@woosh/meep-engine 3.52.0 → 3.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (515) hide show
  1. package/package.json +1 -1
  2. package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
  3. package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
  4. package/src/core/math/noise/worley_noise_2d.js +74 -0
  5. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  6. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  7. package/src/engine/ecs/animation/Animation.js +9 -41
  8. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  9. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  10. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  11. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  12. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
  13. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
  14. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
  15. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
  16. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
  17. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
  18. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
  19. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
  20. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
  21. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
  22. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
  23. package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
  24. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
  25. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
  26. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
  27. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
  28. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  29. package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
  30. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
  31. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
  32. package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  35. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  36. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  37. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationSystem.js +62 -243
  39. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  40. package/src/engine/graphics3/DecalSystem.js +447 -450
  41. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  42. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  43. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  44. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  45. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  46. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
  50. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  51. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  52. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  53. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  54. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  55. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  56. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  57. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  58. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  59. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  60. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  61. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  62. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  63. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  64. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  65. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  66. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  67. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  68. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  69. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  70. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  71. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  72. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  73. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  74. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  75. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  76. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  77. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  78. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  79. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  80. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  81. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  82. package/src/engine/sound/simulation/README.md +1 -1
  83. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  84. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  85. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  86. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  87. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  88. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  89. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  90. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  91. package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
  92. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  93. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  94. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  95. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  96. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  97. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  98. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  99. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  100. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  101. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  102. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  103. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  104. package/src/generation/foliage/asset/generate_tree.js +93 -0
  105. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  106. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  107. package/src/generation/foliage/asset/place_tree.js +194 -0
  108. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
  109. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  110. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  111. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  112. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  113. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  114. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  115. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  116. package/src/generation/foliage/config/CrownConfig.js +186 -0
  117. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  118. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  119. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  120. package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
  121. package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
  122. package/src/generation/foliage/config/FoliageBarkType.js +16 -0
  123. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  124. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  125. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  126. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  127. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  128. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  129. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
  130. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  131. package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
  132. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  133. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  134. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  135. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  136. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  137. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  138. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  139. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  140. package/src/generation/foliage/config/TreePreset.js +17 -0
  141. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  142. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  143. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  144. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  145. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  146. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  147. package/src/generation/foliage/index.d.ts +39 -0
  148. package/src/generation/foliage/index.d.ts.map +1 -0
  149. package/src/generation/foliage/index.js +44 -0
  150. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  151. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  152. package/src/generation/foliage/material/make_bark_material.js +730 -0
  153. package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
  154. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  155. package/src/generation/foliage/material/make_foliage_material.js +605 -0
  156. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  157. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  158. package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
  159. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  160. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  161. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  162. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
  163. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  164. package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
  165. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  166. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  167. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  168. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  169. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  170. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
  171. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
  172. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  173. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
  174. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  175. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  176. package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
  177. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  178. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  179. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  180. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  181. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  182. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  183. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  184. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  185. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  186. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  187. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  188. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  189. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
  190. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  191. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
  192. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  193. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  194. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
  195. package/src/shade/playground/additive_blending/index.html +197 -0
  196. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  197. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  198. package/src/shade/playground/additive_blending/main.js +529 -0
  199. package/src/shade/playground/foliage_wind/README.md +18 -0
  200. package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
  201. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  202. package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
  203. package/src/shade/playground/foliage_wind/index.html +260 -0
  204. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  205. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  206. package/src/shade/playground/foliage_wind/main.js +275 -0
  207. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  208. package/src/shade/renderer/Renderer.js +45 -16
  209. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  210. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  211. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  213. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  214. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  215. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  216. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  217. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  218. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  219. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  220. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  221. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  222. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  223. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  224. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  225. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  226. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  227. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  228. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  229. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  230. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  231. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  232. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  233. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  234. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  235. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  236. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  237. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  238. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  239. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  240. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  241. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  242. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  244. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  245. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  246. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  247. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  248. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  249. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  250. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  251. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  252. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
  253. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  254. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  255. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
  256. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  257. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  258. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  259. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  260. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  261. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  262. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
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  499. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
  500. package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
  501. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
  502. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
  503. package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
  504. package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
  505. package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
  506. package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
  507. package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
  508. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
  509. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
  510. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
  511. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
  512. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
  513. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
  514. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
  515. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SpriteAtlasFill.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/SpriteAtlasFill.js"],"names":[],"mappings":";;;;;;8BAMU,MAAM"}
@@ -0,0 +1,30 @@
1
+ /**
2
+ * How a {@link SpriteAtlas} fills the border around a patch.
3
+ *
4
+ * Two rules rather than one, because the correct fill depends on what the channel means and getting
5
+ * it wrong shows up only once the mip chain is built.
6
+ *
7
+ * @enum {number}
8
+ */
9
+ export const SpriteAtlasFill = {
10
+ /**
11
+ * Colour weighted by coverage, and a gutter of nothing.
12
+ *
13
+ * The patch is stored **premultiplied** and its border is zero. Averaging that pair down a mip
14
+ * chain gives premultiplied colour times coverage at every level, which is what a sprite or
15
+ * decal fading out at its edge should look like. The same arrangement in *straight* alpha is
16
+ * where dark halos come from — an edge texel averaged against transparent black keeps its alpha
17
+ * and loses its colour.
18
+ */
19
+ PremultipliedCoverage: 0,
20
+
21
+ /**
22
+ * The nearest content texel, repeated outward.
23
+ *
24
+ * For channels that carry no coverage of their own — a normal, a roughness, a metalness — or
25
+ * straight-alpha sprites whose shader applies coverage separately, a zeroed gutter would drag a
26
+ * partially covered mip texel toward a meaningless value. Repeating the edge lets the mip chain
27
+ * average content against more of the same.
28
+ */
29
+ EdgeExtend: 1,
30
+ };
@@ -100,6 +100,13 @@ export class TextureAtlas extends AbstractTextureAtlas {
100
100
  * @param {number} y1
101
101
  */
102
102
  private eraseArea;
103
+ /**
104
+ *
105
+ * @param {Sampler2D} sampler
106
+ * @param {number} [padding]
107
+ * @return {AtlasPatch}
108
+ */
109
+ compute_padding(_sampler: any, padding?: number): AtlasPatch;
103
110
  /**
104
111
  *
105
112
  * @param {Sampler2D} sampler
@@ -1 +1 @@
1
- {"version":3,"file":"TextureAtlas.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/TextureAtlas.js"],"names":[],"mappings":"AAkBA;IAcI;;;;;;OAMG;IACH,mBALW,MAAM,cACN,cAAc,kBACd,MAAM,EA6ChB;IA9DD;;;OAGG;IACH,gBAAa;IAEb;;;;OAIG;IACH,sBAAsB;IAgBlB;;;;OAIG;IACH,eAA0B;IAE1B;;;OAGG;IACH,eAFU,OAAO,CAEkB;IAInC;;;;OAIG;IACH,2BAAgH;IAEhH;;;OAGG;IACH,eAAiD;IAEjD;;QAEI;;WAEG;;MAEN;IAGL;;;OAGG;IACH,yBAEC;IAED;;;;OAIG;IACH,kBAHW,SAAS,GACP,UAAU,GAAC,SAAS,CAYhC;IAED;;;OAGG;IACH,eAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GACR,OAAO,CAQnB;IAED;;OAEG;IACH,cAqBC;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,GACJ,OAAO,CA0CnB;IAED;;;;OAIG;IACH,mBAqBC;IAED;;;;OAIG;IACH,mBAaC;IAED;;;;;;OAMG;IACH,kBAIC;IAED;;;;;OAKG;IACH,aAJW,SAAS,YACT,MAAM,GACL,UAAU,CAgCrB;IAED;;;;;OAKG;IACH,YAJW,MAAM,KACN,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,UAAU,GACT,OAAO,CAiClB;IAED;;;OAGG;IACH,UAFa,OAAO,CAyBnB;IAED;;;;OAIG;IACH,aAqGC;IAED;;OAEG;IACH,cAsCC;IAyED;;OAEG;IACH,cASC;;CACJ;qCAxlBoC,2BAA2B;oBAN5C,kCAAkC;mBAFnC,0CAA0C;0BAMnC,yBAAyB;2BAGxB,iBAAiB;+BAbb,gDAAgD"}
1
+ {"version":3,"file":"TextureAtlas.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/TextureAtlas.js"],"names":[],"mappings":"AAkBA;IAcI;;;;;;OAMG;IACH,mBALW,MAAM,cACN,cAAc,kBACd,MAAM,EA6ChB;IA9DD;;;OAGG;IACH,gBAAa;IAEb;;;;OAIG;IACH,sBAAsB;IAgBlB;;;;OAIG;IACH,eAA0B;IAE1B;;;OAGG;IACH,eAFU,OAAO,CAEkB;IAInC;;;;OAIG;IACH,2BAAgH;IAEhH;;;OAGG;IACH,eAAiD;IAEjD;;QAEI;;WAEG;;MAEN;IAGL;;;OAGG;IACH,yBAEC;IAED;;;;OAIG;IACH,kBAHW,SAAS,GACP,UAAU,GAAC,SAAS,CAYhC;IAED;;;OAGG;IACH,eAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GACR,OAAO,CAQnB;IAED;;OAEG;IACH,cAqBC;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,GACJ,OAAO,CA0CnB;IAED;;;;OAIG;IACH,mBAqBC;IAED;;;;OAIG;IACH,mBAaC;IAED;;;;;;OAMG;IACH,kBAIC;IAED;;;;;OAKG;IACH,yCAHW,MAAM,GACL,UAAU,CAIrB;IAED;;;;;OAKG;IACH,aAJW,SAAS,YACT,MAAM,GACL,UAAU,CAgCrB;IAED;;;;;OAKG;IACH,YAJW,MAAM,KACN,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,UAAU,GACT,OAAO,CAiClB;IAED;;;OAGG;IACH,UAFa,OAAO,CAyBnB;IAED;;;;OAIG;IACH,aAqGC;IAED;;OAEG;IACH,cAsCC;IAyED;;OAEG;IACH,cASC;;CACJ;qCAlmBoC,2BAA2B;oBAN5C,kCAAkC;mBAFnC,0CAA0C;0BAMnC,yBAAyB;2BAGxB,iBAAiB;+BAbb,gDAAgD"}
@@ -268,6 +268,16 @@ export class TextureAtlas extends AbstractTextureAtlas {
268
268
  * @param {number} [padding]
269
269
  * @return {AtlasPatch}
270
270
  */
271
+ compute_padding(_sampler, padding = 4) {
272
+ return padding;
273
+ }
274
+
275
+ /**
276
+ *
277
+ * @param {Sampler2D} sampler
278
+ * @param {number} [padding]
279
+ * @return {AtlasPatch}
280
+ */
271
281
  add(sampler, padding = 4) {
272
282
 
273
283
  assert.notNull(sampler, 'sampler');
@@ -518,7 +528,7 @@ export class TextureAtlas extends AbstractTextureAtlas {
518
528
  The atlas's own pixels have changed, and everything that mirrors them -- a GPU texture,
519
529
  a debug canvas -- decides whether to re-read by comparing this version. The bump belongs
520
530
  here rather than in `paintPatch`, because that is the method subclasses override: one
521
- that paints into `data` itself, as `DecalAtlas` does for its borders, never reaches the
531
+ that paints into `data` itself, as `SpriteAtlas` does for its borders, never reaches the
522
532
  copy helper that would otherwise have moved the version for it.
523
533
  */
524
534
  this.__sampler.version++;
@@ -0,0 +1,52 @@
1
+ /**
2
+ * Border, in texels, for a patch of this size.
3
+ *
4
+ * Driven by the longer side, because one border value protects both axes and the atlas halves both
5
+ * together when it builds its mip chain.
6
+ *
7
+ * @param {number} width
8
+ * @param {number} height
9
+ * @returns {number}
10
+ */
11
+ export function sprite_atlas_border(width: number, height: number): number;
12
+ /**
13
+ * The deepest mip level a patch with this border can be sampled at without reading a neighbour.
14
+ *
15
+ * **A patch's own border is not the whole guard.** Every patch in the atlas has a border of at least
16
+ * {@link SPRITE_ATLAS_BORDER_MINIMUM}, so whatever sits next to this one contributes at least one
17
+ * more texel of separation: content is `border + 1` texels apart at worst. At mip level `L` that
18
+ * separation is `(border + 1) / 2^L` texels, and it has to survive down to one — which is also what
19
+ * pays for patches not landing on power-of-two boundaries, so alignment is not claimed on top of it.
20
+ *
21
+ * Past this level the sampler is clamped rather than allowed to keep minifying, so a sprite seen from
22
+ * very far away aliases instead of bleeding. That is the trade, and it is the right way round: a
23
+ * shimmering sprite is still that sprite, a bleeding one is somebody else's texture.
24
+ *
25
+ * @param {number} border
26
+ * @returns {number}
27
+ */
28
+ export function sprite_atlas_max_lod(border: number): number;
29
+ /**
30
+ * How much of a patch's own size is spent on its border.
31
+ *
32
+ * A **proportional** border rather than a fixed one, and that is the point of it: the border is what
33
+ * decides how far a patch can be minified before its neighbours bleed into it, so sizing it in
34
+ * proportion makes that limit the same for every sprite whatever its resolution. At 1/64 every patch
35
+ * stops minifying at roughly the same ~64 px screen footprint, for a flat ~6.3% of atlas area.
36
+ *
37
+ * A fixed border does the opposite: generous for small patches and useless for large ones.
38
+ *
39
+ * @type {number}
40
+ */
41
+ export const SPRITE_ATLAS_BORDER_RATIO: number;
42
+ /**
43
+ * The smallest border a patch may have, in texels.
44
+ *
45
+ * One, not more. A 64x64 sprite is common and needs four texels at the very most; eight would spend a
46
+ * tenth of the texture on gutter to protect mip levels at which the sprite is a handful of pixels on
47
+ * screen. One texel is also not really one — see {@link sprite_atlas_max_lod}.
48
+ *
49
+ * @type {number}
50
+ */
51
+ export const SPRITE_ATLAS_BORDER_MINIMUM: number;
52
+ //# sourceMappingURL=sprite_atlas_border.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sprite_atlas_border.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/sprite_atlas_border.js"],"names":[],"mappings":"AA2BA;;;;;;;;;GASG;AACH,2CAJW,MAAM,UACN,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6CAHW,MAAM,GACJ,MAAM,CAOlB;AAlED;;;;;;;;;;;GAWG;AACH,wCAFU,MAAM,CAEgC;AAEhD;;;;;;;;GAQG;AACH,0CAFU,MAAM,CAE6B"}
@@ -1,69 +1,69 @@
1
- import { assert } from "../../../core/assert.js";
2
-
3
- /**
4
- * How much of a patch's own size is spent on its border.
5
- *
6
- * A **proportional** border rather than a fixed one, and that is the point of it: the border is what
7
- * decides how far a patch can be minified before its neighbours bleed into it, so sizing it in
8
- * proportion makes that limit the same for every decal whatever its resolution. At 1/64 every patch
9
- * stops minifying at roughly the same ~64 px screen footprint, for a flat ~6.3% of atlas area.
10
- *
11
- * A fixed border does the opposite: generous for small patches and useless for large ones.
12
- *
13
- * @type {number}
14
- */
15
- export const DECAL_ATLAS_BORDER_RATIO = 1 / 64;
16
-
17
- /**
18
- * The smallest border a patch may have, in texels.
19
- *
20
- * One, not more. A 64x64 decal is common and needs four texels at the very most; eight would spend a
21
- * tenth of the texture on gutter to protect mip levels at which the decal is a handful of pixels on
22
- * screen. One texel is also not really one — see {@link decal_atlas_max_lod}.
23
- *
24
- * @type {number}
25
- */
26
- export const DECAL_ATLAS_BORDER_MINIMUM = 1;
27
-
28
- /**
29
- * Border, in texels, for a patch of this size.
30
- *
31
- * Driven by the longer side, because one border value protects both axes and the atlas halves both
32
- * together when it builds its mip chain.
33
- *
34
- * @param {number} width
35
- * @param {number} height
36
- * @returns {number}
37
- */
38
- export function decal_atlas_border(width, height) {
39
- assert.isNonNegativeInteger(width, 'width');
40
- assert.isNonNegativeInteger(height, 'height');
41
-
42
- return Math.max(
43
- DECAL_ATLAS_BORDER_MINIMUM,
44
- Math.ceil(Math.max(width, height) * DECAL_ATLAS_BORDER_RATIO)
45
- );
46
- }
47
-
48
- /**
49
- * The deepest mip level a patch with this border can be sampled at without reading a neighbour.
50
- *
51
- * **A patch's own border is not the whole guard.** Every patch in the atlas has a border of at least
52
- * {@link DECAL_ATLAS_BORDER_MINIMUM}, so whatever sits next to this one contributes at least one
53
- * more texel of separation: content is `border + 1` texels apart at worst. At mip level `L` that
54
- * separation is `(border + 1) / 2^L` texels, and it has to survive down to one — which is also what
55
- * pays for patches not landing on power-of-two boundaries, so alignment is not claimed on top of it.
56
- *
57
- * Past this level the sampler is clamped rather than allowed to keep minifying, so a decal seen from
58
- * very far away aliases instead of bleeding. That is the trade, and it is the right way round: a
59
- * shimmering decal is a decal, a bleeding one is somebody else's texture.
60
- *
61
- * @param {number} border
62
- * @returns {number}
63
- */
64
- export function decal_atlas_max_lod(border) {
65
- assert.isNonNegativeInteger(border, 'border');
66
- assert.greaterThanOrEqual(border, DECAL_ATLAS_BORDER_MINIMUM, 'border');
67
-
68
- return Math.floor(Math.log2(border + 1));
69
- }
1
+ import { assert } from "../../../../core/assert.js";
2
+
3
+ /**
4
+ * How much of a patch's own size is spent on its border.
5
+ *
6
+ * A **proportional** border rather than a fixed one, and that is the point of it: the border is what
7
+ * decides how far a patch can be minified before its neighbours bleed into it, so sizing it in
8
+ * proportion makes that limit the same for every sprite whatever its resolution. At 1/64 every patch
9
+ * stops minifying at roughly the same ~64 px screen footprint, for a flat ~6.3% of atlas area.
10
+ *
11
+ * A fixed border does the opposite: generous for small patches and useless for large ones.
12
+ *
13
+ * @type {number}
14
+ */
15
+ export const SPRITE_ATLAS_BORDER_RATIO = 1 / 64;
16
+
17
+ /**
18
+ * The smallest border a patch may have, in texels.
19
+ *
20
+ * One, not more. A 64x64 sprite is common and needs four texels at the very most; eight would spend a
21
+ * tenth of the texture on gutter to protect mip levels at which the sprite is a handful of pixels on
22
+ * screen. One texel is also not really one — see {@link sprite_atlas_max_lod}.
23
+ *
24
+ * @type {number}
25
+ */
26
+ export const SPRITE_ATLAS_BORDER_MINIMUM = 1;
27
+
28
+ /**
29
+ * Border, in texels, for a patch of this size.
30
+ *
31
+ * Driven by the longer side, because one border value protects both axes and the atlas halves both
32
+ * together when it builds its mip chain.
33
+ *
34
+ * @param {number} width
35
+ * @param {number} height
36
+ * @returns {number}
37
+ */
38
+ export function sprite_atlas_border(width, height) {
39
+ assert.isNonNegativeInteger(width, 'width');
40
+ assert.isNonNegativeInteger(height, 'height');
41
+
42
+ return Math.max(
43
+ SPRITE_ATLAS_BORDER_MINIMUM,
44
+ Math.ceil(Math.max(width, height) * SPRITE_ATLAS_BORDER_RATIO)
45
+ );
46
+ }
47
+
48
+ /**
49
+ * The deepest mip level a patch with this border can be sampled at without reading a neighbour.
50
+ *
51
+ * **A patch's own border is not the whole guard.** Every patch in the atlas has a border of at least
52
+ * {@link SPRITE_ATLAS_BORDER_MINIMUM}, so whatever sits next to this one contributes at least one
53
+ * more texel of separation: content is `border + 1` texels apart at worst. At mip level `L` that
54
+ * separation is `(border + 1) / 2^L` texels, and it has to survive down to one — which is also what
55
+ * pays for patches not landing on power-of-two boundaries, so alignment is not claimed on top of it.
56
+ *
57
+ * Past this level the sampler is clamped rather than allowed to keep minifying, so a sprite seen from
58
+ * very far away aliases instead of bleeding. That is the trade, and it is the right way round: a
59
+ * shimmering sprite is still that sprite, a bleeding one is somebody else's texture.
60
+ *
61
+ * @param {number} border
62
+ * @returns {number}
63
+ */
64
+ export function sprite_atlas_max_lod(border) {
65
+ assert.isNonNegativeInteger(border, 'border');
66
+ assert.greaterThanOrEqual(border, SPRITE_ATLAS_BORDER_MINIMUM, 'border');
67
+
68
+ return Math.floor(Math.log2(border + 1));
69
+ }
@@ -1,12 +1,13 @@
1
1
  /**
2
- * Drives every entity's {@link AnimationGraphController}: runs its clock, and tells the renderer
3
- * what its clips weigh and where they are playing.
2
+ * Drives every entity's {@link AnimationGraphController}: runs its clock, writes its clips' weights
3
+ * and times into the entity's {@link AnimationClips}, and hands that blend to the renderer through
4
+ * {@link AnimationClipsSink}.
4
5
  *
5
6
  * **The clips are the entity's {@link AnimationClips}.** An entity is driven while it carries both
6
7
  * components, whoever put them there — a model `MeshSystem` loaded, or a rig built in code. New
7
8
  * clips are a new component, which this system sees as the entity leaving and coming back.
8
9
  *
9
- * **Every node the clips key holds a row here** ({@link hold_clip_targets}), from the graph being
10
+ * **Every node the clips key holds a row here** ({@link AnimationClipsSink}), from the graph being
10
11
  * bound to the clips until they go. A clip binds only once all of them do, and a keyed node outside
11
12
  * every skin with nothing drawn under it — a socket, say — is held by no other system.
12
13
  *
@@ -27,8 +28,8 @@ export class AnimationGraphSystem extends System<any> {
27
28
  * @param {Scene} scene
28
29
  */
29
30
  constructor(graphics: GraphicsEngine, scene: Scene);
30
- dependencies: (typeof AnimationGraphController | typeof AnimationClips)[];
31
- components_used: ResourceAccessSpecification<typeof AnimationGraphController>[];
31
+ dependencies: (typeof AnimationClips | typeof AnimationGraphController)[];
32
+ components_used: (ResourceAccessSpecification<typeof AnimationClips> | ResourceAccessSpecification<typeof AnimationGraphController>)[];
32
33
  /**
33
34
  * Only noted here: the graph is bound to the clips by the next {@link update}. A link can happen
34
35
  * anywhere the components are added — inside a model's spawn, for one `MeshSystem` loads — and a
@@ -41,21 +42,8 @@ export class AnimationGraphSystem extends System<any> {
41
42
  */
42
43
  link(controller: AnimationGraphController, clips: AnimationClips, entity: number): void;
43
44
  /**
44
- * What the entity is playing, in the form the CPU pose evaluator takes: one entry per clip
45
- * **this graph names**, at the weight and the time the renderer has been given.
46
- *
47
- * **The clips the graph does not name are not here, because they are not registered** (D37).
48
- * The GPU's accumulator marks a joint dirty for every bound clip that writes to it, weight and
49
- * all — so a bound clip at weight zero resolves the joints only it drives to zero rather than
50
- * leaving them at rest. The answer is not to hand those clips to the evaluator so it can make
51
- * the same mistake; it is not to bind them. What the graph never names, nothing plays, and the
52
- * joints it alone would have driven stay where they rest.
53
- *
54
- * A clip the graph names but is not currently playing **is** here, at weight zero, because it is
55
- * bound and the accumulator does see it.
56
- *
57
- * The entries are this system's own and are rewritten by the next call, which is what keeps a
58
- * query on a per-frame path from allocating.
45
+ * What the entity is playing, in the form the CPU pose evaluator takes: delegates to the
46
+ * entity's {@link AnimationClips#write_pose_playbacks}.
59
47
  *
60
48
  * @param {PosePlayback[]} target appended to
61
49
  * @param {number} entity
@@ -75,8 +63,7 @@ export class AnimationGraphSystem extends System<any> {
75
63
  #private;
76
64
  }
77
65
  import { System } from "../ecs/System.js";
78
- import { AnimationGraphController } from "./animation/AnimationGraphController.js";
79
66
  import { AnimationClips } from "./animation/AnimationClips.js";
67
+ import { AnimationGraphController } from "./animation/AnimationGraphController.js";
80
68
  import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
81
- import { PosePlayback } from "../../shade/renderer/animation/pose/PosePlayback.js";
82
69
  //# sourceMappingURL=AnimationGraphSystem.d.ts.map
@@ -1 +1 @@
1
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