
626
|
+
const yp_ao = Math.min(height - 1, y + r_ao);
|
|
627
|
+
|
|
628
|
+
for (let x = 0; x < width; x++) {
|
|
629
|
+
const xm1 = (x - 1 + width) % width;
|
|
630
|
+
const xp1 = (x + 1) % width;
|
|
631
|
+
const xm_ao = (x - r_ao + width) % width;
|
|
632
|
+
const xp_ao = (x + r_ao) % width;
|
|
633
|
+
|
|
634
|
+
const p_idx = y * width + x;
|
|
635
|
+
const h_c = height_field[p_idx];
|
|
636
|
+
|
|
637
|
+
const h_mm = height_field[ym1 * width + xm1];
|
|
638
|
+
const h_0m = height_field[ym1 * width + x];
|
|
639
|
+
const h_pm = height_field[ym1 * width + xp1];
|
|
640
|
+
const h_m0 = height_field[y * width + xm1];
|
|
641
|
+
const h_p0 = height_field[y * width + xp1];
|
|
642
|
+
const h_mp = height_field[yp1 * width + xm1];
|
|
643
|
+
const h_0p = height_field[yp1 * width + x];
|
|
644
|
+
const h_pp = height_field[yp1 * width + xp1];
|
|
645
|
+
|
|
646
|
+
// 3x3 Scharr derivative
|
|
647
|
+
const gu = (3.0 * (h_pm - h_mm) + 10.0 * (h_p0 - h_m0) + 3.0 * (h_pp - h_mp)) / 32.0;
|
|
648
|
+
const gv = (3.0 * (h_mp - h_mm) + 10.0 * (h_0p - h_0m) + 3.0 * (h_pp - h_pm)) / 32.0;
|
|
649
|
+
|
|
650
|
+
let nx = -gu * base_slope;
|
|
651
|
+
let ny = -gv * base_slope;
|
|
652
|
+
let nz = 1.0;
|
|
653
|
+
const nl = Math.sqrt(nx * nx + ny * ny + nz * nz);
|
|
654
|
+
nx /= nl;
|
|
655
|
+
ny /= nl;
|
|
656
|
+
|
|
657
|
+
const i2 = p_idx * 2;
|
|
658
|
+
normal_data[i2] = clamp(Math.round((nx * 0.5 + 0.5) * 255), 0, 255);
|
|
659
|
+
normal_data[i2 + 1] = clamp(Math.round((ny * 0.5 + 0.5) * 255), 0, 255);
|
|
660
|
+
|
|
661
|
+
// Multi-scale neighborhood average for local concavity / crevice shadow
|
|
662
|
+
const h_avg = 0.125 * (
|
|
663
|
+
height_field[y * width + xm_ao] +
|
|
664
|
+
height_field[y * width + xp_ao] +
|
|
665
|
+
height_field[ym_ao * width + x] +
|
|
666
|
+
height_field[yp_ao * width + x] +
|
|
667
|
+
h_m0 + h_p0 + h_0m + h_0p
|
|
668
|
+
);
|
|
669
|
+
const cavity = Math.max(0.0, h_avg - h_c);
|
|
670
|
+
const ao = clamp(
|
|
671
|
+
lerp(1.0 - depth * 0.78, 1.0, Math.pow(h_c, 0.82)) - cavity * 2.2,
|
|
672
|
+
0.08,
|
|
673
|
+
1.0
|
|
674
|
+
);
|
|
675
|
+
|
|
676
|
+
const i4 = p_idx * 4;
|
|
677
|
+
orm_data[i4] = clamp(Math.round(ao * 255), 0, 255);
|
|
678
|
+
orm_data[i4 + 1] = clamp(Math.round(rough_field[p_idx] * 255), 0, 255);
|
|
679
|
+
orm_data[i4 + 2] = 0;
|
|
680
|
+
orm_data[i4 + 3] = 255;
|
|
681
|
+
}
|
|
682
|
+
}
|
|
683
|
+
|
|
684
|
+
const albedo_image = ShadeImage.fromSampler2D(albedo_sampler);
|
|
685
|
+
albedo_image.color_space = ColorSpace.SRGB;
|
|
686
|
+
albedo_image.alpha_mode = AlphaMode.Opaque;
|
|
687
|
+
const texture_albedo = ShadeTexture.from(albedo_image);
|
|
688
|
+
texture_albedo.label = "foliage_bark_albedo";
|
|
689
|
+
texture_albedo.color_space = ColorSpace.SRGB;
|
|
690
|
+
texture_albedo.mipmapGenerationFilter = TextureFilterType.Linear;
|
|
691
|
+
texture_albedo.wrapS = TextureWrapType.Repeat;
|
|
692
|
+
texture_albedo.wrapT = TextureWrapType.ClampToEdge;
|
|
693
|
+
|
|
694
|
+
const normal_image = ShadeImage.fromSampler2D(normal_sampler);
|
|
695
|
+
normal_image.color_space = ColorSpace.None;
|
|
696
|
+
normal_image.alpha_mode = AlphaMode.Opaque;
|
|
697
|
+
const texture_normal = ShadeTexture.from(normal_image);
|
|
698
|
+
texture_normal.label = "foliage_bark_normal";
|
|
699
|
+
texture_normal.color_space = ColorSpace.LinearSRGB;
|
|
700
|
+
texture_normal.mipmapGenerationFilter = TextureFilterType.LinearNormal;
|
|
701
|
+
texture_normal.wrapS = TextureWrapType.Repeat;
|
|
702
|
+
texture_normal.wrapT = TextureWrapType.ClampToEdge;
|
|
703
|
+
|
|
704
|
+
const orm_image = ShadeImage.fromSampler2D(orm_sampler);
|
|
705
|
+
orm_image.color_space = ColorSpace.None;
|
|
706
|
+
orm_image.alpha_mode = AlphaMode.Opaque;
|
|
707
|
+
const texture_orm = ShadeTexture.from(orm_image);
|
|
708
|
+
texture_orm.label = "foliage_bark_orm";
|
|
709
|
+
texture_orm.color_space = ColorSpace.LinearSRGB;
|
|
710
|
+
texture_orm.wrapS = TextureWrapType.Repeat;
|
|
711
|
+
texture_orm.wrapT = TextureWrapType.ClampToEdge;
|
|
712
|
+
|
|
713
|
+
const material = new StandardShadeMaterial();
|
|
714
|
+
material.name = "foliage_bark_material";
|
|
715
|
+
material.texture_albedo = texture_albedo;
|
|
716
|
+
material.texture_normal = texture_normal;
|
|
717
|
+
material.texture_orm = texture_orm;
|
|
718
|
+
material.roughness_factor = 1.0;
|
|
719
|
+
material.metallic_factor = 0.0;
|
|
720
|
+
material.ior_factor = 1.25;
|
|
721
|
+
material.transmission_factor = 0.0;
|
|
722
|
+
// CRITICAL: StandardShadeMaterial defaults ambient_factors to LinearModifier(1, 1);
|
|
723
|
+
// set offset to 0 so ORM.r and vertex color AO actually darken crevices!
|
|
724
|
+
material.ambient_factors.a = 1.0;
|
|
725
|
+
material.ambient_factors.b = 0.0;
|
|
726
|
+
material.transparency_mode = TransparencyMode.Opaque;
|
|
727
|
+
material.draw_side = ShadeDrawSide.Front;
|
|
728
|
+
|
|
729
|
+
return material;
|
|
730
|
+
}
|