@woosh/meep-engine 3.52.0 → 3.54.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/math/noise/worley_noise_2d.d.ts +14 -0
- package/src/core/math/noise/worley_noise_2d.d.ts.map +1 -0
- package/src/core/math/noise/worley_noise_2d.js +74 -0
- package/src/engine/ecs/animation/Animation.d.ts +4 -25
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +9 -41
- package/src/engine/ecs/ik/IKGoalSystem.d.ts +4 -5
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +4 -6
- package/src/engine/graphics/ecs/mesh/assetTypeByPath.js +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts +6 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/CachingTextureAtlas.js +363 -325
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts +93 -14
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ManagedTextureAtlas.js +322 -183
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts +9 -0
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/ReferencedTextureAtlas.js +110 -83
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts +42 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlas.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/DecalAtlas.js → graphics/texture/atlas/SpriteAtlas.js} +202 -194
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts +12 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.d.ts.map +1 -0
- package/src/engine/graphics/texture/atlas/SpriteAtlasFill.js +30 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts +7 -0
- package/src/engine/graphics/texture/atlas/TextureAtlas.d.ts.map +1 -1
- package/src/engine/graphics/texture/atlas/TextureAtlas.js +11 -1
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts +52 -0
- package/src/engine/graphics/texture/atlas/sprite_atlas_border.d.ts.map +1 -0
- package/src/engine/{graphics3/decal/decal_atlas_border.js → graphics/texture/atlas/sprite_atlas_border.js} +69 -69
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +9 -22
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +58 -203
- package/src/engine/graphics3/AnimationSystem.d.ts +7 -18
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +62 -243
- package/src/engine/graphics3/DecalSystem.d.ts.map +1 -1
- package/src/engine/graphics3/DecalSystem.js +447 -450
- package/src/engine/graphics3/FoliageWindSystem.d.ts +67 -0
- package/src/engine/graphics3/FoliageWindSystem.d.ts.map +1 -0
- package/src/engine/graphics3/FoliageWindSystem.js +257 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts +7 -0
- package/src/engine/graphics3/GPUFluidSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUFluidSystem.js +39 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +9 -23
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +904 -949
- package/src/engine/graphics3/animation/AnimationClips.d.ts +107 -13
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -1
- package/src/engine/graphics3/animation/AnimationClips.js +207 -10
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts +89 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClipsSink.js +205 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts +43 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.d.ts.map +1 -0
- package/src/engine/graphics3/animation/FoliageWindRigs.js +69 -0
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +17 -11
- package/src/engine/graphics3/animation/write_clip_playback.d.ts.map +1 -1
- package/src/engine/graphics3/animation/write_clip_playback.js +36 -27
- package/src/engine/graphics3/decal/GPUDecalRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +8 -6
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +11 -5
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts +7 -7
- package/src/engine/graphics3/pose/collect_entity_playbacks.d.ts.map +1 -1
- package/src/engine/graphics3/pose/collect_entity_playbacks.js +14 -15
- package/src/engine/graphics3/prefab/Prefab.d.ts +6 -0
- package/src/engine/graphics3/prefab/Prefab.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/Prefab.js +169 -162
- package/src/engine/graphics3/prefab/prefab_compile.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_compile.js +369 -334
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +43 -2
- package/src/engine/graphics3/terrain/chunk_terrain_material_surface.js +2 -2
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts +2 -3
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -4
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/PROBE_PLACEMENT.md +4 -4
- package/src/engine/sound/simulation/README.md +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts +22 -8
- package/src/engine/sound/simulation/probe/bakeProbeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeField.js +60 -15
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/bakeProbeReflectors.js +19 -23
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts +63 -17
- package/src/engine/sound/simulation/probe/probe_sdf_grid.d.ts.map +1 -1
- package/src/engine/sound/simulation/probe/probe_sdf_grid.js +67 -17
- package/src/generation/foliage/FOLIAGE_DESIGN.md +319 -0
- package/src/generation/foliage/FOLIAGE_PLAN.md +198 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts +20 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.d.ts.map +1 -0
- package/src/generation/foliage/animation/build_tree_wind_rig.js +108 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +86 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeAsset.js +111 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +115 -0
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeLODAsset.js +346 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +15 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/generate_tree.js +93 -0
- package/src/generation/foliage/asset/place_tree.d.ts +82 -0
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -0
- package/src/generation/foliage/asset/place_tree.js +194 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts +121 -0
- package/src/generation/foliage/config/BarkMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BarkMaterialConfig.js +250 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts +288 -0
- package/src/generation/foliage/config/BranchLevelConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/BranchLevelConfig.js +536 -0
- package/src/generation/foliage/config/CrownConfig.d.ts +100 -0
- package/src/generation/foliage/config/CrownConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownConfig.js +186 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts +16 -0
- package/src/generation/foliage/config/CrownEnvelopeType.d.ts.map +1 -0
- package/src/generation/foliage/config/CrownEnvelopeType.js +17 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts +11 -0
- package/src/generation/foliage/config/FoliageBarkType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageBarkType.js +16 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts +12 -0
- package/src/generation/foliage/config/FoliageCardType.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageCardType.js +18 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts +151 -0
- package/src/generation/foliage/config/FoliageConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageConfig.js +283 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts +143 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/FoliageMaterialConfig.js +279 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts +13 -0
- package/src/generation/foliage/config/PhyllotaxisMode.d.ts.map +1 -0
- package/src/generation/foliage/config/PhyllotaxisMode.js +20 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +87 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeLODConfig.js +211 -0
- package/src/generation/foliage/config/TreePreset.d.ts +16 -0
- package/src/generation/foliage/config/TreePreset.d.ts.map +1 -0
- package/src/generation/foliage/config/TreePreset.js +17 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +109 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeSpeciesConfig.js +400 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts +84 -0
- package/src/generation/foliage/config/TreeWindConfig.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeWindConfig.js +157 -0
- package/src/generation/foliage/index.d.ts +39 -0
- package/src/generation/foliage/index.d.ts.map +1 -0
- package/src/generation/foliage/index.js +44 -0
- package/src/generation/foliage/material/make_bark_material.d.ts +37 -0
- package/src/generation/foliage/material/make_bark_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_bark_material.js +730 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts +40 -0
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -0
- package/src/generation/foliage/material/make_foliage_material.js +605 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts +42 -0
- package/src/generation/foliage/mesh/branch_collar_project.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_collar_project.js +205 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts +35 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.d.ts.map +1 -0
- package/src/generation/foliage/mesh/branch_ring_triangulate.js +72 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +95 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +569 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts +19 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_apply_canopy_ao.js +150 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts +55 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +1049 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +22 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +454 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts +13 -0
- package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -0
- package/src/generation/foliage/presets/make_tree_species_preset.js +870 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +443 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/TreeSkeleton.js +1100 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts +27 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/crown_envelope_evaluate.js +121 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts +32 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/spine_frame_double_reflection.js +87 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +33 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +205 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts +17 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_compute_pipe_radii.js +206 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +18 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -0
- package/src/generation/foliage/skeleton/tree_skeleton_grow.js +1871 -0
- package/src/shade/playground/additive_blending/index.html +197 -0
- package/src/shade/playground/additive_blending/main.d.ts +2 -0
- package/src/shade/playground/additive_blending/main.d.ts.map +1 -0
- package/src/shade/playground/additive_blending/main.js +529 -0
- package/src/shade/playground/foliage_wind/README.md +18 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts +133 -0
- package/src/shade/playground/foliage_wind/foliage_world.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/foliage_world.js +602 -0
- package/src/shade/playground/foliage_wind/index.html +260 -0
- package/src/shade/playground/foliage_wind/main.d.ts +2 -0
- package/src/shade/playground/foliage_wind/main.d.ts.map +1 -0
- package/src/shade/playground/foliage_wind/main.js +275 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +45 -16
- package/src/shade/renderer/animation/ADDITIVE_BLENDING_PLAN.md +145 -0
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts +9 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.d.ts.map +1 -1
- package/src/shade/renderer/animation/ANIMATION_DATABASE_SPEC.js +53 -1
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts +8 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_JOINT_STRUCT.js +71 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts +11 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/animation/ANIMATION_FOLIAGE_RIG_STRUCT.js +32 -0
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +30 -3
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +532 -79
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts +19 -12
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.d.ts.map +1 -1
- package/src/shade/renderer/animation/POSE_ACCUMULATOR_LAYOUT.js +20 -13
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts +35 -8
- package/src/shade/renderer/animation/ShadeAnimationClip.d.ts.map +1 -1
- package/src/shade/renderer/animation/ShadeAnimationClip.js +433 -2
- package/src/shade/renderer/animation/chunk_pose_accumulator.d.ts.map +1 -1
- package/src/shade/renderer/animation/chunk_pose_accumulator.js +40 -32
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts +97 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindJoint.js +161 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts +65 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/FoliageWindRig.js +89 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts +19 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/chunk_foliage_wind_step.js +143 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts +14 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.d.ts.map +1 -0
- package/src/shade/renderer/animation/foliage/shader_foliage_wind_apply.js +116 -0
- package/src/shade/renderer/animation/pose/pose_evaluate_local.d.ts.map +1 -1
- package/src/shade/renderer/animation/pose/pose_evaluate_local.js +39 -29
- package/src/shade/renderer/animation/shader_animation_pose_resolve.js +37 -37
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +2 -2
- package/src/shade/renderer/extension/RenderExtension.d.ts +7 -0
- package/src/shade/renderer/extension/RenderExtension.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtension.js +9 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts +6 -0
- package/src/shade/renderer/extension/RenderExtensionRegistry.d.ts.map +1 -1
- package/src/shade/renderer/extension/RenderExtensionRegistry.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +10 -3
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascade.js +15 -0
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +8 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts.map +1 -1
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.js +11 -0
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.d.ts.map +1 -1
- package/src/shade/renderer/fluid/coupling/chunk_fluid_cascade_parent.js +51 -48
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts +6 -0
- package/src/shade/renderer/fluid/mac/FluidMacPasses.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/FluidMacPasses.js +16 -0
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_fluid_mac_seams.js +15 -3
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/chunk_v3_mac_lattice_corners.js +102 -96
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +12 -12
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_predict.js +12 -12
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +8 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts.map +1 -1
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.js +16 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts +7 -0
- package/src/shade/renderer/fluid/publish/FluidWindPublish.d.ts.map +1 -1
- package/src/shade/renderer/fluid/publish/FluidWindPublish.js +10 -0
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/geometry/bvh/GPUBLASRefitBatch.js +2 -2
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts +3 -3
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +350 -294
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+
import { pose_evaluate_local } from "../../renderer/animation/pose/pose_evaluate_local.js";
|
|
14
|
+
import { PosePlayback } from "../../renderer/animation/pose/PosePlayback.js";
|
|
15
|
+
import { ShadeAnimationChannel } from "../../renderer/animation/ShadeAnimationChannel.js";
|
|
16
|
+
import { ShadeAnimationClip } from "../../renderer/animation/ShadeAnimationClip.js";
|
|
17
|
+
import { camera_frame_sphere } from "../../renderer/camera/camera_frame_sphere.js";
|
|
18
|
+
import { OrbitalCameraController } from "../../renderer/camera/OrbitalCameraController.js";
|
|
19
|
+
import { PerspectiveCamera } from "../../renderer/camera/PerspectiveCamera.js";
|
|
20
|
+
import { create_frame_loop } from "../../renderer/create_frame_loop.js";
|
|
21
|
+
import { make_sunlight } from "../../renderer/light/make_sunlight.js";
|
|
22
|
+
import { place_light } from "../../renderer/light/place_light.js";
|
|
23
|
+
import { load_gltf } from "../../renderer/loader/gltf/load_gltf.js";
|
|
24
|
+
import { Node3DProperty } from "../../renderer/object_property/Node3DProperty.js";
|
|
25
|
+
import { Renderer } from "../../renderer/Renderer.js";
|
|
26
|
+
import { row_of_entity } from "../../renderer/scene/rows/GPUSceneRows.js";
|
|
27
|
+
import { Scene } from "../../renderer/scene/Scene.js";
|
|
28
|
+
import { load_default_environment } from "../load_default_environment.js";
|
|
29
|
+
import { make_playground_asset_manager } from "../make_playground_asset_manager.js";
|
|
30
|
+
import { render_submitted_frames } from "../render_submitted_frames.js";
|
|
31
|
+
import { add_floor } from "../skinned_blas_refit/add_floor.js";
|
|
32
|
+
import { place_character } from "../skinned_blas_refit/place_character.js";
|
|
33
|
+
|
|
34
|
+
const CHARACTER_URL = '/test_assets/Michelle.glb';
|
|
35
|
+
const SPACING = 1.25;
|
|
36
|
+
|
|
37
|
+
/**
|
|
38
|
+
* Multiply two unit quaternions `a * b`.
|
|
39
|
+
* @param {number[]} a
|
|
40
|
+
* @param {number[]} b
|
|
41
|
+
* @returns {number[]}
|
|
42
|
+
*/
|
|
43
|
+
function quat_mul(a, b) {
|
|
44
|
+
return [
|
|
45
|
+
a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1],
|
|
46
|
+
a[3] * b[1] - a[0] * b[2] + a[1] * b[3] + a[2] * b[0],
|
|
47
|
+
a[3] * b[2] + a[0] * b[1] - a[1] * b[0] + a[2] * b[3],
|
|
48
|
+
a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2],
|
|
49
|
+
];
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* Axis-angle unit quaternion.
|
|
54
|
+
* @param {number} ax
|
|
55
|
+
* @param {number} ay
|
|
56
|
+
* @param {number} az
|
|
57
|
+
* @param {number} rad
|
|
58
|
+
* @returns {number[]}
|
|
59
|
+
*/
|
|
60
|
+
function quat_axis_angle(ax, ay, az, rad) {
|
|
61
|
+
const half = rad * 0.5;
|
|
62
|
+
const s = Math.sin(half);
|
|
63
|
+
return [ax * s, ay * s, az * s, Math.cos(half)];
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* Build a looping 4-keyframe rotation channel that starts at `ref_q` (`t=0`), swings through
|
|
68
|
+
* `ref_q * delta_a` (`t=0.5`) and `ref_q * delta_b` (`t=1.0`), and returns to `ref_q` (`t=1.5`).
|
|
69
|
+
*
|
|
70
|
+
* @param {number} target
|
|
71
|
+
* @param {number[]} ref_q
|
|
72
|
+
* @param {number[]} delta_a
|
|
73
|
+
* @param {number[]} delta_b
|
|
74
|
+
* @returns {ShadeAnimationChannel}
|
|
75
|
+
*/
|
|
76
|
+
function make_wave_rotation_channel(target, ref_q, delta_a, delta_b) {
|
|
77
|
+
const q0 = ref_q;
|
|
78
|
+
const q1 = quat_mul(ref_q, delta_a);
|
|
79
|
+
const q2 = quat_mul(ref_q, delta_b);
|
|
80
|
+
const q3 = ref_q;
|
|
81
|
+
const times = [0.0, 0.5, 1.0, 1.5];
|
|
82
|
+
const qs = [q0, q1, q2, q3];
|
|
83
|
+
|
|
84
|
+
// Ensure consecutive hemisphere continuity
|
|
85
|
+
for (let i = 1; i < qs.length; i++) {
|
|
86
|
+
const prev = qs[i - 1];
|
|
87
|
+
const cur = qs[i];
|
|
88
|
+
if (prev[0] * cur[0] + prev[1] * cur[1] + prev[2] * cur[2] + prev[3] * cur[3] < 0) {
|
|
89
|
+
qs[i] = [-cur[0], -cur[1], -cur[2], -cur[3]];
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
return ShadeAnimationChannel.from({
|
|
94
|
+
target,
|
|
95
|
+
property: Node3DProperty.Rotation,
|
|
96
|
+
curves: {
|
|
97
|
+
x: AnimationCurve.from(times.map((t, i) => Keyframe.from(t, qs[i][0]))),
|
|
98
|
+
y: AnimationCurve.from(times.map((t, i) => Keyframe.from(t, qs[i][1]))),
|
|
99
|
+
z: AnimationCurve.from(times.map((t, i) => Keyframe.from(t, qs[i][2]))),
|
|
100
|
+
w: AnimationCurve.from(times.map((t, i) => Keyframe.from(t, qs[i][3]))),
|
|
101
|
+
},
|
|
102
|
+
});
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
/**
|
|
106
|
+
* Author a full-body clip where all joints start at `base_clip`'s `t = start_time` reference pose,
|
|
107
|
+
* lower-body joints remain static at that reference pose, and upper-body joints perform a clearly
|
|
108
|
+
* visible wave + torso twist + head nod gesture. Then convert it via `ShadeAnimationClip.from_additive`.
|
|
109
|
+
*
|
|
110
|
+
* @param {import("../../renderer/loader/SceneBundle.js").SceneBundle} bundle
|
|
111
|
+
* @param {ShadeAnimationClip} base_clip
|
|
112
|
+
*/
|
|
113
|
+
function build_upper_body_additive_clip(bundle, base_clip) {
|
|
114
|
+
const ref_time = base_clip.start_time;
|
|
115
|
+
const nodes = bundle.nodes;
|
|
116
|
+
|
|
117
|
+
/** @type {Map<number, Transform64>} */
|
|
118
|
+
const ref_poses = new Map();
|
|
119
|
+
for (let i = 0; i < nodes.length; i++) {
|
|
120
|
+
const p = new Transform64();
|
|
121
|
+
p.copy(nodes[i].local);
|
|
122
|
+
ref_poses.set(i, p);
|
|
123
|
+
}
|
|
124
|
+
base_clip.apply(ref_time, idx => ref_poses.get(idx));
|
|
125
|
+
|
|
126
|
+
// Upper-body gesture definitions keyed by Mixamo joint suffix
|
|
127
|
+
const upper_gestures = new Map([
|
|
128
|
+
['Spine1', [quat_axis_angle(0, 1, 0, 18 * DEG_TO_RAD), quat_axis_angle(0, 1, 0, -18 * DEG_TO_RAD)]],
|
|
129
|
+
['Spine2', [quat_axis_angle(0, 0, 1, 14 * DEG_TO_RAD), quat_axis_angle(0, 0, 1, -14 * DEG_TO_RAD)]],
|
|
130
|
+
['Neck', [quat_axis_angle(1, 0, 0, 16 * DEG_TO_RAD), quat_axis_angle(1, 0, 0, -12 * DEG_TO_RAD)]],
|
|
131
|
+
['Head', [quat_axis_angle(0, 1, 0, 25 * DEG_TO_RAD), quat_axis_angle(0, 1, 0, -25 * DEG_TO_RAD)]],
|
|
132
|
+
['RightArm', [quat_axis_angle(0, 0, 1, -55 * DEG_TO_RAD), quat_axis_angle(0, 0, 1, -35 * DEG_TO_RAD)]],
|
|
133
|
+
['RightForeArm', [quat_axis_angle(1, 0, 1, 45 * DEG_TO_RAD), quat_axis_angle(1, 0, -1, -35 * DEG_TO_RAD)]],
|
|
134
|
+
['LeftArm', [quat_axis_angle(0, 0, 1, 40 * DEG_TO_RAD), quat_axis_angle(0, 0, 1, 15 * DEG_TO_RAD)]],
|
|
135
|
+
]);
|
|
136
|
+
|
|
137
|
+
const raw_channels = [];
|
|
138
|
+
|
|
139
|
+
for (let i = 0; i < nodes.length; i++) {
|
|
140
|
+
const name = nodes[i].name ?? '';
|
|
141
|
+
const ref_pose = ref_poses.get(i);
|
|
142
|
+
const ref_q = [ref_pose.rotation_x, ref_pose.rotation_y, ref_pose.rotation_z, ref_pose.rotation_w];
|
|
143
|
+
|
|
144
|
+
let matched = null;
|
|
145
|
+
for (const [suffix, deltas] of upper_gestures.entries()) {
|
|
146
|
+
if (name.endsWith(suffix)) {
|
|
147
|
+
matched = deltas;
|
|
148
|
+
break;
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
if (matched !== null) {
|
|
153
|
+
raw_channels.push(make_wave_rotation_channel(i, ref_q, matched[0], matched[1]));
|
|
154
|
+
} else if (/UpLeg|Leg|Foot|Hips/i.test(name)) {
|
|
155
|
+
// Static lower-body channel at the Samba reference pose (not rest pose) —
|
|
156
|
+
// `ShadeAnimationClip.from_additive` must strip these automatically!
|
|
157
|
+
raw_channels.push(
|
|
158
|
+
ShadeAnimationChannel.from({
|
|
159
|
+
target: i,
|
|
160
|
+
property: Node3DProperty.Rotation,
|
|
161
|
+
curves: {
|
|
162
|
+
x: AnimationCurve.from([Keyframe.from(0, ref_q[0]), Keyframe.from(1.5, ref_q[0])]),
|
|
163
|
+
y: AnimationCurve.from([Keyframe.from(0, ref_q[1]), Keyframe.from(1.5, ref_q[1])]),
|
|
164
|
+
z: AnimationCurve.from([Keyframe.from(0, ref_q[2]), Keyframe.from(1.5, ref_q[2])]),
|
|
165
|
+
w: AnimationCurve.from([Keyframe.from(0, ref_q[3]), Keyframe.from(1.5, ref_q[3])]),
|
|
166
|
+
},
|
|
167
|
+
})
|
|
168
|
+
);
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
const raw_clip = ShadeAnimationClip.from({
|
|
173
|
+
name: "UpperBodyWave_raw",
|
|
174
|
+
channels: raw_channels,
|
|
175
|
+
});
|
|
176
|
+
|
|
177
|
+
const additive_clip = ShadeAnimationClip.from_additive(raw_clip, {
|
|
178
|
+
reference_clip: base_clip,
|
|
179
|
+
reference_time: ref_time,
|
|
180
|
+
rest_of: idx => nodes[idx]?.local,
|
|
181
|
+
name: "UpperBodyWave_additive",
|
|
182
|
+
});
|
|
183
|
+
|
|
184
|
+
return {
|
|
185
|
+
raw_channel_count: raw_clip.channels.length,
|
|
186
|
+
additive_channel_count: additive_clip.channels.length,
|
|
187
|
+
stripped_channel_count: raw_clip.channels.length - additive_clip.channels.length,
|
|
188
|
+
additive_clip,
|
|
189
|
+
};
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
function skinned_meshes_of(dataset, instance) {
|
|
193
|
+
return Array.from(instance.mesh_entities).filter(entity => dataset.getComponent(entity, MeshSkin) !== undefined);
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
async function world_bounds_of(scene_context, entity) {
|
|
197
|
+
const row = row_of_entity(entity);
|
|
198
|
+
const record = await scene_context.scene_database.debug_table_read_element('meshes', row);
|
|
199
|
+
const box = record.bounding_box;
|
|
200
|
+
const low = new Vector3(box[0], box[1], box[2]);
|
|
201
|
+
const high = new Vector3(box[3], box[4], box[5]);
|
|
202
|
+
return {
|
|
203
|
+
low,
|
|
204
|
+
high,
|
|
205
|
+
radius: Math.hypot(high.x - low.x, high.y - low.y, high.z - low.z) * 0.5,
|
|
206
|
+
};
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
export async function start() {
|
|
210
|
+
const element = id => document.getElementById(id);
|
|
211
|
+
const status_el = element('status');
|
|
212
|
+
const audit_el = element('audit');
|
|
213
|
+
const stats_el = element('stats');
|
|
214
|
+
|
|
215
|
+
function set_status(text, kind = '') {
|
|
216
|
+
status_el.textContent = text;
|
|
217
|
+
status_el.className = kind;
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
const canvas = element('view');
|
|
221
|
+
const context = canvas.getContext('webgpu');
|
|
222
|
+
if (context === null) {
|
|
223
|
+
set_status('no WebGPU context available', 'fail');
|
|
224
|
+
return;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
const renderer = new Renderer();
|
|
228
|
+
renderer.feature_path_tracing_enabled = false;
|
|
229
|
+
renderer.feature_taa_enabled = true;
|
|
230
|
+
|
|
231
|
+
set_status('acquiring WebGPU device…');
|
|
232
|
+
await renderer.initialize({ context });
|
|
233
|
+
|
|
234
|
+
const camera = new PerspectiveCamera();
|
|
235
|
+
camera.near = 0.01;
|
|
236
|
+
camera.far = 200;
|
|
237
|
+
camera.fov = 45 * DEG_TO_RAD;
|
|
238
|
+
camera.aspect = renderer.aspect_ratio;
|
|
239
|
+
|
|
240
|
+
const scene = new Scene();
|
|
241
|
+
const dataset = new EntityComponentDataset();
|
|
242
|
+
scene.dataset = dataset;
|
|
243
|
+
|
|
244
|
+
const controller = new OrbitalCameraController(camera, document.body);
|
|
245
|
+
const scene_context = renderer.scenes.obtain(scene);
|
|
246
|
+
const animations = scene_context.animation_manager;
|
|
247
|
+
|
|
248
|
+
set_status(`loading ${CHARACTER_URL} & rebasing additive clip…`);
|
|
249
|
+
|
|
250
|
+
const asset_manager = await make_playground_asset_manager();
|
|
251
|
+
const bundle = await load_gltf(CHARACTER_URL, { assetManager: asset_manager });
|
|
252
|
+
const base_src_clip = bundle.clips.find(c => /samba|dance/i.test(c.name ?? '')) ?? bundle.clips[0];
|
|
253
|
+
|
|
254
|
+
const additive_info = build_upper_body_additive_clip(bundle, base_src_clip);
|
|
255
|
+
bundle.clips.push(additive_info.additive_clip);
|
|
256
|
+
|
|
257
|
+
const prefab = prefab_compile(bundle);
|
|
258
|
+
|
|
259
|
+
// Spawn 3 characters side by side:
|
|
260
|
+
// 0 (Left, x = -SPACING): Base dance only (weight = 1)
|
|
261
|
+
// 1 (Center, x = 0): Base dance (weight = base_w) + Additive upper-body (weight = add_w)
|
|
262
|
+
// 2 (Right, x = +SPACING): Additive upper-body only (weight = add_w)
|
|
263
|
+
const placements = [
|
|
264
|
+
{ label: 'Left (Base Only)', x: -SPACING },
|
|
265
|
+
{ label: 'Center (Base + Additive)', x: 0 },
|
|
266
|
+
{ label: 'Right (Additive Only)', x: SPACING },
|
|
267
|
+
];
|
|
268
|
+
|
|
269
|
+
const characters = [];
|
|
270
|
+
const all_meshes = [];
|
|
271
|
+
|
|
272
|
+
for (let i = 0; i < placements.length; i++) {
|
|
273
|
+
const { root, instance } = place_character(scene_context, dataset, prefab, placements[i].x, 0);
|
|
274
|
+
const meshes = skinned_meshes_of(dataset, instance);
|
|
275
|
+
all_meshes.push(...meshes);
|
|
276
|
+
|
|
277
|
+
const clips = dataset.getComponent(root, AnimationClips).clips;
|
|
278
|
+
const base_clip = clips.find(c => c.name === base_src_clip.name) ?? clips[0];
|
|
279
|
+
const add_clip = clips.find(c => c.name === "UpperBodyWave_additive");
|
|
280
|
+
|
|
281
|
+
let base_id = null;
|
|
282
|
+
let add_id = null;
|
|
283
|
+
|
|
284
|
+
if (i === 0 || i === 1) {
|
|
285
|
+
base_id = animations.register_clip(base_clip);
|
|
286
|
+
animations.set_playback_weight(base_id, 1.0);
|
|
287
|
+
animations.set_flags(base_id, AnimationClipFlags.Loop);
|
|
288
|
+
animations.start(base_id);
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
if (i === 1 || i === 2) {
|
|
292
|
+
add_id = animations.register_clip(add_clip);
|
|
293
|
+
animations.set_playback_weight(add_id, 1.0);
|
|
294
|
+
animations.set_flags(add_id, AnimationClipFlags.Loop);
|
|
295
|
+
animations.start(add_id);
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
// Map joint short names to entities for live GPU vs CPU verification
|
|
299
|
+
const joints_by_name = new Map();
|
|
300
|
+
for (const ch of base_clip.channels) {
|
|
301
|
+
const name_comp = dataset.getComponent(ch.target, Name);
|
|
302
|
+
if (name_comp !== undefined) {
|
|
303
|
+
joints_by_name.set(name_comp.getValue(), ch.target);
|
|
304
|
+
}
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
characters.push({
|
|
308
|
+
label: placements[i].label,
|
|
309
|
+
root,
|
|
310
|
+
instance,
|
|
311
|
+
meshes,
|
|
312
|
+
base_clip,
|
|
313
|
+
add_clip,
|
|
314
|
+
base_id,
|
|
315
|
+
add_id,
|
|
316
|
+
joints_by_name,
|
|
317
|
+
});
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
place_light(scene, make_sunlight({ intensity: 6 }));
|
|
321
|
+
|
|
322
|
+
await render_submitted_frames(renderer, camera, scene, 8);
|
|
323
|
+
|
|
324
|
+
let low = null;
|
|
325
|
+
let high = null;
|
|
326
|
+
for (const mesh_entity of all_meshes) {
|
|
327
|
+
const bounds = await world_bounds_of(scene_context, mesh_entity);
|
|
328
|
+
low = low === null ? bounds.low : new Vector3(
|
|
329
|
+
Math.min(low.x, bounds.low.x), Math.min(low.y, bounds.low.y), Math.min(low.z, bounds.low.z)
|
|
330
|
+
);
|
|
331
|
+
high = high === null ? bounds.high : new Vector3(
|
|
332
|
+
Math.max(high.x, bounds.high.x), Math.max(high.y, bounds.high.y), Math.max(high.z, bounds.high.z)
|
|
333
|
+
);
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
const span = new Vector3(high.x - low.x, high.y - low.y, high.z - low.z);
|
|
337
|
+
add_floor(scene_context, Math.max(span.x, span.z) * 4, low.y);
|
|
338
|
+
|
|
339
|
+
const radius = Math.hypot(span.x, span.y, span.z) * 0.48;
|
|
340
|
+
camera_frame_sphere(
|
|
341
|
+
controller,
|
|
342
|
+
radius,
|
|
343
|
+
new Vector3((low.x + high.x) / 2, (low.y + high.y) / 2, (low.z + high.z) / 2)
|
|
344
|
+
);
|
|
345
|
+
camera.near = radius * 0.01;
|
|
346
|
+
camera.far = radius * 400;
|
|
347
|
+
|
|
348
|
+
load_default_environment(scene).then(applied => {
|
|
349
|
+
if (applied) renderer.indicate_view_change();
|
|
350
|
+
});
|
|
351
|
+
|
|
352
|
+
let animating = true;
|
|
353
|
+
let base_weight = 1.0;
|
|
354
|
+
let additive_weight = 1.0;
|
|
355
|
+
|
|
356
|
+
function apply_weights() {
|
|
357
|
+
const center = characters[1];
|
|
358
|
+
const right = characters[2];
|
|
359
|
+
animations.set_playback_weight(center.base_id, base_weight);
|
|
360
|
+
animations.set_playback_weight(center.add_id, additive_weight);
|
|
361
|
+
animations.set_playback_weight(right.add_id, additive_weight);
|
|
362
|
+
renderer.path_tracer.clear_history = true;
|
|
363
|
+
renderer.indicate_view_change();
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
const slider_add = element('slider_additive_weight');
|
|
367
|
+
const val_add = element('val_additive_weight');
|
|
368
|
+
const slider_base = element('slider_base_weight');
|
|
369
|
+
const val_base = element('val_base_weight');
|
|
370
|
+
|
|
371
|
+
slider_add.addEventListener('input', () => {
|
|
372
|
+
additive_weight = Number.parseFloat(slider_add.value);
|
|
373
|
+
val_add.textContent = additive_weight.toFixed(2);
|
|
374
|
+
apply_weights();
|
|
375
|
+
});
|
|
376
|
+
|
|
377
|
+
slider_base.addEventListener('input', () => {
|
|
378
|
+
base_weight = Number.parseFloat(slider_base.value);
|
|
379
|
+
val_base.textContent = base_weight.toFixed(2);
|
|
380
|
+
apply_weights();
|
|
381
|
+
});
|
|
382
|
+
|
|
383
|
+
document.querySelectorAll('.preset').forEach(btn => {
|
|
384
|
+
btn.addEventListener('click', () => {
|
|
385
|
+
document.querySelectorAll('.preset').forEach(b => b.classList.remove('active'));
|
|
386
|
+
btn.classList.add('active');
|
|
387
|
+
base_weight = Number.parseFloat(btn.dataset.base);
|
|
388
|
+
additive_weight = Number.parseFloat(btn.dataset.add);
|
|
389
|
+
slider_base.value = String(base_weight);
|
|
390
|
+
slider_add.value = String(additive_weight);
|
|
391
|
+
val_base.textContent = base_weight.toFixed(2);
|
|
392
|
+
val_add.textContent = additive_weight.toFixed(2);
|
|
393
|
+
apply_weights();
|
|
394
|
+
});
|
|
395
|
+
});
|
|
396
|
+
|
|
397
|
+
const toggle_btn = element('toggle_animation');
|
|
398
|
+
toggle_btn.addEventListener('click', () => {
|
|
399
|
+
animating = !animating;
|
|
400
|
+
toggle_btn.textContent = animating ? 'Freeze pose' : 'Resume dance';
|
|
401
|
+
});
|
|
402
|
+
|
|
403
|
+
const pt_checkbox = element('path_tracing');
|
|
404
|
+
pt_checkbox.addEventListener('change', () => {
|
|
405
|
+
renderer.feature_path_tracing_enabled = pt_checkbox.checked;
|
|
406
|
+
renderer.feature_taa_enabled = !pt_checkbox.checked;
|
|
407
|
+
renderer.path_tracer.clear_history = true;
|
|
408
|
+
renderer.indicate_view_change();
|
|
409
|
+
});
|
|
410
|
+
|
|
411
|
+
/**
|
|
412
|
+
* Read back GPU transform rows for Left, Center, and Right characters at deterministic clip times
|
|
413
|
+
* and verify:
|
|
414
|
+
* 1. Static lower-body channels were stripped by `ShadeAnimationClip.from_additive`.
|
|
415
|
+
* 2. Center dancer's lower-body joint (`LeftUpLeg`) matches Left dancer's GPU row.
|
|
416
|
+
* 3. Center dancer's upper-body joint (`RightArm`) matches the CPU `pose_evaluate_local` twin
|
|
417
|
+
* and diverges from Left dancer when `additive_weight > 0`.
|
|
418
|
+
*/
|
|
419
|
+
async function verify_additive({ sample_base_time = 0.6, sample_add_time = 0.5 } = {}) {
|
|
420
|
+
const was_animating = animating;
|
|
421
|
+
animating = false;
|
|
422
|
+
|
|
423
|
+
try {
|
|
424
|
+
const [left, center, right] = characters;
|
|
425
|
+
animations.set_time(left.base_id, sample_base_time);
|
|
426
|
+
animations.set_time(center.base_id, sample_base_time);
|
|
427
|
+
animations.set_time(center.add_id, sample_add_time);
|
|
428
|
+
animations.set_time(right.add_id, sample_add_time);
|
|
429
|
+
|
|
430
|
+
await render_submitted_frames(renderer, camera, scene, 2, 0);
|
|
431
|
+
|
|
432
|
+
const find_joint = (char, suffix) => {
|
|
433
|
+
for (const [name, entity] of char.joints_by_name.entries()) {
|
|
434
|
+
if (name.endsWith(suffix)) return entity;
|
|
435
|
+
}
|
|
436
|
+
return null;
|
|
437
|
+
};
|
|
438
|
+
|
|
439
|
+
const left_leg = find_joint(left, 'LeftUpLeg');
|
|
440
|
+
const center_leg = find_joint(center, 'LeftUpLeg');
|
|
441
|
+
const left_arm = find_joint(left, 'RightArm');
|
|
442
|
+
const center_arm = find_joint(center, 'RightArm');
|
|
443
|
+
const right_arm = find_joint(right, 'RightArm');
|
|
444
|
+
|
|
445
|
+
const transforms_table = scene_context.scene_database.get('transforms');
|
|
446
|
+
const read_gpu_rot = async entity => {
|
|
447
|
+
const rec = await scene_context.scene_database.debug_table_read_element('transforms', row_of_entity(entity));
|
|
448
|
+
return Array.from(rec.local_rotation);
|
|
449
|
+
};
|
|
450
|
+
|
|
451
|
+
const gpu_left_leg = await read_gpu_rot(left_leg);
|
|
452
|
+
const gpu_center_leg = await read_gpu_rot(center_leg);
|
|
453
|
+
const gpu_left_arm = await read_gpu_rot(left_arm);
|
|
454
|
+
const gpu_center_arm = await read_gpu_rot(center_arm);
|
|
455
|
+
const gpu_right_arm = await read_gpu_rot(right_arm);
|
|
456
|
+
|
|
457
|
+
// CPU twin evaluation on Center dancer's RightArm
|
|
458
|
+
const center_arm_rest = dataset.getComponent(center_arm, TransformAttachment).transform;
|
|
459
|
+
const cpu_center_arm = pose_evaluate_local(new Transform64(), center_arm, center_arm_rest, [
|
|
460
|
+
PosePlayback.from(center.base_clip, sample_base_time, base_weight),
|
|
461
|
+
PosePlayback.from(center.add_clip, sample_add_time, additive_weight),
|
|
462
|
+
]);
|
|
463
|
+
|
|
464
|
+
const quat_dot = (a, b) => Math.abs(a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]);
|
|
465
|
+
const leg_match_dot = quat_dot(gpu_left_leg, gpu_center_leg);
|
|
466
|
+
const gpu_cpu_arm_dot = quat_dot(gpu_center_arm, [
|
|
467
|
+
cpu_center_arm.rotation_x,
|
|
468
|
+
cpu_center_arm.rotation_y,
|
|
469
|
+
cpu_center_arm.rotation_z,
|
|
470
|
+
cpu_center_arm.rotation_w,
|
|
471
|
+
]);
|
|
472
|
+
const arm_delta_deg = Math.acos(Math.min(1, quat_dot(gpu_left_arm, gpu_center_arm))) * 2 * (180 / Math.PI);
|
|
473
|
+
|
|
474
|
+
const report = {
|
|
475
|
+
stripped_lower_channels: additive_info.stripped_channel_count,
|
|
476
|
+
surviving_upper_channels: additive_info.additive_channel_count,
|
|
477
|
+
leg_match_dot,
|
|
478
|
+
gpu_cpu_arm_dot,
|
|
479
|
+
arm_delta_deg,
|
|
480
|
+
gpu_center_arm,
|
|
481
|
+
gpu_right_arm,
|
|
482
|
+
pass: additive_info.stripped_channel_count > 0 && gpu_cpu_arm_dot > 0.9999,
|
|
483
|
+
};
|
|
484
|
+
|
|
485
|
+
audit_el.textContent =
|
|
486
|
+
`stripped static channels: ${report.stripped_lower_channels} (kept ${report.surviving_upper_channels} upper)\n` +
|
|
487
|
+
`GPU vs CPU twin dot (RightArm): ${report.gpu_cpu_arm_dot.toFixed(6)}\n` +
|
|
488
|
+
`Lower-body (LeftUpLeg) dot: ${report.leg_match_dot.toFixed(6)}\n` +
|
|
489
|
+
`Upper-body additive deflection: ${report.arm_delta_deg.toFixed(1)}°`;
|
|
490
|
+
|
|
491
|
+
set_status(
|
|
492
|
+
report.pass
|
|
493
|
+
? `PASS — GPU & CPU twin match (${report.arm_delta_deg.toFixed(1)}° upper-body additive offset)`
|
|
494
|
+
: `FAIL — GPU/CPU mismatch`,
|
|
495
|
+
report.pass ? 'pass' : 'fail'
|
|
496
|
+
);
|
|
497
|
+
|
|
498
|
+
return report;
|
|
499
|
+
} finally {
|
|
500
|
+
animating = was_animating;
|
|
501
|
+
}
|
|
502
|
+
}
|
|
503
|
+
|
|
504
|
+
element('run_verify').addEventListener('click', () => {
|
|
505
|
+
verify_additive().catch(console.error);
|
|
506
|
+
});
|
|
507
|
+
|
|
508
|
+
globalThis.renderer = renderer;
|
|
509
|
+
globalThis.scene = scene;
|
|
510
|
+
globalThis.camera = camera;
|
|
511
|
+
globalThis.characters = characters;
|
|
512
|
+
globalThis.verify_additive = verify_additive;
|
|
513
|
+
|
|
514
|
+
await verify_additive();
|
|
515
|
+
|
|
516
|
+
create_frame_loop((time_delta_s, raf_time_s) => {
|
|
517
|
+
const width = window.innerWidth;
|
|
518
|
+
const height = window.innerHeight;
|
|
519
|
+
renderer.resize(width, height);
|
|
520
|
+
renderer.pixel_ratio = window.devicePixelRatio;
|
|
521
|
+
camera.aspect = width / height;
|
|
522
|
+
|
|
523
|
+
controller.update();
|
|
524
|
+
renderer.render(camera, scene, animating ? time_delta_s : 0);
|
|
525
|
+
|
|
526
|
+
const fps = raf_time_s > 0 ? (1 / raf_time_s).toFixed(0) : '--';
|
|
527
|
+
stats_el.textContent = `${(raf_time_s * 1000).toFixed(1)} ms · ${fps} fps · base=${base_weight.toFixed(2)} add=${additive_weight.toFixed(2)}`;
|
|
528
|
+
}, 60);
|
|
529
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
# Procedural Foliage & GPU Fluid Wind Playground (`foliage_wind`)
|
|
2
|
+
|
|
3
|
+
Interactive ECS playground demonstrating Meep Engine's procedural tree & foliage generation pipeline (`src/generation/foliage/`) coupled with GPU fluid-driven skeletal wind animation (`FoliageWindSystem` + `GPUFluidSystem` + `FluidEffectorsSystem`).
|
|
4
|
+
|
|
5
|
+
## Architecture (ECS)
|
|
6
|
+
|
|
7
|
+
Every element of the scene is driven through Meep's Entity-Component-System (`EntityManager` + `EntityComponentDataset`):
|
|
8
|
+
|
|
9
|
+
1. **Tree Instantiation (`prefab_instantiate`)**:
|
|
10
|
+
- `generate_tree({ preset, seed })` generates a multi-LOD `TreeAsset` whose compiled `Prefab` carries `ShadedGeometry`, `MeshSkin`, and `FoliageWindRig` descriptors.
|
|
11
|
+
- `prefab_instantiate(lod_asset.prefab, dataset, root)` spawns the node hierarchy into `dataset` and attaches `FoliageWindRigs` on `root` with deterministic position-seeded flutter phase desynchronization.
|
|
12
|
+
2. **ECS Graphics & Animation Systems**:
|
|
13
|
+
- `TransformAttachmentSystem` + `ParentEntitySystem` maintain the entity hierarchy.
|
|
14
|
+
- `ShadedGeometrySystem` and `MeshSkinSystem` register meshlets and skinning matrices with `GPUSceneContext`.
|
|
15
|
+
- `FoliageWindSystem` observes `[FoliageWindRigs, Transform64]`, holds the bone `RowChains`, and registers each tree's aeroelastic bone rig with `GPUAnimationManager`.
|
|
16
|
+
- `LightSystem` mirrors directional sun and sky fill `Light` entities into the scene.
|
|
17
|
+
3. **ECS 3D Fluid Wind Simulation**:
|
|
18
|
+
- `FluidEffectorsSystem` + `GPUFluidSystem` step a 3-cascade 3D Navier-Stokes fluid grid (`GPUFluidComponent`) driven by a `GlobalFluidEffector` (ambient wind + periodic gusts) and a travelling `ImpulseFluidEffector` + `VortexFluidEffector` gust wave, publishing the velocity field to `GPUSceneWind` where `shader_foliage_wind_apply` (`chunk_foliage_wind_step`) samples it at every branch bone's world position.
|
|
@@ -0,0 +1,133 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Builds a subdivided meadow ground grid `MeshletGeometry` with subtle organic height undulation.
|
|
3
|
+
*
|
|
4
|
+
* @param {number} [half_extent=32]
|
|
5
|
+
* @param {number} [subdivisions=24]
|
|
6
|
+
* @returns {import("../../renderer/geometry/MeshletGeometry.js").MeshletGeometry}
|
|
7
|
+
*/
|
|
8
|
+
export function build_meadow_ground_geometry(half_extent?: number, subdivisions?: number): import("../../renderer/geometry/MeshletGeometry.js").MeshletGeometry;
|
|
9
|
+
/**
|
|
10
|
+
* Creates a full ECS world (`EntityManager` + `EntityComponentDataset`) for the Foliage & Wind
|
|
11
|
+
* Playground, wiring:
|
|
12
|
+
* - `ParentEntitySystem`
|
|
13
|
+
* - `TransformAttachmentSystem`
|
|
14
|
+
* - `ShadedGeometrySystem`
|
|
15
|
+
* - `MeshSkinSystem`
|
|
16
|
+
* - `FoliageWindSystem`
|
|
17
|
+
* - `LightSystem`
|
|
18
|
+
* - `FluidEffectorsSystem`
|
|
19
|
+
* - `GPUFluidSystem`
|
|
20
|
+
*
|
|
21
|
+
* @param {import("../../../engine/graphics3/GraphicsEngine.js").GraphicsEngine} graphics
|
|
22
|
+
* @param {import("../../renderer/scene/Scene.js").Scene} scene
|
|
23
|
+
* @param {object} [initial_options]
|
|
24
|
+
* @param {"specimen"|"grove"} [initial_options.mode="specimen"]
|
|
25
|
+
* @param {string} [initial_options.preset="oak"]
|
|
26
|
+
* @param {number} [initial_options.seed=1337]
|
|
27
|
+
* @param {number} [initial_options.lod=0]
|
|
28
|
+
* @param {boolean} [initial_options.showLeaves=true]
|
|
29
|
+
* @param {number} [initial_options.windSpeed=6.5]
|
|
30
|
+
* @param {number} [initial_options.headingDeg=25]
|
|
31
|
+
* @param {number} [initial_options.gustStrength=4.5]
|
|
32
|
+
* @param {number} [initial_options.gustPeriod=5.5]
|
|
33
|
+
* @param {number} [initial_options.windWeight=1.0]
|
|
34
|
+
* @param {boolean} [initial_options.enableGPUFluid=true]
|
|
35
|
+
*/
|
|
36
|
+
export function createFoliageWindWorld(graphics: import("../../../engine/graphics3/GraphicsEngine.js").GraphicsEngine, scene: import("../../renderer/scene/Scene.js").Scene, initial_options?: {
|
|
37
|
+
mode?: "specimen" | "grove";
|
|
38
|
+
preset?: string;
|
|
39
|
+
seed?: number;
|
|
40
|
+
lod?: number;
|
|
41
|
+
showLeaves?: boolean;
|
|
42
|
+
windSpeed?: number;
|
|
43
|
+
headingDeg?: number;
|
|
44
|
+
gustStrength?: number;
|
|
45
|
+
gustPeriod?: number;
|
|
46
|
+
windWeight?: number;
|
|
47
|
+
enableGPUFluid?: boolean;
|
|
48
|
+
}): Promise<{
|
|
49
|
+
entities: EntityManager;
|
|
50
|
+
dataset: EntityComponentDataset;
|
|
51
|
+
state: {
|
|
52
|
+
mode: "specimen" | "grove";
|
|
53
|
+
preset: string;
|
|
54
|
+
seed: number;
|
|
55
|
+
lod: number;
|
|
56
|
+
showLeaves: boolean;
|
|
57
|
+
windSpeed: number;
|
|
58
|
+
headingDeg: number;
|
|
59
|
+
gustStrength: number;
|
|
60
|
+
gustPeriod: number;
|
|
61
|
+
windWeight: number;
|
|
62
|
+
};
|
|
63
|
+
activeTrees: {
|
|
64
|
+
root: number;
|
|
65
|
+
instance: import("../../../engine/graphics3/prefab/PrefabInstance.js").PrefabInstance;
|
|
66
|
+
lod_asset: import("../../../generation/foliage/asset/TreeLODAsset.js").TreeLODAsset;
|
|
67
|
+
preset: string;
|
|
68
|
+
}[];
|
|
69
|
+
fluidEntity: number;
|
|
70
|
+
gustEntity: number;
|
|
71
|
+
globalWind: GlobalFluidEffector;
|
|
72
|
+
impulseEffector: ImpulseFluidEffector;
|
|
73
|
+
vortexEffector: VortexFluidEffector;
|
|
74
|
+
rebuildTrees: (overrides?: Partial<{
|
|
75
|
+
mode: "specimen" | "grove";
|
|
76
|
+
preset: string;
|
|
77
|
+
seed: number;
|
|
78
|
+
lod: number;
|
|
79
|
+
showLeaves: boolean;
|
|
80
|
+
windSpeed: number;
|
|
81
|
+
headingDeg: number;
|
|
82
|
+
gustStrength: number;
|
|
83
|
+
gustPeriod: number;
|
|
84
|
+
windWeight: number;
|
|
85
|
+
}>) => void;
|
|
86
|
+
setWind: (overrides?: Partial<{
|
|
87
|
+
mode: "specimen" | "grove";
|
|
88
|
+
preset: string;
|
|
89
|
+
seed: number;
|
|
90
|
+
lod: number;
|
|
91
|
+
showLeaves: boolean;
|
|
92
|
+
windSpeed: number;
|
|
93
|
+
headingDeg: number;
|
|
94
|
+
gustStrength: number;
|
|
95
|
+
gustPeriod: number;
|
|
96
|
+
windWeight: number;
|
|
97
|
+
}>) => void;
|
|
98
|
+
triggerLocalGust: ({ strength, vortexStrength, radius, duration, }?: {
|
|
99
|
+
strength?: number;
|
|
100
|
+
vortexStrength?: number;
|
|
101
|
+
radius?: number;
|
|
102
|
+
duration?: number;
|
|
103
|
+
}) => void;
|
|
104
|
+
step: (dt: number) => void;
|
|
105
|
+
getStats: () => {
|
|
106
|
+
mode: "specimen" | "grove";
|
|
107
|
+
preset: string;
|
|
108
|
+
seed: number;
|
|
109
|
+
lod: number;
|
|
110
|
+
showLeaves: boolean;
|
|
111
|
+
treeCount: number;
|
|
112
|
+
totalJoints: number;
|
|
113
|
+
totalVertices: number;
|
|
114
|
+
totalTriangles: number;
|
|
115
|
+
activeRigCount: number;
|
|
116
|
+
windSpeed: number;
|
|
117
|
+
gustStrength: number;
|
|
118
|
+
windWeight: number;
|
|
119
|
+
gustActive: boolean;
|
|
120
|
+
};
|
|
121
|
+
destroy: () => Promise<void>;
|
|
122
|
+
}>;
|
|
123
|
+
/**
|
|
124
|
+
* Ordered list of all species presets available in the playground.
|
|
125
|
+
* @type {string[]}
|
|
126
|
+
*/
|
|
127
|
+
export const FOLIAGE_PLAYGROUND_PRESETS: string[];
|
|
128
|
+
import { EntityManager } from "../../../engine/ecs/EntityManager.js";
|
|
129
|
+
import { EntityComponentDataset } from "../../../engine/ecs/EntityComponentDataset.js";
|
|
130
|
+
import { GlobalFluidEffector } from "../../../engine/physics/fluid/effector/GlobalFluidEffector.js";
|
|
131
|
+
import { ImpulseFluidEffector } from "../../../engine/physics/fluid/effector/ImpulseFluidEffector.js";
|
|
132
|
+
import { VortexFluidEffector } from "../../../engine/physics/fluid/effector/VortexFluidEffector.js";
|
|
133
|
+
//# sourceMappingURL=foliage_world.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|