@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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* linear atlas tile never holds stale pre-shift texels.
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*/
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export class GPUIrradianceClipmap {
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/**
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* @param {GPUDevice} device
|
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* @param {Object} [options]
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* @param {number} [options.cascade_count=IRRADIANCE_CLIPMAP_DEFAULT_CASCADE_COUNT]
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* @param {number|ArrayLike<number>} [options.resolution=IRRADIANCE_CLIPMAP_DEFAULT_RESOLUTION]
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* @param {number} [options.cell_size=IRRADIANCE_CLIPMAP_DEFAULT_CELL_SIZE]
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* @param {number} [options.blend_skirt=IRRADIANCE_CLIPMAP_DEFAULT_BLEND_SKIRT]
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*/
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constructor(device: GPUDevice, { cascade_count, resolution, cell_size, blend_skirt, }?: {
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cascade_count?: number;
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resolution?: number | ArrayLike<number>;
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cell_size?: number;
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blend_skirt?: number;
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});
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/**
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* @returns {GPUTileAtlas3D}
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*/
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get atlas(): GPUTileAtlas3D;
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/**
|
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* @returns {GPUTextureContext}
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*/
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get texture_y(): GPUTextureContext;
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/**
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* @returns {GPUTextureContext}
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*/
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get texture_cocg(): GPUTextureContext;
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/**
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* @returns {GPUBuffer}
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*/
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get uniform(): GPUBuffer;
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/**
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* @returns {number}
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*/
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get cascade_count(): number;
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/**
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* Number of voxels at each cascade window's outer faces where blending takes place.
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* @returns {number}
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*/
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get blend_skirt(): number;
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/**
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* @returns {IrradianceCascadePlacement}
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*/
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get placement(): IrradianceCascadePlacement;
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/**
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* Forces all cascades to rebuild on the next executed frame.
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*/
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invalidate_all(): void;
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/**
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* Updates cascade window placements around `anchor` (`[x, y, z]` in world metres), detects
|
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* warp events (`placement.moved(c)`), schedules cascade updates, and uploads the uniform table.
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*
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* @param {number} x
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* @param {number} y
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* @param {number} z
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* @param {ShaderSwitchSet} [shader_switches]
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*/
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update_placement(x: number, y: number, z: number, shader_switches?: ShaderSwitchSet): void;
|
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/**
|
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* Records the world-space light cluster clipmap build and the irradiance clipmap cascade update
|
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* passes into `graph`.
|
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*
|
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* Neither pass is marked a side effect, so if nothing in the frame reads `Y` or `CoCg` (e.g. a
|
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* frame with no volumetrics and no lit particles), the frame graph culls both passes and `#dirty`
|
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* remains set until a frame actually executes them.
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*
|
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* @param {Object} options
|
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* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
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* @param {import("../../camera/GPUCameraContext.js").GPUCameraContext} options.camera
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* @param {import("../../scene/GPUSceneContext.js").GPUSceneContext} options.scene_ctx
|
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* @param {number} options.shadowmap_atlas
|
|
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|
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* @param {ShaderSwitchSet} [options.shader_switches]
|
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|
+
* @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4]
|
|
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|
+
* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv]
|
|
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|
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* @returns {{Y: number, CoCg: number, uniform: number}}
|
|
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|
+
*/
|
|
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|
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graph_update({ graph, camera, scene_ctx, shadowmap_atlas, shader_switches, brick4, lpv, }: {
|
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|
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graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph;
|
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camera: import("../../camera/GPUCameraContext.js").GPUCameraContext;
|
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scene_ctx: import("../../scene/GPUSceneContext.js").GPUSceneContext;
|
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|
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shadowmap_atlas: number;
|
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|
+
shader_switches?: ShaderSwitchSet;
|
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|
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brick4?: import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap;
|
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|
+
lpv?: import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume;
|
|
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|
+
}): {
|
|
100
|
+
Y: number;
|
|
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|
+
CoCg: number;
|
|
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|
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uniform: number;
|
|
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|
+
};
|
|
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|
+
/**
|
|
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|
+
* Releases GPU resources owned by the clipmap. Safe to call twice.
|
|
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|
+
*/
|
|
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|
+
destroy(): void;
|
|
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|
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#private;
|
|
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|
+
}
|
|
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|
+
import { GPUTileAtlas3D } from "../../texture/atlas/GPUTileAtlas3D.js";
|
|
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|
+
import { IrradianceCascadePlacement } from "./IrradianceCascadePlacement.js";
|
|
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|
+
import { ShaderSwitchSet } from "../../shader/compiler/ShaderSwitchSet.js";
|
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+
//# sourceMappingURL=GPUIrradianceClipmap.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"GPUIrradianceClipmap.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js"],"names":[],"mappings":"AA6CA;;;;;;;;;;;;;GAaG;AACH;IA2CI;;;;;;;OAOG;IACH;QAL4B,aAAa,GAA9B,MAAM;QAC6B,UAAU,GAA7C,MAAM,GAAC,UAAU,MAAM,CAAC;QACP,SAAS,GAA1B,MAAM;QACW,WAAW,GAA5B,MAAM;OA8DhB;IAED;;OAEG;IACH,4BAEC;IAED;;OAEG;IACH,mCAEC;IAED;;OAEG;IACH,sCAEC;IAED;;OAEG;IACH,yBAEC;IAED;;OAEG;IACH,4BAEC;IAED;;;OAGG;IACH,0BAEC;IAED;;OAEG;IACH,4CAEC;IAED;;OAEG;IACH,uBAEC;IAED;;;;;;;;OAQG;IACH,oBALW,MAAM,KACN,MAAM,KACN,MAAM,oBACN,eAAe,QAgFzB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH;QATsG,KAAK,EAAhG,OAAO,8DAA8D,EAAE,UAAU;QACZ,MAAM,EAA3E,OAAO,kCAAkC,EAAE,gBAAgB;QACO,SAAS,EAA3E,OAAO,gCAAgC,EAAE,eAAe;QACxC,eAAe,EAA/B,MAAM;QACoB,eAAe,GAAzC,eAAe;QACuE,MAAM,GAA5F,OAAO,oDAAoD,EAAE,cAAc;QACkB,GAAG,GAAhG,OAAO,sDAAsD,EAAE,mBAAmB;QAChF;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAC,CAuItD;IAED;;OAEG;IACH,gBAQC;;CACJ;+BAzd8B,uCAAuC;2CAe3B,iCAAiC;gCApB5C,0CAA0C"}
|
|
@@ -0,0 +1,484 @@
|
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { fluid_cascade_ruler } from "../../fluid/fluid_cascade_ruler.js";
|
|
3
|
+
import { INDIRECT_LIGHTING } from "../../INDIRECT_LIGHTING.js";
|
|
4
|
+
import { graph_build_world_light_clusters } from "../../light/world_cluster/graph_build_world_light_clusters.js";
|
|
5
|
+
import { CLIPMAP_LEVEL_STRUCT } from "../../shader/chunk/clipmap/CLIPMAP_LEVEL_STRUCT.js";
|
|
6
|
+
import { ShaderSwitchSet } from "../../shader/compiler/ShaderSwitchSet.js";
|
|
7
|
+
import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
|
|
8
|
+
import { graph_import_texture } from "../../shader/graph/graph_import_texture.js";
|
|
9
|
+
import { encoder_prepare_shader_bindings_defaults } from "../../shader/resource/encoder_prepare_shader_bindings_defaults.js";
|
|
10
|
+
import { SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR } from "../../shadow/map/SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR.js";
|
|
11
|
+
import { GPUTileAtlas3D } from "../../texture/atlas/GPUTileAtlas3D.js";
|
|
12
|
+
import { DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR } from "../../texture/DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR.js";
|
|
13
|
+
import {
|
|
14
|
+
IRRADIANCE_CLIPMAP_CASCADE_LIMIT,
|
|
15
|
+
IRRADIANCE_CLIPMAP_DEFAULT_BLEND_SKIRT,
|
|
16
|
+
IRRADIANCE_CLIPMAP_DEFAULT_CASCADE_COUNT,
|
|
17
|
+
IRRADIANCE_CLIPMAP_DEFAULT_CELL_SIZE,
|
|
18
|
+
IRRADIANCE_CLIPMAP_DEFAULT_RESOLUTION,
|
|
19
|
+
IRRADIANCE_CLIPMAP_TILE_BORDER,
|
|
20
|
+
IRRADIANCE_CLIPMAP_TILE_FORMAT,
|
|
21
|
+
} from "./IRRADIANCE_CLIPMAP.js";
|
|
22
|
+
import {
|
|
23
|
+
IRRADIANCE_CASCADE_STRUCT,
|
|
24
|
+
IRRADIANCE_CLIPMAP_STRUCT,
|
|
25
|
+
} from "./IRRADIANCE_CLIPMAP_STRUCT.js";
|
|
26
|
+
import { IrradianceCascadePlacement } from "./IrradianceCascadePlacement.js";
|
|
27
|
+
import {
|
|
28
|
+
IRRADIANCE_CLIPMAP_BUILD_STRUCT,
|
|
29
|
+
shader_irradiance_clipmap_build,
|
|
30
|
+
} from "./shader_irradiance_clipmap_build.js";
|
|
31
|
+
|
|
32
|
+
// Word offsets in IRRADIANCE_CLIPMAP_STRUCT
|
|
33
|
+
const LEVELS = IRRADIANCE_CLIPMAP_STRUCT.get("levels").offset >>> 2;
|
|
34
|
+
const LEVEL_STRIDE = CLIPMAP_LEVEL_STRUCT.aligned_size >>> 2;
|
|
35
|
+
const LEVEL_CORNER = CLIPMAP_LEVEL_STRUCT.get("corner").offset >>> 2;
|
|
36
|
+
const LEVEL_CELL_SIZE = CLIPMAP_LEVEL_STRUCT.get("cell_size").offset >>> 2;
|
|
37
|
+
const LEVEL_SIZE = CLIPMAP_LEVEL_STRUCT.get("size").offset >>> 2;
|
|
38
|
+
const CASCADES = IRRADIANCE_CLIPMAP_STRUCT.get("cascades").offset >>> 2;
|
|
39
|
+
const CASCADE_STRIDE = IRRADIANCE_CASCADE_STRUCT.aligned_size >>> 2;
|
|
40
|
+
const CASCADE_CONTENT_ORIGIN = IRRADIANCE_CASCADE_STRUCT.get("content_origin").offset >>> 2;
|
|
41
|
+
const INVERSE_ATLAS_SIZE = IRRADIANCE_CLIPMAP_STRUCT.get("inverse_atlas_size").offset >>> 2;
|
|
42
|
+
const CASCADE_COUNT = IRRADIANCE_CLIPMAP_STRUCT.get("cascade_count").offset >>> 2;
|
|
43
|
+
const ANCHOR = IRRADIANCE_CLIPMAP_STRUCT.get("anchor").offset >>> 2;
|
|
44
|
+
const BLEND_SKIRT = IRRADIANCE_CLIPMAP_STRUCT.get("blend_skirt").offset >>> 2;
|
|
45
|
+
|
|
46
|
+
/**
|
|
47
|
+
* World-space irradiance clipmap (`GPUIrradianceClipmap`):
|
|
48
|
+
*
|
|
49
|
+
* Replaces the camera-frustum froxel irradiance volume with nested world-space clipmap cascades
|
|
50
|
+
* stored in a multi-texture {@link GPUTileAtlas3D} (`Y` in texture 0, `CoCg` in texture 1).
|
|
51
|
+
*
|
|
52
|
+
* - **Defaults (Decision 6.3):** 6 cascades (`c = 0..5`) of `32 × 32 × 32` content cells (plus a
|
|
53
|
+
* 1-texel trilinear skirt -> `34³` texels per tile), with finest voxel size `h0 = 0.25 m`
|
|
54
|
+
* (covering `8 m, 16 m, 32 m, 64 m, 128 m, 256 m`).
|
|
55
|
+
* - **Amortized Updates & Warp Detection (Decision 3.2):** Cascade `0` and the dyadic ruler cascade
|
|
56
|
+
* `fluid_cascade_ruler(tick, count)` update every frame. In addition, whenever a cascade's window
|
|
57
|
+
* shifts by 1 voxel (`placement.moved(c)`), an immediate update is forced on that cascade so the
|
|
58
|
+
* linear atlas tile never holds stale pre-shift texels.
|
|
59
|
+
*/
|
|
60
|
+
export class GPUIrradianceClipmap {
|
|
61
|
+
/** @type {GPUDevice} */
|
|
62
|
+
#device;
|
|
63
|
+
|
|
64
|
+
/** @type {GPUTileAtlas3D} */
|
|
65
|
+
#atlas;
|
|
66
|
+
|
|
67
|
+
/** @type {IrradianceCascadePlacement} */
|
|
68
|
+
#placement;
|
|
69
|
+
|
|
70
|
+
/** @type {GPUBuffer} */
|
|
71
|
+
#uniform;
|
|
72
|
+
|
|
73
|
+
/** @type {ArrayBuffer} */
|
|
74
|
+
#bytes = new ArrayBuffer(IRRADIANCE_CLIPMAP_STRUCT.size);
|
|
75
|
+
#f32 = new Float32Array(this.#bytes);
|
|
76
|
+
#i32 = new Int32Array(this.#bytes);
|
|
77
|
+
#u32 = new Uint32Array(this.#bytes);
|
|
78
|
+
|
|
79
|
+
/** @type {Uint32Array} */
|
|
80
|
+
#slots = new Uint32Array(IRRADIANCE_CLIPMAP_CASCADE_LIMIT);
|
|
81
|
+
|
|
82
|
+
/** @type {Uint8Array} */
|
|
83
|
+
#dirty = new Uint8Array(IRRADIANCE_CLIPMAP_CASCADE_LIMIT);
|
|
84
|
+
|
|
85
|
+
/** @type {Object[]} */
|
|
86
|
+
#build_records = [];
|
|
87
|
+
|
|
88
|
+
/** @type {number[]} */
|
|
89
|
+
#origin = [0, 0, 0];
|
|
90
|
+
|
|
91
|
+
/** @type {number} */
|
|
92
|
+
#tick = 0;
|
|
93
|
+
|
|
94
|
+
/** @type {number} */
|
|
95
|
+
#blend_skirt;
|
|
96
|
+
|
|
97
|
+
/** @type {number} */
|
|
98
|
+
#last_indirect_mode = -1;
|
|
99
|
+
|
|
100
|
+
/** @type {boolean} */
|
|
101
|
+
#destroyed = false;
|
|
102
|
+
|
|
103
|
+
/**
|
|
104
|
+
* @param {GPUDevice} device
|
|
105
|
+
* @param {Object} [options]
|
|
106
|
+
* @param {number} [options.cascade_count=IRRADIANCE_CLIPMAP_DEFAULT_CASCADE_COUNT]
|
|
107
|
+
* @param {number|ArrayLike<number>} [options.resolution=IRRADIANCE_CLIPMAP_DEFAULT_RESOLUTION]
|
|
108
|
+
* @param {number} [options.cell_size=IRRADIANCE_CLIPMAP_DEFAULT_CELL_SIZE]
|
|
109
|
+
* @param {number} [options.blend_skirt=IRRADIANCE_CLIPMAP_DEFAULT_BLEND_SKIRT]
|
|
110
|
+
*/
|
|
111
|
+
constructor(device, {
|
|
112
|
+
cascade_count = IRRADIANCE_CLIPMAP_DEFAULT_CASCADE_COUNT,
|
|
113
|
+
resolution = IRRADIANCE_CLIPMAP_DEFAULT_RESOLUTION,
|
|
114
|
+
cell_size = IRRADIANCE_CLIPMAP_DEFAULT_CELL_SIZE,
|
|
115
|
+
blend_skirt = IRRADIANCE_CLIPMAP_DEFAULT_BLEND_SKIRT,
|
|
116
|
+
} = {}) {
|
|
117
|
+
assert.defined(device, "device");
|
|
118
|
+
assert.isPositiveInteger(cascade_count, "cascade_count");
|
|
119
|
+
assert.lessThanOrEqual(cascade_count, IRRADIANCE_CLIPMAP_CASCADE_LIMIT, "cascade_count");
|
|
120
|
+
assert.isNumber(blend_skirt, "blend_skirt");
|
|
121
|
+
assert.greaterThan(blend_skirt, 0, "blend_skirt");
|
|
122
|
+
|
|
123
|
+
const res = typeof resolution === "number"
|
|
124
|
+
? [resolution, resolution, resolution]
|
|
125
|
+
: [resolution[0], resolution[1], resolution[2]];
|
|
126
|
+
|
|
127
|
+
this.#device = device;
|
|
128
|
+
this.#blend_skirt = blend_skirt;
|
|
129
|
+
this.#placement = new IrradianceCascadePlacement({
|
|
130
|
+
cascade_count,
|
|
131
|
+
resolution: res,
|
|
132
|
+
cell_size,
|
|
133
|
+
});
|
|
134
|
+
|
|
135
|
+
const tile_z = res[2] + 2 * IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
136
|
+
|
|
137
|
+
this.#atlas = new GPUTileAtlas3D({
|
|
138
|
+
device,
|
|
139
|
+
formats: [IRRADIANCE_CLIPMAP_TILE_FORMAT, IRRADIANCE_CLIPMAP_TILE_FORMAT],
|
|
140
|
+
content_size: res,
|
|
141
|
+
border: IRRADIANCE_CLIPMAP_TILE_BORDER,
|
|
142
|
+
slots_x: 1,
|
|
143
|
+
slots_y: 1,
|
|
144
|
+
capacity: Math.max(1, Math.min(cascade_count, Math.floor(device.limits.maxTextureDimension3D / tile_z))),
|
|
145
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
|
|
146
|
+
label: "GPUIrradianceClipmap/atlas",
|
|
147
|
+
});
|
|
148
|
+
|
|
149
|
+
for (let c = 0; c < cascade_count; c++) {
|
|
150
|
+
this.#slots[c] = this.#atlas.allocate();
|
|
151
|
+
this.#dirty[c] = 1;
|
|
152
|
+
this.#build_records.push({
|
|
153
|
+
tile_origin: [0, 0, 0],
|
|
154
|
+
cascade_index: c,
|
|
155
|
+
corner: [0, 0, 0],
|
|
156
|
+
cell_size: this.#placement.cell_size(c),
|
|
157
|
+
tile_size: [
|
|
158
|
+
this.#atlas.tile_size[0],
|
|
159
|
+
this.#atlas.tile_size[1],
|
|
160
|
+
this.#atlas.tile_size[2],
|
|
161
|
+
],
|
|
162
|
+
border: IRRADIANCE_CLIPMAP_TILE_BORDER,
|
|
163
|
+
});
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
this.#uniform = device.createBuffer({
|
|
167
|
+
label: "GPUIrradianceClipmap/table",
|
|
168
|
+
size: IRRADIANCE_CLIPMAP_STRUCT.size,
|
|
169
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
170
|
+
});
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
/**
|
|
174
|
+
* @returns {GPUTileAtlas3D}
|
|
175
|
+
*/
|
|
176
|
+
get atlas() {
|
|
177
|
+
return this.#atlas;
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
/**
|
|
181
|
+
* @returns {GPUTextureContext}
|
|
182
|
+
*/
|
|
183
|
+
get texture_y() {
|
|
184
|
+
return this.#atlas.texture_at(0);
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
/**
|
|
188
|
+
* @returns {GPUTextureContext}
|
|
189
|
+
*/
|
|
190
|
+
get texture_cocg() {
|
|
191
|
+
return this.#atlas.texture_at(1);
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
/**
|
|
195
|
+
* @returns {GPUBuffer}
|
|
196
|
+
*/
|
|
197
|
+
get uniform() {
|
|
198
|
+
return this.#uniform;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
/**
|
|
202
|
+
* @returns {number}
|
|
203
|
+
*/
|
|
204
|
+
get cascade_count() {
|
|
205
|
+
return this.#placement.cascade_count;
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
/**
|
|
209
|
+
* Number of voxels at each cascade window's outer faces where blending takes place.
|
|
210
|
+
* @returns {number}
|
|
211
|
+
*/
|
|
212
|
+
get blend_skirt() {
|
|
213
|
+
return this.#blend_skirt;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
/**
|
|
217
|
+
* @returns {IrradianceCascadePlacement}
|
|
218
|
+
*/
|
|
219
|
+
get placement() {
|
|
220
|
+
return this.#placement;
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
/**
|
|
224
|
+
* Forces all cascades to rebuild on the next executed frame.
|
|
225
|
+
*/
|
|
226
|
+
invalidate_all() {
|
|
227
|
+
this.#dirty.fill(1, 0, this.#placement.cascade_count);
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
/**
|
|
231
|
+
* Updates cascade window placements around `anchor` (`[x, y, z]` in world metres), detects
|
|
232
|
+
* warp events (`placement.moved(c)`), schedules cascade updates, and uploads the uniform table.
|
|
233
|
+
*
|
|
234
|
+
* @param {number} x
|
|
235
|
+
* @param {number} y
|
|
236
|
+
* @param {number} z
|
|
237
|
+
* @param {ShaderSwitchSet} [shader_switches]
|
|
238
|
+
*/
|
|
239
|
+
update_placement(x, y, z, shader_switches = ShaderSwitchSet.EMPTY) {
|
|
240
|
+
assert.notOk(this.#destroyed, "destroyed");
|
|
241
|
+
|
|
242
|
+
const placement = this.#placement;
|
|
243
|
+
const count = placement.cascade_count;
|
|
244
|
+
const res = placement.resolution;
|
|
245
|
+
|
|
246
|
+
const indirect_mode = shader_switches.get(INDIRECT_LIGHTING);
|
|
247
|
+
if (indirect_mode !== this.#last_indirect_mode) {
|
|
248
|
+
this.#last_indirect_mode = indirect_mode;
|
|
249
|
+
this.#dirty.fill(1, 0, count);
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
placement.begin();
|
|
253
|
+
placement.place_all(x, y, z);
|
|
254
|
+
|
|
255
|
+
// Always schedule cascade 0 and the dyadic ruler cascade
|
|
256
|
+
this.#dirty[0] = 1;
|
|
257
|
+
const ruler_cascade = fluid_cascade_ruler(this.#tick, count);
|
|
258
|
+
if (ruler_cascade >= 0) {
|
|
259
|
+
this.#dirty[ruler_cascade] = 1;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
// Force immediate update on any cascade whose window crossed a hysteretic voxel boundary (warp)
|
|
263
|
+
for (let c = 0; c < count; c++) {
|
|
264
|
+
if (placement.moved(c)) {
|
|
265
|
+
this.#dirty[c] = 1;
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
const atlas = this.#atlas;
|
|
270
|
+
const origin = this.#origin;
|
|
271
|
+
const f32 = this.#f32;
|
|
272
|
+
const i32 = this.#i32;
|
|
273
|
+
|
|
274
|
+
for (let c = 0; c < count; c++) {
|
|
275
|
+
const cx = placement.corner(c, 0);
|
|
276
|
+
const cy = placement.corner(c, 1);
|
|
277
|
+
const cz = placement.corner(c, 2);
|
|
278
|
+
const h = placement.cell_size(c);
|
|
279
|
+
|
|
280
|
+
const level = LEVELS + c * LEVEL_STRIDE;
|
|
281
|
+
i32[level + LEVEL_CORNER] = cx;
|
|
282
|
+
i32[level + LEVEL_CORNER + 1] = cy;
|
|
283
|
+
i32[level + LEVEL_CORNER + 2] = cz;
|
|
284
|
+
f32[level + LEVEL_CELL_SIZE] = h;
|
|
285
|
+
i32[level + LEVEL_SIZE] = res[0];
|
|
286
|
+
i32[level + LEVEL_SIZE + 1] = res[1];
|
|
287
|
+
i32[level + LEVEL_SIZE + 2] = res[2];
|
|
288
|
+
|
|
289
|
+
atlas.slot_origin(this.#slots[c], origin);
|
|
290
|
+
|
|
291
|
+
const cascade = CASCADES + c * CASCADE_STRIDE + CASCADE_CONTENT_ORIGIN;
|
|
292
|
+
f32[cascade] = origin[0] + IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
293
|
+
f32[cascade + 1] = origin[1] + IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
294
|
+
f32[cascade + 2] = origin[2] + IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
295
|
+
|
|
296
|
+
const record = this.#build_records[c];
|
|
297
|
+
record.tile_origin[0] = origin[0];
|
|
298
|
+
record.tile_origin[1] = origin[1];
|
|
299
|
+
record.tile_origin[2] = origin[2];
|
|
300
|
+
record.corner[0] = cx;
|
|
301
|
+
record.corner[1] = cy;
|
|
302
|
+
record.corner[2] = cz;
|
|
303
|
+
record.cell_size = h;
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
const tile = atlas.tile_size;
|
|
307
|
+
f32[INVERSE_ATLAS_SIZE] = 1 / (atlas.slots_x * tile[0]);
|
|
308
|
+
f32[INVERSE_ATLAS_SIZE + 1] = 1 / (atlas.slots_y * tile[1]);
|
|
309
|
+
f32[INVERSE_ATLAS_SIZE + 2] = 1 / (atlas.slots_z * tile[2]);
|
|
310
|
+
this.#u32[CASCADE_COUNT] = count;
|
|
311
|
+
f32[ANCHOR] = x;
|
|
312
|
+
f32[ANCHOR + 1] = y;
|
|
313
|
+
f32[ANCHOR + 2] = z;
|
|
314
|
+
f32[BLEND_SKIRT] = this.#blend_skirt;
|
|
315
|
+
|
|
316
|
+
this.#device.queue.writeBuffer(this.#uniform, 0, this.#bytes);
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
/**
|
|
320
|
+
* Records the world-space light cluster clipmap build and the irradiance clipmap cascade update
|
|
321
|
+
* passes into `graph`.
|
|
322
|
+
*
|
|
323
|
+
* Neither pass is marked a side effect, so if nothing in the frame reads `Y` or `CoCg` (e.g. a
|
|
324
|
+
* frame with no volumetrics and no lit particles), the frame graph culls both passes and `#dirty`
|
|
325
|
+
* remains set until a frame actually executes them.
|
|
326
|
+
*
|
|
327
|
+
* @param {Object} options
|
|
328
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} options.graph
|
|
329
|
+
* @param {import("../../camera/GPUCameraContext.js").GPUCameraContext} options.camera
|
|
330
|
+
* @param {import("../../scene/GPUSceneContext.js").GPUSceneContext} options.scene_ctx
|
|
331
|
+
* @param {number} options.shadowmap_atlas
|
|
332
|
+
* @param {ShaderSwitchSet} [options.shader_switches]
|
|
333
|
+
* @param {import("../../global_illumination/brick4/Brick4LightMap.js").Brick4LightMap} [options.brick4]
|
|
334
|
+
* @param {import("../../global_illumination/lpv/GPULightProbeVolume.js").GPULightProbeVolume} [options.lpv]
|
|
335
|
+
* @returns {{Y: number, CoCg: number, uniform: number}}
|
|
336
|
+
*/
|
|
337
|
+
graph_update({
|
|
338
|
+
graph,
|
|
339
|
+
camera,
|
|
340
|
+
scene_ctx,
|
|
341
|
+
shadowmap_atlas,
|
|
342
|
+
shader_switches = ShaderSwitchSet.EMPTY,
|
|
343
|
+
brick4,
|
|
344
|
+
lpv,
|
|
345
|
+
}) {
|
|
346
|
+
const transform = camera?.camera?.transform;
|
|
347
|
+
const x = transform !== undefined ? transform.translation_x : 0;
|
|
348
|
+
const y = transform !== undefined ? transform.translation_y : 0;
|
|
349
|
+
const z = transform !== undefined ? transform.translation_z : 0;
|
|
350
|
+
|
|
351
|
+
this.update_placement(x, y, z, shader_switches);
|
|
352
|
+
|
|
353
|
+
const gr_uniform = graph_import_buffer(graph, this.#uniform, "irradiance clipmap table");
|
|
354
|
+
const count = this.#placement.cascade_count;
|
|
355
|
+
const coarsest = count - 1;
|
|
356
|
+
const coarsest_record = this.#build_records[coarsest];
|
|
357
|
+
const coarsest_h = coarsest_record.cell_size;
|
|
358
|
+
const border = IRRADIANCE_CLIPMAP_TILE_BORDER;
|
|
359
|
+
const res = this.#placement.resolution;
|
|
360
|
+
|
|
361
|
+
const coarsest_min = [
|
|
362
|
+
(coarsest_record.corner[0] - border) * coarsest_h,
|
|
363
|
+
(coarsest_record.corner[1] - border) * coarsest_h,
|
|
364
|
+
(coarsest_record.corner[2] - border) * coarsest_h,
|
|
365
|
+
];
|
|
366
|
+
const coarsest_max = [
|
|
367
|
+
(coarsest_record.corner[0] + res[0] + border) * coarsest_h,
|
|
368
|
+
(coarsest_record.corner[1] + res[1] + border) * coarsest_h,
|
|
369
|
+
(coarsest_record.corner[2] + res[2] + border) * coarsest_h,
|
|
370
|
+
];
|
|
371
|
+
|
|
372
|
+
const world_clusters = graph_build_world_light_clusters({
|
|
373
|
+
graph,
|
|
374
|
+
lights: scene_ctx.lights,
|
|
375
|
+
irradiance_clipmap_uniform: gr_uniform,
|
|
376
|
+
cascade_count: count,
|
|
377
|
+
coarsest_min,
|
|
378
|
+
coarsest_max,
|
|
379
|
+
});
|
|
380
|
+
|
|
381
|
+
const gr_atlas_y = graph_import_texture(graph, this.texture_y, "irradiance clipmap Y");
|
|
382
|
+
const gr_atlas_cocg = graph_import_texture(graph, this.texture_cocg, "irradiance clipmap CoCg");
|
|
383
|
+
|
|
384
|
+
const data = {};
|
|
385
|
+
|
|
386
|
+
const pass = graph.add(shader_irradiance_clipmap_build.descriptor.label, data, (data, resources, context) => {
|
|
387
|
+
if (this.#destroyed) {
|
|
388
|
+
return;
|
|
389
|
+
}
|
|
390
|
+
|
|
391
|
+
const encoder = context.encoder;
|
|
392
|
+
const output_Y = resources.get(data.irradiance_Y);
|
|
393
|
+
const output_CoCg = resources.get(data.irradiance_CoCg);
|
|
394
|
+
const world_cluster_lookup = resources.get(data.world_cluster_lookup);
|
|
395
|
+
const world_cluster_data = resources.get(data.world_cluster_data);
|
|
396
|
+
const shadowmap_view = resources.get(data.shadowmap_atlas).obtainView();
|
|
397
|
+
const sCompareLinear = context.graphics.samplers.obtain(SHADOWMAP_COMPARE_SAMPLER_DESCRIPTOR);
|
|
398
|
+
|
|
399
|
+
const tile = this.#atlas.tile_size;
|
|
400
|
+
const count = this.#placement.cascade_count;
|
|
401
|
+
const variant = shader_irradiance_clipmap_build.variant(shader_switches);
|
|
402
|
+
|
|
403
|
+
for (let c = 0; c < count; c++) {
|
|
404
|
+
if (this.#dirty[c] === 0) {
|
|
405
|
+
continue;
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
const bindings = {
|
|
409
|
+
build_settings: encoder.allocateTransientValueBuffer(
|
|
410
|
+
IRRADIANCE_CLIPMAP_BUILD_STRUCT,
|
|
411
|
+
this.#build_records[c],
|
|
412
|
+
GPUBufferUsage.UNIFORM
|
|
413
|
+
),
|
|
414
|
+
camera: camera.buffer.buffer,
|
|
415
|
+
environment_sh: scene_ctx.lights.environment_sh,
|
|
416
|
+
light_data: scene_ctx.lights.buffer_data,
|
|
417
|
+
world_cluster_lookup,
|
|
418
|
+
world_cluster_data,
|
|
419
|
+
shadowmapAtlas: shadowmap_view,
|
|
420
|
+
sCompareLinear,
|
|
421
|
+
atlas_y: output_Y.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
422
|
+
atlas_cocg: output_CoCg.obtainView(DEFAULT_RENDER_TARGET_VIEW_DESCRIPTOR),
|
|
423
|
+
};
|
|
424
|
+
|
|
425
|
+
if (brick4 !== undefined) {
|
|
426
|
+
bindings.brick4 = brick4.buffer;
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
if (lpv !== undefined) {
|
|
430
|
+
bindings.lpv_lookup = lpv.buffer_mesh_bvh;
|
|
431
|
+
bindings.lpv_metadata = lpv.buffer_metadata;
|
|
432
|
+
bindings.lpv_mesh = lpv.buffer_mesh;
|
|
433
|
+
bindings.lpv_probes = lpv.buffer_probes;
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
encoder_prepare_shader_bindings_defaults(bindings, context, variant.descriptor.resources);
|
|
437
|
+
|
|
438
|
+
variant.dispatchThreads({
|
|
439
|
+
encoder,
|
|
440
|
+
thread_count_x: tile[0],
|
|
441
|
+
thread_count_y: tile[1],
|
|
442
|
+
thread_count_z: tile[2],
|
|
443
|
+
bindings,
|
|
444
|
+
});
|
|
445
|
+
|
|
446
|
+
this.#dirty[c] = 0;
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
this.#tick++;
|
|
450
|
+
});
|
|
451
|
+
|
|
452
|
+
data.world_cluster_lookup = pass.read(world_clusters.lookup);
|
|
453
|
+
data.world_cluster_data = pass.read(world_clusters.data);
|
|
454
|
+
data.shadowmap_atlas = pass.read(shadowmap_atlas);
|
|
455
|
+
pass.read(gr_atlas_y);
|
|
456
|
+
data.irradiance_Y = pass.write(gr_atlas_y);
|
|
457
|
+
pass.read(gr_atlas_cocg);
|
|
458
|
+
data.irradiance_CoCg = pass.write(gr_atlas_cocg);
|
|
459
|
+
|
|
460
|
+
// Allow the frame graph to cull the clipmap build (and upstream world cluster passes) on
|
|
461
|
+
// frames where neither volumetric fog nor lit particles read `Y` or `CoCg`. `#dirty` stays
|
|
462
|
+
// set until a surviving frame actually executes the pass.
|
|
463
|
+
graph.__pass_nodes[graph.__pass_nodes.length - 1].has_side_effects = false;
|
|
464
|
+
|
|
465
|
+
return {
|
|
466
|
+
Y: data.irradiance_Y,
|
|
467
|
+
CoCg: data.irradiance_CoCg,
|
|
468
|
+
uniform: gr_uniform,
|
|
469
|
+
};
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
/**
|
|
473
|
+
* Releases GPU resources owned by the clipmap. Safe to call twice.
|
|
474
|
+
*/
|
|
475
|
+
destroy() {
|
|
476
|
+
if (this.#destroyed) {
|
|
477
|
+
return;
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
this.#destroyed = true;
|
|
481
|
+
this.#atlas.destroy();
|
|
482
|
+
this.#uniform.destroy();
|
|
483
|
+
}
|
|
484
|
+
}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Default number of cascades in the world-space irradiance clipmap (Decision 6.3).
|
|
3
|
+
* Covers 8 m, 16 m, 32 m, 64 m, 128 m, 256 m at 32³ and h0 = 0.25 m.
|
|
4
|
+
* @type {number}
|
|
5
|
+
*/
|
|
6
|
+
export const IRRADIANCE_CLIPMAP_DEFAULT_CASCADE_COUNT: number;
|
|
7
|
+
/**
|
|
8
|
+
* Maximum number of cascades supported by the irradiance clipmap table.
|
|
9
|
+
* @type {number}
|
|
10
|
+
*/
|
|
11
|
+
export const IRRADIANCE_CLIPMAP_CASCADE_LIMIT: number;
|
|
12
|
+
/**
|
|
13
|
+
* Default resolution (cells per axis) of each irradiance clipmap cascade (Decision 6.3).
|
|
14
|
+
* @type {number}
|
|
15
|
+
*/
|
|
16
|
+
export const IRRADIANCE_CLIPMAP_DEFAULT_RESOLUTION: number;
|
|
17
|
+
/**
|
|
18
|
+
* Default finest cascade cell size h0 in metres (25 cm, Decision 6.3).
|
|
19
|
+
* @type {number}
|
|
20
|
+
*/
|
|
21
|
+
export const IRRADIANCE_CLIPMAP_DEFAULT_CELL_SIZE: number;
|
|
22
|
+
/**
|
|
23
|
+
* Texels of skirt on each side of a cascade's tile in the 3D atlas: 1 texel for hardware trilinear
|
|
24
|
+
* filtering (`tile_size = resolution + 2`).
|
|
25
|
+
* @type {number}
|
|
26
|
+
*/
|
|
27
|
+
export const IRRADIANCE_CLIPMAP_TILE_BORDER: number;
|
|
28
|
+
/**
|
|
29
|
+
* Default blend-skirt width in voxels (cells of that cascade) at the outer faces of each cascade
|
|
30
|
+
* window where blending takes place. At the very outer edge of the border voxel (`edge = 0`), the
|
|
31
|
+
* finer cascade's weight is `0.0` (`edge_weight = 1.0`); `blend_skirt` voxels inward, the finer
|
|
32
|
+
* cascade's weight is `1.0` (`edge_weight = 0.0`).
|
|
33
|
+
* @type {number}
|
|
34
|
+
*/
|
|
35
|
+
export const IRRADIANCE_CLIPMAP_DEFAULT_BLEND_SKIRT: number;
|
|
36
|
+
/**
|
|
37
|
+
* Format of the two synchronized 3D atlas textures (`Y` and `CoCg`).
|
|
38
|
+
* @type {GPUTextureFormat}
|
|
39
|
+
*/
|
|
40
|
+
export const IRRADIANCE_CLIPMAP_TILE_FORMAT: GPUTextureFormat;
|
|
41
|
+
/**
|
|
42
|
+
* Sampler used for trilinear taps of the irradiance clipmap atlas textures.
|
|
43
|
+
*/
|
|
44
|
+
export const IRRADIANCE_CLIPMAP_SAMPLER_DESCRIPTOR: Readonly<import("../../../descriptor/texture/SamplerDescriptor.js").SamplerDescriptor>;
|
|
45
|
+
/**
|
|
46
|
+
* Maximum number of point or spot lights evaluated per voxel in the irradiance clipmap build pass.
|
|
47
|
+
* @type {number}
|
|
48
|
+
*/
|
|
49
|
+
export const IRRADIANCE_CLIPMAP_LIGHT_BUDGET: number;
|
|
50
|
+
//# sourceMappingURL=IRRADIANCE_CLIPMAP.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"IRRADIANCE_CLIPMAP.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/volumetrics/irradiance_clipmap/IRRADIANCE_CLIPMAP.js"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,uDAFU,MAAM,CAE0C;AAE1D;;;GAGG;AACH,+CAFU,MAAM,CAEoD;AAEpE;;;GAGG;AACH,oDAFU,MAAM,CAEwC;AAExD;;;GAGG;AACH,mDAFU,MAAM,CAEyC;AAEzD;;;;GAIG;AACH,6CAFU,MAAM,CAEgC;AAEhD;;;;;;GAMG;AACH,qDAFU,MAAM,CAEwC;AAExD;;;GAGG;AACH,8DAA4D;AAE5D;;GAEG;AACH,2IAA4E;AAE5E;;;GAGG;AACH,8CAFU,MAAM,CAEkC"}
|