@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
- package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
- package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
- package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
- package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
- package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
- package/src/shade/renderer/light/GPULightCollection.js +67 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
- package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts +39 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +56 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
- package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js +137 -0
- package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
- package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
- package/src/shade/renderer/loader/SceneBundle.js +119 -111
- package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
- package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
- package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
- package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +4 -1
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +9 -13
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +22 -34
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
- package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
- package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
- package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
- package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
- package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
- package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
- package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts +24 -0
- package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +31 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +113 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +356 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts +16 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts.map +1 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts +23 -0
- package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts.map +1 -0
- package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
- package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
- package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
- package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
- package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
- package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
- package/src/engine/graphics/composit/CompositingStages.js +0 -8
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +0 -60
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/computeGeometryHash.js +0 -26
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +0 -1
- package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
- package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
- package/src/engine/graphics/geometry/instancing/rewriteMaterial.js +0 -57
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
- package/src/engine/graphics/geometry/ribbon/Quad.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +0 -17
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeV3.js +0 -13
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +0 -11
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/equalAttributeValue.js +0 -24
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts +0 -6
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/rotateRibbon.js +0 -37
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts +0 -9
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts.map +0 -1
- package/src/engine/graphics/geometry/ribbon/updateTipPosition.js +0 -52
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts +0 -8
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts.map +0 -1
- package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js +0 -54
- package/src/engine/graphics/render/RenderPassType.d.ts +0 -6
- package/src/engine/graphics/render/RenderPassType.d.ts.map +0 -1
- package/src/engine/graphics/render/RenderPassType.js +0 -8
- package/src/engine/graphics/render/layers/RenderLayer.d.ts +0 -78
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +0 -95
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts +0 -72
- package/src/engine/graphics/render/layers/RenderLayerManager.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManager.js +0 -160
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerManagerState.js +0 -48
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts +0 -18
- package/src/engine/graphics/render/layers/RenderLayerState.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerState.js +0 -27
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts +0 -8
- package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts.map +0 -1
- package/src/engine/graphics/render/layers/RenderLayerUtils.js +0 -103
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts +0 -10
- package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts.map +0 -1
- package/src/engine/graphics/render/make_bvh_visibility_builder.js +0 -64
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts +0 -7
- package/src/engine/graphics/render/view/CameraViewFlags.d.ts.map +0 -1
- package/src/engine/graphics/render/view/CameraViewFlags.js +0 -9
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +0 -143
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/IncrementalDeltaSet.js +0 -328
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +0 -39
- package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
- package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
- package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
- package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
- package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
- package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
- package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
- package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
- package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
- package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
- package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
- package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
- package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
|
@@ -1,39 +0,0 @@
|
|
|
1
|
-
import { CAMERA_RESOURCE } from "../../camera/CAMERA_RESOURCE.js";
|
|
2
|
-
import { ShaderResourceDescriptor } from "../../shader/resource/ShaderResourceDescriptor.js";
|
|
3
|
-
import { ShaderResourceGroupDescriptor } from "../../shader/resource/ShaderResourceGroupDescriptor.js";
|
|
4
|
-
import { VOLUMETRICS_METADATA_RESOURCE } from "../VOLUMETRICS_RESOURCES.js";
|
|
5
|
-
|
|
6
|
-
/**
|
|
7
|
-
* The froxel GI's luma volume, as its modules write it (`chunk_volumetrics_gi`).
|
|
8
|
-
* @type {ShaderResourceDescriptor}
|
|
9
|
-
*/
|
|
10
|
-
export const VOLUMETRICS_GI_Y_RESOURCE = ShaderResourceDescriptor.storageTexture("tGIY", "rgba16float", "3d", "write-only");
|
|
11
|
-
|
|
12
|
-
/**
|
|
13
|
-
* The froxel GI's chroma volume, as its modules write it (`chunk_volumetrics_gi`).
|
|
14
|
-
* @type {ShaderResourceDescriptor}
|
|
15
|
-
*/
|
|
16
|
-
export const VOLUMETRICS_GI_COCG_RESOURCE = ShaderResourceDescriptor.storageTexture("tGICoCg", "rgba16float", "3d", "write-only");
|
|
17
|
-
|
|
18
|
-
/**
|
|
19
|
-
* The bindings every froxel GI module has, whatever its mode reads: where the froxels are, and the
|
|
20
|
-
* two volumes it writes (`chunk_volumetrics_gi`). rgba16float for both, because rg16float is not a
|
|
21
|
-
* storage format without texture-formats-tier1.
|
|
22
|
-
*
|
|
23
|
-
* @returns {ShaderResourceGroupDescriptor}
|
|
24
|
-
*/
|
|
25
|
-
export function volumetrics_gi_resource_group() {
|
|
26
|
-
return new ShaderResourceGroupDescriptor()
|
|
27
|
-
.add(VOLUMETRICS_METADATA_RESOURCE)
|
|
28
|
-
.add(CAMERA_RESOURCE)
|
|
29
|
-
.add(VOLUMETRICS_GI_Y_RESOURCE)
|
|
30
|
-
.add(VOLUMETRICS_GI_COCG_RESOURCE);
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
/**
|
|
34
|
-
* Workgroup shape of every froxel GI module, `[x, y, z]` in froxels: flat in z like the lighting
|
|
35
|
-
* pass, and 64 invocations.
|
|
36
|
-
*
|
|
37
|
-
* @type {number[]}
|
|
38
|
-
*/
|
|
39
|
-
export const VOLUMETRICS_GI_WORKGROUP_RESOLUTION = [8, 8, 1];
|
|
@@ -1,121 +0,0 @@
|
|
|
1
|
-
import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
|
|
2
|
-
import { ShaderSwitchSet } from "../shader/compiler/ShaderSwitchSet.js";
|
|
3
|
-
import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
|
|
4
|
-
import { STATIC_GRAPHICS_ENGINE_ASSETS } from "../STATIC_GRAPHICS_ENGINE_ASSETS.js";
|
|
5
|
-
import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../texture/DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
|
|
6
|
-
import { graph_build_froxel_gi } from "./gi/graph_build_froxel_gi.js";
|
|
7
|
-
import { shader_volumetrics_build_irradiance } from "./shader_volumetrics_build_irradiance.js";
|
|
8
|
-
|
|
9
|
-
/**
|
|
10
|
-
* The froxel irradiance volume (`chunk_volumetrics_irradiance_sh`), what lit particles are lit by: the
|
|
11
|
-
* froxel GI stage (`gi/graph_build_froxel_gi`), then every light with its shadow on top of it
|
|
12
|
-
* (`shader_volumetrics_build_irradiance`).
|
|
13
|
-
*
|
|
14
|
-
* Nothing here reads the fog. The volume is the same with or without participating media, and the
|
|
15
|
-
* two passes run only when something reads what they write — the frame graph culls them otherwise,
|
|
16
|
-
* which is the frame with no lit particle in it.
|
|
17
|
-
*
|
|
18
|
-
* @param {Object} options
|
|
19
|
-
* @param {import("../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
|
20
|
-
* @param {import("../camera/GPUCameraContext.js").GPUCameraContext} options.camera
|
|
21
|
-
* @param {import("../view/GPUViewContext.js").GPUViewContext} options.view
|
|
22
|
-
* @param {import("../light/GPULightCollection.js").GPULightCollection} options.lights
|
|
23
|
-
* @param {number} options.light_cluster_data
|
|
24
|
-
* @param {number} options.light_cluster_lookup
|
|
25
|
-
* @param {number} options.light_cluster_parameters
|
|
26
|
-
* @param {number} options.shadowmap_atlas
|
|
27
|
-
* @param {number} options.volumetrics_metadata where the froxels are
|
|
28
|
-
* @param {number[]} options.resolution the froxel grid
|
|
29
|
-
* @param {ShaderSwitchSet} [options.shader_switches] the renderer's; the GI that starts the volume and the
|
|
30
|
-
* lights' pass are built for them
|
|
31
|
-
* @param {import("../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4] the scene's,
|
|
32
|
-
* while Brick4 runs
|
|
33
|
-
* @param {import("../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv] the
|
|
34
|
-
* scene's, while LPV runs
|
|
35
|
-
* @returns {{Y: number, CoCg: number}} handles of the volume: luma SH2, and chroma in `.rg`
|
|
36
|
-
*/
|
|
37
|
-
export function graph_build_froxel_irradiance({
|
|
38
|
-
graph,
|
|
39
|
-
camera,
|
|
40
|
-
view,
|
|
41
|
-
lights,
|
|
42
|
-
light_cluster_data,
|
|
43
|
-
light_cluster_lookup,
|
|
44
|
-
light_cluster_parameters,
|
|
45
|
-
shadowmap_atlas,
|
|
46
|
-
volumetrics_metadata,
|
|
47
|
-
resolution,
|
|
48
|
-
shader_switches = ShaderSwitchSet.EMPTY,
|
|
49
|
-
brick4,
|
|
50
|
-
lpv,
|
|
51
|
-
}) {
|
|
52
|
-
|
|
53
|
-
const gi = graph_build_froxel_gi({
|
|
54
|
-
graph,
|
|
55
|
-
shader_switches,
|
|
56
|
-
brick4,
|
|
57
|
-
lpv,
|
|
58
|
-
scene_ctx: view.scene,
|
|
59
|
-
camera,
|
|
60
|
-
volumetrics_metadata,
|
|
61
|
-
resolution,
|
|
62
|
-
});
|
|
63
|
-
|
|
64
|
-
const data = {};
|
|
65
|
-
|
|
66
|
-
const pass = graph.add(shader_volumetrics_build_irradiance.descriptor.label, data, (data, resources, context) => {
|
|
67
|
-
const output_Y = resources.get(data.irradiance_Y);
|
|
68
|
-
const output_CoCg = resources.get(data.irradiance_CoCg);
|
|
69
|
-
|
|
70
|
-
// The blue noise the sample is jittered by. Fetched here rather than when the pass is
|
|
71
|
-
// recorded: the engine's assets arrive at startup, and this is when the pass needs them.
|
|
72
|
-
const tSTBN_vec3 = context.graphics.textures.obtain(STATIC_GRAPHICS_ENGINE_ASSETS.stbn_vec3);
|
|
73
|
-
|
|
74
|
-
shader_volumetrics_build_irradiance.variant(shader_switches).dispatchThreads({
|
|
75
|
-
encoder: context.encoder,
|
|
76
|
-
thread_count_x: output_Y.width,
|
|
77
|
-
thread_count_y: output_Y.height,
|
|
78
|
-
thread_count_z: output_Y.depth,
|
|
79
|
-
bindings: {
|
|
80
|
-
volumetrics_metadata: resources.get(data.volumetrics_metadata),
|
|
81
|
-
camera: camera.buffer.buffer,
|
|
82
|
-
view: view.uniform_buffer.buffer,
|
|
83
|
-
tSTBN_vec3: tSTBN_vec3.obtainView(),
|
|
84
|
-
tGIY: resources.get(data.gi_Y).obtainView(),
|
|
85
|
-
tGICoCg: resources.get(data.gi_CoCg).obtainView(),
|
|
86
|
-
tIrradianceY: output_Y.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
87
|
-
tIrradianceCoCg: output_CoCg.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
88
|
-
|
|
89
|
-
light_data: lights.buffer_data,
|
|
90
|
-
cluster_parameters: resources.get(data.light_cluster_parameters),
|
|
91
|
-
cluster_lookup: resources.get(data.light_cluster_lookup),
|
|
92
|
-
cluster_data: resources.get(data.light_cluster_data),
|
|
93
|
-
shadowmapAtlas: resources.get(data.shadowmap_atlas).obtainView(),
|
|
94
|
-
sCompareLinear: context.graphics.samplers.obtain(SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR),
|
|
95
|
-
},
|
|
96
|
-
});
|
|
97
|
-
});
|
|
98
|
-
|
|
99
|
-
data.volumetrics_metadata = pass.read(volumetrics_metadata);
|
|
100
|
-
data.gi_Y = pass.read(gi.Y);
|
|
101
|
-
data.gi_CoCg = pass.read(gi.CoCg);
|
|
102
|
-
data.light_cluster_data = pass.read(light_cluster_data);
|
|
103
|
-
data.light_cluster_lookup = pass.read(light_cluster_lookup);
|
|
104
|
-
data.light_cluster_parameters = pass.read(light_cluster_parameters);
|
|
105
|
-
data.shadowmap_atlas = pass.read(shadowmap_atlas);
|
|
106
|
-
|
|
107
|
-
const volume = (label) => pass.create(label, TextureResourceDescriptor.from({
|
|
108
|
-
resolution,
|
|
109
|
-
dimension: "3d",
|
|
110
|
-
format: "rgba16float",
|
|
111
|
-
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING
|
|
112
|
-
}));
|
|
113
|
-
|
|
114
|
-
data.irradiance_Y = volume("Froxel Irradiance Y");
|
|
115
|
-
data.irradiance_CoCg = volume("Froxel Irradiance CoCg");
|
|
116
|
-
|
|
117
|
-
return {
|
|
118
|
-
Y: data.irradiance_Y,
|
|
119
|
-
CoCg: data.irradiance_CoCg,
|
|
120
|
-
};
|
|
121
|
-
}
|
|
@@ -1,237 +0,0 @@
|
|
|
1
|
-
import { CAMERA_UNIFORM_STRUCT } from "../camera/CAMERA_UNIFORM_STRUCT.js";
|
|
2
|
-
import { chunk_light_cluster_counts } from "../light/cluster/chunk_light_cluster_counts.js";
|
|
3
|
-
import { chunk_light_cluster_metadata_by_position } from "../light/cluster/chunk_light_cluster_metadata_by_position.js";
|
|
4
|
-
import { LIGHT_CLUSTER_LOOKUP_STRUCT } from "../light/cluster/shader_cluster_assign_lights.js";
|
|
5
|
-
import { chunk_cluster_depth_from_z_slice } from "../light/cluster/chunk_cluster_depth_from_z_slice.js";
|
|
6
|
-
import { chunk_camera_ray_from_uv } from "../shader/chunk/geometry/ray/chunk_camera_ray_from_uv.js";
|
|
7
|
-
import { RAY_STRUCT } from "../shader/chunk/geometry/ray/RAY_STRUCT.js";
|
|
8
|
-
import { chunk_stbn_sample_vec3 } from "../shader/chunk/noise/chunk_stbn_sample_vec3.js";
|
|
9
|
-
import {
|
|
10
|
-
chunk_directional_lights_iteration_mask
|
|
11
|
-
} from "../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
|
|
12
|
-
import {
|
|
13
|
-
chunk_get_directional_light_info_by_index
|
|
14
|
-
} from "../shader/chunk/light/io/chunk_get_directional_light_info_by_index.js";
|
|
15
|
-
import {
|
|
16
|
-
chunk_get_point_light_info_by_index
|
|
17
|
-
} from "../shader/chunk/light/io/chunk_get_point_light_info_by_index.js";
|
|
18
|
-
import { chunk_get_spot_light_info_by_index } from "../shader/chunk/light/io/chunk_get_spot_light_info_by_index.js";
|
|
19
|
-
import {
|
|
20
|
-
METRO_L1_IRRADIANCE_STRUCT
|
|
21
|
-
} from "../shader/chunk/spherical_harmonics/l1i/chunk_convert_to_irradiance_sh.js";
|
|
22
|
-
import { chunk_texel_coordinate_to_uv } from "../shader/chunk/texture/chunk_texel_coordinate_to_uv.js";
|
|
23
|
-
import { chunk_uv_to_texel_coordinate } from "../shader/chunk/texture/chunk_uv_to_texel_coordinate.js";
|
|
24
|
-
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
25
|
-
import { ComputeShader } from "../shader/ComputeShader.js";
|
|
26
|
-
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
27
|
-
import { vec3f } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
28
|
-
import { WebGPUArray } from "../shader/type/WebGPUArray.js";
|
|
29
|
-
import { chunk_shadowmap_get_light_visibility } from "../shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
|
|
30
|
-
import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
|
|
31
|
-
import { VIEW_UNIFORM_STRUCT } from "../view/VIEW_UNIFORM_STRUCT.js";
|
|
32
|
-
import { chunk_volumetrics_irradiance_sh } from "./chunk_volumetrics_irradiance_sh.js";
|
|
33
|
-
import { chunk_volumetrics_local_light_shadow } from "./chunk_volumetrics_local_light_shadow.js";
|
|
34
|
-
import { chunk_camera_ray_planar_depth_scale } from "./chunk_camera_ray_planar_depth_scale.js";
|
|
35
|
-
import { chunk_volumetrics_column_jitter } from "./chunk_volumetrics_column_jitter.js";
|
|
36
|
-
import { VOLUMETRICS_METADATA_STRUCT } from "./VOLUMETRICS_METADATA_STRUCT.js";
|
|
37
|
-
|
|
38
|
-
/**
|
|
39
|
-
* Workgroup shape of this pass, `[x, y, z]` in froxels, stated to the `@workgroup_size` below and
|
|
40
|
-
* read back out of it by the dispatch. Flat in z and 64 invocations, for the reasons the fog's
|
|
41
|
-
* lighting pass gives (`VOLUMETRICS_LIGHTING_WORKGROUP_RESOLUTION`): it walks the same light
|
|
42
|
-
* clusters, and those are farthest apart along depth.
|
|
43
|
-
*
|
|
44
|
-
* @type {number[]}
|
|
45
|
-
*/
|
|
46
|
-
export const VOLUMETRICS_IRRADIANCE_WORKGROUP_RESOLUTION = [8, 8, 1];
|
|
47
|
-
|
|
48
|
-
/**
|
|
49
|
-
* The most point lights, and separately spot lights, of a froxel's cluster cell this pass adds, each with
|
|
50
|
-
* its shadow tap. Chosen, not derived. Past it the rest of that type's list in the cell goes unshaded: the highest ids, except within one 32-light window where the GPU's lane order decides (PROPOSAL_HIERARCHICAL, I.6).
|
|
51
|
-
* @type {number}
|
|
52
|
-
*/
|
|
53
|
-
export const VOLUMETRICS_IRRADIANCE_LIGHT_BUDGET = 32;
|
|
54
|
-
|
|
55
|
-
const resources = new ShaderResourceSetDescriptor();
|
|
56
|
-
|
|
57
|
-
// The froxel irradiance volume (chunk_volumetrics_irradiance_sh): luma SH2 in one, chroma in the .rg
|
|
58
|
-
// of the other. rgba16float for both, because rg16float is not a storage format without
|
|
59
|
-
// texture-formats-tier1. It starts from what the froxel GI stage (gi/) wrote to tGIY / tGICoCg.
|
|
60
|
-
resources.createGroup()
|
|
61
|
-
.addUniform("volumetrics_metadata", VOLUMETRICS_METADATA_STRUCT)
|
|
62
|
-
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
63
|
-
.addUniform("view", VIEW_UNIFORM_STRUCT)
|
|
64
|
-
.addTexture("tSTBN_vec3", "unfilterable-float", "3d")
|
|
65
|
-
.addTexture("tGIY", "float", "3d")
|
|
66
|
-
.addTexture("tGICoCg", "float", "3d")
|
|
67
|
-
.addStorageTexture("tIrradianceY", "rgba16float", "3d", "write-only")
|
|
68
|
-
.addStorageTexture("tIrradianceCoCg", "rgba16float", "3d", "write-only");
|
|
69
|
-
|
|
70
|
-
// Lighting information
|
|
71
|
-
resources.createGroup()
|
|
72
|
-
.addStorageBuffer("light_data", WebGPUArray.u32)
|
|
73
|
-
// clusters
|
|
74
|
-
.addUniform("cluster_parameters", vec3f)
|
|
75
|
-
.addStorageBuffer("cluster_lookup", LIGHT_CLUSTER_LOOKUP_STRUCT)
|
|
76
|
-
.addStorageBuffer("cluster_data", WebGPUArray.u32)
|
|
77
|
-
// shadows
|
|
78
|
-
.addTexture("shadowmapAtlas", "depth")
|
|
79
|
-
.addSampler("sCompareLinear", "comparison", SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR);
|
|
80
|
-
|
|
81
|
-
const body = CodeChunk.from(
|
|
82
|
-
//language=WGSL
|
|
83
|
-
`
|
|
84
|
-
@compute @workgroup_size(${VOLUMETRICS_IRRADIANCE_WORKGROUP_RESOLUTION.join(",")})
|
|
85
|
-
fn main(
|
|
86
|
-
@builtin(global_invocation_id) voxel : vec3<u32>
|
|
87
|
-
){
|
|
88
|
-
let resolution = textureDimensions(tIrradianceY);
|
|
89
|
-
|
|
90
|
-
if (any(voxel >= resolution)) {
|
|
91
|
-
return;
|
|
92
|
-
}
|
|
93
|
-
|
|
94
|
-
// The fog lighting pass's sample, taken the same way (shader_volumetrics_build_lighting, where
|
|
95
|
-
// the irradiance was written until it had a pass of its own): one point per froxel per frame,
|
|
96
|
-
// jittered across the slab in depth by the column jitter and the blue noise, and in xy by the
|
|
97
|
-
// blue noise. Never a fixed point. A particle spans many froxels and reads them trilinearly, and
|
|
98
|
-
// a lattice of samples that never moves shows on it as seams wherever neighbouring texels
|
|
99
|
-
// disagree — beside a light, along a shadow edge. Moved every frame, the lattice is resolved by
|
|
100
|
-
// the main TAA, which the particles are drawn ahead of.
|
|
101
|
-
let near_far = camera.clip_near_far;
|
|
102
|
-
let curve = volumetrics_metadata.froxel_cluster_parameters;
|
|
103
|
-
|
|
104
|
-
let z_jitter = volumetrics_column_jitter(voxel.xy, view.frame_index);
|
|
105
|
-
|
|
106
|
-
let z0 = max(near_far.x, cluster_depth_from_z_slice(f32(voxel.z) + z_jitter, curve, f32(resolution.z)));
|
|
107
|
-
let z1 = min(near_far.y, cluster_depth_from_z_slice(f32(voxel.z + 1u) + z_jitter, curve, f32(resolution.z)));
|
|
108
|
-
|
|
109
|
-
// the lighting pass's offset and temporal axis, so the two passes ask about the same point
|
|
110
|
-
const STBN_DECORRELATION_OFFSET = vec2<u32>(37u, 71u);
|
|
111
|
-
|
|
112
|
-
let noise = stbn_sample_vec3(vec3(voxel.xy + STBN_DECORRELATION_OFFSET, view.frame_index + voxel.z));
|
|
113
|
-
|
|
114
|
-
// interpolate the cubes, then take the cube root: uniform in world-space volume across the slab
|
|
115
|
-
let view_depth = pow(mix(z0 * z0 * z0, z1 * z1 * z1, noise.z), 0.333333);
|
|
116
|
-
|
|
117
|
-
let tile_uv = saturate(texel_coordinate_to_uv(vec2<f32>(voxel.xy) + (noise.xy - 0.5), resolution.xy));
|
|
118
|
-
let view_ray = camera_ray_from_uv(tile_uv, camera);
|
|
119
|
-
|
|
120
|
-
// view_depth is planar, so step the ray by the planar-to-distance scale
|
|
121
|
-
let position_ws = view_ray.origin
|
|
122
|
-
+ view_ray.direction * (view_depth * camera_ray_planar_depth_scale(view_ray.direction, camera));
|
|
123
|
-
|
|
124
|
-
let view_pixel_coord = uv_to_texel_coordinate(tile_uv, vec2(view.width, view.height));
|
|
125
|
-
|
|
126
|
-
var irradiance: ${METRO_L1_IRRADIANCE_STRUCT.wgsl_ref};
|
|
127
|
-
|
|
128
|
-
// Each light as the surfaces around the froxel receive it: its colour and its shadow, and no
|
|
129
|
-
// medium on the way in. The deferred and forward paths light meshes by exactly this, and a lit
|
|
130
|
-
// particle beside a lit log has to agree with it — the fog is composited over both afterwards.
|
|
131
|
-
|
|
132
|
-
var directional_bits = directional_lights_iteration_mask(&light_data);
|
|
133
|
-
while (directional_bits != 0u) {
|
|
134
|
-
let directional_index = countTrailingZeros(directional_bits);
|
|
135
|
-
directional_bits &= ~(1u << directional_index);
|
|
136
|
-
|
|
137
|
-
let sun = get_directional_light_info_by_index(&light_data, directional_index);
|
|
138
|
-
|
|
139
|
-
let shadow_term = shadowmap_get_directional_light_visibility(
|
|
140
|
-
&light_data,
|
|
141
|
-
directional_index,
|
|
142
|
-
position_ws,
|
|
143
|
-
// toward-camera, the deferred cascade-blend convention; view_ray runs camera->scene
|
|
144
|
-
-view_ray.direction,
|
|
145
|
-
sun.direction
|
|
146
|
-
);
|
|
147
|
-
|
|
148
|
-
irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * sun.color, sun.direction);
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
let cluster_metadata = light_cluster_metadata_by_position(
|
|
152
|
-
view_pixel_coord,
|
|
153
|
-
view_depth,
|
|
154
|
-
vec2(view.width, view.height)
|
|
155
|
-
);
|
|
156
|
-
|
|
157
|
-
let cluster_offset = cluster_metadata.offset;
|
|
158
|
-
let point_count = light_cluster_count_point(cluster_metadata.counts);
|
|
159
|
-
let spot_count = light_cluster_count_spot(cluster_metadata.counts);
|
|
160
|
-
|
|
161
|
-
// Budget: VOLUMETRICS_IRRADIANCE_LIGHT_BUDGET
|
|
162
|
-
for (var j = 0u; j < min(point_count, ${VOLUMETRICS_IRRADIANCE_LIGHT_BUDGET}u); j++) {
|
|
163
|
-
let light_index = cluster_data[cluster_offset + j];
|
|
164
|
-
let direct_light = get_point_light_info_by_index(&light_data, light_index, position_ws);
|
|
165
|
-
|
|
166
|
-
if (all(direct_light.color == vec3(0.0))) {
|
|
167
|
-
continue;
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
let shadow_term = volumetrics_point_light_shadow(&light_data, light_index, position_ws);
|
|
171
|
-
|
|
172
|
-
irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * direct_light.color, direct_light.direction);
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
// Budget: VOLUMETRICS_IRRADIANCE_LIGHT_BUDGET
|
|
176
|
-
for (var k = 0u; k < min(spot_count, ${VOLUMETRICS_IRRADIANCE_LIGHT_BUDGET}u); k++) {
|
|
177
|
-
let light_index = cluster_data[cluster_offset + point_count + k];
|
|
178
|
-
let direct_light = get_spot_light_info_by_index(&light_data, light_index, position_ws);
|
|
179
|
-
|
|
180
|
-
if (all(direct_light.color == vec3(0.0))) {
|
|
181
|
-
continue;
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
let shadow_term = volumetrics_spot_light_shadow(&light_data, light_index, position_ws);
|
|
185
|
-
|
|
186
|
-
irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * direct_light.color, direct_light.direction);
|
|
187
|
-
}
|
|
188
|
-
|
|
189
|
-
// What the renderer's indirect lighting gives this froxel, in the same encoding; the lights add
|
|
190
|
-
// to it. Written by the froxel GI module the mode selects, which is all this pass knows of GI.
|
|
191
|
-
irradiance.Y += textureLoad(tGIY, voxel, 0);
|
|
192
|
-
irradiance.CoCg += textureLoad(tGICoCg, voxel, 0).xy;
|
|
193
|
-
|
|
194
|
-
// nothing filters this volume, so nothing downstream would stop an Inf or a NaN here
|
|
195
|
-
let stored = volumetrics_irradiance_sh_storable(irradiance);
|
|
196
|
-
|
|
197
|
-
textureStore(tIrradianceY, voxel, stored.Y);
|
|
198
|
-
textureStore(tIrradianceCoCg, voxel, vec4<f32>(stored.CoCg, 0.0, 0.0));
|
|
199
|
-
}
|
|
200
|
-
`, [
|
|
201
|
-
METRO_L1_IRRADIANCE_STRUCT.declaration_chunk,
|
|
202
|
-
RAY_STRUCT.declaration_chunk,
|
|
203
|
-
chunk_volumetrics_column_jitter,
|
|
204
|
-
chunk_cluster_depth_from_z_slice,
|
|
205
|
-
chunk_stbn_sample_vec3,
|
|
206
|
-
chunk_texel_coordinate_to_uv,
|
|
207
|
-
chunk_uv_to_texel_coordinate,
|
|
208
|
-
chunk_camera_ray_from_uv,
|
|
209
|
-
chunk_camera_ray_planar_depth_scale,
|
|
210
|
-
|
|
211
|
-
chunk_light_cluster_metadata_by_position,
|
|
212
|
-
chunk_light_cluster_counts,
|
|
213
|
-
chunk_directional_lights_iteration_mask,
|
|
214
|
-
chunk_get_directional_light_info_by_index,
|
|
215
|
-
chunk_get_point_light_info_by_index,
|
|
216
|
-
chunk_get_spot_light_info_by_index,
|
|
217
|
-
chunk_shadowmap_get_light_visibility,
|
|
218
|
-
chunk_volumetrics_local_light_shadow,
|
|
219
|
-
chunk_volumetrics_irradiance_sh,
|
|
220
|
-
]
|
|
221
|
-
);
|
|
222
|
-
|
|
223
|
-
/**
|
|
224
|
-
* The froxel irradiance volume (`chunk_volumetrics_irradiance_sh`): what a lit particle standing in a
|
|
225
|
-
* froxel is lit by. Starts from the froxel GI stage's volume and adds every directional, point and
|
|
226
|
-
* spot light with its shadow, at a point jittered through the froxel every frame.
|
|
227
|
-
*
|
|
228
|
-
* Its own pass, not a by-product of the fog's lighting pass: particle lighting needs no medium, so it
|
|
229
|
-
* runs whether or not the scene has any fog, and the frame graph culls it when nothing reads it.
|
|
230
|
-
*
|
|
231
|
-
* @type {ComputeShader}
|
|
232
|
-
*/
|
|
233
|
-
export const shader_volumetrics_build_irradiance = ComputeShader.from({
|
|
234
|
-
label: "Volumetrics / build irradiance",
|
|
235
|
-
resources,
|
|
236
|
-
body,
|
|
237
|
-
});
|