@woosh/meep-engine 3.52.0 → 3.54.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (515) hide show
  1. package/package.json +1 -1
  2. package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
  3. package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
  4. package/src/core/math/noise/worley_noise_2d.js +74 -0
  5. package/src/engine/ecs/animation/Animation.d.ts +4 -25
  6. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  7. package/src/engine/ecs/animation/Animation.js +9 -41
  8. package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
  9. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  10. package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
  11. package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
  12. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
  13. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
  14. package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
  15. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
  16. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
  17. package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
  18. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
  19. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
  20. package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
  21. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
  22. package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
  23. package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
  24. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
  25. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
  26. package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
  27. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
  28. package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
  29. package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
  30. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
  31. package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
  32. package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
  33. package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
  34. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  35. package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
  36. package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
  37. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  38. package/src/engine/graphics3/AnimationSystem.js +62 -243
  39. package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
  40. package/src/engine/graphics3/DecalSystem.js +447 -450
  41. package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
  42. package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
  43. package/src/engine/graphics3/FoliageWindSystem.js +257 -0
  44. package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
  45. package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
  46. package/src/engine/graphics3/GPUFluidSystem.js +39 -1
  47. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
  48. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  49. package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
  50. package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
  51. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
  52. package/src/engine/graphics3/animation/AnimationClips.js +207 -10
  53. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
  54. package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
  55. package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
  56. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
  57. package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
  58. package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
  59. package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
  60. package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
  61. package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
  62. package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
  63. package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
  64. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  65. package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
  66. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
  67. package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
  68. package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
  69. package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
  70. package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
  71. package/src/engine/graphics3/prefab/Prefab.js +169 -162
  72. package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
  73. package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
  74. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  75. package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
  76. package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
  77. package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
  78. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  79. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
  80. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  81. package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
  82. package/src/engine/sound/simulation/README.md +1 -1
  83. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
  84. package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
  85. package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
  86. package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
  87. package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
  88. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
  89. package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
  90. package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
  91. package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
  92. package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
  93. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
  94. package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
  95. package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
  96. package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
  97. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
  98. package/src/generation/foliage/asset/TreeAsset.js +111 -0
  99. package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
  100. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
  101. package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
  102. package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
  103. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
  104. package/src/generation/foliage/asset/generate_tree.js +93 -0
  105. package/src/generation/foliage/asset/place_tree.d.ts +82 -0
  106. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
  107. package/src/generation/foliage/asset/place_tree.js +194 -0
  108. package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
  109. package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
  110. package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
  111. package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
  112. package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
  113. package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
  114. package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
  115. package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
  116. package/src/generation/foliage/config/CrownConfig.js +186 -0
  117. package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
  118. package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
  119. package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
  120. package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
  121. package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
  122. package/src/generation/foliage/config/FoliageBarkType.js +16 -0
  123. package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
  124. package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
  125. package/src/generation/foliage/config/FoliageCardType.js +18 -0
  126. package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
  127. package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
  128. package/src/generation/foliage/config/FoliageConfig.js +283 -0
  129. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
  130. package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
  131. package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
  132. package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
  133. package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
  134. package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
  135. package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
  136. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
  137. package/src/generation/foliage/config/TreeLODConfig.js +211 -0
  138. package/src/generation/foliage/config/TreePreset.d.ts +16 -0
  139. package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
  140. package/src/generation/foliage/config/TreePreset.js +17 -0
  141. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
  142. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
  143. package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
  144. package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
  145. package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
  146. package/src/generation/foliage/config/TreeWindConfig.js +157 -0
  147. package/src/generation/foliage/index.d.ts +39 -0
  148. package/src/generation/foliage/index.d.ts.map +1 -0
  149. package/src/generation/foliage/index.js +44 -0
  150. package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
  151. package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
  152. package/src/generation/foliage/material/make_bark_material.js +730 -0
  153. package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
  154. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
  155. package/src/generation/foliage/material/make_foliage_material.js +605 -0
  156. package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
  157. package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
  158. package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
  159. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
  160. package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
  161. package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
  162. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
  163. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
  164. package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
  165. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
  166. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
  167. package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
  168. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
  169. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
  170. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
  171. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
  172. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
  173. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
  174. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
  175. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
  176. package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
  177. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
  178. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
  179. package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
  180. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
  181. package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
  182. package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
  183. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
  184. package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
  185. package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
  186. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
  187. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
  188. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
  189. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
  190. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
  191. package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
  192. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
  193. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
  194. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
  195. package/src/shade/playground/additive_blending/index.html +197 -0
  196. package/src/shade/playground/additive_blending/main.d.ts +2 -0
  197. package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
  198. package/src/shade/playground/additive_blending/main.js +529 -0
  199. package/src/shade/playground/foliage_wind/README.md +18 -0
  200. package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
  201. package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
  202. package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
  203. package/src/shade/playground/foliage_wind/index.html +260 -0
  204. package/src/shade/playground/foliage_wind/main.d.ts +2 -0
  205. package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
  206. package/src/shade/playground/foliage_wind/main.js +275 -0
  207. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  208. package/src/shade/renderer/Renderer.js +45 -16
  209. package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
  210. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
  211. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
  212. package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
  213. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
  214. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
  215. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
  216. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
  217. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
  218. package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
  219. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
  220. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  221. package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
  222. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
  223. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
  224. package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
  225. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
  226. package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
  227. package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
  228. package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
  229. package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
  230. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
  231. package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
  232. package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
  233. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
  234. package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
  235. package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
  236. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
  237. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
  238. package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
  239. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
  240. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
  241. package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
  242. package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
  243. package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
  244. package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
  245. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
  246. package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
  247. package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
  248. package/src/shade/renderer/extension/RenderExtension.js +9 -0
  249. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
  250. package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
  251. package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
  252. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
  253. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
  254. package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
  255. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
  256. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
  257. package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
  258. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
  259. package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
  260. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  261. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
  262. package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
  263. package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
  264. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
  265. package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
  266. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
  267. package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
  268. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
  269. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
  270. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
  271. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
  272. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
  273. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
  274. package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
  275. package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
  276. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  277. package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
  278. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
  279. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
  280. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  281. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
  282. package/src/shade/renderer/hiz/generate_downsampler_code.d.ts +0 -2
  283. package/src/shade/renderer/hiz/generate_downsampler_code.d.ts.map +1 -1
  284. package/src/shade/renderer/hiz/generate_downsampler_code.js +99 -100
  285. package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts +15 -0
  286. package/src/shade/renderer/hiz/hzb_pick_alignment.d.ts.map +1 -0
  287. package/src/shade/renderer/hiz/hzb_pick_alignment.js +148 -0
  288. package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts +28 -0
  289. package/src/shade/renderer/hiz/hzb_plan_reduction_steps.d.ts.map +1 -0
  290. package/src/shade/renderer/hiz/hzb_plan_reduction_steps.js +58 -0
  291. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts +5 -5
  292. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  293. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +57 -67
  294. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts +3 -3
  295. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
  296. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +111 -112
  297. package/src/shade/renderer/hiz/shader_hzb_spd.d.ts +5 -0
  298. package/src/shade/renderer/hiz/shader_hzb_spd.d.ts.map +1 -0
  299. package/src/shade/renderer/hiz/shader_hzb_spd.js +160 -0
  300. package/src/shade/renderer/light/GPULightCollection.d.ts +8 -0
  301. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  302. package/src/shade/renderer/light/GPULightCollection.js +67 -0
  303. package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts +7 -0
  304. package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.d.ts.map +1 -0
  305. package/src/shade/renderer/light/environment/FAR_FIELD_IRRADIANCE_SH_RESOURCE.js +13 -0
  306. package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts +10 -0
  307. package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.d.ts.map +1 -0
  308. package/src/shade/renderer/light/environment/shader_project_far_field_irradiance_sh.js +72 -0
  309. package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts +39 -0
  310. package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.d.ts.map +1 -0
  311. package/src/shade/renderer/light/world_cluster/WORLD_LIGHT_CLUSTER.js +90 -0
  312. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +12 -0
  313. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -0
  314. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +56 -0
  315. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +31 -0
  316. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -0
  317. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +196 -0
  318. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +10 -0
  319. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -0
  320. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +163 -0
  321. package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts +4 -0
  322. package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.d.ts.map +1 -0
  323. package/src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js +137 -0
  324. package/src/shade/renderer/loader/SceneBundle.d.ts +7 -0
  325. package/src/shade/renderer/loader/SceneBundle.d.ts.map +1 -1
  326. package/src/shade/renderer/loader/SceneBundle.js +119 -111
  327. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  328. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts +4 -0
  329. package/src/shade/renderer/material/standard/fragment_gbuffer.d.ts.map +1 -1
  330. package/src/shade/renderer/material/standard/fragment_gbuffer.js +6 -5
  331. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts +8 -7
  332. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.d.ts.map +1 -1
  333. package/src/shade/renderer/object_property/chunk_write_object_property_node3d.js +9 -8
  334. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  335. package/src/shade/renderer/particles/GPUParticleSystem.js +4 -1
  336. package/src/shade/renderer/particles/graph_particles_avboit.d.ts +4 -3
  337. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
  338. package/src/shade/renderer/particles/graph_particles_avboit.js +28 -11
  339. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts +9 -13
  340. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.d.ts.map +1 -1
  341. package/src/shade/renderer/particles/shaders/chunk_particle_lighting.js +25 -20
  342. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.d.ts.map +1 -1
  343. package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +22 -34
  344. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  345. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  346. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +9 -7
  347. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.d.ts.map +1 -1
  348. package/src/shade/renderer/rasterize/forward/chunk_forward_shade_standard_fragment.js +15 -7
  349. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.d.ts.map +1 -1
  350. package/src/shade/renderer/rasterize/native/avboit/avboit_draw_fragment_body.js +6 -4
  351. package/src/shade/renderer/rasterize/native/oit/oit_resolve_fragment_body.js +3 -3
  352. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.d.ts.map +1 -1
  353. package/src/shade/renderer/rasterize/native/oit/shader_oit_generate_moments.js +8 -5
  354. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.d.ts.map +1 -1
  355. package/src/shade/renderer/rasterize/native/viz/viz_rasterization_alpha_tested_pass_descriptor.js +4 -3
  356. package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.d.ts.map +1 -1
  357. package/src/shade/renderer/shader/chunk/depth/chunk_query_depth_from_screen_space_bb.js +62 -62
  358. package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts +6 -0
  359. package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.d.ts.map +1 -0
  360. package/src/shade/renderer/shader/chunk/random/lowbias/chunk_hash_lowbias32_vec2u.js +19 -0
  361. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.d.ts.map +1 -1
  362. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_get_mip_resolution.js +16 -10
  363. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.d.ts.map +1 -1
  364. package/src/shade/renderer/shader/chunk/screen_space/chunk_ffx_sssr_hierarchical_raymarch.js +118 -117
  365. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1 -1
  366. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts +9 -0
  367. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.d.ts.map +1 -0
  368. package/src/shade/renderer/texture/SAMPLER_ANISOTROPIC_CLAMP.js +17 -0
  369. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts +8 -0
  370. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.d.ts.map +1 -1
  371. package/src/shade/renderer/texture/SAMPLER_LINEAR_UPSCALE.js +28 -20
  372. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts +8 -0
  373. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.d.ts.map +1 -0
  374. package/src/shade/renderer/texture/SAMPLER_TRILINEAR_CLAMP.js +15 -0
  375. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +41 -7
  376. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
  377. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +162 -58
  378. package/src/shade/renderer/view/chunk_view_mip_bias.d.ts +21 -0
  379. package/src/shade/renderer/view/chunk_view_mip_bias.d.ts.map +1 -0
  380. package/src/shade/renderer/view/chunk_view_mip_bias.js +44 -0
  381. package/src/shade/renderer/volumetrics/GPUSceneVolumetrics.js +1 -1
  382. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +10 -12
  383. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  384. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +583 -606
  385. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts +24 -0
  386. package/src/shade/renderer/volumetrics/chunk_volumetrics_froxel_sample.d.ts.map +1 -0
  387. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.d.ts.map +1 -1
  388. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts +1 -1
  389. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +640 -640
  390. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +113 -0
  391. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -0
  392. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +484 -0
  393. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts +50 -0
  394. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.d.ts.map +1 -0
  395. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js +60 -0
  396. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts +25 -0
  397. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.d.ts.map +1 -0
  398. package/src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP_STRUCT.js +47 -0
  399. package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts +74 -0
  400. package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.d.ts.map +1 -0
  401. package/src/shade/renderer/volumetrics/irradiance_clipmap/IrradianceCascadePlacement.js +173 -0
  402. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +26 -0
  403. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -0
  404. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +83 -0
  405. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts +31 -0
  406. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.d.ts.map +1 -0
  407. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_local_light.js +113 -0
  408. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts +121 -0
  409. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.d.ts.map +1 -0
  410. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_sample.js +356 -0
  411. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts +16 -0
  412. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -0
  413. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +191 -0
  414. package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts +16 -0
  415. package/src/shade/renderer/volumetrics/shader_volumetrics_classify_froxels.d.ts.map +1 -0
  416. package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts +23 -0
  417. package/src/shade/renderer/volumetrics/shader_volumetrics_lighting_regimes.d.ts.map +1 -0
  418. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  419. package/src/shade/renderer/wind/GPUSceneWind.js +1 -1
  420. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +1 -1
  421. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  422. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +105 -26
  423. package/src/engine/graphics/composit/CompositingStages.d.ts +0 -6
  424. package/src/engine/graphics/composit/CompositingStages.d.ts.map +0 -1
  425. package/src/engine/graphics/composit/CompositingStages.js +0 -8
  426. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts +0 -7
  427. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.d.ts.map +0 -1
  428. package/src/engine/graphics/geometry/buffered/computeBufferAttributeHash.js +0 -24
  429. package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts +0 -8
  430. package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.d.ts.map +0 -1
  431. package/src/engine/graphics/geometry/buffered/computeGeometryBoundingSphereMiniball.js +0 -17
  432. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts +0 -8
  433. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.d.ts.map +0 -1
  434. package/src/engine/graphics/geometry/buffered/computeGeometryEquality.js +0 -60
  435. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts +0 -7
  436. package/src/engine/graphics/geometry/buffered/computeGeometryHash.d.ts.map +0 -1
  437. package/src/engine/graphics/geometry/buffered/computeGeometryHash.js +0 -26
  438. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts +0 -7
  439. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.d.ts.map +0 -1
  440. package/src/engine/graphics/geometry/buffered/compute_buffer_geometry_byte_size.js +0 -23
  441. package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +0 -7
  442. package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +0 -1
  443. package/src/engine/graphics/geometry/instancing/geometry_copy.js +0 -15
  444. package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts +0 -2
  445. package/src/engine/graphics/geometry/instancing/rewriteMaterial.d.ts.map +0 -1
  446. package/src/engine/graphics/geometry/instancing/rewriteMaterial.js +0 -57
  447. package/src/engine/graphics/geometry/ribbon/Quad.d.ts +0 -96
  448. package/src/engine/graphics/geometry/ribbon/Quad.d.ts.map +0 -1
  449. package/src/engine/graphics/geometry/ribbon/Quad.js +0 -213
  450. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts +0 -9
  451. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.d.ts.map +0 -1
  452. package/src/engine/graphics/geometry/ribbon/copyAttributeV3.js +0 -12
  453. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts +0 -10
  454. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.d.ts.map +0 -1
  455. package/src/engine/graphics/geometry/ribbon/copyAttributeValue.js +0 -17
  456. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts +0 -10
  457. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.d.ts.map +0 -1
  458. package/src/engine/graphics/geometry/ribbon/equalAttributeV3.js +0 -13
  459. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts +0 -11
  460. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.d.ts.map +0 -1
  461. package/src/engine/graphics/geometry/ribbon/equalAttributeValue.js +0 -24
  462. package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts +0 -6
  463. package/src/engine/graphics/geometry/ribbon/rotateRibbon.d.ts.map +0 -1
  464. package/src/engine/graphics/geometry/ribbon/rotateRibbon.js +0 -37
  465. package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts +0 -9
  466. package/src/engine/graphics/geometry/ribbon/updateTipPosition.d.ts.map +0 -1
  467. package/src/engine/graphics/geometry/ribbon/updateTipPosition.js +0 -52
  468. package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts +0 -8
  469. package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.d.ts.map +0 -1
  470. package/src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js +0 -54
  471. package/src/engine/graphics/render/RenderPassType.d.ts +0 -6
  472. package/src/engine/graphics/render/RenderPassType.d.ts.map +0 -1
  473. package/src/engine/graphics/render/RenderPassType.js +0 -8
  474. package/src/engine/graphics/render/layers/RenderLayer.d.ts +0 -78
  475. package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +0 -1
  476. package/src/engine/graphics/render/layers/RenderLayer.js +0 -95
  477. package/src/engine/graphics/render/layers/RenderLayerManager.d.ts +0 -72
  478. package/src/engine/graphics/render/layers/RenderLayerManager.d.ts.map +0 -1
  479. package/src/engine/graphics/render/layers/RenderLayerManager.js +0 -160
  480. package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts +0 -18
  481. package/src/engine/graphics/render/layers/RenderLayerManagerState.d.ts.map +0 -1
  482. package/src/engine/graphics/render/layers/RenderLayerManagerState.js +0 -48
  483. package/src/engine/graphics/render/layers/RenderLayerState.d.ts +0 -18
  484. package/src/engine/graphics/render/layers/RenderLayerState.d.ts.map +0 -1
  485. package/src/engine/graphics/render/layers/RenderLayerState.js +0 -27
  486. package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts +0 -8
  487. package/src/engine/graphics/render/layers/RenderLayerUtils.d.ts.map +0 -1
  488. package/src/engine/graphics/render/layers/RenderLayerUtils.js +0 -103
  489. package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts +0 -10
  490. package/src/engine/graphics/render/make_bvh_visibility_builder.d.ts.map +0 -1
  491. package/src/engine/graphics/render/make_bvh_visibility_builder.js +0 -64
  492. package/src/engine/graphics/render/view/CameraViewFlags.d.ts +0 -7
  493. package/src/engine/graphics/render/view/CameraViewFlags.d.ts.map +0 -1
  494. package/src/engine/graphics/render/view/CameraViewFlags.js +0 -9
  495. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts +0 -143
  496. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.d.ts.map +0 -1
  497. package/src/engine/graphics/render/visibility/IncrementalDeltaSet.js +0 -328
  498. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts +0 -39
  499. package/src/engine/graphics/render/visibility/VisibilityComputer.d.ts.map +0 -1
  500. package/src/engine/graphics/render/visibility/VisibilityComputer.js +0 -80
  501. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts +0 -29
  502. package/src/engine/graphics/render/visibility/VisibilityFilter.d.ts.map +0 -1
  503. package/src/engine/graphics/render/visibility/VisibilityFilter.js +0 -37
  504. package/src/engine/graphics3/animation/write_graph_playback.d.ts +0 -24
  505. package/src/engine/graphics3/animation/write_graph_playback.d.ts.map +0 -1
  506. package/src/engine/graphics3/animation/write_graph_playback.js +0 -48
  507. package/src/engine/graphics3/decal/DecalAtlasFill.js +0 -32
  508. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_froxel_centre_ws.js +0 -49
  509. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi.js +0 -50
  510. package/src/shade/renderer/volumetrics/gi/chunk_volumetrics_gi_sample.js +0 -105
  511. package/src/shade/renderer/volumetrics/gi/graph_build_froxel_gi.js +0 -80
  512. package/src/shade/renderer/volumetrics/gi/shader_volumetrics_gi.js +0 -51
  513. package/src/shade/renderer/volumetrics/gi/volumetrics_gi_resources.js +0 -39
  514. package/src/shade/renderer/volumetrics/graph_build_froxel_irradiance.js +0 -121
  515. package/src/shade/renderer/volumetrics/shader_volumetrics_build_irradiance.js +0 -237
@@ -168,20 +168,20 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
168
168
  let cell = vec3<i32>(id);
169
169
  let last = vec3<i32>(step.cells.size) - vec3<i32>(1);
170
170
 
171
- // each cell's -x, -y and -z faces
172
- fluid_mac_correct_store_u(cell);
173
- fluid_mac_correct_store_v(cell);
174
- fluid_mac_correct_store_w(cell);
175
-
176
- // the +boundary face planes, owned by the last tile along each axis
177
- if (cell.x == last.x) {
178
- fluid_mac_correct_store_u(cell + vec3<i32>(1, 0, 0));
171
+ // each cell's -x, -y and -z faces, and the +boundary face planes on the last tile along each axis
172
+ let u_end = select(1, 2, cell.x == last.x);
173
+ for (var dx = 0; dx < u_end; dx++) {
174
+ fluid_mac_correct_store_u(cell + vec3<i32>(dx, 0, 0));
179
175
  }
180
- if (cell.y == last.y) {
181
- fluid_mac_correct_store_v(cell + vec3<i32>(0, 1, 0));
176
+
177
+ let v_end = select(1, 2, cell.y == last.y);
178
+ for (var dy = 0; dy < v_end; dy++) {
179
+ fluid_mac_correct_store_v(cell + vec3<i32>(0, dy, 0));
182
180
  }
183
- if (cell.z == last.z) {
184
- fluid_mac_correct_store_w(cell + vec3<i32>(0, 0, 1));
181
+
182
+ let w_end = select(1, 2, cell.z == last.z);
183
+ for (var dz = 0; dz < w_end; dz++) {
184
+ fluid_mac_correct_store_w(cell + vec3<i32>(0, 0, dz));
185
185
  }
186
186
  }
187
187
  `, [
@@ -49,20 +49,20 @@ fn main(@builtin(global_invocation_id) id: vec3<u32>) {
49
49
  let cell = vec3<i32>(id);
50
50
  let last = vec3<i32>(step.cells.size) - vec3<i32>(1);
51
51
 
52
- // each cell's -x, -y and -z faces
53
- fluid_mac_predict_store_u(cell);
54
- fluid_mac_predict_store_v(cell);
55
- fluid_mac_predict_store_w(cell);
56
-
57
- // the +boundary face planes, owned by the last tile along each axis
58
- if (cell.x == last.x) {
59
- fluid_mac_predict_store_u(cell + vec3<i32>(1, 0, 0));
52
+ // each cell's -x, -y and -z faces, and the +boundary face planes on the last tile along each axis
53
+ let u_end = select(1, 2, cell.x == last.x);
54
+ for (var dx = 0; dx < u_end; dx++) {
55
+ fluid_mac_predict_store_u(cell + vec3<i32>(dx, 0, 0));
60
56
  }
61
- if (cell.y == last.y) {
62
- fluid_mac_predict_store_v(cell + vec3<i32>(0, 1, 0));
57
+
58
+ let v_end = select(1, 2, cell.y == last.y);
59
+ for (var dy = 0; dy < v_end; dy++) {
60
+ fluid_mac_predict_store_v(cell + vec3<i32>(0, dy, 0));
63
61
  }
64
- if (cell.z == last.z) {
65
- fluid_mac_predict_store_w(cell + vec3<i32>(0, 0, 1));
62
+
63
+ let w_end = select(1, 2, cell.z == last.z);
64
+ for (var dz = 0; dz < w_end; dz++) {
65
+ fluid_mac_predict_store_w(cell + vec3<i32>(0, 0, dz));
66
66
  }
67
67
  }
68
68
  `, [
@@ -29,12 +29,19 @@
29
29
  * the far field, a parent with no window, reads 0.
30
30
  */
31
31
  export class GPUFluidPressureSolve {
32
+ /**
33
+ * Offer the compute pipelines the multigrid and SOR pressure solvers dispatch — see
34
+ * {@link PipelineEnquiry}.
35
+ *
36
+ * @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
37
+ */
38
+ static enquirePipelines(enquiry: import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
32
39
  /**
33
40
  * @param {{solve: GPUFluidPressureSolve, arm: number, count: number, inputs: FluidPressureSolveInputs}} data
34
41
  * @param {*} _resources
35
42
  * @param {{encoder: ShadeGPUCommandContext}} context
36
43
  */
37
- static "__#263@#execute"(data: {
44
+ static "__#265@#execute"(data: {
38
45
  solve: GPUFluidPressureSolve;
39
46
  arm: number;
40
47
  count: number;
@@ -1 +1 @@
1
- {"version":3,"file":"GPUFluidPressureSolve.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js"],"names":[],"mappings":"AAwEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IAgKI;;;;OAIG;IACH,+BAJW;QAAC,KAAK,EAAE,qBAAqB,CAAC;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,wBAAwB,CAAA;KAAC,4BAE5F;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAI3C;IAzID;;;;OAIG;IACH,6BAEC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAdsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QAC9D,QAAQ;QAEiG,MAAM,EAAlI;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,cAAc,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAA;SAAC;QAG/F,GAAG;QACH,KAAK;QACR,CAAC,EAAjB,MAAM;QACa,cAAc;QAGjB,MAAM,EAAtB,MAAM;aAMhB;IAED;;;;;;;OAOG;IACH,yBAHW,sBAAsB,UACtB,wBAAwB,QASlC;IAED;;;;;;OAMG;IACH,oBAHW,sBAAsB,UACtB,wBAAwB,QASlC;IAED;;;;;;;;;;;;;OAaG;IACH;QATsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QAC9D,QAAQ;QACiG,MAAM,EAAlI;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,cAAc,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAA;SAAC;QAC/F,GAAG;QACH,KAAK;QACR,CAAC,EAAjB,MAAM;QACa,cAAc;QACjB,MAAM,EAAtB,MAAM;aAMhB;IA0RD;;OAEG;IACH,gBA0BC;;CACJ;qCA7fY,OAAO,2CAA2C,EAAE,sBAAsB;;;;;uCAO1E;IAAC,QAAQ,YAAY;IAAC,MAAM,EAAE;QAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,cAAc,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAA;KAAC,CAAC;IAAC,GAAG,YAAY;IAAC,KAAK,YAAY;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,cAAc,YAAY;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAA;CAAC"}
1
+ {"version":3,"file":"GPUFluidPressureSolve.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js"],"names":[],"mappings":"AAwEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH;IACI;;;;;OAKG;IACH,iCAFW,OAAO,6CAA6C,EAAE,eAAe,QAU/E;IAiKD;;;;OAIG;IACH,+BAJW;QAAC,KAAK,EAAE,qBAAqB,CAAC;QAAC,GAAG,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,wBAAwB,CAAA;KAAC,4BAE5F;QAAC,OAAO,EAAE,sBAAsB,CAAA;KAAC,QAI3C;IAzID;;;;OAIG;IACH,6BAEC;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QAdsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QAC9D,QAAQ;QAEiG,MAAM,EAAlI;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,cAAc,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAA;SAAC;QAG/F,GAAG;QACH,KAAK;QACR,CAAC,EAAjB,MAAM;QACa,cAAc;QAGjB,MAAM,EAAtB,MAAM;aAMhB;IAED;;;;;;;OAOG;IACH,yBAHW,sBAAsB,UACtB,wBAAwB,QASlC;IAED;;;;;;OAMG;IACH,oBAHW,sBAAsB,UACtB,wBAAwB,QASlC;IAED;;;;;;;;;;;;;OAaG;IACH;QATsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QAC9D,QAAQ;QACiG,MAAM,EAAlI;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,cAAc,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;YAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAA;SAAC;QAC/F,GAAG;QACH,KAAK;QACR,CAAC,EAAjB,MAAM;QACa,cAAc;QACjB,MAAM,EAAtB,MAAM;aAMhB;IA0RD;;OAEG;IACH,gBA0BC;;CACJ;qCA7gBY,OAAO,2CAA2C,EAAE,sBAAsB;;;;;uCAO1E;IAAC,QAAQ,YAAY;IAAC,MAAM,EAAE;QAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,cAAc,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,IAAI,EAAE,UAAU,MAAM,CAAC,CAAC;QAAC,MAAM,EAAE,UAAU,MAAM,CAAC,CAAA;KAAC,CAAC;IAAC,GAAG,YAAY;IAAC,KAAK,YAAY;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,cAAc,YAAY;IAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAA;CAAC"}
@@ -101,6 +101,22 @@ function set_linear(corner_storage, period, size) {
101
101
  * the far field, a parent with no window, reads 0.
102
102
  */
103
103
  export class GPUFluidPressureSolve {
104
+ /**
105
+ * Offer the compute pipelines the multigrid and SOR pressure solvers dispatch — see
106
+ * {@link PipelineEnquiry}.
107
+ *
108
+ * @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
109
+ */
110
+ static enquirePipelines(enquiry) {
111
+ enquiry.compute.push(
112
+ shader_fluid_mg_smooth.pipeline,
113
+ shader_fluid_mg_residual_restrict.pipeline,
114
+ shader_fluid_mg_coarsest.pipeline,
115
+ shader_fluid_mg_level0_weights.pipeline,
116
+ shader_fluid_mg_coarse_weights.pipeline,
117
+ );
118
+ }
119
+
104
120
  /** @type {GPUDevice|null} */
105
121
  #device = null;
106
122
  /** @type {number[][]} the cells of every level, finest first */
@@ -12,6 +12,13 @@
12
12
  * cannot change what an earlier one reads, and nothing is allocated once the first has been recorded.
13
13
  */
14
14
  export class FluidWindPublish {
15
+ /**
16
+ * Offer the compute pipeline that publishes a cascade's tile into the wind field — see
17
+ * {@link PipelineEnquiry}.
18
+ *
19
+ * @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
20
+ */
21
+ static enquirePipelines(enquiry: import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry): void;
15
22
  /**
16
23
  * Write a cascade's tile from its velocity: the deviation from `far_velocity` at every cell centre
17
24
  * and the skirt around them. The tile's content is the cascade's window: `atlas.content_size` is
@@ -1 +1 @@
1
- {"version":3,"file":"FluidWindPublish.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/publish/FluidWindPublish.js"],"names":[],"mappings":"AAQA;;;;GAIG;AAEH;;;;;;;GAOG;AACH;IAkCI;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAb2C,OAAO,EAAvC,sBAAsB;QACS,QAAQ,EAAvC,qBAAqB;QACM,MAAM,EAAjC,UAAU,MAAM,CAAC;QACU,YAAY,EAAvC,UAAU,MAAM,CAAC;QAED,MAAM,EAAtB,MAAM;QAGyB,YAAY,EAA3C,qBAAqB;QAEG,KAAK,EAA7B,cAAc;QACE,IAAI,EAApB,MAAM;aA6DhB;;CACJ;qCA9HY,OAAO,2CAA2C,EAAE,sBAAsB;oCAC1E,OAAO,0BAA0B,EAAE,qBAAqB;6BACxD,OAAO,uCAAuC,EAAE,cAAc"}
1
+ {"version":3,"file":"FluidWindPublish.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/fluid/publish/FluidWindPublish.js"],"names":[],"mappings":"AAQA;;;;GAIG;AAEH;;;;;;;GAOG;AACH;IACI;;;;;OAKG;IACH,iCAFW,OAAO,6CAA6C,EAAE,eAAe,QAI/E;IAmCD;;;;;;;;;;;;;;;;;;OAkBG;IACH;QAb2C,OAAO,EAAvC,sBAAsB;QACS,QAAQ,EAAvC,qBAAqB;QACM,MAAM,EAAjC,UAAU,MAAM,CAAC;QACU,YAAY,EAAvC,UAAU,MAAM,CAAC;QAED,MAAM,EAAtB,MAAM;QAGyB,YAAY,EAA3C,qBAAqB;QAEG,KAAK,EAA7B,cAAc;QACE,IAAI,EAApB,MAAM;aA6DhB;;CACJ;qCAxIY,OAAO,2CAA2C,EAAE,sBAAsB;oCAC1E,OAAO,0BAA0B,EAAE,qBAAqB;6BACxD,OAAO,uCAAuC,EAAE,cAAc"}
@@ -21,6 +21,16 @@ import { FLUID_WIND_PUBLISH_GROUP_SIZE, shader_fluid_wind_publish } from "./shad
21
21
  * cannot change what an earlier one reads, and nothing is allocated once the first has been recorded.
22
22
  */
23
23
  export class FluidWindPublish {
24
+ /**
25
+ * Offer the compute pipeline that publishes a cascade's tile into the wind field — see
26
+ * {@link PipelineEnquiry}.
27
+ *
28
+ * @param {import("../../../device/pipeline/PipelineEnquiry.js").PipelineEnquiry} enquiry
29
+ */
30
+ static enquirePipelines(enquiry) {
31
+ enquiry.compute.push(shader_fluid_wind_publish.pipeline);
32
+ }
33
+
24
34
  /** The value of {@link FLUID_MAC_STEP_STRUCT}, rewritten in place; the publish reads the windows and the far field. */
25
35
  #step = {
26
36
  cells: fluid_cascade_window_value(),
@@ -49,7 +49,7 @@ export class GPUFluidQueries {
49
49
  * @param {import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
50
50
  * @param {{encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext}} context
51
51
  */
52
- static "__#268@#execute"(pass: object, resources: import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
52
+ static "__#270@#execute"(pass: object, resources: import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources, context: {
53
53
  encoder: import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
54
54
  }): void;
55
55
  /**
@@ -55,8 +55,8 @@ const LOOKUP_PAIR_WORDS = 2;
55
55
  * by call order. A refit recorded across one of those updates would submit a destroyed buffer, and
56
56
  * the software device cannot catch it, since it executes nothing at submit.
57
57
  */
58
- export class GPUBLASRefitBatch {
59
-
58
+ export class GPUBLASRefitBatch {
59
+
60
60
  /** @type {GPUDevice} */
61
61
  #device;
62
62
 
@@ -65,7 +65,7 @@ export class GPUGeometrySDFManager {
65
65
 
66
66
  this.#atlas = new GPUTileAtlas3D({
67
67
  device,
68
- format: "r32float",
68
+ formats: ["r32float"],
69
69
  // a cube: the build and every reader take one resolution for all three axes
70
70
  content_size: [DEFAULT_MESH_RESOLUTION, DEFAULT_MESH_RESOLUTION, DEFAULT_MESH_RESOLUTION],
71
71
  border: 0,
@@ -3,12 +3,11 @@
3
3
  * @typedef {import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
4
4
  * @typedef {import("../GraphicsContext.js").GraphicsContext} GraphicsContext
5
5
  * @typedef {import("../texture/GPUTextureContext.js").GPUTextureContext} GPUTextureContext
6
+ * @typedef {import("./hzb_plan_reduction_steps.js").HZBReductionStep} HZBReductionStep
6
7
  */
7
8
  export class HierarchicalZBuffer {
8
9
  /**
9
- * Offer the pipelines {@link build} draws with — see {@link PipelineEnquiry}. A viewport that
10
- * clips part of its source draws mip 0 with {@link shader_hzb_reduce_mip0_clip} instead, which
11
- * is left to the frame that does that.
10
+ * Offer the pipelines {@link build} dispatches — see {@link PipelineEnquiry}.
12
11
  *
13
12
  * @param {PipelineEnquiry} enquiry
14
13
  */
@@ -43,4 +42,5 @@ export type PipelineEnquiry = import("../../device/pipeline/PipelineEnquiry.js")
43
42
  export type ShadeGPUCommandContext = import("../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext;
44
43
  export type GraphicsContext = import("../GraphicsContext.js").GraphicsContext;
45
44
  export type GPUTextureContext = import("../texture/GPUTextureContext.js").GPUTextureContext;
45
+ export type HZBReductionStep = import("./hzb_plan_reduction_steps.js").HZBReductionStep;
46
46
  //# sourceMappingURL=HierarchicalZBuffer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"HierarchicalZBuffer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/HierarchicalZBuffer.js"],"names":[],"mappings":"AASA;;;;;GAKG;AAEH;IAYI;;;;;;OAMG;IACH,iCAFW,eAAe,QAKzB;IAsBD;;;OAGG;IACH,sBAFW,eAAe,EAczB;IApCD;;;OAGG;IACH,2EAEC;IAgCD;;;;;OAKG;IACH,eAJW,sBAAsB,UACtB,iBAAiB,kBACjB,MAAM,EAAE,QAiGlB;IAmED;;;;OAIG;IACH,mBAHW,MAAM,KACN,MAAM,QAahB;IA4BD,gBAEC;;CACJ;8BA3RY,OAAO,0CAA0C,EAAE,eAAe;qCAClE,OAAO,wCAAwC,EAAE,sBAAsB;8BACvE,OAAO,uBAAuB,EAAE,eAAe;gCAC/C,OAAO,iCAAiC,EAAE,iBAAiB"}
1
+ {"version":3,"file":"HierarchicalZBuffer.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/hiz/HierarchicalZBuffer.js"],"names":[],"mappings":"AAaA;;;;;;GAMG;AAEH;IAkBI;;;;OAIG;IACH,iCAFW,eAAe,QAWzB;IAsBD;;;OAGG;IACH,sBAFW,eAAe,EAczB;IApCD;;;OAGG;IACH,2EAEC;IA8CD;;;;;OAKG;IACH,eAJW,sBAAsB,UACtB,iBAAiB,kBACjB,MAAM,EAAE,QA2HlB;IA6DD;;;;OAIG;IACH,mBAHW,MAAM,KACN,MAAM,QAkBhB;IA8BD,gBAEC;;CACJ;8BA/UY,OAAO,0CAA0C,EAAE,eAAe;qCAClE,OAAO,wCAAwC,EAAE,sBAAsB;8BACvE,OAAO,uBAAuB,EAAE,eAAe;gCAC/C,OAAO,iCAAiC,EAAE,iBAAiB;+BAC3D,OAAO,+BAA+B,EAAE,gBAAgB"}