@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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import { CLUSTER_LIGHT_PROXY } from "../cluster/CLUSTER_LIGHT_PROXY.js";
|
|
12
|
+
import { chunk_cluster_light_tuple } from "../cluster/CLUSTER_LIGHT_TYPE.js";
|
|
13
|
+
import { LIGHT_CLUSTER_METADATA } from "../cluster/LIGHT_CLUSTER_METADATA.js";
|
|
14
|
+
import { LIGHT_CLUSTER_LOOKUP_STRUCT } from "../cluster/shader_cluster_assign_lights.js";
|
|
15
|
+
import {
|
|
16
|
+
chunk_world_cluster_aabb,
|
|
17
|
+
WORLD_LIGHT_CLUSTER_GRID_SIZE,
|
|
18
|
+
WORLD_LIGHT_CLUSTER_MAX_LIGHTS_PER_CELL,
|
|
19
|
+
} from "./WORLD_LIGHT_CLUSTER.js";
|
|
20
|
+
|
|
21
|
+
export const WORLD_CLUSTER_ASSIGN_WORKGROUP_SIZE = Object.freeze([4, 4, 4]);
|
|
22
|
+
const BATCH_SIZE = 64;
|
|
23
|
+
const MAX_PER_TYPE = WORLD_LIGHT_CLUSTER_MAX_LIGHTS_PER_CELL >>> 1;
|
|
24
|
+
|
|
25
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
26
|
+
|
|
27
|
+
resources.createGroup()
|
|
28
|
+
.addUniform("irradiance_clipmap", IRRADIANCE_CLIPMAP_STRUCT)
|
|
29
|
+
.addStorageBuffer("culled_lights", COLLECTION_U32_STRUCT_READ, false)
|
|
30
|
+
.addStorageBuffer("proxies", WebGPUArray.from(CLUSTER_LIGHT_PROXY), false)
|
|
31
|
+
.addStorageBuffer("world_cluster_lookup", LIGHT_CLUSTER_LOOKUP_STRUCT, true)
|
|
32
|
+
.addStorageBuffer("world_cluster_data", COLLECTION_U32_STRUCT_WRITE, true);
|
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33
|
+
|
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34
|
+
const body = CodeChunk.from(
|
|
35
|
+
//language=WGSL
|
|
36
|
+
`
|
|
37
|
+
const GRID_SIZE: u32 = ${WORLD_LIGHT_CLUSTER_GRID_SIZE}u;
|
|
38
|
+
const BATCH_SIZE: u32 = ${BATCH_SIZE}u;
|
|
39
|
+
const MAX_PER_TYPE: u32 = ${MAX_PER_TYPE}u;
|
|
40
|
+
const BORDER: f32 = ${IRRADIANCE_CLIPMAP_TILE_BORDER}.0;
|
|
41
|
+
|
|
42
|
+
var<workgroup> shared_tuples: array<u32, ${BATCH_SIZE}>;
|
|
43
|
+
var<workgroup> shared_proxies: array<${CLUSTER_LIGHT_PROXY.wgsl_ref}, ${BATCH_SIZE}>;
|
|
44
|
+
|
|
45
|
+
@compute @workgroup_size(4, 4, 4)
|
|
46
|
+
fn main(
|
|
47
|
+
@builtin(global_invocation_id) global_id: vec3<u32>,
|
|
48
|
+
@builtin(local_invocation_index) local_index: u32,
|
|
49
|
+
) {
|
|
50
|
+
let cascade = global_id.z / GRID_SIZE;
|
|
51
|
+
let cell = vec3<u32>(global_id.x, global_id.y, global_id.z % GRID_SIZE);
|
|
52
|
+
let valid_cell = cascade < irradiance_clipmap.cascade_count && all(cell < vec3<u32>(GRID_SIZE));
|
|
53
|
+
|
|
54
|
+
var cell_lo = vec3<f32>(0.0);
|
|
55
|
+
var cell_hi = vec3<f32>(0.0);
|
|
56
|
+
|
|
57
|
+
if (valid_cell) {
|
|
58
|
+
let level = irradiance_clipmap.levels[cascade];
|
|
59
|
+
let box_min = (vec3<f32>(level.corner) - vec3<f32>(BORDER)) * level.cell_size;
|
|
60
|
+
let cluster_cell_size = (vec3<f32>(level.size) + vec3<f32>(2.0 * BORDER)) * (level.cell_size / f32(GRID_SIZE));
|
|
61
|
+
let base_lo = box_min + vec3<f32>(cell) * cluster_cell_size;
|
|
62
|
+
let half_voxel = vec3<f32>(0.5 * level.cell_size);
|
|
63
|
+
cell_lo = base_lo - half_voxel;
|
|
64
|
+
cell_hi = base_lo + cluster_cell_size + half_voxel;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
var point_ids: array<u32, ${MAX_PER_TYPE}>;
|
|
68
|
+
var spot_ids: array<u32, ${MAX_PER_TYPE}>;
|
|
69
|
+
var point_count = 0u;
|
|
70
|
+
var spot_count = 0u;
|
|
71
|
+
|
|
72
|
+
let total_lights = min(culled_lights.count, u32(arrayLength(&proxies)));
|
|
73
|
+
|
|
74
|
+
for (var base = 0u; base < total_lights; base += BATCH_SIZE) {
|
|
75
|
+
let idx = base + local_index;
|
|
76
|
+
if (idx < total_lights) {
|
|
77
|
+
shared_tuples[local_index] = culled_lights.elements[idx];
|
|
78
|
+
shared_proxies[local_index] = proxies[idx];
|
|
79
|
+
}
|
|
80
|
+
workgroupBarrier();
|
|
81
|
+
|
|
82
|
+
if (valid_cell) {
|
|
83
|
+
let batch_count = min(BATCH_SIZE, total_lights - base);
|
|
84
|
+
for (var i = 0u; i < batch_count; i++) {
|
|
85
|
+
let tuple = shared_tuples[i];
|
|
86
|
+
let proxy = shared_proxies[i];
|
|
87
|
+
let light_type = cluster_light_tuple_type(tuple);
|
|
88
|
+
let light_id = cluster_light_tuple_id(tuple);
|
|
89
|
+
|
|
90
|
+
if (light_type == CLUSTER_LIGHT_TYPE_POINT) {
|
|
91
|
+
if (point_count < MAX_PER_TYPE) {
|
|
92
|
+
if (proxy.unbounded != 0u || world_cluster_sphere_intersects_aabb(proxy.bound.xyz, proxy.bound.w, cell_lo, cell_hi)) {
|
|
93
|
+
point_ids[point_count] = light_id;
|
|
94
|
+
point_count++;
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
} else {
|
|
98
|
+
if (spot_count < MAX_PER_TYPE) {
|
|
99
|
+
if (proxy.unbounded != 0u || world_cluster_cone_intersects_aabb(proxy, cell_lo, cell_hi)) {
|
|
100
|
+
spot_ids[spot_count] = light_id;
|
|
101
|
+
spot_count++;
|
|
102
|
+
}
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
workgroupBarrier();
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
if (!valid_cell) {
|
|
112
|
+
return;
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
let cluster_index = grid3d_to_index(vec3<u32>(cell.xy, cascade * GRID_SIZE + cell.z), vec2<u32>(GRID_SIZE));
|
|
116
|
+
let total_assigned = point_count + spot_count;
|
|
117
|
+
var offset = 0u;
|
|
118
|
+
|
|
119
|
+
if (total_assigned > 0u) {
|
|
120
|
+
let capacity = u32(arrayLength(&world_cluster_data.elements));
|
|
121
|
+
let raw_offset = atomicAdd(&world_cluster_data.count, total_assigned);
|
|
122
|
+
if (raw_offset + total_assigned <= capacity) {
|
|
123
|
+
offset = raw_offset;
|
|
124
|
+
for (var p = 0u; p < point_count; p++) {
|
|
125
|
+
world_cluster_data.elements[offset + p] = point_ids[p];
|
|
126
|
+
}
|
|
127
|
+
for (var s = 0u; s < spot_count; s++) {
|
|
128
|
+
world_cluster_data.elements[offset + point_count + s] = spot_ids[s];
|
|
129
|
+
}
|
|
130
|
+
} else {
|
|
131
|
+
point_count = 0u;
|
|
132
|
+
spot_count = 0u;
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
world_cluster_lookup[cluster_index] = ${LIGHT_CLUSTER_METADATA.make({
|
|
137
|
+
// +4u because COLLECTION_U32_STRUCT_WRITE aligns `elements` to 16 bytes (4 u32 words)
|
|
138
|
+
offset: "offset + 4u",
|
|
139
|
+
counts: "light_cluster_pack_counts(point_count, spot_count)",
|
|
140
|
+
})};
|
|
141
|
+
}
|
|
142
|
+
`, [
|
|
143
|
+
IRRADIANCE_CLIPMAP_STRUCT.declaration_chunk,
|
|
144
|
+
CLUSTER_LIGHT_PROXY.declaration_chunk,
|
|
145
|
+
LIGHT_CLUSTER_METADATA.declaration_chunk,
|
|
146
|
+
chunk_grid3d_to_index,
|
|
147
|
+
chunk_world_cluster_aabb,
|
|
148
|
+
chunk_cluster_light_tuple,
|
|
149
|
+
chunk_light_cluster_counts,
|
|
150
|
+
]
|
|
151
|
+
);
|
|
152
|
+
|
|
153
|
+
/**
|
|
154
|
+
* Assigns world-space culled point and spot lights to the `8 × 8 × 8` cluster cells of each
|
|
155
|
+
* cascade of the world-space irradiance clipmap.
|
|
156
|
+
*
|
|
157
|
+
* @type {ComputeShader}
|
|
158
|
+
*/
|
|
159
|
+
export const shader_world_cluster_assign_lights = ComputeShader.from({
|
|
160
|
+
label: "World cluster / assign lights",
|
|
161
|
+
resources,
|
|
162
|
+
body,
|
|
163
|
+
});
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shader_world_cluster_cull_lights.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/light/world_cluster/shader_world_cluster_cull_lights.js"],"names":[],"mappings":"AAwHA,mEAOG;AAEH,kEAOG;8BAtI2B,+BAA+B"}
|
|
@@ -0,0 +1,137 @@
|
|
|
1
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
2
|
+
import { COMPUTE_SHADER_DEFAULT_GROUP_SIZE } from "../../shader/COMPUTE_SHADER_DEFAULT_GROUP_SIZE.js";
|
|
3
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
4
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
5
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
6
|
+
import { chunk_point_lights_iterate } from "../../shader/chunk/light/io/chunk_point_lights_iterate.js";
|
|
7
|
+
import { chunk_spot_lights_iterate } from "../../shader/chunk/light/io/chunk_spot_lights_iterate.js";
|
|
8
|
+
import { SUBGROUP_APPEND_NONE } from "../../shader/chunk/subgroup/chunk_subgroup_append_slot.js";
|
|
9
|
+
import { LIGHT_DATABASE_SPEC } from "../LIGHT_DATABASE_SPEC.js";
|
|
10
|
+
import { chunk_collection_u32_append } from "../../gpu_primitive/chunk_collection_u32_append.js";
|
|
11
|
+
import { COLLECTION_U32_STRUCT_WRITE } from "../../gpu_primitive/COLLECTION_U32_STRUCT_WRITE.js";
|
|
12
|
+
import { chunk_cluster_light_proxy } from "../cluster/chunk_cluster_light_proxy.js";
|
|
13
|
+
import { CLUSTER_LIGHT_PROXY, CLUSTER_LIGHT_PROXY_UNBOUNDED_RADIUS } from "../cluster/CLUSTER_LIGHT_PROXY.js";
|
|
14
|
+
import { CLUSTER_LIGHT_TYPE, chunk_cluster_light_tuple } from "../cluster/CLUSTER_LIGHT_TYPE.js";
|
|
15
|
+
import { chunk_world_cluster_aabb, WORLD_LIGHT_CLUSTER_CULL_SETTINGS } from "./WORLD_LIGHT_CLUSTER.js";
|
|
16
|
+
|
|
17
|
+
const POINT_DESCRIPTOR = LIGHT_DATABASE_SPEC.get("light_point");
|
|
18
|
+
const SPOT_DESCRIPTOR = LIGHT_DATABASE_SPEC.get("light_spot");
|
|
19
|
+
|
|
20
|
+
const WORKGROUP_SIZE = COMPUTE_SHADER_DEFAULT_GROUP_SIZE;
|
|
21
|
+
|
|
22
|
+
function build_world_cull_shader({
|
|
23
|
+
label,
|
|
24
|
+
prefix_upper,
|
|
25
|
+
prefix_lower,
|
|
26
|
+
iterate_chunk,
|
|
27
|
+
read_chunk,
|
|
28
|
+
is_spot,
|
|
29
|
+
}) {
|
|
30
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
31
|
+
|
|
32
|
+
resources.createGroup()
|
|
33
|
+
.addUniform("settings", WORLD_LIGHT_CLUSTER_CULL_SETTINGS)
|
|
34
|
+
.addStorageBuffer("light_data", WebGPUArray.u32, false)
|
|
35
|
+
.addStorageBuffer("output_list", COLLECTION_U32_STRUCT_WRITE, true)
|
|
36
|
+
.addStorageBuffer("proxies", WebGPUArray.from(CLUSTER_LIGHT_PROXY), true);
|
|
37
|
+
|
|
38
|
+
const build_proxy_wgsl = is_spot
|
|
39
|
+
? /* language=WGSL */ `
|
|
40
|
+
let light = ${SPOT_DESCRIPTOR.marshalling_method_read}(&light_data, light_index);
|
|
41
|
+
let apex = light.position;
|
|
42
|
+
let direction = normalize(light.direction);
|
|
43
|
+
let height = light.distance + light.radius;
|
|
44
|
+
proxy.apex_height = vec4<f32>(apex, height);
|
|
45
|
+
proxy.direction_cos = vec4<f32>(direction, light.coneCos);
|
|
46
|
+
proxy.source_radius = light.radius;
|
|
47
|
+
if (light.distance <= 0.0) {
|
|
48
|
+
proxy.unbounded = 1u;
|
|
49
|
+
proxy.bound = vec4<f32>(apex, ${CLUSTER_LIGHT_PROXY_UNBOUNDED_RADIUS.toExponential()});
|
|
50
|
+
} else {
|
|
51
|
+
proxy.bound = cluster_spot_bound(apex, direction, height, light.coneCos, light.radius);
|
|
52
|
+
}
|
|
53
|
+
want = proxy.unbounded != 0u || world_cluster_cone_intersects_aabb(proxy, settings.coarsest_min, settings.coarsest_max);
|
|
54
|
+
`
|
|
55
|
+
: /* language=WGSL */ `
|
|
56
|
+
let light = ${POINT_DESCRIPTOR.marshalling_method_read}(&light_data, light_index);
|
|
57
|
+
let radius = select(light.radius + light.distance, ${CLUSTER_LIGHT_PROXY_UNBOUNDED_RADIUS.toExponential()}, light.distance <= 0.0);
|
|
58
|
+
proxy.unbounded = select(0u, 1u, light.distance <= 0.0);
|
|
59
|
+
proxy.bound = vec4<f32>(light.position, radius);
|
|
60
|
+
proxy.source_radius = light.radius;
|
|
61
|
+
want = proxy.unbounded != 0u || world_cluster_sphere_intersects_aabb(proxy.bound.xyz, proxy.bound.w, settings.coarsest_min, settings.coarsest_max);
|
|
62
|
+
`;
|
|
63
|
+
|
|
64
|
+
const cluster_type = is_spot ? CLUSTER_LIGHT_TYPE.Spot : CLUSTER_LIGHT_TYPE.Point;
|
|
65
|
+
|
|
66
|
+
const body = CodeChunk.from(
|
|
67
|
+
//language=WGSL
|
|
68
|
+
`
|
|
69
|
+
@compute @workgroup_size(${WORKGROUP_SIZE}, 1, 1)
|
|
70
|
+
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
|
|
71
|
+
if (settings.cascade_count == 0u) {
|
|
72
|
+
return;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
let id = global_id.x;
|
|
76
|
+
let page_index = id / ${prefix_upper}_ELEMENTS_PER_PAGE;
|
|
77
|
+
let in_page_slot = id % ${prefix_upper}_ELEMENTS_PER_PAGE;
|
|
78
|
+
|
|
79
|
+
var want = false;
|
|
80
|
+
var light_index = 0u;
|
|
81
|
+
var proxy: ${CLUSTER_LIGHT_PROXY.wgsl_ref};
|
|
82
|
+
|
|
83
|
+
if (page_index < ${prefix_upper}_PAGE_LIMIT) {
|
|
84
|
+
let page_address = ${prefix_lower}_page_address(&light_data, page_index);
|
|
85
|
+
if (page_address != ~0u) {
|
|
86
|
+
let word_index = in_page_slot >> 5u;
|
|
87
|
+
let bit = in_page_slot & 31u;
|
|
88
|
+
let bitmap_word = ${prefix_lower}_page_bitmap_word(&light_data, page_address, word_index);
|
|
89
|
+
if ((bitmap_word & (1u << bit)) != 0u) {
|
|
90
|
+
light_index = ${prefix_lower}_slot_to_index(page_index, in_page_slot);
|
|
91
|
+
${build_proxy_wgsl}
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
let capacity = min(u32(arrayLength(&output_list.elements)), u32(arrayLength(&proxies)));
|
|
97
|
+
let tuple = cluster_light_tuple_pack(light_index, ${cluster_type}u);
|
|
98
|
+
let slot = collection_u32_append(&output_list, want, tuple, capacity);
|
|
99
|
+
if (slot != ${SUBGROUP_APPEND_NONE}u) {
|
|
100
|
+
proxies[slot] = proxy;
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
`, [
|
|
104
|
+
CLUSTER_LIGHT_PROXY.declaration_chunk,
|
|
105
|
+
chunk_cluster_light_proxy,
|
|
106
|
+
chunk_world_cluster_aabb,
|
|
107
|
+
chunk_cluster_light_tuple,
|
|
108
|
+
chunk_collection_u32_append,
|
|
109
|
+
iterate_chunk,
|
|
110
|
+
read_chunk,
|
|
111
|
+
]
|
|
112
|
+
);
|
|
113
|
+
|
|
114
|
+
return ComputeShader.from({
|
|
115
|
+
label,
|
|
116
|
+
resources,
|
|
117
|
+
body,
|
|
118
|
+
});
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
export const shader_world_cluster_cull_point_lights = build_world_cull_shader({
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{"version":3,"file":"SceneBundle.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/loader/SceneBundle.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AAEH;;;;;;;;;;;;;GAaG;AACH;IACI;;;;OAIG;IACH,OAFU,SAAS,EAAE,CAEV;IAEX;;;;;OAKG;IACH,OAFU,IAAI,EAAE,CAEL;IAEX;;;;;OAKG;IACH,OAFU,kBAAkB,EAAE,CAEnB;IAEX;;;;;;OAMG;IACH,QAFU;QAAC,KAAK,EAAE,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,EAAE,CAE5B;IAEZ;;;;;;OAMG;IACH,eAHW,SAAS,GACP,MAAM,CAalB;IAED;;;;;OAKG;IACH,0BAFa,YAAY,EAAE,CAsB1B;IAGL;;;OAGG;IACH,wBAFU,OAAO,CAEkB;CANlC;
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{"version":3,"file":"SceneBundle.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/loader/SceneBundle.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AAEH;;;;;;;;;;;;;GAaG;AACH;IACI;;;;OAIG;IACH,OAFU,SAAS,EAAE,CAEV;IAEX;;;;;OAKG;IACH,OAFU,IAAI,EAAE,CAEL;IAEX;;;;;OAKG;IACH,OAFU,kBAAkB,EAAE,CAEnB;IAEX;;;;;OAKG;IACH,cAFU,OAAO,wCAAwC,EAAE,cAAc,EAAE,CAEzD;IAElB;;;;;;OAMG;IACH,QAFU;QAAC,KAAK,EAAE,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAC,EAAE,CAE5B;IAEZ;;;;;;OAMG;IACH,eAHW,SAAS,GACP,MAAM,CAalB;IAED;;;;;OAKG;IACH,0BAFa,YAAY,EAAE,CAsB1B;IAGL;;;OAGG;IACH,wBAFU,OAAO,CAEkB;CANlC;wBA5GY,OAAO,gBAAgB,EAAE,SAAS;mBAClC,OAAO,sBAAsB,EAAE,IAAI;iCACnC,OAAO,oCAAoC,EAAE,kBAAkB;oBAC/D,OAAO,yBAAyB,EAAE,KAAK"}
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import { m4_multiply } from "../../../core/geom/3d/mat4/m4_multiply.js";
|
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/**
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* @typedef {import("./SceneNode.js").SceneNode} SceneNode
|
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* @typedef {import("../animation/Skin.js").Skin} Skin
|
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* @typedef {import("../animation/ShadeAnimationClip.js").ShadeAnimationClip} ShadeAnimationClip
|
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* @typedef {import("../light/model/Light.js").Light} Light
|
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*/
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/**
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* What came out of a loader: a model as a flat list of {@link SceneNode}s in pre-order, with the
|
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|
+
* skins, clips and lights the same file carried, each addressing nodes by index.
|
|
14
|
+
*
|
|
15
|
+
* Not glTF-specific by design — the bundle describes "what a loader produced", not "what was in
|
|
16
|
+
* a file", and every loader ({@link load_gltf}, {@link load_usd}, {@link deserialize_scene})
|
|
17
|
+
* produces one. It is pure data with no lifecycle: a model compiles from it once into a
|
|
18
|
+
* {@link Prefab} (`prefab_compile`), and a prefab is what gets placed — as entities, each holding
|
|
19
|
+
* a row — however many times the model appears. The bundle is read by that compile and never
|
|
20
|
+
* written, so one bundle is shared by every placement, which is what the asset manager hands out.
|
|
21
|
+
*
|
|
22
|
+
* Pre-order is the one structural promise: a node's parent has a lower index. {@link add_node}
|
|
23
|
+
* refuses anything else, so a reader composes world transforms in a single forward pass.
|
|
24
|
+
*/
|
|
25
|
+
export class SceneBundle {
|
|
26
|
+
/**
|
|
27
|
+
* Every node of the model, parents before children.
|
|
28
|
+
*
|
|
29
|
+
* @type {SceneNode[]}
|
|
30
|
+
*/
|
|
31
|
+
nodes = [];
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Skins extracted from the asset. A skin's `joints` and `meshes` are indices into
|
|
35
|
+
* {@link nodes}. Empty if the asset has no skinned meshes.
|
|
36
|
+
*
|
|
37
|
+
* @type {Skin[]}
|
|
38
|
+
*/
|
|
39
|
+
skins = [];
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Animation clips extracted from the asset. Each channel's `target` is an index into
|
|
43
|
+
* {@link nodes}. Empty if the asset has no animations.
|
|
44
|
+
*
|
|
45
|
+
* @type {ShadeAnimationClip[]}
|
|
46
|
+
*/
|
|
47
|
+
clips = [];
|
|
48
|
+
|
|
49
|
+
/**
|
|
50
|
+
* Aeroelastic foliage wind rigs extracted from or generated for the asset.
|
|
51
|
+
* Each rig's `root` and each joint's `target` is an index into {@link nodes}.
|
|
52
|
+
*
|
|
53
|
+
* @type {import("../animation/foliage/FoliageWindRig.js").FoliageWindRig[]}
|
|
54
|
+
*/
|
|
55
|
+
foliage_rigs = [];
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* Punctual lights extracted from the asset, each with the index of the node it sits on. A
|
|
59
|
+
* light is not a node and has no place of its own; the node's transform is where it is,
|
|
60
|
+
* already turned to shine along the engine's +Z. Empty if the asset has no lights.
|
|
61
|
+
*
|
|
62
|
+
* @type {{light: Light, node: number}[]}
|
|
63
|
+
*/
|
|
64
|
+
lights = [];
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* Append a node. Its parent, if it has one, must already be in the bundle — which is what
|
|
68
|
+
* keeps the list in pre-order.
|
|
69
|
+
*
|
|
70
|
+
* @param {SceneNode} node
|
|
71
|
+
* @returns {number} the node's index, what a child, a skin, a clip or a light names it by
|
|
72
|
+
*/
|
|
73
|
+
add_node(node) {
|
|
74
|
+
assert.defined(node, 'node');
|
|
75
|
+
assert.equal(node.isSceneNode, true, 'node.isSceneNode !== true');
|
|
76
|
+
|
|
77
|
+
const index = this.nodes.length;
|
|
78
|
+
|
|
79
|
+
assert.lessThan(node.parent, index, `node ${index} (${node.name}) names parent ${node.parent}, which is not in the bundle yet — add parents before children`);
|
|
80
|
+
|
|
81
|
+
this.nodes.push(node);
|
|
82
|
+
|
|
83
|
+
return index;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
/**
|
|
87
|
+
* The world matrix of every node, composed root-first in double precision — what a reader
|
|
88
|
+
* that wants where things are in the model's own space asks for, once.
|
|
89
|
+
*
|
|
90
|
+
* @returns {Float64Array[]} one 4x4 per node, column-major
|
|
91
|
+
*/
|
|
92
|
+
compute_world_matrices() {
|
|
93
|
+
const nodes = this.nodes;
|
|
94
|
+
const count = nodes.length;
|
|
95
|
+
const worlds = new Array(count);
|
|
96
|
+
|
|
97
|
+
for (let i = 0; i < count; i++) {
|
|
98
|
+
const node = nodes[i];
|
|
99
|
+
const world = new Float64Array(16);
|
|
100
|
+
const local = node.local.matrix;
|
|
101
|
+
|
|
102
|
+
if (node.parent === -1) {
|
|
103
|
+
world.set(local);
|
|
104
|
+
} else {
|
|
105
|
+
m4_multiply(world, worlds[node.parent], local);
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
worlds[i] = world;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
return worlds;
|
|
112
|
+
}
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
/**
|
|
116
|
+
* @readonly
|
|
117
|
+
* @type {boolean}
|
|
118
|
+
*/
|
|
119
|
+
SceneBundle.prototype.isSceneBundle = true;
|
|
@@ -13,7 +13,7 @@ export class TinyGltf {
|
|
|
13
13
|
* @readonly
|
|
14
14
|
* @type {TextureFormat}
|
|
15
15
|
*/
|
|
16
|
-
static readonly "__#
|
|
16
|
+
static readonly "__#289@#UNCOMPRESSED_TARGET": TextureFormat;
|
|
17
17
|
/**
|
|
18
18
|
* @param {AssetManager} assetManager
|
|
19
19
|
* @param {AssetRequestScope} [scope]
|
|
@@ -45,6 +45,10 @@ export function build_gbuffer_pipeline_descriptor({ label, material_group, surfa
|
|
|
45
45
|
* @returns {RenderPipelineDescriptor}
|
|
46
46
|
*/
|
|
47
47
|
export function gbuffer_pipeline_descriptor_for_shader(label: string, shader: ShaderDescriptor): RenderPipelineDescriptor;
|
|
48
|
+
/**
|
|
49
|
+
*
|
|
50
|
+
* @type {number}
|
|
51
|
+
*/
|
|
48
52
|
/**
|
|
49
53
|
* Group 1 of every material's G-buffer pipeline: the visibility buffer and the view that drew it.
|
|
50
54
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"fragment_gbuffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/standard/fragment_gbuffer.js"],"names":[],"mappings":"AAkGA;;;;;;;;GAQG;AACH,+DAHW,6BAA6B,GAC3B,2BAA2B,CAUvC;AASD;;;;;;;;;;;GAWG;AACH,qDAHW,SAAS,GACP,SAAS,
|
|
1
|
+
{"version":3,"file":"fragment_gbuffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/material/standard/fragment_gbuffer.js"],"names":[],"mappings":"AAkGA;;;;;;;;GAQG;AACH,+DAHW,6BAA6B,GAC3B,2BAA2B,CAUvC;AASD;;;;;;;;;;;GAWG;AACH,qDAHW,SAAS,GACP,SAAS,CA+OrB;AAED;;;;;;;;;GASG;AACH;IAL2B,KAAK,EAArB,MAAM;IACiC,cAAc,EAArD,6BAA6B;IACV,OAAO,EAA1B,SAAS;IACP,wBAAwB,CAUpC;AAED;;;;;;;GAOG;AACH,8DAJW,MAAM,UACN,gBAAgB,GACd,wBAAwB,CA4BpC;AA1XD;;;GAGG;AAGH;;;;;;;;;GASG;AACH,qCAFU,6BAA6B,CAEmC;AAa1E;;;;GAIG;AACH,uCAFU,6BAA6B,CAEqC;AAgC5E;;;;GAIG;AACH,wCAFU,2BAA2B,CAEoE;AAqTzG;;;;GAIG;AACH,6BAFU,gBAAgB,CAMvB;8CA9Y2C,wDAAwD;4CAC1D,sDAAsD;0BAFxE,oCAAoC;yCAxCrB,iEAAiE;iCA2CzE,kCAAkC"}
|
|
@@ -9,7 +9,7 @@ import { GEOMETRY_METADATA_STRUCT } from "../../geometry/GEOMETRY_METADATA_STRUC
|
|
|
9
9
|
import { MESHLET_METADATA_STRUCT } from "../../geometry/meshlet/encoding/MESHLET_METADATA_STRUCT.js";
|
|
10
10
|
import { chunk_node3d_flags } from "../../scene/chunk_node3d_flags.js";
|
|
11
11
|
import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
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12
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-
import {
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12
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+
import { chunk_view_mip_bias } from "../../view/chunk_view_mip_bias.js";
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13
13
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import { chunk_barycentric_full } from "../../shader/chunk/geometry/triangle/chunk_barycentric_full.js";
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14
14
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import { chunk_barycentric_interpolate_uv } from "../../shader/chunk/geometry/triangle/chunk_barycentric_interpolate_uv.js";
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15
15
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import { chunk_compute_normal_matrix_from_m4 } from "../../shader/chunk/geometry/mat4/chunk_compute_normal_matrix_from_m4.js";
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@@ -53,7 +53,7 @@ import { SHADING_MATERIAL_RESOURCE_GROUP } from "./SHADING_MATERIAL_RESOURCE_GRO
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53
53
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*
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54
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* @type {number}
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55
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*/
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56
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-
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56
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+
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57
57
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58
58
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/**
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59
59
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* Group 1 of every material's G-buffer pipeline: the visibility buffer and the view that drew it.
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@@ -146,7 +146,7 @@ struct GBufferOutput {
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146
146
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}
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147
147
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148
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// this is a multiplies applies to gradients before invoking texture sampling
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149
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-
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149
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+
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150
150
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151
151
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@fragment
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152
152
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fn main(
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@@ -228,7 +228,7 @@ fn main(
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228
228
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var uv_info = barycentric_interpolate_uv(barycentric, geometry_vertex_uv_0, geometry_vertex_uv_1, geometry_vertex_uv_2);
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229
229
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230
230
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// figure out final mip bias
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|
231
|
-
let uv_derivative_bias =
|
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231
|
+
let uv_derivative_bias = view_uv_derivative_bias(view.upscale_ratio);
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232
232
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233
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// bias UV derivatives to supersample textures
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234
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uv_info.ddx *= uv_derivative_bias.x;
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@@ -367,7 +367,8 @@ fn main(
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|
367
367
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chunk_rgbe9995_encode,
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368
368
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chunk_dither_color_8bit_triangle_noise,
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369
369
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chunk_scene_database_access,
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|
370
|
-
chunk_node3d_flags,
|
|
370
|
+
chunk_node3d_flags,
|
|
371
|
+
chunk_view_mip_bias,
|
|
371
372
|
]
|
|
372
373
|
);
|
|
373
374
|
}
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