@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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}
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import { assert } from "../../../core/assert.js";
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import { CodeChunk } from "../shader/compiler/CodeChunk.js";
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/**
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* Idea is to down-sample any kind of texture.
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*
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* @example
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* const min = generate_downsampler_code({
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* type: f32,
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* initial_value: "1e10"
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* reduction_code: "output = min( texel.r, output );"
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* });
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*
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* @param {Object} options
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* @param {WebGPUType} options.type
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* @param {string} options.reduction_code
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* @param {string} options.initial_value
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* @param {CodeChunk[]} [options.dependencies] Additional dependencies, referenced in the reduction code
|
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* @return {CodeChunk}
|
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*/
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export function generate_downsampler_code({
|
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22
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type,
|
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23
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reduction_code,
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initial_value,
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25
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dependencies = [],
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26
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}) {
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27
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+
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28
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assert.isString(initial_value, 'initial_value');
|
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29
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assert.isString(reduction_code, 'reduction_code');
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assert.isArray(dependencies, 'dependencies');
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assert.defined(type, 'type');
|
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assert.equal(type.isWebGPUType, true, 'type must be a WebGPUType');
|
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34
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+
|
|
35
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+
const deps = [
|
|
36
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+
...dependencies,
|
|
37
|
+
];
|
|
38
|
+
|
|
39
|
+
if (type.requires_declaration) {
|
|
40
|
+
deps.push(type.declaration_chunk);
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
return CodeChunk.from(
|
|
44
|
+
//language=WGSL
|
|
45
|
+
`
|
|
46
|
+
@compute @workgroup_size(8, 8, 1)
|
|
47
|
+
fn main(
|
|
48
|
+
@builtin(global_invocation_id) global_id: vec3<u32>,
|
|
49
|
+
) {
|
|
50
|
+
if (any(global_id.xy >= output_resolution)) {
|
|
51
|
+
return;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
let output_resolution_f = vec2<f32>(output_resolution);
|
|
55
|
+
let uv = (vec2<f32>(global_id.xy) + 0.5) / output_resolution_f;
|
|
56
|
+
let output_texel_size2 = 0.5 / output_resolution_f;
|
|
57
|
+
|
|
58
|
+
// texel bounds in UV space
|
|
59
|
+
let uv_min = uv - output_texel_size2;
|
|
60
|
+
let uv_max = uv + output_texel_size2;
|
|
61
|
+
|
|
62
|
+
// compute bounds in source texture
|
|
63
|
+
let source_resolution = textureDimensions(tInput);
|
|
64
|
+
let source_resolution_f = vec2<f32>(source_resolution);
|
|
65
|
+
|
|
66
|
+
// minor epsilon to avoid float rounding errors
|
|
67
|
+
const EPSILON = 1e-6;
|
|
68
|
+
|
|
69
|
+
// Nudge the bounds slightly inward to absorb floating-point drift
|
|
70
|
+
let safe_uv_min = uv_min + EPSILON;
|
|
71
|
+
let safe_uv_max = uv_max - EPSILON;
|
|
72
|
+
|
|
73
|
+
let source_bounds_min = max(
|
|
74
|
+
vec2<i32>( floor( safe_uv_min * source_resolution_f ) ),
|
|
75
|
+
vec2<i32>( 0 ),
|
|
76
|
+
);
|
|
77
|
+
let source_bounds_max = min(
|
|
78
|
+
vec2<i32>( ceil( safe_uv_max * source_resolution_f ) ),
|
|
79
|
+
vec2<i32>( source_resolution ),
|
|
80
|
+
);
|
|
81
|
+
|
|
82
|
+
var output:${type.wgsl_ref} = ${initial_value};
|
|
83
|
+
|
|
84
|
+
for( var y = source_bounds_min.y; y < source_bounds_max.y; y++ ){
|
|
85
|
+
for( var x = source_bounds_min.x; x < source_bounds_max.x; x++ ){
|
|
86
|
+
|
|
87
|
+
let texel = textureLoad(tInput, vec2<i32>(x,y), 0);
|
|
88
|
+
|
|
89
|
+
// output will be written using the snippet below
|
|
90
|
+
${reduction_code}
|
|
91
|
+
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
textureStore(tOutput, vec2<i32>(global_id.xy), vec4<f32>(output, 0.0, 0.0));
|
|
96
|
+
}
|
|
97
|
+
`, deps);
|
|
98
|
+
|
|
99
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Picks power-of-two alignments `[align_w, align_h]` for HZB mip 0 within the allowed area bloat.
|
|
3
|
+
*
|
|
4
|
+
* Starting from the largest shared power-of-two alignment that fits within `max_bloat`, chases
|
|
5
|
+
* lowest set bits (`d += d & -d`) along each axis to minimize reduction dispatches, maximize
|
|
6
|
+
* SPD-covered mips and exact 2:1 (`2x2`) transitions, and push any remaining odd polyphase
|
|
7
|
+
* transitions to coarser mip levels.
|
|
8
|
+
*
|
|
9
|
+
* @param {number} source_w - Source width in pixels.
|
|
10
|
+
* @param {number} source_h - Source height in pixels.
|
|
11
|
+
* @param {number} [max_bloat=1.05] - Maximum area multiplier relative to unaligned half-res.
|
|
12
|
+
* @returns {[number, number]} Power-of-two alignment factors `[align_w, align_h]`.
|
|
13
|
+
*/
|
|
14
|
+
export function hzb_pick_alignment(source_w: number, source_h: number, max_bloat?: number): [number, number];
|
|
15
|
+
//# sourceMappingURL=hzb_pick_alignment.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"hzb_pick_alignment.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/hzb_pick_alignment.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;GAYG;AACH,6CALW,MAAM,YACN,MAAM,cACN,MAAM,GACJ,CAAC,MAAM,EAAE,MAAM,CAAC,CAoI5B"}
|
|
@@ -0,0 +1,148 @@
|
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { msb_32 } from "../../../core/binary/msb_32.js";
|
|
3
|
+
import { bitCount } from "../../../core/binary/operations/bitCount.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Picks power-of-two alignments `[align_w, align_h]` for HZB mip 0 within the allowed area bloat.
|
|
7
|
+
*
|
|
8
|
+
* Starting from the largest shared power-of-two alignment that fits within `max_bloat`, chases
|
|
9
|
+
* lowest set bits (`d += d & -d`) along each axis to minimize reduction dispatches, maximize
|
|
10
|
+
* SPD-covered mips and exact 2:1 (`2x2`) transitions, and push any remaining odd polyphase
|
|
11
|
+
* transitions to coarser mip levels.
|
|
12
|
+
*
|
|
13
|
+
* @param {number} source_w - Source width in pixels.
|
|
14
|
+
* @param {number} source_h - Source height in pixels.
|
|
15
|
+
* @param {number} [max_bloat=1.05] - Maximum area multiplier relative to unaligned half-res.
|
|
16
|
+
* @returns {[number, number]} Power-of-two alignment factors `[align_w, align_h]`.
|
|
17
|
+
*/
|
|
18
|
+
export function hzb_pick_alignment(source_w, source_h, max_bloat = 1.05) {
|
|
19
|
+
assert.greaterThan(max_bloat, 1, 'max_bloat must be greater than 1');
|
|
20
|
+
assert.isNonNegativeInteger(source_w, 'source_w');
|
|
21
|
+
assert.isNonNegativeInteger(source_h, 'source_h');
|
|
22
|
+
|
|
23
|
+
const half_w = source_w >>> 1;
|
|
24
|
+
const half_h = source_h >>> 1;
|
|
25
|
+
|
|
26
|
+
if (half_w === 0 || half_h === 0) {
|
|
27
|
+
return [1, 1];
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
const max_area = half_w * half_h * max_bloat;
|
|
31
|
+
|
|
32
|
+
let base_align = 1;
|
|
33
|
+
|
|
34
|
+
while (base_align < half_w && base_align < half_h) {
|
|
35
|
+
const next_align = base_align << 1;
|
|
36
|
+
const mask = next_align - 1;
|
|
37
|
+
|
|
38
|
+
const w = (half_w + mask) & ~mask;
|
|
39
|
+
const h = (half_h + mask) & ~mask;
|
|
40
|
+
|
|
41
|
+
if (w * h > max_area) {
|
|
42
|
+
break;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
base_align = next_align;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
const base_mask = base_align - 1;
|
|
49
|
+
const w0 = (half_w + base_mask) & ~base_mask;
|
|
50
|
+
const h0 = (half_h + base_mask) & ~base_mask;
|
|
51
|
+
|
|
52
|
+
let best_w = w0;
|
|
53
|
+
let best_h = h0;
|
|
54
|
+
let best_steps = Infinity;
|
|
55
|
+
let best_spd_mips = -1;
|
|
56
|
+
let best_2x2 = -1;
|
|
57
|
+
let best_odd_axes = Infinity;
|
|
58
|
+
let best_odd_work = Infinity;
|
|
59
|
+
let best_area = Infinity;
|
|
60
|
+
|
|
61
|
+
for (let w = w0; w * h0 <= max_area; w += (w & -w)) {
|
|
62
|
+
const msb_w = msb_32(w);
|
|
63
|
+
const odd_w = w ^ (1 << msb_w);
|
|
64
|
+
|
|
65
|
+
for (let h = h0; ; h += (h & -h)) {
|
|
66
|
+
const area = w * h;
|
|
67
|
+
if (area > max_area) {
|
|
68
|
+
break;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
const msb_h = msb_32(h);
|
|
72
|
+
const odd_h = h ^ (1 << msb_h);
|
|
73
|
+
const total_transitions = msb_w > msb_h ? msb_w : msb_h;
|
|
74
|
+
const odd_any = odd_w | odd_h;
|
|
75
|
+
|
|
76
|
+
let steps = 0;
|
|
77
|
+
let spd_mips = 0;
|
|
78
|
+
let mip = 0;
|
|
79
|
+
|
|
80
|
+
while (mip < total_transitions) {
|
|
81
|
+
let count = 0;
|
|
82
|
+
while (count < 4 && (mip + count) < total_transitions && ((odd_any >>> (mip + count)) & 1) === 0) {
|
|
83
|
+
count++;
|
|
84
|
+
}
|
|
85
|
+
steps++;
|
|
86
|
+
if (count >= 2) {
|
|
87
|
+
spd_mips += count;
|
|
88
|
+
mip += count;
|
|
89
|
+
} else {
|
|
90
|
+
mip += 1;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
const count_2x2 = total_transitions - bitCount(odd_any);
|
|
95
|
+
const count_odd_axes = bitCount(odd_w) + bitCount(odd_h);
|
|
96
|
+
|
|
97
|
+
let odd_work = 0;
|
|
98
|
+
let rem = odd_any;
|
|
99
|
+
while (rem !== 0) {
|
|
100
|
+
const lsb = rem & -rem;
|
|
101
|
+
const m = msb_32(lsb);
|
|
102
|
+
const taps_x = ((odd_w >>> m) & 1) + 2;
|
|
103
|
+
const taps_y = ((odd_h >>> m) & 1) + 2;
|
|
104
|
+
const out_w = (w >>> (m + 1)) || 1;
|
|
105
|
+
const out_h = (h >>> (m + 1)) || 1;
|
|
106
|
+
odd_work += out_w * out_h * (taps_x * taps_y - 4);
|
|
107
|
+
rem ^= lsb;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
const is_better =
|
|
111
|
+
steps < best_steps ||
|
|
112
|
+
(steps === best_steps && (
|
|
113
|
+
spd_mips > best_spd_mips ||
|
|
114
|
+
(spd_mips === best_spd_mips && (
|
|
115
|
+
count_2x2 > best_2x2 ||
|
|
116
|
+
(count_2x2 === best_2x2 && (
|
|
117
|
+
count_odd_axes < best_odd_axes ||
|
|
118
|
+
(count_odd_axes === best_odd_axes && (
|
|
119
|
+
odd_work < best_odd_work ||
|
|
120
|
+
(odd_work === best_odd_work && area < best_area)
|
|
121
|
+
))
|
|
122
|
+
))
|
|
123
|
+
))
|
|
124
|
+
));
|
|
125
|
+
|
|
126
|
+
if (is_better) {
|
|
127
|
+
best_w = w;
|
|
128
|
+
best_h = h;
|
|
129
|
+
best_steps = steps;
|
|
130
|
+
best_spd_mips = spd_mips;
|
|
131
|
+
best_2x2 = count_2x2;
|
|
132
|
+
best_odd_axes = count_odd_axes;
|
|
133
|
+
best_odd_work = odd_work;
|
|
134
|
+
best_area = area;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
if ((h & (h - 1)) === 0) {
|
|
138
|
+
break;
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
if ((w & (w - 1)) === 0) {
|
|
143
|
+
break;
|
|
144
|
+
}
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
return [best_w & -best_w, best_h & -best_h];
|
|
148
|
+
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @typedef {Object} HZBReductionStep
|
|
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* @property {number} base_mip Source mip level index (0-based).
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* @property {number} mip_count Number of consecutive mip levels produced in this step (1..4).
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*/
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/**
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* Plans the sequence of reduction dispatches from HZB mip 0 down to the 1x1 tail.
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*
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* Consecutive mip transitions where neither active (> 1) axis is odd halve cleanly by 2x2 and are
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* coalesced into a single up-to-4-mip SPD dispatch. Any transition from an odd dimension (> 1)
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* requires the conservative polyphase UV-box kernel (`mip_count = 1`).
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*
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* @param {number} width Mip 0 width in texels.
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* @param {number} height Mip 0 height in texels.
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* @returns {HZBReductionStep[]}
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*/
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export function hzb_plan_reduction_steps(width: number, height: number): HZBReductionStep[];
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export type HZBReductionStep = {
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/**
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* Source mip level index (0-based).
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*/
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base_mip: number;
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/**
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* Number of consecutive mip levels produced in this step (1..4).
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*/
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mip_count: number;
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};
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//# sourceMappingURL=hzb_plan_reduction_steps.d.ts.map
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{"version":3,"file":"hzb_plan_reduction_steps.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/hzb_plan_reduction_steps.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;GAUG;AACH,gDAJW,MAAM,UACN,MAAM,GACJ,gBAAgB,EAAE,CAuC9B;;;;;cApDa,MAAM;;;;eACN,MAAM"}
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@@ -0,0 +1,58 @@
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import { assert } from "../../../core/assert.js";
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import { texture_mip_level_count } from "../../util/texture_mip_extent.js";
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/**
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* @typedef {Object} HZBReductionStep
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* @property {number} base_mip Source mip level index (0-based).
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* @property {number} mip_count Number of consecutive mip levels produced in this step (1..4).
|
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*/
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/**
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* Plans the sequence of reduction dispatches from HZB mip 0 down to the 1x1 tail.
|
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*
|
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* Consecutive mip transitions where neither active (> 1) axis is odd halve cleanly by 2x2 and are
|
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* coalesced into a single up-to-4-mip SPD dispatch. Any transition from an odd dimension (> 1)
|
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* requires the conservative polyphase UV-box kernel (`mip_count = 1`).
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*
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* @param {number} width Mip 0 width in texels.
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* @param {number} height Mip 0 height in texels.
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* @returns {HZBReductionStep[]}
|
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*/
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export function hzb_plan_reduction_steps(width, height) {
|
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assert.isPositiveInteger(width, 'width');
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assert.isPositiveInteger(height, 'height');
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const total_mips = texture_mip_level_count(width, height, 1, "2d");
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/**
|
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* @type {HZBReductionStep[]}
|
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*/
|
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const steps = [];
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let mip = 0;
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while (mip < total_mips - 1) {
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let count = 0;
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while (count < 4 && (mip + count) < total_mips - 1) {
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const w = Math.max(1, width >>> (mip + count));
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const h = Math.max(1, height >>> (mip + count));
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if ((w > 1 && (w & 1) !== 0) || (h > 1 && (h & 1) !== 0)) {
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break;
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}
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count++;
|
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}
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|
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if (count >= 2) {
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steps.push({ base_mip: mip, mip_count: count });
|
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mip += count;
|
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} else {
|
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steps.push({ base_mip: mip, mip_count: 1 });
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mip += 1;
|
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}
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}
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return steps;
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}
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@@ -1,12 +1,12 @@
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/**
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* Initial reduction pass, works with non-power-of-two resolutions as input
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* @type {
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* @type {ComputeShader}
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*/
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export const shader_hzb_reduce_mip0:
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export const shader_hzb_reduce_mip0: ComputeShader;
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/**
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* Mip1+ reduction pass, works with non-power-of-two resolutions as input
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* @type {
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* @type {ComputeShader}
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*/
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export const shader_hzb_reduce_any:
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import {
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export const shader_hzb_reduce_any: ComputeShader;
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import { ComputeShader } from "../shader/ComputeShader.js";
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//# sourceMappingURL=shader_hzb_reduce_any.d.ts.map
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1
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-
{"version":3,"file":"shader_hzb_reduce_any.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/shader_hzb_reduce_any.js"],"names":[],"mappings":"AAoBA;;;GAGG;AACH,qCAFU,
|
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1
|
+
{"version":3,"file":"shader_hzb_reduce_any.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/shader_hzb_reduce_any.js"],"names":[],"mappings":"AAoBA;;;GAGG;AACH,qCAFU,aAAa,CAepB;AAGH;;;GAGG;AACH,oCAFU,aAAa,CAcpB;8BAvD2B,4BAA4B"}
|
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@@ -1,67 +1,57 @@
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import { vec2f, vec2u } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import {
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import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
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import {
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//
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//
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.
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;
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|
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/**
|
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|
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* Initial reduction pass, works with non-power-of-two resolutions as input
|
|
23
|
-
* @type {
|
|
24
|
-
*/
|
|
25
|
-
export const shader_hzb_reduce_mip0 =
|
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|
-
|
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27
|
-
|
|
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|
-
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}
|
|
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|
-
|
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-
|
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|
-
|
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47
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-
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-
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-
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|
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55
|
-
|
|
56
|
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|
|
57
|
-
|
|
58
|
-
output.x = min(texel.x, output.x);
|
|
59
|
-
output.y = max(texel.y, output.y);
|
|
60
|
-
`,
|
|
61
|
-
}),
|
|
62
|
-
resources
|
|
63
|
-
}),
|
|
64
|
-
targets: [
|
|
65
|
-
{ format: HZB_TEXTURE_FORMAT }
|
|
66
|
-
]
|
|
67
|
-
})
|
|
1
|
+
import { vec2f, vec2u } from "../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
2
|
+
import { ComputeShader } from "../shader/ComputeShader.js";
|
|
3
|
+
import { ShaderResourceSetDescriptor } from "../shader/resource/ShaderResourceSetDescriptor.js";
|
|
4
|
+
import { generate_downsampler_code } from "./generate_downsampler_code.js";
|
|
5
|
+
|
|
6
|
+
import { HZB_TEXTURE_FORMAT } from "./HZB_TEXTURE_FORMAT.js";
|
|
7
|
+
|
|
8
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
9
|
+
|
|
10
|
+
// per-pass, eight bytes, read-only: immediate data rather than a uniform buffer. The reduction
|
|
11
|
+
// walks the mip chain a pass at a time and every pass wants a different resolution, which used to
|
|
12
|
+
// mean a persistent table of them bound at a per-mip dynamic offset.
|
|
13
|
+
resources.setImmediate("output_resolution", vec2u);
|
|
14
|
+
|
|
15
|
+
resources.createGroup()
|
|
16
|
+
.addTexture("tInput", "unfilterable-float")
|
|
17
|
+
.addStorageTexture("tOutput", HZB_TEXTURE_FORMAT, "2d", "write-only")
|
|
18
|
+
;
|
|
19
|
+
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* Initial reduction pass, works with non-power-of-two resolutions as input
|
|
23
|
+
* @type {ComputeShader}
|
|
24
|
+
*/
|
|
25
|
+
export const shader_hzb_reduce_mip0 = ComputeShader.from({
|
|
26
|
+
label: 'HZB / reduce mip0',
|
|
27
|
+
// NOTE: we reduce from depth, so texel read happens from the .R (X) channel for both min and max.
|
|
28
|
+
body: generate_downsampler_code({
|
|
29
|
+
type: vec2f,
|
|
30
|
+
initial_value: 'vec2( 1.0, 0.0 )',
|
|
31
|
+
//language=WGSL
|
|
32
|
+
reduction_code: `
|
|
33
|
+
output.x = min(texel.x, output.x);
|
|
34
|
+
output.y = max(texel.x, output.y);
|
|
35
|
+
`,
|
|
36
|
+
}),
|
|
37
|
+
resources,
|
|
38
|
+
});
|
|
39
|
+
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Mip1+ reduction pass, works with non-power-of-two resolutions as input
|
|
43
|
+
* @type {ComputeShader}
|
|
44
|
+
*/
|
|
45
|
+
export const shader_hzb_reduce_any = ComputeShader.from({
|
|
46
|
+
label: 'HZB / reduce any resolution',
|
|
47
|
+
body: generate_downsampler_code({
|
|
48
|
+
type: vec2f,
|
|
49
|
+
initial_value: 'vec2( 1.0, 0.0 )',
|
|
50
|
+
//language=WGSL
|
|
51
|
+
reduction_code: `
|
|
52
|
+
output.x = min(texel.x, output.x);
|
|
53
|
+
output.y = max(texel.y, output.y);
|
|
54
|
+
`,
|
|
55
|
+
}),
|
|
56
|
+
resources,
|
|
57
|
+
});
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Same as standard first mip reduction, but with a clipping region.
|
|
3
3
|
* Primarily used for shadow maps where shadows are atlased into a single texture
|
|
4
|
-
* @type {
|
|
4
|
+
* @type {ComputeShader}
|
|
5
5
|
*/
|
|
6
|
-
export const shader_hzb_reduce_mip0_clip:
|
|
7
|
-
import {
|
|
6
|
+
export const shader_hzb_reduce_mip0_clip: ComputeShader;
|
|
7
|
+
import { ComputeShader } from "../shader/ComputeShader.js";
|
|
8
8
|
//# sourceMappingURL=shader_hzb_reduce_mip0_clip.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_hzb_reduce_mip0_clip.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_hzb_reduce_mip0_clip.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js"],"names":[],"mappings":"AAqGA;;;;GAIG;AACH,0CAFU,aAAa,CAMpB;8BA3G2B,4BAA4B"}
|