@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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}
|
|
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|
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|
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|
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327
|
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|
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|
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|
332
|
-
+ `
|
|
333
|
-
|
|
334
|
-
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { m4_multiply } from "../../../core/geom/3d/mat4/m4_multiply.js";
|
|
3
|
+
import { FoliageWindJoint } from "../../../shade/renderer/animation/foliage/FoliageWindJoint.js";
|
|
4
|
+
import { FoliageWindRig } from "../../../shade/renderer/animation/foliage/FoliageWindRig.js";
|
|
5
|
+
import { ShadeAnimationChannel } from "../../../shade/renderer/animation/ShadeAnimationChannel.js";
|
|
6
|
+
import { ShadeAnimationClip } from "../../../shade/renderer/animation/ShadeAnimationClip.js";
|
|
7
|
+
import { Skin } from "../../../shade/renderer/animation/Skin.js";
|
|
8
|
+
import { Transform64 } from "../../ecs/transform/Transform64.js";
|
|
9
|
+
import { Prefab, PrefabPrimitive } from "./Prefab.js";
|
|
10
|
+
import { prefab_normalize_skin_frames } from "./prefab_normalize_skin_frames.js";
|
|
11
|
+
import { prefab_skin_clip_scale_conflicts } from "./prefab_skin_clip_scale_conflicts.js";
|
|
12
|
+
|
|
13
|
+
/**
|
|
14
|
+
* @typedef {import("../../../shade/renderer/loader/SceneBundle.js").SceneBundle} SceneBundle
|
|
15
|
+
* @typedef {import("../../../shade/renderer/loader/SceneNode.js").SceneNode} SceneNode
|
|
16
|
+
*/
|
|
17
|
+
|
|
18
|
+
/**
|
|
19
|
+
* The root's world, and every node's until it is composed.
|
|
20
|
+
*
|
|
21
|
+
* @type {Float64Array}
|
|
22
|
+
*/
|
|
23
|
+
const IDENTITY = new Float64Array([
|
|
24
|
+
1, 0, 0, 0,
|
|
25
|
+
0, 1, 0, 0,
|
|
26
|
+
0, 0, 1, 0,
|
|
27
|
+
0, 0, 0, 1,
|
|
28
|
+
]);
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* Whether a root can be folded into the prefab's root: it carries nothing an entity would be
|
|
32
|
+
* spawned for. glTF gives every scene one of these, so folding it is one entity fewer per
|
|
33
|
+
* placement; a root that is posed, named, drawn or animated is kept.
|
|
34
|
+
*
|
|
35
|
+
* @param {SceneNode} node
|
|
36
|
+
* @param {number} index the node's index in the bundle
|
|
37
|
+
* @param {Set<number>} referenced indices of the nodes a skin or a clip names
|
|
38
|
+
* @returns {boolean}
|
|
39
|
+
*/
|
|
40
|
+
function foldable(node, index, referenced) {
|
|
41
|
+
return node.parent === -1
|
|
42
|
+
&& node.name === ""
|
|
43
|
+
&& node.geometry === null
|
|
44
|
+
&& node.local.isIdentity()
|
|
45
|
+
&& !referenced.has(index);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* Compile what a loader produced into a {@link Prefab}.
|
|
50
|
+
*
|
|
51
|
+
* The bundle is read and never written: it is the loader's, shared by every placement of the
|
|
52
|
+
* model and by whatever else reads it. Geometry, materials, inverse-bind matrices and curves are
|
|
53
|
+
* referenced, not copied.
|
|
54
|
+
*
|
|
55
|
+
* The bundle's nodes are in pre-order, so one forward pass indexes them with every parent below
|
|
56
|
+
* its children and composes each world from its parent's. Skins and clips are re-addressed from
|
|
57
|
+
* the bundle's indices to the prefab's; nothing about them changes otherwise. Then, once per model
|
|
58
|
+
* rather than once per placement, each skin's meshes are put into the frame the skin deforms in
|
|
59
|
+
* ({@link prefab_normalize_skin_frames}) and each clip that scales something is checked against
|
|
60
|
+
* each skin ({@link prefab_skin_clip_scale_conflicts}), both reported the way the animation
|
|
61
|
+
* manager used to report them on registration.
|
|
62
|
+
*
|
|
63
|
+
* @param {SceneBundle} bundle
|
|
64
|
+
* @returns {Prefab}
|
|
65
|
+
*/
|
|
66
|
+
export function prefab_compile(bundle) {
|
|
67
|
+
assert.defined(bundle, 'bundle');
|
|
68
|
+
assert.equal(bundle.isSceneBundle, true, 'bundle.isSceneBundle !== true');
|
|
69
|
+
|
|
70
|
+
const nodes = bundle.nodes;
|
|
71
|
+
|
|
72
|
+
const referenced = new Set();
|
|
73
|
+
|
|
74
|
+
for (const skin of bundle.skins) {
|
|
75
|
+
for (const joint of skin.joints) {
|
|
76
|
+
referenced.add(joint);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
for (const mesh of skin.meshes) {
|
|
80
|
+
referenced.add(mesh);
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
for (const clip of bundle.clips) {
|
|
85
|
+
for (const channel of clip.channels) {
|
|
86
|
+
referenced.add(channel.target);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
for (const rig of bundle.foliage_rigs) {
|
|
91
|
+
referenced.add(rig.root);
|
|
92
|
+
for (const joint of rig.joints) {
|
|
93
|
+
referenced.add(joint.target);
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
const prefab = new Prefab();
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* The prefab index of each bundle node; a folded root's is the prefab's root.
|
|
101
|
+
*
|
|
102
|
+
* @type {Int32Array}
|
|
103
|
+
*/
|
|
104
|
+
const index_of = new Int32Array(nodes.length).fill(-1);
|
|
105
|
+
|
|
106
|
+
const parents = [-1];
|
|
107
|
+
const names = [""];
|
|
108
|
+
const locals = [new Transform64()];
|
|
109
|
+
const worlds = [new Float64Array(IDENTITY)];
|
|
110
|
+
|
|
111
|
+
for (let i = 0; i < nodes.length; i++) {
|
|
112
|
+
const node = nodes[i];
|
|
113
|
+
|
|
114
|
+
assert.equal(node.parent < i, true, `bundle node ${i} names parent ${node.parent}: the bundle is not in pre-order`);
|
|
115
|
+
|
|
116
|
+
if (foldable(node, i, referenced)) {
|
|
117
|
+
index_of[i] = 0;
|
|
118
|
+
|
|
119
|
+
continue;
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
const parent = node.parent === -1 ? 0 : index_of[node.parent];
|
|
123
|
+
const index = parents.length;
|
|
124
|
+
|
|
125
|
+
index_of[i] = index;
|
|
126
|
+
|
|
127
|
+
parents.push(parent);
|
|
128
|
+
names.push(node.name);
|
|
129
|
+
|
|
130
|
+
const local = new Transform64();
|
|
131
|
+
|
|
132
|
+
local.copy(node.local);
|
|
133
|
+
local.updateMatrix();
|
|
134
|
+
|
|
135
|
+
locals.push(local);
|
|
136
|
+
|
|
137
|
+
const world = new Float64Array(16);
|
|
138
|
+
|
|
139
|
+
m4_multiply(world, worlds[parent], local);
|
|
140
|
+
|
|
141
|
+
worlds.push(world);
|
|
142
|
+
|
|
143
|
+
if (node.geometry !== null) {
|
|
144
|
+
const primitive = new PrefabPrimitive();
|
|
145
|
+
|
|
146
|
+
primitive.node = index;
|
|
147
|
+
primitive.geometry = node.geometry;
|
|
148
|
+
primitive.material = node.material;
|
|
149
|
+
|
|
150
|
+
prefab.primitives.push(primitive);
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
prefab.node_count = parents.length;
|
|
155
|
+
prefab.parent = Int32Array.from(parents);
|
|
156
|
+
prefab.name = names;
|
|
157
|
+
prefab.local = locals;
|
|
158
|
+
prefab.world = worlds;
|
|
159
|
+
prefab.animated = new Uint8Array(parents.length);
|
|
160
|
+
prefab.index_names();
|
|
161
|
+
|
|
162
|
+
/**
|
|
163
|
+
* @param {number} node an index into the bundle's nodes
|
|
164
|
+
* @param {string} what
|
|
165
|
+
* @returns {number} the prefab's index for it
|
|
166
|
+
*/
|
|
167
|
+
function resolve(node, what) {
|
|
168
|
+
assert.isNonNegativeInteger(node, `${what}: a node is named by its index in the bundle`);
|
|
169
|
+
assert.lessThan(node, nodes.length, `${what} names node ${node}, and the bundle has ${nodes.length}`);
|
|
170
|
+
|
|
171
|
+
return index_of[node];
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
prefab.skins = bundle.skins.map((skin, s) => {
|
|
175
|
+
const joints = skin.joints.map((joint, j) => resolve(joint, `skin ${s} joint ${j}`));
|
|
176
|
+
const meshes = skin.meshes.map((mesh, m) => resolve(mesh, `skin ${s} mesh ${m}`));
|
|
177
|
+
|
|
178
|
+
for (const joint of joints) {
|
|
179
|
+
prefab.animated[joint] = 1;
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
for (const mesh of meshes) {
|
|
183
|
+
const primitive = prefab.primitives.find(primitive => primitive.node === mesh);
|
|
184
|
+
|
|
185
|
+
assert.defined(primitive, `skin ${s} deforms node ${mesh}, which carries no geometry`);
|
|
186
|
+
|
|
187
|
+
primitive.skin = s;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
return Skin.from({
|
|
191
|
+
name: skin.name,
|
|
192
|
+
joints,
|
|
193
|
+
inverse_bind_matrices: skin.inverse_bind_matrices,
|
|
194
|
+
meshes,
|
|
195
|
+
});
|
|
196
|
+
});
|
|
197
|
+
|
|
198
|
+
prefab.clips = bundle.clips.map((clip, c) => ShadeAnimationClip.from({
|
|
199
|
+
name: clip.name,
|
|
200
|
+
channels: clip.channels.map((channel, ch) => {
|
|
201
|
+
const target = resolve(channel.target, `clip ${c} channel ${ch}`);
|
|
202
|
+
|
|
203
|
+
prefab.animated[target] = 1;
|
|
204
|
+
|
|
205
|
+
return ShadeAnimationChannel.from({
|
|
206
|
+
target,
|
|
207
|
+
property: channel.property,
|
|
208
|
+
curves: channel.curves,
|
|
209
|
+
});
|
|
210
|
+
}),
|
|
211
|
+
}));
|
|
212
|
+
|
|
213
|
+
prefab.foliage_rigs = bundle.foliage_rigs.map((rig, r) => {
|
|
214
|
+
const root = resolve(rig.root, `foliage_rig ${r} root`);
|
|
215
|
+
|
|
216
|
+
return FoliageWindRig.from({
|
|
217
|
+
name: rig.name,
|
|
218
|
+
root,
|
|
219
|
+
weight: rig.weight,
|
|
220
|
+
joints: rig.joints.map((joint, j) => {
|
|
221
|
+
const target = resolve(joint.target, `foliage_rig ${r} joint ${j}`);
|
|
222
|
+
|
|
223
|
+
prefab.animated[target] = 1;
|
|
224
|
+
|
|
225
|
+
return FoliageWindJoint.from({
|
|
226
|
+
target,
|
|
227
|
+
branch_axis: joint.branch_axis,
|
|
228
|
+
compliance: joint.compliance,
|
|
229
|
+
natural_frequency: joint.natural_frequency,
|
|
230
|
+
damping_ratio: joint.damping_ratio,
|
|
231
|
+
max_angle: joint.max_angle,
|
|
232
|
+
turbulence: joint.turbulence,
|
|
233
|
+
phase_offset: joint.phase_offset,
|
|
234
|
+
});
|
|
235
|
+
}),
|
|
236
|
+
});
|
|
237
|
+
});
|
|
238
|
+
|
|
239
|
+
/*
|
|
240
|
+
A node under an animated one is animated too: once a clip takes the joint, the GPU composes
|
|
241
|
+
the joint's world and every world below it, so the instance has to be able to say so on each
|
|
242
|
+
of those entities without adding a component mid-game. Pre-order puts every parent before
|
|
243
|
+
its children, so one pass carries the mark all the way down.
|
|
244
|
+
*/
|
|
245
|
+
const animated = prefab.animated;
|
|
246
|
+
const parent_of = prefab.parent;
|
|
247
|
+
|
|
248
|
+
for (let i = 1; i < animated.length; i++) {
|
|
249
|
+
if (animated[parent_of[i]] === 1) {
|
|
250
|
+
animated[i] = 1;
|
|
251
|
+
}
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
const reports = prefab_normalize_skin_frames(prefab);
|
|
255
|
+
|
|
256
|
+
for (let s = 0; s < reports.length; s++) {
|
|
257
|
+
report_frame(prefab, prefab.skins[s], reports[s]);
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
for (const clip of prefab.clips) {
|
|
261
|
+
for (const skin of prefab.skins) {
|
|
262
|
+
report_scale_conflicts(prefab, skin, clip);
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
return prefab;
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
/**
|
|
270
|
+
* The name a person would recognise a skin by: its own, or its first mesh's.
|
|
271
|
+
*
|
|
272
|
+
* @param {Prefab} prefab
|
|
273
|
+
* @param {Skin} skin
|
|
274
|
+
* @returns {string}
|
|
275
|
+
*/
|
|
276
|
+
function skin_label(prefab, skin) {
|
|
277
|
+
if (skin.name !== '') {
|
|
278
|
+
return skin.name;
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
const mesh = skin.meshes[0];
|
|
282
|
+
|
|
283
|
+
return mesh === undefined ? '<unnamed>' : (prefab.name[mesh] || '<unnamed>');
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
/**
|
|
287
|
+
* Say what {@link prefab_normalize_skin_frames} found, on the console, the way registration
|
|
288
|
+
* used to: an asset that renders wrong should say which asset and by how much, once, where it
|
|
289
|
+
* was compiled, rather than reaching a person as a screenshot of soup.
|
|
290
|
+
*
|
|
291
|
+
* @param {Prefab} prefab
|
|
292
|
+
* @param {Skin} skin
|
|
293
|
+
* @param {object} report
|
|
294
|
+
*/
|
|
295
|
+
function report_frame(prefab, skin, report) {
|
|
296
|
+
const label = skin_label(prefab, skin);
|
|
297
|
+
|
|
298
|
+
if (report.frame_defect > 0.001) {
|
|
299
|
+
console.error(
|
|
300
|
+
`skin '${label}': no frame can deform it — `
|
|
301
|
+
+ `inverse(frame) × joint.global × inverse_bind is ${report.frame_defect.toFixed(4)} `
|
|
302
|
+
+ `away from rigid at its own bind pose, and a dual quaternion carries a rotation and `
|
|
303
|
+
+ `a translation and nothing else. The rest pose has a non-uniform scale or a shear `
|
|
304
|
+
+ `in it. Rendering will be wrong; see SKINNING_FRAME_PLAN.md §4.`
|
|
305
|
+
);
|
|
306
|
+
|
|
307
|
+
return;
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
if (report.residual > 0.001) {
|
|
311
|
+
console.error(
|
|
312
|
+
`skin '${label}': its mesh frame did not land — ${report.residual.toFixed(6)} `
|
|
313
|
+
+ `left over. A correction carrying shear does not survive a Transform64's TRS `
|
|
314
|
+
+ `components. Rendering will be wrong; see SKINNING_FRAME_PLAN.md §3.`
|
|
315
|
+
);
|
|
316
|
+
|
|
317
|
+
return;
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
for (const mesh of report.obstructed) {
|
|
321
|
+
console.warn(
|
|
322
|
+
`skin '${label}': mesh node '${prefab.name[mesh]}' carries the skin's frame now, and `
|
|
323
|
+
+ `its child nodes inherit it. Sockets belong on bones.`
|
|
324
|
+
);
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
if (report.corrected > 0) {
|
|
328
|
+
// verbose rather than a warning: this is a legal asset shape, and a crowd of them would
|
|
329
|
+
// otherwise be a crowd of log lines
|
|
330
|
+
console.debug(
|
|
331
|
+
`skin '${label}': ${report.corrected} mesh frame(s) moved onto the skin's bind `
|
|
332
|
+
+ `transform, absorbing ${report.absorbed.toFixed(4)} of non-rigidity the skinning `
|
|
333
|
+
+ `pass could not have carried.`
|
|
334
|
+
);
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
/**
|
|
339
|
+
* Say so when a clip scales a skin's joints out from under the frame it is deformed in. Nothing
|
|
340
|
+
* is refused: the clip is legal animation and the skin is a legal skin, and it is their
|
|
341
|
+
* combination the skinning pass cannot carry.
|
|
342
|
+
*
|
|
343
|
+
* @param {Prefab} prefab
|
|
344
|
+
* @param {Skin} skin
|
|
345
|
+
* @param {ShadeAnimationClip} clip
|
|
346
|
+
*/
|
|
347
|
+
function report_scale_conflicts(prefab, skin, clip) {
|
|
348
|
+
const conflicts = prefab_skin_clip_scale_conflicts(prefab, skin, clip);
|
|
349
|
+
|
|
350
|
+
if (conflicts.length === 0) {
|
|
351
|
+
return;
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
const nodes = conflicts.map(conflict => prefab.name[conflict.node] || '<unnamed>').join(', ');
|
|
355
|
+
|
|
356
|
+
const uniform = conflicts.every(conflict => conflict.uniform);
|
|
357
|
+
|
|
358
|
+
console.error(
|
|
359
|
+
`clip '${clip.name}' scales ${conflicts.length} node(s) of skin '${skin_label(prefab, skin)}' — `
|
|
360
|
+
+ `${nodes} — which reach its joints but not its mesh, so the scale enters the joint `
|
|
361
|
+
+ `matrices and not the frame they are folded against. A dual quaternion cannot carry `
|
|
362
|
+
+ `it and no choice of frame fixes it: the deformation will be wrong while this clip `
|
|
363
|
+
+ `plays. `
|
|
364
|
+
+ (uniform
|
|
365
|
+
? `The scale is uniform, which SKINNING_FRAME_PLAN.md §4 has a design for.`
|
|
366
|
+
: `The scale is non-uniform, which no dual quaternion holds — §4's linear-blend `
|
|
367
|
+
+ `path or an import-time refusal.`)
|
|
368
|
+
);
|
|
369
|
+
}
|