@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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head.setVertexC(x, y, z);
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copyAttributeV3(next, head.getB(), next, head.getD());
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let tZ = z - vPreviousPosition.z + z;
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next.setXYZ(head.getC(), tX, tY, tZ);
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next.setXYZ(head.getD(), tX, tY, tZ);
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next.setXYZ(head.getB(), x, y, z);
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}
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@@ -1,8 +0,0 @@
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/**
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* NOTE: the method is completely inlined for better performance. 0 function calls within the skinning loop
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* @param {Float32Array} destination Skinned vertex positions
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export function computeSkinnedMeshVertices(destination: Float32Array, mesh: SkinnedMesh, destination_offset?: number): void;
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//# sourceMappingURL=computeSkinnedMeshVertices.d.ts.map
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{"version":3,"file":"computeSkinnedMeshVertices.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/geometry/skining/computeSkinnedMeshVertices.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,wDAJW,YAAY,0CAEZ,MAAM,QA6ChB"}
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@@ -1,54 +0,0 @@
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import { m4_multiply } from "../../../../core/geom/3d/mat4/m4_multiply.js";
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import { mat4x4_transpose_copy_to_mat4x3 } from "../../../../core/math/matrix/mat4x4_transpose_copy_to_mat4x3.js";
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import { mesh_apply_skeletal_vertex_skinning } from "./mesh_apply_skeletal_vertex_skinning.js";
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/**
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* NOTE: the method is completely inlined for better performance. 0 function calls within the skinning loop
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* @param {Float32Array} destination Skinned vertex positions
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* @param {SkinnedMesh} mesh
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* @param {number} [destination_offset=0]
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*/
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export function computeSkinnedMeshVertices(
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destination,
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mesh,
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destination_offset = 0
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) {
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const geometry = mesh.geometry;
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const skeleton = mesh.skeleton;
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const tempMatrix = new Float32Array(16);
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const attributes = geometry.attributes;
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const positions = attributes.position.array;
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const skin_indices_array = attributes.skinIndex.array;
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const skin_weights_array = attributes.skinWeight.array;
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const vertex_count = attributes.position.count;
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const bones = skeleton.bones;
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//pre-build transform matrices for bones
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const boneMatrixData = new Float32Array(boneCount * 12);
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const targetIndex = boneIndex * 12;
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m4_multiply(tempMatrix, bones[boneIndex].matrixWorld.elements, skeleton.boneInverses[boneIndex].elements);
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// write matrix data in transposed form, to conform to access order when applied to Vector3 transformation
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mat4x4_transpose_copy_to_mat4x3(
|
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boneMatrixData, targetIndex,
|
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tempMatrix, 0
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);
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}
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const m4_bind = mesh.bindMatrix.elements;
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// inverse of bind matrix
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const m4_bind_inv = mesh.bindMatrixInverse.elements;
|
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|
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mesh_apply_skeletal_vertex_skinning(destination, destination_offset, positions, vertex_count, skin_weights_array, skin_indices_array, boneMatrixData, m4_bind, m4_bind_inv);
|
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}
|
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@@ -1 +0,0 @@
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{"version":3,"file":"RenderPassType.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/render/RenderPassType.js"],"names":[],"mappings":"6BAEU,MAAM"}
|
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@@ -1,78 +0,0 @@
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export class RenderLayer {
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/**
|
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*
|
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* @type {RenderLayerState}
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*/
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state: RenderLayerState;
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|
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/**
|
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*
|
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* @type {String|null}
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*/
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name: string | null;
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/**
|
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* Layer is managed externally, visibility will not be updated in the rendering engine
|
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* @deprecated
|
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* @type {boolean}
|
|
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|
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*/
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managed: boolean;
|
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/**
|
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*
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* @type {function(*): Object3D}
|
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*/
|
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extractRenderable: (arg0: any) => Object3D;
|
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|
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/**
|
|
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|
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* @deprecated use CameraView's visible set instead
|
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25
|
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* Contains visible elements across all views, if element is in at least one view - it will be here
|
|
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|
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* @deprecated
|
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* @type {IncrementalDeltaSet<*>}
|
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|
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*/
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visibleSet: IncrementalDeltaSet<any>;
|
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|
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/**
|
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* @deprecated
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* @param {boolean} v
|
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|
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*/
|
|
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|
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set visible(v: boolean);
|
|
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|
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/**
|
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* @deprecated
|
|
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|
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* @returns {boolean}
|
|
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|
-
*/
|
|
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|
-
get visible(): boolean;
|
|
40
|
-
/**
|
|
41
|
-
* Compute near and far clipping planes for a camera given a frustum.
|
|
42
|
-
* Note: near plane is frustum.planes[4], far plane is frustum.planes[5]
|
|
43
|
-
* @deprecated
|
|
44
|
-
* @param {Frustum} frustum
|
|
45
|
-
* @param {number} near
|
|
46
|
-
* @param {number} far
|
|
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|
-
* @param {(near: number, far: number) => void} callback
|
|
48
|
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* @param [thisArg]
|
|
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|
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*/
|
|
50
|
-
computeNearFarClippingPlanes(frustum: Frustum, near: number, far: number, callback: (near: number, far: number) => void, thisArg?: any): void;
|
|
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|
-
/**
|
|
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|
-
* @deprecated
|
|
53
|
-
* @param {*[]} destination
|
|
54
|
-
* @param {number} destination_offset
|
|
55
|
-
* @param {CameraView} view
|
|
56
|
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* @returns {number} Number of records added to destination
|
|
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|
-
*/
|
|
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|
-
buildVisibleSet(destination: any[], destination_offset: number, view: CameraView): number;
|
|
59
|
-
/**
|
|
60
|
-
* Expand a (near, far) depth range to cover this layer's content that
|
|
61
|
-
* intersects a frustum. Driven by the camera's autoClip path; defaults to
|
|
62
|
-
* a no-op for layers that don't own a BVH or don't participate in depth
|
|
63
|
-
* fitting (e.g. screen-space overlays).
|
|
64
|
-
*
|
|
65
|
-
* Systems with a BVH wire this from their `startup` alongside
|
|
66
|
-
* `buildVisibleSet` — typically using
|
|
67
|
-
* {@link bvh_query_depth_range_in_frustum} against their own BVH.
|
|
68
|
-
*
|
|
69
|
-
* @type {((result:{near:number,far:number}, frustum:ArrayLike<number>, plane_normal_x:number, plane_normal_y:number, plane_normal_z:number, plane_constant:number) => void) | null}
|
|
70
|
-
*/
|
|
71
|
-
compute_depth_range: ((result: {
|
|
72
|
-
near: number;
|
|
73
|
-
far: number;
|
|
74
|
-
}, frustum: ArrayLike<number>, plane_normal_x: number, plane_normal_y: number, plane_normal_z: number, plane_constant: number) => void) | null;
|
|
75
|
-
}
|
|
76
|
-
import { RenderLayerState } from "./RenderLayerState.js";
|
|
77
|
-
import { IncrementalDeltaSet } from "../visibility/IncrementalDeltaSet.js";
|
|
78
|
-
//# sourceMappingURL=RenderLayer.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"RenderLayer.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayer.js"],"names":[],"mappings":"AAKA;IAEI;;;OAGG;IACH,OAFU,gBAAgB,CAEK;IAE/B;;;OAGG;IACH,MAFU,SAAO,IAAI,CAET;IAEZ;;;;OAIG;IACH,SAFU,OAAO,CAED;IAEhB;;;OAGG;IACH,2CAAgC;IAEhC;;;;;OAKG;IACH,YAFU,wBAAsB,CAEgC;IAUhE;;;OAGG;IACH,wBAEC;IAdD;;;OAGG;IACH,uBAEC;IAUD;;;;;;;;;OASG;IACH,qDALW,MAAM,OACN,MAAM,YACN,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,KAAK,IAAI,uBAK7C;IAED;;;;;;OAMG;IACH,6BALW,KAAG,sBACH,MAAM,qBAEJ,MAAM,CAIlB;IAED;;;;;;;;;;;OAWG;IACH,qBAFU,CAAC,CAAC,MAAM,EAAC;QAAC,IAAI,EAAC,MAAM,CAAC;QAAA,GAAG,EAAC,MAAM,CAAA;KAAC,EAAE,OAAO,EAAC,UAAU,MAAM,CAAC,EAAE,cAAc,EAAC,MAAM,EAAE,cAAc,EAAC,MAAM,EAAE,cAAc,EAAC,MAAM,EAAE,cAAc,EAAC,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAExJ;CAC9B;iCA3FgC,uBAAuB;oCADpB,sCAAsC"}
|
|
@@ -1,95 +0,0 @@
|
|
|
1
|
-
import { passThrough } from "../../../../core/function/passThrough.js";
|
|
2
|
-
import { compareObjectsByNumericId } from "../../../../core/model/object/compareObjectsByNumericId.js";
|
|
3
|
-
import { IncrementalDeltaSet } from "../visibility/IncrementalDeltaSet.js";
|
|
4
|
-
import { RenderLayerState } from "./RenderLayerState.js";
|
|
5
|
-
|
|
6
|
-
export class RenderLayer {
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
*
|
|
10
|
-
* @type {RenderLayerState}
|
|
11
|
-
*/
|
|
12
|
-
state = new RenderLayerState();
|
|
13
|
-
|
|
14
|
-
/**
|
|
15
|
-
*
|
|
16
|
-
* @type {String|null}
|
|
17
|
-
*/
|
|
18
|
-
name = null;
|
|
19
|
-
|
|
20
|
-
/**
|
|
21
|
-
* Layer is managed externally, visibility will not be updated in the rendering engine
|
|
22
|
-
* @deprecated
|
|
23
|
-
* @type {boolean}
|
|
24
|
-
*/
|
|
25
|
-
managed = false;
|
|
26
|
-
|
|
27
|
-
/**
|
|
28
|
-
*
|
|
29
|
-
* @type {function(*): Object3D}
|
|
30
|
-
*/
|
|
31
|
-
extractRenderable = passThrough;
|
|
32
|
-
|
|
33
|
-
/**
|
|
34
|
-
* @deprecated use CameraView's visible set instead
|
|
35
|
-
* Contains visible elements across all views, if element is in at least one view - it will be here
|
|
36
|
-
* @deprecated
|
|
37
|
-
* @type {IncrementalDeltaSet<*>}
|
|
38
|
-
*/
|
|
39
|
-
visibleSet = new IncrementalDeltaSet(compareObjectsByNumericId);
|
|
40
|
-
|
|
41
|
-
/**
|
|
42
|
-
* @deprecated
|
|
43
|
-
* @returns {boolean}
|
|
44
|
-
*/
|
|
45
|
-
get visible() {
|
|
46
|
-
return this.state.visible;
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
/**
|
|
50
|
-
* @deprecated
|
|
51
|
-
* @param {boolean} v
|
|
52
|
-
*/
|
|
53
|
-
set visible(v) {
|
|
54
|
-
this.state.visible = v;
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
/**
|
|
58
|
-
* Compute near and far clipping planes for a camera given a frustum.
|
|
59
|
-
* Note: near plane is frustum.planes[4], far plane is frustum.planes[5]
|
|
60
|
-
* @deprecated
|
|
61
|
-
* @param {Frustum} frustum
|
|
62
|
-
* @param {number} near
|
|
63
|
-
* @param {number} far
|
|
64
|
-
* @param {(near: number, far: number) => void} callback
|
|
65
|
-
* @param [thisArg]
|
|
66
|
-
*/
|
|
67
|
-
computeNearFarClippingPlanes(frustum, near, far, callback, thisArg) {
|
|
68
|
-
throw new Error('deprecated');
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
/**
|
|
72
|
-
* @deprecated
|
|
73
|
-
* @param {*[]} destination
|
|
74
|
-
* @param {number} destination_offset
|
|
75
|
-
* @param {CameraView} view
|
|
76
|
-
* @returns {number} Number of records added to destination
|
|
77
|
-
*/
|
|
78
|
-
buildVisibleSet(destination, destination_offset, view) {
|
|
79
|
-
throw new Error('deprecated');
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
/**
|
|
83
|
-
* Expand a (near, far) depth range to cover this layer's content that
|
|
84
|
-
* intersects a frustum. Driven by the camera's autoClip path; defaults to
|
|
85
|
-
* a no-op for layers that don't own a BVH or don't participate in depth
|
|
86
|
-
* fitting (e.g. screen-space overlays).
|
|
87
|
-
*
|
|
88
|
-
* Systems with a BVH wire this from their `startup` alongside
|
|
89
|
-
* `buildVisibleSet` — typically using
|
|
90
|
-
* {@link bvh_query_depth_range_in_frustum} against their own BVH.
|
|
91
|
-
*
|
|
92
|
-
* @type {((result:{near:number,far:number}, frustum:ArrayLike<number>, plane_normal_x:number, plane_normal_y:number, plane_normal_z:number, plane_constant:number) => void) | null}
|
|
93
|
-
*/
|
|
94
|
-
compute_depth_range = null;
|
|
95
|
-
}
|
|
@@ -1,72 +0,0 @@
|
|
|
1
|
-
export class RenderLayerManager {
|
|
2
|
-
/**
|
|
3
|
-
* @private
|
|
4
|
-
* @type {Stack<RenderLayerManagerState>}
|
|
5
|
-
*/
|
|
6
|
-
private __stateStack;
|
|
7
|
-
/**
|
|
8
|
-
*
|
|
9
|
-
* @type {List<RenderLayer>}
|
|
10
|
-
*/
|
|
11
|
-
layers: List<RenderLayer>;
|
|
12
|
-
/**
|
|
13
|
-
*
|
|
14
|
-
* @returns {number}
|
|
15
|
-
*/
|
|
16
|
-
getLayerCount(): number;
|
|
17
|
-
/**
|
|
18
|
-
*
|
|
19
|
-
* @param {number} i
|
|
20
|
-
* @returns {RenderLayer}
|
|
21
|
-
*/
|
|
22
|
-
getLayerByIndex(i: number): RenderLayer;
|
|
23
|
-
/**
|
|
24
|
-
* Hide all layers
|
|
25
|
-
*/
|
|
26
|
-
hideAll(): void;
|
|
27
|
-
/**
|
|
28
|
-
*
|
|
29
|
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* @returns {RenderLayerManagerState}
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{"version":3,"file":"RenderLayerManager.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayerManager.js"],"names":[],"mappings":"AAKA;IACI;;;OAGG;IACH,qBAA2B;IAE3B;;;OAGG;IACH,QAFU,KAAK,WAAW,CAAC,CAEP;IAEpB;;;OAGG;IACH,iBAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,WAAW,CAUvB;IAED;;OAEG;IACH,gBASC;IAED;;;OAGG;IACH,aAFa,uBAAuB,CAYnC;IAED,iBAcC;IAGD;;;;OAIG;IACH,aAHW,MAAM,GACL,WAAW,CAUtB;IAED;;;OAGG;IACH,WAFW,WAAW,QAerB;IAED;;;;OAIG;IACH,cAHW,WAAW,GACT,OAAO,CAInB;IAED;;;;OAIG;IACH,qBAHW,MAAM,GACJ,WAAW,GAAC,SAAS,CAMjC;IAED;;;;OAIG;IACH,yBAHoB,WAAW,+BAK9B;IAED;;;;OAIG;IACH,mBAHoB,WAAW,SAClB,GAAG,CAIf;CACJ;iBA/JgB,0CAA0C;4BAC/B,kBAAkB;wCAEN,8BAA8B"}
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pushState() {
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popState() {
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}
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add(layer) {
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}
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this.layers.add(layer);
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remove(layer) {
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getLayerByName(name) {
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}
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*
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* @param {function(RenderLayer)} visitor
|
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* @param {*} [thisArg]
|
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*/
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traverse(visitor, thisArg) {
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this.layers.forEach(visitor, thisArg);
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}
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|
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/**
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* @template {T}
|
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|
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|
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*/
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map(mapper) {
|
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|
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}
|
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}
|
|
@@ -1,18 +0,0 @@
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|
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|
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export class RenderLayerManagerState {
|
|
2
|
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/**
|
|
3
|
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*
|
|
4
|
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* @type {Map<String,RenderLayerState>}
|
|
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|
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*/
|
|
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|
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layers: Map<string, RenderLayerState>;
|
|
7
|
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/**
|
|
8
|
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*
|
|
9
|
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* @param {RenderLayerManager} manager
|
|
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|
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*/
|
|
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|
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write(manager: RenderLayerManager): void;
|
|
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|
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/**
|
|
13
|
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* Read the current state from {@link RenderLayerManager}
|
|
14
|
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* @param {RenderLayerManager} manager
|
|
15
|
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*/
|
|
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|
-
read(manager: RenderLayerManager): void;
|
|
17
|
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}
|
|
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|
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//# sourceMappingURL=RenderLayerManagerState.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"RenderLayerManagerState.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayerManagerState.js"],"names":[],"mappings":"AAAA;IACI;;;OAGG;IACH,QAFU,6BAA4B,CAEnB;IAEnB;;;OAGG;IACH,yCAWC;IAED;;;OAGG;IACH,wCAkBC;CACJ"}
|
|
@@ -1,48 +0,0 @@
|
|
|
1
|
-
export class RenderLayerManagerState {
|
|
2
|
-
/**
|
|
3
|
-
*
|
|
4
|
-
* @type {Map<String,RenderLayerState>}
|
|
5
|
-
*/
|
|
6
|
-
layers = new Map();
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
*
|
|
10
|
-
* @param {RenderLayerManager} manager
|
|
11
|
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*/
|
|
12
|
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write(manager) {
|
|
13
|
-
// console.log('RenderLayerManagerState.write');
|
|
14
|
-
|
|
15
|
-
for (const [id, state] of this.layers) {
|
|
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|
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|
|
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|
-
const layer = manager.getLayerByName(id);
|
|
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|
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|
|
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|
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layer.state.copy(state);
|
|
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|
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|
|
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|
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}
|
|
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|
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|
|
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|
-
}
|
|
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|
-
|
|
25
|
-
/**
|
|
26
|
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* Read the current state from {@link RenderLayerManager}
|
|
27
|
-
* @param {RenderLayerManager} manager
|
|
28
|
-
*/
|
|
29
|
-
read(manager) {
|
|
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|
-
|
|
31
|
-
// console.log('RenderLayerManagerState.read');
|
|
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|
-
|
|
33
|
-
this.layers.clear();
|
|
34
|
-
|
|
35
|
-
const layers = manager.layers;
|
|
36
|
-
|
|
37
|
-
const layerCount = layers.length;
|
|
38
|
-
|
|
39
|
-
for (let i = 0; i < layerCount; i++) {
|
|
40
|
-
const layer = layers.get(i);
|
|
41
|
-
|
|
42
|
-
const layerState = layer.state.clone();
|
|
43
|
-
|
|
44
|
-
this.layers.set(layer.name, layerState);
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
}
|
|
48
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
export class RenderLayerState {
|
|
2
|
-
/**
|
|
3
|
-
* Whether the layer should be rendered or not
|
|
4
|
-
* @type {boolean}
|
|
5
|
-
*/
|
|
6
|
-
visible: boolean;
|
|
7
|
-
/**
|
|
8
|
-
*
|
|
9
|
-
* @param {RenderLayerState} other
|
|
10
|
-
*/
|
|
11
|
-
copy(other: RenderLayerState): void;
|
|
12
|
-
/**
|
|
13
|
-
*
|
|
14
|
-
* @returns {RenderLayerState}
|
|
15
|
-
*/
|
|
16
|
-
clone(): RenderLayerState;
|
|
17
|
-
}
|
|
18
|
-
//# sourceMappingURL=RenderLayerState.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"RenderLayerState.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/graphics/render/layers/RenderLayerState.js"],"names":[],"mappings":"AAAA;IACI;;;OAGG;IACH,SAFU,OAAO,CAEF;IAEf;;;OAGG;IACH,YAFW,gBAAgB,QAI1B;IAED;;;OAGG;IACH,SAFa,gBAAgB,CAQ5B;CACJ"}
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
export class RenderLayerState {
|
|
2
|
-
/**
|
|
3
|
-
* Whether the layer should be rendered or not
|
|
4
|
-
* @type {boolean}
|
|
5
|
-
*/
|
|
6
|
-
visible = true;
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
*
|
|
10
|
-
* @param {RenderLayerState} other
|
|
11
|
-
*/
|
|
12
|
-
copy(other) {
|
|
13
|
-
this.visible = other.visible;
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
/**
|
|
17
|
-
*
|
|
18
|
-
* @returns {RenderLayerState}
|
|
19
|
-
*/
|
|
20
|
-
clone() {
|
|
21
|
-
const r = new RenderLayerState();
|
|
22
|
-
|
|
23
|
-
r.copy(this);
|
|
24
|
-
|
|
25
|
-
return r;
|
|
26
|
-
}
|
|
27
|
-
}
|
|
@@ -1,8 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
*
|
|
3
|
-
* @param {function(function(Plane))} traversePlanes
|
|
4
|
-
* @param {number} [bias=0]
|
|
5
|
-
* @returns {Function}
|
|
6
|
-
*/
|
|
7
|
-
export function buildPlanarRenderLayerClipPlaneComputationMethod(traversePlanes: (arg0: (arg0: Plane) => any) => any, bias?: number): Function;
|
|
8
|
-
//# sourceMappingURL=RenderLayerUtils.d.ts.map
|