@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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{"version":3,"file":"SpriteAtlasFill.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/SpriteAtlasFill.js"],"names":[],"mappings":";;;;;;8BAMU,MAAM"}
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/**
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* decal fading out at its edge should look like. The same arrangement in *straight* alpha is
|
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* where dark halos come from — an edge texel averaged against transparent black keeps its alpha
|
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* and loses its colour.
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|
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|
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*/
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};
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@@ -100,6 +100,13 @@ export class TextureAtlas extends AbstractTextureAtlas {
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*/
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compute_padding(_sampler: any, padding?: number): AtlasPatch;
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@@ -1 +1 @@
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-
{"version":3,"file":"TextureAtlas.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/TextureAtlas.js"],"names":[],"mappings":"AAkBA;IAcI;;;;;;OAMG;IACH,mBALW,MAAM,cACN,cAAc,kBACd,MAAM,EA6ChB;IA9DD;;;OAGG;IACH,gBAAa;IAEb;;;;OAIG;IACH,sBAAsB;IAgBlB;;;;OAIG;IACH,eAA0B;IAE1B;;;OAGG;IACH,eAFU,OAAO,CAEkB;IAInC;;;;OAIG;IACH,2BAAgH;IAEhH;;;OAGG;IACH,eAAiD;IAEjD;;QAEI;;WAEG;;MAEN;IAGL;;;OAGG;IACH,yBAEC;IAED;;;;OAIG;IACH,kBAHW,SAAS,GACP,UAAU,GAAC,SAAS,CAYhC;IAED;;;OAGG;IACH,eAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GACR,OAAO,CAQnB;IAED;;OAEG;IACH,cAqBC;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,GACJ,OAAO,CA0CnB;IAED;;;;OAIG;IACH,mBAqBC;IAED;;;;OAIG;IACH,mBAaC;IAED;;;;;;OAMG;IACH,kBAIC;IAED;;;;;OAKG;IACH,aAJW,SAAS,YACT,MAAM,GACL,UAAU,CAgCrB;IAED;;;;;OAKG;IACH,YAJW,MAAM,KACN,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,UAAU,GACT,OAAO,CAiClB;IAED;;;OAGG;IACH,UAFa,OAAO,CAyBnB;IAED;;;;OAIG;IACH,aAqGC;IAED;;OAEG;IACH,cAsCC;IAyED;;OAEG;IACH,cASC;;CACJ;
|
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1
|
+
{"version":3,"file":"TextureAtlas.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/TextureAtlas.js"],"names":[],"mappings":"AAkBA;IAcI;;;;;;OAMG;IACH,mBALW,MAAM,cACN,cAAc,kBACd,MAAM,EA6ChB;IA9DD;;;OAGG;IACH,gBAAa;IAEb;;;;OAIG;IACH,sBAAsB;IAgBlB;;;;OAIG;IACH,eAA0B;IAE1B;;;OAGG;IACH,eAFU,OAAO,CAEkB;IAInC;;;;OAIG;IACH,2BAAgH;IAEhH;;;OAGG;IACH,eAAiD;IAEjD;;QAEI;;WAEG;;MAEN;IAGL;;;OAGG;IACH,yBAEC;IAED;;;;OAIG;IACH,kBAHW,SAAS,GACP,UAAU,GAAC,SAAS,CAYhC;IAED;;;OAGG;IACH,eAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GACR,OAAO,CAQnB;IAED;;OAEG;IACH,cAqBC;IAED;;;;;OAKG;IACH,UAJW,MAAM,KACN,MAAM,GACJ,OAAO,CA0CnB;IAED;;;;OAIG;IACH,mBAqBC;IAED;;;;OAIG;IACH,mBAaC;IAED;;;;;;OAMG;IACH,kBAIC;IAED;;;;;OAKG;IACH,yCAHW,MAAM,GACL,UAAU,CAIrB;IAED;;;;;OAKG;IACH,aAJW,SAAS,YACT,MAAM,GACL,UAAU,CAgCrB;IAED;;;;;OAKG;IACH,YAJW,MAAM,KACN,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,UAAU,GACT,OAAO,CAiClB;IAED;;;OAGG;IACH,UAFa,OAAO,CAyBnB;IAED;;;;OAIG;IACH,aAqGC;IAED;;OAEG;IACH,cAsCC;IAyED;;OAEG;IACH,cASC;;CACJ;qCAlmBoC,2BAA2B;oBAN5C,kCAAkC;mBAFnC,0CAA0C;0BAMnC,yBAAyB;2BAGxB,iBAAiB;+BAbb,gDAAgD"}
|
|
@@ -268,6 +268,16 @@ export class TextureAtlas extends AbstractTextureAtlas {
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* @param {number} [padding]
|
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|
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|
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|
*/
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|
+
compute_padding(_sampler, padding = 4) {
|
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return padding;
|
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|
+
}
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+
|
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/**
|
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*
|
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* @param {Sampler2D} sampler
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* @param {number} [padding]
|
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* @return {AtlasPatch}
|
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+
*/
|
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|
add(sampler, padding = 4) {
|
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|
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|
assert.notNull(sampler, 'sampler');
|
|
@@ -518,7 +528,7 @@ export class TextureAtlas extends AbstractTextureAtlas {
|
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528
|
The atlas's own pixels have changed, and everything that mirrors them -- a GPU texture,
|
|
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529
|
a debug canvas -- decides whether to re-read by comparing this version. The bump belongs
|
|
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530
|
here rather than in `paintPatch`, because that is the method subclasses override: one
|
|
521
|
-
that paints into `data` itself, as `
|
|
531
|
+
that paints into `data` itself, as `SpriteAtlas` does for its borders, never reaches the
|
|
522
532
|
copy helper that would otherwise have moved the version for it.
|
|
523
533
|
*/
|
|
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534
|
this.__sampler.version++;
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Border, in texels, for a patch of this size.
|
|
3
|
+
*
|
|
4
|
+
* Driven by the longer side, because one border value protects both axes and the atlas halves both
|
|
5
|
+
* together when it builds its mip chain.
|
|
6
|
+
*
|
|
7
|
+
* @param {number} width
|
|
8
|
+
* @param {number} height
|
|
9
|
+
* @returns {number}
|
|
10
|
+
*/
|
|
11
|
+
export function sprite_atlas_border(width: number, height: number): number;
|
|
12
|
+
/**
|
|
13
|
+
* The deepest mip level a patch with this border can be sampled at without reading a neighbour.
|
|
14
|
+
*
|
|
15
|
+
* **A patch's own border is not the whole guard.** Every patch in the atlas has a border of at least
|
|
16
|
+
* {@link SPRITE_ATLAS_BORDER_MINIMUM}, so whatever sits next to this one contributes at least one
|
|
17
|
+
* more texel of separation: content is `border + 1` texels apart at worst. At mip level `L` that
|
|
18
|
+
* separation is `(border + 1) / 2^L` texels, and it has to survive down to one — which is also what
|
|
19
|
+
* pays for patches not landing on power-of-two boundaries, so alignment is not claimed on top of it.
|
|
20
|
+
*
|
|
21
|
+
* Past this level the sampler is clamped rather than allowed to keep minifying, so a sprite seen from
|
|
22
|
+
* very far away aliases instead of bleeding. That is the trade, and it is the right way round: a
|
|
23
|
+
* shimmering sprite is still that sprite, a bleeding one is somebody else's texture.
|
|
24
|
+
*
|
|
25
|
+
* @param {number} border
|
|
26
|
+
* @returns {number}
|
|
27
|
+
*/
|
|
28
|
+
export function sprite_atlas_max_lod(border: number): number;
|
|
29
|
+
/**
|
|
30
|
+
* How much of a patch's own size is spent on its border.
|
|
31
|
+
*
|
|
32
|
+
* A **proportional** border rather than a fixed one, and that is the point of it: the border is what
|
|
33
|
+
* decides how far a patch can be minified before its neighbours bleed into it, so sizing it in
|
|
34
|
+
* proportion makes that limit the same for every sprite whatever its resolution. At 1/64 every patch
|
|
35
|
+
* stops minifying at roughly the same ~64 px screen footprint, for a flat ~6.3% of atlas area.
|
|
36
|
+
*
|
|
37
|
+
* A fixed border does the opposite: generous for small patches and useless for large ones.
|
|
38
|
+
*
|
|
39
|
+
* @type {number}
|
|
40
|
+
*/
|
|
41
|
+
export const SPRITE_ATLAS_BORDER_RATIO: number;
|
|
42
|
+
/**
|
|
43
|
+
* The smallest border a patch may have, in texels.
|
|
44
|
+
*
|
|
45
|
+
* One, not more. A 64x64 sprite is common and needs four texels at the very most; eight would spend a
|
|
46
|
+
* tenth of the texture on gutter to protect mip levels at which the sprite is a handful of pixels on
|
|
47
|
+
* screen. One texel is also not really one — see {@link sprite_atlas_max_lod}.
|
|
48
|
+
*
|
|
49
|
+
* @type {number}
|
|
50
|
+
*/
|
|
51
|
+
export const SPRITE_ATLAS_BORDER_MINIMUM: number;
|
|
52
|
+
//# sourceMappingURL=sprite_atlas_border.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sprite_atlas_border.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/texture/atlas/sprite_atlas_border.js"],"names":[],"mappings":"AA2BA;;;;;;;;;GASG;AACH,2CAJW,MAAM,UACN,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;;;;;;;;;;GAeG;AACH,6CAHW,MAAM,GACJ,MAAM,CAOlB;AAlED;;;;;;;;;;;GAWG;AACH,wCAFU,MAAM,CAEgC;AAEhD;;;;;;;;GAQG;AACH,0CAFU,MAAM,CAE6B"}
|
|
@@ -1,69 +1,69 @@
|
|
|
1
|
-
import { assert } from "
|
|
2
|
-
|
|
3
|
-
/**
|
|
4
|
-
* How much of a patch's own size is spent on its border.
|
|
5
|
-
*
|
|
6
|
-
* A **proportional** border rather than a fixed one, and that is the point of it: the border is what
|
|
7
|
-
* decides how far a patch can be minified before its neighbours bleed into it, so sizing it in
|
|
8
|
-
* proportion makes that limit the same for every
|
|
9
|
-
* stops minifying at roughly the same ~64 px screen footprint, for a flat ~6.3% of atlas area.
|
|
10
|
-
*
|
|
11
|
-
* A fixed border does the opposite: generous for small patches and useless for large ones.
|
|
12
|
-
*
|
|
13
|
-
* @type {number}
|
|
14
|
-
*/
|
|
15
|
-
export const
|
|
16
|
-
|
|
17
|
-
/**
|
|
18
|
-
* The smallest border a patch may have, in texels.
|
|
19
|
-
*
|
|
20
|
-
* One, not more. A 64x64
|
|
21
|
-
* tenth of the texture on gutter to protect mip levels at which the
|
|
22
|
-
* screen. One texel is also not really one — see {@link
|
|
23
|
-
*
|
|
24
|
-
* @type {number}
|
|
25
|
-
*/
|
|
26
|
-
export const
|
|
27
|
-
|
|
28
|
-
/**
|
|
29
|
-
* Border, in texels, for a patch of this size.
|
|
30
|
-
*
|
|
31
|
-
* Driven by the longer side, because one border value protects both axes and the atlas halves both
|
|
32
|
-
* together when it builds its mip chain.
|
|
33
|
-
*
|
|
34
|
-
* @param {number} width
|
|
35
|
-
* @param {number} height
|
|
36
|
-
* @returns {number}
|
|
37
|
-
*/
|
|
38
|
-
export function
|
|
39
|
-
assert.isNonNegativeInteger(width, 'width');
|
|
40
|
-
assert.isNonNegativeInteger(height, 'height');
|
|
41
|
-
|
|
42
|
-
return Math.max(
|
|
43
|
-
|
|
44
|
-
Math.ceil(Math.max(width, height) *
|
|
45
|
-
);
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
/**
|
|
49
|
-
* The deepest mip level a patch with this border can be sampled at without reading a neighbour.
|
|
50
|
-
*
|
|
51
|
-
* **A patch's own border is not the whole guard.** Every patch in the atlas has a border of at least
|
|
52
|
-
* {@link
|
|
53
|
-
* more texel of separation: content is `border + 1` texels apart at worst. At mip level `L` that
|
|
54
|
-
* separation is `(border + 1) / 2^L` texels, and it has to survive down to one — which is also what
|
|
55
|
-
* pays for patches not landing on power-of-two boundaries, so alignment is not claimed on top of it.
|
|
56
|
-
*
|
|
57
|
-
* Past this level the sampler is clamped rather than allowed to keep minifying, so a
|
|
58
|
-
* very far away aliases instead of bleeding. That is the trade, and it is the right way round: a
|
|
59
|
-
* shimmering
|
|
60
|
-
*
|
|
61
|
-
* @param {number} border
|
|
62
|
-
* @returns {number}
|
|
63
|
-
*/
|
|
64
|
-
export function
|
|
65
|
-
assert.isNonNegativeInteger(border, 'border');
|
|
66
|
-
assert.greaterThanOrEqual(border,
|
|
67
|
-
|
|
68
|
-
return Math.floor(Math.log2(border + 1));
|
|
69
|
-
}
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* How much of a patch's own size is spent on its border.
|
|
5
|
+
*
|
|
6
|
+
* A **proportional** border rather than a fixed one, and that is the point of it: the border is what
|
|
7
|
+
* decides how far a patch can be minified before its neighbours bleed into it, so sizing it in
|
|
8
|
+
* proportion makes that limit the same for every sprite whatever its resolution. At 1/64 every patch
|
|
9
|
+
* stops minifying at roughly the same ~64 px screen footprint, for a flat ~6.3% of atlas area.
|
|
10
|
+
*
|
|
11
|
+
* A fixed border does the opposite: generous for small patches and useless for large ones.
|
|
12
|
+
*
|
|
13
|
+
* @type {number}
|
|
14
|
+
*/
|
|
15
|
+
export const SPRITE_ATLAS_BORDER_RATIO = 1 / 64;
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* The smallest border a patch may have, in texels.
|
|
19
|
+
*
|
|
20
|
+
* One, not more. A 64x64 sprite is common and needs four texels at the very most; eight would spend a
|
|
21
|
+
* tenth of the texture on gutter to protect mip levels at which the sprite is a handful of pixels on
|
|
22
|
+
* screen. One texel is also not really one — see {@link sprite_atlas_max_lod}.
|
|
23
|
+
*
|
|
24
|
+
* @type {number}
|
|
25
|
+
*/
|
|
26
|
+
export const SPRITE_ATLAS_BORDER_MINIMUM = 1;
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* Border, in texels, for a patch of this size.
|
|
30
|
+
*
|
|
31
|
+
* Driven by the longer side, because one border value protects both axes and the atlas halves both
|
|
32
|
+
* together when it builds its mip chain.
|
|
33
|
+
*
|
|
34
|
+
* @param {number} width
|
|
35
|
+
* @param {number} height
|
|
36
|
+
* @returns {number}
|
|
37
|
+
*/
|
|
38
|
+
export function sprite_atlas_border(width, height) {
|
|
39
|
+
assert.isNonNegativeInteger(width, 'width');
|
|
40
|
+
assert.isNonNegativeInteger(height, 'height');
|
|
41
|
+
|
|
42
|
+
return Math.max(
|
|
43
|
+
SPRITE_ATLAS_BORDER_MINIMUM,
|
|
44
|
+
Math.ceil(Math.max(width, height) * SPRITE_ATLAS_BORDER_RATIO)
|
|
45
|
+
);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* The deepest mip level a patch with this border can be sampled at without reading a neighbour.
|
|
50
|
+
*
|
|
51
|
+
* **A patch's own border is not the whole guard.** Every patch in the atlas has a border of at least
|
|
52
|
+
* {@link SPRITE_ATLAS_BORDER_MINIMUM}, so whatever sits next to this one contributes at least one
|
|
53
|
+
* more texel of separation: content is `border + 1` texels apart at worst. At mip level `L` that
|
|
54
|
+
* separation is `(border + 1) / 2^L` texels, and it has to survive down to one — which is also what
|
|
55
|
+
* pays for patches not landing on power-of-two boundaries, so alignment is not claimed on top of it.
|
|
56
|
+
*
|
|
57
|
+
* Past this level the sampler is clamped rather than allowed to keep minifying, so a sprite seen from
|
|
58
|
+
* very far away aliases instead of bleeding. That is the trade, and it is the right way round: a
|
|
59
|
+
* shimmering sprite is still that sprite, a bleeding one is somebody else's texture.
|
|
60
|
+
*
|
|
61
|
+
* @param {number} border
|
|
62
|
+
* @returns {number}
|
|
63
|
+
*/
|
|
64
|
+
export function sprite_atlas_max_lod(border) {
|
|
65
|
+
assert.isNonNegativeInteger(border, 'border');
|
|
66
|
+
assert.greaterThanOrEqual(border, SPRITE_ATLAS_BORDER_MINIMUM, 'border');
|
|
67
|
+
|
|
68
|
+
return Math.floor(Math.log2(border + 1));
|
|
69
|
+
}
|
|
@@ -1,12 +1,13 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Drives every entity's {@link AnimationGraphController}: runs its clock,
|
|
3
|
-
*
|
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2
|
+
* Drives every entity's {@link AnimationGraphController}: runs its clock, writes its clips' weights
|
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3
|
+
* and times into the entity's {@link AnimationClips}, and hands that blend to the renderer through
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4
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+
* {@link AnimationClipsSink}.
|
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4
5
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*
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5
6
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* **The clips are the entity's {@link AnimationClips}.** An entity is driven while it carries both
|
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6
7
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* components, whoever put them there — a model `MeshSystem` loaded, or a rig built in code. New
|
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7
8
|
* clips are a new component, which this system sees as the entity leaving and coming back.
|
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8
9
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*
|
|
9
|
-
* **Every node the clips key holds a row here** ({@link
|
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10
|
+
* **Every node the clips key holds a row here** ({@link AnimationClipsSink}), from the graph being
|
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10
11
|
* bound to the clips until they go. A clip binds only once all of them do, and a keyed node outside
|
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11
12
|
* every skin with nothing drawn under it — a socket, say — is held by no other system.
|
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12
13
|
*
|
|
@@ -27,8 +28,8 @@ export class AnimationGraphSystem extends System<any> {
|
|
|
27
28
|
* @param {Scene} scene
|
|
28
29
|
*/
|
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29
30
|
constructor(graphics: GraphicsEngine, scene: Scene);
|
|
30
|
-
dependencies: (typeof
|
|
31
|
-
components_used: ResourceAccessSpecification<typeof AnimationGraphController>[];
|
|
31
|
+
dependencies: (typeof AnimationClips | typeof AnimationGraphController)[];
|
|
32
|
+
components_used: (ResourceAccessSpecification<typeof AnimationClips> | ResourceAccessSpecification<typeof AnimationGraphController>)[];
|
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32
33
|
/**
|
|
33
34
|
* Only noted here: the graph is bound to the clips by the next {@link update}. A link can happen
|
|
34
35
|
* anywhere the components are added — inside a model's spawn, for one `MeshSystem` loads — and a
|
|
@@ -41,21 +42,8 @@ export class AnimationGraphSystem extends System<any> {
|
|
|
41
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|
*/
|
|
42
43
|
link(controller: AnimationGraphController, clips: AnimationClips, entity: number): void;
|
|
43
44
|
/**
|
|
44
|
-
* What the entity is playing, in the form the CPU pose evaluator takes:
|
|
45
|
-
*
|
|
46
|
-
*
|
|
47
|
-
* **The clips the graph does not name are not here, because they are not registered** (D37).
|
|
48
|
-
* The GPU's accumulator marks a joint dirty for every bound clip that writes to it, weight and
|
|
49
|
-
* all — so a bound clip at weight zero resolves the joints only it drives to zero rather than
|
|
50
|
-
* leaving them at rest. The answer is not to hand those clips to the evaluator so it can make
|
|
51
|
-
* the same mistake; it is not to bind them. What the graph never names, nothing plays, and the
|
|
52
|
-
* joints it alone would have driven stay where they rest.
|
|
53
|
-
*
|
|
54
|
-
* A clip the graph names but is not currently playing **is** here, at weight zero, because it is
|
|
55
|
-
* bound and the accumulator does see it.
|
|
56
|
-
*
|
|
57
|
-
* The entries are this system's own and are rewritten by the next call, which is what keeps a
|
|
58
|
-
* query on a per-frame path from allocating.
|
|
45
|
+
* What the entity is playing, in the form the CPU pose evaluator takes: delegates to the
|
|
46
|
+
* entity's {@link AnimationClips#write_pose_playbacks}.
|
|
59
47
|
*
|
|
60
48
|
* @param {PosePlayback[]} target appended to
|
|
61
49
|
* @param {number} entity
|
|
@@ -75,8 +63,7 @@ export class AnimationGraphSystem extends System<any> {
|
|
|
75
63
|
#private;
|
|
76
64
|
}
|
|
77
65
|
import { System } from "../ecs/System.js";
|
|
78
|
-
import { AnimationGraphController } from "./animation/AnimationGraphController.js";
|
|
79
66
|
import { AnimationClips } from "./animation/AnimationClips.js";
|
|
67
|
+
import { AnimationGraphController } from "./animation/AnimationGraphController.js";
|
|
80
68
|
import { ResourceAccessSpecification } from "../../core/model/ResourceAccessSpecification.js";
|
|
81
|
-
import { PosePlayback } from "../../shade/renderer/animation/pose/PosePlayback.js";
|
|
82
69
|
//# sourceMappingURL=AnimationGraphSystem.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AnimationGraphSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/AnimationGraphSystem.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"AnimationGraphSystem.d.ts","sourceRoot":"","sources":["../../../../src/engine/graphics3/AnimationGraphSystem.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IAWI;;;OAGG;IACH,oDAcC;IATG,0EAA8D;IAK9D,uIAGC;IAGL;;;;;;;;;OASG;IACH,iBAJW,wBAAwB,SACxB,cAAc,UACd,MAAM,QAShB;IAED;;;;;;;;;OASG;IACH,6BANW,cAAc,UACd,MAAM,GACJ,OAAO,CAYnB;IAED;;;;OAIG;IACH,mBAJW,wBAAwB,SACxB,cAAc,UACd,MAAM,QAYhB;IAED,2CAEC;IAED,4CAYC;;CAoGJ;uBAxOsB,kBAAkB;+BACV,+BAA+B;yCAErB,yCAAyC;4CAJtC,iDAAiD"}
|