@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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11
|
+
chunk_directional_lights_iteration_mask
|
|
12
|
+
} from "../../shader/chunk/light/io/chunk_directional_lights_iteration_mask.js";
|
|
13
|
+
import {
|
|
14
|
+
chunk_get_directional_light_info_by_index
|
|
15
|
+
} from "../../shader/chunk/light/io/chunk_get_directional_light_info_by_index.js";
|
|
16
|
+
import {
|
|
17
|
+
METRO_L1_IRRADIANCE_STRUCT
|
|
18
|
+
} from "../../shader/chunk/spherical_harmonics/l1i/chunk_convert_to_irradiance_sh.js";
|
|
19
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
20
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
21
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
22
|
+
import { f32, i32, u32, vec3i, vec3u } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
|
|
23
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
24
|
+
import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
|
|
25
|
+
import { chunk_shadowmap_get_light_visibility } from "../../shadow/map/shader/chunk_shadowmap_get_light_visibility.js";
|
|
26
|
+
import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
|
|
27
|
+
import { chunk_volumetrics_irradiance_sh } from "../chunk_volumetrics_irradiance_sh.js";
|
|
28
|
+
import { chunk_volumetrics_local_light_shadow } from "../chunk_volumetrics_local_light_shadow.js";
|
|
29
|
+
import { chunk_irradiance_clipmap_gi_sample } from "./chunk_irradiance_clipmap_gi_sample.js";
|
|
30
|
+
import { chunk_irradiance_clipmap_local_light } from "./chunk_irradiance_clipmap_local_light.js";
|
|
31
|
+
import {
|
|
32
|
+
IRRADIANCE_CLIPMAP_LIGHT_BUDGET,
|
|
33
|
+
IRRADIANCE_CLIPMAP_TILE_FORMAT,
|
|
34
|
+
} from "./IRRADIANCE_CLIPMAP.js";
|
|
35
|
+
|
|
36
|
+
export const IRRADIANCE_CLIPMAP_BUILD_GROUP_SIZE = Object.freeze([4, 4, 4]);
|
|
37
|
+
|
|
38
|
+
export const IRRADIANCE_CLIPMAP_BUILD_STRUCT = WebGPUStruct.from({
|
|
39
|
+
tile_origin: vec3u,
|
|
40
|
+
cascade_index: u32,
|
|
41
|
+
corner: vec3i,
|
|
42
|
+
cell_size: f32,
|
|
43
|
+
tile_size: vec3u,
|
|
44
|
+
border: i32,
|
|
45
|
+
}, "IrradianceClipmapBuild");
|
|
46
|
+
|
|
47
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
48
|
+
|
|
49
|
+
resources.createGroup()
|
|
50
|
+
.addUniform("build_settings", IRRADIANCE_CLIPMAP_BUILD_STRUCT)
|
|
51
|
+
.addUniform("camera", CAMERA_UNIFORM_STRUCT)
|
|
52
|
+
.addUniform("environment_sh", ENVIRONMENT_SH_TYPE)
|
|
53
|
+
.addStorageBuffer("brick4", BRICK4_DATA_STRUCT, false, true)
|
|
54
|
+
.addStorageBuffer("light_data", WebGPUArray.u32, false)
|
|
55
|
+
.addStorageBuffer("world_cluster_lookup", LIGHT_CLUSTER_LOOKUP_STRUCT, false)
|
|
56
|
+
.addStorageBuffer("world_cluster_data", WebGPUArray.u32, false)
|
|
57
|
+
.addTexture("shadowmapAtlas", "depth")
|
|
58
|
+
.addSampler("sCompareLinear", "comparison", SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR)
|
|
59
|
+
.addStorageTexture("atlas_y", IRRADIANCE_CLIPMAP_TILE_FORMAT, "3d", "write-only")
|
|
60
|
+
.addStorageTexture("atlas_cocg", IRRADIANCE_CLIPMAP_TILE_FORMAT, "3d", "write-only");
|
|
61
|
+
|
|
62
|
+
resources.addGroup(LPV_SHADER_RESOURCE_GROUP_WITH_DEFAULTS);
|
|
63
|
+
|
|
64
|
+
const body = CodeChunk.from(
|
|
65
|
+
//language=WGSL
|
|
66
|
+
`
|
|
67
|
+
@compute @workgroup_size(${IRRADIANCE_CLIPMAP_BUILD_GROUP_SIZE.join(", ")})
|
|
68
|
+
fn main(@builtin(global_invocation_id) local_texel: vec3<u32>) {
|
|
69
|
+
let tile_size = build_settings.tile_size;
|
|
70
|
+
if (any(local_texel >= tile_size)) {
|
|
71
|
+
return;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
let local_cell = vec3<i32>(local_texel) - vec3<i32>(build_settings.border);
|
|
75
|
+
let world_cell = build_settings.corner + local_cell;
|
|
76
|
+
let position_ws = (vec3<f32>(world_cell) + vec3<f32>(0.5)) * build_settings.cell_size;
|
|
77
|
+
|
|
78
|
+
const INDIRECT_INTENSITY: f32 = ${INDIRECT_LIGHT_INTENSITY};
|
|
79
|
+
let gi_radiance = irradiance_clipmap_gi_sample(position_ws);
|
|
80
|
+
let scaled_gi = array<vec3<f32>, 4>(
|
|
81
|
+
gi_radiance[0] * INDIRECT_INTENSITY,
|
|
82
|
+
gi_radiance[1] * INDIRECT_INTENSITY,
|
|
83
|
+
gi_radiance[2] * INDIRECT_INTENSITY,
|
|
84
|
+
gi_radiance[3] * INDIRECT_INTENSITY,
|
|
85
|
+
);
|
|
86
|
+
|
|
87
|
+
var irradiance: ${METRO_L1_IRRADIANCE_STRUCT.wgsl_ref};
|
|
88
|
+
irradiance = volumetrics_irradiance_sh_add_radiance(irradiance, scaled_gi);
|
|
89
|
+
|
|
90
|
+
let to_camera = mat4_extract_position(camera.transform) - position_ws;
|
|
91
|
+
let to_camera_len = max(length(to_camera), 1e-5);
|
|
92
|
+
let toward_camera = to_camera / to_camera_len;
|
|
93
|
+
|
|
94
|
+
var directional_bits = directional_lights_iteration_mask(&light_data);
|
|
95
|
+
while (directional_bits != 0u) {
|
|
96
|
+
let directional_index = countTrailingZeros(directional_bits);
|
|
97
|
+
directional_bits &= ~(1u << directional_index);
|
|
98
|
+
|
|
99
|
+
let sun = get_directional_light_info_by_index(&light_data, directional_index);
|
|
100
|
+
|
|
101
|
+
let shadow_term = shadowmap_get_directional_light_visibility(
|
|
102
|
+
&light_data,
|
|
103
|
+
directional_index,
|
|
104
|
+
position_ws,
|
|
105
|
+
toward_camera,
|
|
106
|
+
sun.direction
|
|
107
|
+
);
|
|
108
|
+
|
|
109
|
+
irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * sun.color, sun.direction);
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
let cluster_meta = world_light_cluster_metadata_by_texel(
|
|
113
|
+
build_settings.cascade_index,
|
|
114
|
+
local_texel,
|
|
115
|
+
tile_size
|
|
116
|
+
);
|
|
117
|
+
|
|
118
|
+
let cluster_offset = cluster_meta.offset;
|
|
119
|
+
let point_count = light_cluster_count_point(cluster_meta.counts);
|
|
120
|
+
let spot_count = light_cluster_count_spot(cluster_meta.counts);
|
|
121
|
+
|
|
122
|
+
for (var j = 0u; j < min(point_count, ${IRRADIANCE_CLIPMAP_LIGHT_BUDGET}u); j++) {
|
|
123
|
+
let light_index = world_cluster_data[cluster_offset + j];
|
|
124
|
+
let direct_light = irradiance_clipmap_get_point_light_info_by_index(
|
|
125
|
+
&light_data,
|
|
126
|
+
light_index,
|
|
127
|
+
position_ws,
|
|
128
|
+
build_settings.cell_size
|
|
129
|
+
);
|
|
130
|
+
|
|
131
|
+
if (all(direct_light.color == vec3<f32>(0.0))) {
|
|
132
|
+
continue;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
let shadow_term = volumetrics_point_light_shadow(&light_data, light_index, position_ws);
|
|
136
|
+
irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * direct_light.color, direct_light.direction);
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
for (var k = 0u; k < min(spot_count, ${IRRADIANCE_CLIPMAP_LIGHT_BUDGET}u); k++) {
|
|
140
|
+
let light_index = world_cluster_data[cluster_offset + point_count + k];
|
|
141
|
+
let direct_light = irradiance_clipmap_get_spot_light_info_by_index(
|
|
142
|
+
&light_data,
|
|
143
|
+
light_index,
|
|
144
|
+
position_ws,
|
|
145
|
+
build_settings.cell_size
|
|
146
|
+
);
|
|
147
|
+
|
|
148
|
+
if (all(direct_light.color == vec3<f32>(0.0))) {
|
|
149
|
+
continue;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
let shadow_term = volumetrics_spot_light_shadow(&light_data, light_index, position_ws);
|
|
153
|
+
irradiance = volumetrics_irradiance_sh_add(irradiance, shadow_term * direct_light.color, direct_light.direction);
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
let stored = volumetrics_irradiance_sh_storable(irradiance);
|
|
157
|
+
let atlas_texel = build_settings.tile_origin + local_texel;
|
|
158
|
+
|
|
159
|
+
textureStore(atlas_y, atlas_texel, stored.Y);
|
|
160
|
+
textureStore(atlas_cocg, atlas_texel, vec4<f32>(stored.CoCg, 0.0, 0.0));
|
|
161
|
+
}
|
|
162
|
+
`, [
|
|
163
|
+
METRO_L1_IRRADIANCE_STRUCT.declaration_chunk,
|
|
164
|
+
chunk_mat4_extract_position,
|
|
165
|
+
chunk_irradiance_clipmap_gi_sample,
|
|
166
|
+
chunk_world_light_cluster_lookup,
|
|
167
|
+
chunk_light_cluster_counts,
|
|
168
|
+
chunk_directional_lights_iteration_mask,
|
|
169
|
+
chunk_get_directional_light_info_by_index,
|
|
170
|
+
chunk_irradiance_clipmap_local_light,
|
|
171
|
+
chunk_shadowmap_get_light_visibility,
|
|
172
|
+
chunk_volumetrics_local_light_shadow,
|
|
173
|
+
chunk_volumetrics_irradiance_sh,
|
|
174
|
+
]
|
|
175
|
+
);
|
|
176
|
+
|
|
177
|
+
/**
|
|
178
|
+
* Populates one cascade's tile (including its 1-texel trilinear skirt) in the synchronized `Y` and
|
|
179
|
+
* `CoCg` 3D tile atlases of the world-space irradiance clipmap.
|
|
180
|
+
*
|
|
181
|
+
* Evaluates indirect lighting (`INDIRECT_LIGHTING`), directional lights (`SHADOW_DIRECTIONAL_TECHNIQUE`),
|
|
182
|
+
* and world-space clustered point and spot lights with shadow maps at deterministic world-space
|
|
183
|
+
* voxel centres.
|
|
184
|
+
*
|
|
185
|
+
* @type {ComputeShader}
|
|
186
|
+
*/
|
|
187
|
+
export const shader_irradiance_clipmap_build = ComputeShader.from({
|
|
188
|
+
label: "Volumetrics / irradiance clipmap build",
|
|
189
|
+
resources,
|
|
190
|
+
body,
|
|
191
|
+
});
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
export const VOLUMETRICS_CLASSIFY_WORKGROUP_RESOLUTION: readonly number[];
|
|
2
|
+
/**
|
|
3
|
+
* Classifies every froxel of the volumetric grid into one of the three lighting regimes (Decision 4.2)
|
|
4
|
+
* using subgroup-coalesced appends ({@link chunk_collection_u32_append}):
|
|
5
|
+
*
|
|
6
|
+
* 1. `list_clipmap` — froxels fully inside the world-space irradiance clipmap (`c < count - 1`, or
|
|
7
|
+
* `c == count - 1` with `edge_weight == 0`).
|
|
8
|
+
* 2. `list_blended` — froxels in the outer transition band of the coarsest cascade (`c == count - 1`
|
|
9
|
+
* with `edge_weight > 0`), where clipmap irradiance blends into the far-field lighting.
|
|
10
|
+
* 3. `list_far_field` — froxels outside all cascades (`CLIPMAP_LEVEL_NONE`).
|
|
11
|
+
*
|
|
12
|
+
* @type {ComputeShader}
|
|
13
|
+
*/
|
|
14
|
+
export const shader_volumetrics_classify_froxels: ComputeShader;
|
|
15
|
+
import { ComputeShader } from "../shader/ComputeShader.js";
|
|
16
|
+
//# sourceMappingURL=shader_volumetrics_classify_froxels.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_classify_froxels.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.js"],"names":[],"mappings":"AAgBA,0EAAkF;AAyDlF;;;;;;;;;;;GAWG;AACH,kDAFU,aAAa,CAMpB;8BApF2B,4BAA4B"}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Workgroup size (64 threads) used by each of the 3 volumetric lighting regime dispatches.
|
|
3
|
+
* @type {number}
|
|
4
|
+
*/
|
|
5
|
+
export const VOLUMETRICS_REGIME_WORKGROUP_SIZE: number;
|
|
6
|
+
/**
|
|
7
|
+
* Evaluates far-field in-scattering at a froxel sample (`VolumetricsFroxelSample`) using the same
|
|
8
|
+
* full irradiance model as the world-space irradiance clipmap (environment GI + directional lights
|
|
9
|
+
* with atmospheric transmittance and multiple scattering, evaluated through
|
|
10
|
+
* `irradiance_clipmap_sh_multiscattering`).
|
|
11
|
+
*
|
|
12
|
+
* Shared as a first-class {@link CodeChunk} between `shader_volumetrics_lighting_blended` and
|
|
13
|
+
* `shader_volumetrics_lighting_far_field`.
|
|
14
|
+
*
|
|
15
|
+
* @type {CodeChunk}
|
|
16
|
+
*/
|
|
17
|
+
export const chunk_volumetrics_far_field_directional: CodeChunk;
|
|
18
|
+
export const shader_volumetrics_lighting_clipmap: ComputeShader;
|
|
19
|
+
export const shader_volumetrics_lighting_blended: ComputeShader;
|
|
20
|
+
export const shader_volumetrics_lighting_far_field: ComputeShader;
|
|
21
|
+
import { CodeChunk } from "../shader/compiler/CodeChunk.js";
|
|
22
|
+
import { ComputeShader } from "../shader/ComputeShader.js";
|
|
23
|
+
//# sourceMappingURL=shader_volumetrics_lighting_regimes.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_volumetrics_lighting_regimes.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.js"],"names":[],"mappings":"AA+CA;;;GAGG;AACH,gDAFU,MAAM,CAEoC;AAEpD;;;;;;;;;;GAUG;AACH,sDAFU,SAAS,CA6FjB;AAwFF,gEAIG;AAuFH,gEAIG;AA2DH,kEAIG;0BAhYuB,iCAAiC;8BAC7B,4BAA4B"}
|
|
@@ -42,7 +42,7 @@ export class GPUSceneWind {
|
|
|
42
42
|
* @param {number} capacity
|
|
43
43
|
* @returns {GPUTileAtlas3D}
|
|
44
44
|
*/
|
|
45
|
-
static "__#
|
|
45
|
+
static "__#161@#make_atlas"(device: GPUDevice, content: ArrayLike<number>, capacity: number): GPUTileAtlas3D;
|
|
46
46
|
/**
|
|
47
47
|
* @param {GPUDevice} device
|
|
48
48
|
*/
|
|
@@ -126,7 +126,7 @@ export class GPUSceneWind {
|
|
|
126
126
|
|
|
127
127
|
return new GPUTileAtlas3D({
|
|
128
128
|
device,
|
|
129
|
-
|
|
129
|
+
formats: [WIND_FIELD_TILE_FORMAT],
|
|
130
130
|
// copied by the atlas; made only when the atlas is
|
|
131
131
|
content_size: [content[0], content[1], content[2]],
|
|
132
132
|
border: WIND_FIELD_TILE_BORDER,
|
|
@@ -2975,7 +2975,7 @@ function inferBuiltinReturnType(name, args) {
|
|
|
2975
2975
|
// the two values; the third argument is the condition
|
|
2976
2976
|
return commonArgumentType(args.slice(0, 2));
|
|
2977
2977
|
}
|
|
2978
|
-
if (name === 'textureLoad' || name === 'textureSampleLevel' || name === 'textureSample' || name === 'textureSampleGrad') {
|
|
2978
|
+
if (name === 'textureLoad' || name === 'textureSampleLevel' || name === 'textureSample' || name === 'textureSampleBias' || name === 'textureSampleGrad') {
|
|
2979
2979
|
return { kind: 'vec', size: 4, scalar: 'f32' };
|
|
2980
2980
|
}
|
|
2981
2981
|
// Both gathers return the four texels of a 2x2 footprint. Saying so here matters more than
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"WGSLLanguageCore.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLLanguageCore.js"],"names":[],"mappings":";
|
|
1
|
+
{"version":3,"file":"WGSLLanguageCore.d.ts","sourceRoot":"","sources":["../../../../../src/shade/wgsl/emulator/WGSLLanguageCore.js"],"names":[],"mappings":";IA4oDA;;;;;;;;;;;;;;OAcG;IACH,+DAmDC"}
|
|
@@ -1067,7 +1067,8 @@ export const WGSLLanguageCore = {
|
|
|
1067
1067
|
},
|
|
1068
1068
|
|
|
1069
1069
|
/**
|
|
1070
|
-
* `textureSampleLevel(t, s, coords, level) -> vec4<T>`
|
|
1070
|
+
* `textureSampleLevel(t, s, coords, level[, offset]) -> vec4<T>` and the texture_2d_array form
|
|
1071
|
+
* `textureSampleLevel(t, s, coords, array_index, level[, offset])`.
|
|
1071
1072
|
*
|
|
1072
1073
|
* Filtered sample at normalised UV coords. Honours the sampler's
|
|
1073
1074
|
* address modes and `magFilter`. `coords` length matches the texture
|
|
@@ -1076,33 +1077,59 @@ export const WGSLLanguageCore = {
|
|
|
1076
1077
|
* @param {import("./CPUBitmapData.js").CPUBitmapData} t
|
|
1077
1078
|
* @param {import("../../descriptor/texture/SamplerDescriptor.js").SamplerDescriptor | null} sampler
|
|
1078
1079
|
* @param {Float32Array | number[] | number} coords
|
|
1079
|
-
* @param {number} [
|
|
1080
|
+
* @param {number} [p3] — `level`, or `array_index` in the array forms
|
|
1081
|
+
* @param {number | Int32Array | number[]} [p4] — `level` in the array forms, or `offset`
|
|
1082
|
+
* @param {Int32Array | number[]} [p5] — `offset` in the array form
|
|
1080
1083
|
* @returns {Float32Array}
|
|
1081
1084
|
*/
|
|
1082
|
-
textureSampleLevel(t, sampler, coords,
|
|
1085
|
+
textureSampleLevel(t, sampler, coords, p3 = 0, p4 = undefined, p5 = undefined) {
|
|
1083
1086
|
assert.defined(t, 'texture');
|
|
1087
|
+
|
|
1088
|
+
let array_index = undefined;
|
|
1089
|
+
let offset = undefined;
|
|
1090
|
+
|
|
1091
|
+
if (p5 !== undefined) {
|
|
1092
|
+
// (t, s, coords, array_index, level, offset)
|
|
1093
|
+
array_index = p3;
|
|
1094
|
+
offset = p5;
|
|
1095
|
+
} else if (p4 === undefined) {
|
|
1096
|
+
// (t, s, coords, level)
|
|
1097
|
+
} else if (typeof p4 === 'number') {
|
|
1098
|
+
// (t, s, coords, array_index, level)
|
|
1099
|
+
array_index = p3;
|
|
1100
|
+
} else {
|
|
1101
|
+
// (t, s, coords, level, offset)
|
|
1102
|
+
offset = p4;
|
|
1103
|
+
}
|
|
1104
|
+
|
|
1084
1105
|
const dim = t.dimensionality;
|
|
1085
1106
|
// Convert UV (normalised) to texel-space coords expected by
|
|
1086
1107
|
// cpu_texture_sample. coords for a 1D texture is a scalar in WGSL.
|
|
1087
1108
|
const u = dim >= 1 ? (typeof coords === 'number' ? coords : coords[0]) : 0;
|
|
1088
1109
|
const v = dim >= 2 ? coords[1] : 0;
|
|
1089
|
-
const
|
|
1090
|
-
const
|
|
1110
|
+
const ox = offset !== undefined ? (offset[0] | 0) : 0;
|
|
1111
|
+
const oy = offset !== undefined && offset.length >= 2 ? (offset[1] | 0) : 0;
|
|
1112
|
+
const tx = u * t.size[0] + ox;
|
|
1113
|
+
const ty = v * t.size[1] + oy;
|
|
1091
1114
|
/**
|
|
1092
1115
|
* @type {number[]}
|
|
1093
1116
|
*/
|
|
1094
1117
|
let texel_coord;
|
|
1095
|
-
if (
|
|
1118
|
+
if (array_index !== undefined) {
|
|
1096
1119
|
/*
|
|
1097
|
-
|
|
1098
|
-
fourth argument selects a slice.
|
|
1099
|
-
|
|
1100
|
-
|
|
1120
|
+
The texture_2d_array form — (t, s, uv, array_index, level[, offset]) — where the
|
|
1121
|
+
fourth argument selects a slice. The array index is clamped to the layer count rather
|
|
1122
|
+
than wrapped by addressModeW, and a slice's texel-space centre sits at index + 0.5,
|
|
1123
|
+
which lands the linear filter's z weight on exactly that slice: filtering happens in
|
|
1124
|
+
xy and never crosses into a neighbour.
|
|
1101
1125
|
*/
|
|
1102
|
-
|
|
1126
|
+
const d = t.size[2];
|
|
1127
|
+
const z = d <= 0 ? 0 : Math.min(Math.max(array_index | 0, 0), d - 1);
|
|
1128
|
+
texel_coord = [tx, ty, z + 0.5];
|
|
1103
1129
|
} else {
|
|
1104
1130
|
const w = dim >= 3 ? coords[2] : 0;
|
|
1105
|
-
const
|
|
1131
|
+
const oz = offset !== undefined && offset.length >= 3 ? (offset[2] | 0) : 0;
|
|
1132
|
+
const tz = w * t.size[2] + oz;
|
|
1106
1133
|
texel_coord = dim === 1 ? [tx] : (dim === 2 ? [tx, ty] : [tx, ty, tz]);
|
|
1107
1134
|
}
|
|
1108
1135
|
const result = new Float32Array(4);
|
|
@@ -1111,8 +1138,8 @@ export const WGSLLanguageCore = {
|
|
|
1111
1138
|
},
|
|
1112
1139
|
|
|
1113
1140
|
/**
|
|
1114
|
-
* `textureSample(t, s, coords) -> vec4<T>` and the texture_2d_array form
|
|
1115
|
-
* `textureSample(t, s, coords, array_index)`.
|
|
1141
|
+
* `textureSample(t, s, coords[, offset]) -> vec4<T>` and the texture_2d_array form
|
|
1142
|
+
* `textureSample(t, s, coords, array_index[, offset])`.
|
|
1116
1143
|
*
|
|
1117
1144
|
* Implicit-LOD sample. Without mipmaps, this is just
|
|
1118
1145
|
* `textureSampleLevel` at level 0.
|
|
@@ -1120,37 +1147,89 @@ export const WGSLLanguageCore = {
|
|
|
1120
1147
|
* @param {import("./CPUBitmapData.js").CPUBitmapData} t
|
|
1121
1148
|
* @param {import("../../descriptor/texture/SamplerDescriptor.js").SamplerDescriptor | null} sampler
|
|
1122
1149
|
* @param {Float32Array | number[] | number} coords
|
|
1123
|
-
* @param {number} [array_index
|
|
1150
|
+
* @param {number | Int32Array | number[]} [p3] — `array_index`, or `offset`
|
|
1151
|
+
* @param {Int32Array | number[]} [p4] — `offset` in the array form
|
|
1124
1152
|
* @returns {Float32Array}
|
|
1125
1153
|
*/
|
|
1126
|
-
textureSample(t, sampler, coords,
|
|
1127
|
-
if (
|
|
1128
|
-
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords,
|
|
1154
|
+
textureSample(t, sampler, coords, p3 = undefined, p4 = undefined) {
|
|
1155
|
+
if (p4 !== undefined) {
|
|
1156
|
+
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, p3, 0, p4);
|
|
1157
|
+
}
|
|
1158
|
+
|
|
1159
|
+
if (typeof p3 === 'number') {
|
|
1160
|
+
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, p3, 0);
|
|
1161
|
+
}
|
|
1162
|
+
|
|
1163
|
+
if (p3 !== undefined) {
|
|
1164
|
+
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, 0, p3);
|
|
1129
1165
|
}
|
|
1130
1166
|
|
|
1131
1167
|
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, 0);
|
|
1132
1168
|
},
|
|
1133
1169
|
|
|
1134
1170
|
/**
|
|
1135
|
-
* `
|
|
1136
|
-
* `
|
|
1171
|
+
* `textureSampleBias(t, s, coords, bias[, offset]) -> vec4<T>` and the texture_2d_array form
|
|
1172
|
+
* `textureSampleBias(t, s, coords, array_index, bias[, offset])`.
|
|
1137
1173
|
*
|
|
1138
|
-
*
|
|
1139
|
-
*
|
|
1174
|
+
* Implicit-LOD sample with a mip bias. Mipmaps are not modelled (see the header), so the bias
|
|
1175
|
+
* is ignored and this routes through `textureSampleLevel` at level 0. Overloads are told apart
|
|
1176
|
+
* by argument shape: a scalar fifth argument is the array form's `bias` (making the fourth the
|
|
1177
|
+
* `array_index`), while a vector is the const `offset`.
|
|
1140
1178
|
*
|
|
1141
1179
|
* @param {import("./CPUBitmapData.js").CPUBitmapData} t
|
|
1142
1180
|
* @param {import("../../descriptor/texture/SamplerDescriptor.js").SamplerDescriptor | null} sampler
|
|
1143
1181
|
* @param {Float32Array | number[] | number} coords
|
|
1144
|
-
* @param {
|
|
1145
|
-
* @param {
|
|
1146
|
-
* @param {
|
|
1182
|
+
* @param {number} p3 — `bias`, or `array_index` in the array forms
|
|
1183
|
+
* @param {number | Int32Array | number[]} [p4] — `bias` in the array forms, or `offset`
|
|
1184
|
+
* @param {Int32Array | number[]} [p5] — `offset` in the array form
|
|
1147
1185
|
* @returns {Float32Array}
|
|
1148
1186
|
*/
|
|
1149
|
-
|
|
1187
|
+
textureSampleBias(t, sampler, coords, p3, p4 = undefined, p5 = undefined) {
|
|
1150
1188
|
if (p5 !== undefined) {
|
|
1189
|
+
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, p3, 0, p5);
|
|
1190
|
+
}
|
|
1191
|
+
|
|
1192
|
+
if (p4 === undefined) {
|
|
1193
|
+
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, 0);
|
|
1194
|
+
}
|
|
1195
|
+
|
|
1196
|
+
if (typeof p4 === 'number') {
|
|
1151
1197
|
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, p3, 0);
|
|
1152
1198
|
}
|
|
1153
1199
|
|
|
1200
|
+
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, 0, p4);
|
|
1201
|
+
},
|
|
1202
|
+
|
|
1203
|
+
/**
|
|
1204
|
+
* `textureSampleGrad(t, s, coords, ddx, ddy[, offset]) -> vec4<T>` and the texture_2d_array form
|
|
1205
|
+
* `textureSampleGrad(t, s, coords, array_index, ddx, ddy[, offset])`.
|
|
1206
|
+
*
|
|
1207
|
+
* Explicit-gradient sample. Mipmaps are not modelled (see the header), so the gradients are
|
|
1208
|
+
* ignored and this routes through `textureSampleLevel` at level 0. A scalar fourth argument is
|
|
1209
|
+
* the array form's `array_index`; a vector is `ddx`.
|
|
1210
|
+
*
|
|
1211
|
+
* @param {import("./CPUBitmapData.js").CPUBitmapData} t
|
|
1212
|
+
* @param {import("../../descriptor/texture/SamplerDescriptor.js").SamplerDescriptor | null} sampler
|
|
1213
|
+
* @param {Float32Array | number[] | number} coords
|
|
1214
|
+
* @param {Float32Array | number[] | number} p3 gradient `ddx`, or the `array_index`
|
|
1215
|
+
* @param {Float32Array | number[]} p4 gradient (`ddy`, or `ddx` in the array form)
|
|
1216
|
+
* @param {Float32Array | Int32Array | number[]} [p5] `ddy` in the array form, or `offset`
|
|
1217
|
+
* @param {Int32Array | number[]} [p6] `offset` in the array form
|
|
1218
|
+
* @returns {Float32Array}
|
|
1219
|
+
*/
|
|
1220
|
+
textureSampleGrad(t, sampler, coords, p3, p4, p5 = undefined, p6 = undefined) {
|
|
1221
|
+
if (typeof p3 === 'number') {
|
|
1222
|
+
if (p6 !== undefined) {
|
|
1223
|
+
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, p3, 0, p6);
|
|
1224
|
+
}
|
|
1225
|
+
|
|
1226
|
+
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, p3, 0);
|
|
1227
|
+
}
|
|
1228
|
+
|
|
1229
|
+
if (p5 !== undefined) {
|
|
1230
|
+
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, 0, p5);
|
|
1231
|
+
}
|
|
1232
|
+
|
|
1154
1233
|
return WGSLLanguageCore.textureSampleLevel(t, sampler, coords, 0);
|
|
1155
1234
|
},
|
|
1156
1235
|
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"CompositingStages.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/composit/CompositingStages.js"],"names":[],"mappings":"gCAEU,MAAM"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"computeBufferAttributeHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,4DAFa,MAAM,CAgBlB"}
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
import { sparse_typed_array_hash } from "../../../../core/collection/array/typed/sparse_typed_array_hash.js";
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
*
|
|
5
|
-
* @param {*} attribute
|
|
6
|
-
* @returns {number}
|
|
7
|
-
*/
|
|
8
|
-
export function computeBufferAttributeHash(attribute) {
|
|
9
|
-
let result = 0;
|
|
10
|
-
|
|
11
|
-
if (attribute !== null) {
|
|
12
|
-
const data = attribute.array;
|
|
13
|
-
const data_size = data.length;
|
|
14
|
-
|
|
15
|
-
result += data_size;
|
|
16
|
-
|
|
17
|
-
result ^= sparse_typed_array_hash(data, 0, data_size);
|
|
18
|
-
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
return result;
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
|
|
@@ -1,8 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {BufferGeometry} geometry
|
|
4
|
-
* @returns {Vector4} x,y,z are sphere center and w is radius
|
|
5
|
-
*/
|
|
6
|
-
export function computeGeometryBoundingSphereMiniball(geometry: BufferGeometry): Vector4;
|
|
7
|
-
import Vector4 from "../../../../core/geom/Vector4.js";
|
|
8
|
-
//# sourceMappingURL=computeGeometryBoundingSphereMiniball.d.ts.map
|
package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"computeGeometryBoundingSphereMiniball.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,iFAFa,OAAO,CAUnB;oBAhBmB,kCAAkC"}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import Vector4 from "../../../../core/geom/Vector4.js";
|
|
2
|
-
import { computeBoundingSphereFromVertexData } from "../computeBoundingSphereFromVertexData.js";
|
|
3
|
-
|
|
4
|
-
/**
|
|
5
|
-
*
|
|
6
|
-
* @param {BufferGeometry} geometry
|
|
7
|
-
* @returns {Vector4} x,y,z are sphere center and w is radius
|
|
8
|
-
*/
|
|
9
|
-
export function computeGeometryBoundingSphereMiniball(geometry) {
|
|
10
|
-
const vertexData = geometry.attributes.position.array;
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
const result = new Vector4();
|
|
14
|
-
computeBoundingSphereFromVertexData(vertexData, result);
|
|
15
|
-
|
|
16
|
-
return result;
|
|
17
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"computeGeometryEquality.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryEquality.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,yDAFa,OAAO,CAmDnB"}
|
|
@@ -1,60 +0,0 @@
|
|
|
1
|
-
import { isArrayEqualStrict } from "../../../../core/collection/array/isArrayEqualStrict.js";
|
|
2
|
-
import { is_typed_array_equals } from "../../../../core/collection/array/typed/is_typed_array_equals.js";
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
*
|
|
7
|
-
* @param {*} a
|
|
8
|
-
* @param {*} b
|
|
9
|
-
* @returns {boolean}
|
|
10
|
-
*/
|
|
11
|
-
export function computeGeometryEquality(a, b) {
|
|
12
|
-
if (a === b) {
|
|
13
|
-
// identity shortcut
|
|
14
|
-
return true;
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
const a_index = a.getIndex();
|
|
18
|
-
const b_index = b.getIndex();
|
|
19
|
-
|
|
20
|
-
if (a_index !== b_index) {
|
|
21
|
-
if (a_index === null || b_index === null) {
|
|
22
|
-
return false;
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
if (!is_typed_array_equals(a_index.array, b_index.array)) {
|
|
26
|
-
return false;
|
|
27
|
-
}
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
const a_attribute_keys = Object.keys(a.attributes);
|
|
31
|
-
const b_attribute_keys = Object.keys(b.attributes);
|
|
32
|
-
|
|
33
|
-
const attribute_count = a_attribute_keys.length;
|
|
34
|
-
if (attribute_count !== b_attribute_keys.length) {
|
|
35
|
-
return false;
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
// sorting keys ensures that order is not relevant
|
|
39
|
-
a_attribute_keys.sort();
|
|
40
|
-
b_attribute_keys.sort();
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
if (!isArrayEqualStrict(a_attribute_keys, b_attribute_keys)) {
|
|
44
|
-
return false;
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
// compare individual attributes
|
|
48
|
-
for (let i = 0; i < attribute_count; i++) {
|
|
49
|
-
const key = a_attribute_keys[i];
|
|
50
|
-
|
|
51
|
-
const a_attribute = a.attributes[key];
|
|
52
|
-
const b_attribute = b.attributes[key];
|
|
53
|
-
|
|
54
|
-
if (!is_typed_array_equals(a_attribute.array, b_attribute.array)) {
|
|
55
|
-
return false;
|
|
56
|
-
}
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
return true;
|
|
60
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"computeGeometryHash.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/buffered/computeGeometryHash.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,oDAFa,MAAM,CAmBlB"}
|