@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
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package/package.json
CHANGED
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/**
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* Evaluates a seamlessly tileable 2D cellular Worley (Voronoi) noise on `[0, 1)^2`
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* with periodic lattice dimensions `(cells_u, cells_v)`.
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* Writes `[F1, F2 - F1, cell_id]` into `out`.
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*
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* @param {Float32Array|number[]} out
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* @param {number} u
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* @param {number} v
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* @param {number} cells_u
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* @param {number} cells_v
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* @param {number} seed
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*/
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export function worley_noise_2d(out: Float32Array | number[], u: number, v: number, cells_u: number, cells_v: number, seed: number): void;
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//# sourceMappingURL=worley_noise_2d.d.ts.map
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{"version":3,"file":"worley_noise_2d.d.ts","sourceRoot":"","sources":["../../../../../src/core/math/noise/worley_noise_2d.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;GAWG;AACH,qCAPW,YAAY,GAAC,MAAM,EAAE,KACrB,MAAM,KACN,MAAM,WACN,MAAM,WACN,MAAM,QACN,MAAM,QA+ChB"}
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import { clamp } from "../clamp.js";
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/**
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* Fast deterministic integer hash in [0, 1).
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*/
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function cell_hash_01(ix, iy, seed) {
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let h = (ix * 374761393 + iy * 668265263 + seed * 1442695041) | 0;
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h = Math.imul(h ^ (h >>> 13), 1274126177);
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h = (h ^ (h >>> 16)) >>> 0;
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}
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/**
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* Evaluates a seamlessly tileable 2D cellular Worley (Voronoi) noise on `[0, 1)^2`
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* with periodic lattice dimensions `(cells_u, cells_v)`.
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*
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export function worley_noise_2d(out, u, v, cells_u, cells_v, seed) {
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const cu = Math.max(1, cells_u | 0);
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const u_wrap = ((u % 1.0) + 1.0) % 1.0;
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const v_wrap = ((v % 1.0) + 1.0) % 1.0;
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const gx = u_wrap * cu;
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const iy0 = Math.floor(gy);
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for (let dy = -1; dy <= 1; dy++) {
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const wy = ((ny % cv) + cv) % cv;
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for (let dx = -1; dx <= 1; dx++) {
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const px = nx + 0.15 + 0.70 * jx - gx;
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const dist2 = px * px + py * py;
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if (dist2 < d1) {
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d2 = d1;
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d1 = dist2;
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} else if (dist2 < d2) {
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d2 = dist2;
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}
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}
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}
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const f1 = Math.sqrt(d1);
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out[0] = f1;
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out[1] = clamp(f2 - f1, 0.0, 1.0);
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out[2] = best_id;
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}
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* serialized form, or `clips.add(...)` for clips you already hold.
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* `this.clips.fromJSON(json.clips, AnimationClip)`, which wants **plain objects**. So
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* `new Animation({clips: [clip1, clip2]})` with real {@link AnimationClip} instances built an
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* Animation whose list was the right length, whose entries were real clips, and whose every
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constructor(...args: any[]);
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debtTime: number;
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/**
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*
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*
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* used primarily for culling and synchronization.
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debtTime: number;
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*
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* @type {number}
|
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@@ -1 +1 @@
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-
{"version":3,"file":"Animation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/animation/Animation.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"Animation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/animation/Animation.js"],"names":[],"mappings":"AAMA;;GAEG;AACH;IA0GI;;;;OAIG;IACH,4BAFa,SAAS,CAMrB;IAlHD;;;OAGG;IACH,OAFU,KAAK,aAAa,CAAC,CAEV;IAEnB;;;;OAIG;IACH,UAFU,MAAM,CAEH;IAEb;;;OAGG;IACH,OAFU,MAAM,CAEgD;IAWhE;;;OAGG;IACH,0BAEC;IAdD;;;OAGG;IACH,yBAEC;IAUD;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,SACrB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACP,OAAO,CAanB;IAED;;;OAGG;IACH,QAFa,MAAM,CAOlB;IAaD,0BAYC;IAED;;;MAKC;IAIL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM;;iBA7JC,uCAAuC;8BAG1B,oBAAoB;+BACnB,qBAAqB"}
|
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@@ -1,6 +1,5 @@
|
|
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1
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import { assert } from "../../../core/assert.js";
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import { hash_mix2 } from "../../../core/math/hash/hash_mix2.js";
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1
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import List from '../../../core/collection/list/List.js';
|
|
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|
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import { hash_mix2 } from "../../../core/math/hash/hash_mix2.js";
|
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3
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import { computeHashFloat } from "../../../core/primitives/numbers/computeHashFloat.js";
|
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4
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import { AnimationClip } from "./AnimationClip.js";
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6
5
|
import { AnimationFlags } from "./AnimationFlags.js";
|
|
@@ -15,50 +14,19 @@ export class Animation {
|
|
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15
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|
*/
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clips = new List();
|
|
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16
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/**
|
|
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|
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* How far behind is this animation currently? Need to play catchup.
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|
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|
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* used primarily for culling and synchronization.
|
|
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|
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* @type {number}
|
|
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|
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*/
|
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|
debtTime = 0;
|
|
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|
|
|
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|
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|
|
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|
-
* Takes nothing. Build the component, then populate it — {@link Animation.fromJSON} for the
|
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|
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* serialized form, or `clips.add(...)` for clips you already hold.
|
|
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|
*
|
|
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|
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*
|
|
25
|
-
* docblock declared `@property {List.<AnimationClip>} clips` and the field is declared
|
|
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|
-
* `@type {List<AnimationClip>}`. Both named the component type; `fromJSON` calls
|
|
27
|
-
* `this.clips.fromJSON(json.clips, AnimationClip)`, which wants **plain objects**. So
|
|
28
|
-
* `new Animation({clips: [clip1, clip2]})` with real {@link AnimationClip} instances built an
|
|
29
|
-
* Animation whose list was the right length, whose entries were real clips, and whose every
|
|
30
|
-
* clip name was the empty string. Nothing then matched any clip in the model, `ClipListPlayer`
|
|
31
|
-
* produced zero playbacks, and the entity stood still — with no error anywhere, because the
|
|
32
|
-
* documented type and the accepted type were both silently tolerated. Reported from a port as
|
|
33
|
-
* GAP-015, at 40 minutes spent believing the model had not loaded.
|
|
34
|
-
*
|
|
35
|
-
* The ambiguity is removed rather than widened: there is now one way in per representation,
|
|
36
|
-
* and neither is the constructor.
|
|
37
|
-
*
|
|
38
|
-
* @constructor
|
|
26
|
+
* @type {number}
|
|
39
27
|
*/
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
Dropping the parameter silently would ship a fresh instance of the exact failure this
|
|
43
|
-
change exists to remove: `new Animation(json)` worked, and would now build an empty
|
|
44
|
-
component with no error and no animation. A removal has to be loud or it is not an
|
|
45
|
-
improvement on the trap. Named rather than asserted generically, because the message is
|
|
46
|
-
the migration.
|
|
47
|
-
*/
|
|
48
|
-
assert.equal(arguments.length, 0, 'Animation takes no constructor arguments; use Animation.fromJSON(json) for the serialized form, or clips.add(clip) for clips you already hold');
|
|
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|
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|
|
50
|
-
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|
|
51
|
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* @protected
|
|
52
|
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|
|
53
|
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*/
|
|
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|
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this.mixer = null;
|
|
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|
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|
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|
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|
|
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|
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*
|
|
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|
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|
|
59
|
-
*/
|
|
60
|
-
this.flags = AnimationFlags.MeshSizeCulling | AnimationFlags.Playing;
|
|
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|
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}
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|
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|
+
flags = AnimationFlags.MeshSizeCulling | AnimationFlags.Playing;
|
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|
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|
|
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|
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|
/**
|
|
64
32
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*
|
|
@@ -24,8 +24,8 @@
|
|
|
24
24
|
* A target hanging below another goal's bones in the same group is read from the solver's frames on
|
|
25
25
|
* every iteration. One hanging below another group's bones waits for that group to solve and write.
|
|
26
26
|
*
|
|
27
|
-
* Declared access: IK reads {@link
|
|
28
|
-
*
|
|
27
|
+
* Declared access: IK reads {@link AnimationClips}, which the animation drivers write, so it runs
|
|
28
|
+
* after the drivers have set this tick's clip times. A system that places a
|
|
29
29
|
* target through its own `TransformAttachment` (a physics contact probe) reads and writes that
|
|
30
30
|
* component as IK does: declared access leaves the two a cycle, and the scheduler keeps their
|
|
31
31
|
* registration order, so register it first.
|
|
@@ -36,7 +36,7 @@
|
|
|
36
36
|
export class IKGoalSystem extends System<any> {
|
|
37
37
|
constructor();
|
|
38
38
|
dependencies: (typeof TransformAttachment | typeof IKGoal)[];
|
|
39
|
-
components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof
|
|
39
|
+
components_used: (ResourceAccessSpecification<typeof Transform64> | ResourceAccessSpecification<typeof IKGoal> | ResourceAccessSpecification<typeof TransformAttachment> | ResourceAccessSpecification<typeof GPUStateAuthority> | ResourceAccessSpecification<typeof ParentEntity> | ResourceAccessSpecification<typeof Joint> | ResourceAccessSpecification<typeof AnimationClips>)[];
|
|
40
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|
/**
|
|
41
41
|
* The most iterations a frame FABRIK solve runs.
|
|
42
42
|
* @type {number}
|
|
@@ -67,9 +67,8 @@ import { TransformAttachment } from "../transform-attachment/TransformAttachment
|
|
|
67
67
|
import { IKGoal } from "./IKGoal.js";
|
|
68
68
|
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|
|
69
69
|
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|
|
70
|
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import { AnimationGraphController } from "../../graphics3/animation/AnimationGraphController.js";
|
|
71
|
-
import { Animation } from "../animation/Animation.js";
|
|
72
70
|
import { GPUStateAuthority } from "../gpu/GPUStateAuthority.js";
|
|
73
71
|
import { ParentEntity } from "../parent/ParentEntity.js";
|
|
74
72
|
import { Joint } from "../../physics/ecs/Joint.js";
|
|
73
|
+
import { AnimationClips } from "../../graphics3/animation/AnimationClips.js";
|
|
75
74
|
//# sourceMappingURL=IKGoalSystem.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"IKGoalSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/IKGoalSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"IKGoalSystem.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/ik/IKGoalSystem.js"],"names":[],"mappings":"AAyOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH;;IAEI,6DAA6C;IAE7C,wXAQE;IAEF;;;OAGG;IACH,gBAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,WAFU,MAAM,CAEC;IAkDjB;;;;OAIG;IACH,WAJW,MAAM,cACN,mBAAmB,UACnB,MAAM,QAgChB;IAED;;;;OAIG;IACH,aAJW,MAAM,cACN,mBAAmB,UACnB,MAAM,QAkBhB;IAED,sCA+BC;;CA6nBJ;uBAzhCsB,cAAc;oCAED,gDAAgD;uBAQ7D,aAAa;4BAD7B,6BAA6B;4CA1BQ,oDAAoD;kCAW9D,6BAA6B;6BAIlC,2BAA2B;sBANlC,4BAA4B;+BAPnB,6CAA6C"}
|
|
@@ -4,7 +4,7 @@ import Vector3 from "../../../core/geom/Vector3.js";
|
|
|
4
4
|
import { ResourceAccessKind } from "../../../core/model/ResourceAccessKind.js";
|
|
5
5
|
import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
|
|
6
6
|
import { pose_evaluate_local } from "../../../shade/renderer/animation/pose/pose_evaluate_local.js";
|
|
7
|
-
import {
|
|
7
|
+
import { AnimationClips } from "../../graphics3/animation/AnimationClips.js";
|
|
8
8
|
import { collect_entity_playbacks } from "../../graphics3/pose/collect_entity_playbacks.js";
|
|
9
9
|
import { FrameFabrikProblem } from "../../physics/inverse_kinematics/frame_fabrik/FrameFabrikProblem.js";
|
|
10
10
|
import { frame_fabrik_limit_from_joint } from "../../physics/inverse_kinematics/frame_fabrik/frame_fabrik_limit_from_joint.js";
|
|
@@ -12,7 +12,6 @@ import { frame_fabrik_solve } from "../../physics/inverse_kinematics/frame_fabri
|
|
|
12
12
|
import { joint_hinge_mid_axis } from "../../physics/inverse_kinematics/joint_hinge_mid_axis.js";
|
|
13
13
|
import { two_bone_path_solve } from "../../physics/inverse_kinematics/two_bone_path_solve.js";
|
|
14
14
|
import { Joint } from "../../physics/ecs/Joint.js";
|
|
15
|
-
import { Animation } from "../animation/Animation.js";
|
|
16
15
|
import { EventType } from "../EventType.js";
|
|
17
16
|
import { GPUStateAuthority } from "../gpu/GPUStateAuthority.js";
|
|
18
17
|
import { GPUStateAuthorityFlags } from "../gpu/GPUStateAuthorityFlags.js";
|
|
@@ -258,8 +257,8 @@ const q_2 = new Quaternion();
|
|
|
258
257
|
* A target hanging below another goal's bones in the same group is read from the solver's frames on
|
|
259
258
|
* every iteration. One hanging below another group's bones waits for that group to solve and write.
|
|
260
259
|
*
|
|
261
|
-
* Declared access: IK reads {@link
|
|
262
|
-
*
|
|
260
|
+
* Declared access: IK reads {@link AnimationClips}, which the animation drivers write, so it runs
|
|
261
|
+
* after the drivers have set this tick's clip times. A system that places a
|
|
263
262
|
* target through its own `TransformAttachment` (a physics contact probe) reads and writes that
|
|
264
263
|
* component as IK does: declared access leaves the two a cycle, and the scheduler keeps their
|
|
265
264
|
* registration order, so register it first.
|
|
@@ -278,8 +277,7 @@ export class IKGoalSystem extends System {
|
|
|
278
277
|
ResourceAccessSpecification.from(GPUStateAuthority, ResourceAccessKind.Read | ResourceAccessKind.Write),
|
|
279
278
|
ResourceAccessSpecification.from(ParentEntity, ResourceAccessKind.Read),
|
|
280
279
|
ResourceAccessSpecification.from(Joint, ResourceAccessKind.Read),
|
|
281
|
-
ResourceAccessSpecification.from(
|
|
282
|
-
ResourceAccessSpecification.from(AnimationGraphController, ResourceAccessKind.Read),
|
|
280
|
+
ResourceAccessSpecification.from(AnimationClips, ResourceAccessKind.Read),
|
|
283
281
|
];
|
|
284
282
|
|
|
285
283
|
/**
|
|
@@ -27,7 +27,12 @@ export class CachingTextureAtlas extends AbstractTextureAtlas {
|
|
|
27
27
|
* @type {TextureAtlas}
|
|
28
28
|
* @private
|
|
29
29
|
*/
|
|
30
|
-
private
|
|
30
|
+
private __atlas;
|
|
31
|
+
/**
|
|
32
|
+
* @param {AtlasPatch} patch
|
|
33
|
+
* @private
|
|
34
|
+
*/
|
|
35
|
+
private __handle_patch_removed;
|
|
31
36
|
/**
|
|
32
37
|
* Finds an entry in the cache to evict
|
|
33
38
|
* @returns {number}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"CachingTextureAtlas.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/CachingTextureAtlas.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"CachingTextureAtlas.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/CachingTextureAtlas.js"],"names":[],"mappings":"AAiBA;;;;;;;;GAQG;AACH;IAQI;;;;OAIG;IACH;QAFyC,KAAK,EAAnC,oBAAoB;OAiB9B;IA3BD;;;;OAIG;IACH,yBAAsB;IAYlB;;;;OAIG;IACH,gBAAoB;IAOxB;;;OAGG;IACH,+BAMC;IAED;;;;OAIG;IACH,+BAoBC;IAED;;;;;;OAMG;IACH,kCA6CC;IAED;;;;OAIG;IACH,gBAMC;IAED;;;OAGG;IACH,oBAIC;IAED;;;;;;OAMG;IACH,oBAyBC;IAwCD;;;OAGG;IACH,kCAEC;IAED;;;OAGG;IACH,yBAEC;IAED,cAGC;IAED;;;;;OAKG;IACH,kCAUC;IAED;;;;;OAKG;IACH,2CAUC;IAED,yCA+BC;CA8BJ;qCA1WoC,2BAA2B"}
|